#Deadlock

1 messages · Page 23 of 1

agile void
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no, but the last one I had no games in

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now im finally allowed to play chars that at least I played a bit before

final osprey
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  • Mo & Krill: Burrow initial knockup vertical area detection improved
  • Mo & Krill: Sand Blast now deals a fixed 40 damage
  • Mo & Krill: Sand Blast can now be casted while Burrowed
  • Mo & Krill: Sand Blast T2 increased from -19s Cooldown to -23s
  • Mo & Krill: Sand Blast T3 now also slows dash distance by 40%

These Mo & Krill changes seem very delicious.

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  • Sinclair: Rabbit Hex cooldown reduced from 30s to 26s
  • Sinclair: Rabbit Hex radius increased from 6m to 6.5m

Do not like these Sinclair changes though. I think his rabbit hex is already really really annoying. Especially late game.

twilit roost
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Grey Talon: Rain of Arrows cooldown reduced from 35s to 30s

  • Grey Talon: Rain of Arrows T3 now also grants +30% Bullet Evasion
  • Grey Talon: Guided Owl duration increased from 16s to 18s
  • Grey Talon: Guided Owl T1 damage increased from +81 to +85
  • Grey Talon: Guided Owl Spirit Power per kill increased from 5 to 8
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Ac130 build is back

agile void
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so rain of arrows 3 is like haze/mirage ignoring bullets?

merry verge
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Sinful

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Heaven forbid that ancient fart interact with the game at all

agile void
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oh

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bebop redesign

astral lava
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He's pants

merry verge
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him pant.. i'm glad they kept the shape language

agile void
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they just made him chunky in the chest area

merry verge
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they just added some metalmeat to his bones

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guess i should say 'i'm glad they kept his ridiculous giant landmine hand'

agile void
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the joke hand

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also seems like a marine landmine

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so another relation to lash

agile void
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done the challenge on billy

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fuck this game Im taking a break until the new heroes come.

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I didn 60 fucking matches this last week

stable forum
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Important question
is 'children who kind of suck' inclusive of Bebop?

quiet sapphire
agile void
final osprey
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I don't think we know how old bebop is, but we also dont know how much information he was created with built in

agile void
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on to other stuff, This is how my challenge run in the chirstmas event of deadlock went

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the number at the top is the KDA of the winning match, the number at the side is the matches it took me to get the win.

vivid nimbus
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Oh you got through all 32?

agile void
vivid nimbus
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Congrats!

agile void
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fuck sinclair

vivid nimbus
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I see Pocket and Shiv gave a bit of trouble too

agile void
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pocket is just squishy and all his damage is movement too

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it was bound to be problematic

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shiv I just have trouble playing as him, people say he is a free win but it doesnt change that he is feast or famine

merry verge
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Yeah I've never been able to grasp Shiv, folks say you can basically just spam knives but idek

final osprey
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I don't quite remember playing Shiv. I know it happened and I felt immortal but the specifics have dissapeared

warm sonnet
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If Rage is full, stay winning
If Rage isn't full, get Rage full
With Rage, Be The Truck, Hit The Them
Without Rage, Be The Isekai, Get Run The Over

merry verge
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Yeah it's definitely the rage mechanic on top of being a close range mobility fella

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I don't really like the feel of maintaining it

astral lava
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now that it doesnt build off creeps it feels like it takes forever to build

warm sonnet
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It currently encourages skirmishing until it's built up, or ganking to then initiate teamfights
The issue with the former is that you need to farm, and fighting without killing stops money
The issue with the latter is that you're already fighting

quiet sapphire
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yeah you really want to see a teamfight happening very soon and land a knife or 2 before the big brawl starts

autumn field
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Relevant for the randomest reason

warm sonnet
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Average Vindicta Experience

buoyant plank
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I just found out that Vyper's VA also did AllMind in armored core and this does not compute

autumn field
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Mmm yes that makes sense

agile void
warm sonnet
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Was thinking more about the mind- and grindset on display

agile void
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yeah yeah Im just saying

agile void
short quiver
agile void
buoyant plank
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oh shit the yearly funke vid

agile void
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the update has been guaranteed

warm sonnet
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Back to four lanes baybee

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Or maybe

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The fabled Fifth lane

twilit roost
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New dedicated jungler role in the subway and it's 4 lanes

warm sonnet
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The Baroness is opened and plays as a roguelike, entirely separate from the rest of the game

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But

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You get +20% Damage if you make it through

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Average completion time, 20 minutes

twilit roost
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Baroness surf map, only accessible via buying the key at a shop

warm sonnet
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Doorman gets +21% damage, employee benefits

agile void
buoyant plank
finite patrol
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ITS TIME TO PUSH THE LANES

final osprey
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The fact that counterspell can choose to trigger on a like, torment pulse trigger and a bebop 1000 damage bomb is really annoying

agile void
merry verge
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Damn, Sacrifice, Economy Game ain't it

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I do wonder if they'll ever give Kinetic Dash like a cooldown or somethin

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It's a lotta stuff for 1600

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(Not that I think it's like nerfworthy just that tends to happen when things are that)

finite patrol
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its way too efficient atm

merry verge
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like the price is also 'using movement you want to be using anyway', it's even helping you practice a skill

finite patrol
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cultist and dash probably need a redesign

agile void
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the gun side needs tweaks in general

rich grove
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in fairness if you dont buy extra stam yoshi comes to your house and takes you hostage

astral lava
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dash does have a cool cooldown technically it should probably just get some small changes numberwise

agile void
stable forum
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a

agile void
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I dont disagree with the statement

final osprey
# agile void

I wanted to start playing Lash but the complete inconsistency of most of his abilities has stopped me

stable forum
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...weh?

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Ground Strike (1) in particular is kinda hard to hit without Ability Range or a bunch of pracitce

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but Flog (3) is very consistent. It's just got this thing where the more Spirit Power you have, the wider it's cone is, whic can feel a bit weird.

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Death Slam has uhh
some issues, yeah. Mostly any LoS blocker will stop it, including trees, veils, etcetera.

agile void
# stable forum Ground Strike (1) in particular is kinda hard to hit without Ability Range or a ...
rxddit.com

If i had the time to play more i would have more examples, but this here is material enough in my opinion.

He needs to have some of his mechanics looked at, apart from what i show today one clip of a ground strike not hitting anyone in front of him because of a goddamn street curb, had me boiling

▶ Play video
warm sonnet
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The flog complaint is just them not accounting for the ability wind-up innate to every abilitty (I believe)

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Or, at least the wraith clip

wintry arrow
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"We want to make them small, but it turns out small is hard to click"

finite patrol
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release vyper moment

agile void
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if this is too political I will delete it

buoyant plank
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I thought that was seven

warm sonnet
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Seven wouldn't work for the government

agile void
finite patrol
vivid nimbus
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I figure in like a week or two

magic summit
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I made a called shot for the 19th

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This makes me think slightly later but I'm sticking to it

bleak thicket
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time to open a polymarket bet

agile void
warm sonnet
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Yoshi... Deadlock... buff my mains...

vivid nimbus
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Who're your mains?

warm sonnet
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These guys

vivid nimbus
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Gosh

finite patrol
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buff all of them??

warm sonnet
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Buff my mains

agile void
agile void
agile void
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deathy has been doing this little podcast thingy and someone from dota was invited

twilit roost
finite patrol
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yoshi...

final osprey
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Will it be a few days normal or a few valve days

finite patrol
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probably

vivid nimbus
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I bet Friday morning with a hotfix in the afternoon

agile void
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sounds like either thursday or friday if we are repeating hero voting

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unless its wednesday

vivid nimbus
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Hero voting?

agile void
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mina just entered, the rest were added as per community votes

vivid nimbus
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Looked it up, and oh I see

Each match you play gives you a vote to cast

agile void
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the order was Mina, billy, paige, doorman, drifter, victor

finite patrol
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Mina probably would have won the first vote anyway

agile void
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yeah she was the first leaked and goth mommy so it was a safe call

vivid nimbus
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How much was known about the six besides their portraits?

finite patrol
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shes a brat

agile void
finite patrol
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some stuff was leaked

agile void
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and some leaks or what you could find in the build itself

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this time it will probably be the same or at the very least we will get their adjectives

finite patrol
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like we knew doorman had some kind of teleportation and that Victor had skeleton king ult

vivid nimbus
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So people who paid attention to leaks knew a little more but there wasn't official previews or anything

agile void
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yeah

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because Im pretty sure some of their kits were modified from leaks

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I remember before Doorman did basically a mcginnis wall

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that later became his cart

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even if we have some ideas or the icons, dont expect the leaked ability to be the same

finite patrol
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Yup has happened every time there's been leaks from the closed test servers

short quiver
agile void
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  • Respawn time at 19 minutes reduced from 35s to 30s

  • Respawn time at 30 minutes reduced from 75s to 70s
    -** You now have a longer respawn time if you die and are meaningfully richer than the enemy team's average net worth (scales from +6s to +22s penalty, based on networth being 15 to 30% higher and game time being 10min to 25min, if under 15% NW or 10min, nothing happens)**

  • Neutral respawn times, hp, and bounty reduced by 30% (sinner's sacrifice unaffected)

  • Urn no longer requires a drop off channel time

  • Urn is now knocked out of your hands with a light melee (instead of only with a heavy melee)

  • Urn pickup channel time is reset if you get hit with a light or heavy melee

  • Can no longer parry while channeling to pickup the urn

  • Urn carrier resist reduced from 50% to 30%

  • Down Dash stamina cost reduced from 1 to 0.5

  • Stamina Regen in the healing zone is now dramatically increased

  • Kinetic Dash: Ammo count reduced from +8 to +6

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-** You now have a longer respawn time if you die and are meaningfully richer than the enemy team's average net worth (scales from +6s to +22s penalty, based on networth being 15 to 30% higher and game time being 10min to 25min, if under 15% NW or 10min, nothing happens)**

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this sounds important

twilit roost
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instant urn dropoff is big, can't take the fight slightly back from the dropoff point if you want to stop them

astral lava
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light melee tho

vivid nimbus
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Kinetic Dash nerf? Have I been sleeping on that item?

bleak thicket
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viscous mvp urn defender

agile void
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4 people per match in those games got that iten

rich grove
vivid nimbus
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... Wait I also don't play a lot of gun builds and often have other gun items for that investment like cult sac or titanic mag

agile void
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more stamina(good) plus more fire rate(good)

rich grove
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yeah it's also that yoshi shoots you in the head with a gun if you don't have extra stam

vivid nimbus
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Yeah I see that

agile void
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you still need a tier 2 to make the 4.8 investment

rich grove
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so buying the slot efficient upgrade that gives a 4.8 and is also a good item is just stonks

agile void
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kinetic dash also has the big advantage that everyone can make use of that skill

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meanwhile arcane surge is like....

vivid nimbus
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Heroic aura and fleetfoot! That's the other ones I was thinking of

agile void
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good, but not worth buying on a lot of chars

rich grove
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historically arcane surge is also hysterically buggy

vivid nimbus
rich grove
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1600 souls saved is pretty enormous

vivid nimbus
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Oh wow yeah just noticed the price diff

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Kinetic dash is cheap

finite patrol
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I would say you might be overvaluing stamina mastery. its pretty narrow where it's better than dash or warp stone for extra movement

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unless you're a lash main or similar in which case yeah mastery all the way

rich grove
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shoutout glorp stone

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luv glorp stone

finite patrol
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25 minutes ago

  • Urn now drops if it travels through doorman portals
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lol

final osprey
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Yoshi saw one too many Doorman Urn clip I guess, had to shut him down

vivid nimbus
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Can Ivy still ferry urn carriers?

finite patrol
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yep

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ivy and Kelvin can still provide decent urn support

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but they were never on the level of doorman

bleak thicket
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lol

agile void
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one of the comments made me laugh

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"Im a servant but I draw a line at doordashing"

agile void
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apparently they littered around with teasers of the chars

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fencers rapier

twilit roost
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It's always the pepper players shit talking

merry verge
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..Who?

vivid nimbus
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One of the upcoming characters

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There's also like more fanart of her than there are frames of leaked footage

twilit roost
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What do you mean the update is out, they added facets. Infernus is turbo busted now

astral lava
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they only added them for infernus nobody else got them

bleak thicket
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youre joking but its not like facets are universal in dota :P

upbeat perch
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spectre: pouts

buoyant plank
warm sonnet
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Don't forget about the Red/Blue Abraham facets

agile void
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ok its a mod

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uh didnt expected the bats to be gifs.

finite patrol
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you know I was thinking of joining that server for a bit

finite patrol
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thats kind of obnoxious

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let the moderators moderate

bleak thicket
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most people will get bored

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and in the case of devs asking to let people spam, just make a dedicated channel for it till the patch comes out, and ban the ones that abuse it with bad gifs/stickers

agile void
bleak thicket
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sounds like they have plenty of space to ban :3

mild flume
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lmao people treating it as the pentagon

upbeat perch
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is this the same image as HL3 rumor a while back with day of the week changed?

vivid nimbus
finite patrol
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I think this was actually posted for deadlock back in August

twilit roost
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playdeadlock.com

This Deadlock Major Update — Old Gods, New Blood — includes overhauled Patrons and bases, six new heroes, a fast-paced game mode 'Street Brawl', HUD updates, many quality-of-life additions, revamped postgame with an MVP screen, and more.

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Its here!

vestal hearth
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They all look so gpod!

finite patrol
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yeah these designs fuck

twilit roost
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All the characters with big aoe abilities eating so good off the new items

merry verge
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Graves an Victor probably have nothing to say

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'New tunnel routes for tiny heroes'

vivid nimbus
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Recharging Rush sounds like a damage meter so doing 600 to one hero counts as much as 200 damage to three heroes

merry verge
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Calico get out of the vents

frail jasper
bleak thicket
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Clearly they were waiting for me to get up and cook

merry verge
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Is it me or could Celeste be a Kpop Demon Hunters villain

vivid nimbus
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OTOH... what happens if Recharging Rush needs less damage than Vindicta ult does?

merry verge
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Something about her hair idek

warm sonnet
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Oh dang, forgot to not ping

vivid nimbus
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I <3 pings because I channel hop a lot

warm sonnet
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Okay

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I'll make sure to ping incessantly from now on

vivid nimbus
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Thinking what other charge abilities might be really funny with it

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Like McGinnis turrets, esp if it works on minions

frail jasper
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Speaking of Viscous and the new items, Puddle Punch does melee damage (weapon damage) and is charge based.

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Punch Viscous stocks rising.

vivid nimbus
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Oh wait just noticed it specifies weapon damage, that does calm it down some, okay

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That'll teach me to read

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Turret McGinnis might still like it for her second gun item tho

finite patrol
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probably <@&1277035919182008330> is wise at this time
patch dropped:
https://playdeadlock.com/oldgods

playdeadlock.com

This Deadlock Major Update — Old Gods, New Blood — includes overhauled Patrons and bases, six new heroes, a fast-paced game mode 'Street Brawl', HUD updates, many quality-of-life additions, revamped postgame with an MVP screen, and more.

feral umbra
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oooooooo

vivid nimbus
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Oh damn just noticed Graves's necklaces form a skull face

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A+ character design

frail jasper
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the two new gun items

autumn field
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holy shit

twilit roost
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that's such a low damage threshold for rush lol

warm sonnet
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Relatively high cooldown however

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It also forces a specific rhythm, since it would reasonably activate too early if you keep an eye on your cds

frail jasper
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So share this with stuff like uh...

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IDK not many characters have melee abilites + charge abilities. Drifer I guess. But it still does enable some rapid charge punishment, especially early game.

vivid nimbus
warm sonnet
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Yup

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Or lash's jump

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Which is never not used

autumn field
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i might play w/ the new no-grind mode

vivid nimbus
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I think getting it twice in an extended fight is gonna be common

autumn field
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since that removes the bit that sucks most

rich grove
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catalyst goes insane with eithe

winged terrace
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rem is so little guy

twilit roost
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I like the new pick 3 game mode

twilit roost
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update broke the game

bleak thicket
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oh?

twilit roost
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can't aim cursor is stuck happened to the whole lobby oops

merry verge
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the whole lobby is at least Kinda Funny instead of deeply frustrating for a couple folks

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new game mode

finite patrol
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goldeneye mode...

autumn field
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new gamemode fun asf

autumn field
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also

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the new heros

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hot asf

shy quiver
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Silver is making me 😳

finite patrol
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I think silver is doing that to a lot of people

vestal hearth
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Bi-panic, yes.

vivid nimbus
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So... Calico can use the new tunnels in the map as Ava, what happens if you're in a tunnel when the timer runs out?

magic summit
vivid nimbus
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Good to know

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I assume if there's room to stand, you just have to wait around for cooldown

final osprey
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The new game mode is insane. Really interesting exciting stuff.

finite patrol
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you are stuck

frail jasper
vivid nimbus
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They should also let Mo and Krill burrow through them IMO

vestal hearth
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Ivy?

autumn field
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new gamemode makes deadlock actually fun to me

vivid nimbus
vestal hearth
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I was unsure because she is critter shaped.

frail jasper
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Ivy is not smol, no.

autumn field
vivid nimbus
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And Vyper slithering through tunnels would be funny but she'd probably run out of slide speed in a lot of them

finite patrol
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the new map is banging but a little janky

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yeah i think she's getting voted in first

frail jasper
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here's a heap of (most of) the unique items you can get in Street Brawl. There's six not included because I don't have the item path to spawn it :(

vivid nimbus
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Shrink ray is realy funny

frail jasper
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Yeah, it's an entire underground routing system that only Calico and Rem are able to use.

vivid nimbus
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Also apparently a few spots that Dynamo can teleport into

frail jasper
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Well- yeah

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I know Wraith can get in with a card thing, but can't get out

vivid nimbus
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Which makes me curious if Doorman can get a door in there

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Which if so, can be really mean to banish someone to the backrooms

rich grove
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doors take significantly more headroom than a character

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probably some jank spots with overlapping hulls but the problem with doors is that you can't place them in places you should be able to fit them

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not the converse

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at least when I played

vivid nimbus
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Yeah but there's also some large spaces down there so I wonder if there's any in sight of the right gaps

viral galleon
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First game of street brawl after not playing deadlock for a while. Still have no idea what's going on but was fun

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Billy Big Bonk 😌

spiral slate
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Does anyone know where we can find info on the kits for the new characters? I've only been able to grab spotty bits and bobs myself

frail jasper
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There's nothing official out yet and I expect we'll only get details as they get voted into the roster over the next three weeks

warm sonnet
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Graves reportedly plays like Undying from DoTAs 2
Put down summoning totem
Respawn weirdly

But can also throw an exploding zombie at people

buoyant plank
spiral slate
finite patrol
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what leaks are available are really low res pictures from last month and likely unreliable. you could search for pictures posted in this channel and find a few.

spiral slate
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Rats

twilit roost
warped ridge
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good to know Seven is still "hit 2 buttons" guy

finite patrol
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seven seems very strong in street brawl

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2nd time I played our team was warden Dynamo seven lash

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all team fight ults all the time

twilit roost
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I played some talon and got mvp, everyone is usually clumped up so each arrow is hitting multiple people

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Also 700 dmg arrows plus mystic reverb is disgusting

warped ridge
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eh Seven still gets scope crept by the newer heroes

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but he's atleast somewhat useable

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mobaisms kinda dictate harassers + cc will win over everything else

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only unfortunate fact about brawlfact is still got randos that are hyper greedy

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good news is matches are quick lol

winged terrace
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How good are the default builds?

twilit roost
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Not very

finite patrol
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best to just grab one of the top rated builds using the browser

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all builds will be a little bad right now probably

winged terrace
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Ok

finite patrol
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this has a list of curated builds for each hero

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Just click on the hero to get the build id

winged terrace
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Ok

warped ridge
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10 votes down

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I wonder how many I can do in a day

stable forum
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I am 2 and 0 with punch haze

stable forum
finite patrol
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that's what they've been playing

autumn field
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I like how brawl reduces lots of the macro play down which makes it feel a lot easier for newer players

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The shorter fights help a lot too

buoyant plank
warped ridge
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best part is I don't even have to W and M1

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I can just hit 1 and 4

bleak thicket
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i really like the brawl mode

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excellent way to learn team fights and build craft

warped ridge
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how are you build crafting with it?

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to me it's the same "I have no idea what items do but it sounds like it does something"

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like I'm def a uhh

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timmy

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Idk what items do I just like mashing buttons and m1

bleak thicket
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i mean
you build craft like youd do in a rogue like

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i had spirit leech in the first round of 3
so i went for a spirit heavy build

warped ridge
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you think I build craft in rogue likes?
I just go "yeah this looks like it lets my ability do this"

bleak thicket
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thats build craft

warped ridge
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I didn't beat Kernel Hearts sinner difficulty by thinking about my choices, I was like "man I don't like either of these options, this one just looks like it does more damage"

bleak thicket
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when you pick a thing that works with your build
thats build craft

warped ridge
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yeh but I feel like I don't get it still tho, as far as like, items working together

bleak thicket
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i mean
deadlock isnt that complex

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its literally just 3 general categories

warped ridge
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like I can go "ooo lifesteal" and just click the shiny green item

bleak thicket
#

yeah thats it

warped ridge
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but what about what my team builds and the enemy builds and counterpicking and build pathing items together?

bleak thicket
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your only concern about your team is like, working around big ults
dynamo/lash/geist/moe and krill
things that let you focus people uninterupted or bring them real low

warped ridge
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oh so not actually items, just action footsies?

bleak thicket
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yeah
idk why id ever care about my teams items unless im in vc on discord and can communicate with people i know will listen

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and even then, its on them to call active items they have

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if i have a focus lens, its on me to call that im putting it on someone

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not on them to notice i put it on someone

warped ridge
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see I thought the average moba player thinks about things like that so I assumed I was ultra casual by not paying attention

bleak thicket
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at some point it becomes worth thinking about it yes

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but im not gonna sit there minute 1 of a dota game and think about the phantom assassins bkb

warped ridge
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😭

bleak thicket
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thats a minute 20 concern

warped ridge
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I thought that was a 1 minute concern that you just play around, that's what I always did in any ranked moba

merry verge
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I pay very little attention to teammie items unless searching for counters

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Mostly just "oh those are weird bars" at the end of a match

warped ridge
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like to be clear when I play casually I don't even look

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I just go "hit buttons, are they dying? no, I must not be hitting buttons gooder enough"

merry verge
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I just wanna know if i have to buy knockdown or not

bleak thicket
#

knockdown is easy

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is one of the heroes with a long flying ults in the game

warped ridge
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pocket or mina = knockdown for me

bleak thicket
#

buy knockdown

merry verge
#

Nono

bleak thicket
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or dynamo or haze

merry verge
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I mean if they have it

warped ridge
#

dynamo or haze I just win the 1v1

bleak thicket
#

oh true

merry verge
#

I dont wanna buy Fourth Knockdown etc

warped ridge
#

pocket or mina can run and I always get so sad 😭

bleak thicket
#

but honestly an enemy on knockdown ill start thinking about it when it hits me

twilit roost
#

pocket and mina will just dodge the knock though

bleak thicket
#

and no earlier

merry verge
#

Slowing Hex makes mina sad

twilit roost
#

yeah slowing hex is where it's at for mina

bleak thicket
#

mina you just knockdown when she ults

warped ridge
#

ye

bleak thicket
#

same with seven and bebop

warped ridge
#

it's what I miss about vindicta is just shooting them in the face with a sniper

bleak thicket
#

if shes just in the air normally, just shoot her

#

shes wide open

twilit roost
#

I don't know usually mina has her dodge up and can use it while ulting

#

seven and bebop 100% though knock is great

warped ridge
#

if I'm trash talking to myself I just call mina low skill and move on, regardless of how true it is

#

cause otherwise Idk how to cope when mina gets away

twilit roost
warped ridge
#

based

#

2nd person I'm voting for

merry verge
#

I do worry about hitting his liddol hitbox

warped ridge
#

did you play goldeneye 64?

#

just treat em like oddjob

twilit roost
#

hit the person playing them?

warped ridge
#

look if you somehow figure out how to do that through the internet, you should twitch stream without a facecam and just like, dumpster lobbies by jiggling ethernet ports from people's computers through the internet

#

no one can prove you're cheating

#

make enough money to retire, then just silently dissappear

#

hell become a pngtuber

#

make yourself a can opener

finite patrol
#

like trophy collector should not really be an item you can get haha

bleak thicket
#

yeah i def expect it to see a ton of changes

#

but its a great start

vivid nimbus
mild flume
#

I think there are multiple layers to it

#

some characters and builds just care about raw efficiency of stats and number go up

#

almost singleplayer game style

#

and then there is like really specific item pick counterpick matchup stuff, I need this to counter this and I need this to lock them off that so if I can bait this then I can do that stuff

#

I can give dota examples there

#

I feel like in deadlock its like mostly the former esp in the like, street brawl mode, but the latter does come up

#

but for something like this mode you can get pretty far on just the former

#

(it also depends a bit on char choice)

agile void
#

also that depends entirely if the game gives you counter choices

mild flume
#

like in dota its extremely important to be able to figure these things out for some characters and matchups

agile void
#

like sure, I will pick gun defense if the enemy is haze/drifter/wraith and.... i dunno, Mirage?

#

but that depends if I even GET the choice

mild flume
#

I think like

#

if they have a seven in street brawl

#

anyone picks knockdown or curse any choice

#

and you always reroll at least once to get it

agile void
#

actually good you mentioned hum

#

I had a match with a friend

#

seven

#

got unstoppable from minute 1

#

so me and my friend were basically playing around seeing when he pops unstoppable to shut him down

mild flume
#

yeah you gotta bait it or run from it

#

or maybe if you have the right char, someone can gun him through it

agile void
#

iirc it was me as abrams and him as...

#

vyper?

#

wraith?

mild flume
#

they might be able to

#

I guess he won't have leap so maybe abrams ult just does it

agile void
#

still, seven unstoppable, You prefer to not challenge that

mild flume
#

yeah

#

you bait it

#

ideally

agile void
#

one thing I do think they should do

#

is maybe allow you to have an unrestricted choice, if its a roguelite

#

like maybe in round 3 or 5

mild flume
#

that would be interesting but I do like purely cobbling builds together

agile void
#

you having the option to buy 1 thing from the shop un bothered

mild flume
#

that you have to work out how the fuck to make things work without like

#

core bits of your kit

#

I had a game with geist where I got 0 spirit resist or spell lifesteal

#

so I was just on like, I get x casts of my spells a bit back from drain

#

and ult

#

then I die

#

it was quite interesting to play

finite patrol
#

her gun is pretty good

mild flume
#

yeah I just didn't get good gun stuff early

finite patrol
#

and also probably easier to get good items for

#

rip

mild flume
#

I got a like rare surge of power in the first set

#

and tankbuster and escalating exposure on the second I think

#

plus playing on 230ish ping makes gun a little worse

finite patrol
#

Australian tax?

#

Oceania has its own servers right? or do you have to play in NA/Asia

agile void
#
rxddit.com

🖼️ Gallery: 3 Images

We already knew from some previous lines that M&K protected Pocket after Pocket was left for dead, but this confirms that they love each other as family, which is very cute.

There's a lot of hype around the new heroes but it's cool to see that the devs are still building up connections between the old ones.

See more ...

#

pocket suddenly has 3 cool uncles now

mild flume
#

but sometimes the matchmaker puts me in europe anyway

agile void
#

banger from maxor from 2 days ago

finite patrol
#

I could imagine geist being very high rolly

#

like if you get leech expansion radregen cooldown and just spam bombs that is amazing but yeah would really benefit from some kind of enhanced choice

rich grove
#

sometimes you just be playing green haze

finite patrol
#

ooogh

#

ability draft street brawl

finite patrol
warm sonnet
finite patrol
#

look in the portal

autumn field
#

looking so jolly

rich grove
#

SO whimsical

autumn field
#

like he isnt literally satan cosplaying a twink who definitely doesnt eat souls for breakfast

warm sonnet
#

He isn't

#

He may be Satan

#

And he might not be cosplaying

autumn field
warm sonnet
#

Though the souls

autumn field
#

let me make my joke

warm sonnet
#

No doubts

autumn field
#

hmph

warm sonnet
#

He eats the them bigly

#

He hungers for Ms Shelley

autumn field
#

deadlock is a weird game

#

on one hand

#

you can smite someone in 0.2 seconds

#

on the other hand, it takes 10 minutes to die

warm sonnet
#

That's skill expression bby

autumn field
#

on one hand, you have wolf mommy, on the other, eepy little birb

warm sonnet
#

That's also skill expression

autumn field
#

i dont play mobas though, so this is like, opinion of someone who mains hypermobile melee main who cant aim

#

well, i can, im just not very good at it in deadlock for some reason

#

new gamemode is a lot easier to play around though

warm sonnet
#

As someone who plays lane-fighters, the skill expression in DOTA 2 and 3 (Deadlock) is in the moment to moment gameplay, and the macro decisions of which lanes to go down, which talents to pick and items to build into

autumn field
#

since orb discrepancy is kinda removed, plus macro

warm sonnet
#

The macro game is constricted to the post-round picks, so it makes it less of an overhead issue throughout the entire game.

autumn field
#

pre-round, technically

#

when it comes to like, what im good at, it's a very specific finals build

#

light, sword (wide arc, alt click is a charged dash for high dmg), dash, and then sonar/invis/flex-util

#

i used to main doomfist in overwatch

warm sonnet
#

High-impact, low consistency moves, yeah

#

I am a lot like that

#

In shooters, I always lean towards shotguns or cqb weaponry (like SMGs) because I cannot lead shots for the life of me.

autumn field
#

im very consistent on sword

#

generally, my KDR is about 1.8-2.2 depending on how locked in i am

#

and often times its 3+, highest was i think, 12.0?

#

lots of times its less mechanically better, and more, "better at macro/awareness than the enemy"

#

i think id like deadlock more if they compressed the time to kill and respawn timer

#

that's just how i roll

#

which is kinda why brawl is so much more fun, cuz you get into that compressed timespace faster and the respawn timer only really jumps in overtime

warm sonnet
#

I honestly have no issue with the TTK in Deadlock, even when I'm losing. A shorter time to kill means you have less time to react to enemy actions and vice versa. While it may make it easier to catch someone unawares, it hinders interesting gameplay when you don't have recourse in situations where you are at a disadvantage.

autumn field
#

personally im used to playing the glass cannons with huge battlefield control tools over raw damage as their "cannon"

#

which is why my finals build is info + anti-visibility + mobility + mobility

warm sonnet
#

Scout-pilled shinobi-cel

autumn field
#

which means

#

very fast ttk by raw damage

#

actually kinda slow because of utility + skills to escape said damage

#

so that's kinda why i want to play lash

warm sonnet
#

Looking at my most successful Deadlock champions: I do well on Spirit-Burst Tank Shiv because I really just Slice and Dice, throw a knife, and then run away until I can bleed out an execute.

#

Or Viper, when I get to slither in and lay down the crime in some poor foole.

autumn field
#

i hope deadlock comes out with someone who does this

warm sonnet
#

But Haze is terrible

#

or Wraith

autumn field
#

i cant aim in deadlock for some reason

#

i suspect its my dpi

warm sonnet
#

Same here

#

I cannot maintain accuracy for the life of me

autumn field
#

im a melee player in the finals so as long as im looking in about a 60 degree angle towards the target i deal full damage

#

hypermobility melee...

#

but thats just yamato nso_sob

warm sonnet
#

Holiday is an "ideal" protagonist for me simply because I like skill expression abilities like her headshot passive or barreul punchen. But i don't land it

#

Apollo, where are you my boy...?

autumn field
#

my favorite is vyper

#

she's fun

warm sonnet
#

LOVE THE CRIME WOMAN

autumn field
#

but i dont like vyper

#

cuz i cant aim

#

and mobility feels weird when there's no sprint button to me

#

im best on victor but i hate victor he's so boring...

warm sonnet
#

That might just be a habit you've taken for granted

autumn field
#

yeah

#

my main game is 200% gonna be Marathon tbh

warm sonnet
#

Since sprint is basically just an occupied fingy once combat ends

#

Sprintpilled

autumn field
#

i like sprint nso_sob

#

i really just think the optimal form of gaming is hypermobility battlefield control glass cannons

#

which is Glitch! in Marathon!

#

i wouldve been so happy if doomfist was doomfist 1's doomfist i think

#

i wonder if deadlock will ever have a true melee character

warm sonnet
#

Don't think so

#

But looking at Driftus, which is the shortest range guy, I wouldn't be surprised if Apollo had a low-range piercing "shot" as his main attack

autumn field
#

like, a gun that's a big fucking sword

warm sonnet
#

Just add Orochi from For Honor to Deadlock

#

nothing can go wrong

autumn field
#

what that

warm sonnet
#

Light-weight samurai warrior

autumn field
#

if apollo is actual true melee i think i'd die happy

#

or like

#

the shotgun melee kinda deal

#

where aim is less important and raw fucking mobility is

warm sonnet
#

Renowned for very quick light melee attacks and dodge-parry

autumn field
#

i play vyper with stamina mastery

#

for reference

warm sonnet
#

It's not a bad move tbh

#

Gives lots of mobility and lets you slide on demand more

autumn field
#

i burn stamina fast

#

i need to rebind my abilities tbh

warm sonnet
#

I try to go for Movement Speed maxing but I haven't gotten it to work

#

Comfort is they key to killing

autumn field
#

i think i do slidemaxxing

#

i need dash to be on q for me

#

my fingers dash via q these days

#

also, if deadlock ever lets you "scroll" through abilities

#

just because i said so

#

im disabled im a regular item bar gamer /j

#

but yeah im trying to get used to using 123 for my abilities

warm sonnet
#

Not a bad idea to bring up tbh

#

at worst, it'll give a poor programmer fourteen days of overtime

autumn field
#

pffft

#

actually, it'd be quite simple i think

warm sonnet
#

Ya

autumn field
#

scrolling is functionally a macro

#

left click activates "shoot"

#

so each scroll would simply say, "change to press 1"

#

or "change to press 2"

warm sonnet
#

being able to tie a scroll direction with an ability oughta be possible, right?

autumn field
#

you can do that yes

warm sonnet
#

they're not used for anything at the moment

#

well, now you need two more directions and you're set

autumn field
#

you can do something like

warm sonnet
#

Scroll up - Ability 1
Scroll down - Ability 2
ALT + Scroll up - Ability 3
ALT + Scroll down - Ability 4

autumn field
#

actually

#

wait

#

i know what id do

#

scross up for 1, scroll down for 2, press E for 3/4

#

q for dash (personal habit)

warm sonnet
#

Hey, it's your keyboard

autumn field
#

and side mouse button for melee

warm sonnet
#

I do bind melee and parry to my side-mouse buttons

autumn field
#

i think my platonic ideal would be

QW[JOYSTICK]
ASD
warm sonnet
#

Less of a piano lesson to play the game that way

autumn field
#

where [JOYSTICK] responds based on up/down/left/right

#

i am weird

warm sonnet
#

Everyone's weird

#

Except me

#

I'm just like everybody else

autumn field
#

i might be tempted to try

QWER
ASDF
#

where E is ability 1, F is ability 2

#

and then scroll up/down for 3/4

#

and of course, altbinding to 1234

#

and side buttons for parry/melee

#

parry is such an interesting choice tbh

#

this game is ridiculous with the skill expression

#

almost excessive-feeling

#

The Finals actually suffers from the skill expression side of things

#

because it's built as a true competitive shooter, which ends up having flattening of things due to pros being able to exploit every last drop of micro, such as the ks23 + quick melee combo (120 + 30 = 150 dmg = kill) getting removed since at very high levels thats very easy to do

#

and then it comes down to macro, which people dont actually focus on since it's a competitive shooter and that means pure micro

#

so Deadlock is ironically much better suited since the core progression mechanic of orbs requires macro knowledge to use right, and specific counterplay

warm sonnet
#

Oh yeah

autumn field
#

my only issue is deadlock is kinda like tarkov in the sense of required knowledge/skill

#

not to the same ridiculous extent that is tarkov

#

but movement is quite complex, items are very important, minions, the orbs, midboss, enemy item choice, counter-picks and countering counterpicks, enemy positioning, blah blah blah

warm sonnet
#

The reality of skill is that you need time to develop it. There's very few things that can cut that bone out of a game built on knowledge of the map and systems and characters and items.

#

Good gameplay comes out of informed choice

#

So you need to learn

autumn field
#

yeah

warm sonnet
#

which takes soooooo much time

autumn field
#

some games are "flatter" with their knowledge curve

#

like, Apex Legends is quite a bit flatter

#

once more, street brawl is amazing

#

a varient where you get an escalating budget of say, 7/14/21/28k would be lovely too

#

i really love street brawl, ideal

warm sonnet
#

There is a feedback loop to the lane-fighter style of gameplay
Early Macro - character choices, lane choice, first items
Early Micro - Defending early towers, getting early money
Mid Macro - Core items, counter items, objectives
Mid Micro - pushes, team fight, ganking and defense
Late Macro - Controlling opponent's farm, objectives
Late Micro - Base dives, team fight continued, base defense

Only by having good macro can you outweigh bad micro, but good macro stumbles if all you can do is get loot but lose fights. By taking a counter-item, you make an enemy less of a micro problem. But ganking a losing lane can overcome the macro issue it causes.

autumn field
#

yeah

#

it's kinda why gamemodes that can compartmentalize the micro/macro aspects are nice to have

#

it's hard to focus on macro, but if you can reduce the overall burden somehow, it'd be lovely

#

i play victor a lot cuz he's an anti-punishment tool

#

his skills ask that you're in someone's general vicinity, he has self-heal, and then he has a revive

#

also

#

victor's jumpstart deals like, 115 damage

#

it heals for 100

warm sonnet
#

15% of currently health

#

So it can be less or more

autumn field
#

base

#

770 is victor's base HP

warm sonnet
#

Oh wait

#

looked at his heal

#

Apolocheeze

#

No wait

#

I didn'tst

autumn field
#

im confused

#

maximum healing for full spirit victor is like, 690 hp

warm sonnet
#

15% of 770 is about 115

autumn field
#

yeah

warm sonnet
#

But it is based on current health, so you can hurt yourself less too

#

but yeah I misread bigtime

autumn field
#

ah true

#

yeah it's a bit annoying sometimes

warm sonnet
#

so if you're at full health you won't recover that 15
But at half healf it will recover way more, proportionally

autumn field
#

healing tempo helps a lot

warm sonnet
#

Lovely item

#

Wish I would buy it

vivid nimbus
#

I've been maining McGinnis since big lady and little turrets are both things that appeal to me, but I've also been trialing the rest of the cast too

autumn field
#

dear deadlock gods

vivid nimbus
#

She has so much lane control even outside the lane phase

autumn field
#

make apollo true melee with hypermobility teleport behind you gameplay please

#

amen

#

awomen

warm sonnet
#

athem

autumn field
#

anonbinary

warm sonnet
#

an adult 🙏

#

very unlikely though

#

😔

#

Closest you'll get is driftus

#

the drifter

autumn field
#

night night

warm sonnet
#

🛏️

buoyant plank
warm sonnet
#

At least you have a lane of choice

ivory reef
#

I don't think any minas at our skill level can do that and it's still very useful to force her to use it off tempo

#

But it's not as strong as it is against others

warped ridge
#

I uhh

#

Didn't wanna say it but like

#

When I looked at what the Minas I was playing against were doing it def didn't look too hard.

But tbf I played Bastet through a lot of her changes in smite 1

So yeah what you're saying tracks Winged cause her skill ceiling is higher than what most people have explored

#

Doubly so with a blink item

#

Idk if that exists in Deadlock

#

I assume it does tho

#

Idk if Blink would be healthy cause like

#

If such an item existed you could cheese map position and go through floors, ceilings, and walls

#

Cause Smite doesn't have multiple levels

#

I guess it would be given how specific items are cause then you're giving up an item slot for a teleport

#

I would 100% use it as like Haze

astral lava
#

warp stone is blink

stable forum
# autumn field make apollo true melee with hypermobility teleport behind you gameplay please

apollo will definitely be high mobility, iunno about teleport behind you. I dunno about melee either.

Deadlock rather doesn't work with dedicated melee characters. Characters can be good at melee, but a character being just melee would have a lot of trouble interacting with the whole 'souls' mechanic thingy.

Billy is probably the closest? He's very, very good at melee. Not super high mobility though.

you can buy Magic Carpet on Billy though

stable forum
warped ridge
#

Rip

stable forum
#

both it and Wraith's teleport get pretty aggressively stopped by walls

Warp Stone is v. fast as a blink though, though it's not super long ranged.

agile void
#

there is the dynamo blink but dynamo himself is still stopped by walls

stable forum
#

Ability Range increases it but it's kinda hard to buy Ability Range (unless you're dynamo)

stable forum
#

Dynamo's blink is more of a slow iframey thing rather than go-fast-run-on-walls-kill-people blink

stable forum
#

high mobility, encouraged to buy mobility items, can absolutely build for an assassiney playstyle (it's what a lot of high level players default to, I think?) Not exactly melee unless you count the whole 'does a divekick' thing

agile void
#

haze too

#

a lot of hazes build for carry but she is primarily a big roamer/assasin

stray arch
#

Street Brawl is a blast

stable forum
merry verge
#

Doorman has a ton of fun movement options, great baseline stats and The Door is just. It's wild what the man do

#

He's actually someone I like some ability range on, you can just crossmap

#

not quite melee though

finite patrol
#

door man is ridiculously deep

#

i need to spend some time learning placements with the various item progressions

torn gulch
#

Can someone give me a competent guide on how the fuck do I effectively play Deadlock. I feel extremely clueless about what should I do

frail jasper
#

I have just the thing for you

frail jasper
# torn gulch Can someone give me a competent guide on how the fuck do I effectively play Dead...

You're a great friend, john. I will always visit your garage when I need brake pads. But that doesn't mean I want to lane with you.

music used:
blur by LVL UP
i think i can by The Pillows

0:00 Deadlock Guide For Employed Friends
0:31 The 5 Commandments of Laning with Me
4:12 Make Your Opponents Do Chores
6:12 Be Responsible For Nearby Bullshit...

▶ Play video
finite patrol
torn gulch
#

Thank you

finite patrol
#

Also check the pin, there's a list of builds curated by deathydl (who also makes great educational content for deadlock)

frail jasper
#

other than that video, it's just a lot of fundamentals to learn and practice over time. Movement tech, reading the map state, learning how to farm souls efficiently (lane > camps > boxes), and so on

#

esp. if you find good builds that are annotated to explain why items are picked

finite patrol
#

yeah most of the builds in there have some guide but not all of them (it is a lot of work to keep annotations up to date in an alpha test)

#

You cant go too wrong with any of the Top Daily builds though

vivid nimbus
vivid nimbus
rich grove
#

doorman/paige are theoretically pretty painful experiences in lane because both have non functional guns for claiming souls at basically any range

#

having a literally non functional gun would be pretty difficult

vivid nimbus
#

Doorman has a bad gun for that? Huh

#

I have been unhappy securing with Kelvin's too tho

rich grove
#

the bullets are the size of houses but between slow travel time and slow RPM you just get fucked sometimes

#

Kevin is a mix of slow movement and horrendous arc

#

but he has beam at least

#

which secures for ??? reasons

rich grove
vivid nimbus
#

I never thought about using beam to secure in lane, hmm

rich grove
#

I don't think it's optimal to go out and say "I will beam for CS" but I've gotten some nice value out of quickly flicking to nearby souls while I'm poking with it

autumn field
#

But yeah i wouldn’t mind if its like, a wide close range arc attack, shotgun, etc

#

Right click long range pierce

#

I should play drifter

finite patrol
#

I don't think she'll get in before silver rem and ven tho

frail jasper
#

the timing is awful but it is possible

#

A few times I've tried getting High Velocity Rounds as first item on Paige just to make lane that much more oppressive

finite patrol
#

I think he's a good laner because of that but your lane mate has to be on top of claiming souls

stray arch
#

It can be done. Paige also works well for hurting them while they go for souls though. Getting 1 creep with a melee in exchange for eating a dragon isn’t a good call but people love making it

rich grove
#

its like

#

ultimate flex

#

you are simply better at them at knowing when a creep will die

finite patrol
#

yeah whenever I deny as doorman I get the awful urge to type "?" in all chat

#

I would never do this but

#

it does seem like something doorman would do

autumn field
#

I love how our two current patrons are like

#

The King in Yellow

#

and

#

Really High Elf

twilit roost
#

Archmother 4 life, get this stinky hobo god out of here

autumn field
#

Honestly though, it’s just not a book that interests me lmao

vivid nimbus
#

Archmother also definitely has some sort of old god thing going on

finite patrol
#

the goddess of gentrification

vestal hearth
#

She's gonna turn my house into a Starbucks.

agile void
warped ridge
#

is

#

is prio broken?

#

I have Haze as least prio between her, Yamato, and Seven

merry verge
#

Maybe the new game mode makes it confused, though I've had similar happen in a normal game to a lesser extent

#

does at times feel a bit 'randomly choose between these'

autumn field
#

huhhhhhh

warped ridge
#

I keep that off

#

I don't know every single build and item in the game to play with that on

autumn field
merry verge
#

Ohh yeah yeah, they did this for the last crew. Everyones' shadows lingering about the lobby.

#

So svelte, Apollo

warped ridge
#

I need to figure out good items for haze for brawl

#

I feel like she's too gun build focused

unkempt kernel
#

Funny how batbook took off

merry verge
#

Do they have lines ingame? I do keep finding fanart

#

Also a post about 'Geist being a better-designed vampire than Mina or Drifter' woman is not a vampire she's a crone with a ghost inside, c'mon now

vestal hearth
#

Personally, like the different breeds of vamps we have.

merry verge
#

I'm a big fan! They called Mina and Drifter 'too obvious' which.. Mina is leaning into it because she's clingy and desperate for power, fashion-minded, it makes sense. Drifter complaint doesn't even make sense to me

vestal hearth
#

Just shows they can do a lot with the same base concept.

warped ridge
#

nah drifter makes sense

#

he's the cool chill guy vampire that is the cool guy because he isn't some tryhard

#

that trope

vestal hearth
#

I wonder what different types of lycans there will be.

vivid nimbus
finite patrol
#

I would not describe drifter as chill

warped ridge
#

compared to other vampires?

#

anyway to speed up the long queue times?

agile void
torn gulch
vivid nimbus
#

There's workarounds AIUI

#

But using the workarounds means you have to do some things via console command instead of the menu

#

Just saw the piano used on a stream, that shit is hilarious

stable forum
#

spirit gives ammo

merry verge
#

There's a few characters with secret little passives, Spirit gives Paige melee damage..

#

Do M&K get extra health from something or are they just like that

warped ridge
#

I'm a fuckin hipster already

#

I look at the new chars and go "SCOPE CREEEEEP"

#

"back in my day we CLICKED HEADS, and we LIKED IT"

#

I respect the bellboy though

#

it's valves way of trying to let Splitgate exist after it flopped

vivid nimbus
#

I strongly suspect Venator is going to be a head clicker

warped ridge
#

realistically it doesn't matter

#

I am the biggest Silver simp

stable forum
#

did you not know that haze gains a base ammo for every 2 spirit?

#

it applies before ammo multipliers

It's, uh, sort of central to building haze IMO?

warped ridge
stable forum
#

that and Fixation

warped ridge
#

unerestimate

#

underestimate

stable forum
#

yes that
essentially haze just takes ammo, spirit, attack speed and lifesteal
and like, durability

#

and you ignore basically everything else

warped ridge
#

for haze I just know toxic bullets + tesla bullets

stable forum
#

gun damage is fake

#

fire rate is what you actually want

warped ridge
#

fire rate + infinite magazine I think

stable forum
autumn field
#

vyper is peak

stable forum
#

ah right you also really want shreds

merry verge
#

Drifter's kit isn't like complicated

#

Not every new folk is gonna be Super Technical I bet

autumn field
#

drifter is kinda really simple

stable forum
vivid nimbus
#

Yeah AIUI gun builds is mostly just get fire rate and maybe useful passives because you get damage incidentally from investment

stable forum
#

no for like, gun characters who aren't haze

#

you actually buy gun damage

rich grove
#

if you have literally three buttons you don't get to be that complex

autumn field
#

it's just... "abush, click enemy"

stable forum
#

but for haze specifically you do not buy any gun damage ever

#

(except like, Glass sometimes)

rich grove
#

her base gun damage is worse than ivy's

warped ridge
#

yeah that's all my chars, haze, seven, vindicta, yamato

#

just like 3 buttons

rich grove
#

so +% is generally pretty pathetic

merry verge
#

yamato is a very technical three buttons

rich grove
#

what

#

yamato doesn't have a passive lol

merry verge
#

charged slash is just Third Gun

stable forum
#

flying strike obviously isn't a real button

rich grove
#

drifter's 3 is just a stat buff

rich grove
merry verge
#

flying strike is maybe

#

the worst animation in the game

stable forum
#

flying strike is sooo sloooow

rich grove
#

that shit is so funny for when you see people try to break it

merry verge
#

it looks so jank 100% of the time

rich grove
#

and it just doesn't

stable forum
#

this is the upside to flying strike

rich grove
#

that's not how this works bozo get over here

stable forum
#

the downside is it takes eight years to complete

rich grove
#

in fairness most times I see it used you just cancel so you can slap your opponent on the ass

merry verge
#

Drifter 2 could never be so hilarious v-v

rich grove
#

for that sweet sweet spirit snatch proc

vivid nimbus
#

Oh I thought people were gonna say Yamato's 4 doesn't count because it's just a steroid

rich grove
#

it refreshes all her abilities :v

merry verge
#

i shan't disrespect an install super

warped ridge
#

yamato's 4 is just a button to reset her 1 2 and 3

stable forum
#

i thought it isn't cancellable and only cancels if the target dies?

merry verge
#

it also makes her invulnerable?

#

for a lil while

stable forum
merry verge
#

it's a good button

stable forum
#

(it doesn't say it purges all debuffs, but it does)

rich grove
#

n
no
maybe they removed it, but cancelling it to keep momentum was a large part of its use case for a while

vivid nimbus
rich grove
#

you could just fling yourself at your opponent, get the love tap and then run their pockets with the -1 billion resist

#

immunity isn't quite purging

stable forum
vivid nimbus
#

Ahh I see

stable forum
#

that works exactly the same as Unstoppable

rich grove
#

yeah you're Unstoppable with a capital U

#

beat me to it

stable forum
#

it doesn't prevent Infernus's Afterburn or whatever

rich grove
#

can yam 4 purge pocket 4

stable forum
#

but Yamato's ult does purge Afterburn

#

(but Infernus can still reapply it)

#

I hate this language

stable forum
rich grove
#

yeah figured was just the first thing that came to mind as an example of a debuff that would last longer than your ult

vivid nimbus
rich grove
#

so if it was just "you don't suffer from debuffs from the duration" theoretically you would take 0 dot while ulting, then keep taking dot

#

no debuff remover and vic 2 for example specify non ult

#

it used to be debuff remover could purge ults

rich grove
#

so purging all is the default

stable forum
#

Yamato's thing doesn't specify that it removes debuffs at allll

rich grove
#

but given it doesn't say-

#

yeah

#

volvo pls problem solving card text

stable forum
#

(i think it's part of turning invulnerable??? but other invuln effects don't do this????)

rich grove
#

fuck man could you imagine if e shift purged

#

😭

stable forum
#

yeah Yamato's ult removes Affliction

#

it just kind of purges every debuff ever but doesn't say that it does this

rich grove
#

dumb

bleak thicket
#

im sure it will only take them a few years to fix most text irregularities

#

dont mind the new ones theyll introduce

rich grove
#

anyway yes yama ult is like DI but because it's good you can't call it DI

bleak thicket
rich grove
#

it is worthy of the RADIOOOO drop when she pops that shit though

#

because you need to be Out of the area

vivid nimbus
rich grove
bleak thicket
#

theres still like 4 different fear variants

rich grove
#

dragon install

bleak thicket
#

and at least 2 sleep effect variants

stable forum
#

ah

bleak thicket
#

and also

#

dota has this long established thing
where you cant be magic immune and ethereal at the same time

#

cause that makes you fully immune

#

except for a whole year you could be

#

cause they changed magic immune to magic resistance

#

and forgot to update the ethereal interaction

rich grove