For 2D-Games there are many Tools for creating Worlds like Tiled.
How would someone do this in 3D?
Create the whole Map as one Mesh in Blender and then export-import it to Raylib?
What if i want to add, for example, a Door with an opening animation? If i separate the Door as an own Mesh, how do i know where to place it correctly without hundreds of try and errors?
Game Engines like Godot have the advantage that its easier to design the Maps and how it should look like in the finale Product, how does someone doe this with only a framework?
I am very curios how People are pulling off crazy Stuff with just the Code Editor. Maybe its just skill-issue since i only used Blender's Game Engine back in the days, UPBGE, a bit Unreal & Unity and Godot. I understand, doing something like Minecraft is not that hard since the World is procedural generated but what about doing something like getting over it where the map has to be planned?