#THE SILKSONG IS REAL
1 messages · Page 12 of 1
Very happy Silksong has so many random key items ||except the grey baby it’s so loud and gave me a parasite fuck that guy||
left, up
Aw dang it ||I was hoping I wouldn’t need to ascend the clocktower again||
it's not too far in to the path of pain shit either
The rough part is the lack of silk for healing
||imo that's super misleading, it's not into the dangerous traversal at all||
Unlike Hollow Knight, the Grubsong equivalent doesn’t really cut it, and you need to spend silk as part of the platforming so getting enough Silk to bind is near impossible
yeah fair
The platforming is probably easier than White Palace, but it’s way less forgiving thanks to the way Silk works vs Soul
i keep dying to poop
THERE’S A POOP BOSS? FUCK YEAH
i've reached the point in act 3 where i've started looking up spoilers for secondary stuff tbh
cause it's all obscure enough that there's no way i'm finding it and idk how close to the end of the game i actually am
I haven’t even got to act 3 yet lol
poopmother
||oh, the fly broodmother?||
Yeah, they really cut out the ways to sustain attempts at parkour without ways to restock on soul/silk. Grubsong is worse, Deep Focus is worse, ect.
deep focus is so much better wh
Or well the silksong equivalents to those are. At least for sheer silk economy.
no.
i know what you meant
multibinder is
drastically superior to deep focus
because it is a tool that you can actually use
and doesn't cost more resources than every other tool/charm in the game
as opposed to being both exhorbitantly expensive and unusable
man I think the ||Cogfly|| tool is just plain not that good
which is sad I love the vibes ||of having your very own attack drone||
it is!
its super good
you can have more than one
You can actually ||upgrade the druid’s tool if you didn’t know. Just give the 3 extra berries to the druid||
I do know that
its dmg output just seems to suck
their damage is middling, but they are also basically impossible to waste
But it is passive, and goes up drastically with a certain tool
yeah im comboing them with the poison
I think they are nice for exploration Im just doing a combat arena(idk why I said boss) rn
theyre very good on single target damage just cause they stack up
you may just be facing a difficult boss, some have massive h ealth pools
Or missing a tool damage upgrade
Im trying to use them to burst down the ||two Choir Clappers in the High Hall arena||
ahhh
you need to weigh the damage vs window size / positioning requirement for tools right
try using sharpdart
cogflies are literally impossible to miss with and will hit bosses in the middle of their attack strings, it's the least demanding tool in the game in terms of positioning, timing, and aiming
go ahead
dont have that one
im not sure what to do rn, i have done every quest except ||second sentinel||
go to wormways girlie
If you’re struggling, I believe there’s actually two ways to get help for it
any wishes left to do still?
already been there
just one
you should do that wish
ill go do it
otherwise just general completion stuff might tip you over
I assume you've checked every Wishboard
fleas, missing tools, etc
you may need to check in with Beavis and Butthead over in the Sinner's Road too
did you oblige the simp
think you need 25 total. have they ||moved out of the citadel entrance?||
no
deliveries don't count as completion but they may count towards making Hornet a better person
yeah you need a few more, and i think you need to ||finish shakra's quest|| as well?
so i suppose i should get those
1: ||Complete Shakra’s wish after getting all her maps and you can request her aid outside the arena||
2?: ||I’ve heard you can get Garmond and Zaza to help if you dueled them in the vaults||
i have
poshanka
poshanka
eeeee lai lai lai
i suppose ill go help the simp and look for fleas
||where cna i get a grub map?||
i acquired BigManFlear
||Pale Lake||
finally done
if it still is empty you need the Fleas to move :\
they fell to the highest peak of martial arts
damn ok
||a fucking gun||
ill check on my fleas
which one did you get
in the meantime ill help simp
||Silkshot||
Looks like the ||Cogwork|| one from the screenshot
||verdania was excised....||
oh nvm
||from Architect yeah||
im noticing....
||I assumed Forge Girl was too unskilled to repair it||
||Silkshot is a Cave Story ref, there's multiple guns you can trade it for||
||Forge Daughter can repair it, Architect can repair it, and there's a third secret one you can get||
i got the secret one
I should check out Cave Story
hahah
||Only a scant few even remember old Verdania||
Pole Star moment for sure
It's a good game
im noticing
i also realised ||putrified ducts existed cause of memorium||
best subarea in the game ngl
yeah you're putting it together lol
not only is it amazing for the world and gameplay but also for the integration of themes and lore
do you know why the bugs of Bilewater are so insanely fucking mad
||i know that coral tower must have some way to enter the dead||
yeah i do
I'd be fucking ticked too
i found their ragebait tablet
it's not ragebait
i also know why mosshome is collapsing and karak is dying i think
They're furious and with good reason
no, i mean the tablet that talks about how theyre going to kill you before the groal walkback
oh yeah
its ragebait for me
i also found the dead pinstress
if I was from Bilewater
I didn't see enslaved ants but I did find the dead pinstress
Honestly, I think ||whiteward|| was my favorite Citadel sub area (besides ||the core||, of course)
wait what!!
about how hunter's march explicit tells you what happens with the ants
||because they've been living in the citadel's runoff for however many generations?||
yeah
and it ruined their land's ecosystem
march being the vassalised kingdom forced to defend the citadel
I don't know where people are finding more ant stuff
as a historical term
the Citadel did NOT pass ecological review
karak is a certified rainworld moment
I guess yeah
When you get to the ducts there's a real "this is some solid aqueduct business to have worked so badly"
if you think about how much water is needed to drive the Citadel's steam power and who's missing it
yeah its very good environmental storytelling, especially in ||which regions are missing from memorium||
||there's not any blasted steps region, there's only karak and coral and polyps||
||And Verdania, but the ecological systems failed and that was lost||
true true
oh huh i did not catch that tbh
its just the name of the area, yueah
and explains why the ants fiercely hunt intruders
theyre subjects of the citadel, the same as everyone else
forced to war
In medieval Europe, a march or mark was, in broad terms, any kind of borderland, as opposed to a state's "heartland". More specifically, a march was a border between realms or a neutral buffer zone under joint control of two states in which different laws might apply. In both of these senses, marches served a political purpose, such as providing...
i see what you mean
like is this act 3 type stuff
no
Really takes the themes of the ||Soul Sanctum|| and cranks them up to 11
this is act1
No I know the March
Tru but depending on the crest it does increase the bind duration. But at the very least it makes it so that if the Bind is interrupted you still get some healing out of it
the fact nothing about its nature is even hidden when compared to the ||Sanctum||
i have just been noticing
Wait- I can do that!
now tbf this is semi-obscure lore from a region you have no reason to go to in most of act 2 i think
but is very much accessible the entire time
||The High Hall arena is murderous- unfortunately I was out of craftmetal when I got there so I had to raw-dog it with Garbazo and Zaza||
I remain unclear as to what the purpose of the ||Exhaust Organ|| actually is
also luna did you notice ||they intentionally left the slab and mount fay out of their memorium||
ventilation system and backdoor protection
There’s more stuff in Wormways?
The slab isn't for remembering it's the opposite, seems
its. an exhaust organ its a pun
i assume it's just what regulates the ||runoff from the citadel||
I mean yeah, every region excluded from the ||Memorium|| is done so on purpose
it pumps out soot and runoff
its a multi-layered pun
what i don't get is why ||sinner's road, which is presumably for capturing and transporting prisoners|| is so far away from ||the slab|| or really anything
It's not
Sinner's Road is a farming region actually
hm, the name and the cages made me think otherwise but if it's just where people farm their roachslop that would make sense
||exhaust as in the word for smoke and steam from the operation of a combustion furnace, exhaust as in exhausting pilgrims who seek to take an unworthy path, organ as in literally being a pipe organ, and organ as in working like the liver or bladder of pharloom||
presumably the breadbasket of Pharloom before the Citadel ruined everything upstream
racism
||it used to be part of verdania and greymoor i think but the citadel fucked them over and sent their guys in and just completely fucked the hell out of it||
||The Roaches, due to breeding really fast and being resistant to disease, are used as livestock. They’re terrible livestock due to being really rancid meat and being extremely vicious but they’re plentiful which is all the Elite really care about||
prior to Roach time it was described as being rather pleasant
||I don't think the slab itself is surprising, especially since they don't seem to include any form of concrete civilisation. Whilst one can make an argument for whatever the purported original sin of the flies is to play a bigger role, I'd say Shellwood or Far Fields are more notable for their absence.||
the cages are for transporting live food
At least I didn't see those two areas there.
they include both of those regions orange
In which rooms?
lower right
lower right and lower left
||shellwood holds a piece of the cogwork heart and a spool, far field is just a traversal section||
||mount fay|| also strikes me as a place that would have been marked 'here be dragons' on pharloom's maps, given that the ||fayforn|| is warned to be very mercurial
Oh yeah for the former, though the latter I read as ||moss grotto|| instead.
Ah well
||the rhinoguard is from far fields||
nah Moss Grotto has its own segment
deep docks isnt included
Deep Docks is industry, not a culture
they include no culture
That wouldn't and shouldn't exist without Pharloom
Deep Docks has no wildlife that the Citadel cares about or even knows exists
Understandable, since it’d basically be part of the marrow without the citadel
yeh
Lavalugs are like
you can actually see where it WOULD be though
weird and deep-dwelling extremophiles
||Yeah but that section is to the lower left, since that's where you enter and the jumping puzzle, so assumed that was the area referred to. The rhino is more in the middle I believed.||
||the deep red flooring in the marrow and far fields room represents lava||
I am shocked they care enough to build a weird zoo about it
there's also that section with the.... ||anemone? looking things in the memorium that doesn't exist in modern pharloom||
spoilrs
||Incorrect||
hm
||the memorium is designed to replace reality||
||its not an accurate depiction of the real world, its curated and bred to inspire wonder and reticence to leave the citadel by emphasising the dangers and mystery of the natural world, while also cutting out the parts they dont like||
I'm unclear on this, the Memorium doesn't seem to exist to REPLACE reality so much as like... act as a symbol of both it and the Citadel's triumph over nature and death
||'in danger of being forgot'|| just has me like hmmh
the Citadel kinda projects its imperialism in the form of categorizing and remembering stuff so that it never changes or is forgotten
||Also, the irony of trying to preserve these environments that wouldn’t be at risk if not for the citadel is palpable||
oh? i missed her, where's she?
It's if anything reminiscent of Victorian conservatories I'd say.
||You get the pure wreath off her, use Needolin to speak with her shade||
Have you used it in combat
ducts
oh yeah that reminds me, i just got the ||elegy of the deep|| - this really is dark souls 2 huh
lil bit
It's not gamebreaking to be able to stun folks, just make it make the ||clockwork summon buggies also sing|| or whatever
if the ||Dream Nail|| is so cool, why isn’t there a ||Dream Nail|| tw-
It's fuckin stupid that it lasts long enough for like two lines of dialog
areyousureaboutthat ;)
ohhhh, right
totally forgot that, thanks
time to go back to wreathezone once i have some more time...
also act 3 question : ||was there a way to save bone bottom that i missed? Bellhart and songclave survived the abyss but bone bottom is gone||
don't think so
OH! I never put the pieces together that the ||Pinstress/Seamstress were Stiltkin||
||the survivors move to a camp in the Marrow, where the flea caravan is at first ||
The way the ||Pinstress|| fights makes so much more sense now
||Bone Bottom seems to exist to be a starter town that gets increasingly fucked over as you progress.||
||Bittersweet little place, as they still persevere.||
||Yeah it was always kinda fucked|| I think
What species is ||groal|| meant to be? Presumably the same as the ||soul tyrant|| I assume, but idk what kind of bug ||resembles a frog like that||
||I just assumed they were the same as the rest, but bloated with souls.||
I mean if I had to guess what the deal there is, he presumably ||killed the snail shaman of the swamps and claimed their soul, which is why he can use soul magic||
Still not sure what to do with that
Got a few npc comments but they've mostly been like "that's weird"
Act 3, you'll know when you need it
frug
(frog bug)
Bog
||yeah, this is explicit once you hit the act 3 quest prog||
Very pleased by the experience of seeing other people get to parts of Silksong I wrapped up hours ago with equipment I’ve never seen before in my life
lol
i tend to do a bunch of research on what options games give me and then get tunnel vision on the stuff that looks the coolest
e.g. architect
see the exploration is a big part of it for me
the genre in general but HK really hits
yeah i've bounced off other metroidvanias or like, finished them and just went 'well that was pretty cool!' but team cherry have the secret sauce
(the secret sauce might just be taking the better part of a decade to make your game, idk)
she is alucard
I have nothng to pogo off in the room
Like the room? Hm, could go check later but probably easiest not to.
(Late act 3 spoilers) ||Once I go to The Abyss for the second time for "Last Dive", is that a point of no return, or will I be able to come back from the Abyss to hunt down collectibles and the journal and stuff?||
||you can come back, clearing the game just spits you out right before the final boss||
you can still come back i believe
Awesome
it's kinda crazy that this percent is this high this soon after release
awoo!
damn, some madman has already done it
i just gunned down innocent choristers
Taking breaks from the game is wrong, it makes you do things like forget ||You already unlocked the shortcut for Karak||
but also playing the game is wrong, because it makes you do things like ||be in the sands of Karak||
i wish all conchflies a very drown in a lake
They've been significantly easier to deal with after ||realizing their shots are limited to 45 degree angles||. Also bringing ranged Tools like ||Straight Pin/Threefold Pin||.
They simply ||know the geometries|| i dodge the first but not the third
also just slightly too small for threefold pin to Not Be Annoying
god
i'd rather do another ||Bilewater||
i hate this platforming so goddamn much
And everyone's favorite boss, ||a shittier version of the boring boss from before||
'it never stops moving or spamming attacks' fascinating
Ya know my mood with most of the Silksong bosses thus far has been
beats boss
“Wait no I just figured you out come back-“
Hey, whilst the game is hard and I can understand frustrations, have had my own too whilst playing, we can limit the venting. Tends to just bring down the mood in the whole channel.
Act 1 done! Tough boss but a fun boss. Got a lot easier when I stopped panicking and just ||hopped straight over the charge attack||
Just beat ||Phantom|| w/ my weak Exploration Kit and incomplete silk meter. Thoughts… ‘salright fight.
After accidentally seeing so many spoilers hyping it up I’m a little disappointed tbh
Still fun and tense but did it on my first try
||Didn’t explore The Mist at all, just beelined for the exit using the Lumaflies. I feel like I missed something important there but I could not tell you what.||
||The Mist|| doesn’t have its own map, correct?
I keep winning boss fights with Wanderers crest and it doesn’t feel as good
Like it feels way better to win with a true combat crest, like ||Beast, Witch, or Architect||
i got every flea
you could solve this by taking off wandersrs crest tbf
Fair
correct
It just keeps working well and I keep stumbling into fights with it
wanderer also is a combat crest, like all the others
Not the point but yeah
i do feel like the main use of wanderer is just the pogos
its "specialty" is just having the best sustained dps and ignoring complex gimmicks
it otherwise feels very underwhelming though
It attacks really fast- it’s dash attack especially
best sustained dps is ehhh idk questionable, depends on fight
quick slash will always be strong
i just find it kinda boring to play with in comparison to the others
especially since it doesnt really get any unique mechanic
it's the best sustained dps [within nail combat] because it attacks faster and has crits
but yeah, it's pretty boring because of that
It also has a normal bind + a silk skill, which is helpful compared to the others
Only, thus far, Reaper and Hunter have that
i tend to use reaper or ||witch||
||Witch feels fun as hell when it works, but as soon as you miss a Bind it feels like it’s conspiring against you||
||Plus it’s vertical slashes have weird angles||
I'm pretty sure wanderer gets iframes on some moves
yeah but the dps though
everyone can parry attacks so its not super valuable though
honestly doing platforming with reaper i felt ignorant, it was so easy like wanderer was speaking to me like the goblin mask learn my dive boy
if you know the timings you can deflect any blade swing
But not all attacks can be parried, like bodycharges
||There’s also the literal parry||
Where the wandere jump down attack has frames, you dont seem to need to actually clear the box
ironically i feel like thats worse than just parrying them regularly
first precept of not getting hit, no be there
id rather take sharpdart
||I haven’t used the literal parry yet,|| nor found Sharpdart
btw i havent seen it how is the poison dps stats? is it good i like it so far
yes, i use sharp dart and reaper
I heard it was in Wormways but I could not find it
i like bouncing on heads
||The Drill is pretty good tho. Still haven’t found Pimpillo tho||
its pretty good, it modifies every tool thogh
so seeing how it changes things is really fun
It doesn’t change their AOE pattern or anything tho
Just gives them a new coat of paint
Really? I haven’t noticed
yeah
Speaking of tools, ||the electric stake is like… crazy good.||
you can see it more clearly in combat
lightning is very cool
I’ve been using it with the Threefold Pin, Spine Shards, and Beetles. Haven’t noticed any behavior changes
we should get more lightning-based tools
Maybe it just doesn’t affect those ones
Yeah
for those it just causes all their attacks to apply stacks of poison
ii want to like the longpin more it is fun looking
It has an arc so it has some spacing issues
Are there any easy examples of ones it changes the behavior of? Like a Tool from the trailers?
flea brew
Oh huh- yeah I suppose the Weapon Augment tools would behave weirder
or plasmium injector
that I haven’t found yet
its really funny
Man I feel like I’ve been thorough in combing over the map with the ||double jump|| and from before then but just finding less areas than I expected
Folks have found so many things I haven’t without making nearly as much progress
It’s not a bad thing but it’s funky
Like the Coral Area from the trailers, or the Ant Colosseum- no idea where those could be hiding
If they still exist.
The Hollow Knight Trailers had things cut from the game still in them.
I’ve been seeing hints about the existence of both is the issue
Fair, I mean there are some insanely hidden areas.
Like I saw one today that I never would've even noticed, and the person I watched only knew of it because they read about it online.
I am trying my best to avoid looking stuff up but I’m slowly running out of things to check. A lot of the ||double jump|| areas are smaller than expected
to my knowledge ||those are both act 3||
Person I watch hasn't even gotten it yet, but yeah I assume the maps are simply getting filled out already.
||I have no idea if Act 3 is triggered by making progress somewhere else or beating Grandmother Silk after making some check. I suppose it’ll be obvious when I get there. I did spoil myself on one thing to see what’s up with Second Sentinel, and apparently there’s a path between Cogwork Core and Cradle so maybe that’s something idk||
||act 3 is triggered by a wish that i believe the appearance condition for is tied to completion percent||
literally Just Do More Stuff
Huh… okay…
Also does donating Rosaries to the towns do anything? It doesn’t seem to do anything
theyre wishes, so ||theyre part of completion%||
also they make the people there happier :D
Yeah I’m still gonna do them ofc I was just wondering
I’ve lost a. Lot of rosaries to deaths so I’m a little lighter on them than other folks would normally be
thats normal
the rosary necklaces aren't bad options to buy
14% fee to make your money deathproof
Do you guys think a patch is coming soon for ||Groal|| or should I tough it out?
if you really don't want to deal with him, you can just ||swim in the maggot water and hit him when he pops up, and none of his attacks can hit you||
I always lose my rosaries when I hit a money stash and am 6 billion miles from the nearest shop :/
the pilgrim purse also exists but like, who is using that slot for that
I do need to unequip my shard necklace after rebuilding a surplus
honestly do you need to farm shards as much as rosaries since you can buy one with the other
But then I cant heal and his buddies can still hurt me.
I wasn’t actively farming them to be fair- I just had it equipped while exploring in hopes I’d eventually reach the shard cap again
I have found the coral area, it is in act 2
Well then I better up my game in exploration
Ya' know what a ||Silkeater|| is?
I've been looking for ||Verdania|| and feel like Hornet is somehow hallucinating the encounter
What walls have gone unsmacked
The first few times it happened no, most recently I got reckless however
||did you free the prisoner||?
||Then head to craw lake||
Just checking.
The fact that ||Groal|| takes 3 minutes to actually fight is killing me lol
ofh i haven't been back in that corner in ages of course
Also I found the ||Plasmium Health|| made ||Groal|| much less of a pain
Guy wants an endurance match and you can kind of say "yeah sure"
that fight took forever for me but i was so tilted by the runback that i played him suuuuuper careful
which he actually punishes you for ||by summoning enemy waves inbetween|| so you gotta get used to getting aggressive
Me, reduces the stress of holding a ton of loose beads for a yellow slot, lets me bank 1/2 if I don't want to runback for the rest.
Thinking about it I basically fought him like Spiderman's wrestling debut in the Macquire film
Go to the sands, and ascend.
I honestly think a health bar would cut down on my frustration a lot.
there's a mod for that
Switch 2 :/
ah
Who in the world is eating ||Pale Oil||?
What does ||Groal|| actually drop anyway? Might just skip it
||true ending progress||
No sorry i mean what rewards does he lead to?
||he's a mandatory fight for act 3, guarding an item related to the Wish to enter it||
||that's the only thing specifically locked behind him||
||he also leads to an "early"/non-secret access point for the apostate key and longnail||
||there is a quest marker once that item is necessary to progress, you don't need to do it until then if you don't want||
||but you can get to those from the other side of the area they're on as well, and it doesn't lead to the rest of that area||
I am definitely skipping it for now then. ||true ending|| stuff has never been that big a deal to me.
I guess I picked the wrong points to do so from because I thought I already tried that
a solid third of the game is locked behind ||starting the true ending||
just so you're aware
I appreciate the heads up. What a bummer
its ok you can do ||the normal ending and then load that save again, itll drop you right before what is usually the final boss, then you can start the true ending, do the "final boss" again and youll be in act 3||
I appreciate the advice! For now I think Ill just wait for a patch.
what do you want the patch to do?
Did you find thr needle strike upgrade?
Make the runback shorter at the very least.
Failing that, make the arena beforehand shorter.
i wouldnt bet on that happening
there is a secret bench much closer to the fight, have you found that?
Yeah! Still a bit of a trek!
damn
If it never happens I just wont play it again, not the end of the world!
the boss is not mandatory, you could just ignore it afaik
or come back when you're stronger
Ive got the third needle upgrade and 7 masks, I think its just a skill issue
alternatively...
you could get The Stupid Broken DPS Build online
and shred the boss
The one with the ||flying robots?||
that being ||architect crest + polyp pouch||
nah those are fairly low damage
you want like
||buzzsaws||, mainly
i got a lot of use out of the trap against that boss
||against groal? he doesn't stay on the ground long enough surely||
is it at all feasible to hit the boss with ||delver's drill||
im pretty sure they slide up walls, does that help?
well no, because he hovers in the middle of the arena and half the map is ||maggot water||
I tried the architect crest but it made the runback actually impossible
I mostly used ||Voltvessels (spear)||, and ||Plasmium Injector|| for that fight.
like i said, the traps worked well for me, i'm sure poison cogbugs would do good too
If it helps, the uncharged pogo is just a diagonal swing, charged does a long dive.
Diagonal pogos in general are just impossible for me
Im too spoiled with reaper
Mmm, very fair, especially on that runback
deeply want to ask Team Cherry why they insisted both ___fly should be fought twice
we had to make sure the most tedious and boring bosses are frequent
the only 'trick' for the ||conchfly|| i can dredge up is 'he yells before spitting' but that gets me almost nothing
i either back away or go under ||when he emerges from above and doesn't drill straight through||
but yes, the ||conchfly|| was one of the sillier bosses in the game i agree with you
first time around had a fun gimmick, second time around was just a reflex check rather than a pattern check like most other bosses
Has there been a soulsborne in general where 'It's Again' has been like, a standout experience
I found the Needle Arts + damage upgrades
i mean, both central nemesis characters in both games have had good followup fights
||hornet|| and ||lace||
That feels.. different-y
i agree, i know what you mean
you missed the ||charge attack|| it sounds like
even the repeat bosses in sekiro were kinda boring
||i fucking loved lace 2||
the 3 genichiro variants are fun, as are the owl variants
minibosses no real disagreement but the bosses are good
oh yeah geni and double owls are fun
genichiro being downgraded to Opening Act was a great way to show Sekiro growth
good point yeah, i definitely think it's the same principle with HK as well
but 'we filled this pit with apes' not.. quite as strong
||Clockwork Dancer|| had the decency to make its tragic loss simply a boss phase that made you terribly sad
its also a bit hard to treat sekiro repeat minibosses the same, considering they're very much just "we made the tougher enemies into minibosses" rather than "our minibosses are repeat enemies"
and especially with you how can usually assassinate half or more of their HP bars off
Headless though..
are there bellways inside the Citadel, or do I have to hit da bricks and walk out if I want to go back to the old areas? (I've only found ||the steps, Underworks, and started the area after the Underworks||)
yes
Where's the 'Pet the Bell Beast' patch, Cherry
i can't decide if i should 100% now or wait until there's some DLC so i don't need to meticulously double check every room on the map with a wiki with zero tolerance for missing anything
i just pulled out the map once i got far enough in act 3 tbh
at a certain point i accept that the remaining content in the game is too obscure for me
but even with a wiki, i haven't kept a log of where i've picked up everything
for fleas at least, there's a save-based checking website
so it would still take a ton of time doubling back everywhere to check every location of a memory locket/spool fragment, etc.
i mean you can just ||see fleas on your map||
i got all of them without google due to that
100% doesn't require double checking to not miss most things
it's basically just tools that're the "hard to track down" things
Some of the fleas are stuck in wack spots tho
(considering there's a ||vendor to buy flea locations from||)
you don't need to complete hunter's journal or any side quests that don't reward you with a mask fragment/spool/tool/etc., and all non story bosses & minibosses aren't percentage points either
also spool fragments and memory lockets
you don't need all memory lockets, and yeah spools/masks/abilities etc. go without saying
i'm not sure if you need any, though i know ||eva|| is a check - but i don't have all of them on my 100% save
yeah, i'm missing 2 it seems (judging by unfilled out crest slots), so ||i think you only need 15/20 for eva. that's very achievable without scrounging considering how many are basically forced into progression/side quests||
I am.. not seeing anything? ||Helped him outta prison, talked to him about his dead/robot bugsband|| .. am I missing a step
||you're in act 3, right? though i don't think you can trigger that in 2 anyway. if you've spoken to him and triggered it right, he'll be on the right wall of the rightmost edge of greymoor. there's a broken wall where they used to be a non-broken wall. he'll be chilling inside there||
i am not
then lmao, you'll just have to come back later. ||you can't go past the first couple rooms w/o an act 3 ability anyway||
(which is i think why it's act locked)
so DLC will take place after the events of the game instead of during, right? I feel like ||the giant TO BE CONTINUED in the truer ending cutscene|| can't really be interpreted any other way
sorry, ||truer ending?||
plausibly. it could just as likely be a separate area/questline/etc. kinda thing like godhome, the grimm troupe were for hollow knight
is there a second ||true ending||
no
ACT 17 CONFIRMED!!!!!!
||there are 4 tracked endings total - act 2 default ending, act 2 cursed ending, act 2 -> act 3 (the game considers it an ending, even though it's strictly a requirement for the true ending), and the act 3 true ending||
ahh i see
||if you count mushroom as distinct from the act 3 true ending, then i guess there's a 5th ending. steam tracks it as a separate achievement but i think you get both the true ending + mushroom achievement at once if you beat lost lace for the first time while having done mushroom man||
i would probably expect the silksong DLC to be closer to godmaster than i would another game's DLC, to be honest - team cherry seems to have historically preferred their "DLC" being just "we added a new relatively involved questline" rather than being a mini campaign
Oh, I'm down too
that would be hilarious
i don't know how i'd feel if they just straight up added godhome
Not as the first DLC
because on one hand i like the idea of getting the pantheons back (they're a cool mode), but otoh i kinda feel like repeating "godhome 2.0" would be a little boring
As like the 3rd, though?
yeah, that'd likely just be the last DLC they plan on doing if they ever do it
you forget the most important character in the game, ||mushroom man||
see next msg
||if you do his whole thing, there's another scene added to the end of him flying away on the surface, and then it zooms in very close to his face and says TO BE CONTINUED||
ah, my b
well
he is dead
we don't know how long grimmchild takes to grow, it could be the next troupe master by silksong
Grimm shows up again with a fake mustache and a new name
he already did
hes way shorter now tho
and much more jovial
"Dead? Oho, no, I'm Grinn, you must have me mistaken for someone devilishly handsome"
(||trobbio||)
Is that a HK spoiler or a Silksong spoiler?
he even has a nightmare version!
skong
i think at this point everything from hollow knight is fair game
it would be nice if DLC would let you keep going after the final boss so I could do stuff without ||grandma always yelling at me||
||why would they make nail upgrades cost rosaries||
'You just did a really long quest! Completed a neat thing from around every area!'
'Turn around and farm'
Crest of the Farmer. Swaps out the needle for a teeny tiny hoe
Gives hornet a straw hat
im expecting crests of the ||vaultkeeper and conductor||
||oh i didnt know the fucking pale king made the grand citadel apparently||
||is that… not the Needle Arts? From training with the pin master?||
no it is
they must've misread something
Nah every message in that reply chain used a different name for the thing
lmao
So I can see the confusion
Yeah sorry I was being cagey to avoid spoilers
||if you go to the pinstress, above her hut are rings you can use to clawl8ne up to the coral zone||
yeah sorry abt that lmfao
the game calls it "||needle strike||" but the ||hollow knight equivalent was "nail arts" and functionally it is a charged attack so its very easy to get turned around||
i did misread though
i somehow thought "||needle arts||" was referring to crests
Ouch, the person I'm watching play Silksong got so frustrated with the advanced parkour sections in ||Deep Docks|| and honestly I understand from watching them struggle for so long.
Hmm, (Act 2) ||Witch Crest|| is making a very interesting trade in slots (||2x Red, 3x blue, no yellow||).
yeah i really really wish it was capable of healing
I think I'll give it a shot regardless, but definitely not for platforming sections.
it is
It is?
Your heal does the thingy, and it deals damage, and the damage does lifesteal
Which is how it heals
You do, however, have to hit with it
needing to be within an inch of enemies while healing is really really not viable with how aggressive every enemy is after act 1
Injector Band, Warding Bell
¯_(ツ)_/¯
||Beast|| is good too, and it requires you to be within an inch of enemies to heal too
throw the trobbio mirror on for good measure
turn your bind into "threadstorm but it heals you"
Unfortunately for me, I haven't killed the theater twink yet
getting hit out of a heal is EXTREMELY punishing in silksong compared to hollow knight
since it's essentially five damage for getting hit once
even if you can safely get in a boss's face to heal 75% of the time, that other 25% is devastating
Getting above has been my main solution.
The reach on the bind is pretty big
Look, until the first patch, hazard spikes did 2 masks. Everything in this game hits like a truck, and I don't hold that against it.
And a big part of the boss design is, like
Knowing when and where it's safe to heal
Because a lot of the time it isn't
And then the boss FUCKING TELEPORTS ON TOP OF YOU ON GOD THIS GAME IS GARBAGE
Anyway time to run it back again
dumps all your silk too without warding bell
that is a constant issue with hollow knight, and i have struggled a lot in this game, but i have genuinely never had much issue healing safely
since you can just go into an upper corner away from the action for a second to heal
only when healing has to be next to a boss is it much more of an issue than it was even in hollow knight
Yeah that's fair
Unrelated to the game design, it is my headcanon that the Weavers are the in-world analogue for aliens
We already have "higher beings" (White Lady, Pale King) and outer gods (the Radiance, the Void)
Why not have aliens?
My evidence, of course, hinges on the idea that Hornet Skong is analogous to Samus Metroid from Metroidvania
Okay so
A big part of how I heal is 'Wait, you hover in mid-air while healing. Just go To The Sky and you'll have a chance'
My evidence for "Weavers are the in-universe Chozo analogue":
- Hornet is half Weaver. Samus is, in at least one version, half-Chozo.
- Hornet acquires a decent number of the skills in the game from Weaver grave markers ||(and also at least two skills that I know of that you get directly from Weavers/their creations)||. Samus acquires her upgrades from Chozo grave markers
- The general vibe of the ||Weavenests and Mount Fay|| feels very alien
This is a crackpot theory
And I am aware
But it's my theory
And @light star I will fight you, I brought this up first and then we started making the Chozo connections
i said the weavers felt distinctly alien, then said metroid! i fight you!


very, very late game
||THE FUCKING KNIGHT????????? FROM HOLLOW KNIGHT???????????||
||i. did not realise that was the final cutscene||
||here to watch over its sister||
||the one after you beat lost lace?||
||yeah||
||yeah, lost lace is the final boss||
||i really wish there was another phase to her ngl, some fuckass nightmare mode where she fuses with mom||
its more obvious if you wait like until the credits roll and you get the achievement LOL
very true
i agree, but the whole thing was still very cool
||yeah it didn't feel like she had a ton of health, to me. i don't think a third/fourth phase (depending on if that's a phase 2 or a phase 1.5, when she screams) woudl have gone amiss||
19% left to go
||each phase has a scream, so it's uhh...either a phase 3 or a phase 5||
||but i want one||
||i want her to fucking hurt||
||i want her||
||i want her to beat my ass and put me in my place, so i can crawl out of the mud and drag her lower||
||wait, does she scream twice post void waves attacks? or is it a scream before the 'phase transition' double waves & then one after to resume the fight||
||i want to learn how to be perfect...||
||she screams once during phase 1, signaling new attacks (the corrupted attacks), then once during phase 2 (the post-wave phase) signaling that she's doing her juiced corrupted attacks again||
just wait for ||Loster Lace||
you find the fight in ||the mist, because she got lost in there||
||ah, so phase 1 -> phase 2 (corrupted attacks) -> phase 3 -> phase 4 (adds balls attacks). i missed that she only started doing balls after a scream, since i feel like it's a rare enough move anyway its hard to notice||
yeah
||she starts screaming during the fight bc she really does not know where she is||
||i liked the balls, i thought it's a pretty easy attack to dodge but a fun one - one of the attacks that forces you to instantly react with your preferred mobility tools to not get caught in an orb||
||much more interesting, to me, than pure vessel or trobbio balls||
i did not. ||fuck trobbio||
boo
thats the new ||nightmare king|| right there put some fuckin respect on his name
bad taste in ||flambouyant pokemon||
||Grimm's disowned younger cousin does not get a thumbs up from me||
||KING is right, my man is the goat||
whats the deal with ||punished trobbio|| anyhow
||yeah i also fucked with that one a lot. was pretty short but the attacks were all fun. another one for "i wish there was a slightly more clear visual cue, even if it was the same timing, for the floor beams - but they weren't too bad||
||emo phase||
does he just ||decide to be a tragic actor||
||yeah he just fucking loses it when the kingdom explodes and puts on purple clothes||
LOL
||yeah, it's a response to the world ending -> time to ham it up but in emo colors this time. if you read his journal entry, he was trying to kinda sorta bring about a renaissance with spectacle and performance, and clearly uh. it didn't work. so time to be purple now||
||radiant trobbio is when trobbio gets over his emo phase and starts dressing like elton john||
||I'm still standing ahh bossfight||
btw does polyp pouch flea brew do anything
||trobbio in KISS makeup||
thinking about potential godhome variant bosses (like pantheon 5 versions) -- ||would be really interesting to see a pinstress fight with crest swapping involved, or something. like how oro/mato/sheo/sly use the various nail arts. but i want to see somebody flipping between at least hunter/reaper/wanderer/beast||
||poison AOE around you ala defender crest||
||it's very small, like defenders crest, fair warning - but it's kinda fun||
theyre so cool
the only tool i don't know how it interacts with is ||the needle phial||, but i'd assume its just ||poison when you hit something??? idk lol maybe there's a cool secret hidden there||
the ||flintslate||? yeah i think it makes your ||needle attacks poison||
which seems fuckin nuts, btw
it is
the other unusual interactions - ||flintslate poisons + burns, phasmium phial has the temp hp turn purple and explode into a large cloud of poison, and then voltvessels where it only affects the projectile, not the lightning effects||
at this rate the polyp pouch will be mandatory in every possible build
ur missing out on damage
||everything else is just poison on contact like you'd expect. i tested it and idr if grenade explosion also poisons||
not if you run The Funny Crest
i don't want optimal damage
ig its completely useless w/ ||shaman|| tho
the pollip pouch is good but it's also not crazy damage depending on the tools you're using
i want to learn the moveset and win purely off of nail skill
otherwise i don't feel like i accomplished anything
conchcutter doesn't get insane pollip pouch value tbh
considering the poison can't be stacked with itself, and because it's flat and not scaled by the tool damage i think
tools and spells are for clearing adds and exploring the world
tools are also for exploiting specific weaknesses in bosses tbh
this is why i always play a caster build in fromsoft games and then end up beating the shit out of every boss with a glowing stick
i think it ticks once immediately
well, no, objectively tools and spells are extraordinarily powerful against bosses
i'm saying [with regards to my playstyle and opinions]
but consider:
flintslate makes those nail hits look fuckin awesome
tools and spells are to be neglected in boss fights
I really like the boomerang. I'm not sure how much damage it deals but the multi-hits feel good
notably this makes ||poison flintslate|| actually kinda not amazing? ||it's more damage over time, but less damage up front, including the immediate poison tick - so if you hit the enemy 3 times in quick succession you only get like +10 damage (half a nail swing) over a normal flintslate||
I have a similarish playstyle except that I use tools where there are hardcoded weaknesses
until i can do them cleanly with nothing
and spells when I want extra damage
did you beat sister splinter without spells
like you're gonna catch me throwing bombs down ||Groal's|| gullet every time
that sounds unfeasible
why?
it's very doable, she kills her own ads and you can just hit them upwards
it's pretty doable you just gotta jump-upswing those adds
you literally just hit the minions three times or let her hit them
fuckass area denial rng
anecdotally, 95% of the aoe attack RNG in this game is solved by being aware of your positioning in the arena
seems like a recipe for unfortunate occurrences
that's fair, i straight up just didn't think that one would be possible
I was like
i just did not anticipate a whole-ass king dodongo
yeah and skong is goated for that
...you could do that?
yup
lmao, didn't try that, i'll have to look up a video on youtube later
smh topple you can't use spoiler tags to hide kink discussion from mods
I remember being on this very thread
complaining about that boss's runback being a little ridiculous
and I was like "is there any possible weakness I'm missing here? other than king dodongo hating smoke"
dunno. i think pollip pouch & ||volt filament|| are in a weird spot where they're like - more damage, but they're not actually that much more damage, especially towarsd the end of the game when your damage scales (because they don't). so i'm not really sure how worth it they are
tacks, buzzsaw, idk what the third tool is but its gonna be a reference to some shit in the white palace
i like em a lot, i'm just not sure if they belong in 'optimal' builds if that makes sense
i mean
cogflies for the constructs
white palace has flying beetle things
awesome
i hope skong gets a white palace zone in updates or dlc
(also, just, literally the optimal loadout for most bosses)
(except maybe trap or silkshot over buzzsaw)
and i hope its path of pain includes the giant fucktastic volt pillars
those are so goddamn cool
buzzsaw's the second highest total damage tool tmk
after delver drill
that shits fuckin CRAZY
yeah but it's pretty awkward to get full damage against most lategame bosses
feels like even with just a couple hits it does stupid damage
the multihit on the saw is crazy against big guys but it's not great on small or mobile ones
it's obviously perfect for big slow moving hurtboxes
also its non-negotiable for the goal of white palace cosplay
it's ||56|| damage per hit, roughly ||2x a nail upgrade||
what are the odds we get cosmetic options in dlc
i think it would be really funny if ||you could leave pharloom during act 3||
god dAMN
at least cloak color change
i do think it's got a taper off on consecutive hits, though, almost everything in the game seems to have that
ALSO
why is architect just
inexplicably in the top 3 options for Just Hitting Fuckers With The Nail
great range, only beaten out by ||reaper and shaman||
i think its literally worse damage than hunter if you play optimally lol
multihits
still worse damage
||evolved hunter crest no-hit bonus is just 2x damage on all hits, i think||
if you include focus, sure
yeah
it's just that it's super easy to use charged slashes on archi
if you never get hit why does it matter how much damage you do
architect's probably still better for ||needle strike|| tho
holy shit that ||needle strike||
i mean, because if you kill em quick you are less likely to get hit
i get hit constantly
ive learned that the best way for me to beat bosses is to play patiently
and archi's really good for that bc it gives me plenty of low commitment ranged options, has good range, and does really high damage in one attack
i do wish hunter didn't have its down air
that thing gives you iframes
i actually like ||witch||, and ||shaman's|| is extremely generous
that's, like, hunter's entire identity
for damage values - ||architect base attack including the little extra hits is around 10% damage more than the hunter needle, but you need to be close enough for the multihits to land. its charged is 11x7 for 77, vs hunter's 42 in 2 slashes||
i hated it at first but it has really grown on me
it's just specifically that version of the diagonal down air
that i don't super love
what abt ||charged dash attack and down air||
||hunter is i think 5 hits, and once that's done it's just 50-100% extra damage, idk how much but its sizeable||
also speaking of ||needing to be close enough to land extra hits||
i think weighted belt is just straight up a dps increase on architect
||still 10% more damage - it's less base damage but it's got 2 tiny multihit effects. they are NOT split evenly, they deal miniscule damage (2 each regardless of upgrade?) but can parry iirc||
i see
oh, how much does ||beast's|| do?
so charged dash attack and down air are basically for winning clashes, interesting
don't know, didn't test / friends i was in call with didn't tell me what they tested lol
ah gotcha
tempted to figure out how to mod silksong myself for HP bars tho
there is an hp bar/damage number mod, but i dunno if it's uh
functional
because it mentions using AI
i think it is, as far as i know that's how people have been damage checking things
and so i ignored it before i could discover whether it was just for tl or for anything else
Does anyone know how much damage the boomerang does? It feels like a lot against big guys but I'm not sure.
||curveclaw||?
Yeah
google says ||10 per hit at max tool damage upgrade||
||3/4/6/8/10 at various levels, but it can multihit soo||
haven't personally tested that one tho
That seems solid.
||do we know how the upgrade changes it?||
||more damage, apparently, lol - if you trust what that guy said. this grand reed is taking 16 per hit instead of 10, so||
huh
(+-1, it multhits and im trying to do mental math rather than caring beyond that)
that's quite impactful
and free lol
yeah
its remarkably annoying to test on these grand reeds
||because 2nd sentinel decides he wants to help :/||
ok, damage values on hunter -- ||focus bar 1 is 26 per hit (+5), focus bar 2 is 29 (another +3), for ~40% damage increase - but i'ts a LOT more on charged attacks, at full focus i'm deailng 38 per hit (!) when the non-focus mode is 21 per hit on this grand reed||
||i did not test focus #1 charged attacks, cope||
unsure if i'm doing something wrong or not - i have max nail
oh also
so i'm wondering if it's a hitbox thing
is flintslate a flat damage increase per hit?
yes
OH try weighted belt on archi
tried it earlier, no meaningful damage bonus since the nail hitbox seems to be irrespective of your own hit-knock-back
damn
how much is it per hit?
also, i appreciate you testing and reporting
it's quite handy
hm, wait - all of a sudden architect charge is doing WAYY more. i think it's multhitting on larger hitboxes?
huh
janky ass crest
it seems to be semi consistent if i'm jumping and hitting the top of the grand reed -> less
also can you test flintslate
GOD DAMN
oh! and how much does the barbed bracelet increase damage by?
on the head
is it also flat?
sooooo
Hey for those who’ve beaten the game uhh
||I realize I don’t actually know what happened to the Weavers 💀||
oh i know whats happening
you arent getting any overkill procs
so you arent getting any extra d6
lol
i think i know what it actually is - the archi crest damage is just a REALLY wide aoe
seems to be larger than the pictured vfx
(not by much tho)
so if you're point blank on a smaller enemy (hard to test because most of them just don't have enough HP, so this would really just be a boss thing) they will only take like 50% of the damage
(from a charged attack, this is irrelevant for anything but)
if you're too close -> only the inside hitbox. if you're too far -> only the outside
fortunately architect makes up for losing bosskilling potency against smaller enemies by eating parries for breakfast
my guess? this is probably really solid against bosses that are large and probably surprisingly bad (and you should likely use normals w/ longclaw instead) on smaller bosses, since it seems to be triggering before any aeriel knockback on this grand reed (when it's doing the jump attk)
oh wild
||I think the implication is like - they bailed out of pharloom to try to find a way to deal with grand mother silk, and not everybody made it out/back/etc. it seems they were like the "ruling caste" for a while in pharloom, but they either went or were driven to extinction everywhere else? it's unclear how much control grand mother silk actually has over the silk itself, though clearly quite a bit, if she's really puppeting/loosely mind controlling anybody with silk in em||
ok, gonna go test barbed bracelet on non-archi. the main takeaway from the archi thing - ||i think it's much better (compared to other crests) at lower nail, since i'm assuming the multihits are a flat 2 per. since they obviously aren't going below 1, and the base damage seems to be <nail damage> + 2 + 2 in 3 hits total, according to these damage numbers||
what abt The Slate
||at upgrade 0, it's like 3 + 2 + 2 -> 7 damage, which is +60% damage over hunter. but it falls to around 10% later, which while good, isn't necessarily good enough to make up for no skills / the lack of the other crest-specific bonuses. it's still very strong, but it's not "crazy good" the way it is at nail 0||
testing barbed first bc i want to see if it works on skills
tools imo r better than silk skills anyway
silk skill builds are actually way better once you hit act 3, i think, and its not close lol
Makes sense, though there’s also still the question of ||Grandmother Silk’s motivations, and why the Citadel needs so much silk anyway.|| I got some ideas, and’ve been piecing more together talkin with a friend playing which has been quite fun
if you are spending your silk on skills you cannot spend it on healing
considering ||you can mag dump 6 pale nails at the start of a fight, and you always have enough soul wandering around to obliterate any random enemies in 1 cast. 2 casts for bulky guys like the weird creepy spitter guys in the abyss, or the big zoomy guys||
skills can do more damage, but are generally harder to hit and use your biggest resource
act 3 ||charms make that less of an issue - reserve bind, mostly. but also weavelight + flealia means you can get a cast for free every ~5 seconds, and also regens basically half of your way to a heal||
in hollow knight spells are pretty useful since you usually can't spend all your soul anyway, so there's little cost to using it on attacks
and ||pale nails have cracked out tracking and much higher damage than all of the tools besides delver||
yeah but skills are way more committal
in silksong it is very easy to heal as soon as possible, so every time you use a silk skill you're effectively spending a mask
they lock you in place for a while
not really? ||pale nails has basically no lock-in place, neither do silk spear or sharpdart. it's really just rune rage, thread storm that do that||
act 3 spoilers, still
so all of this is to say
trust me, try out ||shaman crest pale nails and you'll see what i mean||
silk spear absolutely has more cast time than almost any tool
that i dont have to feel like im ruining the difficulty by using tools
because actually skills are better?
awesome
also, big news: first steel soul run down!
in act 3, i think skills are better once you've gotten the way to make them good. i think in act 2, tools are better if your'e willing to just farm shell shards lol
i figured it wouldn't be bad if i just cheesed it by quitting out every time i get to two masks
based
but then bell beast combod one falling bell knocking me directly into another with no time to pause
@autumn kettle barbed bracelet is ||25%, it seems? - and it does NOT affect skills, but it does affect needle strike. has an unusual interaction with archi - it goes from 19/2/2, to 23/3/3? so it seems like it's 25% rounded... down? min 1?||
huh
fascinating, thank you
||does it function similarly with beast's double hit strikes or witch's down air?||
haven't tested, double checking flint
which seems to be ||50% - same rules, so it's 31 etc. stacks additively with barbed bracelet||
can you oneshot the grand reeds with flintslate archi needle strike
yes as long as they don't ||void out||
in which case no lmao not even close, ||that doubles their HP flat (if you were curious)||
i think what a lot of people thought were "flat" are actually percentage based scaling on base needle damage / tool damage
for flintslate, i have zero idea how that interacts with tool scaling, since i'm HP bar modding it rather than debug menu'ing this
but i'd assume it's like ||10/15/20/25%, if anything||
oh shit, beast is ||a cracked damage buff from activating ripper mode - i think it's +25% damage, since i'm hitting for 26, and i'ts a double hit so it's 52 total. WAY better than i thought, i take a lot of things ive said about this crest back||
wow ok
beast bonuses in total are ||21 base -> 26 ripper -> 32 ripper + barbed -> 42 (!) with flintslate. so flint is 100% additive, but it seems like barbed considers the damage bonus from ripper mode as part of its innate damage? because it's getting +6, rather than +5, consistently. flintslate doesn't, though. and this is all on a single hit, so doubled in practice because ripper mode hits twice ofc||
which is a crazy good buff @autumn kettle, thanks, i would not have tested that
👍
so beast is in fact The Best Nail DPS Crest?
yes, and it's not close, holy hell
polyp pouch has documented numbers
damn
and it varies wildly, as does ||shaman crest||