community-ideas
Missiles & Rockets?
new equipment
MPU Scaling
gameplay mechanic
quality of life
Crew should receive injuries when the ship is damaged
gameplay mechanic
immersion
rebalancing
Hangup Hails at any Time
gameplay mechanic
quality of life
"Fighter jet" HUD for bounty hunters and other ringers of questionable employment
new equipment
Fission reactor pumped laser
new equipment
Blender blades cargo bay for the OCP
new equipment
Plasma Railgun as a Mining Tool
new equipment
Hydrogen-Deuterium Laser as a High Stress Hard Point
new equipment
“Manual mode” for adrenaline booster
quality of life
Cothon “Luxury Model”
new ship
shipyard
gameplay mechanic
story event
Hotkey to disable autopilot
gameplay mechanic
quality of life
on backlog
scheduled for 1.0
Services and morale influences on a crew bio
quality of life
Basic MPU that cooks water out of nuggets and leaves them in the cargo bay
new equipment
Enceladus Station Contracts
gameplay mechanic
story event
Cradled shuttle
gameplay mechanic
new equipment
Expose Sanbus targets on MLF autopilot
gameplay mechanic
Minimum crew to operate ship
gameplay mechanic
brainstorming
"Miscellanous items"
gameplay mechanic
quality of life
Calculate speed that the "overspeed" music plays based on weight and thust?
other idea
More Crew Interactions
immersion
Capitan goes EVA on salvage mission
gameplay mechanic
immersion
DARM 3000
new equipment
An option to force the autopilot to only use efficient thrusters
quality of life
Gungir’s bigger brother
new equipment
External Fuel tanks
new equipment
An inward curl on the edge of the OCP bay edges.
quality of life
Tuning for the OCP to disable autopilot auto-rotation to turn the bay forward.
gameplay mechanic
quality of life
scheduled for 1.0
HUD Element Ideas
new equipment
rake cargo bay
new equipment
more ways to get into fights
gameplay mechanic
other idea
Bank Loans
gameplay mechanic
Shortcut or hotkey for different tabs on ship menu
quality of life
Please reduce the visual noise from the elon E HUD LIDAR
gameplay mechanic
Fly By Wire Computer
gameplay mechanic
quality of life
new equipment
"Large Mouth" ship design
new ship
squid/grabby ship
new ship
harpoon/grappling hooks
new equipment
Mid Flight Tuning (With Downsides)
gameplay mechanic
Wood trim for the Peacock
immersion
other idea
A Few ideas I had
gameplay mechanic
story event
quality of life
immersion
changes to the tutorial
quality of life
A variable configuration scout/racing ship
new ship
Tuning Factory Reset option.
quality of life
Roid chomper v2
new ship
Thrust, propellant usage, and thermal consumption dynamically change in tuning window
gameplay mechanic
quality of life
team playing
gameplay mechanic
immersion
Surface or Moon bases
gameplay mechanic
Wreck an EIME achievement
achievement