#Solstice Rain or No room for a wallflower?

12 messages · Page 1 of 1 (latest)

edgy escarp
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Just as the title says.
Im looking to run my first lancer game and have been conflicted on what to run, I primarily want to run for newer players and have seen that Both are the module´s most fitting for it. I really like roleplay and character´s changing and growing and i also like to challenge my players. So in general what would you all recomend for a first time lancer gm like me (Ive run dnd and Spire).

glacial rain
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I'd say Solstice Rain is absolutely going to be the best for new players and new GMs.

It gives you a lot more guidance on how to learn NPC compsition and sitreps, it has maps included so you don't need to make your own like with Wallflower, SR is generally considered balanced enough to give players an enjoyable challenge whereas Wallflower needs some tuning to be more than a cakewalk, SR is shorter but still has Winter Scar as a follow-up if you want to continue the story...

I love Wallflower, the story is great and some of the combat setpieces are incredible as ideas, it will just probably be more enjoyable and less overhead for a GM who has a bit of Lancer experience, as opposed to Solstice Rain which I think anyone can read over and get an idea of how to run.

edgy escarp
glacial rain
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Yeah, that is the one detraction to SR as written compared to Wallflower: I think there's some good bones to build on and there are character hooks and out-of-combat stuff in there especially if you take some stuff from Winter Scar, and if you already have experience GM-ing other stuff I think there's enough character hooks in it to be able to expand on it!

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Same goes for the Wallflower Spoilers thread if you decide to go for Wallflower in the end, but I definitely think Solstice Rain would require the least work and have the most benefits for a new group.

Like Kai said, the only extra stuff you've gotta do is extra stuff players would already be familiar with (Who is my character? Why have I chosen to do [thing adventure is about]?) and you will already be familiar with (Running NPCs, friendly and villains).

green parrot
edgy escarp
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Thanks both of you for responding (having the creator of a module respond to me is an honor) and yeah im probably go solstice since wallflower also has some lore you have to explain beforehand. And if it feels too short there's always winter scar.

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Also, no insult meant with the COD remark. Ive loved reading through it and feel its a great intro to the world and feel of lancer.

green parrot
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Solstice Rain, to me, is designed to be sort of a "no infodump required" approach to getting people into Lancer, one that covers what are broadly considered the "intro to the game/training levels" of LL0-LL1, and from that point I figure the players will have a better handle on their characters and the GM will have a better idea of where they want to take things in terms of narrative

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You can, from that point, go into Winter Scar which is a direct followup and goes into some deeper narrative elements, move on to other modules, or use it as a springboard to go your own way