#Slay the spire 2

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patent geode
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Uh, max hp?

mortal loom
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Please note i lost no hp before that

patent geode
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...

mortal loom
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Shit path, but yeah

patent geode
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I was going to joke about not being able to go into an elite with less than 70hp now in act 1

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I didn't expect that to just be real

mortal loom
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I mean to be fair, going fight, ?? shop to elite

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wasnt a good idea

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but

patent geode
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It's reminiscent of Nob

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Even more reason to build Doom on Necro in act 1 docks

mortal loom
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Oooh

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ij ust did something spicy

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Electric Shrimp on Deathbringer

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so every fight now starts with enemies weak and 21 doom.

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Seems good.

patent geode
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Love to see it

mortal loom
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Kinda feel like Time's up and No Escape should may swithc rarirtit

patent geode
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Whilst Time's up functions well as a rare; a sometimes food you take when the core is already working well.

mortal loom
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My problem is that it's very redudant

sweet crown
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I wish they hadn't made prepare cost 1
it feels so bad to play -_-

mortal loom
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Yyyyeah, i'm sad about that

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I think it could have either Cost 1 and stayed in it's previous form

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oooorrr it's new fomr, but it costs 0

sweet crown
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also it feels so hard to actually take sly cards now
bc I'm not gonna just pick up prepare if I don't have good draw support, and I'm not taking sly cards if I don't have discard support

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which means I have to find acro or dagger throw
which I guess is still two commons but it still kinda feels bad
idk I know silent needed nerfs but this might've been too harsh

mortal loom
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It does feel like they've overcompensated on finites

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er, infinites*

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Ugh

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you can't tell which cards the fucker's eaten

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whcih really sucks

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they arent even exhausted

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Also also it ocunts cards you draw at the start of your turn

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So fucked if i know how the hell you beat this, i'm genuinely a bity cheesed off here

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probably becuase bad time with health and fiannces

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oh, and the cards eaten are from what would go in your hand

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so it's even worse than drums of battle

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What a dogshit fight.

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We see you've decided to play the game. What if we punished you for that?

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Yeah, i have no idea how you win this.

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Other than having a deck that can setup on turn 1 and nuke him turn 2.

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He ltierally NEVER stops attacking

patent geode
patent geode
mortal loom
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Yeah, this fight is doghsit.

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please understand right now i'm pissy and having a bad time in general, so i'm feeling a bith ot

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but this isn't fun

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It is literally puntivie for just playing the game.

patent geode
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Yeah no I get you

mortal loom
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He gets 2 strength every time you draw 10 cards

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and destroys the 10th card you drew.

patent geode
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Always worth taking a breather and returning in a bit just to construct things in a longer argument worst comes to worst.

mortal loom
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so every other turn if you only play what oyu draw, you get 5 cards then 4 cards and he gets buff.s

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Okay, fine. Why the fuck does he start swinging with a 3 multi attack that starts in the hitting you for 30, then a big attack that hits harder than the fucking heart's big attack did.

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and then he does a small attack with soem kind of buff or something

patent geode
mortal loom
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He has nothing to do with this theme either!?

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Like the problem with the previous fight was it was too easy.

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but it was fixeable with numbers

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lower the door's health.

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make the scaling of the doors more aggressive

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Make the door maker himself tougher

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heck, even give him a buff where he retreats behind a door after taking X damage or something

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so you can't just slam him down perfectly.

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He also has abotu 600 hp.

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which given yoiu cannot spend turn 1 setting up weak or vulnerable or any other debuffs on him

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So i hope you draw all your setup powers turn 1 and can play them.

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Like this doesn't just brick infinites, ti bricks any deck. the only way i can actually reliably see to win right now is to build something like a lethality Eradicate deck that can just hard cast a nuke for 600 daamge.

patent geode
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It certainly seems like a lot right now. Suspect there'll be a fair bit of feedback on it.

I can't really discuss it before I've played against it though, so will have to put a pin in the discussion for now until then.

restive stirrup
mortal loom
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and leaving it alone , fear not

pearl ravine
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Oop, typo

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In my defense I was half asleep lol

patent geode
pearl ravine
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Alas, I am not Spire Jesus.

patent geode
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Aw

sweet crown
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they rly noclipped into the architect fight before it even existed

oblique raft
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i love stupid shiv nonsense

patent geode
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First time against the new door, though not yet on A10 since I'm still climbing with good ol' ironclad. Honestly speaking my opinion of Glitter continues to rise since it turns out getting replay on a few random cards, even if it only triggers once for each one of them, is really good.

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Honestly my only real struggle with ironclad is block

oblique raft
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does one of the ascensions eat a potion slot

swift hedge
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Yes

oblique raft
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gross!

patent geode
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yeah, it's a little annoying but you survive

rocky stone
patent geode
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Continuing to play through the new beta patch, and can report that hidden gem remains as good a wincon as always. One can probably debate whether the new version is a sidegrade or upgrade, but overall giving your cards replay 3 does win you games.

oblique raft
patent geode
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but close

rocky stone
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yeah I was just going through it in my head

rocky stone
patent geode
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But the true question is whether or not you remember A7

patent geode
rocky stone
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I thought it was one less before, but I might be misremembering

patent geode
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Not to my knowledge, it's always been 2/3

rocky stone
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okay yeah it was, mb

patent geode
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the only change is that it can't hit the same card, but usually you don't need it to hit the same card anyway so in practice spreading it out is probably technically worse but about on par.

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The important takeaway I think is that it remains a strong wincon regardless of which bosses you're facing, as long as your deck can survive until it gets going properly (and you preferably have some recursion).

shrewd vault
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yippee. second win, no infinite this time. Just good old fashioned Defect jank. Compact is a really fun card.

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I might actually remember how to play this game :P

formal sigil
shrewd vault
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Bully that nerd for its lunch money

sweet crown
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damn the new forgotten and lost fight in act 3 is fucking brutal at A9 ๐Ÿ’€ (it was an A10 run but i think it's A9 that makes enemies hit harder)
just lost a clad run to them, although debatably my mistake was thinking an elite into a question room would be safe

patent geode
mortal loom
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but also asc 5 instead of 10

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so

mortal loom
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Everything after the first Tear Asunder is what i just got from a Pandora's

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so... interesting!

rocky stone
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Love Pandora's Box

shrewd vault
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Sealed Throne is really fun, that is all

sweet crown
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got so lucky with defect against A10 doormaker, i had a focus potion and throwing axe (doubles first card played each combat) and topdecked defrag+ on the very first turn :P
and it was still a bit spooky because he ate my only copy of voltaic

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but thankfully i had enough temp focus and frost in the deck to block while i chipped away at his health

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honestly i'm starting to think he's not that bad if you prepare early for him
he just makes it unsafe to play a slim deck or a deck that hinges on a few cards
maybe his numbers could be tuned down slightly but i think the core mechanic could be ok to leave as is

mortal loom
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Right, time to crank into Doormaker 10 again

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Okay, killed him this stime

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but his numbers are defintely too high

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he doesnt need to scale that hard, that fast

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My biggest issue right now is he's a very boring damage race now ๐Ÿ™

sweet crown
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would've been real funny if i ended up with no way to get the blade into my hand after all that :P

mortal loom
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BUG BANG

shrewd vault
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Regent is such a funny little guy

patent geode
# mortal loom Legit jealous you managed to beat him

I am at a lower ascension in these cases admittedly, though my overall impression of Door is that I think I like them less as a fight now.

The card eating gimmick can be overcome by building things without the intent to go infinite, oddly similarly to how you'd deal with Nemesis I think, but the previous version of the fight where they'd open and close their door was nice.

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Whilst they needed something more to them, I liked that gimmick and am a little sad to see it go.

mortal loom
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Yeah

mortal loom
# patent geode I am at a lower ascension in these cases admittedly, though my overall impressio...

my current propsoal that i've submitted is:

Doormaker doors get less hp, but scale faster.
Doormaker is invincible + stunned when you break open the door - No free wailing on him.
Doormaker has a buff that causes him to retreat behind a door again after taking X damage. Possibly he only retreats after taking X damage, though i like the idea he retreats after 2 turns anyway, so it's a psuh-pull

You could intergrate the card eating mechanic still, probably, if it's only active whenver he's out of door.

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I'v eseen suggestions that eaten cards could get locked behind summoned doors that you can break down to get them back

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(If this took away his strength for the eaten cards ,taht could also be fun)

patent geode
mortal loom
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Fair. I know from my own playtesting expereince (I do it... semi-rpfoesisoanly? nto paiod, but i have credits in a couple of games now)

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a certain amoutn of "What i'd do" is useful, as it helps triangulate the feedback

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Part of my frustration right now is that he's wildly overtuned

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\i dont actually know if the card mechanic is good or not

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because his numbers are simply bonkers

patent geode
pearl ravine
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Was so close to beating Act 3 ๐Ÿ’€

swift hedge
shrewd vault
rocky stone
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Its pretty great definitely

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But all the Ancient cards are really

shrewd vault
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yeah. crucially, it's both grea and really fun

rocky stone
slender forge
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I think sealed throne is so good because you really only need like 1 of 3 relics to turn it from good to AMAZING

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Permafrost, Mummified Hand, or Lantern all make it practically free to play turn 1

stark junco
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Doing a shiv deck on silent...
Get the brilliant scarf
Get a pounce
Get Up my sleeve
Get Ninja scroll
Start with a bunch of free attacks to spam out until I get pounce for free as it's the fifth card, pounce makes my next skill free, which gives me up my sleeve for more shivs and reducing it's cost. 4 cost in cards for free in one turn

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I turn one'd the first part of the experiment boss

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oh and I have the ornimental fan

rocky stone
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Scarf is very good

stark junco
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so the shivs give me block

rocky stone
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if you can already reliably play four cards

stark junco
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dammit!

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Died due to the intangible on the last one

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couldn't get the damage out on the turns it wasn't intangible

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so very close

patent geode
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Aw

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Your in wasn't as strong as theirs

stark junco
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My protection wasn't strong enough ;-;

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or honestly should have had poison

patent geode
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Sly is nice too for some protection, but I run an admittedly lean package there.

mortal loom
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I still DO NOT LIKE Doormaker

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but this was a very, very funny kill on him

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You never remove strikes, right? that's the correct way to play this game?

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(Yes that is a Meteor Strike in a Hellraiser deck with Icecream, and yes, it was exactly as funny as you'd think)

rocky stone
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Strike is Strike

patent geode
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I was sad to discover that the ancient relic which makes all your strike cards cost 1 less and become eternal only referred to Strike strikes, and not all strike cards.

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It's what I expected, since it's be bonkers otherwise, but was a little sad.

rocky stone
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it's because that one says Strike, while Hellraiser says "cards with Strike in their name" IIRC

patent geode
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Pretty much, though the game does use evocative language in some places so it's not as if ambiguity is unprecedented if rare.

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What the wording says is ultimately less important in a video game by virtue of the wording not determining the rules; they only seek to emulate them.

Either way I didn't expect it to work as I said, but was hoping it would because it'd be fun the first time at least.

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(after the first time you'd prolly have some infinites, so yeaaah it shouldn't be a thing.)

cloud tapir
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okay we gotta ask

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what's the appeal of snakebite

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compared to just a deadly poison, unupgraded, that's +2 poison and Retain
but also, +1 energy cost

swift hedge
shrewd vault
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https://www.youtube.com/watch?v=bINQBJ2MD_k the short answer is that it's a deceptive amount of damage, and retain is nice

You can find jorbs shirts and hoodies at: https://www.bonfire.com/jorbs/
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swift hedge
mortal loom
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Arright Door eater, COME AT ME

cloud tapir
mortal loom
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Doormaker is dumb and i hate him.

light garden
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sometimes, a motherfucker really needs to be Cut

mortal loom
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So, how are they planning ot cast that.

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Oh, void form

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yeah, that'd work

mortal loom
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Another door maker kill, so that's 3 wins back to back

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All which featured doormaker in it.

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Fuck you, Doormaker.

mortal loom
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Well, i beat doormaker 4 times in a row, but my deck was useless agaisnt Test Subject

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i literalyl dont kniow how the deck could ahve won vs test subject, toehr than having a bunch of potions

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Pretty funny,, honestly

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(also the bit where Doormaker ripped 84 hp off me did not help)

honest glade
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oh god does a10 already have the double floor 49 boss or something

mortal loom
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Yes, tehy compressed the Asc levels

mortal loom
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5 runs in a row where i've killed Doormaker.

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Also if you want to know how run over doormaker got

hybrid fern
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Ok so I know whether to take it, seal of gold, is the gold for energy mandatory or is it like, a choice

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Oooh wait I pulled great rng after taking toy box I hadn't even thought about this

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The relic trader will take the wax for real! Holyholy

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Unceasing top for a fake book of 5 rings we take those

mortal loom
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It's mandatory.

mortal loom
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Yeah, i think it needs to be like... 4 or probably 3

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tbh

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5 is just steep enough to lock you out of a lot of prucahse options

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Since it's at minium probably costing you 15g a floor, and you usally only get 10ish g a floor

hybrid fern
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20 mins after i tried to do a minion dive bomb build and thought it was ass they change it 2 make it 0 cost ๐Ÿ˜ญ

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these changes r interesting

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i need adult byrdonis to have an interaction if you have the chick or egg

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OH iim not playing the beta branch! how do i get it

shrewd vault
hybrid fern
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tyty

hybrid fern
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ok lord parasol and the courier dont give you everything ๐Ÿ˜ญ

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this is tthe dumbest item ever, genuinely run ruining in some cases i think

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but i beat the run with the dumbest clogged build of all timee

patent geode
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They're still generally decent, if in my experience the weakest of the options you can get in terms of Act 2 Ancients.

hybrid fern
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im so glad i just had an autoplaying deck basically

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the devil is my least fav, but hes kinda saved by being lore important to ironclad

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i love the tent so much, got it with girya, so good

oblique raft
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I basically always take the "get a power to hand" relic from him because the others are so rough

honest glade
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especially with how frequently you're encouraged to rest in this game

hybrid fern
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i somehow won after ingesting the contents of 2 shops accidently

hybrid fern
pearl ravine
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I've gone the farthest in with Ironclad and Necrobinder so far. I like em both.

swift hedge
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ive gotten the furthest with ironclad and regent
i thought i'd do better with silent cause i think i played her the most in sts 1
while i did get a win, maybe 2 idr, those were with poison decks and it seems weaker in 2

cloud tapir
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three relics, full stock of potions, and a card removal (even if it's admittedly dulled down by adding 7 cards)

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it also helps that colorless cards are, generally speaking, pretty good in sts2

honest glade
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yeah ive had a lot of good luck with them

patent geode
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Helps that a good few of them help make playing through your deck easier.

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But yeah, if you're picking the parasol chances are you're going to have to commit to some kind of good stuff, high energy build.

stark junco
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so after having an amazing deck last time that bodied enemies all the way until the final boss

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this run I barely clung on to life

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I repeatedly left fights with 1 hp

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Shaved by the edges of everything

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and never got to upgrade any cards cause I was always healing

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and I beat the queen from a mixture of thorns and poison and sheer luck at amount I could block each turn

patent geode
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Love to see it.

stark junco
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Oh and the somewhat interesting combo of having the relic that never makes you discard your hand, and that mayhem card that plays the top card of your deck for free.

patent geode
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Oh that synergy, yeah it's a fun one. Basically your hand becomes deck thinning, right?

stark junco
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Because I never played my left over defends and strikes they were just kinda cluttering up half my hand, meaning it played high value and useful cards each turn

patent geode
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It's similar to what made the original version of Stoke arguably better than Calculated Gamble; controlling what goes back into your deck is a huge boon.

stark junco
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my card pulls were both miserable and great in that run though

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I didn't even get bouncing flask

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But I got two afterimages

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and a mayhem

patent geode
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Afterimage fucks yeah

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It's not always the best, but I have a soft spot for it.

stark junco
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Afterimage is a one cost always useful power that you can toss out there when you have a chance

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I also have four fake ??? relics

patent geode
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Can't believe you'd fake a relic

stark junco
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I would fake so many

cloud tapir
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it's good

oblique raft
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afterimage shivs ๐Ÿ˜Œ

stark junco
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the dream my man, the dream

mortal loom
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Why yes, i will buy this tent in the shop right after i took a meat cleaver.

rocky stone
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Love the Tent

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it's so good

oblique raft
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Tent is probably the best relic

cloud tapir
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oh we haven't seen the meat cleaver

mortal loom
cloud tapir
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oh dang

rocky stone
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since you also get a free Mend every camp too

mortal loom
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So, ignoring mutliplayer ,from an A10 persepctive... i think Tent is mostly overrated

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in that the better you get, the less you need to rest and the less it does as a result

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where i do think it's good is once you have relics that do things on resting

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Or have stuff like Lift/Dig avalaible

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at that point, rest sites start becoming very,very strong

rocky stone
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this was a dumbass run

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just won by gaining a shitload of Strength and sustaining through massive max HP from Feed and Crimson Mantle

sweet crown
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tracking fisticuffs is a very silly combo
they should probably nerf that power lol

mortal loom
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The weak enemies take double damage?

sweet crown
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yeah
it could just be 1.5x damage and it'd still be strong, imo

patent geode
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Multipliers are dangerous, especially when you have multiple

mortal loom
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I did the upgrade everything, 1 Max HP event + miniature cannon+ tracking earlier today

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So much damage

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Then I died turn 1, 2nd fight in act 3 because I didn't buy anchor and never saw any max health relics or events

patent geode
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-Icarus, colourised

shrewd vault
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it's more than a little because I keep getting ridiculously good starts (toxic egg from neow, decent powers into a mummified hand act 1), but I think Regent might be my best character

pliant night
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we don't have a ping role for STS coop do we?

mortal loom
mortal loom
pliant night
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@shrewd vault any chance we could get a ping role for coop ?

shrewd vault
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Checking now, I don't actually know our policy for setting those up

pliant night
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also while y'all are here I guess, any interest in a coop run in like 15 min or so?

shrewd vault
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I've been meaning to try, but unfortunately I am le tired

pliant night
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real

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its fun, but kinda funky

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the scaling in some areas (cough artifact cough) is wack, but its pretty well done I think

mortal loom
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I'm wiped by health, atm

pliant night
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also real

mortal loom
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Minion: But sir, the Doormaker will eat our cards!
His Majesty: I CAST SPACE ROCK

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This was a joyfully silly run. Got given Comet on floor 1 (I really like Hefty Tablet). Then I got Dying Star from Vantom. Then Orobos offered me Meteor Shower, and like, at that point i've just gotta commit, right?

mortal loom
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I'm sorry, white star does what

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I thought it was like the power one, where it tapes on a random rare to the existing card rewards

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NO

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It's an entire 3 fucking rares for you to choose from

spare shoal
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Its crazy

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I got it from neow the other day

mortal loom
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Sadly it turned out my deck was very bad into Mr. Bees

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Damn mr bees.

warm wadi
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wanted to share the biggest Osty and the biggest unleash/protector that I've ever had

formal sigil
swift hedge
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Cool s my beloved

manic kestrel
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that cool s is wrong

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the tails are pointed inward it should look like an 8

honest tundra
manic kestrel
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appreciate u

honest tundra
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He said no

patent geode
#

Yet the wiki page on the cool S contradicts him https://en.wikipedia.org/wiki/Cool_S?wprov=sfla1

The Cool S, also known as the Universal S, the Super S, the Pointy S, and the Graffiti S, is a graffiti sign in popular culture and childlore that is typically doodled on children's notebooks or graffitied on walls. The exact origin of the Cool S is unknown, but it became prevalent around the early 1980s as a part of graffiti culture.

manic kestrel
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it's trade marked?? what the fuck lol

shrewd vault
#

I like this linked article https://en.wikipedia.org/wiki/Henohenomoheji he's just a little guy

Henohenomoheji (Japanese: ใธใฎใธใฎใ‚‚ใธใ˜ HEH-noh-HEH-noh-moh-HEH-jee) or hehenonomoheji (ใธใธใฎใฎใ‚‚ใธใ˜) is a face known to be drawn by Japanese schoolchildren using hiragana characters. It became a popular drawing during the Edo period.

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wait, this is the slay the spire thread. please disregard the little guy.

radiant plaza
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we in off topic

swift hedge
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i beat ascension 0!!!!
had a tough time with the crab boss in act 2, but act 3 was surprisingly smooth

pliant night
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alright I can confirm, the History Course Whistle combo works exactly as expected

pliant night
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...or maybe not?

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it worked in one fight, but now its only repeating the first time and I dont know why

swift hedge
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thanks!!

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i'd been having some trouble with silent lately so i'm pretty proud of that run

radiant plaza
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Okay

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Carve it in stone

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If you take Toasty Mittens and try to play Exhaust synergy Ironclad, the game actively hunts down all your Exhaust synergies and deletes them first

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I just watched Toasty Mittens exhaust Ashen Strike, Feel No Pain, and then Evil Eye in that order while trying to fight the act 3 boss

rocky stone
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Oof

radiant plaza
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This isnโ€™t YASD this is the game actively manifesting hatred towards me in specific for trying to play outside my comfort zone

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now I will say, is it my fault for letting RNG decide whether an Ironclad motherfucker lives or dies, maybe? but god damn was that a bad shuffle

mortal loom
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Yeah, i think Toasty Mittens is a trap

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or at least requires you to hbuild a deck with a ton of junk

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I have similar feelings about Drum of battle

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but that at least lets you choose twhen to fire it

rocky stone
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Drum does feel rough

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Unless you just really need to exhaust more cards

mortal loom
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Drum is basically commitnig to i want gas, and i want to exhaust cards and id ont really care what

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and that;'s.. fine

rocky stone
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Also I had Drum active while having some Headbutts, and it feels bad haha

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Need to put your garbage on top so it gets exhausted

pliant night
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A9 necrobinder get!

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Electric Shrymp on Reanimate is a pretty killer combo that pretty much carried me thru the entire run

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I didn't take damage at all in act 3 until the boss

cloud tapir
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shrymp is play on combat start right?

pliant night
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yup

cloud tapir
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on a skill specifically

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which, with reanimate, yeah, that's pretty good

pliant night
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got really solid ancient rewards all around honestly

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arcane scroll -> sentry mode set the trajectory for the run, Shrymp basically solved my block for a ton of the run, and Crossbow came in really clutch, esp against queen

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literally all of the damage I did to the queen herself was random hits from sentry mode/powers/relics/whatever else, and 2 squeezes crossbow gave me

warm wadi
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chose the Neow's Blessing to transform one strike and one defend

warm wadi
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managed to get through Act 1. No colourless cards yet

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did get offered a third ๐Ÿ˜„

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okay

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I think the run just started

honest glade
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oh my god lmao

mortal loom
#

I'm on such a loss streak currently

#

Turns out long covid brain fog is bad for playing, who knew?

slender forge
#

oooh luminesce and hammer is a one in a million synergy

#

good luck

cloud tapir
#

A3 down on the Regent

mortal loom
#

Finally broke my horrid loss streak. It's real hard to win with covid brain fog
Act 1 was interesting TM, but starting with Ultimate Strike is preddy good and bagged me 4 elites. Getting past the exploding giant was Fun (it was not fun), but i did it. Really interesting choice at start of act 2: COrruption, Runic, or Pandora's. Pandora's could have been very good, Corruption seemed actively bad at the time (I just didn't have that many skills, and the skills i did have, namely, Colossus, i wanted to keep). End of act 2 scored me Bing Bong, who's actually just really strong to take - you have to think more about your card picks, but generally speaking, getting 2 copies of whatever good card you want to pickup pays off.

Oh, and during act 2 i picked up a Tracking. Which, like, i only had one way to apply weak, and only for two turns, but doubling the damage ontop of Cruelty and Pen Nib made for some serious Funny Number.

Tanx kindly gave me a meat cleaver, and that made for an easy act 3 routing, into a toughish queen fight, and a not nearly as tough Doormaker, because what's doormaker gonna do agaisnt Runic Pyrmaid and all this damage output? (Answer: Just die embarrassingly). So huzzah! Victory!

patent geode
rocky stone
#

very funny to me that Jorbs apparently absolutely loves the new Doormaker

#

for exactly the reasons a lot of people hate it

manic kestrel
#

cus doorman is a nasty bitch?

oblique raft
#

new beta branch patch

#

doormaker reworked, prepared reverted

rocky stone
#

Doormaker getting a different thing based on which part is in the door does make a lot more sense to me

#

also good to see Pendulum is less deck size dependent now

#

Parry going up more, lmao

#

honestly still not sure if it's worth it at 10(14)

#

oh shit Sword Sage doesn't increase Blade cost anymore

#

I might actually take it now if I'm Forging

#

Voltaic nerf ๐Ÿ˜”

cloud tapir
rocky stone
#

Spoils becoming a draw card is probably also gonna be good for Regent

patent geode
rocky stone
#

Because he thinks its interesting to need to play into that possibility and have a backup

#

Because he came at it from "if you assemble a good engine by act 2, the game is basically over"

patent geode
rocky stone
#

And you can just use HP as a buffer to smooth out some variance on that

patent geode
#

Kinda difficult to separate the I suppose now previous reworked doormaker from just simply having very high damage numbers.

rocky stone
patent geode
#

Buffed Parry card: Block gain increased from 8(11) -> 10(14)
Also, parry slowly inching towards being good. I do love that it's now almost twice as strong as the original version.

rocky stone
#

And the funny part is I'm still not sure it's good

patent geode
#

Goes to show how differently they seem to have imagined blade decks would be played.

patent geode
rocky stone
#

It's definitely more viable now

#

Stapling two defends to your Blade does make it easier to play and not eat shit

patent geode
#

Overall like I said with the previous patch, this patch was the one I was curious about how they'd handle and they've done so well. Writing their thoughts and motivations is neat, and probably does some work towards assuaging reactions.

rocky stone
#

People got really mad about the Prepared removal damn

patent geode
#

Yeah, which I'll admit I do also really like prepared and am happy they'll look at sly and stuff like Doormaker instead to deal with it.

rocky stone
#

I probably should take Prepared more often

patent geode
#

Suspect sly will be strong for quite a while though as its one of Silent's better defensive options, even before all the mana cheating.

patent geode
rocky stone
#

I generally prefer Acrobatics and Tools of the Trade as Sly enablers

patent geode
#

Which they're good, but you don't always get enough of them.

#

Prepared made it easier to hit a critical mass, plus y'know looting being a good effect.

rocky stone
#

And I'm also just not always sure I have cards I wanna filter out necessarily
But I guess you usually have a card you can pitch even if you don't draw into Sly

patent geode
#

Also

For the Gloom change, although it did make the game more difficult it was not in a satisfying or fun way as it just made maps less interesting. Instead I will be looking to rework Gloom entirely in the future to a modifier that makes the game harder but in a more interesting way.
I'm honestly quite happy about this one, since whilst I didn't mind fewer camp sites and honestly barely thought about the fewer ? rooms, the fact that I noticed neither probably means it's a fairly safe ascension to rework.

rocky stone
#

Since its still -1, you just get selection

patent geode
rocky stone
#

Fair yeah

#

Need to play a bit more

patent geode
#

Looking through these, I wonder if I'll ever actually pick Cinder. It is definitely more tempting now, though it's funny how the buff is that it exhausts a random card in your hand.

#

I like it though

#

The change to Arsenal is also neat. I think it's overall a nerf, especially since Regent's better card generators created colourless cards anyway, but it opens up for new directions to take it rather than being about abusing 0-cost colourless cards from the shop.

#

Overall it's easy to say I like what I'm seeing from a patch which largely consists of buffs to players and nerfs to NPCs, but still I like it and where they're looking to change things. Still surprised Master Planner survives at 2(1) mana though.

stark junco
#

If you could make a relic, what relic would you add to the game?

patent geode
#

Hm, what would be the most Icarian relic I could make.

#

The easiest would be something like "The first time an enemy gains poison, gain 4 block", bur that's one of those uncommon ones that certain decks will love to see.

#

And not too interesting

stark junco
#

Hmmm

#

"Calcificator: Each battle lose 1 Max HP, gain plating for the amount of Max HP lost this way at start of battle"

patent geode
#

Oh that'd be incredibly strong.

#

Maybe as an ancient relic?

#

One of the things I've enjoyed about ancients is that they make scaling relics more feasible as a design (not that there are too many amongst the ancients admittedly ;p).

stark junco
#

It makes it an interesting run because it encourages you to rush at the beginning of the fight

#

cause the longer the fight goes on the more the plating ticks down

#

And once the plating is gone you have half the health you're meant to

mortal loom
#

I susepct the logic re master planner is that Sly in general is borked, and Master Planner while good, is actually v. slow

#

(and only really goes off if you have a critical mass of acrobatics/prepareds and ways to make energy ot play your cards while drawing through your deck )

#

like it's good and all, but it only does something on yhte second time you draw that card, and only if you played it the first time

#

this is very slow

stark junco
#

Okay but consider

#

Nightmare + Prepared

patent geode
patent geode
#

But that should be fine for an ancient relic

#

Which also lets it be more consistent when you get it.

patent geode
mortal loom
#

Like Cinder's main thing is it's just an early game nuke

#

that also provides osme ehxaust support

#

...

#

Wait

#

is this it? is this the time i finally take CRASH LANDING?

#

lol, no, it's still a bad card

#

Good to try things thoiugh

patent geode
#

I'm honestly just surprised crash landing isn't an ironsworn or defect card.

#

But I suppose that's why it's a regent one; it's good to have odd little cards not belonging to an obvious archetype.

Though now that I think of it, it does count as card generation.

#

So, uh, new arsenal all-star?

mortal loom
#

Ironsworn?

#

lol

spare shoal
#

It triggers the power that gives block when you create cards

#

Collision course is a great defense card

mortal loom
#

Ehhh

#

I actualyl just tried that

#

I was not impressed

#

(tbh, i think it was just a bad pick for what my deck is doing)

#

Damn, killed by the gambit due to bad draws and not having enoguh soul production to fix them

#

That's okay

#

Was very fun taking the ballsy play of let's take hte gambit

#

and it made all the floors up until the insitable incredibly sweet

mortal loom
#

Wait, shit, i have Bing Bong, i only want 2 coppies of Refract+, not three

mortal loom
#

ahahaha

#

I HAVE NO IDEA WHAT THIS DECK IS DOING

#

Gods i love this game sometimes โค๏ธ

#

Poor, poor Test Subject

#

Penguin, what does your deck do?
Penguin: I HAVE NO IDEA BUT IT IS WINNING

patent geode
mortal loom
#

also, m eanwhile

#

Dear mr bees, we have heard your petition to be allowed to kill us, and concluded: lol get wrecked nub.

mortal loom
#

Oh no

#

||NuNUDoormaker steals strength and dex on turn 4 and every 3 turns afterwards||

#

You cannot dwardle in that fight

mortal loom
#

Thsi is ontop of: ||Turn 2, any skill or attack you play exhausts|| and Turn 3: ||YOu can't draw any more cards during that turn.||

#

Just a hilarious, hilariousand "fuck you!" to infinites

honest glade
#

holy shit

honest glade
mortal loom
#

He dosnt attack when he buffs himselfa nd debuffs you

#

You get turn 1 vs the invincible door to setup

honest glade
#

oh so its like

#

turn 1 he ||applies the nightmare fuck you concoction that does a different thing each turn||

#

then its off to the races

mortal loom
#

Nono

#

Turn 1, trhe door is closed, you can setup

#

then the door opens and he's buffed up

#

it's a buff on him, not a debuffo n you

honest glade
#

ohhh i see

mortal loom
#

oh and also on his debuff/buff turn, the first card played costs 1 more energyu

honest glade
#

holy shit this fight is MEAN

mortal loom
#

Yup, you always have a "quiet" turn after his two attacks

#

It'sh ilarious

honest glade
#

close enough, welcome back time eater

mortal loom
#

Well his previous version on teh beta branc hnever stopped attacking

#

while eating every 10th card you drew

#

So far i have beaten him on silent, then died to queen right after

#

Defect what is this deck doing deck just ran him over

#

and this silent run is too slow to kill him

honest glade
#

oh god this is the first real anti particle wall mechanism

#

though if your payoff for the particle wall infinite is like... panache or black hole or letter opener, you can particle wall him to death t3

shrewd vault
#

the card creation/transform archetype on regent feels really weird to me still. for one thing, it's a pretty dilute archetype. Forge creates one card, one common creates debris, three uncommons create colorless cards (one every turn), one rare creates debris (lots) and two create colorless cards

it's even totally separate from his other mini-archetype in the minion cards, unless transforming counts as creation

honest glade
#

did they revert the changes to charge! and begone

patent geode
#

Nope

patent geode
#

Most of the good card creation spam is ironically found amongst colourless cards themselves, such as Jackpot.

shrewd vault
#

Foul potion no longer damages Osty
Osty is a merchant lore (not clickbait)

honest tundra
#

How hard is it to get an infinite?

shrewd vault
shrewd vault
# honest tundra How hard is it to get an infinite?

easier than 1, but hard to quantify. I oopsed into one for my first necrobinder win, when I never pulled it off in StS 1 (but I'm not a great player)
plus they're actively trying to make it harder in the beta branch

honest tundra
honest tundra
shrewd vault
#

you'd have to ask them. if I had to guess, an infinite will usually, deterministically, win you the game. if they're too easy to put together, with no downside, then the meta becomes very centralized. And at a certain point it just removes the difficulty of the game, and whether or not going overboard is a design goal, difficulty definitely is

patent geode
#

Why yes I'd love a 0 cost attack which returns to my hand every turn and gives me more and more strength.

patent geode
#

This being a very good example.

#

Displacer kitten let's you do tons of finicky things such as protecting key permanents you control from removal, get additional Enter the Battlefield triggers, and more.

#

Or you could win the game

shrewd vault
#

oh, the other thing that occurred to me after the first beta patch: the slay the spire boardgame is the first (official) multiplayer entry in the series. and they very deliberately removed a lot of infinites, partly because it was multiplayer: comboes are fine in singleplayer, but waiting for your friend to win the combat (and then every other combat) isn't very engaging

patent geode
#

Infinites seldom have complex lines once you've built your deck for them (with some rare exceptions), which is why by making them more difficult to reach you both promote building your deck with it in mind sinc the beginning, and prevent people from just forcing an infinite because it's the easiest way to win.

shrewd vault
#

related: jackpot is, like, actively bad on Regent, right? because his zero energy cost class cards usually cost stars instead

honest tundra
shrewd vault
#

I think the main payoffs for regent are blackhole and Make it So

honest glade
#

like "holy shit theyre still going, that rules"

shrewd vault
#

big turns are defintiely hype, that's been one of my favorite parts of the boardgame (stance dancing โค๏ธ ). but is it as fun the second, third, and fourth time?

oblique raft
#

I do love seeing a knife trap hit the stack and then seeing the number it says in parentheses is (53)

honest glade
#

it depends on the big turn

#

ig its more fun when its not quite an infinite

#

and its just one long nondeterministic combo

patent geode
#

Like I'm probably not going to complain over getting a comet if I can consistently cast it.

shrewd vault
#

that's a fair point. I've had a lot of regent decks where I get ridiculous star generation and never get offered a big star payoff. jackpot is something to watch out for in that case

patent geode
#

Mm, in the context of the new arsenal it's also just a plain ol' 3/6 points of strength.

The biggest benefit of Jackpot in Regent though might actually be the plethora of good defensive 0-cost cards, since the issue with a 3 mana attack is that you may struggle getting any block.

#

Though the other characters are decent at it too.

cloud tapir
shrewd vault
#

it's basically trying to be Hyper Beam, right?

cloud tapir
#

we watched someone take two of them to frankly staggeringly effective... effect, and it was good

cloud tapir
#

crash landing is 1 cost, 26(?) to all

#

and until you actually draw into those statuses, it doesn't actually hinder your offense

#

and like

#

you're playing the regent your offense is probably good

oblique raft
#

soaking the Biased Cognition penalty with Artifact always felt good

patent geode
#

I'm okay with what we got as a trade-off, but I miss it too

rocky stone
#

Don't think we're getting player artifact or Orange Pellets again

patent geode
#

Nope, for good reason

#

I miss them but I don't really expect 'em back

honest glade
#

satisfactory

mortal loom
#

It is the end of act 1 and i have 15 block defends.

#

not defend+, just defends.

sweet crown
#

fasten + footwork?

spare shoal
#

How do you even get more

patent geode
#

Since fasten gives defend an extra 5/7 block.

mortal loom
#

Fasten + Bulk Up

#

N amely, Fasten+

#

because i took large capsule and got Frozen Egg & Bag of Marbles

#

and at that point of course i'm slamming a Fasten the moment i see it

patent geode
#

That'll do it. Suspected it was fasten and then either an extra power or an extra power plus the oddly shiny stone.

#

Gaze upon the shiny stone.

patent geode
rocky stone
#

Fasten is interesting

spare shoal
#

How do you get more defend cards?

rocky stone
#

you don't

spare shoal
#

Oh I can't read

mortal loom
spare shoal
#

You have defends that give 15 block, I thought you had 15 defend cards

mortal loom
rocky stone
#

true

mortal loom
#

but it also gives you two random relics and i can't prove it, but i think it acts similar to transofrms and ignores rarity

#

My deck is getting progressively sillier.

rocky stone
#

pretty nice

#

Mayhem is always fun

patent geode
#

Which, uh, go king?

#

Questionable support?

sweet crown
#

bruh moment

patent geode
#

Get got

mortal loom
#

And silier.

sweet crown
#

the next floor is a shop too lmao

mortal loom
#

Now the interesting thing here is i'm fighting the insitabile

#

so ifi ifire the flak cannon at the wrong time...

rocky stone
#

Are the Escape cards status?

patent geode
# mortal loom And silier.

Honest to god I like the reworked signal boost so much because being able to play it even when you don't have a power in hand currently is so nice.

patent geode
mortal loom
#

i just compacted a couple of them too XD

patent geode
#

Which I presume you have tyranny in your deck rn, since otherwise this is awkward.

rocky stone
#

Oof

patent geode
mortal loom
#

Well, i just fired the flak cannon for 77 damage

#

and then the boss died

#

So.

#

Hmm

#

...Double damage flak cannon you say, Tanx?

#

Ha. Ha. Ha.

patent geode
#

Man, double damage on Tanx is the dream.

#

Sure no infinites with it, but I'm not complaining.

mortal loom
#

My other chocies werethe spiked bracers

#

which seems actively determinemtal in a deck that;s like 90% by volume

patent geode
#

Lmao, my beloved

mortal loom
#

and the sai

#

which is honestly just really strong

patent geode
#

Sai is one I've seldom picked despite wanting to

mortal loom
#

but i felt like the upside of "YOu have a 40 damage ultiamte strike"

patent geode
#

Bjg that's because all of Tanx's options tend to be good.

#

Probably the consistently best ancient you can get in act 2

#

The lady is also great, but a bit more conditional.

mortal loom
#

...I just keep putting powers in this deck, right? that c an't possibly be bad.

patent geode
#

I have to date only lost one (maybe two, maybe) runs to the electric ball guy due to this.

rocky stone
mortal loom
rocky stone
patent geode
#

However, combo decks y'know

rocky stone
#

but I also mostly take it usually when the other options aren't as great

patent geode
#

So I get the change.

rocky stone
patent geode
mortal loom
#

Deck is having a good time.

#

Yup.

patent geode
#

Overclock especially is a card I know I underpick.

#

0 mana draw 2 is good

mortal loom
#

Ayup.

#

Well, poor Test subject

#

never ever did damage to me

#

Queen did... 12.

mortal loom
#

Arright

#

I've decdied

#

Test subject is not allowed to play

#

Well, this deck was filthy

#

it turns out you can just say 'my only damage is Serpent form" and then build a 40 card deck aroudn this

stark junco
#

I support this

oblique raft
#

few things in this world are more beautiful than end of days+ in your opening hand against the gardener eels

mortal loom
#

This is the third time the game ahs offered me Feral+ in act 1.

#

Please note i have not seen a single 0 cost attack

#

Four. FOUR times

#

Finally offered along side... a go for the eyes. unupgraded

shrewd vault
#

๐Ÿ˜Œ

mortal loom
#

Okay

#

Important note

#

Bing Bong doubles every card added to your deck.

#

Every. Card.

#

This includes curses

honest tundra
#

Yeah

mortal loom
#

Turn 1'd queen.

#

Pretty sure i just loose to doormaker tho'

#

Oh, interesting

#

Feral overrides the exhaust

#

Yup, couldn't take down Doormaker! oh well

shrewd vault
#

I love how goofy Creative AI + Subroutine gets

patent geode
#

Creative AI is indeed good

#

Also, what are people's thoughts on the dragon relic which gives you an extra energy if you end your turn with any left over?

mortal loom
#

Strong.

#

You tank one turn to have a variable 4-5 energy.

#

also lets you use stuff like wisp without upgrading it

patent geode
#

Mm, so far I've found it to be a worse ice cream, but ice cream is also good so y'know

#

Tend to prefer the other options generally, but will pick it if I don't like them.

shrewd vault
#

worse ice cream seems about right. good versus statues and with a little extra energy gen, since it buffers you from turns where you get, like, Charge Batteries off and then only draw three energy worth of good cards

sweet crown
#

i'd argue it's more like a better bread
also it comboes extremely well with ice cream, incidentally

mortal loom
#

Yeah, it's immensly flexible

#

you can for instance sacrifice it fora big burst turn

pliant night
#

I think better bread is a good assessment

#

Minus the crazy synergy bread has with hot cocoa

mortal loom
#

Damn

#

Beat the doormaker with a pretty scrappy deck

#

but traded on the second form with Test subject

#

it kileld me and itself at the same time ๐Ÿ™

pliant night
#

zamn

#

just had almost the same thing happen with soul fysh actually lol, had it dead to doom on its buff turn, but got got by beckons first

#

A9 is thoroughly kicking my ass rn

#

also, gotta say, the beckons not exhausting feels supremely ass to me

#

like, I don't care if they'd have to buff it otherwise to make up for removing that, but the endless war of attrition except you can't actually make up any ground whatsoever feels profoundly unfun

mortal loom
#

@pliant night We should mutilplayer sometime

mortal loom
#

L.ike i will slam Begone or Burning Pact in a Soulfysh act

pliant night
mortal loom
#

@pliant night Are you on the beta branch?

#

I'm jumping into some helldivers, but hit me up in like an hour

#

and i'l let you know how i'm doing

pliant night
#

I'm not, but I can switch over RQ

#

Sounds good!

mortal loom
#

i am gonna go crash in bed

pliant night
#

No problem at all! That's very real lol

honest glade
#

here are my opinions on the ancients

manic kestrel
#

vakuu is my favourite because the choices are the hardest for me

rocky stone
#

Vakuu has some fun ones

#

my favorite act 2 ancient is Pael I think
and act 3 it's Tanx

oblique raft
#

tanx is my favorite off vibes alone

#

he's just here to have a great time

slender forge
#

Vakuu gives the earrings and I love those

oblique raft
#

how good is he at playing your first turn?

rocky stone
#

depends on how good your deck is at spamming out your hand turn 1

manic kestrel
#

pretty sure he just plays cards from left to right until he runs out of energy or cards to play

#

so pretty bad

rocky stone
#

Correct

#

He plays the leftmost card at the leftmost enemy until he runs out of energy or cards

#

Which notably, Innate cards start on the left in your hand

#

So those will get played at least

manic kestrel
#

its nicer if you have innates that give block or stuff that gives t1 block or your powers are innate

shrewd vault
#

I can't wait for someone to somehow get him to do an infinite

rocky stone
#

also has synergy with stuff that gives extra turn 1 energy, ie Lantern, Teaset, Cocoa, etc

oblique raft
rocky stone
#

that would do it, yeah

mortal loom
#

also sometimes he gives me Iron Club

cloud tapir
#

sounds like it'd work

oblique raft
#

simply luck into it

manic kestrel
honest glade
#

is snakebite the new claw

slender forge
#

Looks like it

warm wadi
shrewd vault
#

Snakeclaw, 0 energy skill, apply 2 poison. Increase the poison of all snakeclaws by 1

honest glade
warm wadi
#

within such a short time of each other too

honest glade
#

the issue is that part of snakebite's identity is costing 2

warm wadi
#

hell of a coincidence

honest glade
#

while part of claw's identity is costing 0

#

OH

#

snakeclaw
2 energy skill, retain, whenever this card is retained increase the poison of all your snakeclaws by 2, apply 7 poison

warm wadi
#

snakebite isn't as bad as it looks, but it's not really good either

honest glade
#

snakebite rules earlygame

#

like

rocky stone
#

it still just seems bad Iunno
sorry Jorbs but I don't really buy it

honest glade
#

its kinda hard to play sometimes but it stays there until you can play it

#

and seven poison is seven poison

shrewd vault
#

I've gotten pretty good use out of it. And ten poison is even more than seven poison, if you don't have a better target at your first campsite

oblique raft
#

simply pull Bookmark

honest glade
#

poison cards always feel great to upgrade

#

because 1 more poison goes so much farther than 1 damage

#

the least good card that applies poison is still a card that applies poison and is therefore good and worth taking sometimes

#

been playing on the beta lately bc of the phobia mode

#

and god damn do begone and charge feel worse to play

shrewd vault
#

I switched to the beta for the allure of New Stuff, but I haven't drafted minions in it yet. The old Charge was really fun when I got music box in the same deck: turns out zero mana draw two deal 20(?) damage is really good with monologue

honest glade
#

i do love the reworked Arsenal tho

swift hedge
#

how is poison in 2? i heard some people say they felt like it was nerfed

honest glade
#

really good imo

shrewd vault
#

They nerfed some cards 1->2, and they're nerfing cards on the beta branch. It's really good, but discard synergies are really really good so they're struggling to find a sweet spot

#

All of silent's archetypes got fun toys at pretty much every rarity, so she's eating well

rocky stone
#

poison still feels pretty good in 2 to me

#

no more Catalyst, but Accelerant fills a similar niche

#

Silent in general is just very good I think

shrewd vault
#

no corpse explosion either, right?

rocky stone
#

nope

patent geode
#

Yeah, the corpse explosion equivalent is instead Malice, which is a Necro exclusive.

#

Though we did get a power which deals a bunch of damage every third time you inflict poison

rocky stone
#

Outbreak is pretty nice

patent geode
#

As for snakebite, it's honestly just a decent damage option for act 1; similar to poison dagger in that regard.

#

Deals decent damage early whilst you're still searching for synergies, is common and thus readily available, and not too cumbersome to have in your deck in future acts.

rocky stone
#

But yeah you're not gonna do a Nightmare Catalyst one-shot anymore

patent geode
#

Since the scaling is now 1+N, instead of 2^N, where M is the amount of accelerants/catalysts

rocky stone
#

True yeah

patent geode
#

Poison was in retrospect in a very weird place in the last game, which considering how Time Eater got funky with shivs (and shivs themselves had rather disparate support) put Silent herself in an odd if functional position in the game. Have enjoyed her a lot more in StS2, and she was my favourite class in the first game.

rocky stone
#

Modifiers get very silly

#

Sealed Deck and Big Game Hunter are very funny

#

deck was basically infinite once I make it through one rotation

cloud tapir
#

defect a3 down

#

we took The Advice and took fewer cards

patent geode
#

Damn, The Advice has to be a strong relic.

#

Nah but congrats!

manic kestrel
#

I love the sord

pliant night
shrewd vault
#

Here's something I keep thinking about in my routing: what's the earliest you're willing to go to a shop and what are you looking to buy?

mortal loom
sweet crown
#

busted crown should stay in spire 1 where it belongs >:(

mortal loom
#

Nonojo, this is worse than busted crown

#

Lol

mortal loom
#

Definitnely a way to win

cloud tapir
#

sovereign blade duping via heirloom hammer is very real

mortal loom
#

Read what the soverign blade says

#

The duping wasnt the strong part ๐Ÿ˜›

#

the bit where it's 126 damage 3 times is the strong part

cloud tapir
#

if we wanted to comment on that we would have

mortal loom
#

Fair.. But seriously, i toolk heirloom hammer because it got me 20 hp.

#

That's the main reason it's in the deck

cloud tapir
#

honestly fair

#

book of five rings is not that impressive on paper, or necessarily in effect, but
it is kinda handy.

mortal loom
#

it did help to bonk through his earlier phases

#

poor test subject

paper plover
#

Hellraiser my beloved

#

itโ€™s so stupid

mortal loom
#

CULMATIVE SPEED: TOO FAST TOO LIVE

#

this defect deck is very dumb

#

Hot Cocoa + Swift enchanted Trash to Treasure and Machine learning

#

and a super critical as well

#

...

#

AHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHHAAAAAAAAAAA

#

But penguin, how do you deal with Bad luck?

My cunning plan: Just take the 13 damage from bad luck to the face

patent geode
#

The casual 78 card deck.

mortal loom
#

Yup.

#

I mean, i had 4 innate cards with Swift and also Hot Cocoa.

#

so

#

you know

patent geode
#

Mm, hot cocoa

#

I do love the lone glacier+, the final card to be picked up.

mortal loom
#

Look

#

SOmetimes you need to stay frosty.

patent geode
#

Glacier is my favourite card so I get it.

#

Never too early, never too late

#

(sometimes actually too late, but I love it still)

mortal loom
#

I think it was just nice and solid there

mortal loom
#

Hmm

#

This v aku guy aint very good at StS

pliant night
#

I need a break from getting my ass kicked by A9, anyone want to do some coop?

#

@mortal loom

mortal loom
#

I am lying down, sorry ๐Ÿ™

pliant night
#

all good!

patent geode
#

Which honestly I'm not sure how Necro came to take so long, but she did.

pliant night
#

kinda ironic lol, Necro is the only character I have with A9 unlocked

#

next best I have is clad at 4 lol, I've just been grinding her so far

#

for single player at least, I think im up to A6 for multiplayer

mortal loom
#

Very powerful if she gets going, but it's a lot to juggle

patent geode
#

Yeah, she also really likes her extra energy.

mortal loom
#

Like Regent looks like a lot to juggle, but I think Stars are so overttuned right now you end up crushing stuff

patent geode
#

The run I just won was in large part thanks to the neutral axe attack which returns to your hand carrying the early game

mortal loom
#

Necrobinder has osty attacks which... I haven't quite made work, Doom stuff can go nuts but it's slow, hang just looses to 2/3 bosses currently

#

I uno, Jorbs sees a lot of success with her so I think I'm just doing things wrong

patent geode
#

Osty attacks IMO are mainly value cards which may serendipitously synergize with eachother

#

But I'm not picking Bone Shards nor Fetch for their osty synergies

pliant night
#

imo you don't go looking for osty builds usually, they're hard to force

#

I've had a lot of success with them, but usually bc key pieces just kinda get dropped into my lap

patent geode
#

Usually it's some defense and whatever decent damage/doom can carry the early game

pliant night
#

so far I think ethereal has felt the most consistently powerful to me, but I haven't been playing on the beta branch with nerfed banshee's wail

patent geode
#

Honestly I think the only reason I took so long to climb with her compared to the others was just me being slow and unlucky with rolling her with the random wheel.

pliant night
#

and necro big spells is a very real build too

#

she has a ton of variety, which is why I latched onto her I think

patent geode
#

Though do be careful if you face the test subject.

#

Since they're not targetable in-between scene transitions, meaning you'll burn all your targeted ethereal cards.

pliant night
#

yeah thats bit me before

#

still managed to pull it out, but I was dead to self-doom the turn I won

slender forge
#

Absolutely fantastic Silent run. Girya from the Neow capsule was such a great get and I was able to just tear through everything with shivs and other attacks. Killed doormaker in 3 turns

#

Also got the dream combo of potion shelf with the fill potion slots every combat relic

#

Very fun power fantasy run after so many losses with regent

pliant night
#

asking again if any folks here would be up for some coop

#

@mortal loom I summonst thee

mortal loom
#

I only just got up, nto up for multiplayer >.<

#

sorry

pliant night
#

all g!

mortal loom
#

Also, boo, lost a run to Vakku.

#

Just got a dogshit line on the first turn of the queen fight that fucked me badly

pliant night
#

ill be up for a while yet, so feel free to ping me if you do feel up to it

spare shoal
mortal loom
#

Otoh, i did just do this solo

mortal loom
#

Oh, that's a fascianting way to loose

#

I should have taken Tri-boomerang and gotten the triple damage on my Richoetts and Fasten+, instead of taking Iron Club

#

didn't realzie my damage was as low as it was

#

genuinely, Very cool!

dry glacier
#

Cheese Lotus supremacy

#

(Sleight of Flesh is so damn strong when you can get it off)

shrewd vault
#

cheese lotus?

dry glacier
#

oh fuck sake it's Dragon Fruit, not Lotus

#

it reminded me of the STS1 relic lmao

#

Cheese Wheel + Dragon Fruit gave me giga money, even if I picked up Lotus rather late

shrewd vault
#

motion to rename dragon fruit to cheese lotus? motion carries *gavel gavel*

dry glacier
#

LMAO

patent geode
#

I do love the irony of extolling the virtues of cheese and dragon fruit with a screenshot where you're at literally full health.

#

I don't doubt that they helped you get there, but it's still funny to me.

dry glacier
#

Shroud with the Doom generation I had gave me a lot of HP to boot and Sleight of Flesh genuinely just. SHREDS

patent geode
#

They did give you big number, and big number better

dry glacier
#

Like I am genuinely expecting it to get nerfed, that's how good it is right now

patent geode
#

Shroud is weird in that it's generally quite good, but it's not too uncommon for you to also have combats were it triggers maybe once or twice a turn at most.

dry glacier
#

Yeeeeeeah it's the curse of survival power without Innate

patent geode
#

Stuff like Reaper and Oblivion are where it truly shines against single foes, but what I think makes it so popular is in part the fact that the most difficult fights in the game are against multiple foes.

dry glacier
#

Yeah, which makes it scale rather easy with the AoE Doom cards

patent geode
#

Shroud is in part really good because it's really good in the combats which are the most threatening, and I personally think that's fine as is?

dry glacier
#

actually let me just get a screenshot of the deck

#

oh yeah no Shroud is not the problem child imo, Sleight of Flesh is

#

like I don't mind it being strong, buuuut turning Negative Pulse into a 13 damage card on top of its usual stuff is kinda BM wheeze

#

Scythe was at 80 dmg by the time the run ended

shrewd vault
#

I should give shroud a chance, but I keep skipping over it because of how it looks next to Child of the Stars

dry glacier
#

It's pretty good, though I personally advise getting it once you get Doom generation going in some form, like with some Negative Pulses, Countdown, whatever

shrewd vault
#

oh, for sure

dry glacier
#

this includes Neurosurge btw! Shroud triggers from any Doom application

#

makes a good card even better

spare shoal
#

I've found the silent power that deals damage on card draw very underwhelming

shrewd vault
#

I've had a couple runs where it's most of my damage

spare shoal
#

tried building around it and it was like "I've drawn 15 cards this turn, that is uhh... 45 damage"

shrewd vault
#

but I don't play at high ascension

dry glacier
#

Speedster? I feel like the cost screws it over a bit, but when it gets going it's genuinely kinda insane. You need a super strong draw engine though.

#

Though yeah I also haven't gotten to super high ascensions on Silent yet, or anyone for the matter

#

currently hovering at Asc4

spare shoal
#

I'm on ascension 1-2 rn

patent geode
#

So all in all it's a card in a good place with good synergies.

#

This being based on experience up til A8, since I'm lazy with Necro and haven't done my A9 run yet. She's quite easy to win with so I've put her off lol.

shrewd vault
#

yeah. and in fairness, I want to say group fights are often the biggest block checks? so getting to spend more energy on Killing and less on blocking helps you get ahead of the curve

dry glacier
#

Yeah, it does also help that Necrobinder's best Doom card imo is also a rather strong Block card too lol

#

Necro's just crazy in general ngl

shrewd vault
#

I'm going to miss spamming dirge, but it's probably for the best that they're taking away spamming dirge

patent geode
mortal loom
#

Finally brokem y loss streak on Necrobinder

patent geode
#

Pull from below my beloved.

mortal loom
#

"Dark orbs are trash" my arse

#

(Someone on a different server claims dark obs are trash because... Recycle doesnt exist anymore???)

slender forge
#

No one told them

mortal loom
#

The one that evoked an orb and then channled it again

slender forge
#

ohhhhhh yeah that's gone

mortal loom
#

Well well well, if it isn't the consquences of my actions.

honest tundra
#

How do you build Ironclad?

#

Trying the epoch with the A1 req

mortal loom
#

Take all teh cards

#

.>

#

Honestly, act 1, that's actually a pretty legit approach

#

Ironclad likes BIG NUMBY and HIT WITH STICK

honest tundra
mortal loom
#

BIG STICK. HIT.

#

uh, okay, more seriously

#

Ironclad has lots of good strength options.

#

Dominate is esp good (If you're on the beta, which i am)

#

The vuln package in general is very good

#

with a lot of ways to take it

#

Dominate to turn it into strength

#

Thrash is really good in small decks

shrewd vault
#

vulnerable is like 50% more stick per stick

mortal loom
#

The best way to think about vulnerable is every 2 poiints of damage becomes 3.

#

This gets even more bonkers when you add in strength, or stuff like Cruelty and Paper Phrog

honest tundra
#

๐Ÿ‘

shrewd vault
#

exhaust cards are also a good way to thin your deck, to get to your better cards (though with defect getting ironclad's status package, you can't turn wounds into damage anymore)

mortal loom
#

Thrash lets you turn scaling cards like Rampage into Even Better s caling

#

since it eats the card and hits twice

#

the blockpage is even stronger -Colossus, the one that doubles the first block card you play each turn, grapple , juggernaught

#

Armaments is still very good

#

Especially when you have lots of draw and you upgrade it

shrewd vault
#

thrash is one of a couple of ways ironclad trains you to take big expensive cards (which are, broadly, already good) -- thrash turns them into +damage, stampede plays them for free, bloodletting and your other energy gen let you cheat them

mortal loom
#

one thing with ironclad is what you pick early

#

ois very differnet to what you pcik late

#

early i often pickup any junk, becuase a lot of ironclad ocmmons hit like trucks

#

like Cinder or Bludgeon basicalyl solves damage for act 1

#

add some aoe in and you're gucci

#

Perfected strike is also good early

#

etc

#

like, here's my last IC win

#

started with silver Crucible, so i don't get a chest, but my first 3 card rewards come upgraded

#

so straight off, stomp+ - expensive, but it's good aoe.

#

Pommel Strike+ the next floor - cheap draw, which plays into making Stomp cheaper.

#

Shop next, so remove a strike, and buy armaments to go with my Pommel strike -i can upgrade this at a campfire, use the draw to help me upgrade other cards in my deck