community-ideas

1146 threads · Page 12 of 23

Derelict Discoveries (Rework) 2 messages
gameplay mechanic story event immersion rebalancing
cryopod/dead body storage cargo bay installation 19 messages
gameplay mechanic new equipment immersion
reminder function for the specific quest of a crewmember. 23 messages
story event quality of life immersion
pls optimize object outside the screen 6 messages
other idea
Thermal heatsink/damper 41 messages
new equipment
Show name for "UIO" ships if you've communicated with them and IFF'd them as friendly 7 messages
gameplay mechanic
Get a verbal indication from the pilot when a new contact is detected 3 messages
gameplay mechanic quality of life immersion
Margin of Error when Identifying Chunks 10 messages
quality of life
A High Maneuverability Remote Control Drone 9 messages
new equipment
Lidar and tactical awareness cohesion 17 messages
gameplay mechanic quality of life immersion rebalancing
Astrogation should use a dedicated abort button to prevent unintended cancellation 2 messages
quality of life
Equipment list display and ordering 4 messages
quality of life
Reduce "Drone tampering evidence reward" 4 messages
rebalancing
"Static" events should be limited to radar anomalies 9 messages
gameplay mechanic immersion
Massive structures should affect the gravimetric overlay 2 messages
gameplay mechanic immersion on backlog
Collapse multiples of one module into one entry on the heads-up display 21 messages
quality of life
No combat music when every IFF contact set to friendly 13 messages
quality of life
Optional character portrait for you, the Captain! 30 messages
immersion
Hide menu, other screen elements when docked and idle 5 messages
immersion
MPUs should process ore while astrogating from point to point within the Rings 7 messages
gameplay mechanic on backlog
Turn on main torches automatically for the return to Ency 15 messages
gameplay mechanic quality of life immersion rebalancing
Tweak the collision box for the Titan so ore/rocks don't get stuck "underneath" it 9 messages
gameplay mechanic quality of life
New equipment: Crew module (and one related idea) 19 messages
gameplay mechanic quality of life new equipment other idea
Ability to turn off MPUs with a shortcut. 20 messages
quality of life
OCP variant with (co)axial forward hi-stress 7 messages
new ship
Hide mouse cursor when not using the mouse 8 messages
quality of life
A marker on either end of the IFF slider as a reminder which end is friendly and which is hostile 6 messages
quality of life
add a key to make the robo arm drop ores etc 7 messages
gameplay mechanic quality of life
Deployable Habitat 17 messages
story event immersion gameplay mechanic new ship new equipment
Tone down some of the "sharper" sounds to make them easier on the ears 2 messages
quality of life
End-of-dive summary screen should reflect any minerals sold to stations/other entities 4 messages
quality of life
Minor MPU suggestions 7 messages
gameplay mechanic
USV-GOT being able to target corpses? 5 messages
gameplay mechanic
Event nav points should expire faster 9 messages
gameplay mechanic immersion rebalancing
Extend tutorial overlay duration 5 messages
quality of life
If Safety Protocol is OFF, NDPT-4205 should be able to free-fire (not auto-fire) 6 messages
gameplay mechanic quality of life immersion
Disable "audible feedback for LIDAR contacts" by default or make it a global setting for all ships 27 messages
quality of life
Tug/Haul drone tuning rework 12 messages
gameplay mechanic quality of life rebalancing
Tuning setting to switch all relevant parameters to weight instead of price 4 messages
gameplay mechanic quality of life rebalancing
Armed mining companions 5 messages
gameplay mechanic
Dotted circle on one (or all) of the HUDs showing max drone range (400m) 2 messages
quality of life
Shift-click column headings on Geologist tab to toggle all settings for that mineral at once 3 messages
gameplay mechanic
Ensure path is clear when starting a dive, before you get control of your ship 6 messages
gameplay mechanic
"Dive Time Elapsed" timer on HUD 3 messages
quality of life
Typed inputs for autopilot 4 messages
quality of life immersion
Add a tunning setting to enable/disable automatic activation of the adrenaline booster 13 messages
gameplay mechanic
UI Elements to tell us the temperature of a targeted asteroid. 🌡 2 messages
immersion
Fully tunable MPU 3 messages
new equipment
Search and Rescue focused play 4 messages
gameplay mechanic other idea
Display aproximate bearing, distance and relative speed for pilot contacts 6 messages
quality of life