#Eldritch Growths Inc.

133 messages · Page 1 of 1 (latest)

muted scarab
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This is a full Manufacturer with a Bunch a mechs Themed around HP Lovcraft and They are all Biomechs

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here is the LCP,
I will be doing Playtests as soon as i get Foundry Working
I’ll also take any immediate balancing concerns and any syntax/spelling errors that you find
Things with the 👍 are done and fixed

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TO DO:
Morfic Drone's ID needs to be Fixed

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and fix the Drone Tags

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and Lamb Drone

cedar cypress
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you've got a typo in "Poisoned Rounds" Allie should be Ally

muted scarab
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Hrd thx

twilit reef
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One thing I'm noticing is the lack of commas and periods. Punctuaton makes text a lot more readable and feel like it was written by an adult, or at least spmeone who can do a convincing impression of an adult.

cedar cypress
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yeah i did notice a couple things here n there that could use more punctuation or could be entirely reworded.

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tis the reason to get folks to review it I suppose

twilit reef
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Another point of grammar is the weird capitalization of certain words; while it's worth noting that Lancer will capitalize some game keywords, it's worth lookingg at comparable effects to see what does and doesn't get capitalized.

muted scarab
loud steeple
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wazza

muted scarab
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Hello

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for peps who are playtesting i would like there to be at the least 2 of the mechs from the LCP and pls try to break it i need the data to see what needs to be changed

loud steeple
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got it

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attempt to break

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of those who are playing, is there any like concrete builds yet or nah?

topaz nacelle
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Heya

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Interested in tryin

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what time?

muted scarab
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<t:1767553200:R>

topaz nacelle
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Time

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not the date

loud steeple
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not sure if you can on phone but that's hammer time so if you hover over it'll say it

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otherwise, 2 hours from now tomorrow

topaz nacelle
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Thx

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I cant at that time

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y'all have fun

gaunt pine
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Hello. Has the wheel been spun yet?

muted scarab
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Nope I’ll spin it around 30 min before start time if I even need to spin it at all

gaunt pine
loud steeple
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btw, as a note for the fellow players, I plan on running a Lock On build using the Nahum, so if that messes with your plans please do mention it so we can fix that

muted scarab
gaunt pine
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Id like to use Azathoth

loud steeple
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Hell yeah

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The sleeping god

gaunt pine
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WHat core powers are ya'll using?

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For thematics, imma go Dreams of the Dreamer.

loud steeple
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What do you mean? Do we not just use the one on our frame?

gaunt pine
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Sorry, Core Bonus

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Question: Would reality disruptors effect the extra blasts that Eldritch Blast makes? Or just the main blast?

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@muted scarab

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Idiosyncrasy

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-- EGI Azathoth @ LL3 --
[ LICENSES ]
EGI Azathoth 3
[ CORE BONUSES ]
DREAMS OF THE DREAMER
[ TALENTS ]
Stormbringer 3, Brutal 3
[ STATS ]
HULL:5 AGI:0 SYS:0 ENGI:0
STRUCTURE:4 HP:20 ARMOR:2
STRESS:4 HEATCAP:5 REPAIR:8
TECH ATK:0 LIMITED:+0
SPD:3 EVA:8 EDEF:8 SENSE:8 SAVE:12
[ WEAPONS ]
HEAVY MOUNT: Eldritch Blast (Reality Disruptors)
MAIN/AUX MOUNT: Unmaker / Reality Beams
FLEX MOUNT: SUPERHEAVY WEAPON BRACING
[ SYSTEMS ]
Pattern Enhancer

muted scarab
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love it

gaunt pine
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coolio

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Reality shall melt before my presence.

muted scarab
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are you reducing or increasing your sensors

gaunt pine
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Reducing

muted scarab
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makes sense

gaunt pine
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Sensors shall be 5

muted scarab
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i see you found the synergy

muted scarab
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@gaunt pine did you do that token art btw???

loud steeple
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if so, how?

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that is awesome

gaunt pine
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No I did not.

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I use Retrograde minis and picked one.

loud steeple
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I forgot it had that option

muted scarab
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still sick

loud steeple
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agreed

gaunt pine
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Should we actually make character personalities? Or is this raw combat?

loud steeple
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Good question

muted scarab
gaunt pine
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Kk

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Has anything been used before? Or is this its first trial run?

muted scarab
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first trial run

gaunt pine
gaunt pine
muted scarab
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thx

loud steeple
loud steeple
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Guess what drone based "my nexus is also a melee" frame I plan on using for that?

muted scarab
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OHHH Chaotic launch with Anialation nexus with reality diruptors

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this is ll6 tho right

loud steeple
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For the LL6 thing it would be yeah

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For this it's Lock On cause I enjoy that more at LL3

muted scarab
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fair ill be doing LL6 one shots too

warm salmon
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for the records, the SSC hangout is occupied atm

muted scarab
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Yeah I changed it it’s Horus Hangout now

warm salmon
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neat

loud steeple
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I'll be there in half a second

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I just gotta finish moving some things out the road

iron spruce
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-- HA Saladin @ LL3 --
[ LICENSES ]
HA Saladin 2, HORUS Gorgon 1
[ CORE BONUSES ]
Universal Compatibility
[ TALENTS ]
House Guard 3, Orator 3
[ STATS ]
HULL:3 AGI:0 SYS:0 ENGI:2
STRUCTURE:4 HP:20 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:5
TECH ATK:0 LIMITED:+1
SPD:3 EVA:6 EDEF:8 SENSE:10 SAVE:12
[ WEAPONS ]
FLEX MOUNT: Shatterhead Colony Missiles
[ SYSTEMS ]
Flash Anchor, Hardlight Defense System, Sentinel Drone, ENCLAVE-Pattern Support Shield, Expanded Compartment

loud steeple
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-- EGI Nahum @ LL3 --
[ LICENSES ]
EGI Nahum 2, SSC Monarch 1
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints
[ TALENTS ]
Spotter 2, Stormbringer 2, Gunslinger 2
[ STATS ]
HULL:0 AGI:2 SYS:0 ENGI:3
STRUCTURE:4 HP:12 ARMOR:0
STRESS:4 HEATCAP:7 REPAIR:3
TECH ATK:0 LIMITED:+1
SPD:5 EVA:8 EDEF:10 SENSE:15 SAVE:14
[ WEAPONS ]
MAIN/AUX MOUNT: Sharanga Missiles / Missile Rack // Auto-Stabilizing Hardpoints
FLEX MOUNT: Light Phased Missile / Light Phased Missile
[ SYSTEMS ]
Javelin Rockets, Type-3 Projected Shield, Personalizations, Armament Redundancy

warm salmon
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-- EGI Y'Golonac @ LL3 --
[ LICENSES ]
EGI Y'Golonac 3
[ CORE BONUSES ]
Order of Leander
[ TALENTS ]
Hacker 2, House Guard 2, Heavy Gunner 2
[ STATS ]
HULL:2 AGI:0 SYS:3 ENGI:0
STRUCTURE:4 HP:20 ARMOR:2
STRESS:4 HEATCAP:4 REPAIR:6
TECH ATK:+4 LIMITED:+0
SPD:3 EVA:6 EDEF:11 SENSE:5 SAVE:14
[ WEAPONS ]
HEAVY MOUNT: Feverish Plague
[ SYSTEMS ]
Enhancing Plague, Plague Carrier, Protecting Plague, Personalizations

gaunt pine
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4LC8FT

muted scarab
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updated some stuff: the y'Golonac's speed increased from 3 - 4 and Living Plague has a Max bonus it can give now at +3, EAOFS damage decreased from 3d3-2d3 and the SP cost decreased from 2 - 1, Nahum size increased from 1/2 - 1

muted scarab
sand hawk
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-- EGI Lilith @ LL6 --
[ LICENSES ]
EGI Lilith 3, HORUS Lich 1, HORUS Goblin 1, HORUS Manticore 1
[ CORE BONUSES ]
Overpower Caliber, The Lesson of the Open Door
[ TALENTS ]
Hunter 3, Vanguard 2, Skirmisher 2, Walking Armory 2
[ STATS ]
HULL:2 AGI:0 SYS:4 ENGI:2
STRUCTURE:4 HP:15 ARMOR:0
STRESS:4 HEATCAP:7 REPAIR:4
TECH ATK:+6 LIMITED:+1
SPD:5 EVA:6 EDEF:14 SENSE:10 SAVE:17
[ WEAPONS ]
AUX/AUX MOUNT: Eldritch Claws / Eldritch Claws
FLEX MOUNT: Eldritch EYE of The Deamon // Overpower Caliber
[ SYSTEMS ]
Deamonic Rebuke, The Words of Bernard, EVE-Class Nhp, Deamons of Pain&Pleasure, H0R_OS System Upgrade I

sand hawk
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A quick add, Deamonic Rebuke on a Gorgon with Scorpion as well could be horrific - or a Black ICE Module

sand hawk
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[ LICENSES ]
  SSC Black Witch 3, HORUS Gorgon 2, EGI Lilith 1
[ CORE BONUSES ]
  Universal Compatibility, Integrated Nerveweave
[ TALENTS ]
  Centimane 3, Leader 2, Hacker 2, House Guard 1, Nuclear Cavalier 1
[ STATS ]
  HULL:4 AGI:0 SYS:3 ENGI:1
  STRUCTURE:4 HP:25 ARMOR:0
  STRESS:4 HEATCAP:6 REPAIR:5
  TECH ATK:+4 LIMITED:+0
  SPD:4 EVA:8 EDEF:15 SENSE:8 SAVE:15
[ WEAPONS ]
  FLEX MOUNT: Eldritch Claws / Nexus (Light)
  MAIN MOUNT: Nexus (Hunter-Killer)
  MAIN MOUNT: Magnetic Cannon
[ SYSTEMS ]
  Deamonic Rebuke, Black ICE Module, Ferrous Lash, //SCORPION V70.1, Personalizations```

The "Witches don't get to play" build
muted scarab
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Changelog:

LILITH:
Capped its Overshield production to Double it's Grit, EEOTD's Threat was removed and it's on Crit effect is a Free Action now, Charmed now lasts until the end of their next turn, and The stats were lowered; Heat from 5-4, Save from 12-10, and Core power is now 1/turn.

AZAZOTH:
Sensors increaced from 8-10, Unmaker SP cost from 1-0 and Damage from 1d3+3-1d3+2, Eldritch blast now has this on Crit Effect; Targets you crit with this weapon must make a Hull save; on a failure they become Impaired until the end of their next turn, and areas of Unstable Reality Force a Hull Save.

INNSMOUTH:
SOTC's On hit Effect is now a Free Action.

NAHUM:
LPM is now AP and can now target Characters That aren't Invisible, Hidden, or Intangible but always misses Characters That aren't Invisible, Hidden, or Intangible.

FNTS Core Bonus:
Changed to 1/mission at the end of a scene If your mech was Destroyed or went into Reactor Meltdown you may Repair it to 1 Structure, 1 Stress, and 1 HP at no cost to Repair.
Additionally, after this Core Bonus is used you are Permanently Slowed and Impaired until the end of the mission even if you would be Immune to those Conditions.

ADDITIONALLY:
fixed some Spelling and Sintax Errors

gaunt pine
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this time for sure!

sand hawk
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Lilith getting the nerf bat after the last playtest 😂

gaunt pine
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Truly

sand hawk
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My bad 😄

cursive rampart
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Have you had anyone mess with the Innsmouth License and systems? I think I see some funky stuff you can do with Hydra's Orochi drones and Morphic drone

muted scarab
muted scarab
muted scarab
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Making a new license for the manufacturer it’s the YOG license. (It fucks with time/probabilities)

delicate quarry
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Is there a pdf with this?

calm yoke
muted scarab
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i don't know how to make it is their like a link you can send me with a base Pdf??

muted scarab
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im doing a One shot right now if anyone wants to join

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not using the LCP this time tho

muted scarab
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NEW FRAME THE YOG

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Fucks with Fate

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aka time and probabilities

faint coral
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the free grapple each round is way too good, even without ever using the other part of the system its worth taking

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compared to duelist, which has a weapon requirement, uses resources, and hase more limit on how you can gain that resource. You can just like, pistol someone point blank (if reliable counts towards hit). Or just aux melee spam it out.

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also empkaai hell

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i love the concept of a multigrappler that focuses on control, its just got a bunch of stuff thats busted on other frames

muted scarab
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Updated LCP file

muted scarab
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Newest Version

muted scarab
muted scarab
gusty meteor
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Yo I his shit good I like that the mechs are filling in the gaps in the system

muted scarab
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thx

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fixed some of the Mods for compcom

obtuse sparrow
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The living plague trait on the y'Golonac seems both incredibly overpowered and broken wording wise

muted scarab
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fixed some stuff wording wise

dreamy spindle
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Um I'm willing to join but I'm a bit new

muted scarab
heady mural
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Any way we can get a change log? Your good about saying what you changed, what changed here?

muted scarab
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I’ll put a change log after this mission is complete and I update it

muted scarab
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Changes log:
New Condition
Unraveled;
while a character is Unraveled they have +1 Difficulty on all Checks and Saves

Azaoth:

Core active is a Quick Action now, Core passive changed now Characters that start their turn or move into an area of Unstable Reality must make a Hull save: on a Failure they become Unraveled until the end of their next turn, additionally if a character would fail a Check or save while inside an area of Unstable Reality they take 3 AP energy damage, Eldritch Burst no longer has Overkill

Cthulhu:

Core Active is a Quick Action now and applies the Unraveled condition until the end of the the targets next turn on Failure, its Speed is increased to 4 and its Size is lowered to 1, the frame trait Everlasting Grasp is Completely changed to be:

Whenever you destroy a Mech character with a melee attack or if a Mech character you are grappling gets destroyed while you are grappling it you may automatically grapple the wreck it leaves behind, these wrecks count as Hostile characters for the purposes of Systems, Traits, Talents, Ect. and are intangible to All characters Except the Cthulhu for the purposes of grappling.

You can now Choose to not target Allied Characters with the Arms Of Hadar

Innsmouth:

Dagon-Class NHP can now be repaired as part of your secondary Stabilize options at the cost of 1 repair cap as long as it is within sensors, it can also be repaired between Scenes as part of your rest at the cost of 1 repair cap, additionally when you clear burn it also clears burn

Nahum:

Core Active is now a Quick Action and doesn’t require the lock ons to be applied by you

Shub:

Core Active is now a Protocol

Lilith:

Drain applies the Unraveled condition until the end of the targets next turn