#Non-processing Rusatom cargo bay

1 messages · Page 1 of 1 (latest)

bitter pawn
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That is a Good Idea. I like it

foggy meadow
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The problem with reducing the collider size is that we already had to thicken cargo bay walls to keep chunks from teleporting out of the bay, particularly during poor performance.

waxen sigil
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Ah yeah i didnt even think of that

sharp sphinx
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Aaah, shame. I guess it's a case closed then, unless the option to set the physics FPS at 30 is removed.

waxen sigil
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i dont see how that would fix anything.
just because you set it to a higher "fps" doesnt mean its going to reach that "fps"

sharp sphinx
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either way, I understand it's not happening