#Help with cubemap rendering!

5 messages · Page 1 of 1 (latest)

finite basin
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(notice the Slice/Face dropdown!)

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But later during the frame, when I try to sample the cubemap, it looks like this:

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(notice that the TexEnvCube does not look at all as expected)

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When sampling in the shader, it seems like it always returns black (0, 0, 0). The sample code looks like this:
Output.rgb = texture(TexEnvCube, NormalizedDirection).rgb;

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Does anyone know what might be wrong here? Maybe someone here has a bit more experience with cubemap rendering in raylib?