#THE SILKSONG IS REAL
1 messages · Page 6 of 1
Getting the swings in to heal is a big struggle, mid-air healing removes so much risk
that was so fucking generous
3 hits is pretty normal
and not every boss attack even deals 2 damage, so it's even more than 3 hits
and so many bosses have like
this is basically the same things people complained about on hk release though, in regards to struggling to find openings to attack, and i think its just a matter of learning about the fights
many bosses have what ill call "heal attacks" and "farm attacks"
where they deliberately open themselves up to cheap swings or have a clear free air space
unfortunately i'm using the Lmao Idiot, Nice Air Heal crest
and i think thats much more interesting than the way heals worked in most hk bossfights
Yea, I've noticed healing during stagger is a big trap, since you're losing 2-4 free swings along the way
it also expects you to use those skills whenn you're full health
my biggest issue with act 2 boss was that i accidentally kept doing too much damage
it expects you to remember that you have like a dozen different options at all points in time
and pushing the boss to later phases without meaning to
i love the silksong fights far more than most hk fights, yeah
it also just gives you SO many more options
Improved parrying in Silksong is so absurdly busted (cancels out damage on both sides) once you get a read on enemy movesets, and what is safe to relaibly parry.
one of my favourite bits of gameplay was combining a down pogo with dash into slash with drifter cloak into slash to get 3 hits in on a boss with a single attack of theirs
silksong is not a game about playing patiently and fair
spoilers for a crest loadout, but this one is so fucking funny
its a game about realising how to exploit your enemies weaknesses until they fall apart crying
oh yeah i assume that if i had bothered to learn parrying instead of dodging, this final boss would be chump change
i have not
so i'm trying to lock the fuck in
and ultra instinct my way through it
but if you do!
damn you'll probably spend way fewer than the two and a half hours i've been on this boss
i think if you never played hk before it feels a lot less difficult than it does if you have played hk before
that's probably also true
because if youve played hk then youre just gonna go huh wuh?? double damage
talk to me when you get hit for 3 damage.
Yea, I've had to adjust to Hornet's moveset and options. Much more focus on not getting hit/being in a spot to get hit.
||lmao the grand mother silk|| and final boss attacks that deal 3 are so fucking funny
especially because i've been using the double damage taken charm for like
80% of my playtime
ultimately though i think a lot of the "issues" are just that the game design is very different from hollow knights
skong is far less linear, far more focused on having engaging combat, and far more interested in fights being fast paced
I disagree and do think Silksong is just actually way harder than HK
it's definitely that too
its definitely harder than hk
because hollow knight is not a hard game
(Act 1, Tool) ||I find it incredibly funny there's a Tool that makes you always take double damage (even up to 4-masks), but you deal x2 needle damage in return.
Speeds up farming if you're confident you won't get blasted horribly in 2-3 attacks.||
with like two boss exceptions
i just think you notice that difference more if you have played hk
since you have the frame of reference for one mask damage
but if youve never played hk then youre not exactly going to be pondering the change
See, I haven't played hk in an age and I never beat it, but I feel like I'm doing okay at hk, though I am a sekiro sicko
Act III very early boss spoiler: ||YES! MY BUGGY BUDDY! MY BABY! MY BELLWAY BUDDY BUG!||
you mean at ss?
||the babies are so fucking cute||
sekiro is definitely a much more difficult game than hk
||and i found the boss neat||
I also find the difficult a bit inconsistent at times
Do you start counting from 0 or 1 for nail? HK community tends to start from 1.
it WAS
the final boss of act 2 was IMO far easier than a lot of the fights you need to do to even get there
well, we're not an array so i think we usually start at 1
1
i would disagree
1 -> free -> oil -> oil -> oil
i think you may just be good at that fight
this is why i said nail 5
I mean sekiros traversal is a cinch
and needle 5
also: poison rings was nutty good in that fight
nah it's considered a pretty easy fight
But I think sekiro taught me was failure tolerance
its mostly just stay away
Hollow Knight did the same thing.
I will admit, I've ran ZeroRanger a fair bit before jumping into Silksong.
of act 2?
but the number of required bosses to reach it is quite low ngl
i thought you said you were in the middle of act 2
This should also probably be spoilers.
act 1 boss is much tougher
yeah act 1 final boss was neat
spoilers: silksong will have you play as 'hornet' a lost bug from 'hallownest'
||Judge|| is honestly harder than ||Grand Mother Silk||
Is act 1 boss ||judge||?
yes, though there is also an alternative technically
Huh okay
I'm just glad I don't have to use crystal dash anymore
The runback is diabolical, but I'm getting better at it
For the act 1 boss?
Yeah
oh
It's pretty straightforward
Just hold dash
You can ignore literally every enemy on the route
I've noticed that (while watching) others struggle with the runback
I mean, the platforming with y he 2 dmg hazards
the platforming is really easy though
you can go to the right to skip a lot and it's just two bells
pogos are your friend
It's a lot of potential points of failure
Also I don't have that skip
I'll see if I can find it
it's really just one room with some vertical movement
I found the visual effects more annoying than the gameplay
From the bellway bench?
I've been doing at least two sets of bell pogos
It did become easier for me once I realised you could take the tunnel path, effectively cutting out a parkour section and a fight, but it does continue to have a rather annoyingly placed enemy at the start
There should be one to reach a vertical wall and one bell pogo at the end
You can ignore the endmy
again
Just hold dash, ignore it and jump
It's the one enemy I can post a picture of the spawn location and count on someone replying with "OH THAT FUCKER"
you will not hit it
If you pause the dash you will hit it
you just have to keep running
I have been hit by it enough to have a fine time killing it, and didn't mind the 10 seconds or so to do that.
Like to be clear Calamity, I do know what to do, I just also recognise "yeah that particular enemy was annoying to me and seems to have annoyed others too".
I did the boss yesterday and I can very much say that the enemy can be avoided without changing any route and without stopping
Yeah I'm latter runs i can usually dunk it into the vürms with s pogo attack
I found it annoying too
Then I realised I could just
Ignore it basically
and I became enlightened
It has a pretty long windup time
once you stop respecting your foe, you will reach new heights
I found the runback and boss time as a whole was like 2min per attempt, coz I was watching the clock for bedtime
you are definitely taking a longer route than i had then
That something has a solution isn't I think that strong of an argument towards "yeah I found this part annoying" I don't think. I did enjoy the rest of the runback though once I realised the intended path.
My runback was usually 30-45 seconds
Yeah that's the other thing, this shortcut is both important and for some reason weirdly obscured
I'm probably missing a shortcut
oh shit
act 3 final boss defeated
damn, i was really expecting another phase to that
shocked there wasn't one
Congrats!
guess that's gonna be in dlc
With it the runback was honestly quite pleasant to me, without it I found it annoying. It's weird though because I think it's just a case of them not making it more prominent that makes it easy to miss.
I used it all the time I love it
||savage beastfly|| down!
grats!
I like when you hit the bells and they go ding
maybe I'm just a bit overgeared, but I found that way less frustrating than some other bosses
nah it's not that bad just a lil cramped
I have reach the notorious Act 1 boss ||Savage Beastfly||, it is incredibly aware of your movements and tricks.
I also sometimes just get bored of a boss and throw pins at them until they die
This was my solution to fat bugs
thats what I did to ||SB|| lol
you can just take shell fragments from some poor sod
I love how many bosses and enemies you just do not have to respect in any way
its especially great on the bigguns if you have ||threefold||, firing off 30 of em in rapid succession tends to melt most things lol
I like the curveclaw myself, but 3x is good too
okay! everything for % is done
time to finish the journal
and then the mementos
and then the rest of the materium
final boss build
i used the spellcaster crest with no spells
It's called nuu humour, buddy
holy SHIT ||widow|| is fun
yeah
oh yeah
i was a huge fan of ||widow|| and ||phantom||
incredible boss
having experienced nothing more satisfying in the game thus far than ||parrying through widow's charges||
If hell is real I think it's just Bilewater
lmao
am I wrong though
WOW
||phase 2 of that fight is EXACTLY what i wanted out of this game||
i'm quite glad
Huh, was less painful than expected by playing more carefully, and by the boss's rules.
which one?
btw Topple, ||how/when did you get the True Ending quest? Was it in ACt 2 still?||
yep
cool
it's tied to ||completion percentage||
gotcha
i suspected this was the case for a while
but i finally had it confirmed for me when a neurotic trans woman who compulsively checked the associated npc after literally every single thing she did reported back
and got it after ||a completely optional and missable silk heart||
||Savage Beastfly||, I'm pretty sure most players are taking self-inflicted contact damage by getting greedy at the wrong times.
yep
I ran into this exact problem with later fliers
huh
like 90% of that boss is "i'm pretty sure i'm goated at hollow knight so this shit ain't nothin' to me man"
proceeds to eat shit and die 80x
just fully stumbled into ||skull tyrant|| by accident and killed first try
maybe I'm finally gitting gud lol
I'm still not a fan of a lot of the decisions regarding difficulty in this game, but I am having more fun
oh, can anyone give me a hint on how to ||get into the bell tunnels under bellhart?||
I have a quest that needs me to go there and I haven't the faintest idea how
||check the bellway||
||tbh, not everyone is sniffing walls like Doomguy||
that one's not super obvious
hey guys this thread has been popping up in mod lounge and there's a lot of like, understandable friction between people who are maybe having a bad time with the game and people who like the game and end up being put in a defensive stance over it
i ran into it because it failed the vibe check for me
but there are some squirmy fucking secrets ||in bellways||
anyway I just wanted to cc my general feelings from there to here which is: hey actually this is entirely what we try and police Your Fav Sucks stuff for actually. like big picture in pilot net liking something and not liking something are not equal positions
big picture I'd love people to talk about how much they like stuff and if they don't like stuff it's best they just don't say anything (unless there's some real world harm layer to it like jk rowling or whatever)
and like, ultimately this is just a vague guiding principle and not a hard rule and we're all sympathetic to people having a bad time and wanting to talk about their feelings here. but. there's a limit, really
especially with skong and how much everyone has been looking forward to this for like 10 years, it's like triply important that people just try to not get too wrapped up in their expectations for the game and crash out over it
GOT EM
sorry again for babyraging in chat
i really think i do just need a drink of water and eight hours sleep
you got me, was definitely reacting to your road rage moment yeah. stuff like this ^
🫂
you go do that
it's a video game and I'm sure that over time the experience will stabilize in retrospect and you'll have really enjoyed it all along
and I'm sure it'll get ten million updates and like 5 dlcs
this is team cherry
understood boss
Probably ought to fix that hardlock tho
yeah the runback wasn't the horror i was expecting, although those diagonal conefuckers are pretty annoying
||last judge|| is a cool boss though, had a hard time with some of the tells
the throw and charge attacks have very similar windups
You have to respond to the spin windup instantly too
And if you guessed wrong or something usually puts you in Charge Position
Yeah the spin comes out very quick
You basically always need to stay ready to immediately dash out if it's the spin
okay i've had my drink
i'm going to bed with positive thoughts and mellow vibes
uhhh the ||cogwork dancers|| were a really cool boss
||are there more tunnels I need to be searching, or am I just ass at looking for these damn bells?||
I'm missing two
Silver Bells quest designed by devils
oh, that one. ||they randomly respawn, so just keep entering and exiting||
weird, annoying, out of place quest design on that one
ah, yeah, sorry
the reward isn't particularly great either so don't feel bad if you skip it
don't worry, you can just kinda afk
and wait for some to spawn
or kill the bell spiders
who can drop them
ok that makes so much sense
Finally beat TLJ. Great fight.
I kinda thought I was going crazy watching them appear at my feet and thinking I had just missed em
lmfao
yeah, they usually spawn by falling out of the ceiling
like the other background animation bells
yeah no other quest so far has been like that so i was legit gaslighted into thinking i was discovering new areas over and over
||the way that each phase builds on the previous is really fun and lasts just long enough for it to be a cool gimmick before becoming exhausting||
or from bell spiders
can i ask what people here think of the ||witch|| crest
really fucking hard to use
okay yeah
but the moveset goes crazy hard
i love everyone in ||bellhart||
i love its down air
I like the attacks on it, but the bind seems annoying
it feels kinda wack to me unless u know a boss really well
the issue imo is that i tend to get a successful heal off but then i immediately get hit
so its kinda like
not worth it
i gotta do the ||witch crest ending, now...||
Lmao
injector pins is definitely very worth it
Do a whole new playthrough for that? 😛
It's very good yeah
i've switched to being a ||wanderer|| main at this point
Been using that one for a while now
There’s some save states at least.
the default one feels the best to me
yes, it's a specific ending
i'll do it with my speedrun achievement
gotta love ||wanderer||
i'm addicted to ||shaman||
I am hoping there is a long nail equivalent i can combo with reaper
Doing that boss with the infection also sounds like a pain though
though I am coming around to using ||reaper|| when I need more range, despite the ||annoying half slashes||
but i find myself using wanderer, reaper, ||witch, and shaman|| a lot
Just picked up Beast Crest, I can immediately tell why it's so divisive.
and also some beast
I've been using Hunter mostly
ah yeah just grabbed that too. that pogo is an immediate no thank you from me lol
Yeah beast seems weird and I kinda want to learn it
i love that using it means that you basically don the mantle of a crazed drug-fiend cosplaying hornet
the dair that's just a crazy repositioning tool
the crack-fueled lunatic bind
i've never even used it in combat honestly, i just saw that range and went yeah no
It gives a shocking ammount of distance with the forward-down arc.
I’m sure there’s going to be some lunatic skips with it in randomizer runs and such.
I love the fact it completely sacrifices defensives slots for tools/utility.
||shaman's heal forcibly grounding you is also very funny||
NO BLUES
WE GOIN APESHIT HERE
i also love that ||architect has no fucking spell slot||
speaking of charms, i don't get why the ||poison|| charm is a blue
and ||shaman has no fucking red slot||
I have my three blue slots and still wish I had more
most of the damage boosters are blue
I think blue is just the general combat slot
Why wouldnt it be? It's my understanding that yellows are about exploration and blues are about gameplay and combat
Most things that are combat relevant are blue
barbed bracelet is the one exception
To get the most out of it, you need to wait around.
yellow is exploration, blue is combat, and red is specically tools that you throw
huh, i figured blue was mostly defensive/healing oriented specifically
yellow is also mobility
I'd count yellow as Utilities
weighted belt is a yellow
yeah the hyper armour one is yellow
||the dice are the melody equivalent||
as is scuttlebrace
tru tru
No it's a bunch of stuff
oh!
do you know the proc rate?
there's a ||weaversong|| in blue
No idea. I wish some of the explanations were clearer.
and ||the nailmaster charm|| whose name i forget
as well as ||longnail||
blue's very much the combat/aggressive one
and yeah your not the only one who I've seen think this, I think its just bc every blue tool you get at first is defensive in some way
Yeah
like the first 3 you get access to are all defense
Though given the competition it’s probably one of the best yellows for fights no matter what.
yeah i also thought that would be the case
||those dice save my skin so often||
The rest feel like they’ll be noted as unusual tricks some times, in the way Shape of Unn lets you heal under grimm’s fire bats.
okay, time to eat some humble pie
i've decided to start my steel soul run
instead of filling out the journal
gonna eat shit because i have no movement tech a bunch
actually no
let's not do that and burn out
i have restraint
.....the courier's rasher gets broken from t o u c h i n g a w a l l?
oh my GOD
OH MY GOD
I'm pogging
I'm losing my mind, I'm squeeing, I'm making noises unbecoming of an adult
Act III plot spoilers: ||The fucking escape sequence was the best thing ever!!! That was so cool!!!!!!||
||PLAY THE TITLE THEME||
||the lava escape?||
it's fucking incredible
I’m so happy to see ||Shinespark Jump be the shining beacon of hope||
lmao
Literally my favourite movement upgrade in any metroidvania
I'm trying to learn Beast Crest moveset, this is wack.
Team Cherry’s reminder that the base diagonal pogo isn’t the worst option.
i gotta find more tools i just got ||the pollip pouch||
ig the straight pin's really good with it tho
||Poison Tacks my beloved||
hell yeah
so it seems like the trigger for it to show up was just ||doing x amount of MMO gathering quests?||
ah, ok
also, something odd i thought of: what's the deal with the tiny ants?
are the bugs in this world person size and those ants are the only actual bugs
or are they just miniscule
(to be clear i mean the ones that just scurry around on the floor visually, not the enemies)
no fucking clue
Some bugs are different sizes
yeah but there aren't ants that are twenty times taller than other ants
how do you view your completion percentage?
i can't see it in file select or any of the menus
Probably in-game once you find the "View Completion Percentage" upgrade like in HK
act 3
(idk I can't view it either)
I saw it once in a small indie game about seven years ago
lol
i think the ants are supposed to be even tinier tbh. i mean hornet and other bugs use sewing needles and pins as weapons
counterpoint: the size of shit like debris
does silksong give any more insight into the eternal question of "did humans used to live in this world"?
none at all, but nothing even suggests the possibility of a yes
because nails, needles, and scissors are not what you make yourself when you are designing a weapon of your size
This is what the Pikmin planet is like if you zoom in any more
What does this also say about the scissor dudes
But yeah, silksong and hk kind of gesture at humans existing through contextualising weapons as needles and pins and there be scissors, but there is no other hints afaict
Tbh it might just be the thread/silk thene expanding
Not that I've seen yet
i've been quite disappointed that she doesn't actually yell HEGAAALE when you use Silkstorm
But there is a dedicated taunt button
It’s already got speedrun tech.
Why?
Why not?
Different cultures from humanity, different cultural touchstones, massive infrastructure etc.
I mean nails and pins as presented are just swords
But scissors don't make biomechanical sense as weapons of that size are not feasible for humanistic bosysize/strength/scales
but there are certain designs that universally work much better
i think itd have been really clever if the only ones to use scissors were ants
bc ants have absurd strength for their size
Than swords and spears and javalins?
That happen to also be textileworking tools?
lots of cultures have made "handle for gripping connected to pointy bit of metal", but not "the entire thing is a pointy bit of metal and there's a bit at the end that would have practicality for sewing but no practicality for combat"
that's more of a mace (and also a bug)
Lots of cultures have weak fleshy grippers that they have to cover in metal, thus losing fine control.
Bugs have hard shells they feel through. They don't need seperate handles because getting cut or needing to maintain grip is less of a threat.
Honestly the things that puzzle me are the scissors, and where the ants are getting parts of endoskeletons
imo maybe the biggest piece of evidence to indicate non-bug life is the dung defender
where did all that dung come from
Carefully
I mean also the rib/spine bridges
The scissors are a work tool they've just started wielding as weaponry because Wildin
those are more of big bestial things, yeah?
any advice for the ||Broodmother in the prison?||
THere's the ||Bird at Mount Fay||
I am not that far
also I've heard there may be some vague indication there are worms
So many bells are made and discarded that they've compressed and gained their own ecosystem.
Oh I have seen a worm, but themselves are also invertebrate
one of ||the npcs in bellhart|| is a worm!
I think a lot of thing fall under "bug" informally
not just insects
like worms or spiders
oh I was thinking of the higher being Wurms
but yeah, duh, worms themselves are just bugs
actually, are all the higher beings the only non-bug sentient creatures?
grimm
a tree, a bat, a wyrm
not a bug, and not a higher being
oh I thought he was
Everything with shell, crest, and mask is a bug!
Even tree people. And avian bugs.
i think that's the list, though
well, radiance and the pale king are bug-shaped, and the shade lord is evocative of bugs
I'm guessing the ||cog|| one?
no
nah, that's a pretty tame platforming section
there's a seekrit :)
in act 3
Weaverite Opinion: ||Slay All Gods||
well, it's an extended platforming climb filled with an excessive amount of buzz saws
Adore the soundtrack in there
I may go through every single stage of grief at once if the prize for this isn't something amazing
Bilewater?
For similar reasons should I wait on exploring ||The Mist||
Or am I just doing something wrong here
Is there a trick or a tool or bwa
Goin in circles
Hornet is a Weaver with sacred implements.
I am afraid
Would you like me to tell you?
||Needolin + light moths show the way||
horf
||it loops otherwise||
Yeah I never would have tried
know that Team Cherry does not love us.
know that Team Cherry has given us every movement tool in the game not with kindness
but with sadism in their hearts
for some day you will be called upon to use every single one perfectly
Yeah sounds accurate
with no checkpoints or healing
7 years spent perfecting suffering
I feel awkward being good at this game
Like, I'm not even all that good.
Movement and combat makes sense and I don't know why it doesn't for others.
The only movement that doesn't make sense is ||Beast Pogo||
That's wizard technology
if this is the one I'm thinking of, there's healing
just no checkpoints
fucking where
before i say anything, where are you
Never have I ran faster than when ||Sherma toddled their dumb ass into the Whiteward|| /act 2 stuff
||Above the Citadel in the thorn garden||
||The Blasted Steps are such a cool location. It really feels like there was a point where the Citadel took pilgrimage seriously. When the Judges tested the worthy.||
I'm trying to learn it, most uphill challenge I've faced.
||the area that required super jump?||
yes
excellent
||there will be hazard bugs like little garpedes a bit into it, which you can hit||
you'll know when you see them
where do i go after ||widow||
oh, the fucking worms
|| up left out of Shellwood||
||also make sure to get your damage upgrade in Bellhart||
i got it yeah :)
||there are a number of spots in each platform where you can squeeze between em safely||
oh I just needed a better spot
Are the memory lockets refundable somehow? Or will I be locked into my choice
||and they'll never spawn in hitbox-capable places||
locked in forever, there are enough for all crests
No, but there are enough to max all crests eventually
-_- alright
Guess I'm waiting until I have more crests
||Beastfly is an exceptionally mean guy because it looks like kinda like a normal enemy and then proceeds to kill you 30 times||
the wot
||the bugs?||
||if it's the bug platforms, that's the end||
it's not a super long area
Holy fuck it’s done
What a reward.
Is there anything else up here or is it just the ||bragging rights memento||
@autumn kettle
||just the memento and the three journal entries necessary for the journal achievement||
||much like path of pain, the reward for this section is its own completion||
||oh thank fuck there's a shortcut||
||i fucking adored that segment and the lore of reaching the fucking surface||
it was sick but I nearly tore my hair out with the platforming lmao
||and i cannot wait to see what they do for an actual dlc path of pain type thing||
any advice on improving at the combat? i already had to resort to difficulty-lowering mods to even enter act 2 and even then i'm distantly concerned about my ability to effectively complete the game
Jump over your foes more, use pogo to your advantage, let enemies show you their attacks and come up with a punish or a countermeasure rather than rushing them down
There's sometimes openings to rushdown, but you need to recognize openings before you can chase them down.
silksong wants you to respect everything until you know when you don't have to
Hornet's movement is incredible and she can snake through hellish attack patterns
and then you respect nothing
she's MUCH faster and more nimble than the Little Ghost
because you're hornet
Hornet is wildly good mid-air compared to Ghost.
also that section I just finished gave me PROPER red tower flashbacks
I mean
probably way worse than climbing the red tower tbh
yeah, between her two dashes, air stall, and eventually wings
you're just
hypermobile
maybe spoilers there chief
wait which?
oh
i'm fairly sure i saw those in the trailers so it's probably fine
I fully understand why Beast Crest is so slot limited now, good lord.
hornet feels so good to control
my apologies, i've had silksong in my brain all day every day for the past 4 days
hornet is much more satisfying to pilot than the little ghost
i have 50 hours in this run (70 including just afking passed out and uncounted menus) and i've had ||wings|| for at least 30 of them
||and also they're in the trailers, yeah||
Beast Crest is full "but did you die?", especially combined with massively faster Bind to proc buffs.
yeah, once you get used to it, it's a fucking monster of a crest
yeah lmao
i'm still missing two
and i am going to take a bit of a break
considering
uh
this
real
before i do all of the ending achievements and finish my journal and mementos
the conversation's moved on, but i suppose my main combat troubles are:
- flying enemies staying out of range (though maybe this is self-inflicted, seeing as i main (act 1 crest) ||wanderer||); they melt if i can manage a pogo (load-bearing if) but it feels cheesy
- so much damage from so many sources. i am not skilled enough to survive so much damage
- tools are a big weak point of mine, in large part because of the directional input required to use them (though maybe this is more because i need a controller with different triggers - i ended up binding dash to r instead of rt so i'd actually use it)
yeah you picked the stubby nail
flying enemies absolutely path and attack in ways that demand either extreme precision or
using your special hornet equipment
like tools or silk skills
damage goes down when you kill things better
(i.e. use more tools)
(to weaken or kill groups of enemies, kill enemies at range, and soften up scary ones)
(silk skills are also very very good)
(they're in the same space)
(silkspear is strong)
trouble is that silk skills use silk i desperately need for healing
I've made that moveset work, but you really need to be aware of enemy movement patterns to not get hit along the way. I've mostly used jumping forward slash to avoid collision, sometimes short-hop upwards.
I've used ||Sting Shard|| a ton because it sits there until triggered, instead of active aiming.
unfortunately, bosses
Is.. there a point to the ||Pit that drops from Vaults into Bilewater?|| /Act 2 Locationstuff
i mean yeah, for bosses you equip different tools and have different expectations
what is this glorpshit
why is the fucking youtube video bar so goddamn big now
Is it using the desktop sized one or something?
i'm on desktop
Is it that much bigger?
Yes, it got much bigger recently
it's like 3x the size it used to be
I barely even notice anymore.
i fucking hate this
Youtube has made vastly worse changes than increasing the size of the bar that goes away if you don't move your mouse for 5 seconds.
same size as usual for me
For me the problem is going back a few minutes in a video and getting an ad that wasn't there before.
that's a problem on mobile, yeah
at least when i don't get fed up and switch to browser
Getting an ad every 3 minutes is diabolical.
Anyway, Youtube has many issues.
Damn, Silksong has some insane technology in a bug world.
absolved of my crimes
Alright so like what does Beast Crest do really. Is it worth the pain of the bossfight? Sell me on this thing
rip and tear until it is done
okay, so on the down side your heal is dogshit
on the upside, your heal makes you deal more damage
and gives you lifesteal
and also you cosplay as one of your dad's buzzsaws
my dad doesn't own a buzzsaw
Hornet's dad
well, it's less lifesteal and more handicapped heal (or backloaded, which can be a good thing!)
I keep forgetting her father is the Pale Wyrm/King.
I'm like a super nail focused rush down if I can afford it, so this seems 
don't worry, reggie is not the "you" that matters in this situation
only hornet
Weirdly enough my only issue with it so far has been the down air.
the dair is usually an upside for me
not in traversal
but because of the heal i never use it in traversal
bad for platforming, very good at murder
it's specifically a bossing crest for me
tbh my bossing crest is Hunter
The diagonal down airs feel so odd still, but if you get good with them that's a big bonus for half the crests.
my endgame bossing crest was ||shaman||
im gonna try to make ||architect|| work the moment i get it
It did feel nicer than the Hunter one, but I chalked that up to the Hunter's feeling odd to me still.
Because I'm bad with it ;p.
ive equipped ||the uhhh purple poison blue tool|| and am never looking back
Damn, didn't know they had the void crest in the game
All I can see is redacted
Yeah, that one is a tad bit good.
its NUTS
It plus ||cogflies|| feel like a genuine crutch to me.
this statement is so fucking funny considering what you responded to
you can take that in any of the...three or four directions that could mean
I ain't looking
(btw im not too far into the game but i literally couldnt care less abt spoilers)
asking yall questions feels much better than consulting a fuckass wiki
especially since this game's resident fuckass wiki seems to be fextralife at the moment
I've had some stuff spoiled to me because I did use the map to check where a few things were, but tbh it's been weirdly minimal, especially compared to YouTube ;p.
Act III shit: ||got a second Memento||
||from a Literal Parliament of Crows||
possibly the best joke in the game
it's fucking peak
Also, realised I needed to do an important piece of science.
*seems to boost range and attack speed too, which loops on itself.
Is Pharloom or Hollownest older, it's Pharloom, right?
we have no idea
and there's no way to tell
hallownest in its current iteration is probably younger
let me kill ||Benjin and Krull||
but that's a vibes-based guesstimate, not fact
Perhaps, my assumption was based on Weavers being mentioned in its hayday, but that could meant they are about as old.
So two things learnt; no you can't have ||16 of these guys out at the same time, but their singing is still a nice little choir to accompany your needolin when playing for the best of boys.||
(all act 1) in terms of crests, i main ||wanderer|| by process of elimination - hunter's diagonal down-attack is difficult to work with, ||reaper's extra silk mechanic messes up what little dodging skill i have, and i'm not even bothering with savage beastfly to get beast crest||
i love that everyone IMMEDIATELY agreed that ||the bell beast is just a big puppy||
It is
I mean it is pretty heavily coded to appear as such.
||i read it as a big kitty, given the purring||
Being impatient, purring when you spend time with it, and being a great target for training down aerials against.
maybe not the last one ;p.
not enough
||For the savage beastfly, like most encounters against multiple foes it gets a ton easier if you just come back later with more damage. It's what I just did and it was darn easy to brute force.||
Not necessarily the answer I'd love to give there, but it's how I've found encounters like that to play both in Silksong and in most other games.
Well I do have this new folding pruning saw next to me I can practice aerials with I suppose...
Even in hit indie ttrpg lancer!
hmm. it looks like my only real solution to my difficulty is to get good, but i can only get so good at games that require reactivity
For ||beastfly|| getting good ain't even that necessary, as long as you're willing to save it til later.
(clarification: i'm more generally struggling with confidence in my ability to play, even after mods)
would ||poisoned straight pins/explodey needle traps whose names i forget|| be enough to tear that fucker apart?
Ah that, yeah I recommend breaks.
Ran into a wall myself earlier that genuinely frustrated me, and then today completed a section before even finding the map or bench for it.
Depending on how much you're willing to try, probably. I think it's a fight that you can get good at, and where only really one of the spawn is rough for.
But I felt that it wasn't a fight that I loved, so I went and did other stuff with the idea of brute forcing it later, and it worked well.
I wonder why Pharloom seems so technologically advanced in comparison to Hollownest.
if memory serves, a journal entry has hornet make note of pharloom's advanced metallurgy being the result of easy access to geothermal activity for heat
There is a pretty obvious answer I've found ||with all the weaver nests strewn about that are even more advanced coupled with notes pleading for their sisters to flee||
Which we'll see how it holds up in the long run, but seems rather clear to me rn.
And yeah that wouldn't surprise me either, even if I haven't seen that note myself
Got it, like the most 'technologically advanced' spot in Hollownest imo is the White Palace and Monomon's Studies.
I'm guessing it's one of the Hunter's notes.
Oh also, pet theory ||Gilly the camouflaged is the child of the Hunter from the first game||
Fair.
all of hallownest's technological research was aimed at perfecting buzzsaw technology
Yeah lmao.
Yet they could never invent the buzzsaw that dealt two damage smh
yeah bc they didnt have lava
the buzzsaws aren't even real, they're dream projections
Literally half as effective (I hope I'm not misremembering)
I suppose it doesn't help that most of the modern populace of Hollownest is unable to continue their work unlike in Pharloom for some reason.
you need heat to forge a proper buzzsaw
||The Last Judge is so cool. I'm loving her fight||
are you loving ||the runback||
Yes because I can skip it.
She's a fun one.
Tbh I still think the only real issue there is that they made the intended route a bit more obscure than necessary.
ah
yeah my first instinct when i die to a boss is to scout the area out really thoroughly so i can optimize the runback
||The platform after the first Judge has a climbing rout that skips the majority of the hard parts||
But yeah, planning on doing one of the required areas tomorrow and then start messing around with the optional stuff I've still got left to do, quests and all.
I forget about this because I'm not that far in watching (can't play it currently) the game and only even partially know that cause I watched an 'all tools' video, which it turns out didn't even have all the tools.
The issue of people still finding stuff but needing to be first to the content threadmill
(yes my puns are great)
I just wanted to see if there was a chainsaw.
Also tbf it was only like that stuff (tools, crests, etc) specifically I looked at, none of the story or any of that.
I like learning about that stuff.
||there is||
you can in fact ||cosplay the pale king||
But it's not a motorized chainsaw.
I am fairly sure I know what you are talking about.
You can make the sounds yourself
||There's a motorized circular saw, and then there's the chain you can wear.||
theres a ||crest thats just drill||
Honestly my most aesthetic complaint for now ||Why does the drill turn your cloak into a drill?||
bc its funny
I aware.
Yeah but cool tools.
That is a solid cloak though.
I'm realizing just how powerful the Vessel's Pure Nail is in Hollow Knight.
That was literally a god tier weapon.
'The ultimate weapon of Hallownest. Crafted to perfection, this ancient nail reveals its true form.'
It has 6 pale ore inside it.
Yeah but can it beat a gun?
I wonder why pale ore seems to be cold/emanate a chill.
He typically screams to hurt you from a distance tbf.
The basic soul shot did have gun-type vibes especially if you build for it
The ol SelfBullet
See the thing is that would be an issue if bullets weren't faster than the speed of sound.
The foolish runner on their plane watching the Immortal Vessel (They are substituting since the snail is sick) fireball skip up to their plane.
Yeah yeah...
I watched that video that's like 'Indie Cross but only the Knight' and it's hilarious how he's super movement based.
i've heard there's an ||item that gives you a bonus tool slot across every crest||, could someone let me know the general direction i should look for it?
unless it's something i'll get naturally over act 3 progression
that's not an item
it's an upgrade that you have access to pretty early
||where it all began||
how early
||bellhart||
Not quite
Apparently it's tied in part to ||using memory lockets|| I think?
That's what my own issue likely was, but will check tomorrow.
do you mean ||weavenest atla||? i thought i cleared it as thoroughly as i could
||You need to talk to Eva, once you have more crests and spent lockets ||
That's the right place, here's a video if you want evidence of what's been said https://youtu.be/6AboRCttGS0?si=sFyUUT35HJXxknmu
mild citadel spoiler request: ||is there a travel station in the area? what broad direction should i be looking in if so please?||
Yes, should be towards the bottom of the ||choral chorus|| district.
ah. i thought hoarding them until i had something i wanted to use them on would be wise. "Expand your being" is so, so vague.
||Bottom right of Choral Halls has a Bellway ||
Can't blame you on that one, I genuinely thought it was hinting at some story checkpoint.
Didn't even take into consideration that it might've been referring to the styles.
I thought it was just on acquiring more crests at first
Because that seemed to be the trigger for me at first
alr im gonna go-- OH RIGHT THE ||NEEDOLIN DOOR AT THE START OF THE GAME||
I think it might be something like total number of slots across all crests now, but still not sure
It's odd
Time to wait for someone to sit down with ||eva|| and progressively test. That or look into the code.
Why stick?
Why not d-pad?
Genuinely curious
The video I linked above basically did that, though they didn't mention how many lockets they used ;p.
I use the stick to navigate menus, lol
Oooh
I just like the stick.
Though I do kinda wish I had a Gamecube controller or something in that vein with notches.
But it has that massive deadzone you have to change to get the fine control of the pad!
It works for me, I don't fix
😖
Ok, done all the quests (for act 2)
aside from the main one
what else do I need to do
Check with the caretaker
If you still don't get the new quest, just keep exploring for random completion percentage
"||WEAVENEST ALTA||"???
Yup
it's ||locket count||
||5/10/15/20 and i think 7 crests||
I don't think it's just that, because I definitely got some of the rewards before I used any lockets
It's weird, I'm not quite sure about it
On a semi related note, how's ||Architect|| been to play? I've liked the moveset in part, but it does contain a lot of charged attacks that might take a bit to feel out.
Haven't used it much myself
i was absolutely not a fan, mostly because its down air is jank as fuck
Seems interesting if you like to use tools though
but it's interesting
The delay on it is definitely weird
I think it could be quite good for bosses though
Just making more charges for all your shit
||Architect's Crest.|| For when you want to impersonate an HA Iskander.
those attacks btw are based on if you hold the button or not
if you hold down the attack button while using Architect Crest running attack or dair you get the multihit delayed versions
and if you don't you get fast ones
oh huh
Yeah, which is one of those things that can make a moveset feel jank as you learn it. I'll have to check if the attack is still on press or on release with it.
If you do the quick one.
Oh huh
Didn't realise that
ok ||weavenest alta|| is fucking incredible
also ||got my hands on the crest of the wanderer!||
god the ||ghosts in the mist|| are no fucking joke
It's also full of sekrets
haha
i am utterly terrified of that specific misspelling in the context of a ||spider related|| area
(i did find ||eva||)
oh what the fuck
No jumpscares, but there is a ||boss hidden in there||
why are they ||respawning in the same damn room as me||
bastard creatures
oh ymean the ||double moss mother||?
Ye
gotcha
wait wut
where the hell was that lol, I thought I could have sworn I explored everything there
Same as the ||shades in the abyss in Hollow Knight, tbf.||
||pond by the Bench has a false wall||
ok fair, but those are much more fragile
and they also don't ||steal your soul||
I just got through there myself, big change of pace. ||Made me switch to Reaper for the sheer range||.
yeah I was strongly considering that, but I didn't feel confident in my ability to do the platforming with it
just made it ||phantom|| though and I'm glad I pushed thru to do it today
ok bud
it's one of those moments, huh
actually deleting that so i don't spoil someone just autoclicking spoiler tags
but act 3 has quite the start
IT'S SO GOOD
It's pretty intense yeah
i remember i once saw a lore video say something like ||"It doesn't seem like Void is native to Pharloom, but from what we've seen it looks like there are one or two Void beings, so hopefully we'll get at least a bit more lore about the nature of void."||
||The Blasted Steps and Last Judge being entirely fair, but so harsh that already weakened pilgrims are crushed is amazing thematically. The Last Judge fights fairly in her battle against Hornet. Every move is precise and explicit, she brings out no tricks beyond flame, and even it's the same moves as before excluding one. The Last Judge is there to test the worthy and break those who fail and I love that she does that with a certain level of "fairness".
Apologies, I ramble.||
||it's an evil fairness, and a cruel justice||
||but if you were worthy you wouldn't fall||
ah, ||even in another dimension,|| it is a fundamental law of nature that the skittering claw things must appear in every narrow passage
oh
Hilariously this exact thing was said by one of the 2 youtubers I watch.
Never touched a gamecube controller tbh.
||I honestly think Hornet walking the same harsh path the pilgrims take, enacting their liturgy and proving herself worthy in sacred combat before the Grand Gate is important for a first run. It gets the player, if they're actively engaged, in the mindset of a pilgrim, of holy struggle and divine worthiness, before the rot of the Citadel tears it away. The pilgrimage makes it hit harder than just learning/verifying "Oh it's a scam."||
YOOOOOOOOOOOOOOOOOOOOOOO
||BELL BEAST|| MY ABSOLUTE GOAT
YOU SHOW THAT ||BOMB SHITTING CENTIPEDE|| ASSHOLE WHO'S BOSS
||ouppy|| gaming
Its so good
||ouppeak||
||You can circumvent it by taking an alternative route||
||Yes, I know. I'm speaking in thematic and storyfeel terms.||
ah, real
It's a really funny story if Hornet infiltrates the Citadel ||through the Exhaust Organ|| like an absolute sicko tho
Oh certainly
Just encountered someone on another server who did that btw
||But then you miss the moment where the first grand elevator you interact with literally grinds to a halt, breaks irreparably, then crashes down into the misery of the Underworks!||
So thematic
question about the uh, Thing in moss grotto: ||can you evolve other crests besides the Hunter?||
nope
lame
it's just because as the starting one it was made to be weaker at first
so the other benefit you get from ||eva|| is more ||vesticrests|| i assume?
||weavenest atla|| is crazy for a secret area though, i assume there must be others
||silk magitech vaults with robots and teleporters||
So like
What were they thinking with the ||Cogwork Song Puzzle||
this is the most tedious thing
in the world
the ||repeat the pattern|| part?
There's one in farfield you can get into as well
like am i missing something here
I've found another one (||wormsways||) but I can't get to it yet
if the issue is that you can't reach some, you can come back when you have more movement
I've just been struck with a realization
at what point in progress did y'all fight ||phantom||?
i'm more just like
'why does this even exist'
it's just smacking switches
this is Data Entry
i did when i was cleaning up areas after beating the main objective
to my knowledge theyre ||one of the options for the last boss of act 1||
as for ||Phantom|| midway through act 2
oh ok
I just beat them around then, and then suddenly was wondering if I was way undergeared for that
You can (and have to) pogo off the switches to get to the top
It’s kinda slick
i really don't know what to tell you. "Give the player a task to complete to receive a reward" has pretty much been the foundation of video games for 40 years
oh wait shit this is ||act 2||
yup!
||did I just lock myself out of doing last judge?||
no
dont think so, no
cool
The reveal will be less of an experience, tho, I think.
i was wondering what the point of that area was
Lookin for da last mask shard
And praying it’s not locked behind completing every delivery
the Lacquer of torment and anguish
Hmmgh I really like the ||Witch|| moveset but that Bind can be tuff
okay, curveclaw piercing blocks rules
it's goated
citadel spoilers||cogwork dancers|| are so fucking peak
Act 2 get
(Act 1 end) ||Took the backdoor route. Phantom is an 11/10 fight, Hunter feels perfect for it.||
its incredible right
I had some frustrations with ||the parry||, but otherwise amazing fight
||I've played enough Smash Bros to feel those parries in my bones||
||I once had it trigger when I attacked from the other side of her for some reason, and she killed me||
kinda hard to not be frustrated with that lol
waht the fuck
what the
FUCK
WHAT ThE FUCK
major major major major MAJOR lategame silksong spoilers ||ACT THREE??? THE FUCKING ABYSS??????? WHAT WHAT WHAT WHAT WHAT||
same spoiler as above ||funny thing, i got partially spoiled for that when i paid a bit too close attention to the filenames listed on the installer while the installation was underway||
||eh it's alright||
