#Shadow of the Wolf Map Dimensions
18 messages · Page 1 of 1 (latest)
Ah, sorry, map dimensions weren't included. If it's any help they should drop into foundry in a fairly straightforward way as-is
unfortunately I haven't had the chance to personally test everything with the illustrated versions of these maps - @whole rune I hope it's okay to tag you in here as I know you've set them up, do you have any pointers that might help?
Honestly using the Foundry 100 pixel hex grid all I had was to set the same scene dimensions than the image dimensions and then to realign the grid just a bit on the X axis if I recall (I used the function that allow aligning the maps to the grid using arrow keys on the keyboard)
These were the easiest Lancer maps to setup that I've seen thus far
okay yeah they line up pretty well out of the box. There is a bit of bleed at the edges of the map but it's not bad
yeah; it might be the most minor I've seen so far as to be barely noticeable
What I've thus taken to doing is using the visible hexes version of the map to line up the grids and then once I'm satisfied I switch to the hex-blank version so I use only foundry's hex grid
or vice versa where you could use the version of the map with visible hex and then reduce Foundry's grid to 0 opacity
Is there an initial hex-by-hex size they were designed in? Would be cool to know if those versions exist!
The map blocking is still up in #new-content-resources if that's what you mean?
Oh, hell yeah: thankyou Kat!
I've found that you can use Owlbear Rodeo with the maps set to 30 columns works too!
excellent news, thanks for sharing that info!
First map I had to put it around 29 to 26 something
30 it was off
I'm using the hex maps
I’ll fiddle with it!