community-ideas
Derelict Discoveries (Rework)
gameplay mechanic
story event
immersion
rebalancing
cryopod/dead body storage cargo bay installation
gameplay mechanic
new equipment
immersion
reminder function for the specific quest of a crewmember.
story event
quality of life
immersion
pls optimize object outside the screen
other idea
Thermal heatsink/damper
new equipment
Show name for "UIO" ships if you've communicated with them and IFF'd them as friendly
gameplay mechanic
Get a verbal indication from the pilot when a new contact is detected
gameplay mechanic
quality of life
immersion
Margin of Error when Identifying Chunks
quality of life
A High Maneuverability Remote Control Drone
new equipment
Lidar and tactical awareness cohesion
gameplay mechanic
quality of life
immersion
rebalancing
Astrogation should use a dedicated abort button to prevent unintended cancellation
quality of life
Equipment list display and ordering
quality of life
Reduce "Drone tampering evidence reward"
rebalancing
"Static" events should be limited to radar anomalies
gameplay mechanic
immersion
Massive structures should affect the gravimetric overlay
gameplay mechanic
immersion
on backlog
Collapse multiples of one module into one entry on the heads-up display
quality of life
No combat music when every IFF contact set to friendly
quality of life
Optional character portrait for you, the Captain!
immersion
Hide menu, other screen elements when docked and idle
immersion
MPUs should process ore while astrogating from point to point within the Rings
gameplay mechanic
on backlog
Turn on main torches automatically for the return to Ency
gameplay mechanic
quality of life
immersion
rebalancing
Tweak the collision box for the Titan so ore/rocks don't get stuck "underneath" it
gameplay mechanic
quality of life
New equipment: Crew module (and one related idea)
gameplay mechanic
quality of life
new equipment
other idea
Ability to turn off MPUs with a shortcut.
quality of life
OCP variant with (co)axial forward hi-stress
new ship
Hide mouse cursor when not using the mouse
quality of life
A marker on either end of the IFF slider as a reminder which end is friendly and which is hostile
quality of life
add a key to make the robo arm drop ores etc
gameplay mechanic
quality of life
Deployable Habitat
story event
immersion
gameplay mechanic
new ship
new equipment
Tone down some of the "sharper" sounds to make them easier on the ears
quality of life
End-of-dive summary screen should reflect any minerals sold to stations/other entities
quality of life
Minor MPU suggestions
gameplay mechanic
USV-GOT being able to target corpses?
gameplay mechanic
Event nav points should expire faster
gameplay mechanic
immersion
rebalancing
Extend tutorial overlay duration
quality of life
If Safety Protocol is OFF, NDPT-4205 should be able to free-fire (not auto-fire)
gameplay mechanic
quality of life
immersion
Disable "audible feedback for LIDAR contacts" by default or make it a global setting for all ships
quality of life
Tug/Haul drone tuning rework
gameplay mechanic
quality of life
rebalancing
Tuning setting to switch all relevant parameters to weight instead of price
gameplay mechanic
quality of life
rebalancing
Armed mining companions
gameplay mechanic
Dotted circle on one (or all) of the HUDs showing max drone range (400m)
quality of life
Shift-click column headings on Geologist tab to toggle all settings for that mineral at once
gameplay mechanic
Ensure path is clear when starting a dive, before you get control of your ship
gameplay mechanic
"Dive Time Elapsed" timer on HUD
quality of life
Typed inputs for autopilot
quality of life
immersion
Add a tunning setting to enable/disable automatic activation of the adrenaline booster
gameplay mechanic
UI Elements to tell us the temperature of a targeted asteroid. 🌡
immersion
Fully tunable MPU
new equipment
Search and Rescue focused play
gameplay mechanic
other idea
Display aproximate bearing, distance and relative speed for pilot contacts
quality of life