#[1.82.5] Destroying pirate in PirateTrap event before putting original lifepod in bay causes crash

1 messages · Page 1 of 1 (latest)

tender isle
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Was messing around with a pirate from a PirateTrap event, and since it was hostile I decided to deal with it first, blowing it up and then taking the lifepod. I then moved over to the original lifepod, which when I tried putting it in the cargo bay, crashed the game.

I was using mods at the time, so I turned them off (and set up the PirateTrap event to be forced spawned in the Game.tscn scene to make replication easier), and tried again with the same steps, which resulted in a crash.

main bluff
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That's intersting

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let me take look at this rn

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yeah and that's the same case you found on stream

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func pickedUp(how):
    Debug.l("Player picked the cargo pod: %s" % how)
    if how:
        pirate.aiPlayDead = 0.0