#Helldivers 2: For Managed Democracy!

1 messages · Page 120 of 1

rotund marten
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I thought the scorcher did

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certainly seemed to, although maybe I was just engaging target as they surfaced anyway

odd arch
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hatchet deals "explosive" damage, doesn't it

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unearthing bugs in melee would be pointless but very disrespectful

sage plume
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<@&1206091872716595200> helldiving

harsh kayak
mossy mango
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Grabbing breakfast, then I'll hope on

verbal knot
odd arch
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I might be able to

strange vine
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Rupture warriors have less health to compensate

Really the only change id make is drop the armor of the legs. All of the front being medium is a bit much, esp with the claws being medium

mossy mango
verbal knot
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Nah you’re alright! Not on you

mossy mango
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I ended up doing some other errands while I was out alas

odd arch
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kinda struggling to come up with a cohesive loadout for this hellish planet

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other than "always be in a mech", that seems to work well

unreal merlin
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Supply Pack + GL is the thing that has worked the most for me. GL works vs almost everything and most importantly you can donk one grenade to force (or kill) crowds of burrowed bugs. Forcing bugs to the surface is a huge part of making them manageable, so if nobody is doing it you're going to constantly be pressured by burrowing warriors.

strange vine
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AC is also a solid option

odd arch
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GL was my choice for a fair few rounds but chargers are a priority target in caves and I can't deal with them as fast as I'd like if I don't happen to be hugging someone with AT

strange vine
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The plasma weapons, esp purifier, are good options for knocking or killing burrowed rupture strain

odd arch
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caves really test what the whole team brings

strange vine
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Speargun has good utility in caves for the explosion and gas, esp on a breach

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But you def need someone to cover your reloads

unreal merlin
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Speargun is awesome and fun to use, it really just didn't meet the volume of fire demands that diff10 calls for, hence the GL instead (10 rounds, fast reload, larger area and direct damage)

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Plasma weapons are a hugely viable alternative. I'd probably say Scorcher > Purifier (it's close) > Plasma Punisher. Epoch is also there if you're practiced enough with it.

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Autocannon is also really good. I didn't like having to keep stopping for stationary reload but it's a great direct-fire alternative to the GL/supply pack combo

rotund marten
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the speargun is a solid sidegrade to the GL for cavediving, I find

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the GL in such close confines can get a little fratricidal, the speargun is far more forgiving there and covers the same close bug hole/suppress breach roles as long as your primary has plenty of ammo to hose down chaff, like the Coyote does

rare nymph
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I’ve personally been running MG (or HMG, whichever you prefer) plus supply pack, with grenade pistol for holes and thermites for chargers

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And fortified commando because haha 200 armor

rotund marten
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I cannot stand heavy armour on these maps, you get ganked so easily

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I admit I haven't tried the absolute max armour setup, though

split parcel
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i usually round out the stratagems with gas mines for horde control and orbital railcannon strike for dragonroaches

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ORS has been basically indispensable for me

rotund marten
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railcannon is great for Hellmire, where roaches are way more annoying due to the abysmal visibility and no caves to duck into

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on Oshaune I've basically always been running gl/spear, some kind of guard dog, a mech and a flex pick, typically a turret

split parcel
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gas spear is super nice too

rotund marten
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it is a bit lacking in wave-clearing power but it's flexible and I can go weapons free in caves without blowing half the squad up if something bounces off some weird geometry

graceful bluff
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apparently the solo silo missile can hit moving targets like the roachdragon

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you just gotta keep painting it

unreal merlin
mossy mango
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Love the dragonroachs

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They are super fun

split parcel
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it's a very therapeutic experience

unreal merlin
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Gas mines are easily the best, it's just so disruptive when used wrong.

graceful bluff
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I gotta remember to never use mines when amko is around because he always finds a way to run into them :v

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Like joel just wants amko to step on mines and makes sure it happens, like the other day where somehow one of my mines found itself under a box of stims in the middle of nowhere

odd arch
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I dropped gas mines on an objective while I was the only player around

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the host ran in, kept running over them (..y'know, glowing mines on flat concrete - city map) and like 5 mine runs in ran out of stims instead of leaving and letting me do it

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died, closed the game

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just, fascinating specimen

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all there was left to do was input one code but they kept drifting over fresh untouched pockets of mines on their every approach to the console

strange vine
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the Solo Silo has an AP9 explosion in addition to the bigger one

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funnily enough this means it can kill the illuminate overship to the port weakspot

odd arch
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but can it hit the port

strange vine
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i mean, probably?

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you just point it at it

rotund marten
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I suppose doing 10k to the shields by yourselves is not impossible

ionic holly
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it feels

REALLY weird having a loadout with no reds but like
i actively use the solo silo almost like a red so i guess it works?

(current strat loadout has been speargun, some backpack of my choice, solo silo, and MG sentry)

split parcel
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just had a frustrating game where i basically had to driver the GATER unassisted to every single extraction site

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at the very end, seconds away from finishing extraction at the last site, it got destroyed

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and none of the other members helped defend me even once 😭

odd arch
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I'm delighted that the speargun turned out way better than the leaked stats suggested because it's so my jam

split parcel
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we had it in the bag! so frustrating

odd arch
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tbh I've developed a habit of staying as far as possible from the gater, to act as sandworm bait

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one player should be there to scratch its back but the other two make it easier if they keep their distance and trigger breaches

ionic holly
odd arch
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I wanna try the airburst into dragons but that's a backpack slot and I don't think I have it in me to leave warp at home

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not with all the burrowers and acid rain

unreal merlin
strange vine
odd arch
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what is the DSS doing in squid land

tall stone
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Don't try to predict the blob.

knotty folio
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(And lets me avoid fighting through the tunnels in close quarters as the host, because undodgeable bugs are irksome)

odd arch
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epoch is fully charged on the second flash, right?

strange vine
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think so

knotty folio
strange vine
# strange vine funnily enough this means it can kill the illuminate overship to the port weaksp...

alright after testing:
its really fucking hard to hit the port, and the few times i did it doesnt seem to have registered as hitting the port
you can kill the overship with the solo silo, takes 12 of them, but it doesnt register mission completion until you do the sub objectives. It does immediately complete the mission once you do get the subobjectives though
ultimately its more of a funny thing to do than something optimal

odd arch
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what's the deal with the hellbomb not taking out the spore lung

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had that happen twice now

knotty folio
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I had it happen with a city shrieker nest the other day

rotund marten
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just saw a Hive Lord and a Dragonroach on the same mission, they can coexist

odd arch
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were they supposed not to? it's been pretty common for me

rotund marten
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I thought they were mutually exclusive until 60 seconds ago, they'd somehow managed to miss each other every time for me

odd arch
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super fun on gator missions

lethal delta
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Just completed a diff 10 mission on the new planet

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Man

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That kinda sucked

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The roach is considerably worse than the lord, somehow

ionic holly
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Yeah i have a deep love for the solo silo

very confused by a team kill that happened though

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it seems to have a hair more range to the 500

rotund marten
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<@&1206091872716595200> kill bug

verbal knot
ionic holly
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I really wanna help with the MO but oshaune is just... not fun

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personally not fun

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i appreciate the advice everyone here's given but nothings really worked

graceful bluff
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what's generally considered the best one handed primary

unreal merlin
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c r o s s b o w

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The new halo M7S SMG is really good.

graceful bluff
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I just wish you could get the super citizen smg without paying out the ass for it

ionic holly
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Admittedly as someone who has it

Not Great

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the most i'll give it is attachments but even then not much feels particularly worth it

odd arch
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y'know, as much as I disagree with light pen dunking, being made to play bugs reminded me about a strong argument against it
chargers

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wait not chargers the uhhh

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it's 7am I'll regroup my thoughts and return to this

ionic holly
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Hive guards?

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I hope its not hive guards cause you can just shoot their tiny arms off and it immediately kills em from the front

odd arch
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I wrote this literally getting out of bed and I think I was possessed by the echo of a dream where chargers have medium armour on weakpoints

ionic holly
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Ah

odd arch
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don't sleep and post kids

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but yeah I have a grudge against chargers from the time where instead of just a common enemy they were the main show

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and with the numbers they came in then the suggestion to shoot the butt was almost insulting

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I'm trying to beat the mission clock y'know

ionic holly
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Aye, i get what you mean

ionic holly
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Alright i feel like i'm a little stupid regarding the solo silo's range

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i've not done like any super danger close shots for Obvious Reasons

but i've had situations where me and someone else have been standing pretty much the same distance, they get killed, i don't even get knocked over

normal juniper
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i would chalk that up to arrowhead code spaghetti

ionic holly
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Fair enough, just wanna make sure it's not any user error

hexed steeple
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chat i don't think we're making this mo

normal juniper
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failure might be more narratively interesting, who knows-

cobalt patrol
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I should actually log in

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and uh

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play some

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lol

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but also

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path of exile

sage plume
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then would you like to <@&1206091872716595200> soon together? (goes for eveyone else aswell)

odd arch
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I can bring myself and another one in like 15m

cobalt patrol
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also tbh, i a mvery long covidy and dont know how well i'd deal with multiple folk

unreal merlin
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Uncoordinated random teams are constantly on the struggle bus at the hive world, and if the uncoordinated masses can't even move together as a team within 50m of each other they don't stand a chance of completing half the objectives of a mission, much less extracting with a pile of common/rare samples.

cobalt patrol
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Oh, wow

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yeah

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These guys suck

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They're wasting time on the hive lord

odd arch
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I won't use voice most likely

sage plume
verbal knot
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okay easy

cobalt patrol
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LOL

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I just learned that there's bridges that cant take exosuit's weight

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Anyway, my mission is scuffed

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i'll come too

odd arch
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fucked up that slugger can't get a flashlight

stone bridge
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@cobalt patrol i crashed lol

cobalt patrol
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lol

cobalt patrol
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need to do some programming

stone bridge
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alas

sage plume
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<@&1206091872716595200> slot open

mossy mango
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I have been enjoying Oshaune, it's infinitely better than fighting predator strain

odd arch
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did a lot of 10s earlier today and the utter chaos spiral is a lot more enjoyable when your random team is not constantly ragequitting/disbanding

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reminded me of EDF, funnily enough

mossy mango
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I just had a game where the entire team was rage quitting, then Id get new Helldivers and they rage quit but eventually finished the mission with others

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It wasn't even my mission, I just joined in and ended up finishing it

odd arch
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honestly we should get EDF players on this one

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democracy's strongest soldier lying battered in a crater wondering why are we even still here

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EDF player running circles in a car around the hive lord, full of holes and broken bones, powered by the unbreakable human whimsy

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they have tunnel fighting with explosives without blowing each other up in their muscle memory too

tight zephyr
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EDF crawled so Helldivers 2 could run.

odd arch
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also holy shit dragon roaches take so much punishment I'm just living in caves so I don't have to waste my entire ordnance budget on them

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there's the occasional forehead one-shot but it feels so rare I gotta wonder if it's ping dependent (since rocket travel time) or my skill issue

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and their fire curves mid air to hit me 5 meters away from its visual effect so once again I'll rather take the caves than use up all my stims getting them into position

blissful sparrow
odd arch
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not trusting the GL carrier is the greater part of the skillset

strange vine
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made an icon mod, just some minor tweaks to certain icons to make them a little more consistent or give more information about what it does

  • the grenadier battlement has a person on it to be consistent with showing how its manned like the emplacements, and a grenade icon to show its weapon (since there was a stalwart battlement in the files a while back).
  • mines all get more consistent in how they show their type
  • the various machine guns and derivatives got different icons on the bullets to show their penetration, AP2 is the same, AP3 is the same, and AP4 gets an additional "break" near the end of the bullet
  • walking barrage and 380 use the same shell icons to show theyre similar, and 380 gets a slight rearrangement to help differentiate it from the walking barrage
  • quasar cannon gets the railgun trail to differentiate it more from the laser cannon
    just install it via the HD2 Arsenal mod manager
graceful bluff
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You know I realized something the roach dragon needs

odd arch
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is this the monster that loves interrupting

graceful bluff
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It's the B-52 Bazelgeuse

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It's certainly possible to do at least :v

graceful bluff
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oh that's so annoying

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3 speargun shots is barely not enough to rip the top off a charger behemoth

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like 7 damage short

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front leg armors enough to do in 3 but the top is such a juicier target

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You can apparently do the railgun technique with the speargun though, where you just overpen directly into the inner flesh part

ionic holly
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i quite enjoy this fashion wise

verbal summit
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Why do I not know that helmet

tight zephyr
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I think it’s one of the Cutting Edge ones?

verbal summit
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It doesn't look anything like it though

ionic holly
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Mods moment

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its technically the ex-00

dusty spruce
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Been looking for more armor that matches that helmet. Want to get the medium armor from Control Group, since i figure that may match it well enough
wear it otherwise with the legionnaire armor, since the baseline set has a basically worthless passive

strange vine
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Ty!!

ionic holly
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Today on funny finds with the solo silo

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Pops command bunkers

cobalt patrol
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That's actually real good

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It takes 3? RR rockets to do that normally

fleet nacelle
ionic holly
ionic holly
stone bridge
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Rupture spewers need their visual clutter reduced but they're fine other than that

strange vine
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only change to rupture spewers aside from what briar said is more time popping out before and after they fire

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imo

ionic holly
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Fair fair

also i've ran into a problem

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no other weapon feels as fun to use as the M90

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(this is mostly meant light heartedly since it's not a real issue)

strange vine
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for Rupture Warriors I'd also like a change to make their front legs only light armor/unarmored instead of medium armor

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they already have their larger claws being medium armor, with their legs also being medium armor theyre almost fully immune from the front to light pen weapons

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on the flipside, they should introduce a hive guard variant called the Rupture Guard that has heavy armor on its head and legs

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for funny

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make it so it doesnt attack you after burrowing, just emerges a few meters in front hunkered down so it blocks your fire to its squishier friends

burnt vapor
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Devil’s bargain
heavy armour rupture hive guard for light armour rupture warriors

ionic holly
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i mean i'd be down
might actually make the hive guard a threat

(probably not)

strange vine
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should have less health than a hive guard
head only 200 hp instead of 250, main health only being 350 instead of 500

odd arch
hazy oriole
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?!?!?!?!??!?!

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dear god why

lethal delta
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In 10 they are almost as common as the rupture bugs

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And it's a pain in the ass

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Because it's a vomit waterfall as soon as you dive

ionic holly
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I admittedly have noted i just dont like spewers in any context, so im willin' to say skill issue on my part

steady flameBOT
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In the case of helldivers it’s immediately followed by “the god of the sands is trying to murder me ohfuckohfuckohfuck”

agile fable
verbal summit
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The worm

agile fable
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The worm

verbal summit
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Wirn

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Worm

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I wanna go wormhunting sometime

odd arch
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I showed you my worm buy my warbond

verbal summit
odd arch
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I've been present for some worm hunts but I can't say I contributed anything

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I was busy actually doing the mission while the worm ate our reinforcement budget

verbal summit
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Lol

odd arch
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race against the clock but my team hunting the worm is the clock

blissful sparrow
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the worm hunt clock

lethal delta
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Can someone explain to me why the harpoon is somehow good?

stone bridge
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In what sense?

lethal delta
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IIRC it has very little damage, and its purpose can be easily fulfilled by more generic aoe weapons like the napalm that comes with it in the warbond (aoe and cc) or the normal grenade launcher. The gas effect seems ok, but so far my experience with it is that burrowing enemies are immune, so

stone bridge
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Burrowing enemies specifically take damage from gas and fire even below ground, actually, and it actually does a bit more damage than a safe railgun shot

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It's a versatile support weapon that can suppress groups, kill medium enemies well, and interrupt heavies

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(it also has the same ability to one tap chargers as the railgun with its overpen if you shoot it right down the middle from behind)

lethal delta
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IDK, I ran the sterilizer yesterday, and burrowing enemies wouldn't attack eachother, while normal ones would

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It was weird

stone bridge
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Because direct damage doesn't do it, its the lingering AoE

lethal delta
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Yeah, even when they were affected

stone bridge
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Anyway

weary granite
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Holy shit.

Hive Lord is fucking aggressive and my Torcher + Warp Pack + EAT combo is so good at running around Alpha Comms, Red Warriors, and Ruptures.

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Also have a much easier time with full Fire Armor on Oshaune funnily enough

rare nymph
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I’ve started to bring AT emplacement + shield gen to help hunt Hivelords if the team I’m on wants to stand and fight

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Otherwise it’s still useful against dragonroaches and isolated breaches

sage plume
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<@&1206091872716595200> hello it is time to contribute to the horror that is Oshaune

wintry moat
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Wish I could be there, diver

sage plume
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so uhhhh i guess im lucky?

split parcel
sage plume
rotund marten
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I haven't been able to reliably oneshot alpha commanders with it, although possibly my aim is just bad

sage plume
wintry moat
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Pro-managed democracy and anti-materiel

weary granite
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That ain't no Terminid Nest.

That's a Sniper's Hive.

hexed steeple
iron path
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I haven't played this game since the Meridian Black Hole became a thing and man has a lot happened since then

lethal delta
split parcel
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Yeah I've been using gas dog on Oshaune but the utility of warp pack for chargers might be worth trying

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Just to position the spear better

hexed steeple
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huh, neat

hearty pier
odd arch
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what's the gun with a one-shot break point that depends on if you're walking forwards or backwards

lethal delta
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It takes heads off, but doesn't fully kill them, just puts them in the bleedout state

verbal summit
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Thjnk it was the recoilless way back

rotund marten
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I'm not getting the neat head-pops but it's possible I'm just aiming too low, it's hard to track the projectile

graceful bluff
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Honestly, blue stratagems should just bunker buster through the cave ceiling

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DRG style

graceful bluff
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Also I just realized that helldivers 2 uses Wwise

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That explains so much in regards to the audio bugs

sharp crater
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I can't say I've noticed similar issues in other games that use that software (which is a lot)

graceful bluff
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It's not that it's a bad piece of software, it's just that it can be ornery at times

supple siren
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I'm still not sure what about the caves that causes such audio nightmare, maybe they're going for some sort of echo deal

graceful bluff
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Still very much worth using due to how powerful it is, I would just give your audio engineers a bottle of whiskey :v

sharp crater
odd arch
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tangentially related, there's a lot of talk about helldivers using an "outdated engine" and like

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outdated how

supple siren
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Not Unreal Engine 5, blessedly

odd arch
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it doesn't fry my PC like newest Unreal titles that is true

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crucial part of the experience

ionic holly
sharp crater
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I think a lot of that talk is game-dev-ignorant / armchair-game-designer.
There's bugs -> it's the engine's fault
Perhaps taking the term too literally and viewing it in the same way you would a car engine

ionic holly
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Correct

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like, unless the engine is actively holding the game back in some way, i'd hardly say it's outdated

unreal merlin
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Speargun is my new favorite tool for all three enemy fronts

dusty spruce
unreal merlin
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Recently my kit has been Supply Pack, Speargun, Silo, Flex (usually AC Sentry)

ionic holly
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jump pack, speargun, silo, flex (usually 110s)

odd arch
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maybe I should try medium, or, if I dare be so bold, heavy armour for rupture bugs...

unreal merlin
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I recommend medium. I don't like heavy for the mobility loss, but medium is an acceptable trade for not dying to being scratched twice

odd arch
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it keeps me on my toes

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builds character, even

unreal merlin
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I guess I should add that I'm almost always on 10s so being bombarded by way too many enemies to reasonably avoid is the norm for me

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So if you play lower than that yeah lights are more feasible just due to lower volume of enemies

odd arch
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shoutout to that time my superior speed left me the last player alive so I sprinted through the caves, finished the objective, collected all samples and then warped into a bottomless pit on my way to extract

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I also play 10s

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breaking bug ankles with dives and doing sideways 5D warp bullshit is what I live for

ionic holly
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if you ever find me wearing something that isnt heavy armour, its an impersonator and they should be shot on sight

supple siren
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I've also found that bugs love to accidentally headshot and make armor p worthless

odd arch
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I'm still not sure what weapon would pair best with this mobility though, kinda settled into slugger and epoch

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slugger arguably doesn't make full use of it because it trades some power for the ability to top up between shots, and I can just warp out to reload

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but it's been the best feeling so far

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anything smaller than a charger gets slapped to a different post code so I can very consistently peel enemies off allies

graceful bluff
dusty spruce
# odd arch I'm still not sure what weapon would pair best with this mobility though, kinda ...

I use lighter armor in the caves and remained a devout adherent of the Blizter. But I've been using the explosive crossbow in the caves, since it helps with the burrowers and often these missions love the SSD side mission and it's one handed. The burrowing charger dies pretty quickly to an impact+some crossbow bolts aimed between its legs.

The speargun is great with light armor as well, since you can harass enemies really easily and let your more heavily armed allies clean up whatever survives the gas+disorientation

dusty spruce
cobalt patrol
strange vine
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Fatshark created the engine in the first place, after which they sold the rights to selling it to Autodesk so they could fund Vermintide's development
Even though autodesk discontinued support of it, its still primarily Fatshark's engine and theyve been improving on it. You can bet AH still asks for help from them every now and then because iirc their studios are relatively close by
While not having an external support for the engine can harm development since youd need to fix engine problems yourself, it also means you have more control over making the engine do what you want it to do instead of having it try to be generic and accommodate everything

dusty spruce
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Hopefully they are getting help from Fatshark, would definitely be the prudent thing to do, judging by what Pilested has already had to say about their engineers having to do everything without support.

graceful bluff
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Autodesk basically bought it to kill it, it feels like yeah

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though mostly through incompetence rather than malice

unreal merlin
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The constant uptime allows you to go on a constant running spree of CC and violence against massive blobs, but as soon as the finicky nature of arc weapons rears its head it immediately feels unfair (against you)

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Chiefly because so often the finicky-ness is associated with something you can't even see much less control, like a bizarre invisible hitbox

knotty folio
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Hmm, the wiki now has the anatomy table for the Dragon Roach

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Assuming it's accurate, the wings are non-lethal, 50% to main, 100% durable, which explains why shooting them feels like it does absolutely nothing

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It would take 29 magazines from the baseline Liberator to kill one, assuming you only miss three shots

dusty spruce
dusty spruce
unreal merlin
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Shooting their wings off is probably not the same as putting lots of holes in their wing membranes

dusty spruce
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No, the wings just aren't fatal. Putting holes in them is showing that you 'killed' the wings. Destroying them doesn't kill the Dragonroach. It doesn't even actually impact them beyond really poor damage to main healthbar
Holy shit for some reason the wings also have the most explosive resistance of any part of? They also have the lowest damage transferal to its actual health. I feel like this is to avoid multiple hits to wings with explosives shredding it but... hitting all the wings with explosives and shredding them sorta should kill/neutralize it?

graceful bluff
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Shredding a wing should really make it do a monster hunter dragon crash

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and just be a ground problem

dusty spruce
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I wouldn't mind that, if destroying the wings don't make it do the gunship thing where it comes crashing down on the squad to 'pop' in a big acid-y fire-y explosion

graceful bluff
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I was more thinking just still be a threat on the ground but mostly immobile

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like popping a leg off a hulk

dusty spruce
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oh sorry, should have made it more clear I'd be fine with that if it didn't result in that second option.
Speaking of dragonroaches, does anyone know if their breath attack also hurts/kills regular enemies? I'd assume so but I'm not 100% certain

hazy oriole
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can dominator force burrowers to surface? i recall a while's back it did explosive damage but im not sure if it still does

hazy oriole
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i've been right under the thing and been mostly fine, then i walk a bit to the left and i start screaming as i burn alive

steady flameBOT
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<@&1206091872716595200> anyone up for some diving? Don’t really care where or what difficulty

split parcel
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If I weren't at work I'd come

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I find myself wanting to bring more specialized loadouts rather that one size fits all solutions. Like instead of using a standard loadout for each front just taking a look at what the team needs and building for that. Like if they need some AT I take a good bit of that

#

May incentivize me to stick with teammates more often instead of just soloing objectives which is what I feel like I end up doing a lot.

mossy mango
#

I'm technically free but idk how free

#

I do kinda want to drop for a mission or 2

split parcel
#

...or I could just lose my marbles as my team dies pointlessly over and over

strange vine
knotty folio
#

Right now they're the only big enemy whose behaviour can't be changed by destroying parts

knotty folio
mossy mango
#

I just like me deadeye

#

I wanna bring it always but it's not terribly good for bugs

steady flameBOT
#

Well if anyone does join we’ll be in ips-n vc

knotty folio
#

Wish I could, but work ;_;

mossy mango
#

One benefit of working at a hospital, I get out earlier than 5pm

split parcel
# knotty folio I like using stratagems as flex spots for this

Yeah usually my AT at least is covered by one or two stratagems. Usually I can just take Quasar and be fine. A typical bug loadout for me is

Booster: Vitality Enhancement
Primary: Cookout/Coyote
Secondary: Grenade Pistol/Crisper
Grenade: Gas/Incendiary
Stratagem 1: Gas Mines
Stratagem 2: Quasar
Stratagem 3: Dog Breath
Stratagem 4: usually flex, frequently Eagle Napalm though```
supple siren
#

Yeah I'll admit it's just kind of stupid that destroying the wings of a flying monster doesn't really

#

Change anything at all

#

It's boring that once again the answer is "antitank the face"

unreal merlin
#

The enemies of super earth are all shockingly weak to this one simple trick

supple siren
#

Even our fine Helldivers haven't solved that one

spare verge
#

it'd be really cool if blowing the wings off made it a less-mobile-but-still-lethal ground enemy if it survives the damage but I imagine that'd be a huge development pain

dusty spruce
#

Fairly certain at this point the seemingly higher rates of SC drops is the only thing keeping me on Oshaune. Just doesn't feel fun most of the time.

south temple
#

yeah it's a real meat grinder

odd arch
#

the meat grinder keeps me there... with friends, that is

#

I would've gone rabid with randoms

#

arrested for biting holes in the foundations of public infrastructure type mental break

#

and like the randoms are sometimes cracked and carry me, which is nice

#

but they too rage and start yelling slurs or quit when things go south

#

I'll take my dependable squad forged in the fires of EDF inferno difficulty that likes the way this sucks

#

we may not be good but we're there

dusty spruce
#

Yeah, I'm usually a quickplay guy, but this place paired with the very recent influx of new players has made me start cherry-picking missions without lvl 11s

dusty spruce
#

Just encountered an unbeatable spore lung mission. The one where the hellbomb just doesn't kill it and 9/10 times it'll drop the pod onto the roof above the spore lung itself.
This is one of those glitches that really makes me feel like Arrowhead outright refuses to playtest beyond 'the game loaded'

odd arch
#

I had a game where 3/3 hellbombs failed to drop

#

but we roasted the spore lung with flamer and laser cannon iirc

dusty spruce
#

sadly I didn't have great equipment to kill it myself, and no matter how much I was pleading, the randoms were... I have no idea, eating paste I assume. They kinda kept just waiting 3 mins and calling it in again and again. At some point the actual insanity of that just made me leave the mission.

odd arch
#

the game's spawn system interacts in a very amusing way with stuff like mega nests, egg tunnels or spore lung btw

#

if you're alone, you run in and you die, when you respawn the original static guardians get unloaded and the bug budget is spent elsewhere

#

so you leisurely stroll back in and close all the holes with a smoke break in between

#

that shouldn't happen I don't think, it's just less apparent when not underground

spare verge
dusty spruce
#

I'd like to believe that, but the spore lung hellbomb glitch doesn't show up in their 'known issues' for the patch.

odd arch
#

must be demo force shenanigans, I wonder if it's a classic Small Rock Blocks Grenade Damage Ray issue

#

like how explosions deal less/no damage on ramps in a bunch of engines because they can't draw a line to the player's center of mass

weary granite
#

<@&1206091872716595200> anyone alive for some hopefully chill (delusional of me I know) helldiving?

verbal knot
#

I'm down if we get a group!

mossy mango
#

Headed to work alas

keen zinc
#

I need to awaken my dune

dusty spruce
cobalt patrol
#

I AM A DRAGON ROACH SLAYING GOD

#

I sniped one at 300 m

odd arch
#

hell yeah dragons in urban maps

#

get blown up

cobalt patrol
#

Also, finally having time to play with it, the Coyote sure is nice, huh?

idle hollow
#

sure is

cobalt patrol
#

Okay, i need to test this more

#

but i'm pretty sure 1 rr shot to the abadom of the Dragonraochs is a one hit kill

#

Well, i cant test on that one, i nailedi t's skull instead

#

Also, give us Hive Lords in the cities

strange vine
#

Rupture strain is on gacrux

weary granite
#

Yeah like Bile Titan and Charger explosives to the abdomen kill the Dragonroaches fast.

dusty spruce
#

oh god, Dragonroaches on Crimsica, a planet with ion storms
Seems it's back to shotgun+rr there

strange vine
dusty spruce
#

hive lord ost making me think of original Godzilla soundtracks

cobalt patrol
graceful bluff
#

Getting bile titan headshots are already a pain when they're not flapping around at speed

dusty spruce
#

At least abdomen/thorax shots should be enough
Kinda iffy that they have the exact same health on all parts as a bile, but it’s what we’ve got to deal with I suppose

odd arch
#

also their wings are indestructible more or less, so skeletonizing them achieves nothing and they still intercept body shots

graceful bluff
strange vine
graceful bluff
#

only 50%

#

which is just even more of an insult

ionic holly
#

Its probably just me but it kinda feels like some of arrowheads older and not that great design choices are showing up again, namely just thinking about release charger butts and now these wings

least release charger butts still bled out the charger with enough damage

#

it's not as bad, obviously, just feels similar i guess?

dusty spruce
#

I've had a similar feeling lately as well.
I legitimately worry about them nerfing the Coyote, not because I don't think it could use some tweaking, but if they nerf it without dealing with other complaints with the game at large, I feel like Arrowhead is going to come full circle back to the days of the railgun nerf, with devs and a significant part of the community at edge.

knotty folio
steady flameBOT
hazy oriole
#

had a funny moment where i had a teammate laser cannon down a bunch of shriekrs i pinged and i said thank you

only to turn to the teammate in question and realize it was a laser sentry

graceful bluff
rotund marten
#

<@&1206091872716595200> I too am ready to dive

strange vine
#

okay fighting the rupture strain on gacrux on 10s and theyre no where as hard as they are on hive worlds
being able to drop ordnance on them helps a ton

rotund marten
#

<@&1206091872716595200> got two for bugdiving - do we have two more?

dusty spruce
#

Still not the biggest fan of Dragonroaches spawning within the first 10 seconds of valuable asset extraction, before I can even get my strategems dropped

graceful bluff
cobalt patrol
#

snicker

true seal
#

that fucking bird that I hate

uncut hatch
#

idk ive been running fire proof armor and shield pack and have only died to its rag dog landing on me

rotund marten
#

fireproof armour helps a lot

#

I've been running the 50% elemental resist light armour and I seldom die to one strafe unless I fuck up and don't dive in time

#

but I don't have any of the truly fireproof stuff

graceful bluff
#

the heavy fireproof (salamander) is always in the super store

#

and it makes you not even notice when you're on fire

graceful bluff
#

it is so incredibly rude when you throw your EAT on a charger and it fucking burrows

#

Come back I was using that

odd arch
#

list of things the hivelord stole from me:

  • EAT
  • resupply
  • portable hellbomb
  • mech
cobalt patrol
#

My funniest death so far is sitll walking m y exosuit underground

#

and having a bridge go "Crack, collapse" underneath it's weighty

ionic holly
#

wait what?

cobalt patrol
#

The small bridges underground cant take an exosuit's weigth 😄

#

and i plummeted to my death

#

it was objectively funny as hell

strange vine
#

Spear does good in killing dragonroaches it seems

#

Guaranteed 2 shot if you dont hit the wings

odd arch
#

my funniest is still running to extract with all our samples as the last player alive and having the entire hive on my ass got to my head so I warped into a hilly structure

#

there was a bottomless pit beyond the crest and I did the cartoon fall

cobalt patrol
#

XD

#

If you were really fast, you could have warped right back

#

I have actually done that - dive foward off something high to throw a thing

#

then hit warp and teleport right back to saftey

odd arch
#

we've still won, surprisingly

cobalt patrol
#

...course the second time i did it, i telefragged a teammate

odd arch
#

I bought the time for a new reinforce

#

and the new last player called in a car and tokyo drifted around the horrors

#

my favourite thing is dive warping around corners

#

terminids visibly seething as I keep swapping between two platforms with far away approaches

#

...I often run the killzone armour so I should probably double warp more often

#

alternatively get the ODST set because I only care about avoiding leg injuries, I can fight just fine with two broken arms

ionic holly
vague pivot
#

I'd like to nominate the War strider for the Turret Toss hall of fame.
Because holy shit their tops go f&^king FLYING!

#

Though only if you shoot em in the crotch with something big like a E.A.T. or a quasar.

cobalt patrol
#

Yes, it;'s great

stone bridge
#

dragonroaches are brutal, damn

rotund marten
#

they are by far the part of Oshaune that's hardest to deal with when you're used to them, because they're such a gear check

#

they can be shot down fairly well by RRs and similar, but if you don't have any of that you can very easily end up being farmed over and over again

cobalt patrol
stone bridge
#

The damage needs tuning down for sure

#

Once that's done I think they'll be pretty great

cobalt patrol
#

I foudn the dmage not too bad, but you know, Medium armor with extra padding

stone bridge
#

The initial strafe is nearly impossible to dodge if you're the target, and even in padded light armour it can kill you within literal frames if enough particles headshot you

rotund marten
#

you spend a lot of time diving so they don't get you with the burn DOT

#

also usually puts you out of the cone after a few ticks, but not always

#

they are annoyingly non-interactive, either you obliterate them with AT or they just get to fly around taking potshots at you, since shooting the wings only looks like it does things

sour falcon
#

I’ve switched over to the fire-resistant armor primarily due to them, turns their strafing runs into manageable poke rather than instant kills from nowhere.

quick plinth
#

has anyone gotten to testing the Silo?

#

is it as disappointing as I think it is?

stone bridge
#

but no

#

Niles likes it, multiple people here enjoy it

lethal delta
#

Been trying the las cannon again

#

Horrible experience with bugs, amazing with bots

#

The contrary to what I expected tbh

split parcel
quick plinth
#

hm

#

I was expecting it to be more like a longer CD guidable OPS but it don't have the demo force, which is where my dissapointment stems from

#

why take the Silo when I can just take the spear

dusty spruce
#

I wish people would stop targeting the roaches with the silo. That thing has a pretty big aoe. If you target the mid-strafe roach, you’re prolly killing whoever the strafe’s target was.

strange vine
cobalt patrol
#

It's a guidable super 500kg without the demo force

strange vine
#

I think they could reduce the cooldown more though

cobalt patrol
#

One shots factory striders, command bunker

#

Personally makes hive lords very unhappy

odd arch
#

I wonder if you could use the launch blast offensively

dusty spruce
#

from what I understand the silo itself has iffy hp, is coded as a sentry and so gets hard focused, and doesn't have a self-detonation when it dies. You'd have to time that launch really carefully.

split parcel
odd arch
#

counterpoint

#

commando lock-and-forget tech, full blast

stone bridge
#

midmando sadcowboy

odd arch
#

commando plays a vital role

#

gives me another blast in between EAT drops

royal lantern
#

I wish the commando had a little more juice, but I think it's got a nice enough niche for people like me who don't want to stop and reload and also don't want to stop and call in EATs all the time

split parcel
#

I can never take backpack weapon stratagems because I'm too hooked on gas dog + warp pack + hover pack

royal lantern
#

Plus going "fwooshfwooshfwooshfwoosh" and hosing down a heavy with multiple rockets feels great

odd arch
#

I used to cycle backpacks pretty regularly before the warp

#

but now it's glued to my back

royal lantern
#

I think the buff I would give it is giving it an alternate incendiary fire mode, so its both a weaker EAT and Napalm EAT but you only have to bring one strat

#

Plus, the M202 FLASH was actually an incendiary weapon irl

odd arch
#

didn't spear have an alternate mode at some point btw?

#

I took it out of storage for roaches and was very surprised when nothing showed up in my weapon circle

dusty spruce
#

May be thinking of the Recoilless. That has a HE and a HEAT mode

mossy mango
#

Dragonroachs are fine imo

#

Maybe tune the spawn rate down

graceful bluff
#

the wings need changing hard

#

100% durable 50% transfer to main would be fine if destroying one grounded the dragonroach but it doesn't

strange vine
#

Dragonroaches need their main health dropped down to Impaler levels

#

They literally have the same body part stats as the Bile Titan

rotund marten
#

<@&1206091872716595200> does anyone want to join me in an hour or two of SC farming

kind cloud
#

sure

#

which channel

sage plume
#

im around

rotund marten
#

I'm in SSC

#

1720 7309

dusty spruce
#

What is the use scenario for the pineapple grenade? It just... doesn't seem that great. It's not terrible, but plenty of other grenades have wide aoe/good CC potential.
I have no idea why they give you fewer as well, nothing about it seems to warrant that.

strange vine
strange vine
#

if they had the actual power of an airburst rocket theyd be more justified

odd arch
#

the urchin:

strange vine
#

honestly the urchin has good utility

#

esp if youre using an AT like epoch

unreal merlin
#

Expendable napalm rockets are surprisingly fun to use, not to mention effective. I like the reward of recognizing terrain and walls to hit and influence the spray of submunitions in order to hit a crowd the way I want.

#

Run both expendable napalm and solo silo, alternating between the two

odd arch
#

oh I just had a thought for backpack reload teams

#

a downside of the gunner with supply pack + loader setup is that feeding supplies to the loader wastes most of what they could've provided

#

but one slot can be "utilized"

#

seekers in nade slot

dusty spruce
#

speaking of mods, someone seems to have made their own version of the Trident from HD1 and modded it into HD2. Not spoilers, since it's not a leak. But props to this guy. Would love to see more weapons/gear return.
https://www.reddit.com/r/Helldivers/comments/1ndcczv/weapon_concept_las17_trident_a_laserbased/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Reddit

Explore this post and more from the Helldivers community

rotund marten
#

squad disbanded, solid 450SCs

dusty spruce
#

I hate these defense MOs. It always seems impossible because of the way galactic liberation speed is set up

cobalt patrol
#

It remains a frustratin point for usre that hte playerbase is basicalyl rthwoing if they dont all go to the same planet

#

I've long said it should be per-faction, not galatic level

#

Even then there';s somet issues, but it at least would ameriolate things

dusty spruce
#

Per faction and it really needs some heavier weighting for sheer quantity of player. When we canonically have an surge of helldivers due to 'new recruitment' I feel like we should be fighting back harder.

fleet nacelle
#

\ Oh hey free RR stratagem

we wonder why CatUwU

dusty spruce
#

oh nevermind. I forgot about the Crimsica supercity. Seeing that name made all my frustrations go away

steady flameBOT
#

God diff 7 bugs with the dragon roaches is just, obnoxious

#

There’s THREE OF THEM

cobalt patrol
#

I've only seen 2-3 max on Super Helldive

#

(At the same time)

ionic holly
#

It gets a little obsessive to me at times cause like

they have the spawn rates of BTs but not the avoid-ability

#

and while some things very much quick check em (RR headshots, railcannon, spear shots) i just
iunno, they feel like always present in the run-ins i've had

#

it's admittedly starting to sour my mood on an enemy i really liked

steady flameBOT
#

Also you just absolutely melt in their stupid fire breath which can also burn you outside of its visual hitbox

#

Our B button is going to break just from having to constantly dive to put out the fire

unreal merlin
#

Fire effects really do not well convey when and where they affect the ground.

stone bridge
#

I extremely recommend fireproof armour of some stripe, even if it's just the Dust Devils or Killzone armours

odd arch
#

I've been circled by entirely too many roaches before and they're my new white whale

stone bridge
#

Just Light Inflammable made me not die to Roaches at all several missions in a row

odd arch
#

I respect them a lot more than leviathans because they're actually interactive and don't instakill me randomly

#

but I'm about as dedicated to blowing them up

weary granite
#

explosive to the thorax kills them faster than body or wingshotting them

#

Of course, if you are confident in your aim and can dome them in the skull with a recoilless then be my guest.

unreal merlin
#

The wings are terrible targets overall. Highest durability, minimal damage-transfer.

odd arch
#

broken wings having no effect pisses me off unreasonably

unreal merlin
daring monolith
#

Hopefully the terminid hivemind sees all the injured roaches with broken wings and decides to reinforce them- clearly they’re the weakpoint

steady flameBOT
#

We’re an Xbox player so no kill zone but we are going to be picking up the dust devils carbons

Briar (They/He) ↩️

[Reply to:](#1204832579287519292 message) I extremely recommend fireproof armour of some stripe, even if it's just the Dust Devils or Killzone…

#

*warbond

fringe quiver
steady flameBOT
#

Yeah the highest we’ve gotten in a mission was probably 5?

#

And that was a diff 5 mission

#

They really like to spawn on lower difficulties for some bizarre reason

weary granite
#

I wish I had another High-Yield but this is honestly bretty gud

split parcel
#

As a big gas enjoyer, heavy Dust Devil armor + vitality booster has been a big help for dragonroach missions

dusty spruce
# steady flame They really like to spawn on lower difficulties for some bizarre reason

Yeah, I noticed that on Oshuane. They get wonky numbers on lower difficulties. I think part of that is that dragonroaches are independent spawns that fly through the map and disappear after some time if they don't aggro.
Lower difficulties can have smaller maps, and I wonder if part of the problem is that it drastically ranges the chances of them instantly aggroing.
Though that is only part of the problem. They do seem to spawn way too frequently in that 3/5/6 range. I see them every other minute on 7/8.

#

What's really weird is that they definitely replace bile titans, like, totally. I keep seeing the bug holes that normally disgorge bile titans two at a time, but none have come out while on a dragonroach planet.
Feels like the war strider and tanks all over again

lethal delta
#

I've had 3 of them active at the same time in 10, with one spawning a minute and a half after the last one died

steady flameBOT
#

Is there a mod to restore shell colours?

Night Parade in the Kitchen [🔔] ↩️

[Reply to:](#1204832579287519292 message) I wish I had another High-Yield but this is honestly bretty gud 📎

rotund marten
#

OK, servants of freedom acquired

#

7 warbonds left to go

#

looking forward to trying out the Ultimatum

cobalt patrol
#

Ridiculousl amounts of drop

rotund marten
#

good to know

#

I suspect getting good at hitting flyrants with them will be an experience

split parcel
#

If you can get close it'll be easier

dusty spruce
#

I hope this gambit goes through. Especially with Arrowhead pointing a great big ‘take this planet to end the defense’ sign
Let’s see if it works out any better than last time

odd arch
#

another 3 billion helldivers to wendy's parking lot

iron path
#

I should play helldivers again

hallow gorge
#

I tried using the throwing knives again

#

They're fun but not practical in the slightest

graceful bluff
#

They really should be able to be picked up again

sharp crater
#

I think it should just give you another knife when you get a kill with one. realism be damned

iron path
#

Magnetic knives

graceful bluff
#

Just have one knife on a line, if it doesn't kill it gets stuck in the enemy and you can press a button to send an arc thrower like zap down the wire

steady flameBOT
#

Random thought. Give it a small percentage chance to just instantly kill something on a weak spot hit

agile fable
#

Instakill a hivelord

odd arch
#

we've had SC farms, but do we know what's the best medal farm?

sharp crater
#

probably the same as the sc farm tbh

rotund marten
#

yeah, you get a lot of medals from it too

#

since the only things in the pool are guns, medals, SCs and req slips

#

I'm not sure about rare sample farming, though

#

there's an optimal point for that but it's harder to find

odd arch
#

oh yeah I haven't been paying attention what's the gambit rn

verbal summit
#

Difficulty 1

graceful bluff
#

attached to a car battery yes

dusty spruce
trail creek
harsh kayak
#

By fenarock

steady flameBOT
#

Honestly, liking gacrux more than the ones we’ve recently been on since there’s way less dragons

fleet nacelle
#

\ <@&1206091872716595200> anyone up to help us quickly complete a couple diff 7 missions so we can unlock diff 8?

normal juniper
#

i'm down

fleet nacelle
#

\ Currently on Gacrux

rotund marten
#

I'm around

steady flameBOT
#

Excellent ty ty

#

1935-1600

odd idol
#

suyre

strange vine
odd arch
#

mushroom

stone bridge
#

hoho

graceful bluff
#

flying factory strider

true seal
#

Is the technician lady ever gonna come back?

#

I miss her

cobalt patrol
#

Spicy spicy

dusty spruce
#

I wish that meant something new, but I think I've seen that blurb since before even the automatons were first banished from the galactic map

true seal
#

Need a fresh wave of automaton stuff

#

Favorite faction to fight

cobalt patrol
#

We did just get War striders

#

but i would def not object to a Chrome Faction or similar.

#

Or Jet Brigade Factory Striders

true seal
#

Not really need because the faction is in a good place, but it would be nice to have

burnt vapor
#

I still hope we can see some cyborg units eventually
I long to once more smite the crazy knife hands

unreal merlin
#

Squids are due for more units. I don't think they're due for subfactions yet, though - they just have 4 fucking units and it's repetitive.

true seal
#

Yeah squids are in need of some more diversity, I think they might be on the back burner though since they’ve had two major updates themed around them

#

I honestly don’t really like fighting illuminates and at least part of it is that there just isn’t much variety

burnt vapor
#

Some more variety particularly in fodder units would help immensely I think

true seal
unreal merlin
#

I want the squids to have more of their mechanical units. I want the HD1 ORB WALL.

burnt vapor
burnt vapor
true seal
#

Yeah, I figure it’s gonna be the one that needs the most of a redesign

burnt vapor
#

Yeah both it and the great eye will be interesting to see how they are implemented if at all

cobalt patrol
#

Yeah, squids badly need more units

#

And a rework to make levithans an actual unit

knotty folio
#

Another unit type that competes with the spawning pool of flying overseers would be so nice

#

Unrelated, I finally got around to rebinding up/down in the stratagem menu to Q/E and oh my goodness this makes stratagems so much better

#

(And setting the stratagem button to a press toggle instead of hold)

#

Being able to sprint around strategizing instead of getting nibbled on is a world of difference, as it turns out

strange vine
#

we need a voteless/fleshmob unit thats the same tier as overseers and a unit thats the same tier as the fleshmob but along the lines of overseers/harvesters

#

Covenant Ghost-type vehicle with an overseer pilot as a fleshmob-tier enemy would be good
Av3 on the main body with some av2 weakspots and the overseer pilot is exposed. Energy shield as well
Make the guns be the av2 weakspots

knotty folio
#

Let us steal itttt

ionic holly
#

yknow what time to run the machete more, im stubborn enough to learn the ins and outs

#

very much in a "im gonna make you work or break you until you do" mindset with it

#

Shoutout to getting kicked for running heavy armour

unreal merlin
ionic holly
#

im reminded why i love melee

#

enemies just unironically backing away from you like you're a maniac

knotty folio
knotty folio
true seal
unreal merlin
ionic holly
normal juniper
#

is it bc of the speed issue?

#

idrk why but anyone who's willing to do that before you've even shown you can pull your weight is a dickhead

ionic holly
#

Shrug
ive never had one justify it to me and its not like i dont bring mobility backpacks on blitz just so i dont lag behind

normal juniper
#

i run heavy armor on bots and nobody's given me shit for that yet

#

bc outrunning bots really isn't an issue

ionic holly
#

To be fair bots is the "expected" faction for heavy armour

#

i bring it everywhere, terminids included

normal juniper
#

i guess i can see why, bc you need to outrun nids, but also like. you bring warp or jump packs so that point's moot anyway

#

or a shield pack so you can eat a surprise hit to wheel around and hit them back

ionic holly
#

Or in my case, bring a shotgun

#

hard to get close when their skull is 93% lead

normal juniper
#

true!

ionic holly
#

Or in the rare chances they do, im never without a melee in recent times

#

wether it be machete or hatchet

#

(related note, the machete is curse of binding me, ive been having more fun with it when i noticed you could cancel out of its recovery via re-blocking)

#

alright im starting to develope just an actual sixth sense for stalkers in hd2
i drop in, feel an urge to look to my left and i see the cloaked fucker already trying to rush me off of spawn and just
immediately blow its head off

unreal merlin
#

I always enjoy when I recognize their audio cue well before we've even encountered them on the map and can immediately determine what direction they are

ionic holly
#

For me i can just
kinda see 'em admittedly

knotty folio
true seal
#

I guess I am lucky that I almost exclusively play with friends so I haven’t had many bad experiences with randos

ionic holly
#

I wish i had friends around that often to play with (respectfully)

unreal merlin
odd arch
#

I was about to talk about how I can see myself moving to the teleport location with the warp pack and it reminded me of how I could track gutter runners in vermintide when they teleported

#

and I remembered

#

same engine

cobalt patrol
#

I honestly hate the idea of taking my hand off the mouse

graceful bluff
true seal
odd arch
#

I'm thinking, light armour with riot shield for rupture bugs

#

to be worn on the back

dusty spruce
heady halo
#

we are getting more over time

#

dogs, but they look more like this in heavy and light variteas

#

and the troop-scale cyborgs can ride the heavy ones as cavalry

mossy mango
# true seal

That's not a Kendrick move, that's a Travis Scott move 😭

steady flameBOT
azure rock
#

i am new recruit

#

oh

#

that's a 500kg precision aimed at my divemate

cobalt patrol
#

Welp

odd arch
#

we're about to experience depths of media illiteracy never before thought possible

dusty spruce
#

Can’t believe they locked the subreddit temporarily over that. Must be worried about getting smashed by Reddit admins. Hopefully it’s that and not the mods pearl clutching

#

In other news, Gacrux seems like it'll get liberated. Helldivers might finally pass a reading comprehension test and beat the gambit

oblique lotus
#

Hey last I played was the illuminate overship addition, whatd I miss?

normal juniper
#

most recently- bug update with hive worlds

#

which introduced the dragonroach (flying bile titan) and reintroduced the hive lord

#

and has added the godforsaken fucking rupture strain to the bug modifier pool

so sometimes you get tougher, burrowing nids
including chargers

rotund marten
#

yeah, we're on Klendathu now

#

it sucks

#

(positive)

#

I have never seen so many vet squads wipe on 10s

knotty folio
#

I do find the rupture strain a lot more tolerable on planets other than Oshaune, especially as host

#

It turns out having terrain features other than smooth dunes to shoot with Eruptor/Crossbow makes it a lot easier to force them out

#

Not to mention the caves, where explosives caused so many accidentals

#

And just not dealing with rupture at the same time as dragons gives so many more build options

odd arch
#

I loved the caves but rupture bugs work a lot better outside of them yeah

#

put predator strain in caves I dare you AH

knotty folio
#

If they fixed the host thing I think rupture strain would be dangerous but fun in caves

#

But as-is as host you can either bring explosives in a contained environment or get bitten by every bug that spawns

normal juniper
#

hd2 needs a Lotta fixing

knotty folio
#

Can't even strategize 'em out

dusty spruce
#

Part of the issue of the caves is that it really doesn’t work well with the bad path finding and phasing glitches

knotty folio
#

The constant hunter nests are terrifying enough

odd arch
#

I'm only meh on rupture chargers, they're annoying (comes with being a charger) and barely changed

#

like, the burrowing doesn't do anything for them

normal juniper
#

rupture chargers are the least annoying. rupture hunters are, like normal hunters, the fucking bane of me

odd arch
#

I tolerate an enemy that ruins me pretty well

azure rock
#

i am completely new to helldivers 2, what should i get?

odd arch
#

it's bullet sponges glued to my ass that set me off

normal juniper
#

get, like warbonds?

azure rock
#

yeah

#

or stratagems

#

or armor

#

or boosters

idle hollow
#

democratic detonation

knotty folio
#

Democratic Detonation I think is usually the recommended first warbond

normal juniper
#

well if ur looking for warbonds ppl usually recommend democratic detonation as a first off, anything after that is free choice

knotty folio
#

Gets the Eruptor, Crossbow, Thermite

dusty spruce
#

Adjucator is good too

normal juniper
#

as for strats/armor? that... is very dependent on what you want

knotty folio
#

The basic extra padding armor you start with is extremely solid

odd arch
#

I don't remember the order and pricetags of how stratagems unlock but generally you shouldn't be short on cash for them

idle hollow
#

The new one Dust Devils has some good stuff

#

the assault rifle, expendable napalm, harpoon gun, and solo silo

normal juniper
#

500kg never hurts, ofc

knotty folio
#

And the two boosters from the free warbond are the most important

idle hollow
#

the fire war bond is also pretty good

#

Viper commandos is good, good armour, booster and primary

knotty folio
#

(Hellpod Space Optimization and the reduced damage one)

oblique lotus
#

the grenade pistol is a pretty big pickup as well

idle hollow
#

Urban legends is good, armours good and the anti tank emplacement slaps for bots

oblique lotus
#

Since it fits objective clearance into a secondary slot

odd arch
#

my two ol reliables permanently slotted into my max difficulty loadout are EAT and MG sentry, and I think these are some of the very first unlocks

azure rock
#

explosive pistol?

odd arch
#

gas strike is excellent too

azure rock
#

cant that just clear bug camps like crazy

dusty spruce
#

Yes

idle hollow
#

Control Group is good, the armour effect is funny, the primary is pretty good, the Epoch is very good and the warp pack lets you farm super credits easier by teleporting into the bunker

azure rock
#

oh

knotty folio
#

For stratagems, a guard dog backpack is a good pickup on any front, you want one backpack and one support weapon on most missions

azure rock
#

cool

oblique lotus
#

It clears holes but its a break action

idle hollow
#

Single shot grenade pistol

oblique lotus
#

and you only get 6 reserve grenades

knotty folio
#

Eruptor also clears bug holes!

idle hollow
#

which war bond was eruptor again

oblique lotus
#

bolt action rocket rifle

dusty spruce
#

Stalker Bolter

azure rock
#

okay so the explosives warbond is just good

unreal merlin
#

Grenade Pistol is a great tool if you're running the rest of your kit as non-hole-busters.

oblique lotus
#

erupter is also dem det

knotty folio
#

Explosive gyrojet bolt action

#

My beloved

idle hollow
#

yeah democratic detonation is great

dusty spruce
#

Easily the most meta warbond

azure rock
#

support weapon thoughh

#

idunno what i want

#

speargun probably

knotty folio
#

The starting machine gun is very solid

dusty spruce
#

Speargun is very useful

normal juniper
#

all of the free strats/supports cover just about any use case

idle hollow
#

Armour is okay, best used on bots
Grenade pistol is good
Explosive crossbow is good
Thermite is amazing, can destroy illuminate warp ships and automaton fabricators easily, can also destroy bug holes but it’s harder
The booster is mediocre at best

azure rock
#

nodnod

#

thank you all, i will get big boomies

odd arch
#

there are two drones, laser and rifle
I think the playerbase tends laser? but I've always been a gun loyalist, it only has one glaring issue and I'm good at squinting

knotty folio
#

I'm a big fan of Eagle Napalm strategem as well

oblique lotus
#

Both are good

knotty folio
#

(And the base strafing run is phenomenal)

odd arch
#

the issue is that it doesn't consider your teammates' heads

idle hollow
#

I personally like cutting edge

oblique lotus
#

Laser has infinite uptime, gun dog kills shit

knotty folio
#

I like the laser one for reduced accidentals and better uptime. And I think it's better against flying enemies.

dusty spruce
#

The laser is also funnier to watch the beam flash across the entire squad

knotty folio
#

But it's definitely slower to kill, and I think can only kill medium armor and above with the fire damage

odd arch
#

if you walk in front of a drone user laser dog will give you a warning singe, gun dog just kills you

but that's what I call a valuable lesson in this game

azure rock
#

i had a higher level friend carry me in a mission, i like the gun one--havent tried laser

idle hollow
# idle hollow I personally like cutting edge

Blitzer is nice for bugs
Scythe is good
Plasma shotgun is good
Stun grenade is okay, pistol is meh, booster is meh
If you’re an entire party of arc weapon users then the armour is good otherwise it only really has a use case for the illuminate

normal juniper
idle hollow
#

Because their tripods have an electric shock attack if you get close enough where they can’t use the laser and they have their own arc towers

knotty folio
oblique lotus
#

gundog goes through voteless like nothing else

dusty spruce
#

Cutting Edge also has the most fire helmets, IMO. Love faceless helmets

azure rock
#

voteless?

idle hollow
#

zombies

normal juniper
#

illuminate chaff enemy

naive hawk
knotty folio
#

Squid basic enemies

idle hollow
#

illuminate zombies

azure rock
#

oh

naive hawk
idle hollow
#

mind controlled and mutated citizens

odd arch
#

gun dog is part of my bot stealth loadout

knotty folio
normal juniper
#

fair enough lol

azure rock
#

i did accidentally friendly fire someone on my first multiplayer mission--havent run into any gun dog accidents yet though

idle hollow
#

Think the bug scavengers (the tiny guys) but there’s a lot of them

naive hawk
#

servants of freedom is a strong warbond right

azure rock
#

im hoping it stays that way

idle hollow
#

Yeah

knotty folio
#

Dog breath (gas dog) is also fun

normal juniper
azure rock
#

what does the gas dog... do?

#

like

odd arch
azure rock
#

incendiaries go through armor right..? is caustic the same?

idle hollow
#

Double edged sickle slaps
Homing grenade is pretty good
Armour is funny
Portable hellbomb is meta

normal juniper
idle hollow
#

It’s DOT yeah

odd arch
#

caustic is very low damage but makes enemies act at random

azure rock
#

ohh

knotty folio
azure rock
#

would it be feasible to run light armor caustic for sample/objective farming?

idle hollow
#

it’s effective on bugs, somewhat effective on squids, ineffectual for the most part on bots

azure rock
#

ah

dusty spruce
odd arch
#

gas dog is pretty solid because it prioritizes spreading the debuff over hosing any one enemy down

#

tbh I use gas dog on bots too

idle hollow
#

Chemical agents is a pretty good war bond too

knotty folio
odd arch
#

I kinda use literally anything on bots but I'm Bots Georg, it's my favourite front so I can make anything work through familiarity

idle hollow
#

Stim pistol works best when combined with the booster from viper commandos
Caustic thrower is interesting
Gas grenades are meta for bugs
Armour is uh, well, it looks cool and protects you from your own weapons
I forget what else there is aside from the gas dog

unreal merlin
#

Gas works great vs bots. I kinda miss the days where me bringing Orbital Gas Strike to the bot front made people mad.

idle hollow
#

speaking of which don’t bring mines to cities

civilians and SEAF do not see them

naive hawk
odd arch
#

I replaced gas strike with gas mines in my bot runs
woe, 30 years of gas be upon ye base

azure rock
#

SEAF?

unreal merlin
#

The only real actual strength I've found for the sterilizer is vs Illuminate. It instantly confuses Fleshmobs and can be an effective tool vs the voteless hordes. It's not particularly good vs bugs and you have way better options vs bots.

idle hollow
#

The blue helmet guys in mega cities

naive hawk
azure rock
#

grunt npc soldiers? that sounds like a disaster waiting to happen

sharp crater
#

Super Earth Armed Forces

dusty spruce
#

They do their best (they serve to extend the range of my arc thrower)

idle hollow
#

Alternatively, the blue helmet corpses you see at secondary objectives/automaton bases

odd arch
#

sterilizer is deceptively long ranged, I think like twice that of flamethrower

azure rock
#

ohh

idle hollow
odd arch
#

you have all the time in the world to do things after hosing from range

oblique lotus
idle hollow
#

They have expendable anti tank launchers, assault rifles and HE grenades

knotty folio
idle hollow
#

They kill a few enemies every now and then

strange vine
#

predator strain and hive lords are attacking hellmire

oblique lotus
#

Accidentals happen, it's an intended game mechanic

azure rock
#

oh neat

steady flameBOT
#

We’ve personally found the rupture spewers to be the worst

Junobo (he/she/they) ↩️

[Reply to:](#1204832579287519292 message) rupture chargers are the least annoying. rupture hunters are, like normal hunters, the fucking bane …

odd arch
#

though tbh speargun is really stepping on sterilizer's toes rn

idle hollow
#

I hate rupture spewers

#

So much

knotty folio
#

The visual clutter is rather much

idle hollow
azure rock
#

accidents are an issue for people who are in LOS of a guard dog 😌 it is the dog's problem not mine

idle hollow
#

Single target damage plus DOT on anything short of a hive lord
Can surface rupture strain
Can destroy bug holes

knotty folio
azure rock
#

i had to fight some rupture enemies when i was being brought in by my friend--they suck to fight

odd arch
#

sterilizer will give you an entire mission's worth of telling every susceptible enemy to fuck off and it won't even run out of ammo, but speargun spearguns

oblique lotus
#

Is diff 1 SC farming still a thing?

idle hollow
#

yes

normal juniper
#

so speaking of sentries- good rule of thumb, if you see any sentry ahead of you at the same elevation as you , you Hit The Deck. the tutorial does not demonstrate how easy it is for you to get killed by one of those mfs raking across you by accident

gatling sentries are the easiest teamkill that exists bc of the volume of fire, you could probably rank them based on teamkillability, but yeah. Be Warned. you see a sentry, you hit the ground if they're on the same ground level as you (unless they're preoccupied with enemies in front of them)

idle hollow
#

it’s even more effective thanks to the warp pack and car

oblique lotus
#

my cluster strikes are my team's problem not mine

dusty spruce
idle hollow
#

Now you can zip around to all the POIs, warp into the bunkers and just go back to the destroyer

azure rock
#

yeah i learned from helldivers 1 about like

#

avoiding teamkilling

#

the elevation just makes it so much easier to avoid accidents

odd arch
#

if you see a mortar sentry just hit the bricks in a direction of your choosing, just leave in general

idle hollow
#

Rinse and repeat until you have 2500 SC

knotty folio
odd arch
#

mortar sentries are actively malicious

idle hollow
#

Well they’re not

naive hawk
idle hollow
#

You’re just where the enemies are

#

Simply do not be where the enemies be

knotty folio
dusty spruce
knotty folio
#

Everywhere else is death

oblique lotus
normal juniper
idle hollow
#

speaking of which

Eagle strafing run

Why did you fire directly at the scavenger next to me

knotty folio
#

Weird bounce, maybe? It goes in the direction the ball was moving when it landed

idle hollow
#

eagle storm has to have killed more divers than the mortars

naive hawk
knotty folio
#

Only 110mm rocket pods target enemies

idle hollow
knotty folio
#

(From the Eagle)

#

Oh

steady flameBOT
#

This is especially the case with autocannon sentries. We’ve been ragdolled by our own turret quite a few times because it sees some random scavenger nearby us and decides to shoot

Junobo (he/she/they) ↩️

[Reply to:](#1204832579287519292 message) so speaking of sentries- good rule of thumb, if you see any sentry ahead of you at the same elevatio…

knotty folio
#

Yeah those are just full of murder

idle hollow
#

“an eagle never misses” one yes you do two you never miss because you HIT ME OR MY TEAM MATES

naive hawk
knotty folio
#

Oh, yeah, note that autocannon and rocket sentries have a backblast that will ragdoll you if you stand behind 'em

azure rock
odd arch
#

oh yeah not sure if it was mentioned but unless you're absolutely rabid for a specific thing, it's best to ignore superstore for a while

idle hollow
azure rock
#

superstore?

odd arch
#

the value vs warbonds is just not

idle hollow
#

the rotating store page next to war bonds

azure rock
#

oh

naive hawk
odd arch
#

individual items existing outside of warbonds

idle hollow
#

It’s just an additional set of armour and cape or two with some pre existing booster, maybe a weapon like the machete or verdict, maybe a taunt

#

The armours do tend to be nice though like that heavy medic one

#

Or the light gunner set having extra padding and being light with I think the highest move speed

odd arch
#

there's a bunch of good stuff in there, like my beloved light fortified armour, but SC flow is too slow if you're not farming to delay getting warbonds

naive hawk
dusty spruce
#

They usually provide a version not found in the warbond (the superstore having light desert stormer while the warbond has medium/heavy)

idle hollow
#

Also the ravager armour which I use all the time

steady flameBOT
#

The only thing we’ve bought from the superstore is one of the alternate chemical helmets

idle hollow
#

That set is so good

#

Engi kit on light armour

odd arch
#

...are all swingy melee weapons superstore exclusive?

idle hollow
#

uhhhhhhh

odd arch
#

just realized

dusty spruce
#

I’m tempted to get that one helmet from the superstore that looks like an NCR ranger but with a beret

naive hawk
#

saber

idle hollow
#

no there’s the sabre in masters of ceremony

normal juniper
#

the machete, warrant and baton are

#

idk of any others

split parcel
#

The hatchet is also in the superstore

normal juniper
#

i forgot the hatchet, right-

idle hollow
#

everyone does

dusty spruce
#

That baton is… less than useful

split parcel
#

Maybe the stun lance?

idle hollow
#

The baton is funy

odd arch
#

the furtive hatchet

normal juniper
#

that's in urban legends

idle hollow
#

aside from that

#

meh

naive hawk
#

also a stabby weapon instead of swingy

dusty spruce
#

I use it to beat my friends without killing them

normal juniper
#

the bonking will continue until morale improves

idle hollow
#

I remember someone jumping on top of a harvester and beating it to death with the baton

naive hawk
odd arch
#

baton's supposed selling point of wide swings still falls short of stun lance in every scenario imo

naive hawk
#

i should get that old video i have of someone getting flung by a resupply or something

odd arch
#

stun lance is like on the cusp of not a meme

naive hawk
#

it was eat my beloved can’t believe i forgot sadcowboy

naive hawk
#

true…

dusty spruce
#

That reminds me. Impacts are by far the deadliest thing in the game. You will survive getting shot by a rocket to stumble down a hill and twist your neck

odd arch
#

I didn't clip but I had a bot trooper walk over my EAT pod as it popped out of the ground and get catapulted, still in stoic standing animation

#

if chargers figured out they work best while wallsplatting us it'd all be over

verbal summit
#

Stun lance mentioned

#

I'm here

#

I love stun lance

#

It's so fun with ballistic shield

#

I wish the other melee weren't as much of a joke

#

And that they reverted the thing that let you just stun chargers easily with the stun lance

unreal merlin
#

stun lance bullies illuminate (not fleshmobs but you know)