#[1.57.6] HUD Scaling Bug

1 messages · Page 1 of 1 (latest)

still sage
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After watching a streamer on the Twitch playing ΔV, I began questioning my HUD scaling.

Things I've tested, and observed::
On either monitor 1920x1080> HUD scaling slider makes no changes for last 4 ticks.
On second monitor 1600x900> Last six ticks make no change.

With 1080p resolution, the HUD is still quite large, and takes up very large amounts of screen real estate.

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Last two images of HUD size v slider position

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Scaling comparison that got me thinking about it in the first place. I've NOT captured the streamers' face, jic they wish to keep out of random posts.

still sage
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I know it was pointless, but I also tried inputting semi-random values for the scale in settings.cfg. The intent was to see if the game would handle more than one decimal place, and shrink the UI further. Obv, the answer was 'no'. 😂

rain locust
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Hm. Indeed.

rain locust
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This is an aspect ratio issue.

still sage
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OoOoOo, so would it 'look' better on 16:10, then?

rain locust
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we have defined minimum resolution equivalent of 960x720; on 1080p slider on the last positions tries to set up something like 1100x700, which is lower than 960, so it gets blown up to aspect * 960

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something like 12xx x 960

still sage
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Oh, so that's why it's not scaling 'linearly'? When I scale it up, it feels like it's scaling ..... non square? (this is all in my head, ofc, no measurements)

rain locust
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it's linear

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it just hits a ceiling