#Gamemastering

471 messages · Page 1 of 1 (latest)

teal lily
#

I am making this thread to have a place for GMs to talk shop or about their games outside of the GM channel since that is more geared towards lancer. This chat is for GMing talk for any game

viral birch
#

This is a genius idea

teal lily
#

Cool I hope it catches on

real sluice
#

Should probably advertise in the main tabletop chat

#

Just so people know it's here

teal lily
#

Done

#

y'all running anything at the moment?

thin lintel
#

Siiiiick

viral birch
#

I don't really have much game time, so I'm only playing in a game rn

#

But people ask for GM advice a lot, so this channel seems like a good idea

thin lintel
#

I'm currently running a playtest of my YZE game Routine, and running a combination of Tales From the Loop/Things from the Flood/Electric State.

grizzled hedge
#

oh sweet

teal lily
#

oh that sounds awesome

grizzled hedge
#

i don't GM often but i want to get better about it

teal lily
#

i am kind of a forever GM at the moment lol, i gotta find a game to be a player in

grizzled hedge
#

and hopefully run something soon for my irl group, likely either lancer or pf2e

thin lintel
#

I'm hyperfixated on YZE right now and the forever GM by choice. I hate/suck at being a player...

thin lintel
grizzled hedge
#

we played them extensively before lol so i feel more comfortable knowing most of the rules (emphasis on most lol)

#

also my group isn't entirely on board with learning new systems again so i'm sticking to what we know already

thin lintel
#

I think that's super wise!

teal lily
#

pf2e has a lot of resources too so I think thats probably going to be your best bet in terms of like, ease of running?

unborn anvil
#

posting a message in here so i can remember this forum channel exists, thank you juno

teal lily
#

i am a genius thesmiler

#

jk np

teal lily
thin lintel
#

(But actually is a genius)

grizzled hedge
#

pf2e is great and has so many good resources

teal lily
#

highly recommend Outlaws of Alkenstar if you wanna do an AP

grizzled hedge
#

outlaws i don't see recced a lot! i'll look into it

autumn sentinel
#

PF2 is a top tier system to easing yourself into GMing

#

It might be the best honestly

supple timber
#

Rules are kind of heavy though
While it is easy to look them up, you still need to understand them and a lot of interactions, + all the variant rules you might want to use

real sluice
#

I really wanna start GMing again

#

but alas

#

Executive dysfunction

grizzled hedge
#

mood

supple timber
#

Idk if 5e is a good system to return into GMing, but when I did run it and while looking at my friends GM I had an impression that its relatively easy to run because you can just throw bullshit all the time and not care too much about the broken rules

teal lily
supple timber
real sluice
#

How long has your GB game been going on anyways?

#

Just purely curious I guess

teal lily
real sluice
#

Nice

autumn sentinel
teal lily
#

also 5e is rules heavy

prime parcel
#

In terms of running your first RPG, I like Wildsea, Fabula Ultima, and Avatar Legends (or other pbta stuff). They're very user-friendly, Avatar in particular has a lot of text introducing and discussing the core components of a TRPG (the conversation, scenes, action rolls, etc) without biasing the instructions toward its own system too much, and it's a pretty rules-light system with a free quickstart that's super smooth

supple timber
supple timber
thin lintel
grizzled hedge
#

i know that my s/o really wants to try a narrative-focused system at some point (CAIN was the idea at first), wildsea is on my radar for that

prime parcel
#

Wildsea is awesome, and the new Far Field Team game uses its mechanical engine

grizzled hedge
#

yee!

tidal crane
#

hello gm friends

prime parcel
#

I'm extremely grateful for my group, we're ~9 people and we've played like 10 wildsly different RPGs together

supple timber
#

Btw I'd love to see what people think of FATE and Cyberpunk RED
Considering playing/running them in the near future, haven't read the rules yet thoug cause I'm still on a Lancer spree

prime parcel
teal lily
autumn sentinel
prime parcel
#

CPR is pretty fun! I had a better time playing than my GM appeared to have running it though, seems like a lot of the official modules are a bit disappointing and he had to improv a lot

teal lily
#

i can never run for more than 5 personally haha

prime parcel
autumn sentinel
#

Biggest group I ever ran for was 11 and I won't ever do that again

teal lily
#

nice!!!

prime parcel
#

but aside from that our games are usually 3-5 players + GM

teal lily
#

biggest i did was 8 people and ooooogh

#

personally i like small party sizes like 3-4

#

though some day it might be fun to do a 2 person party to have a duo chemistry

autumn sentinel
#

Wait this is a lie I'm running a 12 player pbp and it's ok

prime parcel
#

like my Fabula campaign is 4 players, I ran Delta Green for parties of 4 in october last year (that was so much fun), we just started a new Lancer game with 5 players

teal lily
#

very nice

#

i run his majesty the worm for 5 people currently and I think in a more narrative system like this it works well

prime parcel
teal lily
#

i always struggle with longer posts in a pbp lol

#

tried doing a DAWN pbp once, had a really fun setting but it became a bit much to handle

prime parcel
#

I had so much fun with the pbps, I love writing practice

#

how's His Majesty the Worm? It seems pretty survivalist with the hunger and inventory stuff

teal lily
#

oh that reminds me, i've started doing a thing with my GB campaign I wanna always do as a GM from now on, which is write prologues for sessions.

Basically they'd be vignettes that either elaborate on background setting stuff or let the players see whats going on somewhere their characters are not

#

its been the primary way i've been developing my big bad

#

means by the time they meet him (which is actually going to be wednesday this week!!!) they are already invested in the guy

#

having the players be both audience and actor lets you do a lot

#

eh well maybe thats not the best way to put it they're the ones that kinda direct things too

tidal crane
#

recently finished my icon campaign and i made title cards for each arc. here they are:

arctic ridge
#

i would never master a game

prime parcel
#

god damn this is a good idea and these look awesome

grizzled hedge
#

hell yeah

prime parcel
thin lintel
#

Which I use liberally in my horror ttrpg.

#

I find that it breaks a classic convention of "good" movie horror, but substitutes it for "good" literary horror.

prime parcel
#

Fabula Ultima codifies this, calls them GM Scenes - City of Mist also has both a Cold Open every session for the GM, and a player monologue each session (we rotate through all of us players)

#

the monologues are really cool, I might ask my Fabula players if they want to start doing them

teal lily
#

It's a really great tool

tough kestrel
#

oh my, a ploce for lil ol me?

signal oxide
#

Six kills me my guy

chilly drift
#

This seems cool

signal oxide
#

Ah the gming section

#

You will be subjected to my rantings about information organization and notebooks

#

Sorry in advance

thin lintel
#

I over-note as a GM.

signal oxide
#

the exact opposite problem as most

#

how so?

thin lintel
#

Standard game:

#

-Psych/Player profile of each player as a being
-Same for Character
-Notes on campaign themes
-Synonyms for senses
-Npc roster for each character, each one gets different info on each npc
-My npc roster with all the notes and the truth together
-Session notes for each past session
-Plan for next session

signal oxide
#

psych profile- what

#

can those not just be a page?

thin lintel
#

Nah. Players are complex beings with tons of interests, lines and boundaries, things they respond to, things they don't, hooks that work best, phrases they like, table habits, etc

supple timber
signal oxide
#

no like why are you reproducing them

thin lintel
#

No idea. I'm an autistic hyperfixator, and this is my primary hobby

thin lintel
#

Or maybe I don't understand the question?

arctic ridge
#

ive never placed anyone including myself on any player typology except one person I can confidently say is happiest just watching

thin lintel
#

I nod Its usually things like characteristics at the table, things they have a tendency to do, etc. I don't have real profiles - I think those tend to lop off bits of beings to make them fit

#

X Loves to Laugh, Interrupts when Excited, Most energy for game when breaks are taken every hour, loves puns from the GM, Gets quiet when upset, etc

teal lily
signal oxide
teal lily
#

and thats exactly the kind of thing i found a little hard to talk about in the tabletop channel lol

signal oxide
#

Alright then - what kinda systems do you use for prep? For me it depends, typically my method is the same as the medium. Digital gets Obsidian.MD, physical gets printed notes or a notebook.

#

I've been doing all my notes in one big obsidian vault, but i think it might be better to have one per campaign?

thin lintel
#

How do you organize handwritten notes?

viral birch
#

In my case, badly

teal lily
#

I stuff them in a hidden discord channel

viral birch
#

I do that for my typed notes for sure

signal oxide
#

Well i've got a new system recently - cribbing from mothership

#

one notebook per campaign, in the front you put an index, second page you put a list of ongoing concerns

#

factions, adventures and ideas get new pages.

thin lintel
#

Love this. Reminds me of bullet journaling.

signal oxide
#

That's a lot of what mothership recommends

#

But i hear for management of campaigns and the like it's good, so i'm inclined to try it out

thin lintel
#

I do the same, when I write by hand, but I do it full on bullet journaling!

#

Mostly because I already do bullet journaling.

signal oxide
#

The more important take away imo is this - the system that works best is the one that works

#

your goal at the end of the day should be to remember what happened and have something you can use at the table to inform what will happen

#

all else is pleasantry

#

oh! the other strong opinion i have is you should be writing After Action Notes

#

What happened, who showed up, what went well, what didn't go well

#

new NPCs - especially anyone who might need their own statblock/time spent thinking about them in detail

tough kestrel
#

Tho only in person

teal lily
#

I wanna set up a whole tournament thing with actual rules and teams of contestants. Any tips for doing that?

I'm thinking about maybe setting up brackets and rolling dice to see who lives up in battles the players don't participate in

tough kestrel
#

Last time I've done that

#

I made a bunch of teams

#

And made them more detailed as their chances of fighting the players increased

#

To determine who goes on I just flipped a coin

#

Two coins if one team had a noticable advantage

teal lily
#

I got one dude I want to get to be the final fight so I'll make him auto win every match

tough kestrel
#

Yeah!

teal lily
#

NPC antagonist named Raja Diraja Bakunawa

#

Big mfer who's going to try and use the tournament to claim the throne of the Ponong Raja

hushed meteor
#

I should really look into Obsidian

thin lintel
#

My GMing is informed by, I'd say, five core principles?

  1. I use the Spiral World Building method outlined in Return of the Lazy GM.
  2. I take copious internal notes that I share portions of with the players, using a modified bullet journal method to track what's been used or changed over the course of the notes.
  3. I do session zero, and then additional zero sessions on longer campaigns.
  4. I have a GM Manifesto I share with players they can refer back to.
  5. Lots of safety tools and safety work, since the games are 90% horror.
smoky burrow
#

anyone have thoughts with the wind theming?

teal lily
#

I wanna try and help out some of my players who haven't been too prevalent in current plot stuff

thin lintel
teal lily
#

There's 4 total and two of them are a lot more vocal than the other two. Which isn't a huge problem at all, everyone is still having fun. Though the two less vocal players have expressed that they wish they knew what to do with their characters at the moment

thin lintel
#

Hmm. What do they mean by that?

smoky burrow
teal lily
#

Maybe if I explain more it will make sense

thin lintel
#

Please!

teal lily
#

Wu Lang and Banen (played by the two more vocal players) have had the most sway over the current story beat and the most stuff going on

Banen has inspired revolt in the enemy forces and is rallying them to her cause and Wu Lang is going through some dramatic character stuff

Isagani and Olrac (played by the two more quiet players) are in more supportive roles at the moment and they feel like they aren't contributing as much/don't have a specific thing going on

#

It's not that they're doing nothing, it's just that there's nothing particularly dramatic or important outside of being there for the plot to happen

#

I'm talking to Isagani's player ATM about some ideas but for the future I wanna give everyone a chance to shine (especially because I'm teatering too close to making Wu Lang the main character)

thin lintel
#

I nod Has this always been the case, or did they have more engagement and sense of what to do in the past?

teal lily
#

These two players have usually been more quiet but they've certainly had the spotlight before.

It's not a lack of engagement, more that they're more passive than active

#

Which is fine, but it has created a situation where because Wu Lang and Banen are usually the first to think of something to say, they have more sway over things happening

thin lintel
#

Do these two players see it as an issue?

teal lily
#

It's not a source of complaint, they feel like it's on them

thin lintel
#

Ahhhh.

teal lily
#

It's more that they want to try and think up stuff to do

#

They want an angle

#

Direction!

#

That's the word they want direction

thin lintel
#

Whats worked to give them direction before?

teal lily
#

Olrac played more into his growing romance with Wu Lang and his eventual curse, Isagani played more into holding the group together and playing off the previous villain since he had a more direct connection to them

thin lintel
#

I nod So they tend to run on interpersonal conflict and hooks, sounds like?

teal lily
#

Pretty much

#

But I think going forward I want a way to make sure everyone has something to do

thin lintel
#

My first thoughts are:

What is holding the rebellion together? Where is there npcs and spaces for Isagani to flex those focuses?

#

Wu Lang can't be popular with all the friendly rebels and their leaders and their people, so is there a space for Isagani to mend fences, talk to soldiers or people otherwise overlooked, and build bonds there?

teal lily
#

It's quite possible yeah

#

I should elaborate that this isn't a rebellion it's a group of conscripts defecting to the enemy

thin lintel
#

Fair!

#

I remember the talk about it - I think there could be a strong space to have Isanagi be the player who hears about the discontent around the conscripts,

#

and maybe more discontent than was known before. The sympathetic hero who ends up among the troops,

#

both defectors and the others.

#

I'm not sure for Olrac and your comfort level, but my first thought is a spy romance. With Wu Lang busy being the popular hero, its a great time for someone to come along and use the distance and romance/new friendship to try and gain advantage on the party.

teal lily
#

It's definitely a good idea but I don't think there's room for this angle at the moment as we are at the end of the arc. I talked to Isagani's player and we have an idea for where to take his character.

I repeat that what I'm looking for is tips to make sure I can keep these players invested in their characters/help them find direction in the future.

I'm not looking for story ideas exactly, im looking for ways to help my players find their stride

thin lintel
#

Ahhh, I misunderstood.

teal lily
#

No problem

#

Story ideas isn't the root of the problem I'm trying to solve, I want to try and make sure everyone feels like they're getting equal opportunity and attention

#

I want everyone to feel like a significant part of this story, the last thing I want is for them to feel like side characters

smoky burrow
#

re-posting since I added an outline around the text

teal lily
#

neat name

#

im digging katabasis

smoky burrow
#

act 2 will be anabasis

teal lily
#

sick

#

i named my campaign Glory Beyond Heaven

smoky burrow
#

act 1 will cover the players' descent to the surface and down further into the depths to learn the truth of the world, act 2 will be returning to the sky changed by this truth and grappling with its implications

teal lily
#

remember not to plan too rigidly

smoky burrow
#

I'll keep that in mind, I've been bouncing this idea around for a while now since I haven't had a group to play it with and I'm unsure how to go about putting one together again sadcowboy

thin lintel
# teal lily I want everyone to feel like a significant part of this story, the last thing I ...

I think a lot of what I can suggest is what you are already doing, unfortunately.

I'd suggest talking with each player, like you are with Isanagi, and keeping communication open.

It might be worth it to let the louder players know as well, and ask for them to be understanding of a shift in focus, or to consider if they can help bring focus to the other players.

Lastly, considering what hooks and themes they jived with before, and doing more of those!

teal lily
#

that works out great, thanks!

thin lintel
#

That said, I never fully trust what players tell me they want, but combine what they say with what I've observed. It's hard to accurately express oneself and desires, so I try and balance that with what I've seen.

smoky burrow
#

I think I'm caught in a trap of wanting it to be Perfect but not feeling motivated to really put work into it (read: write stuff down) without a specific group of players in mind, since it crashed and burned after a couple sessions the first time I tried running it for external reasons
on top of switching from D&D 5e to ICON meaning I'm less familiar with prepping for it

#

maybe I should cut it up into chunks and try publishing adventures for ICON once 2.0's out (I have never done this before or run much ICON at all so I'm not seriously considering this yet)

thin lintel
teal lily
#

okay cool me and isagani's player have set up his conflict for the next arc, excellent

signal oxide
#

for people looking into obsidian, here's one guy chatting about how he uses it for day to day uses.

regal crater
signal oxide
#

Sly flourish actually uses Obsidian now lol

regal crater
#

He also makes some video tutorials for some of the things mentioned on the site

regal crater
signal oxide
#

He claims that every plugin you use makes it harder to extract yourself should your note-taking app become bad

regal crater
#

Seems like someone got burned by Evernote

signal oxide
#

maybe? He used to just use a google doc

#

he just started notion when i started listening to the prep podcast

#

There aren't many podcasts dedicated to RPG talkshows

#

i think i've listened to the most popular

regal crater
#

Hmm, just know that Evernote went to shit a while back, which spurred a lot of movement, so I assumed he might have had some bad experience there

signal oxide
#

I don't quite agree with the assessment about plugins, and for people here they might value- for example, here's one i was using for Draw Steel yesterday!

grizzled hedge
#

that looks great

#

i'm of the mind that the more mods/plugins you put in, the more dependent you become on the software version you are currently using, and updating it can lead to things breaking, the plugins stop being supported, etc. etc.

#

but that's a personal hiccup and i doubt obsidian has that as a big issue

signal oxide
#

it can do

#

But it really depends on the plugin. I'd say TTRPGs might be the most vulnerable to it, but there's a lot of dedicated devs like the Fantasy Plugin suite that include calandars, statblocks and initative

grizzled hedge
#

yee that's good that some plugins have strong support

signal oxide
#

anyway yeah i love obsidian. Lots of little tricks.

grizzled hedge
#

i need to learn it sometime lol

signal oxide
#

No time like the present

autumn sentinel
#

I also don’t use any plugins haha

signal oxide
#

i don't for my main notebook at least

tidal crane
#

my draw steel campaign starts soon

#

been a while since i ran dnd-esque elfgame fantasy

real sluice
#

How is it?

#

Mostly rhetorical question given how much you've praised it :v

tidal crane
#

😝

tidal crane
#

but i made a chara gen table since we're doing random chara gen

real sluice
#

Oh wait

#

Misread mb

tidal crane
#

no worries!

grizzled hedge
#

i hope it goes well!

tidal crane
#

doin some prep! (fanmade map)

#

idea is the party is doing the thing where theyre uniting the various factions to prepare for a massive attack from the BBEG

#

im currently torn between robot army and giant demonic war machine

#

there will be a giant countdown persona style

teal lily
#

I love that this thread exists so I can see stuff like this

#

Hell yeah

teal lily
#

when i plan for sessions or when I'm taking notes I'll usually seperate sessions by title

#

fun little way to organize things i've found

thin lintel
#

Ooo, what kind of titles?

#

Fun or functional?

teal lily
#

i.e. "The Indigo Thunderbolt Splits the Sky" is what i retroactively split a session in which they fought against the Grand Army Witch given the codename "The Indigo Thunderbolt"

thin lintel
#

Ooo. These are delightful.

teal lily
#

or "Heaven's Tyranny is its Silence", "Love is the Sword We Cut Ourselves Upon" "To Walk in the Den of Lions is to Invite Oneself to its Jaws"

thin lintel
#

Micro Stories encapsulating form and narrative.

teal lily
#

exactly

#

though i usually do this retroactively, once i know what actually happens in that session

#

the next session though I kinda already know what i gotta write down for it lol

#

"The Path of No Peace"

thin lintel
#

Hah!

teal lily
#

its like, Leo's whole deal and its the session that he's finally meeting the PC's face to face

#

also as a sidenote to what the current plot is, my players are WAY more clever than me lol

#

they literally pulled some sun tzu shit to trap their enemies in a valley to end the invasion in one big battle

signal oxide
tidal crane
thin lintel
tidal crane
#

conceptually, how do u think?

#

i was trying to think of a more evocative name thats not just "crafting"

#

but couldnt figure one out

thin lintel
#

It feels like a mix of high fantasy and weird fantasy.

#

I want Shambling Mound to be a crafting quest.

tidal crane
#

hmmmmm

#

the idea is that the quests are like problems or jobs given out in the local Adventurering Hub of the faction

#

so thats sorta why its a hunt

#

"theres a shambling mound doing shit, go kill it plox"

thin lintel
#

Absolutely. But I think you should make that weirder!

tidal crane
thin lintel
#

A mound of the dead is shambling around, we think the bodies were buried with rare metals,

#

go kill them and get that metals!

#

But no, I think the layout, linkage to the page, and structure of what you are doing is good.

#

I think the names are evocative, and players would be enticed to pick the ones that interest them.

tidal crane
#

yeah thats the idea

#

i was also thinking players can just sorta pick and choose which they wanna tackle

tidal crane
#

so its like

#

"the shambling mound is gonna destroy the village, please save us!"

#

or its like an abomination created by a fell sorcerer

teal lily
#

my GB campaign is interesting because while i've run campaigns before where the players are good aligned people this is the first time i've run for characters who they've made feel geniunely heroic

tidal crane
#

my icon game felt the same way

thin lintel
#

Do either of you feel that was because of something different in the stories you told as GMs, or that your players brought to the table?

teal lily
#

yes

#

mostly the players though

#

i have an exceptional group

tidal crane
#

a lot of it is based on clear expectations imo

teal lily
#

Doing a fun thought experiment with my players where we're thinking up what their characters sound like/what NPCs sound like

thin lintel
#

Oooo. I've never done that.

teal lily
#

Okay so I'm cooking up the plot for the upcoming GB arc.

Basically: After they resolve the situation in Akai and gain through support of the Sultana, they will travel to the Rajahnate of Gatusan.

They'll find out that the Ponong Raja, Ambasi, is hosting a big tournament, where the prize is anything he has the power to grant.

Of course, they're going to want Ambasi to ally with them so they'll enter the tournament. However, to officially enter they'll need the sponsorship of a Datu or Raja. They'll need to call on their ally: Black Tiger Dancer Sri Kamakama, The King of Ghosts. Unfortunately this means they'll freak people out as most are scared of Kamakama.

Other complications:

  • They'll meet a friendly contestant named "The Blind Lion" who will want to support their cause. Unfortunately, she's Lucia Reyes, a former main villain, who now has lost her memories.
  • Isagani (a PC) will be trying to find his beloved, Dakila while in Gatusan. Unfortunately, they have been forced to serve in the court of Ambasi. Isagani will have to decide between defying the Ponong Raja, Gaining the alliance, or using the wish to free Dakila
  • A mysterious contestant is using the tournament as a means to usurp Ambasi and is cheating to do it. His name is Raja Diraja Bakunawa
#

How's that sound

signal oxide
signal oxide
#

i finally filled out my DM notebook

#

well time to pull another from the pile

viral birch
signal oxide
#

i mean fair it totally was

#

useful for our purposes

thin lintel
#

Drat. I wanted those tiles.

signal oxide
#

save them this time please

teal lily
#

So in my GB campaign im realizing that my players might legitimately try to invade the pale kings/raid issohappa itself

#

The scale is getting bigger lol, i have to keep up with them

thin lintel
#

How will you do that, you think?

teal lily
#

No Clue

signal oxide
#

Well if they wanna invade the pale kings... i guess you gotta put that in the perspective of the world

#

you reckon they can do it?

teal lily
signal oxide
#

See if they can stick dirt in the eye of imperialism

teal lily
#

Well before that they gotta succeed on their goal of killing the Pinakalakan

teal lily
#

I reaaally wanna run overarms, fuck

real sluice
#

Whats the draw, if I may ask?

teal lily
signal oxide
#

(The referenced youtuber is questing beast)

#

(I had to dig for it but that was something you can look into)

teal lily
#

i think im gonna aim to make more setpiece combats

signal oxide
#

setpieces are fun

teal lily
#

my campaign is kinda nosediving directly into mythic fantasy so i have to step it up a bit

signal oxide
#

Getting a lot more conan than expected

teal lily
#

not so much conan i mean like, the players are becoming mythic heroes with all these crazy feats

#

its something i have never, ever done before

signal oxide
#

I'm sure it'll go great

tough kestrel
#

Sup y'all

#

This week I plan to introduce a recurring antagonist to the party

#

He's one corrupt crooked cop

#

I need help coming up with a name for him

signal oxide
#

Setting?

#

Modern day or

tough kestrel
#

1925

#

Literally just 1925

signal oxide
#

Roy Bowman

tough kestrel
#

Peak actually

#

Thank you

signal oxide
teal lily
#

really jazzed about the big evil guy i've got

tidal crane
#

expanding on my prep

signal oxide
thin lintel
#

Interesting read!

#

I don't think its a bad starting point, but it could have done a bit more to bulk out where to take notes, and why.

signal oxide
#

lotsa fantastic places to look further

#

but for a free article online, decent start

thin lintel
#

100%.

#

I do like that it didn't just talk about medium, but talked about this author's relationship to categories of notes, and why they did it.

#

That isn't always as well centered in these discussions.

signal oxide
#

I still think on the best ones is Mothership Warden's

#

and i like Return of the Lazy Dungeon master

thin lintel
#

Return of the Lazy Dungeon Master is very much how I run games, but I agree the Warden guide is strong.

signal oxide
#

I think people forget how hard it is for some people to do some things without like

#

explicit instruction

thin lintel
#

Absolutely agree.

signal oxide
viral birch
#

if you're a teacher you can just steal these from work

arctic ridge
#

if you're a teacher you probably need those for work

tidal crane
#

real and true

#

made a chart for my draw steel game

teal lily
#

Got a session coming up and im honestly not sure what to do for it lol

#

they just ended the invasion of Akai and have the enemy commander in their custody, and now are awaiting entry into the capital to meet with the Sultana

#

There's a celebration being held in their honor

#

How should i approach the planning here

thin lintel
#

Oh wow, thats a huge shift.

teal lily
#

Its giant

#

The sultana is planning to send assassins after them because she hates that she's been strongarmed into accepting the player's alliance

The commander sabotaged the invasion to turn the players into folk heroes he could use to inspire revolution

#

And the rest of the archipelago is now going "OH FUCK THEY DID WHAT?" about the party

thin lintel
#

Would the Sultana be obvious or somewhat nefarious?

signal oxide
#

What kind of celeberation

#

private? public? Speech then private?

thin lintel
#

My play would be
-huge community welcome and celebration
-Sultana gives them a meager dinner reception
-soldiers spirit them away to huge community party in their honor, where community leaders worry aloud about the Sultana being so meager about it.

#

As a way to telegraph assassins

signal oxide
#

That's definitely one way to play it, but the sultana might be acutely aware that signs her death warrant next

#

nothing riles up a crowd like folk heroes dying.

#

I'd make it big and bold, lots of people lots of noise. False Flag Assassins with little warning as possible.

#

then she swears to catch those responsible, tags a poor political enemy, moves on with her long and happy life.

thin lintel
#

Oooo

teal lily
#

The assassins likely won't attack until after the peace treaty is signed

#

Since the sultana does desire a formal end to the war

teal lily
#

She's already using a noble house that fell from grace as the result of the players actions so she absolves herself of involvement

signal oxide
#

It's how i'd do that as a PC, if we were playing shadowrun or a pirates game

teal lily
#

Oh also, i should mention that the sultana is quite literally Omniscient

signal oxide
#

Then she's even better at finding the path of least resistance

#

she's not infalible but she's got more information to work with than the average person

#

She can also manipulate things in ways that regular liars have no hope in hell to do

#

Imagine you can craft misdirections based on information you have no business knowing

teal lily
#

Definitely

#

Im thinking the assassins will be a long term thing rather than a short term thing

signal oxide
#

Gotta set up those dominoes

#

and distance makes it less obvious

teal lily
#

Definitely

#

Though i did a bunch of "this is what your characters don't see" teases at the end of last session

#

So the players know that the house mokamed will come for them eventually

teal lily
#

idk im still having trouble deciding what should happen specifically tonight

thin lintel
#

Where are they currently?

teal lily
# thin lintel Where are they currently?

in the fortress city Pasara where there are people celebrating the end of the war. They have been invited to the capital of Akai, Siga and will be allowed inside at a currently unspecified time

thin lintel
#

How interested are you, the GM, in skipping to the capital versus letting them see the effect of the end of the war?

teal lily
#

i have no preference, but maybe i ask my players that?

thin lintel
#

I would, yeah!

#

If they want to keep moving the plot forward, I'd do a short stint of travel and then arrival at the next big setpiece.

#

If they want a chance to enjoy ending the war and make their way around, I'd plan a lot of thankful NPC interactions and celebrations to attend.

#

In fact, my goal would be to exhaust the players with them.

arctic ridge
#

probably final session of my rebel crown game Sunday... nerve wracking

signal oxide
#

You got this

signal oxide
thin lintel
#

Ooo, I like this!

#

Lazy GM has a similiar thing for session prep.

viral birch
#

starting May 4th, I might actually get to run Maze of the Blue Medusa

#

can't waittttt

#

304 room bullshit acid trip megadungeon

signal oxide
#

Do you like Maze?

viral birch
#

I really do

#

it's not like.............a particularly cohesive or well structured megadungeon, but it's got so much cool shit in it

#

Also I like that most things there are not immediately hostile

#

there's lots of potential for politicking and alliance making between the different personalities

signal oxide
#

i'm not a huge fan personally

#

i found it to be a little loosey

#

thankfully i'm not gonna get it anyhow

viral birch
#

Then again, I've not seen many other megadungeons this big that aren't either divided VERY tightly into floors, or are just as loose

signal oxide
#

lots of shit, not a lot of empty rooms

#

and written by a questionable character

viral birch
#

Empty rooms are boring, but yes it was cowritten by absolute scum

#

Patrick Stuart is a goat tho

signal oxide
#

empty rooms are necessary

#

you need break rooms

viral birch
#

I disagree but in any case I think the real sin of maze is it's way more of an inspiration than a functional module in terms of who's doing what

#

Like all that politicking and stuff I will have to help create myself because the module certainly doesn't talk about it

thin lintel
#

I tend to focus on "safer" rooms over "empty" rooms.

viral birch
#

The writers thought of “interesting concepts”, like a lich consumed by love, or a dude who’s body is made entirely of knives, and haphazardly shoved them into a 300 room dungeon while making some attempt to present them in a manner that would present a compelling scenario.

What we get is a huge book of really compelling ideas and imagery with almost no information on how to use those ideas in any way that might even slightly resemble a narrative structure.

#

This is a very valid criticism by someone who did manage to run the whole thing

signal oxide
#

Well good luck doing surgery on it

viral birch
#

There's just not enough the module does to provide you with how to use the encounters and concepts. Which is fine if you love it like I do but kinda fails at being a functional module lmao

#

(Also the break rooms in maze are largely the ones that only fuck with you if you poke and prod stuff)

signal oxide
#

Megadungeon Using Geomorphs...

teal lily
signal oxide
#

Whatchu lookin at

signal oxide
ebon basin
#

Forgive me this transgression I am about to commit, grafting clocks and CAIN's d6 pools and successes thereof to Risus

#

I just don't want to set DC numbers

#

"So you're running mundane Cain" Maybe

winter verge
#

ABEL
ROTATE THE CROP

#

A farming sim for people currently on the lam

signal oxide
thin lintel
#

@zenith fern !

autumn sentinel
#

Maybe it is better if this stays unused…

thin lintel
#

Goes to start typing, looks up at CYAN

#

Okay! I can take this back to tabletop discussion!