Any time a maneuver is attempted with this specific Vulture Prospector while NDCI is installed on the ship causes the ship to "wiggle" with the RCS instead of steering or moving forwards. This can be disabled by removing Fly By Wire or choosing a different autopilot, but when autopilot is engaged, the ship fails to turn or accelerate. This seems to apply to cutscene injection stoppages too. Should be able to see this in the preview for the ship at Enceladus.
#[1.4.8] NCDI Autopilot Fails To Steer Ship
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If the autopilot is engage on a rock or something, I've noticed that manually attempting to translate left or right doesn't register. Its not an autopilot specific thing, It happens with more than one of them. Intedned or not I don't know.
The thrusters are tuned extremely high, but no rocks present, the ship just wiggles.
[1.4.8] NCDI Autopilot Fails To Steer Ship
You set up your ship to do that.
Your autopilot does exactly what you told it to - it tries to strictly maintain an orientation that your thrusters are too powerful to set up exactly, overshooting with each pulse, so it corrects with an opposite pulse in a continuous feedback loop.
However, I was not able to replicate a part about not steering - inputs were processed the way I expected, both FBW and direct autopilot; could you record what is happening at your side?
Ah, okay, the strafe commands, I see that. The root cause is the same - you set up your autopilot to strictly adhere to your direction, so it will compensate as soon as you deviate - and with your thrusters you deviate very quickly.
I remember detuning the autopilot to allow a lot of drift and it still does it, it's just weird NCDI gets "stuck" while strafing and the other autopilot types don't.
FBW tries to preserve your orientation while making manoveres, and doesn't have a feature that would cut off opposing thrust if such command is issued.