#INTRODUCING: THE PILOT COMBAT SYSTEM
9 messages · Page 1 of 1 (latest)
another attempt.... at pilot combat....
curiosa to see how it goes, bookmarking to read later
Thank you! I'm free to answer any questions and provide clarifications!
I only ask that you be patient with me, as I am often distracted and take awhile to word things.
A very large clarification I have made in another server, This is intended to be played separately from Mech combat entirely. This supplements a new "Mission Type" and it's variants
Pilot: Stealth
Pilot: Search and Destroy
Pilot: Convoy
Those kinds of missions.
Hope this also helps :)
I want to be very involved, right now I definitely would love to hear from anyone who wants to run this at their tables.
Question... Threat of 5?
Thats a fair question and it's actually just a change that was on the smaller side so I guess I forgot about it in the details. I do want to revise how melee feels, but I don't have more than my own two groups to playtest things. So I'm kind of at the mercy of when someone takes one for a mission to get feedback on how it feels.
I'm thinking of taking these rules for my Arc Raiders Themed campaign with a little bit of Forever Winter so I was thinking of using them for certain sections.
I can give you feedback but I won't be using the whole set of rules.
Personally- I don't think I'm comfortable with that. I put this here to be playtested at Lancer tables to get fair feedback, if you chop shop it, it becomes something else.
Not to make you feel like an ass, but I and multiple other people worked on this for a year and some change and I finally have put it out to the public, I am explicity stating that: I do NOT want anyone taking and modifying this content.