#Helldivers 2: For Managed Democracy!
1 messages · Page 120 of 1
I thought the scorcher did
certainly seemed to, although maybe I was just engaging target as they surfaced anyway
hatchet deals "explosive" damage, doesn't it
unearthing bugs in melee would be pointless but very disrespectful
<@&1206091872716595200> helldiving
Grabbing breakfast, then I'll hope on
Ah, I'm afraid schedules put us out! Sorry mate.
I might be able to
Rupture warriors have less health to compensate
Really the only change id make is drop the armor of the legs. All of the front being medium is a bit much, esp with the claws being medium
Oh damn apologies
Nah you’re alright! Not on you
I ended up doing some other errands while I was out alas
kinda struggling to come up with a cohesive loadout for this hellish planet
other than "always be in a mech", that seems to work well
Supply Pack + GL is the thing that has worked the most for me. GL works vs almost everything and most importantly you can donk one grenade to force (or kill) crowds of burrowed bugs. Forcing bugs to the surface is a huge part of making them manageable, so if nobody is doing it you're going to constantly be pressured by burrowing warriors.
AC is also a solid option
GL was my choice for a fair few rounds but chargers are a priority target in caves and I can't deal with them as fast as I'd like if I don't happen to be hugging someone with AT
The plasma weapons, esp purifier, are good options for knocking or killing burrowed rupture strain
caves really test what the whole team brings
Speargun has good utility in caves for the explosion and gas, esp on a breach
But you def need someone to cover your reloads
Speargun is awesome and fun to use, it really just didn't meet the volume of fire demands that diff10 calls for, hence the GL instead (10 rounds, fast reload, larger area and direct damage)
Plasma weapons are a hugely viable alternative. I'd probably say Scorcher > Purifier (it's close) > Plasma Punisher. Epoch is also there if you're practiced enough with it.
Autocannon is also really good. I didn't like having to keep stopping for stationary reload but it's a great direct-fire alternative to the GL/supply pack combo
the speargun is a solid sidegrade to the GL for cavediving, I find
the GL in such close confines can get a little fratricidal, the speargun is far more forgiving there and covers the same close bug hole/suppress breach roles as long as your primary has plenty of ammo to hose down chaff, like the Coyote does
I’ve personally been running MG (or HMG, whichever you prefer) plus supply pack, with grenade pistol for holes and thermites for chargers
And fortified commando because haha 200 armor
I cannot stand heavy armour on these maps, you get ganked so easily
I admit I haven't tried the absolute max armour setup, though
this has been pretty useful for me. I've also enjoyed hover pack + GL for some extra breathing room and the ability to more precisely place shots as well as target bug holes more easily
i usually round out the stratagems with gas mines for horde control and orbital railcannon strike for dragonroaches
ORS has been basically indispensable for me
railcannon is great for Hellmire, where roaches are way more annoying due to the abysmal visibility and no caves to duck into
on Oshaune I've basically always been running gl/spear, some kind of guard dog, a mech and a flex pick, typically a turret
gas spear is super nice too
it is a bit lacking in wave-clearing power but it's flexible and I can go weapons free in caves without blowing half the squad up if something bounces off some weird geometry
apparently the solo silo missile can hit moving targets like the roachdragon
you just gotta keep painting it
I had one random who kept dropping gas mines inside the caves that we were actively fighting in. They were fantastically bad at timing it and it made the fights harder every time
Yeah it's big style points
FORMATION
im a huge mine enjoyer and it makes me sad when people misuse them. i love dropping gas mines when im alone on an objective, on top of the objective, when i have heavy gas armor + vitality booster
it's a very therapeutic experience
Gas mines are easily the best, it's just so disruptive when used wrong.
I gotta remember to never use mines when amko is around because he always finds a way to run into them :v
Like joel just wants amko to step on mines and makes sure it happens, like the other day where somehow one of my mines found itself under a box of stims in the middle of nowhere
I dropped gas mines on an objective while I was the only player around
the host ran in, kept running over them (..y'know, glowing mines on flat concrete - city map) and like 5 mine runs in ran out of stims instead of leaving and letting me do it
died, closed the game
just, fascinating specimen
all there was left to do was input one code but they kept drifting over fresh untouched pockets of mines on their every approach to the console
the Solo Silo has an AP9 explosion in addition to the bigger one
funnily enough this means it can kill the illuminate overship to the port weakspot
but can it hit the port
I suppose doing 10k to the shields by yourselves is not impossible
it feels
REALLY weird having a loadout with no reds but like
i actively use the solo silo almost like a red so i guess it works?
(current strat loadout has been speargun, some backpack of my choice, solo silo, and MG sentry)
just had a frustrating game where i basically had to driver the GATER unassisted to every single extraction site
at the very end, seconds away from finishing extraction at the last site, it got destroyed
and none of the other members helped defend me even once 😭
I'm delighted that the speargun turned out way better than the leaked stats suggested because it's so my jam
we had it in the bag! so frustrating
tbh I've developed a habit of staying as far as possible from the gater, to act as sandworm bait
one player should be there to scratch its back but the other two make it easier if they keep their distance and trigger breaches
There is something so satisfying about skewering a dragon roach to death
it takes a good few shots but god DAMN is it fun
I wanna try the airburst into dragons but that's a backpack slot and I don't think I have it in me to leave warp at home
not with all the burrowers and acid rain
Easiest thing to do is pop the shield with an AT Emplacement
what is the DSS doing in squid land
Don't try to predict the blob.
I've been hosting some missions on Oshaune and gone "oops all blues" with car + mech a few times, car is surprisingly decent in the caves
(And lets me avoid fighting through the tunnels in close quarters as the host, because undodgeable bugs are irksome)
epoch is fully charged on the second flash, right?
think so
It can't go into the Gloom
alright after testing:
its really fucking hard to hit the port, and the few times i did it doesnt seem to have registered as hitting the port
you can kill the overship with the solo silo, takes 12 of them, but it doesnt register mission completion until you do the sub objectives. It does immediately complete the mission once you do get the subobjectives though
ultimately its more of a funny thing to do than something optimal
what's the deal with the hellbomb not taking out the spore lung
had that happen twice now
I had it happen with a city shrieker nest the other day
just saw a Hive Lord and a Dragonroach on the same mission, they can coexist
were they supposed not to? it's been pretty common for me
I thought they were mutually exclusive until 60 seconds ago, they'd somehow managed to miss each other every time for me
super fun on gator missions
Just completed a diff 10 mission on the new planet
Man
That kinda sucked
The roach is considerably worse than the lord, somehow
Yeah i have a deep love for the solo silo
very confused by a team kill that happened though
it seems to have a hair more range to the 500
<@&1206091872716595200> kill bug
I’m for it
reverse collapse mention gasp https://www.vxreddit.com/r/Helldivers/comments/1nadyip/fanmade_helldivers_2_x_reverse_collapse_codename/
I really wanna help with the MO but oshaune is just... not fun
personally not fun
i appreciate the advice everyone here's given but nothings really worked
what's generally considered the best one handed primary
I just wish you could get the super citizen smg without paying out the ass for it
Admittedly as someone who has it
Not Great
the most i'll give it is attachments but even then not much feels particularly worth it
y'know, as much as I disagree with light pen dunking, being made to play bugs reminded me about a strong argument against it
chargers
wait not chargers the uhhh
it's 7am I'll regroup my thoughts and return to this
Hive guards?
I hope its not hive guards cause you can just shoot their tiny arms off and it immediately kills em from the front
I wrote this literally getting out of bed and I think I was possessed by the echo of a dream where chargers have medium armour on weakpoints
Ah
don't sleep and post kids
but yeah I have a grudge against chargers from the time where instead of just a common enemy they were the main show
and with the numbers they came in then the suggestion to shoot the butt was almost insulting
I'm trying to beat the mission clock y'know
Aye, i get what you mean
Alright i feel like i'm a little stupid regarding the solo silo's range
i've not done like any super danger close shots for Obvious Reasons
but i've had situations where me and someone else have been standing pretty much the same distance, they get killed, i don't even get knocked over
i would chalk that up to arrowhead code spaghetti
Fair enough, just wanna make sure it's not any user error
chat i don't think we're making this mo
failure might be more narratively interesting, who knows-
then would you like to <@&1206091872716595200> soon together? (goes for eveyone else aswell)
I can bring myself and another one in like 15m
I just qued up for a mission, sorry
also tbh, i a mvery long covidy and dont know how well i'd deal with multiple folk
Uncoordinated random teams are constantly on the struggle bus at the hive world, and if the uncoordinated masses can't even move together as a team within 50m of each other they don't stand a chance of completing half the objectives of a mission, much less extracting with a pile of common/rare samples.
I can also volunteer
I won't use voice most likely
were here :D
okay easy
LOL
I just learned that there's bridges that cant take exosuit's weight
Anyway, my mission is scuffed
i'll come too
fucked up that slugger can't get a flashlight
@cobalt patrol i crashed lol
lol
I gotta bail after this anyway
need to do some programming
alas
<@&1206091872716595200> slot open
I have been enjoying Oshaune, it's infinitely better than fighting predator strain
did a lot of 10s earlier today and the utter chaos spiral is a lot more enjoyable when your random team is not constantly ragequitting/disbanding
reminded me of EDF, funnily enough
I just had a game where the entire team was rage quitting, then Id get new Helldivers and they rage quit but eventually finished the mission with others
It wasn't even my mission, I just joined in and ended up finishing it
honestly we should get EDF players on this one
democracy's strongest soldier lying battered in a crater wondering why are we even still here
EDF player running circles in a car around the hive lord, full of holes and broken bones, powered by the unbreakable human whimsy
they have tunnel fighting with explosives without blowing each other up in their muscle memory too
EDF crawled so Helldivers 2 could run.
also holy shit dragon roaches take so much punishment I'm just living in caves so I don't have to waste my entire ordnance budget on them
there's the occasional forehead one-shot but it feels so rare I gotta wonder if it's ping dependent (since rocket travel time) or my skill issue
and their fire curves mid air to hit me 5 meters away from its visual effect so once again I'll rather take the caves than use up all my stims getting them into position
Good joke
the funniest bit about EDF tunnel fighting was always the screams of panic when i fired the 64 scatter shot, super bouncy, 10 second fuse grenade in a tunnel
not trusting the GL carrier is the greater part of the skillset
made an icon mod, just some minor tweaks to certain icons to make them a little more consistent or give more information about what it does
- the grenadier battlement has a person on it to be consistent with showing how its manned like the emplacements, and a grenade icon to show its weapon (since there was a stalwart battlement in the files a while back).
- mines all get more consistent in how they show their type
- the various machine guns and derivatives got different icons on the bullets to show their penetration, AP2 is the same, AP3 is the same, and AP4 gets an additional "break" near the end of the bullet
- walking barrage and 380 use the same shell icons to show theyre similar, and 380 gets a slight rearrangement to help differentiate it from the walking barrage
- quasar cannon gets the railgun trail to differentiate it more from the laser cannon
just install it via the HD2 Arsenal mod manager
You know I realized something the roach dragon needs
Video showing my first time hunting Mr Steal Yo Prey in MHW. A little bit spicy.
If you'd like to hear the rest of the Monster Hunter World OST /w terribad gameplay, you can find the playlist here: https://www.youtube.com/playlist?list=PLL5mKr-nFprKt_ja7WvvAhcbDB8ohZjZA
©CAPCOM CO., LTD. ALL RIGHTS RESERVED.
is this the monster that loves interrupting
It's the B-52 Bazelgeuse
It's certainly possible to do at least :v
I do like looking at the different audio mods people think of every once in a while https://youtu.be/X7fAXCIziT0
oh that's so annoying
3 speargun shots is barely not enough to rip the top off a charger behemoth
like 7 damage short
front leg armors enough to do in 3 but the top is such a juicier target
You can apparently do the railgun technique with the speargun though, where you just overpen directly into the inner flesh part
i quite enjoy this fashion wise
Why do I not know that helmet
I think it’s one of the Cutting Edge ones?
It doesn't look anything like it though
Been looking for more armor that matches that helmet. Want to get the medium armor from Control Group, since i figure that may match it well enough
wear it otherwise with the legionnaire armor, since the baseline set has a basically worthless passive
Genuinely very nice work
Ty!!
We knew we weren’t crazy
Yeah, it's an immediate, and EXTREMELY safe pop, just make sure it's a proper lock
Iunno if i entirely agree with the remark about the rupture spewers being fine but that's personal opinion for me
Rupture spewers need their visual clutter reduced but they're fine other than that
only change to rupture spewers aside from what briar said is more time popping out before and after they fire
imo
Fair fair
also i've ran into a problem
no other weapon feels as fun to use as the M90
(this is mostly meant light heartedly since it's not a real issue)
for Rupture Warriors I'd also like a change to make their front legs only light armor/unarmored instead of medium armor
they already have their larger claws being medium armor, with their legs also being medium armor theyre almost fully immune from the front to light pen weapons
on the flipside, they should introduce a hive guard variant called the Rupture Guard that has heavy armor on its head and legs
for funny
make it so it doesnt attack you after burrowing, just emerges a few meters in front hunkered down so it blocks your fire to its squishier friends
Devil’s bargain
heavy armour rupture hive guard for light armour rupture warriors
i mean i'd be down
might actually make the hive guard a threat
(probably not)
should have less health than a hive guard
head only 200 hp instead of 250, main health only being 350 instead of 500
yeah as client I've experienced some very impressive pop shots from them
Id like them to spawn slightly less
In 10 they are almost as common as the rupture bugs
And it's a pain in the ass
Because it's a vomit waterfall as soon as you dive
I admittedly have noted i just dont like spewers in any context, so im willin' to say skill issue on my part
In the case of helldivers it’s immediately followed by “the god of the sands is trying to murder me ohfuckohfuckohfuck”
THERE ARE MANY CONSEQUENCES TO DUNE
The worm
The worm
I showed you my worm buy my warbond

I've been present for some worm hunts but I can't say I contributed anything
I was busy actually doing the mission while the worm ate our reinforcement budget
Lol
race against the clock but my team hunting the worm is the clock
the worm hunt clock
Can someone explain to me why the harpoon is somehow good?
In what sense?
IIRC it has very little damage, and its purpose can be easily fulfilled by more generic aoe weapons like the napalm that comes with it in the warbond (aoe and cc) or the normal grenade launcher. The gas effect seems ok, but so far my experience with it is that burrowing enemies are immune, so
Burrowing enemies specifically take damage from gas and fire even below ground, actually, and it actually does a bit more damage than a safe railgun shot
It's a versatile support weapon that can suppress groups, kill medium enemies well, and interrupt heavies
(it also has the same ability to one tap chargers as the railgun with its overpen if you shoot it right down the middle from behind)
IDK, I ran the sterilizer yesterday, and burrowing enemies wouldn't attack eachother, while normal ones would
It was weird
Because direct damage doesn't do it, its the lingering AoE
Yeah, even when they were affected
Anyway
With the launch of the dust devils warbond I've really been enjoying the Harpoon launcher. Especially with some tech that chat showed me, and now I'm showing it to you guys, so that this can become your favorite support weapon on the bugs.
#helldivers2 #propagandacommanders
Merch Shop https://syndicategg.com/collections/all
Holy shit.
Hive Lord is fucking aggressive and my Torcher + Warp Pack + EAT combo is so good at running around Alpha Comms, Red Warriors, and Ruptures.
Also have a much easier time with full Fire Armor on Oshaune funnily enough
I’ve started to bring AT emplacement + shield gen to help hunt Hivelords if the team I’m on wants to stand and fight
Otherwise it’s still useful against dragonroaches and isolated breaches
<@&1206091872716595200> hello it is time to contribute to the horror that is Oshaune
Wish I could be there, diver
so uhhhh i guess im lucky?
Its a sterilizer that can one shot or severely weaken things like alpha commanders and the big stalkers, situationally one shot chargers, staggers bile titans and dragonroaches, and overpen + gas effect makes it very effective into crowds. It also closes bug holes
i so far found 2 more antimat rifles i feel like im being called
I haven't been able to reliably oneshot alpha commanders with it, although possibly my aim is just bad
ANOTHER ONE
alright so that was seven, 7 antimat rifles and no SC, what a dive
Pro-managed democracy and anti-materiel
That ain't no Terminid Nest.
That's a Sniper's Hive.
what's the situation under which it one shots chargers
I haven't played this game since the Meridian Black Hole became a thing and man has a lot happened since then
You shot it in the butt with a certain angle so it penetrates through it and instead hits the fleshy interior that acts as a weakpont
Yeah I've been using gas dog on Oshaune but the utility of warp pack for chargers might be worth trying
Just to position the spear better
huh, neat
Should take the head off in one hit like the railgun by the maths. Could always be something weird going on in practice
what's the gun with a one-shot break point that depends on if you're walking forwards or backwards
It takes heads off, but doesn't fully kill them, just puts them in the bleedout state
I think that may have been a while ago and no longer applicable.
Thjnk it was the recoilless way back
I'm not getting the neat head-pops but it's possible I'm just aiming too low, it's hard to track the projectile
Honestly, blue stratagems should just bunker buster through the cave ceiling
DRG style
Also I just realized that helldivers 2 uses Wwise
That explains so much in regards to the audio bugs
I can't say I've noticed similar issues in other games that use that software (which is a lot)
It's not that it's a bad piece of software, it's just that it can be ornery at times
I'm still not sure what about the caves that causes such audio nightmare, maybe they're going for some sort of echo deal
Still very much worth using due to how powerful it is, I would just give your audio engineers a bottle of whiskey :v
something like that for sure. there's some distant bug roars that sound really cool when you're in there but it doesn't really translate to the rest of the sounds as of yet
tangentially related, there's a lot of talk about helldivers using an "outdated engine" and like
outdated how
Not Unreal Engine 5, blessedly
it doesn't fry my PC like newest Unreal titles that is true
crucial part of the experience
A lotta folk call any engine that's old outdated, regardless of what's being done with it
I think a lot of that talk is game-dev-ignorant / armchair-game-designer.
There's bugs -> it's the engine's fault
Perhaps taking the term too literally and viewing it in the same way you would a car engine
Correct
like, unless the engine is actively holding the game back in some way, i'd hardly say it's outdated
Speargun is my new favorite tool for all three enemy fronts
They use an engine that got discontinued mid development. There is no longer any support for it. The devs themselves have talked about how that impacts a lot of problems
Recently my kit has been Supply Pack, Speargun, Silo, Flex (usually AC Sentry)
Agreed
also hilarious very similar
jump pack, speargun, silo, flex (usually 110s)
maybe I should try medium, or, if I dare be so bold, heavy armour for rupture bugs...
I recommend medium. I don't like heavy for the mobility loss, but medium is an acceptable trade for not dying to being scratched twice
I guess I should add that I'm almost always on 10s so being bombarded by way too many enemies to reasonably avoid is the norm for me
So if you play lower than that yeah lights are more feasible just due to lower volume of enemies
shoutout to that time my superior speed left me the last player alive so I sprinted through the caves, finished the objective, collected all samples and then warped into a bottomless pit on my way to extract
I also play 10s
breaking bug ankles with dives and doing sideways 5D warp bullshit is what I live for
if you ever find me wearing something that isnt heavy armour, its an impersonator and they should be shot on sight
I've also found that bugs love to accidentally headshot and make armor p worthless
I'm still not sure what weapon would pair best with this mobility though, kinda settled into slugger and epoch
slugger arguably doesn't make full use of it because it trades some power for the ability to top up between shots, and I can just warp out to reload
but it's been the best feeling so far
anything smaller than a charger gets slapped to a different post code so I can very consistently peel enemies off allies
An engine basically only used by arrowhead and fatshark, discontinued and deprecated early in development of helldivers 2
I use lighter armor in the caves and remained a devout adherent of the Blizter. But I've been using the explosive crossbow in the caves, since it helps with the burrowers and often these missions love the SSD side mission and it's one handed. The burrowing charger dies pretty quickly to an impact+some crossbow bolts aimed between its legs.
The speargun is great with light armor as well, since you can harass enemies really easily and let your more heavily armed allies clean up whatever survives the gas+disorientation
a slight addendum to this, the speargun is nice because it reliably oneshots Stalkers and overpenetrates them as well. Which is really handy when I turn the corner and that fixes the Stalker's pathfinding and suddenly I see 5 of the invisible bastards flooding out of a hallway.
@strange vine knows more about the engine situation iirc
Fatshark created the engine in the first place, after which they sold the rights to selling it to Autodesk so they could fund Vermintide's development
Even though autodesk discontinued support of it, its still primarily Fatshark's engine and theyve been improving on it. You can bet AH still asks for help from them every now and then because iirc their studios are relatively close by
While not having an external support for the engine can harm development since youd need to fix engine problems yourself, it also means you have more control over making the engine do what you want it to do instead of having it try to be generic and accommodate everything
Hopefully they are getting help from Fatshark, would definitely be the prudent thing to do, judging by what Pilested has already had to say about their engineers having to do everything without support.
Autodesk basically bought it to kill it, it feels like yeah
though mostly through incompetence rather than malice
Blitzer is really good, but it is poisoned by confirmation bias because I notice every time the arcs fail to hit the obvious target I'm aiming for and vanish into nothing/the ground instead
The constant uptime allows you to go on a constant running spree of CC and violence against massive blobs, but as soon as the finicky nature of arc weapons rears its head it immediately feels unfair (against you)
Chiefly because so often the finicky-ness is associated with something you can't even see much less control, like a bizarre invisible hitbox
Hmm, the wiki now has the anatomy table for the Dragon Roach
Assuming it's accurate, the wings are non-lethal, 50% to main, 100% durable, which explains why shooting them feels like it does absolutely nothing
It would take 29 magazines from the baseline Liberator to kill one, assuming you only miss three shots
oh 100% sometimes I feel like a lightning god and all the arcs fan perfectly to stun the entire horde of hunters. Sometimes it just fires them all into the ground for no reason and I get dogpiled. Classic arc weaponry. I love it
Still waiting on a good arc orbital. Need my orbital arc barrage
I feel like I distinctly remember the devs saying 'kill them by shooting their wings off' in the deep dive
Shooting their wings off is probably not the same as putting lots of holes in their wing membranes
No, the wings just aren't fatal. Putting holes in them is showing that you 'killed' the wings. Destroying them doesn't kill the Dragonroach. It doesn't even actually impact them beyond really poor damage to main healthbar
Holy shit for some reason the wings also have the most explosive resistance of any part of? They also have the lowest damage transferal to its actual health. I feel like this is to avoid multiple hits to wings with explosives shredding it but... hitting all the wings with explosives and shredding them sorta should kill/neutralize it?
Shredding a wing should really make it do a monster hunter dragon crash
and just be a ground problem
I wouldn't mind that, if destroying the wings don't make it do the gunship thing where it comes crashing down on the squad to 'pop' in a big acid-y fire-y explosion
I was more thinking just still be a threat on the ground but mostly immobile
like popping a leg off a hulk
oh sorry, should have made it more clear I'd be fine with that if it didn't result in that second option.
Speaking of dragonroaches, does anyone know if their breath attack also hurts/kills regular enemies? I'd assume so but I'm not 100% certain
can dominator force burrowers to surface? i recall a while's back it did explosive damage but im not sure if it still does
pretty sure it does but it isn't easy to take advantage of with how finnicky the hitbox for it seems to be
i've been right under the thing and been mostly fine, then i walk a bit to the left and i start screaming as i burn alive
<@&1206091872716595200> anyone up for some diving? Don’t really care where or what difficulty
If I weren't at work I'd come

I find myself wanting to bring more specialized loadouts rather that one size fits all solutions. Like instead of using a standard loadout for each front just taking a look at what the team needs and building for that. Like if they need some AT I take a good bit of that
May incentivize me to stick with teammates more often instead of just soloing objectives which is what I feel like I end up doing a lot.
...or I could just lose my marbles as my team dies pointlessly over and over
it doesnt make an explosion, so no
Considering the wings do have an HP pool, and visual effects for being shredded, I'm wondering if they had planned for something like this but just ran out of time before the update
Right now they're the only big enemy whose behaviour can't be changed by destroying parts
I like using stratagems as flex spots for this
Well if anyone does join we’ll be in ips-n vc
Wish I could, but work ;_;
One benefit of working at a hospital, I get out earlier than 5pm
Yeah usually my AT at least is covered by one or two stratagems. Usually I can just take Quasar and be fine. A typical bug loadout for me is
Booster: Vitality Enhancement
Primary: Cookout/Coyote
Secondary: Grenade Pistol/Crisper
Grenade: Gas/Incendiary
Stratagem 1: Gas Mines
Stratagem 2: Quasar
Stratagem 3: Dog Breath
Stratagem 4: usually flex, frequently Eagle Napalm though```
Yeah I'll admit it's just kind of stupid that destroying the wings of a flying monster doesn't really
Change anything at all
It's boring that once again the answer is "antitank the face"
The enemies of super earth are all shockingly weak to this one simple trick
Even our fine Helldivers haven't solved that one
it'd be really cool if blowing the wings off made it a less-mobile-but-still-lethal ground enemy if it survives the damage but I imagine that'd be a huge development pain
Fairly certain at this point the seemingly higher rates of SC drops is the only thing keeping me on Oshaune. Just doesn't feel fun most of the time.
yeah it's a real meat grinder
the meat grinder keeps me there... with friends, that is
I would've gone rabid with randoms
arrested for biting holes in the foundations of public infrastructure type mental break
and like the randoms are sometimes cracked and carry me, which is nice
but they too rage and start yelling slurs or quit when things go south
I'll take my dependable squad forged in the fires of EDF inferno difficulty that likes the way this sucks
we may not be good but we're there
Yeah, I'm usually a quickplay guy, but this place paired with the very recent influx of new players has made me start cherry-picking missions without lvl 11s
Just encountered an unbeatable spore lung mission. The one where the hellbomb just doesn't kill it and 9/10 times it'll drop the pod onto the roof above the spore lung itself.
This is one of those glitches that really makes me feel like Arrowhead outright refuses to playtest beyond 'the game loaded'
I had a game where 3/3 hellbombs failed to drop
but we roasted the spore lung with flamer and laser cannon iirc
sadly I didn't have great equipment to kill it myself, and no matter how much I was pleading, the randoms were... I have no idea, eating paste I assume. They kinda kept just waiting 3 mins and calling it in again and again. At some point the actual insanity of that just made me leave the mission.
the game's spawn system interacts in a very amusing way with stuff like mega nests, egg tunnels or spore lung btw
if you're alone, you run in and you die, when you respawn the original static guardians get unloaded and the bug budget is spent elsewhere
so you leisurely stroll back in and close all the holes with a smoke break in between
that shouldn't happen I don't think, it's just less apparent when not underground
I bet what happens is the playtesters find the majority of obvious issues like this, but the deadline's already set and the developers have no time to fix it
I'd like to believe that, but the spore lung hellbomb glitch doesn't show up in their 'known issues' for the patch.
must be demo force shenanigans, I wonder if it's a classic Small Rock Blocks Grenade Damage Ray issue
like how explosions deal less/no damage on ramps in a bunch of engines because they can't draw a line to the player's center of mass
<@&1206091872716595200> anyone alive for some hopefully chill (delusional of me I know) helldiving?
I'm down if we get a group!
Headed to work alas
I need to awaken my dune
probably. will likely just detonate with the hellbomb in the future, if only so that it moves the explosion closer to the spore lung itself.
Also, finally having time to play with it, the Coyote sure is nice, huh?
sure is
Okay, i need to test this more
but i'm pretty sure 1 rr shot to the abadom of the Dragonraochs is a one hit kill
Well, i cant test on that one, i nailedi t's skull instead
Also, give us Hive Lords in the cities
Rupture strain is on gacrux
Yeah like Bile Titan and Charger explosives to the abdomen kill the Dragonroaches fast.
oh god, Dragonroaches on Crimsica, a planet with ion storms
Seems it's back to shotgun+rr there
Here's the full Terminid hive world soundtrack. The tracks are brand new, but I've tried to edit them together to the best of my abilities as soon as possible. I might reupload an improved version once I get a feel better feel for it.
Timestamps:
0:00 - 1:06 - Ambience
1:07 - 9:18 - Tension
9:19 - 12:33 - Combat
12:34 - 14:48 - Heavy Combat
14...
hive lord ost making me think of original Godzilla soundtracks
I kept nailing them at long range
I'm useless at getting the headshot up close, but that'd just practice
Getting bile titan headshots are already a pain when they're not flapping around at speed
At least abdomen/thorax shots should be enough
Kinda iffy that they have the exact same health on all parts as a bile, but it’s what we’ve got to deal with I suppose
also their wings are indestructible more or less, so skeletonizing them achieves nothing and they still intercept body shots
when you kill its wings it should just hit you with the https://www.youtube.com/watch?v=cN6v7ieSsns
YES IT WORKS HOW I EXPECTED IT TO
it at least transfers damage to main but yeah :/
Its probably just me but it kinda feels like some of arrowheads older and not that great design choices are showing up again, namely just thinking about release charger butts and now these wings
least release charger butts still bled out the charger with enough damage
it's not as bad, obviously, just feels similar i guess?
I've had a similar feeling lately as well.
I legitimately worry about them nerfing the Coyote, not because I don't think it could use some tweaking, but if they nerf it without dealing with other complaints with the game at large, I feel like Arrowhead is going to come full circle back to the days of the railgun nerf, with devs and a significant part of the community at edge.
And at 100% durable, which means most light pen weapons only tickle it
had a funny moment where i had a teammate laser cannon down a bunch of shriekrs i pinged and i said thank you
only to turn to the teammate in question and realize it was a laser sentry
<@&1206091872716595200> https://discord.com/channels/426286410496999425/1415046917389287517 time to become bug food
<@&1206091872716595200> I too am ready to dive
okay fighting the rupture strain on gacrux on 10s and theyre no where as hard as they are on hive worlds
being able to drop ordnance on them helps a ton
<@&1206091872716595200> got two for bugdiving - do we have two more?
I'm getting the same feeling fighting the Dragonroaches on Crimsica.
Not having to juggle multiple annoyances makes them much more bearable. Enjoyable, even
Still not the biggest fan of Dragonroaches spawning within the first 10 seconds of valuable asset extraction, before I can even get my strategems dropped
snicker
that fucking bird that I hate
idk ive been running fire proof armor and shield pack and have only died to its rag dog landing on me
fireproof armour helps a lot
I've been running the 50% elemental resist light armour and I seldom die to one strafe unless I fuck up and don't dive in time
but I don't have any of the truly fireproof stuff
the heavy fireproof (salamander) is always in the super store
and it makes you not even notice when you're on fire
it is so incredibly rude when you throw your EAT on a charger and it fucking burrows
Come back I was using that
list of things the hivelord stole from me:
- EAT
- resupply
- portable hellbomb
- mech
My funniest death so far is sitll walking m y exosuit underground
and having a bridge go "Crack, collapse" underneath it's weighty
wait what?
The small bridges underground cant take an exosuit's weigth 😄
and i plummeted to my death
it was objectively funny as hell
Spear does good in killing dragonroaches it seems
Guaranteed 2 shot if you dont hit the wings
my funniest is still running to extract with all our samples as the last player alive and having the entire hive on my ass got to my head so I warped into a hilly structure
there was a bottomless pit beyond the crest and I did the cartoon fall
XD
If you were really fast, you could have warped right back
I have actually done that - dive foward off something high to throw a thing
then hit warp and teleport right back to saftey
we've still won, surprisingly
...course the second time i did it, i telefragged a teammate
I bought the time for a new reinforce
and the new last player called in a car and tokyo drifted around the horrors
my favourite thing is dive warping around corners
terminids visibly seething as I keep swapping between two platforms with far away approaches
...I often run the killzone armour so I should probably double warp more often
alternatively get the ODST set because I only care about avoiding leg injuries, I can fight just fine with two broken arms
I love my spear
and now that roaches aren't on the hive world i can start running it again
... if i ever get tired of the spear gun
I'd like to nominate the War strider for the Turret Toss hall of fame.
Because holy shit their tops go f&^king FLYING!
Though only if you shoot em in the crotch with something big like a E.A.T. or a quasar.
Yes, it;'s great
dragonroaches are brutal, damn
they are by far the part of Oshaune that's hardest to deal with when you're used to them, because they're such a gear check
they can be shot down fairly well by RRs and similar, but if you don't have any of that you can very easily end up being farmed over and over again
Fun though!
The damage needs tuning down for sure
Once that's done I think they'll be pretty great
I foudn the dmage not too bad, but you know, Medium armor with extra padding
The initial strafe is nearly impossible to dodge if you're the target, and even in padded light armour it can kill you within literal frames if enough particles headshot you
you spend a lot of time diving so they don't get you with the burn DOT
also usually puts you out of the cone after a few ticks, but not always
they are annoyingly non-interactive, either you obliterate them with AT or they just get to fly around taking potshots at you, since shooting the wings only looks like it does things
I’ve switched over to the fire-resistant armor primarily due to them, turns their strafing runs into manageable poke rather than instant kills from nowhere.
I'm thinking of doing that
weird way to come in and say it honestly
but no
Niles likes it, multiple people here enjoy it
Been trying the las cannon again
Horrible experience with bugs, amazing with bots
The contrary to what I expected tbh
It's fun but you gotta be clear of enemies before using it
hm
I was expecting it to be more like a longer CD guidable OPS but it don't have the demo force, which is where my dissapointment stems from
why take the Silo when I can just take the spear
I wish people would stop targeting the roaches with the silo. That thing has a pretty big aoe. If you target the mid-strafe roach, you’re prolly killing whoever the strafe’s target was.
Its more like a disposable support weapon, like a super EAT really
It's a guidable super 500kg without the demo force
I think they could reduce the cooldown more though
One shots factory striders, command bunker
Personally makes hive lords very unhappy
I wonder if you could use the launch blast offensively
from what I understand the silo itself has iffy hp, is coded as a sentry and so gets hard focused, and doesn't have a self-detonation when it dies. You'd have to time that launch really carefully.
Silo doesn't require lock on like Spear does
midmando 
I wish the commando had a little more juice, but I think it's got a nice enough niche for people like me who don't want to stop and reload and also don't want to stop and call in EATs all the time
I can never take backpack weapon stratagems because I'm too hooked on gas dog + warp pack + hover pack
Plus going "fwooshfwooshfwooshfwoosh" and hosing down a heavy with multiple rockets feels great
I used to cycle backpacks pretty regularly before the warp
but now it's glued to my back
I think the buff I would give it is giving it an alternate incendiary fire mode, so its both a weaker EAT and Napalm EAT but you only have to bring one strat
Plus, the M202 FLASH was actually an incendiary weapon irl
didn't spear have an alternate mode at some point btw?
I took it out of storage for roaches and was very surprised when nothing showed up in my weapon circle
no
May be thinking of the Recoilless. That has a HE and a HEAT mode
the wings need changing hard
100% durable 50% transfer to main would be fine if destroying one grounded the dragonroach but it doesn't
Dragonroaches need their main health dropped down to Impaler levels
They literally have the same body part stats as the Bile Titan
<@&1206091872716595200> does anyone want to join me in an hour or two of SC farming
im around
What is the use scenario for the pineapple grenade? It just... doesn't seem that great. It's not terrible, but plenty of other grenades have wide aoe/good CC potential.
I have no idea why they give you fewer as well, nothing about it seems to warrant that.
its p bad rn, too unreliable and it doesnt have enough power to justify only 3 nades when you can have 5 frags and they do a better job killing
if they had the actual power of an airburst rocket theyd be more justified
the urchin:
Expendable napalm rockets are surprisingly fun to use, not to mention effective. I like the reward of recognizing terrain and walls to hit and influence the spray of submunitions in order to hit a crowd the way I want.
Run both expendable napalm and solo silo, alternating between the two
oh I just had a thought for backpack reload teams
a downside of the gunner with supply pack + loader setup is that feeding supplies to the loader wastes most of what they could've provided
but one slot can be "utilized"
seekers in nade slot
speaking of mods, someone seems to have made their own version of the Trident from HD1 and modded it into HD2. Not spoilers, since it's not a leak. But props to this guy. Would love to see more weapons/gear return.
https://www.reddit.com/r/Helldivers/comments/1ndcczv/weapon_concept_las17_trident_a_laserbased/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
squad disbanded, solid 450SCs
I hate these defense MOs. It always seems impossible because of the way galactic liberation speed is set up
It remains a frustratin point for usre that hte playerbase is basicalyl rthwoing if they dont all go to the same planet
I've long said it should be per-faction, not galatic level
Even then there';s somet issues, but it at least would ameriolate things
Per faction and it really needs some heavier weighting for sheer quantity of player. When we canonically have an surge of helldivers due to 'new recruitment' I feel like we should be fighting back harder.
\ Oh hey free RR stratagem
we wonder why 
oh nevermind. I forgot about the Crimsica supercity. Seeing that name made all my frustrations go away
God diff 7 bugs with the dragon roaches is just, obnoxious
There’s THREE OF THEM
It gets a little obsessive to me at times cause like
they have the spawn rates of BTs but not the avoid-ability
and while some things very much quick check em (RR headshots, railcannon, spear shots) i just
iunno, they feel like always present in the run-ins i've had
it's admittedly starting to sour my mood on an enemy i really liked
Also you just absolutely melt in their stupid fire breath which can also burn you outside of its visual hitbox
Our B button is going to break just from having to constantly dive to put out the fire
Fire effects really do not well convey when and where they affect the ground.
I extremely recommend fireproof armour of some stripe, even if it's just the Dust Devils or Killzone armours
I've been circled by entirely too many roaches before and they're my new white whale
Just Light Inflammable made me not die to Roaches at all several missions in a row
I respect them a lot more than leviathans because they're actually interactive and don't instakill me randomly
but I'm about as dedicated to blowing them up
explosive to the thorax kills them faster than body or wingshotting them
Of course, if you are confident in your aim and can dome them in the skull with a recoilless then be my guest.
The wings are terrible targets overall. Highest durability, minimal damage-transfer.
broken wings having no effect pisses me off unreasonably
Hopefully the terminid hivemind sees all the injured roaches with broken wings and decides to reinforce them- clearly they’re the weakpoint
We’re an Xbox player so no kill zone but we are going to be picking up the dust devils carbons
[Reply to:](#1204832579287519292 message) I extremely recommend fireproof armour of some stripe, even if it's just the Dust Devils or Killzone…
*warbond
I assume it's like early days of the bile titans where if you don't kill them they infinitely spawn
Yeah the highest we’ve gotten in a mission was probably 5?
And that was a diff 5 mission
They really like to spawn on lower difficulties for some bizarre reason
I wish I had another High-Yield but this is honestly bretty gud
As a big gas enjoyer, heavy Dust Devil armor + vitality booster has been a big help for dragonroach missions
Yeah, I noticed that on Oshuane. They get wonky numbers on lower difficulties. I think part of that is that dragonroaches are independent spawns that fly through the map and disappear after some time if they don't aggro.
Lower difficulties can have smaller maps, and I wonder if part of the problem is that it drastically ranges the chances of them instantly aggroing.
Though that is only part of the problem. They do seem to spawn way too frequently in that 3/5/6 range. I see them every other minute on 7/8.
What's really weird is that they definitely replace bile titans, like, totally. I keep seeing the bug holes that normally disgorge bile titans two at a time, but none have come out while on a dragonroach planet.
Feels like the war strider and tanks all over again
I've had 3 of them active at the same time in 10, with one spawning a minute and a half after the last one died
Is there a mod to restore shell colours?
[Reply to:](#1204832579287519292 message) I wish I had another High-Yield but this is honestly bretty gud 📎
OK, servants of freedom acquired
7 warbonds left to go
looking forward to trying out the Ultimatum
It's like firing a very angry shot put
Ridiculousl amounts of drop
good to know
I suspect getting good at hitting flyrants with them will be an experience
If you can get close it'll be easier
I hope this gambit goes through. Especially with Arrowhead pointing a great big ‘take this planet to end the defense’ sign
Let’s see if it works out any better than last time
another 3 billion helldivers to wendy's parking lot
I should play helldivers again
I tried using the throwing knives again
They're fun but not practical in the slightest
They really should be able to be picked up again
I think it should just give you another knife when you get a kill with one. realism be damned
Magnetic knives
Just have one knife on a line, if it doesn't kill it gets stuck in the enemy and you can press a button to send an arc thrower like zap down the wire
Random thought. Give it a small percentage chance to just instantly kill something on a weak spot hit
Instakill a hivelord
we've had SC farms, but do we know what's the best medal farm?
probably the same as the sc farm tbh
yeah, you get a lot of medals from it too
since the only things in the pool are guns, medals, SCs and req slips
I'm not sure about rare sample farming, though
there's an optimal point for that but it's harder to find
oh yeah I haven't been paying attention what's the gambit rn
Difficulty 1
so a rope dart
attached to a car battery yes
Reliberating Gacrux will end the invasion of Acamar
Arrowhead has even been so kind to make a direct minor order to do this
By fenarock
Honestly, liking gacrux more than the ones we’ve recently been on since there’s way less dragons
\ <@&1206091872716595200> anyone up to help us quickly complete a couple diff 7 missions so we can unlock diff 8?
i'm down
\ Currently on Gacrux
I'm around
suyre
mushroom
flying factory strider
I wish that meant something new, but I think I've seen that blurb since before even the automatons were first banished from the galactic map
We did just get War striders
but i would def not object to a Chrome Faction or similar.
Or Jet Brigade Factory Striders
Not really need because the faction is in a good place, but it would be nice to have
I still hope we can see some cyborg units eventually
I long to once more smite the crazy knife hands
Squids are due for more units. I don't think they're due for subfactions yet, though - they just have 4 fucking units and it's repetitive.
Yeah squids are in need of some more diversity, I think they might be on the back burner though since they’ve had two major updates themed around them
I honestly don’t really like fighting illuminates and at least part of it is that there just isn’t much variety
Some more variety particularly in fodder units would help immensely I think
I’m personally hoping they’re up next for “faction to receive their HD1 boss”
I want the squids to have more of their mechanical units. I want the HD1 ORB WALL.
True, I personally want to see some form of mechanical fodder units to mix with the voteless as that’s where I see the big gap in their line up compared to other factions
Yeah seigemech would be a great time, probably more objective or big bad compared to the field hazard that is the hive lord
Yeah, I figure it’s gonna be the one that needs the most of a redesign
Yeah both it and the great eye will be interesting to see how they are implemented if at all
Another unit type that competes with the spawning pool of flying overseers would be so nice
Unrelated, I finally got around to rebinding up/down in the stratagem menu to Q/E and oh my goodness this makes stratagems so much better
(And setting the stratagem button to a press toggle instead of hold)
Being able to sprint around strategizing instead of getting nibbled on is a world of difference, as it turns out
we need a voteless/fleshmob unit thats the same tier as overseers and a unit thats the same tier as the fleshmob but along the lines of overseers/harvesters
Covenant Ghost-type vehicle with an overseer pilot as a fleshmob-tier enemy would be good
Av3 on the main body with some av2 weakspots and the overseer pilot is exposed. Energy shield as well
Make the guns be the av2 weakspots
Let us steal itttt
yknow what time to run the machete more, im stubborn enough to learn the ins and outs
very much in a "im gonna make you work or break you until you do" mindset with it
Shoutout to getting kicked for running heavy armour
One of the first things I do for new players is tell them to rebind the stratagem inputs to the arrow keys instead of wasd, leaving your left hand entirely free to keep doing movement things
im reminded why i love melee
enemies just unironically backing away from you like you're a maniac
Couldn't stand having to swap my hand between mouse and keyboard, but I can definitely see it working for some
I mean, we're helldivers - they're not wrong
The fact that people would kick you for any particular load out at all is still insane to me, this ain’t competitive man we’re just here to shoot some bots
My justification is that
- my right hand is my dominant hand and therefore can better quickly input sequences
- if I'm trying to queue a stratagem there's literally nothing I need to be looking around with my camera for - I need to be moving and queueing it as fast as possible so I can go back to shooting
i get kicked for heavy armour more often than you think, but i just keep runnin' it
is it bc of the speed issue?
idrk why but anyone who's willing to do that before you've even shown you can pull your weight is a dickhead
Shrug
ive never had one justify it to me and its not like i dont bring mobility backpacks on blitz just so i dont lag behind
i run heavy armor on bots and nobody's given me shit for that yet
bc outrunning bots really isn't an issue
To be fair bots is the "expected" faction for heavy armour
i bring it everywhere, terminids included
i guess i can see why, bc you need to outrun nids, but also like. you bring warp or jump packs so that point's moot anyway
or a shield pack so you can eat a surprise hit to wheel around and hit them back
true!
Or in the rare chances they do, im never without a melee in recent times
wether it be machete or hatchet
(related note, the machete is curse of binding me, ive been having more fun with it when i noticed you could cancel out of its recovery via re-blocking)
alright im starting to develope just an actual sixth sense for stalkers in hd2
i drop in, feel an urge to look to my left and i see the cloaked fucker already trying to rush me off of spawn and just
immediately blow its head off
I always enjoy when I recognize their audio cue well before we've even encountered them on the map and can immediately determine what direction they are
For me i can just
kinda see 'em admittedly
Amusingly, while I'm right-hand-dominant, I'm pretty sure way too many years of Dota have trained my left to be far better at rapid, precise key inputs
I guess I am lucky that I almost exclusively play with friends so I haven’t had many bad experiences with randos
I wish i had friends around that often to play with (respectfully)
Yeah after enough exposure you can just see their movement
I was about to talk about how I can see myself moving to the teleport location with the warp pack and it reminded me of how I could track gutter runners in vermintide when they teleported
and I remembered
same engine
Just learn to brute force memorize it
I honestly hate the idea of taking my hand off the mouse
I'm like 90% sure starcraft 1 is the reason I'm ambidextrous
I genuinely hope they add an equivalent of the dogs soon.
we are getting more over time
dogs, but they look more like this in heavy and light variteas
and the troop-scale cyborgs can ride the heavy ones as cavalry
Welp
https://www.polygon.com/charlie-kirk-shooter-helldivers-2-meme-tyler-robinson/
This got the helldivers subreddit locked
we're about to experience depths of media illiteracy never before thought possible
Can’t believe they locked the subreddit temporarily over that. Must be worried about getting smashed by Reddit admins. Hopefully it’s that and not the mods pearl clutching
In other news, Gacrux seems like it'll get liberated. Helldivers might finally pass a reading comprehension test and beat the gambit
Hey last I played was the illuminate overship addition, whatd I miss?
most recently- bug update with hive worlds
which introduced the dragonroach (flying bile titan) and reintroduced the hive lord
and has added the godforsaken fucking rupture strain to the bug modifier pool
so sometimes you get tougher, burrowing nids
including chargers
yeah, we're on Klendathu now
it sucks
(positive)
I have never seen so many vet squads wipe on 10s
I do find the rupture strain a lot more tolerable on planets other than Oshaune, especially as host
It turns out having terrain features other than smooth dunes to shoot with Eruptor/Crossbow makes it a lot easier to force them out
Not to mention the caves, where explosives caused so many accidentals
And just not dealing with rupture at the same time as dragons gives so many more build options
I loved the caves but rupture bugs work a lot better outside of them yeah
put predator strain in caves I dare you AH
If they fixed the host thing I think rupture strain would be dangerous but fun in caves
But as-is as host you can either bring explosives in a contained environment or get bitten by every bug that spawns
hd2 needs a Lotta fixing
Can't even strategize 'em out
Part of the issue of the caves is that it really doesn’t work well with the bad path finding and phasing glitches
Dear lord
The constant hunter nests are terrifying enough
I'm only meh on rupture chargers, they're annoying (comes with being a charger) and barely changed
like, the burrowing doesn't do anything for them
rupture chargers are the least annoying. rupture hunters are, like normal hunters, the fucking bane of me
I tolerate an enemy that ruins me pretty well
i am completely new to helldivers 2, what should i get?
it's bullet sponges glued to my ass that set me off
get, like warbonds?
democratic detonation
Democratic Detonation I think is usually the recommended first warbond
well if ur looking for warbonds ppl usually recommend democratic detonation as a first off, anything after that is free choice
Gets the Eruptor, Crossbow, Thermite
Adjucator is good too
as for strats/armor? that... is very dependent on what you want
The basic extra padding armor you start with is extremely solid
I don't remember the order and pricetags of how stratagems unlock but generally you shouldn't be short on cash for them
The new one Dust Devils has some good stuff
the assault rifle, expendable napalm, harpoon gun, and solo silo
500kg never hurts, ofc
And the two boosters from the free warbond are the most important
the fire war bond is also pretty good
Viper commandos is good, good armour, booster and primary
(Hellpod Space Optimization and the reduced damage one)
the grenade pistol is a pretty big pickup as well
Urban legends is good, armours good and the anti tank emplacement slaps for bots
Since it fits objective clearance into a secondary slot
my two ol reliables permanently slotted into my max difficulty loadout are EAT and MG sentry, and I think these are some of the very first unlocks
explosive pistol?
gas strike is excellent too
cant that just clear bug camps like crazy
Yes
Control Group is good, the armour effect is funny, the primary is pretty good, the Epoch is very good and the warp pack lets you farm super credits easier by teleporting into the bunker
oh
For stratagems, a guard dog backpack is a good pickup on any front, you want one backpack and one support weapon on most missions
cool
It clears holes but its a break action
Single shot grenade pistol
and you only get 6 reserve grenades
Eruptor also clears bug holes!
which war bond was eruptor again
bolt action rocket rifle
Stalker Bolter
okay so the explosives warbond is just good
Grenade Pistol is a great tool if you're running the rest of your kit as non-hole-busters.
erupter is also dem det
yeah democratic detonation is great
Easily the most meta warbond
yeah i want a guard dog stratagem, ive always been a fan of drone weaponry
support weapon thoughh
idunno what i want
speargun probably
The starting machine gun is very solid
Speargun is very useful
all of the free strats/supports cover just about any use case
Armour is okay, best used on bots
Grenade pistol is good
Explosive crossbow is good
Thermite is amazing, can destroy illuminate warp ships and automaton fabricators easily, can also destroy bug holes but it’s harder
The booster is mediocre at best
there are two drones, laser and rifle
I think the playerbase tends laser? but I've always been a gun loyalist, it only has one glaring issue and I'm good at squinting
I'm a big fan of Eagle Napalm strategem as well
Both are good
(And the base strafing run is phenomenal)
the issue is that it doesn't consider your teammates' heads
I personally like cutting edge
Laser has infinite uptime, gun dog kills shit
I like the laser one for reduced accidentals and better uptime. And I think it's better against flying enemies.
The laser is also funnier to watch the beam flash across the entire squad
But it's definitely slower to kill, and I think can only kill medium armor and above with the fire damage
if you walk in front of a drone user laser dog will give you a warning singe, gun dog just kills you
but that's what I call a valuable lesson in this game
i had a higher level friend carry me in a mission, i like the gun one--havent tried laser
Blitzer is nice for bugs
Scythe is good
Plasma shotgun is good
Stun grenade is okay, pistol is meh, booster is meh
If you’re an entire party of arc weapon users then the armour is good otherwise it only really has a use case for the illuminate
reduced accidentals?
ig i've just been killed less with gundog then
Because their tripods have an electric shock attack if you get close enough where they can’t use the laser and they have their own arc towers
The glaringly-bright line of pain is also just a lot more visible
gundog goes through voteless like nothing else
Cutting Edge also has the most fire helmets, IMO. Love faceless helmets
voteless?
zombies
illuminate chaff enemy
illuminate chaff enemy
Squid basic enemies
illuminate zombies
oh
🤝
mind controlled and mutated citizens
gun dog is part of my bot stealth loadout
Might just encounter fewer gun dogs too
fair enough lol
i did accidentally friendly fire someone on my first multiplayer mission--havent run into any gun dog accidents yet though
Think the bug scavengers (the tiny guys) but there’s a lot of them
servants of freedom is a strong warbond right
im hoping it stays that way
Yeah
Dog breath (gas dog) is also fun
generally, yeah
retracted it doesn't draw aggro and once I'm in position to blow up a base I release it and I can do my thing while bot heads explode all around me
incendiaries go through armor right..? is caustic the same?
Double edged sickle slaps
Homing grenade is pretty good
Armour is funny
Portable hellbomb is meta
crowd control- mostly confuses and stuns them, makes them prone to infighting
It’s DOT yeah
caustic is very low damage but makes enemies act at random
ohh
Accidentals will happen, it's what Helldivers do
would it be feasible to run light armor caustic for sample/objective farming?
it’s effective on bugs, somewhat effective on squids, ineffectual for the most part on bots
ah
Sentries crave Helldiver blood
gas dog is pretty solid because it prioritizes spreading the debuff over hosing any one enemy down
tbh I use gas dog on bots too
Chemical agents is a pretty good war bond too
The dreaded Gatling Sentry:
I kinda use literally anything on bots but I'm Bots Georg, it's my favourite front so I can make anything work through familiarity
Stim pistol works best when combined with the booster from viper commandos
Caustic thrower is interesting
Gas grenades are meta for bugs
Armour is uh, well, it looks cool and protects you from your own weapons
I forget what else there is aside from the gas dog
Gas works great vs bots. I kinda miss the days where me bringing Orbital Gas Strike to the bot front made people mad.
speaking of which don’t bring mines to cities
civilians and SEAF do not see them
seaf soldiers when i bring 3 mines and tesla
I replaced gas strike with gas mines in my bot runs
woe, 30 years of gas be upon ye base
yeah
SEAF?
The only real actual strength I've found for the sterilizer is vs Illuminate. It instantly confuses Fleshmobs and can be an effective tool vs the voteless hordes. It's not particularly good vs bugs and you have way better options vs bots.
The blue helmet guys in mega cities
grunt npc soldiers on your side
grunt npc soldiers? that sounds like a disaster waiting to happen
Super Earth Armed Forces
They do their best (they serve to extend the range of my arc thrower)
Alternatively, the blue helmet corpses you see at secondary objectives/automaton bases
sterilizer is deceptively long ranged, I think like twice that of flamethrower
ohh
they’re actually not bad
you have all the time in the world to do things after hosing from range
Broadly speaking it is the responsible of the thrower to not cluster strike their own team and their team to avoid the red lines
They have expendable anti tank launchers, assault rifles and HE grenades
Expensive, though
They kill a few enemies every now and then
predator strain and hive lords are attacking hellmire
Accidentals happen, it's an intended game mechanic
oh neat
We’ve personally found the rupture spewers to be the worst
[Reply to:](#1204832579287519292 message) rupture chargers are the least annoying. rupture hunters are, like normal hunters, the fucking bane …
though tbh speargun is really stepping on sterilizer's toes rn
The visual clutter is rather much
Spear gun is crazy
accidents are an issue for people who are in LOS of a guard dog 😌 it is the dog's problem not mine
Single target damage plus DOT on anything short of a hive lord
Can surface rupture strain
Can destroy bug holes
You can tell them to follow you and have your own little squad!
i had to fight some rupture enemies when i was being brought in by my friend--they suck to fight
sterilizer will give you an entire mission's worth of telling every susceptible enemy to fuck off and it won't even run out of ammo, but speargun spearguns
Is diff 1 SC farming still a thing?
Now you get it
yes
so speaking of sentries- good rule of thumb, if you see any sentry ahead of you at the same elevation as you , you Hit The Deck. the tutorial does not demonstrate how easy it is for you to get killed by one of those mfs raking across you by accident
gatling sentries are the easiest teamkill that exists bc of the volume of fire, you could probably rank them based on teamkillability, but yeah. Be Warned. you see a sentry, you hit the ground if they're on the same ground level as you (unless they're preoccupied with enemies in front of them)
it’s even more effective thanks to the warp pack and car
my cluster strikes are my team's problem not mine
You should get Force of Law. Has a fun electricity guard dog. It kills everything.
Now you can zip around to all the POIs, warp into the bunkers and just go back to the destroyer
yeah i learned from helldivers 1 about like
avoiding teamkilling
the elevation just makes it so much easier to avoid accidents
if you see a mortar sentry just hit the bricks in a direction of your choosing, just leave in general
Rinse and repeat until you have 2500 SC
N.b. "everything" includes Helldivers
mortar sentries are actively malicious
Well they’re not
love the car 😌 👍 it’s replaced eat as my favorite stratagem
If I see a gatling sentry I am either going behind a wall or directly on top of it
Harder to see now when the sentry has decided to give you a vibe check
Everywhere else is death
Ooh, I might spend my freebie on that warbond then
good for bots. hell for anything else, bc if enemies are where you're at, and it shoots at enemies, uh. Yeah
speaking of which
Eagle strafing run
Why did you fire directly at the scavenger next to me

Weird bounce, maybe? It goes in the direction the ball was moving when it landed
eagle storm has to have killed more divers than the mortars
i’ve seen them outside of a defense mission like once
Only 110mm rocket pods target enemies
I’m talking about the DSS ones
This is especially the case with autocannon sentries. We’ve been ragdolled by our own turret quite a few times because it sees some random scavenger nearby us and decides to shoot
[Reply to:](#1204832579287519292 message) so speaking of sentries- good rule of thumb, if you see any sentry ahead of you at the same elevatio…
Yeah those are just full of murder
“an eagle never misses” one yes you do two you never miss because you HIT ME OR MY TEAM MATES
the birds are hungry
feed them nutritious divers so they can operate 😌 👍
Oh, yeah, note that autocannon and rocket sentries have a backblast that will ragdoll you if you stand behind 'em
it'll be a gamesense issue to my teammates as i run four sentries
oh yeah not sure if it was mentioned but unless you're absolutely rabid for a specific thing, it's best to ignore superstore for a while
this also goes for any rocket launcher
Gotta keep that hit rate up
superstore?
the value vs warbonds is just not
the rotating store page next to war bonds
oh
rotating individual items you can buy for super credits
individual items existing outside of warbonds
It’s just an additional set of armour and cape or two with some pre existing booster, maybe a weapon like the machete or verdict, maybe a taunt
The armours do tend to be nice though like that heavy medic one
Or the light gunner set having extra padding and being light with I think the highest move speed
there's a bunch of good stuff in there, like my beloved light fortified armour, but SC flow is too slow if you're not farming to delay getting warbonds
i had some fun using the superstore gunslinger light armor + senator shortly before becoming a forever talon addict
They usually provide a version not found in the warbond (the superstore having light desert stormer while the warbond has medium/heavy)
Also the ravager armour which I use all the time
The only thing we’ve bought from the superstore is one of the alternate chemical helmets
...are all swingy melee weapons superstore exclusive?
uhhhhhhh
just realized
I’m tempted to get that one helmet from the superstore that looks like an NCR ranger but with a beret
saber
no there’s the sabre in masters of ceremony
The hatchet is also in the superstore
i forgot the hatchet, right-
everyone does
That baton is… less than useful
Maybe the stun lance?
The baton is funy
the furtive hatchet
that's in urban legends
also a stabby weapon instead of swingy
I use it to beat my friends without killing them
the bonking will continue until morale improves
I remember someone jumping on top of a harvester and beating it to death with the baton
real gamers drop stratagems directly on their friends and let democracy decide their fate
baton's supposed selling point of wide swings still falls short of stun lance in every scenario imo
i should get that old video i have of someone getting flung by a resupply or something
stun lance is like on the cusp of not a meme
it was eat my beloved can’t believe i forgot 
true…
That reminds me. Impacts are by far the deadliest thing in the game. You will survive getting shot by a rocket to stumble down a hill and twist your neck
I didn't clip but I had a bot trooper walk over my EAT pod as it popped out of the ground and get catapulted, still in stoic standing animation
if chargers figured out they work best while wallsplatting us it'd all be over
Stun lance mentioned
I'm here
I love stun lance
It's so fun with ballistic shield
I wish the other melee weren't as much of a joke
And that they reverted the thing that let you just stun chargers easily with the stun lance
stun lance bullies illuminate (not fleshmobs but you know)