#[SPDX] Industries of Enceladus

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tropic egret
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It should be much easier to deal with tho

hollow grail
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uug yea

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all i can say re: that issue is that i just can't replicate what you're seeing

tropic egret
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Damn, my game goofy

hollow grail
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like absolutely can see the excavators popping open, that's basically par for the course, but the clipping and chunks phasing out of excavators i don't know what could be causing that

tropic egret
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It is very strange

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Would it be possible to make the excavator stronger?

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As in less likely to open

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It could solve the problem

hollow grail
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yea maybe

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i'll see

tropic egret
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Pog

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Another possibility is that maybe the RPs function is doing something

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Cause this is happening after the chunks have been in my hold, having their water content reduced

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But then it would affect MPU units as well

hollow grail
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my hope is that the rework will fix a lot of the Buggs' Baddstuff

tropic egret
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Hopefully

hollow grail
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yknow something i have noticed is that the cargo bay area - the one responsible for easing forces - extends into the excavator

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it's possible that i'm fucking something up and i don't even realise it

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but agh. i just don't know what. hopefully my new imp will remediate things

tropic egret
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That is possible

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It would explain why it just glides out

hollow grail
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yeah

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hold on let me pull up the file... whenever godot loads lol

tropic egret
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Sure thing

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I shall put my dive on hold

hollow grail
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eh don't, i just mean to demonstrate

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you can see the shape here

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see how it extends into the beak? it goes a ways in since it's designed to work with drones

tropic egret
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Do the gaps contribute to anything?

hollow grail
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they do not

tropic egret
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Maybe the hold itself moves

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When you do certain manoeuvres

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Whch would explain why they slide on when doing certain movements

hollow grail
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no, not likely. it's firmly cemented to the collider

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sorry, ship

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like, when a collider is part of a rigid body (like a ship), it moves with it

tropic egret
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Damn

tropic egret
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Yeah, the issue with the .1 version is the chunks popping out the side of the ship and in the spots before

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I would say it's not as common as the .2 problem

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But still there

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Lol, nevermind

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Just had half my load fly away

hollow grail
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maybe it's a win11 thing
ive legit never had this issue and never seen it come up, and nothing changed it recently

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which is what makes it so frustrating

glossy bloom
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I think it's simpler than that

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it's the dynamic temporal simulation simplification

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when your CPU can't keep up with whatever physics framerate you have set up, the game compensates by lowering it dynamically, but that reduces precision. This makes it possible for small/thin enough hitboxes to pass through each other, if they get beyond each other's halfway point within one frame

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this is always possible, with non-continuous collision checks, but becomes more likely the fewer physics FPS there are

hollow grail
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sigh... of course

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what i'm hoping with my revamp is that the colliders for things like the RP25 and other aux units will be massively simplified

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and hopefully ship colliders too

tropic egret
glossy bloom
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high fps != high physics fps

the graphics process interpolates physics to give you a stable framerate

tropic egret
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And my computer doesn't struggle to run the game

hollow grail
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with DTSS

tropic egret
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It's on 75 atm

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So would turning off DTSS help at all or nah?

glossy bloom
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right, but DTSS adjusts that automatically to compensate for the CPU not keeping up

glossy bloom
tropic egret
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Let's go

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But yeah, I could turn my P FPS up to 144 and probably still see it happen

glossy bloom
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that probably means your CPU can't get to 144 physics fps

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and DTSS is lowering it

hollow grail
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no longer my problem, thank god

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just annoying

tropic egret
glossy bloom
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That's because DTSS makes it not struggle !

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turn it off and check if it still runs as smoothly - if it doesn't that means DTSS was lowering the simulation precision

tropic egret
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I shall check that

tropic egret
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Even being careful isn't an option

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Which is the most annoying bit

hollow grail
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lol how'd you think i feel

tropic egret
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Tho it's weird that it only happens when I combine the mods

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Maybe there's an interaction that tanks the P FPS that I haven't seen

hollow grail
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mods naturally would

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we change a lot of things

plush topaz
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that's the risk of playing with mods in general, things get funky every now and then

tropic egret
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Welp, time to test

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Well, the game is running fine so far

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This is at 60 P FPS

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And it did just dribble some out the front

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No frame drops or anything

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Gonna bump up the FPS to see if anything changes

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Both the normal and P (Just to see)

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Actually managed to get a really good video of it

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FPS 60
P FPS 75 (Any higher causes the regular frames to drop too much)
No DTSS

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The shimmying is the best way I can get them to slide out

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It's like an ant queen popping out eggs

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Tho this is on 25.1

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I should test it on 25.2

glossy bloom
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the colliders on the beak might be too thin

tropic egret
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That was a fix on 25.2

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I'll have to see if they prevent the sort of leakage I captured there

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So far so good

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Nothing has popped out

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I managed to get some to pop out the sides

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I had to something really specific tho

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Okay, now I'm super confused

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It's like there's not enough room in the beak and they just jitter till they escape

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Same settings as before on 25.2

hollow grail
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can't really do anything about it until the revamp releases

tropic egret
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Sadge

Any ETA for it?

hollow grail
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when it's ready, basically

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it's a lot of work but i'm making good progress

tropic egret
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That's good. Happy to test the shit out of it when it's released

vagrant topaz
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jesus christ, the BBW does not have stability for the life of it when it has its ore hold half full even

hollow grail
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it's very forward-weighted

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i'd suggest using torches with variable thrust

vagrant topaz
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im using the pinch fusion torch

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z-axial

hollow grail
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and you're not browning-out your grid?

vagrant topaz
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nope, using the 2GW APS

hollow grail
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lol that works

vagrant topaz
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its fucking great

vagrant topaz
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sigh, i wish that the game deleted ore chunks that went like 10km - 20km from the player, i think ive got so many chunks floating around its lagging the shit out of my game

glossy bloom
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It does delete them

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I'm pretty sure when a chunk leaves the simulation range it's almost immediately deleted

vagrant topaz
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huh

vagrant topaz
glossy bloom
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it depends - it scales with performance

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I don't know the exact values

vagrant topaz
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alright

hollow grail
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after a while things get laggy, esp tabbing in and out

vagrant topaz
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alright

hollow grail
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huh, the AT K225 is weirdly skewiff

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the thrusters are mismatched with the pipes, the collider's all sorts of wonky
i'll work on that and see how she fares ingame

edgy night
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so, was away a few days, what have i missed?

hollow grail
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a bunch of releases and a pending overhaul

vagrant topaz
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i dont know why but the ore is having a little hard time getting into the MPU smelting area and getting processed on the BBW, noticed it when i was using the -starbus MSU

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nothing super major, just a bit annoying to have to jolt the ship around to get the ore processed as the ore's mass throws the ship around a lot

hollow grail
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another for the rework

vagrant topaz
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thx

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doing god's work like always

hollow grail
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tragically only have the one body tho

hollow grail
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exciting news: aux equipment is now actually fucking working
UUUGH

tropic egret
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Let's go

hollow grail
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progress being made for the sake of progress

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i don't like that i'm using pin joints to attach the aux modules to the collider

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i'd much rather use areas but i haven't had any success

vagrant topaz
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man i cant wait for the rework, exited

vagrant topaz
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man, i wish that there was a option to swap the excavator head with different heads, so like for now either excavator or grinder

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but more in the future

shy zodiac
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that would be cool

vagrant topaz
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yea, lets hope it might be possible after the IoE rework

hollow grail
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i'm sorry to say but that's a lotta wishful thinking

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maybe -but it would require me rewriting the way the excavator is loaded, positioning the excavator for every single ship model, making sure the collisions work...

vagrant topaz
hollow grail
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same problem

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and that would be harder considering i'd then have to only limit certain ship types

vagrant topaz
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yells in the background "dammit"

shy zodiac
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can the frigate spawn as a derilict?

vagrant topaz
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im sorry for being a pesstering ass but i just want a grinder on the BBW so damn bad

hollow grail
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it cannot

shy zodiac
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jeez imma need to save a ton then

vagrant topaz
hollow grail
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i could do that ig

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how big

vagrant topaz
hollow grail
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the grinder

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how big

vagrant topaz
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oh, 2x the on base size i guess, should be big enough, right ?

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also, wouldnt it be possible to have the head be diffirent when its in the shop ?

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so sometimes it will be with the grinder and sometimes with the excavator ?

hollow grail
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i mean, sure

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i don't really see the point but sure

vagrant topaz
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im yea, most might not care but id be a nice touch

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again, sorry for being a pestering ass

hollow grail
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i should say i don't really care for the idea of swapping out excavators

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just not what i'm aiming to do

vagrant topaz
hollow grail
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oh god you don't even know

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the excavator and grinder are baked into the ship scenes

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as in, the game doesn't put them there - they are there

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hand-placed

vagrant topaz
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WHAT !?!?!

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why ???

hollow grail
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i dunno

vagrant topaz
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bruh

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welp, nevermind then, i dont want you to kill me over the grinder if its going to be that assanine to do

hollow grail
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glad we understand one another

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i mean even just adding a variant would be weird

hollow grail
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man. just running a dive with the new framework and the performance is incredible

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i guess it was disgustingly bloated

graceful oasis
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good to hear

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excellent news for people like me running intel graphics

tropic egret
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Looking forward to testing it out

hollow grail
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i think one of the biggest improvements is gonna be in my collider optimisations

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like, rn the game's colliders are a bit all over the place... no offense meant to the devs, they work hard and have more stuff to do

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but also MY colliders were all over the place

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i was basically just adding colliders to ships, massively increasing their complexity and hampering my ability to actually create new cargo accessories - they were literally custom for each ship model, and the collider would be stretched around like a box since i didn't have the code that now supports collider mirroring

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so every ship had incredibly complex colliders for each aux module and it was an awful solution

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my current solution is, i like to think, fairly elegant: just a slot that i can instance how i please containing all the massively simplified colliders with mirroring

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also something i'm really happy with is my implementation of ship replacements
i want to keep scene replacement to an absolute minimum, so the SHipyard loads my little replacement vessels instead of the game's vanilla ones, which means there's hopefully minimal inheritance fuckup shenanigans

tropic egret
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Maybe that'll help with the weird interactions with chunks as well

dusk bay
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Soo, do the cargo bay accessories have any kind of collider currently?

got the Rasamama RP-25 but I don't see it actually doing anything, also, don't have an MPU either so that might be why

hollow grail
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the RP-25 fairly slowly converts water on ore chunks to remass

dusk bay
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Hmm, should show up in teh bay then, guessing that other mods could likely break things horrbily

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And yeah, exactly the kind of thing I wanted it for

hollow grail
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what mods are you running? which ship?

dusk bay
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K37, and pretty much all the mods from the gitlab repo, and for whatever reason I decided to attempt to play with this and ZKY at the same time

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WHich is likely a t=errible idea

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But hey, I want to see what breaks lol

hollow grail
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yeah i assume something replaces the k37 in one of those mods which then voids my changes

dusk bay
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Probaby ZKY

hollow grail
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idk how dramatic ZKY is but sounds like it

dusk bay
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Its.... probably more than yours lol

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This thing

hollow grail
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oh yea lol

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yeah that looks like dramaaaatic changes

dusk bay
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For some reason it looks like it only modifies the existing behaviours, but not the ships themselves, so I mean, in theory it might just be compatible

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I'm gonna experiment

hollow grail
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i mean i replace all the ships currently in the game and my clumsy-ass implementation means that they're all really fiddly

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i'm hoping in the upcoming 1.0 that i can change that as much as possible

dusk bay
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Wait, 1.0 was announced?

hollow grail
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speaking of, it's coming along really well
yet to add the cothon, OCP, kitsune and... i think that's it for vanilla ships
need to rework the customs too

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yeah i'm working on a 1.0, rebuilding from the ground up

dusk bay
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OOOhh the mod

hollow grail
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lol ya the game's way past 1.0

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2.0 is due eventually

dusk bay
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I've only just got back into it from like a 2 year hiatus

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Haven't played since before the new ships were added

hollow grail
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the Kitsune, or OCP?

dusk bay
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Yes

hollow grail
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man, yea thats a while lol

dusk bay
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Much better response lol

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Just, yes

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Diging in the files and quite honestly, so far not seeing anything jump out at me that "Hey, I'm replacing this ship lolk"

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Buutt that's also just from looking at file names, haven't actually pulled open any files

hollow grail
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maybe change ZKY's priority to like 10

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that'll be in the ModMain

dusk bay
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Was thinking of trying that just to see what happens

hollow grail
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or -10 if that doesn't work

dusk bay
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HMm, does the game load loose files or JUST .zips?

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Just wondering if it's safe to leave a random folder in the mods folder lol

hollow grail
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it doesn't load loose files, no

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just the zips

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very convenient

dusk bay
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Very

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I bet it has somethign to do with how the zky mod adds new minerals

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Hmm, both mods modify the weaponslot.tscn file

hollow grail
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yea that's the hardpoint system

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basically everything to do with how hardpoints work

dusk bay
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I'm going to take a wild guess and say that's the source of the issue right there lol

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Well, nice thing is SZKY lets you config a ton of things

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Like disabling the additional equipment it adds

hollow grail
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well cargo accessories are handled by colliders that exist within the ships themselves

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ideally they shouldn't be getting disabled by things unless something is directly overriding my changes

dusk bay
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OK yeah then there shouldn't be any issues there

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Wait, I just realized, it would be extremely silly for that file to be completely overridden instead of just added to by the mod loader

hollow grail
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inheritance magic

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it's part of the reason my rework doesn't actually replace the base ships, but still replaces them

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a bit mind-boggling i know, but when ships are loaded, they use a little piece of code in Shipyard.gd which loads a bunch of files into a dictionary
the new version overrides that dictionary

dusk bay
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OH

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sneaky

hollow grail
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an issue with replacing ships is that subsequent inheritance loads them... and then fucks up

dusk bay
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Lets see what happens when I load a save that no-longer has the mods it was first saved with lol

hollow grail
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so if you have a ship that replaces another and then you inherit from the replacement, its hardpoints wig out

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i learned this the hard way with my OCP variants

dusk bay
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Weird thing is, as far as I can tell ZYS dones't replace anything

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SKY woops

hollow grail
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maybe it's a different mod then

dusk bay
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Do mods kind of get stuck in save files, a-la-skyrim?

hollow grail
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they get stuck in ship configs if they add more slots, but the save system is very well-made

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it doesn't save your ships as objects, just little configs of parts

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then when you load em it just pops em right back into existence from those configs

dusk bay
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And disregards things that no longer exist?

hollow grail
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as long as there's no valid slot to load it'll just skip it

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valid slots being defined by Upgrades.tscn

dusk bay
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Well, lets see if seting ZKY to load after your mod does anything silly

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So far so good

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I wonder what broke in ZKY though lol

hollow grail
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and the RP25 is appearing?

dusk bay
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Yep, as it's collider

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Same with the baffles

hollow grail
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excellent

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curious that it'd break it

dusk bay
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Oh now THAT is weird

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ZKY's silly stuff has a custom HUD for the long ship, and it's broken

hollow grail
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yea i noticed that

dusk bay
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That's just weird that would break

hollow grail
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well it's unimplemented

dusk bay
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How so?

hollow grail
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it's just not implemented at all

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nothing exists in it

dusk bay
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Weird as without your mod there, works fine

hollow grail
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ohhh, that one

dusk bay
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Yeah, just, weird

hollow grail
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yeah that's weird

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lol jinx

dusk bay
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Meh, I don't plan on using that hud anyways, kitsune HUD all the way

hollow grail
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kitsune hud is great on pure data and readability alone but i prefer the OCP

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even with its weird rotating thing

dusk bay
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I haven't really played with it yet, I primarioly like the multiple lidar windows

hollow grail
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the visfeed?

dusk bay
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That too

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But I mean the twin windows on the right side

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It's such a good feature to have

hollow grail
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man i havent used it in a while

dusk bay
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Well, I for one have zero clue why anything woud prevent a hud from loading

hollow grail
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i vaguely know what you're talking about tho

dusk bay
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SO I'm not gonna qeuestion it lol

hollow grail
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that's the trioptimum way

dusk bay
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WEatch relaunchign the game fixes it

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Yay heisenbugs!

hollow grail
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bless you

dusk bay
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Oh you know what

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I bet that you modifying the K225 breaks teh K222222222225

hollow grail
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that sounds about right

dusk bay
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And if the ship breaks, the HUD, since it's probably implemennted by the ship, breaks

hollow grail
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since it inherits from the 225, the 22222222225 would have issues

dusk bay
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Yeah

hollow grail
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sounds right

dusk bay
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Darn, I really wanted to play with that ship lol, I like silly things like that

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I wonder if I were to break it out into it's own mod, and then have it load before yours, if it would work....

hollow grail
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careful not to anger any spirits

dusk bay
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Or, do something sillier

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Move that mod into yours and make it load prior to your stuff loading

hollow grail
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god is displeased

dusk bay
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THe tetris god?

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LIIINNNNEEE PIECE

dusk bay
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Honestly I think that might be the easiest way of fixing it

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Could simply add a single line to your ModMain and copy the foler into yours

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just load it before you replace the upgrades.tscn file

hollow grail
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make sure you set up Shipyard.gd with the extra ship tho

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else it won't load it

dusk bay
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Oooh, thanks for the heads up

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Honestly, too much work for somethign silly

hollow grail
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the file is pretty intimidating i agree

dusk bay
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THis is why I like the way you mentioned you're doing 1.0, instead of editing the existing ones, sounds like you're cloning them and then disabling the originals

hollow grail
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essentially yeah

dusk bay
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Like, it makes sennse to me, but I'm jsut too lazy to do it lol

hollow grail
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better cross-compat

dusk bay
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100%

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Honestly reminds me a ton of creation kit, in how it handles enheritance

hollow grail
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and! i'm hoping to change like. all the colliders. lmao
optimisations for better performance i guess

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a lot of the colliders are all over the place

dusk bay
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Now that stuff is not my forte at all lol

hollow grail
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essentially the game doesn't build what's called a concave polygon as it is since it uses methods of detecting collisions that'd be really expensive to calculate with them

dusk bay
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Was assuming as much

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Explained the multiple colliders

hollow grail
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it builds multiple convex polygons! which are the colours, yeah

dusk bay
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Since most physics engines HATE concave objects

hollow grail
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oh yes

dusk bay
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Take X4 for example, IIRC they were using bullet before

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THey actaully went and changed physics engines for version 6.x

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Now TAHT was insane they did that

hollow grail
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i didn't know how much physics engines hated concave objects until i started working with games. no wonder they just don't let players put things in pots and stuff

dusk bay
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I take it the fewer collider zones, the better

hollow grail
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yeah

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since most ship colliders are continuous detection they use cast ray methods

dusk bay
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COuld REALLY easilly eliminate 2

hollow grail
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oh?

dusk bay
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One sec, doing a horrible hack job in the snipping tool

hollow grail
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lol

dusk bay
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Which honestly is FANTASTIC for this kind of thing

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Ok, my thinking is that somehow, the wall needs to become a sinlge zone

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But there's that slight issue at the back of it

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Also means that the wings should be able to become a single collider each instead of 2

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Ehhh

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No, never mind, concave

hollow grail
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i see yr reasoning but i did end up simplifying the collider a bit more

dusk bay
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Same results

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You've eliminated 2 collider zones ๐Ÿ˜›

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Yeah your's is nicer

hollow grail
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i've always disliked the cothon's collider

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it's so lop-sided

dusk bay
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I've never flown it lol

hollow grail
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like hold on i'll pull up the original

dusk bay
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I see what they did

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THey used automated tools exclusively to set it up

hollow grail
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i mean i wouldn't know

dusk bay
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probably some script that takes a single outline and subdevides it into multiple, non-concave objects

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Perfectly valid way to do it IMO, but you gotta go in after and make sure there's no weird things like how it's asymetrical

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Mind you, I can see why it is

hollow grail
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i'm giving it some love at least

dusk bay
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Just don't fall into the trap of oversimmplification

hollow grail
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yea no worries

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making it too simple would take some of the fun out of it, but i like it not being utterly crooked

dusk bay
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I meann, it's teh cothon, it's shit

hollow grail
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i've always liked how goofy it is

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it was made for the asteroid belt

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god forbid anyone flew this thing in space

dusk bay
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lawls

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Also, WHY WONT THIS ROCK BREAK, my ship wont nom it

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I don't want to shoot it

hollow grail
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try really crunchetising it

dusk bay
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I did

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It cromched

hollow grail
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between the tips of the beak

dusk bay
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omg lol

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THis got me a ding

hollow grail
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PANG

dusk bay
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Dammit I lost the screenshot

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Yay for clipboard history!

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THat got me a ding lol

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Should have flown back like that lol

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YOu know how dogs get when they find that one REALLY BIG STICK

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Yeah, like that

hollow grail
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funny idea: flyable obonto

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not at all flyable

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no i'm not doing that

shy zodiac
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do it

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just make it really shitty and rare to spawn in the dealer

hollow grail
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lol 400 crew or something

subtle schooner
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I tried to follow these instructions but no new components are showing up in the shop. How do I know if I've installed it properly?

hollow grail
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did you extract the zip to the directory

graceful oasis
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i think you can leave it as a zip, mine is left as a zip

hollow grail
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if so, don't do that, just put the zip in there

subtle schooner
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No I followed the instructions and dropped the zip in

hollow grail
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okay, fantastic

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and you put --enable-mods in your launch options?

subtle schooner
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Like so? No secret quotation marks or anything?

hollow grail
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nope, that looks good

graceful oasis
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then restart the game and it should work, and i would highly recommend making a backup of a save if you're planning on using a preexisting save

subtle schooner
graceful oasis
#

you need to restart the game entirely

subtle schooner
#

I just so want an MPU with internal baffles so I stop barfing so often

hollow grail
#

it should just be a plug-and-play thing, just make sure you've restarted the game ya

subtle schooner
hollow grail
#

all looks good yeah

subtle schooner
#

Still nothing new in equipment zone ๐Ÿ˜ฆ

hollow grail
#

that's weird. what ship are you running

subtle schooner
#

Pelican

#

more like... Pelican't get mods to work

hollow grail
#

yea then you should see the new stuff
hm

#

lol

#

do u mind sending me your dv_log0 and engine_log in your appdata/dV/logs folder

subtle schooner
#

oh look at that, it even mentions your mod loading

#

So at least we know it's loading, the game sees it

hollow grail
#

ohhhh
you must be running an old version, hold on

#

i remember fixing that ages ago

#

here
i prefer this version since .2 kinda messes with some colliders and i'm not sure about it

#

oh wow you were running 0.1.0 LMAO

#

yeah no wonder, i'd only just started

subtle schooner
#

Ah, someone linked me that specific old version

#

won't name any names lol

hollow grail
#

lol yeah i should peg the latest release to the top message

subtle schooner
#

I bet the modding scene would take off more if we had workshop support

hollow grail
#

lol ya

#

easy distro at least

subtle schooner
hollow grail
#

it's entirely custom

subtle schooner
#

oh god good because for a moment I thought I could have always been adding extra custom bay stuff

#

This is how vanilla should be. More customization.

#

You want baffles? you get baffles

hollow grail
#

oh yes

#

and i'm currently working towards a 1.0 release which'll rework a lot of the architecture from da ground up

crude steppe
subtle schooner
#

didn't see a readme when I looked at the file before

hollow grail
#

yea it's on the github now

#

not in the releases anymore

subtle schooner
#

how do I get the github normally? I don't see a pinned link or something

hollow grail
subtle schooner
#

But that link isn't otherwise easily findable here in discord?

hollow grail
#

yea i can't pin it

#

i put it on the top message at least

subtle schooner
#

oh weird how come you can't pin? Something to do with threads?

hollow grail
#

yea i can't pin on threads

#

could try umm

#

no... worth a shot

subtle schooner
#

RIP

hollow grail
#

i'm not just working on revamping things btw with this release, i've also added some new fun things

#

comically powerful directed fusion detonation engine

crude steppe
hollow grail
#

such is the price you pay i guess

#

incredibly efficient, incredibly power-hungry

#

middling thrust

#

better than a k44 i guess

hollow grail
#

might have a release out tomorrow....!!!

#

i need to test things and make sure my new imp works properly

#

but, exciting

#

just a warning, updates will require unequipping some custom equipment since a few of them are renamed and the aux equipment has been entirely reworked

hollow grail
#

considering making a workaround for the prospector placement issue and calling the dict "stupidFuckingGoddamnMotherfuckingShipDictForTheGoddamnInheritanceProblemIKeepHaving"

#

i love inheritance i hate inheritance i love inheritance i hate inheritance

graceful oasis
#

it works miracles then proceeds to throw you in a pool of broken glass

hollow grail
#

its a miracle and a curse

tropic egret
#

Looking forward to the update

dusk bay
dusk bay
dusk bay
dusk bay
#

Oh gawdd, just had a thought, the racing ship with the NANI as engines

tropic egret
#

Have you thought you nerfing the RP-25?

It's stupidly good for its price

#

Maybe keep it the same cost but reduce its effectiveness

#

Or increase the cost a bit and slightly decreased its effectiveness

crude steppe
tropic egret
#

I like how the ship groans at the end of that, lol

hollow grail
#

it's basically like the RA mpu, usually the first you'll ever get with massively limited ability but a fair price. compared to other modules you could do better though, that's what i'm trying to push

tropic egret
#

Maybe the remass effectiveness should be lowered a bit

#

Well, could

#

To like 15-20%

#

Cause it's very effective at keeping you full

#

Or it could be more power hungry

#

To show it's just a cheap inefficient thing that you'll want but gives good reasons for upgrading

hollow grail
#

tru tru, i'll think abt it

#

balance is something i tendn't mind or really care about but i know how it can affect gamefeel

tropic egret
#

I was thinking of making some changes myself to save you having to spend time on it

#

Cause yeah, making things fun is more important

#

And everyone's fun is different

hollow grail
#

i'd say it's pretty easy with replaceScene and mod priorities

#

with the new version cross-compat should hopefully be maximised on a replacement level, BUT the Upgrades.tscn has been extensively modified with special inherited blocks so you'll need to make patches to modify them

tropic egret
#

You're dropping a new version soon anyways, so I'm just gonna wait till then

#

Just gonna figure out how dV modding works

tropic egret
#

The lack of documentation for modding is rather not fun, lol

hollow grail
#

i'll help with that, hopefully

#

maybe a "getting started with dV modding" section on the wiki

tropic egret
#

Is it possible to change the trade-in price thing?

#

Or is that hardcoded?

#

More just a curious question

hollow grail
#

yeah, so you'll need to modify the actual object

#

Upgrades.tscn and its associated nodes contain initial price whereas the object itself contains its replacement price

#

so if you wanted to change the tradein value of... i dunno, Aux_ModuleXYZ, you'd need to open its relevant .tscn, change the value, then update the value in Upgrades.tscn (if you wanted to)

tropic egret
#

Pog

#

Tho

#

Obviously I decompiled it wrong

#

This is just decompiling your mod

hollow grail
#

you need to place IndustriesOfEnceladus in the decompiled game

tropic egret
#

Ah

hollow grail
#

like, decompile it, then pop the folder inside the .zip into it alongside all its top-level stuff

#

that's how i develop

tropic egret
#

That makes sense

#

Do you just put the zip into the actual decompiled game folder or do you do something different?

hollow grail
#

you take the folders inside the zip and place them into the decompiled game folder

#

so when you decompile the game you'll have a folder with like, enceladus, comms, ships whatever
put IndustriesOfEnceladus in that folder and the .import

#

merge the .import

#

don't dump the contents of IOE into the decompilation or you'll break shit

tropic egret
#

Bruh, my Discord so slow

#

So just those two top folders?

hollow grail
#

yup, just copy them into the decompiled game

tropic egret
#

Awesome

hollow grail
#

then just open the game like a Godot project, wait for it all to import (might take a while), and you're ready

tropic egret
#

Thanks very much

How does the thing track the changes you've made?

hollow grail
#

it doesn't, really

#

i'd suggest using Github and hardlinking the folder

#

the way i develop, i use mklink /h /j to create a directory junction inside the decompiled dV folder that connects to my mod. makes it easier to work on within Godot and back up to git/cloud

tropic egret
#

Good thing I've used Github in the past.

Oof that import is making my cmoputer slow

hollow grail
#

yup, it's very CPU-heavy

#

lots of parsing to be done

tropic egret
#

71.3% usage

#

Oml

hollow grail
#

just go watch a few vids or somethin

tropic egret
#

Good idea, lol

#

85%, bro wants my entire CPU

tropic egret
#

You weren't joking about it taking a while

#

Probably gonna fall asleep before it finishes, lol

dusk bay
hollow grail
#

oh, yes, perhaps

dusk bay
#

Could also add something to the tuning section, reduced remass collection results in lower power draw?

#

But then again, the power draw is so low as it stands that really doesn't do much

hollow grail
#

eh maybe

#

i mean that's entirely possible tbh

dusk bay
#

OR just put it in there as a bit of customization, a slide that just acts as a multiplier for the remass extraction, from 0-1

#

No need to balance it since it's purely a personal preference thing

tropic egret
#

It

#

It's finally done

dusk bay
#

lol

#

Jayzuz that takes forever

tropic egret
#

Yeah

#

Took over an hour

#

But hopefully I won't need to do that again

dusk bay
#

Is the software at least multithreaded?

#

Werll, you probably will any time the game gets updated

tropic egret
#

Well, it was using 85% of my CPU, so probably?

dusk bay
#

I should get a build server VM going on my server lol

tropic egret
#

I'll set up the Github stuff tomorrow

#

Won't be as much of a pain as this was, lol

dusk bay
#

Soooo, sorry to ask this of you, but any chance of a release today, saw you were thinking that it might be happening today, and I'm excited lol

#

It's funny, I was think the day before "Why aren't the baffles seperate from MPUs, someone should make a mod for that", then day later, found out you did

hollow grail
#

lol ya

#

i mean

#

i'm not entirely sure, really

#

the problem i'm facing rn is with inheritance

#

it's like... when i replace a node, which i need to do to get things working on everything, things fuck up in other ways

vagrant topaz
#

i also cant wait for the rework, want the damn colider problem to be fixed so i stop losing ore

dusk bay
#

What if instead of replacing, you just hide the old stuff, so it's still there, just, unused

#

Could also be the order things are loading in, things get inherited, then you replace them, and then things go all fucky

hollow grail
#

i did try that

dusk bay
#

WEird

hollow grail
#

man... why don't i just put the prospector's alt placements in WeaponSlot? if i'm having so much trouble with the new slots...

#

huh

dusk bay
#

lol

#

Gotta love it when the solution slaps you like that

hollow grail
#

lmao it works really well too

dusk bay
#

What does, the slap of sudden epiphany? Yes, yes it does ๐Ÿ˜›

#

Honestly sometimes the best debugging is good old rubber ducky debuging, and it's fun when the rubber ducky is a little snide at times ๐Ÿ˜›

vagrant topaz
#

so that means that were getting rework release very soon ??

hollow grail
#

is dough bread?

#

let it bake

dusk bay
#

lol

vagrant topaz
dusk bay
#

Was about to say, I may be excited, but dammit I know what development is like, it'll be done when it's done

hollow grail
#

it's coming along really well, i will say

vagrant topaz
#

any new gear addons thats comming along with the rework ??

hollow grail
#

NDDFD

vagrant topaz
#

?

hollow grail
#

Nakamura Dynamics Directed Fusion Detonation engine

graceful oasis
#

NDDFDs nuts lol

vagrant topaz
#

phft

dusk bay
#

AKA strapping a big ass bomb to your ass and letting it rip

vagrant topaz
#

lol

hollow grail
#

damn Nakamura Dynamics wasn't lying my ship can fart

vagrant topaz
#

can we see stats ?

dusk bay
#

Wait, is it a pulsed thrust main torch?

hollow grail
#

1.8 MN, 445 MW power usage, technically pulsed drive, think about 10 pulses a second

vagrant topaz
#

huh

#

whats the propelant usage ?

graceful oasis
#

huge power usage, that's higher than a gungnir

hollow grail
#

1kg/s lmfao

#

it's got special propellant

dusk bay
#

Let me guess, same way the z-pinch drive works

graceful oasis
#

ZAP Plus

#

ZAPP

vagrant topaz
#

thats not much unless its like the z-axial torch that only has 30 min usage time

dusk bay
#

I want to put it on the racing ship

hollow grail
#

well no, the zap drive is inertial fusion

#

this is just directing high-power lasers towards tiny fuel pellets that then go BANG

dusk bay
#

Can we get an RCS verions ๐Ÿ˜›

hollow grail
#

lmfao

dusk bay
#

The megakitsune

graceful oasis
#

if you do that, we would then need an RCS version of the NANI (lol)

crude steppe
dusk bay
#

๐Ÿ˜„

#

RCS NANI, YES

vagrant topaz
#

Q: is it possible to make a MPU discard exess propelant made from ice is the tank is full ?

dusk bay
#

I thought it did that already

#

That's why you see the could around whe when processing stuff with full fuel

vagrant topaz
#

when i do dives and my tank is full, it doesnt process the ore much unlike when there is space for propellant

hollow grail
#

yeah it vents the remass

vagrant topaz
#

huh, thats weird then, maybe it doesnt vent it at a very fast rate ?

graceful oasis
#

it should vent at the same rate, you might've just had an ore with a very high water content, like iron

vagrant topaz
#

yea fair, even with SPDX's ice melting aux accessory, it still takes forever to get rid of the ice

dusk bay
#

\Love the RD-25

vagrant topaz
#

im currently runing the VRFP and the NBMT

dusk bay
#

You know, for some reason I feel like this game would play amazingly well on a steamdeck

vagrant topaz
#

crashes right away

graceful oasis
#

from what i've seen of other people playing it on a steamdeck, it runs pretty well

dusk bay
#

I mean from a controls perspective

#

Like, the eniter control structure seems like it was desgiend to be used with a touchscreen + controller

#

I'

#

I've been playing it with a steam controller lately, I forgot just how amazing this thing was

hollow grail
#

oh i've missed you darling

dusk bay
#

Pretty

hollow grail
#

lol the new aux modules are barely visible in the tsukuyomi

crude steppe
hollow grail
#

oh yes

crude steppe
hollow grail
#

also if you have a keen eye you might have noticed something weird about the new tsukuyomi

#

LOL yup

#

i learned a lot from the implementation of the MAD-CERF's sliding bay doors

#

it now has a set, which was my original plan

#

unfortunately the beak was funny but i did find it limiting considering the sheer size of the thing

#

it can now swallow roids whole and just melt them with the MPPs

#

a little benefit to losing such a funny feature i guess

#

it also only has one high-stress hardpoint, which can still be quite useful

#

i reduced it since i figured with the bay door i'd have a hard time justifying anything else. idk maybe it'll make a glorious return

#

also! the torpedo tube toggles have been changed to left and right

#

advanced maneuvering with quad NANIs

#

could be fun

#

i also eased up some collider complexity

#

15 polygons, how about that

vagrant topaz
#

@hollow grail any chance that we could get a upgraded nanibot maker that has a higher crafting speed ?, takes a very long time for the current once to craft refill the tank

hollow grail
#

you could use the SSE voyager fab in tandem with the MPU, but yeah, i see the demand for that

graceful oasis
#

i suppose something like that would actually make using the factory to sell to g4a more viable

hollow grail
#

foundry...

hollow grail
#

release is slightly delayed to maybe tomorrow by this fucking thing lol

tropic egret
#

That's all good. Better to release it when it's working properly

graceful oasis
#

it is one of the aspects of good development

#

dont wanna pull a todd howard

hollow grail
#

release when it's done, not when it's half-done

#

although speaking of, it's technically entirely available on the github

hollow grail
#

direct ship replacements vs loading custom ships...

#

the second is sooooo much better

#

like yall i can fucking inherit directly from ships and it doesn't mess up things later

#

hmm... just thinking if i have another ship in me before i go to sleep

#

want to get the release out but also i'm tired

hollow grail
#

nice mod it would be a shame if someone farted on it

#

i am going to bed

#

currently aware: MAD-CERF aux equipment not working since i haven't implemented it

#

also PLEASE umm be aware that this may break some slots

#

so either make a new save or unequip all custom equipment from custom slots and then update

#

affected slots include the OCP's rear docking bays, maybe something with the tsukuyomi? uhhh forget

#

oh ya the prospectors might be a bit fucked up

#

like they're fine but the slots

#

yeah

#

wait no they should be fine

#

OK goodnight

graceful oasis
#

well done. a rest well earned

hollow grail
#

also the new fab might not be in the upgrade menu bc i forgor

#

WEE

graceful oasis
#

lol new save already got 3 of the new ships

#

weird that the two tsukuyomis cost the exact same

hollow grail
#

yea the used slotts are umm not copied

#

not fully configured

#

(theres only one)

graceful oasis
#

on the subject of slots, it seems the gungnir is duplicated for the left high stress point on tsukiyuomi,

hollow grail
#

lol unintended
why is that even there.. shouldnt be showing
ill look at it tomorrow

graceful oasis
#

thx

#

right high stress seems fine, but weird nontheless

hollow grail
#

ya i popped them off so they shouldnt be appearing
only one now

#

but theres the torp toobs

graceful oasis
#

yup

#

also for the two main propulsion tabs, im assuming the first is for RCS and the second is for the torches

tropic egret
hollow grail
#

lol ya never changed that
need to

#

ok im actually goig sleep now if i stay awake any longer i'll see the sunrise and god forbid

#

i could not behold such beauty

#

let me know if anything is super on fire and i'll work towards fixes tomorrow

#

actually lwt me know if anythings weird or strikes u as odd i'll work on it

#

WOOEOEOE

graceful oasis
#

translation code needed for aux unit

#

i knew that the tsukuyuomi was expensive, but jeezus

graceful oasis
#

on the subject of more bugs. i have ore recovery devices on the left and right high stress hardpoints, and they dont seem to be appearing

#

zap drives are broken on the tsukuyuomi for turning

tropic egret
#

Zamn

graceful oasis
#

i feel really bad, but at the same time they did ask to find bugs

tropic egret
#

That's true

#

Better it work then not

edgy night
hollow grail
#

yes, no

hollow grail
vagrant topaz
#

ok

hollow grail
hollow grail
#

yknow i'm being kinda cheeky with the RMS-PAL fabricator
fixed its description so it looks better LOL

#

it's a direct reference to No Man's Sky

#

really the company's name is an indirect reference
before the NEXT update, the default ship was the Rasamama S36

#

Artemis and Apollo are both characters in the main story
the Atlas is literally the machine-god of the NMS universe

tropic egret
#

Now that I've finished pumping iron, I can go collect it ๐Ÿ’ช

tropic egret
#

What is the correct one for each?

hollow grail
#

dammit thought i fixed that

tropic egret
#

Lol

hollow grail
#

sorry, steam is being a bullshit agent rn, i'm trying to boot the game for bugfixes

tropic egret
#

That's all g

#

I'm not gonna be using them anytime soon anyways

#

Man, I'm so close to being able to afford a master geologist, RP25 and a LR propellant tank

#

We ain't just cooking, we're preparing a 3-course meal

#

Eagle Prospector HUD kinda nice to look at ngl

#

It being imperial is a little cringe but it'll do

hollow grail
#

there is a metric mod

tropic egret
#

There is

#

But I couldn't afford it

#

Cause I got all that other stuff

#

I had joked about getting iron but that's all the game is giving me rn ๐Ÿ˜ญ

#

It does seem like the chunk clipping issue has been resolved too

hollow grail
#

hey, don't jinx it LOL

tropic egret
#

Well, the excavator seems much more responsive now to chunks inside the hold

#

And I'm running an almost identical setup (Minus the mining laser)

#

So good so far tho

#

I'll continue to monitor it

#

Tho

#

I think I just saw a chunk come out of my ship's booty

#

Can see some stuck chunks at the front there

hollow grail
#

lol i mean idk what to tell you, this sounds like a very particular problem with your game

#

never been able to recreate this

tropic egret
#

That's so wack

hollow grail
#

sorry abt that

tropic egret
#

Nah, it's all g

#

I'll just turn off MMM

#

That might solve the problem

#

Well, I hope, lol

tropic egret
#

Removing MMM has solved the issue

#

Very sadge

hollow grail
#

unfortunate but i'm thankful it's not my problem

#

as mean at that sounds

#

just very frustrating

tropic egret
tropic egret
hollow grail
#

yea unfortunate

#

it's a very good mod

tropic egret
#

Why do I have a massive clump of water in my hold btw?

hollow grail
#

that... is an asteroid lmao

#

no idea how it got in there

tropic egret
#

There is no way, lmao

hollow grail
#

your MPP should degrade it

tropic egret
#

It might've spawned inside my ship

hollow grail
#

yeah probly

#

it sometimes does that

tropic egret
#

Oh well, free propellant

random cypress
hollow grail
#

maybe it's a win11 issue

tropic egret
#

Who knows

#

It's not the end of the world

#

But I will miss the MMM

#

Yep, there was the asteroid

#

Could've made 200k but cause of the roid, I ran outta room

#

Is there a reason why the Laminar Turbine is more expensive than the Twin?

#

I know it's lighter

#

It is more weight-efficient

#

I guess that makes sense

hollow grail
#

precision engineering, really

tropic egret
#

Epic

hollow grail
#

like the ND capacitors, they're more weight-efficient and specialist

#

i figured they're like your Necessaries, right
like things you absolutely need and don't really have any direct paths past upgrading the power output

#

so since the weight is an issue, i added alternate paths that mean you can get more power per weight

tropic egret
#

Makes sense and helps with adding turbine variety

hollow grail
#

i would make them a bit more efficient but there's no exposed efficiency presets

tropic egret
#

It's a good way of doing with them being limited atm

hollow grail
#

yea

#

i never liked that the upgrade paths are just straight boosts

#

instead i focused on weight efficiency per unit of power

#

i feel like the way the game currently implements turbines and stuff, people look at it and think "oh, this must be objectively better because it's more expensive", but the milspec turbine is massive and pisses fuel

#

instead i wanted to encourage folks to think about the weight and efficiency of the turbine and how best to maximise a vessel's performance with APUs and all

tropic egret
#

Could you do more types of turbines atm or nah?

hollow grail
#

i could, sure

tropic egret
#

That'd be epic

hollow grail
#

i don't really know what i'd add tho!

tropic egret
#

Can they interact with other modules?

#

Like MPUs or something

hollow grail
#

they cannot

tropic egret
#

Hmm

hollow grail
#

at least, not in the default config
they don't really exist if that makes any sense

#

like they're what i call "phantom" variables because they literally just change numbers

#

turbines have mass and they have power output and that's it

tropic egret
#

Sadge

#

I guess you can't do anything else with them then

dusk bay
tropic egret
#

That was a good dive

#

Now, the RP25 wasn't gaining anymore propellant

hollow grail
#

lol great name

tropic egret
#

So I'm assuming those H2O values are wrong?

tropic egret
hollow grail
#

i adjusted the colliders for the preprocs so it might be weird and not cover the bay edges

#

you see how it's reducing the ice mass to miniscule amounts on those chunks tho?

#

it's working in places, to be sure

tropic egret
#

Hmm

#

Yeah, there are a lot of low ones

hollow grail
#

yea tho i changed the collider to exclude the edges since i thought your issue was being caused by my mod

tropic egret
#

Some of them wouldn't have been reduced cause they were in the front portion

#

Which is all g

hollow grail
#

yeah if they're in the throat they're not affected

tropic egret
#

Tho the iron one should've definitely been reduced

#

Cause it was in the bottom of the hold

#

Didn't matter too much tho, cause I got back in 12hrs

#

Oh well, I'm getting an MPU now anyways'

#

An MPU in 2 dives is rather good

#

Tho, I did trade almost everything to get it

hollow grail
#

worth

tropic egret
#

So real

#

And it working together with the RP25 should make it less slow

#

Time for eep now tho

#

And looks like I can test the MMM again

dusk bay
#

OH, it looks like 1.0 also fixes compatability with ZKY pretty much 100%

tropic egret
#

That's a good sign

dusk bay
#

Like, they work SHOCKINGLY well together

tropic egret
#

Lfg

dusk bay
#

Even that weird HUD thing I mentioned is sovled

#

Going to try it with the newly updated MoreMinerals mod as well

#

Should be interesting

#

But seriosuly, good jobn on making such major changes to the backjground code

#

Super difficult to completely change things like that

hollow grail
#

it's still crazy to me that i got it done in 3 days

tropic egret
#

Me too

#

I thought it was gonna take at least a week

graceful oasis
hollow grail
#

curious, the only change i made was to the turning

#

i guess it doesn't like the new config

graceful oasis
#

guess so

dusk bay
#

Oh, its the K37 suposed to have 4 low stress hardpoints?

hollow grail
#

it is not

#

it's a bug in the live version, should be fixed in the new one i'll put out soon

dusk bay
#

Are the 2 extra at least functional ๐Ÿ˜›

#

Becuase if so, yay!

hollow grail
#

they are not, tragically

dusk bay
#

Darn ๐Ÿ˜ฆ

#

WOuld be fun to put drones in the extra

hollow grail
#

if only

#

kx37 variant with drone bays maybe

#

hmm!

dusk bay
#

Oooh, new mod for the k37, repace one low stress with 2 drone hardpoints

#

Took the words right out of my mouth lol

#

Or, replace the high-stress with 2 drone hardpoints

hollow grail
edgy night
hollow grail
#

i mean, simple

#

ba`y doors were never meant to be switchable

#

a lot of stuff wasn't ever meant to be changed actually

rare hill
#

Speaking of a custom k37, I'm using this mod along the custom kx37-ram, the only thing that doesn't work are the cargo bay accessories and MHK. That mod is really old, would be nice if someone updates it ๐Ÿ˜‰

#

Or remakes it

hollow grail
#

kx37-ram?

#

can you send a screenie? whats its specs like?

rare hill
#

Better yet

#

Ringa aftermarket modifications

hollow grail
#

huh, encrypted

rare hill
#

Or that post

#

I'm currently at the office ๐Ÿ˜”

hollow grail
#

huh, interesting

rare hill
#

Both ships he made are kinda op but nerfed, really fun to use

#

Multipurpose craft with shitty cargo capacity

dusk bay
#

is there a way to check if a variable exists already in godot?

#

like if !var

hollow grail
#

best to ask in #gamedev-chat

dusk bay
#

Trying to fix a minor incompatability in the more minerals mod with the ZKY mod, shouldn't be hard to fix either

#

and I don't want to just change the names of variables to fix it

#

OR, do you know what the object name for res://ships/ship-ctrl.gd would be? as if I can get that, I can just use if var in object

hollow grail
#

ahh i see what you're doing

#

once again, gamedev chat

dusk bay
#

Yeah I know, jsut wanted to post in here for lulz, already replied there

#

Especially since it's good knowledge for people to have in the future

vagrant topaz
#

@hollow grail DronePrintTime, do i want it to be lower or higher to make the crafter become faster ?

hollow grail
#

please please pleeease ask programming questions in not this channel

dusk bay
#

Lawls

#

DOn't be me

#

๐Ÿ˜›

#

go to #gamedev-chat

hollow grail
#

the lower the number the faster it goes tho

vagrant topaz
#

so wait, whats the number on the vanilla printer ?

hollow grail
#

well u saying that prompted me to check the code and turns out my imp was wrong lol

#

next patch

#

4 and 0.014 i think

hollow grail
#

took longer rather than shorter

vagrant topaz
#

lol

#

oh, should it be 0.005 instead of 0.05 ?

hollow grail
#

yeah

vagrant topaz
#

lol

hollow grail
#

next patch, as i said

vagrant topaz
#

ill change it on my end so i wont notice it when you patch it, also adding another 0 to the drone storage it gives

#

btw, would you be abel to add a scout drone thingy that allows the haul drones to target ore chunks ?, i think even if i change the range in the harvesters, the scout drone still limits the harvester target range

hollow grail
#

sorry?

dusk bay
#

I'm pretty sure the existing drone for controling the haul drones doesn't limit range at all, and only affects things when you actually priortize ore

hollow grail
#

you're talking about the GOT

#

i can't really do much with that... it's baked into the ship script

vagrant topaz
#

1 sec

#

yea, its the obonto USV-GOT

#

its so you can prio ore and stuff

hollow grail
#

i'm aware but i can't do anything with it afaik

dusk bay
#

Yeah it only does prioritization, has nothing to do with the range of things as far as I'm aware

vagrant topaz
#

really ?

#

my drones normaly wont grab shit outside the screen even tho i set the drone range to 1,200 m

graceful oasis
#

possibly might be that the ores are beyond that, and drones do have travel time so it may have been too late

vagrant topaz
#

well shit

crude steppe
#

Well 4 monocargo containers of berylium was taking too long, still good run.
Tsukuyomi high stress slot sometimes get damaged with ore, also I somehow overheated computer (maybe got into blast of my own NDDFDs?)

hollow grail
#

yeah the thrust area of the DFD is very broad

#

i'll tune it for .2

vagrant topaz
#

@hollow grail hey, what file is the config settings for the R-A-MPU mk2 ?

hollow grail
#

ships/modules/MineralProcessingUnit_Furnace.tscn

vagrant topaz
#

thanks

vagrant topaz
#

@hollow grail ive found a bug

hollow grail
#

yes, am aware

#

fix is coming

vagrant topaz
#

oki, thx

hollow grail
#

it's just a config issue
i forgot to remove the left-right hardpoints from the shipyard setup

vagrant topaz
#

so the BBW will go from 2 high slot to 1 ?

#

or is it that its going to get 3 high-stress slots ?

hollow grail
#

1

#

i figure the tubes more than account for the loss

vagrant topaz
#

alright

vagrant topaz
#

or do i need to buy a new ship ?

hollow grail
#

LOL what even is that

vagrant topaz
#

ITS THE HEADLESS HORSEMAN!!!

hollow grail
#

fr tho is something equipped in there or what

vagrant topaz
#

i have no idea

hollow grail
#

what do you have equipped

vagrant topaz
hollow grail
#

oh lol it's just the DMW cannon

vagrant topaz
#

the fuck...

#

then why isnt the excavator head there ?

hollow grail
#

because it's been replaced by a BFD

#

Big Fucking Door

vagrant topaz
#

....

hollow grail
#

it's a very large door

#

people were asking for a fore hatch so i added one

vagrant topaz
#

alright then

#

oh i see it now

#

and i found another bug

#

drones are grabbing the rock via displacement

hollow grail
#

what

#

is it going fast?