#Eldritch Growths Inc.
133 messages · Page 1 of 1 (latest)
here is the LCP,
I will be doing Playtests as soon as i get Foundry Working
I’ll also take any immediate balancing concerns and any syntax/spelling errors that you find
Things with the 👍 are done and fixed
TO DO:
Morfic Drone's ID needs to be Fixed
and fix the Drone Tags
and Lamb Drone
you've got a typo in "Poisoned Rounds" Allie should be Ally
Hrd thx
One thing I'm noticing is the lack of commas and periods. Punctuaton makes text a lot more readable and feel like it was written by an adult, or at least spmeone who can do a convincing impression of an adult.
yeah i did notice a couple things here n there that could use more punctuation or could be entirely reworded.
tis the reason to get folks to review it I suppose
Another point of grammar is the weird capitalization of certain words; while it's worth noting that Lancer will capitalize some game keywords, it's worth lookingg at comparable effects to see what does and doesn't get capitalized.
new File with all the Fixes
wazza
Hello
for peps who are playtesting i would like there to be at the least 2 of the mechs from the LCP and pls try to break it i need the data to see what needs to be changed
got it
attempt to break
of those who are playing, is there any like concrete builds yet or nah?
<t:1767553200:R>
not sure if you can on phone but that's hammer time so if you hover over it'll say it
otherwise, 2 hours from now tomorrow
Hello. Has the wheel been spun yet?
Nope I’ll spin it around 30 min before start time if I even need to spin it at all
So use this, and pick a mech from the list?
btw, as a note for the fellow players, I plan on running a Lock On build using the Nahum, so if that messes with your plans please do mention it so we can fix that
Yep it works on compcon so just make a LL3 character (preferably using one of the mechs but if you just use a License that’s good with me as well) and tomorrow if there’s more then 5 peps I’ll spin a wheel
Id like to use Azathoth
What do you mean? Do we not just use the one on our frame?
Sorry, Core Bonus
Question: Would reality disruptors effect the extra blasts that Eldritch Blast makes? Or just the main blast?
@muted scarab
Idiosyncrasy
-- EGI Azathoth @ LL3 --
[ LICENSES ]
EGI Azathoth 3
[ CORE BONUSES ]
DREAMS OF THE DREAMER
[ TALENTS ]
Stormbringer 3, Brutal 3
[ STATS ]
HULL:5 AGI:0 SYS:0 ENGI:0
STRUCTURE:4 HP:20 ARMOR:2
STRESS:4 HEATCAP:5 REPAIR:8
TECH ATK:0 LIMITED:+0
SPD:3 EVA:8 EDEF:8 SENSE:8 SAVE:12
[ WEAPONS ]
HEAVY MOUNT: Eldritch Blast (Reality Disruptors)
MAIN/AUX MOUNT: Unmaker / Reality Beams
FLEX MOUNT: SUPERHEAVY WEAPON BRACING
[ SYSTEMS ]
Pattern Enhancer
love it
yes
are you reducing or increasing your sensors
Reducing
makes sense
Sensors shall be 5
i see you found the synergy
@gaunt pine did you do that token art btw???
I forgot it had that option
still sick
agreed
Should we actually make character personalities? Or is this raw combat?
Good question
just raw combat for now but your good to make personalities i will be doing a full mission at some point (prob at LL6) but that will be after all of the mechs have been tested at least once or twice
first trial run
I’m going to heavily rely on your lock on for my storm bringer triggers.
I’ll do my best to break stuff
thx
The 2 storm bringer launcher builds is gonna be so funny fr fr
If I ever get to be part of a second testing of this I will run a Nexus crit build using the funny multi target thing from Az
Guess what drone based "my nexus is also a melee" frame I plan on using for that?
OHHH Chaotic launch with Anialation nexus with reality diruptors
this is ll6 tho right
For the LL6 thing it would be yeah
For this it's Lock On cause I enjoy that more at LL3
fair ill be doing LL6 one shots too
for the records, the SSC hangout is occupied atm
Yeah I changed it it’s Horus Hangout now
neat
-- HA Saladin @ LL3 --
[ LICENSES ]
HA Saladin 2, HORUS Gorgon 1
[ CORE BONUSES ]
Universal Compatibility
[ TALENTS ]
House Guard 3, Orator 3
[ STATS ]
HULL:3 AGI:0 SYS:0 ENGI:2
STRUCTURE:4 HP:20 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:5
TECH ATK:0 LIMITED:+1
SPD:3 EVA:6 EDEF:8 SENSE:10 SAVE:12
[ WEAPONS ]
FLEX MOUNT: Shatterhead Colony Missiles
[ SYSTEMS ]
Flash Anchor, Hardlight Defense System, Sentinel Drone, ENCLAVE-Pattern Support Shield, Expanded Compartment
-- EGI Nahum @ LL3 --
[ LICENSES ]
EGI Nahum 2, SSC Monarch 1
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints
[ TALENTS ]
Spotter 2, Stormbringer 2, Gunslinger 2
[ STATS ]
HULL:0 AGI:2 SYS:0 ENGI:3
STRUCTURE:4 HP:12 ARMOR:0
STRESS:4 HEATCAP:7 REPAIR:3
TECH ATK:0 LIMITED:+1
SPD:5 EVA:8 EDEF:10 SENSE:15 SAVE:14
[ WEAPONS ]
MAIN/AUX MOUNT: Sharanga Missiles / Missile Rack // Auto-Stabilizing Hardpoints
FLEX MOUNT: Light Phased Missile / Light Phased Missile
[ SYSTEMS ]
Javelin Rockets, Type-3 Projected Shield, Personalizations, Armament Redundancy
-- EGI Y'Golonac @ LL3 --
[ LICENSES ]
EGI Y'Golonac 3
[ CORE BONUSES ]
Order of Leander
[ TALENTS ]
Hacker 2, House Guard 2, Heavy Gunner 2
[ STATS ]
HULL:2 AGI:0 SYS:3 ENGI:0
STRUCTURE:4 HP:20 ARMOR:2
STRESS:4 HEATCAP:4 REPAIR:6
TECH ATK:+4 LIMITED:+0
SPD:3 EVA:6 EDEF:11 SENSE:5 SAVE:14
[ WEAPONS ]
HEAVY MOUNT: Feverish Plague
[ SYSTEMS ]
Enhancing Plague, Plague Carrier, Protecting Plague, Personalizations
4LC8FT
updated some stuff: the y'Golonac's speed increased from 3 - 4 and Living Plague has a Max bonus it can give now at +3, EAOFS damage decreased from 3d3-2d3 and the SP cost decreased from 2 - 1, Nahum size increased from 1/2 - 1
-- EGI Lilith @ LL6 --
[ LICENSES ]
EGI Lilith 3, HORUS Lich 1, HORUS Goblin 1, HORUS Manticore 1
[ CORE BONUSES ]
Overpower Caliber, The Lesson of the Open Door
[ TALENTS ]
Hunter 3, Vanguard 2, Skirmisher 2, Walking Armory 2
[ STATS ]
HULL:2 AGI:0 SYS:4 ENGI:2
STRUCTURE:4 HP:15 ARMOR:0
STRESS:4 HEATCAP:7 REPAIR:4
TECH ATK:+6 LIMITED:+1
SPD:5 EVA:6 EDEF:14 SENSE:10 SAVE:17
[ WEAPONS ]
AUX/AUX MOUNT: Eldritch Claws / Eldritch Claws
FLEX MOUNT: Eldritch EYE of The Deamon // Overpower Caliber
[ SYSTEMS ]
Deamonic Rebuke, The Words of Bernard, EVE-Class Nhp, Deamons of Pain&Pleasure, H0R_OS System Upgrade I
A quick add, Deamonic Rebuke on a Gorgon with Scorpion as well could be horrific - or a Black ICE Module
[ LICENSES ]
SSC Black Witch 3, HORUS Gorgon 2, EGI Lilith 1
[ CORE BONUSES ]
Universal Compatibility, Integrated Nerveweave
[ TALENTS ]
Centimane 3, Leader 2, Hacker 2, House Guard 1, Nuclear Cavalier 1
[ STATS ]
HULL:4 AGI:0 SYS:3 ENGI:1
STRUCTURE:4 HP:25 ARMOR:0
STRESS:4 HEATCAP:6 REPAIR:5
TECH ATK:+4 LIMITED:+0
SPD:4 EVA:8 EDEF:15 SENSE:8 SAVE:15
[ WEAPONS ]
FLEX MOUNT: Eldritch Claws / Nexus (Light)
MAIN MOUNT: Nexus (Hunter-Killer)
MAIN MOUNT: Magnetic Cannon
[ SYSTEMS ]
Deamonic Rebuke, Black ICE Module, Ferrous Lash, //SCORPION V70.1, Personalizations```
The "Witches don't get to play" build
Changelog:
LILITH:
Capped its Overshield production to Double it's Grit, EEOTD's Threat was removed and it's on Crit effect is a Free Action now, Charmed now lasts until the end of their next turn, and The stats were lowered; Heat from 5-4, Save from 12-10, and Core power is now 1/turn.
AZAZOTH:
Sensors increaced from 8-10, Unmaker SP cost from 1-0 and Damage from 1d3+3-1d3+2, Eldritch blast now has this on Crit Effect; Targets you crit with this weapon must make a Hull save; on a failure they become Impaired until the end of their next turn, and areas of Unstable Reality Force a Hull Save.
INNSMOUTH:
SOTC's On hit Effect is now a Free Action.
NAHUM:
LPM is now AP and can now target Characters That aren't Invisible, Hidden, or Intangible but always misses Characters That aren't Invisible, Hidden, or Intangible.
FNTS Core Bonus:
Changed to 1/mission at the end of a scene If your mech was Destroyed or went into Reactor Meltdown you may Repair it to 1 Structure, 1 Stress, and 1 HP at no cost to Repair.
Additionally, after this Core Bonus is used you are Permanently Slowed and Impaired until the end of the mission even if you would be Immune to those Conditions.
ADDITIONALLY:
fixed some Spelling and Sintax Errors
this time for sure!
Lilith getting the nerf bat after the last playtest 😂
Truly
My bad 😄
Have you had anyone mess with the Innsmouth License and systems? I think I see some funky stuff you can do with Hydra's Orochi drones and Morphic drone
some systems but not the Mech
and yes morphic drone can do some freaky shit it was tested with a Hech's Razor swarm
some minor updates: AZAZOTH the Dreams of the unreal Frame Trait moved to the Passive. Y'Golonac: Max Burst is now 3
Making a new license for the manufacturer it’s the YOG license. (It fucks with time/probabilities)
Is there a pdf with this?
I echo this as pdf enjoyer.
i don't know how to make it is their like a link you can send me with a base Pdf??
im doing a One shot right now if anyone wants to join
not using the LCP this time tho
the free grapple each round is way too good, even without ever using the other part of the system its worth taking
compared to duelist, which has a weapon requirement, uses resources, and hase more limit on how you can gain that resource. You can just like, pistol someone point blank (if reliable counts towards hit). Or just aux melee spam it out.
also empkaai hell
i love the concept of a multigrappler that focuses on control, its just got a bunch of stuff thats busted on other frames
Newest Version
newst version the new manufatcurer is a WIP
Yo I his shit good I like that the mechs are filling in the gaps in the system
The living plague trait on the y'Golonac seems both incredibly overpowered and broken wording wise
Um I'm willing to join but I'm a bit new
Any way we can get a change log? Your good about saying what you changed, what changed here?
I’ll put a change log after this mission is complete and I update it
Changes log:
New Condition
Unraveled;
while a character is Unraveled they have +1 Difficulty on all Checks and Saves
Azaoth:
Core active is a Quick Action now, Core passive changed now Characters that start their turn or move into an area of Unstable Reality must make a Hull save: on a Failure they become Unraveled until the end of their next turn, additionally if a character would fail a Check or save while inside an area of Unstable Reality they take 3 AP energy damage, Eldritch Burst no longer has Overkill
Cthulhu:
Core Active is a Quick Action now and applies the Unraveled condition until the end of the the targets next turn on Failure, its Speed is increased to 4 and its Size is lowered to 1, the frame trait Everlasting Grasp is Completely changed to be:
Whenever you destroy a Mech character with a melee attack or if a Mech character you are grappling gets destroyed while you are grappling it you may automatically grapple the wreck it leaves behind, these wrecks count as Hostile characters for the purposes of Systems, Traits, Talents, Ect. and are intangible to All characters Except the Cthulhu for the purposes of grappling.
You can now Choose to not target Allied Characters with the Arms Of Hadar
Innsmouth:
Dagon-Class NHP can now be repaired as part of your secondary Stabilize options at the cost of 1 repair cap as long as it is within sensors, it can also be repaired between Scenes as part of your rest at the cost of 1 repair cap, additionally when you clear burn it also clears burn
Nahum:
Core Active is now a Quick Action and doesn’t require the lock ons to be applied by you
Shub:
Core Active is now a Protocol
Lilith:
Drain applies the Unraveled condition until the end of the targets next turn