#Broken Arrow

474 messages · Page 1 of 1 (latest)

gentle yew
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Arrow Broken

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@gloomy loom @runic sandal

gloomy loom
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Wah

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Ooh!

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Hello!

gentle yew
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hai

runic sandal
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HEAS

gentle yew
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what the hell is this thing

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HEMTT technical

runic sandal
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marines

gentle yew
runic sandal
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insanity

gentle yew
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240mm mortar lmao

gloomy loom
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At least 2-

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It is very stupid and like
Honestly dies to stiff breeze so never does very much

gentle yew
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backline security tool at best

gloomy loom
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Pretty much

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Speaking of backline, uhh
Stealth helicopters are a thing in SOF

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They're quite spooky

gentle yew
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yeap

runic sandal
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rangers rangers rangers

runic sandal
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do yall wanna do a pve

gentle yew
runic sandal
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i like the stryker group

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Troopers are a good representation of a standard american infantry squad

gentle yew
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made a channel

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@quartz karma

gloomy loom
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:0

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But ye we are happy to do pve

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Unsure what I'd like to play though...

gloomy loom
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oh hey they added a skirmish mode :D

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@gentle yew perhaps some scenario play today?

gentle yew
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yeah

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I could call on katter too

gloomy loom
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:)

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that would be cool

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shall I open a VC?

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...I'm gonna open a VC

gloomy loom
gentle yew
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oh

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sorry

gloomy loom
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nono you're all good

gentle yew
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I should've been clearler

gloomy loom
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as should I
(also I'd like to get a timeframe cause I gotta go in a couple hours)

gentle yew
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I'll be there in a few I suppose

gloomy loom
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okey

runic sandal
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can i come

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the chat is full with people who are deafeened

gentle yew
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@runic sandal hop in

gloomy loom
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I have concluded that I may have played that deck a bit wrong..
Was very excited to use Deltas and Raiders but really didn't use much else .-.

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Feels very fragile and punchy, basically no staying power beyond the reserve marines and tanks I brought

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But I think it has immense potential for scalpeling things?
Extremely offense oriented overall, has to be able to get into its fights fast

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And very much can, sucks if they get drawn out though

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During that mission, I think I should've pushed the city harder with all my infantry to clear the buildings quick, they definitely could've done it

gloomy loom
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Till has cut their losses in half and achieved better K/D :D

runic sandal
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Moving to shooty position

golden abyss
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I think i'm starting to get the hang of this game

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currently working through the single player campaign and shit started rough

gloomy loom
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Oh yea
@olive temple you should probably be in here-

olive temple
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MOVING TO SHOOTY POSITION!!!!

gloomy loom
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Hmm
There seem to be a lot of different philosophies when it comes to deck construction-
Many are saying they want one that can do a little bit of everything, but some want to do one thing and have capability to self-enable the strategy

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So
What's your philosophy when you're building a deck?
Just curious-

golden abyss
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I'd suppose it depends on the map, team comp and capabilites of allies

runic sandal
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as much as i think they provide coverage, they dont need to be in a deck if i never decide theyre worth bringing over something else for the points

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like, machine gun teams, for example

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speaking of...

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anyone wanna play?

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:)

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everything is fine dont look at the 1000 point B2 spirit

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@here

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anyone wanna pway?

gloomy loom
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So I'd have to leave like halfway through-

gentle yew
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though Im coming at this from the same angle as deckmaking in WGRD where your nation(coalition) heavily influences your deckmaking

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overall I'd say for PVP you need your deck to cover all your bases, so taking specialisations that lack any kind of armored stayingpower/spearhead isn't advised

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while playing against the AI is a lot more free

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though in stacked 5v5 matches having a player, play the backline as it were, hard focusing on arty and airnet covereage can be advantageous

runic sandal
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I want to play more today

gentle yew
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apollocheese I've got lancer rn

runic sandal
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For how long

gentle yew
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from this point, probably 3 hours if not more

gloomy loom
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scrreeee
@runic sandal my ritting has ceased mousing, do you still want a lil gaming?

runic sandal
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sure

gloomy loom
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coool

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am in a channel for whenever you're ready

gentle yew
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single bombing run

gloomy loom
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Good heavens

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Oh yeah
Medium and above skirmish AI appears to have resource cheats :b

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Like
The "I spawn 6 T-14 chassis on game start" kind of resources

runic sandal
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Yeah it seems the AI cheats a lot in skirmish

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Also I really do wish that units continued to fire on enemy locations when losing sight of them, just for a few seconds

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Because the AI does the wargame thing of dancing in and out of line of sight

runic sandal
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@stoic portal wanna play

gloomy loom
runic sandal
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i think Troopers are my favorite american infantry

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the javelin is such a difference maker

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not just saying that because i had to carry one

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i will say that TOW-2s are underpowered

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a munition rated quite literally "everything" struggles to one-shot medium tanks

runic sandal
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Also why does Russian retrofitted hardware get to ripple fire ATGMs but nothing in the US side does despite ripple firing being a US doctrine

gloomy loom
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It is weird :/

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Did they conclude US would be too OP if they gave them that stuff?
...in which case it's strange to have in the game in any capacity

gentle yew
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I mean

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hellfiers don't have datalink

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nor do stingers

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lots of things are missing their actual capabilites and tbf a lot of russian is missing its likely fictional capabilities

runic sandal
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The problem I have is Russia HAVING stuff that the US has , but the US doesn't

gloomy loom
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Closest thing I've found is the CAAT Dragons, but they accomplish tandem missile by simply having 2 launchers

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Also
@here anyone wanna maybe play?
I got an hour or so to kill and a new deck to try out-

runic sandal
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an hour is a short time for this game

gloomy loom
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depends on the gamemode

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but fair

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we swear we wrote an hour and a half, but we didn't :(

gloomy loom
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Srraaawwww
Would friends like to play some Broken Arrow today?

coral junco
# runic sandal i will say that TOW-2s are underpowered

Bit late to this but it seems to be more an issue of how to balance TOWS/ATGMS vs tanks in the game APS is far too strong atm for single TOW teams to do much of anything so their primary role is to snipe non aps protected russian vics eg BMPs, BMPTs and BTRS.

olive temple
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im trying to get amko to play rn

coral junco
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if people want to play @ me and ill run some

runic sandal
coral junco
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yeah its kinda the way it goes unfortunately

runic sandal
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When in reality APS is not 100% reliable and a tank that gets hit with a TOW or Javelin is knocked out

coral junco
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its not trying to be realistic i think is also a good starting point

runic sandal
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Having to spend a second missile out of the four a team has just to finish off a tank is silly

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If they're gonna let heavy vehicles have an unrealistic amount of survivability for the sake of gameplay

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They need to share the unrealistic potion equitably

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And let missile teams carry more than 4 missiles

gloomy loom
runic sandal
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I am going to be one shmecond

gloomy loom
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We will be around once you're there!

runic sandal
runic sandal
gloomy loom
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:0

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One sec!

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@gentle yew would you like to join our stack to have 5?

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we are attempting PVP

gentle yew
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ah

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no sorry, I'm tryna chill a bit before I return to working on something for uni

gloomy loom
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aye aye o7

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hope ya get some good relaxing in

gentle yew
naive nebula
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THREAD

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I mean, hello

gloomy loom
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:3

runic sandal
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i dont like PVP

gloomy loom
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We are so far not able to confidently form an opinion

coral junco
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my day be so fine then 3 T15 show up where i really didn't want T 15s to show up

gentle yew
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ah

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the barbaris

coral junco
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stone based SEAD

gloomy loom
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Mmm yummy AD

gentle yew
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this is what happens when you don't shoot and scoot

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like yeah it's annoying to scoot your airnet

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but if youre playing against people that like, can actually infer and then strike against it, instead of AI that doesn't do that, you need to scoot

coral junco
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displacing after every engagement is just good habits

gentle yew
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or queuing a move fast command after an arty barrage with whatever arty system it is

coral junco
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yeah but doing it manually adds a lil spice when you forget and then all your stuff dies

gentle yew
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yeah which is why you queue the command, then again I have a bit of an advantage being into WGRD before BA came out, a lot of it does carry over, the only thing BA is missing is ranges when you check sightlines

gentle yew
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silenthawk, best pilot extraction craft

naive nebula
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What is it with this game's community and hating Chinese people?

gentle yew
# naive nebula What is it with this game's community and hating Chinese people?

thats just a lot of communities in the similar space that BA is in, that being warsim, war and rts games, WGRD the closest thing BA has to a predecessor has the same problem (global chat essentially being live 4chan)

it's despicable to see such people, but unfortunately unless they get any kind of actual consequences its not likely to stop

naive nebula
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Right
I'll be honest, the community is the part I hate the most about this game

gentle yew
naive nebula
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Live matches and also Reddit

gentle yew
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hm, I haven't actually checked the reddit

and I'm not exactly enthusiastic about random matchmaking pvp

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I think I might've found the post you also likely saw

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well multiple really

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yeah... western gamers™️ moment

naive nebula
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Yyyyep

gloomy loom
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:(

warm gyroBOT
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I have discovered many things, including: Light tanks are overrated, because AUTOCANNONS. Which makes me think I should bring a lot of autocannons in my assault battlegroup.

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I've also found I keep being very lacking in recon, which is an ~issue~.

coral junco
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Recon is basically the most important section in this game without it you do kinda just die

warm gyroBOT
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I know. And I was good at it in Wargame.

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But for some reason my ability to recon specifically in this game is failing me.

warm gyroBOT
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I keep getting all my recon murdered by AA but my AA doesn't ever kill their scouts.. :(

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I know I'm bad at the game, I just don't know what's going wrong.

coral junco
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post what recon your using

warm gyroBOT
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4 Cav Scouts, 4 Airborne Snipers, 4 Gray Eagles.

coral junco
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so cav/airbourne deck right?

warm gyroBOT
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I believe so?

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Yes. Sorry, was at the end of a match. And I got top place?!

coral junco
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two seconds let me boot my game up before i start talking nonsense

warm gyroBOT
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The main issue is being unable to use my UAVs because they become prime AA targets. I have realised something though: I need to make AA nests.

coral junco
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so out of these i would be picking up the snipers, scouts in fully kitted out RV's and then guardian for vic borne lasing

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oh and like 2 global hawks

warm gyroBOT
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The Guardian? I'm not familiar with that from the list. Also wait, this is armour-airborne, sorry.

coral junco
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okay that changes two things, scouts for cav scouts dont but them in bradley use one of your wheeled transports and then pick up whatever FIST platform you want

warm gyroBOT
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FIST as in between the LRAS, M7A2, and M981?

coral junco
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the SEPV2 TUA is also worth a pick up

coral junco
warm gyroBOT
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Also yeah, the Cav Scouts are mostly being used as an AMPV pick, but also they're actually kinda good in their own right?

coral junco
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obviously the bradley has the benefit of being well a bradly

warm gyroBOT
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I do need the extra AMPVs though.

coral junco
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the downside of air and armour is that your "frontline" recon infantry is kinda non existant

warm gyroBOT
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Yeah, no green-BG infantry, to borrow from Red Dragon.

coral junco
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the FIST vics are for your flanks

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snipers for deep recon

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and cav scouts are volentold they are frontline

warm gyroBOT
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And no Global Hawks?

coral junco
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no no still take them

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drones dying dont matter, as long as they get you spots for the deepstrikes

warm gyroBOT
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As much as Bradleys can get up to nonsense with their autocannon, it's LRAS time because they're just cheaper.

coral junco
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bradleys imho kinda blow

warm gyroBOT
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AMPVs with their 30mm are very funny though.

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Also, for AA nests, PIVADS, Linebacker, or SLAMRAAM?

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..Or Avenger?

coral junco
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uh lemme draw something

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2 secs

warm gyroBOT
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Yep.

coral junco
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if i was making an AA nest which i dont recomend, this is how i would lay it out

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Patriot protected by two pivads

warm gyroBOT
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I see basically everyone making AA nests is the thing.

coral junco
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its abit of a noob trap

warm gyroBOT
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..Is it because I'm at 350 Elo because I screwed up my first matches?

coral junco
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yes it works but when HARMS or cluster get through and they will get through you lose everything

warm gyroBOT
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Okay so, spread stuff out. Question is: How do I handle supply? I'm used to Wargame where you don't just leave supply in a place.

coral junco
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what is your supply carriers

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what are i suppose

warm gyroBOT
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Mostly my helos, because I just go to them.

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The issue isn't getting the supply to them unharmed, ironically. It's the supply left behind.

coral junco
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supply dumps are inherently a target

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helos make where you dropped it obvious

warm gyroBOT
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..I kinda thought supply dumps were always visible or at least very very visible, even if the unit wasn't.

coral junco
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trucks give you a lil more desecration

coral junco
warm gyroBOT
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Oh yeah, another issue.. What SPG should I bring? I have the Brutus, A6 Paladin, A7 PAladin, and Hawkeye.

coral junco
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sweet lord you bring alot lmao

warm gyroBOT
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No, as in options.

coral junco
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oh right haha

warm gyroBOT
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God, I don't bring ALL OF THEM. That's insanity!

coral junco
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i coulda just saved us the time and posted this

warm gyroBOT
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..True.

coral junco
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GMLRS and ironthunders (which are upgraded A7s) are deepstrike

warm gyroBOT
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Interesting that you don't bring a transport plane, but then again I rarely use them.

coral junco
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I have no use for it

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im experimenting with cluster hawkeyes atm

warm gyroBOT
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..Helis can carry Humvees, right?

coral junco
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chinook can

warm gyroBOT
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:3

coral junco
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Airdrops are a hazardous endevour at the best of times

warm gyroBOT
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True, true.

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Would you believe me if I said that was one (though the most painful) of three battlegroups?

coral junco
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what like decks?

warm gyroBOT
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Yep.

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It was the worst of the bunch though for this issue.

coral junco
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what are the others

warm gyroBOT
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Armour-SOF generalist battlegroup, and a SOF-Cav maneuver battlegroup.

coral junco
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SOF CAV is generally one of the higher preforming decks

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you have alot of good and not alot of bad

warm gyroBOT
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Mm.

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Now.. Apache-E Guardian, or Comanche?

coral junco
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both

warm gyroBOT
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That means taking no cargo helis.

coral junco
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can you not afford a V22

warm gyroBOT
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Not with 2 Guardians and two Comanches.

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Unless you mean running one of each as a hunter-killer pair?

coral junco
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oh you dont need two guardians

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this is what i run

warm gyroBOT
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Fab, that's all my weird and wonderful little questions and WTF is Battlegroup Anton doing?

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We have:

  • Motostrelki
  • AGS-17s
  • RPG-29s?!
  • Igla-Ns
  • Shturmoviki
  • SSO
coral junco
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whats the mix

warm gyroBOT
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All of them.

coral junco
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no as in

warm gyroBOT
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..Oh, erm, moto-mech.

coral junco
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ah okay

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id pick up some fagots

warm gyroBOT
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I've replaced the -29s with some Metis teams.

coral junco
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keep the 29

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its really good

warm gyroBOT
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Really?

coral junco
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yeah

warm gyroBOT
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..Wow, it fits.

coral junco
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you do have access to the the TOS 1

tropic rock
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Not in this one.

coral junco
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which is one of the best backstops in the game

warm gyroBOT
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I do in the other one.

coral junco
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I would recomend taking it, its kinda a must havee

warm gyroBOT
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No as in I can't in this deck.

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I do have the Smerch though, and the Tochka-U.

coral junco
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wait mb

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i had armoured selected instead

warm gyroBOT
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..As options.

coral junco
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you have access to the smerch

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which is great

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tochka kinda blows imho

warm gyroBOT
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HE or Cluster Smerch?

coral junco
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cluster

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the malka is quite good as well with the RAP shells

warm gyroBOT
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I was bringing the Tulpan because hehe 240mm mortar. :3

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I also really want to bring the 57mm Ural, but I know I shouldn't.

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..I found a way.

coral junco
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if you want a 57mm

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wait nvm

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thats armoured

warm gyroBOT
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I have the 2S38 in the other RU BG.

coral junco
warm gyroBOT
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Is the Giatsint any good?

coral junco
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you are effecitvely doubling your range

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i must confess to not using it yet

warm gyroBOT
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Yeah I can't fit the Malka in without sacrifices, so Giatsint it is. >:3

coral junco
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distance dif is 300m

warm gyroBOT
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I'm also using The Assault Helicopter in this deck, because I remembered it has an 8-man cargo bay.

coral junco
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the hind?

warm gyroBOT
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Hind. :3

coral junco
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motor mech has a really weak airtab sadly

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even the mi 28 they get feels like your throwing wet paper towels at tanks sometimes

warm gyroBOT
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Yeah, so may as well bring the Hind.

coral junco
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I bring both

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dont really use the hind for its transports

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but im sure it filled with SSO could do some work

warm gyroBOT
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Or 4 Engineer-Stormtroopers (I do not want to spell their Russian name right now)

coral junco
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i just call em RPO strelki

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or do you mean the stormtroops

warm gyroBOT
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The shield guys.

coral junco
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yeah they are monsters

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only downside no AT

warm gyroBOT
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So back them up with a tank-hunter like a Hind?

coral junco
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more like RPG 29s

warm gyroBOT
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Fair.

coral junco
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your hinds are limited to at this point incredibly outdated ATGMs

warm gyroBOT
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Mm. Also, for the Booker, 105 or 50 mil?

coral junco
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105

gloomy loom
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Mmm
Have come to the conclusion that M1117s are for flanking around to someone's backline when they're not looking (for me)

coral junco
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yeah, the maps have massive flanks that alot of people forget because they tunnel vision on the points

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SOCOM decks can really exploit that with killer egg low investment high return flank

warm gyroBOT
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Personally, I want to use the M117 for the opposite: Sniper go home.

coral junco
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wdym?

warm gyroBOT
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Locate sniper. Send sniper to God.

coral junco
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oh ngl for that use the cav scouts in a transport

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cav scouts find the snipers tranport kills them

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drones as well can preform the find part

daring frost
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UAVs (especially the Global Hawk) seem pretty good at watching your backline or flanks where they can loiter a bit more safely

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I imagine they are disgusting if your opponents' AA net collapses in a given area

coral junco
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the SOCOM one as well is great for it

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with the stealth giving you time to get the info you need before it dies

warm gyroBOT
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The thing that the ArmA 3 UCAV is based on?

coral junco
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yeah

warm gyroBOT
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Also I've found the Su-25T actually quite decent.

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Between its ARM and the ability to deliver a nasty up-close AGM strike with the 16 Vikhrs, it can really give someone a bloody nose.

coral junco
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yeah what russia is really weak at is ARMs

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the SU57 is kinda its only reliable platform for getting them in

warm gyroBOT
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IDK, 7km range is not bad for an ARM.

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Like I think that's standoff against Patriots.

coral junco
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its not that the ARMS are weak its that A american SHORAD is kinda busted at shooting them down

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and B the platforms are not dedicated like the american ones

warm gyroBOT
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Ah, fair.

gentle yew
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they acknowledged that save needs to be a feature at least

daring frost
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Oh wow, I am surprised it was not

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I don't think the missions are terribly short?

gentle yew
gentle yew
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so it does make sense why people are a bit preplexed that there isn't a save function

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I sure was annoyed

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especially because sometimes the game will just hit you with kinda random stuff that feels bad

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like yes unexpected stuff should happen, but not stuff like "a manpad squad outside the playable area that'll be playable soon shooting your heli down"

daring frost
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Does taking casualties affect the campaign long term or is just for an additional challenge?

gentle yew
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some missions ask you not to call in reinforcements or not to lose units for XP/completionism

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though weirdly enough this screen is only shown when you fail/succeed so you can only really hunt for 100%ism if you've beaten the mission/lost

gentle yew
coral junco
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coletrain runs on wholegrain baby

gentle yew
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as much as this looks amazing

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I couldn't help but think

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"damn these people didn't think to have any sort of airnet?"

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like, you killed koalitisya's with that, that's the backline! what the hell

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which raises more questions

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why were there so many frontline units in the range of what is ostensibly a backline unit

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was the heavy arty at the front?

coral junco
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breakthrough

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B2 got out as well

gloomy loom
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Mmm
One really shouldn't be just leaving infantry inside capture points often huh

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Definitely getting the feeling you're meant to leave things near them instead

coral junco
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yeah, leaving them in the point which is where people are going to blind fire arty is a bad idea

daring frost
warm gyroBOT
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I know it's not much, but Elo 400! :3

warm gyroBOT
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IDK if it's a "meta" BG combo, but I've found a very interesting one IMO: Guards Marine.

gloomy loom
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poke @here
would anyone perhaps like to break arrow?

coral junco
gloomy loom
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sounds lovely :3

coral junco
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call or nah

warm gyroBOT
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I put BTR-90s in my battlegroup because they pair well as long-cost transports for stuff the Barbaris doesn't need or can't be afforded for.. But I CAN'T PUT MY MAINLINE INFANTRY IN THEM AAAAA.

daring frost
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"It is generally accepted by the High ELO community that the US is better" -VulcanHD

Ah, I see the game is lore accurate

coral junco
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the US is by enlarge better

gloomy loom
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Reflections after matches:
Forward scouting is so so so good, need to figure out ways to kill large groups of similar units faster and get a better sense of what to begin the game with

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And also..
Though this may be hard due to mental illness..
Try to widen the attention span to take care of my units so AA doesn't get hit by ARAD as consistently

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Etc etc

daring frost
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I think people like hotkey radar AA so they can easily turn them off/on

gentle yew
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yes

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that is a thing that I've carried over from WGRD

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any radar AA goes on the same keybind

coral junco
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You are punished way less than wgrd for leaving it on

warm gyroBOT
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Hm.. For an armour-SOF deck, I can only pack one arty, so do I bring Iron Thunders or cluster MLRS?

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Well, GMLRS, not MLRS.

coral junco
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Iron thunders will give you the most mileage

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GMLRS while being amazing are also more for shooting at targets of opportunity

gentle yew
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in SOF you have access to so many laser designators, that having an iron thunder around on the map means you will likely be able to precision fire most things, and if not, its still and extremely accurate high damage and long range artillery

warm gyroBOT
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I swear that I need to practice it more, because I keep failing on my ability to actually use the Maneuver BG, like I get stuck in pitched fights, even if I'm playing a cross-map playstyle rather than holding a sector.

gentle yew
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I mean with SOF Armored you have the ability to hold on the account of lots of your infantry being cracked, having very good emergency helos, the best tanks, decent air, okay artillery

warm gyroBOT
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Oh, wait, yeah, that's Adaptable I was on about. Oops.

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Now I'm getting confused between my BGs, because I was using Maneuver recently.

coral junco
warm gyroBOT
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Problem is, the Maneuver BG is er, not got good staying power, it's very much a BG you deploy on top of another group.

coral junco
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What's it made up of specialisation wise

warm gyroBOT
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Stryker-SOF.

coral junco
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Oh you have alot of holding power via infantry

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You can just get shelled off point's because criminal lack of counter battery but such is life

warm gyroBOT
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I more mean anti-tank holding power and stuff, but I suppose.

coral junco
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Ranger teams and troopers

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Javis do make people think twice about blindly rushing armour in

warm gyroBOT
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Ironically I was told to take Stand-Off Rangers instead of Troopers.

coral junco
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Take both

warm gyroBOT
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nodnod.

gentle yew
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it just depends on what you prioritise, my personal prefrence are the ranger jav teams because they also get 800m range MGs and have more jav ammo

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troopers get more HP and have close range AT, but when you have access to rangers, you already get the carlgustaff team with 3 and standoff rangers, all of which will melt or at the very least scare off enemy vics

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but since stryker engineers are worse at what deltaforce does, and in this case you take the javelin team, an easy way to put some stryker transports in your deck would be the trooper stingers

coral junco
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im ngl i do feel you are sleeping on troopers, while going near full socom infantry works they do get consumed by the meat grinder that is urban fighting and thats where the troopers shine, they are a non specialised infantry that fufill that hold and die role that socom so dearly lack

gentle yew
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yeah, I'm not saying they don't have a place, its just in the way I tend to play, they are a bit awkward, though them having everything they could need for at least a short while before support arives is a huge plus

runic sandal
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Ngl the pvp focus has made me lose all interest in the game

daring frost
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Is the campaign no good?

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They are also going to be re-adding a co-op mode soon(tm)

gloomy loom
gentle yew
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and I've seen talks of overhaul mods

gloomy loom
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already??

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Geez

warm gyroBOT
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We lost 7-16. :(

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Also yeah, I played Rock and a Hard Place with Lady Havoc yesterday, and what I honestly loved is it had cute references to World in Conflict in the story.

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Like, the mention of blowing I-90? That's Mission 2 of the original game (Mission 3 if you're including the Soviet Assault missions), Reunion.

gentle yew
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another thing I figured out that sets the stryker shorad apart from the brad, it can take both hellfires and stingers

gloomy loom
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Mhm mhm

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It's pretty mean

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Definitely worth putting the APS on too to deal with heli missiles

gentle yew
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meawhile the brad shorad can tank like 3 SEAD missiles before death with BUSK3 and can tank one with BUSK1

naive nebula
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Yeah, the SHORAD Stryker is one of the very few true 'anti-everything' units in this game

warm gyroBOT
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Yeah, the SHORADs have hands.

gloomy loom
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And guns
And missiles

coral junco
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The hellfire pick for it ain't great ngl it doesn't out range GLATGMs so you lose the trade and it's auto cannon mogs anything short of an mbt on the front

gentle yew
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I mean, I've had more success oneshotting the Rus armored helos with the hellfires than trying to do so with a barrage of stingers

while sure it doesnt outrange the gunlaunched atgms, it doesnt really need to? its there to be good in a pinch.

augments its anti helo capabilites, while allowing better anti vic work for a vehicle that would usually be defenceless against them
better than on the Brad where it takes away it's stingers completely

warm gyroBOT
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Sometimes you just gotta dome a helo with an ATGM, IG.

runic sandal
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i kinda wish you could tell missile troops to ignore the overkill mechanic

gentle yew
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yeah, it's a bit annoying when they hold fire in fear of wasting ammo but then the missile misses

daring frost
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I think if you tell them to attack a target directly they ignore the overkill mechanic?

runic sandal
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yeah and thats an annoying amount of micro especially because one misclick means theyll move, especially bad if theyre in a key position like woods or a building

gentle yew
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I just got catastrophically bombed because my own frontline SAM didn't shoot because some far one started prosecuting the targert frist

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incredible annoyance

runic sandal
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The overkill prevention mechanic is well intended but has severe negative results

gentle yew
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just make it a toggle

#

it's that simple

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like APS, like auto Smoke

gentle yew
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found someone who turned the campaign missions into CO-OP with the scenario editor

gloomy loom
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Oh awesome

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Are they actually functional?

gentle yew
gentle yew
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@gloomy loom would you be up to play BA at some point?

gloomy loom
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I could for a little bit right now but I've gotta be somewhere later tonight-

gentle yew
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ah

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nvm sry

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wish we had a role for BA