#THE SILKSONG IS REAL

1 messages · Page 12 of 1

autumn kettle
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you were on the right track

hot mango
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Very happy Silksong has so many random key items ||except the grey baby it’s so loud and gave me a parasite fuck that guy||

umbral canyon
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left, up

hot mango
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Aw dang it ||I was hoping I wouldn’t need to ascend the clocktower again||

umbral canyon
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it's not too far in to the path of pain shit either

hot mango
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The rough part is the lack of silk for healing

autumn kettle
hot mango
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Unlike Hollow Knight, the Grubsong equivalent doesn’t really cut it, and you need to spend silk as part of the platforming so getting enough Silk to bind is near impossible

umbral canyon
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yeah fair

hot mango
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The platforming is probably easier than White Palace, but it’s way less forgiving thanks to the way Silk works vs Soul

lapis siren
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i keep dying to poop

hot mango
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THERE’S A POOP BOSS? FUCK YEAH

umbral canyon
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i've reached the point in act 3 where i've started looking up spoilers for secondary stuff tbh

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cause it's all obscure enough that there's no way i'm finding it and idk how close to the end of the game i actually am

hot mango
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I haven’t even got to act 3 yet lol

lapis siren
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poopmother

autumn kettle
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||oh, the fly broodmother?||

lapis siren
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ue

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ye

wanton bone
autumn kettle
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deep focus is so much better wh

wanton bone
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Or well the silksong equivalents to those are. At least for sheer silk economy.

autumn kettle
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no.

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i know what you meant

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multibinder is

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drastically superior to deep focus

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because it is a tool that you can actually use

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and doesn't cost more resources than every other tool/charm in the game

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as opposed to being both exhorbitantly expensive and unusable

green bone
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man I think the ||Cogfly|| tool is just plain not that good

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which is sad I love the vibes ||of having your very own attack drone||

lapis siren
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its super good

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you can have more than one

inner fog
green bone
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its dmg output just seems to suck

elfin ravine
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their damage is middling, but they are also basically impossible to waste

inner fog
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But it is passive, and goes up drastically with a certain tool

elfin ravine
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it's just very reliable damage

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also the poison yeah

green bone
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yeah im comboing them with the poison

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I think they are nice for exploration Im just doing a combat arena(idk why I said boss) rn

lapis siren
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theyre very good on single target damage just cause they stack up

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you may just be facing a difficult boss, some have massive h ealth pools

inner fog
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Or missing a tool damage upgrade

green bone
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Im trying to use them to burst down the ||two Choir Clappers in the High Hall arena||

lapis siren
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ahhh

hoary tulip
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you need to weigh the damage vs window size / positioning requirement for tools right

lapis siren
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try using sharpdart

hoary tulip
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cogflies are literally impossible to miss with and will hit bosses in the middle of their attack strings, it's the least demanding tool in the game in terms of positioning, timing, and aiming

lapis siren
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oh luna

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i need help

hoary tulip
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go ahead

green bone
lapis siren
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im not sure what to do rn, i have done every quest except ||second sentinel||

lapis siren
inner fog
lapis siren
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||i dont have silk and soul yet, thjough||

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so im not sure how to advance

elfin ravine
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any wishes left to do still?

green bone
lapis siren
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just one

hoary tulip
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you should do that wish

lapis siren
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alr

green bone
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||are they behind the spider door||

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aaah yeah

lapis siren
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ill go do it

elfin ravine
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otherwise just general completion stuff might tip you over

hoary tulip
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I assume you've checked every Wishboard

elfin ravine
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fleas, missing tools, etc

hoary tulip
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you may need to check in with Beavis and Butthead over in the Sinner's Road too

lapis siren
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i gave them their meal

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i have 20 fleas

hoary tulip
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did you oblige the simp

lapis siren
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and i dont know any tools im missing

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uhhh not yet

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i need to deliver the Egg

umbral canyon
lapis siren
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no

hoary tulip
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deliveries don't count as completion but they may count towards making Hornet a better person

umbral canyon
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yeah you need a few more, and i think you need to ||finish shakra's quest|| as well?

lapis siren
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so i suppose i should get those

inner fog
hoary tulip
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poshanka

lapis siren
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poshanka

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eeeee lai lai lai

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i suppose ill go help the simp and look for fleas

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||where cna i get a grub map?||

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i acquired BigManFlear

hoary tulip
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||Pale Lake||

lapis siren
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wtf how i thought that shit was empty

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am i dumb

green bone
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finally done

hoary tulip
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if it still is empty you need the Fleas to move :\

green bone
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they fell to the highest peak of martial arts

lapis siren
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damn ok

green bone
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||a fucking gun||

lapis siren
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ill check on my fleas

hoary tulip
lapis siren
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in the meantime ill help simp

green bone
hoary tulip
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WHICH one

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I know it's ||Silkshot||, but where did you get it ||repaired||

lapis siren
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also

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i am #nooticing

inner fog
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Looks like the ||Cogwork|| one from the screenshot

lapis siren
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||verdania was excised....||

green bone
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oh nvm

hoary tulip
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ah yeah

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Architect one

green bone
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||from Architect yeah||

lapis siren
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im noticing....

hoary tulip
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re: which

green bone
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||I assumed Forge Girl was too unskilled to repair it||

hoary tulip
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||Silkshot is a Cave Story ref, there's multiple guns you can trade it for||

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||Forge Daughter can repair it, Architect can repair it, and there's a third secret one you can get||

lapis siren
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i got the secret one

green bone
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I should check out Cave Story

lapis siren
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hahah

inner fog
hoary tulip
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Pole Star moment for sure

rose granite
lapis siren
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i also realised ||putrified ducts existed cause of memorium||

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best subarea in the game ngl

hoary tulip
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yeah you're putting it together lol

lapis siren
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not only is it amazing for the world and gameplay but also for the integration of themes and lore

hoary tulip
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do you know why the bugs of Bilewater are so insanely fucking mad

lapis siren
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yeah i do

hoary tulip
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I'd be fucking ticked too

lapis siren
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i found their ragebait tablet

hoary tulip
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it's not ragebait

lapis siren
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i also know why mosshome is collapsing and karak is dying i think

hoary tulip
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They're furious and with good reason

lapis siren
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no, i mean the tablet that talks about how theyre going to kill you before the groal walkback

hoary tulip
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oh yeah

lapis siren
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its ragebait for me

hoary tulip
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it's kinda fair though

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I'd be mad too

lapis siren
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i also found the dead pinstress

hoary tulip
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if I was from Bilewater

lapis siren
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and the enslaved ants

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i was actually talking to my friend at the start of skong

hoary tulip
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I didn't see enslaved ants but I did find the dead pinstress

inner fog
lapis siren
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about how hunter's march explicit tells you what happens with the ants

umbral canyon
hoary tulip
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and it ruined their land's ecosystem

lapis siren
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march being the vassalised kingdom forced to defend the citadel

inland wave
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I don't know where people are finding more ant stuff

lapis siren
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as a historical term

hoary tulip
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the Citadel did NOT pass ecological review

lapis siren
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karak is a certified rainworld moment

hoary tulip
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I guess yeah

inland wave
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When you get to the ducts there's a real "this is some solid aqueduct business to have worked so badly"

hoary tulip
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if you think about how much water is needed to drive the Citadel's steam power and who's missing it

lapis siren
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yeah its very good environmental storytelling, especially in ||which regions are missing from memorium||

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||there's not any blasted steps region, there's only karak and coral and polyps||

hoary tulip
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||And Verdania, but the ecological systems failed and that was lost||

lapis siren
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true true

umbral canyon
lapis siren
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its just the name of the area, yueah

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and explains why the ants fiercely hunt intruders

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theyre subjects of the citadel, the same as everyone else

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forced to war

umbral canyon
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In medieval Europe, a march or mark was, in broad terms, any kind of borderland, as opposed to a state's "heartland". More specifically, a march was a border between realms or a neutral buffer zone under joint control of two states in which different laws might apply. In both of these senses, marches served a political purpose, such as providing...

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i see what you mean

inland wave
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like is this act 3 type stuff

lapis siren
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no

inner fog
lapis siren
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this is act1

inland wave
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No I know the March

hot mango
lapis siren
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nothing here is act 3 related, just acts 1-2 afaik

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im not in act 3 yet

inner fog
lapis siren
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i have just been noticing

lapis siren
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now tbf this is semi-obscure lore from a region you have no reason to go to in most of act 2 i think

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but is very much accessible the entire time

hot mango
hoary tulip
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I remain unclear as to what the purpose of the ||Exhaust Organ|| actually is

lapis siren
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also luna did you notice ||they intentionally left the slab and mount fay out of their memorium||

lapis siren
hot mango
inland wave
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The slab isn't for remembering it's the opposite, seems

lapis siren
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its. an exhaust organ its a pun

umbral canyon
hoary tulip
lapis siren
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it pumps out soot and runoff

hoary tulip
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hmm

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that and also excess steam pressure

lapis siren
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its a multi-layered pun

umbral canyon
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what i don't get is why ||sinner's road, which is presumably for capturing and transporting prisoners|| is so far away from ||the slab|| or really anything

hoary tulip
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Sinner's Road is a farming region actually

umbral canyon
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hm, the name and the cages made me think otherwise but if it's just where people farm their roachslop that would make sense

lapis siren
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||exhaust as in the word for smoke and steam from the operation of a combustion furnace, exhaust as in exhausting pilgrims who seek to take an unworthy path, organ as in literally being a pipe organ, and organ as in working like the liver or bladder of pharloom||

hoary tulip
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presumably the breadbasket of Pharloom before the Citadel ruined everything upstream

lapis siren
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||it used to be part of verdania and greymoor i think but the citadel fucked them over and sent their guys in and just completely fucked the hell out of it||

hot mango
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||The Roaches, due to breeding really fast and being resistant to disease, are used as livestock. They’re terrible livestock due to being really rancid meat and being extremely vicious but they’re plentiful which is all the Elite really care about||

lapis siren
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prior to Roach time it was described as being rather pleasant

rose granite
lapis siren
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the cages are for transporting live food

rose granite
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At least I didn't see those two areas there.

lapis siren
rose granite
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In which rooms?

hoary tulip
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lower right

lapis siren
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lower right and lower left

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||shellwood holds a piece of the cogwork heart and a spool, far field is just a traversal section||

umbral canyon
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||mount fay|| also strikes me as a place that would have been marked 'here be dragons' on pharloom's maps, given that the ||fayforn|| is warned to be very mercurial

rose granite
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Oh yeah for the former, though the latter I read as ||moss grotto|| instead.

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Ah well

lapis siren
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||the rhinoguard is from far fields||

hoary tulip
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nah Moss Grotto has its own segment

lapis siren
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deep docks isnt included

inland wave
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Deep Docks is industry, not a culture

lapis siren
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they include no culture

inland wave
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That wouldn't and shouldn't exist without Pharloom

hoary tulip
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Deep Docks has no wildlife that the Citadel cares about or even knows exists

inner fog
lapis siren
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yeh

hoary tulip
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Lavalugs are like

lapis siren
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you can actually see where it WOULD be though

hoary tulip
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weird and deep-dwelling extremophiles

rose granite
lapis siren
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||the deep red flooring in the marrow and far fields room represents lava||

hoary tulip
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lmao real

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they planned it

inland wave
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I am shocked they care enough to build a weird zoo about it

umbral canyon
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there's also that section with the.... ||anemone? looking things in the memorium that doesn't exist in modern pharloom||

lapis siren
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spoilrs

umbral canyon
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hm

lapis siren
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||its not an accurate depiction of the real world, its curated and bred to inspire wonder and reticence to leave the citadel by emphasising the dangers and mystery of the natural world, while also cutting out the parts they dont like||

hoary tulip
inland wave
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||'in danger of being forgot'|| just has me like hmmh

hoary tulip
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the Citadel kinda projects its imperialism in the form of categorizing and remembering stuff so that it never changes or is forgotten

inner fog
autumn kettle
rose granite
hoary tulip
inland wave
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Needolin should still cost no silk

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It is so goddamn annoying

hoary tulip
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Have you used it in combat

inland wave
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Yes

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I don't care

lapis siren
umbral canyon
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oh yeah that reminds me, i just got the ||elegy of the deep|| - this really is dark souls 2 huh

hoary tulip
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lil bit

inland wave
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It's not gamebreaking to be able to stun folks, just make it make the ||clockwork summon buggies also sing|| or whatever

inner fog
inland wave
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It's fuckin stupid that it lasts long enough for like two lines of dialog

hoary tulip
autumn kettle
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totally forgot that, thanks

autumn kettle
umbral canyon
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also act 3 question : ||was there a way to save bone bottom that i missed? Bellhart and songclave survived the abyss but bone bottom is gone||

elfin ravine
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don't think so

inner fog
elfin ravine
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||the survivors move to a camp in the Marrow, where the flea caravan is at first ||

inner fog
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The way the ||Pinstress|| fights makes so much more sense now

rose granite
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||Bittersweet little place, as they still persevere.||

umbral canyon
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||Yeah it was always kinda fucked|| I think

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What species is ||groal|| meant to be? Presumably the same as the ||soul tyrant|| I assume, but idk what kind of bug ||resembles a frog like that||

rose granite
umbral canyon
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I mean if I had to guess what the deal there is, he presumably ||killed the snail shaman of the swamps and claimed their soul, which is why he can use soul magic||

inland wave
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Still not sure what to do with that

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Got a few npc comments but they've mostly been like "that's weird"

umbral canyon
rose granite
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Bog

autumn kettle
hot mango
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Very pleased by the experience of seeing other people get to parts of Silksong I wrapped up hours ago with equipment I’ve never seen before in my life

autumn kettle
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lol

brave flower
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i tend to do a bunch of research on what options games give me and then get tunnel vision on the stuff that looks the coolest

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e.g. architect

inland wave
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see the exploration is a big part of it for me

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the genre in general but HK really hits

umbral canyon
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yeah i've bounced off other metroidvanias or like, finished them and just went 'well that was pretty cool!' but team cherry have the secret sauce

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(the secret sauce might just be taking the better part of a decade to make your game, idk)

inland wave
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still can't get over them giving her the Alucard Turn

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so style

hoary tulip
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she is alucard

green bone
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niche question

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||is the bilewater map accessible without double jump?||

elfin ravine
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no

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unless you do some really good pogos maybe

green bone
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I have nothng to pogo off in the room

rose granite
fathom willow
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(Late act 3 spoilers) ||Once I go to The Abyss for the second time for "Last Dive", is that a point of no return, or will I be able to come back from the Abyss to hunt down collectibles and the journal and stuff?||

autumn kettle
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||you can come back, clearing the game just spits you out right before the final boss||

elfin ravine
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you can still come back i believe

fathom willow
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Awesome

thorny bear
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it's kinda crazy that this percent is this high this soon after release

thorny bear
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damn, some madman has already done it

lapis siren
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i just gunned down innocent choristers

inland wave
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Taking breaks from the game is wrong, it makes you do things like forget ||You already unlocked the shortcut for Karak||

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but also playing the game is wrong, because it makes you do things like ||be in the sands of Karak||

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i wish all conchflies a very drown in a lake

hollow elm
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They've been significantly easier to deal with after ||realizing their shots are limited to 45 degree angles||. Also bringing ranged Tools like ||Straight Pin/Threefold Pin||.

inland wave
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They simply ||know the geometries|| i dodge the first but not the third

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also just slightly too small for threefold pin to Not Be Annoying

inland wave
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god

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i'd rather do another ||Bilewater||

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i hate this platforming so goddamn much

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And everyone's favorite boss, ||a shittier version of the boring boss from before||

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'it never stops moving or spamming attacks' fascinating

hot mango
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Ya know my mood with most of the Silksong bosses thus far has been
beats boss
“Wait no I just figured you out come back-“

rose granite
lapis siren
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ok im scared

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everyone i know is telling em to farm rosaries

dreamy scarab
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Act 1 done! Tough boss but a fun boss. Got a lot easier when I stopped panicking and just ||hopped straight over the charge attack||

hot mango
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Just beat ||Phantom|| w/ my weak Exploration Kit and incomplete silk meter. Thoughts… ‘salright fight.

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After accidentally seeing so many spoilers hyping it up I’m a little disappointed tbh

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Still fun and tense but did it on my first try

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||Didn’t explore The Mist at all, just beelined for the exit using the Lumaflies. I feel like I missed something important there but I could not tell you what.||

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||The Mist|| doesn’t have its own map, correct?

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I keep winning boss fights with Wanderers crest and it doesn’t feel as good

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Like it feels way better to win with a true combat crest, like ||Beast, Witch, or Architect||

lapis siren
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i got every flea

lapis siren
hot mango
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Fair

autumn kettle
hot mango
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It just keeps working well and I keep stumbling into fights with it

autumn kettle
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wanderer also is a combat crest, like all the others

hot mango
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Not the point but yeah

lapis siren
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i do feel like the main use of wanderer is just the pogos

autumn kettle
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its "specialty" is just having the best sustained dps and ignoring complex gimmicks

lapis siren
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it otherwise feels very underwhelming though

hot mango
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It attacks really fast- it’s dash attack especially

lapis siren
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best sustained dps is ehhh idk questionable, depends on fight

autumn kettle
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quick slash will always be strong

lapis siren
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i just find it kinda boring to play with in comparison to the others

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especially since it doesnt really get any unique mechanic

autumn kettle
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it's the best sustained dps [within nail combat] because it attacks faster and has crits

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but yeah, it's pretty boring because of that

hot mango
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It also has a normal bind + a silk skill, which is helpful compared to the others

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Only, thus far, Reaper and Hunter have that

lapis siren
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i tend to use reaper or ||witch||

hot mango
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||Witch feels fun as hell when it works, but as soon as you miss a Bind it feels like it’s conspiring against you||

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||Plus it’s vertical slashes have weird angles||

sinful stirrup
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I'm pretty sure wanderer gets iframes on some moves

lapis siren
tall night
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honestly doing platforming with reaper i felt ignorant, it was so easy like wanderer was speaking to me like the goblin mask learn my dive boy

lapis siren
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if you know the timings you can deflect any blade swing

sinful stirrup
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But not all attacks can be parried, like bodycharges

lapis siren
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this is why we have the jump button

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i am but a humble student of the blade

hot mango
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||There’s also the literal parry||

sinful stirrup
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Where the wandere jump down attack has frames, you dont seem to need to actually clear the box

lapis siren
tall night
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first precept of not getting hit, no be there

lapis siren
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id rather take sharpdart

hot mango
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||I haven’t used the literal parry yet,|| nor found Sharpdart

tall night
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btw i havent seen it how is the poison dps stats? is it good i like it so far

lapis siren
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yes, i use sharp dart and reaper

hot mango
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I heard it was in Wormways but I could not find it

lapis siren
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i like bouncing on heads

hot mango
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||The Drill is pretty good tho. Still haven’t found Pimpillo tho||

lapis siren
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so seeing how it changes things is really fun

hot mango
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It doesn’t change their AOE pattern or anything tho

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Just gives them a new coat of paint

lapis siren
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actually,

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it does......

hot mango
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Really? I haven’t noticed

lapis siren
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yeah

hot mango
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Speaking of tools, ||the electric stake is like… crazy good.||

lapis siren
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you can see it more clearly in combat

autumn kettle
#

lightning is very cool

hot mango
autumn kettle
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we should get more lightning-based tools

hot mango
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Maybe it just doesn’t affect those ones

autumn kettle
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beetles?

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do you mean the cogflies?

hot mango
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Yeah

lapis siren
tall night
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ii want to like the longpin more it is fun looking

hot mango
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It has an arc so it has some spacing issues

hot mango
hot mango
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Oh huh- yeah I suppose the Weapon Augment tools would behave weirder

lapis siren
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or plasmium injector

hot mango
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that I haven’t found yet

lapis siren
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its really funny

hot mango
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Man I feel like I’ve been thorough in combing over the map with the ||double jump|| and from before then but just finding less areas than I expected

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Folks have found so many things I haven’t without making nearly as much progress

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It’s not a bad thing but it’s funky

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Like the Coral Area from the trailers, or the Ant Colosseum- no idea where those could be hiding

proud cobalt
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If they still exist.

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The Hollow Knight Trailers had things cut from the game still in them.

hot mango
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I’ve been seeing hints about the existence of both is the issue

proud cobalt
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Fair, I mean there are some insanely hidden areas.

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Like I saw one today that I never would've even noticed, and the person I watched only knew of it because they read about it online.

hot mango
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I am trying my best to avoid looking stuff up but I’m slowly running out of things to check. A lot of the ||double jump|| areas are smaller than expected

brave flower
proud cobalt
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Person I watch hasn't even gotten it yet, but yeah I assume the maps are simply getting filled out already.

hot mango
# brave flower to my knowledge ||those are both act 3||

||I have no idea if Act 3 is triggered by making progress somewhere else or beating Grandmother Silk after making some check. I suppose it’ll be obvious when I get there. I did spoil myself on one thing to see what’s up with Second Sentinel, and apparently there’s a path between Cogwork Core and Cradle so maybe that’s something idk||

brave flower
#

literally Just Do More Stuff

hot mango
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Huh… okay…

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Also does donating Rosaries to the towns do anything? It doesn’t seem to do anything

brave flower
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also they make the people there happier :D

hot mango
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Yeah I’m still gonna do them ofc I was just wondering

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I’ve lost a. Lot of rosaries to deaths so I’m a little lighter on them than other folks would normally be

brave flower
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thats normal

thorny bear
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the rosary necklaces aren't bad options to buy

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14% fee to make your money deathproof

severe swift
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Do you guys think a patch is coming soon for ||Groal|| or should I tough it out?

thorny bear
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if you really don't want to deal with him, you can just ||swim in the maggot water and hit him when he pops up, and none of his attacks can hit you||

hot mango
tall night
#

the pilgrim purse also exists but like, who is using that slot for that

hot mango
#

I do need to unequip my shard necklace after rebuilding a surplus

tall night
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honestly do you need to farm shards as much as rosaries since you can buy one with the other

severe swift
hot mango
#

I wasn’t actively farming them to be fair- I just had it equipped while exploring in hopes I’d eventually reach the shard cap again

sinful stirrup
#

I have found the coral area, it is in act 2

hot mango
#

Well then I better up my game in exploration

proud cobalt
inland wave
#

I've been looking for ||Verdania|| and feel like Hornet is somehow hallucinating the encounter

#

What walls have gone unsmacked

hot mango
thorny bear
inland wave
#

Yus

#

And then met that other time

#

But not perhaps a third time

thorny bear
#

||Then head to craw lake||

severe swift
#

The fact that ||Groal|| takes 3 minutes to actually fight is killing me lol

inland wave
#

ofh i haven't been back in that corner in ages of course

#

Also I found the ||Plasmium Health|| made ||Groal|| much less of a pain

#

Guy wants an endurance match and you can kind of say "yeah sure"

umbral canyon
#

which he actually punishes you for ||by summoning enemy waves inbetween|| so you gotta get used to getting aggressive

hollow elm
inland wave
#

Thinking about it I basically fought him like Spiderman's wrestling debut in the Macquire film

sinful stirrup
severe swift
#

I honestly think a health bar would cut down on my frustration a lot.

safe yew
#

there's a mod for that

severe swift
#

Switch 2 :/

safe yew
#

ah

proud cobalt
#

Who in the world is eating ||Pale Oil||?

severe swift
#

What does ||Groal|| actually drop anyway? Might just skip it

autumn kettle
severe swift
autumn kettle
#

||he's a mandatory fight for act 3, guarding an item related to the Wish to enter it||

#

||that's the only thing specifically locked behind him||

#

||he also leads to an "early"/non-secret access point for the apostate key and longnail||

vagrant spruce
#

||there is a quest marker once that item is necessary to progress, you don't need to do it until then if you don't want||

autumn kettle
#

||but you can get to those from the other side of the area they're on as well, and it doesn't lead to the rest of that area||

severe swift
#

I am definitely skipping it for now then. ||true ending|| stuff has never been that big a deal to me.

hot mango
brave flower
#

just so you're aware

severe swift
brave flower
severe swift
#

I appreciate the advice! For now I think Ill just wait for a patch.

brave flower
#

what do you want the patch to do?

sinful stirrup
severe swift
#

Failing that, make the arena beforehand shorter.

brave flower
#

i wouldnt bet on that happening

#

there is a secret bench much closer to the fight, have you found that?

severe swift
#

Yeah! Still a bit of a trek!

brave flower
#

damn

severe swift
#

If it never happens I just wont play it again, not the end of the world!

brave flower
#

the boss is not mandatory, you could just ignore it afaik

#

or come back when you're stronger

severe swift
#

Ive got the third needle upgrade and 7 masks, I think its just a skill issue

brave flower
#

alternatively...

#

you could get The Stupid Broken DPS Build online

#

and shred the boss

severe swift
#

The one with the ||flying robots?||

brave flower
#

that being ||architect crest + polyp pouch||

brave flower
#

you want like

#

||buzzsaws||, mainly

umbral canyon
#

i got a lot of use out of the trap against that boss

umbral canyon
brave flower
#

is it at all feasible to hit the boss with ||delver's drill||

brave flower
umbral canyon
#

well no, because he hovers in the middle of the arena and half the map is ||maggot water||

severe swift
#

I tried the architect crest but it made the runback actually impossible

brave flower
#

ah that tracks unfortunately

#

wack ass pogo

hollow elm
#

I mostly used ||Voltvessels (spear)||, and ||Plasmium Injector|| for that fight.

umbral canyon
#

like i said, the traps worked well for me, i'm sure poison cogbugs would do good too

brave flower
#

OH ||VOLTVESSELS||

#

GOOD CALL

hollow elm
severe swift
#

Im too spoiled with reaper

hollow elm
#

Mmm, very fair, especially on that runback

inland wave
#

deeply want to ask Team Cherry why they insisted both ___fly should be fought twice

#

we had to make sure the most tedious and boring bosses are frequent

#

the only 'trick' for the ||conchfly|| i can dredge up is 'he yells before spitting' but that gets me almost nothing

umbral canyon
#

i either back away or go under ||when he emerges from above and doesn't drill straight through||

#

but yes, the ||conchfly|| was one of the sillier bosses in the game i agree with you

#

first time around had a fun gimmick, second time around was just a reflex check rather than a pattern check like most other bosses

inland wave
#

Has there been a soulsborne in general where 'It's Again' has been like, a standout experience

hot mango
umbral canyon
#

i mean, both central nemesis characters in both games have had good followup fights

#

||hornet|| and ||lace||

inland wave
#

That feels.. different-y

umbral canyon
#

i agree, i know what you mean

brave flower
umbral canyon
#

even the repeat bosses in sekiro were kinda boring

inland wave
#

Lies of P had an.. alright one?

#

fit like thematically

vagrant spruce
#

minibosses no real disagreement but the bosses are good

autumn kettle
#

oh yeah geni and double owls are fun

inland wave
#

genichiro being downgraded to Opening Act was a great way to show Sekiro growth

umbral canyon
inland wave
#

but 'we filled this pit with apes' not.. quite as strong

#

||Clockwork Dancer|| had the decency to make its tragic loss simply a boss phase that made you terribly sad

vagrant spruce
#

its also a bit hard to treat sekiro repeat minibosses the same, considering they're very much just "we made the tougher enemies into minibosses" rather than "our minibosses are repeat enemies"

inland wave
#

and especially with you how can usually assassinate half or more of their HP bars off

#

Headless though..

dreamy scarab
#

are there bellways inside the Citadel, or do I have to hit da bricks and walk out if I want to go back to the old areas? (I've only found ||the steps, Underworks, and started the area after the Underworks||)

inland wave
#

Where's the 'Pet the Bell Beast' patch, Cherry

thorny bear
#

i can't decide if i should 100% now or wait until there's some DLC so i don't need to meticulously double check every room on the map with a wiki with zero tolerance for missing anything

umbral canyon
#

i just pulled out the map once i got far enough in act 3 tbh

#

at a certain point i accept that the remaining content in the game is too obscure for me

thorny bear
#

but even with a wiki, i haven't kept a log of where i've picked up everything

umbral canyon
#

for fleas at least, there's a save-based checking website

thorny bear
#

so it would still take a ton of time doubling back everywhere to check every location of a memory locket/spool fragment, etc.

#

i mean you can just ||see fleas on your map||

#

i got all of them without google due to that

vagrant spruce
#

it's basically just tools that're the "hard to track down" things

hollow elm
#

Some of the fleas are stuck in wack spots tho

vagrant spruce
#

(considering there's a ||vendor to buy flea locations from||)

#

you don't need to complete hunter's journal or any side quests that don't reward you with a mask fragment/spool/tool/etc., and all non story bosses & minibosses aren't percentage points either

thorny bear
#

also spool fragments and memory lockets

vagrant spruce
#

you don't need all memory lockets, and yeah spools/masks/abilities etc. go without saying

#

i'm not sure if you need any, though i know ||eva|| is a check - but i don't have all of them on my 100% save

#

yeah, i'm missing 2 it seems (judging by unfilled out crest slots), so ||i think you only need 15/20 for eva. that's very achievable without scrounging considering how many are basically forced into progression/side quests||

inland wave
vagrant spruce
inland wave
#

i am not

vagrant spruce
#

then lmao, you'll just have to come back later. ||you can't go past the first couple rooms w/o an act 3 ability anyway||

#

(which is i think why it's act locked)

thorny bear
#

so DLC will take place after the events of the game instead of during, right? I feel like ||the giant TO BE CONTINUED in the truer ending cutscene|| can't really be interpreted any other way

vagrant spruce
#

plausibly. it could just as likely be a separate area/questline/etc. kinda thing like godhome, the grimm troupe were for hollow knight

brave flower
#

is there a second ||true ending||

vagrant spruce
vagrant spruce
#

||there are 4 tracked endings total - act 2 default ending, act 2 cursed ending, act 2 -> act 3 (the game considers it an ending, even though it's strictly a requirement for the true ending), and the act 3 true ending||

brave flower
#

ahh i see

vagrant spruce
#

||if you count mushroom as distinct from the act 3 true ending, then i guess there's a 5th ending. steam tracks it as a separate achievement but i think you get both the true ending + mushroom achievement at once if you beat lost lace for the first time while having done mushroom man||

#

i would probably expect the silksong DLC to be closer to godmaster than i would another game's DLC, to be honest - team cherry seems to have historically preferred their "DLC" being just "we added a new relatively involved questline" rather than being a mini campaign

hidden flame
#

Watch them just... add grimm

#

Again

brave flower
#

id be here for it

#

grimm is fucking awesome

hidden flame
#

Oh, I'm down too

vagrant spruce
#

that would be hilarious

#

i don't know how i'd feel if they just straight up added godhome

hidden flame
#

Not as the first DLC

vagrant spruce
#

because on one hand i like the idea of getting the pantheons back (they're a cool mode), but otoh i kinda feel like repeating "godhome 2.0" would be a little boring

hidden flame
#

As like the 3rd, though?

vagrant spruce
#

yeah, that'd likely just be the last DLC they plan on doing if they ever do it

thorny bear
vagrant spruce
#

see next msg

thorny bear
#

||if you do his whole thing, there's another scene added to the end of him flying away on the surface, and then it zooms in very close to his face and says TO BE CONTINUED||

#

ah, my b

thorny bear
#

he is dead

#

we don't know how long grimmchild takes to grow, it could be the next troupe master by silksong

hidden flame
#

The Troupe Lives, though

#

Exactly

dreamy scarab
#

Grimm shows up again with a fake mustache and a new name

brave flower
#

hes way shorter now tho

#

and much more jovial

dreamy scarab
#

"Dead? Oho, no, I'm Grinn, you must have me mistaken for someone devilishly handsome"

brave flower
#

(||trobbio||)

dreamy scarab
#

Is that a HK spoiler or a Silksong spoiler?

brave flower
#

he even has a nightmare version!

brave flower
thorny bear
#

i think at this point everything from hollow knight is fair game

#

it would be nice if DLC would let you keep going after the final boss so I could do stuff without ||grandma always yelling at me||

inland wave
#

||why would they make nail upgrades cost rosaries||

#

'You just did a really long quest! Completed a neat thing from around every area!'

#

'Turn around and farm'

dreamy scarab
#

Crest of the Farmer. Swaps out the needle for a teeny tiny hoe

#

Gives hornet a straw hat

brave flower
#

im expecting crests of the ||vaultkeeper and conductor||

lost brook
#

||oh i didnt know the fucking pale king made the grand citadel apparently||

hot mango
autumn kettle
#

they must've misread something

hot mango
#

Nah every message in that reply chain used a different name for the thing

autumn kettle
#

lmao

hot mango
#

So I can see the confusion

sinful stirrup
#

Yeah sorry I was being cagey to avoid spoilers

#

||if you go to the pinstress, above her hut are rings you can use to clawl8ne up to the coral zone||

brave flower
#

the game calls it "||needle strike||" but the ||hollow knight equivalent was "nail arts" and functionally it is a charged attack so its very easy to get turned around||

#

i did misread though

#

i somehow thought "||needle arts||" was referring to crests

proud cobalt
#

Ouch, the person I'm watching play Silksong got so frustrated with the advanced parkour sections in ||Deep Docks|| and honestly I understand from watching them struggle for so long.

hollow elm
#

Hmm, (Act 2) ||Witch Crest|| is making a very interesting trade in slots (||2x Red, 3x blue, no yellow||).

thorny bear
#

yeah i really really wish it was capable of healing

hollow elm
#

I think I'll give it a shot regardless, but definitely not for platforming sections.

south marten
#

Your heal does the thingy, and it deals damage, and the damage does lifesteal

#

Which is how it heals

#

You do, however, have to hit with it

thorny bear
#

needing to be within an inch of enemies while healing is really really not viable with how aggressive every enemy is after act 1

south marten
#

Injector Band, Warding Bell

#

¯_(ツ)_/¯

#

||Beast|| is good too, and it requires you to be within an inch of enemies to heal too

brave flower
#

throw the trobbio mirror on for good measure

#

turn your bind into "threadstorm but it heals you"

south marten
#

Unfortunately for me, I haven't killed the theater twink yet

thorny bear
#

getting hit out of a heal is EXTREMELY punishing in silksong compared to hollow knight

#

since it's essentially five damage for getting hit once

south marten
#

Currently working on ||First Sinner||

#

Fight goes hard

thorny bear
#

even if you can safely get in a boss's face to heal 75% of the time, that other 25% is devastating

hollow elm
#

The reach on the bind is pretty big

south marten
lapis siren
#

ok

#

i got to act 3

#

we're cooked

south marten
#

And a big part of the boss design is, like

#

Knowing when and where it's safe to heal

#

Because a lot of the time it isn't

#

And then the boss FUCKING TELEPORTS ON TOP OF YOU ON GOD THIS GAME IS GARBAGE

#

Anyway time to run it back again

hollow elm
thorny bear
#

since you can just go into an upper corner away from the action for a second to heal

#

only when healing has to be next to a boss is it much more of an issue than it was even in hollow knight

south marten
#

Yeah that's fair

#

Unrelated to the game design, it is my headcanon that the Weavers are the in-world analogue for aliens

#

We already have "higher beings" (White Lady, Pale King) and outer gods (the Radiance, the Void)

#

Why not have aliens?

#

My evidence, of course, hinges on the idea that Hornet Skong is analogous to Samus Metroid from Metroidvania

thorny bear
#

what do you mean by analogue?

#

just in that they're technologically advanced?

south marten
#

Okay so

torn sky
#

A big part of how I heal is 'Wait, you hover in mid-air while healing. Just go To The Sky and you'll have a chance'

light star
#

they are chozos from metroid

#

i will noot elaborate

#

(i will upon request)

south marten
#

My evidence for "Weavers are the in-universe Chozo analogue":

  1. Hornet is half Weaver. Samus is, in at least one version, half-Chozo.
  2. Hornet acquires a decent number of the skills in the game from Weaver grave markers ||(and also at least two skills that I know of that you get directly from Weavers/their creations)||. Samus acquires her upgrades from Chozo grave markers
  3. The general vibe of the ||Weavenests and Mount Fay|| feels very alien
#

This is a crackpot theory

#

And I am aware

#

But it's my theory

#

And @light star I will fight you, I brought this up first and then we started making the Chozo connections

light star
south marten
light star
solar elbow
#

very, very late game
||THE FUCKING KNIGHT????????? FROM HOLLOW KNIGHT???????????||

autumn kettle
#

final cutscene of the game spoilers, even

#

||yep :) little buddy is back||

solar elbow
#

||i. did not realise that was the final cutscene||

autumn kettle
#

||here to watch over its sister||

brave flower
#

||lil ghosg||

#

:D

autumn kettle
solar elbow
#

||yeah||

autumn kettle
#

||yeah, lost lace is the final boss||

#

||i really wish there was another phase to her ngl, some fuckass nightmare mode where she fuses with mom||

vagrant spruce
#

its more obvious if you wait like until the credits roll and you get the achievement LOL

solar elbow
#

very true

solar elbow
vagrant spruce
solar elbow
#

19% left to go

autumn kettle
#

||but i want one||

#

||i want her to fucking hurt||

solar elbow
#

||i want her||

autumn kettle
#

||i want her to beat my ass and put me in my place, so i can crawl out of the mud and drag her lower||

vagrant spruce
#

||wait, does she scream twice post void waves attacks? or is it a scream before the 'phase transition' double waves & then one after to resume the fight||

autumn kettle
#

||i want to learn how to be perfect...||

autumn kettle
brave flower
#

you find the fight in ||the mist, because she got lost in there||

vagrant spruce
autumn kettle
#

yeah

solar elbow
vagrant spruce
#

||i liked the balls, i thought it's a pretty easy attack to dodge but a fun one - one of the attacks that forces you to instantly react with your preferred mobility tools to not get caught in an orb||

#

||much more interesting, to me, than pure vessel or trobbio balls||

autumn kettle
#

||i fucking adored her fight||

#

||but i also really liked punished!trobbio a lot||

solar elbow
#

i did not. ||fuck trobbio||

autumn kettle
#

boo

brave flower
#

thats the new ||nightmare king|| right there put some fuckin respect on his name

autumn kettle
#

bad taste in ||flambouyant pokemon||

solar elbow
#

||Grimm's disowned younger cousin does not get a thumbs up from me||

autumn kettle
brave flower
#

whats the deal with ||punished trobbio|| anyhow

vagrant spruce
#

||yeah i also fucked with that one a lot. was pretty short but the attacks were all fun. another one for "i wish there was a slightly more clear visual cue, even if it was the same timing, for the floor beams - but they weren't too bad||

solar elbow
#

||emo phase||

brave flower
#

does he just ||decide to be a tragic actor||

hoary tulip
#

yes

#

he's just having an abnormal one

autumn kettle
#

||yeah he just fucking loses it when the kingdom explodes and puts on purple clothes||

brave flower
#

||trobbio|| has reportedly equipped the polyp pouch

#

run

autumn kettle
#

LOL

vagrant spruce
# brave flower does he just ||decide to be a tragic actor||

||yeah, it's a response to the world ending -> time to ham it up but in emo colors this time. if you read his journal entry, he was trying to kinda sorta bring about a renaissance with spectacle and performance, and clearly uh. it didn't work. so time to be purple now||

autumn kettle
#

||that's his godhome +1||

#

||he just gets a silkbind and the polyp pouch||

hoary tulip
#

nah nah

#

He'll ||recruit backup dancers||

solar elbow
#

||radiant trobbio is when trobbio gets over his emo phase and starts dressing like elton john||

hoary tulip
#

||I'm still standing ahh bossfight||

brave flower
#

btw does polyp pouch flea brew do anything

autumn kettle
#

||trobbio in KISS makeup||

vagrant spruce
#

thinking about potential godhome variant bosses (like pantheon 5 versions) -- ||would be really interesting to see a pinstress fight with crest swapping involved, or something. like how oro/mato/sheo/sly use the various nail arts. but i want to see somebody flipping between at least hunter/reaper/wanderer/beast||

vagrant spruce
brave flower
#

YOOOOOOOO

#

god i love the fuckass synergies the polyp pouch has

vagrant spruce
#

||it's very small, like defenders crest, fair warning - but it's kinda fun||

brave flower
#

theyre so cool

vagrant spruce
#

the only tool i don't know how it interacts with is ||the needle phial||, but i'd assume its just ||poison when you hit something??? idk lol maybe there's a cool secret hidden there||

brave flower
#

which seems fuckin nuts, btw

hoary tulip
#

it is

vagrant spruce
#

the other unusual interactions - ||flintslate poisons + burns, phasmium phial has the temp hp turn purple and explode into a large cloud of poison, and then voltvessels where it only affects the projectile, not the lightning effects||

brave flower
#

at this rate the polyp pouch will be mandatory in every possible build

autumn kettle
#

only if you use tools

#

which i don't really

brave flower
#

ur missing out on damage

vagrant spruce
#

||everything else is just poison on contact like you'd expect. i tested it and idr if grenade explosion also poisons||

hoary tulip
#

not if you run The Funny Crest

autumn kettle
#

i don't want optimal damage

brave flower
#

ig its completely useless w/ ||shaman|| tho

vagrant spruce
#

the pollip pouch is good but it's also not crazy damage depending on the tools you're using

autumn kettle
#

i want to learn the moveset and win purely off of nail skill

#

otherwise i don't feel like i accomplished anything

hoary tulip
#

conchcutter doesn't get insane pollip pouch value tbh

vagrant spruce
#

considering the poison can't be stacked with itself, and because it's flat and not scaled by the tool damage i think

autumn kettle
#

tools and spells are for clearing adds and exploring the world

hoary tulip
#

tools are also for exploiting specific weaknesses in bosses tbh

autumn kettle
#

this is why i always play a caster build in fromsoft games and then end up beating the shit out of every boss with a glowing stick

brave flower
autumn kettle
#

i'm saying [with regards to my playstyle and opinions]

brave flower
autumn kettle
#

tools and spells are to be neglected in boss fights

torn sky
#

I really like the boomerang. I'm not sure how much damage it deals but the multi-hits feel good

vagrant spruce
#

notably this makes ||poison flintslate|| actually kinda not amazing? ||it's more damage over time, but less damage up front, including the immediate poison tick - so if you hit the enemy 3 times in quick succession you only get like +10 damage (half a nail swing) over a normal flintslate||

hoary tulip
#

I have a similarish playstyle except that I use tools where there are hardcoded weaknesses

autumn kettle
#

until i can do them cleanly with nothing

hoary tulip
#

and spells when I want extra damage

brave flower
#

did you beat sister splinter without spells

hoary tulip
#

like you're gonna catch me throwing bombs down ||Groal's|| gullet every time

brave flower
#

that sounds unfeasible

autumn kettle
#

why?

vagrant spruce
#

it's very doable, she kills her own ads and you can just hit them upwards

hoary tulip
#

it's pretty doable you just gotta jump-upswing those adds

autumn kettle
#

you literally just hit the minions three times or let her hit them

brave flower
#

fuckass area denial rng

vagrant spruce
#

anecdotally, 95% of the aoe attack RNG in this game is solved by being aware of your positioning in the arena

brave flower
#

seems like a recipe for unfortunate occurrences

autumn kettle
hoary tulip
#

I was like

autumn kettle
#

i just did not anticipate a whole-ass king dodongo

hoary tulip
#

"it's gotta work right"

#

when I saw that move

autumn kettle
#

yeah and skong is goated for that

hoary tulip
#

yup

brave flower
#

folks,

#

dodongo dislikes smoke

vagrant spruce
#

lmao, didn't try that, i'll have to look up a video on youtube later

thorny bear
#

smh topple you can't use spoiler tags to hide kink discussion from mods

hoary tulip
#

I remember being on this very thread

#

complaining about that boss's runback being a little ridiculous

#

and I was like "is there any possible weakness I'm missing here? other than king dodongo hating smoke"

brave flower
#

im gonna be using tools constantly

#

my build is White Palace Cosplay

hoary tulip
#

and then

#

king dodongo HATED smoke

vagrant spruce
#

dunno. i think pollip pouch & ||volt filament|| are in a weird spot where they're like - more damage, but they're not actually that much more damage, especially towarsd the end of the game when your damage scales (because they don't). so i'm not really sure how worth it they are

brave flower
#

tacks, buzzsaw, idk what the third tool is but its gonna be a reference to some shit in the white palace

vagrant spruce
#

i like em a lot, i'm just not sure if they belong in 'optimal' builds if that makes sense

thorny bear
#

i mean

thorny bear
#

white palace has flying beetle things

brave flower
#

awesome

autumn kettle
#

i hope skong gets a white palace zone in updates or dlc

thorny bear
#

(also, just, literally the optimal loadout for most bosses)

#

(except maybe trap or silkshot over buzzsaw)

autumn kettle
#

and i hope its path of pain includes the giant fucktastic volt pillars

#

those are so goddamn cool

brave flower
#

buzzsaw's the second highest total damage tool tmk

#

after delver drill

#

that shits fuckin CRAZY

thorny bear
#

yeah but it's pretty awkward to get full damage against most lategame bosses

vagrant spruce
#

buzzsaw is a weird one

#

same with delver drill i think

brave flower
#

feels like even with just a couple hits it does stupid damage

vagrant spruce
#

the multihit on the saw is crazy against big guys but it's not great on small or mobile ones

thorny bear
#

it's obviously perfect for big slow moving hurtboxes

brave flower
#

also its non-negotiable for the goal of white palace cosplay

vagrant spruce
#

it's ||56|| damage per hit, roughly ||2x a nail upgrade||

thorny bear
#

what are the odds we get cosmetic options in dlc

solar elbow
#

i think it would be really funny if ||you could leave pharloom during act 3||

thorny bear
#

at least cloak color change

vagrant spruce
#

i do think it's got a taper off on consecutive hits, though, almost everything in the game seems to have that

brave flower
#

ALSO

#

why is architect just

#

inexplicably in the top 3 options for Just Hitting Fuckers With The Nail

#

great range, only beaten out by ||reaper and shaman||

vagrant spruce
#

i think its literally worse damage than hunter if you play optimally lol

brave flower
#

multihits

vagrant spruce
#

still worse damage

brave flower
#

?????

#

how

vagrant spruce
#

||evolved hunter crest no-hit bonus is just 2x damage on all hits, i think||

thorny bear
#

if you include focus, sure

vagrant spruce
#

yeah

brave flower
#

OH

#

ok

vagrant spruce
#

it's just that it's super easy to use charged slashes on archi

thorny bear
#

if you never get hit why does it matter how much damage you do

brave flower
#

architect's probably still better for ||needle strike|| tho

#

holy shit that ||needle strike||

vagrant spruce
#

i mean, because if you kill em quick you are less likely to get hit

brave flower
#

ive learned that the best way for me to beat bosses is to play patiently

#

and archi's really good for that bc it gives me plenty of low commitment ranged options, has good range, and does really high damage in one attack

autumn kettle
#

i do wish hunter didn't have its down air

brave flower
#

that thing gives you iframes

autumn kettle
#

i actually like ||witch||, and ||shaman's|| is extremely generous

thorny bear
#

that's, like, hunter's entire identity

vagrant spruce
#

for damage values - ||architect base attack including the little extra hits is around 10% damage more than the hunter needle, but you need to be close enough for the multihits to land. its charged is 11x7 for 77, vs hunter's 42 in 2 slashes||

thorny bear
#

i hated it at first but it has really grown on me

autumn kettle
#

it's just specifically that version of the diagonal down air

#

that i don't super love

brave flower
vagrant spruce
#

||hunter is i think 5 hits, and once that's done it's just 50-100% extra damage, idk how much but its sizeable||

brave flower
#

also speaking of ||needing to be close enough to land extra hits||

#

i think weighted belt is just straight up a dps increase on architect

vagrant spruce
brave flower
#

i see

autumn kettle
brave flower
#

so charged dash attack and down air are basically for winning clashes, interesting

vagrant spruce
autumn kettle
#

ah gotcha

vagrant spruce
#

tempted to figure out how to mod silksong myself for HP bars tho

autumn kettle
#

there is an hp bar/damage number mod, but i dunno if it's uh

#

functional

#

because it mentions using AI

vagrant spruce
#

i think it is, as far as i know that's how people have been damage checking things

autumn kettle
#

and so i ignored it before i could discover whether it was just for tl or for anything else

torn sky
#

Does anyone know how much damage the boomerang does? It feels like a lot against big guys but I'm not sure.

vagrant spruce
#

||curveclaw||?

torn sky
#

Yeah

vagrant spruce
#

google says ||10 per hit at max tool damage upgrade||

#

||3/4/6/8/10 at various levels, but it can multihit soo||

#

haven't personally tested that one tho

torn sky
#

That seems solid.

autumn kettle
#

||do we know how the upgrade changes it?||

vagrant spruce
autumn kettle
#

huh

vagrant spruce
#

(+-1, it multhits and im trying to do mental math rather than caring beyond that)

autumn kettle
#

that's quite impactful

vagrant spruce
#

and free lol

autumn kettle
#

yeah

vagrant spruce
#

its remarkably annoying to test on these grand reeds

#

||because 2nd sentinel decides he wants to help :/||

autumn kettle
#

buddy 💜

#

but understandable

vagrant spruce
#

ok, damage values on hunter -- ||focus bar 1 is 26 per hit (+5), focus bar 2 is 29 (another +3), for ~40% damage increase - but i'ts a LOT more on charged attacks, at full focus i'm deailng 38 per hit (!) when the non-focus mode is 21 per hit on this grand reed||

#

||i did not test focus #1 charged attacks, cope||

brave flower
#

so thats still lower damage on charged attack than architect, right?

#

by... 1

vagrant spruce
#

nope, higher

#

archi is doing less than that site claimed, for me

brave flower
#

oh

#

fair

vagrant spruce
#

unsure if i'm doing something wrong or not - i have max nail

brave flower
#

oh also

vagrant spruce
#

so i'm wondering if it's a hitbox thing

brave flower
#

is flintslate a flat damage increase per hit?

vagrant spruce
#

yes

brave flower
vagrant spruce
#

tried it earlier, no meaningful damage bonus since the nail hitbox seems to be irrespective of your own hit-knock-back

brave flower
#

damn

autumn kettle
#

also, i appreciate you testing and reporting

#

it's quite handy

vagrant spruce
#

hm, wait - all of a sudden architect charge is doing WAYY more. i think it's multhitting on larger hitboxes?

autumn kettle
#

huh

brave flower
#

janky ass crest

vagrant spruce
#

it seems to be semi consistent if i'm jumping and hitting the top of the grand reed -> less

autumn kettle
#

maybe it's bugged

#

in one direction or the other

brave flower
#

also can you test flintslate

vagrant spruce
#

but if i'm hitting the base while on the ground ->

#

yeah in a sec

brave flower
#

GOD DAMN

autumn kettle
#

oh! and how much does the barbed bracelet increase damage by?

vagrant spruce
#

on the head

autumn kettle
#

is it also flat?

vagrant spruce
#

sooooo

inner fog
#

Hey for those who’ve beaten the game uhh
||I realize I don’t actually know what happened to the Weavers 💀||

brave flower
#

you arent getting any overkill procs

#

so you arent getting any extra d6

vagrant spruce
#

lol

#

i think i know what it actually is - the archi crest damage is just a REALLY wide aoe

autumn kettle
vagrant spruce
#

seems to be larger than the pictured vfx

#

(not by much tho)

#

so if you're point blank on a smaller enemy (hard to test because most of them just don't have enough HP, so this would really just be a boss thing) they will only take like 50% of the damage

#

(from a charged attack, this is irrelevant for anything but)

#

if you're too close -> only the inside hitbox. if you're too far -> only the outside

brave flower
#

fortunately architect makes up for losing bosskilling potency against smaller enemies by eating parries for breakfast

vagrant spruce
#

my guess? this is probably really solid against bosses that are large and probably surprisingly bad (and you should likely use normals w/ longclaw instead) on smaller bosses, since it seems to be triggering before any aeriel knockback on this grand reed (when it's doing the jump attk)

brave flower
#

oh wild

vagrant spruce
# inner fog Hey for those who’ve beaten the game uhh ||I realize I don’t actually know what ...

||I think the implication is like - they bailed out of pharloom to try to find a way to deal with grand mother silk, and not everybody made it out/back/etc. it seems they were like the "ruling caste" for a while in pharloom, but they either went or were driven to extinction everywhere else? it's unclear how much control grand mother silk actually has over the silk itself, though clearly quite a bit, if she's really puppeting/loosely mind controlling anybody with silk in em||

#

ok, gonna go test barbed bracelet on non-archi. the main takeaway from the archi thing - ||i think it's much better (compared to other crests) at lower nail, since i'm assuming the multihits are a flat 2 per. since they obviously aren't going below 1, and the base damage seems to be <nail damage> + 2 + 2 in 3 hits total, according to these damage numbers||

brave flower
#

what abt The Slate

vagrant spruce
#

||at upgrade 0, it's like 3 + 2 + 2 -> 7 damage, which is +60% damage over hunter. but it falls to around 10% later, which while good, isn't necessarily good enough to make up for no skills / the lack of the other crest-specific bonuses. it's still very strong, but it's not "crazy good" the way it is at nail 0||

#

testing barbed first bc i want to see if it works on skills

brave flower
#

tools imo r better than silk skills anyway

vagrant spruce
#

silk skill builds are actually way better once you hit act 3, i think, and its not close lol

inner fog
thorny bear
#

if you are spending your silk on skills you cannot spend it on healing

vagrant spruce
#

considering ||you can mag dump 6 pale nails at the start of a fight, and you always have enough soul wandering around to obliterate any random enemies in 1 cast. 2 casts for bulky guys like the weird creepy spitter guys in the abyss, or the big zoomy guys||

thorny bear
#

skills can do more damage, but are generally harder to hit and use your biggest resource

vagrant spruce
#

act 3 ||charms make that less of an issue - reserve bind, mostly. but also weavelight + flealia means you can get a cast for free every ~5 seconds, and also regens basically half of your way to a heal||

thorny bear
#

in hollow knight spells are pretty useful since you usually can't spend all your soul anyway, so there's little cost to using it on attacks

vagrant spruce
#

and ||pale nails have cracked out tracking and much higher damage than all of the tools besides delver||

brave flower
#

yeah but skills are way more committal

thorny bear
#

in silksong it is very easy to heal as soon as possible, so every time you use a silk skill you're effectively spending a mask

brave flower
#

they lock you in place for a while

vagrant spruce
#

not really? ||pale nails has basically no lock-in place, neither do silk spear or sharpdart. it's really just rune rage, thread storm that do that||

#

act 3 spoilers, still

brave flower
#

so all of this is to say

vagrant spruce
#

trust me, try out ||shaman crest pale nails and you'll see what i mean||

thorny bear
#

silk spear absolutely has more cast time than almost any tool

brave flower
#

that i dont have to feel like im ruining the difficulty by using tools

#

because actually skills are better?

#

awesome

thorny bear
#

also, big news: first steel soul run down!

vagrant spruce
#

in act 3, i think skills are better once you've gotten the way to make them good. i think in act 2, tools are better if your'e willing to just farm shell shards lol

thorny bear
#

i figured it wouldn't be bad if i just cheesed it by quitting out every time i get to two masks

brave flower
#

based

thorny bear
#

but then bell beast combod one falling bell knocking me directly into another with no time to pause

vagrant spruce
#

@autumn kettle barbed bracelet is ||25%, it seems? - and it does NOT affect skills, but it does affect needle strike. has an unusual interaction with archi - it goes from 19/2/2, to 23/3/3? so it seems like it's 25% rounded... down? min 1?||

autumn kettle
#

huh

#

fascinating, thank you

#

||does it function similarly with beast's double hit strikes or witch's down air?||

vagrant spruce
#

haven't tested, double checking flint

autumn kettle
#

gotcha

#

thanks again

vagrant spruce
#

which seems to be ||50% - same rules, so it's 31 etc. stacks additively with barbed bracelet||

autumn kettle
#

surprised it's not flat as well tbh

brave flower
#

can you oneshot the grand reeds with flintslate archi needle strike

vagrant spruce
#

yes as long as they don't ||void out||

#

in which case no lmao not even close, ||that doubles their HP flat (if you were curious)||

#

i think what a lot of people thought were "flat" are actually percentage based scaling on base needle damage / tool damage

#

for flintslate, i have zero idea how that interacts with tool scaling, since i'm HP bar modding it rather than debug menu'ing this

#

but i'd assume it's like ||10/15/20/25%, if anything||

#

oh shit, beast is ||a cracked damage buff from activating ripper mode - i think it's +25% damage, since i'm hitting for 26, and i'ts a double hit so it's 52 total. WAY better than i thought, i take a lot of things ive said about this crest back||

brave flower
#

wow ok

vagrant spruce
#

beast bonuses in total are ||21 base -> 26 ripper -> 32 ripper + barbed -> 42 (!) with flintslate. so flint is 100% additive, but it seems like barbed considers the damage bonus from ripper mode as part of its innate damage? because it's getting +6, rather than +5, consistently. flintslate doesn't, though. and this is all on a single hit, so doubled in practice because ripper mode hits twice ofc||

#

which is a crazy good buff @autumn kettle, thanks, i would not have tested that

autumn kettle
#

👍

brave flower
#

so beast is in fact The Best Nail DPS Crest?

vagrant spruce
#

yes, and it's not close, holy hell

brave flower
#

god damn

#

OH

#

CAN YOU TEST POLYP POUCH

autumn kettle
#

polyp pouch has documented numbers

brave flower
#

damn

autumn kettle
#

and it varies wildly, as does ||shaman crest||