#load font image with bilinear Texture filter

3 messages · Page 1 of 1 (latest)

left radish
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i am loading fonts of a texture because its the only way i could make it work
but i would like them to be loaded wit ha bilnear texture filter (just like you can do with images)

deep slate
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sure, just Call SetTextureFilter on the texture that is in the font.

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a font is just a fancy spritesheet