#Helldivers 2: For Managed Democracy!

1 messages · Page 117 of 1

weary granite
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Wasp reliably one shots every kind of overseer (flight path is the only bother)

Three rockets to bring flesh mobs low enough to finish with primary or gas nades.

Swat Stingrays out of the sky.

Can magdump a Harvester from certain angles after shield is popped or one mag and a half.

Breaker Incendiary + Gas Nades help with clearing out the voteless.

The Ultimatum is good for popping dropships.

Only thing this build can't handle is a Leviathan.

cobalt patrol
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Oh yeah, Flamethrower is shockingly good into Squids - the big issues are not setting yoruself on fire, lack of range for flying things (mainly a stingray/levithan problem), and getting plastered by Harvie's lightning discharge

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but if you can work around the latter problem, it will actually just shred everything on the squid front. In general squids are very vulnerable to "OH MY GOD I AM ON FIRE"

rotund marten
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I will say with the exception of getting plastered by leviathans I'm not good at dodging yet, they're very fun to fight

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especially when the team gets a proper firing line up and you get to just pour bullets into the satisfyingly large waves of flesh

cobalt patrol
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Most peoples complaints iwth them is just they're al ittle rep[tive since they have very, very little unit variety right now

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but they are fun overall!

rotund marten
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I'm not sure the bugs have that much more variety honestly

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but it's possible I just haven't exhausted the New Thing Fun Reserve yet

rotund marten
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figured out a much improved SC farming route - Diff 1 on bots has smaller maps that still spawn lots of POIs and basically zero enemies, so you can sweep a whole mission in under five minutes with one person, and it doesn't seem to do the bug thing of almost entirely spawning Exterminates and forcing you to planethop constantly

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20-40 scs per run so far

verbal summit
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Yeah diff 1 just seems better for farming

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One time me n a friend got 70 sc in a single run

rotund marten
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decided to farm it "properly" and tally the results as a test

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first half hour on one planet, second half hour on a second one - 320 SCs and about 60 medals in an hour

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(had one mission where the items didn't register due to internet problems and couldn't remember exactly how many medals I picked up - 57 medals actually registered + a few)

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a second person would probably improve that significantly, since the objective takes up the whole centre and the POIs are all in a big ring around the edge of the map, so there's minimal searching back and forth

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you just run a lap around the thing, or half a lap with two

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warp pack + AMR for crates + light armour + stamina booster, everything else is irrelevant because there's maybe one bot to shoot every other mission

verbal summit
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Yeah it's really fast

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I'd grind with you if you wanna

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Rn I'm doing ksp stuff

unreal merlin
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Squids as a faction represent a constant pressure threat in the form of lots of assorted things harassing you constantly in different ways (voteless everywhere, fleshmob tanks, overseers slowly advancing). There is a learning curve to fighting each enemy and figuring out what works vs them, but perhaps frustratingly no one weapon works perfectly against everything.

  • Voteless are high volume but weak. Effectively managing them involves constantly looking in all directions, using light pen or AOE weapons to maintain a safe perimeter around yourself. Simply don't let them get close, manage your flanks constantly, do not tunnel vision on anything. Gas grenades are excellent for managing chokepoints.
  • Overseers are annoying. They have layered armor values and move erratically (especially Elevated) and so can be frustrating to deal with. Their torso and limbs are only AP2 (Light Pen) so genuinely the most straightforward way to kill them is take a Liberator and hose them center mass. Their heads specifically are AP3 which makes them vulnerable to one-shots from Railgun, AMR, Autocannon, and similar things. Explosive weapons work great, especially plasma weapons like the Scorcher/Purifier and Crossbow.
  • Fleshmobs are raw HP tanks, they have no armor. Instead of high AP or explosive weapons you want raw DPS from things like machine guns and, again, just bullet hose them for easiest dispatching. Fleshmobs are particularly vulnerable to gas weaponry's confusion effects so things like Gas Grenades and the Sterilizer are genuinely hard counters to them, as it makes them immediately veer off target even mid-charge.
  • Harvesters are dangerous, unsurprisingly. The most effective way to remove them quickly is to break their shield and then attack their leg segments, the horizontal sections attached to the body. You need at least AP3 weapons to do this. AT weapons like EAT/RR/Quasar will instantly kill them if you hit these leg segments or directly in the eye (I never bother targeting the eye).
    It's hard to say what target priority you should have given how chaotic every mission can get. Harvesters certainly are the most dangerous at distance, after that it mostly boils down to whatever is your most pressing threat at the moment. Always keep thinning the voteless as they WILL come bother you when you least want it. Oveseers and fleshmobs are generally not a threat at long distances, but you have to evaluate how quickly they are going to be a threat if you don't eliminate them promptly.
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The Machine Gun support weapon is perhaps the closest thing to a one-gun-kills-all you can get. Set low RPM for picking off voteless and overseers (aim for the chest!), set high RPM and mag dump into fleshmobs. Does good work sawing off Harvester legs at the aforementioned weak segments as long as you are landing the shots.

Similarly, the HMG Emplacement is perhaps the hardest universal counter to everything squid, just don't lay on the trigger unless it's a fleshmob or harvester leg. Pace your shots because it only takes 1-2 to kill a voteless, a handful for overseers.

rotund marten
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I'll have to remember to bring the HMG emplacement, I am still used to that thing being absolutely awful as it was in the first few months

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these squid mission extraction times are pretty brutal

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four minute timer at least

unreal merlin
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HMG Emplacement is genuinely one of the strongest green stratagems.

rotund marten
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at least that modifier will vanish soonish

unreal merlin
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It's obviously not the best vs heavies like tanks, but it does something and if you're willing to lay into a bile titan or charger it will eventually kill them.

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Better if you rub some neurons together and aim for weakspots.

rotund marten
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it used to be a complete joke, so it's nice to hear that going all Starship Troopers on things works rather better now

stone bridge
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It was always very powerful, the problem was the turn rate was fucking abysmal

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Then it got literally doubled and it became a powerhouse

glad marsh
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And all things considered, it deserves it considering it's completely stationary :b

stone bridge
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The game affords an incredible amount of power to stationary emplacements yeah

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Not undeservedly

unreal merlin
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It turns out there are few things truly resistant to a cavalcade of soda can-sized bullets perforating it.

stone bridge
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The AT emplacement can hold down a position single handedly, it's beautiful

supple siren
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Gatlin Turret +Any Other Turret kind of turns off the game sometimes

rotund marten
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it's nice to have a horde shooter where "drop a turret" is not a really silly idea

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remember the incredibly anaemic L4D HMGs?

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they killed stuff fine, but they had a fire arc about two inches wide

unreal merlin
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I've one friend whose loadout EVERY TIME is RR + 3 sentries, they are Engineer Gaming all day every day

stone bridge
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Oh and the L4D 1 miniguns

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Yeah they are were Mid

rotund marten
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I should use more of the support weapons that come with backpacks, honestly, make more room for sentries

stone bridge
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The backpack reloading weapons can be serious monsters, the RR and Autocannon are omnifront staples for good reason

verbal summit
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I tend to focus mostly on primary secondary and backpack rather than support weapon. Mostly cus the eruptor exists therefore I don't really need a support weapon

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Sometimes when playing with randoms I just get one from the randoms

rotund marten
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Autocannon I'm very used to, but I haven't tried the RPG thingy yet and I haven't run the RR in a hot minute

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did the RR also get an AoE mode?

stone bridge
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It did yeah

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It has a High Explosive alternate load now

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Not always useful, but good if you need a clumped group of Devastators dead now

cobalt patrol
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One tip re voteless is they're super vulernable in the heads - Which means thingsl ike the Scythe, can well, scythe them down

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Deadeye can down them in a single body shot anywhere, and will overpen them, killing multiple in a single bullet

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Deadeye also drops overseers in a single headshot

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though it's bloody useless vs Fleshmobs

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Still, combos like Deadeye/Autocannon can ad will do serious work

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MG turret is an all star on the squid front, as it kills anything that's nto a harvy/stingray/levi very well

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The Talon is also really, really good as it basically never needs reloading, drops voteless in 1-2 shots, can tango with overseers and even in a pinch magdump Fleshmobs (It dont do a lot to em, but it can do it)

hexed steeple
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what's talon

stone bridge
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The laser revolver you do not like

hexed steeple
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grr

cobalt patrol
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You dont like Talon!?

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It's like my single fav side arm in the game. fast, accurate, basically no recoil, never out of ammo, quite probalby needs a nerf because it's hoenstly kinda op

hexed steeple
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i don't like it cause it needs a nerf

cobalt patrol
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oh, valid

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gdfi

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i just crashed to dekstop at the end of a cmapaign

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and i was hosting so i think the campaign must just be a dud

mossy mango
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I also like the Talon

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My loadout RN is eruptor, Talon, Quasar and shield backpack

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Lets me solo a ton of stuff

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Just gotta book it against hordes

rotund marten
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I need to give the Talon a go, I don't have a go-to sidearm yet

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currently rotating between Redeemer, Grenade Pistol and Senator depending on loadout and front, almost always Senator vs bots just because it can delete hulks

stone bridge
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have you considered giving them an....ultimatum???

split parcel
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Crisper has been my go to sidearm for a while

mossy mango
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I want the senator but I don't have that war bond yet

verbal summit
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So when does the halo wqrbond drop again? For some reason I remember tomorrow but it's usually Thursdays so?

cobalt patrol
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If it drops at the usual time, it should be <<t:1756198800:F>>

mossy mango
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A work day 😭

rotund marten
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new much faster credit grinding method probably means I could get it at drop

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do I care enough about the stealth gear...

mossy mango
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Yo fast credits 👀 👀 👀

rotund marten
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timed it at about 300 an hour, but I was properly focusing

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goes down a bit if you're just happily running around popping boxes while shitposting on the other monitor

ionic holly
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yknow
i know by now the armour passive can be a bit outdated per say but fuckin man

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i keep finding myself coming back to the dynamo

civic apex
ionic holly
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3 days

strange vine
ionic holly
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Good lord, good thing i've fuel in the tank

hallow gorge
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Ooh are impaler terminids new?

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Or is that the normal strain

unreal merlin
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Normal strain, just a shitload of them.

harsh kayak
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Although it’d be funny if the RC car was an just a stratagem to call down an alien egg

ionic holly
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aghhh i want the fuckin m90 already

burnt vapor
cobalt patrol
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I would really like if i could stop getting crash to desktops when hosting the defend the rocekt missions

strange vine
cobalt patrol
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I'm just amused at the mental image of an Alien trying to be all Alien, and then getting Bile Titan'd

tight zephyr
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Man. They gotta do something about warstriders.

stone bridge
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Like what?

tight zephyr
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Either less tanky or less able to ragdoll you.

winter shuttle
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yha thats a common complain

tight zephyr
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I’d be okay with their current attack setup if it was easier to kill them when you get the drop on them.

idle hollow
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they need to make war striders trip down stairs

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also fall through manhole covers

cobalt patrol
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Probably need like a little more of a cooldown betwene their shots

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it's mainly their laser cannon being *right8 after their grenade spam that makes it a pain

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you get out of cover to avoid the grenades, you get blasted, you get up and grenades are landing all around you

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It's fine with RR, but... that is not an argument it's okay

rotund marten
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tried the much more efficient farm route with a proper squad

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3-4 people with a good number of warp packs managed about 700 SC/hour, and filled up on medals

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picked up Borderline Justice and still have enough for the Halo bond when it comes out

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not a huge fan of the Deadeye so far, but the Talon is neat, as is the make-my-Senator-cracked armour

unreal merlin
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Talon is honestly better than a lot of primaries. Deadeye has a neat niche but clear weaknesses, still a great accurate hole-puncher.

karmic prawn
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The fact you can quickly whip out the talon, punch holes in something and switch back is so nice

unreal merlin
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Specifically you can dump 7 shots with zero consequence and immediately swap off it, and 7 shots is enough to mince not just devastators and overseers but does huge work on even fleshmobs.

rotund marten
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Deadeye is just not my style, it has a very particular set of targets it seems to be good for and the reload takes an aeon

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I do better even against Devastators and similar by spraying down the weakspots with the Variable, which I have very much fallen in love with

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looking forward to trying the Talon out vs squids and bugs

unreal merlin
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wrt the deadeye reload, siege ready armor makes it feel great to use

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Talon vs bugs is just kinda stupidly versatile. 4 shots directly to the head kills hive guards and alpha commanders

cobalt patrol
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and it's range makes it a good pocket sniper rifle

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I don't actually find the reload that bad, it's an issue, but that's what your sidearm is for

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and getting in the habit of loading rounds whenver you can since it's round reload

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Def has weakspots, but it and purifer are probably my favourite primaries

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i dont evne think siege ready isneccesary, but i'm pretty fastidous with my reloaqds

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and run talon to compliment it

rotund marten
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I am relatively bad with single shot rifles, and the combination of bad anti-horde and bad anti-heavy means I'd generally rather have something with a bit more of a range

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it is fun to murder devs with, granted

unreal merlin
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Overseers are fun to get the drop on, as it only takes one headshot to drop them.

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A lot harder to do in the middle of a heated fight.

rotund marten
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at this rate I'm going to have all the actual gameplay-affecting gear in the warbonds done before I've gotten all my ship upgrades, since I still need almost all of the tier 4 + 5 ones

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need to go get a truckful of rare samples

verbal summit
rotund marten
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it's basically "drop on the edge, run across the map in an evenly spaced line, loot everything, extract", takes maybe 2-4 minutes per mission

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very relaxing honestly

verbal summit
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Yeah

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I know what you mean

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Just didn't know doing it with 4 would be that much better

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Ping me next time you wanna grind sc btw

rotund marten
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clearing up a diff 10 now, but I'll probably be grinding a bit more in a couple of hours

verbal summit
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Sure ping me whenever I don't have a lot to do today

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I may bring a friend with me depending on when

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Unrelated but I'm still excited for what they may bring for attachments for all weapons

cobalt patrol
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Though I will point out I'm basically always carrying mg turret to compliment it/my load outs

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Which just goes to show you can't white room these things

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It's a fantastic gun if you build around it. And it just happens the way I build around it really gels with my playstyle

rotund marten
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I keep meaning to bring MG emplacement and then don't

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on a side note, I've really been enjoying solo super helldives in cities, since the SEAF mean there's a bit more for the bots to do than chase you around

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yet to clear a map before running out of lives but I've managed a few normal extracts + am getting better at the strat jammers

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possibly worth bringing the portable hellbomb just for those

unreal merlin
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Just do it. HMG Emplacement is shockingly good any time there's a mass of non-tank enemies at a distance.

quick plinth
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anyone notice that bots are a bit odd? dropships empty/half empty. warstriders missing their guns on spawn, tanks dying before dropping down?

tight zephyr
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Oh you too, huh?

supple siren
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SEAF Hacker Legion taking their processors to task

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do keep getting the explosive sky tanks

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I kept congratulating my RR friend before he was like "oh I'm not doing that"

unreal merlin
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Clearly this is indication of the Automaton menace's crumbling logistics in their futile efforts to destroy that which Liberty has built.

rotund marten
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I had assumed the sky tanks were a result of the ungodly amount of 380 the team has been calling down in the last few days, but I have seen quite a few

hazy oriole
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god i wish the constellation system was properly communicated to people

strange vine
idle hollow
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how is the three way beatdown going

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are ya winnin son

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ah

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badly

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(i know that it's the "ooh xbox is joining" one and it lasts a week but oof that amount of invasions and OOF that illuminate territory)

sharp crater
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(at the time of posting, we are:

  • 18.5% of 6B Terminids
  • 28.2% of 1.5B Bots
  • 18.5% of 1.0B Squids
    All with 7 days left and change)
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yeah it looks spooky for sure

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the incoming 3-way invasion of super earth

rotund marten
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going to have to clear up some squids posthaste

tight zephyr
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Nobody likes fighting squids.

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At least that seems to be the consensus.

unreal merlin
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I don't particularly like fighting terminids either, but at least the bugs aren't an endless horde of garbage.

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For the most part, bugs are one type of threat. Bots are one type of threat. Squids are every kind of threat at all times.

rotund marten
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Squids have not yet begun to bore me, although I imagine they will eventually

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they're fun to blast through

cobalt patrol
fleet nacelle
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Picked up the game before our vacation started so as soon as we get home it’s time

verbal summit
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Idk if I would try to pinpoint what makes them so annoying I wanna say it's the flying overseers

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If they were less mobile or died more easily the game might be less annoying

cobalt patrol
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Mg turrets eat them alive

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So many bullets their chest armor shatters in seconds and then they just die

tight zephyr
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It’s the meatballs that piss me off.

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Especially when there’s a fucking wall of them charging you.

cobalt patrol
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Again, Flak mode. Also Mg turret. gas grenades or gas mines. or gas strike

tight zephyr
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I hate the autocannon, so I guess it’s gas, gas, gas.

ionic holly
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i wish i had a strong feeling on any of the factions to relate to this sort of stuff

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the most i can say is bugs sometimes frustrate me but that's just cause i use heavy armour everywhere so i know that's self inflicted

stone bridge
split parcel
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WASP takes them out in like 4 rockets i think?

karmic prawn
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Eruptor can two shot them if you get it just right

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Airburst launcher deletes them too

stone bridge
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There's options, you just need to cater your loadout

steady flameBOT
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Even the LMG does good damage against the meatballs.

karmic prawn
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Generally as long as you have one bullet hose, one explosive option and something with at least medium AP to deal with harvesters and stingrays you should be OK

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The LMG is probably the best MG for meatball duty

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I usually take the MMG though since it can handle harvesters and jets and isn't as unwieldy as the HMG

tight zephyr
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Maybe I'll take the Eruptor and use Peak Physique to use the MG as a makeshift primary.

cobalt patrol
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I use peak physique all the time into squids, mainly for autocannon.

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It does good work

stone bridge
daring monolith
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I really like the wasp into squids

One rocket kills an overseer, three kills a fleshmob, four-odd kill a stingray, and it can take down a harvester if you get lucky with where the missiles hit

cobalt patrol
stone bridge
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Skill issue, I've been running it since the game started blobtongue

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Punching voteless is funny though

cobalt patrol
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I man, I used to run ac on bots without it

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And did fine, but the extra aim mobility is so good

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And I say skill issue on not dodging stingrays =p

stone bridge
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Sometimes you have literally no warning due to their strike path just...not appearing

lilac yoke
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Or it appears after it's already been shot

stone bridge
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Yeah, that's a Game Issue

cobalt patrol
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Neither of those have ever happened to me. And I can always hear them when they're about to attach run.

So... ???

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Fair enough if it's an issue for you.

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(also tbh I just don't view "oh I got evaporated" as a big issue. If it happens it happens, but it's not usually gonna happen. Rather have the snappier ac movement so I can track stingrays & Harvey limbs more rapidly)

stone bridge
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It has absolutely happened to you before, we've been in games together where it's happened and it's a known issue :p

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Maybe not personally, but it is a thing with how the strike path is rendered

cobalt patrol
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Oh, I'm not disputing it's a thing, it's just not something that sticks in my mind as like "I need to build around this"

odd arch
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I get unmarked strafes on the regular, it's mostly mildly annoying by making me miss the window to both get out of the way and shoot it down

karmic prawn
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I was having them at the wrong angle the other day

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It was about 10-20 degrees off

unreal merlin
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I would say that a more specific phrase would be "they're too erratic"

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They move decently fast and fly over things which makes sense for hovering enemies, but it's impossible to predict how they're going to move moment to moment. They change direction and altitude with zero warning and make it very frustrating to try and hit them with many weapons

verbal summit
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Yeah

cobalt patrol
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There are reasons i consider Autocannon mandatory on them

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er, peak phyisque* mandatory for using autocannon on em

warm flint
unreal merlin
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My honest solution to swarms of flying overseers is to drop an MG Sentry

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They're actually just a build check, always bring MG sentry

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Not gatling

verbal summit
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Bring the ballistic shield n the stun lance and cry in defeat as you can't even stab the flying overseers

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Anyway completely unrelated but it'd be cool if they made armours whose perks buffed specific stratagems. Like an armour whose buff made it so you could disengage the hoverpack early or be more maneuverable with it or something. N similar such things for other stratagems

cobalt patrol
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I love the enthuastic mirth emote

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and the fact that using it at someone means they'll often reply with theirs

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adn then youget the entire squad cackling like loons

tight zephyr
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It’s been a long war.

daring monolith
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Was it a super store emote? I think I missed it the first time it came out

verbal summit
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It's in the store rn

ionic holly
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Also, tried out the punisher for a bit earlier since it's decent prep to what to expect with the M90 general vibe wise

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Was rather enjoyable, actually

ionic holly
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also, the epoch has properly curse of binding'd me

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i love this lil thing

strange vine
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i like it

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the 2 big buffs i wanna seee for it are 4 shots per mag and maybe like an extra quarter second of grace period at max charge

ionic holly
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4 shots would probably make it one of my main picks

3 just feels so weird

strange vine
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mhm

unreal merlin
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My only real want for it is to have enough demo force to blow up nests/fabs/ships in their weak spots

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Anything more is a buff i think isn't too necessary but won't turn down

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Quasar will still beat it on bots since that has no falloff or drop, meaning every 10s or so you can pick off yet another fabricator from across the map

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Or other scary enemy, same with bugs, you can just jumpscare BTs from 300m away

cobalt patrol
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I'd personally like .5 second of a charge faster (and a .5 second extension on how llong you can hold the max charge)

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that'd smooth out most of the burrs for me

tight zephyr
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I’m still grinding Super Credits, but I’m looking forward to all the newbie Helldivers and their inevitable and grisly deaths.

ionic holly
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i need to find an xbox player asap and strap a hell bomb to them

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"you are now a thermonuclear device, get in there kiddo"

rotund marten
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rounded out my SC farming today, I now have 2k so quickly grabbing the halo bond for the armour and the silenced pistol won't set back my efforts to collect all the strats much

cobalt patrol
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Noice

unreal merlin
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can't wait to find out the odst warbond will come with more shit in the superstore

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why is there a Type-51 Carbine and a Type-25 Directed Energy Rifle? don't ask questions above your paygrade, helldiver

warm flint
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They literally said "this is my first mission"

unreal merlin
ionic holly
ionic holly
rotund marten
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<@&1206091872716595200> who would like to dive a D10 or two with me before the chaos descends this coming morning?

weary granite
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Oh boy, I can't wait come tomorrow after work only to be greeted by

"Servers are at full capacity."

rotund marten
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fleshmob black magic is now sticking helldivers under the map

cobalt patrol
cobalt patrol
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Bleegh, i very much do not like the random crash to dekstops when i'm hosting

quick plinth
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since the ODST warbond is independent from the regular warbond schedule, do we know roughly when its supposed to come around?

winter shuttle
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T-minus 40 minutes

quick plinth
winter shuttle
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i'm saying the ODST hellbound will drop in now less then 20 minutes

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as for a new one, i think only on the next month

quick plinth
winter shuttle
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BAH

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i was lied to

idle hollow
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ecksbax divers are here

quick plinth
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ШТА???

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an hour early???

idle hollow
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oh

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my bad I just saw the announcement in the discord

fringe quiver
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1 hour 20 ye?

cobalt patrol
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I thought 20 minutes, myself

fringe quiver
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Oh if so das neat

cobalt patrol
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patch of some kind is out

cobalt patrol
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ODST Warbond launch: <t:1756209600:f>. <t:1756209600:R>.

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So ther weo go, it launches in 3 hours from now, booo

stone bridge
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bruh

cobalt patrol
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rip us

mossy mango
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I'll be at work

winter shuttle
verbal summit
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I'm wearing old pants today

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Won't be a shame if I shit them

cobalt patrol
idle hollow
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i think

cobalt patrol
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Going by helldivers i.o it is

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...92k players for a live service game that's not like, Fornite/cod/wahtever, oiver a year and ah alf into it's lifespan

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is still just

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??? bwhacky.

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(Good whacky, just whacky)

idle hollow
mossy mango
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It's floated around 40k since I started so more than double is huge

cobalt patrol
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20-40k is the average amount, which is like, still nutty.

sharp crater
#

be fun to see later tonight when NA east gets home from work (also the upcoming long weekend)

cobalt patrol
#

I 100% think they'll get a big boon off the new NA players yeah

#

also Shams is implying that Somethign is COming TM

sharp crater
#

fear

verbal summit
#

I wonder what

#

Shit our pants implies scary/difficult

#

Unless they mean "OMG THATS AWESOME" kind of shit your pants

cobalt patrol
#

It's usally the latter fwith Shams

mossy mango
#

New enemy faction????

calm sorrel
#

What was the big event last time he said "shit your pants"? The control group warbond?

cobalt patrol
#

and here we go

graceful bluff
#

Huh I guess I chose a good time to check

mossy mango
#

I'm at work 😭

ionic holly
#

page 3 m90, painnn

graceful bluff
#

what the fuck

#

it really is a double warbond

sharp crater
#

yeah they said the halo one would not disrupt the normal schedule

graceful bluff
#

SOLO SILO

#

FINALLY

strange vine
graceful bluff
#

Yeah I just didn't expect it to be the same day

strange vine
#

FLYING BILE TITAN

sharp crater
#

yeah same, I thought it was coming later this week

fringe quiver
#

not same day

sharp crater
#

aha!

graceful bluff
#

ohgod caves

burnt vapor
#

EDF time

sharp crater
#

earth and stone

#

or whatever the DRG dorfs say

burnt vapor
#

Rock and Stone

graceful bluff
#

I'm kinda amazed they even let you detonate a hellbomb underground

#

was half expecting that to just have the shockwave turn you into mist even way past the normal aoe

burnt vapor
#

||Oh god burrow strain||

graceful bluff
#

We really need a sam site stratagem already

#

Weird choice of censoring the medals?

fringe quiver
#

and would cause people to go "WHY YOU CAP MEDALS AT 250 ARROWHEAD"

sharp crater
#

would be fun to have the Eagle 500kg to act as a bunker buster in cave areas (since it already has a delayed explosion) with a ship upgrade or smth

cobalt patrol
#

The burrow strain look great

sharp crater
#

(tho I do like not having any strats in caves tbh)

burnt vapor
#

The unspoken threat of the hivelord concerns me greatly

graceful bluff
#

I'm sure it's nothing 🙂

cobalt patrol
#

...Yeah i was about to say oh fucking hell, we're finally getting Hivelords arent we

burnt vapor
#

7:27 is an intresting number

graceful bluff
#

Trick of the light 🙂

steady flameBOT
#

Is it just me or does Dust Devils not really combo with Into The Unjust?

cobalt patrol
#

No, it makes sense - most of the support weapons are utiltiy orteintated, and the new ar would be very useful

sharp crater
#

seems fine to me

cobalt patrol
#

also i dont really expect a 1/1 linkage

#

OH FOR

#

ffs

sharp crater
#

like yeah obviously the turret won't work inside caves but it's still fine on the surface and will probably(?) do well against the flying titan

cobalt patrol
#

you know how we keep saying hivelord?

#

LOOK

#

LOOK AT THE ART FOR INTO THE UNJUST

#

right behind the center helldiver

#

They just... they just painted it rifght there.

burnt vapor
#

Oh we're in danger
BUT SO ARE THEY

cobalt patrol
calm sorrel
#

"He's right behind me, isn't he?"

odd arch
#

wireless gas system

cobalt patrol
#

The harpoon is honestly pretty cool, i hope it's good to use

sharp crater
#

we even have a whale

cobalt patrol
#

AR stats

odd arch
#

I wonder about the direct hit on the harpoon

cobalt patrol
#

For comparssion, here's the Adjucator

#

So less damage, 2 more amo, less recoil, better fire rate.

#

and ofc, can't be cujstomized

sharp crater
#

seems fine

stone bridge
#

I just got done using the MA5C

daring monolith
#

Seems like a decent sidegrade to the adjudicator?

stone bridge
#

It's far more ergonomic than the Adjudicator, and the ADS mode is hilarious

sharp crater
#

I was about to say, it doesn't compare ergonomics

stone bridge
#

You straight up go Halo style, no sights but you get recoil reduction and additional accuracy

cobalt patrol
#

`Honestly, sounds great

cobalt patrol
#

I'd be annoyed if it was straight better

#

it does seem like it's straight better than Lib Pen possibly

stone bridge
#

Also, looking at the halo shotgun, seems to have less mag size but 50% more damage than the Punisher

#

which is gnarly

cobalt patrol
#

Yes, 605 damage or something very silly

odd arch
#

wonder what will the missile silo's deal be

daring monolith
#

It would be neat if it was medium pen but I understand why its not

odd arch
#

to distinguish from eagl- oh wait

#

the laser designator

#

answered my own question

#

presumably it has a lot more range than a pokeball throw

cobalt patrol
daring monolith
#

Yep

I’m also interested to see how well the suppressed guns work

cobalt patrol
#

also, i just gotta applaud arrowhead stealth dropping this, very nice 1-2 punch marketing wise

#

get everyone hypeod for Xcom players and the BOOM, you have this to garuntee you stay in the news

#

Very clever

#

and ofc provide a ton of hype for the enw p[layers

burnt vapor
#

If nothing else Arrowhead has consistently been great at marketing

quick plinth
#

have we got any footage of the silo?

daring monolith
#

Tiny bit in the deep dive

I assume we’ll get a full trailer for the warbond

calm sorrel
#

yeah, you see a hellpod land and the designator pop out so someone can grab it. When they do, the missile arms, and later it flies to a bile titan and blows it up. 6:50 to 7:10

quick plinth
#

how's this channel on leaked footage? spoiler? or none at all

stone bridge
#

spoilered

quick plinth
calm sorrel
#

nyoom

rustic portal
quick plinth
#

I imagine the silo ||is going to be a lot more elegant than what we see in the leak||

idle hollow
civic apex
#

thats so much cool shit

stone bridge
graceful bluff
#

The silo is great for stealth plays

#

also seems to be at least a 500kg so can probably hit detector towers

#

I'm not quite sure what the role of the speargun is though

#

it's not damage because it didn't even onetap a warrior, it deploys a tiny gas cloud(smaller than a gas grenade), and probably doesn't have a lot of ammo

tall stone
#

What's the AP?

graceful bluff
#

we don't know

tall stone
#

Ahhh, not actually out yet.

#

My bet would be precision Heavy Confusion if it has a gas cloud.

graceful bluff
#

but sending a serrated steel pipe through a warrior almost as long as it is and it not killing it makes me sad

calm sorrel
#

sending gas clouds at range could be pretty good in tunnels. Bugs in a choke point get blinded and stuck on each other

graceful bluff
#

gas doesn't work on the bigger heavies though

#

(harv, bile, factory)

graceful bluff
calm sorrel
#

yeah probably

graceful bluff
#

I feel like gas backpack+flamethrowers gonna be real nice in tunnels though

quick plinth
#

never change arrowhead

unreal merlin
#

I look forward to hyper long-range gas harpoons. Sometimes I need to put a gas cloud precisely 170m away.

idle hollow
steady flameBOT
#

Why must SC farming take so long?

verbal summit
tardy onyx
#

Speaking of SC farming. I've been playing this game on and off since lunch and I found out today you can blow open in those half buried shipping containers for sc.

ionic holly
#

god i already love the halo weapons so far

#

i was iffy about the SMG at first cause i kinda felt like i already had the same thing but not really, feels so much better to handle than our other high fire rate options

#

i'm still like 50~ medals out from my shotgun though

verbal summit
#

Does the suppressor work well or?

#

Idk how it'll work in the game

#

Like is it videogame suppressor where you can fire damn close to people n they won't hear shit or is it whatever realistic is (idk what realistic suppressor I'd like)

ionic holly
#

but for upfront combat, feels pretty nice

rotund marten
#

the FRV doesn't seem to be quite as bouncy as it used to be

#

someone threw a bunch of bricks in the back

rare nymph
#

Something about large vehicles crossing a desert environment dredges that map up from my memory lol

graceful bluff
#

Convoy was such a perfect map

#

which is why there's a map like it in basically every game that has a map editor

ionic holly
#

wait we have a city named new alexandria?

graceful bluff
#

I'm sure it'll be fine and not have any problems with fire

rotund marten
#

I think we have enough helldivers now guys

#

<@&1206091872716595200> who wants to go shoot squids with the new halo guns

steady flameBOT
#

Would love to, but planning on adopting two new Heccdivers. :3

tight zephyr
unreal merlin
# verbal summit Does the suppressor work well or?

It works quite well. It doesn't help if you're bullet hosing (lots of noise) and enemies you're shooting AT will rightfully react and retaliate, but if you're appropriately careful enough you can pick enemies off one by one

#

The ODST armor passive works (to my eyes) the same as the Scout armor passive, which was already absurdly good at minimizing being detected.

ionic holly
rotund marten
#

the basic halo assault rifle is actually quite solid

#

eats overseers alive

unreal merlin
#

I'm told it can sustain a 4 second bullet hose

ionic holly
#

i mean, yeah if you only wanna full auto it

#

its only 32 rounds

hallow gorge
strange vine
#

the first person view on the assault rifle is very cute

keen zinc
#

bugs

strange vine
ionic holly
#

29 more medals until shotgun

rotund marten
#

very funny that spamming infinity turrets and mine deployers on the Squid evacuation mission a) makes the mission really quite easy and b) results in you being 1000 req slips in the red by the time the mission ends because the SEAF cannot and will not stop running into the minefields

#

if they just ran over to the squad of helldivers and their Imperial Fists number of gun emplacements they'd be totally fine

supple siren
#

They train civilians wrong as a joke

#

They seem to sense Hellbombs and gather like moths

sharp crater
#

they don't tell them what landmines or turrets are to keep their minds safe from the tragedies of war

#

they're just curious

supple siren
#

Trying to convince a friend we don't need a backpack slot and they should stay stratagems, it just feels overpowered and a little thoughtless if they were always available idk

stark ether
#

it would feel really good till they ballanced the scales

#

and if they didnt the fun would run out

sharp crater
#

oh you mean like, you've got a backpack/inventory with an EAT in it instead of calling it in?
as opposed to:
the backpack slot that houses like: the autocannon ammo, personal shield, etc

stark ether
#

i think the friend wants 4 strategems and a backpack for selection at the hell pod in the destroyer

supple siren
#

Nono they want like

#

A fifth stratagem slot for just backpacks, basically

stark ether
#

ye, thats too stronk

#

clasic case of removing this loadbearing difficulty adjustment would make the game better says the user that doesnt realize its a loadbearing difficulty adjustment

ionic holly
supple siren
#

Great title for 'em

sharp crater
#

I see!
Yeah I think it's a bit strong but also limiting in design (as there isn't enough non-ammo backpacks for there to be a ton of choice for it to be worth it imo). Which is funny because you'd think that having more slots would increase design space, but one that's specifically for backpacks isn't a great idea. Also you could potentially run into a scenario where something like the Recoilless Rifle ends up being 2 slots because it comes with and/or necessitates a backpack.

supple siren
#

That's essentially their ideal, they like the RR because it "takes up the backpack with one stratagem"

#

They just want every box always checked, or something

sharp crater
#

huh. an interesting perspective. I was thinking it was because they wanted the shield generator all the time (which was me for a time, to be real)

ionic holly
supple siren
#

Yes

#

I've tried expressing this

sharp crater
#

the way I see it, it's more like they see not having a backpack as running an incomplete inventory, even with 4 other strats

supple siren
#

100%

ionic holly
#

also, immediate notes i caught from using the m90 before taking a breather, surprisingly tight spread, likely was given a tighter one due to its performance in halo but also cause its not like it has a choke option

supple siren
#

But they don't want to 'sacrifice a strat' for a backpack

ionic holly
#

it can reload fast enough to do the funny halt/punisher tech

#

and you carry total of 44+6 rounds instead of 60+16

stark ether
supple siren
#

See that's what I said and I'm glad it seems to be consensus

sharp crater
#

yeah, unfortunately the 4 strat limit is an intentional design choice (and works well imo)

ionic holly
#

Fun fact by the way!
the m90 is our second highest damaging primary

#

the only thing that beats it is the crossbow by 15

#

but yeah, much better collab guns this time

#

everything feels distinct in some way

supple siren
#

They mentioned wanting to retool the others, too

#

Love when a company kind of listens to feedback, gosh

ionic holly
#

Aye, i do hope the killzone stuff gets a pass, i can see the vision just

#

needs a little touch-up

#

Admittedly in saying that im not quite sure what i'd want?

#

maybe turn the AR into a proper bullet hose since we lack one in the AR category (could argue variable but its TECHNICALLY not an AR and its alt fire modes exist)
SMG is honestly the toughest cause the M7 has the niche i'd want for it

#

maybe retool it into a slower firing higher damage one? kinda like a baby reprimand you can actually one hand?

#

and the sniper uhhh
i dont know, i like the concept just
really needs the damage to be worth it

hazy oriole
#

Excited but a little apprehensive for the coming update, mostly about the new enemies

Really really don't want another leviathan or warstrider situation

rotund marten
#

finally actually managed to kill a few leviathans by myself today, and it is quite satisfying

ionic holly
#

I'll admit i've not had much issue with war striders

but i also tend to pack a lump sum of AT

rotund marten
#

and yeah, the warstriders don't bother me much, they hate thermite and I usually have the 500kg ready to go

#

I feel that Leviathan durability would be better if they didn't just respawn the moment you manage to kill one

ionic holly
#

Spear my beloved for me

unreal merlin
#

Any of the typical "tank problem solver" tools work fine vs war striders

rotund marten
#

if there were a fixed number circling the map putting them down for good would be most satisfying

strange vine
hazy oriole
#

Im mostly worried about the bile dragon (seems to have a similar design philosophy to the levi) and the burrowing chargers (regular chargers are annoying enough as is)

rotund marten
#

I'm looking forward to more boss monsters to kill, the factory strider goes down kind of easily once you know how to handle it and the leviathan is firmly in the Not Worth Shooting bracket unless you have very particular gear, and even then they just pop up again

#

so hopefully they aim somewhere between the two

supple siren
#

I think it all looks incredible tbqh

#

Been jonesing for new map types

#

And even the rockiest enemy launch (Levis) were manageable just weird

rotund marten
#

bugs are my least favourite faction, but I am still hyped for sandworm and flyrant

unreal merlin
steady flameBOT
#

Can I have some reminders on the good warbonds for new players?

warm flint
#

Democratic Denotation for termites

#

Steel Veterans has the senator and a bunch of other good weapons

rotund marten
#

Democratic Detonation is probably the biggest quality of life package

#

thermite, eruptor

royal lantern
#

I would say the priorities are Democratic Detonation and Polar Patriots

#

Democratic Detonation is almost certainly the best warbond overall for value in the game.

#

Polar Patriots just offers three very different all usable primaries, though the purifier specifically is one of the best in the game, and a solid sidearm that's basically an upgrade to standard

#

Steeled Veterans is also really solid (Jar-5 Dominator my beloved) but unfortunately the Liberator Concussive is just a little bit unfortunate

#

Though the Senator makes up for that

#

The flame warbond is also quite good overall, though obviously pretty specific. Truth Enforcers has two very good primaries and a solid secondary, but the rest is a bit of a mixed bag.

tight zephyr
#

The Senator…

rotund marten
#

gave the halo armour a spin while super-credit farming but it seems basically useless for it

#

the POI detection radius increase is barely noticeable, you can easily find them further away with your eyes, and it being medium rather than light armour slows you down

#

silent SMG might be handy though, still waiting on medals for that

winter shuttle
rotund marten
#

upside to playing with the rookies: they look really impressed about the mech rather than calling me an idiot for bringing one

winter shuttle
#

who calls you a idiot for bringing a mech ?

rotund marten
#

downside to playing with rookies: every time there are voteless within a 15 metre radius they drop a cluster directly on their own heads

winter shuttle
#

the exo suits are fucking great to bring

rotund marten
#

on high intensity bots I usually call myself an idiot for bringing one, since they tend to get popped very easily by all the gunfire

#

they seem OK against squids, though

#

less gunfire, and you can very quickly empty the entire thing into waves of fleshmobs and overseers, call it a good strat use and carry on

winter shuttle
#

i call myself a idiot when i wall on those fucking explosive plants

#

and my warsuit dies

strange vine
#

290k players now

winter shuttle
#

SMOOTH JAZZ INTENSIFIES

ionic holly
#

yeah i love the m90

#

this thing can two tap overseers
its not super consistent just cause their arm can get in the way, but damn

also staggers the FUCK outta em and just about anything else

#

i think the list of things it doesnt stagger is far, far, faster to note than things it does

rotund marten
#

M90 being the halo shotgun?

strange vine
#

Oh the exosuits will be good for underground work

ionic holly
#

30 medals out from the socom sadly

#

the folk saying it needs medium pen or "doesnt hit hard enough" are, respectfully, just genuinely wrong

#

or purposefully being a "oh light pen bad!11!!" type

#

cause ill be frank ive
not met any fodder it doesnt immediately dunk in 1-3

rotund marten
#

the assault rifle absolutely ruins overseers, so they already have one weapon for that

#

not sure how it does against devs

#

looking forward to the shotgun and the silenced pistol

#

armour is meh but what can you do

ionic holly
#

I do think the armour's leg break immunity is a little undervalued but yeah i wish it wasn't as.. passive

#

mind you my value of it comes from someone who plays closer quarters, a lot

#

Granted, take my rating of passives with a grain of salt

i still run the dynamo armour more often than not, even though i love standard of the bearer and apollonian

#

but yeah in regards to the shotgun: do not let the light pen fool you, it kills, hard

#

well i say fool but to my understanding everyone here gets that light pen isn't some death touch some folk treat it like

rotund marten
#

I am number 1 variable enjoyer

#

although mostly on either autofire or mag dump modes because I cannot reliably hit weak points with Volley to save my life

cobalt patrol
#

MORE HELLDIVERS.

quick plinth
#
Helldivers Wiki

Helldivers 2 in-game keybinding UI offers a good level of customization by allowing to use the same keybind for multiple functions and being able to select whether you want the function to trigger on a tap, press, long press or something else.
That's all great, but one thing that is sorely missing from...

#

makes stuff like the halt and variable a lot more handy

flak - APHET switching faster and might even make me use the RR HE round for once

cobalt patrol
#

@stone bridge Aftertalking shit about the whole cant see Stingray path thing... happened to me just now. I laughed

#

that'll teach me XD

stone bridge
#

lmfao

#

welcome to the club sadcowboy

tight zephyr
#

You can set your lobby to private you absolute dickbags.

cobalt patrol
trim breach
#

Admittedly

#

For me it's typically somebody jumping in right after a friend crashes

#

Or there is (or was) a bug where if you set it to private in-mission, people could still randomly join until you returned to the SD

spare verge
#

also if you accidentally call in the SOS beacon it overrides your privacy settings

ionic holly
#

alright good news

#

i have, and have tried, every halo weapon now

cobalt patrol
#

Noice

#

I've only messed with the shotty and AR

#

neither's really my thing so far

#

Thoug h ithink the hsotty might be fun on bugs

unreal merlin
#

My current request is for these randoms with the AR to actually use it to shoot the medium armor bugs (why are they not?)

#

It's like genuinely good and rabble rabble sport bitching

rotund marten
#

AR is surprisingly good for mowing down bot infantry, but I'm not a huge fan of it for Voteless

#

doesn't quite have the mag depth

unreal merlin
#

For voteless, definitely not.

#

Wrong kind of mag/damage/pen array

#

The smg meanwhile probably rocks

rotund marten
#

then again I've just been using the truly absurd cooling speed on the Talon to keep shooting zombies forever so it's not really been a problem

#

it seems to cool enough for an extra shot slightly faster than I can switch targets unless I'm really sweating

unreal merlin
#

Talon is stupid good still, yeah

#

Can dump 7 rounds at once or keep shooting forever if you take a slow pace, and you can get loads of collateral kills in voteless hordes

cobalt patrol
#

I've been trying out the scythe more into Squids, and it's working pretty nice.

#

Melts overseers suprsingly fast if you go for the chest (And witha bit of practice yo ucan probably figure out when to switch so they die to ignites)

#

And well, scythes through voteless

rotund marten
#

I have never been a fan of the handheld continuous laser weapons myself but laser dog and laser turret have been staples of my squid diving so far

#

maybe I'll try the double sickle

unreal merlin
#

DE sickle is frankly just a straight upgrade to the sickle. Even without the "HMG MODE" of running fire armor and stimming while prone, running it at the 40-90% heat range makes it mulch so many things

cobalt patrol
#

Though the self damage can be awkward. It's still good though

#

And yes, if you're not aware @rotund marten you can't catch fire if you're prone. That's just science

rotund marten
#

I was not aware of that, good to know

#

super earth has optimised the stop drop and roll process to allow it to be done preemptively

stone bridge
#

Okay the M90A is gassed, it can one tap nursing spewers

idle hollow
#

as god (halo CE bungie) intended

lethal delta
#

Do we know what the armors do yet?

idle hollow
#

the dust devils ones?

#

it's resistance to fire gas acid and arc and increased throw distance

#

im guessing it's not going to be as good as the dedicated armours for that

lethal delta
#

So it's the helghast armor 2

odd arch
#

I run helghast with decent regularity

weary granite
#

Gonna be farming to grab the legendary warbond

odd arch
#

I'm a light armour addict and I bring fire and gas into bugs, they bring acid

#

good bang for my buck

graceful bluff
#

Laying prone with the DE sickle with the heavy fire resist armor is just too funny

agile fable
#

havent been on the bot front in a while and. damn. remembering why the creek was such a big thing, those bots got hands

normal juniper
#

And sometimes chainsaws on those hands :3

steady flameBOT
#

I jave remembered how much I hate fighting the Incineration Brigade.

cobalt patrol
#

Mortar Hulks are evil D:

ionic holly
#

gods i love the m90, there is a severe joy in shooting a devastator and watching the lower half literally get sheered out from under them

tardy onyx
#

I really like the variable. It feels like it's passable against almost everything.

ionic holly
#

It pretty much is, tbh

#

auto for horde clear, volley for weakspot hitting on like devs n shit, total for really big mistakes problems

rotund marten
#

I've gone off it against bugs, since the random hive guard mean it can't just delete hordes, but against anything else I love it

#

and it's still pretty neat whenever you get to remove a charger

#

I find I kill devs more reliably by just leaving it on bullet hose mode and spraying down the eye, though

quick plinth
#

the M90 should've been medium pen imo

quick plinth
tight zephyr
#

I need to do that for the Variable and the Halt at some point.

fringe quiver
#

Wait is the M90 light pen?

split parcel
#

Yeah

#

Does a shitload of damage to compensate

fringe quiver
#

Should be medium pen 😭

odd arch
#

nah

unreal merlin
#

605 damage, 11 pellets, 6 rounds magazine

winter shuttle
#

feels like a doom shuper shotgun

ionic holly
#

it really doesnt need the medium pen

#

It should be noted it staggers a fuck load

#

like ive mentioned here before i think but if you do just let out on full medium armour on like a dev or an overseer's armour, it staggers em hard

#

(also it can already 2 shot an overseer even with light pen)

unreal merlin
#

That's mostly because Overseers have breakable light armor on everything but their head, so the first blast destroys one or more armor sections and the second obliterates them directly

ionic holly
#

Mhm, mind you i will note it can be fussy sometimes due to overseers putting their arms in the way, sometimes bumps it to a 3

#

Not like their shield, just their physical arm

sharp crater
#

it'll 2 shot stalkers too, which with the stagger is an easy one-two

ionic holly
#

Its my favourite shotgun and i doubt anything will really come close

tight zephyr
#

It being the Punisher But More sounds correct for the Halo Shotgun.

north fiber
#

yeah, don't underestimate the amount of shit 605 damage can kill

#

in terms of actual strength it's the highlight of the warbond

ionic holly
#

i still quite love the socom

strange vine
#

Also the m90 still fires buckshot, which doesnt make sense to have medium pen when the only medium pen shotguns are firing either slugs (slugger) or flechettes (halt)

stone bridge
#

Why do people want everything to be medium pen lol

fringe quiver
#

I haven't had a chance to use the stuff yet so I'll wait till I get a chance, I wonder if it'll make me enjoy fighting bugs

cobalt patrol
trim breach
#

I call this loadout 'Crossing the Streams'

sharp crater
#

lmao

quick plinth
#

in this particular case because it's an 8' gauge shotgun

The M90's powerful cartridge makes it capable of efficiently engaging and defeating enemies with energy shielding within effective range.[7] The Covenant learned to be wary of this weapon in urban environments, noting its close-range lethality.[13]
the spread of the shotgun would keep it in line even if they did give it med pen

sharp crater
#

the dark side of crossovers

fringe quiver
#

I thought about saying that

#

but unless Helldivers has in lore what light pen is

#

you could also just say light pen is Halo shotgun pen

rare nymph
#

Well, we know that 10 gauge buckshot is firmly in light pen territory

#

As that's what the Punisher is

supple siren
#

Piercing Energy shields is obvs different from piercing Bug

rare nymph
#

And fundamentally, round buckshot isn't going to be very conducive to armor penetration just due to the geometry of the projectiles

#

That being said, I can't really comment on how the m90 feels to actually use as I don't have the warbond and probably won't for at least a few days

fringe quiver
#

8 gauge is bigger than 10 gauge fair yeh

unreal merlin
#

My two cents is the m90 feels good to use. Good reload rate, each shot is punchy and staggers like a truck.

#

Overseers get bodied by it.

weary granite
#

Is it bad that I kind of want a gravity hammer type weapon?

#

Specifically the Halo Brute Gravity Hammer?

unreal merlin
#

Melee divers always hunger for more

sharp crater
#

the monkey's paw: overseers now have grav hammers

weary granite
#

I mean come on. I want to run the THICC boi set.

Commando Heavy Armor
Energy Shield Pack
(Hypothetical) Gravity Hammer
Ultimatum
Thermite
Shotgun of Any Kind

south temple
#

i just want more FIRE

#

the speargun not being thermite made me sad

sharp crater
#

I am excited for the new coyote incendiary AR

south temple
#

it looks so fun

stark ether
#

i just want melee power armor that makes me immune to stagger and ragdoll

#

dont need extra health or armor

south temple
#

the expendable napalm is also gonna hit like crazy

sharp crater
#

yeaaaah

south temple
#

highest team kill percentage here i come 🗣️🗣️🗣️

south temple
weary granite
#

Its the Fallout Power Armor. XD

sharp crater
#

I think the cluster frag might be goated too, but we will see

weary granite
#

Because arming your Helldiver with a Fusion energy powered suit is a good idea.

south temple
stark ether
#

nah gotta adapt it to fission thats more on brand

sharp crater
#

a mech but you strap support weapons to it. no, we don't talk about how it has all the ammo types

#

there's your power suit

south temple
#

i still hope that we get a minigun some day

stark ether
#

even if its limited calldowns like the mechs

#

just give me the brrt

weary granite
#

There is a lot of things we want in the game but Arrowhead seems to have trouble voding that in.

south temple
#

all i want is a giant fucking backpack that feeds me 12mm rounds

weary granite
#

Coding*

sharp crater
#

might also be a "we're saving it for later" type thing

south temple
#

also we need more fucked up lasers

weary granite
#

Which is fair. If they tried adding all the cool shit at once, our games would probably get liquified by the spaghetti code.

sharp crater
#

so there's room for fun/punchy things in later warbonds

#

instead of AR sidegrade #12

weary granite
#

Isn't the socom still fucked?

south temple
#

wdym

weary granite
#

Like not working as intended

sharp crater
#

not that I've heard

#

(haven't unlocked it yet fwiw)

weary granite
#

Hmm, must have quickly fixed it then

#

But yeah.

Where big bonk.

#

I want hammer to slap Overseers and bugs with

sharp crater
#

charged overhead for the shovel

weary granite
#

I would so Market Garden if I could but the shovel is not a charge

#

😔

unreal merlin
weary granite
#

Give me the Skulldigger (Marauder Sledgehammer) and you got yourself a deal.

split parcel
#

one shot hulks

cobalt patrol
#

40k/Helldivers crossovers amuse me because of how much the IoM and Super Earth would hate each other

#

(turns out Fascist empires do not get along)

#

Also because the way the tech levels interact is just funny. "The space marine has been squashed by a drop pod"

#

(then the other space Marines brutally dismembered the Helldiver)

rotund marten
#

I would like a thunder hammer, though

#

we already have a selection of bolters

split parcel
#

thunder hammer is the best weapon in any game ever

#

close tie with dragon's dogma warhammer though

#

arc of obliteration my beloved

weary granite
#

D.Dogma enjoyer spotted

#

WARRIOR VOCATION SPOTTED

karmic prawn
#

To be fair the space marines could probably have a 100:1 kill ratio and still be losing. The helldivers, they're so expendable!

unreal merlin
#

Unlike the mooks astartes are used to trouncing over, Helldivers come with an assortment of especially fucked up armaments up to and including precision tactical orbital bombardment (astartes power armor is not rated to survive this)

weary granite
rotund marten
#

much as I like blowing up space marines with heavy ordnance, I think helldivers would not appreciate tank-armoured dudes sprinting at them while firing automatic grenade launchers

#

we have enough trouble with warstriders and they're slow as hell

#

spamming railcannon and orbital lasers would probably throngle them pretty well, though

ionic holly
#

the arc-dog incident

weary granite
#

I feel like that having a teammate run Arc Gear. You only have one solution here.

"My friend. You are the Storm Stratagem. You must go on your own."

ionic holly
#

See i tried but they kept following me

weary granite
#

Also bruh, the Halo players really fucking gravitated towards the Illuminate because PORPLE

#

That's the first MO that's gonna complete.

unreal merlin
#

Arc dog does its best, it can't be blamed for the other divers not maintaining team cohesion and ensuring a perimeter keeps out enemies from rushing into your midst

fleet nacelle
weary granite
#

Nah, that should be the Ultimatum.

strange vine
weary granite
#

Bruh, be wary of Bile Titan corpses. Even when they stop their fall animation you can spontaneously have a heart attack if you touch one.

ionic holly
#

There is
so much joy in shooting a hulk's back twice with my m90 and that fucker just dying immediately

#

not even entering bleed out, just dead

weary granite
#

Two shotty blasts to the bavk would do that to just about anyone

ionic holly
#

i love my funny halo shotgun, all my friends are inside it

ivory swallow
#

<@&1206091872716595200> anyone for dives?

normal juniper
#

actually, yeah

#

i'm not very good at it but i'm up for a couple

ivory swallow
#

actually, i think i found another squad

normal juniper
#

nods nods

ivory swallow
#

@rotund marten sorry i probs shoulda just dmed

steady flameBOT
#

I know something I wanna see for the Halo guns, but.. I doubt we'll see it at all.

#

Namely: Lemme full choke my M90. :>

rotund marten
#

pleasantly surprised by the silenced SMG

#

not top tier or anything but very easy to use and adequate for diff 7

#

ammo would be a bit short without the current buff, though

#

will have to try sneaking around shooting bots with it

weary granite
#

Find it kind of hilarious that the first "Stealth" armor we get is the ODST armor.

blissful sparrow
#

Orbital Drop Sneaky Troopers

rotund marten
#

the ODST armour is not actually great at sneaky looting, but I'm hoping the silenced pistols will let us kill a bot or two while infiltrating bases or strat jammers without instantly sending up the mega alarm

ionic holly
#

unless that effect just means like, ammo boxes you find in the wild which
man if it does that explains why i just didn't get what it was doing

rotund marten
#

I thought it was providing more mags, but I could be completely wrong in this because I've only been using the new weapons and I'm not sure how many they have base

ionic holly
#

Nah that's fair

it isn't, however

#

all SMGs aside from the reprimand carry 7 mags total

#

rep gets 9

rotund marten
#

Possibly it's more from the pickup crates, I did get 2-3 mags from at least one

ionic holly
#

i think it's amount of crates, maybe

rotund marten
#

Again, don't know the base rate since the % of max ammo those provide already varies per gun

ionic holly
#

cause 3 per box is the norm for smgs

rotund marten
#

OK, that's what I was getting

#

nevermind, ammo presumably all right

ionic holly
#

Yep yep

#

also fucked up thing i learned today, the bushwhacker just

starts with its full ammo

#

like, regardless of boosters i mean

rotund marten
#

I'm still not sure the new SMG would last on diff 10 though, I was supplementing it pretty heavily with the Talon on a casual 7

#

Interested to try the shotgun, I think we're all about to get a medal infusion from the squid op

ionic holly
#

like- i know you probably didn't mean it this way but not every gun needs to be able to do everything, yknow?

rotund marten
#

No, I did not mean it that way

ionic holly
#

also Iunno, i still think it's frankly the best SMG on offer currently, but i'm also very comfortable with light pen weapons

rotund marten
#

but "neat little gun, drinks ammo" is my take on most of the SMGs, so I wasn't exactly surprised

#

the Variable remains my go-to on high difficulty missions for the anti-heavy flex and great endurance

ionic holly
#

I've not really got a comment then, no offense meant, just sounds like smgs aren't for ya and there's nothing wrong with that

rotund marten
#

I like them a good bit, I use them a lot when I'm playing on lower difficulties for whatever reason, I just don't think the ammo pools quite hold out if you're fighting D10 waves the whole time

#

although if the silenced one genuinely does aid in sneaking around I may change my tune, since solo super helldive is fun and generally involves more sneaking and less shooting

ionic holly
#

It should be noted, they're suppressed, not silenced
the tag is a little bit wrong

#

if an enemy is 36 feet or further they wont hear your shots, 35 and below and they will

rotund marten
#

a highly specific number

#

still, handy if my grenade slot is a bunch of thermite rather than knives, and if usually is on those runs

north fiber
#

Tbh I don't really see a reason to use the SMG over the Knight in the majority of use cases. Same bullet type, but 400 high fire rate and just as if not more controllable.

#

And it has full access to attachments (which helps with the controllability but also mag size letting you tune it however you see fit)

ionic holly
#

Then dont use it
personally i prefer the fire rate of the m7 simply because i dont feel like i either have to lock myself to burst or burn a majority of my mag in a trigger puill

#

and it doesnt feel as slow as the defender or pummler

#

Like, recoil is no factor for myself, even without attachments, but i just straight up prefer the m7 due to finding its ammo eco more bearable

rotund marten
#

I don't actually have the Knight because it's Super Citizen gear, so currently it's definitely best in slot of the SMGs for me just on handling and vibes

ionic holly
#

Also, that

#

the knight and stahl SMG are, by all means, missable gear

#

Unless the smg is just handed out to any diver when they first hop in, in general, mind you

ionic holly
cobalt patrol
#

I am begigng people to read the strageioc aadvisory and get on fucking bore rock

#

arrgh

verbal summit
#

With 3 fronts people are just gonna split up to do whatever they like plus every single planet we've lost cus everyone just goes for whatever planet on whatever front they like

#

So I wouldn't put much faith on holding any planet or taking any

cobalt patrol
#

It's the fact that 20k are on the defence of the attack eminatimg from bore rock

verbal summit
#

The average person does not think :3

#

Ngl I also barely bother to keep up rn and I'm just playing what I like. I know we're not gonna keep any planet or take any either so I just do what I want.

sharp crater
#

yeah it can also be a barrier of entry thing. some folks just want to play the fun shooter (and by god they get one), so they click on the flashing planet with a shield on it and hit quickplay. there isn't a corresponding sword planet, so the connection or realization that it's even an option isn't immediate. At the very least, it looks like bore rock might just liberate before the defense completes. Plus the fact that they just put it in the dang dispatch is nice too.

#

I think it'd be nice if the "attacking" arrows were always visible, even if you're not hovering over the planet(s) in question. It'd look more dynamic too

strange vine
weary granite
#

Nice

#

I am expecting the missile to be Hellbomb tier judging by the explosion. Because if it is then eating Jammers and Scramblers are going to be so nice.

odd arch
#

the spear is pretty much all I'm interested in in this one

#

though here's hoping the missile indirectly gets backpack hellbomb's cooldown reduced

unreal merlin
#

I want me harpoon. The solo silo will definitely be a must-have on a lot of bot missions though if it can destroy objectives like jammers

#

The time saved is worth it for the cost of only one strategem slot

odd arch
#

aw, but I like assaulting jammers...

calm sorrel
#

this all seems great. The speargun looks fun to mess around with, we can always have more big AoE grenades so the pineapple surprise is a win, the silo is so cool and obviously I want an incendiary AK and rocket launcher, who doesn't?

weary granite
#

Imagine a Helldiver Squad with these grenades.
Pineapple Grenade + Arc Grenade + Gas Grenade + Incendiary Grenade
= No Chaff please

strange vine
graceful bluff
#

probably a hellbomb style strength but with less aoe

verbal summit
graceful bluff
#

basically a "Fuck this thing in particular" rather than "fuck everyone in this area including myself"

verbal summit
#

Once we get the harpoon gun we can truly go whalehunting from our galleon (frv)

graceful bluff
#

oof no sc in the legendary warbond, yeah I probably won't get it

ionic holly
#

i'd be excited for the AR cause like damn that's fuckin' cool but unfortunately it came after the m90 was released

and i'm not using another gun

strange vine
ionic holly
#

YEAHHHHHH

#

Is the federation's blade one the heavy?

strange vine
#

no idea

ionic holly
#

Given looks it's more than likely is
i'll have to see what i can mix with it helmet wise cause i don't like that helmet

verbal summit
royal lantern
#

25% resist to all elements I expect and extended throw distance

royal lantern
#

The incendiary AK is medium pen apparently

#

Which does lead me to suspect it will be pretty low single shot damage, like the stun rifle that's also medium

strange vine
royal lantern
#

Oh my butt, I entirely forgot to put "I expect" at the end

#

Because the acclimated passive is 50%

#

I am intrigued about the stats of the harpoon gun

lilac yoke
#

If it's a strategem it's probably not gonna be worth using

#

Will be interested if it's a primary tho

strange vine
# royal lantern I am intrigued about the stats of the harpoon gun

from the deep dive video, it one shots a brood commander's head, after which it bleeds out in about 2 seconds
brood commander heads have 300 bleed health and 75 hp/s bleed out rate
assuming it took 2 seconds to die bleeding out, thats 150 hp from bleed out
so in total, the speargun did about 350 damage to the brood commander's head
brood commander heads also have 60% durable
for shits and giggles, i put the possible damage values into a graph

strange vine
royal lantern
#

Seems fairly reasonable, though the poison gas makes me itch a little because it strikes me as something they tack on when they realize it doesn't quite have a niche without a little ribbon attached

#

As opposed to the railgun, mostly

strange vine
ionic holly
unreal merlin
#

No more free shield backpack, now we enter the age of free orbital laser (it has no limited charges, just cooldown)

verbal summit
#

Really??

#

No more 3 charges?

#

Permanently or?

ionic holly
#

Likely just for the freebie, iirc its been handed out as a freebie with no limit before

verbal summit
#

Ah

#

Oh well

#

Admittedly missions are only 40m long and whats the coodlown for it when you have all ship upgrades?

#

10m minus 5% n what else?

#

Either way no real way you're using it up that much I suppose.

unreal merlin
#

300 seconds (5 minute) cooldown base, -15% (45 seconds) for the two ship upgrades, 255 seconds (4.25 minutes) cooldown

#

It's free though, and you can bring a laser of your own as well (still limited 3)

verbal summit
#

I thought it was 10 minutes damn

#

Nvm then I get the limit tbh

unreal merlin
#

Frankly, it having such a massive cooldown and limited charges means I will never bring it.

verbal summit
#

Same

unreal merlin
#

Even the 380mm Barrage I refuse to bring because of its massive cooldown.

verbal summit
#

I tend to bring stuff to wipe out stuff in one go

#

I get close to an outpost, point of interest or other some thing n drop an orbital airburst, 500kg or cluster depending on the front and shoot as well so that everything is dead before they even notice anything.

#

Stealth Clueless

cobalt patrol
#

I only ever bringl aser on bot extermiantes

#

where it's usally fast enough to come back just b efore the end

#

and worth enough clear to help get space while you setup other stuff

supple siren
#

Laser's also great for base clearing, Walking Barrage an' that on a Blitz and most of the work done for ya

#

though all bow to 'antitank emplacement on any sort of elevation'

hearty pier
#

Laser gets bonus points in mega cities. In particular it was a favourite for those Repel Illuminate missions on super earth. When you are kiting 50 overseers sometimes you just want something that works

cobalt patrol
#

Oh man, i have been sleeping on the Dilegence into bots.

#

AP2 into bugs feels like shit, but the speed this thing moves at and has enough damage to one tap devs in the skull

#

really feels great

strange vine
cobalt patrol
#

Yup, that's what I'm using. Head popping machine

hearty pier
#

Amendment is also a good sidegrade to play around with, trades a little mag size and ergo for the bayonet and better backup magdumping for berserkers

tight zephyr
#

They love squid.

strange vine
#

A complete historic timeline of every event in the first 182 days of the Second Galactic War using archived materials from the time. Every Major Order, liberation, defense and loss is recorded.

Part 2: https://youtu.be/9IL9CiqOa4Q
Part 3 log compilation: https://youtu.be/CAY6jwKMY8o
4 Battle for Super Earth: https://youtu.be/oF9MhFPrphA

Join t...

▶ Play video
strange vine
hexed steeple
#

big knife...

ionic holly
#

MACHETE?

#

also oh my god i love it even more

#

the m90 can one shot stalkers

unreal merlin
#

If it doesn't one-shot them (their heads have always been a weak point) it massively staggers them.

idle hollow
#

finally

#

sord

daring monolith
#

A lot of the dust devils armor seems kinda dune inspired to me

Which is pretty neat

cobalt patrol
#

also apprently the new primary is an AP3 Ak.

#

with incin rounds

#

so that's reallll nice

ionic holly
#

Mhm, i'm curious where the damage will land since i assume the idea is most of the damage is in the DOT

unreal merlin
#

Yeah med-pen incendiary rounds will do huge work

ionic holly
#

I'm thinking somewhere in the like... 50-65~ range?

#

unless they make it REALLY pay elsewhere for higher damage

fleet nacelle
ionic holly
#

Oh i've seen this one

#

genuinely wild to me how someone is so pissy they can't just pay to get everything they want

supple siren
#

Not to say "yeah that seems like a halo kinda guy" but well

ionic holly
#

I'd say cod more so, actually

supple siren
#

They're similar guys, in my experience

ionic holly
#

Given that you can just straight up buy presets of some of the guns and you don't have to unlock that gun

supple siren
#

Just the level of vitriol and instant anger and Having to Tweet about it

fringe quiver
#

wait what

#

wdym, you can still buy the warbond

#

like $20 or w/e

ionic holly
#

He's bitching about having to farm medals

hazy oriole
#

i do get the very basic sentiment being pissed about microtransactions/grind but realistically he should have looked shit up before spending 40 bucks on the game

supple siren
#

Also a majority of the money is just the game

hazy oriole
#

yeah

ionic holly
#

but he can't immediately get everything in the halo warbond! expecting someone to play the game??? that's bad business!1!1!1! /sarcasm

unreal merlin
#

"I got this game solely to play with the halo stuff"
sorry bud, you bought a game that isn't halo

#

not the game's fault you can't understand what you're interacting with

supple siren
#

That's such a crazy choice

#

It's four guns

normal juniper
#

i get it to some degree but also like. being pissy about actually playing the game is the kind of brain poison you expect from someone who just whales their way through games in the Current Year™

fringe quiver
#

I get his problems, I don't agree with his reactions

#

like grinding sucks, if you pay money for something outside the current in-game grind, I get the expectation of not having to grind

unreal merlin
#

His problems are chiefly derived from his inability to do basic research and ask questions before acting. It's not complicated, he's just bumbling through the interface without rubbing two neurons together.

ionic holly
fringe quiver
#

but also he should be aware it's the consequences of his actions of not being careful

ionic holly
#

(and it's not like he can't ever get these, warbonds don't exactly expire)

supple siren
#

And medal grind is so easy and not even something you have to work at unless you want to

normal juniper
supple siren
#

But playing the game without my master chief gun >>>:::[[[[

fringe quiver
#

yeah exactly

#

it's a really weird state

#

cause it's one of those things where I can see zeitghest not explaining this to people

#

but also it's like

unreal merlin
#

WRT halo warbond, apparently there's a lot of whining about the M6C SOCOM not being strong enough. Yet more examples of people having wrong opinions for the wrong reasons, I classify them alongside the War Thunder forums.

fringe quiver
#

I would like to think they should be stronger but fwiw I haven't actually messed about with them nearly enough

#

and it sounds like they might not actually need to be stronger

unreal merlin
#

At most I'd like it to be bumped up to hit the breakpoint of devastator one-headshots and/or raider bodyshots, but the whiners are whinging about it not being the Halo 1 Magnum that practically fires tank shells.

normal juniper
#

but it's not the halo 1 magnum

unreal merlin
#

It could get by with like, 10 more damage.

normal juniper
#

it's the SOCOM

unreal merlin
#

y e a h

#

"but it uses the same ammo as the M6D so it should be heavy pen and explosive!"
???
no, light pen is fine