#Helldivers 2: For Managed Democracy!

1 messages · Page 102 of 1

supple siren
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Super Earth narrows it down to Stop and Drop for maximum efficiency

blissful sparrow
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the stop is also optional

shy prairie
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Always be diving

strange vine
hexed steeple
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traffic jam

ionic holly
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the urge to see that hellbomb go off

steady flameBOT
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-25

ionic holly
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boutta go into debt off of a emergency evac

blissful sparrow
strange vine
hexed steeple
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yippeeeeeeeeeeee

strange vine
hexed steeple
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awesome

verbal summit
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Hungry hungry black hole

hexed steeple
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im joining the war on the singularity on the side of the singularity

sweet surge
ionic holly
tight zephyr
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It feels like we were set up for failure on this one.

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But not in a bad way, if that makes sense.

unreal merlin
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They made the assets for the loss of the planet, they gotta use em :v

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Be sure to loiter in orbit to watch if you can

tight zephyr
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Sometimes I just take out the default Helldiver kit and I'm never disappointed. It's just Good.

unreal merlin
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Liberator is such an absurdly versatile weapon. Running some John Helldiver loadout with OPS is hard to go wrong with.

cobalt patrol
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Managed to ensure an entire drop of illuminate, some ten ships or so, never once managed to get their troops off

stone bridge
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huh.

oblique hazel
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I believe you if you do that while diving it'll go even further, but I'm not totally sure

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Also, if you fire it while doing the raise weapon emote from the new WB, it'll go a guaranteed 40m

cobalt patrol
stone bridge
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eh

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its not like its an ultra hard thing to replicate

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a fix, but low priority, probably

barren iron
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Yeah I agree I hope it's fixed

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It doesn't make any sense

versed hamlet
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reminds me of the 'peasant railgun' d&d """exploit""" where bits of it make sense and then you look at the larger picture and it feels like a weird hodgepodge of realism and gameism

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on a physical level, momentum exists
on a practical level, trying to jerk the gun to this degree while shooting it is dangerous and will make you miss even if the physics math works out

cobalt patrol
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Pretty much

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I also just don't like that kinda jank in gameplay because it's a very execution based thing

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Like dive throws? Cool.

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Because they're rpetty easy and generally acessible.

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Wave dashing? No, no thank you

sudden crown
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dive?

idle hollow
hexed steeple
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is that good

agile fable
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Probably

idle hollow
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this is a certified bugdiver moment

short rune
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Well, guess we just lost another planet permanently

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Angels Venture was torn into pieces

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[Insert Cadia reference here]

quick crown
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Angels Venture was a moon surface planet right?>

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or was it ice

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One is a much more tragic loss than the other gameplay wise

agile fable
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We need to dish out some VENGEANCE like RIGHT FUCKING NOW

tall stone
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Moon, sadly

strange vine
agile fable
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JUDGEMENT
DIE
THY END IS NOW
CRUSH

short rune
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Kill squid!

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Make Calamaris

tight zephyr
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Bugdivers stop diving on bugs for even a picosecond challenge. (Impossible)

blissful sparrow
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people online letting others play against the opponents they enjoy for even a picosecond challenge.

civic apex
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Where the big objective is lost becuase not enough people are doing it

blissful sparrow
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oh no

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anyway

spare verge
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I think we were set up to fail here

unreal merlin
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At least for angel's venture, I agree. Any time there's a big threat like this i feel the first one will fail either due to devs wanting to very clearly show the stakes or (more amusingly) players letting it fail to see what will happen out of morbid curiosity

spare verge
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way more memorable than "we did the major order and as a result nothing happened"

quick crown
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If the devs wanted to force players to fight things besides bugs they would do a better job of it

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Which is fine because

spare verge
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or: "we made the cracked planet graphics and we're going to use them"

quick crown
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I've been fighting the squids for like 2 weeks now,

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I don't want to have to keep fighting them

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I'm tired of walkers boss.

fringe quiver
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...we were supposed to save that planet?

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I thought we were meant to lose it as a story thing no matter what happened?

sour falcon
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Squids are interesting but I am burnt out on them a bit until we get more enemy variety

unreal merlin
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Problem with squids is that it's nigh impossible to win any given defense operation unless almost 100% pop piles into it

spare verge
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I'm betting (hoping) they're coming soon as a result of this major order

unreal merlin
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And that's not sustainable

quick crown
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Yeah which I think we can all agree was made that way to ENSURE angels venture got Cadia'd

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Its just railroading with the illusion of choice. Which is cool i don't mind that

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I do mind that people take this as another opportunity to smuggly say shit like "Lol we lost cuz bugdivers again"

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Like fuck off you don't pay my sub

sour falcon
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Yeah, the level of hatred for folks who just want to enjoy the game they paid for is a choice.

quick crown
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I hope we lose a dozen angel ventures if thats the kinda vibe I keep seeing here

strange vine
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Idk when it results in everyone else getting punished like not getting a stratagem it kinda sucks

quick crown
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If everyone gets punished for the meta being a certain way then maybe the devs should think about how to make a game support that RATHER THAN THE OTHER WAY AROUND

strange vine
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Whether we won this specific MO doesnt really matter cause at most we might have story-wise evacuated more people but AV was dead anyway

quick crown
strange vine
blissful sparrow
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i don't need a random strategem to enjoy the game. But i do need to not play against Squids anymore to enjoy the game, cause damn are they uninteresting to fight against.

quick crown
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Not every mechanic needs to be interacted with

quick crown
sour falcon
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If a mechanic isn’t engaging to interact with, and folks can have the fun they want by ignoring it, they will.

quick crown
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You can bet your ass no one touches PVP in Warframe as an example

unreal merlin
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Squids are due for new content to be actually engaging to fight.

quick crown
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Same with like, Eureka in FFXIV

strange vine
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Squids definitely need more enemies to fight to be more fun

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I just also think bugs are boring lol

quick crown
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Yeah, Hopefully in the next month or so we see some variation in their mid~high teir enemies

spare verge
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it is funny to think about the in-universe implications of the helldivers going "eh I'm tired of squids"
super earth's greatest defenders right here

strange vine
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Especially after they nerfed hunters so bad

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And impalers are mostly a joke now

quick crown
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I think bugs are good because they are so simple. They also don't ask me as a controller player to aim like i'm playing Counterstrike to kill the flyers.

unreal merlin
quick crown
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Thats true but i'm sure there are more relevant examples from warframe that fit the "Mechanics you don't need To touch"

blissful sparrow
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having played a couple thousand hours of planetside 2, i just gotta say that the moment i played boring stuff for the sole purpose of unlocking something, was the point the game was emotionally dead to me. So i'll happily not play against Squids just cause there is a little reward promised for it, if instead i can get enjoyment out of the game i play for enjoyment

sour falcon
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Same thing that burns folks out on a ton of live service games. Content you are obligated to interact with, but don’t find enjoyable, is an awful way to keep folks interested.

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Better solution is just compensate the difficulty for the percentage of players who are interacting.

strange vine
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I find everything enjoyable enough that while i primarily fight bots ill play the other 2 factions to keep things fresh

unreal merlin
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My chief gripe is just looking at the map and spending ten seconds of analysis to determine what the most vulnerable planets are, then rolling my eyes because the mass of population is off ramming their heads into the most difficult obstacle instead.

strange vine
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You can give them all the knowledge they need and people will still refuse to read

unreal merlin
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Bugdivers, botdivers, squiddivers, whatever you wanna do, but come on if you just went to planet Y on the same front instead of X you could liberate it in 2 days instead of spending 8 days getting it to 40% only to abandon it when a new major order drops

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Get everyone to smash down the 1% resistance planets instead of the 2.5% ones and we would be making strategic progress toward regaining control of the situation

fringe quiver
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Increase rewards for going after the target objectice planets

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Make it so each difficulty rewards 1-2 tiers higher rewards or w/e

blissful sparrow
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Changing the reward is not going to change the gameplay

fringe quiver
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Like you make a game with clear, objectifiable short term rewards and vague, unknowable long term rewards you're gonna confuse people

fringe quiver
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Nothing short of locking people out of playing against certain enemies is going to stop them from playing against those enemies

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Easier to focus on people who just don't know for one reason or another

unreal merlin
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I'll just be over here sighing at all the people ignoring what to me are obvious solutions to the general problem of "enemy factions exist, remove them"

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Do the major orders as they come up but it doesn't take a genius to determine that half-assing two or three miscellaneous planets is worse than whole-assing one actually achievable planet.

fringe quiver
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I mean

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Ngl I'm gonna choose the easiest planet of the 3 to me every time

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Or the most fun one

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No incentives to dog pile a planet over the other two I'm just gonna choose which one because this is gremlin brain

stark ether
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90% of the time where i go is dermined by what faction sounds fun to play and what terrain type looks the least annoying

fringe quiver
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Would that change if you got more immediate rewards for fighting a certain faction and/or terrain?

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Cause for me it would

stark ether
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eh, most of the time the only reward i'm chasing is sc which is indirectly tied to terrain type

fringe quiver
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Sounds like a perfect reward as an incentive

quick crown
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I crave the moon terrain again

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I keep chasing that high of doing the "Bug repellant station thing" mission on the moon that had random comet storms

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it was so cool

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and those were fun defense missions

versed hamlet
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imo the reason helldivers is mostly fun today is because people 'voted with their playtime' and that lead to major changes in the design direction of the game after the player nosedive put it in a dire spot

quick crown
versed hamlet
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so if people are harassing you to play a part of the game you don't want to, remember you can just leave

quick crown
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Or B, Tell them to shove it.

versed hamlet
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it's like clockwork every major order and I'm just tired of it ig

sour falcon
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I think it can also be healthy to disengage from social media and such that tries to do that sort of guilt.

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This is a game, it isn’t a job. You’re allowed to enjoy the parts you want, it doesn’t hurt anyone. If disconnecting entirely is what you need that’s okay too. Just want to reinforce that you’re allowed to enjoy the game on your own terms.

versed hamlet
sour falcon
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I get that, wasn’t meaning to lecture at all to be clear.

versed hamlet
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I mean I appreciate it, I did in fact say to just leave and then. not actually leave ig

bronze cargo
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The talk about bugs and the whole "you choose what buttons you press" conversation just got me thinking again and like. Yeah I don't enjoy anything about the bugs

Whatever isn't annoying is incredibly boring

The closest I've felt to having fun on the bug front is being the Uber driver so the mission is over sooner

Good on the people that enjoy bugs, I just cannot see what is enjoyable about that front

quartz cloak
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Well, there's two more for you to play
I'll be honest I haven't touched the bug front basically since release

fringe quiver
quartz cloak
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Gotta give it to the squids
After the ass-whooping they got in the First War, they came out swinging in round two

bronze cargo
quartz cloak
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I barely mess around with the illuminate, I usually just fight bots because they're the most fun for me

bronze cargo
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🤝 bots

but yeah I do like the Illuminate well enough but yeah nothing beats the bots for me

fringe quiver
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We need a buddy backpack strategem

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Just carry a fellow helldiver on your back by a seat

stark ether
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the thing i want most from the back pack system remains letting me buddy reload someone from their own backpack

quartz cloak
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Yeah, it's a system they carried over from Helldivers 1 that no one liked even back then

tall nova
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ANGEL'S VENTURE STANDS. THE PLANET BROKE BEFORE THE DIVERS DID

quick crown
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I just hope we get a gears of war chaingun in this game

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Helldiver gatling but you need someone to carry the ammo mechanism

agile fable
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talk about an entrance

quartz cloak
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Uhhh actually
We turned the planet into a black hole

agile fable
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wait what

hexed steeple
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i think we should make another singularity and make it collide with the first one

quartz cloak
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Yeah, no, that was us
Meridia became a bug supercolony, Super Earth developed a Dark Matter Thingy that divers were told to inject en-masse into the planet's crust

agile fable
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it could work

quartz cloak
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And now it's a black hole

agile fable
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fantastic

quartz cloak
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Now there are those suspecting this is an illuminate plot, but I find that approximately 150x funnier that they wanted to make a black hole and then they showed up and went 'Wait there's one here already. Those idiots.'

oblique lotus
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iirc the illuminate are sticking their heads back in because the meridia black hole was poking into their pocket dimension

agile fable
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that's hilarious

tepid sable
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"You dropped a supercolony of bugs on us, how dare?"

hazy oriole
agile fable
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"wait, they just. made a black hole? THATS HOW THEY PUT THESE BUGS HERE?"
"It's stupid, I know, but I have a plan to use this against them"

quick crown
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Maybe but its also doubley funny to picture a normal day in illumate world and they get hit with the HD2 opening where the bugs are ACTUALLY in their yards all the sudden.

quartz cloak
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"See? I told you we needed the Earthling Zombification Programme™️!"

versed hamlet
civic apex
stone bridge
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Please remember to source what you're posting, Alaizia

fringe quiver
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Is that not just robocop?

civic apex
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also appearently it was a leak , soooooo idk if its even real anymore

fringe quiver
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Oh if it's actual art from like an independent artist

civic apex
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its probably fake idk

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still kinda neat lookin

fringe quiver
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Basically what was advised is you still source stuff, just look for alternate social media EG YouTube or bluesky or cgstation

civic apex
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is helldiver's updates on bluesky ?

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thats a beside question

fringe quiver
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Oh if it's unverifiable like that (like a leak) maybe don't post it, you can discuss the leak but given it might be some random artist's art and we don't know better to not post it since we can't source it.

fringe quiver
cobalt patrol
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This is a known leak, it's in the files etc, but hasn't made it in game.

strange vine
civic apex
strange vine
civic apex
strange vine
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Here then (cw datamined model)

oblique lotus
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ooh

quick plinth
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huh

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||new automatons I guess?||

cobalt patrol
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Yeah. Been in the files for a while though, like... 6 months, maybe? Maybe closer to 4 months

hazy oriole
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yeah
wondering what role they'll play in the overall sandbox

cobalt patrol
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There was a new terminid model ||tier 3 hunter/stalker|| at the same time

hazy oriole
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side note, but siege ready only increases reserve ammo and not mag size right

hazy oriole
cobalt patrol
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Size wise they're|| bigger than hulks, smaller than factory Striders, appears to be rail guns||

hazy oriole
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|| i just hope they're not too tanky, im hoping for similar breakpoints to tanks||

cobalt patrol
hazy oriole
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|| iirc the tier three hunters/stalkers are part of a "predator" subfaction that get introduced in the gloom ||

cobalt patrol
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Scenic flame tornadoes

quick plinth
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that is hilarious

cobalt patrol
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Also, re: the earlier bugdivers etc convbo..

One:" I dont tluike that framing. Folks should be free to play where tehy want, how they want.

Two: This is a problem entirely of Arrowhead's own making, because the war system (stupidly, in my mind), works off the entire galaxy. Which doesnt actually make any fucking sense - why what divers are doing in bug space has any effect on squid or bot space shouldnt translate so literally.

Until they retweak things there, it's going to keep being a problem.

Better approach imho is keep an eye out for Arrowhead putting up the player feedback forms, and keep submitting that it sucks to not be able to make progresso n one front because it requires the entire playerbase to cordinate

hazy oriole
# cobalt patrol Also, re: the earlier bugdivers etc convbo.. One:" I dont tluike that framing. ...

One:" I dont tluike that framing. Folks should be free to play where tehy want, how they want.

In agreement with this point, the problem is that folks playing in a certain way (Bugdivers) means other folks are not free to play they want to (MO focused playerbase) or have their progress hampered

An individual, personally, might not care if an MO fails, I do not think the rest of the playerbase should be punished so heavily for that individual decision

quick crown
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I don't think they should be punished either

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The game needs and probably is, Being tuned as we speak with all the data they gather with every MO

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i'd assume they have a good estimate of "Bugdivers" in their banks at this point to skew the orders demands to match a reasonable amount.

hazy oriole
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also, side note: does anyone have this superstore medium inflammable armor
I wanna see if it works with the Polar Patriots Scout Helmet

oblique lotus
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also from my perspective I largely don't mind how the war goes either way

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I think it'll be interesting regardless and in HD1 we lost wars as often as we won them

hazy oriole
#

aw man, i saw the ping and thought someone had it

hazy oriole
# oblique hazel

thank you kindly, do you mind taking a fullbody picture as well if it aint too much trouble

oblique hazel
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...I knew I should have taken that screenshot before closing the game lol

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one sec

hazy oriole
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definitely gonna put that armor on my wishlist though, i've been looking for something to match the arctic ranger and i have a hard time making a creative set with the one in freedom's flame

oblique hazel
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here's the back with the arctic ranger cape too

hazy oriole
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oh thank you so much

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this is definitely a set i'll be rocking
does anyone have a site with the superstore rotation? i wanna know how long ill have to wait to get it

oblique hazel
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I'm not aware of any sites that do that myself, but if they haven't messed with it since december both superstore fire sets should be up in two rotations

hazy oriole
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sadly divers gg has been outdated for a while

bronze cargo
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Oh oof

hazy oriole
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helldivers companion is great for showing what's currently on the store but i don't think it has the rotation anywhere

oblique hazel
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ope wait its already rotated since I last looked at the store, it should be up in a little more than a day actually

bronze cargo
cobalt patrol
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If the game seperated things out so you just needed to focus within a given faction, you'd see a lot more dramatic movement on the map, i think

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(Now, getting the playerbase to pay attention to the fact that certain maps show % resistnaces and they like picking the hard ones? dno idea)

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it's teh game systems that basically make 3% resistance anightmare. Unless you're keyd in, you have no idea that means the planet gets 3% of it's progress deleted every hour.

And a single op tends to provide a fragment of that. A singel op that usually takes about an hour.

hazy oriole
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oh yeah i totally agree with that point, i think the way liberation% is calculated overall needs a looksie

cobalt patrol
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Aye. AFAIK, it's calcuated as if all 3 enemy factions were one big blob

hazy oriole
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blwgh

cobalt patrol
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I could be wrong on that though

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But that's my understanding on why things struiggle so much - it autoamtically adjusts to the # of players, but with no consideration for where they are

versed hamlet
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definitely much better though

cobalt patrol
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Oh, for sure, but it mitigates the "Stupid X divers" problem mostly

stone bridge
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<@&1206091872716595200> need 2 for divin

strange vine
#

oh damn didnt know pilestedt created a Tyrannid rulebook for Legions: Imperialis
https://www.rxddit.com/r/LegionsImperialis/comments/17z95qt/legions_hive_war/

rxddit.com

🖼️ Gallery: 6 Images

Edit: I have now published the 2nd edition of the supplement, change-log in comments. Now possible to download PDF version.

I got so excited by Legions: Imperialis that I had to do something creative... Rather than work on my pile of shame - Therefore I decided to create a supplement using what I could piece together of...

hollow plover
#

I'm sure Super Earth Super Military Command will make good use of this information

strange vine
#

street scout + infiltrator helmet is good

unreal merlin
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aka the dirtbike helmet

quick plinth
#

yes

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the motorcross loadout has been one of my faves, though that waist is a bit thinner than I remember it

verbal summit
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Think it's modded or something

strange vine
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yeah

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got a more feminine looking mod for the lean body type cause it gives me gender euphoria

versed hamlet
#

👀 link?

idle hollow
#

comparing the reference screenshot of the scout gear yeah i think it is

versed hamlet
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the description is uh, not the best reasoning but yeah I also want gender euphoria, so I'll take what I can get

strange vine
strange vine
quick plinth
stone bridge
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uh oh

glad marsh
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I see uh "predator strain"

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So

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We have our terminid brigade huh

calm sorrel
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You've fought stalkers, here come the stalkest

blissful sparrow
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Woe, Invisible Bile Titan upon ye

hexed steeple
#

is that good

cobalt patrol
hexed steeple
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yay!

tight zephyr
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Should probably do something about the Gloom.

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Maybe we can push Meridia into it and suck it up.

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Man those sumbitches are FAST though.

ionic holly
marble talon
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<@&1206091872716595200> bug stomping time, join VC

quick plinth
strange vine
#

totally fair!

oblique lotus
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at last, it is the blitzer's time

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besides all of the other times

quick plinth
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blitzer and cookout stay winning

oblique lotus
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one guy on my team just kept sprinting into the bugs

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do people not understand that bugs are melee

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ok I'm never going to understand some people's loadout choices

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no antiarmor besides the ultimatum

wind arrow
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holy those hunter stalkers are nightmarish

marble talon
quick plinth
cobalt patrol
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they're a lot faster

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will kill you very fast if they get ontop of you

stone bridge
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they also spray corrosive goo

cobalt patrol
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Anyway, wow, i got my butt kicked that mission. which was fun!

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but also, OW

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Might be time to break out hteh eavy armor flamethrower jetpack build

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In case of emergency: FIRE

stone bridge
unreal merlin
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I imaging blitzer and the wasp will do especially well in controlling these packs

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Wasp to just nuke things from afar

stone bridge
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blitzer's too slow

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you want one of the more rapid pump actions with how fast packs can close

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punisher, cookout, even the halt if you're fast on the swap will do really well here

unreal merlin
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That's fair, I can't try it myself rn so I'm just going off my history of the blitzer letting me solo 22 stalkers

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Regardless I think my usual solution to medium armor bug crowds will keep working just fine (mg/ rocket sentry spam)

cobalt patrol
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I didn't like the cookout into them honestly

verbal summit
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Does the arc thrower do anything against heavy units or?

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Cus a full laser builds (as in weapons and backpack drone) is fun but idk if a full arc build even works.

strange vine
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arc has AP5

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and really good stun

oblique lotus
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not great at killing heavies though

verbal summit
stone bridge
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both of those are AP4

versed hamlet
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🤔 what would be the benefit of blitzer and arc thrower together? is blitzer better at fighting small enemies and covers that?

oblique lotus
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largely unnecessary imo

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the blitzer does a lot of what you want the arc thrower to do

stone bridge
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or vice versa

versed hamlet
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yeah I figured
I'm not even sure what a 'full arc build' would be besides both the arc guns and telsa tower (which is it's own can of worms)

verbal summit
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Yeah idk

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It's not as good even on paper

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I'd like it to be more worth it tho

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Arc thrower doesn't feel as good especially when the blitzer exists

supple siren
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Tesla Tower is so good but also gosh those jump angles sure are generous

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Wish the 50% resistance armor wasn't also 50 armor, might survive

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(and the dedicated armor is too much investment etc etc)

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Though if Squids get more lightning i can see it being pretty solid tbh

stone bridge
quick plinth
strange vine
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Also the cloaking

quick plinth
#

yeah

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but blitzer and cookout still stun them in addition to just cleaning them out, its the predator stalkers that are more worrisome, a slightly weaker stalker that spawns in hordes and on PoIs?

unreal merlin
verbal summit
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At least with lasers the point is (at least why my friend does it) so you can fire 24/7

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Close to overheating on the laser cannon? Switch to the scythe. Close to overheating that? Dagger. Close to overheating that? Cannon again

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And if you really wanna be funny whcih I do want to be I take the laser drone cus more laser

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Not taking orbital laser tho cus doesn't feel worth it.

versed hamlet
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orbital laser is nice for just "throw it at a heavy bot outpost and come back later with it 80% to 100% destroyed" but it feels powercrept by more reusable "hop in and kill everything" stratagems (AT emplacement and autocannon mech) imo

unreal merlin
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AT Emplacement on a hilltop is one of my favorite things.

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I will absolutely roleplay as field artillery for the rest of the team from across the map

verbal summit
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Yes yes yes

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At emplacement against bots is great

marble talon
#

"What do you mean I can kill a factory strider, tank, two hulks, and multiple devastators all for free on my lazy boy?"

verbal summit
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Cus whole bases can be taken care of from afar

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But I guess I don't necessarily need to be the person to do that. It's just I'm usually the person who does it.

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Happily give my role to others tho cus I have to spend a bunch of time catching up with them again

unreal merlin
#

I'd like if it were easier to interpret the pre-mission map's terrain to identify high ground, so I know where I want to set up my series of Big Guns.

versed hamlet
#

it's so wild it has the same cooldown as a mortar sentry

versed hamlet
unreal merlin
#

Speaking of mortar sentry, I actually like it on squid missions since it'll clear out entire streets from two blocks away.

#

As with bugs this is NOT a good idea if you and your team do not stay aware of what it's attacking.

keen zinc
stone bridge
#

<@&1206091872716595200> need 2 for highly democratic intent upon fenrir iii

sage plume
#

UHHH sure

sage plume
#

<@&1206091872716595200> ONE more diver :)

cobalt patrol
#

Okay, wow, gas dog might be the soloution

#

Spicy little tech ball.

cobalt patrol
#

Yup, Gas drone is a perfect soloution to predator swarm

quick plinth
agile fable
#

not good NOT GOOD

trail creek
#

Flame thrower time

tight zephyr
#

It's very funny to me that the bots got troopers with jetpacks that are barely a threat and the bugs got "Aliens versus Predator? No, no. Alien Plus Predator."

unreal merlin
#

My favorite experience with the Jet Brigade was an entire platoon of mixed bots cresting over a hill as we're waiting for extraction. I fire a single crossbow bolt at the front of the formation and a good 25+ Raiders chain-detonate like a wave of popcorn to the back of the formation, taking a good handful of Devastators with them.

tight zephyr
#

I think the Automatons might need to go back to the drawing board with this one.

trim breach
#

I had two zero reinforcement runs on 10 Bugs last night

#

Which is something that hasn't happened in a long-ass while.

#

That is, we ran out of reinforcements, not we used none.

unreal merlin
hexed steeple
#

goodness gracious

calm sorrel
#

that was a warning. We didn't recognise what the bugs were planning

hazy oriole
#

how do you aim and shoot while using the jetpack again? i coulda sworn they added it a while back

unreal merlin
#

Just hold rmb and shoot. It's possible but doesn't give you a reticle to aim with.

glad marsh
tight zephyr
#

The new bugs suck ass.

#

I hate this.

stone bridge
#

A Gas Dog is even better but not everyone has access to it

unreal merlin
#

Watched a friend earlier, Blitzer did mad work against the predator strain bugs.

oblique hazel
oblique lotus
#

what are the shovels for?

agile fable
#

im serious

#

we now have trench warfare in helldivers

blissful sparrow
#

Bonking

oblique lotus
unreal merlin
#

More specifically, near the shovel spawns are buried samples you gotta dig up. And then afterwards you have a shovel to dig trenches with :D

oblique lotus
#

are there any markers for the buried samples?

#

or am I just digging until something falls out

spare verge
#

yeah you can see the icons

blissful sparrow
#

those fuckers brought back Mine defusing, but in a boring way 😔

spare verge
#

it's a specific POI, not the only place shovels spawn; they went back and added shovels to a bunch of them

oblique lotus
#

ok I don't want to say that people are bad

#

but I just saw someone die to one stalker on a diff 10

#

ok yeah no these guys are hopeless

#

I swear people weren't this bad on 10s before

unreal merlin
#

Some players are indeed that bad.

#

I try to bite my tongue at some complaints when I genuinely think the answer is "skill issue".

#

Helldivers isn't that hard, the greatest challenge is the diver's situational awareness and how well you can work together with other players.

unreal merlin
#

Well that's annoying, I can't delete this to go with the no-twitter rule here.

#

@meager saffron Mind deleting this forwarded thing? I hit forward and then realized it doesn't jive with the no-twitter rule in this server, and now I can't delete it for whatever reason.

meager saffron
#

d-did it get deleted when i wasnt looking

#

I can't see it

unreal merlin
#

oh

#

apparently it didn't actually go through but I still see it on my end

meager saffron
#

lol

#

discord momento

unreal merlin
#

bizarre, but if you don't see anything then I guess it's fine

hazy oriole
#

my biggest "problem" with the new bugs is i wanna rock fire resist armor (because i got a really nice new set of drip for it) but i haven't found fire weaponry (besides the cookout, and that doesn't really do self-damage) to be particularly effective and the double edge sickle can get the job done but the chargeup time lets hunters get uncomfortably close

unreal merlin
#

anyway it was helldivers trench warfare and pretty sick, they excavated like 6ft deep trench lines and were fighting bots in it with the bolt-action rifle

stone bridge
#

The gas dog is a one stop CC solution for bugs, it's fantastic

unreal merlin
#

The changed targeting ai for it really helps a ton

cobalt patrol
tight zephyr
#

Okay that would be actually scary.

cobalt patrol
#

Oh, and also ||Devastators||

hazy oriole
unreal merlin
#

It isn't stellar but gas grenades are amazing and dogbreath definitely got buffed in a good way since it prioritizes getting the debuff on many enemies rather than trying to DPS one at a time (ineffectually)

unreal merlin
#

Can't wait to shout "Pull!" and down something out of the air with an autocannon

stone bridge
#

The Gas warbond is super good now, I think, even with just the Gas dog and gas nades

agile fable
#

i havent seen the new bugs and now im scared

#

malevalon creek was 'nam, but now we've got the fucking tyranid yaut'ja

unreal merlin
#

It's less yautja and more "hardier and persistent" swarms

#

Like really they're just so damn aggressive

cobalt patrol
#

Yeah, it's a real Oh SHI diff

tight zephyr
#

Yeah, that's the thing about them that I've noticed.

#

They're tougher and they're sneaky, but they're also a shitload faster and they never stop attacking.

agile fable
#

oh we are in for it now

quick plinth
#

I honestly didn't notice much of a difference

#

at least when it comes to fighting agaisnt them

#

new tricks sure

#

but blitzer zaps them and I dont need to aim exact

tight zephyr
#

This is still my favorite AT weapon by far.

unreal merlin
#

RR is indeed just a workhorse weapon, especially vs bots.

tight zephyr
#

That's usuallly my metric for whether or not I like a gun.

#

I like workhorses with no bells and whistles.

quick plinth
#

man every time I see a recoding of the game that isn't mine I'm awed by how good the game can actually look

shy prairie
#

Me with anything that isn't a pixel art/low poly indie

unreal merlin
#
  • go into bot mission with RR
  • find a hilltop in the middle of the map
  • call resupply pod
  • proceed to shoot 25 rockets in a row to delete every fabricator and objective in line of sight
#

bring a friend to speedrun

#

or AT Emplacement for zoom and enhance

agile fable
#

the friend is the spotter

unreal merlin
#

Seriously tho, the times where you have a reload buddy are so fun.

#

Usually on defense/exterminate missions for shooting down dropships by the dozen.

#

Works with the Spear if you're feeling lazy in the aim department.

cobalt patrol
#

I actually hate having a reload buddy usually

#

just fucks with my hit and run style

unreal merlin
#

Usually it's not worth it.

#

Sometimes there's just 9 tanks and 2 factory striders and they already have their own ammo backpack for you...

stone bridge
#

I think it's worth it unless you're running Siege-Ready and I feel that's starting to get cheaty on launchers

supple siren
#

New bugs very fun, but as expected, my friend who mostly-hates bugs hates them with violent intensity

cobalt patrol
stone bridge
#

Incorrect!

#

All parts of Siege-Ready are across all weapons

#

Arrowhead has clarified that with the bug in play, now no longer a bug

#

There's a very noticeable difference if you reload a support weapon with Siege-Ready and without

cobalt patrol
#

" Contrary to its description, this perk currently grants bonus reserve magazines to Secondary and Backpack-less Support weapons, but doesn't increase their reload speed. This was originally unintended, but Arrowhead have opted not to fix the issue until they have had time to complete an investigation to see whether or not it is causing any unforeseen bugs."

stone bridge
#

Well sure seemed that way to me, anyway

#

¯_(ツ)_/¯

#

Very well could be wrong

cobalt patrol
#

I'm pretty damn confident you are wrong in this case, sorry!

#

Just off having used the RR so much

#

If i wasnt in the middle of an operation, i'd go jump into a diff 1 and do some tests

#

BUT LIBERTY NEEDS ME

#

also i'm enjoying leaving the RR at home for once and running rampant with Gas Drone

#

He's such a good little stinky buddy now ❤️

#

Heh, word is spreading on the gas dog

#

three of us have it on this mission

#

and the only one who doesnt is the level 46 XD

strange vine
cobalt patrol
#

(And the reserves only apply to stuff that doesnt have a backpack)

quartz cloak
#

(Because the backpacks have ammo hard-coded and physically depicted)

blissful sparrow
#

Thats Cone of Fire
Bloom is if the CoF grows

unreal merlin
#

Terminology aside, that is indeed the issue: the bullets whizz out in ridiculous directions like you've somehow made a sawn-off smg

quick plinth
#

they forgot the damn rifling

tight zephyr
#

"This thing is fucking smoothbore."

barren iron
#

glad I dont have the reprimand

#

it looks really fuckin awesome

#

so sad it kinda sucks

sweet surge
#

It still decent

#

Just don't try to use it anywhere at but close range

hearty sleet
strange vine
#

Had an idea

cobalt patrol
#

Stomp! Stomp! Stomp goes the boot on the face of humanity! Stompy stompy!

oblique lotus
#

today I hit a shrieker with a hellpod

cobalt patrol
#

<@&1206091872716595200> HELL HELL HELL diving?

cobalt patrol
#

So this is actually an inviation to helldiving

#

Rip, it is too quite, i shall DIVE ALONE t hen

ionic holly
#

the urge is strong but i'm pretty sure i couldn't really hang as well

cobalt patrol
#

I will carry people in d10 quite happily

graceful bluff
#

is the new warbond any good

ionic holly
#

I love the hellbomb stratagem and seekers personally

can't speak to the weapons, neither one caught my eye

stone bridge
#

you need Insulated or Adaptable armour to make the Double-Edged Sickle shine but it rips once you get deeper into the mag

graceful bluff
#

Does the hellbomb stratagem actually function like a hellbomb for objectives?

stone bridge
#

yup

#

it is, for all intents and purposes, a full on hellbomb

ionic holly
#

Even command bunkers, which lemme tell you it is genuinely fun just slipping in, dropping the pack off, and bolting to let that objective get resolved

burnt vapor
agile fable
#

Kill 1 Billion Bugs

blissful sparrow
#

comedy would be liberating the planet before fulfilling both of the subobjectives

strange vine
#

City maps in gloom!

strange vine
calm sorrel
#

So we can have little an orbital bombardment, but the DSS is too much

strange vine
quick crown
#

So wait are City maps in Gloom live?

strange vine
strange vine
quick crown
#

fuckyeah

strange vine
sour falcon
#

Well this is awesome and terrifying all at once

trail nymph
#

<@&1206091872716595200> It is time

alpine seal
#

ok, a few things happened this week

strange vine
strange vine
#

I had a thought, as I sit here waiting for my files to verify; Helldivers 2 is everything Destiny 2 was supposed to be. This is solely off of an interview I half remember where developers were saying how they wanted Destiny 2 to be some kind of weekly friend event, where they would track different objectives across planets and say to each other "Jupiter looks cool this weekend, lets go there".

That same sort of design has organically bloomed in Helldivers 2, where any given week theres a new planet or M.O. or event to dive into, and it really makes every week feel fresh.

I just really appreciate how much has gone into this silly little game thats effectively a lobby into a violent walking simulator but stitched together so well that each part blends into each other fluidly.

hallow gorge
#

It's amazing what a lack of loot tables will do

quick plinth
#

meanwhile warframe went in the opposite direction and still ended up better for it

hazy oriole
#

is it a skill issue if i keep getting caught unwares by chargers or do those fat fucks annoy you guys too

supple siren
#

They could definitely be louder when rushing up from behind

#

The new stalkers constantly hiss but every charger is a grim machine of death

cobalt patrol
unreal merlin
# hazy oriole is it a skill issue if i keep getting caught unwares by chargers or do those fat...

In a supportive tone, it's kind of a skill issue, in the sense that you may need to be more proactive in:

  • scanning your surroundings to identify key threats (chargers, bile titans, impalers)
  • maintaining spatial awareness of where those key threats are (is the charger behind you, is it chasing someone else?)
  • juggling those first two points with managing everything else (easier said than done I know)
    A lot of the time if I or another teammate doesn't/can't immediately kill a charger, I only pay it just enough attention to matador past it and keep fighting everything else because I know it's going to take 5 or so seconds before it turns around and comes after me again (at which point I matador juke again and keep going until the situation improves)
#

There's some things that I get sound cues for (chiefly stalkers) but chargers aren't one of them so I make a point to be always looking around to ID if there are any present. If there's any present, I call it out and start expecting to either kill it immediately (if I have an AT weapon) or focus on sidestepping around it to kill everything else first.

hazy oriole
#

like i gotta shoot the 10 hunters in my face i can't keep my head on a swivel at the same time

hazy oriole
#

has anyone ran into the new spore bugs, yet? i've played a bunch of missions on fori and never saw any

trail nymph
#

They've been disabled for now because of crashes

hazy oriole
#

aw bum

unreal merlin
#

I (or my usual play-team) usually blap them from afar with an AT launcher of some kind before they can even get close

cobalt patrol
#

I've been rocking the railgun into the bugs recnetly, good fun, can still gun down chargers decently fast

#

and it makes various bugs simply explode

unreal merlin
#

Railgun remains good. Two overcharge shots breaks the foreleg armor which you can then tickle with almost any gun to kill it. Pops commander heads instantly, hive guard heads instantly. Not very useful vs BTs and Impalers though

oblique lotus
#

My bar for bug AT is "can kill a charger or BT in 1-2 shots" specifically so I don't have to sweat dealing with them

#

lot of EAT/commando/quasar since they let me remain mobile in a fight while retaining rapid kill potential

#

similar for the blitzer where I can shoot scoot shoot to stay ahead of the pack and it doesn't force me to stop to fire

tight zephyr
#

I dunno about the Quasar having "rapid" kill potential when you have to charge it for seven trillion years before it fires.

unreal merlin
#

It's fine if you have the spacing necessary and useless if you don't.

#

Be proactive and kill heavies with it first at long range

tight zephyr
#

The thing fires about as fast as the Mooninite Quad Laser.

unreal merlin
#

The projectile is enormous...

tight zephyr
#

Jumping is useless! You cannot dodge it!

cobalt patrol
#

Imaplers are kinda squidgy

#

Shredding their legs and then mulching the exposed flesh also works v. well

unreal merlin
cobalt patrol
#

it's def not efficent vs them, but heavies on rpedator strain planets are low enough and the razilgun is enough of a siwss army tool it's worht paying the price

#

just becuase it gets you gas drone and the ability to blap predator stalkers etc in one shot

#

<@&1206091872716595200> HELL HELL HELLDIVE with me and Nalesh

quick plinth
#

sure

cobalt patrol
#

Should be able to join on nalesh?

#

not gonna hop on vox though ,as i'm a bit headachey

verbal summit
unreal merlin
steady flameBOT
#

I should be with shortly, just enjoying a toastie.

#

Got caught in update land. :(

cobalt patrol
#

@quick plinth DC?

quick plinth
#

DC and I should lay down, not feeling well

cobalt patrol
#

I will deliver the egg in your honor

quick plinth
#

much appreciated

cobalt patrol
#

Thanks folks. Hope that was enough samples for ya Nalesh XD

oblique lotus
tight zephyr
#

Don't get me wrong, I understand the appeal of it. It just doesn't work for me because I like my snap-shots too much to give up the RR.

marble talon
#

EAT my beloved

#

commando my beloved

graceful bluff
tight zephyr
#

Tried it out again, this thing is bad for my playstyle.

hazy oriole
#

besides running the gasdog, is there anything I can do to make the flamethrowers (torcher and flam) "safer" to use? i feel like their lack of stagger gets me killed by hunters n shit more often than not

stone bridge
#

a lot of it boils down to spacing

#

the flamers have a much longer range than you might think

#

but if something does close in, i recommend a burst damage secondary on hand

#

what do you usually take in that slot?

cobalt patrol
unreal merlin
#

that third point is very good: you can spray a line on the ground to make a wall of persistent fire that'll still damage enemies. Great for dealing with swarms of weaker things like bugs/raiders/voteless as you retreat away.

hazy oriole
unreal merlin
#

I never use grenade pistol as a weapon, purely a utility tool for me like breaking POI crates or destroying nests/ships/assemblers

#

Maybe something like the bushwhacker, that's a silly gun

stone bridge
#

I'd bring the Bushwhacker or Verdict, yeah

unreal merlin
#

I mostly just stick to Dagger if I'm not using a GP

stone bridge
#

Verdict has a high fire rate and one taps hunters

unreal merlin
#

verdict is the deagle right? if so yes, very good secondary

stone bridge
#

yup yup

cobalt patrol
#

I'd prefer the GP with Flamethrower. I usually use the purifier as my primary. Blast stuff at range, back peddle & make a firewall

stone bridge
#

Right, but this is advice for hamblergher specifically

#

don't exactly need the GP, you can nade bugholes normally

#

and while you practice spacing, have the verdict on standby

unreal merlin
#

I think the biggest consideration for flamethrower use is knowing "is it a good time to be using this". I've seen my share of people who try way too hard to use it when they really should be... idk running the hell away or trying to help with their normal guns instead of whatever they're doing.

hazy oriole
#

do you have any tips for improving my situational awareness with it specifically (what a good flame scenario looks like vs a bad one)

unreal merlin
#

It's not a primary weapon and shouldn't be used as a first resort. It can be used as an anti- heavy tool (try roasting charger forelegs or bile titan underbellies). If there's a swarm of small enemies lay down a defensive arc of burning ground and use other weapons to supplement. If there's a crowd of medium enemies do the same or consider focusing down some of them if you're not in immediate danger.

#

Much of it will depend on you recognizing if

  • there are light enemies on your sides/ back flanks
  • there are too many high impact enemies (brood commanders, chargers, etc) to afford standing still to burn one at a time
hazy oriole
#

gotcha

#

i think a lot of my game memory is tuned to the early version of the flamethrower when it was op and could shred anything by holding m1

stone bridge
#

well that's kinda the thing, the flamer is the strongest it's ever been

#

it's just that bugs have gotten more aggro and predator strains are very aggro

#

a flamer vs a predator stalker rapidly becomes a null value proposition

#

it's part of why i recommend the gas dog, because it gives you a ton more space to work with

blissful sparrow
#

for me the basic consideration with flame weapons is to fill my other 2 slots with something that i can use at a distance of 0 or a distance of 50m
for example into squids i bring the stunlance
into bugs my default tends to be senator, and i tend to flame stuff charging me, also aiming to set the ground on fire for all the bugs that charge me, into a backwards dive pistol whip

#

but i also haven't had the time to play vs predators yet

unreal merlin
blissful sparrow
#

don't have to hose down the street, just sweep once and then ignore them, they'll topple over in a moment

unreal merlin
#

I'm too addicted to MG sentry so I'll just let that mow everything down while I leave

daring monolith
#

Me and some buddies had a hell of a diff 7 bug mission today. Our MG man racked up 800 kills and I as our recoilless rifle must have killed thirty chargers and a dozen BTs

Those urban bug maps really do be full of bugs (also chargers and such climbing over buildings they have no right to is terrifying)

cobalt patrol
#

Jetpack in cities also very good form obility

viscid salmon
#

<@&1206091872716595200> looking for 3 people to dive even harder with

sudden crown
#

well the gloom enemys are fixed

viscid salmon
sage plume
#

just got the patch who wants to dive <@&1206091872716595200> HELLDIVE

quick plinth
#

apparently dog breath is great against shriekers too, they have low enough HP that one pass is enough to DoT them

strange vine
#

its kind of iffy if it can hit them though

#

and its likely that it gasses you while trying to do so

quick plinth
#

I've had that happen but it still takes them out handily if you juke to the side

unreal merlin
cobalt patrol
unreal merlin
#

Do like uh,

  • liberator, flex secondary (i use gp)
  • AMR, mortar sentry, mg sentry, eagle strafe
#

AMR kills harvesters in 4 shots and headshots kill overseers instantly. Liberator with trigger discipline is very versatile, plus you can just hose overseers in the chest to kill them easy. Throw mortar out and it'll clear streets ahead of and around you, mg sentry is goated and goes anywhere as often as possible. Eagle strafe kills crowds and more importantly strips harvester and ship shields.

tight zephyr
#

The Liberator is Just Good.

#

I prefer the Tenderizer, but there’s a lot of times where I miss the extra magazine capacity.

unreal merlin
#

That's definitely my gripe with it and the libpen. I always wind up hurting for those extra 10 or 15 rounds

#

I like to one-tap headshot voteless instead of mag dumping into the crowd at body level, so 45 near-perfectly precise bullets is just what I need

tight zephyr
#

I’ve been having good luck with the carbine lately.

#

Against Voteless, that is.

oblique lotus
#

I remain a hopeless blitzer addict

tight zephyr
#

Blitzer is good.

unreal merlin
#

Shout-out to gun dog when it suddenly just headshots 30 voteless in less than a second

tight zephyr
#

Oh yeah, it’s nice.

#

I wonder if the fartdog would be good for squids…

unreal merlin
#

Perhaps, though I'm of the opinion that gundog just killing everything outright is more useful for crowd control than the confusion effect and weak DOT

quick crown
#

Gundog sweeping voteless is honestly the best

strange vine
#

lib pen has less total mags tho

tight zephyr
#

The most powerful status effect is dead.

unreal merlin
graceful bluff
#

farming samples is still so braindraining

graceful bluff
#

really wish you could trade samples to other samples

#

if I could trade supersamples for rare samples at a say 1:2 or 1:3 I wouldn't mind everyone doing 10's

oblique hazel
#

tbf 10s are a pretty good way to get rares

#

if you have a team that actually picks em up at least

quick crown
#

I'm 2edgedsickle pilled

graceful bluff
#

Hm, maybe I need to start modding the game

graceful bluff
#

yeah I should start modding

quick plinth
#

I can't find anyone even talking about anyone else getting banned, however- I don't wanna risk my acc

agile fable
graceful bluff
#

sure?

agile fable
#

turn the fire fighter armor into pyro tf2

graceful bluff
#

Ok pyrocynical

#

:v

agile fable
#

i just like fire

#

and pyro has always been a symbol of the stuff in my eyes

graceful bluff
#

Did find a mod that makes samples more visible which is really helpful

agile fable
#

that sounds incredible

graceful bluff
#

It got deleted off nexus cause some people think mods that help people with reduced vision is cheating, but you can still download it

agile fable
#

because of course they do

graceful bluff
#

even though mods like that have been a staple for every pc monster hunter

#

<@&1206091872716595200> Time to find some samples

graceful bluff
#

is my fucking mic off again

#

gimme a sec

quick plinth
high epoch
karmic prawn
#

I have been loving the incendiary grenades for bugs and voteless lately

#

It does mean you need to lean on your support weapon and strategems more for heavy kills though

#

But turns half a street's width into a barbecue

ionic holly
#

i just
killed a bt with 2 seekers

#

what the FUCK do they put in these things

graceful bluff
#

I forgot who else was in the call because of their cursed fucking name but @quick plinth

#

hadabadaga

#

think @uncut hatch was another

hazy oriole
ionic holly
#

I will, i doubt it is but
jesus christ if it is

#

i know i watched 2 of them pop a charger shell

stone bridge
#

It was probably already damaged

graceful bluff
#

Or it just hit them in the mouth while it was open

ionic holly
#

Mouth hit is probably super likely

#

the charger popping was on an untouched one though

graceful bluff
hazy oriole
#

it's a max rpm stalwart kinda night

dark plover
#

Anyone been getting disconnections a lot recently? My last two missions, my connection dropped during the extraction countdown. 😔

sharp crater
#

I got a couple today, but only twice between 2 people out of 4, and across 4 missions

dark plover
#

Hopefully I was just unlucky. Maybe third time's the charm!

sage plume
#

<@&1206091872716595200> you know why, so DEMOCRACY NEVER DIES

viscid salmon
#

IM IN

sage plume
#

<@&1206091872716595200> 2 MORE FOR 10S

ionic holly
#

Still need divers for the cause?

sage plume
#

YUP

#

ALWAYS

ionic holly
#

Apologies if im not super talkative, its late as fuccck so i dont wanna be insanely loud

stone bridge
#

@sage plume where'd ya go

sage plume
#

got sick

#

i needed a break

stone bridge
#

oof :(

graceful bluff
quick plinth
#

this is so peak, he even became british for the bit

ionic holly
#

Apologies for the poor performance

quick plinth
#

no worries, you were alright

stone bridge
#

You did perfectly fine, sorry we couldn't get you back in

ionic holly
#

's fine, just felt like i could've done better is all

quick crown
#

Holy shit that J turn

blissful sparrow
strange vine
#

from the first game

hexed steeple
#

im finished

quick plinth
#

I wonder when are they gonna spring Spore BTs on us

ionic holly
#

Perhaps we go further into the gloom and that's when we get em?

hot cosmos
#

damn illuminate missions are fucking HARD

spare verge
#

I've found it difficult to not bring machine gun sentry and/or gatling sentry on illuminate missions, it's good at handling the voteless so you can shoot the real enemies

oblique lotus
#

I find illuminates to be kind of a snooze

#

voteless die to basically anything and you can rip up tripods with almost any medium armor pen weapon

quick crown
#

Illuminates are a pain in the ass if you aren't as good at aiming at moving hard to kill targets

#

And harvestors are CBT to me still

oblique lotus
#

really?

#

this is really different from my experience

blissful sparrow
#

illuminate have 2 types of enemies, a flying light bulb and the ground has arms that try to grab you
so you either have an easy time killing the 2 actual enemies the illuminate have, but if you struggle with those, there isn't really anything else in the faction that happens, that you can focus on instead

hot cosmos
#

i just get zerged by voteless and i dont have time to actually take out the spawners because those little guys are constantly rushing me

#

they just. dont stop spawning. at least not on liberate occupied city missions

spare verge
#

I usually bring 500kg or orbital precision strike for taking out at least one spawner without having to bother with the shield

hazy oriole
blissful sparrow
#

for the zombies i just bring incendiary impacts
the stragglers can be gunned down, everything else just melts

verbal summit
oblique lotus
#

I run blitzer, strafe, cluster, incendiary impact

#

squids don't have heavy armor so I can get away with no armor clear strats

unreal merlin
#

Illuminate missions can be hard if you bring tools for them like you're going on a bug/bot mission. You have to prepare with very different requirements in mind.

trail nymph
#

<@&1206091872716595200> Anyone up for some dives in about 15 minutes?

calm sorrel
#

sure

#

I've been wondering, when a team extracts with say, 10 common samples, is that 10 towards the MO or is it 40 because its 10 each

trail nymph
#

10

#

It’s 10 for each player but only 10 for the MO

calm sorrel
#

yeah, that makes more sense

unreal merlin
#

It used to be bugged and return 4x, same with the first "kill ten billion bugs" MO which got finished in like 2 days

calm sorrel
#

I'd read a recap of the first year and it mentioned fake samples, they must have been referring to that bug

hearty pier
blissful sparrow
#

love trusting user input without validating data on the server

cobalt patrol
# oblique lotus ...are they?

We've had time to solve them. They're a shock to the system and be different approaches if you don't know their tricks and weaknesses

hexed steeple
#

<@&1206091872716595200> got one more spot for helldivin

karmic prawn
#

You want at least one high RoF gun for shields

stone bridge
#

these gloom missions got hands

hexed steeple
#

got ya feelin gloomy?

stone bridge
#

yeh

quick plinth
#

idk

#

the fact all the spore bugs seem to have less armor means cookout is even better

#

maybe the enemies are a tad more numerous but standard bug tactics still work

karmic prawn
#

The basic machine gun sentry is super handy to thin out hordes and provide a distraction

#

Chargers and bile titans hate them even more than helldivers

stone bridge
#

yeah I know, just

stone bridge
quick plinth
#

I should've worded it differently in retrospect

#

since I did in fact notice a bit more of a difficulty in how the spawns work, especially in the city on the gloom planet

marble talon
#

I feel like machine gun sentry, guard dog, liberator, quasar cannon would be a hella good loadout

#

gun? gun

#

tank? dead

#

take 500 kg as my extra to kill bug holes

#

er

#

bile titan holes

#

and if my quasar is down, thermite

strange vine
#

regular warriors take 3 liberator shots to pop their heads, while spore burst warriors take 4 shots

quick plinth
#

huh, odd, that's now how it felt to me

#

but if you say it as such, I believe you.

stone bridge
quick plinth
#

that is not at all what I was trying to do though?

#

I was trying to share how the new stuff felt to me, which while it felt very cool, didn't feel much different in difficulty unlike the predator strain

stone bridge
#

Then I'll leave it at this - please work on your tone when it comes to that, because it comes off like you're trying to downplay things

quick plinth
#

understood

agile fable
marble talon
#

personally I feel like the gloom bugs aren't terribly more difficult than regular bugs

#

there's just more of them and as you kill them it becomes impossible to see what you're shooting

#

which allows them to get close to you faster

#

guard dog and sentries are fucking gold for this since they ignore any and all visual obstructions

#

what scares me in particular tho are predator strain bugs

#

stalkers as part of regular spawns and patrols are ghek

#

I'm interested in more illuminate enemy types

#

they feel... basic, right now

#

and I don't like basic, automatons and bugs have good variety

unreal merlin
marble talon
#

I like the adjuciator since I can shoot hive guards in the face

#

30 round mags is fine

#

I'm used to those

unreal merlin
#

If you learn where weakspots are the quasar can take down anything, it's just a little less on demolition power than EATs.

marble talon
#

I know to shoot chargers in the face/butt and bile titans in the jawline

#

I like thermiting chargers

#

it's fun

#

they go boom

#

the big boi chargers are worrysome for me since I don't know how to kill them with a quasar

unreal merlin
#

If it's Behemoth Chargers, still a headshot. If you mean Impalers (with the underground face-tentacles) you shoot them on the upper part of exposed orange face when they noodle their tentacles into the dirt.

marble talon
#

behemoths yeah

#

so, headshot

#

gotcha

#

impalers are easy enough to kill

unreal merlin
#

impalers go here and a quasar will one-shot them

marble talon
#

out of the big three they're just a fucking joke in terms of threat imo

#

impalers never threaten me

#

they just die when they're found

unreal merlin
#

turns out most forms of life stop working when you explode their heads

marble talon
#

chargers and bile titans are much more scary because you can't just uh, walk away from them

#

which you can with impalers, just walking around is usually enough to dodge the tentacles

unreal merlin
#

They're still easy. Chargers you matador just to the side, bile titans you can run under/between their legs and out behind them.

marble talon
#

they're worst case to fight on the defense missions tho imo

#

chargers second worst case

marble talon
#

they turn fast

#

I find diving into their turn, then getting up and immediately backpedalling saves my bacon

hazy oriole
#

impalers in my experience are either "tentacles flail around stupidly and never hit me" or "i randomly get oneshot by a tentacle by an impaler hiding behind 50 layers of fog and a wall"

marble talon
#

true

hazy oriole
#

the inconsistency annoys me more than anything else

marble talon
#

also illuminate I have issue with since I'm a controller player

#

so I cannot hit the flying overseers worth a shit

hazy oriole
#

ooooh yeah

#

i hear the wasp oneshots them if you really want to get them out your face

marble talon
#

I love mowing down the voteless with an LMG and a guard dog tho

hazy oriole
#

alternatively gundog is great

#

yeahhhhhhh!!1

unreal merlin
marble talon
#

huh

#

wonder how that works in practice

quick plinth
#

you literally just walk

marble talon
#

get me some video clips?

unreal merlin
marble talon
#

I wonder if I'm just not understanding the inertia aspect of how chargers move

#

hrm

#

interesting

#

I'll try it next time

unreal merlin
#

tldw run towards them and go just around the side to run past the charger, don't even bother trying to run away from or to the ⬅️ or ➡️

#

once they overshoot, they're not a threat until they come to a full stop and turn around with their little waddle

#

you have like 4-6 seconds before they come back which is all time you can spend either attacking their abdomen or just killing other bugs while ignoring the charger (my preference)

#

once you practice it chargers stop being a real threat altogether so long as you're not in an out-of-control situation

marble talon
#

ic ic

#

this seems like it'll work

#

tyvm

unreal merlin
#

👍

marble talon
#

if I can make chargers a joke I will be a very happy girlie

hazy oriole
#

can stalwart on max rpm burst a charger butt if i manage to pull the madator off?

unreal merlin
#

Maybe not in one pass but probably in 2-3 passes.

oblique lotus
#

charger butt is 950 hp 80/100% durable

unreal merlin
#

I don't use high RPM stalwart/mmg/hmg though

#

low RPM for dat ammo conservation

oblique lotus
#

stalwart deals 15 durable

hazy oriole
oblique lotus
#

so 63 stalwart shots, apparently

hazy oriole
#

should theoretically be dooable in a mag

#

i love thermites for chargers but i'm also bloody sick of them if that makes sense

#

i get antsy running the same loadout too long

unreal merlin
#

The issue is reality: recoil and other factors affecting your accuracy so not all shots are guaranteed to land

oblique lotus
#

I'm not sure if I believe that honestly because that number seems low

unreal merlin
#

I personally don't like thermites cuz they;re too slow

oblique lotus
#

that's like 4 seconds of continuous fire

unreal merlin
#

I use gas grenades instead

hazy oriole
quick plinth
#

AC takes like 5 shots, 2 passes

hazy oriole
#

is that accounting for max rpm?

quick plinth
oblique lotus
#

63 shots / 950 shots/minute * 60 seconds/minute = 4 seconds

quick plinth
#

they turn around too quickly for 1 pass

unreal merlin
#

Realistically I'd believe 2-3 passes to kill a charger by abdomen with a stalwart

#

assuming no other factors

hazy oriole
#

or am i misremembering

oblique lotus
#

it maxes out at 1150

#

so uhhh

#

3.3 seconds

#

I personally run stun/OPS and a commando/quasar/EATs so I can kill chargers head on

hazy oriole
#

checks out

#

I should try out commando on bugs, is it one or two rockets to a charger face

oblique lotus
#

two

unreal merlin
#

Two

oblique lotus
#

one to the butt

unreal merlin
#

Commando's okay, I kinda prefer EATs for disposable AT purposes but there's good convenience in having all 4 rockets instead of only carrying 1 EAT at a time

hazy oriole
oblique lotus
#

commando is for pubs because I don't trust randoms

oblique lotus
hazy oriole
#

most are not very trustworthy

oblique lotus
#

running medium Democracy Protects

hazy oriole
oblique lotus
#

If blitzer has million number of fans i am one of them . if blitzer has ten fans i am one of them. if blitzer have only one fan and that is me . if blitzer has no fans, that means i am no more on the earth . if world against the blitzer, i am against the world. i love #blitzer till my last breath.. .. Die Hard fan of blitzer. Hit Like If you Think blitzer Best gun & Smart In the world

bronze cargo
#

I love the blitzer/senator combo for illuminate

oblique lotus
#

I'm a hopeless cluster addict because I haven't found any replacement that offers its combination of AoE, consistency, and uptime

unreal merlin
#

Eagle Airstrike IMO is more versatile since it's effective at heavier targets and things like bugholes/fabricators. Cluster does have a much larger covered area but I believe that's less necessary if you have good airstrike beacon placement

ionic holly
#

I love all my eagles equally

except smoke

i know it has its uses on bots but i just don't care for it

#

and as someone who basically runs just eagles for my red stratagems, i've become more familiar with them than i'd like

unreal merlin
#

I don't like Eagle Smoke either. If I want smoke I bring Orbital Smoke.

#

Low cooldown, doesn't interfere with other eagle reloads, doesn't get blocked by AA objectives. Only use it when I'm kinda bored on bots though.

ionic holly
#

i would kill a lotta enemies of democracy if we could get an eagle EMS strike ngl

oblique lotus
unreal merlin
#

it does do those things

oblique lotus
#

3 vs 5 callins etc

#

airstrike is really good on bots though

unreal merlin
#

I've got that "has every upgrade" bias so eagle rearms aren't as impactful to me and my usual loadout doesn't involve me needing airstrikes all the time

oblique lotus
#

absolutely rips up factory striders

#

I mean so do I but it's nice to have almost double the strikes per unit time

#

better uptime than grenades usually

ionic holly
#

I think my 3 setups for eagles are...

strafing run, 110s, and either a flex of airstrike or clusters for bots/bugs respectively

Illuminate get just strafing run/500kg

#

(i'm usually running a backpack and an hmg so only get two eagles there)

#

reason i switch out 110s on illuminate is cause they just don't do anything there

#

harvester shrugs them off too easily and as it stands that's the only thing that really warrants 110s

stone bridge
#

Honestly I usually just run Strafe these days, though I'm tempted to go back to the 500kg for these Gloom missions

oblique lotus
#

I only run rockets against bots

stone bridge
#

The enemy density is intense

oblique lotus
#

I don't find rockets to be super consistent against bug targets but they kill the shit out of tanks

ionic holly
#

Rockets haven't really failed me on any bug so far, either kills em outright or cracks a hole for my tenderizer to finish them off through

unreal merlin
#

Rockets are kinda strange since 1x doesn't always do enough even on a charger, but the ease of use from how they prioritize high armor stuff is nice

#

I used to use them a ton vs bots to quickly clear outposts but there's better tools for that these days

ionic holly
#

Shrug
i always used them as HVT poppers

#

If i wanna pop a spawner i've got strafes for that

#

Apologies, not trying to brush off the remarks it's just very eh

#

User experience varies

oblique lotus
#

yeah that's fair

#

I have a lot less experience with rockets post AT rework

unreal merlin
#

Everyone's got different preferences and habits.

ionic holly
#

yep yep, simple as

#

like i know some folk find my usage of strictly eagles weird

unreal merlin
#

I for example almost exclusively run Scout armor for the reduced detection radius and map-ping radar. Absolutely my favorite armor.

#

Certainly not a common armor pick.

ionic holly
#

and i run strictly heavy armour

#

a definitely not common trait

unreal merlin
#

I've a friend who exclusively runs the heavy armor that looks like a green bomb suit and she plays the game like a tower defense, her usual kit is Recoilless Rifle // Autocannon Sentry // Rocket Sentry // MG Sentry

#

engineer gaming, she's so good at it

ionic holly
#

Hell yeah

#

i've considered switching out my third eagle for an AT emplacement on bots/bugs admittedly

marble talon
#

Cluster is incredibly good at wiping out entire objective sites

#

Airstrike can't do this

#

Airstrike can get a good chunk of them ye but cluster can wipe out all the chaff in one go

#

(more importantly airstrike can pop chargers, cluster can't)

unreal merlin
marble talon
#

You also get 5 uses of cluster when upgraded

#

Which is really nice

#

Really really nice

#

You can treat cluster as "these guys are mildly inconvenient, time to obliterate them all"

#

I've had cluster save an extract once or twice

#

I popped it in the middle of the extract platform, bam, over 40 kills

stone bridge
#

Cluster is much better now it can't ricochet I think

marble talon
#

Personally I like taking cluster and napalm on bugs

#

Napalm for breaches

#

Cluster for hordes

stone bridge
#

It could just randomly ice people way outside the kill zone or not actually kill what it's supposed to before

marble talon
#

Sometimes I'll take 500kg for things like nests in the event a titan hole exists

tight zephyr
#

Is the lack of progress on Planet Piss For Prime a bug?

stone bridge
#

I've found Gas is generally a lot better for breaches

spare verge
unreal merlin
tall stone
#

Yeah, we can't conquer it too fast, otherwise we just

#

lose

unreal merlin
#

Gas is just too good

#

Not actually too good but metaphorically

#

1/minute, DOT that kills light enemies and confused medium and heavy enemies

marble talon
#

The Terminid resistance was originally 15%, lowered to 10%, 9%, 8%, and now 7%

#

"Sen what does this mean"

#

The Helldiver's planetary impact per hour needs to exceed the bug's

#

If the bugs have 5%, and we are sitting at 6.2%, we gain 1.2% impact per hour

#

If we sit at 4.8%, the bugs gain .2% impact per hour, thus making us lose progress

stone bridge
#

Yeah, Gas is fantastic and I run at least one gas based bit of kit on basically every Loadout

#

The way I've described it in my head is

#

Napalm kills, Stuns make a window of opportunity, Gas creates space

graceful bluff
#

Apparently the spear can oneshot the titan holes

tight zephyr
#

Three quarters of all Helldivers are on Fori Prime.

tight zephyr
#

These new bugs got hands.

agile fable
quick plinth
#

these new gloom missions do seem to be spawning more enemies