#Elden Ring (DLC hype room)
1 messages · Page 55 of 1
my issue with that fight is the lock on point is too high
the dlc has a few bosses that i wish the lock on point was just a bit lower
also that boss reminds me a lot of nue from nioh
Hourah Loux-Whoveie has been defeated. I am immune to your command grab seduction
i like nue
but ive also fought it enough i understand it pretty well
its one of those bosses i think gets better the more you understand it
unlike the vampire lady
this stupid tree can eat my butt
Don't think it can do that chief
vampire lady?
Good news?
||I know about the other one, but that one's worse||
||Can't stand deathblight as a status||
||Consider: the boss having a deathblight phase that spawns basilisks is conceptually hilarious||
This is true
||Was actually pretty funny looking down and seeing some goober chasing me||
||Like where did you COME FROM, bro||
||Divine Beast! Element of... a bunch of basilisks!||
||It's ok that it gets deathblight but basilisks are just - cmooon you are just taking the piss now||
I do not understand that encounter lore-wise, at all.
...the fuck is he doing here??
That particular suit just has Godwyn under it. It’s the Godwyn boss fight
Did he always show up in Liurnia??
It is SO Funny
Just undingifed very islly PLAP PLAP PLAP
||confused basilisk noises||
Look he failed Sculpted Keeper Exams, okay!? he had an OFF DAY
stop b ullying him.
AHAHAHAH WHAT
okay, final boss spoilers for a goofy fucking glitch
Hm?
||If you jump when he does his comet, he.... he just cancels his comet||
Just bounce up and down in the spot and his attack cancels.
Lmfao that is funny
w-what
||he doesn't have leonard to assist his targeting system. this was miquella's greatest flaw||
😔
...say, do the little collectable runes increase in value per NG cycle...?
I swear these level 1 runes were only giving 100 dolar before but now I'm getting 200
They have always been 200 yeah
Huh
Must've misremembered
Yeah I definitely misremembered
...speaking of rune consumables, interesting thing someone pointed out
||The Lord's Rune looks quite similar to Metyr's microcosms||
Probably nothing but it's certainly an interesting resemblance
It just breaks! We don't klnow why!
I foudn out about it by wathcing a speed runner!
Wathcing them do the fight ,tehy start bouincing at that moment
and suddenly
poof
The boss is right back, dropping into place
||you can also do it via spells that lift u in the air, like the named dragon spells - it seems that a failsafe triggers w.r.t. targeting or somethign and that attack requires you to be grounded||
||either way its definitely like, related to being in the air, but its just now ppl have discovered u can jump instead of having to hang in midair lol||
So, i had a theory actually.
Part of the reason tarnished might be revivled is because they can take strength from RUnes.
Like Runes = Power seems to be a general thing in the setting, but most runes we see appar to have bene explcitly bestowed/given, or in thew case of the great runes, taken from teh shatteed Elden RIng.
The tanrisehd meanwhile can literally rock up to graves, grab the runes that have congeealed out of corpses, scarf them down, and with a finger maiden's aid (I'm actually al ittle annoyed we never meet a tarnished with an active finger maiden, but anyway), get very literally stronger
Anyway, it's sssstream time!
https://www.twitch.tv/thezombiepenguin Come join in =3
PLAP PLAP PLAP GET DEATHBLIGHTED!
https://www.twitch.tv/videos/2210356453
If ya'll want to see how i managed to one shot Rellana the first time i foguth her, this is a good demonstration of how and why
MIlady just wrecks her <.<
I was thinking about ||the similarities in Metyr's cosm and eyes before||
and how ||Eyes take a central stage in regards to divinity and Empyreans|| in this game
so I think its definitely intentional
||Runes are 'grace that dwells in the inhabitants of the lands between' - and Grace seems noted in the eyes||
in the dlc ||the similarities between the shapes is really clear in Leda's rune, cause of its coloration||
||just straight up an eye with the Haligtree sigil, like the Iris of Grace / Occultation you can find||
A thought occurs
with how much my build focuses on lightning yknow what would not be a bad thing to bump arcane to use on my offhand as a switch from the seal?
Flowerstone gavel
Actually wait no i should have it be a secondary on mainhand so my mainhand skill doesnt override it
but still, fun idea
Yeah this ought to be fun
hot take
I think it's a good thing that the DLC final boss is so cracked out that I needed summoned help
it made the fight more memorable to me
i dont consider fighting a strobelight fun
it's the most challenging fight in a challenging dlc, the visual stuff is perhaps my only complaint
personally i didn't mind it that much but i think it is a valid thing to complain about
My only real complaint is the "KILL YOUR FRAMERATE" attack
I still have a soft spot for my homie
"I can try to solo him"
(he could not in fact solo him)
framerate problems and light shit are imo the fair complaints
i never had any problems with framerate somehow and the lights didn't really bother me much, but i do get it
I brought in @tranquil copper, she tanked like a champ and I threw shitloads of lightning
I started out using bloodhound's step to dodge stuff but eventually I learned the patterns so well I could just dodge roll
managed to win on the last attempt we could make before fwuff had to leave for other things
Honestly just ended up rolling up with the fingerprint shield, the sword Lance, tiche and ansbach
my solo (+ mimic tear) run was frost giant crusher (later frost partizan added in after finding out just how effective it was in MP), bring 2 hefty rot pots (the mimic will be using these phase 1, 1 is usually enough but the 2nd is insurance), as many frost pots as you can carry for free procs while LOIC is happening, and a quick frost reset weapon (spark perfume unupgraded is good, a fire damage source of any kind works fine too), with the funny bubbleshield aromatic for making sure mimic survived LOIC at start of phase 2, and the opal tear + sekiro tear (deflecting tear?) for physick - popped at start of fight bc it lasts the entire duration
oh and a magic/sacred infused greatshield - you can also use the normal erdtree greatshield (the one the tree sentinels have)
just bc if the sekiro block doesn't work or you're in a tough spot, just start blocking and for the most part the problems go away
Honestly people can call the shield and spear Strat cheese but
You can absolutely still die doing it
Also people’s standards for what’s cheese is way too low
Imo
I was going for guard counters bc he depleted my stamina too fast while straight blocking
hence sekiro tear to reduce stamina consumption
if shield and spear is cheese so is using literally any % damage effect
or just, a good ash of war
lion claw on giant crusher
unironically 2 flips > stagger until ng+7 if you have the right poise damage setup on
cheese is that one guy buffing for five minutes to one-shot the boss
that's cheese
using a effective weapon strategy against the boss is not some kind of cheat
it's just playing the game
for most people, the level where something becomes cheese is when it trivializes the challenge
but people both overestimate how hard bosses are supposed to be and how much relatively easier some strats make them IMO
yeah
just picking a spear and shield does not make that boss easy
sure you can make it an actual cakewalk with the right spear and shield build but most people are not going to do that
doing the bloodflame spear / fingerprint shield build isn't even that cheesy!
i tried a really op build and defeated the boss literally first try with it, but that was an extremely specific build designed basically entirely to do that which would be cheese
nobody is going to be using that specific build unless they are looking to cheese
like maybe doing the staff/shield Impenetrable Thorns build is cheese
maybe
I would personally call it adapting to the fight
i don't like changing an entire build for one fight because the fight is deisnged in a way that it feels like the most common ways to play are just unfun to fight against the boss with so you feel the need to change to something completely diffrent and have to upgrade a bunch of stuff, i understand builds being better than others against stuff but when it feels drastic enough it feels unfun
your build is not your gear
your build is not the single weapon you have equipped
the thing that you build in Elden Ring is a set of tools, because the game is intentionally designed not to be solved by the same tool being used against each challenge it sets in front of you
Changing which tools you're using from the set you've built is, in fact, the thing you're expected to do
you missed my point entirely, imagine say your doing a int faith build, running into a boss that is fully immune to all elements would just suck and being forced to change because they made a boss immune to all elements that or just have the worst time fighting it with weapons you can barely use cause you stated into magic
or even just the boss being too aggro and fast for any casts
which is the issue w/ most late game ER bosses
the knight boss feels like "use holy or suffer extremely"
not even specifically the dlc just in general
which at least theres some really strong weapon arts in that case
which knight sry?
Right except that's actually not the case, because if you WERE running an int-faith build you could still swap into gravity magic to deal physical damage, use Night Maiden's Mist to deal %HP-based damage, rummage in the back for Frost Sorcery or Blood Oath incantations or a million other spells you CAN use to circumvent that situation
yeah which one?
cause i didn't use holy against anything in the dlc and i didn't have any problems
If the boss is too fast for you to cast your extremely slow core damage spells, maybe switch to something faster like Honed Bolt or Swift Glintstone
the one near trina
the epitome of "im built to tank you"
Like, seriously, I've had moments where Mohg goes "haha I am immune to Faith's core damage types"
which is frustrating because he kinda is
ye the main point is just that like. You lose out on a vast amount of your kit bc you're stuck w/ the small fast stuff that just doesn't feel great. Like yeah it works but. Y'know
but you can either accept the game and adapt to it or you can get mad
like I think there's 2 openings on final dlc boss short of you opening up w/ a parry
to cast anything longer than uncharged comet/cometshard or equiv
I find the wording a bit strong here but i do agree with the sentiment
i mean several stuff was toned down and changed after release like a lot of the great weapons
they are a lot faster and more useable now
I had a p diff exp w/ that mainly bc I went and used like. Fire for it iirc? Because it looked oily and had blue fire and I assumed "oh, its magic-ish fire probs works"
i remember greataxes being so slow
My only statement on the matter is, genuinely give taylew a shot on the final boss
Heal from afar+the boi will let you have a perma tank who will let you still get those longer casts off
i was alreay planning to swap for faith for a weapon
so i just tried halo syythe and it did in maybe 20 seconds
touching on this, its primarily with the int/faith idea in mind but like
if you're going pure spell casting i dont think 18 faith is a big ask
And taylew isnt really a big damage summon either so its not like you're gonna feel cruddy for something else doing all the damage
The tools are there at the end of the day, cause shit like taylew exists to be the tankiest summon you could imagine
and hilariously its just because he's high negation average health
means he's perfect cause a solid HFA cast will usually heal over half
oh i know that im just saying spouts are simlar in role before the dlc came out
Fair
Nah I’ll never feel bad for using summons
The bosses in elden ring are designed with spirit summons in mind
Oh no 100% dont, i loathe the sentiment of "if you used a summon you didnt beat the fight"
that shit is stupid
Summons exist to prop up the bosses being designed to be fought with a co-op ally
Like
Also it’s just fun
Straight up, the game is designed that way and the spirit summons are a fallback so that if you can’t play online you can still participate in the intended version of the boss fights
This isn’t the Olympics
or to make it less grating by giving you an option that doesn't increase the boss's health when summoned
e.g. final dlc boss being fucking
75k+ hp
at 2 summons
Apologies if i get obsssesive about taylew, i just find him the perfect answer to the whole "the boss feels too agro"
or was it 100k i genuinely dont remember
Oh yeah taylew is god tier
That having been said, I’ve done every boss itg no summons no coop except the very last DLC boss
For the challenge
i def should probally look at other summons but i was having fun just using deenh
No spirit summons is an outright challenge runs
Some of them are truly not fun summonless
the only summon i dont use is mimic
its just personal preference mind you
Pretending it’s the base game experience is just lying lmao
the only npc summon i used was messmer for plot
I’ll usually summon an NPC if they’re available
rest was the bird
Solo dancing lion actually kinda blows as an experience
Cause it’s narratively satisfying
Like
Fun fight in general, mostly very good
y u p
Very noxious solo though because of how consistently aggressive it is
Yeah
Yeah i tried solo lion in my journey 3 run and
But also
jesus
fucking
christ
also the arena being very camera unfriendly with the boss's moveset
Spirit summons are an intended mechanic!
theres a few bosses i feel the lockon point is too high
moreso when the boss is always directly on top of you
I bet Radahn would be noxious doing it without a weapon :p
that one stompy bloodfiend too is a bit high
crafting pot time!
I have very strong spirit summon opinion
I mean
I’ve done weaponless boss fights too
Nothing But Spells is actually really funny
also idk how much poise damage rock sling does off the top of my head
It’s a lot
but i can see it being effective in final boss bc he's not the hardest to stagger
You can just go with “a lot”, it’s a lot of stagger damage
ye i just dont have exact numbers so I can't say "it takes 5 hits to giant crushers 2/3 depending on method"
throw rocks
Throw rocks.
everyone is weak to rocks
THATS WHY TAYLEW IS SO STRONG
stone of gurranq is also really damaging to stance
HE'S THE PINNACLE OF THE STONE THROWING COMPETITON
Big number!
Also i did not know the golem fist were a weapon till i saw someone doing a throws only run
you can only farm them off like 3 enemies in the DLC and the drop table is AWFUL
I really wanna use some of the throw weapons but the stat reqs are annoying on like
all of them
soreseal
I do not want to take increased damage respectfully
Ill be honest i'd rather just take 2 points off strength to hit the 11 int
If i even did use one i mean
they're remarkably powerful
my build in the seamless play i will hopefully be doing is going to be using Smithscript hammer and golem fists
as well as the swift spear and messmer soldier shield
Smithscript hammer would likely be the one i use
gonna dual it with swift spear
I wish i couldve gotten into the swift spear
or any spear really
Smithscript hammer good
I can't express how fun it is to shot-put it at an enemy and knock them flat on their ass
i used mesmer against the sunflower
didn't expect society.....
perhaps the Queen's sorrow was justified
I'm kinda chuckling at the giant H
Its da fingies
I know lol
fourth panel that's just the tarnished swinging thier sword and saying 'man, i love my wife'
Based
Spear get
So my plan is
while i cant use messmer's spear cause that shit is absolutely dex focused
i can make a diet version
and messmer soldier's spear also has a fun heavy, iunno if its it unique but each heavy is two attacks rather than one
My system is based on hitting demigods with hammer(s) and then sitting on a chair
hey thats a funny looking fire-
already my system produces results!
Also oh thats a
neat ash of war
that
feels like oddly high buildup
not like insanely high
just higher than im used to
why do you have 5 of that AoW
Because i like it and i was putting it on a lot of weapons for a time
that and this exact question is funny
fair enough
i didn't know there was a blinkbolt ash
Yeah, its not bad at all
its only the dash and thats it but its not bad
i kinda wish it infused the weapon as a compromise to the fact they couldnt do unique attacks for every weapon
i feel like they could have given it an attack
i mean warcry hammers in some wierd animaions onto weapos
give onehanded like weapons some sort of attack and the twohanded could use the lesser versiono f the greataxe
Again agree to disagree, the AOW wants to focus more on the dodge
you can atleast go right into an attack out of it
...man i quite like the messmer soldier spear actually
i wish there was either a 2nd milady or a 2nd lightgreatsword that was infusable
I say i proved my spear to be the better one
theres that suspicious Fallingstar beast right next to ||the Hinterlands one, which also has a lot of Gold||
even your spells are spears
Indeed
but yeah im loving the messmer soldier spear
threw heavy on it and its been doing fairly well
Really speared that twink good huh
Yeah even made him dance on it.
So ||Metyr's remembrance states that she was the first falling star to hit the Lands Between, right?||
And then ||there are two more finger ruins, which could potentially correspond to the two fingers and three fingers||
But I don't know ||how the fallingstar beast fits in, since the gravity types seem to be... distinct from the finger types? Even though I guess they're both from space?||
Idk I'm just freewheeling here
i will say i do get increasingly tempted to switch my strength to dex for messmer's spear
but then i have to find other dex weapons i like and it's just a whole thing really
||Space is big, you can fit all sorts of monsters in there||
||Astels/Fallingstars just seem like a malign form of star-life, not quite finger-related||
||Hell they might be predators||
I took the line about ||Metyr being the first falling star as her being the same sort of Thing as the Elden Beast||
||so the presence of the fs beast at the hinterland finger ruins might just be a coincidence, unless like calls to like, somehow||
||If not in strict physical nature then in role and relationship to the greater will||
And who are the damn Alabaster/Onyx lords
"okay do we have anyone here who isn't from space?"
The Finger Ruins are called Ruins
that implies that there was something intact there once
Something interesting to point out there, actually - the Nailstone item description reads:
Flake-like stone shard with a faint fingerprint engraving. Material used for crafting items. Found at finger ruins. A piece that came loose from the tip of one of the column-like stone fingers that grow at finger ruins.
It's interesting that the stone fingers grow at the finger ruins. ||As in, protrude from the ground... rising up from the Finger Birthing Grounds, where Metyr resides||
There's more to consider, though
For a start - the Crimson Seed and Cerulean Seed talismans +1
These talismans depict Erdtree seeds, held in the grip of the Two Fingers. ||Does this imply that the Erdtree seed was bestowed upon Marika by the Two Fingers, perhaps?||
Next, the Lampreys. You've probably seen the Zullie video
When the Land of Shadow was veiled from the world, many things were hidden with it. The Finger Ruins and the Lamprey that prowl them are troubling enigmas, fitting together strange aspects of the nature of the Fingers.
Song used: Twilight Realm - The Legend of Zelda: Twilight Princess
But there's a lot to derive, lorewise, from their existence. For a start, the Finger Nostrum increases Faith, Int, and Arcane temporarily - three casting stats, three ruins, but curiously only two +1 Seed talismans
the third bell instead leads us directly to Metyr, Mother of Fingers
For what it’s worth vis a vis the fallingstar
||I legitimately think it has no lore implications that reach further than “the stars weren’t stopped yet so one landed here before the lands were split”||
||Three casting stats, three flute-bells, three stats boosted by the Fingerprint Nostrum, but the third bell doesn't give us a Seed talisman but instead grants access to the Mother of Fingers. Perhaps indicating that while Faith and Intelligence [corresponding to the red of the Crucible's surge of life and the blue of Glintstone] are true powers, Arcane is deranged and so is Metyr, disconnected from the Greater Will||
Something else interesting about Arcane, the Fingers, and sorcery - the two INT-ARC sorceries are the oracular bubbles and before now there was absolutely no lore or logical connection to them and anything else or the Arcane requirement
But now we finally know why Oracular Bubbles are Arcane - ||They’re half-baked Microcosms||
sorry, xposting from another chat as I theorize lol
God, Moonveil is fucking cool
That ||finger sorceries|| aren't arcane drives me crazy tbh lmao
I would have been thrilled to have some new signature spells for my int/arc mage
Great Oracular Bubble is cool and all but it's just one spell
Bwuh
||https://vxtwitter.com/ClericKnight/status/1817908914404388904|| dlc spoiler meme
My queen
its just such an odd place to put it, and in the dlc most of the other repeat field bosses have a reason for their location
||tree sentinels - guardian marikas village, magma wyrm in the ancient dragon communion trial, tibia mariner in an ancient hidden grove of death and burial||
thats an interesing read!
I was poling around them ||and noticed the blue in the air around the first, and the gold in the second||
though, my alternative read has been that Arcane represents ||channeling divinity from within rather than pulling power from somewhere else||
but ||metyrs has nothing - no glows, no magic in the air. Dark as night||
fits well
yeah
this was my take predlc
still is tbh
dragon hearts and the albinauric staff fit real well
yeah
Albinaurics use their innate magic when they use the Ripple Blade
stuff like that
or the Eochaid weapons moved by ‘will alone’
like you’re imbuing them with your lifeforce to move them
It also tracks with ||Bayle using Dragon Communion on himself - his spells are ARC heavy because he's channeling his own innate divinity when he uses magic, and when you devour his heart and use Bayle Communion you're channeling the innate divinity you've integrated into yourself||
||That’s how Bayle is manifesting his own wings to fly, even though the real ones are shredded and unusable||
Arcane also pumps holy resist
in the same way strength pumps phys resist
also fits in with the blood stuff obv
I also think this supports the idea that the Formless Mother ||doesn’t, or at least didn’t exist before people started subscribing to its existence||
||Blood Oath spells are fueled by Faith in the Formless Mother combined with your own vitality, shedding your own blood and setting it alight with innate power||
||tfw you accidentally will a god into existence||
tbh I have been wondering how entities like the formless mother and the god of rot fit into the picture post-DLC. In the base game it came off kind of like a whole host of cosmic powers playing with the Lands Between like a chessboard (or chinese checkers idk), but the DLC seems to lean much more towards ||the Greater Will as some kind of apex organizing principle to existence||
||Imo it was what the base game pointed at as well - there was nothing really indicating the Formless Mother or Rot God were specifically space related||
I had a lot of disagreements with people on private discords about that topic lmao
not that its a crazy read - my first blind playthrough had me thinking that by the end, it was just a read I got more critical of after some of the conclusions people took as fact spread
I mean not space related exactly, but like... competition for how things should work, you know?
||Even in base game, most of the actual actions taking by these forces were more applicable to their followers than the actual forces||
like the Formless Mother was never said to want All That Shit™️ Mohg did - the Mother of Truth desires to be wounded
(though with the bloodfiends in the dlc, ah, it seems its a universal of her cults that they like shedding other peoples blood too)
All blood is good blood
You could even say that they want blood for--
Blood for the--
[gunshot]
same with Rot, where the biggest effect it had in the story was a choice made by Malenia
wellk
okay my take is that the greater will would have been relagated to the same place in history
HAD marika not championed it
The picture I had in my head was like, the a world that the Greater Will had claimed as its turf but with other powers creeping in around the edges to try and contest it
its important tot note that the lands between are not the entire world
The formless mother finds a pawn in Mohg, rot manages to put is influence in Malenia
I think the DLC makes it clear that this is not a war for Order between opposing gods that are on the same level as the Greater Will, nor does the Greater Will, uh, do anything really
The Greater Will is a transcendental, capital-G God that embodies the universe, IMO
I always saw it as a force related to Life as well as order
i think the golden order could have just as easily been the rotted order in another lifetime, yknow
theres a lot about gold = vitality even in the base game
or the order of blood
Its "Lightless void" that the Microcosm incarnates is a miniature of the universe
but it is notably not described as an Outer God
I like the idea of a universe-spirit, or something like the Tao
the Outer Gods are something else, and I think they're kind of connected to the Crucible in ways, not the physical Crucible but the principle of life and death intertwined into a spiral that rises to the heavens
we know Romina created the Scarlet Rot from an aberrant bud of the Crucible
and the Scarlet Rot itself is an Outer God now, in a sense
it was always something to note that the most explicit Outer Gods are all related to the cycle of life
Rot, Blood, Twinbird (probably death related)
Frenzy is where that theory starts to fall apart, but what Frenzy is exactly is ???
yeah they're all connected to it, the Twinbird was related to death, Rot has its weird metamorphosis thing-
Frenzy is unique actually
for a start, there is no Outer God of the Frenzied Flame but instead the Three Fingers
and the Three Fingers is not an Outer God, it's a herald of the Frenzied Flame, the Fingers that had no Readers
I am fully convinced the rest of the people on [PLANET NAME] are just looking at the lands between going "you seeing this shit?"
in fact
from the Fingerprint Stone Shield item description:
One of the heaviest of all greatshields.
Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
the Readerless Fingers are found in the tomb of an ancient god, which is very interesting, and even more interesting is that there's evidence to suggest that the Three Fingers once dwelt in the Debate Hall of Midra's Manse
I noticed the huge finger marks on his floor
where we can see an ever-smoldering burn mark left in the floor, where hundreds of Hornsent weapons lie broken or molten
and yeah, the finger marks
and I've heard of the Finger(?) Eggs(?) that are out of bounds
Finger eggs?
wonder if the quest had some more-
I'd appreciate that data
there was like, underneath a blanket, some stuff related to the finger ruins
let me find it
so these were posted to the lore reddit a couple weeks ago
looks like ||whats underneath the cloth in Midra's Manse is a bunch of Finger Ruin assets||
Oh, fascinating
which might imply ||he was a sort of Finger Sage, who might have created the Three Fingers?||
||or found them, mutated? birthed them?||
¯_(ツ)_/¯
idk the implications
I don't know where that fits in terms of "admissable" evidence for me
I generally treat cut content as irrelevant to the text of the story
yup
I was gonna say I wonder if its leftovers from a previous plan
the area felt like it didn't have all the devs wanted in it
yeah...
and the fact you cant see these assets without clipping means I don't hold them in super high regard
but its weird!
Clipping out of bounds or clipping your camera past the sheets?
last time around we got a sudden injection of content into Elden Ring after a few months, with a bunch of broken quests getting restored
the latter
we might get the sudden spicy content patch
but its not too different for me
I like to use it to add detail to possible developer intention, but it always holds less than whats actually in
to me its what can tip the scale by showing you what the people working on it were thinking about
I think it's not concrete but
it's evidence of a kind
theres no canon theory for "what are the three fingers" so
cut content is better than "i made it up"
like its a rung between canon content and fan made stuff lol
its also a step above file names imo
filenames are tertiary canon at best if not outright unusable as evidence
like the putrescent being "gloam eyed knight" in the files almost certainly doesnt actually mean anything
absolutely
for me its Radagon / Marika Chimera as the filenames for misbegotten
yknow what tho im actually really happy the dlc has nothing to do with the GEM, im so tired of her as a focus for fan theory
I did bring up Melina's MarikaDaughter though once, as just a final bit for assuming she is a demigod
but it matters less than her "my mother gave me purpose in the Erdtree" and "I was born at the foot of the Erdtree" and "I can echo Marika's spoken words"
Ha, there's a godo arugmetn the dlc has plenty actually
it jsut requires more infrence etc
(Note the finger ruins visual on teh amp, metyr's face, and the godslayer seal are all very close to idnetical)
Messmer's flames share some colors with ||Erdtree burning flames once you reunite destined death with them|| etc
Renaming stuff you’ve already got in your game engine can be a bit of a pain, depending on the engine
I've heard the seal = metyr's face floating around, and I'm very
about it
They are at least discitnly clsoe enough in visuals for it to be a "That's interesting"
those sorts of visual simularities can be easy to find when you want to find them
Sure, but it's also a big from thing.
oh yeah you can note it
but I'm personally wary of making any big claims based on that
other people can go wild though
I actually do love the sigils so much
not only are they fun for lore details
they're also just cool
My main take away is that Messmer has soemthign sealedi nside him, and given the game doies everything short of saying he and Melina are sibs
I think Melina is either the GEQ re-incarnated, or is acting as a seal for her.
(Notably Melina and Messmer both share the same "Single eye" visual, but which eye is which is switched. Messmer appears to only have one eye, and it's his seal. Melina has one eye that's sealed, that's gloam coloured, and one good eye - but when we see the gloam eye, her good eye has been b urned and dmaaged.)
idk, probably the latter
i don't think there's a lot of reason for her to actually BE the geq
i admittedly just like the geq more the less she's actually relevant lol
insofar as i like that she's not really important - it's a thing that happened in the past, and there;s some small remnants of it, but thats it
it's history
my main things i think makes it make sense is the eye, her confdeince in trying to kill you,(gloam was known for leading godslayers), her working with ranni(who is trying to get rid of god infleunce) her moveset being simlar to the blackknives who use simlar damage mechnic to the godskins
for working with Ranni, you're refering to the Spirit Bell being owned by torrent's "former master"?
yeah plus it fits pretty well
I assumed this pre-dlc, but not seeing godskin stuff in the lands of shadow threw me for a loop
there is one detail that does confuse me about how melina looks in the frenzy scene she has a white, and a blue eye, and dark hair
I had assumed the godskins were a prior - competing against marika before her godhood - faction
now I don't know when they fit
dark hairs just cause shes burnt, imo
same with the white, cataract-like, eye
i can't think of anyone else with a compreative eye colour
theres also no gold in it
unless its all in the right
What are y'all's favorite spirit ashes to use?
Trying to figure out what I wanna use now, cause I need some variation from Mimic Tear
if you want a tear that feels sorra only like 50% of a usmmon
stormhawk deenh
it also gives a buff
i've been using oleg this last playthrough because i ended up on a banished knight themed character, but that is a pretty conventional pick
I've heard Oleg is fucking cracked, I should give him a shot
something conventional like rollo or amon, or something totally weird like bigmouth imp or jarwight puppet
thats my vote
Kinda wanna use bigmouth imp, having a sentient cannon friend sounds fun
Deenh's superb, Latenna is honestly great.. Skeleton Militiamen.. >:|a
Latenna's nice, but she pulls aggro way too much
apparently he has the ultra specific niche of ||burger flipping malenia||, which is hilarious
Amon's great if you wanna get things done
bigmouth imp is a fantastic morale booster, its true hidden power
Latenna is ||absolutely dominant against Metyr||
I do not know why. Piercing damage maybe? :|a
Prolly, yeah
Its really funny Bayle's ||equal resist to everything but Pierce||
I'll give the Bigmouth Imp a shot, he seems funny
||they really went all in on the moby dick huh||
Igon knows the plan
malenia having the critical weakness of getting burger flipped by any high knockback tools is so funny. the first time i beat her was with giants hunt guts greatsword and i regret none of it
Tbh it's why she had trouble with Radahn
I really wish we got Igon as spirit ashes
Would he have been good? Debatable, but he would've been nice to have along for the ride.
Agreed
...tbh I wish the irises had gotten more use than like, two NPCs using them
i wish summons had some personalty to them
theres a reason people remember some of the invaders and summons in ds2
wish heart of bayle was considered a remembrance, even if the spells are admittedly not that good and are way too high arcane for me to reliably consider
I was thinking about them the other day
the emotes, the little tricks, the comedy
Issue is, what would you get from it? Cause remembrances are usually either two weapons or a weapon and a spell.
they were wither massive jerks or complete goofballs
the jester guy was even both
I can't think of what weapon you could get from a Bayle remembrance
sometimes programmed to literally run away into groups of enemies
Side note related to Bayle
ok, hear me out
Scaling the Jagged Peak is the BEST part of the DLC
more just the ability to duplicate it without killinng him again
this but Placidusax Head
or his whole fuckin' wing
fist moveset
as a great spear or so
True
Also true
It is more fitting that he's a dragon communion boss, though
is there a single rememberance shield in the game?
that could've been fun if you got Bayles head as a greatshield
speaking of remembrance weapons
gs of damnation should have been a light greatsword.
i think we should have gotten a 2nd normal one
or a 2nd copy
same with the great katana
Greatsword of Damnation needs to be nerfed is what it needs
Hate that it straight up ignores i-frames on its ability
okay i wasnt gonna touch golden crux or how that would fair on an lgs, that's a whole other topic
sorry
I've seen the sentiment of GoD being light greatsword material before though
And it makes sense to me tbh
...i remembered there being more remembrance colossal weapons than there are
It what
might have been all the chicken leg memeing
oh yeah golden crux does not care about rolling. it's very silly

https://www.twitch.tv/thezombiepenguin Strimstramstreaming
FELICIA THE FUCKING STRONG
...how do you dodge Bayle's attacks
It feels like half of these AoEs aren't dodgeable
You can just time most of them
can confirm, everything is super rollable
except the point-blank fire breath, which is standard dragon fuckery
and has to be sprinted away from
it really is
Know what'd be cool
||If the Bayle communion gave you special eyes||
||Not like regular communion eyes, blazing orange ones like Bayle's||
What fire incant should I take? Want some fire damage in my back pocket in case I need it.
the goofy answer is that catch flame is unironically one of the strongest incants, but i imagine you want ranged tactics
i'd say black flame or fire serpent
Yeah I'm already a spellblade
I don't feel like I get a ton of mileage out of Black Flame somehow
Black Flame has been one of my consistent mainstays
nothing wrong with giantsflame take thee or fire serpent though
I didn't get fire serpent until I figured out you were supposed to charge it
Black Flame isn't as FP-efficient as like, Flame Sling or even Fire Serpent but it's DoT is just really handy to have in your back pocket.
chuck that shit and forget it, keep the pressure on while dodging or prepping another spell
Golden Vow works for everyone.
never leave home without your golden vow
Vigor check
He had plenty
They still dont expect tot take 1.3k in a single hit
Actually rewathcing hte lcip looks like he had 1.4 something? So... not as much as he should have for level 200 invasions >.>
Jesus christ what'd you do to this man
Beast helm + Storm talisman + Shard of alex + Sttorm Assault >.>
Yeah, that is very one note, but lol, if you land it, it's doing like 1.1k damagem inum and hosts just explode
I also got equally obliterated by moonveil, greatsword of solitude, Midra's greatsowrd etc
so i dont feel too guilty here
what wall
...thought that just occurred to me
Did the Alabaster/Onyx Lords have anything to do with Farum Azula?
i don't think of any links
Those little ball dude thingies that explode do so with a purple light that's not dissimilar looking from gravity sorceries, there's a bunch of them in a tunnel where an Alabaster Lord dwells, they drop Ruin Fragments on death that are said to be fragments of Farum Azula, the city itself floats in very gravity-defying ways...
you usally see them near gaols mostly
Final boss
yeah i honestly just kinda gave up and just hop ea patch tones it down
people in general seem pretty unsatisifed with it
the best final boss is probally fume knight if you count all dlc they have made
Eh, I feel Gael's the peak
i forgot about gael
Have I shared my how to final boss guide with you?
from my feelings about a lot of ds3 bosses, gael feels like someone made him out of pure spite in how to make a good boss
Antspur and shield iirc
But yeah I tried a lot of stuff but uh
I wanna do something more chill
Debating a Dex build
Mine was a bit more in depth and different, but yes, chill is good
The whole idea is “Elden ring but hema” and either knight fashion or more page fashion
powerstacning is fun
my first playthough was samurai
then i found the 2nd ugi pretty early on
Or go realistic swordsman with a pole arm or spear
Swordspear is great if you think polearms are normally too slow
I’ve been on a hema kick lately
Maybe just a basic longsword
And I’d supplement it with mild faith just for the fun of it
Yeah it’s always faith but the buffs are nice
On that note: Placidusax doesnt have much reason to give you the Cragblade either
If there was a Bayle-themed weapon that would be sick
I’m thinking a page or squire that isn’t really a fighter in the super bulky or stout sense and more
Like.. thin and kinda frail
Probably a Dex build
you could do a dex build and do a in in game high page cosplay
i always thought it was weird that they drop a pretty good scaliing red shortbow instead of the crossbows they actually use
I’m thinking that or more of a cozy messy knight vibe
Like matching armor based on scavenging and maintaining it
Or just play a basic infantryman
i did that in ds2 some
since you could get some of the enemy sets and they were decent
looked good
Hyetta, of course
wrong
But yeah uh
Idk which armor I like really
I’ve been doing a haligtree armor for a while now
Carian? Idk.
All the really fun sets are dlc
tannith
Yes but cringe violence against fellow tarnished
If you can make the drip work, the Curseblade mask is +5 dex, penalizes focus & -7% flask recovery.
I'm really digging it, the drip is good, the effect is great, esp for getting me to play more aggressive & use my parries, blocks and dodges
So I’ve been thinking about why ||ansbach and thollier die at the end of the dlc. And I like to think it’s not because Radahn kills them. Because the fight is so hard, and takes so many tries, they die of exhaustion after it||
||do they die or do you just find their gear||
||their bodies are there, that their gear is on, which means they died in fromsoft terms||
Anyone got any recommendations for chestpieces to go with Dane's Hat?
Honestly IMO nearly anything
Good point
It’s insanely versatile
Dane's Hat is just a universally nice piece of armor yeah
I'm currently using it with the Ronin chestpiece, I just want something that'll prevent me from getting my HP bar instantly mulched
The unaltered banished knight armor from those two in Castle Sol?
I also like with messmer or ansbach
I fuckign altered my banished knight set
And I didn't know you can't turn it back
I'm so fucking mad
RIPPPPPPPPPPPP
time to farm another set
Man this does look nice
Oh boy new update
Rain of fire and land of shadows buffs, nice
NOOOOOOOO palm blast poise/hyper armor nerf 😭
Angry Australian Noises
ansbach buff
euporia buff
KLS nerf, fair
I am curious how much more damage the initial lightning spear does
😔
||Bayle might actually be eating the hearts of his own young. There are drake corpses in his arena||
honestly would just have liked it to stay but it is what it is
lot of interesting buffs ill have to check out, lot of summons getting some love some nerfs i was expecting
||Bayle is 100% eating the hearts of the drakes||
Fire knight and florissax ashes got buffed too so that's gonna be very fun for me
||no question about it, he's doing some really fucked up dragon communion||
i mean like rollo for instance is already pretty good but like Increased HP, physical attack power, and Fire attack power. dam, and similar stuff all around almost
Fixed a bug in which some attacks on certain enemies were interpreted differently than expected. these are always so helpful
I wanna see how much more damage rain of fire does, i'm hopping it's properly good now cause i love the idea of the spell
well im glad i got to try some of the silly stuff before it was cast into the abyss, but im glad for some of these for sure
no final boss nerf, salvation did not arrive
hopefully the KLS nerf is not that bad
Shrug, the damage nerf seems more like a general damage shift, will have to find exact values later, it's mostly the poise nerf that'll be a thing
i admittedly won't notice it much myself cause i didn't use it for poise breaking
ROF seems to do actual damage now thankfully, good damage at that
ill have to look into stuff closer cuz some things are stated real vague in patches
ROF now seems to be doing a good couple thousands of damage even if only at 50 faith
varies on enemy to enemy obviously but when you see a 50 faith build nuke a heathbar shit looks fun
i wonder what they bumped shield of night up to phys reductionwise
cool ash on a 55.0 shield was painful and you cant even use deflecting hardtear even though you can GC with it
remembering the first time i met the two fingers and just had to put down my controller for a little while
I see
KLS was actually pretty fucking strong for breaking poise
ROF?
rain of fire
Disappointed that the didn’t fix the Fire Knight GS infusion bug
Hm?
It actually buffs faith infusion rather than flame art like the description says
Huh, odd
Probably copypasted code from the black knight weapons
Oh yeah fuckin
you know the mega bigmouth imp?
decided to actually kill the thing for once, didnt realize i could lower the platform beforehand.
Atleast its nothing i really need apparently
|| Just a great grave wort and i have more than enough of those||
im not sure what the change on palm blast was cuz i still havent staggered yet
Gonna hop on and check KLS a bit
i remember the damage numbers i usually get so i ought to be able to tell if total damage is lowered or if it was just shifted to make the followups the weaker hits
Just gotta make sure its not raining and the enemy isnt standing in like
a puddle
...Ooookay
Tested damage in the dlc first cause i was already near my favorite testing dummy there (seventh floor fire knight my beloved)
it uh
it was more damage than i usually do on that enemy
Testing it in base game
I cri in central asia
It's only in pvp though
oh wait pvp only? then we're chillin
Yeah that explains why the damage felt the same
and spoiler appriopately
PvP Exclusive changes:
||Equipment
Increased poise damage of normal attacks for the following weapon types:
Light Great Swords / Backhand Blades / Hand-to-Hand Arts / Beast Claws
Increased poise damage of dual wield attacks for the following weapon types:
Straight Swords / Thrusting Swords / Curved Swords / Katanas / Spears / Whips / Fists / Claws
Increased poise damage of the Claws of Night throwing attacks.
Decreased the backstep invulnerability window when the Fine Crucible Feather Talisman or the Talisman of All Crucibles are equipped.
Skills
Savage Lion's Claw
The second hit of the follow-up attack is now easier to land.
Decreased damage animation of the first attack against other players.
Raging Beast
Decreased invulnerability window against other players' attacks.
Blind Spot
Decreased invulnerability window against other players' attacks.
Palm Blast
Decreased poise amount generated when charging this skill.
Spell and Incantations
Miriam's Vanishing
Decreased invulnerability window against other players' attacks.
Knight's Lightning Spear
Increased attack power of the initial lightning spear.
Decreased attack power of the spears launched after the first one.
Decreased poise damage of all spears generated by this spell.
||
it's crazy how the great katana moveset is almost identical to owl's from sekiro
General changes:
||
Increased damage animation of the Light Greatsword charge attacks against enemies (other than players).
Increased the stats & status of the following NPCs that can be summoned in some areas:
Needle Knight Leda / Pureblood Knight Ansbach / Thiollier
Increased the attack power and damage negation of summoned spirits, excluding the Mimic Tear, when the Revered Spirit Ash Blessing is at [5] or more.
Increased the attack power and damage negation of summoned spirits, excluding the Mimic Tear, when upgraded to “+8” or higher.
||
Equipment changes:
||Increased attack power scaling when upgrading the following armaments.
Repeating Crossbow / Spread Crossbow / Rabbath's Cannon
Shield of Night
Increased damage negation when blocking physical attacks.
Euporia
Increased Holy damage when the weapon has its luster restored.
Decreased the number of attacks required to restore the weapon’s luster.
Increased the duration of the luster restoration effect.
Golden Lion Shield
Increase guard strength.
Golem Fist
Added a damage hitbox to the hand portion of the ranged fist attack.
Smithscript Greathammer
Increased poise damage of the swing portion of throwing attacks (the projectile is unchanged).
Spread Crossbow
Decreased the generated status buildup when used with Bolts that have status effects.
Ailment Talisman
After the onset of a status ailment, the status build up (or duration) of said ailment will now also be reduced immediately by a certain amount.
Clarifying Horn Charm / Clarifying Horn Charm +1 / Clarifying Horn Charm +2
Increased Focus resistance.
||
Skill changes:
||
Savage Lion's Claw
Increased attack power and poise damage of the first attack.
Swift Slash
Reduced movement distance when using this skill
Extended recovery time.
Overhead Stance
Increased attack power against enemies (other than players).
Aspects of the Crucible: Wings
Increased attack power.
Increased directional control, as well as amount of poised generated when using this skill.
Lightspeed Slash
The additional light attacks are now affected by the attack power and ability scaling of the weapon.
Rancor Slash
Increased attack power of the vengeful spirits.
Increased stamina damage against guarding enemies.
Revenger's Blade
Increased directional control for follow up attacks after a strong attack.
Horn Calling
Increased attack power against enemies (other than players).
Horn Calling: Storm
Increased attack power against enemies (other than players).
Weed Cutter
Increased the speed of attacks.
Romina's Purification
Increased poise value when using this skill.
Red Bear Hunt
Increased attack power.
Increased poise value when using this skill.
Rancor Shot
Decreased status buildup generation when used with Arrows that have status effects.
Repeating Fire
Adjusted attack power to compensate for increase in weapon damage
Feeble Lord's Frenzied Flame
Reduced Frenzy status effect buildup against enemies.
Revenge of the Night
Increased poise damage and attack power when this skill is used immediately after guarding against an enemy attack.
||
Spell changes:
||
Glintblade Trio
Increased attack power.
Blades of Stone
Adjusted attack power of the first, second and third charge attacks.
Increased attack power of the non-charged attack.
Increased attack power of the first hit of the charged attack, and reduced attack power of the second and third hits.
Increased attack range and attack speed.
Glintstone Nail
Increased attack power and improved enemy tracking.
Glintstone Nails
Increased attack power and improved enemy tracking.
Impenetrable Thorns
All generated Impenetrable Thorns will now track enemies.
Decreased attack power and poise damage.
Decreased the Hemorrhage status buildup and stamina damage against guarding enemies.
Rings of Spectral Light
Increased attack power and Frostbite status buildup.
Vortex of Putrescence
Increased attack power and Frostbite status buildup.
Incantation
Minor Erdtree
Increased HP recovery amount.
Land of Shadow
Improved enemy tracking.
Spira
Increased attack speed.
Watchful Spirit
Improved enemy tracking.
Divine Beast Tornado
Increased attack power.
Enemies hit by the tornado will now be launched upwards.
The tornado will be less likely to disappear due to collision with the terrain.
Rain of Fire
Increased attack power.
Reduced the interval between each hit.
Roar of Rugalea
Increased poise damage and attack power.
Furious Blade of Ansbach
Increased attack power.
Rotten Butterflies
Increased Scarlet Rot status buildup.
Reduced the interval between damage ticks.
Increased attack range.
||
lmao. its crazy how theyve intentionally excluded it from every buff theyve done for spirit ashes in a long time
re mimic tear
Oh and a bunch of changes to ashes
which i'm not copyign
because it's a LOT
like, i totally understand why. but its super funny that it's just "yeah so we buffed all spirit ashes BUT mimic tear. fuck that guy"
Changed the default selection of the OK / CANCEL prompt that shows up when using the “Spectral Steed Whistle” while the spectral steed is dead. The default selection position is now OK.
Basically every spirit got buffed poise
under "Bug fixes"
so the buff to the shield of knight, its now 60 instead of 55 whoo
stagger less often
Divine Beast Tornado
Increased attack power.
Enemies hit by the tornado will now be launched upwards.
The tornado will be less likely to disappear due to collision with the terrain.
Overhead Stance
Increased attack power against enemies (other than players).
huge win, i was literally about to try starting a ng run with that. sick
Launching enemies as it goes throguh thejm makes DBT way, way better
and changes it's use case entirely
Truly
yoooo
Rotten butterflies got a big set of buffs
Also maybe gets caught on terrain less often
huh. ||furious blade of ansbach|| still no bleed according to patch notes
very interested to see how that lands
shame
💀
ROF doin' numbers, im a happy camper
definetly still more for bigger enemies or group fights but still
I laughed on seeing that
Actually according to reports its been added
so
it is there
oh sick
Ah
probably didnt list it because it was a "bugfix" rather than a change
Nah it’s in the notes under bug fixes
it's under bug fixes
it's not like, greatly powerful buffs
WHOOO THEY FIXED THE STUPID TORRENT IS DEAD MESSAGE
The golem fistg buff is actually quite big
They buffed my favorite new sorcery too, spectral rings of light
you now no longer have to fumble hard trying to resummon his stupid ass
Since it's now got a hurtbox on the laucnh of the fist iot sounds like
Im 100% throwing rain of fire into my loadout from now on
It’s a good spell that deserves a little more gas
so you get rewarded for doubel punch
yeah
Spells my beloved
Messmer's Orb is such a fuckign fun spell
the basketball king
Esp if you cast it with 70 dex
Messmers Orb is fucking goated
Holy shit is it snappy
looks at 18 dex
Hm
Fixed a bug that prevented the player from performing Critical hits on some enemies.
i wonder what enemies this applied to? was it a generic enemy-class-is-fucked bug or just a random thing that happened anywhere occasionally
I mean if it feels fine to you with 18 dex, that's cool. do remeber there's a talisman that caps your cast speed
if you just wanna see the difference
overall interesting patch
Sometimes i really feel like i should just pivot off strength into dex
Glintstone nail did not need a buff
I hope anywhere, there's abosloteuy footage of my crits not gooing off on stream
Fair, definetly a temp thing cause i dont fuck with the increased damage taken talismen
Did ||Poleblade of the Bud|| got anything?
it was already a fucking goated spell for how little it cost
i wish it was more specific lol half of it is "fixed some interactions that were weird"
Yes
Oh for sure, but it'll give you a good idea of "is this worth it for feel"
iirc Glintstone nail has like, the best damage to cost ratio in the game for fp
Yeah i can’t believe that got buffed Lmaoooo
can't find it in page 
The way i look at it is this:
STR is better for leveraging buffs, or embracing hybriding because it can do the 54 two-handing.
Dex is better for full on battle casting and mixups, but demands a lot heavier investment and split
ill
be honest i felt virtually no difference
eg i'm 70 de, using a talsiman and headpeice to hit 80, and only have 60 faith
Fair!
Like it's totally a tase thing. i notice the lack of windup
also it tends to be bigger on shit like P's Ruin
or other Big Spells
ah kk it was by skill name
interesting basically no nerfs all patch
The unique skill got poise
Also ahaha at Glitnblade Trio getting a damage buff
like only some iframe adjustments
and the Nail/nails buffs
for real major nerfs
Its also just cause i keep finding more and more weapons i wanna try out that are very much dex weapons
Like messmer's spear
While i enjoy using the messmer soldier spear as a hilarious diet version i know for a fact its not the same
it honestly wasn't great for the fp
I do want to test out SotI for it's yeet
I think when charged it was decent but uncharged was not amazing for what it was
Just exploding magma spears
it doesnt even land consistently bc auto dodging :(
Hm
lemme grab my list of strength weapons, and compare the amount
if ive the same or more dex weapons i wanna try i might give it a go
i have 60 endurance on my char so i don't notice it lol
I just run the twin headed turtle talisman
I had 40 endurance w radahns rune n twin turtle lol and u still notice it
the stamina drain is HEFTY and I wish they lowered it
47 to hit that 100 equip load myself
I think they're scared that if the damage on a zero-fp r2 is too high itd be broken
JESUS FUCKING CHRIST
i hadnt used it in combat cause i dont meet the stats
but right now the damage isn't great and the stamina consumption is overly bad
BROTHER THAT IS MY ENTIRE STAMINA BAR?
Like im still not too hung up cause if im doing a ranged throw im likely far enough to just
let it refill
but FUCK ME THATS SO MUCH
plus it's got a little more end lag than you feel it is
range when locked on isnt great either
cuz your dude doesn't arc it super high
ok i thought you meant the AoW, just checked the throwing attack and wtf
like i have 60 end and it takes more than half of my bar
FUCKING
General balance adjustments
Increased damage animation of the Light Greatsword charge attacks against enemies (other than players).
NIGHTMARISH
that's obscene
I assume this means i flinch things
I wish they just made it deal a fuckton of damage and consume that much stamina
or not do the stamina
it has to be they're afraid of it being op idk what else it could be
but yeah check the damage too
Taking that off the list of dex weapons i wanna use, my fuckin bootleg spear atleast doesnt schrlop my stamina that bad on heavies
its pretty much just worse than an r1 in all real respects
it does shit all damage too
and it's a shame you're locked into jumpin heavies or guard counters for poise dmg on it
like i can kill a fire knight from full health with a single full cast of the AoW
the r2 charged does like
I ran it as a deflecting hardtear setup and it's fun for that, since it has a high guard boost
Just a request: could we move on from the dumping on Spear of the Impaler?
it's getting a bit negative!
we have patch notes to dissect =3
the first hit can't even kill one of those coal enemies
I like all of the changes but only a couple skills/spells I think got huge buffs? tornado, rotten butterfly incant, anything else major?
just manages to do it with the fire damage ticks it hits with
ROF damage and tracking is actually pretty nice now
folk are getting a consistent 3k at 80 faith on sewer omen
which one is rof
rain of fire.
oh rain of gire
AOC w got b ig buffs
rain of fire actually doing anything at all
Wings, that is.
Yeah the wings buff makes me happy as someone who was already into it
wings felt bugged tbh w how little poise you had
Revenge of the Night also got buffed
which is cute
Horn callings got buffed in pve, which is nice, tehy were already very punchy
im glad they buffed nail tracking
ok i do love the tornado buff
it has an annoying tendency to miss at normal engagement range but not anymore
Mass enemey displacement seems great
rip impenetrable thorns oneshot tho
Really? I heard bad things about the damage becuase it didnt stick on top of people
I think fryja means nail
Right weapons list
Strength: Messmer soldier spear, deathknight longhaft axe, blacksteel greathammer, maliketh black blade, greatsword of solitude, shadow sunflower blossom
Dex: star lined sword, rakshasa blade, dragonhunter great katana, and general faster casting (probably, again i couldnt really feel a difference with stardust)
I do find it very funny that Dung Eater got EVEN MORE VIGOR
why are some summons getting more vigor and others more hp
normal Dung
wtf does that mean
Some summons are proper human npcs, others arent
oh duh yeah
Vigor up is for tarnished/normal human npcs, hp up is for non humans
Just as a summon
did Midra's flame of Frenzy get anything at all
No
Demi-Human Swordsman Yosh
Increased HP, physical attack power, and magic attack power.
Will no longer stagger as easily.
Ancient Dragon Knight Kristoff
Increased Lightning attack power and damage negation against Physical, Lightning, and Holy Attack affinities.
Will no longer stagger as easily.
Redmane Knight Ogha
Increased physical attack power and damage negation against Physical and Fire attack affinities.
Will no longer stagger as easily.
Lhutel the Headless
Increased physical attack power and damage negation against physical attacks.
Will no longer stagger as easily.
Cleanrot Knight Finlay
Increased physical attack power and damage negation against Physical, Magic, and Holy Attack affinities.
Will no longer stagger as easily.
guess it's still complete dogshit
sure.
But yeah i guess switching to dex isnt as worth after actually listing out the weapons
THeo tehr reason would be to look at weapons with like bleed infsuion etc
eg Milady is a dex weapon with a bleed infusion
cannot fucking believe we literally got a frenzy guy and his spell sucks ass
im pretty sure they'll do another round for incant n spell tweaks soonish
hopefully
cause that spell is actually not worth using under any circumstance except for like
drip or cosplay reasons
it fucking sucks
Ill
just hop elsewhere.
cuz theres some weirdness around others, like how bayles explosion doesnt stagger random enemies sometimes
i think it can only stagger one enemy iirc
Bayle spells getting nothing actually surpsied me, yeah
i saw a vid
which is definitely a bug. it should probably be knocking down all of the gatefront guys I tested it on lol
not just 75%
it can literally only stagger one enemy per cast if i remember correctly
wdym only one
what
it definitely felt like it was doing more than 1 lmao wtf
maybe the lava did the rest w the little weird stagger it does
idk
Oh yeah, Roar of Rggy bgot buffs
but yeah this felt like more of a buff patch for some minor spells not an overall balance patch for them
i'm interested to try that