#Non-processing Rusatom cargo bay
1 messages · Page 1 of 1 (latest)
The problem with reducing the collider size is that we already had to thicken cargo bay walls to keep chunks from teleporting out of the bay, particularly during poor performance.
Ah yeah i didnt even think of that
Aaah, shame. I guess it's a case closed then, unless the option to set the physics FPS at 30 is removed.
i dont see how that would fix anything.
just because you set it to a higher "fps" doesnt mean its going to reach that "fps"
either way, I understand it's not happening