#Gravimetric drone view resetting

1 messages · Page 1 of 1 (latest)

little charm
onyx palm
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well this is going to be PITA to replicate 😅

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@little charm is this clip going to be up permanently or should I download the video?

little charm
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the clip will be up permanently, the full VOD will only be available if I turn it into a highlight within the next 6 days (just say the word and I'll do that in an hour or two)

onyx palm
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I don't think I need full vod; this shows pretty good what went on;
it would, however, be very useful if you have a way to figure out the timestamp (in your local time) of this event; this is to pinpoint it in logs.

little charm
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That would be roughly 18:36:22 - give or take 10 seconds

onyx palm
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[0.558.1]: [2022/10/01 18:35:30]: Added cell 373:797 as 124
[0.558.1]: [2022/10/01 18:35:55]: Added cell 374:798 as 125
[0.558.1]: [2022/10/01 18:36:07]: Added cell 374:797 as 126
[0.558.1]: [2022/10/01 18:36:17]: Added cell 374:799 as 127
[0.558.1]: [2022/10/01 18:36:43]: Expired mineral marker target Be5:[RigidBody2D:2413992]
[0.558.1]: [2022/10/01 18:36:43]: Added cell 374:796 as 128
[0.558.1]: [2022/10/01 18:36:44]: Added cell 373:796 as 129
[0.558.1]: [2022/10/01 18:36:48]: Added cell 375:798 as 130

🤔

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thanks, that's... well, something to latch on, at least.
not what I exepected, but you did cross a cell boundary at 18:36:17, that is probably related

little charm
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sounds like it might be. not sure why it'd happen on that one and not the other ones, but I reckon you're asking yourself similar questions 😉
Also, full disclosure: I reckoned the timestamp from the stream times combined with the game start time in the logs, hence the 10 second insecurity - the logo comes up at 00:00:14, clip starts at 01:05:02, and the event is between 01:05:09 and 01:05:10

onyx palm
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I suspect negative modulo problem

onyx palm
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@little charm could this event happen exactly 1 hour after you started a dive?

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Oh, indeed it did 🙂

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[0.558.1]: [2022/10/01 17:35:56]: LOADER: go res://Game.tscn
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I know what happened, that's shader time rollover

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the time variable inside shaders, a float that goes realtime, by default resets to 0 every 3600 seconds

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I'll bump it up to 10 hours

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you'll still get this quirk if you play for 10h straight, but that's a risk I'm willing to take

little charm
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Ah, that'll do it. Yeah, that stream was a single dive. Could be it happened again an hour later, but I didn't notice it then. Even this one was a case of 'Wait, did my LIDAR just flicker?' looking over at the laptop that shows the stream 'Yep, there it is.'