#Helldivers 2: For Managed Democracy!
1 messages · Page 115 of 1
Lol
I want some sort of laser minigun deal with a backpack that is the heatsink or something n if you overheat it you just have to get a new backpack. Or rather I just want a laser minigun cus of that 1 guy from the mandalorian with the laser minigun looking thing.
or you can get the double edged scythe, fire armour and my stim gun glued to your cheeks
it's a close approximation
That's actually a funny idea
I liked when we did the melee thing where you stim gunned me while I was stabbing bugs with my ballistic shield n lance
Okay they're really out for blood with this one
new warbond
las turret and arc grenades
Stratagem plasgun sounds interesting too
..that's a fucking bullet storm rifle
bullet storm rifle looks like it has enough pen to pop hulk eyes
Given it's name, i'm guessing it's mode swithcing
Telefrag backpack is so silly
I'm interested in the armor and the heavy tesla
and the "Fire all barrels" mode gives it ap3/4 at cost of "You go flying backwards"
"First up, in the primary weapon category, is the VG-70 Variable, a seven-barrelled volley gun with three different firing modes: Auto, which has three selectable RPM values; Volley, which fires a single shot from each barrel at once; and Total, which fires all remaining ammunition in one go. Researchers noted that using the Total firing mode with a lot of ammunition may result in bodily harm to the user.
"
The turret can explode
Fire your entire ammo pool in one shot.
"Each armor set looks professionally stylish with the coordinating capes, Conductor of Brilliance and Over Artifice Triumphant, and both armor sets feature a new and exciting passive: Adreno-Defibrillator! After you take lethal damage and the Adreno-Defibrillator detects that the user has collapsed, it activates and revives the user to full health. R&D did indicate that the Adreno-Defibrillator only has enough charge for one use to bring the user to maximum health, and the user will begin losing health continually after activating it.
"
I hate that passive ugh
Yeah that's very nice
Anyway, after finding the police violence warbond not reallym y thing
(I still havent finished unlocking everything)
this looks a lot more my jam
Ultra Purifier is actually something i've been wanting
I appreicate the warp pack just blows you up evnetually.
Also
man
I like the "fuck you" sized purifier
This looks like my favorite in recent times for sure. the warp pack will be used and I will laugh madly when I am punished for my hubris.
Also i ust love that the art for it is showing a pair of smoking feet
I wonder what firing the volley while jetpacking or hovering will do
non-explosive fast travel unlocked
firing it into spores
maybe some dive tech, too...
I wonder when the warp pack explodes. If it's just seemingly random or if it's after x used or after approximately x uses or if it has some sort of charge n if it overcharges it goes boom
Either way super interesting.
Also peak passive
From the description the first jump or two after activation should be safe but every one after that is a gamble
Aha
Idk if ill be as much of a fan of that but idk maybe I should gamble. Rn I'm too fixated on being a melee unit anyway
Ballistic shield n lance my beloved
a lot of additions great for the bot front specifically in recent times
pawprint rifle sounds like illuminate peak
Also plasma special very interesting.
the plasma I'll have to see to judge
potentially a banger
might be the first weapon to compete with autocannon in its niche
My guess is that it's a cooldown between wormholes and then for the length of the wormhole you can jump as much as you want but are at the risk of not exiting the wormhole if you jump too much in one go
Melee is so funny
Too bad I only clipped 15 seconds I think the staredown was funnier
I suppose peeps will be grinding sc throughout the week for the warbond. If so ping me any time and ill join if I'm available. I almost have 1000 but still having 2000 would be cool too
My read is that chaining jumps is what's risky
It has no cooldown, but if you d ont give the singualrity a break, it; will evneutally splat you
But then how long is the break?
at least 3
Well, we have no idea, yeah/ i'm just guessing
it's entirely possible it's the other thing ,i.e it just provides a safe jump intially, and gets increasingly more risky
@odd arch the only hard part of the melee build with the ballistic shield is finding good teammates. You are a great one cus you stim me and don't shoot me n I met another person today who was using hover with flamethrower I'd stun lance things n they'd set them on fire. Worked great on chargers. Plus they watched their fire very well. I gotta find more teammates like you 2
:3
I also wanna grind to like 1.7k sc or something although actually more like 2k sc so I can buy the warbond, superstore stuff n another warbond should I want to
But time is finite
work I'm at work
I gotta work tomorrow but I could tomorrow evening n the weekend
I should start working on my summer plans
Curious about what is says for the arc grenade
Also in need of field testing is the new G-31 Arc grenade. The lightweight G-31 bounces while discharging electricity that strikes enemies (and Helldivers) in proximity.
Wonder if it is a single discharge of if it has a short ongoing aoe instead?
gonna take some learning with this one to find the sweatspot that helps more than instagibs teammates
sounds like an arc take on pyrotech
I actually haven't used the police warbond arc nade so I'm curious how good thay is
I barley use grenades tbh I just have them and throw them at fabricators
ok so imagine a thermite but it doesn't kill /hj
the design is very strange because like, you'd have an easier time just killing a single strong unit
and it can't stun multiple
thermites do one and stuns do the other
I don't see when urchin would be preferable
giving one unit a definite timeout would be solid with a larger carrying capacity or any other effect, but for example the AoE is tiny
it just needs a lil sos
50% arc resistance won't save you from the tesla tower lmao
Still have questions about the rifle so I'll see it when I have it but all interesting stuff
yknow the armour passive looks fun but man is it hard to want to use anything but my bearer of the standard
I use drip
But lately the drip happens to have been the 50% armours
Specifically the Chrome one n the black n gold one
Black n gold with that superstore black n gold helmet from that one patriotic af warbond with the black super earth cape cus the whole set looks kinda knighty for when I'm using my melee stuff
it's an interesting alternative to integrated explosives
..Remind me, when does XBOX Helldivers launch again?
Oh and that rifle will definitely get me to buy the bond in of itself, I still want a proper backpack mingun type but this will absolutely scratch that itch
also probably just straight up good on bot front because they don't tend to put your corpse in a meat grinder
escaping after reviving might be tricky vs the other two
It would help me be a bit of a fuckin' meanie to hulks, that saw blade slap sometimes clips me when im going to stunlance them so that'll basically hit it with a "nuh uh"
august 26
It occurs to me that the variable will be the closest thing to a ar/shotgun hybrid we'll ever get unless they start adding skeleton keys
i am even more excited
Also, the funny thing is, we've seen something like this historically, and it died because of recoil issues.
Yeah! i dont recall the name but multi barrel guns (beyond just the double or even quad barrel) have been an experiment multiple times iirc
That one was the Nock gun.
Aye
nock gun is 100% probably what the main inspiration was drawn from i just know there were other multi barrled guns
like the TKB
Seems to be somewhat of a spiritual successor to the Disposable Machine Gun from HD1. Ammunition is prolly stored the same way as that, with the bullets stacked in the barrels sequentially and electronically fired
it also appears to be break action, maybe?
Ye
Does the stunlance stun hulks? I thought that was only from.the backside
Yeah only from the backside
the saw only ever hits when im circling them rarely
Ah
Maybe I should bring my melee build to the bot front....
Aura farming with the shield n lance with a sort of knightly armour
One of these days I'll cluster strike myself n survive on 50% armour
It'll be funny if I gamble hard enough for that
Used by Shape's second in command
unfortunately lookin atthe vid i think its fired into the heatsink
I think you can break the front armour plate off with enough damage away from the vital bits. Been a while since I've fought scout striders though
I've never seen it happen but it does keep getting brought up... hmm.
... This new warbond for some reason is making me think of doing a dumbass TF2 style Market Garden build.
IS THAT THE REAL SOUNDSMITH????
Funny ragdoll intensifies
I have 680 super credits between me and the warbond
You can, but the gun is totally different
Or is it, wait
Hmm
it may just be a socut strider missing the front armor plate, actually
With this new warbond my all laser build will finally be complete
gonna have a lot of fun with the sentry
gimme that juicy plasma support weapon
I'm really hoping telefragging is good
yeah, same
According to the wiki removing the front plate is fatal to the strider but I guess something weird could have happened
Or they could be buffing it to be able to survive that
I wouldn't mind if they're introducing a variant that's misisng the armor plate in return for bieng like, faster and more aggressive
(Scout striders are actually shockingly dangerous, i think they're more scary than rocket striders in some respects)
IOf they start firing with any accuracty, they will headshot a fool in short order
I’d like to see a stripped down variant of the hulk made for speed
@odd arch would you wanna play sometime today maybe?
yee
I forgot to check my phone but seems I checked just in time
No worries
Ping me when you get back n I'll get back
Taking a break by rotting on the couch
New canned energy drinks at GamerSupps! https://gamersupps.gg/rubix
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The Super Earth Armed Forces are deployed across the galaxy in support of the Helldiver's mission to secure freedom for the whole of humanity! However they mostly just blow up.
If you enjoy the video consider subscribing and sticking around for the next one!
VO...
Ey teh Rubix Rappa
was it our sheer combined aura with palo or do terminids not know what to do in megacity maps
they felt oddly blind and lethargic
I have a theory, their AI likes to crabwalk to encircle you
and they have nowhere to crabwalk but don't compensate for that
I'm going to have so many bad habits when they're back to their natural habitat
what do you mean I can't skyrim dungeon speedrun anymore
I saw you could wave the flag but how do you wave it on console?
Hold reload
You know I realized a strategic weapon we don't have yet
We have the spear, we have the commando, but we don't have a tv guided missile
a la the redeemer from unreal tournament
A wha?
Like guided from a lil screen or something?
Sort of orbital missile thing?
Cus yeah that'd be cool
I have a better idea
(also known as kicking your backpack hellbomb teammate out of a speeding car)
Lmao amazing gif
TV missile could probably afford to be very powerful because like you're stuck in place and still gotta actually hit it
which'd be nice
I don't like being at the mercy of the spear's machine spirit
if I miss I want it to be my own skill issue
tbh I'm completely out of touch with AT weapon shots to kill
EAT is the only one I ever run
Ah
I used to run more medium stuff like amr but with the eruptor I don't need to cus eruptor is anti medium
I should honestly play with other weapons more but eruptor exists
i hate the phoenix from planetside 2 so much.
on the giving or receiving end?
receiving, the giving was just mindnumbingly boring
the receiving was mindnumbingly boring standing there and every 20 seconds you had to shoot a screaming rocket with a bullet to protect the sunderer
I was an unironic scorpion user
for non-players: imagine the airburst launcher but it just makes your targets aggravated
Lancer was my go to, premium anti air launcher after they nerfed its range
Charge up, tripple staged hitscan laserbeam
I find your lack of veneration for the spears machine spirit concerning
the spear's machine spirit has never betrayed my trust
that or it just REALLY likes me
the spear, as a weapon, should really kill any target it hits minus fac strider and leviathan
considering it has at most 4 rounds without resupplying (so either having a friend feed you supplypack boxes or you hogging a resupply)
Tbh I tend to come around ammo just fine
Same with stims
And I forget I even have grenades
Wait the warrent is a smart pistol, now I'm even annoyed I missed it!
it'll be back soon
Its so silly it has less total damage fully loaded than RR. It really should have 6000 damage
RR has (5+1)*3200 = 19200 damage, Spear has (3+1)*4000 = 16000 damage
With 6000 damage it would have a total of 24000
Conceptually, I guess, the RR requires aiming and accounting for drop so the spear has the lock on as a QOL thing bringing it's damage down
But I think that's also kind of silly with how little ammo it has
And how single purpose it is
That's a Goblin Doom Diver Catapult.
[Reply to:](#1204832579287519292 message) https://tenor.com/view/doom-diver-catapult-warhammer-total-war-greenskins-warhammer-fantasy-homing-missile-gif-19362341 … 📎
im thinking about the DRG Thunderhead autocannon in Helldivers 2 and brainstorming the stats
im thinking these sorts of stats:
AC-12 Thunderhead
Bullet: Cannon 20mm SAPHET (semi-armor piercing high explosive tracer)
220/140 AP4 Damage/Durable, 240 AP3 AoE damage (3m inner radius/5m outer radius)
Magazine: 24 shells
Reserve Mags: 1 (+1 with Siege Ready)
RPM: 330 (165 for each barrel alternating fire)
Reload Time: stationary, 6.5 seconds, 5.5 second tactical reload
Ergonomics: -14 (same as Eruptor pre-buff)
Recoil: same as HMG
Accuracy: fairly poor in comparison, both barrels will be offset from the reticle
idea here is that while the AC-8 can be used for precision work, the thunderhead is more for saturation fire with better ROF, magazine size, and aoe damage at the cost of direct hit damage and accuracy. It's also got less total ammo, 48 shells as opposed to the 60 shells of the AC-8. Compared to the GL, it has better single target armor penetration with AP4, but has way worse ergonomics and reload time (while mandating stationary reload as well)
DRG has 110 rounds for the Thunderhead per mag but actually looking at the model the drums look like they can only hold at best 12 rounds per drum
Taming chargers is difficult
Played some divers while drunk
Trying to do my melee build while drunk is very ill advised
God that scene is so good.
[Reply to:](#1204832579287519292 message) https://tenor.com/view/chain-dune-zendaya-dune-sandworm-dune-sandworm-ride-worm-dune-gif-9043350771924804883 … 📎
Gun 
Gun
Gun
gun
This is just how public polls go: if you add a gag option (especially at the end) people will overwhelmingly choose the gag option
It does feel right that a bunch of Helldivers would overwhelmingly vote to name a city Gun
looking forward to it falling in some future event so we can finally have Gun 2
I'm trying to seek the thrill of melee n ballistic shield on the bug front but nothing comes quite close yet
Maybe melee with the warp pack on bots. Shields either of the 2 options are just meh.
N the illuminate are somewhat annoying with how fleshmobs can ignore the stun occasionally.
I haven’t gone after squid in like a month. The Battle of Super Earth kind of killed my taste for them, especially with how annoying fleshmobs are.
I wonder if the joke will be overriding the vote
Managed democracy in action.
democracy protects/force of law stonks
it is true that chest injury never made me feel particularly panicked before
With vitality booster (most missions) 1 rounded to 0 anyway so you were immune
I love that they buffed the flag... By letting it be put in corpses, and no other changes
Committing to the bit there
i've come around to it just being funny
me when there's a joke item in a videod game
grrr!!!!
i'm okay with it being a joke item
but i also crave the AOE buff
Aoe buff+lemme chuck it like a spear
Stick a flag in the stupid face of a bile titan
so you just wanna turn it into the afentis from warframe
very fair
Also
hey
uh
Bot icties are in game now
there's uh, there's stuff happening
||War Striders are active||
haha holy shit
We have known about these in the files for SO LONG
So. LONG
Also i should calrify, it's bot Mega cities that are acitve
Hmm, early tests: One to the leg with the RR kills them, but takes 2 to the body. Possibly you can get a one shot if you hit the eye? One of their attacks is Very Funny ||Hope you like grenades||
Ahyup, one to the eye works
what AV are we talking here
looks like av 4 for the legs and eye?
Please note this is based on in game observations
They're tough enough they can be caught ina 500kg explosion and survive
at least at the edges
mechincalyl ,tehy're not as directly threatning as hulks or tanks, but they're much better at driving you out of ocver
||helldivers.wiki.gg/wiki/War_Strider|| Early details on em
The flag is crashing games and the damn customization menu is still crashing damn it
Also our Exosuits need some serious upgrades to durability/survivability/viability. They are already so low in resource when played, they don't need to be made of paper mache.
<@&1206091872716595200> time for bots https://discord.com/channels/426286410496999425/1394710278494752958
id love to but
yeah no for some reason my helldiveras updates always take a day, kinda killing my intrest in the game
Ah I meant like
The highest I've seen my internet speed go is about 25 mbps. Couldn't imagine over 300
it's probably because of either read/write speed
because it unzips the game's files, modifies them, and then zips again
this is more common in HDDs
but its on my internal SSD thats the thing
eh either way
We get robocop and now the bots got ED-209s now.
I have the same problem. Is your SSD fairly full? Steam seems to be unpacking the zips to my HDD because it doesn't think it has room to fully unpack the full game.
Doesn't seem to be a write speed consideration on where to work on the game, just space
Played like 8 missions earlier and never saw a single one. :(
I've been seeing a lot of them. I want a figure of one. They look sick.
These War Striders are definitely what would have popped out of Tien Kwan early if it wasn't liberated.
Also I like how they used the fuck ton of grenades instead of instant kill homing versions of Reinforced Strider rockets.
It makes them feel punishing but fair.
Not the "I see you. Now perish." Of the Leviathan.
Yeah, the rain of grenades is like "ah fuck."
Ive encountered them on the constellations that have tons of berserkers and hulk scorchers
Werid, they've been super common for me.
They're fun!
common clanker W
Anyone interested in seeing the stats for the new warbond equipment?
Currently SC and Medal farming to hopefully unlock the warbond tomorrow
Fortune shines on me this day for I have received a +100 SC pile.
For the cost of having four damn bunkers in a solo farming experience on one map xD
I have seen them, but i'd wait for stuff to ofifcally release, just in case
anyone up to helldive in about half an hour?
Eh, I'm mostly just gonna farm SC to unlock the warbond tomorrow then calling it.
Mod:
https://www.youtube.com/watch?v=x6x69yRmIYA
ReShade preset updating my last demake attempt. Disables reflections, disables material properties, minimizes tessellation, reduces draw distance without fog, pixellates particle effects, and simplifies bumpmaps.
user_settings.ini edits to disable most dynamic lights and force low poly LOD model...
"I can't believe Arrowhead remastered the hit 90s game."
Sick tricks
Those new units are funny
Oh, is there a new thing?
War Strider: "Hey, I have a special delivery for you!" : D
Helldiver: "T-Those are grenades."
War Strider: "Yep, and I got a lot of it to share!"
Just encountered war striders for the first time, very excellent addition to the bot roster.
They seem to replace tanks
Ive encountered them most often on the berserker and hulk scorcher heavy constellations
That makes a lot of sense given they're designed to drive you out of cover
So they'd pair well with Zerkers and Scorchers
Nowj ust give me a jumpack and the grenades leave firepools behind them for hte incin Corp version
I think the Incin Corps version would be their laser cannons being long ass flamethrowers and incendiary grenades.
Jet Brigade one would likely have lighter armor and instead of laser cannons its machine guns. : p
I landed on my fucking teammate. I'm so embarrassed.
One detail I appreciate is if you kill them with a leg about they collapse
But if you kill them with an eye/body shot they explode
Hey, it happens
It very rarely happens when my friends and I play and honestly I always find it so funny
I feel worse about it because a minute before another teammate literally sprinted into my gunfire at head height. Although that is kind of on him.
In fairness I also only play with friends and not randos, so friendly fire incidents are usually more… friendly
I once asked two randoms to repeat the hug emote so I could test something.
Tragically, it turns out the Deadeye doesn't over penetate heads, and I only killed one of them
Blahaj, No!
Definitely looks like an actual ragdoll from getting hit at the back of the head
What time does warbond release?
an hour's time, i think
now
Yea
The funny gun is funny
And the epoch seems to be a somewhat different quasar
I honestly prefer it but that's mostly cus visually the quasar just doesn't speak to me that much
Aaaaaaaand the volley gun is light pen
Bugger
which means it's still good
Is it accurate enough to hit weakpoints?
yes, especially on lower RPM full auto
it's weird to me that medium pen is a huge concern primarily for bot divers
I'm a bot diver and bots taught me light pen is good
I find light pen acceptable on lasers, probably because I'm abysmal at recoil/spread control
That and I hate striders
okay I'll be real I don't think I've ever blown up a strider's rocket
I did
With the scythe
I've tried a few times, dumped them to no effect, went back to my old strats
could've been that the last time I tried they were bugged, knowing this game
last time being... not long after they were introduced
you gotta have precise aim and shoot the ones that are unfired
I just wish they'd fix the sight FOV on the scythe
<@&1206091872716595200> been a while
Okay, so
Tried out the Variable, the full auto feels really anemic even on max RPM
But I love the shotgun mode
the low durable damage is a headscratcher
they take a somewhat simulationist approach to balance and durable damage is largely that, representing how good the weapon is at coring out tough enemies if it does penetrate
and I would like to know how does simultaneous impact from that many bullets not pop enemies like balloons
it's also a headscratcher for gameplay design balance but
is it?
i wouldn't want the weapon to become the premiere charger killer either really
I don't think it'd be that big of a deal for it to have the exposed weakpoint niche, considering it seems statistically average
but I'll give it a few weeks to reveal its uses
very fun design and it's not leaving my hands anytime soon but numerically it's not really shaking anything up
I hope my position is clear - that weapons should have stat defined strengths to maximize roster enjoyment, but I will also defend the flag doing nothing or gimmick guns existing, even if it'd be really neat if they had an usecase
I think this gun has a usecase
Which is that it's very varied and can be used many ways
Very adaptable
the end effect difference between firing 7 shots from high ROF in full auto vs firing a volley and reaiming is imo purely personal preference
which once again dope
might end up becoming a weird sniper gun with backup assault rifle
Yeah I think it makes it adaptable in removing a devastator unit in 1 shot with the shotgun like mode. At least it did that gor me maybe it was already damaged.
Either waygood gun
I don't think there's really any gimmick gun
Yeah, I'd probably end up using it as a DMR with an underslung SMG
And an under-underslung Hulk heatsink obliterator
important info for super credit farmers: bunker contents are now generated at the start of a mission, meaning clipping inside them now lets you take the rewards properly. you can do this by hugging the wall with the back of an exosuit and climbing out. i assume the warp pack may be able to do this as well
weren't they always?
you could clip into the bunker to see what was inside by jumping into the door in first person
i recall a lot of info saying that they could be clipped into but the rewards didn't spawn in until you opened them in the intended manner
which seems weird when you can see into the bunker before it's open and see the rewards
if this was fixed before and i never knew, take this as posting a funny screenshot
it may have been that they weren't interactible before
maybe, but the support weapons would even show as interactables through the door
perhaps specifically SC
idk
looking it up there are some inconsistent reports, saw this one from 2 months ago claiming the rewards generated but couldn't be claimed without opening
I'm 80% sure it was fixed before
But there's the 20%
So I guess you posted 80% funny screenshot and 20% info
:3
this happens to me all the time
I feel like trying to herd lemmings when I have to shoot between people moving in front of me
I saw an old vid about someone going "how can we make the constitution useful?" and the answer was "artillery, gas barrage, fix bayonets"
anyone else have Borderline Justice stuck at the top for them even though they bought everything?
I assume this is because of the on-release bug of it when the deadeye was unattainable and then being given later
that's odd, do you have everything in it?
Also the armour passive is so funny
Cus I saw a teammate on their 2nd life and I was just standing next to them knowing they were going to die
Just looking at each other "yep"
Borderline is stuck at the top for me. It prioritizes warbonds in which you have unpurchased stuff, I'm guessing since borderline justice had the weapon issue, it thanks it's not complete
Yes the warp pack can, just saw it on the bird site
okay sniping hulk vents with the variable total fire is really satisfying
its pinpoint accurate meaning you can just do it from a distance
I'm so brain-rotted, I thought the protect eardrums emote what's the Omni-man think pose for a second.
So we can open the 2 panel doors as a solo now?
yeah with the blink pack or glitching through the door with a mech
and if you go prone you don't get ragdolled (or break your arm I think?)!
preventing ragdolling makes sense but preventing self damage is a bit funny
I'd rather do a backflip with the gun flying out of my arms than brace it with my whole ass spine
you had me at fix bayonets
I just had the worst idea
you know those rifle grenades
That but instead of a grenade, it's the bayonet
He was shot with a knife
ballistic knife 2.0
I tried to reinforce myself as I was on my borrowed life with the new armour n it didn't work :/
like throwing it up into the air as ur about to die?
Yeah
Game has to actually have dead people at time of throwing it seems
Maybe if I hold it as I die
Nope also didn't work
apparently if you die with the new armor, then get into an exo, the bleeding stops.
likely unintended
welcome back, dreadnought 40k
was trying to run flamethrower on illuminates and for some reason i had a weirdly hard time setting melee overseers (and specifically melee overseers) on fire
i'd turn the stream right on 'em and get the hitmarkers, but if i moved off them they didn't ignite
cause they fixed the bug that made status effects apply extra for every player in the squad, but that effectively nerfed every status effect applier in the game
ughhhhh, was hoping that wouldn't be the case when i read that in the patch notes
maaaaan
They'll 100% make adjustments soon dw
hope you're right
There's a confirmed bug with the Epoch's spread apparently
yeah it's kinda gnarly
Gnarly indeed. It's on par with the old Reprimand where shots whiff 20 degrees off target. Very frustrating, but I'll be happy it's acknowledged as a bug
Speaking of Reprimand I just got it effectively maxed out and it's...really cool?
But also feels like kind of a bear with its ammo economy. It's got some chunky damage per shot and a nice slow fire rate, really sells the "beef" of the weapon. But god it just never feels like it has quite as much ammo per mag as I want.
Thinking of leveling the Halt next
Got the warp pack. It's crazy fun, easily new favorite stratagem.
If I didn't have work I'd have gotten it, will hopefully nab it tomorrow or over the weekend
Finally I won't have to rely on the team to open bunkers
It's not super long range of a disjoint, but it's in any lateral direction and it's got a little leeway on verticality. Being able to blip through walls and terrain is huge for cutting through messes, and you can even use the teleport while doing other things like ADS or charging weapons (so you can pre-charge and blink out into the open to shoot)
I also saw you can blink on top of shorter buildings if you're close to them
Ngl, the Epoch is kinda... Underwhelming.
let us loot the overseer mortar instead
it'd also be underwhelming but at least insulting
I will probably like the epoch when its accuracy bug is fixed. As-is, it's got a kinda neat anti-heavy niche but the unpredictable 20-degree deviations mean it can take upwards of 6 shots to kill an enemy that should only take 1 (because you whiff 5 of them)
That and the overcharging mechanic should be a bit more forgiving, like yeah it will explode but the window is so damn small for a potential damage boost.
The 2nd Level charge I mean
a nice compromise would be a small Perfect Charge window followed by more generous explosion window
I recommend not looking at the charge meter at all, and instead listening for the sound cue.
Otherwise... idk just don't hold it unless you're ready to shoot.
trigger discipline is for communists
it's statistically(as in the literal weapon spread values) worse
fun warp pack fact: you can teleport out of Pelican-1 during the extraction liftoff. you hang around in normal camera on the ground while extraction plays
do you get counted as extracted?
Yes
The moment you enter the ship, you count as a successful extraction, even if a player frags ya
if the records say you extracted but you died your death becomes a stasticial error
hey the fuck do you mean automatons have timber wolves now
And they have Iskander tactics now too
I need to get everyone close together and just return all the grenades back at it someday
Alright i love the new armour and the variable
Apologies if mods arent most folks cup of tea but this one is so inspired i just have to share it
That seems incredibly annoying to play with
More power to ya if it's your thing, but wow
Oh it probably is, i just want to appreciate the thought process behind it
When using epoch it has like blue charge stuff around the what's it called the hole the plasma comes out of. When you're halfway it goes away and then it comes back like a moment before exploding so I just use that
Visual cue won't get disturbed by audio after all
Also I have to reiterate that I think the new armour is hilarious because you can just be dying and looking at your teammate n both of you know there's nothing you can do
i fucking adore the new armour man
mech stopping bleedout is so cool, I hope they don't take it out
like it'll never happen organically in a match
but knowing there's a possibility you'll end up encased in a mech
Does it resume once you exit?
Maybe they just did this because it's easier than making an animation for the new pilot dragging the corpse of the previous one out of the mech
I kind of like the Variable.
Run Peak Physique and you basically get a combination assault rifle and marksman rifle.
I think it's decidedly okay. I do find satisfaction in hitting devastators in the gut with a single Volley shot and cutting them in half. Seven bullets at once works great.
Good mod for epoch
https://www.nexusmods.com/helldivers2/mods/6534
DEAR CHRIST
BRRRRRRRRRT
I know the stripes are mismatched but i
really like this combo
This is why I'd like the game to just offer some basic colour options for armours so you can at least match everything.
i suppose i could just use the medium armour's headpiece
Looks dope yea
Unfortunately the colours of this warbond don't particularly match much with other stuff
It's just the wrong shade of green for a lot of stuff
Epoch feels underwhelming
N not for the short window to explode yourself I've seen people talk about. The visual cue I use makes it easy not to explode myself. Also not for the accuracy thing I'd heard about here.
It's just like it charges up and at the risk of killing yourself only to end up not even being able to 1 hit a hulk.
Is it just good for clearing hordes of mediums like it seems advertised to be or is it just meh?
It just feels like a somewhat worse quasar in a sense. But the visual of the explosion seems kinda huge idk if that's the actual damaging radius too or if that's just a visual thing
I feel like being able to fire off three shots in a row gives it a good niche compared to the quasar
Quasar can one tap a bit easier but you get three quicker shots with Epoch
I've found it fairly useful
Yeah and then you only have 5 ammo total (4+1 in the gun) so you just run out of ammo fasy.
Fasy
Fast
It's fairly useful
But like
Every time I use it I could jusr use quasar and get away with it far better
I can wait around the 10 seconds it takes for the quasar to recharge if there's more than 1 hulk or other heavy unit
i'm hardstuck to my spear and wasp so the chances i'll get to use it are rare
The spear? Why?
Fair enough
Epoch just doesn't do enough with the ammo it has, imo
'Heavy Armor Penetration' sure if you wanna try killing a BT over the course of an hour
heard it can kill in 2 max charge shots
presumably head shots?
which
good luck with hitting the head with the shittiest accuracy in the game lol
missing a devastator at 18 meters twice in a row sucks ass
once the bug gets fixed that'll help
What bug?
Is the fact your shots will go flying off at a 30 degree angle from where you're aiming actually unintended?
Just got it, yeah its pretty dope
yes
i oddly like the idea of the nerds on super earth shipping out a few ship loads of epochs and going "AW FUCK FRANK FORGOT TO UPDATE THE RANGEFINDER"
In order to better warp up on top of things, dive and then teleport mid-dive. It allows you greater vertical mobility.
Exactly
I feel like that can't be true. It already takes 2 shots to kill a hulk
But idk
2 good charge shots to the face, or one to the eye will instantly kill it
Hulk that is, I haven't fought bugs in a while
It'd be cool if the huge blast nature of it dunked on fleshmobs though by breaking lots of its heads
I've tried eye shot to hulks but it felt like it still took 2
Yeah that'd be neat
I just want the epoch to be a lil better. Like it deserves to at least 1 shot hulks imo
I can confirm it CAN one shot hulks to the front (and obviously will to the back), but it's not guaranteed and made even more frustrating when your shot whiffs to the side and misses completely three times in a row
as they said, they'll fix the spread, so until they do I'd avoid using the gun since its just an exercise in frustration
I swear, this game's code is held together with silly string
I heard the Warp Pack can let us solo farm Bunkers. Please let this be true?
Yes, iirc
also if you could clip into bunkers before, now you'll be able to actually grab the stuff in there!
Before, unless you used the door, the items just didn't get their interact buttons
I will be getting the Warp Pack just for the Kewl Totally Legitimately Ministry of Science Approved way of acquiring funds
I wonder if this is related to missions breaking because you can't pick up objectives from inside bunkers
they definitely only undid it because they wanted people to use the new MoS cred farming method
Though looking at Warp Pack in combat use, that is a really generously fast CD for Safe Warp.
They're probably going to decrease the CD a bit there.
Max charge has 800/400 ap5 damage/durable for projectile and 800 ap5 explosion. Bile Titan head is 1500 HP 95% durable and 50% explosion damage resistant, so it becomes 420 direct damage + 400 explosion damage for 820 damage per hit, which works out to a 2 hit breakpoint
Is max charge when it glows, or just before detonation?
I actually tried this and couldn't pick up the bunker loot
Had to call for a buddy to just open the door
What's this referring to?
MoS?
just had it happen again, city maps aren't letting me blip through the doors and gather the loot, have to get a buddy to open the door before the loot becomes interactable
you'll be happy to learn that by fixing the typing animation disarming you, they've just broken that animation entirely, so now u just stand there as you type
It is though! Arrowhead said they updated things for precisely this use case
God
Dammit
Just so i make sure im not missing something, is there any reason to crack fabs on OBJ points? cause to my understanding unless you're gonna linger, not really
The principal of it
Also they used to affect patrol spawning when you weren't in the area, but I'm not sure if that's the case anymore
Principal is nice n all but extraction is right there, i'd rather just go and get a new mission
get you more xp I think
if it was an outpost, yeah
i just mean the filler around an objective though like a fabricator near the command bunker
I mean they still spawn trash mobs
It's probably worth it just to make the objective a little easier
Yes but the objective is done and its out of the way
like, im talking specifically goes away from extract to just go kill fabs that dont give anything and wouldnt effect us
Eh its not important, we got the mission done
im not trying to bitch about em its just like i was wondering if i was missing something
Oh yeah, the spawners in objectives don't give exp or anything
The new laser turret fucking rips.
Like, in a bad way?
So far the laser actually seems pretty good on Illuminate fronts if you put it where most peeps cant reach.
It's been really handy for bots and occasionally popping a Hulk and taking out gunships.
it stops enemies from spawning from them, but if the site isn't an Outpost there's no explicit need to break all the fabricators. You just blow up whatever you're there for (e.g. jammer, detector, bioprocessors, etc)
I usually do anyway just to spite the enemy, but I also do a lot of things to spite the enemy like denying them any and all resources I can.
I've had surges of spite enough that I shoot off bullets just so I can pick up more supply/ammo boxes from the POI/ground and deny the bots from getting to scavenge those resources for their own diabolical uses.
I tested my HMG theory some more (using it on bots as a sorta hilltop sniper AMR alternative) and it's, definitely super solid in that role
but every time it's inconvenient for me I remember why laser cannon will forever be my beloved
I got teach someone something fun today!
Someone asked me how i was killing command bunkers without a hellbomb and i showed them that my spear did it in 2
mere concrete vs military industrial complex
I also ran supply pack for one of these games btw, I think I should do that more often to beat the habit of being extremely stingy with resources out of myself
Not a bad idea
i'm uh- super stubborn about taking resupplies myself
it's funny how the game successfully conditioned me to use my stratagems all the time, practically on cooldown
but I run around with no nades, half a stim and two mags between my three weapons
listen if my teammates don't need it then why should i call it
bot front enables me because troopers can just be thwacked in the face
...I wonder how the hatchet deals with walkers
Does it pen them now with the leg change?
the hatchet has always dunked on scout striders
with viper commando armor for +100% melee damage it 2 or 3 shots them in the legs
but what about the robocop mecha?
once again my inability to remember proper names strikes
You can even do it in one! If you manage to get into a position where you're hitting the rectangular bit under a turret then its a one shot
war strider, and it does not deal with them at all. hatchet is AP3 and there is no part of the strider that is not at least AV4
the shins are AV5
wasn't there something with the hatchet passing through armour conditionally?
Only if the inner part has less hp
It works on chargers cause they have squishy inner bits
Ooo noted
truly my bunker buster approach is literal
also i don't know why but i've learned new bloods (level 20 and less) tend to stick around me for some reason
My new favorite tactic for command bunkers is running and warping up to them like a madman and hellbombing them with zero hesitation.
Previously I was a "sit at a distance and dunk on them with AT Emplacement" kind of guy
Median White Feather nonsense.
[Reply to:](#1204832579287519292 message) I tested my HMG theory some more (using it on bots as a sorta hilltop sniper AMR alternative) and it…
Also my preferred Cmd.Bnkr method is er, Walking 380.
There is something great feeling about (temporarily) yoinking someone's warp pack to retrieve a good 20ish lost samps with a just "ill give this back when im back"
warpacks are pcool
they let me basically "dash" dodge things
I can only imagine the kiting potential against bugs
They're honestly really cool yeah, not something i'd run since i prefer eh... ordinance but in some case i didn't i'd love em
Also man i feel like i suck ass against the incen corps
i just keep dying
yeah no they're tough
I've only found things that mince devs to work well
eruptor, crossbow, staying far away so as to snipe heads and remain out of effective range
I've enjoyed using my volley on them but yeah i might have to just switch to tenderizer till we're done with em
Personal Shield also real nice for dealing with stray hits lighting you up
I always being Portable Hellbomb on bot missions
Strategem Jammern't
i've been enjoying my PHB the few times i get to bring it with the heavy defib armour
trigger the defib? fuck it i'm dying anyways might aswell take the city block with me
the best instance of that was getting killed via a lucky shotgun blast from a dev (those can get such minimal spread sometimes) and just dropping samples, telling my friend to grab and don't look back and just killing like fuckin
40~ bots with it
also i've learned some fascinating aspects to the undead state, there a surprising amount of things that do super low damage to you while you're in that state, like hulk melee
GUN GUN GUN GUN
They should have went GUN of REMEMBERANCE
GUN of GUN
Okay i just-
i know we have a thing against ranting about randoms but can i please detail two folk who were just
actually unpleasant to play with?
GUN IS GOOD
Idk sometimes the randoms are just so unfathomable, like the time I saw them dying a lot and complaining about how the game is too hard only to spectate them from deadcam to find that they were never actually aiming (as in hold RMB) with their guns
Game journalist energy
I need to play more, but I'm just waiting til they patch the Epoch I think. I really wanna try Epoch + Warp Pack shenanigans, and I feel like it'd kill my vibes hard to deal with it's random spread right now
Also I'm playing lots of wilds, lots of DK bananza and lots of reus 2, so you know
Try warp pack + quasar, it has what I believe to be similar feel to warp pack + epoch (post bugfix)
epoch kinda fits a quasar role but is slightly less AT for faster charging and refire rate
oh did they already fix epoch
?
oh wait nvm i think i misunderstood you
Ill spoiler it for people who dont wanna read it, feels like a fair compromise?
|| So two problem players, one more than the other, short of it is one of them purposefully armed my hellbomb 3 times, and also teamkilled me with an explosive barrel they were carrying around, just genuinely infuriating, other player didnt really become a problem until they both burnt almost all the reinforces and i had to basically hold out for 2 minutes, call in the first guy who TRIES TO TK ME AGAIN FOR SOME FUCKING REASON, fails, i hold out another 2 minutes, get the other guy in, he fucking grenades me and tries to say i was in his way. when i was going in a different direction. with no enemies in that line of engagement.||
|| So im just sitting there dumb founded as he just fucks around and dies and its just, i gave it all i had man. ||
i feel grateful that i haven't had anyone like that as a teammate yet
never experienced any team killing
Ive had my fair share of accidental team kills, its just part of the game realistically
but intentional ones? very few and far between
this case stuck out because i just
i dont get it
i was holding out for so long
if you didnt want to do the mission anymore just kick me or go to ship, dont just make me fight for four minutes yknow?
yeah that sucks shit
i know im very self centered here but like, these werent accidents as much as i tried to excuse it
i don't think that's self centered
This is why I just host, or am willing to bail if stuff goes south
I would host but i just worry about my connection screwing over others and i dont like the idea of other people's experience suffering because of my connection
And I'll only intentionally teamkill for mucho comedy or if someone's really being a jerk (stolen equipment, not dropping it when told, otherwise being a problem)
Mucho comedy is usually when the entire team is goofing, like the "let's see if the Deadshot over penetrates Helldiver heads when they're hugging"
Spoiler: no, it just gives one of the huggers serious trauma. (The other is dead).
I just don't enjoy the feel of the quasar is part of the issue
Yeah TKing for comedy is fine in my books
but yeah i just
iunno, like said im more so frustrated i held out that long only for the mission to be lost to just
Ugh.
On the upside i think i look pretty good now
Yeah the new armor is very cool. Once they fix the audio issue with it I'm going to be using it like nonstop lol
Audio issue?
I believe there's a bug with the audio filter that's applied when you're in the "resuscitated zombie" state, where after you die for real there's a lot of crackling and popping in the game's audio, which persists through multiple deaths and I think worsens with more deaths
Oh! I had that happen like
one? time i thought my game's audio was bugging didnt realize defib caused it
It was incredibly distracting to the point I had to reset the game
I believe that's the general consensus
Fair, like said ive admittedly only had it happen once out of like
20~ activations?
Very envious then! Happens to me about every time I think
Honestly ive been finding other fascinating and exciting bugs from the zombie state
like how hulk melee seems to do little to no damage while a walking corpse compared to the "fuck you, die" of when you're not
(debatably might not be a bug? im unsure but it feels like one)
so does when i tech'd my hellbomb
I got killed/defibed the moment it went off so i just
ignored the blast, but also didnt get the usual limb break that you do while defibbed?
so a good solid 30~ seconds i was effectively immortal with no downsides beyond the timer
You also seem to get a LOT of knockback resistance? i noticed when interacting with a terminal i was actively being hit by shots and it didnt pull me out
(possibly related to the same reason hulk saws seem to do lacking damage? unsure)
Note specifically knockback/stagger, not knockdowns
you can still be floored
Sorry, rambling, i just like sharing things like this
on the other end of the teammate spectrum, me and my friend coined the term ablative teammates
we do absolutely nothing that could possibly aggravate them but they have a strong tendency to die a few times and apparently ragequit
resulting in a fresh join bringing more reinforcements
it doesn't really happen when I play solo
I think our combined gremlin aura just deals AoE
I usually host, so if somebody's being a deliberately TKing asshole, I can just kick them
It hasn't happened often, but when it does it's pretty obvious
The ones that stuck out to me was the guy who spawns with the same support weapon I have.
Dies.
Respawns
Then immediately runs up to me, types 'drop it'
And shoots me before I can respond
They don't actually bring extra, the game just reduces/increases based on the total squad side
Honestly, I'm glad I ain't have half these experiences on D10
Though these days I'm often the roamer - you know a Penguin is on your team when there's a steady stream of objectives exploding and things being cross mapped by RR shots
Much as I like some good team synergy, I too am a roamer at heart. Even in the early days it was me and another in the friends group who were "those idiots running off alone on the other side of the map getting up to no good"
roaming is kinda too effective and I keep subconsciously slipping back into it
immovable object when I go the other way
I use that thing like its a rifle, and when I forgot to take the peak physique armor it becomes into a friendly fire auto-aim gun
Damn, Ministry of Science ripped off the Berserker's arms and made a turret out of it.
Teknologee
a friend told me the justification for the new bot mechs is that they stole tech from the mechs left around on the battlefield
so now I'm waiting for them to make a 3rd mech that shoots a dozen of grenades
you had me at rotary shotgun
I think the Variable would be more of a stand-out if auto was light pen, volley was medium and full was heavy? What do you guys think?
You certainly aren't the only one to want such a thing. I get why it doesn't do that, because it's not firing different bullets but just more at once and that doesn't really correlate to being more armor piercing. That being said I do feel that there's no reason to use Total besides the amusement of it.
One shots Impalers and Harvesters in their weakspots
does it still launch you if you're on the ground?
If you're Prone it doesn't launch you or hurt you
The role it fills right now is that it’s basically an assault rifle that can also double as a marksman rifle.
As far as I can tell anyway.
Neat. I still wouldn't prefer to use it for that, but neat.
I haven't tried it myself but I felt that volley mode would be nice on bugs or squids. It's like a slug shotgun in ergonomics
It kind of needs Peak Physique.
The flexibility of "slug shotgun" that also can be a fairly precise marksman rifle and fairly accurate bullet hose is a decent role imo
Yeah honestly all it really needs is a minor ergo bump, outside of that it's got some really nice uses
it's probably gonna stick as my preferred primary for a while
also hulk backpacks
Wait where do Harvies have ap2? The eyeball?
Yep yep, i believe they changed the armour on the eye a ways back
Eyeball yeah
YES
also yeah Variable doesnt need better AP at all
anyone else having the issue of the warp-pack showing up in the first person when using high mag scopes?
Yeah, I think Arrowhead is aware of it
yeah its gonna be a struggle to want to use any armour but the defib
Even if im having a good run where im not dying that increased stim duration is nuts (i never ran med-kit so this is my first time actually experiencing it)
I think i also admittedly enjoy it more than bearer of the standard cause i feel like i can vary my loadout more wheras nearer more or less means i gotta bring a melee
in either case,
I'm really loving the warp pack
makes me feel like nightcrawler when paired with light armor
I'm still like 200 medals from it, I die orz
somewhat mixed feelings on the gun, i was hoping for some more oomph from the Full Blast
they're both FUN but strangely same issue with both
also the 95% flame damage protection on the flame turret makes me think it was dying so quickly because it just kept shooting itself
thing has been a monster, that and the lower CD are so nice
While the warp pack is incredibly fun just incredibly fun
I cannot resist going melee n shield on bugs
for me its just the mobility and the juking potential, allowing whatever non backpack weapon i'm using to shine
Yeah
But it's so much fun to play melee n shield
I'd play melee n warp pack but I fear it's just not the same cool factor.
And I feel like it'd be less effective.
Medkit armor will probably serve you more reliably tbh, especially if you run the stim booster. Having 6 stims that last approximately forever is a huge amount of survivability
I'm usually in favour of things that prevent bad situations than mitigate them
but getting up after death to complete the objective every so often is hard to pass up
on sheer vibes grounds
Note that I'm averse to heavy armor and actively tanking things (Light armor stealth gaming) so I do have biases here
I eagerly await the release of a 30% reduced detection + another passive mixed in for ideal solo stealth gaming
I don't use the scouting pings much these days because I'm simply gifted with The Sense and know where POIs and patrols are
Yeah but i don't like how any of the medic armour looks and there's only like... one? heavy medic
medic armour's striking visuals clearly communicate your commitment to injecting every stim on the map into yourself
Oh trust me i am not the stim addict of my friends, i just prefer being durable
my friend hyper is the stim addict
How'd they have time to die huffing that many stims?
Stim pistol, most of them ended up in other people
They didn't personally, that's at least partially from stim pistol rounds
77 stims is just not possible to do yourself
I had a dream I bought the super citizen edition thing n it came with 2k sc for some reason so I could finally buy the last 2 warbonds I still need
They just released some new cape.
I feel like the dots on it are some sort of code but I'm too lazy to figure anything out
Anyway finally something purple.
Tho it doesn't work too well for some cool praetorian guard fit but oh well
Bruh, a PURPLE cape. Hell yeah.
It clashes like fuck but a new color!
Also I think we failed the MO
the incendiary corps beat our asses yesterday
the shotgun & shield bots are insane
we spawned next to a jammer, and got sniped by the shotguns and mortar shots
We could've just abandoned trying to defend gaellivare when it was obviously not working and went for the planet that was attacking claorel instead of trying to defend claorel.
But idk I guess people didn't notice
We did take back gaellivare in time so it's not like we couldn't.
I think my personal best is 40+
Which implies i was Shoving a stim in every single frigging minute given a mission usually doesnt go over 40 minutes
Bruh, did they stealth close off the mechanic? I can't warp into bunkers.
Ah ok, some map fuckery is the main problem.
basically, the only way to go for the stim high score is med armor, supply backpack, constantly looting PoIs for stims and always topping up with resups whenever possible
never stop stimmin
Is autism also on this list?
I was contemplating making a joke with something to that effect
It appears we share a braincell
just found out that the official name for the new city of remembrance is Gun
which is honestly amazing
Yep
it was put to community voting
Gun won by a landslide
GUN! GUN! GUN!
BY THE WAY
DEMOCRACY ALWAYS WINS
GUN IS GOOD
I just dive into it n then warp
The issue I have isn't getting into the bunkers, it's that the loot inside can't be interacted with.
have you tried the mech clip instead? that works for me
you walk up to the bunker door, face away from it with the mech and get out
I have not because I do not use mechs outside of occasional Blitz missions with friends.
Time to start!
Noooooo. I really do not jive with the long cooldown and un-reloadability of the weapons.
Not to mention the sourness of it being destroyed soon after calldown due to bad circumstances.
I mean, it's just to grab loot solo
HMPH. I guess. But I'll still be disapproving of mechs about it. >:T
Yeah that's what I had to do for certain bunkers
Yeah i just always dive nowadays. Too many times where it doesn't work normally
Warp Pack is so good btw. I can get the benefits of Thicc Boi armor and still have decent ass speed.
Oh yeah actually didn't really think about that
or you slap it alongside light armor and you just turn into nightcrawler
welp. we're fucked.
Ready for that to be basically all done but still have more than half the leviathans missing. Think Illuminate front players makes up, like, less than a tenth of the playerbase on average
yeah
I convinced my group to play one defense mision on the squid front and it was miserable
I saw someone on youtube make a squad specifically to hunt down leviathans tho
Yeah I justfind illuminate to be miserable to play against
(coping) i wonder could throwing down a rocket sentry and crossing my fingers be enough to kill a levi
with the buggie and buddy-loading the recoiless rifle
Excuse kill how many WAT?
Impalers are fucked enough but LEVIATHANS?
Then again, whale hunting is more for the vengeance and sport now
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impalers shouldn't be tooo bad, only problem i can see is they don't spawn super often but it's never too much of a problem to get em out the way when they do
Well time for me to suit up and lock in on the squid front
WITH A HAIL OF SPEARS
WITH EVERY LAST DROP OF MY BEING
That is exactly why I say Impalers are fucked. Their spawn rates are wack, while Leviathans are just Leviathans.
when do impalers die? aren't they the weird knife tentacles on the bug front?
My only problem with impalers is that the tentacles should insta fuck off when you blow their stupid head off
getting comboed by tentacles that have no head is the worst
oh wait its the guys that burrow their head??
yeah
oooh I see
but yeah 12 million impalers is just insane considering they spawn way less than flesh mobs yet we need almost double compared to them
she'll be right
That and Leviathans are still some of the toughest to take down without a coordinated whale hunter group (and hope they don't target your ass)
two people running spear should work, just loading eachother whenever one runs out
but yeah it takes too much coordination for randoms to do
not to mention you'd need the other two people running security on something like a 10
1 Mil Leviathans is honestly enough of a goal, any more than that is just asking too much.
I haven't gone hunting for a while but the anti-tank emplacement was very solid against them
I'm pretty sure they do! At least, I've never had trouble when I've forcefed an impaler a rocket, and if I do it's because I missed the kill shot
I feel like impalers turn up pretty often on D10 bugs though, like a solid breach mid to late game is often spawning at least two
Leviathans feel like the only enemy now where I feel like I dedicate an entire slot to 'yep, this is just for this one thing'
used to be chargers for me, back when the game was Oops! All Chargers and they were harder to chip down
basically flip-flopping between obliterating chargers as my life's mission or pretending not to see them for the entire mission
I have a bug resentment from that to this day
ive speared atleast 40~ levis so far
gotta pump my numbers up
I feel like I always try to bring an answer for everything on any given mission
I don't go into bot missions or Leviathan missions without anti tank emplacement
Nah sometimes they stay around long enough to get an attack cycle off if it's already queued up, I just want them to insta splatter rather than having to dive back down
Yeah, if they just spawned, killing the bug doesn't make them despawn or stop them from attacking
It's funny, way back when the flamethrower wrecked them, but these days it's less great. Esp since behemoths turned up everywhere
Oh, weird. I've never seen that happen!
genuinly stopped playing bugs due to it
...it's so close to being an Urbie..
Mech carcinization.
It looks like it roars like a metal gear.
Yeah it kinda reminds me of Metal Gear Rex
Pug metal gear
Huh
if you extract while defibbed you dont bleedout like i expected
that or i got ludicrously lucky
recovering your own corpse, how patriotic
diving in my pod right after a stim
hey that hole is shaped like my team
I’m glad the brainrot is spreading
just wait till they have to reload
Throw a gatling turret behind them
that's just cruel, at least CAS gives them a chance
Then walk in front of the turret
Anybody else ever get the feeling that the MG/Gatling sentries sometimes actually lock on to you and track you whilst firing? I know they probably don't, but it feels like they do.
Remember to put your sentries on elevated positions or to limit their range of fire with physical objects.
It does sometimes feel like a personal choice
its probably cause of melee enemies trying to chase you, so as you evade, the enemy sprints after you and the gatling follows
Especially now with the Laser Turret you can really see it Beaming Folks To Hell
I've ironically had the exact opposite experience recently, i was standing somewhat infront of a turret, it technically had a LOS over my head, and i was just shooting voteless thinking there was another diver behind me and im thinking for a moment "man that guy's aim is good he keeps shooting around me"
and then i look back and its a turret
Ive no personal love for sentires and likely never will, the closest to automated buddy ill take is arc dog
but in that moment it was kinda absurd at how well that turret was avoiding me
MG sentry never leaves my loadout, no matter the faction or mission type
mg sentry my beloved
also gun dog for bots and squids
I'm particularly fond of gun dog in a bot stealth loadout, keeping it in the dock until I'm in a base and blowing things up
any troopers that can see me the dog can also see so they are already dead
leaving my hands free for everything else
Warp pack into them
<@&1206091872716595200> More for the scrapheap https://discord.com/channels/426286410496999425/1398394716772499549
Walk up to them, kick them to stop them from firing, walk in front of them
Man, i actually kinda like the arc grenade?
Like, don't get me wrong this thing is a friendly fire incident waiting to happen with its unpredictable hops
but it's rather fun to use
(also caught it sometimes striking multiple heads on a fleshmob)
it is pretty alright from my limited testing. I still prefer my gas nades tho
If the arc grenade could stay in place it could essentially function like a mini tesla tower, which is actually pretty cool
The arc grenade, is, funnily enough, the only grenade where real life grenade usage applies
always throw it from behind cover or when moving away from said area because no matter how far you throw you're within its effective range
I wouldnt say i do quite that, but uh
i make sure i bounce it over my head and back to enemies to be safe
I've used 2 arcs to kill a hulk in a pinch
I've sometimes managed to kill tanks but slapping one or two onto the turret
its very useful because it can keep heavier enemies in place-ish (since all the other stuns got wrecked)
while still providing some AOE anti group capabilities
I need to get Cutting Edge and Force of Law solely so I can finally have a full Arc build
Though I feel like we need something like an orbital lighting strike to really bring it all together
like this in reverse
spoilers for Behemoth from the Leviathan book series
arc maxing is only to be done in force
if you friendlys aren't also doing it, friendly fire is just gonna be the word of the day
Full squad Arcmaxxing is great into bugs
I feel like the arc dog is prolly the only one that feels prone to just killing teammates at random. Arc Throwing while a squaddie is behind an enemy is 100% the user's own fault. Grenade doesn't seem random enough for me to be overly concerned.
not feeling as bad about it nowadays tho, seen enough napalm barrages dropped within the extraction radius
orbital strikes can smell fear, if you believe firmly in democracy the explosion won't kill you
Whenever my friends and I throw a questionably placed orbital we say "if you have no karmic debt the orbital will not harm you. If your heart is lighter than a feather than you will be completely unscathed."
Not really tbh only the arcdog is friendly fire problem
The rest just takes a team aware of you using arc and you aware of your teammates positions.
It's basically what i wanted out of the urchin
I still want an orbital lightning barrage
would even have a niche arcing to bigger targets first(biles, tripods, factory walkers)
Speaking of orbital barrages, finally shed my eagle addiction a bit to try out orbital gatling barrage
damn it's fun
I've tried to use that one but can't quite get the timing
I just want some of the orbitals to get multiple charges
I love the single orbital shot but it being at 70 seconds while reloading two 500's being like 100 sec just doesn't make sense
I do miss when orbital gatling didn't wander so much (at all)
One day I wanna jump on a leviathan and stick a flag in it
ouppy pile
https://i.imgur.com/t2woszN.mp4
they're communing
Oh hey that’s the Valley of the Shadow of Death they were taking about in the Lord’s Prayer.
Why are they so many?
Average tgirl meetup
On claorell they increased factory strider spawns for the major order