vulkan-roadmap-discussions
Selecting a dedicated transfer queue
Task- and Mesh-Shaders without Rasterization Should be usable within a Compute(-like) Pipeline
pipelines
shaders
HPC
Implicit Sync Layer
we really need a VK_ERROR_LAYER_NOT_USEABLE
A fence that signals when presenting has completed would be nice
Reference/Fallback cpu driver as part of the SDK
Please give use memory pointer to image casts.
High gamma when rendering a frame
Extend the VkDrawIndexedIndirectCommand structure to include a VkIndexType member
Example: Vulkan HPC Use Cases
HPC