#Freistride Chassisworks Questions & Feedback
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thank you!
(This is the module in question, for those curious)
https://sigo1.itch.io/freistride-chassisworks
@leaden light here he is
you can launch your questions at the man himself
Oh boy
So I have a bunch of questions about zeilinger
Are zeilinger's mounts considered independent of each other or are they tracked simultaneously. As in, if a loading weapon is in each, one body fires, are both weapons unloaded?
Both are unloaded
The mounts share properties universally
K makes sense
do the activations of systems that benefit a body also benefit the other in the case of like Roland chamber? So if one body reloads does the other also get the bonus?
Cool
for the case of systems that benefit allies, do the bodies apply these effects to each other?
The bodies and the synaptic node are all you, so actions you take that can only target allies cannot target your other body because it’s still you
Yeah basically
Does each body benefit from core bonuses then?
Yes
K
Does each body track its own limited system expenditure or are they tracked together?
Together
Cool
Basically everything is together except if it’s specified in the trait. They are entangled
As each body gets its own activation, do they each get their own reaction each turn?
Yes
So if understand correctly, that means the player can take two reactions per turn?
Drawing from bodies separately, one body cannot take 2
Got it
Are 1/round limits share or individual, e.g. does each body get its own overwatch?
Shared
1/round is independent of activation count for everyone else that has multiple, it’s not different here
Really it follows very normal rules for multiple activation characters, with the semi exception of the reaction/turn thing.
Right just making sure
lol ok
Actually I'm not really trying to do anything but understand limitations
Zeilinger can get up to some funny business. My friend made one that stacked things that happened on the end of turn, like orator
Yeah fair
One body would place drones, the other would skirmish. The placing drones body was never forcing saves, and spamming the effective stun from orator 3
Mhm it's like the idea there is more to an activation than a full action or 2 quicks
But this leads me to my next question, do the bodies benefit from talents
Yes
lol the mech probably would blow ass if they didn’t
Do they track the status of these talents simultaneously?
So the die would tick once per activation for the second tier?
Yeah, if neither bodies affect a hostile character, it ticks up twice
Cool
If one does and one doesn’t, ticks up once ofc
Character in the same way that a drone is considered a character
Cool
Yeah that would help, though when you say the way a drone is a character, I assume it's still not an "allied" character to the mechs?
Yeah correct
K
I’ll probably just call it a drone in the trait
That would actually make sense
And helps understand how to think of it when controlled by ai
Yeah will add that in the next update
Awesome
Next update will probably contain mostly zeilinger clarification lol. I anticipated it being incomprehensible, I just wanted the LCP out and playable
Another question, if one body gets an additional activation in a round through a system or core bonus or reserve or something would both bodies can an additional activation.
Fair
I think the idea is really neat and interesting
But also a bit ambiguous due to the nature
Uh what the hell gives you an additional activation
dont talk to me or my ungodly horde of homebrew lcps ever again
There are some stuff in other 3rd party lcps that do, but sort of as a general question.
lmao
Each body gets 1 activation, and all bodies count as a binary YOU, so if YOU gain +1 activation, that means you can only reactivate one body
Either the most dogshit thing ever or silly OP
Haha
Depending on your overcharge state lol
If I use universal compatibility or a reserve to get an extra core power activation
And I activate it a second time
Oh my god
there we go
Lmao
It goes infinite
Yes I saw immediately lol
Alright so let's get into the meat of this
I’ll add a clause that the core power cannot be used again until after its effects have ended
Does the core power break the normal limits on no duplicate actions?
If one body skirmishes the other does
Does it bypass normal action limitations, such as 1/round, 1/scene, or limited 1?
Oh boy
lol zeilinger is the one mech in the LCP that I really have NO clue it’s peak power
Everyone else I have a pretty good idea
If I were to activate this core power at the end of the round, start the round with this same body, would the core power persist, causing the other body to take duplicate actions?
Thus prolonging it?
(Don't forget you also gave this cp efficient)
Does it specify the other body?
It's specific of the other body
Good call
(I’ll probably just make it so if the action could not be taken again like 1/scene then it can’t dupe)
Does it duplicate free actions as a result from other effects or actions taken?
Ya
K
Do tech attacks get duplicated?
(I am going to be honest this core power is one of the most powerful I have seen in the game)
Oh I know zeilinger exists only as an experiment lol
I anticipated most GM’s saying you can’t play this guy
But you said it would either be terrible or op, so I figured I would weigh in on that
I feel like most gms would ban just from looking at it and not wanting to even deal with it
But yeah ofc
I’m just gonna add the clause that if the action could not immediately be taken again (i.e, 1/scene, 1/round, etc.) then it cannot be duplicated
Do those get duped?
Where the hell are we getting free invades
But yeah they have to be
If it’s like the field guide to suldan core bonus, that only APPLIES a second invade to someone, that ofc isn’t duplicated
This is an example
No it is not
K
No
Well okay
With the change I’m gonna be making yes
But as is technically no lol
Fair
Yeah
Overcharge isn’t an action ofc, but the overcharge action taken dupes
Does it apply heat, tick up the die, then apply more heat?
No because only one body is overcharging, the other is just reusing the same action given to it by the overcharge
K
I am going to bring up something that is admittedly Hella busted from 3rd party material but I want to ask anyways.
No I don't blame you nor do I expect nor want you to have to consider anyone else's unbalanced homebrew.
SHADOW OF GEHENNA MY WORST ENEMY
that entire LCP is silly OP
SoG is off the walls in ll3
There are some stuff in there that is reasonable
A couple of terrible things
Then a slew of overtuned systems and weapons
So with how I’m rebalancing it (if you couldn’t immediately retake the action ignoring dupe restrictions then it isn’t duped), no. But as is, yea lol
K
(I love SoG for primarily one thing, the singing sword)
If I dupe a tech attack
Can I choose 2 different invades?
Yeah because the invade action is the chosen action not the invade type
Cool
Same how if you get two mounts and you skirmish, the skirmish action is duped but that doesn’t define the mount used
Yeah makes sense
So moving away from core power for the moment
If both bodies are adjacent to an ally does that ally consider each body separately?
Yeah
Does that mean if they have an effect that benefits adjacent allies, would the zeilinger get that effect twice?
Or just one per body
And on the flip side, if the zeilinger has a system that benefits adjacent allies equipped, would the ally receive that benefit from each one? E.g.
I dont think black ice stacks normally
but if you interpret black ice as stacking then yeah
Yeah it was more an example of the kind of thing I am referring to
sure
The system itself doesn't really matter
Ok
If an allied emperor were to shoot both bodies and the neural link with the marathon arc bow, would it apply 3 times to the same overshield or does each character have its own?
Doing something to the synaptic doesnt do anything
it is immune to ALL effects
but if the marathon hit both bodies, yeah it would supercharge it twice
Fair, but it is still a character for the purposes of targets?
yeah
its just that it's immune to this on attack effect
Fair
even if that effect is positive, it's immune
Makes sense
I am pretty certain I know the answer to this but I want to ask cuz I think it's funny to imagine, does the zeilinger core power duplicate this?
Fun
Anyways that clarifies alot for me, and otherwise demonstrates some of the nutty interactions I found particularly with the core power.
I am pushing out an update now
Until the end of the your next turn, all actions taken by a body are duplicated by the other body. All action costs (limited charge usage, heat self, etc.) are also duplicated as if the action had been taken again as normal. If the action could not be taken immediately again (ie. 1/scene, 1/round, or running out of limited charges), then the duplication fails. If the action has a target, the other body duplicating the action independently chooses a target (can be the same target). This action is Efficient, and refunds 1 Core Power at the end of any scene in which it's used. This Active cannot be used again until it's effects have ended.
core power is still good
Though considering you did say that this is similar to ibeji, it would be good to include some of that
but not game breaking now
Yeah much better
please do
I feel that some systems are a little too expensive for their current effects, such as having 2sp costs and being limited.
I presume you're talking about cassin?
Comparable systems from massif are at 1 sp with no limited
an example please
Actually I am thinking of this as a prime example
and what are you comparing it to from first party?
Atlas 1 has a system that functions very similarly for 1 sp and no limited, it is different in some key places such as this one can be used at range 10 and has the 1 point of damage on it but the other is also an are of size 8 and harder to remove.
I think the limited or sp cost increase on your system makes sense but having both is steep
ah I had not considered atlas 1's zip line
If it's 1 sp since yours isn't unique a person could mount 2 if they wanted more charges.
ok that is fair, I believe I will buff the tripwire instead of reducing cost and limited though
because then it will be less similar to the zip line
That works too
probably add another condition like impair cuz fannia likes conitions
I'll have to think on it more
that will probably be included in the big balance patch that will come with the alt frames for other manufacturers
as is Im not super concerned about one system being semi-weak
The other thing I wanted to mention was slug rounds, +1 threat is nice and all, but considering it also imparts a 1 damage penalty and costs 2 sp on top of costing a weapon mod slot. It doesn't feel worthwhile.
mourning cloak alt, dusk wing alt, nelson alt
Oooo
+1 threat on a vanguard setup is kinda absolutely massive
sure, but for now I think it's fine
Fair enough
I would prefer to test that rather than try to imagine it
I get you
I see what you mean tho, I'll put it on my watchlist
The last thing off the top of my head is airburst shot, the wording I think needs a bit more clarification
The assumption is that you can make the shot a blast one, as long as the origin of it is within range and and greater or equal to default max range, is this correct?
But if you take it just as written , the within range part is, at best, implied and otherwise sounds like it can extend range beyond your maximum
yeah, so if the weapon says range 20, but you have like external battries, and it's actually range 25, so long as the origin is between range 20 and 25 you can use it
Yeah
" you may turn the attack into a blast 1 so long as the origin of the blast is at range equal to or greater than the maximum default/unmodified range of the weapon."
Im not sure I see the confusion
Yeah just add "origin of the blast is within range and greater than or equal to maximum defsult/unmodified range."
Is my suggestion
oh I see you're saying it kinda implies that you can originate a blast from like range 25 even if your gun is only range 20
Yes
okay, fair enough
Oh and was this supposed to say "on attack"?
(Sry keep remembering more stuff) which equipment effect is the correct one?
first
K
oh my lol how did I miss that
It probably blended in with flavor text
I excluded the flavor here to make it stand out
Last bit of feedback for now as I will actually have run out and need to eat something.
Personally I think this weapon needs to be tuned up some, for a ll2 weapon there are gms weapons that I think are stronger picks.
No other errors I can think if
And this last one isn't an error
Just an opinion
I have considered that, threat 2 would be too much, reliable is stepping on nanocarbon, I could always just do an easy AP
That's the heavy charge blade
Fair enough
Will do that with the big patch tho
Makes sense
Thats all from me, thanks for hearing me out and answering my questions! I will let you know if I run into anything else.
Np
Ideally I can get this out by the time that I have the mech art ready
only 3 of the mechs are getting art lol I am a college student have no mone
I can understand that
cassin rubicon and then either sartre or foucalt probably
We loved the fannia art
Cassin is my mascot, it's the one I designed to be FOR me, Rubicon is too simple and easy to like to not get art
tyty very high quality I know
(though I am a GM not a player)
if I ever do get to play tho lol
Camus might be a solid choice but like, it's just gonna be guts from berserk we know what the berserker armor looks like
Camus is 4 references in 1 lol probably dont need art for it everyone's got an idea
On your cassin this trait is likely to be impacted by heavy frame if your gm is following strictly the word of Tom
As heavy frame even applies to puppet systems
Yeah according to word of Tom it is
I'm more than okay with heavy frame ruining all in when so few mechs have it in the first place
I think its okay to be up to table interpretation, the thing says the CASSIN MOVES THEM, which means if they're immobilized, the cassin can move them
Yeah
but heavy frame says it cant be pulled or pushed, moving them is pulling or pushing, and thus cassin cant do it
I think its totally fine for a table to say you ignore heavy frame if you want to interpret it as unwilling push or pull
but It's fine for all in's more objective/literal interpretation to mean it cant be used on heavy frames
Yeah
As GM, I would personally run it that heavy frame makes all in not usable
if your whole team is running heavy frames and you're on a cassin at that point this is a team comp skill issue
cuz discharge catapult may still be used on them
cuz they are doing the moving then
Fair
Like I don't see a problem with it personally
I just like bringing it up incase the intent was to be able to use it in such cases.
I try to be as literal with wording as possible, so yeah the intent is as stated
one of my favorite parts of lancer is that if you read somehting's wording hard enough you can almost always find an answer to your question, so I try to be literal
zeilinger being a bit of an exception lol
go on
Not that it's weak I am just curious did you find this too powerful if it wasn't unique?
yuh
K
extremely good aux melee
It is very good I agree
being able to conditionally make it accurate AND you get to give people some small overshield is fundamental to how I wanted it to play but too good to be put on a flex flex 4 times
I was curious since making it unique hampers crit fishing for the os
well LL3's arent neccesarily stronger they are more specific
If there is anywhere something like that could be behind 3 ll would be a food reason
well it's almost a best in slot for any aux melee attacker lol
best in slots need to be unique
I supposed, though I figure part of the balance of some systems and weapons was also considering investment costs
Fair enough
Just wanted to get your thoughts
yeah I dont have confidence that it's particularly well designed, I generally heavily dislike best in slots, so I gave it unique to counteract that, but in our testing it was fun to use
and because it's unique people still got to use other stuff
also pushes cassin a little towards some funny hunter 3 gunslinger 3 setups
1 arc dagger and then hand cannons, if you have field guide to suldan the fucking insane colony nexus, or if you have burning memories then phase magnums
I kinda like having a strong aux that is unique so you want to take it for sure but you then need to decide what ELSE you're filling your aux slots with
because I feel like nelsons or other similar things go "Okay I have power knuckles, every single aux slot I have is getting power knuckles"
so the extremely good aux melee but you have to find something else to use as well I found good
Yeah I am always looking for variety too, especially with aux when their individual damage is just too low on average compared to their larger siblings for the same action economy cost.
Especially as you get higher in lls
Since their damage doesn't scale but enemy health does.
meh, aux spam has the huge benefit of being the most free-actionable
True
cassin can swing 3 auxes without taking an action
yeah, if you have burning memories tho, hardlight doppelganger really do exist
and you really do be getting like 7 free AP damage lol
I only just picked that one up when I got yours
So haven't gone through it yet
Your lcp has the advantage of its own manufacturer.
Easy to go through and inspect weapons, systems, and frames to see the design intent
Yeah fair
Check out phaon crescent from burning memories
It’s an SSC license
Quite strong for attack spammers
I shall
Currently I am running an emperor
Party support
But planning around a Luna from iridia
New update
lots of changes
much better now
and some neat alts that I havent been able to test and you should probably ignore
but they do exist and I will test them within the month
once everything is properly tested I will submit it for inclusion in compcon
okay everything is tested
some minor balance changes have been made
all in the newest update
We on comp/con directory now
(Regarding 'not thinking they reviewed', lcps are in fact not reviewed by Beef before being put on comp/con. It's an-entirely trust-based system based off the handful of requirements that exist, because expecting one person to have to go through them all - and make judgements - is completely infeasible.)
ah ok makes sense
I do follow the rules as written in the github page
also I thought that comp/con was more than one person, with beef being the person who started it, maybe I was wrong
Putting a message in here to find this later.
I understand the Jester NHP is kind of a joke, but ironically its the ONLY third party NHP I've been able to find that is in any way useful for the build of one of my players who really wants an NHP
lol it is kind of a joke but it is quite strong and kinda universally useful, potentially a bit too strong, but it's an exotic so I didnt care to think about the power of it much
same with reave & raze that shit is some nonsense lol but it's an exotic so GM's get to decide whether they give it out or not
This is an unfinished lcp version, containing a cassin alt that is untested and silly so pretend you dont see it, but Jester got a proper description and some personality, so if you want to use jester, you should use this version
The compendium entry
"Jester clones are generally highly unstable and incompetent, typically called bipolar and cowardly by pilots that field them, and are known to give misleading or actively incorrect callouts to their pilot and squadron. Thanks to this nature, however, they are very independent, and can act on their own without instruction more effectively than most NHP's, taking many tech duties away from the pilot. When Jester clones cascade they become horrified of existence very rapidly, and attempt to escape the battlefield."
And this got added the equipment effect:
When the Jester-Class NHP cascades, it will always take the eject quick action at the end of your next turn.
Excellent, many thanks.
For context I'm running In Golden Flame, a third party adventure, and due to the setting of the adventure, nobody is able to get "fresh" NHPs - when the lancers hit LL3 they need to recruit one of the unemployed NHPs around the space station to co-pilot for them. There's a table of NHP personalities in the book.
One of them would be perfect to be a jester
sounds sick! honestly surprised the NHP is seeing use we made it as a joke at like 3 am lol
Well, my player is still a little leery of spending 3 system points for it
fair enough, but if he has sysop it's kind of absurd
But, as I said, it's nearly the only NHP I've found that is in any way helpful for their build
I'm curious what the setup is
https://kastark.itch.io/legionnaire
Also if you just want more NHP's to choose from, Katherine Stark's Legionnaire adds a lot if you dont already have it. The comp/con data is free
Monarch 2/goblin 1, spotter 3, house guard 1, leadership 1.
Their usual turn is Lock On, shoot gandiva consuming lock on, remain stationary, get a free lock on at end of turn, when a friend consumes that they get the reroll if nearby, and regardless of location it triggers the goblin autopod (with overpower caliber making it basically a second gandiva)
I love legionnaire, but the NHPs in there are, again, not useful for Lock On Central
oh nice
autopod spamming is extremely strong
lots of people overlook it
You an see why Jester giving a protocol lock on would be good for this
My party hasn't. THREE members of the group have had autopods at one point or another
lmao they're locked in
one of my buddies has been scheming an autopod gorgon, I don't need to explain the shenanigans there
if you end up using it lmk if you think if it's way too strong or needs a buff or whatever, would be curious to see what you find of it
The one other third party NHP I found that might be of use is from Field Guide to Sulan... But it's locked behind three levels of IPS-N mechs with nothing to add to the build
Will do
Mithra right?
I think that's the name. It's on one of the specialty licences
yeah quite good
VERY good for the build... Except for requiring three levels of IPS-N
if the game goes on long enough, prob better than jester for their purpose? jester has to hit a tech attack so as a monarch with (I assume) not too much systems investment, might be a bit unreliable
Yeah. I might suggest jester for now and then eventually change it to Mithra.
It can be a growth arc for the NHP
true, becoming less incompetent
after several attempts at making a new mech, I have decided to just use @steel moss' far better ideas to my own for this cassin alt.
Not finished, prolly gonna give it a passive or something, as the high idle RPM trait is a rather massive negative trait, and it currently doesn't get quite enough for it I don't think.
considering submitting something to #1466615504301981903
if anyone has any opinions on what mech I should submit then I'm all ears
zeilinger
lol
that is an option for sure
might be one of the most unique at least
though I'm not sure if that's a good thing lol
speaking of zeilinger, since the person I'm commissioning has kinda gone radio silent, I've started its art myself
I hope that this is sufficiently impossible to look at
you can almost make out a mech, very good
(not finished btw this is mostly a meme lol)
So I want any opinions if anyone has some. I have been having significant doubts about a lot of the license equipment, and they have been echoed by some of my friends who playtested the LCP.
How much do you all feel like the licenses are desirable? Like the equipment in them is something that is worth taking the license for if you do not play the mech in the license? We somewhat feel as though they are not particularly desirable. not because they are weak, but because they don't entirely change your capabilities on as much of a fundamental level as some other comparable SP systems do.
Equipment I am reworking:
SHM-1 Morningstar
Earthsplitter anchors
Checkmate
Bladesinger 3 (specifically dam0cles),
Rolling storm module
Equipment getting tweaks:
Auto-entangler
Forced superposition
I also plan on giving the Fannia a system that is a true centerpiece system, at the moment it kinda has nothing like that
Update tomorrow probably, will also probably not include Gauss
Update's out btwhttps://sigo1.itch.io/freistride-chassisworks/devlog/1339446/12013
absolute fucking nonsense going on rn
zeilinger alt
idk if it deserves to exist
but it is at least unique
Gatling is probably gonna see a nerf, reducing it from HP 11 to 10 isnt a massive change but 11 is too much.
Getting a new trait probably,
Hot Swap Downtime
When the Gatling takes an action that consumes a limited charge during its turn, starting at the end of its turn it cannot take that action again until the end of its next turn.
just to force it to cycle things and not just spam the fuck out of OC daisy cutter skirmishes
wording also needs refinement ofc
gonna do some testing, but as is, I dont think it pays quite enough of a cost for how strong rapid fire is
exposed reactor would be really fucking funny with revolving reactor, but I ultimately dont think it is a good choice as a nerf
also more guass concepting
too strong I think, but we're still working through it.
high idle RPM needs some serious testing to find out truly how much power budget it buys us as a negative trait
Gauss is in a decent spot, testing for it will begin at some point soon
I sincerely do not think I will ever be able to think of ALL of the ramifications of this mech's existence, so I may banish it to a secondary Dubious-Quality-FC.lcp
also autoentagler had some really rough and confusing wording
that's just getting reworded to actually make sense, no real balance changes
Dragging an older idea back from the dead, still unsure on it but it could be neat
complete follesdal rework incoming probably
ok complete is an overstatement, apex predator is pretty lame and I'm changing that
Oh boy another zeilinger thing to dig into
the zeilinger alt is deeply dumb
I am definitely banishing it to the Dubious-Quality-FC.lcp
which will release some time in the near future, once this week of 4 straight exams is over
We're back with deadlock, this time we're trapping people in burger king and seven ulting in the women's bathroom. It's incredible how much time the valve deadlock team sits around looking at their feet instead of fixing this game. Which reminds me, I have to fix my power supply which keeps jumping up 20 degrees (celcius) every time I finish a t...
I watched this video and knew a mech had to be made
was too fucking funny
also some mech art stuff
camus and foucalt
neither are done, and I still dont know how to color lol
is there a doc version somewhere im missing on the itch io page?
lcp isnt the best for reading
there is not, no. I may make one in the future, but for now it is strictly a comp/con supplement
The artist that I commissioned for Cassin, Rubicon, and Sartre is still radio silent, and has been for the past 5 months. Not entirely sure what Im going to about that in the long term, but for now, here is some pixel art of cassin someone made.
Worst case scenario I will need to draw them all myself, and that will obviously be a rather large quality hit, or just kitbash them in retrograde, but that comes with the same quality issue.
Person who made this is named Shigatron, couldnt find them in this server
slammed with exams, minimal progress, but plato art stuff happening
The license for the clauzewitz is done, and the mech is in its final development stages
Turret drones for E-war platforms, some invades, easy scans, a heavy nexus (there are not enough of these), an Asura-esque NHP, and the Rapid Dragon bays, a kinda game changing system that allows flyers to use mines extremely effectively.
one of these may be replaced by something else, but this is the general setup for the license
Another retrograde kitbash from Shigatron, this time of the Rubicon
Rubicon license getting some mild tweaks in the next big update
coming eventually ™
Sartre now! this time with the help of honeydew as well as shigatron
also a color alt I made that is much more scuffed but I wanted two
(most of it is still honeydew's work, I basically just hue shifted some parts)
uncolored bashes of the Plato, Nail, and upcoming clausewitz
by god
thats honeydew
it do be honeydew
another gauss rework
Nail!
Uncolored foucalt bash
A rather large change, genuinely considering a slight rework to nail and making it a caliban alt
a bit out there, but if you make it count as size 3 for engagement instead of the CQB trait, it becomes quite a good striker controller with slidehop overwatches stopping people in their tracks
The rubicon license is also quite good for nail of course, but I'm not too big of a fan of Nice n' personal further pushing the glorious HMG meta
Cassin is probably seeing a very slight nerf, I will likely be changing the shock talons from 1d3+1 to 1d3. They originally were intended to be a form of bonus d6, however, due to the nature of them proccing core integrateds and hunter as a free action, the cassin is doing just a bit too much damage.
This is a very small change, but I believe for the best
oh I should post this here
WIP stuff is now in a new LCP that is in the itch page
Plan to have a full 2.0 release by the end of june ideally, with art, some rebalancing where needed, and minimum 2 new mechs
Plato is done, foucalt next.
checking this out because i'm bored so what the hell. (looking at the test version for the record) here's my input thus far (i'm only like 6 frames in maybe, havent read most of the liscenses yet but these are fresh on my mind)
- the IPS-N Maddn's Tally Ho reaction has a ton more text than it maybe needs. I'm not sure how i'd thin it down, but I think formatting it may help
- i honestly just wanna mention the clearwing because of how swag i think it is. cool as hell alt frame 10/10
- fannia's placeholder image is extremely funny. I think it's worth clarifying if it's possible for someone with Puppet Cable can obtain it again though, because The Stage Is Set! ranges from moderately powerful to immensely destructive depending on if im tying two people or seventy people together.
- no strong feelings on the rubicon, it's just cool. Nail is extremely cool and has me wanting to play it
a lot of descriptions across the LCP could use minor bits of work, though? formatting and grammar mainly. I feel like they don't say anything wrong they just convey it a bit weirdly
I’ve gotten that a few times, absolutely see what people mean, that is very actively being worked on
Since Fannia’s puppet cables are classified as a condition (I believe that is written? If not whoopsiees lol), and characters cannot have one condition more than once
okay okay, thank god just wanted to be sure
it would be really funny to connect the entire enemy team to eachother though
Lmao I mean yeah it can be used to connect the entire enemy team together in pairs, but not EVERYONE TO EVERYONE
Fannia’s active is notably niche and weaker than many actives, it has very strong tools so a weaker active was intentional
I will consider ways to reword tally-ho as well
I agree, it does just have too many clauses for basically a boost overwatch
I’m glad you liked the nail and clearwing though! I’d be super happy to hear any other input you have on mechs and licenses
oh yeah no i got distracted but im abt to continue reading more liscenses
ok so cassin and gauss i do like, but i have a really simple issue with them
They're INSANELY fast. ludicrously so. monstrously so. and it doesnt feel like they can... do a lot with that? Discharge Catapult on cassin is nice but i feel like it needs some way to convert its speed into either protection or damage?
as for gauss it's very cool but it doesnt. synergize that well with the systems Cassin's liscense gives it? it wants to be more aggressive than its being enabled to.
Cassin’s All In
It’s not 1/turn
It’s every time
oh shit it ISNT
Yes lol
I THOUGHT IT WAS 1/TURN OR 1/ENEMY okay i really like cassin now
i was thinking of the arc talons
That’s good! It’s definitely a very unique playstyle
gauss definitely needs work though yeah, but its unfinished so thats fine
Shock talons are super good because they allow you to activate on attack effects without investing action econ into skirmish/barrage (Hunter 3, core integrated)
And they’re kind of a bonus d6
i dont really have any feelings worth giving on Gatling-- it exists. It's a more aggressive alternative to the gilgamesh. as for Nothing it's crazy unfinished but it's funny i like it
The fundamental idea of gauss is the high idle rpm trait, still trying to figure out how to make it get a lot out of that tho
Yeah nothic is wack af i may just kill it but for now it’s there
looking at plato now
i LOVE stomp oh my god ive always wanted something like stomp
it reminds me of a weapon from terk's plagarized stuff-- no clue if it was ever anyone else's work, but it had a reaction to smack someone if they tried to stand up next to you, and force them to go prone again if you landed the hit
Huh, I hadn’t seen that but makes sense
Plato was mildly inspired by Terk’s frundsberg, the melee Barbarossa
I disagreed with how he did it, but the melee Barbarossa players need some love and Plato is for them
terk had a really solid artstyle and made so many decently interesting mechs-- i just wish they weren't stolen
i have zero complaints with the plato it's just deeply swag i love it
i havent looked at the liscense yet or the camus though we'll see if i feel that opinion change
Camus…
first mech to make real use of the sekhmet's ability to operate even when the pilot is dead
lol true
camus is interesting but i wanna get a visual of it because i dont quite understand how it's making the pilot get hit so much LMFAO
MM-2 Zweihander is very cool. My issue with it is that i feel like it's supposed to have more threat range? It's described as large and cumbersome and greatswords of this style are super long but it's not. long. feels weird.
vorpal teeth fucks
the HM-1 is sick as hell i love it
Zweihander’s largeness is where the raw damage comes from, threat 2 is overtuned for it
It’s already huge raw damage for a main melee
Plato’s license, like the mech, is just massive numbers that are harder to use than other options
exceptional tool for accidentally killing your friends with also
and earthsplitter is neat
follesdal having apex predator is really important for it to avoid, yknow. blowing its allies up. but i do feel like the name doesnt fit the effect
Follesdal is in rework process right now, that trait used to be a free half damage skirmish
So that’s where the name comes from lol
ahhhhh i see
maybe like precision targeting or directed explosives would fit better as a name
Reasonable
the SHL-1 is extremely funny
the chroma is terrifying what in gods name
blast 2 lock on with a main weapon from range 15 is actually alarming on a fundamental level
i cant tell if its balanced or not, i'd need to use it to figure out
but i definitely dont feel like it should be on the first level of the liscense
But I’ve changed it like 4 times and it’s getting more and more delusional
because swallowtail can and will take a 1 level dip for that
and if it does abomidable things will happen
i dont think its inherently overpowered as hell but i think it either needs
- less blast
- more SP cost
- loading
and it needs to be LL2 or LL3 of the liscense
to stop it from being an easy 1 level dip for a crazy strong tool for lock-on heavy mechs
SP cost is where I am likely taking it
yeah if it were 2 SP and LL2/LL3 locked itd be 100% fine honestly
just say blast 1 then
But ye that one is in the air,
because blast hits the target that emits a blast as well
Can’t, because burst scales with size
ah fuck
Blast 1 is not equal to a burst 1 on a size 2
oh i love this a lot
and sculped barrage net is so fun toooooo
devouring bloom is fucking awesome what the hell
I’m glad you like them!
Devouring bloom devours your action Econ but can spiral into an unwinnable situation for enemies
follesdal is so far probably my favorite just because im a sucker for a good artillery mech
ASURA + Devouring Bloom and Overcharge to cover the Entire Fucking Map
oh the zeilinger has a really cool visual design
love me some dazzle camo
What Do You Mean Its not Dazzle Camo
I drew that one myself, not sure if I want to replace it with a sprite like the rest of em, idk yet
Oh yeah it’s two dudes lol
woah this thing is trippy
We Are One has the potential to be devastatingly strong i love it
i really like nietzche too
flanker is super cool, can encourage some neat huckleberry builds too actually
Nietzche is dubious lol
well yeah but i've been running OSR and OWS recently and the amount of wacky terrain in those
nietzsche would do super well in it
Nietzche is not in the release version
Probably too well lol
to be fair
atlas also exists
and atlas has done evil shit
i have an image hold on
this was the path my team's atlas pilot took at the start of the fight
turn 1 initiative count 1 round 1 allthat
first guy to move. did this.
JK1 right?
yeah jk1
Yuuuuup lol
jk1 + final hunt
so like nietzsche would be strong but compared to that type of bs im not too worried
Maybe, needs testing
pathfinder tunneler is cool as hell when paired with the flanker. put someone inside of a piece of terrain with knockback and then force them to be inside while it stops existing
AR-1 convergence is fun. i think it'd go really well on the uh, Purple Thorn from Sixth Voice actually
probability insight is awesome im in love
auto-entangler isnt too crazy but its good fun
forced superposition is very good
It’s technically doing nothing
just a nice, reliable method of doing shenanigans
gorgon wants it so fucking badly
Auto entangler allows you to apply support stuff to yourself, you just have to take the risk of, well, entangling yourself with a buddy who may be about to get jammed or stunned or whatever
yeah it's solid
it doesnt do anything too wacky
just a way to disemminate buffs to your buddies
or spread debuffs between enemies
Ye big cost tho
I ran auto entangler + shahnameh + daisy cutter on a Gatling
Turn 1 entangle, OC double shahnameh, then Daisy cutter OC Daisy cutter, repeat
Thanks so much for all this input, people don’t talk much about my LCP, so any feedback like this is massively appreciated
oh np!!! i just like yapping and looking at homebrew so this is a fun time for me
foucault time
.exe menacing as fuck
i love yellow sands
Muh spellsword
More specialized superthermal blade
Basically gives an extra prepared action “slot” since the sword preserves through turns
unfocused
LOL it’s so mean that’s why it’s only 1/character/scene like smite and eject power cores
with how common difficulty is in lancer that has the potential to just fully disable all options of a character for a turn its so good
i also just wanna say the king in yellow theming fucks
Kinda diabolical against like demolishers and bombards, 1d20+2-15
hastur was the first eldritch deity i ever learned about while growing up and i've always found him so fuckin cool
You might get a kick out of the token that’s getting colored soon then!
The censored yellow sign lol
oh i love it so fucking much
check.exe is evil
no you cant remove your heat fuck you
BOIL
mr. foucalt grab his reactor and drown him in boiling shit for eternity
During testing my buddy made a Foucault that did like 40 heat in a turn
It took a prep turn to do and was at LL12
But yeah he one shot a guy with 4 stress
foucault at just LL6 is already menacing as shit. take some goblin and minotaur levels, grab Thinking Tomorrow's Thought
Took a decent bit of effort to thoroughly keep it away from stepping on balor/calendula’s toes as melee e-war, but I think it does it
HOR_OS 1 is especially good because you can stab someone with a sword, making them run away, and then immidiately stab them in the spine again
like actually terrifying shenanigans there
well i mean yeah but this is like tortuga shenanigans
Yah true
on par with fucking deck sweeping somebody who literally did not have a choice but to eat shit
alongside prepared actions you could do some genuinely fuckin vle shit
dart at someone and deal Most Of Their Health in a single stab by hor-osing them
foucault stands out as my absolute favorite thus far, onto Sartre
The whole LCP is designed to allow for massive skill ceilings, Foucault has one of the highest
oh fuck me they pulled this thing out of a metavault
ok im ready for dusk wing levels of atrocious
3 all main/aux/flex mounts to forcibly prevent the player from having a superheavy by any method
tokugawa vibes
and gorgon also
the theming on this guy is really similar to the theming of a character of mine, only they use precision rifles instead of shotguns
there's an urge to remake them for the lancer setting as this guy
i feel like trajectory arc mapper from Purple Thorn (sixth voice) would go hard on this if not for Vanguard 2
vanguard 3 is just really fucking good
Extremely
huge shoutout to the guy in my OWS campaign who runs a viceroy and has like
vanguard 3 + stormbringer 3
its. its exactly what the mech is built for. the mechs visual appearance is quite literally just a regular viceroy with some purple highlights. it is somehow the most consistently powerful mech on the entire team
Shotguns in lancer are generally very like, brute implements, DSAS, daisy cutter, Sartre is designed to add the opposite side of that, slug shotguns, chokes, high accuracy high threat
honestly would work super well for itrazei then
wacky shit i like it
it also oddly reminds me of uh-- god forgive me for my media comparisons, Limbus Company features a character called Der Fluchschutz. they're a supernatural rifleman who uses a uh
lee enield
*enfield
chambered in .410
(I love spending 6 sp on my gun)
and shoots the rounds into little portals that perfectly and accurately fire the cluster of pellets right at their targert
very cool design i like them a lot
Real space breach lol
yes!
Sunzi allows for exactly this
der fluch feels like 3 sartre 3 sunzi
dunno why but he just came to mind immidiately for me
here's a video of a character using a like, manifestation of him as a weapon for an idea of what it looks like. super cool stuff-- either way i'll only skim machia, and then start looking at the liscense https://www.youtube.com/watch?v=b6570haUev8
Canto 6
Season 4 Clear All Cathy - Fell Bullet - Heathcliff EGO 에고
Der Fluchschutze
Canto 6 The Heartbreaking
New EGO
TETH
#showcase
#animation
#LCB
#림버스
#LimbusCompany
#リンバス
Read Machia if you want but if you think it’s ass, I know that lol
i dont think its ass but i definitely think its rework time yeah
yeahhhh
okay so airburst rounds if im understanding this right is
i make a normal attack against a guy, but instead of dealing damage to them i just dome everyone around them instead
not "i make my really good shotgun a burst 1 self :D" right
Not quite, so long as you shoot at the tip of ur range/threat, it becomes a blast
It is extremely good
But I’ve tested it, it’s not broken
And 2 SP mods in general are kinda fuckin nutty in first party stuff?
yeah no im not questioning it being too strong i was making sure it wasnt weakening the weapon
deathshead but it corners you in an alleyway and breaks your neck
MP-1 is a weapon absolutely designed for Sartre and Sartre alone. not a bad thing, some weapons are like that. vorpal cannon is a good example
I mean MP-1’s get free accuracies from vanguard
true, true
Vanguard 1 makes anyone able to give the ghoul’s accurate
But yeah Sartre uses them best fs
so slug rounds
it's like
i dont. quite see the point?
you get more range but it forcibly lowers your damage
ah yeah i forgot
This plus fullchoke makes ur shotgun threat 5
reactive smokescreen is nice ig, not a lot to say on it
now for the MS-1 Zero. you said this thing makes/breaks the whole mech we'll see
The zero is where most of the meta vault flavoring is at least
no unique tag
im taking 3 levels in a horus mech so i can run two of these
Lmao if you want to take a core bonus and 4 SP for two I think you should have it
materializing next to some poor bastard who got damned and immidiately smoking them with two ai powered monster shotguns
sartre is absolutely my second favorite, really fun mech idea
alright last one to look at e/a-1a clausewitz
The zero is the sartre’s cannibal fs, the license is solid, but the cannibal is what everyone’s here for
THEY TOOK AN F-14 AND MADE IT INTO A ROBOT???
I ❤️ airplane
i love the f-14 so much dude
Clausewitz is another unfinished mech/license, license currently lacks lines for strafing run
Line Ten holy fuck
But it’s decently finished
HN-1 Vulcan is very swag. works well with heavy gunner
Heavy gunner centimane is brutal yeah
i have no clue if this thing is even good but it's so fun
Strafing run is extremely good
i'll have to give it a spin some time
But I think it needs an extra like 15% more sauce
And then it’ll be good
I think it’s very close to good
at bare minimum it's REALLY fun looking
That’s very good!
now to look at the core bonuses and then i think i'll have seen all the LCP has?
Yup!
I don’t like making talents lol
big stride servos is alright, no strong feelings there.
I think the game has talents almost completely covered
turn the rain to blood is cool, i like it, i like it
hyperactive systems ranges from wildly strong to utter dogshit which is funny
could make for some really cool builds though
lol yeah it’s unusual
I don’t like gray wash, it’s boring
It’s not offensive, but it’s not interesting
what immidiately comes to mind is uh
Hardvac Blues has an IPSN core that gives immunity to the negative efects of bracing
and a mech that likes to brace Quite A Bit in Earhart
you could combine those to get some seriously nefarious shit
LOL
Insane
as a reaction to you playing the game: eat shit
graywash is boring but it's a lot like Superior By Design in that it's just
really fucking nice
backup thrusters is fun, i know some players of mine who would really appreciate it
True
and experimental FCS feels
really underwhelming
Experimental FCS is basically only good at high levels
yeah
It is intended to be used for mechs that don’t have one specific attacking style, like people who want to e-war and shoot
Definitely weaker, but at high levels it has found use
my general input on this whole LCP is uh
Potential Man™. Crazy amount of possibilities and very cool with some of its current mechs, but it needs some touchups and care. generally ithink this has an insane amount of potential though
and i'm gonna be keeping an eye on this one 👁️
Core book put nerveweave in the game lol
That core bonus does NOTHING
true and real
nerveweave is ass
honestly SSC core systems suck shit across the board
most of the core bonuses are like
things that an SSC mech already has
touchups primarly being wording based?
dusk wing has all theatre and ghostweave innately
yeah, and minor bits of balancing
oh ye some of the mechs that are getting reworked
is there anything you found not well balanced that you didnt mention?
sounds good
ye machia and follesdal are getting reworked
but I am happy with 90% of the LCP right now
either way i'll be keeping an eye on this, super cool stuff
thank you! that means a lot!
importantly for me at least, everything that is actually finished and isnt currently being reworked, you liked (or at least had no problem with, some mechs aren't gonna speak to some people naturally)
so that is good news
Small thing, but redoing the logo for 2.0, making it more refined
Death's head alt that might exist idk yet
in the mean-time, Foucalt bash is colored
New main file, lots of changes I tested in the test file were good, so now they're real
also a bunch of art
Also also, new banner!
The old one with the art of Gyre Lancaster on it was fine, but the woman who made the manufcaturer in lore is not the focus of a supplement, its da mechs and content, so this should be much better
oh shit!
OH FUCK I FORGOT TO REMOVE THE NOTHIC
dude that mech was never meant to be in ANY release version and it has now been in ALL OF THEM
ok, the nothic is kill
2.0 is still projected for June release, testing has been slow, but it shall be done
biggest changes are a reworking of Follesdal's traits, arc dagger, rolling storm module, lots of rewordings across the board for better clarity, ramming jets had some slight tweaks, Zeilinger had danger switch reworked completely.
also automatic vengenace core bonus saw some slight tweaks
artist will allegedly get back to me by today with sketches for the cassin, place ur bets on if that is true or not lol
Im prayin

NOT AGAAAIN
Seems interesting
THEY'RE HERE!!!
will probably be a decent while before we have a finished piece, but these are pretty dope
gonna take a full look once finals are over, but from a cursory glance the updated version is a lot nicer
on syntax alone
Rolling storm module definitely getting a rework, it has been reworked a couple times but it's receiving one again because it is still not in a good place
Im not super rushed about it because, well, finals, but also because cassin already has REALLY strong tools in its license with clap and flash, fast lane, arc dagger, and rebound suite
so it's not like cassin license needs more love or anything, but rolling storm module should be a usable system lol
workshopping ideas for this
I have come up with several
this one might be cool idk
deranged nonsense
Fannia alt
99% chance it doesnt get to exist but
here it is
finals are over btw
progress will accelerate
Machia will be getting a rework, and it will be releasing with 2.0
this is the current state, not the final state
bela you must read peak
yessss i shal\
i hate compcon v3
thats my first takeaway
okay so i dont actually hate any of the design desicisions all that much
but theres something about the mechanical syntax that makes me feel like im going insane and i cant place it
like
the mechanical benefits are fine
but the spaceing, the cause by yourself instead of self inflicted
count as having +1 armor, but you do not actually gain +1 armor
but you do hate them?
lol
that is concerning
which file are you using?
well it isnt intended to be hated but it is intended to be unusual and some people may hate the way in which it is unusual
use this one
and the nietzsche doesnt exist btw
the mechs that are exclusive to the WIP version and are only half real are Nietzsche, Dead Leaf, Descartes, and Gauss
they might get to exist but they do not actually exist
I mean fair
core book does the "count" thing a lot too tho
i think it uses benfit more
I can make those changes tho
I chose to use count to make it absolutely clear that you lose the armor when the system deactivates
that is clearly written with the statement that the effects are lost when the system is deactivated, but I enjoy absolute clarity
what do you think about the stuff that isn't zeilinger
lol
stuff seems balanced and unique?
i would be really curious about how a lot of it comes out in testing
I think the unanimous theme is that it comes out stronger than most would think
cassin for example, I have seen some people say they think it is quite weak
it is EASILY Lycan level S-tier
well no not easily
it is like
it is there tho lol
lol that is what I mean
i hate that it has a passive and an integrated
I mean that's much more of a formatting thing, since the integrated functions as its bonus d3
instead of a bonus d6 since it cant do as much damage as other strikers
not fully sure why having a passive and an integrated is a problem when passives are mostly just a formatting thing
Calendula's grammaton mantle could be a passive just fine, but it's a trait instead to make room for execrate
its just convention
I mean fair
but hate feels like a strong word for a formatting thing lol
is that the issue you have with it? the formatting of having a passive and an integrated?
yeah lmao
yeah lmao
I mean I physically can't disagree with the take
but I find this deranged lol
like 99% of what I care about is that the stuff is balanced, and does something that nothing else does
like actually adds something to the game
Not like, this is my OC that does what Nelson does but better
formatting is important and I am more than happy to hear your takes on it but I am more interested in if you believe I have succeeded in that goal
to actually add something to the game that opens playstyles that didnt previously exist while not being OP
may be a bit of a glass houses situation but I do find that often in LCP's I see stuff that's like, I had this cool idea and didnt consider if it actually played any different to the thing that already exists
yeah for sure
do you think that I have been mostly successful at making things that are unique and balanced?
my brain is pretty balance focused, if that wasnt clear by my incessant balancing opinions in your thread
at this point formatting is the sole criticism that I have heard, which to be fair, of all the things to be your biggest issue, that is one of the better ones to have. I am more than happy to hear how I can improve that, but I would like to hear some opinions about design lol
you ghosted me
lol
gonna do another pass over everything and make wording changes. Not moving the Cassin's passive to a trait tho lol, the passive being linked to the core power is more strong of a convention than the fact that no one has a passive and an integrated
also, if the mech has a built in quick action, I believe it is in the passive position every time
so I'm keeping it there lol
nvm kobold is the exception
fuck kobold idgaf lol
hechaton has passive and integrated technically btw lol
checkmate
Art progress continues.
Major content news though,
The Camus is being enitrely reworked and transformed into a license of its own, The Levinas
The Levinas is its spiritual successor. It is still in early development but it is a striker/support that is based upon equivalent exchange, self damage in exchange for healing allies alongside collosal burst DPS at the cost of collosal self damage.
Manticore stlye tech actions that deal damage to itself, but instead of being invades, are strong support quick techs
Some WIP examples of systems, a passive and core power
this will be the last license of the LCP. This makes 10, any more would be bloat.
sick as fuck
this was a horrible idea
I have spent 14 hours straight designing the mech
this idea is way too hard to balance lol
I will get it right but it is going to kill me
It is currently in a state that I will share, at least
The most feast or famine nonsense I have ever concieved
Oops, forgot to add one bit. The core power bypasses immunity and overshield, it's a straight 100-0 self-structure
yeah I agree
testing will be done
one of the easiest nerfs I could give it is reduce the burn from wildfire
go from 3 to 2 and 6 to 4
make it energy not burn, etc
I want to have this 2.0 out by early June, and should be able to do so. It will likely only have the art for the Cassin, art for other mechs will come later, but I would rather have the content out as soon as I feel good enough about it to release it than wait for the art.
Also some cassin colors, really don't know which one I prefer
The other mech getting art will be the Rubicon, and then I'm gonna pick one, either Fannia, Levinas, Follesdal, or Sartre
The Levinas is playable in a test file
I cannot promise that it isn't broken, nor can I promise that it isn't absolute ass
this is a test file after all lol
it is what tests are for!
I'll be testing it tomorrow