#game jam game

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foggy tulip
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https://songbirdie.itch.io/your-big-breakthrough -- my friends did all the art but i did all the C++ programming w raylib!! including a lot of... rotations and flips and tracking ... because we didnt want to use spritesheets for scope... plus lowkey it fits this art style better . This was for the Out of Office game jam for laid off devs well, so all of this was accomplished in 1 week!

Thank you for those who answered my help questions when I had them!! this is my first time rlly using raylib, it was a lot of fun!!

scarlet ember
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interesting game, nice little story. i did find a typo on this part, and i would suggest using ogg over wav for music. it would reduce the ~240mb to ~5mb. loved the art style! nice job team C-A-N