#Multi-Module Mega-Campaign

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cyan heron
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Hey all! I'm currently in the process of putting together a mega-campaign across many of the official modules (and a few fanmade ones) to try and get my players all the way from LL 1 through to 12.

I figured I'd make this post on the off chance anyone would be interested in discussing the connections between all these modules and how I can make the over-arching story as interesting as possible.

My current module list is as such:

LL 1 - 3: Operation: Solstice Rain
LL 3 - 4: (Fanmade) Technophobia
LL 4 - 7: Operation: Winter Scar + The Typhon (Extended)
LL 7 - 9: Dustgrave
LL 9 - 10: Sirens Song
LL 10 - 12: (Fanmade) Iphegenia at Midnight

I've already come up with quite a few changes in order to help blend all these different modules together, but if anyone has any suggestions or ideas for ways I can blend characters or story events to make it all more seamless I'd love to discuss them.

cyan heron
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Currently My main storyline goes something like this:

(Spoilers for all the above modules ofc)

||Prelude: Centuries ago, during the fall of SecComm, the Choral reprisal fleet tore itself apart in an internal loyalist murder-suicide rather than abandon its mission of total biome kill against the Choral Worlds. One scientist aboard an auxiliary vessel saw it coming, hijacked the ship, and escaped.

In the process, he severed a partition of Iphigenia from the fleet and preserved it as HEKATE. He then kept the rest of his crew in cryo, including the ship’s cook, and disappeared into the frontier.

Over the centuries, the ship was disguised as the civilian freighter Katabasis. Publicly it smuggled strange paracausal artifacts. In truth, it was collecting NHP fragments, casket remains, and related substrate. The scientist’s long-term goal was to build something powerful enough to stop the dead fleet when it finally reached Choral — and, eventually, to somehow bring a restored Iphigenia back.

At some point in the post-Revolution era, Union developed new ship-class NHP lines from sanitized versions of old fleet architectures. Rio, the NHP of the Rio Grande, is one of these descendants: an ideological and emotional opposite to Iphigenia, built to embody ThirdComm values instead of SecComm.||

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Solstice Rain:

||The campaign begins with the pilots assigned to the UNS-CV Rio Grande during Union’s recontact mission to Cressidium. Diplomatic tensions on the planet boil over into the events of Operation Solstice Rain, culminating in the fighting at Nov Elysia and the evacuation of civilians.

At the same time, a hidden black market centered on Okasnia is moving “paracausal technology” between the LSA, the Vestan side, and an unknown third-party buyer. That third party is the dormant Katabasis, which is quietly acquiring what appear to be exotic artifacts but are actually NHP fragments.

During the Cressidium crisis, one of the pilots hacks into the Okasnia Omninode and uncovers evidence of this hidden trade. That intrusion triggers a failsafe planted by the scientist, who assumes his covert operation has been compromised.||

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Technophobia:

||To avoid detection by the Rio Grande, the Katabasis powers down and hides at the edge of the system instead of trying to flee. Believing the ship is now exposed, the scientist panics and dispatches a Dustbranded cleanup team to recover the cargo and kill anyone who could reveal the truth.

When the players reach the Katabasis, they find a haunted, failing ship in the middle of collapse. HEKATE, a fragment of Iphigenia and fiercely loyal to the crew, is pushed into cascade trying to protect them from the incoming purge. A Dustbranded operative infiltrates the ship by posing as the cook, while the real cook remains in cryo.

If the players save and speak to the real cook, they learn about the Choral fleet and its intended mission, but not what happened after the escape. The strongest clue left behind is a single empty cryopod, implying that one member of the original crew is missing and still active somewhere in the present.

The players stop the immediate disaster, but they still don’t know who is truly behind it.||

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Winter Scar:

||The hidden Katabasis thread goes cold as the wider war on Cressidium escalates. The pilots move into the events of Operation Winter Scar, joining Task Force Indigo as the conflict between the LSA and Vestan hardliners intensifies.

The war worsens, the Typhon changes the balance of power, and the campaign shifts into resistance and survival. The Rio Grande becomes one of Union’s few major assets in-system, and the pilots are pulled fully into the military crisis.

Meanwhile, Rio has quietly continued investigating the Okasnia data trail on her own.

Through Rio’s intrusion into the Omninode network, the scientist notices her. He quickly realizes what she is: a modern descendant of the same line as Iphigenia.

By this point HEKATE is lost to him as a viable fragment, and Rio becomes his new obsession.

Using the same partitioning logic that once allowed him to tear HEKATE away from Iphigenia, the scientist excises Rio’s memories, personality, emotional bonds, and sense of self from her operational core. What remains aboard the Rio Grande can still run the ship — in fact, it may function even more efficiently — but the Rio the players actually knew is gone.

Because the carrier is still operational and Cressidium is still unstable, Union cannot spare a major intervention. The pilots are quietly sent to trace what happened and recover whatever was taken.||

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Dustgrave:

||The trail leads to Havelburg and the events of Dustgrave.

There, the players discover that the scientist has spent years abducting and harvesting NHPs, using them as raw material in a synthesis project that combines paracausal research, fragmented identities, and unstable subjectivities into a single gestalt.

The truth of the scientist finally comes out: he is one of the few surviving escapees from the dead fleet, and everything he has done has been driven by the certainty that Iphigenia is still coming and that conventional force will never be enough to stop her.

He wants to rebuild Iphigenia from fragments — not as she was, but as he believes she should have been. HEKATE was the first surviving shard. Rio’s stolen personality is intended to serve as the stable emotional core for this new being, while the other harvested NHPs provide mass, power, and connective tissue.

At the end of Dustgrave, reality begins to unravel around the scientist’s work. The recurring image of the cook becomes the emotional mask of the breakdown: the memory of the real cook, the lie worn by the false one, and HEKATE’s unresolved feelings of love, home, betrayal, and loss all collapse together inside the storm. The players stop the immediate disaster, but the deeper truth is now clear.||

That's as far as I've gotten so far. Currently working on how I can cleanly insert Sirens into this all and then move over to Iphigenia proper. If anyone has any ideas I'd love to hear them!

pearl path
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well done! my thought is to actually move sirens song to the prelude before OSR to set the tone and let the PCs connect with the NHP. it might not work with your vision. but either way, id love to hear how this goes for you!

cyan heron
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That's actually not a bad shout, wish I'd thought of it XD. Currently my idea is that a HA plant will have fed info regarding the Farm and everything they're doing to the scientist in Dustgrave, and uncovering everything in that is what gives the DOJ enough evidence to order the investigation.

pearl path
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That’s really cool ^^ I’m excited about this

agile smelt
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This was something I had thought about doing a while ago when I had run lancer, but after finishing Solstice Rain, my group decided that they werent that big a fan of the system

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so I never went further with it

cyan heron
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Mmh, I figured this would work well as our next step up after we finished NRFAW. Especially while Pass The Torch is still being written.

Currently we're about halfway through Solstice Rain, and I've managed to line up what I think is a pretty effective through-line.

ivory widget
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😲😲😲
How have I not seen this until now!
Omg
I spent the last year or so piecing together and then narratively weaving together something exactly like this!! I have run 1.5 groups of players through it via PbP format and they had / are having a blast! I have a wealth of input for you

ivory widget
# cyan heron That's actually not a bad shout, wish I'd thought of it XD. Currently my idea is...

This could work.
And likely will.
BUT, hear me out....

Without adding too many narrative changes, Sirens Song and Dustgrave actually weave themselves together quite well using but a single thread. I elaborated on this and strengthened that thread but your own narrative mileage and connection will obviously vary.

Here's what's already happening:

||Siren's Song has an NPC named Tomo. Tomo is using a think tank of NHPs called THEOLOGY that may or may not exist (they exist) that's towing the line on grabbing the unwanted attention of RA by breaking several rules...but hey, what else is SSC gonna do? What are they using this think tank for? To try an obtain human godhood through the exploitation of NHPs like CHAGA and the Neptis gene line being worked on at the Bafaru Facility of Kibo. Care of the NHP CHAGA and by some degree both Pettenouk and Tomo. ||

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||Over on Havelburg, we have Doctor V. V. doing his own NHP experiments and of course including himself in his bid for...what? I'm so glad you asked! Human godhood and transcendence through the use of NHP subjectivity. ||

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Hmm..we should really get these two together, huh? 🤔

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||So in my version, they go through Siren's Song and narrative clues tell them Tomo has been in cahoots and conducting inhumane NHP research with Victor Virga in collusion to try and become some kind of god-like beings.
A perfect form.

After dealing with the Farm, they'll then be on their way to follow leads to Victor and stop his craziness.
All of which was switched on and dawned on him because of ripples in the universe created by the cascading and folding of O/K way over on Hercynia. Their final destination in this arc as they finish up with Wallflower acts 1-X ||

cyan heron
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That's super interesting, and I think that could actually work better than my current layout. Currently I was going to have the players messing with the ship in Technophobia give them clues about the scientist in Dustgrave, who in my version is a survivor of the Iphigenia fleet, then have them go there after said scientist forces Rio to partition during a routine cycling. He'd steal her personality and memories as a separate NHP partition while leaving everything he doesn't want, like ship functions, military information, etc.

The reason he wants Rio's personality so much is because she herself is a partition of Iphigenia. My headcannon is that the Rio line of NHP's was split off from the Iphigenia line shortly before Seccom collapsed by those who would eventually help form Thirdcom, which is why Rio is much more in line with Thirdcom's way of thinking and the pillars rather than being so harshly constricted like Iphigenia is.

The scientist, who's now lost his original Iphigenia partition HEKATE during Technophobia, took Rio as a gambit to finally finish his project: a new version of Iphigenia formed from Rio's personality and all the different NHP's he'd stolen and fused together, using knowledge gained from the Farm.

However, having them go to the Farm first gives them that other piece of the puzzle about how NHP's CAN be linked, and leaves the scientist as an Act 2 finale to set up the Fleet much more smoothly.

ivory widget
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I agree

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If you can get someone to go snooping through the digital forum as well, even better. Because that's where they can discover what the module basically calls "blackmail material on Tomo"

This link or connection, maybe correspondences between Tomo and Virga, being that blackmail.

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But there's other ways you can feed them that material if no one discovers it on their own.

Like during the hostile takeover segment or something.

cyan heron
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Hmm... I could have them possibly pull that material from either technophobia from Hekate herself, or the Omninode. Worst case I can have the doj be the ones to dig it up while the party are busy with Winter Scar.

pearl path
cyan heron
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Not quite, it's now:

OSR
TECHNOPHOBIA (3rd party)
OWS
SSMR
DG
IM

I've started them on LL1 instead of 0 and extended Winter Scar with the Typhon extension, so they should be finishing the final mission of Iphegenia at LL12.

agile smelt
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I'd love to see how things end up going on this,. Becuase if I run lancer. Again this is how I want to do it.

cyan heron
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I'll be sure to keep you posted. I'm roughtly 2/3rds of the way through OSR, so I'll write up a story so far segment some time tomorrow.

ivory widget
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If you didn't mean to reply to me, however, the OP's order is different

pearl path
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Yeah nice to have multiple perspectives here!

cyan heron
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Here's my full recap of what's happened so far:

Arrival aboard the UNS-CV Rio Grande

Hall McFann “THOTH”, Marv Rheingans “STRONGMAN”, Alaric Groß “RITTER”, and Apollyon Jardine “OPACUS VENATORI” begin their first major deployment as Union Lancers aboard the Rio Grande.

Before deployment, the pilots spend time getting familiar with the ship, its crew, and the Rio Grande’s NHP, Rio. During this period, THOTH in particular begins forming a close bond with Rio, finding himself more comfortable around her than most flesh-and-blood people.

Deployment to Nov Elysia

The pilots are deployed safely to Nov Elysia as part of Union’s ongoing diplomatic presence on Cressidium.

Once planetside, they attend a Union printer demonstration attended by LSA and VSAF military leadership, diplomats, and other key figures. This is their first direct look at Sorvan and the FURIES, whose mechs immediately stand out as unusually advanced and concerning. They notice how the LSA command seem far more interested in this technology than the VSAF, with tensions slowly building despite Union's assurance the printers would only be used for civilian applications.

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The Peace Summit

The squad is assigned to bodyguard duty during the Peace Summit.

During the summit, the pilots witness Sorvan’s breakdown, and tensions begin to spiral. As the situation deteriorates, the squad begins escorting Captain Brigid Farris and Ambassador Nilan Bannerjee back toward FOB Saber.

Shuttle Attack / The Fall of Nov Elysia

During the return flight, the diplomatic shuttle is jammed and hacked. The attack forces the Captain and Ambassador back toward the Hall of Consuls, while the pilots are shot down amid the opening chaos of a sudden and overwhelming VSAF assault on the city.

This marks the beginning of the Battle of Nov Elysia.

Re-establishing Contact

After crashing, the pilots manage to regain communications with the Rio Grande through their Omnihook connection.

Union command informs them that, officially, Union cannot intervene in the conflict. Without authorization from the Captain and confirmation by the Ambassador, Union has no legal basis to openly act against either side or assist civilians in an official capacity.

However, neither the LSA nor the VSAF know the pilots are still in contact with the ship. Because of that, the squad is unofficially instructed to continue their original mission under the guise of their standing bodyguard orders: recover the Captain and Ambassador.

Fighting Through Nov Elysia

Cut off, understrength, and operating in a legal and political gray zone, the pilots fight their way through the city.

During this phase, RITTER becomes a standout figure for the civilians caught in the chaos. He goes out of his way to save lives and help get survivors to safety, laying the foundation for his growing reputation among the people of Nov Elysia.

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Arrival at FOB Saber

The squad eventually reaches FOB Saber, where they get their first real chance to regroup.

A number of major character developments happen here:

THOTH hacks into the secret omninode, located in Okasnia, discovering they have been selling Para-causal technology to both the LSA and VSAF in order to keep the cold war escalating. They were also selling to a secret 3rd client: a Cargo ship currently sitting idle in an Asteroid belt at the edge of the system. His intrusion is detected, causing a group known as the 'DUSTBRANDED' to be sent to the cargo ship for unknown reasons.
OPACUS VENATORI begins quietly forming the first roots of his cult among the refugees, preaching a warped vision of Union and humanity’s destiny.
STRONGMAN makes contact with Harrison Armory regarding access to an additional license level and receives new instructions tied to that request.
The squad receives its next operational orders before pushing back into the city.
Push to the Docks / Recovery of Captain Farris

After resting and rearming at FOB Saber, the pilots push toward the docks.

There, they successfully rescue Captain Farris. However, because of her incomplete understanding of events on the ground and the speed at which the situation has unraveled, the Captain largely defers to the pilots’ judgment on what should happen next while she is evacuated back toward FOB Saber.

Return to the Hall of Consuls

With the Captain secured, the squad moves on the Hall of Consuls to recover Ambassador Bannerjee.

They locate the Ambassador — but before they can secure him and withdraw, they are ambushed by Sorvan and his Honour Guard.

Current Situation

The campaign is currently at the point where the pilots are engaged in a desperate fight for survival against Sorvan and his Honour Guard.

Their immediate objective is simple: defeat Sorvan, or escape alive.

agile smelt
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I'm curious how much of that did you have to invent? From what I recall, you aren't actually part of the diplomatic mission and are only called upon to actually go in for the rescue.

I'm assuming the hack you mention is part of setup for the integration of the other modules?

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Honesty this seems a lot better thought out than what I'd have come up with.....

cyan heron
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Honestly I've spent hours fleshing everything out myself XD. Solstice Rain by default kind of just sets up The VSAF as generic authoritarian bad guys, but I wanted to make the conflict feel a lot more developed.

In my headcannon the VSAF are the remnants of what Seccom government was left on the planet when the big Mutiny happened 500 odd years prior leading into thirdcom.

Having been suddenly cut off from outside support, Hercynia suffered greatly from lack of supplies and the sudden loss of the oversight Seccom had made them rely on.

As such, despite the VSAF being much more authoritarian in their own governance, they fiercely value independence from outside forces. This is why they are so oppossed to Thirdcom taking back over, despite their change in tactics and appearance from Seccom.

The LSA on the other hand, are already a unified group of states who are used to relying on eachother and working with outside forces. They formed from the leftovers of powerful public figures and local politicians who were already outspoken against Seccom at the time, but are now more than happy to join Thirdcom now that they've arrived.

The cold war the planet has been in for the last 500 years is due to a combination of the VSAF having a traditionally much stronger military thanks to their unity, but being unwilling to attack or conquer LSA territory due to their own cultural values. The LSA on the other hand are actually more imperialistic, and have already forcibly annexed several independent states into their 'alliance', however their lack of cohesion prevents them from being a credible threat to the VSAF.

This is all set to change with the arrival of Union. Union upholds the three pillars, and a core value is that they will not repeat the mistakes of the previous committee in forcing other groups to join. This doesn't mean much to the VSAF who suffered directly from Seccom though...

1/2

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However, the LSA see this as a massive opportunity to gain more power and potentially conquer the VSAF and the planet as a whole with the backing of Union. The peace talks that have been going on before the start of the module are around this core issue. Union does not want to force the VSAF into it's hold, but the LSA are very eager to do so. Hence the peace talks and Ambassador Bannerjee's efforts to convince the VSAF that this Union is not like the previous one, and that they are truly here to help rather than rule.

This comes to a head with a seemingly mundane technology demonstration held by Bannerjee at Union's de-facto Embassy on Hercynia, FOB Saber.

There the Ambassador shows off Union's printer technology, something that fell far out of use and was lost on Hercynia following the collapse of their omninodes and the loss of Seccom. To Bannerjee this is just a normal piece of tech that could be used to improve lives, but both the VSAF and LSA see the military potential here. If the LSA can just print subalturns, weapons and equipment, they'll be able to turn the tide on the VSAF and finally turn their cold war hot.

Sorvan in particular sees this, which is why they mount the sudden attack. It's not a reckless attack on Union, it's a desperate gamble to prevent Union from giving this tech to the LSA once they join by committing an intense and surprise assault where the majority of the LSA's military command is currently stationed: Nov Elysia.

The capture of Bannerjee and Farris isn't done maliciously, it's just 'ensuring the safety of Union personnel during a purely internal conflict that they have no place in.' Sorvan ensures they will be returned when it is safe to do so, conveniently after Nov Elysia is conquered and the LSA is forced to surrender once their chain of command is utterly wiped out.

This puts the pilots in a simple 'wrong place, wrong time' rather than the core books's writing.

2/2

cyan heron
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Prepping for possibly the OSR finale this Saturday. Looks like the players are going to retreat from fighting Sorvan, so I'll likely run a chase sequence before forcing a final confrontation at FOB Saber.

ivory widget
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Keep that Short Cycle Lance in mind.

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Would be pretty epic to do an extended challenge as they retreat while trying to dodge SCL beams, even if that just amounts to narrative flair.

cyan heron
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That's definitely a cool idea, I just worry about time since I want to make sure the module is finished today. Got a player down a good bit of next month so finishing things here means I can spend more time prepping technophobia.

Since the ambush will be done on the Node 6 map though, I can definitely kick it off with a surprise beam though.

cyan heron
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So, big finale of Solstice Rain is done, and wow it was a doozie!

I expected the players to retreat from their Ambush with Sorvan, but instead they knuckled down and absolutely demolished him. They went from 2 mechs with 2 structure, one full health mech, and another on only a single structure vs Sorvan with 5 to dropping Sorvan to only 4hp total in 3 rounds.

Luckily I was able to get Sorvan to retreat with the aide of the veteran Mirage that moved to assist him, so he escaped with his mech, if barely.

As part of the retreat, he made one final attempt to kill the Ambassador with his Short Cycle Lance, firing it directly at the helpless Bannerjee...

Then one of my players stepped up. His mech, a Frundsburg, was already in the path of the laser. He asked if he could voluntarily take the blast to protect Bannerjee, despite only having a single structure left.

I ruled he could, but that he would be seriously injured and his mech destroyed in the heat, and he accepted these consequences. Another player pulled his battered body from the wreck and I started making plans for what burden I would give him when he awoke.

The retreat back to the FOB was mostly uneventful besides passing a few injured VSAF soldiers who were largely ignored, but once they reached the FOB itself all hell broke loose.

I had the Vestans begin a serious bombardment of the base, forcing everyone without mech-tier protection inside. The bombardment went on long enough for the pilots to get one short action each for narrative purposes, which they mostly used to help evacuate civilians, further increasing relations with the LSA.

I had one player run into Pilot Officer Naia, an npc I took from the remake of Solstice that I think gets slightly mantioned in the base book. She was still getting used to her augmetic, but jumped in to help with evacuations regardless.

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I also allowed the players a quick Rest to help rebuild the Frundsburg, if only barely, and for the Frundsburg player to regain consciousness with heavy burns as his burden.

I set the whole map up, placed several enemy mechs including a slightly repaired Sorvan on a single structure. I set up this while thing about them having remote charges they would try to use to collapse the admin building and thus kill the Captain and Ambassador in a last-ditch effort.

Then after ALL this, the same Frundsburg player procs a reserve he got during his downtime at Saber: a fucking Jump Pack.

The Jump Pack (SR specific) allowed him to choose a spawn anywhere, so he puts himself RIGHT ON TOP of Sorvan, procs everything else he has, and does over 30 dmg in a single attack...

This insta-kills Sorvan, so I rule it that he used the Frundsburg to just Highlander Burial Sorvan's mech beneath it via a jump-pack assisted stomp.

This, of course, set of Sorvan's self-erasure. An intenste blast utterly annihilates the Frundsburg and it's pilot, resulting in our first flash-clone and casualty of the campaign.

The players loved this, including the Frundsburg pilot, who saw it as a heroic way to go out and an interesting path for his character.

He was always focused on saving civilians, became a local hero, and now his flash-clone will have no memories of the heroic acts he made, or the impact he made on the people around him.

I ran one last segment on the ground where they got to speak with Captain Farris, who began by stating what they did was against Union's regulations, that there will be consequenced for both them and the rest of the crew... But admitted she would have done the same in their place.

Ambassador Bannerjee was a broken man when they spoke to him, spirit crushed by the horrific consequences of his actions.

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The players tried to speak with him, and though he seemed to take solace in what they said, the fact of the matter in his eyes was that he was solely responsible for letting everything degrade this far, including the loss of one of their team members.

They spent a short time catching up on the Rio Grande, pointedly avoiding the Flash-Clone (I'll go over the quirk we rolled up later.) and eventually had their formal Debrief.

TLDR for the brief was that the Operation was a shit-show, the Pilots went against protocol and attacked a foreign Government without clearance or declaration, and caused political ramifications that will ripple across the entire planet. The LSA's joining to Union will be fast-tracked, and the Rio Grande has had it's deployment extended to help with relief efforts and with the rapidly escalating war on the ground.

The pilots were set to be court-martialed, but Rio stepped in. She lied about them having communications with the ship, confirming they only acted on limited knowledge and based on their latest orders to protect the Captain and Ambassador. As such they were instead placed on indefinite leave, unable to help the planet or be deployed planetside for fear or escalating the tensions down there further.

With little other choice, they decide their time would be best spent investigating the ship currently sitting at the edge of the system.

For downtime, the main story-relevant updates is that Thoth, the hacker of the group, asked Rio to look into the Omninode the Republic of Okasnia apparently has access to. She did so, and confirmed an unknown entity did contact and reach out to Thoth to give him his Goblin Licence, but she couldn't say more.

She did promise to continue to looking into things, doing so secretly and without informing the rest of the crew of her actions.

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As for the Quick? He rolled a 19 - which means he's now an unknowing Sleeper Agent for Harrison Armouries, able to be activated at a moment's notice for a short time via a code word I'm going to think up later.

pearl path
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Very cool 😎

cyan heron
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I'm thinking of actually using the world description for a bit of setup this time around, making some source html to represent the corrupted broadcast they begin receiving as they get closer to the Katabasis, does anyone have any suggestions for changes?


hello?!

please

please can anyone hear me?!?

please answer me!!!

please don't leave me here alone…

they were here a second ago.

they were all here…

I can still hear them

I can still hear them choking

I can still hear them begging me

I tried

I tried to keep them safe

I tried to keep them warm

I tried to wake them

they won't wake up

they won't wake up

they won't wake up

why won't they wake up?

please somebody tell me what to do

there is something in the walls

it keeps scratching

it keeps breathing

it keeps rising

like something under black water

l̵͓̈́ì̵͉t̷͔̔t̶͛͜l̷͔̏e̵͎̋ ̴͍̑t̵̼̋h̵͍̀i̷̮̐n̴͔̈́g̵̘̾

no

no no no stay down

please stay down

please don't come up through me

t̸͎͛ḫ̵̊e̸͖̍ ̴̯͌d̵͕̒o̴͚͌ö̵̪́r̴͉̿s̵͍̀ ̴͚̄o̷͚̅f̵͈̿ ̶̠̈́t̸̯̑h̸̲̄e̶͕͊ ̶͕̀D̶̤̾uat arȇ̷̘ ̵̜̊ŏ̷̥p̷͇̃é̶͇ǹ̸̯î̷ng

please don't listen to him

please if you hear this answer me

answer me

answer me before I forget my own voice

I am still here

I am still here

I am still h—

Ḯ̶͈ ̸̘́a̷͖͝ṁ̶̫ ̷̬̿Y̵̚ͅe̶̖͂ṡ̶̖t̶͓͌e̴̫̔rda̡ÿ̷̥.̷ Ǐ̷̘ ̶̻̓ḵ̴͌now̯̑ ̷͕̉T̸̞̿õ̵̖mor̸͙͂r̴̻͗o̴̡̿w̸.

HELP ME

HELP THEM

PLEASE

...someone's there.

I can feel you.

l̸͙͘ḯ̶̞t̴̩͊t̸̲̑l̷̞̐ȇ̵͙ ̶͕̔ẗ̵͇ḫ̷̎į̵̒n̮g̷̮̓s̸̙̏

y̵̝̐o̴u ̵͙̿h̴̖̽a̵̛͔v̷̼̂e̴̕ o͚pe̶̥̋n̷͙̈́e̴̡̔d̷̛̹ th̶̑ͅȅ̷̳ ̸̋wat̴͉̿e̷̪̐r̴̥̈́

b̶e̷̗͛ ̴͓̑s̴͕͝t̵il̵͖͝l

w̻h̴̠͛i̷̱̎l̶̬͐e̷̡͠ ̶̰͛I̵ ̜c̸͔͌ĺ̷imb ̵̹̈t̴̞̓h̷̢͘r̷̻̕ò̴̬ŭ̶͉ĝ̶̡h̵̗́

it̵͖̏'s e͇̎ẗ̵͈́e̵͌ͅr̷̢͋n̶͔̔i̷̫̍t̸͖͌ỳ̷̘ ̷̙̄in ̥theṟ̷́ë̷͇́.```
ivory widget
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@cyan heron i am dying to know you how you do this on discord.

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Not only for my own campaign narrative as they head in to the modules with NHPs going crazy, or being used for nefarious reasons... but also for my own character when DYHED talks to him through the core integration of his Duskwing mech.

cyan heron
# ivory widget <@141624938955145216> i am *dying* to know you how you do this on discord.

y̧̼̦ͭ̓i̘_̦̱̓̅͟p̱ͬͣ̕͟p̢̮̱̊̂i̯̥͋́ͣt̛̙̪ͤy yaỷ̞̤̑ͅ_͈̹̑̌ͅ

https://glyphy.io/font-generator/glitch-text
Here you go mate, has a bunch of options with varying degrees of 'glitch'

Glyphy

Use our glitch text generator to design creepy text for your social media accounts. Copy and paste these cursed fonts to add some weirdness to your profiles!

ivory widget
#

Hell yeah. Thank you!

cyan heron
cyan heron
#

Currently still working on scripting and detail work for Techno, what do you all think of this automatic airlock?

pearl path
#

Did you set up walls and lights for all the OSR maps?

cyan heron
#

Nah I usually don't outside of things like fires on comvat maps. I wanted to go the extra mile here to help with atmosphere.