#Helldivers 2: For Managed Democracy!
1 messages · Page 124 of 1
more that dodging the strafe attack is iffy
One thing i want to try once i get the sc is the double edged sickle with imflammable armor
It seems like a combo that'd go hard with supply pack for just stimming then going full rambo
Extra Padding Medium armor does plenty of work vs bugs, I very rarely die and I've run through the middle of hoards.
Make sure you've got vit booster on the team somewhere though, medium and heavy armor get really shafted if you don't
Yes
Oh yea vit booster is noticeable now
I mean, i think its' ntoicable with Light even, but i'm all hyper aware. (It takes you from 2 melee hits to kill to 3, which is a pretty big diff. It makes it so 3 melee hits can't kill medium armor too)
...I've been always running around in heavy versus Terminids.
Okay, i gotta figure out how to bribe Pelican-2 to stop dropping my Mech on my head
it's fine?
maybe less fine at Super Helldive, idk.
I mean, if it works for you, more power. I'm a medium armor extra padding stan, because the combo of medium armor mobiltiy and stamina with heavy armor level survaibltiy lets you get up to So Much Bullshit on Super Helldive
and as the Prophet of Audacity, i am here for So Much Bullshit
the general feeling I get is that you need to space them out well and cut them down at range
...I will say, Ballistic Shields help a lot against Terminids.
Yeah, i likke medium armor for when that plan fails
and i can pull the Fart and Run stratergy
(Drop gas grenade, que yakkety sax music, pop boosted stim. We're outta here!)
ah, right. I usually just blow myself up when that happens.
I don't have to be faster than the nids. I just have to be faster than my teamate 😄
I don't even die when I do it! Most of the time.
(But also, being able to run my little leggies off helps a lot as a solo-heavy player)
Eg last mission while everyone did the main objectives, i was inthe caves clearing out all the side objs
It's fine there too, I usually run duos on d10 with a friend who almost always wears heavy
Not my cup of tea - I usually run light or medium Unflinching - but absolutely viable
I just want the ordnance officer to drop supplies on the beacon instead of on my mech when cave diving ;_;
Helldivers are a more renewable resource than exosuits
pelican 2, please do not put the mech on the roof of the cave
Oh hey they finally made it so melee weapons show their correct pen values
Heavy pen melee when
Put the mech on the roof of the cave gotcha boss
More power to you, but I've found in Super Helldive you need a warp pack if you bring heavy armour or it's usually a done deal
yeaa, I've not been doing Super Helldive
Or a jetpack. Maaaaaaaaaaybe you can get away with ah overpack?
But you def need a mobility pack of some kind
Looks like all those vids about the next warbond got struck down
Your resupply and support weapon is on the roof, hope you didn't need those
Destroying the pod means it's just extra stuck out of line of sight
Hmmm...
Saw the leaks, this is about leaks
||STEALTH DIVERSSSSSSSSSS YEAHHH BABAYYY THAT'S WHAT I'M TALKING ABOUT AAAAAAAAAAAAAAAAAAAA||
That would be funny if the game director did a Q&A but answer no questions about helldivers 2. Talk about every game but HD2
Yeah, they want to market it properly in their own time.
I enjoy leajs, but I just enjoy what pops up on the leak discords and don't talk publicly about it till it gets actually announced
Man mechs are a lot tankier against bots now
They kind of needed to be
Having a 4 exosuit team going into caves is such mech hours
Makes it so easy to push deep into caves
I do like how when the team commits to it, Helldiver mechs kind of kick the ass of anything and everything. Super Earth could be deploying platoons of these things in organized military actions and absolutely sweep the floor with any of its enemies.
Illuminate Blitz mission? Send in 4x mechs and then absolutely steamroll everything in your way.
They sort of do
The SEAF use mechs as well
They're like not as armored and act as like long range support but carry much more ammo and can be reloaded
I assume that's mentioned in lore or was in HD1? I don't think I've ever seen them using those in HD2, at least
It's a 2 thing
You can find SEAF mech wrecks that looks different from Patriot and the other one witba lore blurb on it being a SEAF mech
Have I've died reading the in mission lore blurbs? Absolutely
Is that the ones with the elongated cockpits
I have no clue, a wrecked mech looks similar to me, I just recognize the patriot and emancipator
these ones are what I'm referring to, I love how menacing the elongated cockpit is
I do love how the legs are deisnged such that you can see how they'd fold up to reduce the mech down to a boxy shape for transport
also i do just enjoy that the helldivers are powerful enough to live up to the disposable bullet vibes they've got going on
For as horrible as the casualty rates can be, sometimes you just have an unstoppable streak where the amount of destruction caused by one diver is just ridiculous.
Even disregarding orbital support, a single helldiver is capable of causing so much mayhem.
Most of it is because of stims really
If you didnt have stims youd be dying waaaay more
Which is why a seaf game where the biggest difference is you dont have stims would be neat
Ooh, nifty
Shame they don't have active ones but also fair enough
That would be a pain to code and probably lead to so many deaths to getting stepped on by SEAF
Do share
My headcanon is the mechs we get as helldivers can't be reloaded cause it's stuffed with armor so we can spearhead with them
I figure it's just a matter of Helldivers not being deployed somewhere with the logistics and equipment/crew needed to reload them
I think they're meant to be disposable
So they don't bother putting in the equipment to let them be reloaded
Yeah, it's probably not feasible to retrieve them afterwards as well
the mechs can be recovered, repaired, and reloaded AFTER the planet is taken
what, here?
I've seen the leaked content via youtube video, I can confirm it's pretty sicknasty.
honestly the casualty rates are perfectly reasonable
even the most useless helldiver gets atleast 5 kills before death
The presence of high-casualty missions implies the existence of low-casualty missions, and we can take solace in that. 
Or dm me it I guess
I doubt it, probably gets destroyed by the enemy once helldivers extract
Except for one armor that costs an entire mini mega city, all of the valuable stuff is on the destroyer basically
Very cost efficient
(And I somehow doubt that the description of that armor is completely accurate)
The SEAF gear is probably made to last to last cause theyre the ones holding ground so they might be there for months or years
Helldivers are in and out in like 60 minutes at most
The ministry of truth would never lie to boost our egos
why build a gun that'll outlive its owners disintegration
we can optimize this
That's helldivers gear
Rail gun has an unsafe mode
Mechs can't be reloaded
It's optimized to make use of the like 40 minutes we're on the ground
Just based on vibes I kind of assume Super Earth buys the lowest bid gear for SEAF, and if it falls apart two weeks into a two-year deployment, sucks to be those SEAF
SEAF soldier gear you can just hand to another soldier.
Helldivers gear being in the enemy backlines is probably scrap long before anyone can get it
Maximum late-stage capitalism incompetency
This reclamation will only take 2 months
one year later
Yes so we're over budget and not even halfway done we're going to need double the original asking price
Seeing the SEAF fight in cities, they're not bad
They're a lot more coordinated than most Helldivers squads
I've seen like 8 of them clear a medium nest followed by half a heavy nest
They got EATs and guns
And grenades!
SEAF work despite cheaper equipment than Helldivers cause they know teamwork
A rare trait amongst helldivers
unfortunately coordination in their case means keeping the exact spacing required for one explosive to wipe them all out
I usually don't clip my squadmates with shrapnel from the Eruptor, that's close enough to teamwork for me
You mean you're close enough to your allies to friendly fire?
Hey, sometimes it means they walk through my gas mines in an optimal pattern to ensure they hit as many as possible
Why aren't you on the other side of the map with cleared objectives
Along with another random
That's how I avoid hitting them with shrapnel
Can't get clipped if we're not in the same zip code
eruptor shrapneln't cone breaks my heart but it also means that if I start to believe I can ragdoll my allies out of getting surrounded by bugs without hitting them with any shrapnel
I've become jaded only playing pubs and learned to solo most objectives. Only at diff 7 but I'll get back to helldive once I get used to things again
works flawlessly half of the time
I use talon to help teammates
Emancipator is goated for solo objectives
Love just marching into a heavy nest, stalker lair, or jammer and taking it out solo
If the bugs cooperate you can have one of them block the shrapnel while still catching your friend in the ragdoll!
I have accidentally killed so many teammates due to the talon over-penetrating a voteless or hunter and one-tapping the helldiver behind them.
I often just shoot to the side to stagger the bugs or berserkers on teammates
It's why I have such difficulty swapping away from Eruptor/Talon/Thermite, clears pretty much any objective solo if needed
It penetrates? Damn
Exact same load out lol
If they're weak enough, hunters, voteless, scavengers, raiders, etc
Eruptor, talon, termite (eying pyrotech)
Eruptor has always been my favorite and now it's a monster. One shots bile bugs, 2 shots fleshmobs, one shots strider and shielded devastators
It's just such a satisfying weapon to use
The sniper grenade
I've been making an effort to use other weapons of late because I was running out of customizations to spend req slips on :P
Punisher Plasma is a ton of fun in Oshaune, the stagger + AoE is amazing against pred strain
Ive grown to like the ultimatum cause I run supply pack so ammo isn't an issue
Blitzer and ultimatum for bugs means I can kill a ton of chargers in caves before running out
I've been loyal to the eruptor even through its darkest days so yeah the effort to pull myself away from it is herculean
it's the ideal stupid weapon
Supply pack and med armor I'm also glued to
warp pack for me
Supply pack being letting you spam weapons, grenades, and Stims is so nice
I won't touch any supply drops during a mission and be guaranteed to have most Stims used around 30ish
I usually run dogs just for the convenience factor of not dealing with random little greeblies
like, it's powerful (usually), feels powerful, and is fittingly cumbersome to use
Once you learn to use it well nothing else compares
the plasmas I bounce off of because they're powerful but feel eh and are too convenient
like you get me right
What armor do you run with warp pack
I don't want to win the game I want big gun
I wanted to like the crossbow but it just feels like a discount Eruptor :(
I want both, thankfully the Eruptor gives me both :P
Oof still?
Plenty of people like it, and it definitely has upsides, and is plenty usable
usually medic because I also run the stim pistol most of the time but when not it's a pretty whimsy based mix
Is stim pistol easier to aim now
no
Damn
the crossbow I treat as a sort of
trading away a primary weapon for the ability to close any size and shape of nest by running through it
it's a decent weapon but that part doesn't excite me
well, more than decent
I miss my crossbow dearly, but the call of leveling up other weapons is strong.
It is fun to run with the Ballistic or Directional Shield
But I adore the sheer oomph of the Eruptor
Someday I will unlock the Ultimatum. And on that day I will repeatedly explode as I forget it's not the Talon.
Stims and also like compared to real life stats, Helldivers are stupid accurate, and their guns are stupid devastiing
I come back with like 70-80% accuracy most missions, and real life is like.. 20% accuracy or even sub 10% for bullets fired. Which is just silly
and then you get stuff like the Scorcher or Purifier, (or Ultimatium) which are simply insane for hand-held weaponry. Hells, even something like the Lib Carbine is kinda wacky for how much ammo a helldiver can lug, how quickly they can reload, and it never jams or stalls no matter the enivroment
Part of it is they're willing to give experimental weapons to helldivers or ones that can easily kill the user.
Seafs if they live return to their families or retire.
Helldivers, SE says to loved ones like they died on the battlefield but might actually be in Cyro for a 100 years then no one alive would recognize them if they died horribly.
Cause like modern standards if something in a 1 in 1000 chance of failure that'd result in death that's way too risky to be used for infantry and I imagine SEAF get liberators, nades, and eats because they are safe and cheap options.
Yeah, like the RR alone has no minimum arm range and the back blast is theoretically lethal (by blapping someone to their doom)
And whenever the hell is in Stims, which absolutely has zero long term consequences
Injury? What injury?
...I was going to dispute this with 'but SEAF are issued Liberators!' but then I realized the helldivers almost certainly don't use one Liberator for longer than two weeks.
@graceful bluff didya get the stuff?
Why is it that SEAF don't use stims
Aye, thanks
I like to think that helldivers are lightly genetically modified to not immedately crumple from using that much energy to fix up broken bodyparts in a matter of seconds
Ah of course
The allure of flashier more dangerous weapons happens to all helldivers
I was more thinking that they'd lose the liberator in the field inevitably due to, yknow, dying.
Liberators the ol reliable
Well SEAF actually occupy territory so the chances of them reclaiming gear from a battlefield before it's taken or destroyed is quite good
Also civilians could probably pick it up and use it for self defense
SEAF gear except for the EATs lasts longer
I imagine this comes down to the very short engagement ranges in helldivers and that our enemies are rarely ever taking cover
Its still quite impressive
Especially since you can accurately shoot behind you while sprinting and be dead accurate with the senator
I feel like it's more that they don't live long enough for the side effects to matter :v
Stim pistoling seaf soldiers
PermaCura says it was not service related so it is not covered
Yeah but neither was my life so they can suck it
I need a certain warbond for reasons
https://www.rxddit.com/r/helldivers2/comments/1ilch1p/hellbomb_trebuchet/
I will never walk into a jammer base again
Def, but even that adds to the terror of Helldivers.
Like even ignoring the gameism a of it, Helldivers logistics network is insane, and their ability to deploy troops with precision is scary
Aren't the destroyers rather self sufficient? They can just warp places and send down helldivers immediately without need a logistics chain to be established in the region
That's also terrifying they can just pop up anywhere despite no evidence of infrastructure or SE presence. Whatever station that resupplies destroyers probably has monstrous logistics networks around it
now I want to see how super destroyers are resupplied
Well it wasn't with hand carts for a new ship
we are told helldiver missions are ridiculously expensive, maybe part of the time limit is so they don't run out of munitions on the whole ship?
I always headcanon the player's level as not really the helldivers but the ship in general
I think it's either a common headcanon or they said at one point that the ranks you get are for your democracy officer, not your helldiver
Considering the myriad of weapons and stratagems we have access to very late game, I bet.
new headcanon: they "can't stay this low much longer" not because of any enemy action, but because they're burning tons of E-710 to maintain that low altitude and the mission goes overbudget if they're down there too long
hence the time limit is the same regardless of how dangerous the area it's hovering over is
Something in a military that doesn't go over budget? A truly wild fictional conceit
the existence of overbudget missions implies the existence of underbudget missions, and we can take some solace in that
I think that's basically canon, yeah, you're burning fuel to stay in low planet orbit.
We know for a fact that's why you only have 20 reinforcements as well - Helldiver lifespan is 2 minutes. Missions are 40.
You're budgeted to get 20 people killed!
now I'm imagining every so often some bureaucrat on super earth runs the numbers and is like "is this amount of helldiver super destroyers really worth it compared to spending more on SEAF"
the democratic answer is Yes, of course
considering respawns in helldivers 1 were infinite as long as you had someone alive and I believe they didn't have any time limit either, the bureaucrats fought hard for these cost-cutting measures
Adding an extra dimension increased cost of equipment a lot
It's very difficult to inflate the dimensions!
I mean it sort is actually is, we're launched deep into enemy backlines and sometimes on planets with practically no usable infrastructure and do very difficult tasks in less than an hour.
For the SEAF to do the same they wouldly have to clear a vulnerable zone then build bases to then slowly push forward the front lines towards with several armies of SEAF artillery, infantry, vehicles, and mechs alongside all of the needed logistics chains to support them.
Just yeeting divers near key defenses on planets that's basically lost or new then sending SEAF in afterwards you're good to start taking territory real fast.
Helldivers are effectively an artillery barrage
Chew things up so the actual infantry can claim terrain
And rescue a class citizens!
We are yeeted from a gun
Rescue** may have caveats
And our hellpods are shaped like bullets.
It's very subtle
since they added the convoy objective that you can fail by not engaging with it fast enough it'd be cool if they added some sort of secondary objective that's an encircled SEAF unit to rescue
Divers are special forces and are being used as such
Small numbers, covert backline insertion, emphasis on completing objectives then leaving
It's like super earth just see us helldivers as weapons and not people, hold on I'm getting a location request from my democracy officer
the seaf unit pushed really far
Using hellpods rather than helicopters is new but "drop behind enemy lines, kill something important, leave" is pretty standard for special forces
Paratroopers
Tbf I've seen like 8 of them nearly take out a heavy bug nest recently with no casualties that I saw
And helldivers do seem fairly effective from an attritional perspective
A platoon sized element of helldivers drops in, takes out a battalion of bots or bugs or squids or whatever, does something important, and usually extracts without losing the entire 20 person group
We were circling back to the area later cause a death loop was happening with pub randos trying to get back their gear then dying to help others get the gear. I told the 8 SEAF soldiers followijg me to stop following next to the heavy bug nest and I saw them just like shooting for 95% of the time but would occasionally just EATs a bug hole I assume by accident trying to get a bug that spawned.
We finished the map and went back to see they got over half the holes gone
I still love that phone meme where the person is using arrows to call the democracy officer
Its my headcanon helldivers cant actually make calls to everyone and they just speeddial from a list on the destroyer terminals
And the reason they never respond to comms or each other is cause their headset is receive only as they cant make calls
...some people should just not be on D10
Guy just died like 5+ t imesi n less than 4 minutes
Tbf if it's Oshaune the difficulty is drastically higher than other fronts, IME
future MO: repeated bombardments fucked up oshaune's atmosphere, there's fire tornados now
YIPPEEE
And Pred strain in particular can lead to death cycles if you're unprepared
In the underground parts it just fills random tunnels with flames at periodic intervals
I was saying that as a joke but actually it would be sick
Bring fireproof armor and stim through if you're getting overwhelmed
I assume they need pretty complete space superiority from the SE navy before they can operate, their entire weapon complement is designed for not-technically-orbit to ground bombardment
diver returning on their own legs with 102% body burns and they just put them in the freezer forever out of fear
As supply pack+medic armor stan, more reasons to stim?
I could do more than 30 if I really wanted to
It's a great strat on Hellmire, if you have the supply pack - tornadoes eat hordes if you've got a good choke
Or... all the mechs leftover on the planet has polluted it with super uranium and tyranids adapted with a new strain
Predator + Rupture hybrids
I use as a strat on every mission
The repeated detonations have opened previously sealed caverns full of rupture strain, now we get both enemy types on each mission
Being able to just toss nades, eat mags, and take stims every minute and still be good on supply if you purely use selfishly.
I dont so I usually spare a refill to a teammate thats low
I play duos/trios a lot, so supply pack is less necessary, since there's spare supplies lying around
I only play pubs so its 3 other randos
TBH there's usually a ton of spare supplies in quads as well if you call them in off cooldown, but you want to be coordinated for that (so the person with the least supplies is calling)
I.e. not recommended in pubs
And sometimes you just need to play super reckless cause no one is daring to push forward
Just tanking a factory strider alongside several hulks going full blast and ragdolling yourself to the jammer with a portable hellbomb then eat a supply and do a return trip maybe if you get ragdolled out of the blast instead of in it
No one ever grabs ground supplies from what ive seen
More stims for me!
Oh I take them, if others didnt
Grenades and ammo are the only things I see just left untouched
Stims get taken fast
Yeah, i died a lot in my most recnet misison because everoyne sle was playing super safe, they werent even popping bug holes around the flag objectives ???
I love finding ground grenades, that's three extra thermites
so i'm deseprately trying to fight what turned out to be an Alpha Commander heavy seed ontop of Predator strain with a Lib Carbine and sniping things iwth my RR
chat, it was not fun.
Well with supply pack and 4 charges I basically have an extra 12 nades/stims on me every 4 minutes
Yeah Pred Strain is a knockback weapon or bust for me, Pred Stalkers exert so much pressure just by rushing forward
Maybe its cause I run eruptor but if its an open nest and they dont even like circle the perimeter to find a good angle to shoot their RR or autocannon or commander/eats into it I just wonder why
Lib carbine is really good for pred strain normally, since it's accurate enoguh to go for the head, and it puts them and pred hunters down real fast
This is why I almost always run unflinching light armor outside Oshaune and defense missions, light armor speed with just enough survivability to tank a few hits while clearing
the problem was the mass of Alpha commanders. normal spawn amounts is fine, i just bullet hose the skul land take em out
but when any given wave has 5+ of the fuckers
where's my purifier, george ;.;
Excellent for dipping out into a horde to clear a secondary or nest
Sometimes it's worth running through the nest so you can pop holes before the next wave of spawns
Harder to circle nests in caves too >.>
and while mechs do a wonderful job, if my team isnt baking me up an Eradicotr is still gonna get swarmed under/loose it's gun arms
If they wont circle the perimeter and just stand ground to repel waves from nest I dont imagine they'd run through it
Fair lol
Way too dangerous for me, I'll stick with the Punisher
I found the best way to solo with mechs in caves is just shoot sort of near your feet to stagger most of them htat can melee you
I mean i've watched too many players try and punisher and get well, Punished.
Lib Carbine is gneuinely really good, it was just the alpha commander spawns that pushed it over the edge
Blitzer + Grenade Launcher is a fun option against preds
and teamamtes who wernet helping
My gripe is when the arm clips into the cave wall and point blank destroys itself from the explosion
Just don't ADS with the Blitzer when there's multiple commanders/stalkers, you want the extra CoF to stun as many as possible
Its not dangerous enough for me, I run eruptor on bugs even in caves
Also annoying: walking into a low ceiling and now your mech is stuck forever
I dont think ive had that issue yet
I've had it happen like three times in six missions
I only had it once where my mech got wedged into the entrance of a stalker lair
Although after getting stuck with a too narrow path I dont try small passages
Mostly when I'm not sure if the tunnel to the Stalker nest is tall enough
I considered it a fair trade to kill the lair and get out with my life
Ok my issue with Oshaune besides the dragons is that I actually run out of ammo in the tunnels since I cant use my horde clear stratagems
I do be walking like 40m just to find the other entrance to an area
Which is a nice problem to have because my position prior was that things are too easy
Yeah stalker lairs are the main culprit, some of them are tall enough but if they're not you're likely to get permastuck
Though I also really wish I had strikes available in the tunnels because I miss being able to call in cluster bombs
Good restriction though
Very limiting which is what I want
On the upside, the wedged mech was a useful chokepoint for when I had to hold out inside the destroyed lair
I find that mechs might it kind of too easy
Yeah I've been enjoying Oshaune a ton
I find mechs offer a nice reprieve where you can actually advance towards objectives in the caves on 10s
Even if I wasnt running supply pack if I used a mech id be through a large cave with like 2 objectives without using any personal resources then once my mech is out its usually near a ceiling opening
I do only play on 8, getting used to the new stuff
Otherwise you can’t walk 5 feet without getting blocked by a patrol + bug breach
Though I dislike how bugs currently have very difficult to kill super units rather than higher overall pressure
I've been liking how the 3/mission cap interacts with them, it usually means by the time I've cleared the map I'm down to 1 or less full mech, which can be risky with how hairy extraction can get
Yea you kind of should just spam shots cause if you save them up then its wasted if an arm gets broke
I.e. hive lords are an absolute pain and dragonroaches are very tricky but the rest of the roster is very easily covered nowadays
All my bug missions have been on Oshaune and I havent seen any hive lords
Dragonroaches are dead easy if you hit the wings actually
Ive never seen them in general since I returned recently after a year
Honestly, most of the time they’re not worth fighting
good lord what is happening in there
Did they bring dual mg sentries
My only issue with supplies in caves is how much they like to go into the hole after blowing up nurseries
I get that on bug exterminates if i run mg and gat and mech
I brought machine gun, patriot exosuit, gatling, and mg sentry
Do sentries count for shots fired?
Huh, TIL
difficulty 7 extract e-710 mission on oshaune
I know cause I ran double sentries and I know i wasnt doing 8000+ shots with eruptor. talon. commando
we did not make it out but we completed the mission
A common story, on Oshaune
For those that do 10s, does everyone run mechs
If it's a cave-heavy mission, usually
Mechs are a no brainer force multiplier in caves yes
And not blitz
(They're fine on Blitz but I usually run a car there)
(Or sometimes both)
I don't think I've quick played into a bug planet that wasn't oshaune
I do like emancipator in noncave missions for shooting down dragonroaches, I bet having hive lords really makes emancipators not as good
Emancipators are actually better at fighting hive lords than patriots, imo
But are mechs good against hive lords
emancipator is double cannons?
It's a solid option in non-cave but other options are fine as well
Emancipator is the dual autocannons
I don't really run patriot tbh
If you can dump all the ammo into a single segment before you get destroyed, yes
the splash from the cannons is sufficient for reducing trash to acceptable numbers
I tried it once I got back cause it used to be the mech but the number of rockets goes very fast on bugs and bots
Patriot is pretty nice after the buff to ammo
Not being able to blow up your own arm plus the minigun ammo buff is pretty nice
Emancipator I find just handles every threat fine even if it's ammo inefficient to say unload on a charger or titan
But have to be very judicious with the rockets, yeah
I’ve been running emancipator in randoms just to round things out because most people seem to be taking patriots
On cave missions I only see emancipators, I just don't see mechs outside bugs at all, some things don't change
I do think the Patriot is often the better mech choice but it has a higher skill curve
I’m talking cave missions too, in case that wasn’t clear
I sometimes see them on defenses against other factions, but the use cap hurts on full-length missions where you could be using other stratagems
Definitely more of a "want to play a mech" pick than a "this is the optimal choice" one
I see it, the cave missions seem to be designed to like perfect use almost 3 mechs if you only mech up before going into a cave
Bots if there's like no jammers or not a city its just safer to yeet orbitals so I feel like it didnt really do much if those arent present
and there's often 3 objectives too so you can go through a mech per objective
-# at least on the difficulties I play on
If I'm bringing a second blue strat mechs also have to compete with the FRV and the FRV is just a ton of fun to drive
I dont know how to drive a manual irl at all and dont care to learn which is why i never bring it
The necessity of shifting is overstated tbh
I will hop in it but i had games where no one else wanted to drive it and neither do i so it was a dead slot
Just don't hold down the throttle and you'll be fine
You can also just leave it in second forever
I just got stuck on rocks by going too fast
And wasnt sure if I could salvage it or its just stuck stuck.
You can bounce it upright/off obstacles with explosions, if you're using the Eruptor try to catch it on the edge of the stagger area so the shrapnel doesn't shred it
If you ever do feel like practicing driving it without using a slot, Illuminate stragatem jamblers usually have one parked outside
Nah im just not going to use it, between support weapon and a backpack ive got 2 slots that are very much competing with a lot of other good ones I do better wth
Fair enough
It's so slippery
And the FRV is ridiculously top-heavy
I enjoy driving but my goodness is it jank as heck
Like I didnt use vehicles in cyberpunk 2077 at all outside of mandatory quests cause it felt not easy
I love gunner on the oil tanker, I will not gunner on the jeep cause if it flips over im dead
I've gotten pretty good at avoiding squishing my gunner! Only happens like every other mission now
Also as a passenger its fun to just drive by throw stratagems and shoot like an eruptor out the window
I think I've managed to get the gunner casualties to my driving lower than the passenger casualties to the gunner
I can't passenger stratagem any more because of my keybind setup D:
Eruptor is like the least ideal drive by weapon but I make it work
Someday I will coordinate with a squad to bring three grenade launchers and an FRV
Our survival will be brief, but during that time we will be a hovercraft
I ran something sort of similar, 3 man with grenade launchers and jump jets
And it was against bugs so we were like never in melee range
We became Hellhoppers that mission
Something I have my eyes on is the warp pack but I've never used it so idk if it'll be for me until I do
I suspect when I unlock it it will get used on a solid 50% of my missions
I'm a mobility fiend but I've stuck with supply pack cause I can be real fast by just chain Stims to move faster with the booster
Nonstop running with no concern for stamina, it burns Stims but it's fast
Pfft just saw the latest in game dispatch
“380mm barrages have pissed the hive lord off. Use more of them to deal with this problem”
Yeah that’s logic. We didn’t use enough gun
Yea how could saturating the atmosphere with exploded 380mm rounds go wrong?
Inb4 gunshriekers
New side objective: Destroy Scourge Explosive Shrieker nest
Bomber Shriekers would be a good way to have all bug planets be taken from the lack of willing divers
The warp pack is very good
But consider instead: you shoot one bomber shrieker and it chain-detonates the entire flock in a fantastic explosion
you can warp every 6 seconds entirely safely
It seems very nice for warping from stalkers or berserkers
I unfortunately have to get 1000 SC again and I dont really farm SC
Its gonna be a long time
One funny thing with Shriekers is that if they dive bomb a mech suit while you're walking forward, they just... Die
It's hilarious
Full on looney toons smacking into a windshield
I also caused havoc with the lib Carbine, where I killed enough to start a chain reaction of the corpses hitting other Shriekers starting their dives and offing them
I remember when a shrieker corpse would just kill a mech
Early mechs were made of the finest lowest bidder cardboard
My turn for pub game rant, I just played an 8 where literally the entire team stood at spawn trying to take out the hive lord and ignoring the dragons.
The 3 objectives were eggs and we got unlimited emancipator and I bought my own so I was just back to back meching and solo'd all 3 objectives and the team lost like 15 reinforcements.
We didn't extract cause even when 2 players left the game the survivor wouldn't use the free mech and died 6 times and I got killed by being yeeted in my mech by a hive lord.
nah i remember when shrieker corpses killed bile titans
Huh apparently pyrotech kills chargers and hulks
On top of basically being an incendiary grenade
the sparkles are like ap5 or somthing right?
Yea the lowest tier anti tank
It says on the wiki it does 20 tick of that anti tank flame but it applies it like 9 times so enemies are burning for like 180 anti tank damage a second for a few seconds and you can double toss a grenade in front of a titan or charger and it'll kill it if sparkles hit them
While being great horde killers flames on the ground
And it's a 6 max grenade, someone was cooking but didn't check for balancing
its a sleeper grenade
No one ever talks about it on reddit which surprises me
The only posts are like 2 or 3 that say it's lowkey OP check this video for proof
I will say after testing everything I could to see how equipment balance has changed since last year, mostly all the options are good with sick synergy
but how are the viable meme options looking?
I think some options from my very limited time playing recently are kind of better overall but it's not a huge difference where you're gimping your team imo
That said I'm only on 8 cause I imagine a diff 10 mission now looks very different than a year ago
i never really go higher than a 6 if i can help it
still patiently waiting for a sterilizer buff
Arc dog I found shoots the same arcs as the arc thrower which is quite strong for a dog but it will one shot teammates.
Except me and a friend did duos with arc resist and the arc guards and it was like having 2 arc throwers as turrets and we'd chain lightning off of each other while able to use our own weapons
If it was a 4 man it'd be a squad of 8 arc throwers firing all the time
Arc Dog is good but spicy and if the team doesn't have the right positioning discipline (i.e. constantly running ahead and putting themselves between you and enemies, not maintaining safe buffer area) it WILL lead to a dozen instant teamkills
Oh yea way too risky on pub games
I'm not convinced lightning armor is necessary to use arcdog but it sure would help
when i arc dog i typically just go off on my own. can't teamkill if the team isn't there
But that one time I didn't it was great, everything was just permastunned except for titans
Arc armor is to prevent my buds arc dog from killing me
And mines from killing her, so we can walk in each othervs line of sight rather freely
Its extremely unreliable for heavy killing is the thing
Cause it bounces around
And the actual range of the sparks is rather short
If you don't wear arc armor then any arc dog can chain you once
I haven't had much issues, I treat it sort of like an OPS
Yeah my friend died like 9 times in a mission and like all but one of them was because of my arc dog once lmfao
I see videos of like a few killing factory striders
Traumatized her
Yeah cause striders stick around
A lot
If youre sitting in front of it
Not saying you cant use it for heavy killing its just unreliable to depend on it for that
Who uses only grenades for anti tank
When i bring a heavy pen support weapon
And am not bringing ultimatum
Grenade has to be my AT
anyway all arc loadout for the squad is fun
Everyone bring arc armor, arc thrower or de-escalator, and arc dog
Basically dont have to worry about friendly fire at all
Another weird combo we did was gas squad, bought it on bots and threw gas everywhere and it basically shuts off most enemies. They just act confuse or shoot each other and you get ignored
A lot of enemies still out ranged us but basically turning off berserkers and flame hulk was pretty dope
there was one group i was playing with ages ago and i was the only one allowed to bring a morter sentry on every mission
I find it's pretty fine on bots, if you have the upgrade to mark priority
I just marked new targets off in the distance between a few shots. My friends did not have the ship upgrade and berserkers were even more deadly than usual due to the mortar
Ayy 2 dead hive lords under belt
Do you get an achievement or something from killing one
Don’t think so but there’s a current minor order to kill 50k of them
The free mechs definitely help since they can just shred their health along with anything else on the map
Well they’re not infinite you get 3 per mission
So you'd get 6 mechs if you brought your own as a stratagem
I didn't see a number on my free one with limited charges it and definitely used it more than once without eating into my stratagems charges
I also didn't see the number on it on the first mission, but it showed up on later ones
And yeah, it turns out having 24 mechs across the squad does a number on hive lords
Just bonus xp
Okay, that was fun
full team all using mechs, making sure to support each other
I used my mech to break all the hives aroudn the place, then doubeld back to help two others take out hte hivelord
while one player finisehd the mission
and we just did plenty of epic stuff like one player using me as a distraction in my mech
so i held off the mega hive
and then they flanked and started brekaing nests
Even using our mechs to make a wall at the end when we needed to go
And seriously, omg the firesupport everyone was doing was sick as hell
this is just randos, but we had thigns like people getting out of mechs to porovide ground fire to a furhter awaym ech, or taking turns to kill stuff while the otehr one built distnace, then they'd cover you whiel you caughtu p
Welp, we all died on the blitz, but we won the bltiz
Also good gods the lib Carbine is so good right now
I'm running it with an angled foregrip+ compensator + drum mag, and it's just this perfect, shockingly low recoil bullet laser.
Absolutely murks predator strain, since you can just use it in 3rd person and still target predator stalker heads really easily
And I've figured out how to handle alpha commanders with it - just use the accuracy to scythe a leg off
It does the job an SMG would do, better.
TODAY- My dad is going to teach ME how to play Helldivers II! I am a complete noob and never played before! Is it possible for him to give me the knowledge to be a successful helldiver!?
I stream most days of the week around 6pm EST! Come check it out!
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epoch has demo force now??
weapon saved
like it's a solid weapon but getting stopped by a chainlink fence or a container door made me unreasonably angry with it
it's from the control group warbond
it's roughly a mix btwn the scorcher/purifier and the railgun
so it has a charge-up energy ball projectile but is always on unsafe mode
wasn't really very widely used bc it had all the dangers of blowing urself up like the railgun but had kinda middling damage and no demo force
basically all risk and no reward
Ah I see
I used too love early railgun iirc didnt have safe mode or was default unsafe and it was a monster
The risk reward was great once you learned to manage it
Man the laser sight is actually really light, not for aiming but cause teammates wont run in front of me now
Now it's like, actually decent?
Maybe it's cause I'm not playing the highest difficulties but I get teammates running in front of me often as I run eruptor so I don't leave a visible bullet trail
I always make an effort if I need to cross path with a teammate to go behind them than in front
Then again, I don't use support weapons for their demo force really, so for me it's nothing lost for the Epoch.
It just seems sensible if you get friendly fired a few times cause you walked in front of someone shooting at a big threat you would move around them from behind
We’ve been running the knight since we want to level it up for when we do melee-diver stuff and it’s absolutely melting things
[Reply to:](#1204832579287519292 message) It does the job an SMG would do, better.
Does run out of ammo quickly
I wonder if there's a mod that makes the guarddog magazines more visible
When I do melee diving I bring an eruptor cus either I'm close enough to melee or I'm far away enough to explode everything
It also thins hordes well enough as the front units get close enough to not be able to be shot at anymore so then I just shoot at the back fo the group until they get close enough for melee
I just bring eruptor for everything it's very nice being to one shot most every medium unit
What's melee diving
True but we’ve already got the eruptor levelled up and wanted to try out different weapons
[Reply to:](#1204832579287519292 message) When I do melee diving I bring an eruptor cus either I'm close enough to melee or I'm far away enoug…
I did try the double edged sickle with fire armor, vitality booster, and supply pack for Stims and it was pretty sick
Since it gives you a lot of Stims I just stim before unloading if needed.
I haven't really found many combos for primaries
I became a fan of pacifier with Gunslinger armor, directional Shield, and Talon
Can also swap pacifier for pummeler depending on taste, sacrificing damage and medium pen for more shield uptime
Pacifier/pummeler let you stun things, and once you stun them you can quick swap to Talon and finish them off with weakpoint shots since they're stunned and your Talon has minimal recoil for unloading it a bit
You kill stuff a bit slower but your survivability and ammo efficiency go through the roof
Ah I havent unlocked the warbond with directional shield I dont think
How does it differ from ballistic shield?
Can't block melee and doesn't protect you when it's not being held up (ADS with a 1h weapon), but it recharges pretty quick
Much larger area, which can be helpful occasionally but mostly means it catches more fire
Oh, and AFAIK it doesn't have any armor, unlike Ballistic Shield
Better against projectiles than melee
Ah ok so its like a hard counter to bots and good against illuminate too?
I saw an interesting clip with the Variable and warp pack to teleport behind a hulk and charge and one shot them with the total setting
Yeah. It's also got 1000 hp compared to the shield pack's 150
Oh damn
Explosions go through it, so it's not as amazing as you'd hope against bots
And particularly dangerous enemies like the Factory Strider's gatling turrets just chew through the HP very quickly
Haven't tried it against Illuminate but I assume the same is true of Harvester beams
All we know is misc tried it on the bug front and got eaten alive
I would like it a lot more if you could use it with other primaries and any support weapon, but unfortunately as-is I find it hard to justify bringing
It's not valuable enough to justify the loadout constraints it has
Ooof yeah that doesn't surprise me
I wonder if it can hold up to a dragonroach strafe?
Though that's probably one of the cases where the size is a disadvantage, would catch a lot of damage
A (delicious) hero to the end
Side note, Rupture Strain is back on Ohs. Break out your purifiers & other explosive tagged weapons! (Explosives force any burrowing enemy to surface.
Well, not hive lords)
Damn I just maxed out eruptor and wanted to spend credits on every weapon skin and attachment to not "waste it" by capping 50000
Purifier against bugs though, if I could do eruptor I'm sure I can do purifier
Purifier is genuinely very strong into bugs
Charge shots for groups, commanders & spewers
Rapid fire for things like Charger legs/butts
A good piece of tech to learn is to dive backwards when releasing the charge if things are on you
That was you only get winged by the explosion, usually get knocked further away and blap everything out of existence
Ah nice
When you can, slap the angled grip on the Purifer, it really benefits imho
(sway reduction + ergo boost)
I'm used to eruptor'slike 20-20 ergo. 65 base ergo is like a dream to me
anyone got tips for the rupture strain (not used to them at all)
anyone ever tried to play on steam deck?
Explosive tag on weapons is your friend
Anything explosive forces them to surface before they finish tunneling
Works on chargers, works on warriors etc
guess I'll try the plas punisher
They take bonus damage from fire as well
crispr for close range and AMR Supply pack for most other threats, thermites wait no, no bughole kill hm
GL would be a good pair.
GL annihilates rupture strain
also good for bug holes, so you can pack a utility secondary
I usually go for Talon if I'm sweating Oshaune
since you sometimes need to swap to something that won't blow your face off when fired at point-blank range into surprise rupture warriors
I take Talon because well, I always take Talon unless I'm taking a sword.
I can't speak for the hardware, but I've had no issues running it on Linux in general
I tried it for that exact purpose and it worked fine for it
But
Yknow
Other than that exact purpose it was extremely useless
I do wish it was more useful
If constellations were visible you could bring it for bile spewer seeds
Illuminate n bugs have too much melee to make it feel useful and on bots you just get constantly ragdolled cus of explosions.
So all in all if you brought it to be a front facing shield just bring the ballistic shield and if you brought it as a recharging shield just bring the shield backpack
And if you brought it cus it does both of those things then idk what to tell you other than good luck and I'm sorry
Cus it's just really underwhelming
Only use I can see for it is if seaf soldiers become a stratagem
And even then it's just...
I’ve had no issues with the directional shield on bots tbh
the problem with the directional for me is that it doesn't offer much benefit in comparison to the balisitc
Directional shield is for supporting teammates, really. You wanna pull up in front of them and give them cover so you can ask advance
the two approaches to directional shield I take are
a) paired with explosive resist armour
b) light flanker loadout, used as a parry buckler
tanking for teammates is very hard without explosive resist
and you have to practice dropping the shield to let rockets that are going to miss you pass
I'm still not sure what weapon to pair it with for tanking though, because as fun as taking the pummeler and leading the team for a leisurely stroll through a base is, troopers and devs are already stopped by the shield
senator definitely for rocket strider removal, but nothing in primaries speaks to me
Hmm, wonder how good torcher would be against rupture strain
Thinking torcher, some sort of secondary, and GL?
oh right there's the, crisper? that might be a good shield pairing
but now you don't have pen in your primary slot, unless I'm forgetting a weapon
Well torcher is heavy pen and GL is medium
(Crisper is also heavy pen funnily enough)
I'm looking at one handed weapons for maximum shieldery
though if you're not going for the meme that is optional
just take a good primary
Ah wasn’t sure if that statement was directed at what we said
Hmm. If you wanted to use your primary with your shield then it needs to be one handed so that limits you either to SMGs or the crossbow
[Reply to:](#1204832579287519292 message) but now you don't have pen in your primary slot, unless I'm forgetting a weapon
Fire is just heavy pen at minimum
Napalm damage is antitank for say pyrotechs
Makes coyote deceptively good at mediums
Explosive Crossbow?
If you have it, Loyalist is a good secondary for shields and against the rupture strain
since it's you know, Pistol-Purifier
This seems like a terrible combo to me
but hey 😄
directional shield having such a quick recharge timer on the shield itself keeps it plenty durable even in comparison to ballistic shield
block 1k damage, wait like 5 seconds and get it all back
That's still 2 handed no?
the pistol flamer
9h
Mixed up the names
Anyway im only so shitty on the directional shield cus it's just so underwhelming to me
Ballistic shield my beloved th9
Not a big fan of actually using either shield with a one handed weapon cus one handed weapons just feel rather meh to me
Like if I might as well just bomb them and bring no shield n a better primary I'd just do better
I only bring ballistic shield for the fun that is melee
yeah the optimal way to play the game is maximum firepower everywhere all at once
but I crave novelty
I crave teammates that don't stand in one spot and don't eat 8 reinforcement
Explosive crossbow says hi
Bring Eruptor to bugs
Yeah I just don't really find shield with gun all that interesting I guess
Join the dark side
Now bring me shield with melee and I'm salivating
Implying I don't already
Dang can you not melee and shield
I bring eruptor with melee and ballistic shield
I can melee n shiekd
That's why I'm salivating
🤤
Imagine if they had a buckle shield and you could parry melee attacks
But if I actually used one handed weapons with the shields I'd just get bored.
Energy buckler but it only blocks melee
Thing is directional shield stops bullets which is fragments of matter going fast imo it should stop explosives too cus that's also matter going fast
Should stop you from getting ragdolled I mean
Because uh
Wait that's not how explosions knock you down lmao
I may be very sleepy
Anyway it just should because I said so

Either things are in melee range and I melee them or things are not in melee range and that means they are in eruptor distances
If they are in between they are in the period of me switching weapons
Or, you shoot them in melee
There's a reason I bring a supply pack with medic armor
Why do that if it just damages my shield n I could melee
If you do it during a dive you can yeet yourself
I'll shoot at the enemies a little further behind than the front ones just before switching to melee. Thin the horde I guess. Not that they present an issue to meleeing but just that melee is slower to kill them than eruptor.
But I could also stand my ground with my shield
I run heavy medic on bugs and can outrun them by using tactical melee explosive mid air self yeets
Also stim movement boost, I think my helldivers has a problem
I hire alder to bring the stim pistol while I hold the line
I love shield n lance so much
I'm a whole ass cowgirl or something
Portable hellbomb for bots in case I need to solo the jammer tower cause no one wants to go in and they're not even moving let alone doing other objectives
My pubs aren't that bad really
What difficulty do you play
Idk I have a tendency to see things on the bright side anyway maybe I'm just ignoring the bad ones
8 or so
8 pretty much
8 with my best load out, 7 with just messing around loafout
Idk my randoms aren't that bad but maybe I just don't judge em as much or maybe I just don't pay attention or maybe I focus on the positive n forget the negative
Yeah I play 8 and occausoanlyl when I'm tired ill switch down to 7
Been thinking of switching to 9s
I do notice when reinforcements go from like 20 to 12 in 5 minutes and none of them were dying to finish an objective
Most teams just go to wherever is pinged on the map
The bad ones for some reason ignore pings and don't stay with the team
My melee is either flag shield eruptor and lance or it's the exact same but with an actual support weapon usually quasar
I tend do just do my own thing really
Follow my own plan
The last 3 missions on 7 I was just trying out stuff and had to solo do 2 major objectives alongside the minor ones on the way while the team was on the other side
Often enough aligns with the rest of the team
I just play to do my silly things I wanna do I really don't pay much attention to the team
They did only like light and medium nests and dying in droves to do so and really only decided to do the final objectives at like 4 reinforcements or 7 minutes left
Or rather I'll follow the team if they go somewhere sensible but sensible is just literally any nest any objective. Doesn't have to be main objective we'll get around to thaf eventually anyway is my thinking
Idk I'm just not frustrated by teammates unless they hit me when I'm meleeing the enemy
Or the open air caves
I would rather take friendly fire if the team was helping
Than an absent team
Which of course happens often enough cus it's logical that it would. Tho I don't really understand why people don't draw the conclusion I'm fine even when it looks like I'm a single brick holding back a tide
I just don't have issues with absent teams tbh
It's basically worse than solo cause a lot of reinforcements are lost and the resupply is used all the time and enemies might spawn for like 3 players on me so I can't push through without help or burning mechs
I just do pubs cause the joy of a good team outweighs it
It's the one gripe I have in the game, it's not even anything the devs did
I dunno I just have little to complain about with teams
They act as I expect so not much to complain
Idk maybe i just have lower expectations of them
You can have low expectations and something upset you
I've had bad teammates but generally people act like I expect so it's not much out of the ordinary
Yeah
I have a pretty low expectation for customers in fast food but I still get upset if someone yells at a cashier
Having low expectations wouldn't suddenly make it not bother me
I'm just kinda unbothered by a lot of stuff yeah
I'm like a ballistic shield n lance in the face of bugs
Ok, good for you. It doesn't really help or affect me
can't you kick people in hd2?
Look sorry I didn't mean to come off as an ass I just wasn't noticing that I was having that effect
Notif you're not thehost
Alright thanks for the clarification, it came off to me as dimissive.
It'd be like if someone complained about poverty and struggling with bills and someone else was like, we'll I'm quite well off and was a homeowner at 25 with 6 figure income. I don't have that issue I have so much disposable income.
TBH 8 is probably the worst for randoms IME - it has most of the challenges of 9/10 but the players are less experienced at grabbing objectives
I kinda don't notice I'm weird like that were I'm sort of emotionless like that. Not that it's all upsides has its downsides too
Actually mostly downsides
Anyway
Stabby stabby lance is super fun
Going through my clips n realising I'm not free of sin
I wish the lance unfolded a hair faster
In my excuse they killed me some really dumb way before I'm pretty sure
Jolly bug
In my defence I think I had a good reason
And in my defence I might also just be a bit evil
Helldivers are a renewable resource anyway
And I feel like me dooming them to death isn't (it absolutely is) my fault since I gave them the opportunity to run away
Damn well that explains it. I guess that's a big incentive to get good and onto 9s
It's not guaranteed but I definitely feel like teams on 8 are a lot more volatile
After bumping it down to 8 for worm hunting the other day
Idk I don't often play 9 cus if I'm playing with friends that play above 8 they just go all the way to 10 but I feel like the bigger gap is like 7-8 but maybe that's just me
Also if you've been running 8s on Oshaune 9s will be a breeze anywhere else
7-8 felt like a big gap to me anyway I guess when I switched to 8
I haven't run 7s recently but it wouldn't surprise me
Looking into my clips more n remembering my friendly fire stats I'm realising more n more that I may just be evil
I'll probably jump into 9s
If I can do 8s on oshaune myself I could maybe do 9 with higher chances of a nice team
Mhm
The times I've played 10 n 9 it feels less different from 8 than 7 to 8 does
The aforementioned evil in me
Biggest difference is number of superheavies, really
You get a lot more factory striders/bts on 10, so if you don't have good answers it can be sketchy
Hmm I do for titans since 2 pyrotech kills them pretty quick and grenades are basically infinite with supply pack
I could do that with factory strides but getting close is an issue if it's in an open field, I'll probably have to think of something for it
I tend to have a loadout where there's overlap in function in a sense. My laser pistol can deal with tiny guys n mediums, my eruptor is used on mediums up to like hulks and then my support deals with heavies n superheavies
Generally tho I hardly use eruptor on stuff like hulks but it works
1 tool for 1 job I guess. Grenades would run out too fast without supply pack and I tend to bring a different backpack
It's pretty nice for hulks, 2 shots to the eye kills them
Yeah
Tho at these difficulties I tend to bring a quasar but now with the balance patches I wanna try epoch again
I just bought that warbond for the warp pack but epoch also looks cool
I dislike rhe quasar. Like its a good weapon and it works perfectly n the projectile is fine n charge up too nothing functionally wrong with it
Just visually.
I don't like the design of the weapon it's just so boxy
Yeah warp pack is so worth it
I like commando but it feels not enough when there's a bunch of heaviest and it's your only solution. Quasar similar that it takes too long to fire even if it's infinite
EATs remain winning, build up a reserve of them when it's quiet then quickfire eight when you get buried in heavies
Same on commando
Quasar jusr a matter of time n reduces what the rest of the team might have to do
Well the way randos people do it's like a loop where you don't go back to where old eats would be
But when I get around to playing again I'm gonna use a build that I'll have to work on a little probably with EATS and maybe expandable napalm too and the solo silo
Also I take on a more aggressive playstyle if the rest of the team is hunkering down
Cus solo silo is just so cool
Often like flanking to a hill to the side to get a good view on key targets like bile mortars and devastators with eruptor
I used it to strike this factory strider on the other side of the map and seeing the missile go was so cool
It feels nice like killing dozens of devastators or plasma overseers and landing every hit to one shot and your team is non the wiser you just made that fight a lot less ragdolly
I really like the AT Emplacement on bots for that
I prefer commando mostly cause I can take all 4 shots with me
Setting up on a hill lets you make it so much easier for the rest of the team to push or hold an objective
Whereas EATs I can only take one so not as useful on the move and I move a lot.
Plus sniping fabs
Vents on the medium fabs seem wild to me
I like them since the CD is so short I can usually carry one and have another set off cooldown, for 3 shots in quick succession
Add in thermites and that's a lot of heavy clear during a push
Bugs are like, you got some strong enough for this hole? No? You're SoL
Meanwhile fabs can be taken out by like anything throwable but throwing knives
Yea
Tho these days at emplacement feels too much for superheavy stuff compared to my other stuff
I need to get better at EAT-sniping dropships
I tend to bring orbital airburst on bots n 200 kg n that's more than enough
Nothing more satisfying than popping a thruster on a strider drop
I thought they were the exact same
Oh I actually love the wasp
Just a little sad it's not super useful at these higher difficulties
But I love it
N against gunships I love it even more
BT holes take extra demo force
It looks sick when you use it
Oh yeah I thought she was talking about normal bug holes
Eruptor seems like it was made for illuminate
I need to play more against them in the new patch, I might not mind them after the survivability nerf
2-3 shot fleshmobs, take down any overseer in a hit, pop the harvester shields in a shot
Also pops stragatem jambler power units and grounded warp ships!
Haven't played since before balance patches so can't say about flying overseers
But yeah illuminate with eruptor is nice
Power units?
But yeah
illuminate witheruptor is nice
The blue thingies that you need to destroy to turn off the scramblers
So put the 2 together n it makes nice
I didn't know those existed
And kills their tesla towers, which for some reason can't be killed with normal damage
Mhm
Wait how have you been killing the scramblers?
I let me teammates do it while I cover them in a mech
They're not new! Just weirdly rare spawns
Ah fair lol
I end up not playing mechs all that much cus they don't look as cool as I'd like
I haven't seen a jammer with a fabricator attached
Used to be if you popped the fab it destroys the jammer
Well they are new to is what I mean in the sense that new is several months
They weren't there from the beginning
For context I haven't played Ina year
By new I mean as new as fleshmobs n the whales n the bomber n mortar guy
Oh huh they are newer than I'd realized
I think I'm unusual in that I quite like the squids
Tbf Arrowhead drops content like wild for a team that size
They have a fun variety of threats that complement each other in nifty ways
I think lark means the illuminate mind scrambler
I remember my friends calling it woke propaganda machine
Yea
Peak
I hate flying overseers but well I haven't played since before patch so will have to check if still hate em
If Eruptor reliably 1shots them now I'll be happy
Thinking of specific meme rn
Didn't mean to ping gimme a sec
I know the breakpoints changed for a bunch of weapons to be 1hit headshots
I want the EATs encampment just to yeet an portable hellbomb
Imagine the feeling of taking out a factory strider with a hellbomb catapult
I like the quasar
the 3s charge is a pain but having it on tap 100% of the time is very nice
and importantly you don't need to be stationary to reload
plus it saves you a backpack slot for gundog
squids have a cool theme and aesthetic but they absolutely need way more units that push it
They seem a bit too easy yet annoyingly tough at times. The infantry and harvesters kind of are pushover and there's not a lot of variety compared to the albeit older factions game wise. Yet the leviathan and aircraft are annoying to take down for different reasons
It does. Diff 10s are usually pretty chill if everyone is high level
Because the high level players have a lot of experience and are doing it for fun, so they tend to make good plays and be chill
And have the upgrades
My experience is the players doing it for fun will make better plays in general because they're more relaxed and don't tilt
It's the low levels who are tryharding or have big egos that tend to be cluster bombing the team while dying constantly.
Sometimes you get low level players who are doing fine, but experience is the best teacher and just having more stuff unlocked + the game sense you build up goes so far
Just little things like having a good instinct for dive-throwing strat balls so that'll land at exactly the right range, etc
OPS becomes mega amazing when you can pinpoint it on a tank from as far as you can throw
Ironic cause I'm very bad with arrows and bullet drop but long distance grenades I got good at
Near launch I ran the throw armor and it was a noticeable range boost I loved but it made missions too easy and probably less fun for teammates. The options back then was way smaller and they're spending like a minute just running towards a base then I yeet a 380, 120, and OPS with a dive throw from across the map and it'd be cleared before they got there.
Ah my 2nd favorite gun, Blitzer is as beautiful as I remember on bugs
And pairs nicely with ultimatum
New stratagem: Davy Crocket
[Reply to:](#1204832579287519292 message) I want the EATs encampment just to yeet an portable hellbomb
1.0 ultimatum
"O Impaler of the pit, what is your wisdom"
it just says death
I think I've taken a liking to illuminate, kind of not too threatening but light pen weapons do work there
Most of the enemies except harvesters can be taken out with light pen easily enough so it's refreshing to try many of those weapons for the first time but not feel like I'm just plinking off armor all the time.
Also cutting the horde with a sword is fun
ye, while i do want a bit more variety on squiddles
i do find them a fun faciton to fight
and the vibes when they first dropped were freakign iommaculate
True
I started taking Variable for the squids and it's fantastic
You can deal with anything but stingrays and leviathans I think, though you'll want something else for harvesters if your aim isn't the best
Cuts through voteless pretty well, 1/3 of a mag or so for overseers, and you can either oneshot or twoshot Fleshmobs with Total mode
for real though it would be awesome
Spear and RR can one shot Flesh Mobs now
I do like the total firing mode fires the entire mag at once and yeets and hurts you a bit
The design of variable is peak in its uniqueness, I wish there was a quicker way to toggle modes though without the menu
Do you use keyboard or controller?
Keyboard
I think for changing weapon modes, I did some rebinding, something like
Weapon Wheel Left: Double Tap F```
what'd you put melee on
So if you want to quickly swap a profile you can do something like that
So you triple tap F and change modes?
I don't remember lol, I tried keyboard for a little bit but it feels so weird with third person + things like ergonomics making everything feel sluggish. I just remember I made some rebinds that still felt comfortable and gave it an honest shot but I just felt like controller was better for me
It only ends up being two taps total
I wanted to do it for Halt specifically to quickly change between flechette and stun rounds
Oh interesting so it uses the 1st f to open the menu and pressing it again changes modes? Thats quite useful
Nvm Variable youre perfect
Yeah it worked pretty well
It was probably on a mouse button, I've got a Logitech g502
oh yea makes sense. sadly i use my mouse buttons for grenades and backpacks
I can't wait to find out there's a new terminid enemy deep underground and its gonna spread
I'm sure the SEAF soldiers enjoy being sent deeper than the helldivers into the mystery flesh pit
I saw the news broadcast before the dispatch and map debriefing so I saw "the helldivers have been ordered-" and I was like "we have?"
SEAF are trained for prolonged engagements, helldivers are given at most an hour.
on the other hand: it's spooky
Turns out Oshaune has a Queen inside and we have to fight her and twenty Hive Lords.
:]
Ah yes the hive queens for the hive lords
Inb4 the queen is the size of the core of the planet
Question for y’all. Which melee would you say is better for most general purpose use: Machete or hatchet? (Currently only 2 we have)
Honestly we’ll try both but considering we’re going bot front we’ll start out with the machete
Just had a really infuriating last Oshaune mission
Uncompletable because with five minutes left on a 'Spread Democracy' objective, an Impaler spawned on the roof
Close enough to count as One Enemy Left because it was aggroed on us and could spawn tentacles, but we couldnt' do antyhign to actually hit it
Oof, that's even worse than when the nuke nursery drills land up there
Since at least with the drill you know it's just impossible, but the impaler dangles hope that you might be able to find a way to kill it
I suspect the best option is actually to run to the very opposite side of the map and hope it despawns but good luck thinking of that in the mission
Mystery Flesh Pit National Super Park
Terminid petting zoo a thing
Man doing illuminate with eruptor, jump pack, and arc thrower and I feel fast.
I feel untouchable
until a harvester shreds me
We had five minutes left. That wasn't happening
Because even if it does despawn, you've moved away from the flag so you have to wait for it to raise again
Oof yeah definitely not in that time frame
Huh I wonder what weapons are affected by wrong fov
I've finally unlocked all 3 mobility packs between warp, hover, and jump. Now the hard part is picking one to master first.
I run Eruptor, hover let's me just escape melee swarms for a bit and rain down shrapnel on them. Jump let's me move fast and escape any bad area. Warp I can avoid attacks and move far enough to eruptor safely
damn, I missed the Oshaune campaign
ah well, I'm sure there will be more hives to liberate
I prefer warp on bots n hover on bugs
Both are used to get out of difficult situations. Warp case also is used for mobility and moving around the enemy faster than that they can handle it seems works especially well with eruptor to peek with it and shoot then move to the next cover.
Anyway bots difficult situations is lots of weapons fire and lacking proper cover from all directions fire is coming from while bugs difficult situations are getting overcrowded, cover isn't so much a thing on bugs
So I use hover on bugs cus then I'm no longer over crowded and it lasts longer than warp and I can work on getting myself a safe spot to land
I love the warp pack so much that I might even call it a crutch. It’s just really nice to be able to push the Leave Situation button.
my tank buff wishlist:
- increase the deadliness and accuracy of their weapons so being out of cover in front of an annihilator gets you shredded like factory strider chin turrets
- frontal turret and chassis armor buff to AV6 so RR breakpoints now require more than 1 hit to kill the turret from the front
- buff chassis armor to 3500 HP to match War Strider main health, so that RR takes 2 shots to the chassis to kill anywhere but the rear and forcing them to hit the turret for optimal TTK, while Spear still gets to one shot tanks from anywhere
Please nerf the RR instead of buffing tanks to the point that Expendable Anti-Tanks are ineffective
Or buff both tanks and EATs
RR still op? Some things never change
I get it now, using the warp pack as like a longer dodge. I just tried it with all 3 factions and it's probably my new favorite pack.
And it messing with enemy target acquisition has saved me a lot when caused by surprised by a strider on city maps and just confuses them for a solid second
And I can be mobile with heavy armor
I also discovered throw armor and hover pack is very funny on bots
You can just take only barrages and wipe out bases from across the map from spawn
Exactly. It’s the Leave Situation button.
I'm finally switching off medic armor and doing democracy protects
My matching color helmet options has opened up so much
What gets me is if you preview Helms in the superstore it color matches the default instead of what it'd actually looks like
The technology is there
I like Peak Physique, personally.
Also looking at the armor options, again. There's 4 med medic armor with same stats yet only 1 light/heavy med armor?
I feel like there's a slight bias in armor
Oh and you can charge quasar while warping, AH has truly blessed me
It feels like just about all of the armor passives have an uneven distribution among the weight classes. Democracy Protects is medium only, Siege Ready only has light and heavy variants along with the Gunslinger, etc. Maybe it'd feel a bit less skewed when charted out but the ones that people tend to like to use feel like they have been siloed into certain weights.
Siege Ready not being allowed on medium makes sense to me
as sodes Democracy protects only being on medium
Like i can see mechanical justifactions for those
I sort of get democracy protects, it'd make light armor tougher than it should be. As for heavy no clue
Last warp pack posting bit for now I swear, I love how you can be real petty with some lone enemies by like warp up close, punching them, then teleport behind them to punch them.
It's new my favorite thing if there's no real enemies left and ship is landing to bully a random grunt
YOu can actively telefrag things
As long as it's not al arge dot on the screen, if you warp ontop of things they explode
Note that this includes teammates
I was thinking, an armour that would very slowly regenerate your hp in exchange for having 1/2 stims only would be very cool
Honestly, slow HP regen would be really nice as a booster
That too
I don't think it would be powerful enough it needs a downside as long as it's quite slow, just nice QoL to not need to pop a stim to top off whenever you're about to resupply
Or even like slow HP regen but Stims heal less
Better against chip damage like with bots but worse against burst damage
I'm pretty sure any "slow regen but stims are worse" would be on the same tier as Dead Sprint
Unless either the regen is not slow or the stim nerf is entirely negligible
Half stims to me seems worse
Yes. That would also be unusable
AH can do the balancing I'm still on board with HP regen armor or booster
Stims are just so ridiculously important, anything that weakens them has to be similarly ridiculously strong
Yeah