#Space Marine 2
1 messages · Page 7 of 1
I went back to Lv 1 Assault with all standard issue weapons and played on Standard
the drop between 2 and 3 is real, it felt easy-ish even with all scrub tier weapons
(I'm used to playing 4 with purple/gold weapons at the moment)
I picked the sorriest most sopping wet most tortured goobers ever to back
Based
I hope we get ||Necrons|| sometime.
It does feel like most guns are tickling Warriors and Rubrics at high levels lol
Honestly Grayfax has been growing on me as I read more stuff with her in it
ok, at least they have the decency to flinch when I hit em with meltas
Melta goated
I liked Lion in the book where he came back, but I haven't read the 30k books and I hear he's kind of a dick back then
I'm waiting for Dark Imperium to arrive at my local Library
I'm very interested in Rowboat and his Ultradepression™️ so i thought i'd read a book with him in it
Bring back the Valhallan Ice Warriors!
huge dick who doesnt fucking TELL PEOPLE ANYTHING
Lions main flaw was he constantly kept important information or his own mistakes to himself and never tried to inform others
he was too proud and too willing to try to bear all burdens by his might alone
his sons are very much like him in heresy era
obsessed with trying to discretely clean up your mistakes for the sake of honor but NOT LETTING ANYONE KNOW
it gets to the point where The Best Boys get really pissed at him for never giving them critical information and trying to cover up his own fuckups caused by not telling anyone anything
Man Guilliman and Sanguinius were the ultimate duo
the mind and the heart
but Lion nowadays has developed a healthy sense of humility and forgiveness, both for himself and others, and has a much more mature sense of honor
the death of Sanguinius hit him REALLY hard and he's had 10,000 years to sleep on it
He learned it from dad
the emperors overbearing discretion
Damn that apple didn't even fall from the tree lmao
The rock that makes you old hit him hard
(Reference to this: https://youtu.be/40dlVYfXpsY?si=2lrMFKAInB8nLz9I)
I always predicted that the Lion's big return would be featured on the Roboute Guilliman Experience podcast. Other topics discussed inclued how 'El'Jonson' could possibly mean 'Son of the Forest' and not just a different rendering of the common English surname 'Johnson' and what's REALLY going on with the Watchers in the Dark. You know what I'm ...
they really hit it out of the park when making Lion old
everybody loves a good elderly knight
really looking forward to the next DA novel
arks of omen set up the stage and i want to see the Unforgiven and the Arisen reaction
Azrael and Lion
Man why do I keep getting kicked from squads before I even load in?
my assault is a ultramarine, my assault and marksman are blood angels, my vanguard and Bullwark are Dark angel and my heavy is a Imperail fist. I don't know what it says about me
All of mine are Crimson Fists.
based
Which I think means I take my job very seriously but have awful luck.
yess verry much
can't wait fore the DA cosmetics and neo volkite gun (also not sure how to feel about blood angel hypôtetic cosmetics since the last mini arekinda mid
Nah, i'd die in glory
I am currently debating what chapters to make my non-Bulwarks
i'd say iron hand for heavy, ravenguard for sniper
space wolf is also a good choice
Space Wolf is my Vanguard
Tactical: Carcharodons
Assault: White Scars
Vanguard: Space Wolves
Bulwark: Dark Angels
Sniper: Raven Guard
Heavy: Salamanders
Is I think what I'm gonna go with
Tho
hm
Carcharodon sniper sounds fun actually
since I'm actually usually playing closer range with a marksman carbine
Oh right no flamers outside the campaign
Lore Accurate Encounter Between an Imperial Fist and an Iron Warrior
#SpaceMarine2
most lore accurate 40k game
Wow
The fire rates on the bolt weapons do not justify that damage per shot
yeah
the "low damage" portion of the damage spectrum is WAY too low
heavy bolt weapons doing less damage per shot than the bolt pistol
the plasmas are the biggest "wtf" to me
the heavy plasma is actually decent but the other two is just
wut
I knew the damage boost from charging was big but that's pretty big
1100%
I'm curious of how those numbers were computed
I tested every weapon in Space Marine 2 to find their real damage numbers in Operations so you don't have to. Now you know what your weapon is actually capable of on your preferred build. Let's break these down.
Join the PATREON group here: https://patreon.com/user?u=83518521&utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_c...
these are just the resultant numbers, the true specifics of hows and whys and such are still largely unknown
these are the RAW damage numbers
the instigator bolt carbine seems really good
It's credible
I've only used it under-tiered so I wasn't that wowed but running 2-3s with a white weapon isn't gonna look that good
So its probably really nice when appropriately used
looks like it would do well for dealing with ranged enemies
I wonder what Gun Strikes change
because my plasma pistol clearly does a ton of damage with those
I have heard completely contradictory stuff on gun strikes
I have heard that they don't care about the weapon beyond an AoE burst or that they scale with it or etc
i think Saber vastly overestimates the power of automatic fire
yeah, the bolt carbine sucks because of that. It has too much recoil to even put all the bullets into a headshot - but even if it did, this damage is still way too low.
DAM vs DPS goes pretty heavily in DAMs favor in shooters
It has what, 30 bullets? so like... 60 damage, which is essentially a single melta rifle shot.
since time on target can never be guaranteed
If it had a multiplier vs minoris though, it could have a niche.
I feel like there's some number missing for some of the automatics
then you run into ammo efficiency issues
Bullet hose and remove all the chaff, then you switch to melee or the secondary for high single-target.
Yeah, okay.
My occulus shreds warriors way better than I'd assume based on those numbers
But I think there could be a niche - not that it has that niche as it currently is implemented.
Perks and headshot modifiers, perhaps?
I imagine all of these have different headshot modifiers and stuff...
No I didn't have any relevant perks
But its possible its headshot bonuses
Just recoil control perks
the headshot multiplier seems very important haha
Yeah, those probably help, but not that much based on this.
penetration isnt listed on this
I remember one of the first things I read about damage in this game being that the TSons seem to have a very high headshot modifier.
penetration + range are still things we dont know how they interact with damage
and enemies have their own modifiers
its a whole load of spaghetti
I think everything does
perhaps the occulus has good pen or range?
Like bolt pistol vs gaunts is tickles on body shots and always a 1-tap on headshot
True, the plasma pistol has that too.
Still, unless the bolt carbine and auto bolt get some absurd benefits in some situation or aspect, these numbers don't seem terribly healthy.
I think those numbers are under selling them but I do think they probably need some boosts
yeah obviously we're missing parts of the whole equation
Also, did this guy ensure same distance for his one bullet tests?
but this does reveal some small parts that could suggest tightening up the damage ranges might make the auto weapons more viable
Clearly to enough that he didn't get a range of values for each gun, but now I'm wondering whether guns have optimal ranges...
Like, bolt carbine does full damage out to X, then falloff.
But Las Fusil does reduced damage up to X, then full, then falloff beyond Y.
Or stuff like that. I do think that Saber overvalues rapid fire, and that not all guns are in a good spot now.
I haven't been that rigorous but I think most weapons have the same 20-30 meter damage cliff
But also, it's not so bad that you can't at least play most guns, so these values also cannot be all of it.
with a few not having it
Why does the heavy bolt rifle do less damage than a standard bolt rifle?
Something something game balance
wh
Damage fall off is a standard mechanic in most FPS games
ramp up is less common (though I don't think there's ramp up in SM2)
I guess bolt weapons are rocket propelled
Yeah it'd make some sense
Yes they are. They're similar to the gyrojet. Basically they have a small sorta "kicker" charge to send it out from the gun, then when it's clear, a rocket goes off that sends it at high speeds.
theyre a hybrid projectile like an RPG
best of both worlds
perfect for what it was designed for: void combat
You didn't know that?
They're launched via a conventional charge, after which a rocket engine kicks in. Standard bolts have an impact detonator and a small explosive payload.
Bolters are silly
They are basicly every balistic weapon at once
Afaik Heavy bolters even have a small coil gun in them for faster acceleration of the round
semi-automatic RPG that has full-auto variants
bolters are designed aethetic first, function second
Tbh they're kinda really functional if you think in the context of fighting on the exterior of massive spaceships
Firing at targets well beyond normal ranges
Space Marine 2 friends get in here, know your lore!!!
rubric marines, magnus the red, etc.
yeah, but the actual bolter is an assault weapon meant for close to mid range; has no stock and its sights are a joke; that and the mass reactive bolts don't really offer a particular advantage against anything with hard armor
Also I have no idea how a bolter carries something like 30 rounds in a mag in some games, or even 15 in others
space marines dont need stocks or sights, the weapons targeter is built into their autosenses and their armor is designed for the bolters recoil
That little stud above the barrel on the models is supposed to be the auto-sense targeter
The Imperium being the Imperium and DO NOT CORRUPT THE HOLY FORM, I'd imagine this is why the human-scale ones don't tend to have stocks either
Though the old Space Marine biker frames had bolters that had a skeleton stock
Not having 3 points of contact has always been a little weird for precision firing, though I imagine a stock for power armor would be really short for the huge armor
You'd be bracing it against gods largest shoulder pad
We can elide how the bolter is largely its shape to evoke paramilitary submachine guns in the late British empire for the in universe explanation too
im a fan as well, of the newer stuff
I’m an Astra Militarum guy, so I don’t have as much stake in this. But the Primaris Marines are a really good update and still recognizable as Space Marines.
i do like the Primaris
but i do also still prefer the firstborn armors
tbf my favourite stuff is like, moreso HH era shit
i like the more rugged functional armors
I'm a sucker for Mk. IV
massive fan of like, Iron Armor
this is just really perfect vibes for 40k to me
sort of raw and very rough looking
the Primaris armors are very refined and techie looking in comparison
Yeah, it's great. The sort of brutal industrial look combined with medieval knight
it does fit the space knight vibe down to a tee
though i will always be biased towards mk6/beakie helms
ball armor
ik the studs are there for reinforcement i'm just being glib :P
I know, I was sort of going for like...
It's basically meant to evoke studded leather except as power armor
that is... kinda interesting, that gives me an appreciation for it actually
Which sort of makes sense because it's the 'apocalyptic' ad-hoc power armor mark
it does also lead me to notice that primaris helms crib most from mk.4
Yes
And I can fully agree with the Beaky Helm love
Also it amuses me that the design that became the 'classic' space marine MK. 7 one was originally associated with the World Eaters
not the prettiest, but it worked. same goes for bolters, which i think kinda distills a lot of the imperium's supply issues.
why make bespoke death rays and hyper-advanced armor when a large "normal" gun and haphazardly bonded plates will do you fine enough?
yup, those'd be the bespoke death rays-
See also, why the lasgun is everywhere
space kalashnikov logic
It's cheap, simple, basically idiot-proof, and you can recharge the power packs by exposing them to sunlight for a few hours.
it works, and is much easier to reproduce or iterate
yeah i love just how like, rugged and bare it looks
it fits the "only war" and grimdark aesthetics a bit more to me than some of the more sleek armors
also much harder to code them as good guys when they look like That
for sure
there are some nicer chapters but like, they're still Space Marines
super soldiers created for war
genocide even
isn't this like Great Crusade, unification-era armor?
Yes
bc if so, the goal is Explicitly genocide lol
Everything up to MK. 4 is great crusade. MK. 5 is ad hoc during the heresy, and MK. 6 is was just starting to be introduced when it kicked off, and only really became the standard near the end of it.
ah, gotcha gotcha
absolutely
which i think the MKIII fits very well
it's not glamorous, it's not done up in any fancy way, this is power armor built to deliver death
I don't think I have to choose one tbh, Firstborn or primaris, I like them both
It literally is!
I like Primaris more but with the caveat I freely will steal bits from older styles like HH kits
Or you can just throw them in a fire. Just don't tell the Quartermasters or Commissar.
To be fair, Lasguns have a bad rep but they're really good.
A single shot from a Lasgun can blow the limb off of someone. They hit like a .50cal basically.
An infantry weapon with field replenishable ammo and a high ammo capacity, plus a simple design, that's also cheap and can hit like a .50cal? There's no wonder it became a standard for Guardsmen.
It's just... everything in WH40K is really strong so the weapons that are pretty decent in other universes just suck compared to everything else.
The 50bmg thing goes around a lot but idk if there's any basis for it, however lasweapons are at least as powerful as modern assault rifles and have improvements over them in terms of logistics
The one constant of 40k is that nothing is constant, I will state that first. But if we're talking about a standard infantry lasgun, nothing special like a Lucius-pattern, Recon Lasgun, or anything like that, then a lot of examples we see show them blowing limbs off and taking off heads. I think a good example for this is Darktide.
Last I checked (which it has been a few months since I've played) you can take a Cultist's head off in a single shot.
I don't think 40k is consistent enough internally to make a comparison, and a horde shooter with scaling difficulty and weapon grade is not a reasonable place to take extrapolation from
Honestly, that is fair.
But an an accurate shot at an protected mortal will probably kill them
Short of hitting a lower limb or glancing blow, they probably won't be in the fight anymore.
Unless they're a cultist or on some kind of drugs... then honestly, all bets are off.
I mean the thigh is one of the worst places to take a serious wound
All kinds of blood vessels there.
It's also not clear what kind of wound would actually result from a short duration high intensity laser weapon on a human would inflict?
There are a few supposition but I don't think there's much in the way of tested hypotheses
I would imagine something along the lines of maybe the water in their body being boiled, as well as high-intensity burns.
I mean that's the problem, we have to imagine
Whereas we know pretty well how high energy kinetic impacts work
Yeah, we don't really have laser weapons like that.
We don't even know if they're practical!
The best we can really say is that they kill people but don't go through ceramite
Whateverthefuck ceramic actually is
There isn’t no basis for it but it’s one of their highest showings (outside of the fish explosion feat, which is an outlier) and they often come in at more of a normal rifle cartridge
If it was .50 BMG level, it would be a credible threat to light vehicles, and it very much is not.
I’m struggling to remember a lot of examples of vehicles similar to irl light vehicles but I think the lasgun performed relatively well against them
Your duty is not done!
A whole year of new content awaits you in #SpaceMarine2. ⚔️
New Operations, new Dark Angel themed cosmetics, new foes to annihilate, and more! 🔥
Play #SpaceMarine2 now on PlayStation 5, Xbox Series and PC: https://store.focus-entmt.com/w/warhammer40000spacemarine2
HOLY FUCK
ayyy
they're adding a new difficulty
nice
oh fuck
that Dark Angels power sword
Tyranid Bio-Titan 🤝 Terminid Bile-Titan
(Or maybe more like the Spider-Man pointing meme)
HOW WE ARE KILLING THAT
we're gonna need more dreadnoughts
Melta Rifle
curse of the pharoah
Massed tanks it looks like
Was it tanks? Or were those lascannon Tarantulas?
Scrolled back, they're some kind of bunkered las-cannon turrets.
Yeah
red lascannons it would seem then
the real answer is of course, we gotta lock the fuck in
and bring a big bomb presumably
yeet calgar at it
True, circle strafe + melta
hierophant struggling to hit 3 lil guys dodge rolling around its feet
getting shot by pistols in the eye
I think the boring answer is an orbital strike
We have seen a baneblade deployed, I guess
assault marines with melta bombs
So superheavies aren't off the table
Big flyswatter.
The misery of seeing the Raven Guard leaks vs the Joy of seeing the Raven guard leaks
Man
Plasma weapons are cool
plasma is very cool
No, it’s not. That’s kind of the thing about plasma. It’s quite hot, actually!
lol
Funny
Though, I do feel like the game has a huge bias towards the energy weapons, with the ballistics being somewhat underwhelming
This may be down to what weapons I select but like
Meh?
I don't rly feel that much
optimism
<@&1281758630688981034> any spess marvins
new patch, new difficulty, new operation
Well looks like I shan't be playing Ruthless and above
Limiting ammo
Pain
That's never a good way to do thing imo
It's not fun running around with no ammo, especially since they are also nerfing melee
Im gonna wait to see how limited it is myself, if its like 3 refills, fuck off, but i didnt really see a number so shrug
also
the fuck
I already completely ran out of ammo as a heavy multiple times.
When Terminus enemies show up, it takes everything we have, and now they want more of that?
There'll be unkillable Neurothropes.
And the fencing change is really weird.
So fencing parries on frames 1-20, with some proportion being perfect parry, and balance on frames 10-30?
(numbers ass-pull for illustration)
With auspex and melta bomb you can easily trivialise the Hive Tyrant
Eh, fair
If this is the case, then you get some really weak weapons with the benefit of being able to pull out a last-second parry, balance weapons being ok (as before, but more worth it) and crucially - Block still sucks donkey balls.
But yeah im not against the ammo stuff myself, ive never particularly ran out of it, even as a heavy on ruthless so im more than a little alright seeing it in motion before judging
Thought i am curious why they didnt just go with a more obvious option first, just let more extremis spawn on ruthless/lethal at a time
I'm not looking forward to fighting a bunch of Zoanthropes on Lethal though
the ammo changes combined with how often they spawn on the new difficulty...
Tbh, I'm not sure I'll ever touch lethal at this rate.
This might force me out of playing ruthless, even.
Yeah I don’t care for the constant ammo pinch
I want to shoot huge space guns with a little reckless abandon
Oh well. Hades 2 got a cool update, and HD2 is also still there with cool new stuff. Maybe it crashes a bit less and I'll play that for a while.
Not just carefully measure out every shot
With the plasma guns you also only get very few charged shots already, which are the ones that actually do any damage (well, not on the heavy one, but pistol and rifle).
Yeah when I play - anyone really I just do bolt pistol headshots for minoris since it saves ammo
Honestly my biggest thought with the ammo changes even if im holding off on fully judging
it feels like one of those changes that was tested in house but because in house there would, obviously, be proper cordination and likes there was no thought to the ammo goblins in randoms
I don’t think you can take allies ammo in Lethal
It’s just like everyone gets 3 uses or something
All it says is limited refills
Doesn’t it say per player?
it says each player has limited refills though, right?
Oh way no it does, major shrug then im not gonna lie
Yeah I doubt it’ll make a huge difference
im gonna try it before i judge but ill be frank i dont think its gonna hit me hard
i only really ever take from a box like, twice?
once on arrival, once leaving
I have only burned through multiple full ammo loads in a hold a couple times ever yeah
im just still curious cause like, there was a way more obvious first swing to make shit more difficult
maybe i kill em too fast but on ruthless ive never had to deal with multiple extremis at a time, besides the paired zoanthrope spawns
just seems like that'd be a more interesting way to try and spice it up
Would be fun trying to dance with a ravener and lictor at the same time, or a small terminator squad of both variants in one go
Sorry, rambling
I’m always down to clown with the really brutal stuff
I wonder how much it's gonna suck now with the limited ammo refil
Unless there’s another health increase I don’t think it’ll be a big deal
Aye, i'm just glad they didn't go the way of fudging HP
I hope is the Iron Warriors stripes
I'm enjoying that you can make entirely gold Space Marines now.
It’s fucked up.
ye
Oh and knee badge for each mission you finish on lethal
I see people are taking to the update well
So they nerfed fencing?
Saber made the very smart decision of, instead of making things that were less fun to use More fun, made the things that people actually like using more miserable?
There's still weapons and weapon types that players at large will outright refuse to use, and This is the priority?
From what i can tell from folk who have played the update, it just focuses more on being reactive, lasting 1-10 frames rather than 1-20
but, sure i guess
I guess that does make it require more attention
Its not like its gutted, you just have a more specific window
Ig I just can't jibe with that being the focus rather than making block weapons or heavy bolt rifle more viable
I'll give it a go and see what's up when I'm able
If there's a patch somewhere down the line to fix their screwy network architecture I'd be pretty stoked for that
holy shit
the new helmet looks fucking sick
i literally have to have it
i play Lamenters for fuck sake, a busted ass helmet is so perfect
gonna pair it with the robot arm
huh
they've altered some of the decals
the blood angels icon has two color slots now!
also Abbadon Black looks way more saturated than it did
the colors on the Damnos Campaign badge got swapped around
anyhow, my next plan is to complete all original missions on the highest difficulty, and start working on playing the new one on all difficulties
Do you only need one Lethal completion for the helmet or multiple?
one on every mission
Ahhhhh
Crap
which suits me just fine
..Is it weird that I like the bolt carbine as like, the bolt carbine, rather than the other version?
i've already done the grind of getting a completion of every difficulty on the six original missions
Not the marksman?
this is just a follow up on that
Not the marksman bolt carbine, no, just.. The bolt carbine. The SMG fella.
On my end uhh...
I'd need a premade to get all that stuff on Lethal, I'm still not great at this game
Even as Heavy with a maxed out plasma cannon
I also like that one
I don’t think any of my dudes are high enough level for lethal rn
if they could fix the fucking matchmaking i would be happy
the fact that you can just matchmake with people playing the same class as you in a one person per class game just grinds my gears
What's your preferred class, Freyja?
Vanguard
the only reason i stopped playing Vanguard is because i didn't have any more progression to do
so i started working on Bulwark
holy shit they were not fucking around
like 5 mins in, two lictors and a neurothrope duo already
ok WOW
that was
3 lictors, two Zoanthropes and a ravener before we even got to the guardsman camp
hot take, it is not good there are cosmetics behind lethal
It's going to push newer players who aren't ready into the mode, just like it did with Ruthless
i don't agree that it's bad to have it just because people will jump the shark to try and get it
you will know immediately the first time you try the new difficulty if you are ready to go or not
I personally am not touching Lethal until I get all the classes I play maxed
Just so I know my mechanics knowledge is up to snuff in terms of playtime invested
lmao
i need to recreate that with the helmet when i get it tbh
then my confidence will be less unearned
yeah this shit is crazy hard
OH MY GOD THE RESPAWN TIMER FOR DEAD PLAYERS IS 5 MINUTES?????
yeah
something tells me I should level the Stalker bolter lmao
the timer goes down by a bit for every majoris death while you are dead
but it's still one hell of a fucking timer
How much I wonder
If it’s like 30 seconds per that’s probably ok?
Encourages people to retain momentum and not just kite
i think it's around 20-30 seconds yeah
20 seconds
just checked
lost cause i got put into a fucking stagger state by a carnifex and it didn't let me do the gunshot thing on it
Ok that’s not awful
😢
we were losing anyway
but that's still shit
(i was last man standing and there were zoanthropes ready to kill my ass expeditiously)
precreating shaders moment
Ayy that happened my first time trying to get Purple weapons
And if they keep nerfing stuff I'll never have a relic orz
the only thing keeping me from getting more relic weapons is getting more experience on my weapons
Is the polite pistol out? Or are we not in next season yet?
don't think we're in the next season
my thought is that with bolters needing as many shots as they do to kill anything, more plentiful ammo would be very appreciated
Polite pistol
Does feel insane that they're worried about things being too easy
'a random sniper shot from some Chaos Guardsman only does 50% of your life v-v'
Like flub one parry and you're in critical condition and stims absolutely suck in higher diff
Why do I feel safer in Darktide
like, the melta bomb dmg getting nerfed, sure. i get that
but this game is not too easy. it's not hard in theory, but it's so much stimuli all at once that requires maneuvering and timing that can't all be done in tandem
'While you were doing the parry dance with this Majoris the ranged minions whittled all your armor and 25% hp'
except now we'll have less armor
darktide gives you better control over hordes and was designed with a singular faction in mind
Patch dropped just a few hours ago
Youtubers:
lmao of course
HUGE PROBLEM GAME DEAD
New hard difficulty too hard pls fix. Is this SM2 or HD2?
I struggle on Average, so I’m never going to touch this and don’t have a horse in the race.
I see the subreddit is having a normal one
And by 'having a normal one' i mean 'devolved into yet another nest of whining pissbabies that makes the HD2 subreddit look downright mature.'
just as expected
Yknow i wasn't entirely expecting to see true vanguard out of d2 but good to know it's the same regardless of what game he posts about
Leave it to warhammer fans who are also gamers eh?
i can't escape destiny 2 youtubers
I still haven't played it
it is v fun- i can play it w anyone who wants
nods nods
why on earth do I visit the subreddit? oof
Lotta people real mad about a difficulty they don't have to play
yeah, there was a lot of similar discourse about ruthless, but it's worse now
you don't need gold weapons if you're not playing the last two difficulties
I think purples and some greens are enough for Ruthless
Maybe I am just impatient and a glutton for punishment haha
Related I think the Pfist might be solid now
I find with the powerfist I struggle to get back contested health, but it's not really my speed anyway
That’s fair
That is a struggle
I generally just try to generate gun strikes for contested health when I use it
Pre this patch I would definitely have agreed, now I'm unsure.
Plus, I want / need gold weapons both for the looks and for the perks, even if I will mostly play Ruthless or Substantial and never Lethal.
Yeah this patch did just make it a little harder
I just did a Substantial with a green powerfist last night so under tiering is still possible
Even managed most melee damage by a big margin with a bulwark in the party which was fucked up
The power fist is kind of a sledge hammer with charged heavies now I think
I find that bulwarks often don't actually do a lot of damage. The melee weapons don't do a lot of dps, but the bulwark gets all the attention and then gun strikes enemies.
(or at least they don't feel like they do a lot of dps. Either way, I used to stand in hordes and parry a lot, which doesn't lead to high damage numbers at the end.)
That’s fair Bulwark is my least played class
Oh i am SO happy
they made my purple a few shades darker and it is perfect
that is a very nice purple
That is a gorgeous ourple
https://store.steampowered.com/app/3202690/Warhammer_40000_Space_Marine_2__4K_Texture_Pack/ I can barely run this but , nice is free
Download the official Warhammer 40,000: Space Marine 2 4K Texture Pack to enhance your game with the sharpest, most stunning textures the 41st millennium has to offer.To install it, simply download this content and make sure to restart the game.
https://www.youtube.com/watch?v=EE2up4zRM3A also, whiny babs
On the back of todays video, I just wanted to clear up my feedback a bit and also bring news of the developers response to the current feedback on the latest balance patch.
00:00 Clearing up my response
03:48 Devs Response
If you enjoy my content and want to support me please consider on becoming a channel member! For the Emperor!
https://ww...
At least Youtuber man adressed that "please stop being fucking rude everyone ffs"
I know people overreacted but would like the higher difficulties to not be an absolute slog
This is why devs don't like to take community feedback, generally
And yes I know people can do them with green weapons it's very impressive but I'd prefer a majoris to not take a full minute of beating with a chainsword
Agreed
It kind of shatters gamefeel
Yeah I don't like spongey enemies doing more damage as a difficulty slider
It just
Sucks so bad, when you are a Assault and a fucking Neurothrope spawns
yeup
I think you should be able to pick what grenades you spawn with
Hell it sucks for any class that wanted to have ammo for the next fight
"Oh just be patient, he gives a melee window!"
yeah but i kinda don't want to expend the time to fight a JRPG boss on a mini-boss
And like it's the same enemies the same setups they just arbitrarily take twice the bullets
Yeah i hate that kind of balance
For me, Doom 1 and 2 gives the best
Helldivers just filling the screen with enemies is much more fun High Difficulty
Ramp up the damage AND your ammo
Everyone dies FASTER
SM2 is rough because literally everything is scaled harder
More tougher more damaging enemies which you fight with less ammo less supplies and less EHP
It just makes it feel like the marines get shittier as they glam up with Relics
Yeah the weapon scaling I think falls behind the enemies
So fighting diff 1 enemies with standard issue feels a little nicer than diff 4 with relics
Oh yeah now that we can have golden space marines we can do the sanguinar guard
kinda
See, the funny thing is, this can work diegetically for the Tyranids, as they're highly adaptive and can gain greater resistances to damage and become deadlier to space marines.
The Ksons though? Idk magic makes them like that. Videogame
Having difficulty tied to density and tactics makes more sense to me than just straightforwardly weakening you and forcing you to do ballet around a singular enemy so you don't eat shit and die
<@&1281758630688981034> Anyone up to space the marine
I should be later this evening
sounds good :]
I feel like people being upset about balance changes is completely valid. Being dicks about it is unwarranted and unproductive; its just venting. In reference to earlier convo
oh, yeah. you can def be upset. but Gamers™️ often get more than just upset
smth smth the raindrop doesn't feel responsible for the flood
Yeah I agree reddit is just nearly always like, abusive towards devs it feels like
Though I admit I’m kinda mystified by leaving Block weapons alone
being able to tank orange attacks or at least take half damage from them would be. Something, idk
That would be neat
bc they can't parry and there's just Nothing in its place
Just being unable to do parry gunstrikes sucks
Personally I wanna see HBR buffs. Even if it doesn't get like, RoF buffs, making it do like 25-50% more damage per bolt than the bolt rifle in return for RoF decrease would be nice. Like, same DPS but in less, heavier bolts.
They get… higher stats but it doesn’t feel all that impactful
yeah. block vs fencing thunder hammers on the green tier are like night and day
the former technically hits harder, if slower, but the latter being able to parry quickly Drastically increases melee survivability
Slow speed on block weapons feels absurd to me
Can't parry, fewer windows to dodge
Based on naming alone, I feel like Fencing should be no-parry but fast, and Block should be slow but large parry windows?
Mm, I don't really agree, fencing is all about being able to blend attack and defence as I understand it
i'm gonna do some spacin marine in HORUS
NQJEB
"increased server stability" my fuckin ass lmao
Unless stability means 'we have decided certain parts of the playerbase just can't connect so everyone else is stable'
or something
idfk
gona ping a second time, i assume ur busy tho
I just gotta finish up some schoolwork
no rush, just wonderin
ty for the games Cyan :]
the machine spirits are gracious to me, for once-
Heh, I had what felt like a full-on server crash in my last mission
Spawned a carnifex inside a building, tiny space and all
And that disconnected all of us and showed "host migration" on the loading screen
And then we were all back at the same location, full up on health and ammo, but no carnifex anywhere...
I think it spawned the fex somewhere it couldn't actually, and crashed.
Amazing
Saw this , though you would like
Yeah!
I saw,that one
My favourite detail is the fact that the Lamenters ruined hand is being held by small boy the mom is holding
Despite such a horrible injury that the Lamenters gauntlet is simply gone and the arm looks almost ruined from all the blood he is still comforting a small child despite being unable to even walk unaided
Thanks for the source!
And yeah, it's a great detail
His Angels of Death come to act as the stewards of mankind
They are truly the most noble sons of Sanguinius
It's also a follow up to this: https://x.com/ABAtilus/status/1843368636435910702
Oh that's sick, I love how it is a follow up
You can see in the Lamenters scope
The woman and the child being attacked by a Tyranid bioform
The Lamenter took those injuries from what looks to be a Lictor, to be able to spare the mother and child from deaths grasp
For those we cherish, we die in glory!
Indeed, it's why i love them
They truly do care
Fucking Marines Malevolent moment
Crimson Fists 🤝 Lamenters
Giving a shit, getting exploded through bad luck.
Fuck yes
At least i have some catharsis about the Marines Malevolent from that time Tu'Shan of the Salamanders beat the shit out of one of their Captains for carpet bombing a hospital
“Did you guys forget what side we’re on?”
The Marines Malevolent are the very worst
They are "efficient" at combat at every conceivable cost, especially civilian cost
Sounds like they’re going out of their way.
Also they’re called the Marines Malevolent.
Yeah the name fits
To give you an idea
This is a broadcast they made during the Third War for Armageddon:
I’m sticking with Dorn’s Normalest Sons.
Innocence does not exist, only degrees of guilt. Freedom must be earned, it must be fought for. Cowards, the weak and the impure do not deserve to live. [Hive] Hades was lost on the backs of the craven. Armageddon will only be won by the strong. We of the Marines Malevolent will stand before this menace and we will...
“Brother. Bring the bolter. The heavy bolter.”
Their warcry is literally "Hate is the surest weapon"
The Marines Malevolent take a flippant view in regards to collateral damage and the use of excessive force. If innocent civilians or other Imperial forces happen to die due to their brutal tactics, then so much the better. This is because this Chapter believes there is no such thing as "innocence," simply varying degrees of guilt, and that people who will not fight to defend themselves have no right to live as their freedom was purchased with others' blood.
The Malevolents will also go so far as to salvage equipment, weapons, ammunition and other resources from other fallen Space Marines of different Chapters, if they discover any.
Hey, we should kill these guys. They sound like traitors.
They also overwhelmingly use Horus Heresy era Corvus armor, which means they have outdated as fuck gear
Firstborn Marines Malevolent overwhelmingly use antique Mark VI Corvus Power Armour and wield ancient pattern bolters. They seemed almost desperate to acquire the war materiel that the derelict Adeptus Mechanicus Forge Ship Archimedes Rex carried. This would suggest that they do not have the means to produce or obtain additional materiel and equipment, such as the standard Mark VII Aquila Power Armour more commonly worn by Firstborn Space Marines in the 41st Millennium and the presently-used patterns of bolters.
Whether this is due to some unmentioned disaster that destroyed their ability to manufacture and produce said materiel, or because their brutal reputation has somehow displeased the Adeptus Mechanicus of Mars, is not known.
Honestly, it wouldn't surprise me if even the mechanicum hates these guys and doesn't want to help them
Although the war record of the Marines Malevolent can be described as exemplary, many of their erstwhile wartime allies have questioned this Chapter's conduct in the prosecution of a campaign. Though none would gainsay their effectiveness in battle, several other Space Marine Chapters consider the Marines Malevolent belligerent, antagonistic and wanting in brotherhood with their fellow Adeptus Astartes. This has resulted in many forces of the Imperium refusing to serve alongside this infamous Chapter.
They sound like traitors!
They really do
The Salamanders in particular fucking hate them
The Marines Malevolent are walking war crime generators from what i can tell
Something that actually makes me want to roll Flesh Eaters, because damn this slaps
HUNGER FOR BURGER
i fucking love that video
It is SuperCanon ™️
Truly
THE OFFICIAL GW SANGUINIUS MODEL WAS REVEALED THE VERY DAY THIS WAS POSTED AND IT WAS BY COMPLETE HAPPENSTANCE.
PERFECTION
Base Script/Story by Alfabusa
Video Editor: Alfabusa
Art by:
Eliphus
https://twitter.com/Eliphusz
https://www.youtube.com/channel/UCu-gp8eEmEz4bDt2Q5pXVbQ
http://littlecutter.deviantart.com/
Zcee Nook
https://twitter....
beakie nose art is and always will be aces
i am a big fan of these videos but i'm biased
TTS was my into to 40k
Admittedly it has a lot of biases and misinformation on certain topics
But i can't help but love it
my intro to 40k was the age old gmod DoW shitposts alfa made
Honestly the marines malevolent are just the flesh tearers but without the pathos of the damned or the magic space ptsd
The tearers are resigned to a fate of infamy and choose to do what good they still can
The MMs think they themselves are cool
my intro was dawn of war 1 in earnest; before that it was a big old 40k puzzle but i didn't know it was 40k until later
My intro was actually a friend of the family's son when we lived in Europe. And I thought it was the coolest thing ever.
So I actually got started with the tail end of 2nd edition
At like...Age 8
I had played Chaos Gate when i was wee lad
But i didnt get properly into w40k until dawn of war series
im guessing this is a different game than chaos gate daemonhunters
which came out in 2022
This one I imagine
It's the game that the TTS Cato Sicarius theme comes from
The outstanding OST of Chaos Gate out of the Warhammer 40K universe. It is one of the most outstanding OST ever made.
Tracklist:
01 Dominus Pugnae (Lord of Battle)
02 Saltatio Damnatibus (Waltz of the Damned)
03 Iter in Inferos (March into Hell)
04 Rebus Mortis Felix Mortis
05 Ultramarines Chant
06 Liturgia
07 Dies Irae
08 Ictus Toream
09 Chao...
Seriously though, that game had a pretty great soundtrack all around
ALSO
Don't get me wrong I'll take the free XP and currency
But what's the damn point of running something on Average when you're two level 25s with maxed-out weaponry?
I mean if you were trying to farm weapon XP I get it
But at this point you're just killing things so fast tht I don't get the weapon XP
yeah i've just been running lower level missions to level up weapons
been leveling up my Bulwark
need to improve at the game so i can get that sick as fuck helmet
Racking up Victories for cosmetic unlocks most likely
I hate the power fist...
Sniper moment
Them's some big numbers
I've been thinking of trying out Sniper actually
Which main gun should I pick?
Im a weirdo who hugs the las fusil close 24/7 so im not the best person to ask there
I also like the Las-fusil
The Las Fusil has more oomph, but has a charge up
Bolt Sniper is less damage, but bang as soon as you pull the trigger
I'm not enough of a masochist to try leveling the Bolt Carbine
I quite like the bolt carbine but like... just play tactical or vanguard if you wanna be like that
Imperial Guard Leman Russ.
Imperial Guard sergeant where you have a swarm of AI-controlled guardsmen you can point at enemies to focus fire.
I know I'm asking for the impossible, but I can dream.......
solo mode where you drop in as Malum Caedo
Malum Caedo is far too powerful
It's him. The Crimson Fist.
is he the best at fisting?
HE'LL YEAH BORTHER
Marksman Bolt Carbine is okay tbh, reasonably good semi auto weapon
But I don't dare to use the standard one, and it probably doesn't measure up to the Las Fusil anyway
I think the standard one is ok
is the marksman carbine the stalker bolter? or do you mean the other weapon called the marksman carbine-
The bolt carbine the tac and sniper gets can upgrade into two different paths
there's marksman and standard variants
standard is a bullet hose, probably okay for grunts but people usually sleep on the high ROF bolters for not being meltas
The standard also redzones warriors pretty fast
At shorter range
It feels better than the stats indicate
the semi auto is a weird duck of a semi auto gun that has two visible tacticool scopes you cannot actually look down, but it has reasonable damage per shot and would be your pick for a fast firing semi auto DMR
(the stalker bolter is slower, has more recoil and harder to reload so it punishes missed shots more severely)
at the higher difficulties you need to spend like half the mag or more on the semi-auto to put down one warrior and with the enemy spawns basically getting doubled by the new patch, that fills me with concern
How are y'all holding up with the new patch? it doesn't feel like the changes to fencing weapons have changed that much for me (though I'm now heavily incentivized to run the balanced one when the fencing option feels cumbersome) but the increased enemy spawns kicked my ass hard on the higher difficulties
I thought I'd leveled up past failing missions 2/3 of the time
I've had to handle being last one standing more often but on an individual level, nothings really changed for me
I did have a fun time in an Average earlier trying to level up grey weapons, and get every class above 10
The joys of running around in panic mode for twenty minutes in the end of level event because you're the only one doing objectives and your two teammates keep charging into the big obvious "DON'T STAND IN THE FUCKING ACID" acid and thus have average lifespans of about 90 seconds.
I mean it's fine if your team is on the ball
In both of the event arenas
A lot of people seem to have trouble with the whole "If you stand still the Heirophant is going to kill you."
i don't know why you'd Ever stand still in sm2
especially for a tyranid mission. if you're not changing positions you Will get mobbed
I will admit, as the person who's had to aim the cannons
I have fully recognized I am about to receive a bio-cannon facial and just stood still and held the trigger to get the shot off
That's understandable
However, did you then proceed to KEEP standing there after the shot went off?
God no
bio-cannon facial... did you have to say it like that
Tyranids are so... gloopy...
I wish I could say I was that good at the game, but the chance of just getting bodied by a large horde beyond my ability to parry/dodge out of is quite a lot higher now
I've had a lot more moments of 3+ nids staggering their attacks perfectly
So I parry one, maybe two, then get bodied by the follow-up while I'm locked into the parry.
Ah- sorry i wasnt trying to showboat
XD
My favorite
Soup Marines theme
oof
I can probably just do like, a quarter of a mission and quit out
Huh, I've suddenly been having really weird frame rate drops - not quite freezes, not lag - but only in the last area of Ballistic Engine and Termination. Not any of the other areas, and not during Inferno either.
Wonder what that's about.
Yeah, meanwhile I been getting this blackscreen after loading to get into a missioon
massive changes, including some walking back of the difficulty bump
but also! buffs to bolt weapons!
YIPPEEE
they fucking took away the Vanguard hater mechanic
this is excellent also
Frankly splitting up was already enough of a punishment without that haha
I'd bet money it comes back as a challenge at some point
but not as a base mechanic again
Game please, let me join matches that has the class I want avaliable
Please
yeah
the matchmaking fucking sucks
stop trying to get me to join games that have my classes unavailable
it's not happening
And don't show me classes as available that aren't
Like, sometimes it'll go "oh, your class isn't available pick one of the following" and show me the class I'd picked - and it's actually available.
And sometimes it's not available after all.
Yeah that just sucks
I wanna fw lethal soon
Starting to get the gear I need to tackle it I think
Idk if I’m good enough haha
But I wanna try it out soon
If i ever try lethal for real, I would probably lock myself on Heavy or Bulwark
My heavy is more than ready for lethal
I recently had a weird interaction where I ran a substantial op with some randos, which went quite well.
So clearly, the next thing to do as squad leader, is to pick a Lethal op.
I was leveling my sniper and had just unlocked the green bolt sniper - I was not ready (nor trying to be) and quit out immediately.
Wait is the patch out yet?
Ah, shame
The boltgun buffs are nice, but feel anemic
Like, you're going down from 30 headshots to 25
On enemies you can three-tap with a melta
Patch is live right now.
I just have worst luck with party members whenever i play
lmao
Looks more like primer + gloss coat though
Like you forgot a step in the middle
Obviously SM2 needs a matte finish option
Didn't know they made another Grey Knights game
I got some friends to help me out and finally got my "cleared all 7 Lethal missions" hat
it's pretty tough
1 and 6 were the easiest to nail, I feel you probably really want a group with coordination especially for 2,4 and 7
You really want to have a Tactical on the squad for 2 and 4 for Auspex Scan
lv 23+ Bulwarks are generally great for longevity as they can clear teammates' mortal wound statuses using their banner and stimpacks
I'm currently leveling up my bulwark to max
my main is Vanguard which isn't super useful for the higher level missions
i find vanguards utility is relative self sufficiency
mhm
on Lethal you need coordination and team utility far more so Vanguard is useful on anything lower moreso
How does Heavy hold up at the top difficulty?
Nice, because I have a Relic boltgun and plasma cannon
I refuse to use the melta out of principle
The principle being 'I don't like it'
well
plascannon is very good
Also surprisingly tanky in melee because your melee generates gunstrikes a lot
That I know, I think I prefer the HBolter and how it feels
And also because wiping the floor with Zoanthropes is fun
fuck Zoanthropes
Exactly
And while I can hit them mostly reliably with the plasma cannon, it's still less than I'd like
There's few worse feelings than watching a zoan dodge and already in flight charged plasma glob
having a them spawn when you are on vanguard with melta is fucking rancid
Ahhhh, yeah
bolt pistol does negative fucking damage so it's mostly just letting allies deal with it at that point
Yeah, the bolt weapons in general mostly feel sad in this game
Compared to plasmas and such
it's ok if you get headshots
but i cannot get headshots so it's not particularly useful
Honestly I hate zoans so much
The game is very melee oriented and the melee immune enemies suck assss
yeah
still not as bad as chaos can/used to get at times but it's not particularly fun
especially not with how much they seem to love limiting your ammo
Yeah
In SM1 the guns were across the board a little punchier in terms of damage and you weren't perpetually on the brink of running out of ammo
It was more more of a 50/50 split between gunplay and melee
SM2 feels like its idk 65-70% melee?
yeah
I'm struggling to find it but there was VERY early prerelease footage of space marine 1 which felt weird similar
Very melee focused, guns almost explicitly for softening enemies up for melee
Very god of war-y
Also the bolt pistol was fully automatic and fired super quick which was weird
The relic bolt pistol is surprisingly good against zoans, imo
It's still mostly down to your allies, but it does actually help
Not that you have enough ammo to deal with even one by yourself.
mhm
TIL if you lock on to Majoris, you get a sorta health bar for them.
Neat, I suppose?
but also, OMG, the problem with zoans and neurothropes is a lack of snipers, clearly.
I've been leveling my sniper, and it just lays waste to them
They're just not an issue with a sniper on the team.
Yeah, same here
Even with a green Las Fusil on difficulty 3, the thropes just melt
Of course, it's kinda annoying to go "yeah, you need a sniper or a heavy with a good bolter if you wanna do smooth 'nids missions"
Tac can also kinda do it but yeah
It's a lot more fun to play melee vs chaos though, because while they're super heavy on ranged enemies, apart from the Reliquary boss, you can always close the distance.
yeah, bulwark can do okay with charged plasma, but assault sucks for that boss
Vanguard just needs to switch off melta for that bit at least and then it's fine
But it's still fine if 2/3 players can handle it, the melee guy just focuses on adds
but if you end up doing that mission with bulwark and assault, it gets a bit rough, imo
and that sort of team comp problem kinda feels bad if you don't play with friends mostly.
I don't really want this captain
"All I can spare is one miniature."
"two proxy minis and whatever's in my pocket"
"I can give you five."
"Five... companies of Guardsmen? Five squads of Astartes?"
"Five men."
"That's not even a full squad!"
five men, no stimpacks
"Captain Titus, I need you to run down and get me a protein shake from the shops."
"Okay, that's five aquilas. Can you give me five aquilas?"
"All I can spare is three."
whenever I play a short-range character, I grab the first krak grenades I see and hold onto them for 'thropes
worth their weight in gold
if assault or bulwark could spawn with kraks i'd feel a lot better throwing them into every mission
"Lieutenant titus GW hzs increased their price so we could only afford 5 space marines"
i can't wait for neovolkit gun
beeeg damag
Ya love to see it
What weapon was that?
hatred
do we know when the neo volkite pistol is coming out exactly?
Does anyone else want to do operations?
i'd be down for a couple-
Thunder hammer
do you mix in charged heavies with the TH or do you just swing for the bleachers?
I should try out the thunder hammer, I only use the power fist
I was using a lot thedouble charged heavy followup
And also. turns out gunstrike damage is not included in the results screen, from what I hear?
fuckin pain
im doing a solo substainial on tactical and the bots are assault and bulwark
a neurothrope spawned
god what a whirlwind of a mission
multiple massive waves, one of every extremis, and a neurothrope
genuinely was just expecting a carnifex to get the whole roster
i will wear this with SO MUCH PRIDE.
I need to do more Letha missions but i need to level up some classes first
Thinking i'll max out Bulwark
Since Bulwark is a good pick for lethal
Got any tips btw?
Every time i've tried lethal i got curbstomped by the sheer amount of extremis spawning in
was this before or after the patch where they tweaked extremis spawns, or was that unchanged for lethal-
Idk i played when Lethal first came out
Played the first operation
3 lictors, two zoanthropes and a Ravener before we even got to the Guardsman camp
Needless to say we got absolutely washed
That was while dodge was broken admittedly
that sounds like prepatch then
It was day of the update so yeah
Pre-patch
Need to play some lethal tomorrow to see how manageable it is now
I desperately need the helmet you get from lethal missions
I'm literally playing a Lamenter, the busted up Helmet and robot arm combo is perfect
i genuinely wish i did, i just kinda kept my cool and did what i normally do
i did get lucky and didn't have a boss to spawn
in a fucked up sense, tyrant was the easiest part
havent played tha game yet (i almost always wait for a sale and also i only have my laptop currently) but i think my marine will be an alpha legionnaire doing a stint in the deathwatch
Average Lamenter morning
Just getting absolutely fucked by the whims of the universe
We got fucking obliterated
Even worse
We got attacked by most of the shit in a chokepoint
So it was impossible to kite or regroup
We just got picked off without being able to support eachother
oof
that was also when not being close enough meant no ability to regen shields
Yeah, I'm glad they walked that back, bc that was basically "if you play Sniper, Vanguard or Assault, fuck you. Die"
ok this is so incredibly more easy than the first version of lethal i played
I don't understand why they thought implementing that was a good idea when literally Half of the classes have an identity that revolves around positioning themselves away from the team
after proving i can even do it myself, i ended up trying some public lethals since i couldnt sleep, got real lucky after a few fails and found this fuckin' kill squad of 2 other people and we just
kept tearing throiugh em
fuck yeah
i'm going to do some more lethals now as well since i have one win under my belt
i need that helmet fr
it would be absolutely perfect for my normal Lamenters outfit
i already have good looks for my Deathwatch and Death Company outfits
nobody is joining so i'll try decapitation solo see how it goes
Good luck
i admittedly didnt have intital plans for the helmet but upon getting it i instantly threw it onto my apothecary stand-in since, technically, he's dead
i
didnt realize there was a power sword skin that came along too
chaos is actually just anti-fun
i have never seen such a difference in fun factor between two factions in a game
love waiting out the respawn timer cause going in alone against chaos is absolute suicide
oh my fucking gods that was stressful
was last man standing against the helldrake, at deaths door, only ranged weapon is a bolt pistol, it had 2/3rds health left
somehow i managed to survive long enough for the others to respawn and we won
4/7 now
5/7
we keep winning by the absolute skin of our teeth
genuinely had last man standing momenst on most of these missions now
enraged gun warriors do way too much damage with their shots
i took one shot and went down to like 1/5th health through my shields
The Devourer ones?
yeah i think so
also i'm genuinely fucking sick of Zoanthropes
ok no more sm2 for today
actually just gonna scream if i have to see a single more zoanthrope today
i think this is a good indication that perhaps i should run the fusil instead of the carbine on sniper when i get to higher difficulties
Literally the only reason i lost any mission on Lethal yesterday was zoanthropes spawning in at the worst time physically possible
I can't do shit against them cause i play Vanguard
i love carrying a mission against a neurothrope and a lictor with no hp until one of my teammates respawn only for said teammate to kill themselves immediatley by trying to cap a point without accounting for the fact that the lictor and neutothrope will just kill them without backup
ok i'm thinking they need to fucking do something about the Zoanthropes and Neurothropes cause they are literally the only reason i have lost missions on lethal so far
it is so absurdly difficult to deal with them compared to any other enemy in the game
just had Neurothrope spawn on the first part of a mission and we just wiped immediately
And they just don't engage with half the classes and half the game mechanics it is by far the least fun Extremis
they fucking suck
like i don't like fighting chaos but i would literally rather fight two hellbrutes at once than deal with a neurothrope
They require a sniper/heavy/tactical to focus on them, ideally two.
If you have that, they're fine.
If you don't, well, good luck to you!
Which, yeah... That's not great design.
also they just have bullshit attacks
the psychic scream thing is fucked
if you are too close you simply die
The waves or the one that just kills you if you're too close?
you can do fuck all about it
Ah.
the waves are bullshit too but less so
You really have to watch the windup, and run once it starts.
it does an absolutely ridiculous amount of damage
Which is not how most other enemies work, but it is at least fairly well telegraphed.
same goes for the sniper warriors when they are enraged
Oh yeah. Way too much - but then, that's how most enemies feel.
one shot from them will take two shields and like 75% health
Yeah.