#THE SILKSONG IS REAL
1 messages · Page 10 of 1
yeah that seems likely
Worth noting though that they're very easy to deal with if you just spam dash attacks.
They do not know how to deal with that, nor do most enemies.
yeah they just end up taking longer for me
im trying to farm up to 1060
ive got 2 craft metal and im 2 tools away
so im gonna get ||buzzsaws, scuttlebrace, the key and the crafting kit|| all at once
Small note about the baby I stole ||I like that it continues to make not only noises in your inventory, but that it's directional based on how far you're away from its page.||
It's awesome
...i think they stealth nerfed sting shards
its now doing demonstrably less than silkspear
that or they nerfed like
crafting kit damage scaling
alr we are now ||Architect|| Gaming
i need to find like three memory thingamajigs
found 2 so far!
I thinknthey give enough rodaries that it favorably converts into shards from vendor packs?
huh, good to know
still prolly suboptimal for rosary farming with tools
alr i gotta find one more, ive gotten the ones from ||bellhart shopkeeper, flintbeetle quest, pilgrim's rest, and the one in a secret chamber in the marrow||
Just roaming some parts of Act 2 for rosaries to buy shard packs has been my main way to stock up fast. Some of the medium-small enemies are surprisingly loaded.
Damn, final boss got hands
I realized there’s usually ||a particular “web” formation wherever you can Needolin for dialogue||
i fucking adore it
what an incredible boss
Fun facts, if you end a boss phase too fast (by dealing damage before their roar finishes) the boss music doesn't trigger ||also if you go to the confessional booth in Underworks after destroying the machine behind it, the message is warped so only a few choice words are heard. Pharloom is never forgiven.||
ok mount fay is the best area in the game
brutal but fair platforming challenge with Emotional Support Shakra at the bottom
best area with the best unlock
It honestly might be the place that improved my own platforming the most
||well technically best unlocks, if you haven't decided on your silkshot yet||
I got a crest. ||FUCK THE WITCH CREST QUEST THE CREST ISN’T EVEN THAT GOOD!!!||
i hope it gets minor touch ups on its bind, and architect gets minor tuning down on its ability to enable tool spam
and then i think I'm perfectly happy with all of the crests in comparison to each other
||I JUST WANTED TO STOP LISTENING TO THE BABY IN MY INVENTORY TO STOP SCREAMING!!!||
||witch's|| moveset is incredibly satisfying and cool
||It is, but it’s ability to heal is even worse than Beast’s, which is saying something||
yuh, i think its bind needs to be a bit faster or have a bit more reach
||I tested it out and I think it heals 1 mask per enemy hit||
or have a better conversion rate in some way
||Which in a boss fight is downright unusable. Outside a boss fight it’s still downright unusuable||
||isn't it 1 mask per hit, period?||
||so three hits on a boss gives 3 masks||
||I just got it so I haven’t tested it much, but it only deals one hit so same thing||
||Again I just got it so could be wrong||
Still compared to ||Beast|| that’s way harder to use
||The bind has to come out near instantly for that to work||
||Maybe a discounted bind cost?||
it's probably got some crazy deeps if you're goated but some kind of way to make it less punishing outside of higher skill brackets would probably be warranted
also its deeps is likely still way lower than ||architect||
The skill ceiling for everything in Silksong is crazy high regardless of the crest I think lowering the skill floor is fine
something abt Tool Build needs to be nerfed damagewise
I only have 2 tools right now. The Long Pin and the default throwing knives. I need to find some more.
if you have longpin you definitely have access to a third free pin tool
and then if you have some spare cash, ||the curveclaw from hunter's march goes hard||
I guess ||Witch’s Bind being bad at healing|| is befitting considering it’s associated quest
Excuse me the what?
I thought I explored that whole area
||witch bind does not and cannot heal, instead giving you a cap of three deadwood masks that explode into its current damage effect when broken||
and these don't stack with each other
||that’s way sicker love that||
I'm apparently very bad at finding things as I'm still on my first silk art and second tool despite just beating widow. XD
||Bring back thorns of agony||
oh, yeah, you missed another silk skill with the third pin tool I'm talking about
if you are having a bad time with ||Witch Crest, try using Multibinder and Claw Mirror||
and ||Silk Injector||
yeah ofc
||Faster bind cast|| comes to mind, though would get absurd with ||Multibind + Injector.||
it turns your Bind function into a nuclear weapon
||I’m still annoyed about Greyroot having no explained White Lady connection||
I'd worry about blowing up enemies too fast
tru
Once I unlock the slots to do so I will, I have all but one of those
Another silk skill would be nice. Right now my silk goes 100% to healing as while the lunge is nice it's very 'okay but I can throw a longpin right now instead'. XD
It's incredibly satisfying when I dive into range for it
would you like vague directions or nah?
I don't mind vague directions. Right now I'm just Doing Wishes.
So i'm wandering about, exploring
||sail EAST, oh wayward captain||
Definitely hasn’t been the case with me. You sure it’s not one-shotting or something?
THIRD BENCH REACHED
It's quite resource intensive though, especially if you're dumping out tools everywhere. Some tools may need some tweaking, though already have low capacity limits built-in.
its an incredible boss in every aspect EXCEPT for visual clarity. not a fan of low contrast when my vision is mildly mediocre
I think skills still have a higher damage celiling at the cost of silk, though.
Personally one of the big things that stood out too me on ||witch|| crest was the ||pogo making you invincible||
it's totally doable and i didn't struggle too much on it in the grand scheme of things, but i was definitely squinting at my screen for a lot of that fight. ||I wish there was like, a white sfx when she teleports or something so it was slightly easier to see, even if it was the same speed / not any easier to react to necessarily||
||Poor Loam.||
i understand that, and that's a shame
I've noticed ||the more unusual pogos give a ton of i-frame after landing the attack, especially Beast.||
Makes sense for ||beast to have em, given the requirement to ram enemies with the pogo||
speen...
still really enjoyed the fight, though. the only other gripe would be ||i'm not really sure if it's just... never totally safe to attack her right after she lands, given how she can instantly go into parry stance between you starting your swing -> it connecting? feels a little bit weird if so, though maybe there's a cue for which riposte she's going to do (grounded immediate or slightly delayed aerial), i just stopped hitting her then so idk if there's one i was missing LOL||
mister beast should get more spins
||i just figured out the spacing to always be safe from both of her ripostes||
||jumping at her escapes both||
||at least with a dash in the same direction afterwards||
||not sure that's possible if you're using all crests, unfortunately, but i know there is that kind of spacing. i used shaman, and if she parries early then i think it's literally impossible to jump at her to skip the grounded one unless you're RIGHT next to her||
||There’s probably a pattern to it, but I was always able to dodge the riposte if I jumped as soon as I hear the clash||
||no, i also used shaman||
||Is there enough window to wait a moment to bait the parry animation before swinging? Especially if they aren't delaying it to throw you off.||
||I don't know if it's possible for all crests, but i can confirm specifically for shaman as the one i used lmao||
holy peak
||no, she has a variable delay and can just parry immediately as you swing. it's one of those "if you hit her before she finishes the landing animation, you're safe, but you're never safe otherwise||
||specifically for the ground slam attacks, i mean, where she lands either straight down / the down diagonal dash. it's a lot easier if she used another attack imo||
yeah i just straight up learned to skill solution it
which is super doable with the one you used
yeah no i did that fight with ||taser nails|| LOL
lol
though i did find that it's really fun to ||cross stitch HER parry animation, if you can get her to do the aerial parry you can make it super consistent. idk about the startup time on grounded parry tho||
||electro pale nails do hit like a truck||
||startup time on ground parry is infeasible||
||too fast of a riposte||
yeah thats what i figured
Also, the ||drill|| tool seems like a nice punish to the riposte, particularly if your crest has a more horizontal pogo that struggles to land
ooh, interesting thought
||after i finished the game i went to go look up numbers, apparently the highest damage output is actually taser silk burst because the taser is a flat +5 damage per hit? but i think for practical utility nails will almost always win, since you can just pop it whenever and don't need to be point blank||
i never found much use for that tool
oh interesting, i didn't play around with that one much
huh, interesting
I'm surprised it's flat
definitely niche given the seeming lack of I-frames, but it has it’s moments
isn't it? i haven't personally confirmed if ||the +5 damage is scaled the same way, but i tested a little and it did seem that the taser was making MORE of a difference on the silk burst one than the pale nails||
definitely feels like it was meant to be used with the diagonal pogos to help cover that blind spot below you
||silk burst is apparently 5x 0.7 damage instances, and if you keep tapping you can get another 5x 0.3 damage instances, so i think even without the flat taser - but it's likely going to be more with taser anyway due to multihits and rounding||
i found one reddit comment saying 100% and did not bother searching more, clearly nobody knew at that time
LOL
lmfao yeah
Oh, so it’s cyclone slash? Huh.
yep, apparently
also, do the ||shaman runes|| actually stack with the ||electricity tool?||
oh, for the curious - i did some digging and found the item IDs for the silkshot tool, ||if anybody else wants to play around with the alternate versions they didn't claim|| - it's ||"WebShot Weaver", "WebShot Architect", "WebShot Forge"||. you can save edit (on pc) to load those in
while messing with different loadouts I could’ve sworn I killed an enemy with no electricity in one ||pale nail|| cast, when it took me two with elec
||i mean almost certainly, no? i can't imagine they wouldn't||
HK had some funky stacking rules sometimes.
I have noticed ||the pale nails have an odd hurtbox for their visual animation, if a smaller enemy is moving forwards/backwards at all it's really easy for them to go through the enemy hitbox but miss. it's super consistent at some ranges, i tested on the goons outside the grand hall ||
maybe they just weren’t ||voided|| when I had the tool off?
ahhh maybe? sometimes they do that and its hard to see
also it seems they have the boosted health even before the visual change
Ya, which is why I’m unsure
yeah they have it as soon as the animation starts i think. super noticeable on smaller enemies
fextra comments be my guiding moonlight or something, maybe, from last night
seems like ||flat damage buff that makes thread storm CRAZY good, holy shit, that's got to be insane if you can learn the fights well. i haven't done mushroom man so maybe i'll try that when i run lost lace back post mushing it. comments are ALSO telling me that volt filament sucks because it has an internal cooldown not reflected in the VFX? apparently very visible with a HP bar mod active, the important part is it's only +5 once on pale nights and only 2/4 times on normal/extended thread storm. so that migth be worth taking off, idk||
Huh, it looks like the damage does scale with needle, since I think ||silkspear starts as 15||
||yeah there's no way it wasn't going to, i think - not with how the skills are in this game. otherwise, to be at all useful in endgame they'd have to be insane in early game||
it also makes sense narratively
I think at least for ||silkspear it's 3 x needle||
||you're using a sewing tool with thread magic||
yeah, the damage codes are on fextra i think if people care
im genuinely shocked mount fay involved zero pogoing whatsoever
which yeah i know its fextra but listen the other wikis seem to be lagging behind it. fextra comments are always the sauce, just the actual wiki entry is useless
i was gonna use it as an ||architect|| pogo training montage
you could do some if you wanted to, but yes it wasn't fully necessary
huh
i suppose these codes mean that needle damage is the exact same as nail damage in HK
5 up to 21
I've noticed that especially with ||Lv2 needle + Barbed Bracelet|| for ||Thread Storm|| breakpoint against adds in a fight.
yeah it is, i saw somebody break that down separately
oh shit, does ||barbed bracelet|| affect skills? that's possibly huge
It should, considering it mentions boosting needle damage
yeah i know i just figured it was only on melee, since otherwise it'd say "damage dealt" period?
flat according to fextra
Might both source from Base Needle, in the same way nail arts in HK weren't boosted by strength.
hm actually no i can see the argument for just saying that if it doesnt affect tool damage
Tool damage gets wacky as you find lower capacity options, and start unloading with them.
holy shit
oho?
yeah i think ||architect is probably the strongest crest in the game as a result. just being able to nova strike with SO many tools seems super good, especially for things like flintslate (with skill) and cogflies (less skill)||
the Flintslate ||heats you up, saving you from the cold||
yo that's sick
OH
OH THAT'S SO FUCKING SMART
Neat!
Reminds me of how you can also ||overdose so much on the blue stuff that your health changes into a regenerative form||
Lots of hidden interactions
there's lots of weird shit in this game
||yeah ODing on lifeblood and becoming Crack God Hornet is really fucking funny||
OH MY GOD
...i wonder if you can ||OD on purple lifeblood||
There is a breakdown for total damage out there, though what gets especially silly is when you can trap a boss's spawn.
for the curious - i know this looks like a sketchy site but the guy seems super legit, found his reddit acct talking about it. full list of enemy HP / tool damage values ||https://raiderking.com/hollow-knight-silksong-all-red-tools-damage-values-best-ones-locations/ https://raiderking.com/hollow-knight-silksong-all-enemy-health-values-skill-and-needle-upgrade-damage-values/||
tou can also combine ||plasmium phial and polyp pouch to make the lifeblood masks explode into a poison cloud after a delay||
sketchy == like one of those ai generated ones not like a virus site
that's the purple drank
can you Quicksling plasmium phials
i'm not sure its possible to ||OD on drank|| considering ||i don't think you can get enough drank at the same time??||
maybe with ^ idk lol
||architect|| lets you do it easily
no that's with normal blue stuff
oh
we're talking about 'urple, which explodes
yeah
somebody go test it with quicksling
||theres at least one naturally spawning lifeblood plant||
||Imagine it works an all your health explodes a second later||
that might help
But I was told the blue was a different blue D:
||The professor would never lie to me, would he?||
no hes just wrong
there are two
three, no?
||you need to grab all 3 for the quest don't you||
oh
the other two stay as useless squishies
oh no its absolutely possible
somebody screen record if you can pull it off
tou can use ||drank|| 3- 4 times before they explode
so with quicksling and a couple from a naturally spawning plant
it should work???
can you or can you not quick sling that shit tho
i would assume it does?
because it works on "throwables"
oh true
(Act 2) ||It seems they've only found the Forge version of Silkshot in that. Rosary Cannon makes more sense when you're downright downing in beads, though seems to limit movement.||
damn
yeah i think they just tested on their legit savefile, no rewinding or editing it
ok so we'd need... 6 naturally spawning ||blue masks||
so it's genuinely just "they grabbed that one"
how the fuck do you reload the rosary cannon?
Inventory
topple it was just bugged on keyboard
fixed in beta patch/should be fixed now as of real patch
yeah
in order to OD on ourple
||Architecht's craft Bind|| also reloads
ah yeah it would wouldn't it
thinking about optimized shaman crest build - is there anything more useful, overall, than ||volt filament|| for skill spamming? considering its apparently kinda mediocre. i assume the optimal build for dps is like ||weavelight, flea egg for more skills used, on your two crest slots. yellow vesticrest has barbed bracelet assuming it works on skills, and then blue has volt vilament /// anything else to swap out for it?||
||i don't think spool extender would be too helpful outside of nova'ing fights immediately, it gives you exactly 1 more casts worth i think, with no benefit once you're down to waiting for regen||
that sounds right, yeah
i prefer volt because it looks peak
but the math probably favors flealia pretty strongly
i'm honestly thinking you just drop ||volt|| for ||reserve bind||, unless your'e a god gamer, ||since it turns flea back on||
oh wait, i just realized weavelight lies a little - ||it doesn't actually give you faster regen, it gives you +1 silk regenerated max - so it's necessary w/o flea egg up otherwise you can't cast spells?||
But I trusted him!
||shaman needle is really fucking good||
my guiding moonlight......
oh it doesn't give regen at all?
interesting
guess that was an old version
that they haven't changed
it does, but it's +1 max not speed of regen
yeah that's what i mean
so have we concluded that you cannot in fact ||OD on ourple||?
+1 spool, not gen speed
Tbh I don't know if there's a crest where that isn't the right choice..
reaper absolutely doesn't need it
it's good comfort
but it's unnecessary
yeah i think reaper and honestly imo architect don't need it
mostly bc i feel like architect doesn't care much about soul gained and is better off just using its insane charged attack, which is already long enough
Even if you don't need it, extra reach just ends up being a lot more helpful than most other things.
this just looks too cool to turn down
architect 100% just wants pin badge in that theoretical slot, yeah
pin badge?
||nailmaster's glory from HK, boosts needle art speed||
Later game unlock
OH
tool that you probably haven't found, ||nailmaster's glory|| equivalent
it wants pin badge, pollip pouch, and idk i think the last blue slot is less meaningful. i could see longclaw but i think i'd probably personally go for reserve bind or even a meme choice of wispfire lantern otherwise
surely
i think the one in your vesticrest is variably replaceable with anything you personally prefer though. injector is obviously good but you could make the same comment about even warding bell
is weighted belt that useful? i haven't bothered to use it, honestly, but i can see it being nice
Warding bell is rough, but the proc also means you didn't get blasted on top of losing heal.
I found it nice on wanderer for classic HK quick slash shenanigans
it's not the worst, it's mostly for spacing and better on things like wanderer and reaper
ah wanderer probably makes great use i bet, yeha
but there aren't any other yellows you really care about
helps that wanderer has the extra yellow too
dice I guess
no dice?
i run compass because i'm lazy
i think dice is funny and probably equivalent with weighted belt. neither will save you
whatever to me
oh god wait
just don't get hit
they are very random, but saves you health sometimes
I've mostly ran without compass unless I'm in a new area/scouting out a place without map.
is the thornring a flat damage increase
dice are unreliable, so whatever
unsure. i googled around a bit and nobody seems to have tested that one and posted the results
I’ve had magnet equipped for the entire game and I don’t regret it a bit. Never lacked money for a bench
that might be massive on archi
the nice thing about your yellow slots is that you can genuinely just run compass + rosary magnet + idk like grip on walls
bc its attacks multihit
if you have a 3rd slot
Magnet is nice for not stressing about grabbing loose beads rolling all over the place
hey what the fuck
and you just don't lose much
I think this might be counting all charges together?
yeah
i mean yeah it definitely is
Yea, max potential is the whole ammo count
never used the drill
i thought they were wayy closer. that's fascinating
Holy moly guess I was right about Drill
Drill better be worth a lot with how hard it is to land
i'll have to try out the VV, i don't think i've used it once
how does the drill actually work?
its like a gigapogo i think, kinda
Just a straight down multi-hit pogo basically
or maybe like a pogo version of a charged slash
nice for beast with its wacky ||spindash||
ARCHI BYPASSES PARRIES
some, yeah, not everything will stagger out
oh sick
Yea, the ||multi-hit triggers the parry, and keeps going||
it's almost indisputably the strongest, i think
and seemingly everyone else's
maybe I should have used it more
it really needs to take a hit or two
shaman is probably better by virtue of needing negative quantities of skill to use if you have a good setup
Archi's regular swings seem alright, bu I don't think the Tool system was scaled for it's capacity.
because you can entirely run around and wait for enough soul regen to spam spells
but archi seems to be cracked out considering you like. can just buy infinite shell shards for minimal effort, i guess
I think the cost of Skills is another factor holding them back compared to tool spam
I mainly didn't want to use Architect because I don't want to care about shards
well i think skills obliterate tools for everything than the hardest boss fights, to be fair
True, and the shard cost hurts more when you're throwing them all over the place
having to farm shard bundles is just annoying
no shard cost and just with shaman w/ nails you can obliterate every enemy in the open world. if you go into a miniboss with full soul you can often kill the entire thing with like 6 casts in a row
It's a speedbump in Act 2, but I can see it being a hassle with 20 carry limit
i don't think so - you just bank rosaries and go back to buy more
shaman's also a monster, but it seems to require more overall setup
and is less burst-capable
yeah, i think the main thing is that it's locked behind act 3
and that
disagree - 6 nail casts in a row is enough burst
oh right flealia
especially if theyre getting the bonuses from barbed bracelet
I still want to try using Reaper a bit more with the ||mirror, multibind, injector|| combo, since it's loops well with bonus silk after bind.
okay
hm yeah im curious if thats fun. i did a lot of my early game w/ reaper injector+multi, and i can confirm that's very good & very beginner friendly
I will warn it will blow out your eyes with every bind using that combo.
do you have tacks in there for a specific reason? i wasn't impressed by their apparent damge output
... though i suppose apparently the red tool damage table says they're pretty good
Tacks are passive damage, can throw aprox x3 before they desapwn.
ease of output
you can just scatter them around and they do damage
and output burst
yeah, fair. i was using the air spikes for that, idr their name
I've absolutely melted a mini-boss with x3 tacks, and 1+1 Sting Shards.
im a little sad architect is so busted
i think i just picked up tacks really late lol
i just want to use the funny drill and contraptions
Ah yes, passive https://youtu.be/M24xVpUPuyE?si=Q4uuf-Ti81F9lS2_ (Act 2 boss spoiler)
I mean you can
that is a hilarious video
You don't need to spam all the tools
this is also just...such a long fucking great slash
The thing about Architect for me is it takes work to get the tools to make it functional, and it's fine outside of melting hard encounters.
archi might be comparable given that it moves you forward a fair bit
btw archi horizontal range is ABSURD
but less safety on it
all its horizontal attacks move it forward
i think the only crests id like touched a little bit would be archi, and maybe give a little buff to beast, idk. i feel like theres a world where beast could just get like more than 3 masks worth of lifestea on its bind
give it like 5 / 10 with multibind, or something
it was very funny joking to friends that ||the MLGS is now in Silksong||
I'll try to make a more silk focused build later too, but the difficulty in getting silk in Act 1, and partway through Act 2 is rough. ||Somewhat thematic too, considering how much of Citadel is powered by Cogwork contraptions.||
"joking"?
i feel like theres a world where witch crest bind also refunds silk per hit
i forgot witch crest existed tbh. i feel like its almost intentionally the weakest
i get that thats reaper's thing but it would certainly help how difficult it is to heal with it
beast is extremely fine
it hits like a truck
its bind is not for healing, it's for slaughter
i tested and the bind doesnt' seem to buff your damage by that much?
Beast is intentionally limited because it's buffed to high hell after it's accelerated bind.
it didn't increase my TTK on random fodder
I've mainly noticed: ||lifesteal, range boost, attack speed boost. I've heard it gets bonus damage too?||
it definitely doesn't get bonus damage
I like the moveset of it, but the Bind is too much hassle
I'll probably mess around with Witch when I can, hopefully more info about it later.
idk. maybe my problem is just that without injector band, it's a bit of a long animation to use to get your super mode, and the super mode didn't seem worth the effective chargeup time it has
btw does the faydown cloak always make you immune to cold?
Beast's default bind speed already felt fast to me
cold yes, ice water no
yes
would it just be like
nerfing polyp pouch, or
Polyp Pouch does feel a bit too impactful to not run on Architect especially.
i also think, oddly enough, beast crest gets obliterated by witch crest for lifesteal if you build for it
witch crest is oddly good at healing considering it damages + heals at the same time, and heals really fast, its just hard to heal with
I've been getting more practice with Beast, and mainly want some form of backup heal outside of aggro situations.
Warding Bell is more of a backup plan
what does it actually do btw, is it like
super armor while binding so you dont eat shit if you get hit?
you don't take the damage but you still lose the silk/cancel the heal
if you get hit while binding, you don't take damage
and do some damage around you
but you still lose the silk, yeah
ah i see
warding bell doesnt do damage around you
that sucks
yeah it's not actually that good
id rather it be the opposite 9 times out of 10
getting your heal interrupted still sucks majorly with it
oh yeah its also kinda funny how much weaker architect silkshot is vs. the other options
I'd take injector before Warding, though it's good that Warding comes first.
||I've heard it's burst fire but not much else||
Injector is definitely much better
injector feels mandatory 100% of the time on every crest
its just noticeably worse damage than forge
but Injector is also just really good
its so good
the bind speed is very noticeable
I've tried to limit myself to without Injector unless also using Multibind.
these won't make sense if you haven't seen a video of it, but the main relevant part is that while its not hard to land - it's going to underperform vs. other tools with a similar niche, imo
(damage numbers)
That really needs a buff then
yes, thouhg it's much better at landing than forge iirc
I've heard of recoil on Forge's shots
less total damage and less ammo than forge wtf
my GOAT the 12th architect is washed 😭
i mean again they do fire differently, but yeah. video comparison - ||https://www.youtube.com/watch?v=BY90R6D7FC0||
(skip to end, first is locations)
Like, did they accidentally make the damage-per-shot 1 less than intended with the architect variant?
ah I see, the Forge one does fire a lot faster
from another comment i saw - genuinely possibly. the damage is like, 7 on the first / 4 / 3 on the subsequents or something (not like first fired but first that contacts)
Uhh re Warding Bell
still kinda like Weaver the most I think
so it's possible that it's not supposed to be limited like that, and it was an oversight, i think. idk
warding bell still consumes the silk spent for healing?
Yes
that's only a problem if you get hit tho
But if you get hit while Binding your ENTIRE silk bar leaks
which isn't a problem in boss fights, really
Unless you use Warding Bell
ah, interesting - didn't notice that during my playthrough
ohhhh
since i mostly stopped getting hit during heals once i learned "that's bad, don't do that" and then in the endgame ||getting hit by most enemies leaks some soul anyway because of voided||
kinda expected ||Rune Rage|| to synergize with the binding tools since it has the same downside
but alas
It already wipes out enemy wave encounters on its own
though yeah, i think the forge / weaver ones are roughly equivalent. what isn't pictured there is that weaver pierces and forge doesn't
Oh yeah, doesn’t exactly need a multibind effect lol
weaver kinda becomes "silkspear as a tool", which i personally value more than the sustained damage of forge anyway
but a little alteration would’ve been neat, like some of the special charm combos in HK
Tbh we’re still discovering a lot of combo interactions in Skong
hm. i haven't tested poison weaver silkshot. i wonder if it looks cool
PURPLE LASER.
i'm about to test, hold up, launching silksong
For example: ||Silkspeed Anklets + Scuttlebrace makes you la creatura||
that's not a unique interaction tho, right? you're just faster
Ooh, what if it ||gave you less runes, but a larger initial one around you a la Pure Vessel :0||
oh shit ok i gotta try
You become much more able to scale walls
ah but it's not like a new animation or anything
It is
hey do either volt filament or polyp pouch interact with wispfire lantern
Again I only managed to proc the heal once so it was probably just a fluke attempt- I’ve had the thing for a grand total of 5 minutes of playtime
no idts, i'll check in a sec tho
||You get Silkspeed particle effects while in the scuttlebrace motion||
ive seen footage of witch bind healing 3 masks
Silksong pacing of items/upgrades seems to acocunt for the scale of the game much better, but ough I'm swinginging at walls everywhere trying to sniff out loot.
Looked about the same, it just becomes ourple
ok yeah the only difference is that you're faster and its slightly better, there's no specific interaction otherwise w/ scuttle like there was in HK with dream wielder dream shield or anything
There's so much stuff that's in random side room behind a breakable wall
hm its barely even purple, mostly just the poison drops after the shot
Which also reminds me, anyone actually used Quick Sling?
I've found at least two sections now just getting bored, and noticing a background detail.
The || double tool throw ||
i tried it, idk, i'm sure its good for burst but i wasn't super impressed
i'd rather just throw 2 most of the time, no?
||I'd easily take that for Straight Pin's massive capacity, seems excessive for most other tools though.||
i dont think quicksling is very good mostly bc it actively lowers your total damage output from tools when you have polyp pouch equipped
hmm, yeah that's true
no on the wispfire with volt or pollip. didn't expect it to work but i did try

how much silk do the wisps consume?
One per wisp
1 bar and they fire fast enough to kinda make it hard to keep your silk full
i don't think its very good, their tracking is mediocre at best
Ah, Glowing Womb. Good to see you’re still actively bad.
the tracking is genuinely worse than glowing womb
thats my WOAT right there
since those guys (sans def crest) didn't die on impact with walls/floors, they had to hit an enemy
the wisp does
oh man, the voltvessel into water is crazy, lemme screen record that
oh come on discord
ZUEEEEEES
lmao holy shit
??? why am i unable to upload a mkv without it showing up fucked
hold up
normally there's a delay tbc, in water it insta detonates
here
thats nuts
it makes a hell of a sound too
those r act 3, right?
nope
2, actually!
👁️
they're just pretty well hidden, and relatively late in act 2
Act 2 is wildly huge
ok i know what my next major objective is
Hidden room in the ||Memorium||
||memorium, top right, go through a hidden passage wall on the floor right below the boss floor (the last exhibition floor)||
they work similarly with the transformed version btw
i havent found ||memorium|| yet
obliterates the entire surface of the water you use it on
im VERY early act 2, i kinda dropped everything and bumrushed architect
comparison w/ on land fwiw
it appears that the water effect happens any time the beam hits the water, but it'll just only explode instantly if it lands in water
just look for the Inconspicuous green moss, you’ll know when you see it
i think you need wings to enter that place but idr
the fuckin ffxiv attack indicator LMAO
fortunately i just got my wings :D
huh. voltvessel might be the only one to not get a visual makeover with poison as well, btw, which is interesting
its just already ourple
already ourple
yeah i just expected like poison drops lol
it does get one actually
changes the appearance of the initial projectile
i also gotta grab flintslate, poison flintslate is absurd
ah true good catch. just no icon change or droplets
polyp pouch sneaking its way into nail builds as well as tool builds 💀
how are the bola form of voltvessel btw?
Not sure how you poison lightning, but 🤷
I guess something to combust with the strike
strong
ya, there’s a button prompt to transform in the tool menu
bola is probably easier to use than stake but the stake dmg is better on single target
completely free to do so
anyone got tips for Act III: ||Flea Dodge||
the stake is surprisingly easy to land once you know the timing (so you don't throw right before the enemy moves)
Uh, stay grounded mostly, that’s the best I can really give 💀
hm. the lightning doesn't seem to actually deal any poison at all, which is a little tragic - i know it doesnt' make a ton of sense but that'd have been cool
damn
like you can poison if you hit with the stake or the bola itself, just not the lightning blasts. oh well
God I’m still thinking about ||Greyroot snapping Hornet’s fucking neck- it doesn’t help that every time Hornet dies with the parasite it snaps her neck again and infests the cocoon||
oh interesting
never died with it
I had no idea where to go + couldn’t bind so it happened frequently
||flea dodge felt pretty easy to me, honestly||
||you can pogo the fleas, but i never really needed to||
||well, except the gigaflea||
||i pogo'd them a bit||
also i love hornet next to her memory crystal sculptures
oh interesting
I just did double jump and float, and that's enough to last until the platform comes back
yeah well I thought the flea juggle was ez
juggle was fucked for me too lol
bounce was the ez one for me
glad we can establish that I'm getting bodied by the easy game
after PoE and all the Silksong playforming segments, it came naturally
for bounce my rec would be like, dont be afraid to jump/hover in midair if the airspace is clear for a bit
juggle and dodge whooped my ass tho lol
er for dodge not bounce
its still relatively to strafe the vertical goons, and the fleas don't track you at all
fwiw, there's (act 3 npc quest spoilers) ||also seth's scores to beat. 55 juggle, 95 dodge, 68 bounce. those fucking killed me, but you get a memento for it||
I'm gonna actually mald out
every time I hover in midair the platform switches to be higher so I instantly die lmfao
oh god
it was a bloodbath 😔 i think a lot of fleas narrowly escaped TBIs by wearing the proper safety gear
||come back later and do it again||
ah okay
I did come back one time, but he still didn't say anything
i'm pretty sure you just gotta like bench or fast travel away and bench, then come back
the race is just the last race but with 2x as many laps, its not harder
Ok I said it before partially as a joke... however... ||They do have chainsaw technology, the person I watch got to the Underworks.||
Starting to close in on the Citadel. Got through ||Sinner's Path|| with remarkably little gnashing of teeth (I did lose my beads once, but I converted most of them into rosaries)...seems like ||Bilewater|| wants a movement tool I don't have, though? Am I interpreting it right that I should probably move on to Blasted Steps at this point?
||you can go through some of bilewater into an alternate path to the citadel||
||but most of it wants a movement tool you won't have until after you've reached said citadel, yeah||
thankies. ||I'm happy to take the normal route in, I'm just trying to avoid the critical path as much as possible.||
a third entrance has hit the citadel
oh?
oh, does the flea route take you past judge?
||wisp thicket flea takes you into underworks||
wormways is my guess
are those sandcarvers? i dont actually know
OH RIGHT!
this game is so fucking peak
they are not sandcarvers
figured it out myself, you throw bombs into them at Blasted Steps
Hmm, I wonder if AoE in general hits them
Good luck
I gainted a new tool. A plasium vial!
try using it with the polyp pouch :D
have you reached shellwood?
I have yes
alr
you get it from a wish in shellwood
i believe it should be in the top left of the second room from bellhart
I've only gotten 4/8 of the hearts so far there. XD
I'm still hunting the rest
I'm kinda Doing Wishes before I progress the main story.
not a bad way to do it
i thiiiiink you need to beat the boss in shellwood before you can finish the polyp heart wish? dont quote me on that tho
Oh yeah, I just beat widow's ass main-boss-wise.
And got a heap of new wishes from the new town
So I figured I'd get stuff done there
oh then you're good to go to finish the polyp wish
id recommend it too, the polyp pouch is Very Very Strong
HEHEHEHEHE ||WELCOME PHUCKEDLOOM||
||man. this loom is fucked.||
100% completion obtained, all bosses dead, all tools obtained
Nice
damn. i'm at 75%
[late? act 2] ||mount fay|| is fucking evil
L + ratio + yeah you get really good at the ||clawline|| soon enough
I just wish I could practice the jump I'm fucking up without immediately freezing to death after one attempt
this is pretty early act 2, though you can put it off for a while tmk
i love mount fay
I feel like I am doing something wrong because I am finding exactly zero maps, Act 2
look for rings
I got ||The Vaultkeeper's melody before finding the map for the Whispering Vault||
oh
no that's standard
All the Citadel maps are tucked away in asinine places
part of the Citadel Experience™
oh that makes sense tbh, so did I lol
||that map in particular is very well hidden||
there's an odd number of them that are located ||directly above the bench in a hidden room, accessible by jumping/climbing into the ceiling corners||
That fucking ||Skull Tyrant||, it ||killed my friend. I liked checking in on him every time I returned to bone hollow||
I love how two people can have such different experiences with games
||I didn't know/notice I could even talk to him, so I didn't even know his name||
||Pilby||
||Pilby 😌 ||
also AAAAAA
one the one hand ||I finally beat* mount fay||
on the other hand ||I feel like I just had a heart attack bc I just got jumped by a fucking moth||
oh wait ||is this thing actually just a bird||?
yeah it's just fluffy i think
it looks ||birdlike enough sitting down that my lepodopterophobia isn't freaking out as much|| so I'll take it lol
the idea is that you get the down feathers, which pretty clearly implicates it as a bird i think?
This actual, or lore-based? /genq
actual
yeah but it is Bug Game™, it would make sense for ||down to be moth fluff||
did u see the note at the bottom of the mountain? the weavers see it as an eldrith god of some sort
I did, which also ||lead me to the conclusion of moth||
I was even mentally preparing myself a little and still freaked the fuck out
||Whiteward, just Whiteward||
enjoying Bloodborne?
It really just ramps up the horror significantly for a bit
It does feel like you suddenly get a ton of spool fragments yeah
|| What do you mean it didnt have the grappling hook?(whatever you use to interact with the suspended bronze rings everywhere)) either||
how tf do i get there (v late game)
||not from shellwood||
||from blasted steps? i've been looking all over that place||
nope. ||left of the bench in grand gate you can see in your pic lol||
||motherfucker||
yep
||seth is kicking my ass :(||
(Act 2, area, tool) I think ||claw mirror|| has a (radius blast, + shaped visuals) to the explosions.
I like this boss a lot but their ability to just nosell your attacks, seemingly randomly, feels a little horseshit
||First Sinner, really cool expansion of widow||
Same area" ||Brood mother, on the other hand, feels like shit||
(Act 2, "that room") That was significantly easier after leaving to explore for more gear. ||Finished the battle with a Silkshot blast||.
(Act 2 tool) Hmm, ||I can confirm the Silkshot uses a bar of silk on top of the ammo.||
||fun fact! Seth can clip outside of the boss arena!||
||Silk and shell shards!||
(Act 2) What in the unholy hell is going on in ||Putrefied Ducts. Got pointed in this direction by a wish.||
I think the answer is in the first half of the name
Still ||it does feel a bit like Bilewater 2.0, doesn't it?||
This is more straight horror than platforming survival
hey do you get locked out of any wishes when you start act 3? I only have the last batch of ||songclave|| ones, the ||sentinel and merchant|| ones to finish i'm pretty sure
If you don't do the ||the huntress one, you aren't locked out of it but she is eaten by her kids apparently.||
Which makes sense considering the context of the quest
yeesh, ok yeah i've done that one ty. i have the uh ||weapon upgrades|| too which someone strongly recommended i get before starting 3
ok, time to go see what the business is
oh that is a short run to the ||bad end||
um, i do hope killing ||lace|| doesn't lock me out of the good ending or anything?
(Act 2) ||First Sinner's head is too big, zones out Wanderer with sheer contact damage risk||
It doesn't, you need to do that fight either way
Boss down, had to use dash attack a lot more than I'm used to. I can see how Wanderer's short range can be a problem later on now.
A lot of the later bosses are very zippy
Need to basically chase them down to get any hits
Getting a lot of value from the ||Claw Mirror, Multibinder, and Injector Band|| Tool combo during staggers. ||Deals a ton of damage while also healing safely.||
Huh. I wonder what the routing for overdose% looks like. Seems like one of the more potentially interesting meme runs, in the same way Great Hopper had some weird skip techs.
oh huh thats an interesting one
do they use architect or are there alternate methods?
I don't think it's routed yet, just looks like a potentially interesting non-serious run.
I think Architect is the best option though.
get architect -> get plasmium phial -> get enough silk for a billion refills
might be faster to go back to greymoor and buy a bunch of drinks for silk purposes?
||Wormways worms|| are infinite silk.
OH RIGHT
I got the Boomerang-like tool + poison and it's been doing work
A big boss can get hit like half a dozen times rapidly with one throw.
yeah so once you get the phial the run is over
have you tried plasmium phial + poison yet? its very cool
I tried it, then I exploded. I'm not sure what it did. XD
it turns the blue mask into a purple mask that explodes into a poison cloud either when you get hit or after a brief delay!
Ah, that explains the explosion.
yeah its awesome
has anyone done the ||balm for the wounded|| quest? i don't understand how to deal with the ||double morticians|| when i have barely any room to dodge and can't clearly see what they're doing
Oh that one, tbh I kind just used tools to burst down one of them
I suspect tacks would work well there
i don't have tacks yet :/
you can go grab em, theyre in sinners road
not too bad when u know where they are
feels kinda lame if you can just trivialize the fight with tools but are screwed without them
(blindly exploring sinners road is atrocious)
thats not... what orange was saying
tmk
tools are just kinda busted rn
on that note i feel like Tools Themselves arent necessarily the problem
i think the issue is that there are so many different ways to boost them
between architect letting you run 3 red tools and also repair them and polyp pouch adding an absurd amount of damage to tools in general
you can do it without tools too
i mean i don't think it's great design to introduce an enemy in an area where you have plenty of room to dodge, then require you to beat two of them at the same time in a tiny poorly lit room
especially if you can get both of them into the same corner
they only have two real attacks, the charge and the jump
you can just jump and pogo over the charge, and space the jump
what am i supposed to do if one of them jumps at me while i'm trying to dodge the other one charging though
also focus on one of them if you can, to take it out quicker
I use longnail with it tbh
Longnail seems like it might make Beast salvageable too
aight i tried exploring sinner's road
nah lmao
reasonable reaction to sinner's road
that place is rough
also im ngl i was really hoping there would be pogoing in mount fay
i was hoping for an architect pogo training montage
Mount Fay was more of a ||wall/ledge tech|| showcase, makes you go faster in other areas after learning.
I swear there are some enemy moves who are designd not to actually try to damage but to just waste your time
usually those are a prompt to use a movement technique you haven't considered yet
unless it's the 360 degree AoE of pain and suffering
Im thinking about this guys delayed AoE (different from their ||the floor is lava attack||)
||Run under them when they jump up for it||
You can stack the deck in your favor for this encounter
coming back to this, i did that quest with wanderer and no tools or spells, you are not screwed without them
just pogo?
||Morticians|| only have one attack they can use on you if you aren't in their face
||Is it gonna cost a key tho?||
no
i have no idea then
yeah idk i just cheesed it with pollip sting shard
you can leave Forum for later
i don wanna tho
(also Im pretty sure Im on intended progression lvl anyways)
What's your nail/tool damage at?
There are primarily two different avenues to make it easier, but yeah I got to that fight early and it sucked for pretty much the reasons fights like that can suck (and when those issues were resolved I cleared it on my second try ;p).
Yeah I'd say go to ||Whispering Vaults|| to get a nail upgrade, and potentially look into a tool damage one. There are also, bit of a bigger spoiler, ||two different questlines you can complete for either Garamond&Zaza or Shakra to unlock them as helpers for the fights. I don't know if both can help you for it, or if it's a question of either/or||
I'll fully admit that I'm not a big fan of this being the advice I'd give on it ||but more than any other kind of boss fight, arena battles against multiple adds in games tend to be a question of either CC or damage as to not get overwhelmed by the various overlapping attack patterns. Simply put it's a tad bit too chaotic if you can't burst down select foes immediately.||
You can do it without tools, I enjoyed using skills on them, but if there's a struggle and clinging to a wall isn't quite working either I'd say ||getting the double jump from Mount Fey should make them a lot easier to manage.||
Ah, see that you did manage to clear it.
||I do have the gourmand quest for the oil but it looked like the kinda thing I need to unlock the melodies to be able to complete||
||you don't necessarily, the food stuff is all accessible once you have double jump||
||but there is also just a second oil in the Vaults, that is much easier to get||
Can I get a vague hint as to where? I thought I was pretty thorough, but I must've missed them
||in the central vertical screen||
post-commentated speedrun explaining everything, if anyone was curious:
https://www.youtube.com/watch?v=nWgAOLujsA0
I DID IT! I got the world record back, and with it, the first ever sub 1:10!
iIm actually very proud of this run. The movement and combat is getting so optimised now and while the category is still brutally difficult, i find it extremely enjoyable to throw myself against Pharloom's challenges.
WATCH THE RUNS LIVE! https://www.twitch.tv/bluesr
...
I didnt grab a map from shakra once and now shes gone ||bilewater|| does anyone know where I can find her in act 2
||She has a permanent location in Bellhart you can ring the bell at to summon her||
heya quick act 2 spoiler question ||does something happen in the coral tower in sands of karak later?||
like ||that's obviously the dude/area from the trailer||
Much later. You'll know when you need to go back.
perfect, all I need to hear!
do you need any special equipment to explore ||mount fay||? i found the entrance but i noticed ||the ice effect on my masks|| so i wasn't sure if ||i'm just gonna be taking periodic damage without some kind of cold resistance||
you do not need cold resistance to climb mount fay ||but the flintslate does make you temporarily coldproof, which could make it easier||
theoretically if you're fast enough you dont take any cold damage
||you are not intended to have any kind of cold immunity: just be fast||
if you're taking a lot of cold damage theres probably a faster route
you can take 0 damage as long as you're decisive
all right, i'll give it a shot then
i did, i can confirm it was really fun
the tools id recommend are ascendant's grip, weavelight and maybe plasmium phial
This is a speed climbing challenge
- weavelight lets you harpoon more
- ascendants grip lets you cling onto certain very important walls for longer
- plasmium phial is more health
actually wait are you supposed to enter from somewhere other than ||the slab||
nope
you should do it as soon as you have access
do you need ||the harpoon|| then?
yes
ah
that's my problem lol

wait how are you there??
so uh
i kinda don't know where to go atm
||i'm pretty sure i cleared out whiteward||
||i tried exploring the cogwork core but i could only access the bottom part bc i don't have a double jump yet||
||i guess i could try finishing sinner's road but it feels like it won't get me closer to progressing the main story||
am i missing something obvious
try exploring underworks more
maybe theres another entrance (to the underworks that is)
you are incorrect on one of these
and correct on the other two
ahhhh ok i found ||clawline|| this should open up a ton of areas
theeeere you go
NOW you can do mount fay :D
Mount Fay is surprisingly possible, ||especially as you learn movement quirks the layout pushes you towards using (wall-dashing into ledges).||
.....ok i really suck at using this
thats what mount fay is for!
i have died like 5 times trying to get out of the ||clawline|| room
one of those was to the gauntlet
don't worry, i did too
genuinely died like a dozen times before I rebound my keys to feel good
why can you not clawline out of a jump off a ring
it feels so unintuitive
and then it clicked and it was the best movement tool in a metroidvania I've ever used
you can
what you're missing is that harpoon costs 1 silk
....that would've been nice to know
also there is definitely a window where you can't do it, i think it's while she's still spinning from the jump
yeah i think so
you can do it while spinning, just not immediately
what on earth is the timing for that then
because it feels like every time i try, my input gets eaten
and i die to lava
the thing that makes clawline so brilliant to me is that they clearly knew it was unintuitive, so they immediately added a couple of areas that served as crash courses on how to use it
and once you get the hang of it it feels incredible
wow they actually let me skip the gauntlet out of pity
wdym
i just got to the room and the exit is just open
ah
i think i need to put the game down, this has been incredibly frustrating
i definitely had to rebind my stuff after getting the clawline
I've been using (Act 1 Tool) ||Weavelight's +1 silk heart|| a ton when using that heavily to flow better overall.
||Two silk hearts lets you zip more without stopping as much||
yeah i def would've as well if i hadn't missed it until act 3
i don't think the button mapping is my problem
the delay on when you can input clawline again after jumping off a ring is just really unintuitive
and if your positioning is slightly off when you try to hit a ring you just get fucked
Mmm, yea. I will say the hitbox is suprisingly forgiving, but also minimum range
where is ||weavelight|| again? is it in ||hunter's march||?
i prommy it feels like 100x better once you adjust a bit
this was also my opinion for the first like
20 min of use
and then the download happened
ime there are two kinds of clawline experience
instant drift compatibility
It does definitely take a little adjusting to, but once you get the hang of like, where in a jump arc you’re intended to use the ||harpoon||, it makes a lot of sense and feels very good to use
and this sucks for 10-30 minutes and then drift compatibility
The general rule of thumb is that ascending ||harpoon|| isn’t a thing and the game will never expect you to use ||harpoon|| until you’ve hit the top of your jump arc
(Act 1) Back in ||a hidden area of Weavenest (Atla), after an arena encounter||.
||atla innit? like atlas||
You can do it to a degree, but any time you have to ||harpoon|| to something lower than full jump height, the game is expecting you to either use it on the way down or to short-hop
i just feel like there was a better way to introduce all the nuances of the mechanic than "lmao enjoy struggling your way out of this room for 10 minutes, hope you didn't have a ton of rosaries"
idk maybe i need to stop worrying about dying in this game, it feels like you're basically expected to die within 5 min of entering any new area
I won’t say you for-sure are, but the game expects you to string rosaries you’re not actively using
....that's an act 1 area??
guess i didn't explore hard enough
Yeeea, with Act 2 especially, stringing/stockpiling stringed rosaries lets you worry less about dumping beads.
There's a wild degree of hidden spots in Silksong scattered all over
people desperately need to not think they'll tech losing their rosaries, because the 20 bead tax isn't that bad
yeah i guess i just need to make a habit of visiting bellhart every time i accumulate more than 140 rosaries
i guess that's one nice thing about act 2, you don't need to worry about money bc the citadel is filthy rich
I've been drowning in beads in mid-late Act 2 just exploring some spots
Also like
you can farm rosaries horrifyingly quickly
If you DO drop 1000 rosaries in a cocoon
as early as act 1
silkeaters are an unlimited resource!
i already spent the single one i found
i assume there's a place you can get more, i just haven't found it yet
use them
There are like
there are a bunch hidden in the early game
16 in the game to find
and then an infinite source npc
And an unlimited source also that’s kinda tucked away
Fun fact
If you’re struggling with a boss runback
Silkeaters instantly get you 9 Silk gauge upon activation
Yeah but if you’re running it back to a boss, your cocoon is in the boss arena
i strategically placed a cocoon in a spot i wanted a silk refund and a pogo opportunity
it did not work but the idea was there
I did this incidentally and skipped some REALLY bad jumps in the ||Surface Ascent||
~~