I was trying to jump from one k-225 derelict to another derelict when the game locked up and became unresponsive when I reached 100% on the astrogaion
https://youtu.be/e8zDJkDZw8A
this is a recoding of 10 minutes leading up to the crash
#[1.78.0] not responding when astrogating
1 messages · Page 1 of 1 (latest)
possibly duplicate of #1403084328098856991 ; common issue here: https://git.kodera.pl/games/delta-v/-/issues/6073 ; will split if it turns out to be two different reasons
I don't seem to be able to replicate that with the debug build, let me try with release build
It doesn't seem to replicate in production build either. Seems that I'm missing an ingredient.
I was suspecting some shenanigans with the new moonlet event in production, but no such problem happened for me, it works mostly just as expected.
I think I need more information.
Could you get me the crash report from your system's event viewer?
Log Name: Application
Source: Application Hang
Date: 8/7/2025 8:23:25 AM
Event ID: 1002
Task Category: (101)
Level: Error
Keywords: Classic
User: N/A
Computer: DESKTOP-GJ529DN
Description:
The program Delta-V.exe version 1.78.0.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
Process ID: 9ba0
Start Time: 01dc07a1e9d05873
Termination Time: 4
Application Path: D:\SteamLibrary\steamapps\common\dV Rings of Saturn\Delta-V.exe
Report Id: 7586ac44-561e-4162-abbd-b0eee39b2cae
Faulting package full name:
Faulting package-relative application ID:
Hang type: Unknown
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="Application Hang" />
<EventID Qualifiers="0">1002</EventID>
<Version>0</Version>
<Level>2</Level>
<Task>101</Task>
<Opcode>0</Opcode>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2025-08-07T15:23:25.1198335Z" />
<EventRecordID>209171</EventRecordID>
<Correlation />
<Execution ProcessID="0" ThreadID="0" />
<Channel>Application</Channel>
<Computer>DESKTOP-GJ529DN</Computer>
<Security />
</System>
<EventData>
<Data>Delta-V.exe</Data>
<Data>1.78.0.0</Data>
<Data>9ba0</Data>
<Data>01dc07a1e9d05873</Data>
<Data>4</Data>
<Data>D:\SteamLibrary\steamapps\common\dV Rings of Saturn\Delta-V.exe</Data>
<Data>7586ac44-561e-4162-abbd-b0eee39b2cae</Data>
<Data>
</Data>
<Data>
</Data>
<Data>Unknown</Data>
<Binary>55006E006B006E006F0077006E0000000000</Binary>
</EventData>
</Event>
I hope this is the right spot
Thanks! That does rule some thing out, but is not as helpfull as I hoped 🤔
I would have though the the game had trouble unloading something since where was a lot going on before before the jump. but I did play a few hours after this crash so maybe the problem is rare.
ether way if I experience it again I can just make a new video and upload the logs again. try to get more data and all that.
let me check the resource usage angle
https://docs.google.com/spreadsheets/d/1qErs1Dyo1M-OwKoD8ruYQqOl-_XkrwF8LVm3e-HWomk/edit?usp=sharing
hm, there seems to be a steady rise in nodes, but that's not at concerning levels
also see dip in collision pair/throttle, but also not on concerning levels 🤔
let me cross-reference that with https://docs.google.com/spreadsheets/d/1FWTcls1YVkzAWeWT02l7n1fxo4awyaCnJ_Y0ZSaQsH4/edit?usp=sharing
I don't see any correllation 🤔
hm
memory: message buffer max seems higher than I expected. This is something to look into.
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@inland crater I don't have your save in the zip you uploaded, just the raw logs. That makes some replication impossible. Please upload it as described in #1067385553261166602