#[SPDX] Industries of Enceladus

1 messages · Page 2 of 1

hollow grail
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sliding docking door is looking good

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after a bunch of finagling, finally got it working

hollow grail
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heheee

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she's modified to have a cage hold, which ideally can contain small ships(!)

graceful oasis
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im going to assume you're also going to change things that if a ship is held within a cargo bay, you can claim it

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which would be cool to have too

hollow grail
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that isn't already a thing?

graceful oasis
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nope, if a ship is not held by an arm, it blocks astrogation and doesnt get collected from what i've gathered from devs too

hollow grail
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man i need to see if i can change that

shy zodiac
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It would be cool if the CERF hud was orange

hollow grail
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0.19.0: MAD-CERF (civilian refit)
adds the fucking MAD-CERF with all the features WOOHOO. i learned a bit about it thru a reddit post 5 years ago, it's made by Machines Astro-Dynamiques which is a french company, neat! and its actual name is the Cerunnos Modèle II

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i look forward to the awful bugs you animals are going to find

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for now i'm so ready for bed it's unreal

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rn i know about the ships-in-bay-not-able-to-go-home thing

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idk get creative. trigger the emergency return it'll be funny

graceful oasis
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must be a lot you've done, love how the file size jumped from 120 kb to 1.5mb

hollow grail
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lol wow
the power of a single custom texture

graceful oasis
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i mean it still is nothing in comparison to the game, being some 1000 times bigger or so

hollow grail
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lol ya

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i was going to rip the wire mesh tex from the prospector but then i realised it doesnt tile well with the normals

shy zodiac
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It would be cool if the MAD-CERF could mine lol just make a custom mpu for it

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Back onto a big roid and there ya go

hollow grail
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yes... that is what the most recent release implements

shy zodiac
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Oh wait shit mb

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I really need to go to bed

hollow grail
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no more imagine no more dream just real

graceful oasis
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there are never enough ideas to dream about to make this mod better lol

shy zodiac
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I feel like I’m on manual thinking mode just no autopilot

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Or fly by wire

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Okay bed time bye bye

hollow grail
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i have been thinking about that one suggestion re: big thi-cc

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that'd be funny

graceful oasis
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huge pilotable THICC perhaps?

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attach HAL to the front, fit more RCS, add a bald eagle sized cargo bay for MPU, then add external remass tanks from cothon line

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fuck it make it a cothon but THICC lol

hollow grail
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lmfao

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cothon reactor on a thicc

graceful oasis
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honestly that would be funny to see

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would be a nightmare to handle, but isn't that what was signed up for

hollow grail
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still has two RCS thrusters

graceful oasis
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lol i suppose at cothon scales, you could always upgrade it to a torch, but even still

hollow grail
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tru

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does give me an idea for an SSE """"""shuttle"""""""

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(converted thi-cc)

graceful oasis
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can fit one person inside: you

hollow grail
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yea thats the idea lmao

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like they squeezed a lifepod in there and it's just braided into the systems

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LOL
pilotable lifepod with One torch slot

graceful oasis
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why wait for the inept CERF ships when you can rescue yourself?

hollow grail
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no wait. just go

graceful oasis
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collect your own rescue bounty

hollow grail
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NANI thruster

graceful oasis
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imagine the confusion of the crew just watching that monstrosity fly past you

hollow grail
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interstellar travel discovered

graceful oasis
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why make an elaborate travel plan when you can just send people out in bucketloads and wait until a few land on a habitable planet

hollow grail
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fucking hilarious idea for the Shittle i just thought of

graceful oasis
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pffft "shittle"

hollow grail
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hollowed THI-CC with space for one MPU. maybe one docking bay.

graceful oasis
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i just thought, put an AI into it, get rid of habitat modules, and you got an NT companion competitor

hollow grail
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lmfao

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that's a neat idea actually
a drone with an MPU inside it

graceful oasis
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the creation process sure is a wacky road

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three really, really stupid ideas came together to form something good

hollow grail
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lol yup

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man i need to pin that on my idea board
i don't have an idea board but i need one now

graceful oasis
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i'll think up of something to put to the game suggestion channel so the idea doesnt get lost here

hollow grail
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im definitely doing the stupid thi-cc shittle

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if i feel like it

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i gotta fix stuff with the mad cerf first i'm sure

graceful oasis
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that's fair

hollow grail
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afaik it works. i literally havent tested it in the rings

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if it fucks up real bad then wowww i'll need to do shit tomorrow

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while i sleep feel free to just suggest shit off-the-cuff, i like inspiration

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might add a third laminar turbine

graceful oasis
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sweet

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and i'll try to think of things that might work

hollow grail
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wildly impractical works too

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have FUN!!

graceful oasis
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👍

shy zodiac
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Woke up and thought rcs lifepod would be neat to find veins and tow a b8

glossy bloom
hollow grail
hollow grail
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cracks knuckles

hollow grail
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ok so focus for today: refining the implementation of the cerf

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currently aware of haul drones being an issue, got a fix coming

hollow grail
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0.19.1: fixed drone behaviour in the MAD-CERF, changed its firing groups to help with wiggle, extended reactor emissives, increased bay door width

hollow grail
hollow grail
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currently aware of a cargo bay appearance issue, will fix in next patch

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yknow actually i'll stick some docking bays on it

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screw it

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actually no, i don't like that

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wait shit i changed the toggles

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0.19.4: fixed cargo bay imaging display, added more hold space (45,000kg now), stiffened the bay door actuators so they don't slide open during high rotation

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there we are

crude steppe
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Got few ideas circling around, how about a ZAP with no gimbal capabilities, more weight and more burn time. Another is a more efficient vector thruster to replace the ND-PNTR, the only vector thruster in the game?

hollow grail
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oh yes, i've been working on thrusters/torches

hollow grail
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specifically multi-torches!

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well, pseudo-multi
they have multiple engine sprites and are deisgned like they're multiple but they function as a singular thruster

crude steppe
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So a lot of smaller thrusters like rcs on main propulsion slot?

hollow grail
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yeah that's the idea

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in fact

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if anything it's a fun writing exercise for me

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most of the work goes into making those blurbs

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the R44 is specifically made to be a light, high-thrust alternative to heavier engines

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it's not particularly efficient but it doesn't have to be

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the k37 by comparison weighs like 3/4ths a ton more

crude steppe
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That sounds so good. Any plans AGILE or even K69 ?

hollow grail
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that would be fun, k69s in torch slots

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gimbals are easy to implement

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they'd look weird since the entire thing rotates but whatever

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...if anything i just want to use "Thunderbarge" in a blurb

hollow grail
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oh my gad it's christmas

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0.20.0: GEMINI AND SOYUZ (and another one)
three torches, the MA-NTR600-II (incredibly efficient, high-thrust, expensive to maintain), RA-TNTRL-R44 (literally just four K44 thrusters in a torch slot), and the RA-K69V quad mount (same as above but it's K69Vs and it fucking gimbals)

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i might have done some other stuff but i forgor

hollow grail
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god i love transparent cargo bays

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now i can see all the useless crap i have in there

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there's a racing drone in it

graceful oasis
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i haven't found one in dealer yet, and im curious: is habitat side or high stress side forward?

graceful oasis
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yup

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and im going to assume that the "autopilot assist for variable geometry" option might be helpful for several cases

hollow grail
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i was thinking of implementing that

graceful oasis
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honestly it's a great implementation from what i've seen so far

hollow grail
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oh i had no idea

graceful oasis
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lol, that makes it even better

hollow grail
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this is interesting

graceful oasis
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it is

hollow grail
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conceptualising rn

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extremely hard-wearing thruster, competitive with EI's ion thrusters

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fixed mechanism, virtual gimbal through modulation of magnetic fields

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super efficient

graceful oasis
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honestly at this point there needs to be a spreadsheet for these ideas and sources, this mod is getting so big i can't say half of what's going on now

hollow grail
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ahaha

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i have a readme that says what i've added

graceful oasis
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there's a readme file?

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ohhh

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makes sense

hollow grail
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yea check inside

graceful oasis
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now i feel a little stupid, but still pretty cool

hollow grail
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ahaha

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i put it together a bit ago

graceful oasis
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i just download the new zip and just dump it into the folder without any thought

hollow grail
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felt like it was getting plenty big so i needed to actually congeal it into a known quantity

graceful oasis
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fair enough

hollow grail
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Pin-150 is looking good

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also one of the downsides of it is that it can't be tuned past its given thrust setting, just down

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might increase the power consumption

vagrant topaz
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Q: could you add a more powerful APS ?, the MPI Town-class MPDG isnt able to cover my power need so i keep getting brownouts in the belt

graceful oasis
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maybe have one so big it has to be fitted externally?

hollow grail
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eh maybe maybe

vagrant topaz
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given the crazy shit you've done so far, it shouldn't even be challenge for you

graceful oasis
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although, having one powerful enough might be a bit too unbalanced without some serious drawbacks

hollow grail
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ppl have appealed to that b4 and tragically it takes some doing
but it would be pretty easy lmao

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and yea idk how to balance it

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the auxslot is a standard thingimabob that's on every ship

graceful oasis
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other than say, taking out a hardpoint somewhere, or requiring some serious thermal power, i cant think of much else

vagrant topaz
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sigh, yea fair enough, just pisses me off when i keep getting brown outs in the belt

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tho maybe make a 2nd APS slot like the cargo bay accessories ?

graceful oasis
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unless there's a different approach

vagrant topaz
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that amps the 1st slot

graceful oasis
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say a fusion reactor retrofit

hollow grail
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lol yall are nuts
ill see about an extra mpdg in the morning and parcel that with the rms pin probby

graceful oasis
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fair enough

hollow grail
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a fusion retrofit is like... id have to modify literally every ship

hollow grail
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cargo bay accessories only work bc i do that for most of em

graceful oasis
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doesn't have to be a modification to ships, it could be a retrofit type of ship, which would technically lower the amount of ships you'd have to the models you'd want to have it for, but i guess having it replaceable might also be a big future project

hollow grail
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yea thats the only way i can think of doing it without problems
question would be what ship

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and i mean then i could add some customisation options for fusion reactors

vagrant topaz
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im mainly running the 225 rn

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plus you could do the BBW frigate also

graceful oasis
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honestly the BBW seems like the most likely to receive a fusion retrofit, as it would make maintainence need only one reactor instead of three

hollow grail
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ya the tsukuyomi with a fusion reactor would rock

hollow grail
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wonder how it works with fission torches

vagrant topaz
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oh no, hes getting ideas, run

hollow grail
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oh ya and the space could just be replaced with hold volume or sth

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docking bays

vagrant topaz
hollow grail
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hollow ship

vagrant topaz
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im being a silly kid, sorry

hollow grail
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well im going to bed but ill leave pondering what ships other than the Tsukuyomi could have a fusion retrofit as homework for yall lmao

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the ol food for thought

vagrant topaz
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i stand on the 225 hill

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love the ship but cant get enough power for laser or cargo storage for ore/metals

vagrant topaz
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ugh, i hate that ore keeps getting stuck if use the accessory nanite assembler, i need to spin my ship around like crazy to process any ore

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is there a way so that the ore wont keep getting stuck ?

hollow grail
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i'll adjust the collider a bit

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it is quite a wide collider but it's made to be about the scale of the voyager's fab unit

hollow grail
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admittedly part of the difficulty posed by aux hardware in the bay is that it makes handling ore more awkward, but fixing it is easier done than said in this case lmao

vagrant topaz
hollow grail
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specific MPUs get stuck? which ones?

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or specific configs, i mean

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i made a few modifications to the colliders to add a more curved slope to the fab module and expanded the RA mpu mk2 to be a bit larger

hollow grail
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0.21.0: PULSED INDUCTION
added the Rasamama Pin-150, extremely efficient pulsed induction thruster that's the most expensive RCS option rn
also adjusted RA MPU mk2 and SSE Voyager fab colliders in the 225

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you should see that ore gets stuck a lot less and flows pretty well in most MPUs now

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i actually made the collider larger to fit the existing MPU, since the biggest problem is chunks getting pairs caught

vagrant topaz
hollow grail
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that looks like the starbus

vagrant topaz
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the what ?

hollow grail
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mitsudaya-starbus mpu

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the one you've highlighted with a circle

vagrant topaz
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yes

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the 3rd pic is the bulker

hollow grail
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the bulker is designed like that

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it's something of a benefit-drawback
like it has massive space but the processing area was an oversight

vagrant topaz
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ah

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ill check the patch and see if the ore flow is better

hollow grail
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so you basically get massive onboard space but it's got tererible throughput lol

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also i'm about to push somethin that should fix the MA mpu, since i noticed it was still a problem

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well, it'll have to wait for the moment since i'm currently working on a surprise

vagrant topaz
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......, im scared

hollow grail
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lol

vagrant topaz
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any hints ?

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is it a ship, equipment, feature ?

hollow grail
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classic arcade game on a maze map

vagrant topaz
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lol

hollow grail
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think abt it

graceful oasis
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love it!

graceful oasis
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perfect naming convention

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OCP-211-PM ("Pacman")

hollow grail
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i called it the OCP-209-SNAP "Piranha" but the sounds literally just have the Pacman wakkawakka in there

graceful oasis
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lol nice

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would be incredibly funny if there was a tuning toggle that changed the sounds between normal and pacman sounds, and especially with the collect sounds too

hollow grail
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default config, would take some work with a toggle

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the ship's name is Light Whimsy, which is just perfect

vagrant topaz
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space, the harvester drones dont show up in the belt for the eagle prospector

hollow grail
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oh yes, good spot

vagrant topaz
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was wondering why the F they werent pulling shit

hollow grail
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i'll pop that in the next release

vagrant topaz
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ty

hollow grail
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yea the way slot replacements work for the Prospector, they don't extend the base WeaponSlotUpgrade, they load before i replace it

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since the Dyna-Cargo Containers don't work without it

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i should really change that since i know Remove works

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0.22.0: PACMAN IS REAL
adds the OCP-207-SNAP "Piranha"
also fixes the Harvester drones on the Prospector, or should. let me know if it fucks up

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i might reduce the harvester's scan time since it can produce more force

crude steppe
hollow grail
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oops, misconfigured number

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also am aware of refund cost issues with the Pin-150

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rn not critical, need testing done with the OCP-207-SNAP

vagrant topaz
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would it be dumb to add a loan service ?, or is there a place in the game files where i can change how much money i have ?

crude steppe
hollow grail
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LOL yeah there's a catch on the collider to stop at a certain distance

hollow grail
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i'm currently working on a fix for the OCP bay doors, reducing the profile of the catches

crude steppe
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So far works good, it does spill ore if you open it not carefully (burn to get ore away from jaws), but this loadout can easily catch them with nanodrones and arms.

hollow grail
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kewl

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yknow the R44 quad is actually competitive with many other thrusters

hollow grail
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0.22.4: further tweaked physical elements of the OCP-207 for better physics behaviour and more reliable actuation, now opens to about 90 degrees ish

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i'm aware the larger door's angle is a little off-nominal

vagrant topaz
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im going to try another combo, ill report if it starts to act dumb

hollow grail
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kewl

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hmm

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Rasamama Pin-12L
competitor to the fusion torch with the same exceptional efficiency and extremely hard-wearing characteristics of the 150, many small PIT thrusters working in unison but very bulky and power-hungry
brainstorming rn

vagrant topaz
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any ideas how to add the fusion reactor to the BBW ?

hollow grail
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yea yea i'll get to it

vagrant topaz
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not rushing you, just asking

hollow grail
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itll basically be a retrofit but i'd like to add fusion reactor modifications

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things like heavier superconducting magnets, improved cooling pump specs

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better DEC systems

vagrant topaz
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fair enough

hollow grail
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how could you improve on a fusion reactor, is the thing

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ideas?

vagrant topaz
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diffirent fuel ?

hollow grail
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i mean d-he3 is probably the most sustainable

vagrant topaz
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true but you can use a few as fuel

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hmm, but outside of stronger magnets, better cooling, maybe stronger reactor structure so it takes less dmg ?

hollow grail
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like what?

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higher damage cap is doable i reckon

vagrant topaz
hollow grail
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oh ya thats what i meant

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deut trit or he3

vagrant topaz
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i know ive read of a few more combos

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just more sci fi or super hard to get input mats for irl

hollow grail
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the only difficulty with trit is that its radioactive and doesn't have a long half-life

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he3 is stable

vagrant topaz
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yea

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you inject trit right after you make it from deterium

hollow grail
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a breeder?

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yea thats doable too

vagrant topaz
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but the great thing about deu-trit is that you make it from water

hollow grail
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considering theres a lot of water in the rings, yeah

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but he3 you'd have to ship from the inner solar system

vagrant topaz
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well not nesesaraly, you can make helium-3 from deu-trit

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its a output of deu-trit fusion

hollow grail
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well yeah. but then it'd get fused, wouldn't it?

vagrant topaz
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1 sec, im multitasking

hollow grail
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or wait, the fusion energy is lower iirc

vagrant topaz
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deu-trit is lower than helium-3

hollow grail
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yea i recall now

vagrant topaz
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just depends on how high up the sci fi tree you want the mod to go

hollow grail
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i mean EIME has been doing a bunch of funny bullshit

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maybe Rasamama Material Solutions can lend a hand

hollow grail
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@vagrant topaz is this to ur liking LOL

vagrant topaz
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that should be plenty with the extra 400-500

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nice

crude steppe
hollow grail
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honestly would be funny to see

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probably

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i'm considering adding another

vagrant topaz
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how hard is it to 3d module a ship/ mpu stuff ?

hollow grail
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the ship sprites are about as hard as making a model would be

crude steppe
# hollow grail

Ok so this is 1400 and bigest vanilla one is 1000 mw, but titan with zaps needs another 1000 mw

hollow grail
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it's all about rendering, then making a normal map, then adding emission maps
not to mention texturing

crude steppe
hollow grail
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what i've done is pretty basic, modifying colliders

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colliders in the game are really easy to change and a lot of stuff is already built-in

vagrant topaz
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how long have you been doing 3d stuff to do this shit so fast then if what your describing is super hard ???

hollow grail
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i have spent zero hours doing 3d stuff

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most of the stuff i do is all in the game already, as sprites that i can just pop and clip as i need

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the only custom thing i've done so far that took a little doing is the cage for the MAD-CERF

vagrant topaz
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what 3d program do you use ?, or is it bobot ?

hollow grail
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godot, yes
i don't use 3d programs at all. i don't have to do any modelling, i'm not quite that ambitious... yet. lmfao

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the game's all 2d with pseudo-3d elements

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very clever use of normal maps to create lighting

vagrant topaz
hollow grail
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yeah, that's in godot

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here's what it looks like

vagrant topaz
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huh, how hard is it to make that file thing that makes the mod launch ?

hollow grail
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not hard at all

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the largest initial effort is unpacking the game files, which can take a while

vagrant topaz
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even for someone with 0 programming knowledge?

hollow grail
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you need tools like GDRE for that

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it definitely helps to have programming knowledge but a lot of what i've been doing recently has been on things that are just exposed and able to be modified

crude steppe
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Liqvo did many ships, if only there were chance...
#1132738943100649563 message
#1138764874315472947 message

hollow grail
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a lot of my initial efforts were just in making a salvage arm and an MPU, which helped me acclimate to using Godot

vagrant topaz
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i see

crude steppe
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So many ideas
#1133839891873157242 message
#1136300079951659038 message
#1193407851796901968 message
#1086604657947848704 message

hollow grail
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LOL eagle braided together

hollow grail
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i really like the dual heavy hardpoint ship

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dinky little racer

hollow grail
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@crude steppe

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watching the power steadily climb is really satisfying

crude steppe
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Oh no it's from hell 😆

hollow grail
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may or may not have been created by a Dr. Hayden

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also i changed the Pin thrusters to be more... accurate? i guess?

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i changed their operation mode to "virtual variable thrust"

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pulsed induction thrusters work by sending pulses to the thrusters to heat plasma inductively (kind of obvious from the name) but like, in order to get any good thrust out of them, you need a lot of power at an incredible frequency

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from reading, today's pulsed inductive thrusters can do like 50 pulses a second with 200 kW of power

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i'm imagining the Rasamama thrusters manage like... 1k+ pulses

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you can scale its power by increasing the number of pulses per second

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pretty clever

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0.23.0: UNLIMITED POWER
added Pin-M200 (pulsed inductive thruster with excellent efficiency and horrendous power requirements), OPG-14 StatPlasma (1400 MW APU), and MPI City-class MPDG (2000 MW APU, likely possessed by demonic forces)

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oh also the m200 is gimballed

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have fun

hollow grail
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right going to bed, yall let me know if something fucked up happens

hollow grail
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ok looks like nothing fucked up happened

glossy bloom
hollow grail
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very tasty, thank you

hollow grail
# glossy bloom <@147599991618273281> sprites for the dual heavy racer

i actually made a writeup for it

UMC Oberon MLP-60

The Oberon MLP-60 is a curious vessel manufactured by the United Machine Cults. Originally an autonomous vehicle launched by electromagnetic rail cannons for orbital racing events, it was outmoded by later fusion-propelled units, but enthusiasts quickly bought up the remaining stock and it eventually found its way to the rings. Six belt radiators, three at either side, cool its high-performance reactor and partially shield its exposed fuel tanks, though are hardly needed due to the vessel's comical number of translatory thrusters.

Multiple modifications have been undertaken to make the vessel appropriate for operation within the rings: its magnetic contacts have been cleverly retrofitted into two high-stress hardpoints, interface infrastructure has been built into the small cargo bay in the bow to support mineral processing units (barely, and with meager onboard space allotted to support them), and a HAL-9001 luxury lifepod serves as a comfortable cockpit and crew compartment.

Make: United Machine Cults / Custom-built 
High-Stress Hardpoints: 2 
Drone Bays: 1 
Crew: 4 
Dry mass: 26,400 kg 
Cargo bay: TBD
Processed cargo storage: 12,000 kg (combined)```
glossy bloom
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yurp that checks out 👌

vagrant topaz
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Q: does the size and shape of the ship sprite affect the internal cargo hold m3 and size/shape wise ?

hollow grail
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it's entirely governed by the ship's collider

vagrant topaz
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so i can make the hold very big by fucking with the colider settings in godot ?

glossy bloom
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yup but that will also make the ore nuggets be visually outside the ship

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...and the cargo hold will be invisible

hollow grail
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yeah you need to configure the area and z-indexing

vagrant topaz
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so the sprite is to cover the hold ? so if i want a very big hold i need a big sprite ?

glossy bloom
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I mean, think of it like this

the collider and the sprite are two completely separate things

the collider is the physics, the sprite is visuals
largely we want the sprite and collider to be roughly the same shape, so that the player can tell where the collider is by looking at where the sprite is

vagrant topaz
#

oh btw, where can i find the modding documents for how to start making a mod ?

vagrant topaz
hollow grail
#

Oberon is looking good

hollow grail
vagrant topaz
#

fuck

glossy bloom
#

YET

vagrant topaz
glossy bloom
#

subcomponents of the larger collision shape

hollow grail
#

they're convex polygons that make up a concave one

#

it's a clever trick

glossy bloom
#

you can't make a collider that's concave so the engine converts it to several convex ones

vagrant topaz
#

lol

#

brb, need to do irl stuff

glossy bloom
#

diagram

vagrant topaz
#

final question for now, can i just stretch a existing sprite modell to make a big ship bigger ?

glossy bloom
#

yes, it will just look weird

vagrant topaz
#

ok

glossy bloom
#

and you'll have to edit all the other parts accordingly too

vagrant topaz
#

imma make SPDX facepalm when i show him my creation

hollow grail
#

oh i prefer they/them

#

but lol

#

i like to think i'm pretty supportive ahaha

vagrant topaz
#

ik but youl still facepalm

hollow grail
#

lmao

#

to get started i'd say learn by example, look at other folks' mods like Za'krin's

#

the most programming you'll ideally have to do is adding stuff to ModMain, replacing scenes etc

hollow grail
#

ALSO LEARN HOW TO MAKE INHERITED SCENES

#

so critical

#

it's literally just a right-click in the file system

vagrant topaz
#

what that ?

hollow grail
#

in Godot

#

@glossy bloom nearly feature-complete

glossy bloom
#

Yippee

glossy bloom
#

I do enjoy how it just looks like a rocket a 7 year old would draw

hollow grail
#

true doohickey

#

it's in the game! just bugfixing rn

#

the adrenaline booster isn't working

hollow grail
#

0.24.0: UMC OBERON MLP-60
added a completely custom ship, the Oberon MLP-60, with model renders courtesy of @glossy bloom !!!! it's a retrofitted racing drone that's somehow available on the civilian market

#

@crude steppe alsom might be of interest lol

#

had to do a bunch of arm tweaks to make sure this thing worked

tropic egret
#

Didn't know DV had mods

#

This looks sick tho

#

Can't wait to look at it tomorrow

hollow grail
hollow grail
#

her reactor can handle it!! it should be designed for high g-loading

#

just keep in mind that the thrust will absolutely dump the rods

hollow grail
#

lmao that works

#

its performance reactor is actually tuned to produce a bit more heat than other reactors

#

i figured it'd need it to power its torches

#

something like 125%

#

also it's remarkably light! maybe 4.5x as heavy as the Kitsune's dry mass, but marginally less than any K37 and a LOT less than any of my recent ships

hollow grail
#

how to teleport

crude steppe
hollow grail
#

lmfao

#

they do use like 480 MW

#

maybe with an Unlimited Power

#

i should make a cheaper SMES that's just another ultracapacitor array with the bonus of being quick to charge and providing high discharge power

hollow grail
#

i got carried away

graceful oasis
#

as you do

vagrant topaz
graceful oasis
#

also, @hollow grail, where are the hull prices stored within the code, as i can't find it anywhere?

vagrant topaz
hollow grail
#

please discuss further dev stuff in #gamedev-chat

graceful oasis
vagrant topaz
#

or was this fixed ?

hollow grail
#

this was fixed a few updates ago

#

which version are you running

vagrant topaz
#

uh, idk, you dont number the DL

#

ill just grab the latest

hollow grail
#

i do, every time i upload a new version lol

#

just not the zip

vagrant topaz
#

yea i meant the zip

hollow grail
#

0.25.0: added two capacitors, an APU that's effectively just a cheaper, larger capacitor, and an extra 6k bay mod. also adjusted Oberon hull colliders for better behaviour and fixed masses of 'phantom' mods like power infrastructure not being calculated

#

there was some backbone work as well, so it might have busted some vendor slots - let me know

crude steppe
hollow grail
#

LOL

graceful oasis
#

ah yes, the fine print

hollow grail
#

i really like comically long lists

plush topaz
#

with that kind of description, I feel like I'm going to need to check everything for mimics lol

crude steppe
hollow grail
#

no typhons were harmed in the making of the Conlido freightReady Hoppers

#

people - maybe

plush topaz
#

snrks

hollow grail
#

i like to think Conlido is kind of like, people behind the curve on advertising who try to sell above their class but are just kind of embarrassing

tropic egret
#

Praise the lord that mod installation is easy

#

And now I can have cargo baffles and MPUs

#

This mod adds so much content man, can't wait to play with this stuff when I finish work

hollow grail
#

excellent :] let me know if something fucks up or u have feedback!!

#

speaking of i'm always open to feedback and suggestions, discussing this stuff is how i get inspired

tropic egret
#

Awesome

#

The More Minerals mod and this are good to go together out of the gate?

hollow grail
#

yes! just keep in mind it might futz with the way processed minerals work in storage

#

i havent talked to zakrin abt their changes

#

but a lot of ppl do use them in parallel

tropic egret
#

Sweet

#

Coming up to me days off work, so I'll definitely put some time into this

hollow grail
#

kewl kewl

#

yea if u hit any snags just let me know, a lot of things just work out of the box and i've added a few niceties to various ship platforms plus some customs

#

my proudest one so far is mayber the MAD-CERF but the Oberon is close second, if not tied

#

latter is a fully custom vessel with sprites by Liqvo

tropic egret
#

What would be useful for both modding channels is if they had their most recent versions pinned

#

The Minerals one was a bit of a pain to track down for the most recent version

hollow grail
#

yea wish i could mark it as priority

tropic egret
#

Maybe ask the boss man if he can give you that power

hollow grail
#

i dont think u can pin... and itd be hard to manage

#

like, pin on threads

#

maybe i should just make a github repo or something

graceful oasis
#

perhaps, plus it might allow you to do a proper README.md too

plucky needle
#

And a change log that easy to find

#

Been kinda hard looking in here to see what’s added

hollow grail
#

there's a changelog in the zip's folder!

#

but yea i see what u mean

plucky needle
#

Oh nice, haven’t downloaded yet as I literally just discovered this game has mods now

hollow grail
#

ahaha

#

the readme also contains a full list of features and installation instructions

plucky needle
#

Nice, thx

hollow grail
#

right well sleep time for me
yall drop a message in here if something explodes

tropic egret
#

Question tho rq

#

The dynamic cargo holds, how do they work?

#

I see like 6:5 (10% reduction)

plucky needle
hollow grail
#

so dynamic holds are like the Cothon-21...7? i think? the bender
essentially they let you store an arbitrary amount of each mineral under a total limit

#

the conversion ratio is how much less total storage you have after converting, since canonically variable holds like that lose a bit of total cargo cap

tropic egret
#

Ah okay, that's sick

hollow grail
#

it's a way to balance the upgrades since dynamic/amorphic holds are extremely powerful

hollow grail
# plucky needle lmfao

also lol, yeah, that was legit my first foray into that side of things. just add a single rod reactor. im still really happy with its ingame description, 'optional gift wrap'

#

the Thermocouple Array and Light Ultracapacitor came afterwards
basically extreme economy mods

#

i figured it was weird that there's no low-end mods for ship 'phantom' hardware and it's been ages since we saw new parts like that

#

ok actually going to sleep now lmao

plucky needle
#

i wonder if i can get the 225 to run from a single fuel rod setup. XD

hollow grail
#

fun challenge

hollow grail
#

the beast has awoken
what horrifying shit will they get up to today

hollow grail
#

just pushed to Github

#

this should let me coordinate releases better

#

i've also included old versions

tropic egret
#

Awesome, thank you

tropic egret
#

This one says it increases MPU efficiency

#

But it doesn't mention it

hollow grail
#

yeah it's a generic catchall line

tropic egret
#

When compared to one that does

hollow grail
#

i'll clarify

tropic egret
#

Ah, okay then

#

Yeah, that'd be cool

#

These extra internal modules are neat tho

#

Was probably a major pain getting them working I'd imagine

hollow grail
#

the RP-25 is more geared towards raw ore chunk collection in big bays

#

LOL yeah it kinda was
my implementation, i say often, is held together by duct tape and a prayer

tropic egret
vagrant topaz
#

@hollow grail where do i edit the file text to make harvesters have a 12,000 m range ?

hollow grail
#

the ND multiplies MPU efficiency by 120%

#

so like if you had 50% efficiency and you installed it, you'd have 60% since 50% * 120% = 60%

tropic egret
#

So is the ND just a straight upgrade then, or would there a reason to stick with the RP-25?

#

Not looking at the extra power requirements

#

Remass would be the only thing, but that's not major.

hollow grail
hollow grail
#

which is okay if you're running an MPU

tropic egret
#

True

hollow grail
#

and also you can use other modules, like the Mineral Tank Module, which has 8,000kg per mineral (works with hold converters, so 48,000kg total) and it provides a really basic preprocessing ability

#

since the tanks are hot!

#

the range is fairly limited though

tropic egret
#

I'm really looking forward to mixing and matching modules

hollow grail
#

yea!! my aim was to make a diverse feature set that all works in interesting little ways, together

tropic egret
#

Yeah, definitely helps with one of my (minor) issues with the game

hollow grail
#

straight upgrades are great but sidegrades are the most interesting thing to me

tropic egret
#

100%

hollow grail
#

like my aim with a lot of my implementations is just to add interesting gameplay factors
chief among them being the THI Bulker

#

it's this great MPU that adds 10,000kg per mineral cargo space... but its processing speed is dogshit and its inlet is really awkward

#

if anything, i just thought it would be funny

#

it does make the Kitsune a viable mining rig though!

#

talking about this does give me a chance to mention some of the more fun aspects about the flavour text
a lot of it is just references to things i like lmfao

#

the Big MT is literally just a Fallout: New Vegas reference

#

the ridiculous Sin Space Engineering modules? same name as a level from Cruelty Squad, though i acknowledge that the company you target in that level is Advanced Orbital Instruments

tropic egret
#

Hmm, something intersting

#

I love having 5 rods

hollow grail
#

LOL uh oh

tropic egret
#

The ultracapacitor is all g tho

#

Well, I can only modify one reactor

#

So I guess it's fine?

#

Lol

hollow grail
#

yeah i think it's just a checkbox i missed

#

there's a "Default" checkbox

tropic egret
#

Pog

#

And it's fixed, thank you

hollow grail
#

kewl :]

tropic egret
#

Now I get to test out the RP-25

#

Is it possible to make MPUs have durability?

hollow grail
#

they do have default wear statistics but it'd take a bit of programming to do that

#

it's not really supported

tropic egret
#

Damn

#

It would be nice if you had to maintain your MPUs

#

Or could change their characteristics

#

Like forcing more power into it or something

hollow grail
#

yea if u could tune em to get hotter at the expense of wear rate that'd be cool

#

maybe it'll happen, i dunno

tropic egret
#

Fingers crossed

tropic egret
#

I might've found a really wacky bug

#

Lemme record it rq and then I'll show you

hollow grail
#

what's the gist?

tropic egret
#

It's kinda weird, gimme 2 secs

#

And now it doesn't wanna happen when I'm trying to record it 😭

hollow grail
#

just give me the basic rundown, is it like, a chunk getting stuck, physics issue?

tropic egret
#

Chunks getting launched outta my ship at Mach 10 while aggressively spinning

#

I had about half of my hold fly away

hollow grail
#

that sounds like more of a game issue lol

tropic egret
#

Frick

crude steppe
#

OCP?

tropic egret
#

Base ship

#

Never seen this happen before

#

Very nice game. You refuse to do it after half emptying my hold twice

hollow grail
#

did you have lag at the time?

#

might have just been the physics engine fucking up

tropic egret
#

I'm not sure but chunks seem to phase through the front portion of the ship

hollow grail
#

let me check i haven't fucked up the collider

tropic egret
#

Please, lol

#

I lost so much platinum 😭

hollow grail
#

it doesn't look like it

tropic egret
#

I think I found out how to make it happen, so I'll get a recording

hollow grail
#

wait - ask Za'krin

#

this sounds like a collision problem with their chunks

tropic egret
#

Possibly, but it happened with normal chunks

#

Like with just water and platinum

hollow grail
#

my mod doesn't change anything about default colliders and i haven't ever run into issues, as unhelpful as that sounds lol

#

unless.. hmm

#

give me a mo

tropic egret
#

Two secs, I managed to get it in acction

hollow grail
#

is the preproc code fucking up the colliders?? just a sec

#

i mean it shouldn't, but... hmm

tropic egret
#

Mfw the recording froze as it happened

#

Nah, I caught it

#

It happens on the opposite side on the same spot

#

I've only managed to catch it with 1 or 2 chunk launches but it happened twice with half my load each time

hollow grail
#

yeah managed to replicate it
it seems like the colliders are working, it's just the excavator can't hold it since its colliders are so thin

tropic egret
#

Let's go

#

I love discovering bugs

#

Yeah, this would've been a persistent problem since this is how I mine normally

hollow grail
#

see how skinny they are compared to its width?

#

this is in the default game

#

i'll see what i can do

tropic egret
#

👍

#

I'll wait till the bug is fixed and then I'll test it for you

hollow grail
#

kewl

#

i forget how useful the LIDAR highlight is

tropic egret
#

?

#

The top left one?

hollow grail
#

on the MLF autopilot

#

yknow how it puts a box and some dots on chunks?

tropic egret
#

Is it shown on my video?

hollow grail
#

yeah you can see it fairly subtly on the chunk as it flies off

#

green dots

tropic egret
#

Ohhh, that

#

Yeah, it's pretty cool

hollow grail
#

yeah so the issue is that the game's physics are fucking around

#

when stuff slams against the excavator, it just parts because it's on fairly weak actuators

tropic egret
#

I'd understand that, if it was coming outta the front of the excavator

#

That's what I thought the issue was at first

#

Given what you said, should it be recreatable in vanilla?

hollow grail
#

it should be, yes

tropic egret
#

Welp, I shall try

#

Should be fairly easy to do

hollow grail
#

from waht i've seen, the problem is mostly to do with things in the fore section of the bay during high-g maneuvers

#

if you fling yourself about with stuff near the excavator, it'll give those things a hell of a lot of inertia - enough to overcome the force of the actuators holding the doors shut

#

or it'll just straight-up clip through them

#

my best advice would be to increase your physics fps

tropic egret
#

I'm having a superhard time recreating it in vanilla

#

I think the RP25, being in the position that it is, makes it much more likely to occur

#

My physics FPS is on 60 atm

#

Should it be 120 or something?

hollow grail
#

maybe 90

tropic egret
#

I'll see if it happens again at 90

#

Mfw no 90

hollow grail
#

lol my bad

#

uhhh 120 is fine

#

just mind for frame drops

vagrant topaz
#

ive got mine to 144 and its happening to me

tropic egret
#

Oh

#

Well, I couldn't recreate it in vanilla doing the same steps

#

Or it's much much harder

vagrant topaz
#

and after the harvester drones wont recognice it as "oh look ore" and just let it drift

tropic egret
#

Lol

#

Well, I'm gonna try it again at 120 and see

#

@vagrant topaz What does your ship interals look like?

#

Just the LIDAR picture on the bottom left

vagrant topaz
tropic egret
#

And is it slipping out at the same area near mine?

#

On your ship

vagrant topaz
#

no mine is doing it little below the middle right container thruster, also the middle cargobays thing is the ice melter from IoE

#

so i think there is a hole @hollow grail might have missed

#

or the wall is very thin

#

around there the rocks showed up

hollow grail
#

could be a collider issue of some kind

#

i'll thicken them

tropic egret
#

Well, the physics FPS might've solved the issue

#

Nevermind

#

One just flew out, lol

#

I can say it's much harder to do than before

#

I'm just gonna max out the physics FPS and then do a normal mining run

hollow grail
#

i think it's down to the physics bugging out

tropic egret
#

Yeah, I agree

#

And I think the RP25 just makes it more likely cause of its position

#

But it isn't the cause

#

Though, because I can't easily recreate it in vanilla, guess we can't do much about a fix

hollow grail
#

best i can do is adjust some colliders

#

i've been doing that

tropic egret
#

Awesome

#

I do hope I don't lose all my load again, lol

#

Time for a dive

hollow grail
#

keep to gentler rotations ahaha

tropic egret
#

That takes all the fun outta it💀

#

I need to 180 in 2 seconds solely because a rock looks cool

hollow grail
#

i'll be adding some anti-pop adjustments to the excavator and thickening the colliders on some of the accessories

#

hopefully by dimpling the inner point i can encourage chunks to hit and deal with the force of both claws

tropic egret
#

That should definitely fix it

#

It's just on the one really thin spot that it was happening

hollow grail
#

well it's less that and more like... physics in motion, right

#

chunks as they fly around in the bay have inertia, which is fine for the hard hull, but the springy excavator will just give way easily

#

it's like the cargo baffles

#

employs the same fundamental principles

tropic egret
#

True

hollow grail
#

it doesn't help that the sides are sloped which allow it to more easily impart force

vagrant topaz
#

@hollow grail just noticed that there might be a leak at the conection points of the right side of the cargo bay MPU and the cargo bay accessories

hollow grail
#

so what i'm hoping here is that chunks, which are circular colliders, will get stuck in the little divot

#

yes yes i know, i mentioned i was going to put something out to fix it

vagrant topaz
#

thx

#

sorry for spam ping

hollow grail
#

there isn't any holes in the collider, but it's a weird issue

vagrant topaz
#

ok

hollow grail
#

what's your physics fps?

vagrant topaz
#

144

#

ops

tropic egret
#

Lol

#

244 would be nuts

vagrant topaz
#

lol, stfu

tropic egret
#

😳

#

How did that chunk get there?

#

Nevermind, I just watched a chunk rocket out of my ship when I was moving 4m/s

#

3 actually

hollow grail
#

ok i'm not sure these are issues with my mod

tropic egret
#

Lol

#

Possibly at this point

hollow grail
#

these sound like some weird code was left in the last update and messed something up

#

like i don't touch the physics code outside of preprocessors, and they just reduce mass by a fairly small amount.... which MPUs already do

#

in fact a bunch of its code is directly lifted from MPUs

tropic egret
#

Funnily enough, being slow made the issue worse

#

Now

#

This was a little different

#

The first chunk seemed to vanish on the right-side of the ship

#

Near the RP25

#

Tho it could be a LIDAR thing

#

Same with the second one

hollow grail
#

yeah i see it, stuck in the collider there

#

the changes i've made seme to be working pretty well though

#

hopefully will have it out soon

#

maybe decreasing your physics fps would be better??? i dunno

#

i have mine at 75 with DTSS on

tropic egret
#

I had DTSS on

#

Just dropped the physics fps to 75 now

#

We have another escapee

hollow grail
#

lmao

#

yeah i think it's just the colliders... see i have them set to be pretty thin on the walls

#

maybe it's trying to say "here, you handle this" when it delegates to the preprocessor and then fucking up / clipping through

tropic egret
#

The chunk experiences a glitch in the matrix

#

Yep, managed to get it to happen at 75 FPS

#

But it took a while

#

I'll just wait for you to finish your stuff

hollow grail
tropic egret
#

Oh jeez

#

That was fast

hollow grail
#

i don't like to keep folks waiting lol

tropic egret
#

Glad I was able to help with a sorta major bug

hollow grail
#

well, ain't out of the woods yet

#

afaik it works and i haven't had issues, but need yall to give feedback

#

in the interim i'm making myself a sandwich lol

tropic egret
#

Time to do a dive then

#

Should be save compatible?

#

Oh damn, the RP25 chonky now

indigo crescent
indigo crescent
tropic egret
#

Well, chunks have not been flying and I've been maneuvering fairly aggressively

#

There was 1 suspect chunk that flew away from my ship, but I can't confirm that it came from my hold

hollow grail
#

lol your hole

#

good tho!

tropic egret
#

Lol

#

I'll continue to monitor it tho

hollow grail
hollow grail
tropic egret
#

Noooo

#

It happened again

#

Directly out the front of my ship without manoeuvring

indigo crescent
#

I'm still playing in vanilla with maxed physics fps and on the K37, ore sometimes opens the excavator when decelerating or rotating

tropic egret
#

Lost 6 chunks

#

It was closed

hollow grail
#

are you removing the old mod and putting in the new one or stacking them

tropic egret
#

Closing, removing and installing the new one

hollow grail
#

ok fantastic

indigo crescent
#

Yeah if you zoom in, you can sometimes see the ore chunks trying to open the excavator

hollow grail
#

guh idk man i haven't been able to replicate this stuff

tropic egret
#

Lemme just fresh install the mod rq

#

Just incase

hollow grail
#

i mean the excavator, yes, but not clipping into the vessel's hull and flying out of a still vehicle

tropic egret
#

I bumped into a rock

#

Unless the excavator was moved in a weird way that caused it, idk why it occured

hollow grail
#

ahh

#

yeah when the ship jerks, the excavator is flung to one side

tropic egret
#

Bruhhhh

indigo crescent
#

Yup

tropic egret
#

Tho I bumped into it a like 7m/s

indigo crescent
#

The excavator on the K37 does that a lot

#

I really like the Eagle Prospector for the grinder

tropic egret
#

Alright, I'll have to keep that in-mind

#

I haven't had it happen to me before

#

I've fresh installed the mod again tho

#

Just incase

#

Mfw

#

I just saw a chunk pop out the front again

#

Got a really good video of it happening

#

(It was only once but 3 chunks)

#

I saw one not on recording

#

And it was with little movement. I wiggled a bit and it kinded just slipped out

#

Two flew out when I slammed into the rock and another on a recovering manoeuvre

#

It is quite comical watching them rocket away from my ship

hollow grail
#

yeah that'll happen lol

tropic egret
#

But the excavator didn't move

#

That's the main thing

hollow grail
#

well yeah, sometimes it just pops right through

tropic egret
#

And then the third was the typical behaviour

#

Where it just pops out

#

It also popped out on the left side of the excavator blade

#

Slightly ahead of where it was popping out before

hollow grail
#

ahh, i see those ones

tropic egret
#

Yeah

hollow grail
#

weird

tropic egret
#

Very

hollow grail
#

try unequipping the rp25 and doing that

tropic egret
#

Sure thing

#

And try and get the chunks to pop out again?

hollow grail
#

slam into something like you ddi, yeah

tropic egret
#

Sure thing, lol

#

Can't wait to cause a reactor meltdown

#

I've smashed into several similar sized rocks but nothing came out

hollow grail
#

man... something's up with the preprocs

#

right, well, i can't replicate that exact behaviour and i'm not sure what could be causing it past like... maybe the chunks being acquired and acted upon when they're in the area

tropic egret
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I might've just made chunks fly outta my ship

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Yep

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Though it was wayyy harder without the RP25

vagrant topaz
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maybe also something to do with MMM to ?

tropic egret
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That is possible

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Just the start but now I'm not sure

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I saw Be but I had no Be

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But it had the same launch pattern

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Though that V was definitely in my hold

hollow grail
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and you weren't using the preprocs

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so looks like it's MMM

tropic egret
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There was another one as well

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At 34 seconds

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Textbook of this occuring

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Just slides out the front, lol

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I like how casual it is exiting the inside of my ship

hollow grail
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"yeah i'm just leavin wygd"

vagrant topaz
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so yea, looks like a clashing issue with MMM ore chunks, @random cypress have fun fixing it

crude steppe
tropic egret
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The chunk exiting my cargo hold

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Well, the next obvious test is to turn off the mod

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And see if it happens with just IoE

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Just removed the mod and I shall see

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Time to completely shred my reactor again

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Ship smashing time

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I have caught it again

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So

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What I'm now gonna do is try this on a fresh vanilla save

crude steppe
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Rusatom Mk3?
#1082861778440036443 message

tropic egret
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Hmm

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My only theory is that the small gap in the excavator is causing something weird to happen

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Cause it was every so slightly open

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But it launched the chunks like before

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Alright

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So in vanilla

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The excavator opens on high impact speeds

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Allowing a chunk or two to fly out

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Post impact

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And you can hear it open up forcefully as well

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With the mod tho, it doesn't do that and the chunks kinda just slide out

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I'm not sure where to go from here, lmao

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Well, at the very least, not slam into rocks at 100m/s

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I'm gonna sleep now tho

glossy bloom
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@hollow grail hey I wanna feature this mod in a blogpost how should I credit u !!!! !

hollow grail
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ohh!! ummm what kinda blodge post

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umm if anything just call me spaceDOTexe
i go by they/them pronounz

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and the umm github repo linked if u fancy

glossy bloom
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literally just talking about being happy that the oberon ship found a new home and how I like when people make mods for games and it fills me with joy to see

hollow grail
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i recently put all the stuff on github which is apparently helping with version control

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oh ya!! thats kewl

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also if u have other ship renders i'd be willing to have a look at them

glossy bloom
# glossy bloom literally just talking about being happy that the oberon ship found a new home a...
Liqvo on cohost

You may ask "what the hell did you make a mod for a game you're working on?" No. spaceDOTexe made it and I gave them the sprites . Thank you for asking though. It also features a bunch of equipment that's just a bit too unrealistic/unruly to put in the main game (...like the UMC Oberon, but also Nuclear Salt Water Thrusters for small ships), I r...

glossy bloom
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a few previews though

hollow grail
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wowza... freighter in the bottom there?

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that is a beaut

glossy bloom
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It's an unfinished ganymedian ship

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uhh

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idea was that you can see its insides through armor panels

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(I haven't made the armor panels yet)

hollow grail
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lol fair
i would implement it as is in a heartbeat tbh, love me some cageships

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the top one looks like another UMC?

glossy bloom
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¯_(ツ)_/¯

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No Idea

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The other two were actually meant to be Ganymedian designs

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as in, before Ganymede got genocided

hollow grail
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damn they were building star destroyers tho

glossy bloom
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naurr this is like

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Cothon size

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but it does have a really large coilgun on the front

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(also unfinished)

hollow grail
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gnarly

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is that what the spokes are for?

vagrant topaz
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@glossy bloom any chance you've made any very large freighter sprites ?

glossy bloom
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No(t yet)

glossy bloom
hollow grail
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found a new hobby

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a "chop shop" tscn that's just silly-looking ship sprites, for experimenting

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finally... the prospector_aftprospector_fore

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i call it the kestrel prospector

vagrant topaz
hollow grail
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probably yeah

vagrant topaz
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*withe

hollow grail
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not for release, i just think it's funny

vagrant topaz
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awww

hollow grail
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focusing dev time rn into a revamp of my architecture

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basically something i've realised is that while things are pretty feature-complete, they're also terribly clumsy in their implementation and i don't love it

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so! i'm cleaning up dead-ends, reimplementing things like the aux equipment, all while heavily modifying things i don't like to see in the main game - optimising and fixing colliders, primarily

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what i'm hoping is that i'll be able to implement aux equipment as single colliders that just duplicate their properties to a new, flipped collider and pop it in the cargo bay

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i'd also like to heavily simplify aux equipment that just adds cargo space, delegating their exclusive function to a type that inherits from a base type wherebi'll implement the aforementioned flip

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in short, i'm remaking a lot of the mod from scratch, much to some folks' horror i'm sure

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not to worry though! everything will still be there once it's done

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i'm just remaking things with the experience i've gotten from already having done the hard part

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and what i'm hoping is that the mod will kinda act like a performance booster since a lot of colliders seem to just make polygons all over the place and aren't always properly aligned
the TNTRL for example is like 1px off centre

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also something i'm hoping to do is sidestep the issue of inheritance entirely regarding ships and just make them load my replacements instead

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that way i can modify them to my heart's content and i won't get duplicated slots... ideally

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in the meantime please enjoy the mod as it currently exists!!! something new n tasty is coming

graceful oasis
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ooh. the pot is brewing i see

hollow grail
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it's a-bubblin

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well bedtime for me
if yall have any ideas let me kno, can't take bug reports rn due to remaking things unless it's critical / game-breaking

tropic egret
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Well, I'll be playing again today

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I'll just have to deal with the chunks thing but I should be able to avoid it

tropic egret
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Damn, with all that testing I did, I borked that save I had

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At least I only had done 1 dive

tropic egret
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I think the Light Ultracapacitor should be more expensive (You get less from doing a trade-in)

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I'll explain why when I finish this dive

tropic egret
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It's very easy to manage the light ultracapacitor (Just don't use your main engine too long)

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The RCS can be used as long as you want as the power drain isn't high enough to dip into the battery

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And it's different to the Thermocouple Array, could that thing is actually really bad

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So I'd say increase the cost of the LUC by 6k?

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15k trade-in price would be better.

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Could be a 10k, but I think that'd be too little

tropic egret
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Man, the ores are still gliding out at low speed and low gs

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To me, it seems like the excavator itself is missing a couple of pixels that allow ores to slide out

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Time to video this because I can easily reproduce it

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Super duper easy to recreate

random cypress
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physics are just a suggestion

tropic egret
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So true

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This 100% doesn't happen in vanilla

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Cause I was testing this out for like an hour last night

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I'm gonna test it with just the minerals mod

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On a new save

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So just testing it with More Minerals

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I can't get it to happen

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The excavator makes the noise where it's under stress and you can see it parted, like this:

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But nothing is coming out

tropic egret
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I'll test it with just IoE now

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Alright

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Had a test with just IoE

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It doesn't happen (Or I haven't seen it happen yet)

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But the excavator seems flimsier

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I watched it almost lose a chunk while doing a moderate speed manoeuvre

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So I'm gonna say it's a compatibility issue + something up with the excavator (But it isn't the main cause)

random cypress
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oh the excavator is absolutely broken

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hard to see, but it's clipped into itself here

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unable to open it

tropic egret
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Wtf

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Then maybe it is the excavator

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I have seen it do minor movements before but nothing like that

hollow grail
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ezcavator stoopid
i'd say use like... 0.25.2 since that's b4 my changes

tropic egret
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I am

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Do you mean 0.25.1?

hollow grail
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yeah sorry

tropic egret
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Lol, all g

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Tho that version has the issue of chunks popping out the side

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Cause .2 doesn't have that problem