#Slay the spire 2
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Please note i lost no hp before that
...
Shit path, but yeah
I was going to joke about not being able to go into an elite with less than 70hp now in act 1
I didn't expect that to just be real
Oooh
ij ust did something spicy
Electric Shrimp on Deathbringer
so every fight now starts with enemies weak and 21 doom.
Seems good.
Love to see it
Kinda feel like Time's up and No Escape should may swithc rarirtit
I'd hope not, though that's because I consider uncommons to be what helps makes your archetype click.
Whilst Time's up functions well as a rare; a sometimes food you take when the core is already working well.
My problem is that it's very redudant
I wish they hadn't made prepare cost 1
it feels so bad to play -_-
Yyyyeah, i'm sad about that
I think it could have either Cost 1 and stayed in it's previous form
oooorrr it's new fomr, but it costs 0
also it feels so hard to actually take sly cards now
bc I'm not gonna just pick up prepare if I don't have good draw support, and I'm not taking sly cards if I don't have discard support
which means I have to find acro or dagger throw
which I guess is still two commons but it still kinda feels bad
idk I know silent needed nerfs but this might've been too harsh
It does feel like they've overcompensated on finites
er, infinites*
Ugh
you can't tell which cards the fucker's eaten
whcih really sucks
they arent even exhausted
Also also it ocunts cards you draw at the start of your turn
So fucked if i know how the hell you beat this, i'm genuinely a bity cheesed off here
probably becuase bad time with health and fiannces
oh, and the cards eaten are from what would go in your hand
so it's even worse than drums of battle
What a dogshit fight.
We see you've decided to play the game. What if we punished you for that?
Yeah, i have no idea how you win this.
Other than having a deck that can setup on turn 1 and nuke him turn 2.
He ltierally NEVER stops attacking
Oh that's weird
Oof
Yeah, this fight is doghsit.
please understand right now i'm pissy and having a bad time in general, so i'm feeling a bith ot
but this isn't fun
It is literally puntivie for just playing the game.
Yeah no I get you
He gets 2 strength every time you draw 10 cards
and destroys the 10th card you drew.
Always worth taking a breather and returning in a bit just to construct things in a longer argument worst comes to worst.
so every other turn if you only play what oyu draw, you get 5 cards then 4 cards and he gets buff.s
Okay, fine. Why the fuck does he start swinging with a 3 multi attack that starts in the hitting you for 30, then a big attack that hits harder than the fucking heart's big attack did.
and then he does a small attack with soem kind of buff or something
But yeah that stuff seems weird. Tbh I was surprised he even counted the cards you drew naturally
He has nothing to do with this theme either!?
Like the problem with the previous fight was it was too easy.
but it was fixeable with numbers
lower the door's health.
make the scaling of the doors more aggressive
Make the door maker himself tougher
heck, even give him a buff where he retreats behind a door after taking X damage or something
so you can't just slam him down perfectly.
He also has abotu 600 hp.
which given yoiu cannot spend turn 1 setting up weak or vulnerable or any other debuffs on him
So i hope you draw all your setup powers turn 1 and can play them.
Like this doesn't just brick infinites, ti bricks any deck. the only way i can actually reliably see to win right now is to build something like a lethality Eradicate deck that can just hard cast a nuke for 600 daamge.
It certainly seems like a lot right now. Suspect there'll be a fair bit of feedback on it.
I can't really discuss it before I've played against it though, so will have to put a pin in the discussion for now until then.
Mate, at the rate you're posting I think taking a break is probably a good idea
Ah, yeah, i've stopped for now. Written up some calm feedback and left it on the the ofifcal server
and leaving it alone , fear not
Here I thought you were just that good ๐
Alas, I am not Spire Jesus.
Aw
they rly noclipped into the architect fight before it even existed
i love stupid shiv nonsense
First time against the new door, though not yet on A10 since I'm still climbing with good ol' ironclad. Honestly speaking my opinion of Glitter continues to rise since it turns out getting replay on a few random cards, even if it only triggers once for each one of them, is really good.
Honestly my only real struggle with ironclad is block
does one of the ascensions eat a potion slot
Yes
gross!
yeah, it's a little annoying but you survive
it's A3 I think?
Continuing to play through the new beta patch, and can report that hidden gem remains as good a wincon as always. One can probably debate whether the new version is a sidegrade or upgrade, but overall giving your cards replay 3 does win you games.
a3 is less gold
yeah I was just going through it in my head
it can't hit the same card multiple times, but gives more Replay
which I overall think is better
But the true question is whether or not you remember A7
It gives the same amount of replay I'm fairly sure?
I thought it was one less before, but I might be misremembering
Not to my knowledge, it's always been 2/3
okay yeah it was, mb
the only change is that it can't hit the same card, but usually you don't need it to hit the same card anyway so in practice spreading it out is probably technically worse but about on par.
The important takeaway I think is that it remains a strong wincon regardless of which bosses you're facing, as long as your deck can survive until it gets going properly (and you preferably have some recursion).
yippee. second win, no infinite this time. Just good old fashioned Defect jank. Compact is a really fun card.
I might actually remember how to play this game :P
:3
Bully that nerd for its lunch money
damn the new forgotten and lost fight in act 3 is fucking brutal at A9 ๐ (it was an A10 run but i think it's A9 that makes enemies hit harder)
just lost a clad run to them, although debatably my mistake was thinking an elite into a question room would be safe
Yeah, A10 is just A9 but with double bosses at the end.
Legit jealous you managed to beat him
but also asc 5 instead of 10
so
Everything after the first Tear Asunder is what i just got from a Pandora's
so... interesting!
Love Pandora's Box
Sealed Throne is really fun, that is all
got so lucky with defect against A10 doormaker, i had a focus potion and throwing axe (doubles first card played each combat) and topdecked defrag+ on the very first turn :P
and it was still a bit spooky because he ate my only copy of voltaic
but thankfully i had enough temp focus and frost in the deck to block while i chipped away at his health
honestly i'm starting to think he's not that bad if you prepare early for him
he just makes it unsafe to play a slim deck or a deck that hinges on a few cards
maybe his numbers could be tuned down slightly but i think the core mechanic could be ok to leave as is
Right, time to crank into Doormaker 10 again
Okay, killed him this stime
but his numbers are defintely too high
he doesnt need to scale that hard, that fast
My biggest issue right now is he's a very boring damage race now ๐
first time using pael's growth and uhhhhh
would've been real funny if i ended up with no way to get the blade into my hand after all that :P
BUG BANG
Regent is such a funny little guy
I am at a lower ascension in these cases admittedly, though my overall impression of Door is that I think I like them less as a fight now.
The card eating gimmick can be overcome by building things without the intent to go infinite, oddly similarly to how you'd deal with Nemesis I think, but the previous version of the fight where they'd open and close their door was nice.
Whilst they needed something more to them, I liked that gimmick and am a little sad to see it go.
Yeah
my current propsoal that i've submitted is:
Doormaker doors get less hp, but scale faster.
Doormaker is invincible + stunned when you break open the door - No free wailing on him.
Doormaker has a buff that causes him to retreat behind a door again after taking X damage. Possibly he only retreats after taking X damage, though i like the idea he retreats after 2 turns anyway, so it's a psuh-pull
You could intergrate the card eating mechanic still, probably, if it's only active whenver he's out of door.
I'v eseen suggestions that eaten cards could get locked behind summoned doors that you can break down to get them back
(If this took away his strength for the eaten cards ,taht could also be fun)
Mm, ultimately I'm myself not focused on suggestions for how to change things (I'll leave that to them), and moreso simply laying out what I've enjoyed more and what I've enjoyed less.
Fair. I know from my own playtesting expereince (I do it... semi-rpfoesisoanly? nto paiod, but i have credits in a couple of games now)
a certain amoutn of "What i'd do" is useful, as it helps triangulate the feedback
Part of my frustration right now is that he's wildly overtuned
\i dont actually know if the card mechanic is good or not
because his numbers are simply bonkers
If I had an active conversation with them then sure, I've done that too and play tested changes I've proposed, but in this case where it's one way I'm happy to just lay out my thoughts as they are and leave it as such.
Was so close to beating Act 3 ๐
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finally got to go back and finish this run: Sealed Throne feels busted, at least at ascension 1.
yeah. crucially, it's both grea and really fun
Grimoire is probably the least hype one I think, but the amount of deck sculpting it gives is still pretty great
I think sealed throne is so good because you really only need like 1 of 3 relics to turn it from good to AMAZING
Permafrost, Mummified Hand, or Lantern all make it practically free to play turn 1
Doing a shiv deck on silent...
Get the brilliant scarf
Get a pounce
Get Up my sleeve
Get Ninja scroll
Start with a bunch of free attacks to spam out until I get pounce for free as it's the fifth card, pounce makes my next skill free, which gives me up my sleeve for more shivs and reducing it's cost. 4 cost in cards for free in one turn
I turn one'd the first part of the experiment boss
oh and I have the ornimental fan
Scarf is very good
so the shivs give me block
if you can already reliably play four cards
dammit!
Died due to the intangible on the last one
couldn't get the damage out on the turns it wasn't intangible
so very close
Sly is nice too for some protection, but I run an admittedly lean package there.
I still DO NOT LIKE Doormaker
but this was a very, very funny kill on him
You never remove strikes, right? that's the correct way to play this game?
(Yes that is a Meteor Strike in a Hellraiser deck with Icecream, and yes, it was exactly as funny as you'd think)
Strike is Strike
Sadly strike is not always strike.
I was sad to discover that the ancient relic which makes all your strike cards cost 1 less and become eternal only referred to Strike strikes, and not all strike cards.
It's what I expected, since it's be bonkers otherwise, but was a little sad.
it's because that one says Strike, while Hellraiser says "cards with Strike in their name" IIRC
Pretty much, though the game does use evocative language in some places so it's not as if ambiguity is unprecedented if rare.
What the wording says is ultimately less important in a video game by virtue of the wording not determining the rules; they only seek to emulate them.
Either way I didn't expect it to work as I said, but was hoping it would because it'd be fun the first time at least.
(after the first time you'd prolly have some infinites, so yeaaah it shouldn't be a thing.)
okay we gotta ask
what's the appeal of snakebite
compared to just a deadly poison, unupgraded, that's +2 poison and Retain
but also, +1 energy cost
ive seen some people say it works well with flechettes if you get a lot of snakebites
https://www.youtube.com/watch?v=bINQBJ2MD_k the short answer is that it's a deceptive amount of damage, and retain is nice
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Arright Door eater, COME AT ME
some flechettes synergy is alright
#SlaytheSpire2 #memes #shorts #games #2KG Indie Strategy Deckbuilding
sometimes, a motherfucker really needs to be Cut
Another door maker kill, so that's 3 wins back to back
All which featured doormaker in it.
Fuck you, Doormaker.
Well, i beat doormaker 4 times in a row, but my deck was useless agaisnt Test Subject
i literalyl dont kniow how the deck could ahve won vs test subject, toehr than having a bunch of potions
Pretty funny,, honestly
(also the bit where Doormaker ripped 84 hp off me did not help)
oh god does a10 already have the double floor 49 boss or something
Yes, tehy compressed the Asc levels
5 runs in a row where i've killed Doormaker.
Also if you want to know how run over doormaker got
Ok so I know whether to take it, seal of gold, is the gold for energy mandatory or is it like, a choice
Oooh wait I pulled great rng after taking toy box I hadn't even thought about this
The relic trader will take the wax for real! Holyholy
Unceasing top for a fake book of 5 rings we take those
It's mandatory.
Yeah, i think it needs to be like... 4 or probably 3
tbh
5 is just steep enough to lock you out of a lot of prucahse options
Since it's at minium probably costing you 15g a floor, and you usally only get 10ish g a floor
20 mins after i tried to do a minion dive bomb build and thought it was ass they change it 2 make it 0 cost ๐ญ
these changes r interesting
i need adult byrdonis to have an interaction if you have the chick or egg
OH iim not playing the beta branch! how do i get it
In case you don't know, you can access the beta branch by right-clicking on Slay the Spire 2 in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta
https://steamcommunity.com/app/2868840/discussions/0/798964766336102566/
tyty
ok lord parasol and the courier dont give you everything ๐ญ
this is tthe dumbest item ever, genuinely run ruining in some cases i think
but i beat the run with the dumbest clogged build of all timee
That's how the devil do be
They're still generally decent, if in my experience the weakest of the options you can get in terms of Act 2 Ancients.
im so glad i just had an autoplaying deck basically
the devil is my least fav, but hes kinda saved by being lore important to ironclad
i love the tent so much, got it with girya, so good
I basically always take the "get a power to hand" relic from him because the others are so rough
the tent is one of the best relics in the game
especially with how frequently you're encouraged to rest in this game
absolutely i just got it on a regent run with girya and the chimera kings cooking relic, sooo good
I've gone the farthest in with Ironclad and Necrobinder so far. I like em both.
ive gotten the furthest with ironclad and regent
i thought i'd do better with silent cause i think i played her the most in sts 1
while i did get a win, maybe 2 idr, those were with poison decks and it seems weaker in 2
it's not something you always want to take, for sure, but an entire shop for free can be a lot of value, especially with courier letting you actually spend gold afterwards
three relics, full stock of potions, and a card removal (even if it's admittedly dulled down by adding 7 cards)
it also helps that colorless cards are, generally speaking, pretty good in sts2
yeah ive had a lot of good luck with them
Helps that a good few of them help make playing through your deck easier.
But yeah, if you're picking the parasol chances are you're going to have to commit to some kind of good stuff, high energy build.
so after having an amazing deck last time that bodied enemies all the way until the final boss
this run I barely clung on to life
I repeatedly left fights with 1 hp
Shaved by the edges of everything
and never got to upgrade any cards cause I was always healing
and I beat the queen from a mixture of thorns and poison and sheer luck at amount I could block each turn
Love to see it.
Oh and the somewhat interesting combo of having the relic that never makes you discard your hand, and that mayhem card that plays the top card of your deck for free.
Oh that synergy, yeah it's a fun one. Basically your hand becomes deck thinning, right?
Because I never played my left over defends and strikes they were just kinda cluttering up half my hand, meaning it played high value and useful cards each turn
It's similar to what made the original version of Stoke arguably better than Calculated Gamble; controlling what goes back into your deck is a huge boon.
my card pulls were both miserable and great in that run though
I didn't even get bouncing flask
But I got two afterimages
and a mayhem
Afterimage is a one cost always useful power that you can toss out there when you have a chance
I also have four fake ??? relics
Can't believe you'd fake a relic
I would fake so many
it's like 3-5 block most turns
it's good
afterimage shivs ๐
the dream my man, the dream
Tent is probably the best relic
oh we haven't seen the meat cleaver
Campfire option: remove 2 cards, gain 9 max hp.
oh dang
and it's somehow even better in multiplayer
since you also get a free Mend every camp too
So, ignoring mutliplayer ,from an A10 persepctive... i think Tent is mostly overrated
in that the better you get, the less you need to rest and the less it does as a result
where i do think it's good is once you have relics that do things on resting
Or have stuff like Lift/Dig avalaible
at that point, rest sites start becoming very,very strong
this was a dumbass run
just won by gaining a shitload of Strength and sustaining through massive max HP from Feed and Crimson Mantle
tracking fisticuffs is a very silly combo
they should probably nerf that power lol
Which power?
The weak enemies take double damage?
yeah
it could just be 1.5x damage and it'd still be strong, imo
Admittedly I think that's mostly because of tracking.
Multipliers are dangerous, especially when you have multiple
I did the upgrade everything, 1 Max HP event + miniature cannon+ tracking earlier today
So much damage
Then I died turn 1, 2nd fight in act 3 because I didn't buy anchor and never saw any max health relics or events
-Icarus, colourised
it's more than a little because I keep getting ridiculously good starts (toxic egg from neow, decent powers into a mummified hand act 1), but I think Regent might be my best character
we don't have a ping role for STS coop do we?
Little bit
Not to my knowledge, we can probably hit the mods up about it?
@shrewd vault any chance we could get a ping role for coop ?
Checking now, I don't actually know our policy for setting those up
also while y'all are here I guess, any interest in a coop run in like 15 min or so?
I've been meaning to try, but unfortunately I am le tired
real
its fun, but kinda funky
the scaling in some areas (cough artifact cough) is wack, but its pretty well done I think
I'm wiped by health, atm
also real
Minion: But sir, the Doormaker will eat our cards!
His Majesty: I CAST SPACE ROCK
This was a joyfully silly run. Got given Comet on floor 1 (I really like Hefty Tablet). Then I got Dying Star from Vantom. Then Orobos offered me Meteor Shower, and like, at that point i've just gotta commit, right?
I'm sorry, white star does what
I thought it was like the power one, where it tapes on a random rare to the existing card rewards
NO
It's an entire 3 fucking rares for you to choose from
wanted to share the biggest Osty and the biggest unleash/protector that I've ever had
Cool s my beloved
Told him so
appreciate u
He said no
Yet the wiki page on the cool S contradicts him https://en.wikipedia.org/wiki/Cool_S?wprov=sfla1
The Cool S, also known as the Universal S, the Super S, the Pointy S, and the Graffiti S, is a graffiti sign in popular culture and childlore that is typically doodled on children's notebooks or graffitied on walls. The exact origin of the Cool S is unknown, but it became prevalent around the early 1980s as a part of graffiti culture.
it's trade marked?? what the fuck lol
I like this linked article https://en.wikipedia.org/wiki/Henohenomoheji he's just a little guy
wait, this is the slay the spire thread. please disregard the little guy.
we in off topic
i beat ascension 0!!!!
had a tough time with the crab boss in act 2, but act 3 was surprisingly smooth
alright I can confirm, the History Course Whistle combo works exactly as expected
...or maybe not?
it worked in one fight, but now its only repeating the first time and I dont know why
Congrats!
Very good
thanks!!
i'd been having some trouble with silent lately so i'm pretty proud of that run
Okay
Carve it in stone
If you take Toasty Mittens and try to play Exhaust synergy Ironclad, the game actively hunts down all your Exhaust synergies and deletes them first
I just watched Toasty Mittens exhaust Ashen Strike, Feel No Pain, and then Evil Eye in that order while trying to fight the act 3 boss
Oof
This isnโt YASD this is the game actively manifesting hatred towards me in specific for trying to play outside my comfort zone
now I will say, is it my fault for letting RNG decide whether an Ironclad motherfucker lives or dies, maybe? but god damn was that a bad shuffle
Yeah, i think Toasty Mittens is a trap
or at least requires you to hbuild a deck with a ton of junk
I have similar feelings about Drum of battle
but that at least lets you choose twhen to fire it
Drum is basically commitnig to i want gas, and i want to exhaust cards and id ont really care what
and that;'s.. fine
Also I had Drum active while having some Headbutts, and it feels bad haha
Need to put your garbage on top so it gets exhausted
A9 necrobinder get!
Electric Shrymp on Reanimate is a pretty killer combo that pretty much carried me thru the entire run
I didn't take damage at all in act 3 until the boss
shrymp is play on combat start right?
yup
got really solid ancient rewards all around honestly
arcane scroll -> sentry mode set the trajectory for the run, Shrymp basically solved my block for a ton of the run, and Crossbow came in really clutch, esp against queen
literally all of the damage I did to the queen herself was random hits from sentry mode/powers/relics/whatever else, and 2 squeezes crossbow gave me
chose the Neow's Blessing to transform one strike and one defend
mmmmmm hamber
managed to get through Act 1. No colourless cards yet
did get offered a third ๐
okay
I think the run just started
oh my god lmao
I'm on such a loss streak currently
Turns out long covid brain fog is bad for playing, who knew?
Finally broke my horrid loss streak. It's real hard to win with covid brain fog
Act 1 was interesting TM, but starting with Ultimate Strike is preddy good and bagged me 4 elites. Getting past the exploding giant was Fun (it was not fun), but i did it. Really interesting choice at start of act 2: COrruption, Runic, or Pandora's. Pandora's could have been very good, Corruption seemed actively bad at the time (I just didn't have that many skills, and the skills i did have, namely, Colossus, i wanted to keep). End of act 2 scored me Bing Bong, who's actually just really strong to take - you have to think more about your card picks, but generally speaking, getting 2 copies of whatever good card you want to pickup pays off.
Oh, and during act 2 i picked up a Tracking. Which, like, i only had one way to apply weak, and only for two turns, but doubling the damage ontop of Cruelty and Pen Nib made for some serious Funny Number.
Tanx kindly gave me a meat cleaver, and that made for an easy act 3 routing, into a toughish queen fight, and a not nearly as tough Doormaker, because what's doormaker gonna do agaisnt Runic Pyrmaid and all this damage output? (Answer: Just die embarrassingly). So huzzah! Victory!
Admittedly it's also just a really hard game in general.
very funny to me that Jorbs apparently absolutely loves the new Doormaker
for exactly the reasons a lot of people hate it
cus doorman is a nasty bitch?
Hey everyone, Anthony here. It's time for another Beta Patch where we test out experimental changes. Today we are going to do something a little different for the patch notes as I will be giving some insights into our design intent and thoughts behind various changes. Reminder that nothing in the beta branch is set in stone, expect lots of back ...
new beta branch patch
doormaker reworked, prepared reverted
Doormaker getting a different thing based on which part is in the door does make a lot more sense to me
also good to see Pendulum is less deck size dependent now
Parry going up more, lmao
honestly still not sure if it's worth it at 10(14)
oh shit Sword Sage doesn't increase Blade cost anymore
I might actually take it now if I'm Forging
Voltaic nerf ๐
god damn, regent eating today
Spoils becoming a draw card is probably also gonna be good for Regent
Tbh I've found myself fine with it, largely because I build midrange valuepiles anyway which is its "weakness". The only real shame has been that I liked the previous gimmick a lot conceptually.
So specifically, he likes that it sometimes just deletes a key card from your deck
Because he thinks its interesting to need to play into that possibility and have a backup
Because he came at it from "if you assemble a good engine by act 2, the game is basically over"
Mm, it forces some degree of redundancy and identifying lines, or to not build a super tight combo deck. I'll have to see how the reworked doormaker ends up playing though.
And you can just use HP as a buffer to smooth out some variance on that
Kinda difficult to separate the I suppose now previous reworked doormaker from just simply having very high damage numbers.
Very curious what the new powers it has now are yeah
Buffed Parry card: Block gain increased from 8(11) -> 10(14)
Also, parry slowly inching towards being good. I do love that it's now almost twice as strong as the original version.
And the funny part is I'm still not sure it's good
Goes to show how differently they seem to have imagined blade decks would be played.
Yeah, but at least it's situationally nice now.
It's definitely more viable now
Stapling two defends to your Blade does make it easier to play and not eat shit
Overall like I said with the previous patch, this patch was the one I was curious about how they'd handle and they've done so well. Writing their thoughts and motivations is neat, and probably does some work towards assuaging reactions.
People got really mad about the Prepared removal damn
Yeah, which I'll admit I do also really like prepared and am happy they'll look at sly and stuff like Doormaker instead to deal with it.
I probably should take Prepared more often
Suspect sly will be strong for quite a while though as its one of Silent's better defensive options, even before all the mana cheating.
Prepared plus the sly block card is a very efficient core to many a deck.
I generally prefer Acrobatics and Tools of the Trade as Sly enablers
Which they're good, but you don't always get enough of them.
Prepared made it easier to hit a critical mass, plus y'know looting being a good effect.
And I'm also just not always sure I have cards I wanna filter out necessarily
But I guess you usually have a card you can pitch even if you don't draw into Sly
Also
For the Gloom change, although it did make the game more difficult it was not in a satisfying or fun way as it just made maps less interesting. Instead I will be looking to rework Gloom entirely in the future to a modifier that makes the game harder but in a more interesting way.
I'm honestly quite happy about this one, since whilst I didn't mind fewer camp sites and honestly barely thought about the fewer ? rooms, the fact that I noticed neither probably means it's a fairly safe ascension to rework.
Since its still -1, you just get selection
With status enemies or the queen for example, you'll almost always have something.
Looking through these, I wonder if I'll ever actually pick Cinder. It is definitely more tempting now, though it's funny how the buff is that it exhausts a random card in your hand.
I like it though
The change to Arsenal is also neat. I think it's overall a nerf, especially since Regent's better card generators created colourless cards anyway, but it opens up for new directions to take it rather than being about abusing 0-cost colourless cards from the shop.
Overall it's easy to say I like what I'm seeing from a patch which largely consists of buffs to players and nerfs to NPCs, but still I like it and where they're looking to change things. Still surprised Master Planner survives at 2(1) mana though.
If you could make a relic, what relic would you add to the game?
Hm, what would be the most Icarian relic I could make.
The easiest would be something like "The first time an enemy gains poison, gain 4 block", bur that's one of those uncommon ones that certain decks will love to see.
And not too interesting
Hmmm
"Calcificator: Each battle lose 1 Max HP, gain plating for the amount of Max HP lost this way at start of battle"
Oh that'd be incredibly strong.
Maybe as an ancient relic?
One of the things I've enjoyed about ancients is that they make scaling relics more feasible as a design (not that there are too many amongst the ancients admittedly ;p).
It makes it an interesting run because it encourages you to rush at the beginning of the fight
cause the longer the fight goes on the more the plating ticks down
And once the plating is gone you have half the health you're meant to
Cinder was already good, i actually think this might be a nerf, lol?
I susepct the logic re master planner is that Sly in general is borked, and Master Planner while good, is actually v. slow
(and only really goes off if you have a critical mass of acrobatics/prepareds and ways to make energy ot play your cards while drawing through your deck )
like it's good and all, but it only does something on yhte second time you draw that card, and only if you played it the first time
this is very slow
Same tbh; it wins around the same time plenty of other wincons win
Even then I suspect it's really, really good and not too much of a risk
But that should be fine for an ancient relic
Which also lets it be more consistent when you get it.
It's funny to contrast with true grit now at least, though in my biased, feeling based opinion which has nothing to do with strength, I enjoy exhausting from hand more than from top of deck even if the latter is better typically I think.
Like Cinder's main thing is it's just an early game nuke
that also provides osme ehxaust support
...
Wait
is this it? is this the time i finally take CRASH LANDING?
lol, no, it's still a bad card
Good to try things thoiugh
I'm honestly just surprised crash landing isn't an ironsworn or defect card.
But I suppose that's why it's a regent one; it's good to have odd little cards not belonging to an obvious archetype.
Though now that I think of it, it does count as card generation.
So, uh, new arsenal all-star?
It triggers the power that gives block when you create cards
Collision course is a great defense card
Ehhh
I actualyl just tried that
I was not impressed
(tbh, i think it was just a bad pick for what my deck is doing)
Damn, killed by the gambit due to bad draws and not having enoguh soul production to fix them
That's okay
Was very fun taking the ballsy play of let's take hte gambit
and it made all the floors up until the insitable incredibly sweet
Wait, shit, i have Bing Bong, i only want 2 coppies of Refract+, not three
ahahaha
I HAVE NO IDEA WHAT THIS DECK IS DOING
Gods i love this game sometimes โค๏ธ
Poor, poor Test Subject
Penguin, what does your deck do?
Penguin: I HAVE NO IDEA BUT IT IS WINNING
Clad ;p
beautiful
Oh, i know, but it was mausing
also, m eanwhile
Dear mr bees, we have heard your petition to be allowed to kill us, and concluded: lol get wrecked nub.
Oh no
||NuNUDoormaker steals strength and dex on turn 4 and every 3 turns afterwards||
You cannot dwardle in that fight
nice
Thsi is ontop of: ||Turn 2, any skill or attack you play exhausts|| and Turn 3: ||YOu can't draw any more cards during that turn.||
Just a hilarious, hilariousand "fuck you!" to infinites
holy shit
i assume hes attacking on all of these turns
He dosnt attack when he buffs himselfa nd debuffs you
You get turn 1 vs the invincible door to setup
oh so its like
turn 1 he ||applies the nightmare fuck you concoction that does a different thing each turn||
then its off to the races
Nono
Turn 1, trhe door is closed, you can setup
then the door opens and he's buffed up
it's a buff on him, not a debuffo n you
ohhh i see
oh and also on his debuff/buff turn, the first card played costs 1 more energyu
does he not attack on the turn he does this
holy shit this fight is MEAN
close enough, welcome back time eater
Well his previous version on teh beta branc hnever stopped attacking
while eating every 10th card you drew
So far i have beaten him on silent, then died to queen right after
Defect what is this deck doing deck just ran him over
and this silent run is too slow to kill him
oh god this is the first real anti particle wall mechanism
though if your payoff for the particle wall infinite is like... panache or black hole or letter opener, you can particle wall him to death t3
the card creation/transform archetype on regent feels really weird to me still. for one thing, it's a pretty dilute archetype. Forge creates one card, one common creates debris, three uncommons create colorless cards (one every turn), one rare creates debris (lots) and two create colorless cards
it's even totally separate from his other mini-archetype in the minion cards, unless transforming counts as creation
did they revert the changes to charge! and begone
Nope
It's a bit odd since the centrepieces are kinda the two create colourless cards IME, but they're rare and fairly good on their own so it's a bit whatever.
Most of the good card creation spam is ironically found amongst colourless cards themselves, such as Jackpot.
Foul potion no longer damages Osty
Osty is a merchant lore (not clickbait)
How hard is it to get an infinite?
mm, yeah. I should probably pay more attention to colorless cards in general, and on regent in particular.
it also makes me wonder how many times you need to trigger Arsenal for it to be good. once is an inefficient Inflame (which at least now triggers before you play your Blade on the beta).
easier than 1, but hard to quantify. I oopsed into one for my first necrobinder win, when I never pulled it off in StS 1 (but I'm not a great player)
plus they're actively trying to make it harder in the beta branch
I had one infinite so far but that was due to keeping the deck very slim. A bunch of powers, fusion+, skim+, coolheaded+, zap+ hotfix. The only reason it was infinite is because every second card that cost me one energy would evoke plasma. It did scale though which was nice
Why make it harder? Isnโt it the fun of slay the spire to go overboard?
you'd have to ask them. if I had to guess, an infinite will usually, deterministically, win you the game. if they're too easy to put together, with no downside, then the meta becomes very centralized. And at a certain point it just removes the difficulty of the game, and whether or not going overboard is a design goal, difficulty definitely is
They are ironically probably a bit worse on regent now, since previously for example Bolas were absolutely busted with Arsenal.
Why yes I'd love a 0 cost attack which returns to my hand every turn and gives me more and more strength.
To borrow from MtG for a second, infinites aren't only centralising but honestly tend to prevent you from doing interesting things with many a card because they're too easy to combo off with.
This being a very good example.
Displacer kitten let's you do tons of finicky things such as protecting key permanents you control from removal, get additional Enter the Battlefield triggers, and more.
Or you could win the game
oh, the other thing that occurred to me after the first beta patch: the slay the spire boardgame is the first (official) multiplayer entry in the series. and they very deliberately removed a lot of infinites, partly because it was multiplayer: comboes are fine in singleplayer, but waiting for your friend to win the combat (and then every other combat) isn't very engaging
Infinites seldom have complex lines once you've built your deck for them (with some rare exceptions), which is why by making them more difficult to reach you both promote building your deck with it in mind sinc the beginning, and prevent people from just forcing an infinite because it's the easiest way to win.
Yeaaaah
oh, true. post-patch I guess the only real synergy is Heirloom Hammer
related: jackpot is, like, actively bad on Regent, right? because his zero energy cost class cards usually cost stars instead
Would glow+ 2x and Alignment make a black hole infinite?
Yes, I think
if your deck is thin enough, yeah. if you have a set of cards that either costs zero or generates their cost, and collectively draws at least that many cards, then it has the potential to go infinite
I think the main payoffs for regent are blackhole and Make it So
the main thing about this is that in my experience having played a lot of sts2 multiplayer, someone going infinite tends to be incredibly hype
like "holy shit theyre still going, that rules"
big turns are defintiely hype, that's been one of my favorite parts of the boardgame (stance dancing โค๏ธ ). but is it as fun the second, third, and fourth time?
I do love seeing a knife trap hit the stack and then seeing the number it says in parentheses is (53)
it depends on the big turn
ig its more fun when its not quite an infinite
and its just one long nondeterministic combo
Depends on the deck and how many stars you make. I've had some okay luck with it.
Like I'm probably not going to complain over getting a comet if I can consistently cast it.
that's a fair point. I've had a lot of regent decks where I get ridiculous star generation and never get offered a big star payoff. jackpot is something to watch out for in that case
Mm, in the context of the new arsenal it's also just a plain ol' 3/6 points of strength.
The biggest benefit of Jackpot in Regent though might actually be the plethora of good defensive 0-cost cards, since the issue with a 3 mana attack is that you may struggle getting any block.
Though the other characters are decent at it too.
crash landing's big draw is just that it deals like a Ton of damage for its energy cost to All enemies, and if you can clean up the fight before you have to redraw, then hey look bye bye debris
it's basically trying to be Hyper Beam, right?
we watched someone take two of them to frankly staggeringly effective... effect, and it was good
hyper beam is honestly more niche
crash landing is 1 cost, 26(?) to all
and until you actually draw into those statuses, it doesn't actually hinder your offense
and like
you're playing the regent your offense is probably good
god i wish we still had ways to gain artifact
soaking the Biased Cognition penalty with Artifact always felt good
I'm okay with what we got as a trade-off, but I miss it too
Don't think we're getting player artifact or Orange Pellets again
particle wall at an expensive price?
satisfactory
fasten + footwork?
How
How do you even get more
Fasten would be able to do most of the work yeah
Since fasten gives defend an extra 5/7 block.
Fasten + Bulk Up
N amely, Fasten+
because i took large capsule and got Frozen Egg & Bag of Marbles
and at that point of course i'm slamming a Fasten the moment i see it
That'll do it. Suspected it was fasten and then either an extra power or an extra power plus the oddly shiny stone.
Gaze upon the shiny stone.
Fasten is some damn good bang for your buck.
Fasten is interesting
How do you get more defend cards?
you don't
Then how this happens?
Oh I can't read
You have defends that give 15 block, I thought you had 15 defend cards
Not *quite8 correct - one of the whale bonuses gives you +1 defend and +1 strike
true
but it also gives you two random relics and i can't prove it, but i think it acts similar to transofrms and ignores rarity
My deck is getting progressively sillier.
I guess you could also pick the clone relic and choose defend if you wanted to
Which, uh, go king?
Questionable support?
bruh moment
Get got
And silier.
the next floor is a shop too lmao
Now the interesting thing here is i'm fighting the insitabile
so ifi ifire the flak cannon at the wrong time...
Are the Escape cards status?
Honest to god I like the reworked signal boost so much because being able to play it even when you don't have a power in hand currently is so nice.
We goblins shall overthrow ye cruel Tyrants!
YUP
i just compacted a couple of them too XD
Which I presume you have tyranny in your deck rn, since otherwise this is awkward.
Oof
Oh damn the new compact art fucks.
Well, i just fired the flak cannon for 77 damage
and then the boss died
So.
Hmm
...Double damage flak cannon you say, Tanx?
Ha. Ha. Ha.
Man, double damage on Tanx is the dream.
Sure no infinites with it, but I'm not complaining.
My other chocies werethe spiked bracers
which seems actively determinemtal in a deck that;s like 90% by volume
Lmao, my beloved
Sai is one I've seldom picked despite wanting to
but i felt like the upside of "YOu have a 40 damage ultiamte strike"
Bjg that's because all of Tanx's options tend to be good.
Probably the consistently best ancient you can get in act 2
The lady is also great, but a bit more conditional.
...I just keep putting powers in this deck, right? that c an't possibly be bad.
I have to date only lost one (maybe two, maybe) runs to the electric ball guy due to this.
I liked old Tri Boomerang more tbh, but the double damage can also be quite good yeah
I am legit very scared of him right now XD
Sai is quite good IME
The old Tri boomerang fits my design principle that people love to play free stuff, which thus means that letting them play cards on the cheap tends to feel good.
However, combo decks y'know
but I also mostly take it usually when the other options aren't as great
So I get the change.
I mostly liked to use it to reduce 2 and 3 cost cards
Same, which is why I recognise it as both good and rarely picked by me.
I really should try some more status defect lol
Overclock especially is a card I know I underpick.
0 mana draw 2 is good
Arright
I've decdied
Test subject is not allowed to play
Well, this deck was filthy
it turns out you can just say 'my only damage is Serpent form" and then build a 40 card deck aroudn this
I support this
few things in this world are more beautiful than end of days+ in your opening hand against the gardener eels
This is the third time the game ahs offered me Feral+ in act 1.
Please note i have not seen a single 0 cost attack
Four. FOUR times
Finally offered along side... a go for the eyes. unupgraded
๐
Okay
Important note
Bing Bong doubles every card added to your deck.
Every. Card.
This includes curses
Yeah
Turn 1'd queen.
Pretty sure i just loose to doormaker tho'
Oh, interesting
Feral overrides the exhaust
Yup, couldn't take down Doormaker! oh well
I love how goofy Creative AI + Subroutine gets
Creative AI is indeed good
Also, what are people's thoughts on the dragon relic which gives you an extra energy if you end your turn with any left over?
Strong.
You tank one turn to have a variable 4-5 energy.
also lets you use stuff like wisp without upgrading it
Mm, so far I've found it to be a worse ice cream, but ice cream is also good so y'know
Tend to prefer the other options generally, but will pick it if I don't like them.
worse ice cream seems about right. good versus statues and with a little extra energy gen, since it buffers you from turns where you get, like, Charge Batteries off and then only draw three energy worth of good cards
i'd argue it's more like a better bread
also it comboes extremely well with ice cream, incidentally
I think better bread is a good assessment
Minus the crazy synergy bread has with hot cocoa
Damn
Beat the doormaker with a pretty scrappy deck
but traded on the second form with Test subject
it kileld me and itself at the same time ๐
zamn
just had almost the same thing happen with soul fysh actually lol, had it dead to doom on its buff turn, but got got by beckons first
A9 is thoroughly kicking my ass rn
also, gotta say, the beckons not exhausting feels supremely ass to me
like, I don't care if they'd have to buff it otherwise to make up for removing that, but the endless war of attrition except you can't actually make up any ground whatsoever feels profoundly unfun
@pliant night We should mutilplayer sometime
I.. actuually dont mind soulfish, but i've abosltoeuy started drafting cards that let me exhaust/transform cards just to deal with them
L.ike i will slam Begone or Burning Pact in a Soulfysh act
We should! Would you be up for a run tonight? Maybe in like an hour or so
@pliant night Are you on the beta branch?
I'm jumping into some helldivers, but hit me up in like an hour
and i'l let you know how i'm doing
i apologize, but i am def too tired
i am gonna go crash in bed
No problem at all! That's very real lol
here are my opinions on the ancients
vakuu is my favourite because the choices are the hardest for me
Vakuu has some fun ones
my favorite act 2 ancient is Pael I think
and act 3 it's Tanx
Vakuu gives the earrings and I love those
how good is he at playing your first turn?
depends on how good your deck is at spamming out your hand turn 1
pretty sure he just plays cards from left to right until he runs out of energy or cards to play
so pretty bad
Correct
He plays the leftmost card at the leftmost enemy until he runs out of energy or cards
Which notably, Innate cards start on the left in your hand
So those will get played at least
its nicer if you have innates that give block or stuff that gives t1 block or your powers are innate
I can't wait for someone to somehow get him to do an infinite
also has synergy with stuff that gives extra turn 1 energy, ie Lantern, Teaset, Cocoa, etc
panache, hellraiser, pommel strike, pommel strike, perfected strike, mummified hand, empty deck
that would do it, yeah
He's having such a great time
also sometimes he gives me Iron Club
if hellraiser is the rightmost card then you sob n cry but otherwise
sounds like it'd work
is snakebite the new claw
Looks like it
haha
Snakeclaw, 0 energy skill, apply 2 poison. Increase the poison of all snakeclaws by 1
what the fuck
hmmm
within such a short time of each other too
the issue is that part of snakebite's identity is costing 2
hell of a coincidence
while part of claw's identity is costing 0
OH
snakeclaw
2 energy skill, retain, whenever this card is retained increase the poison of all your snakeclaws by 2, apply 7 poison
snakebite isn't as bad as it looks, but it's not really good either
it still just seems bad Iunno
sorry Jorbs but I don't really buy it
its kinda hard to play sometimes but it stays there until you can play it
and seven poison is seven poison
I've gotten pretty good use out of it. And ten poison is even more than seven poison, if you don't have a better target at your first campsite
simply pull Bookmark
poison cards always feel great to upgrade
because 1 more poison goes so much farther than 1 damage
the least good card that applies poison is still a card that applies poison and is therefore good and worth taking sometimes
been playing on the beta lately bc of the phobia mode
and god damn do begone and charge feel worse to play
I switched to the beta for the allure of New Stuff, but I haven't drafted minions in it yet. The old Charge was really fun when I got music box in the same deck: turns out zero mana draw two deal 20(?) damage is really good with monologue
i do love the reworked Arsenal tho
how is poison in 2? i heard some people say they felt like it was nerfed
really good imo
They nerfed some cards 1->2, and they're nerfing cards on the beta branch. It's really good, but discard synergies are really really good so they're struggling to find a sweet spot
All of silent's archetypes got fun toys at pretty much every rarity, so she's eating well
poison still feels pretty good in 2 to me
no more Catalyst, but Accelerant fills a similar niche
Silent in general is just very good I think
no corpse explosion either, right?
nope
Yeah, the corpse explosion equivalent is instead Malice, which is a Necro exclusive.
Though we did get a power which deals a bunch of damage every third time you inflict poison
Outbreak is pretty nice
Losing catalyst is the big blow, but conversely it opened up for a more diverse set of cards meaning poison is in a good plac offensively. The fact that the only defensive poison card though is a block card with exhaust however means that you will need to combine poison with something else.
As for snakebite, it's honestly just a decent damage option for act 1; similar to poison dagger in that regard.
Deals decent damage early whilst you're still searching for synergies, is common and thus readily available, and not too cumbersome to have in your deck in future acts.
Accelerant still kind of fills a similar niche in doubling/tripling your poison output
It just makes it tick down faster too
But yeah you're not gonna do a Nightmare Catalyst one-shot anymore
Makes it tick down faster, is a rare, and doesn't scale as aggressively which is the big thing.
Since the scaling is now 1+N, instead of 2^N, where M is the amount of accelerants/catalysts
True yeah
Poison was in retrospect in a very weird place in the last game, which considering how Time Eater got funky with shivs (and shivs themselves had rather disparate support) put Silent herself in an odd if functional position in the game. Have enjoyed her a lot more in StS2, and she was my favourite class in the first game.
Modifiers get very silly
Sealed Deck and Big Game Hunter are very funny
deck was basically infinite once I make it through one rotation
I love the sord
i cry
Here's something I keep thinking about in my routing: what's the earliest you're willing to go to a shop and what are you looking to buy?
Act 3 ancient reward, The Advice: You no longer see card rewards. +2 energy/turn
busted crown should stay in spire 1 where it belongs >:(
sovereign blade duping via heirloom hammer is very real
Read what the soverign blade says
The duping wasnt the strong part ๐
the bit where it's 126 damage 3 times is the strong part
if we wanted to comment on that we would have
Fair.. But seriously, i toolk heirloom hammer because it got me 20 hp.
That's the main reason it's in the deck
honestly fair
book of five rings is not that impressive on paper, or necessarily in effect, but
it is kinda handy.
CULMATIVE SPEED: TOO FAST TOO LIVE
this defect deck is very dumb
Hot Cocoa + Swift enchanted Trash to Treasure and Machine learning
and a super critical as well
...
AHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHHAAAAAAAAAAA
But penguin, how do you deal with Bad luck?
My cunning plan: Just take the 13 damage from bad luck to the face
The casual 78 card deck.
Glacier is my favourite card so I get it.
Never too early, never too late
(sometimes actually too late, but I love it still)
I think it was just nice and solid there
I need a break from getting my ass kicked by A9, anyone want to do some coop?
@mortal loom
I am lying down, sorry ๐
all good!
It do be difficult. I just completed a weird Necro run at 8, so should have only hee and Ironclad left for it.
Which honestly I'm not sure how Necro came to take so long, but she did.
kinda ironic lol, Necro is the only character I have with A9 unlocked
next best I have is clad at 4 lol, I've just been grinding her so far
for single player at least, I think im up to A6 for multiplayer
I apparently haven't won necro on a10 since my first time. She's really easy to loose with
Very powerful if she gets going, but it's a lot to juggle
Yeah, she also really likes her extra energy.
Like Regent looks like a lot to juggle, but I think Stars are so overttuned right now you end up crushing stuff
The run I just won was in large part thanks to the neutral axe attack which returns to your hand carrying the early game
Necrobinder has osty attacks which... I haven't quite made work, Doom stuff can go nuts but it's slow, hang just looses to 2/3 bosses currently
I uno, Jorbs sees a lot of success with her so I think I'm just doing things wrong
Osty attacks IMO are mainly value cards which may serendipitously synergize with eachother
But I'm not picking Bone Shards nor Fetch for their osty synergies
imo you don't go looking for osty builds usually, they're hard to force
I've had a lot of success with them, but usually bc key pieces just kinda get dropped into my lap
Usually it's some defense and whatever decent damage/doom can carry the early game
so far I think ethereal has felt the most consistently powerful to me, but I haven't been playing on the beta branch with nerfed banshee's wail
Honestly I think the only reason I took so long to climb with her compared to the others was just me being slow and unlucky with rolling her with the random wheel.
and necro big spells is a very real build too
she has a ton of variety, which is why I latched onto her I think
Ethereal is good value, which again she does good synergistic value well across almost all her packages.
Though do be careful if you face the test subject.
Since they're not targetable in-between scene transitions, meaning you'll burn all your targeted ethereal cards.
yeah thats bit me before
still managed to pull it out, but I was dead to self-doom the turn I won
Absolutely fantastic Silent run. Girya from the Neow capsule was such a great get and I was able to just tear through everything with shivs and other attacks. Killed doormaker in 3 turns
Also got the dream combo of potion shelf with the fill potion slots every combat relic
Very fun power fantasy run after so many losses with regent
asking again if any folks here would be up for some coop
@mortal loom I summonst thee
all g!
Also, boo, lost a run to Vakku.
Just got a dogshit line on the first turn of the queen fight that fucked me badly
ill be up for a while yet, so feel free to ping me if you do feel up to it
I could go for some spire multiplayer rn
I will let you know ,but it's very dobutful atm. I'mm really battling with the Long Covid ๐
Otoh, i did just do this solo
Oh, that's a fascianting way to loose
I should have taken Tri-boomerang and gotten the triple damage on my Richoetts and Fasten+, instead of taking Iron Club
didn't realzie my damage was as low as it was
genuinely, Very cool!
cheese lotus?
oh fuck sake it's Dragon Fruit, not Lotus
it reminded me of the STS1 relic lmao
Cheese Wheel + Dragon Fruit gave me giga money, even if I picked up Lotus rather late
motion to rename dragon fruit to cheese lotus? motion carries *gavel gavel*
LMAO
I do love the irony of extolling the virtues of cheese and dragon fruit with a screenshot where you're at literally full health.
I don't doubt that they helped you get there, but it's still funny to me.
Honestly? They didn't even help there that much, the set-up I was was low-key fucked
Shroud with the Doom generation I had gave me a lot of HP to boot and Sleight of Flesh genuinely just. SHREDS
They did give you big number, and big number better
Like I am genuinely expecting it to get nerfed, that's how good it is right now
Shroud is weird in that it's generally quite good, but it's not too uncommon for you to also have combats were it triggers maybe once or twice a turn at most.
Yeeeeeeah it's the curse of survival power without Innate
Stuff like Reaper and Oblivion are where it truly shines against single foes, but what I think makes it so popular is in part the fact that the most difficult fights in the game are against multiple foes.
Yeah, which makes it scale rather easy with the AoE Doom cards
Shroud is in part really good because it's really good in the combats which are the most threatening, and I personally think that's fine as is?
actually let me just get a screenshot of the deck
oh yeah no Shroud is not the problem child imo, Sleight of Flesh is
like I don't mind it being strong, buuuut turning Negative Pulse into a 13 damage card on top of its usual stuff is kinda BM 
here
Scythe was at 80 dmg by the time the run ended
I should give shroud a chance, but I keep skipping over it because of how it looks next to Child of the Stars
It's pretty good, though I personally advise getting it once you get Doom generation going in some form, like with some Negative Pulses, Countdown, whatever
oh, for sure
this includes Neurosurge btw! Shroud triggers from any Doom application
makes a good card even better
I've found the silent power that deals damage on card draw very underwhelming
I've had a couple runs where it's most of my damage
tried building around it and it was like "I've drawn 15 cards this turn, that is uhh... 45 damage"
but I don't play at high ascension
Speedster? I feel like the cost screws it over a bit, but when it gets going it's genuinely kinda insane. You need a super strong draw engine though.
Though yeah I also haven't gotten to super high ascensions on Silent yet, or anyone for the matter
currently hovering at Asc4
I'm on ascension 1-2 rn
Shroud is weird in that against single foes I think it's neat but not great unless you have Oblivion or Reaper (both rares). However where it shines is again with AoE Doom in fights against 3+ enemies.
So all in all it's a card in a good place with good synergies.
This being based on experience up til A8, since I'm lazy with Necro and haven't done my A9 run yet. She's quite easy to win with so I've put her off lol.
yeah. and in fairness, I want to say group fights are often the biggest block checks? so getting to spend more energy on Killing and less on blocking helps you get ahead of the curve
Yeah, it does also help that Necrobinder's best Doom card imo is also a rather strong Block card too lol
Necro's just crazy in general ngl
I'm going to miss spamming dirge, but it's probably for the best that they're taking away spamming dirge
Does depend on when during the game where at, since I think Days is the best card you can get at the start of a run.
Pull from below my beloved.
"Dark orbs are trash" my arse
(Someone on a different server claims dark obs are trash because... Recycle doesnt exist anymore???)
No one told them
? Is it called a different name? oh, it's not Recycle. Recursion./
The one that evoked an orb and then channled it again
ohhhhhh yeah that's gone
Well well well, if it isn't the consquences of my actions.
Take all teh cards
.>
Honestly, act 1, that's actually a pretty legit approach
Ironclad likes BIG NUMBY and HIT WITH STICK
How make big stick
BIG STICK. HIT.
uh, okay, more seriously
Ironclad has lots of good strength options.
Dominate is esp good (If you're on the beta, which i am)
The vuln package in general is very good
with a lot of ways to take it
Dominate to turn it into strength
Thrash is really good in small decks
vulnerable is like 50% more stick per stick
The best way to think about vulnerable is every 2 poiints of damage becomes 3.
This gets even more bonkers when you add in strength, or stuff like Cruelty and Paper Phrog
๐
exhaust cards are also a good way to thin your deck, to get to your better cards (though with defect getting ironclad's status package, you can't turn wounds into damage anymore)
Thrash lets you turn scaling cards like Rampage into Even Better s caling
since it eats the card and hits twice
the blockpage is even stronger -Colossus, the one that doubles the first block card you play each turn, grapple , juggernaught
Armaments is still very good
Especially when you have lots of draw and you upgrade it
thrash is one of a couple of ways ironclad trains you to take big expensive cards (which are, broadly, already good) -- thrash turns them into +damage, stampede plays them for free, bloodletting and your other energy gen let you cheat them
one thing with ironclad is what you pick early
ois very differnet to what you pcik late
early i often pickup any junk, becuase a lot of ironclad ocmmons hit like trucks
like Cinder or Bludgeon basicalyl solves damage for act 1
add some aoe in and you're gucci
Perfected strike is also good early
etc
like, here's my last IC win
started with silver Crucible, so i don't get a chest, but my first 3 card rewards come upgraded
so straight off, stomp+ - expensive, but it's good aoe.
Pommel Strike+ the next floor - cheap draw, which plays into making Stomp cheaper.
Shop next, so remove a strike, and buy armaments to go with my Pommel strike -i can upgrade this at a campfire, use the draw to help me upgrade other cards in my deck
