#[1.73.5] FPS drop while fighting pirate near (Uranium)moonlet
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this was around 15:10 when a minor dip in fps happened while i was still fighting the pirate but about 500m away from the moonlet
went on another dive to recreate the problem
i landed on the outer rim, then astrogated to an uranium moonlet which also had a pirate luckily so i could immidiatly test it out
there was some minor lag when the pirate started moving, but nothing too serieus
but the heavy lag started when the pirate came close to me, turned towards me, and attacked with it's weapons
when it left attack range and stopped firing, the lag lessened
i also noticed that the fps drop was way less during adrinaline (which activated due to getting close to ringoids)
got around 15 fps in adrinaline mode
the shipp looked like it had a double MWG microwave emitter, saldy it blew up in the end so i couldn't check and i brought the lifepod back to station
Here is the performance analysis chart for your logs: https://docs.google.com/spreadsheets/d/1VzXlsYONJnbFvvU48UqsJcWknaif9kiAxnBjROXSjEA/edit?usp=sharing
You seem to have some execution time spikes. These lines are much higher than the game would be comfortable with
You are also running physics at 30fps, is that intentional?
What is your CPU utilization when you play?
i don't know why my physics is set to 30fps, bought this game 3 years ago, might've set it at 30fps then but don't know why now, i'll set it to 60fps next test run.
my regular cpu usage is around 10% in any case, but i'll try to see what it is when i get into the same situation again
did a small test switching back and forth 30-60fps on the physics during combat near a regular moonlet, but didn't get any heavy lag with either 30 or 60fps.
CPU didn't exceed 10-11% usage in task manager either
i'll have to try again with an uranium moonlet later in the day
Okay, let me see these on the charts...