#K-Tech Industrial of Mars

1 messages ยท Page 2 of 1

mellow leaf
#

yee, don't slam your head against the wall for too long, you already got it to fit, the removing of the line breaks would just be another option to give you slightly more room to work with

sweet siren
#

ye

#

which im not too worried about lol

#

text fits. me happy

mellow leaf
#

Kitsumo has flavor now, and it tastes like burnt rubber sacrifice

sweet siren
#

lol

mellow leaf
#

inb4 the ship dealer hits Kad up and goes "yeah, so uh, we have to ban the sale of the Kisumo.... we can't let Ringas jet around at mach fuck all over the rings, the kinder eggs are becoming weaponized, WHY DID YOU DO THIS TO ENCELADUS PRIME!?!?!?!?"

#

the screams of angry kinder eggs intensifies

sweet siren
#

lmao

#

basically koder making anything new for the game.
https://www.youtube.com/watch?v=27x446o8RMg

#anime #asmr #retroanime

Anime
Title: Metal Skin Panic MADOX-01
Type: OVA
Episodes: 1
Status: Finished Airing
Aired: Dec 15, 1987
Producers: Pony Canyon, Soeishinsha
Licensors: AnimEigo
Studios: AIC, Artmic
Source: Original
Genres: Action, Sci-Fi
Theme: Mecha
Duration: 41 min.
Rating: PG-13 - Teens 13 or older

Music video made and uploaded by...

โ–ถ Play video
#

me making mods for the game
https://youtu.be/JEPZ5oXw2bw

Cheeto the sun conure parrot was fascinated with a set of plastic shot glasses. After taking one out of the packaging with his beak, he tipped his head back and bounced frantically around the table.

Original Video: http://www.dailymail.co.uk/video/video/video-1693416/Video-Parrot-Vibrates-Frantically-Holding-Plastic-Cup.html

Daily Mail Faceboo...

โ–ถ Play video
mellow leaf
#

me when making mods

sweet siren
#

XD

mellow leaf
#

(the fire was my fault)

sweet siren
#

debugging the pc to put out the fire with code

mellow leaf
#

Adds one single new piece of equipment

All the equipment disappears from the game

pepeMeltdown

sweet siren
#

lmao

#

maaan lurkily's comment about some sort of factory hardpoint really got my brain buzzing lmao

mellow leaf
#

so like a hardpoint drone printer, or hardpoint ammo printer?

sweet siren
#

yeah

#

i might go.. look through the code for anything related to drone and ammo printing

mellow leaf
#

Well Za'krin's unhinged mind is cooking drones that mine and act like MPUs, so printing.... doesn't seem far fetched for a hardpoint KEKW

sweet siren
#

oh yeah i saw that

mellow leaf
#

Za'krin out here like "With enough experience and time with dV and Godot, quite literally anything is possible, now hold my beer"

sweet siren
#

"and also spinning dragons, never without the spinning dragons"

civic mica
#

Just so I won't report it later, have you changed only in english description for Kitsune? Because ukrainian would need that change too probably.

mellow leaf
#

the teaser of the testloader really got me excited

sweet siren
mellow leaf
#

from my monke brained untrained eye ass, it looked a bit like a proof of concept for an implementation of the modloader that Godot/dV uses, but with stuff like checking for changes to different files in the game, by different mods

#

this was the screen shot he shared

sweet siren
#

ah

mellow leaf
#

you can see the testloader basically scanning the mods for files and whatnot, and then apply those to the game

#

so I'd assume it'd be better at handling load order stuff automatically, and whatnot

sweet siren
#

indeed

mellow leaf
sweet siren
#

indeed XD

civic mica
sweet siren
#

editing it didnt work. you can ignore the kitsune changes.

the Kitsumo txt i sent you should be the only thing needing updates

civic mica
#

Oh ok then.

sweet siren
#

i misread your question earlier thats my bad

sweet siren
#

cooking something experimental af

civic mica
#

Oooh

candid sage
#

oh?

sweet siren
#

not a ship tho

#

im gonna be shocked if this actually works lmao

mellow leaf
#

the suspense is real

sweet siren
#

sometimes i wonder how i manage to survive

#

zipped mod without modmain

#

wonders why its not loading

mellow leaf
sweet siren
#

ok back to the drawing board on this one

#

this will either work. or not work. time for testing

#

damn

#

it did not work

#

back to the drawing board again

#

so what im trying is to very lazily get the MPU script loaded onto a weapon slot item.

so theoretically it should be making new drones without the MPU being turned on

#

sadly my hacked up system is not working

sweet siren
#

for now that will remain a pipe dream

#

ok im gonna go relax for a bit before i start cooking my next insane idea

mellow leaf
#

you deserve it KEKW

sweet siren
#

Really wish that factory had worked. Might try it again after researching the IoE cargo aux slot modules

dim sparrow
#

you shouldn't have to override any scenes to change translations, they're handled real-time by the game engine.

mellow leaf
#

that's what I figured, but I wasn't sure cause I haven't messed with ships, or trying to override base-game translations

dim sparrow
#

replacing vanilla translations is exactly the same as adding new ones

mellow leaf
#

I kinda figured it would be, not sure why it wasn't working for Kad then ablobshrug

sweet siren
#

For some reason it's just adding the text from my translation into the base games ship text

dim sparrow
#

that's just how variant text is handled, it gets appended to the end of the main vessel's text

#

you would have to set the ship up as a completely standalone ship to prevent that

sweet siren
#

ahh nah im good lol

mellow leaf
#

oh god, unexpected visitor

sweet siren
#

wtf is that

#

does that rock have rcs?

mellow leaf
#

a Moonlet with RCSes

sweet siren
#

what does it even do

mellow leaf
#

I don't know exactly why, but I think the running theory is that Ganymedeans rig them up with thrusters and throw them at E

sweet siren
#

ah

#

i mean. kinda makes sense. they did that once in the expanse sooo

#

but what does it do to you on screen? or does it just zip by

mellow leaf
#

I mean it's a fuckin moonlet with thrusters moving across the rings.... probably jacks your day right up if you let it hit you

sweet siren
#

i mean yeah

#

but ive never seen that event so i didnt know if it just flew by or targeted you or what

mellow leaf
#

it cares not about the player, for it hungers for Enchiladas

sweet siren
#

G4A should really look at putting some MPR Rcs on that thing >.>

mellow leaf
#

they just randomly show up moving right to left in the general direction of E

sweet siren
#

that should get it flying

mellow leaf
#

moonlet with thrusters (at least this one) is moving at about 8.5m/s

sweet siren
#

slap the mpr on it. get her going 100

mellow leaf
#

I think I've gathered more than enough to afford the OCP re-buy

sweet siren
#

easily yes lol

mellow leaf
#

@sweet siren what is the current thermal consumption on your RCS and Torch?

sweet siren
#

the MPR or the MTR

mellow leaf
#

RCS and Torch

#

so both

sweet siren
#

MTR is an NDVTT version of RCS.

#

a weaker option to the MPR RCS

mellow leaf
#

oh, I just have the MPRs, no MTR

sweet siren
#

ok

mellow leaf
#

like are these stats currently accurate to what they're doing?

sweet siren
#

MPR
RCS should be 0.2gw.
torch should be... 0.5?

#

yeah the stats should be correct

mellow leaf
#

the torches

mellow leaf
sweet siren
#

if its 0.1 there then its accurate

mellow leaf
#

I know one of the versions you gave me didn't have the stats tweaked in the display yet, so I was confusing myself

sweet siren
#

im about to update the damage threshold and update it on the github

#

sounds like that was an ollllld version lol

mellow leaf
#

I was just curious what the thermal draw was looking like on this, cause I'm prettttty sure my Reactor is aggressssively overspec'd

#

I have an SSR12 installed with the 30GW of thermal output, was wondering why I was slowly beating it up far more than I ever have before lulw

sweet siren
#

oh no. my RCS and torches are "generating their own heat by magnetically pinching the plasma so tight that it combusts, then ejecting that plasma to produce thrust"

sweet siren
#

borrowed some lore from the halo mjolnir suits reactor for that one XD

mellow leaf
#

downsized that sucker to a 16x rod reactor, should still be more than enough

civic mica
sweet siren
#

i just always run the SSR16S lol

sweet siren
mellow leaf
# sweet siren i just always run the SSR16S lol

I normally run the SSR12 on the Titan with the usual thrusters/torch combos I was running, but with your RCS and Torch, with such little heat draw, I'm actually damaging my reactor more per run than I ever was before jjjkek

#

So I figure downsizing and having one that runs a bit warmer by default will prolong the life on the reactor a bit better

#

before I could go multiple runs without any damage to reactor provided I didn't hit it, now after a couple dives I have a small percentage of reactor leak happening

sweet siren
#

the fuck temperature do you normally run the reactor at?

#

i havent been hurting mine, but i sit it at 3500 maximum lmao

mellow leaf
#

the SSR12 I do around 3200, cause it's operating temp target is normally 3000

#

but no matter how you slice it those reactors are hella overkill for the RCS and Torch load generated

sweet siren
#

yeah

#

if you reduce your reactor dont use the MTR RCS lol

mellow leaf
#

jokes on you, I don't have them KEKW

sweet siren
#

those babies pull 4GW thermal.

mellow leaf
#

they aren't in this version of the mod

#

or rather I haven't grabbed them if they're a separate mod

sweet siren
#

all of my mods are separate

mellow leaf
#

yeah I remembered you tend to do that as I was typing that first one out KEKW

sweet siren
#

im out here avoiding making one huge pack like IoE did lol

mellow leaf
#

IoE's problem isn't really that it's one huge pack, it's more the structure they used going about their giant pack KEKW

sweet siren
#

fair

mellow leaf
#

but I am a personal fan of piece meal mods in general, so you won't catch any complaints from me

sweet siren
#

but i was also having issues getting the MPDGs to actually work when they were in the same pack

#

so i just decided to make each mod its own lol

sweet siren
#

ok @mellow leaf new damage stat Torch and RCS are uploaded.

mellow leaf
#

๐Ÿ‘

sweet siren
#

Lete know if the RCS threshold is too low.

#

Mainly the bent/misalign stat

mellow leaf
#

yeah, I gotta grab the newer versions of most of your stuff KEKW

sweet siren
#

Go for it. The ships are all updated too

#

Including the OCP

mellow leaf
#

been dickin around with trying to find better stat values for the my Bootleg PDT-Laser, cause the wear approach seems to not be very worth while for anything other than "I don't like it being red/yellow" money sink

sweet siren
#

Lol

mellow leaf
#

it says high wear means a weaker beam, but like, in pratice, I cannot tell the difference

sweet siren
#

Lower its power output to like 3mw that weakens the beam

#

Not by much lol

mellow leaf
#

lowest tune option on it currently is like 110mw or something like that of draw

sweet siren
#

Lmao

#

My max tune is 3.

mellow leaf
#

but like even at max detune, I cannot tell the difference between 5% wear and 50% wear

sweet siren
#

Ah. Not sure tbh. Maybe it just stops working at 0?

mellow leaf
#

or did you go in and tweak it to your liking?

sweet siren
#

I customized my mod for it

#

whats advanced targeting actually do?

mellow leaf
#

uses the advanced targeting system, which has the parameters for things like distance to the ship, time to target, and IFF priority, and then the saftey protocols for ignoring obstructed targets

#

so like the PDT Railguns

sweet siren
#

we have PDT railguns?

mellow leaf
#

I personally, hate the advanced targeting system and will never use it in my mod

mellow leaf
sweet siren
#

ah..

#

dunno what talking point leads me to that. so far they only buy stuff from me lol

mellow leaf
#

the "Proper" PDT-Laser mod I have uses the advanced targeting, and I don't like it KEKW

sweet siren
#

do they still try breaking rocks that chunks are blocking?

mellow leaf
sweet siren
#

ah i see

mellow leaf
#

basically gotta sell obontos ore until they like you enough to sell the license and then you can buy the license and then buy the equipment

mellow leaf
sweet siren
#

interesting, so what im hearing is jack my ships cargo capacity through the roof and fill it up. then find a hab and sell ๐Ÿ˜›

civic mica
mellow leaf
#

Ah, didn't realize that, I gained access to them a hot minute ago, so I'm fuzzy on the details

sweet siren
#

i see

civic mica
#

From wiki ||To acquire, you need to first become aware of the license's existence. There's a chance a miner asked if they've seen any trade opportunities will reveal this. Alternatively, a miner who you've given money to may give you a hint about the existence of the license as repayment.||

sweet siren
#

ah sweet ty WT

#

also i updated my mods with the ua.txt on github.

mellow leaf
#

Ya know, I kinnnnndaaaa want you to make a variant of the Arm for the TitanXL that doesn't do the "Feed Me" thing and instead is just "grab thing and hold it" "salvage claim only" style Arms

that way you could hold life pods in the arms, without it trying to constantly shove it into the hips

#

I ended up stuffing a life pod in my MPU and I regret that choice, but I did it cause the arm kept wigging out on the life pod KEKW

dim sparrow
#

you can specify the direction it moves in the ship.tscn it's attached to

#

you can just set it to 0, 0

mellow leaf
sweet siren
#

oh?

#

would it still grab salvage?

mellow leaf
#

yeah, it just wouldn't try to feed it to you

dim sparrow
#

^

sweet siren
#

leme get the frying pan back out lmao

mellow leaf
#

so it wouldn't tuck salvage in like it used to, but that would be a solid tradeoff for better usability with life pods imo

sweet siren
rapid fractal
#

i suppose setting it to 0,0 would be just as useful, as it would keep it close to the ship and make manoeuvers easier

dim sparrow
sweet siren
#

yup yup i found it right after asking lmao. workin like a charm now

#

@mellow leaf no more ship hugs but the arms work without feeding

mellow leaf
#

a sacrifice I am willing to make

sweet siren
#

lol

mellow leaf
#

grabbing life pods is almost unworkable in the current form, so win-win, now you can really do both with it

sweet siren
#

imo if zakrin makes those MPU arms this would be a way to do it

#

grabs chunk. doesnt feed it

mellow leaf
#

wandered into this goober's claim beacon, proceeded to leave the area, but the guy really wanted the ore I was already dragging along with me, so he basically followed me a good 7km from his beacon

and I got tried of it, so I strategically whipped myself at them in reverse and then hit the brakes and fired the main torch

absolutely washed them with the MPR torches, sent them flying off screen, into a ringoid, and then they've been on a heading out of the rings since gil_heh

sweet siren
#

lmao

#

the racing ship just got blasted by 3 of my PDTLs

#

so

#

@mellow leaf i might have SLIGHTLY overcooked the racing ship

mellow leaf
#

jesus christ

candid sage
sweet siren
#

he broke my ship computer to red. so i blasted him point blank in the reactor with the torch

mellow leaf
#

yeeeah

sweet siren
#

he was also annoying the hell out of me

candid sage
#

so nuke

sweet siren
#

basically

#

free escape pod tho

#

well this was a great test for my RCS damage stats

#

i would say its a good number to keep at

#

LMAO
i didnt get charged for the ship exploding

#

free 50K

#

i wish i had been recording that

mellow leaf
#

no shit

#

wild

rapid fractal
#

nice

sweet siren
#

XD

#

bruh i kinda want to go torch more ships >.>

#

for "testing"

mellow leaf
#

My Mechanic and/or Geologist really saved my ass there

ran into a random Vilcy guy, went hunting with them, was harrassing this Ganymedean UIO outta the rings, and then I see a contact pop up like 2000m away, and it looked odd on the radar, so I was like wut

and as I approach I realize that that was probably a bad idea, and then I got options from my Mechanic and Geologist, and I went with my Mechanic who's the singer

#

saaaaaved my cheeks

sweet siren
#

XD nice

#

my mechanic is also a singer. i wonder if thats gonna be something mine does too

rapid fractal
#

lol when i found it first through a similar mean, i just paid my ass outta there. I wanted a surefire way out as i didn't know what it involved by using my crew

mellow leaf
#

Duuude GA station is sick

#

what a neat ass thing

sweet siren
#

how much does it cost lmao

#

can you dock at it like E?

mellow leaf
#

nah, like Obontos/Space Bar

sweet siren
#

ah ok

mellow leaf
#

you dock with arms on their station, get some options for dialogue and whatnot, opportunity to buy minerals and whatnot

sweet siren
#

ah cool

mellow leaf
#

RIP to my Mechanic being gone for 7 days, but this is why I have 2 others hired KEKW

sweet siren
#

oh lol

#

thats just a stay at the underside inn

mellow leaf
#

oh wow, only took smashing into a massive ringoid while trying to kill a target to finally misalign my lasers KEKW

#

still need to work on that

sweet siren
#

XD

mellow leaf
#

just a lil bit derpy now

sweet siren
#

tiny bit

candid sage
#

Military ship when

#

also, minigun when

sweet siren
#

there is a "minigun bullet" in the game files

#

as for when.

mellow leaf
#

Probs used by the PDT Railgun

#

that thing is basically a mini gun

sweet siren
#

ah maybe

#

so what im hearing is rena wants a player BBW, with weapons all over it

mellow leaf
#

Yeah, the Tsukuyomi, the frigate that is Big Bad Wolf aka BBW

sweet siren
#

digi got it summed up rather well

candid sage
#

.>

#

_>

mellow leaf
#

Imma go out on a limb and say Rena hasn't actually played enough of the game to know what BBW is in the context of dV

candid sage
candid sage
#

I only know what other context that would mean

sweet siren
#

ohhh gotcha

#

brb

mellow leaf
#

Ooops, totally forgot to buy back that OCP and definitely skipped enough time to yeet it out of the dealer

sweet siren
#

rip

#

just buy the OCP230!

mellow leaf
#

I willn't lie to your face via text and tell you I downloaded it, cause I didn't

#

I hastily grabbed the updated versions of the Titan and RCS and Torches

sweet siren
#

Lol

#

But it's so nice having 2 drone ports and both weapons facing the right side

candid sage
#

wider excavtor upgrade when

sweet siren
#

My last attempt at that failed

#

Will try again later

mellow leaf
#

where'd half my RCS and Torches go?

#

@sweet siren did you intentionally do this? cause I'm pretty sure you goofed something in that latest version if it's not intentional

#

updated to that version on your github and now I only have 1 torch and 4 RCS placements

sweet siren
#

What's it doing ...

#

Odd

rapid fractal
sweet siren
#

mine in game is not showing that tho

#

You sure your mechanic just didn't forget a few?

#

I'm using the newest version of my ship. I Always update it when i make changes

mellow leaf
#

ahhhh, figured it out, it's a load order thing. I went through and defaulted all your load values to 0 when I grabbed the new versions

looks like the ship might need to load a specific time before the torch or rcs or something else

because using the older version that I know was working, I swapped from "9" to "0" and it immediately did the same thing with the 1 torch and 4 rcs

sweet siren
#

Ahh

#

Good to know. I set my priorities in sequence to when I made them. The OCP is mod 12

#

Because on my end. Multi drone is 1. Better refining is 0. And the pdlt is 3

mellow leaf
#

generally speaking you should just be leaving them at 0 and letting them figure things out from there

and then from there resolving any load issues by setting priorities

#

at least that's what I try to do, just to avoid accidentally setting up the modmain in a way that might mess with already established priorities the end user might be doing

#

like just about all of the mods I'm running are set to 0 except for multi-drones cause that one needs to load before my mods to work, so I force that one to load earlier

#

yeah, just setting the Titan to 1 instead of 0 like most of my other stuff gets it to load properly with all the stuff

#

so that one and probably the other ships have a "Load after X things" compatibility to them

#

and like multi-drones has a "Load before X things" need for compat with some stuff

sweet siren
#

interesting. not sure why it would need that

#

either way good to know

#

ive been sequencing them kinda like stacking books lol.

#

it worked on my end just fine so i didnt see reason to not

mellow leaf
#

cause it just so happened to work out to a non-conflicting load priority order KEKW

#

it just so happens that setting all your mods back to 0 priority exposes whatever load conflict causes the 1 torch and 4 RCS thing

not sure exactly why, but hey, you didn't goof anything (afaik anyway)

sweet siren
#

its probably because i changed the RCS layout

#

so it needs to load last?

mellow leaf
#

not necissarily last, just after something

sweet siren
#

probably after the thruster and rcs then

mellow leaf
#

that's what I assume currently

sweet siren
#

either way we know now lol

mellow leaf
#

cause setting those to 0 and setting the Titan to 1 worked no problem

sweet siren
#

ok so yeah it has to load after the rcs and torch mods then XD

mellow leaf
#

and as far as I'm aware nothing else is loading after that, at least not specified by me

sweet siren
#

fair

#

brb dog walk time

mellow leaf
#

did that version on the Github not get the "no tuck" thing changed? or does it still tuck a bit, but not actually try to drop them in the hips?

sweet siren
#

hmm

#

it shouldnt be tucking at all

#

granted i was testing with ore chunks.

#

i will need to test with an actual ship.. but i set it exactly as zakrin said to

mellow leaf
#

well it's tucking the ships and life pods, but currrrrrently, it doesn't seem like it's trying to throw the pod in the hip pocket like it was before

#

but I don't know if that's just because I got lucky with where the pod got pulled to

sweet siren
#

it might be.

#

have you tried regrabbing them?

#

like. stop the ship and power cycle them

mellow leaf
#

ah, yup, got it to feed my hip again with the pod

candid sage
#

hips

sweet siren
#

lmao i will look into it

sweet siren
#

my brain is hurty today, someone remind me what tscn file internal modules go into? though maybe this should be a weapon slot instead... time will tell

candid sage
#

lolololololol

sweet siren
#

im trying something a bit... batshit crazy lmao

#

but no spoilers for now

sweet siren
#

oh well. i think i was flying too close to the sun on that one lol

#

I was trying to make the scoop and the grinder an interchangeable module. just in case someone preferred the grinders over the scoops

#

you were not going insane @mellow leaf the arms were not the correct version on github.

#

they should now avoid hip hugs im about to test it

mellow leaf
#

noice

sweet siren
#

trying to bugfix why my lasers are being strange.

#

the grey part is turning, but a secondary ghost of the yellow casing is static

mellow leaf
#

diiiid ya forget to load them as placeholder? cause goooofy ahh shit happens when you don't

rapid fractal
#

drone mounts perhaps, as they do look very similar. plus there is a rotated yellow part behind them too

mellow leaf
#

kinda looks like something isn't loaded as placeholder and is doing goobery things all over the ship

sweet siren
#

i will investigate

mellow leaf
#

I had one of my things turn into drone plants all over the ship when it wasn't loaded as placeholder KEKW

sweet siren
#

does your current version have that digi?

mellow leaf
#

my what, my Bootleg PDT?

sweet siren
#

or the ship

#

i have not changed the bootlegs in days now.

the ship i got from my github cause i needed to refresh what version i have

mellow leaf
#

I haven't been playing, so I haven't updated to that latest version with the no hug

sweet siren
#

ah ok

#

well i can confirm the arms dont hug now

#

just gotta fix the guns doing weird stuff

#

the github version will have to be reuploaded with the weapons fix once i figure that out. so id say keep your current version till thats done lol

sweet siren
#

i went all the way back to the initial release version of the K225.
its still got those ghost lasers. AND now it has ghost drone launchers

#

i have restarted godot.
im about to pull all my active mods out of the mod folder and see whats causing it one file at a time lmao

sweet siren
#

found the culprit. it was my multi-drone zip.

candid sage
#

bruh

sweet siren
#

yeah i had messed with it a few hours earlier and entirely forgot lol

sweet siren
#

Planet Ore

candid sage
mellow leaf
sweet siren
#

I find it strange cause I never changed anything that would need load as placeholder to be modified

mellow leaf
#

Did you happen to create a new variant of drone within multi-drone for say a like 30x launcher?

sweet siren
sweet siren
mellow leaf
#

huh

sweet siren
#

Yeah no clue

#

But it's OK. It works now

#

I will work on some new stuff later after i wake up lol

mellow leaf
#

No worries KEKW

#

oh, is the Titan on the github from 13 hours ago the "no hug" fix?

#

I too have not woken up enough yet, so I'm unsure if that's the latest latest or not KEKW

sweet siren
#

at this point im not even sure lmao

#

i will just reupload it to be safe

mellow leaf
#

KEKW sounds good

sweet siren
#

modmain should have a new comment directly below the "extends" function.

#NO HUG FIX VERSION 1.0

mellow leaf
#

awesome ๐Ÿ‘

sweet siren
#

idk how to add comments on new uploads to github but i had a funny one in the commit changes text field

#

"V1.0 Salvage arms should no longer hug ships into your kidneys."

candid sage
sweet siren
#

I also learned lastnight. to not grab onto an opponent that wasnt fully dead.
the arms held them nose first into the crack between the reactor housing and the first set of thiccs. and they let off a barrage of kinetic rounds before i could even turn off the arm lol

#

it was a cothon.

so at that point i said fuck it. and went for the MAD approach. and while he was side on to me i did the normally insane thing i do and just went full hotdog on his ass with the torches.

#

it was my first ever "game over" screen ๐Ÿ˜„ cause the torches overheated my reactor lmao

mellow leaf
sweet siren
#

XD

#

they are surprisingly good as an improvised weapon

sweet siren
#

currently reverse engineering the cargo AUX fabrication modules from IoE to try and get my drone fabs working.

candid sage
#

oh?

sweet siren
#

ye i would like to have an additional module that pulls material from the bay to make drones along side the normal MPU

#

so far i have it loading up as a purchasable item in game.

i just need to figure out how to make it actually function

mellow leaf
#

Just made over 500k in the TitanXL by selling to an Obonto that was looking for Pd, happened to have Pd rich ringoids near it, so I sat there and scooped a bunch up, filled my processed storage, turned the MPU off, and then filled up a good halfway on more raw Pd, scooted over to the Obonto, docked up, turned the MPU back on after they pulled a decent bit out of my hold

sweet siren
#

XD nice

mellow leaf
#

the way it docks usually ends up with the nose pointing towards the station with the rear out, so the ore just gets spun into the bottom of the MPU the whole time too

sweet siren
#

i love doing that too

#

yup!

mellow leaf
#

I'm just casually going around to different POIs I want to keep refreshed right now in my TitanXL, mining where I see fit, usually for the Obonto's I'm refreshing anyway KEKW

#

I really do love that I can do everything in this fucker now

sweet siren
#

Lmao

mellow leaf
#

it's surprisingly less fuel efficient than I first thought, you can drain that 80,000kg tank prettttty quick if you aren't actively mining and gobbling ore

rapid fractal
#

i heard some time ago that they directly considered against giving the titan a high-stress, and i think that ship is a perfect example of why

sweet siren
#

Its outside of my skill but I had an idea for a mod. I'm gonna throw it in the mega thread when I'm back at my pc

mellow leaf
#

slapped the 200 k kg tank on tho, so no problem now

mellow leaf
sweet siren
mellow leaf
rapid fractal
#

exactly lol

mellow leaf
#

I will figure out how to reverse the Space Bar drink limit once that hits the main branch

sweet siren
#

Think of the "TitanXL" as an end game, you've spent dozens of hours already and just want it easy, kind of ship

rapid fractal
sweet siren
#

Its probably not gonna fit inside the uranium caves easily. So that's still a downside to it.

rapid fractal
#

easily

mellow leaf
mellow leaf
rapid fractal
#

so much alcohol that a second would push happiness over the integer limit

mellow leaf
#

If I were more ambitious and better skilled, I'd reverse the drink limit and instead implement negative effects once you drink too many drinks

#

cause 1-3 drinks really isn't insane, not when it's multiple days between dives

#

but doing like 6 drinks each time you go? yeah now that's overkill and should have some downsides to it

#

KEKW Just watched "Constant Hawk" absolutely send Fat Child running home to mommy

sweet siren
#

XD

#

tossed my idea up in the mega thread >.>

#

idk if its even possible but maybe lol

mellow leaf
#

pretty sure that mechanic has been kicked around in the past as an idea for the vanilla game

#

(not knocking it or opposing it)

#

I'm not sure if there's any technical reason why it wouldn't be possible, but it might be one of those things that needs a lot of work, dunno

#

definitely something that I think is neat and would like to see either as a mod or a base game feature at some point though

sweet siren
#

has koder ever incorporated a mod into vanilla? like. if we make something good enough, it just gets absorbed?

#

just curious on that

mellow leaf
#

I think EnceladusPOIs pre-dates the actual in-game POI list for the "Launch Dive" screen

sweet siren
#

oh nice

mellow leaf
#

actually yeah... I think it straight up does

sweet siren
#

oh sweet

#

it was a nice change for sure. im glad we have the poi menu lol

mellow leaf
#

it do be 2 years old, so I don't know if it does or not, but it seems like it does

sweet siren
#

das fair

#

gah this drone fab mod got my brain fucked up lmao

#

im missing some key part and i dont know what yet

mellow leaf
#

You're gonna wanna test your ship with some other weapons than just my lasers KEKW

#

Those discs in front are the PDT Railguns for reference

sweet siren
#

WHAT. and i cannot stress this enough. THE FUCK

#

also i did. i swapped to MWGs for testing. then railguns

#

discs did not come included

#

you might have to stop changing the priority lol

mellow leaf
#

It's loading after everything else

#

it's this turret, on the Rear Left and Right Hardpoint slots

sweet siren
#

ah

#

i will look at fixing that lol

#

i positioned the hardpoints with the CL600s so they might just not be lined up for other weapons

mellow leaf
#

Yeah, which is why I suggested testing it with all the weapons KEKW

sweet siren
#

look, i never thought to try other guns lmao. i wasnt expecting it to be this popular

mellow leaf
#

I just happened to want and create my own life pods for a quick test, so I strapped the PDT Rails on so I could really funk stuff up

sweet siren
#

XD

mellow leaf
#

the lasers are great and all, but they cannot do shit to ships unless they show you their ass for 5 minutes KEKW

sweet siren
#

LOL

#

thats why we have a torch

mellow leaf
#

yeeeeah I'd rather no expose my ass to someone who's hucking slugs my way

sweet siren
#

@mellow leaf >.>

#

its a default weapon lmao

mellow leaf
#

what are you referring to?

sweet siren
mellow leaf
#

That's not the same one

sweet siren
#

the game has a built in PDTL using the PDT turret

#

no but im saying it has one. lol you just bootlegged a laser that exists already in the game files XD

mellow leaf
#

Yes, I already knew that

#

that's what this is

sweet siren
#

ahh

mellow leaf
#

mine is quite literally better though

sweet siren
#

ok fair. i just never saw it till now

mellow leaf
#

Ah, I swore I posted the WIP zip the other night for you to try out

sweet siren
#

i think it got buried before i remembered to DL it

mellow leaf
#

it's hilariously underwhelming

sweet siren
#

ship weapon slots SHOULD be all fixed now

#

on EVERY ship i have modded

tawny cosmos
#

jesus christ

#

i am not allowed to play this game

sweet siren
#

i had that happen earlier to me today one sec

#

try this one

#

@tawny cosmos

tawny cosmos
#

ty

sweet siren
#

i will be uploading another version after i finish fixing some stuff on it

mellow leaf
#

My titan collection grows, my 2 og Titans, Titan BB and TitanXL sacrifice

sweet siren
#

lmao

sweet siren
#

@old patio short github guide for my mods.

candid sage
#

drones eat so much power I nee 5GW

sweet siren
old patio
mellow leaf
#

Get you a big block dawg

candid sage
sweet siren
#

lmao

#

the next version of the K225 might include a built in town class mpdg that cannot be removed

#

but wont take the aux slot away

candid sage
#

ooo

mellow leaf
#

speaking of, I might actually need to tweak my big block and give it a liiiittle bit more juice... I occasionally blast through the 2500mw + 500mw I have now KEKW

#

those thrusters are no joke when the lasers and drones are going too and mpu

rapid fractal
candid sage
sweet siren
#

burh im draining a triple ultracap with 2 modified drone launchers and the thrusters lmao. and thats WITH the built in MPDG

candid sage
#

love this

sweet siren
candid sage
#

Imma be uh

#

spoiler, Quad MIL SPEC drones that will consume probs 5 GW

sweet siren
#

lmao

candid sage
#

and triple range

#

like

#

insane? Yes

#

Why? Cause Miltiary Industrial Complex

sweet siren
#

so with 2 decaMPU drones. i can run 2 Deca haul drones. and the cap wont drain unless im using reverse thrust

mellow leaf
sweet siren
#

lol

#

my TXL is running triple cap, mil turbine. SSR16S at 3500K

mellow leaf
#

I'm thinking 3000-3500mw on my bigblock should cover me

sweet siren
#

im getting about 6000MW

#

and draining it

mellow leaf
#

yeah, I can see that with the stock drone power draw with them being multi-drones

sweet siren
#

ok i just had a big "could this be done?" mod idea

mellow leaf
#

the answer is always yes

#

it's just "how complicated is it"

sweet siren
#

installable item

when installed, adds two more slots for that slot type

mellow leaf
#

IoE has expansion stuff like that iirc

sweet siren
#

interesting

#

so theoretically yes

candid sage
#

should help you look into that

sweet siren
#

my current mod focus is split on two projects. but im having a hell of a time finding the info i need

mellow leaf
#

I mean just about anything is possible with the way modding has full ability to go ape shit, it's just a matter of skill and familiarity KEKW

rapid fractal
#

i suppose something like that shouldn't be too hard to avoid incompatibilities with vanilla. have the vanilla slot take up the duplication tool, and having it installed enables the other two modded slots

sweet siren
#

exactly what i was thinking

mellow leaf
rapid fractal
#

yeah

candid sage
#

ooo

#

some testing is in need

sweet siren
#

but would that be a simple UI.tscn change?

#

these are my current projects

  1. New Recon drone. micro-seismic scanning functionality, but its for ALL rocks on screen at a time.

  2. Zoom slider for pilot LIDAR OMS display

mellow leaf
#

I think IoE did it by basically overriding slots with their own

I'm sure it's possible to do it but add instead of override

rapid fractal
candid sage
#

patching?

#

from the sounds of it

sweet siren
#

inherit the same scene structure as the equip menu maybe?

#

it already has dropdown functionality

mellow leaf
#

it's probably just a matter of monkeying around in Upgrades.tscn

#

probably some weaponslot.tscn action

sweet siren
#

a lot of it

#

at least a gorillas worth of monkeying around

mellow leaf
#

well think about it, we already add new UI elements with our items being added

sweet siren
#

yeah

rapid fractal
#

something else i just thought, would it potentially be a good practice to have some form of mod identifier as part of the slot name in case another mod comes along and ironically uses the same identifier?

sweet siren
#

but im asking a UI element to add 2 more UI elements lol

mellow leaf
#

I can't imagine it's that hard to have an Item that is a slot once it's equipped

sweet siren
#

idk i will ponder though

#

if yall have any ideas on the pilot lidar zoom let me know

#

i got this far

mellow leaf
#

I'm all but useless when it gets into the scripts of stuff so I won't be of any help with those endeavors kekNotLikeThis

I gotta start reading godot documentation and trying to understand gibberish

sweet siren
#

the slider doesnt work yet. but i can SEE that the lidar displays at least out to 8KM

sweet siren
mellow leaf
#

it took me 4 hours to re tool an if statement to work properly, I am not your guy for this one

#

sorry, it was an if not statement, but the point stands

sweet siren
#

lmao

#

but i think this is all UI based

#

maybe not idk

#

so which repar cost am i updating again digi?

#

the torch or the rcs

#

also are the RCS a little to fuel hungry. or are they well balanced for the performance

mellow leaf
#

I think they're sliiightly fuel hungry, like maybe could be tweaked down a hair

#

and the repair/replace costs for the MPRs in general are a little low for how delicious they are

sweet siren
#

ok cool.. once i figure out how to do that lmao

#

ok so bump the price up by what? 5k? 10?

mellow leaf
mellow leaf
sweet siren
#

gotcha

#

to do list lol

mellow leaf
#

solid

#

play the game for a bit KEKW

#

everything is more than useable as it is now, and if get impatient I'm more than capable of tweaking values myself and then providing some actual values based feedback KEKW

sweet siren
#

oh im not playing lmao

#

i played earlier

#

im back on that mod grind lol

sweet siren
#

yup

#

closer.. now i can slide the slider lol.

and the image has changed to the left corner

#

god i wish i could test this in real time without loading the game lol

dim sparrow
#

(also yes i saw that ping, you can't hide from me)

sweet siren
#

drat lmao

#

leme look at this magical code

#

jfc. code THAT simple works?

#

i dont even know what its doing lmao

dim sparrow
#

most of the setup is done on the hslider node itself

sweet siren
#

is it just changing the size of the texture rect?

dim sparrow
#

all the code does is tell the lidar node what distance to set itself to

sweet siren
#

lmao

#

well TY i guess we can knock that mod request off the list lol

sweet siren
#

sad news digi, downgrading the fuelusage of the MPR RCS is out of my league.

best i can tell is its using a formula to calculate thrust and specific impulse to see what fuel usage it needs to burn.
so reduing the fuel requires nerfing the thruster which i dont want to do lol.

i will up the repair and replace cost tho.

civic mica
sweet siren
#

I was playing with the specific impulse last night. Maybe I was using numbers well outside the games allowed range for RCS tho. A single Puff of RCS was draining the reactor temp

sweet siren
#

The boys down at K-T Industrial R&D managed to cook up this "new and improved" TitanXL "feature".

#

dont worry yourself with pirate attacks ever again

#

@mellow leaf

mellow leaf
#

that video is in like 4 fps

#

I don't know what I'm looking at

sweet siren
#

my game is in 4fps

#

its new weapon mounts with dual gungnir lmao.

#

i was testing different weapons on the new mounts to see whats not working on it yet

mellow leaf
#

ahh

sweet siren
#

safety blanket version

mellow leaf
#

why else did THI put them there?

sweet siren
#

R&D got that covered

mellow leaf
candid sage
#

now you want me to make ships now lol

sweet siren
#

hm?

#

i mean, if you want to make ships go for it

#

any of my ships can be used as a template if you like. though with all the modifications to them it might be confusing whats going on.

#

the OCP is the simplest one to look at and research from. it has 2 new slots for drones. the RCS was angled slightly and the weapon slots got moved and rotated. thats the extent of external changes

candid sage
#

imma be doing the Titan

#

cuz Titan go burrrrr

sweet siren
#

that one dont use mine as a template then lol. its so wacky now

candid sage
#

oki

sweet siren
#

you can if you want tbh. but it might get confusing

candid sage
#

I can referance it lol

#

good point to see

sweet siren
candid sage
#

O.o

sweet siren
#

the list is confusing lmao

candid sage
sweet siren
#

left/right 2 is the added laser slots to make 4 on the nose.

#

left right 3 are the new drone slots

#

left right 4 are the arms

candid sage
#

sweet lord

sweet siren
#

LR 5 are my newest addition (not posted) and designed primarily for the impact absorber, cargo pods, and B8 beacons

candid sage
#

you should have a document somewhere

#

ngl

sweet siren
#

all slots in yellow are default slots

#

can i just rename the slots and it not break shit?

candid sage
#

well

sweet siren
#

cause i will do that if i can

candid sage
#

compare to default and yours

#

see if there is any naming thing

#

kinda like how my drones got the SOUND_DND_X

#

or whatever

sweet siren
#

the difference in names is the # tacked onto the end of the slot name

candid sage
#

uh lemme see

sweet siren
#

i think it should be fine cause the slot name in the list isnt controlling what type of slot it is

#

i can always test it out

#

i have multiple zip backups of this thing

candid sage
#

Oh ye, give it a whirl then

sweet siren
#

yep

#

just renamed them gonna zip and trial

#

yup it works!

candid sage
#

Noice

#

Then makes sense what is what then

sweet siren
#

the boys down in R&D might have just fixed the choking hazard too

candid sage
#

Wider boi?

sweet siren
#

bigger boi

candid sage
#

O

#

Finally

sweet siren
#

almost 2x

#

brb

candid sage
#

Now I can choke down ores faster

sweet siren
#

i need to make sure the cargo colliders match correctly

#

then yes

#

its really silly what i had to do lol

candid sage
#

Ah yes

sweet siren
#

original vs new

#

and mr original gets to sit waaaaaaaaaaay over here, with visibility turned off

candid sage
#

Lol

sweet siren
#

cause i cant delete a node on an inherited scene. so im making do

#

huh... so the chonker excavator bay is actually smaller than the one i just put on. which i ripped off the eagle pelican model lol

sweet siren
#

@candid sage i dont think the capacitor number does what i think it does

candid sage
mellow leaf
#

You've heard of cold fusion, Kad presents: Hot Fusion

candid sage
#

Crew screaming as the fucking resident raccon swapped their capacitor with a spotty one

candid sage
#

Said Dumbledore calmly

mellow leaf
#

Something about the Torch and RCS combo of MPRs is capable of spikes of over 1500MW of power draw sbahhh

#

no wonder I keep tripping my grid

candid sage
#

@sweet siren what other values are there

sweet siren
#

it was not a spike

#

that temp was with me entering the ring

#

the ships "capacitor" stat block directly effects reactor temps

candid sage
#

Oh lord

sweet siren
mellow leaf
#

Yeah, I know the ZAPs have the power draw to fire them off, but christ on a cracker 1500+MW yours?

#

I can go from perfectly fine to shut off in a split second if my lasers and drones are firing off, and I have 3500mw of power on hand at most moments

#

yeah, nah, it's the MPR RCS, easy way to see how insane the power draw is on them is to put it in reverse terry on the Titan

sweet siren
#

weird i will look at the power draw

mellow leaf
#

without the ZAPs even firing, or even all of the RCSs firing off, they're using a GOOOOOBER amount of power

sweet siren
#

i had to back my titan version up a bit so i have a little bit of work to re do

#

not touching the capacitor value ever again

mellow leaf
#

the 4 front RCS at like mid tuning, pull ~2000MW of power from my rough guestimate and quick testing

candid sage
#

we need more power

#

I require a city power plant pls

mellow leaf
#

we have as much power as is possible without patching scripts and shit

sweet siren
#

hmm

mellow leaf
#

5000mw should be more than enough for this lunacy

candid sage
#

well like I said, I'll investigo looko

sweet siren
#

so thruster power draw is NOT with a decimal

mellow leaf
#

3500MW should be able to cover everything I'm doing but the RCSs are drawing a ton of power

sweet siren
#

800

this is what i thought would be 80MW sounds like its pulling 800+

mellow leaf
#

that would roughly check out with 4 of them clapping around 2000mw of draw

sweet siren
#

MPDGs are calculated with a decimal

#

so 800 is 80

mellow leaf
#

so just opening up the version I have now and shaving a 0 off should bring it down to the 80 it was intended to have?

candid sage
#

80kW

candid sage
#

wiki has the values along with mine too from Hev

sweet siren
#

oh?

candid sage
#

from my github doc

sweet siren
#

so my thrusters are pulling 800KW

#

?

candid sage
#

here

#

100 units = 100kW

sweet siren
#

3 200 000 watts 3.2MW draw for 4 thrusters

#

if thats right

candid sage
#

1000 units = 1000kW = 1MW

sweet siren
#

800KW x 4. > 3 200 000 Watts > 3.2MW

#

but digi is reporting a 3000MW draw

mellow leaf
#

~2000mw

candid sage
#

1,000,000 units = 1,000,000kW = 1000 MW = 1 GW

sweet siren
mellow leaf
#

That unit does not apply here

#

no way

candid sage
#

you sure?

mellow leaf
candid sage
#

800kW then

mellow leaf
#

explain how 4x of that = 2000mw then

sweet siren
candid sage
#

3200 mw total draw then?

#

if x4

mellow leaf
#

no it's around 2000mw

sweet siren
#

just like how i was having issues with the fuel rate

candid sage
#

is that max or standard tuning

mellow leaf
#

less than default

candid sage
#

weird

mellow leaf
#

the power draw is cooked, and the unit scale does not make sense here

sweet siren
#

the script has no references to power consumption. (according to GPT) im gonna have to comb through it and see about that

mellow leaf
#

you kinow what does make sense.... if this unit in this case is actually just straight up mw

#

800mw x 4 would explain the power draw I'm experiencing

sweet siren
#

scratch that. i was asking GPT about the lidar script lol

#

the thruster script DOES have power consumption

#

Yes, the script involves power consumption. Specifically, these variables and functions address power draw and energy use:

powerDraw = 5000.0: This defines the power draw value, indicating the amount of power the system requires when active.
gimbalPowerDraw = 100.0: Represents additional power drawn when the gimbal is used.
getPower(): This function retrieves the current power level.
fire(p, mx = 1, vector = null): This function handles firing based on the power level, adjusting power usage depending on the minPower and target power.
_on_energy_hit(power, point, delta) and _on_impact(power, point): These methods handle events where power impacts the system.
_physics_process(delta): The primary function where power is consumed based on the target power, gimbal, and other factors like fuel availability.
Power is consumed dynamically during different phases like starting, running, or adjusting the systemโ€™s thrust.

#

so yes. lowering that 800 should work to reduce the issue

mellow leaf
#

You know what, it might not be the actual power draw that's the issue.....

#

what it might be is the amount of heat drain the RCS cause, cause if you drain enough heat from the reactor fast enough, you shit on power production pretty hard for a minute, and that might be lowering my output hard enough when getting on the RCSs

sweet siren
#

oh?

#

hmm

mellow leaf
#

Yeah, I think it might be more related to the heat interaction going on

sweet siren
#

that sadly circles back around to the issue i was having before

mellow leaf
#

I was messing around in the simulation with a value of 80 and the power draw is almost non-existent like you'd kinda expect

but I'm still getting to a point of like 300mw of overhead with the 3500mw Big Block and 500mw mil turbine

sweet siren
#

i can lower the specific impulse, which will reduce the power draw, but im not sure if that will increase fuel usage or decrease it

mellow leaf
#

so I think the heat dropping hard is killing power enough to cause just enough overlap where you can drain the 1500mj caps super quick

sweet siren
#

try lowering the specific impulse from 15 to 10

#

im about to eat dinner so im not at the pc rn

mellow leaf
#

was poking through to re-find the value I tweaked before

#

haven't spent much time in the ThrusterSlot.tscn, so I'm not used to where the variables are yet KEKW

#

do we know what Thermal Factor is, and what it does?

sweet siren
#

use the slot search filter

#

makes life sooo easy

mellow leaf
#

yeah I know that exists, but then I forget that I typed something in there and take 5 minutes to figure out where the fuck all my variables went

sweet siren
#

lol

mellow leaf
#

lowering specific impulse to 10 seeeeems to have made a solid difference

#

seems like it may have nerfed the thrust though a bit, not really sure...

candid sage
mellow leaf
#

which is why I think either A) the unit scale changes depending on the context or B) we're missing something about how Torches/RCS work that explains why they do the thing so weirdly given the value that's there

candid sage
#

yeah

#

cuz milspec iirc is in 225MW range which is equal in the editor 225000 units

#

thats top end I think

#

but yeah

mellow leaf
#

just a little bit of of power consumption

sweet siren
#

I am fairly certain there is a different power conversion for thrusters. At this point it kinda feels like it.

mellow leaf
#

I think it's probably more just there's a lot more calculation going on related to thrusters/rcs and more values interacting than elsewhere

candid sage
#

I think it's more theoretical than practical in a sense

mellow leaf
#

cause like you've got power draw, thermal draw, thermal factor, specific impulse, thrust, velocity and all that shit going on in one soup bowl

sweet siren
#

Fair I suppose.

#

Plus ship mass is effecting all of that to a point

candid sage
#

So if theoretical draw is 25MW then practical would be either less or over

#

As a example

mellow leaf
#

Ya know what woud solve my problems @sweet siren ? A big Block that Also has a fat capacitor in it

#

Break the game more, combine the Aux Power and Aux Caps

sweet siren
#

add an NDAP?

#

i think i can do that yeah.

#

maybe not specifically to the MPDG mods... but to the titan itself

mellow leaf
#

I mean a Dual purpose big block that also does a capacitor too

sweet siren
#

i can try

#

just finished dinner

mellow leaf
#

increase power production and storage at the same time justRight

sweet siren
#

i will see what R&D can cook up

sweet siren
#

i dont use the SMES / NDAPS much

#

is this right

#

2100mj

mellow leaf
#

it's more than the max of 1500mj without SMES/NDAPS

sweet siren
#

also i have an experimental release for the improved Titan.
i forced in a second Big block. and an SMES

mellow leaf
#

don't know what you mean by "correct"

sweet siren
#

correct as in literally working lol

#

i never use the power storage i always go with generation

mellow leaf
#

ohhhhh you're running an NDAPS and big blocks

mellow leaf
sweet siren
#

the script for an SMES and an MPDG are different, i cant add power storage to an MPDG from what i know

#

so yeah this was my fix for adding storage lol

#

a perma installed smes variant

mellow leaf
#

oh that's kinda hacky

sweet siren
#

correction

#

the release will be. the normal aux slot. so you install whatever.

and a forced in smes

mellow leaf
#

yeah, I understood that, I still think it's kinda inelegant, but I get it

sweet siren
#

for the time being this is what i have lol. my brain hurts too much for making a new slot

#

i think i have gotten 18 hours of sleep in total since i started modding XD

#

maybe 26

mellow leaf
#

yeah, don't burn yourself out

#

I'm sure it's possible to combine the behavior of the two items, it's probably just scripting heavy. I'll take a look tomorrow and see if I can't magically rub a brain cell or two together and make something happen

sweet siren
#

the experimental upload for the SMES

#

also includes some VERY experimental changes to the cargo hold that should reduce chunks flying out the front when spinning with the excavator open

#

the new cargo bay shape.

#

potential clogging but still needs testing to be sure

sweet siren
#

will be uploading an additional experimental version. with the larger scoop

sweet siren
#

larger scoop version. the nanodrone storage is still 300K but subject to change later

sweet siren
#

im gonna chill and watch some movies then go to bed. if anyone uses this one please let me know of any issues.
i made it in godot and just zipped it, havent even play tested it

mellow leaf
#

so I feel that, bed time is also approaching soon

tawny cosmos
mellow leaf
#

You're probably gonna want a little more than ~800mw of power generation KEKW

#

NTCED's drones are fairly power hungry compared to vanilla drones

#

that and you want to make sure you have enough head room for when you start loading up the MPU with a bunch of ore, cause that'll start pulling a bunch of power too (depending on if you're using Better Refining or not, you can probably just tweak the power draw stats in that to tune it)

sweet siren
# tawny cosmos pain ๐Ÿ˜”

you can also disable the automatic rotation when you open the cargo bay.
near the bottom in the autopilot settings.

"disable assist for ships with variable geometry" i think is the name of the setting

sweet siren
#

talk about a freakin hilarious nickname

mellow leaf
#

Hey Kad, is there any reason for Upgrades.tscn to be in the Titan ship mod?

(I'm just poking through the mods I'm running to double check for any goofy things that might mess with that latest ZKY Beta, and I noticed the version of the Titan I'm using has the Upgrades.tscn in it, it doesn't look like it's being used or touched by your Titan mod, but I figured I'd ask before just ripping it out and breaking everything KEKW )

sweet siren
#

I can't actually remember. Ibthink that's how I'm handling the extra slots tho

mellow leaf
#

I dug through the scene and it contains zero changes from the default Upgrades.tscn, and nothing else seemingly references it within your mod, ripped it out and nothing seemed to break, so I think that's just an un-used copied file tbh

sweet siren
#

fair enough

#

i probably saved it there as a template "just in case i need this file" thing

mellow leaf
#

really is one of my favorite sights

#

it just looks so wrong, but so right, and so menacing

sweet siren
#

lmao

#

its ready with the grabby arms

mellow leaf
#

and it looks much less assuming when you stow the arms too

#

sometimes I like to pop the arms out in a display of intimidation before I fuck someone up for orbiting my mining site for too long

sweet siren
#

for some reason im running into an issue with newer models.

i added 2 extra slots for a test, and now that i have removed them they wont go away in the equipment shop

mellow leaf
#

probably perma changed the save

#

tbh

sweet siren
#

ah i will check that

#

does your version have 2 extra drone slots?

mellow leaf
#

extra?

#

like 4 slots for drones?

sweet siren
#

ye

mellow leaf
#

nah, I have 2

sweet siren
#

ok good

#

im gonna have to test on another save to make sure its working right then

mellow leaf
#

the version I have is post "hug fix" but pre any wacky slots changes KEKW

sweet siren
#

gotcha

#

the extra sots supported twin gungnir setups on top of the lasers lmao

#

those things are insane

mellow leaf
#

one of these days I'll put that fucker on a gimbal mount and make war crimes even more fun

sweet siren
#

from what i can tell it just fries the computer of other ships?

mellow leaf
#

Thermal, Kinetic, and EMP damage, all at the same time

sweet siren
#

ah

mellow leaf
sweet siren
#

"fuck you, with love"

mellow leaf
#

the Gungir quite literally fucks

#

Gungir is probably the most destructive and powerful weapon in the game outside of like Nanis and just full on main torch burning a fucker

#

like it's so insane that it can quite literally conjure up ring storms because of it charging everything around it

sweet siren
#

Lmao

#

@mellow leaf new bootleg idea

#

Minigun-gnir

mellow leaf
#

scaled down gungir with less angery

sweet siren
#

and
PDT-Minigun-gnir

#

maybe like 25% the max output, but rapid fire af

mellow leaf
#

Bootleg ain't about that fixed weapon life, fixed weapons are for nerds and poors

sweet siren
#

lmao

#

dunno how you gonna do it, but it sounds fun and sick af

mellow leaf
#

tis at the top of the list for whenever I get motivation KEKW

mellow leaf
#

Minigungir will 100% be tested on a completely isolated save, cause I assure you, I will die in the process of making and testing it

sweet siren
#

XD

civic mica
#

So more rapid like autofire or I would need to create hotkey script for that? ๐Ÿ˜†

mellow leaf
#

It'll all depend on what I'm able to cook up without any script changes

sweet siren
#

i assumed it would be like the kinetic PDT guns tht i have never used

#

and then instead of just kinetic. its the gungnir

mellow leaf
#

well the gungir has a charge up time thing to it, afaik, so rapid firing of it might not be feasible without script changes

but certainly should be able to reduce that charge up time so it's able to be shot faster

mellow leaf
sweet siren
#

Experimental K225 version that needs testing.

  • no new slots added. caused major issues.
  • Built in SMES cannot be changed out or upgraded.
  • Internal nanodrone capacity stuffed under crew beds. 100K drone storage default subject to change
  • the pelican excavator was debeaked and bolted in place of the old titan excavator.
mellow leaf
#

Did I just cook? gil_heh

sweet siren
#

define ?

mellow leaf
#

no, no I didn't KEKW it's never that easy

sweet siren
#

what the fuck?

#

its never shown me two aux slots

#

EVER

mellow leaf
#

It looks like it's mimicking just one slot though

sweet siren
#

it shouldnt even be listed!

mellow leaf
#

in fact, that's exactly what it's doing

sweet siren
#

its supposed to be a non upgradable slot

mellow leaf
sweet siren
#

oh

#

ok

#

then yeah that makes sense cause one of the old version i think had that capacity

mellow leaf
#

nono

sweet siren
#

oh did you mod yours?

mellow leaf
#

you misunderstand, this is the version, I have, that's before you changed any slot stuff

#

I was trying to see if I could add another Aux Slot that just works like another Aux Slot, instead of hard baking in a slot with an upgrade you can't remove

sweet siren
#

oh yeah easy af

#

but i dont think it charges you for the second slot item

mellow leaf
#

I've gotten the 2 slots, and technically the ability to choose 2 different items in the slots, but they seem to act as the same slot

sweet siren
#

cause the game sees that slot as "aux.power"

#

which should only exist once on a ship

#

to make a custom one you would need "aux.power2" in the slot type.

which would require some custom mpdg work to go with the ship, (because default MPDGs only look for slot type "aux.power") (you would need them looking for "aux.power2")

and a custom show upgradeUI for the new slot type

old patio
#

Idea for a meme propulsion system. Ever hear of an Andy weir book called project hail mary?

sweet siren
#

i dont think i have.

#

but. i love the name already

mellow leaf
#

ez pz

sweet siren
#

what did you do

#

are you doing donuts

#

XD

mellow leaf