#Freistride Chassisworks Questions & Feedback

989 messages · Page 1 of 1 (latest)

primal wasp
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By request. The zeilinger really do be the zeilinger

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@rich smelt

rich smelt
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thank you!

coral hatch
primal wasp
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Ty lol

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Freistride Chassisworks Questions & Feedback

rich smelt
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@leaden light here he is
you can launch your questions at the man himself

leaden light
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Oh boy

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So I have a bunch of questions about zeilinger

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Are zeilinger's mounts considered independent of each other or are they tracked simultaneously. As in, if a loading weapon is in each, one body fires, are both weapons unloaded?

primal wasp
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The mounts share properties universally

leaden light
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K makes sense

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do the activations of systems that benefit a body also benefit the other in the case of like Roland chamber? So if one body reloads does the other also get the bonus?

primal wasp
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Since it is technically one mount, it works as normal pretty much

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So yes

leaden light
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Cool

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for the case of systems that benefit allies, do the bodies apply these effects to each other?

primal wasp
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The bodies and the synaptic node are all you, so actions you take that can only target allies cannot target your other body because it’s still you

leaden light
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Ok makes sense

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@rich smelt it uses ibeji logic

primal wasp
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Yeah basically

leaden light
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Does each body benefit from core bonuses then?

primal wasp
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Yes

leaden light
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K

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Does each body track its own limited system expenditure or are they tracked together?

primal wasp
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Together

leaden light
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Cool

primal wasp
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Basically everything is together except if it’s specified in the trait. They are entangled

leaden light
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As each body gets its own activation, do they each get their own reaction each turn?

leaden light
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So if understand correctly, that means the player can take two reactions per turn?

primal wasp
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Drawing from bodies separately, one body cannot take 2

leaden light
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Got it

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Are 1/round limits share or individual, e.g. does each body get its own overwatch?

primal wasp
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Shared

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1/round is independent of activation count for everyone else that has multiple, it’s not different here

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Really it follows very normal rules for multiple activation characters, with the semi exception of the reaction/turn thing.

leaden light
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Right just making sure

primal wasp
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Yeah ofc

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You’re trying to double cannibal overwatch aren’t you

leaden light
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No

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Much worse

primal wasp
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lol ok

leaden light
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Actually I'm not really trying to do anything but understand limitations

primal wasp
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Zeilinger can get up to some funny business. My friend made one that stacked things that happened on the end of turn, like orator

primal wasp
leaden light
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Mhm it's like the idea there is more to an activation than a full action or 2 quicks

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But this leads me to my next question, do the bodies benefit from talents

primal wasp
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Yes

leaden light
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As per your example I assume yes

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Cool

primal wasp
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lol the mech probably would blow ass if they didn’t

leaden light
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Do they track the status of these talents simultaneously?

primal wasp
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Yeah

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If one makes a duelist die they both have a duelist die

leaden light
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So the die would tick once per activation for the second tier?

primal wasp
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Yeah, if neither bodies affect a hostile character, it ticks up twice

leaden light
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Cool

primal wasp
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If one does and one doesn’t, ticks up once ofc

leaden light
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Yeah

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Makes sense

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Is the neural link considered a character or object?

primal wasp
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Character in the same way that a drone is considered a character

leaden light
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Cool

primal wasp
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That definitely should be specified in the trait

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Bit of a fumble lol

leaden light
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Yeah that would help, though when you say the way a drone is a character, I assume it's still not an "allied" character to the mechs?

primal wasp
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Yeah correct

leaden light
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K

primal wasp
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I’ll probably just call it a drone in the trait

leaden light
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That would actually make sense

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And helps understand how to think of it when controlled by ai

primal wasp
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Yeah will add that in the next update

leaden light
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Awesome

primal wasp
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Next update will probably contain mostly zeilinger clarification lol. I anticipated it being incomprehensible, I just wanted the LCP out and playable

leaden light
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Another question, if one body gets an additional activation in a round through a system or core bonus or reserve or something would both bodies can an additional activation.

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Fair

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I think the idea is really neat and interesting

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But also a bit ambiguous due to the nature

primal wasp
rich smelt
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dont talk to me or my ungodly horde of homebrew lcps ever again

leaden light
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There are some stuff in other 3rd party lcps that do, but sort of as a general question.

rich smelt
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lmao

primal wasp
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Each body gets 1 activation, and all bodies count as a binary YOU, so if YOU gain +1 activation, that means you can only reactivate one body

leaden light
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K

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So now I am going for the core power

primal wasp
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Either the most dogshit thing ever or silly OP

leaden light
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Haha

primal wasp
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Depending on your overcharge state lol

leaden light
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If I use universal compatibility or a reserve to get an extra core power activation

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And I activate it a second time

primal wasp
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Oh my god

leaden light
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Yeah

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You see it

rich smelt
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there we go

primal wasp
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Lmao

leaden light
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It goes infinite

primal wasp
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Yes I saw immediately lol

leaden light
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Alright so let's get into the meat of this

primal wasp
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I’ll add a clause that the core power cannot be used again until after its effects have ended

leaden light
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Does the core power break the normal limits on no duplicate actions?

primal wasp
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If one body skirmishes the other does

leaden light
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Does it bypass normal action limitations, such as 1/round, 1/scene, or limited 1?

primal wasp
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It is perfectly duplicated

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So yes

leaden light
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Oh boy

primal wasp
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lol zeilinger is the one mech in the LCP that I really have NO clue it’s peak power

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Everyone else I have a pretty good idea

leaden light
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Yeah

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I'm about to go over some of that

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But first

primal wasp
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But the asura consequences…

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The ramifications, I forgot about the rammies

leaden light
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If I were to activate this core power at the end of the round, start the round with this same body, would the core power persist, causing the other body to take duplicate actions?

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Thus prolonging it?

primal wasp
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Guh

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Does it not say until the end of your next turn?

leaden light
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(Don't forget you also gave this cp efficient)

primal wasp
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Does it specify the other body?

leaden light
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It's specific of the other body

primal wasp
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Oops that is a typo

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It should just say next turn

leaden light
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Good call

primal wasp
leaden light
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Does it duplicate free actions as a result from other effects or actions taken?

primal wasp
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Ya

leaden light
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K

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Do tech attacks get duplicated?

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(I am going to be honest this core power is one of the most powerful I have seen in the game)

primal wasp
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Oh I know zeilinger exists only as an experiment lol

leaden light
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Haha

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I mean fair

primal wasp
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I anticipated most GM’s saying you can’t play this guy

leaden light
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But you said it would either be terrible or op, so I figured I would weigh in on that

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I feel like most gms would ban just from looking at it and not wanting to even deal with it

primal wasp
leaden light
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Cool

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What about free invades?

primal wasp
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I’m just gonna add the clause that if the action could not immediately be taken again (i.e, 1/scene, 1/round, etc.) then it cannot be duplicated

leaden light
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Do those get duped?

primal wasp
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But yeah they have to be

leaden light
primal wasp
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If it’s like the field guide to suldan core bonus, that only APPLIES a second invade to someone, that ofc isn’t duplicated

leaden light
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This is an example

primal wasp
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No it is not

leaden light
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K

primal wasp
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You are not reinvading

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You are applying a new invade option

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Those are different

leaden light
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Fair

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When duping an action from a limited system, does it cost 2 charges?

primal wasp
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No

leaden light
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K

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Does overcharge dupe?

primal wasp
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With the change I’m gonna be making yes

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But as is technically no lol

leaden light
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Fair

primal wasp
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Overcharge isn’t an action ofc, but the overcharge action taken dupes

leaden light
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Does it apply heat, tick up the die, then apply more heat?

primal wasp
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No because only one body is overcharging, the other is just reusing the same action given to it by the overcharge

leaden light
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K

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I am going to bring up something that is admittedly Hella busted from 3rd party material but I want to ask anyways.

primal wasp
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Alright sure

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Yeah I can’t balance around 3rd party but I’ll gladly see it lol

leaden light
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No I don't blame you nor do I expect nor want you to have to consider anyone else's unbalanced homebrew.

primal wasp
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SHADOW OF GEHENNA MY WORST ENEMY

leaden light
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Does this mean each one would get a second activation

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Yep

primal wasp
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that entire LCP is silly OP

leaden light
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SoG is off the walls in ll3

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There are some stuff in there that is reasonable

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A couple of terrible things

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Then a slew of overtuned systems and weapons

primal wasp
leaden light
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K

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(I love SoG for primarily one thing, the singing sword)

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If I dupe a tech attack

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Can I choose 2 different invades?

primal wasp
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Yeah because the invade action is the chosen action not the invade type

leaden light
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Cool

primal wasp
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Same how if you get two mounts and you skirmish, the skirmish action is duped but that doesn’t define the mount used

leaden light
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Yeah makes sense

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So moving away from core power for the moment

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If both bodies are adjacent to an ally does that ally consider each body separately?

primal wasp
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Yeah

leaden light
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Does that mean if they have an effect that benefits adjacent allies, would the zeilinger get that effect twice?

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Or just one per body

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And on the flip side, if the zeilinger has a system that benefits adjacent allies equipped, would the ally receive that benefit from each one? E.g.

primal wasp
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I dont think black ice stacks normally

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but if you interpret black ice as stacking then yeah

leaden light
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Yeah it was more an example of the kind of thing I am referring to

primal wasp
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sure

leaden light
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The system itself doesn't really matter

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Ok

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If an allied emperor were to shoot both bodies and the neural link with the marathon arc bow, would it apply 3 times to the same overshield or does each character have its own?

primal wasp
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Doing something to the synaptic doesnt do anything

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it is immune to ALL effects

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but if the marathon hit both bodies, yeah it would supercharge it twice

leaden light
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Fair, but it is still a character for the purposes of targets?

primal wasp
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yeah

leaden light
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Even if it can't be affected

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K

primal wasp
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its just that it's immune to this on attack effect

leaden light
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Fair

primal wasp
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even if that effect is positive, it's immune

leaden light
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Makes sense

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I am pretty certain I know the answer to this but I want to ask cuz I think it's funny to imagine, does the zeilinger core power duplicate this?

primal wasp
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yup it is duped

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lol you can imagine that however you'd like

leaden light
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Yeah it's a fun one

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If I use black thumb do I jockey both bodies at once?

primal wasp
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yeah

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you may flavor that how you want as well lol

leaden light
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Fun

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Anyways that clarifies alot for me, and otherwise demonstrates some of the nutty interactions I found particularly with the core power.

primal wasp
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I am pushing out an update now

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Until the end of the your next turn, all actions taken by a body are duplicated by the other body. All action costs (limited charge usage, heat self, etc.) are also duplicated as if the action had been taken again as normal. If the action could not be taken immediately again (ie. 1/scene, 1/round, or running out of limited charges), then the duplication fails. If the action has a target, the other body duplicating the action independently chooses a target (can be the same target). This action is Efficient, and refunds 1 Core Power at the end of any scene in which it's used. This Active cannot be used again until it's effects have ended.

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core power is still good

leaden light
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Though considering you did say that this is similar to ibeji, it would be good to include some of that

primal wasp
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but not game breaking now

leaden light
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Yeah much better

primal wasp
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and yeah added a decent bit of clarification to the silly trait

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patch is out

leaden light
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Awesome

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If I may, I did want to give another feedback

primal wasp
primal wasp
leaden light
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I feel that some systems are a little too expensive for their current effects, such as having 2sp costs and being limited.

primal wasp
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I presume you're talking about cassin?

leaden light
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Comparable systems from massif are at 1 sp with no limited

primal wasp
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an example please

leaden light
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Actually I am thinking of this as a prime example

primal wasp
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and what are you comparing it to from first party?

leaden light
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Atlas 1 has a system that functions very similarly for 1 sp and no limited, it is different in some key places such as this one can be used at range 10 and has the 1 point of damage on it but the other is also an are of size 8 and harder to remove.

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I think the limited or sp cost increase on your system makes sense but having both is steep

primal wasp
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ah I had not considered atlas 1's zip line

leaden light
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If it's 1 sp since yours isn't unique a person could mount 2 if they wanted more charges.

primal wasp
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ok that is fair, I believe I will buff the tripwire instead of reducing cost and limited though

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because then it will be less similar to the zip line

leaden light
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That works too

primal wasp
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probably add another condition like impair cuz fannia likes conitions

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I'll have to think on it more

leaden light
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More conditions would also be good

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Fair

primal wasp
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that will probably be included in the big balance patch that will come with the alt frames for other manufacturers

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as is Im not super concerned about one system being semi-weak

leaden light
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The other thing I wanted to mention was slug rounds, +1 threat is nice and all, but considering it also imparts a 1 damage penalty and costs 2 sp on top of costing a weapon mod slot. It doesn't feel worthwhile.

primal wasp
leaden light
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Oooo

primal wasp
leaden light
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It is good ues

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Yes*

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But it's also fighting with other mods

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For the same space

primal wasp
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sure, but for now I think it's fine

leaden light
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Fair enough

primal wasp
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I would prefer to test that rather than try to imagine it

leaden light
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I get you

primal wasp
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I see what you mean tho, I'll put it on my watchlist

leaden light
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The last thing off the top of my head is airburst shot, the wording I think needs a bit more clarification

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The assumption is that you can make the shot a blast one, as long as the origin of it is within range and and greater or equal to default max range, is this correct?

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But if you take it just as written , the within range part is, at best, implied and otherwise sounds like it can extend range beyond your maximum

primal wasp
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yeah, so if the weapon says range 20, but you have like external battries, and it's actually range 25, so long as the origin is between range 20 and 25 you can use it

leaden light
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Yeah

primal wasp
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" you may turn the attack into a blast 1 so long as the origin of the blast is at range equal to or greater than the maximum default/unmodified range of the weapon."

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Im not sure I see the confusion

leaden light
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Yeah just add "origin of the blast is within range and greater than or equal to maximum defsult/unmodified range."

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Is my suggestion

primal wasp
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oh I see you're saying it kinda implies that you can originate a blast from like range 25 even if your gun is only range 20

leaden light
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Yes

primal wasp
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okay, fair enough

leaden light
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Oh and was this supposed to say "on attack"?

primal wasp
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must be yeah

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woops

leaden light
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(Sry keep remembering more stuff) which equipment effect is the correct one?

primal wasp
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first

leaden light
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K

primal wasp
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oh my lol how did I miss that

leaden light
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It probably blended in with flavor text

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I excluded the flavor here to make it stand out

primal wasp
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ye

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any more errors you can think of?

leaden light
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Last bit of feedback for now as I will actually have run out and need to eat something.

Personally I think this weapon needs to be tuned up some, for a ll2 weapon there are gms weapons that I think are stronger picks.

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No other errors I can think if

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And this last one isn't an error

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Just an opinion

primal wasp
leaden light
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That's the heavy charge blade

primal wasp
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ah no yeah charge blade

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might need a whole rework making it innacurate or smth

leaden light
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Fair enough

primal wasp
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Will do that with the big patch tho

leaden light
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Makes sense

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Thats all from me, thanks for hearing me out and answering my questions! I will let you know if I run into anything else.

primal wasp
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sounds good, I'll do one more hotfix today probably

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thank you as well

leaden light
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Np

primal wasp
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only 3 of the mechs are getting art lol I am a college student have no mone

leaden light
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I can understand that

primal wasp
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cassin rubicon and then either sartre or foucalt probably

leaden light
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We loved the fannia art

primal wasp
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Cassin is my mascot, it's the one I designed to be FOR me, Rubicon is too simple and easy to like to not get art

primal wasp
primal wasp
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if I ever do get to play tho lol

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Camus might be a solid choice but like, it's just gonna be guts from berserk we know what the berserker armor looks like

leaden light
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Heh

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Oh I want to bring something up cuz my gm wasn't aware

primal wasp
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Camus is 4 references in 1 lol probably dont need art for it everyone's got an idea

leaden light
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On your cassin this trait is likely to be impacted by heavy frame if your gm is following strictly the word of Tom

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As heavy frame even applies to puppet systems

primal wasp
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yeah that's intentional from massiff I think

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heavy frame can be a downside

leaden light
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Yeah according to word of Tom it is

primal wasp
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I'm more than okay with heavy frame ruining all in when so few mechs have it in the first place

leaden light
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It's just not really clear that is how it works.

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Fair enough

primal wasp
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I think its okay to be up to table interpretation, the thing says the CASSIN MOVES THEM, which means if they're immobilized, the cassin can move them

leaden light
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Yeah

primal wasp
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but heavy frame says it cant be pulled or pushed, moving them is pulling or pushing, and thus cassin cant do it

leaden light
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Fair

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I just love that puppet systems also counts.

primal wasp
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I think its totally fine for a table to say you ignore heavy frame if you want to interpret it as unwilling push or pull

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but It's fine for all in's more objective/literal interpretation to mean it cant be used on heavy frames

leaden light
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Yeah

primal wasp
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As GM, I would personally run it that heavy frame makes all in not usable

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if your whole team is running heavy frames and you're on a cassin at that point this is a team comp skill issue

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cuz discharge catapult may still be used on them

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cuz they are doing the moving then

leaden light
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Fair

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Like I don't see a problem with it personally

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I just like bringing it up incase the intent was to be able to use it in such cases.

primal wasp
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I try to be as literal with wording as possible, so yeah the intent is as stated

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one of my favorite parts of lancer is that if you read somehting's wording hard enough you can almost always find an answer to your question, so I try to be literal

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zeilinger being a bit of an exception lol

leaden light
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Hahaha

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Yeah

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Question though looking through things again

primal wasp
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go on

leaden light
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Not that it's weak I am just curious did you find this too powerful if it wasn't unique?

primal wasp
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yuh

leaden light
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K

primal wasp
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extremely good aux melee

leaden light
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It is very good I agree

primal wasp
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being able to conditionally make it accurate AND you get to give people some small overshield is fundamental to how I wanted it to play but too good to be put on a flex flex 4 times

leaden light
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I was curious since making it unique hampers crit fishing for the os

primal wasp
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hunter at least can get it to swing twice

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and it gets an accurate

leaden light
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Yeah

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Mhm

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But it is also ll3

primal wasp
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well LL3's arent neccesarily stronger they are more specific

leaden light
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If there is anywhere something like that could be behind 3 ll would be a food reason

primal wasp
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well it's almost a best in slot for any aux melee attacker lol

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best in slots need to be unique

leaden light
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I supposed, though I figure part of the balance of some systems and weapons was also considering investment costs

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Fair enough

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Just wanted to get your thoughts

primal wasp
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yeah I dont have confidence that it's particularly well designed, I generally heavily dislike best in slots, so I gave it unique to counteract that, but in our testing it was fun to use

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and because it's unique people still got to use other stuff

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also pushes cassin a little towards some funny hunter 3 gunslinger 3 setups

leaden light
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Yeah I can see it

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I like the integrated weapon too

primal wasp
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1 arc dagger and then hand cannons, if you have field guide to suldan the fucking insane colony nexus, or if you have burning memories then phase magnums

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I kinda like having a strong aux that is unique so you want to take it for sure but you then need to decide what ELSE you're filling your aux slots with

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because I feel like nelsons or other similar things go "Okay I have power knuckles, every single aux slot I have is getting power knuckles"

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so the extremely good aux melee but you have to find something else to use as well I found good

leaden light
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Yeah I am always looking for variety too, especially with aux when their individual damage is just too low on average compared to their larger siblings for the same action economy cost.

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Especially as you get higher in lls

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Since their damage doesn't scale but enemy health does.

primal wasp
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meh, aux spam has the huge benefit of being the most free-actionable

leaden light
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True

primal wasp
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cassin can swing 3 auxes without taking an action

leaden light
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Mhm

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But that does depend on frames

primal wasp
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yeah, if you have burning memories tho, hardlight doppelganger really do exist

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and you really do be getting like 7 free AP damage lol

leaden light
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I only just picked that one up when I got yours

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So haven't gone through it yet

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Your lcp has the advantage of its own manufacturer.

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Easy to go through and inspect weapons, systems, and frames to see the design intent

primal wasp
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Yeah fair

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Check out phaon crescent from burning memories

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It’s an SSC license

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Quite strong for attack spammers

leaden light
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I shall

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Currently I am running an emperor

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Party support

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But planning around a Luna from iridia

primal wasp
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New update

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lots of changes

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much better now

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and some neat alts that I havent been able to test and you should probably ignore

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but they do exist and I will test them within the month

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once everything is properly tested I will submit it for inclusion in compcon

primal wasp
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okay everything is tested

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some minor balance changes have been made

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all in the newest update

primal wasp
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We on comp/con directory now

hybrid current
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(Regarding 'not thinking they reviewed', lcps are in fact not reviewed by Beef before being put on comp/con. It's an-entirely trust-based system based off the handful of requirements that exist, because expecting one person to have to go through them all - and make judgements - is completely infeasible.)

primal wasp
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ah ok makes sense

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I do follow the rules as written in the github page

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also I thought that comp/con was more than one person, with beef being the person who started it, maybe I was wrong

keen field
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Putting a message in here to find this later.

native turret
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I understand the Jester NHP is kind of a joke, but ironically its the ONLY third party NHP I've been able to find that is in any way useful for the build of one of my players who really wants an NHP

primal wasp
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same with reave & raze that shit is some nonsense lol but it's an exotic so GM's get to decide whether they give it out or not

primal wasp
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The compendium entry

"Jester clones are generally highly unstable and incompetent, typically called bipolar and cowardly by pilots that field them, and are known to give misleading or actively incorrect callouts to their pilot and squadron. Thanks to this nature, however, they are very independent, and can act on their own without instruction more effectively than most NHP's, taking many tech duties away from the pilot. When Jester clones cascade they become horrified of existence very rapidly, and attempt to escape the battlefield."

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And this got added the equipment effect:

When the Jester-Class NHP cascades, it will always take the eject quick action at the end of your next turn.

native turret
primal wasp
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sounds sick! honestly surprised the NHP is seeing use we made it as a joke at like 3 am lol

native turret
#

Well, my player is still a little leery of spending 3 system points for it

primal wasp
#

fair enough, but if he has sysop it's kind of absurd

native turret
#

But, as I said, it's nearly the only NHP I've found that is in any way helpful for their build

primal wasp
#

I'm curious what the setup is

primal wasp
native turret
#

Monarch 2/goblin 1, spotter 3, house guard 1, leadership 1.

Their usual turn is Lock On, shoot gandiva consuming lock on, remain stationary, get a free lock on at end of turn, when a friend consumes that they get the reroll if nearby, and regardless of location it triggers the goblin autopod (with overpower caliber making it basically a second gandiva)

#

I love legionnaire, but the NHPs in there are, again, not useful for Lock On Central

primal wasp
#

autopod spamming is extremely strong

#

lots of people overlook it

native turret
#

You an see why Jester giving a protocol lock on would be good for this

primal wasp
#

yeah I see why jester would be nice, yeah

#

allows for a good deal more flexibility

native turret
primal wasp
#

lmao they're locked in

#

one of my buddies has been scheming an autopod gorgon, I don't need to explain the shenanigans there

#

if you end up using it lmk if you think if it's way too strong or needs a buff or whatever, would be curious to see what you find of it

native turret
#

The one other third party NHP I found that might be of use is from Field Guide to Sulan... But it's locked behind three levels of IPS-N mechs with nothing to add to the build

native turret
#

I think that's the name. It's on one of the specialty licences

primal wasp
#

yeah quite good

native turret
#

VERY good for the build... Except for requiring three levels of IPS-N

primal wasp
#

if the game goes on long enough, prob better than jester for their purpose? jester has to hit a tech attack so as a monarch with (I assume) not too much systems investment, might be a bit unreliable

native turret
#

Yeah. I might suggest jester for now and then eventually change it to Mithra.

It can be a growth arc for the NHP

primal wasp
#

true, becoming less incompetent

primal wasp
#

after several attempts at making a new mech, I have decided to just use @steel moss' far better ideas to my own for this cassin alt.

Not finished, prolly gonna give it a passive or something, as the high idle RPM trait is a rather massive negative trait, and it currently doesn't get quite enough for it I don't think.

primal wasp
#

considering submitting something to #1466615504301981903

#

if anyone has any opinions on what mech I should submit then I'm all ears

rich smelt
#

zeilinger

primal wasp
#

lol

#

that is an option for sure

#

might be one of the most unique at least

#

though I'm not sure if that's a good thing lol

primal wasp
#

speaking of zeilinger, since the person I'm commissioning has kinda gone radio silent, I've started its art myself

primal wasp
#

I hope that this is sufficiently impossible to look at

#

you can almost make out a mech, very good

primal wasp
primal wasp
#

So I want any opinions if anyone has some. I have been having significant doubts about a lot of the license equipment, and they have been echoed by some of my friends who playtested the LCP.

How much do you all feel like the licenses are desirable? Like the equipment in them is something that is worth taking the license for if you do not play the mech in the license? We somewhat feel as though they are not particularly desirable. not because they are weak, but because they don't entirely change your capabilities on as much of a fundamental level as some other comparable SP systems do.

primal wasp
#

Update tomorrow probably, will also probably not include Gauss

primal wasp
#

Update's out btwhttps://sigo1.itch.io/freistride-chassisworks/devlog/1339446/12013

primal wasp
primal wasp
#

absolute fucking nonsense going on rn

#

zeilinger alt

#

idk if it deserves to exist

#

but it is at least unique

primal wasp
#

Gatling is probably gonna see a nerf, reducing it from HP 11 to 10 isnt a massive change but 11 is too much.

Getting a new trait probably,
Hot Swap Downtime
When the Gatling takes an action that consumes a limited charge during its turn, starting at the end of its turn it cannot take that action again until the end of its next turn.

just to force it to cycle things and not just spam the fuck out of OC daisy cutter skirmishes

#

wording also needs refinement ofc

#

gonna do some testing, but as is, I dont think it pays quite enough of a cost for how strong rapid fire is

#

exposed reactor would be really fucking funny with revolving reactor, but I ultimately dont think it is a good choice as a nerf

#

also more guass concepting

#

too strong I think, but we're still working through it.

#

high idle RPM needs some serious testing to find out truly how much power budget it buys us as a negative trait

primal wasp
#

Gauss is in a decent spot, testing for it will begin at some point soon

primal wasp
#

also autoentagler had some really rough and confusing wording

#

that's just getting reworded to actually make sense, no real balance changes

primal wasp
#

Dragging an older idea back from the dead, still unsure on it but it could be neat

primal wasp
#

complete follesdal rework incoming probably

#

ok complete is an overstatement, apex predator is pretty lame and I'm changing that

leaden light
#

Oh boy another zeilinger thing to dig into

primal wasp
#

the zeilinger alt is deeply dumb

#

I am definitely banishing it to the Dubious-Quality-FC.lcp

#

which will release some time in the near future, once this week of 4 straight exams is over

#

We're back with deadlock, this time we're trapping people in burger king and seven ulting in the women's bathroom. It's incredible how much time the valve deadlock team sits around looking at their feet instead of fixing this game. Which reminds me, I have to fix my power supply which keeps jumping up 20 degrees (celcius) every time I finish a t...

▶ Play video
#

I watched this video and knew a mech had to be made

#

was too fucking funny

#

also some mech art stuff

#

camus and foucalt

#

neither are done, and I still dont know how to color lol

grim salmon
#

is there a doc version somewhere im missing on the itch io page?

#

lcp isnt the best for reading

primal wasp
#

there is not, no. I may make one in the future, but for now it is strictly a comp/con supplement

primal wasp
#

The artist that I commissioned for Cassin, Rubicon, and Sartre is still radio silent, and has been for the past 5 months. Not entirely sure what Im going to about that in the long term, but for now, here is some pixel art of cassin someone made.

#

Worst case scenario I will need to draw them all myself, and that will obviously be a rather large quality hit, or just kitbash them in retrograde, but that comes with the same quality issue.

primal wasp
primal wasp
#

slammed with exams, minimal progress, but plato art stuff happening

primal wasp
#

Turret drones for E-war platforms, some invades, easy scans, a heavy nexus (there are not enough of these), an Asura-esque NHP, and the Rapid Dragon bays, a kinda game changing system that allows flyers to use mines extremely effectively.

#

one of these may be replaced by something else, but this is the general setup for the license

primal wasp
#

Another retrograde kitbash from Shigatron, this time of the Rubicon

#

Rubicon license getting some mild tweaks in the next big update

#

coming eventually ™

primal wasp
#

Sartre now! this time with the help of honeydew as well as shigatron

#

also a color alt I made that is much more scuffed but I wanted two

#

(most of it is still honeydew's work, I basically just hue shifted some parts)

primal wasp
#

uncolored bashes of the Plato, Nail, and upcoming clausewitz

rich smelt
primal wasp
#

it do be honeydew

primal wasp
#

another gauss rework

primal wasp
primal wasp
#

Uncolored foucalt bash

primal wasp
#

A rather large change, genuinely considering a slight rework to nail and making it a caliban alt

#

a bit out there, but if you make it count as size 3 for engagement instead of the CQB trait, it becomes quite a good striker controller with slidehop overwatches stopping people in their tracks

#

The rubicon license is also quite good for nail of course, but I'm not too big of a fan of Nice n' personal further pushing the glorious HMG meta

primal wasp
#

Cassin is probably seeing a very slight nerf, I will likely be changing the shock talons from 1d3+1 to 1d3. They originally were intended to be a form of bonus d6, however, due to the nature of them proccing core integrateds and hunter as a free action, the cassin is doing just a bit too much damage.

#

This is a very small change, but I believe for the best

primal wasp
#

oh I should post this here

#

WIP stuff is now in a new LCP that is in the itch page

#

Plan to have a full 2.0 release by the end of june ideally, with art, some rebalancing where needed, and minimum 2 new mechs

primal wasp
#

Plato is done, foucalt next.

astral chasm
#

checking this out because i'm bored so what the hell. (looking at the test version for the record) here's my input thus far (i'm only like 6 frames in maybe, havent read most of the liscenses yet but these are fresh on my mind)

  • the IPS-N Maddn's Tally Ho reaction has a ton more text than it maybe needs. I'm not sure how i'd thin it down, but I think formatting it may help
  • i honestly just wanna mention the clearwing because of how swag i think it is. cool as hell alt frame 10/10
  • fannia's placeholder image is extremely funny. I think it's worth clarifying if it's possible for someone with Puppet Cable can obtain it again though, because The Stage Is Set! ranges from moderately powerful to immensely destructive depending on if im tying two people or seventy people together.
  • no strong feelings on the rubicon, it's just cool. Nail is extremely cool and has me wanting to play it
#

a lot of descriptions across the LCP could use minor bits of work, though? formatting and grammar mainly. I feel like they don't say anything wrong they just convey it a bit weirdly

primal wasp
primal wasp
astral chasm
#

okay okay, thank god just wanted to be sure
it would be really funny to connect the entire enemy team to eachother though

primal wasp
#

Lmao I mean yeah it can be used to connect the entire enemy team together in pairs, but not EVERYONE TO EVERYONE

#

Fannia’s active is notably niche and weaker than many actives, it has very strong tools so a weaker active was intentional

#

I will consider ways to reword tally-ho as well

#

I agree, it does just have too many clauses for basically a boost overwatch

#

I’m glad you liked the nail and clearwing though! I’d be super happy to hear any other input you have on mechs and licenses

astral chasm
#

oh yeah no i got distracted but im abt to continue reading more liscenses

astral chasm
#

ok so cassin and gauss i do like, but i have a really simple issue with them
They're INSANELY fast. ludicrously so. monstrously so. and it doesnt feel like they can... do a lot with that? Discharge Catapult on cassin is nice but i feel like it needs some way to convert its speed into either protection or damage?
as for gauss it's very cool but it doesnt. synergize that well with the systems Cassin's liscense gives it? it wants to be more aggressive than its being enabled to.

primal wasp
#

Gauss is one of the unfinished ones

#

So ye that one’s deeply WIP

primal wasp
#

It’s not 1/turn

#

It’s every time

astral chasm
#

oh shit it ISNT

primal wasp
#

Yes lol

astral chasm
#

I THOUGHT IT WAS 1/TURN OR 1/ENEMY okay i really like cassin now

#

i was thinking of the arc talons

primal wasp
#

That’s good! It’s definitely a very unique playstyle

astral chasm
#

gauss definitely needs work though yeah, but its unfinished so thats fine

primal wasp
#

And they’re kind of a bonus d6

astral chasm
#

i dont really have any feelings worth giving on Gatling-- it exists. It's a more aggressive alternative to the gilgamesh. as for Nothing it's crazy unfinished but it's funny i like it

primal wasp
primal wasp
astral chasm
#

looking at plato now

#

i LOVE stomp oh my god ive always wanted something like stomp

#

it reminds me of a weapon from terk's plagarized stuff-- no clue if it was ever anyone else's work, but it had a reaction to smack someone if they tried to stand up next to you, and force them to go prone again if you landed the hit

primal wasp
#

Huh, I hadn’t seen that but makes sense

#

Plato was mildly inspired by Terk’s frundsberg, the melee Barbarossa

#

I disagreed with how he did it, but the melee Barbarossa players need some love and Plato is for them

astral chasm
#

there we go

#

this thing

astral chasm
#

i have zero complaints with the plato it's just deeply swag i love it
i havent looked at the liscense yet or the camus though we'll see if i feel that opinion change

primal wasp
#

Camus…

astral chasm
#

first mech to make real use of the sekhmet's ability to operate even when the pilot is dead

primal wasp
#

lol true

astral chasm
#

camus is interesting but i wanna get a visual of it because i dont quite understand how it's making the pilot get hit so much LMFAO

#

MM-2 Zweihander is very cool. My issue with it is that i feel like it's supposed to have more threat range? It's described as large and cumbersome and greatswords of this style are super long but it's not. long. feels weird.

#

vorpal teeth fucks

#

the HM-1 is sick as hell i love it

primal wasp
#

It’s already huge raw damage for a main melee

astral chasm
#

aaahhh makes sense

#

no strong feelings on the morningstar it's just funny

primal wasp
astral chasm
#

exceptional tool for accidentally killing your friends with also

primal wasp
#

Lmao

#

True

astral chasm
#

and earthsplitter is neat

#

follesdal having apex predator is really important for it to avoid, yknow. blowing its allies up. but i do feel like the name doesnt fit the effect

primal wasp
#

Follesdal is in rework process right now, that trait used to be a free half damage skirmish

#

So that’s where the name comes from lol

astral chasm
#

ahhhhh i see

#

maybe like precision targeting or directed explosives would fit better as a name

primal wasp
#

Reasonable

astral chasm
#

the SHL-1 is extremely funny

#

the chroma is terrifying what in gods name

#

blast 2 lock on with a main weapon from range 15 is actually alarming on a fundamental level
i cant tell if its balanced or not, i'd need to use it to figure out

primal wasp
#

Yeah that one is HEAVILY WIP

#

It used to be more normal

astral chasm
#

but i definitely dont feel like it should be on the first level of the liscense

primal wasp
#

But I’ve changed it like 4 times and it’s getting more and more delusional

astral chasm
#

because swallowtail can and will take a 1 level dip for that

#

and if it does abomidable things will happen

primal wasp
#

Yeah the current release version it’s a bit unusable

#

So it’s in rework process rn

astral chasm
#

i dont think its inherently overpowered as hell but i think it either needs

  • less blast
  • more SP cost
  • loading
    and it needs to be LL2 or LL3 of the liscense
#

to stop it from being an easy 1 level dip for a crazy strong tool for lock-on heavy mechs

primal wasp
#

SP cost is where I am likely taking it

astral chasm
#

yeah if it were 2 SP and LL2/LL3 locked itd be 100% fine honestly

#

just say blast 1 then

primal wasp
#

But ye that one is in the air,

astral chasm
#

because blast hits the target that emits a blast as well

primal wasp
astral chasm
#

ah fuck

primal wasp
#

Blast 1 is not equal to a burst 1 on a size 2

astral chasm
#

oh i love this a lot

#

and sculped barrage net is so fun toooooo

#

devouring bloom is fucking awesome what the hell

primal wasp
#

I’m glad you like them!

#

Devouring bloom devours your action Econ but can spiral into an unwinnable situation for enemies

astral chasm
#

follesdal is so far probably my favorite just because im a sucker for a good artillery mech

astral chasm
#

oh the zeilinger has a really cool visual design

#

love me some dazzle camo

#

What Do You Mean Its not Dazzle Camo

primal wasp
#

I drew that one myself, not sure if I want to replace it with a sprite like the rest of em, idk yet

primal wasp
astral chasm
#

woah this thing is trippy

#

We Are One has the potential to be devastatingly strong i love it

#

i really like nietzche too

#

flanker is super cool, can encourage some neat huckleberry builds too actually

primal wasp
#

Nietzche is dubious lol

astral chasm
#

nietzsche would do super well in it

primal wasp
#

Nietzche is not in the release version

primal wasp
astral chasm
#

to be fair
atlas also exists

#

and atlas has done evil shit

#

i have an image hold on

#

this was the path my team's atlas pilot took at the start of the fight

#

turn 1 initiative count 1 round 1 allthat

#

first guy to move. did this.

primal wasp
#

JK1 right?

astral chasm
#

yeah jk1

primal wasp
#

Yuuuuup lol

astral chasm
#

jk1 + final hunt

#

so like nietzsche would be strong but compared to that type of bs im not too worried

primal wasp
#

Maybe, needs testing

astral chasm
#

pathfinder tunneler is cool as hell when paired with the flanker. put someone inside of a piece of terrain with knockback and then force them to be inside while it stops existing

#

AR-1 convergence is fun. i think it'd go really well on the uh, Purple Thorn from Sixth Voice actually

#

probability insight is awesome im in love

primal wasp
#

Such a sleeper system lol

#

It’s kinda cracked

astral chasm
#

auto-entangler isnt too crazy but its good fun
forced superposition is very good

primal wasp
#

It’s technically doing nothing

astral chasm
#

just a nice, reliable method of doing shenanigans

astral chasm
primal wasp
astral chasm
#

yeah it's solid

#

it doesnt do anything too wacky

#

just a way to disemminate buffs to your buddies

#

or spread debuffs between enemies

primal wasp
#

Ye big cost tho

#

I ran auto entangler + shahnameh + daisy cutter on a Gatling

#

Turn 1 entangle, OC double shahnameh, then Daisy cutter OC Daisy cutter, repeat

#

Thanks so much for all this input, people don’t talk much about my LCP, so any feedback like this is massively appreciated

astral chasm
#

foucault time

#

.exe menacing as fuck

#

i love yellow sands

primal wasp
#

Muh spellsword

astral chasm
#

fair enough but i like it

#

sidewinder is an exceptional heatgunning tool oh damn

primal wasp
#

More specialized superthermal blade

primal wasp
astral chasm
#

unfocused

primal wasp
#

LOL it’s so mean that’s why it’s only 1/character/scene like smite and eject power cores

astral chasm
#

with how common difficulty is in lancer that has the potential to just fully disable all options of a character for a turn its so good

#

i also just wanna say the king in yellow theming fucks

primal wasp
#

Kinda diabolical against like demolishers and bombards, 1d20+2-15

astral chasm
#

hastur was the first eldritch deity i ever learned about while growing up and i've always found him so fuckin cool

primal wasp
#

The censored yellow sign lol

astral chasm
#

oh i love it so fucking much

#

check.exe is evil
no you cant remove your heat fuck you

primal wasp
#

BOIL

astral chasm
#

mr. foucalt grab his reactor and drown him in boiling shit for eternity

primal wasp
#

During testing my buddy made a Foucault that did like 40 heat in a turn

#

It took a prep turn to do and was at LL12

#

But yeah he one shot a guy with 4 stress

astral chasm
#

foucault at just LL6 is already menacing as shit. take some goblin and minotaur levels, grab Thinking Tomorrow's Thought

primal wasp
#

Took a decent bit of effort to thoroughly keep it away from stepping on balor/calendula’s toes as melee e-war, but I think it does it

astral chasm
#

HOR_OS 1 is especially good because you can stab someone with a sword, making them run away, and then immidiately stab them in the spine again

#

like actually terrifying shenanigans there

primal wasp
#

Horos 1 is crazy? Fork found in kitchen lol

#

Ur right tho

astral chasm
#

well i mean yeah but this is like tortuga shenanigans

primal wasp
#

Yah true

astral chasm
#

on par with fucking deck sweeping somebody who literally did not have a choice but to eat shit

#

alongside prepared actions you could do some genuinely fuckin vle shit

#

dart at someone and deal Most Of Their Health in a single stab by hor-osing them

#

foucault stands out as my absolute favorite thus far, onto Sartre

primal wasp
#

The whole LCP is designed to allow for massive skill ceilings, Foucault has one of the highest

astral chasm
#

oh fuck me they pulled this thing out of a metavault

#

ok im ready for dusk wing levels of atrocious

primal wasp
#

It’s… “muted”

#

Until the zero

astral chasm
#

3 all main/aux/flex mounts to forcibly prevent the player from having a superheavy by any method

#

tokugawa vibes

#

and gorgon also

#

the theming on this guy is really similar to the theming of a character of mine, only they use precision rifles instead of shotguns
there's an urge to remake them for the lancer setting as this guy

#

i feel like trajectory arc mapper from Purple Thorn (sixth voice) would go hard on this if not for Vanguard 2

primal wasp
#

lol true

#

And we’re taking vanguard 3 no matter what

astral chasm
#

vanguard 3 is just really fucking good

primal wasp
#

Extremely

astral chasm
#

huge shoutout to the guy in my OWS campaign who runs a viceroy and has like

#

vanguard 3 + stormbringer 3
its. its exactly what the mech is built for. the mechs visual appearance is quite literally just a regular viceroy with some purple highlights. it is somehow the most consistently powerful mech on the entire team

primal wasp
astral chasm
#

wacky shit i like it

primal wasp
#

Machia is getting reworked

#

I don’t like it rn

astral chasm
#

it also oddly reminds me of uh-- god forgive me for my media comparisons, Limbus Company features a character called Der Fluchschutz. they're a supernatural rifleman who uses a uh

#

lee enield

#

*enfield

#

chambered in .410

primal wasp
astral chasm
#

and shoots the rounds into little portals that perfectly and accurately fire the cluster of pellets right at their targert

#

very cool design i like them a lot

astral chasm
#

yes!

primal wasp
#

Sunzi allows for exactly this

astral chasm
#

der fluch feels like 3 sartre 3 sunzi

#

dunno why but he just came to mind immidiately for me

#

here's a video of a character using a like, manifestation of him as a weapon for an idea of what it looks like. super cool stuff-- either way i'll only skim machia, and then start looking at the liscense https://www.youtube.com/watch?v=b6570haUev8

Bek

Canto 6
Season 4 Clear All Cathy - Fell Bullet - Heathcliff EGO 에고
Der Fluchschutze
Canto 6 The Heartbreaking
New EGO
TETH

#showcase
#animation
#LCB
#림버스
#LimbusCompany
#リンバス

▶ Play video
primal wasp
#

Read Machia if you want but if you think it’s ass, I know that lol

astral chasm
#

i dont think its ass but i definitely think its rework time yeah

primal wasp
#

LOS destroyer mech

#

So hard to make not broken

astral chasm
#

yeahhhh

#

okay so airburst rounds if im understanding this right is
i make a normal attack against a guy, but instead of dealing damage to them i just dome everyone around them instead

#

not "i make my really good shotgun a burst 1 self :D" right

primal wasp
#

Not quite, so long as you shoot at the tip of ur range/threat, it becomes a blast

#

It is extremely good

astral chasm
#

ahhhh okay

#

i like it, i like it

primal wasp
#

And 2 SP mods in general are kinda fuckin nutty in first party stuff?

astral chasm
#

yeah no im not questioning it being too strong i was making sure it wasnt weakening the weapon

primal wasp
#

Lolol

#

Gotchu

astral chasm
#

deathshead but it corners you in an alleyway and breaks your neck

#

MP-1 is a weapon absolutely designed for Sartre and Sartre alone. not a bad thing, some weapons are like that. vorpal cannon is a good example

primal wasp
#

I mean MP-1’s get free accuracies from vanguard

astral chasm
#

true, true

primal wasp
#

Vanguard 1 makes anyone able to give the ghoul’s accurate

#

But yeah Sartre uses them best fs

astral chasm
#

so slug rounds
it's like

#

i dont. quite see the point?

#

you get more range but it forcibly lowers your damage

primal wasp
#

Vanguard

#

Well overreaching in general

astral chasm
#

ah yeah i forgot

primal wasp
#

This plus fullchoke makes ur shotgun threat 5

astral chasm
#

reactive smokescreen is nice ig, not a lot to say on it

#

now for the MS-1 Zero. you said this thing makes/breaks the whole mech we'll see

primal wasp
#

The zero is where most of the meta vault flavoring is at least

astral chasm
#

no unique tag
im taking 3 levels in a horus mech so i can run two of these

primal wasp
#

Lmao if you want to take a core bonus and 4 SP for two I think you should have it

astral chasm
#

materializing next to some poor bastard who got damned and immidiately smoking them with two ai powered monster shotguns

#

sartre is absolutely my second favorite, really fun mech idea

#

alright last one to look at e/a-1a clausewitz

primal wasp
#

The zero is the sartre’s cannibal fs, the license is solid, but the cannibal is what everyone’s here for

astral chasm
#

THEY TOOK AN F-14 AND MADE IT INTO A ROBOT???

primal wasp
#

I ❤️ airplane

astral chasm
#

i love the f-14 so much dude

primal wasp
#

Clausewitz is another unfinished mech/license, license currently lacks lines for strafing run

astral chasm
#

Line Ten holy fuck

primal wasp
#

But it’s decently finished

astral chasm
#

HN-1 Vulcan is very swag. works well with heavy gunner

primal wasp
#

Heavy gunner centimane is brutal yeah

astral chasm
#

i have no clue if this thing is even good but it's so fun

primal wasp
#

Strafing run is extremely good

astral chasm
#

i'll have to give it a spin some time

primal wasp
#

But I think it needs an extra like 15% more sauce

#

And then it’ll be good

#

I think it’s very close to good

astral chasm
#

at bare minimum it's REALLY fun looking

primal wasp
#

That’s very good!

astral chasm
#

now to look at the core bonuses and then i think i'll have seen all the LCP has?

primal wasp
#

Not fully certain of it that NHP should be allowed to exist lol…

#

But it’s neat

primal wasp
#

I don’t like making talents lol

astral chasm
#

big stride servos is alright, no strong feelings there.

primal wasp
#

I think the game has talents almost completely covered

astral chasm
#

turn the rain to blood is cool, i like it, i like it

#

hyperactive systems ranges from wildly strong to utter dogshit which is funny

#

could make for some really cool builds though

primal wasp
#

lol yeah it’s unusual

#

I don’t like gray wash, it’s boring

#

It’s not offensive, but it’s not interesting

astral chasm
#

what immidiately comes to mind is uh
Hardvac Blues has an IPSN core that gives immunity to the negative efects of bracing

#

and a mech that likes to brace Quite A Bit in Earhart

#

you could combine those to get some seriously nefarious shit

astral chasm
#

as a reaction to you playing the game: eat shit

#

graywash is boring but it's a lot like Superior By Design in that it's just

#

really fucking nice

#

backup thrusters is fun, i know some players of mine who would really appreciate it

primal wasp
#

True

astral chasm
#

and experimental FCS feels

really underwhelming

primal wasp
#

Experimental FCS is basically only good at high levels

astral chasm
#

yeah

primal wasp
#

It is intended to be used for mechs that don’t have one specific attacking style, like people who want to e-war and shoot

#

Definitely weaker, but at high levels it has found use

astral chasm
#

my general input on this whole LCP is uh

Potential Man™. Crazy amount of possibilities and very cool with some of its current mechs, but it needs some touchups and care. generally ithink this has an insane amount of potential though

#

and i'm gonna be keeping an eye on this one 👁️

primal wasp
#

That core bonus does NOTHING

astral chasm
#

true and real

#

nerveweave is ass

#

honestly SSC core systems suck shit across the board

primal wasp
#

flight is good and full sync is good on evas 12's

#

other than that tho yeah ass

astral chasm
#

most of the core bonuses are like
things that an SSC mech already has

primal wasp
astral chasm
#

dusk wing has all theatre and ghostweave innately

astral chasm
primal wasp
#

oh ye some of the mechs that are getting reworked

#

is there anything you found not well balanced that you didnt mention?

astral chasm
#

nah

#

everything i had to say i said, more or less

primal wasp
#

sounds good

#

ye machia and follesdal are getting reworked

#

but I am happy with 90% of the LCP right now

astral chasm
#

either way i'll be keeping an eye on this, super cool stuff

primal wasp
#

thank you! that means a lot!

#

importantly for me at least, everything that is actually finished and isnt currently being reworked, you liked (or at least had no problem with, some mechs aren't gonna speak to some people naturally)

#

so that is good news

primal wasp
#

Small thing, but redoing the logo for 2.0, making it more refined

primal wasp
#

Death's head alt that might exist idk yet

primal wasp
#

THE ARTIST HAS GOTTEN BACK TO ME

#

non-retrograde art is finally on its way

primal wasp
#

in the mean-time, Foucalt bash is colored

primal wasp
#

New main file, lots of changes I tested in the test file were good, so now they're real

#

also a bunch of art

#

Also also, new banner!

#

The old one with the art of Gyre Lancaster on it was fine, but the woman who made the manufcaturer in lore is not the focus of a supplement, its da mechs and content, so this should be much better

coral hatch
#

oh shit!

primal wasp
#

OH FUCK I FORGOT TO REMOVE THE NOTHIC

#

dude that mech was never meant to be in ANY release version and it has now been in ALL OF THEM

#

ok, the nothic is kill

#

2.0 is still projected for June release, testing has been slow, but it shall be done

primal wasp
#

also automatic vengenace core bonus saw some slight tweaks

primal wasp
#

Im prayin

surreal nova
#

Seems interesting

primal wasp
#

will probably be a decent while before we have a finished piece, but these are pretty dope

hazy perch
#

gonna take a full look once finals are over, but from a cursory glance the updated version is a lot nicer

#

on syntax alone

primal wasp
#

still some weird stuff, actively being improved

#

good to hear tho

primal wasp
#

Rolling storm module definitely getting a rework, it has been reworked a couple times but it's receiving one again because it is still not in a good place

#

Im not super rushed about it because, well, finals, but also because cassin already has REALLY strong tools in its license with clap and flash, fast lane, arc dagger, and rebound suite

#

so it's not like cassin license needs more love or anything, but rolling storm module should be a usable system lol

primal wasp
#

I have come up with several

#

this one might be cool idk

primal wasp
#

deranged nonsense

#

Fannia alt

#

99% chance it doesnt get to exist but

#

here it is

#

finals are over btw

#

progress will accelerate

primal wasp
#

Machia will be getting a rework, and it will be releasing with 2.0

#

this is the current state, not the final state

hazy perch
#

yessss i shal\

#

i hate compcon v3

#

thats my first takeaway

#

okay so i dont actually hate any of the design desicisions all that much

#

but theres something about the mechanical syntax that makes me feel like im going insane and i cant place it

#

the mechanical benefits are fine

#

but the spaceing, the cause by yourself instead of self inflicted

#

count as having +1 armor, but you do not actually gain +1 armor

primal wasp
#

sry I went to go eat

primal wasp
#

lol

#

that is concerning

hazy perch
#

i hate the zeilinger

#

but like

#

it seems to be the point

primal wasp
#

which file are you using?

hazy perch
primal wasp
primal wasp
#

and the nietzsche doesnt exist btw

#

the mechs that are exclusive to the WIP version and are only half real are Nietzsche, Dead Leaf, Descartes, and Gauss

#

they might get to exist but they do not actually exist

primal wasp
#

core book does the "count" thing a lot too tho

hazy perch
#

i think it uses benfit more

primal wasp
#

I can make those changes tho

#

I chose to use count to make it absolutely clear that you lose the armor when the system deactivates

#

that is clearly written with the statement that the effects are lost when the system is deactivated, but I enjoy absolute clarity

primal wasp
#

lol

hazy perch
#

i like it

#

i didnt see anything that jumped out as aggregious

primal wasp
#

stuff seems balanced and unique?

hazy perch
#

i would be really curious about how a lot of it comes out in testing

primal wasp
#

cassin for example, I have seen some people say they think it is quite weak

#

it is EASILY Lycan level S-tier

#

well no not easily

#

it is like

#

it is there tho lol

hazy perch
#

not sure id say its that strong

#

but its okay

primal wasp
#

lol that is what I mean

hazy perch
#

i hate that it has a passive and an integrated

primal wasp
#

I mean that's much more of a formatting thing, since the integrated functions as its bonus d3

#

instead of a bonus d6 since it cant do as much damage as other strikers

#

not fully sure why having a passive and an integrated is a problem when passives are mostly just a formatting thing

#

Calendula's grammaton mantle could be a passive just fine, but it's a trait instead to make room for execrate

hazy perch
#

its just convention

primal wasp
#

I mean fair

#

but hate feels like a strong word for a formatting thing lol

#

is that the issue you have with it? the formatting of having a passive and an integrated?

hazy perch
#

yeah lmao

primal wasp
#

oh my god lol

#

so if discharge catapult was a trait ur fine with it now

hazy perch
#

yeah lmao

primal wasp
#

I mean I physically can't disagree with the take

#

but I find this deranged lol

#

like 99% of what I care about is that the stuff is balanced, and does something that nothing else does

#

like actually adds something to the game

#

Not like, this is my OC that does what Nelson does but better

#

formatting is important and I am more than happy to hear your takes on it but I am more interested in if you believe I have succeeded in that goal

#

to actually add something to the game that opens playstyles that didnt previously exist while not being OP

primal wasp
hazy perch
#

yeah for sure

primal wasp
#

do you think that I have been mostly successful at making things that are unique and balanced?

#

my brain is pretty balance focused, if that wasnt clear by my incessant balancing opinions in your thread

primal wasp
primal wasp
#

lol

#

gonna do another pass over everything and make wording changes. Not moving the Cassin's passive to a trait tho lol, the passive being linked to the core power is more strong of a convention than the fact that no one has a passive and an integrated

#

also, if the mech has a built in quick action, I believe it is in the passive position every time

#

so I'm keeping it there lol

primal wasp
#

fuck kobold idgaf lol

primal wasp
#

checkmate

primal wasp
#

Cassin art progression

#

Still looking at a June 2.0 release

primal wasp
#

Art progress continues.

Major content news though,

The Camus is being enitrely reworked and transformed into a license of its own, The Levinas

The Levinas is its spiritual successor. It is still in early development but it is a striker/support that is based upon equivalent exchange, self damage in exchange for healing allies alongside collosal burst DPS at the cost of collosal self damage.

#

Manticore stlye tech actions that deal damage to itself, but instead of being invades, are strong support quick techs

#

Some WIP examples of systems, a passive and core power

#

this will be the last license of the LCP. This makes 10, any more would be bloat.

primal wasp
#

Cassin is done

#

Not sure if these colors are final, but the art is done

hazy perch
#

sick as fuck

primal wasp
#

I have spent 14 hours straight designing the mech

#

this idea is way too hard to balance lol

#

I will get it right but it is going to kill me

#

It is currently in a state that I will share, at least

#

The most feast or famine nonsense I have ever concieved

#

Oops, forgot to add one bit. The core power bypasses immunity and overshield, it's a straight 100-0 self-structure

hazy perch
#

this is either busted or terrible and i have no clue which

#

probably busted

primal wasp
#

yeah I agree

#

testing will be done

#

one of the easiest nerfs I could give it is reduce the burn from wildfire

#

go from 3 to 2 and 6 to 4

#

make it energy not burn, etc

primal wasp
#

I want to have this 2.0 out by early June, and should be able to do so. It will likely only have the art for the Cassin, art for other mechs will come later, but I would rather have the content out as soon as I feel good enough about it to release it than wait for the art.

#

Also some cassin colors, really don't know which one I prefer

primal wasp
#

The Levinas is playable in a test file

#

I cannot promise that it isn't broken, nor can I promise that it isn't absolute ass

#

this is a test file after all lol

hazy perch
#

it is what tests are for!

primal wasp
#

I'll be testing it tomorrow