Just as the title says.
Im looking to run my first lancer game and have been conflicted on what to run, I primarily want to run for newer players and have seen that Both are the module´s most fitting for it. I really like roleplay and character´s changing and growing and i also like to challenge my players. So in general what would you all recomend for a first time lancer gm like me (Ive run dnd and Spire).
#Solstice Rain or No room for a wallflower?
12 messages · Page 1 of 1 (latest)
I'd say Solstice Rain is absolutely going to be the best for new players and new GMs.
It gives you a lot more guidance on how to learn NPC compsition and sitreps, it has maps included so you don't need to make your own like with Wallflower, SR is generally considered balanced enough to give players an enjoyable challenge whereas Wallflower needs some tuning to be more than a cakewalk, SR is shorter but still has Winter Scar as a follow-up if you want to continue the story...
I love Wallflower, the story is great and some of the combat setpieces are incredible as ideas, it will just probably be more enjoyable and less overhead for a GM who has a bit of Lancer experience, as opposed to Solstice Rain which I think anyone can read over and get an idea of how to run.
Thanks!, although i do want to know how to implement more character and player motivation into Solstice since reading through it makes me feel like it has the character motivation of a COD game more than an rpg.
Yeah, that is the one detraction to SR as written compared to Wallflower: I think there's some good bones to build on and there are character hooks and out-of-combat stuff in there especially if you take some stuff from Winter Scar, and if you already have experience GM-ing other stuff I think there's enough character hooks in it to be able to expand on it!
I'd recommend checkin out the Solstice Rain Remixed thread for a bunch of people's takes on doing basically what you've just mentioned: https://discord.com/channels/426286410496999425/1107842047689379960
Same goes for the Wallflower Spoilers thread if you decide to go for Wallflower in the end, but I definitely think Solstice Rain would require the least work and have the most benefits for a new group.
Like Kai said, the only extra stuff you've gotta do is extra stuff players would already be familiar with (Who is my character? Why have I chosen to do [thing adventure is about]?) and you will already be familiar with (Running NPCs, friendly and villains).
Broadly, this take is correct: the assignment for Solstice Rain was a 20,000 word intro module that could be brought to the table and run with the least amount of friction possible, so Solstice Rain is designed to be exactly that. Bringing character motivation and such into things is an exercise left to the players and GM
Thanks both of you for responding (having the creator of a module respond to me is an honor) and yeah im probably go solstice since wallflower also has some lore you have to explain beforehand. And if it feels too short there's always winter scar.
Also, no insult meant with the COD remark. Ive loved reading through it and feel its a great intro to the world and feel of lancer.
No worries, no offense taken, I just wanted to explain why it is the way it is
Solstice Rain, to me, is designed to be sort of a "no infodump required" approach to getting people into Lancer, one that covers what are broadly considered the "intro to the game/training levels" of LL0-LL1, and from that point I figure the players will have a better handle on their characters and the GM will have a better idea of where they want to take things in terms of narrative
You can, from that point, go into Winter Scar which is a direct followup and goes into some deeper narrative elements, move on to other modules, or use it as a springboard to go your own way