#Helldivers 2: For Managed Democracy!
1 messages · Page 102 of 1
the stop is also optional
Always be diving
traffic jam
the urge to see that hellbomb go off
-25
boutta go into debt off of a emergency evac
the absolute framedrop of all those bodyparts ragdolling aroubd
yippeeeeeeeeeeee
awesome
Hungry hungry black hole
im joining the war on the singularity on the side of the singularity
This Is my guess as to what happens behind the scenes of some helldivers content creators. I don't think I need to say this, but this is not a hate post it's just a joke. This video is also not directly aimed at anyone in particular.
Can't forget the gen ai thumbnail too
It feels like we were set up for failure on this one.
But not in a bad way, if that makes sense.
They made the assets for the loss of the planet, they gotta use em :v
Be sure to loiter in orbit to watch if you can
Sometimes I just take out the default Helldiver kit and I'm never disappointed. It's just Good.
Liberator is such an absurdly versatile weapon. Running some John Helldiver loadout with OPS is hard to go wrong with.
Managed to ensure an entire drop of illuminate, some ten ships or so, never once managed to get their troops off
How To Fire The GP-31 Ultimatum TWICE As Far In Helldivers 2
Credit to: u/Dangerous-Acadia-780
“HELLDIVERS™ 2 is a 3rd person squad-based shooter that sees the elite forces of the Helldivers battling to win an intergalactic struggle to rid the galaxy of the rising alien threats. From a 3rd person perspective, players use a variety of weapons (...
huh.
I believe you if you do that while diving it'll go even further, but I'm not totally sure
Also, if you fire it while doing the raise weapon emote from the new WB, it'll go a guaranteed 40m
Kinda hope this gets fixed, like it makes sense with the momentum system in game but it's also just obnoxious to me
eh
its not like its an ultra hard thing to replicate
a fix, but low priority, probably
reminds me of the 'peasant railgun' d&d """exploit""" where bits of it make sense and then you look at the larger picture and it feels like a weird hodgepodge of realism and gameism
on a physical level, momentum exists
on a practical level, trying to jerk the gun to this degree while shooting it is dangerous and will make you miss even if the physics math works out
Pretty much
I also just don't like that kinda jank in gameplay because it's a very execution based thing
Like dive throws? Cool.
Because they're rpetty easy and generally acessible.
Wave dashing? No, no thank you
dive?
is that good
Probably
this is a certified bugdiver moment
Well, guess we just lost another planet permanently
Angels Venture was torn into pieces
[Insert Cadia reference here]
Angels Venture was a moon surface planet right?>
or was it ice
One is a much more tragic loss than the other gameplay wise
We need to dish out some VENGEANCE like RIGHT FUCKING NOW
Moon, sadly
JUDGEMENT
DIE
THY END IS NOW
CRUSH
Bugdivers stop diving on bugs for even a picosecond challenge. (Impossible)
people online letting others play against the opponents they enjoy for even a picosecond challenge.
Sure but then we have shit like this happening
Where the big objective is lost becuase not enough people are doing it
I think we were set up to fail here
At least for angel's venture, I agree. Any time there's a big threat like this i feel the first one will fail either due to devs wanting to very clearly show the stakes or (more amusingly) players letting it fail to see what will happen out of morbid curiosity
way more memorable than "we did the major order and as a result nothing happened"
If the devs wanted to force players to fight things besides bugs they would do a better job of it
Which is fine because
or: "we made the cracked planet graphics and we're going to use them"
I've been fighting the squids for like 2 weeks now,
I don't want to have to keep fighting them
I'm tired of walkers boss.
...we were supposed to save that planet?
I thought we were meant to lose it as a story thing no matter what happened?
Squids are interesting but I am burnt out on them a bit until we get more enemy variety
Problem with squids is that it's nigh impossible to win any given defense operation unless almost 100% pop piles into it
I'm betting (hoping) they're coming soon as a result of this major order
And that's not sustainable
Yeah which I think we can all agree was made that way to ENSURE angels venture got Cadia'd
Its just railroading with the illusion of choice. Which is cool i don't mind that
I do mind that people take this as another opportunity to smuggly say shit like "Lol we lost cuz bugdivers again"
Like fuck off you don't pay my sub
Yeah, the level of hatred for folks who just want to enjoy the game they paid for is a choice.
I hope we lose a dozen angel ventures if thats the kinda vibe I keep seeing here
Idk when it results in everyone else getting punished like not getting a stratagem it kinda sucks
If everyone gets punished for the meta being a certain way then maybe the devs should think about how to make a game support that RATHER THAN THE OTHER WAY AROUND
Whether we won this specific MO doesnt really matter cause at most we might have story-wise evacuated more people but AV was dead anyway
Get punished for all I care I'm going to shoot who I want. 
At some point youll want people to engage with the game mechanics? Idk why thats an issue
i don't need a random strategem to enjoy the game. But i do need to not play against Squids anymore to enjoy the game, cause damn are they uninteresting to fight against.
Not every mechanic needs to be interacted with
Literally the lesson EVERY Game as a service needs to learn at some point
If a mechanic isn’t engaging to interact with, and folks can have the fun they want by ignoring it, they will.
You can bet your ass no one touches PVP in Warframe as an example
Squids are due for new content to be actually engaging to fight.
Same with like, Eureka in FFXIV
Squids definitely need more enemies to fight to be more fun
I just also think bugs are boring lol
Yeah, Hopefully in the next month or so we see some variation in their mid~high teir enemies
it is funny to think about the in-universe implications of the helldivers going "eh I'm tired of squids"
super earth's greatest defenders right here
I think bugs are good because they are so simple. They also don't ask me as a controller player to aim like i'm playing Counterstrike to kill the flyers.
I can say at least in this case it's largely because it was always dead content with a toxic few no-lifing it, not worth interacting with more than once because the reward for doing so was irrelevant
Thats true but i'm sure there are more relevant examples from warframe that fit the "Mechanics you don't need To touch"
having played a couple thousand hours of planetside 2, i just gotta say that the moment i played boring stuff for the sole purpose of unlocking something, was the point the game was emotionally dead to me. So i'll happily not play against Squids just cause there is a little reward promised for it, if instead i can get enjoyment out of the game i play for enjoyment
Same thing that burns folks out on a ton of live service games. Content you are obligated to interact with, but don’t find enjoyable, is an awful way to keep folks interested.
Better solution is just compensate the difficulty for the percentage of players who are interacting.
I find everything enjoyable enough that while i primarily fight bots ill play the other 2 factions to keep things fresh
My chief gripe is just looking at the map and spending ten seconds of analysis to determine what the most vulnerable planets are, then rolling my eyes because the mass of population is off ramming their heads into the most difficult obstacle instead.
You can give them all the knowledge they need and people will still refuse to read
Bugdivers, botdivers, squiddivers, whatever you wanna do, but come on if you just went to planet Y on the same front instead of X you could liberate it in 2 days instead of spending 8 days getting it to 40% only to abandon it when a new major order drops
Get everyone to smash down the 1% resistance planets instead of the 2.5% ones and we would be making strategic progress toward regaining control of the situation
Increase rewards for going after the target objectice planets
Make it so each difficulty rewards 1-2 tiers higher rewards or w/e
Changing the reward is not going to change the gameplay
Like you make a game with clear, objectifiable short term rewards and vague, unknowable long term rewards you're gonna confuse people
Prob not but it makes it more clear what you should be doing but you aren't really sure
Nothing short of locking people out of playing against certain enemies is going to stop them from playing against those enemies
Easier to focus on people who just don't know for one reason or another
I'll just be over here sighing at all the people ignoring what to me are obvious solutions to the general problem of "enemy factions exist, remove them"
Do the major orders as they come up but it doesn't take a genius to determine that half-assing two or three miscellaneous planets is worse than whole-assing one actually achievable planet.
I mean
Ngl I'm gonna choose the easiest planet of the 3 to me every time
Or the most fun one
No incentives to dog pile a planet over the other two I'm just gonna choose which one because this is gremlin brain
90% of the time where i go is dermined by what faction sounds fun to play and what terrain type looks the least annoying
Would that change if you got more immediate rewards for fighting a certain faction and/or terrain?
Cause for me it would
eh, most of the time the only reward i'm chasing is sc which is indirectly tied to terrain type
Sounds like a perfect reward as an incentive
I crave the moon terrain again
I keep chasing that high of doing the "Bug repellant station thing" mission on the moon that had random comet storms
it was so cool
and those were fun defense missions
just quit and come back when they're more fleshed out tbh
(it's what I did so I don't get guilted into playing parts of the game I don't want to)
imo the reason helldivers is mostly fun today is because people 'voted with their playtime' and that lead to major changes in the design direction of the game after the player nosedive put it in a dire spot
See but thats just it, Don't let these nerds guilt you into shit.
so if people are harassing you to play a part of the game you don't want to, remember you can just leave
Or B, Tell them to shove it.
it's like clockwork every major order and I'm just tired of it ig
I think it can also be healthy to disengage from social media and such that tries to do that sort of guilt.
This is a game, it isn’t a job. You’re allowed to enjoy the parts you want, it doesn’t hurt anyone. If disconnecting entirely is what you need that’s okay too. Just want to reinforce that you’re allowed to enjoy the game on your own terms.
I'm only really in here 🤷♀️
but yeah fair ig
I get that, wasn’t meaning to lecture at all to be clear.
I mean I appreciate it, I did in fact say to just leave and then. not actually leave ig
The talk about bugs and the whole "you choose what buttons you press" conversation just got me thinking again and like. Yeah I don't enjoy anything about the bugs
Whatever isn't annoying is incredibly boring
The closest I've felt to having fun on the bug front is being the Uber driver so the mission is over sooner
Good on the people that enjoy bugs, I just cannot see what is enjoyable about that front
Well, there's two more for you to play
I'll be honest I haven't touched the bug front basically since release
Gotta give it to the squids
After the ass-whooping they got in the First War, they came out swinging in round two
Yeah exactly, if I see it's a bug MO I can safely say "Ah cool I can ignore the major order"
I barely mess around with the illuminate, I usually just fight bots because they're the most fun for me
🤝 bots
but yeah I do like the Illuminate well enough but yeah nothing beats the bots for me
We need a buddy backpack strategem
Just carry a fellow helldiver on your back by a seat
the thing i want most from the back pack system remains letting me buddy reload someone from their own backpack
Yeah, it's a system they carried over from Helldivers 1 that no one liked even back then
ANGEL'S VENTURE STANDS. THE PLANET BROKE BEFORE THE DIVERS DID
I just hope we get a gears of war chaingun in this game
Helldiver gatling but you need someone to carry the ammo mechanism
first action
turn a planet into a black hole
second action
wipe out multiple population centers and accumulate dark energy in order to pull said black hole into your enemies main base
talk about an entrance
Uhhh actually
We turned the planet into a black hole
wait what
i think we should make another singularity and make it collide with the first one
Yeah, no, that was us
Meridia became a bug supercolony, Super Earth developed a Dark Matter Thingy that divers were told to inject en-masse into the planet's crust
it could work
And now it's a black hole
fantastic
Now there are those suspecting this is an illuminate plot, but I find that approximately 150x funnier that they wanted to make a black hole and then they showed up and went 'Wait there's one here already. Those idiots.'
iirc the illuminate are sticking their heads back in because the meridia black hole was poking into their pocket dimension
that's hilarious
"You dropped a supercolony of bugs on us, how dare?"
i like to imagine the illuminate just keep em around as pets somewhere
"wait, they just. made a black hole? THATS HOW THEY PUT THESE BUGS HERE?"
"It's stupid, I know, but I have a plan to use this against them"
Maybe but its also doubley funny to picture a normal day in illumate world and they get hit with the HD2 opening where the bugs are ACTUALLY in their yards all the sudden.
"See? I told you we needed the Earthling Zombification Programme™️!"
and iirc the supercolony was the results of superearth's TCS or whatever came before it
Please remember to source what you're posting, Alaizia
Is that not just robocop?
cant post twitter links
also appearently it was a leak , soooooo idk if its even real anymore
Oh if it's actual art from like an independent artist
Basically what was advised is you still source stuff, just look for alternate social media EG YouTube or bluesky or cgstation
fair
is helldiver's updates on bluesky ?
thats a beside question
Oh if it's unverifiable like that (like a leak) maybe don't post it, you can discuss the leak but given it might be some random artist's art and we don't know better to not post it since we can't source it.
That's a good question
This is a known leak, it's in the files etc, but hasn't made it in game.
its real, so this is spoilers
how do I spoiler it after I posted it ?
if its a link you pasted, you can put || before and after it, if its an upload, cant unless you reupload
didnt post the link becuase its twitter
Here then (cw datamined model)
ooh
Yeah. Been in the files for a while though, like... 6 months, maybe? Maybe closer to 4 months
yeah
wondering what role they'll play in the overall sandbox
There was a new terminid model ||tier 3 hunter/stalker|| at the same time
side note, but siege ready only increases reserve ammo and not mag size right
|| i reckon those'll show up in the gloom ||
Size wise they're|| bigger than hulks, smaller than factory Striders, appears to be rail guns||
|| i just hope they're not too tanky, im hoping for similar breakpoints to tanks||
I thought so too, but dataminig the patch showed ||gloom'd versions of all the basics up to warriors||
|| iirc the tier three hunters/stalkers are part of a "predator" subfaction that get introduced in the gloom ||
that is hilarious
Also, re: the earlier bugdivers etc convbo..
One:" I dont tluike that framing. Folks should be free to play where tehy want, how they want.
Two: This is a problem entirely of Arrowhead's own making, because the war system (stupidly, in my mind), works off the entire galaxy. Which doesnt actually make any fucking sense - why what divers are doing in bug space has any effect on squid or bot space shouldnt translate so literally.
Until they retweak things there, it's going to keep being a problem.
Better approach imho is keep an eye out for Arrowhead putting up the player feedback forms, and keep submitting that it sucks to not be able to make progresso n one front because it requires the entire playerbase to cordinate
One:" I dont tluike that framing. Folks should be free to play where tehy want, how they want.
In agreement with this point, the problem is that folks playing in a certain way (Bugdivers) means other folks are not free to play they want to (MO focused playerbase) or have their progress hampered
An individual, personally, might not care if an MO fails, I do not think the rest of the playerbase should be punished so heavily for that individual decision
I don't think they should be punished either
The game needs and probably is, Being tuned as we speak with all the data they gather with every MO
i'd assume they have a good estimate of "Bugdivers" in their banks at this point to skew the orders demands to match a reasonable amount.
also, side note: does anyone have this superstore medium inflammable armor
I wanna see if it works with the Polar Patriots Scout Helmet
also from my perspective I largely don't mind how the war goes either way
I think it'll be interesting regardless and in HD1 we lost wars as often as we won them
sorry I really like this clip
aw man, i saw the ping and thought someone had it
thank you kindly, do you mind taking a fullbody picture as well if it aint too much trouble
definitely gonna put that armor on my wishlist though, i've been looking for something to match the arctic ranger and i have a hard time making a creative set with the one in freedom's flame
oh thank you so much
this is definitely a set i'll be rocking
does anyone have a site with the superstore rotation? i wanna know how long ill have to wait to get it
I'm not aware of any sites that do that myself, but if they haven't messed with it since december both superstore fire sets should be up in two rotations
sadly divers gg has been outdated for a while
Oh oof
helldivers companion is great for showing what's currently on the store but i don't think it has the rotation anywhere
how long will that be?
ope wait its already rotated since I last looked at the store, it should be up in a little more than a day actually
Oh wait that's what I was thinking of-
Yeah I checked the current on the companion yesterday and iirc the wiki.gg is up to date? Could be wrong
jumping up and down for joy
Yes, but the only reason the playerbase is being "punished" is because HD2 is using a dumb system that punishes people for not all focusing on a specific point. Which was never gonna happen.
If the game seperated things out so you just needed to focus within a given faction, you'd see a lot more dramatic movement on the map, i think
(Now, getting the playerbase to pay attention to the fact that certain maps show % resistnaces and they like picking the hard ones? dno idea)
it's teh game systems that basically make 3% resistance anightmare. Unless you're keyd in, you have no idea that means the planet gets 3% of it's progress deleted every hour.
And a single op tends to provide a fragment of that. A singel op that usually takes about an hour.
oh yeah i totally agree with that point, i think the way liberation% is calculated overall needs a looksie
Aye. AFAIK, it's calcuated as if all 3 enemy factions were one big blob
blwgh
I could be wrong on that though
But that's my understanding on why things struiggle so much - it autoamtically adjusts to the # of players, but with no consideration for where they are
I think this isn't immune to the problems either- I for one hate fighting on fog planets
and sc farming will also skew things a bit...
definitely much better though
Oh, for sure, but it mitigates the "Stupid X divers" problem mostly
<@&1206091872716595200> need 2 for divin
oh damn didnt know pilestedt created a Tyrannid rulebook for Legions: Imperialis
https://www.rxddit.com/r/LegionsImperialis/comments/17z95qt/legions_hive_war/
🖼️ Gallery: 6 Images
Edit: I have now published the 2nd edition of the supplement, change-log in comments. Now possible to download PDF version.
I got so excited by Legions: Imperialis that I had to do something creative... Rather than work on my pile of shame - Therefore I decided to create a supplement using what I could piece together of...
I'm sure Super Earth Super Military Command will make good use of this information
street scout + infiltrator helmet is good
aka the dirtbike helmet
yes
the motorcross loadout has been one of my faves, though that waist is a bit thinner than I remember it
Think it's modded or something
yeah
got a more feminine looking mod for the lean body type cause it gives me gender euphoria
👀 link?
https://www.nexusmods.com/helldivers2/mods/973 is this it?
comparing the reference screenshot of the scout gear yeah i think it is
the description is uh, not the best reasoning but yeah I also want gender euphoria, so I'll take what I can get
Yeah its that one
The mod author is very silly and dumb but the models are good
uh oh
You've fought stalkers, here come the stalkest
Woe, Invisible Bile Titan upon ye
is that good
Yes, they're new friends
yay!
Should probably do something about the Gloom.
Maybe we can push Meridia into it and suck it up.
Man those sumbitches are FAST though.
Oh hell no
it's bug stomping time
<@&1206091872716595200> bug stomping time, join VC
funnily enough I like the default versions for the same reason
totally fair!
blitzer and cookout stay winning
one guy on my team just kept sprinting into the bugs
do people not understand that bugs are melee
ok I'm never going to understand some people's loadout choices
no antiarmor besides the ultimatum
holy those hunter stalkers are nightmarish
randoms in quickplay?
predator hunters don't strike me as much stronger than the regular ones
they also spray corrosive goo
i'mm issing something
Anyway, wow, i got my butt kicked that mission. which was fun!
but also, OW
Might be time to break out hteh eavy armor flamethrower jetpack build
In case of emergency: FIRE
thats freddy fazbear
I imaging blitzer and the wasp will do especially well in controlling these packs
Wasp to just nuke things from afar
blitzer's too slow
you want one of the more rapid pump actions with how fast packs can close
punisher, cookout, even the halt if you're fast on the swap will do really well here
That's fair, I can't try it myself rn so I'm just going off my history of the blitzer letting me solo 22 stalkers
Regardless I think my usual solution to medium armor bug crowds will keep working just fine (mg/ rocket sentry spam)
I didn't like the cookout into them honestly
Does the arc thrower do anything against heavy units or?
Cus a full laser builds (as in weapons and backpack drone) is fun but idk if a full arc build even works.
not great at killing heavies though
Compared to other weapons like the laser cannon and amr?
both of those are AP4
🤔 what would be the benefit of blitzer and arc thrower together? is blitzer better at fighting small enemies and covers that?
largely unnecessary imo
the blitzer does a lot of what you want the arc thrower to do
or vice versa
yeah I figured
I'm not even sure what a 'full arc build' would be besides both the arc guns and telsa tower (which is it's own can of worms)
Yeah idk
It's not as good even on paper
I'd like it to be more worth it tho
Arc thrower doesn't feel as good especially when the blitzer exists
Tesla Tower is so good but also gosh those jump angles sure are generous
Wish the 50% resistance armor wasn't also 50 armor, might survive
(and the dedicated armor is too much investment etc etc)
Though if Squids get more lightning i can see it being pretty solid tbh
they move faster than you in light armor, so
so? they seem to go down just as easily as regular hunters, and I dont try to out run those either, not worth the effort if there's a patrol's worth on you
They actually have slightly more health. Its mostly they have much more tricks that can take you by surprise if youre not aware. They for example get the bile spewer spit they use in addition to their tongue attack
Also the cloaking
yeah
but blitzer and cookout still stun them in addition to just cleaning them out, its the predator stalkers that are more worrisome, a slightly weaker stalker that spawns in hordes and on PoIs?
Using both by yourself is redundant. The advantage of arc thrower is that it chains and has ridiculous range at the cost of a blue stratagem, while the blitzer's advantage is being in primary slot and ease of use at the cost of range. Running both at the same time would be way too clunky switching between them as you're better off just using one or the other.
At least with lasers the point is (at least why my friend does it) so you can fire 24/7
Close to overheating on the laser cannon? Switch to the scythe. Close to overheating that? Dagger. Close to overheating that? Cannon again
And if you really wanna be funny whcih I do want to be I take the laser drone cus more laser
Not taking orbital laser tho cus doesn't feel worth it.
orbital laser is nice for just "throw it at a heavy bot outpost and come back later with it 80% to 100% destroyed" but it feels powercrept by more reusable "hop in and kill everything" stratagems (AT emplacement and autocannon mech) imo
AT Emplacement on a hilltop is one of my favorite things.
I will absolutely roleplay as field artillery for the rest of the team from across the map
"What do you mean I can kill a factory strider, tank, two hulks, and multiple devastators all for free on my lazy boy?"
Cus whole bases can be taken care of from afar
But I guess I don't necessarily need to be the person to do that. It's just I'm usually the person who does it.
Happily give my role to others tho cus I have to spend a bunch of time catching up with them again
I'd like if it were easier to interpret the pre-mission map's terrain to identify high ground, so I know where I want to set up my series of Big Guns.
it's so wild it has the same cooldown as a mortar sentry
or a bunch of bile titans, chargers, impalers, while splashing the chaff around them
Speaking of mortar sentry, I actually like it on squid missions since it'll clear out entire streets from two blocks away.
As with bugs this is NOT a good idea if you and your team do not stay aware of what it's attacking.
<@&1206091872716595200> need 2 for highly democratic intent upon fenrir iii
UHHH sure
<@&1206091872716595200> ONE more diver :)
Yup, Gas drone is a perfect soloution to predator swarm
1: Predator strain bugs camp Helldiver corpses, so when you come back for your stuff, they will be there. Waiting for you, watch your back when grabbing your dropped samples/weapons, or bring a teammate.
2: Predator strain bugs use growls when cloaked to make you avoid certain areas, which leads you into an ambush. If you hear anything growl, ...
the bugs are evolving
not good NOT GOOD
Flame thrower time
It's very funny to me that the bots got troopers with jetpacks that are barely a threat and the bugs got "Aliens versus Predator? No, no. Alien Plus Predator."
My favorite experience with the Jet Brigade was an entire platoon of mixed bots cresting over a hill as we're waiting for extraction. I fire a single crossbow bolt at the front of the formation and a good 25+ Raiders chain-detonate like a wave of popcorn to the back of the formation, taking a good handful of Devastators with them.
I think the Automatons might need to go back to the drawing board with this one.
I had two zero reinforcement runs on 10 Bugs last night
Which is something that hasn't happened in a long-ass while.
That is, we ran out of reinforcements, not we used none.
goodness gracious
that was a warning. We didn't recognise what the bugs were planning
how do you aim and shoot while using the jetpack again? i coulda sworn they added it a while back
Just hold rmb and shoot. It's possible but doesn't give you a reticle to aim with.
BUGS AREN'T SUPPOSED TO DO THAT 
Highly recommend bringing a Punisher/Cookout, they'll help tremendously
A Gas Dog is even better but not everyone has access to it
Watched a friend earlier, Blitzer did mad work against the predator strain bugs.
what are the shovels for?
trenches
im serious
we now have trench warfare in helldivers
Bonking
more than my usual blitzer partisanship, it's really good
More specifically, near the shovel spawns are buried samples you gotta dig up. And then afterwards you have a shovel to dig trenches with :D
are there any markers for the buried samples?
or am I just digging until something falls out
Whaaat!
yeah you can see the icons
those fuckers brought back Mine defusing, but in a boring way 😔
it's a specific POI, not the only place shovels spawn; they went back and added shovels to a bunch of them
ok I don't want to say that people are bad
but I just saw someone die to one stalker on a diff 10
ok yeah no these guys are hopeless
I swear people weren't this bad on 10s before
Some players are indeed that bad.
I try to bite my tongue at some complaints when I genuinely think the answer is "skill issue".
Helldivers isn't that hard, the greatest challenge is the diver's situational awareness and how well you can work together with other players.
Well that's annoying, I can't delete this to go with the no-twitter rule here.
@meager saffron Mind deleting this forwarded thing? I hit forward and then realized it doesn't jive with the no-twitter rule in this server, and now I can't delete it for whatever reason.
bizarre, but if you don't see anything then I guess it's fine
my biggest "problem" with the new bugs is i wanna rock fire resist armor (because i got a really nice new set of drip for it) but i haven't found fire weaponry (besides the cookout, and that doesn't really do self-damage) to be particularly effective and the double edge sickle can get the job done but the chargeup time lets hunters get uncomfortably close
anyway it was helldivers trench warfare and pretty sick, they excavated like 6ft deep trench lines and were fighting bots in it with the bolt-action rifle
Do you have the Gas guard dog per chance?
The gas dog is a one stop CC solution for bugs, it's fantastic
The changed targeting ai for it really helps a ton
Datamines indicate that eventually ||There will be Jetpacks for Beserkers and Hulks||
Okay that would be actually scary.
Oh, and also ||Devastators||
nope, avoided the gas warbond for a while
It isn't stellar but gas grenades are amazing and dogbreath definitely got buffed in a good way since it prioritizes getting the debuff on many enemies rather than trying to DPS one at a time (ineffectually)
horrid
Can't wait to shout "Pull!" and down something out of the air with an autocannon
The Gas warbond is super good now, I think, even with just the Gas dog and gas nades
i havent seen the new bugs and now im scared
malevalon creek was 'nam, but now we've got the fucking tyranid yaut'ja
It's less yautja and more "hardier and persistent" swarms
Like really they're just so damn aggressive
Yeah, it's a real Oh SHI diff
Yeah, that's the thing about them that I've noticed.
They're tougher and they're sneaky, but they're also a shitload faster and they never stop attacking.
oh we are in for it now
I honestly didn't notice much of a difference
at least when it comes to fighting agaisnt them
new tricks sure
but blitzer zaps them and I dont need to aim exact
RR is indeed just a workhorse weapon, especially vs bots.
That's usuallly my metric for whether or not I like a gun.
I like workhorses with no bells and whistles.
man every time I see a recoding of the game that isn't mine I'm awed by how good the game can actually look
Me with anything that isn't a pixel art/low poly indie
- go into bot mission with RR
- find a hilltop in the middle of the map
- call resupply pod
- proceed to shoot 25 rockets in a row to delete every fabricator and objective in line of sight
bring a friend to speedrun
or AT Emplacement for zoom and enhance
the friend is the spotter
Seriously tho, the times where you have a reload buddy are so fun.
Usually on defense/exterminate missions for shooting down dropships by the dozen.
Works with the Spear if you're feeling lazy in the aim department.
I actually hate having a reload buddy usually
just fucks with my hit and run style
Usually it's not worth it.
Sometimes there's just 9 tanks and 2 factory striders and they already have their own ammo backpack for you...
I think it's worth it unless you're running Siege-Ready and I feel that's starting to get cheaty on launchers
New bugs very fun, but as expected, my friend who mostly-hates bugs hates them with violent intensity
Siege Ready doesn't do anything to speed up launchers. The reload is primary only
Incorrect!
All parts of Siege-Ready are across all weapons
Arrowhead has clarified that with the bug in play, now no longer a bug
There's a very noticeable difference if you reload a support weapon with Siege-Ready and without
I'm pretty sure they're not. Do you have a hard source for that? I use the RR enough i can confirm there's nothing noticable in difference with reload speed, and i'd expect that to be pretty visible.
" Contrary to its description, this perk currently grants bonus reserve magazines to Secondary and Backpack-less Support weapons, but doesn't increase their reload speed. This was originally unintended, but Arrowhead have opted not to fix the issue until they have had time to complete an investigation to see whether or not it is causing any unforeseen bugs."
I'm pretty damn confident you are wrong in this case, sorry!
Just off having used the RR so much
If i wasnt in the middle of an operation, i'd go jump into a diff 1 and do some tests
BUT LIBERTY NEEDS ME
also i'm enjoying leaving the RR at home for once and running rampant with Gas Drone
He's such a good little stinky buddy now ❤️
Heh, word is spreading on the gas dog
three of us have it on this mission
and the only one who doesnt is the level 46 XD
Only the reserve ammo applies to all weapons. Reload speed applies only to primaries.
(And the reserves only apply to stuff that doesnt have a backpack)
(Because the backpacks have ammo hard-coded and physically depicted)
Aaaaaaah
Thats not bloooooooom!
Thats Cone of Fire
Bloom is if the CoF grows
Terminology aside, that is indeed the issue: the bullets whizz out in ridiculous directions like you've somehow made a sawn-off smg
they forgot the damn rifling
"This thing is fucking smoothbore."
glad I dont have the reprimand
it looks really fuckin awesome
so sad it kinda sucks
I looked at the target paper first, and wondered why it was comparing a shotgun to auto-fire weapons.
wow they really hate divers
Stomp! Stomp! Stomp goes the boot on the face of humanity! Stompy stompy!
today I hit a shrieker with a hellpod
<@&1206091872716595200> HELL HELL HELL diving?
So this is actually an inviation to helldiving
Rip, it is too quite, i shall DIVE ALONE t hen
the urge is strong but i'm pretty sure i couldn't really hang as well
I will carry people in d10 quite happily
is the new warbond any good
I love the hellbomb stratagem and seekers personally
can't speak to the weapons, neither one caught my eye
you need Insulated or Adaptable armour to make the Double-Edged Sickle shine but it rips once you get deeper into the mag
Does the hellbomb stratagem actually function like a hellbomb for objectives?
Yup yup, pops basically anything i've used it on
Even command bunkers, which lemme tell you it is genuinely fun just slipping in, dropping the pack off, and bolting to let that objective get resolved
Kill 1 Billion Bugs
comedy would be liberating the planet before fulfilling both of the subobjectives
City maps in gloom!
So we can have little an orbital bombardment, but the DSS is too much
So wait are City maps in Gloom live?
yes
fuckyeah
Well this is awesome and terrifying all at once
<@&1206091872716595200> It is time
ok, a few things happened this week
I had a thought, as I sit here waiting for my files to verify; Helldivers 2 is everything Destiny 2 was supposed to be. This is solely off of an interview I half remember where developers were saying how they wanted Destiny 2 to be some kind of weekly friend event, where they would track different objectives across planets and say to each other "Jupiter looks cool this weekend, lets go there".
That same sort of design has organically bloomed in Helldivers 2, where any given week theres a new planet or M.O. or event to dive into, and it really makes every week feel fresh.
I just really appreciate how much has gone into this silly little game thats effectively a lobby into a violent walking simulator but stitched together so well that each part blends into each other fluidly.
It's amazing what a lack of loot tables will do
meanwhile warframe went in the opposite direction and still ended up better for it
is it a skill issue if i keep getting caught unwares by chargers or do those fat fucks annoy you guys too
They could definitely be louder when rushing up from behind
The new stalkers constantly hiss but every charger is a grim machine of death
Sound design has been a persistent complaint for a lot of people. Don't feel bad, it catches folks out all the time
I don't find it super bad personally, but I have hyper sensitivity to noise, so I'm a terrible test case.
In a supportive tone, it's kind of a skill issue, in the sense that you may need to be more proactive in:
- scanning your surroundings to identify key threats (chargers, bile titans, impalers)
- maintaining spatial awareness of where those key threats are (is the charger behind you, is it chasing someone else?)
- juggling those first two points with managing everything else (easier said than done I know)
A lot of the time if I or another teammate doesn't/can't immediately kill a charger, I only pay it just enough attention to matador past it and keep fighting everything else because I know it's going to take 5 or so seconds before it turns around and comes after me again (at which point I matador juke again and keep going until the situation improves)
There's some things that I get sound cues for (chiefly stalkers) but chargers aren't one of them so I make a point to be always looking around to ID if there are any present. If there's any present, I call it out and start expecting to either kill it immediately (if I have an AT weapon) or focus on sidestepping around it to kill everything else first.
will try and keep this and mind, but a lot of the time it feels like i get caught out by one while i'm presently dealing with another
like i gotta shoot the 10 hunters in my face i can't keep my head on a swivel at the same time
has anyone ran into the new spore bugs, yet? i've played a bunch of missions on fori and never saw any
They've been disabled for now because of crashes
aw bum
tbf sometimes you do just get absolutely buried in them and that's the way the cookie crumbles
I (or my usual play-team) usually blap them from afar with an AT launcher of some kind before they can even get close
I've been rocking the railgun into the bugs recnetly, good fun, can still gun down chargers decently fast
and it makes various bugs simply explode
Railgun remains good. Two overcharge shots breaks the foreleg armor which you can then tickle with almost any gun to kill it. Pops commander heads instantly, hive guard heads instantly. Not very useful vs BTs and Impalers though
My bar for bug AT is "can kill a charger or BT in 1-2 shots" specifically so I don't have to sweat dealing with them
lot of EAT/commando/quasar since they let me remain mobile in a fight while retaining rapid kill potential
similar for the blitzer where I can shoot scoot shoot to stay ahead of the pack and it doesn't force me to stop to fire
I dunno about the Quasar having "rapid" kill potential when you have to charge it for seven trillion years before it fires.
It's fine if you have the spacing necessary and useless if you don't.
Be proactive and kill heavies with it first at long range
The thing fires about as fast as the Mooninite Quad Laser.
The projectile is enormous...
Jumping is useless! You cannot dodge it!
3-4 shots to the head for BTs. works fine on impalers in my experience.
Imaplers are kinda squidgy
Shredding their legs and then mulching the exposed flesh also works v. well
This is probably a remnant bias of mine since I just always resorted to anything else and never had reason to go back and test if I think it's worth using against BTs
it's def not efficent vs them, but heavies on rpedator strain planets are low enough and the razilgun is enough of a siwss army tool it's worht paying the price
just becuase it gets you gas drone and the ability to blap predator stalkers etc in one shot
<@&1206091872716595200> HELL HELL HELLDIVE with me and Nalesh
sure
Should be able to join on nalesh?
not gonna hop on vox though ,as i'm a bit headachey
Probability had decided my friend must die
absolutely why I used it so much vs bugs, I just considered myself the anti-medium specialist and it was my job to headshot alpha brood commanders before they were a problem
I should be with shortly, just enjoying a toastie.
Got caught in update land. :(
@quick plinth DC?
DC and I should lay down, not feeling well
I will deliver the egg in your honor
much appreciated
Thanks folks. Hope that was enough samples for ya Nalesh XD
I like the quasar because I can fire it and move without having to reload it
Don't get me wrong, I understand the appeal of it. It just doesn't work for me because I like my snap-shots too much to give up the RR.
oh no I still got like 500 samples I need to get to max stuff out :v
Tried it out again, this thing is bad for my playstyle.
besides running the gasdog, is there anything I can do to make the flamethrowers (torcher and flam) "safer" to use? i feel like their lack of stagger gets me killed by hunters n shit more often than not
a lot of it boils down to spacing
the flamers have a much longer range than you might think
but if something does close in, i recommend a burst damage secondary on hand
what do you usually take in that slot?
Heavy Armor. Teammates who won't shoot you in the back/clusterbomb you. Learning to make firewalls and backpedaling to create a kill zone things have to come through. Learning to abuse the dodge button
that third point is very good: you can spray a line on the ground to make a wall of persistent fire that'll still damage enemies. Great for dealing with swarms of weaker things like bugs/raiders/voteless as you retreat away.
On bugs it's usually grenade pistol, part of me wants to bring the hatchet for a full "fireman" loadout but that probably won't work well for me
I never use grenade pistol as a weapon, purely a utility tool for me like breaking POI crates or destroying nests/ships/assemblers
Maybe something like the bushwhacker, that's a silly gun
I'd bring the Bushwhacker or Verdict, yeah
I mostly just stick to Dagger if I'm not using a GP
Verdict has a high fire rate and one taps hunters
verdict is the deagle right? if so yes, very good secondary
yup yup
I'd prefer the GP with Flamethrower. I usually use the purifier as my primary. Blast stuff at range, back peddle & make a firewall
Right, but this is advice for hamblergher specifically
don't exactly need the GP, you can nade bugholes normally
and while you practice spacing, have the verdict on standby
I think the biggest consideration for flamethrower use is knowing "is it a good time to be using this". I've seen my share of people who try way too hard to use it when they really should be... idk running the hell away or trying to help with their normal guns instead of whatever they're doing.
this is probably my biggest issue with the flamethrower
do you have any tips for improving my situational awareness with it specifically (what a good flame scenario looks like vs a bad one)
It's not a primary weapon and shouldn't be used as a first resort. It can be used as an anti- heavy tool (try roasting charger forelegs or bile titan underbellies). If there's a swarm of small enemies lay down a defensive arc of burning ground and use other weapons to supplement. If there's a crowd of medium enemies do the same or consider focusing down some of them if you're not in immediate danger.
Much of it will depend on you recognizing if
- there are light enemies on your sides/ back flanks
- there are too many high impact enemies (brood commanders, chargers, etc) to afford standing still to burn one at a time
gotcha
i think a lot of my game memory is tuned to the early version of the flamethrower when it was op and could shred anything by holding m1
well that's kinda the thing, the flamer is the strongest it's ever been
it's just that bugs have gotten more aggro and predator strains are very aggro
a flamer vs a predator stalker rapidly becomes a null value proposition
it's part of why i recommend the gas dog, because it gives you a ton more space to work with
for me the basic consideration with flame weapons is to fill my other 2 slots with something that i can use at a distance of 0 or a distance of 50m
for example into squids i bring the stunlance
into bugs my default tends to be senator, and i tend to flame stuff charging me, also aiming to set the ground on fire for all the bugs that charge me, into a backwards dive pistol whip
but i also haven't had the time to play vs predators yet
That's actually why I don't like the flame weapons even against voteless, the time-to-kill just isn't fast enough for me and I want to be moving around to avoid threats instead of hosing fire down a street that enemies are still running at me through
don't have to hose down the street, just sweep once and then ignore them, they'll topple over in a moment
I'm too addicted to MG sentry so I'll just let that mow everything down while I leave
Me and some buddies had a hell of a diff 7 bug mission today. Our MG man racked up 800 kills and I as our recoilless rifle must have killed thirty chargers and a dozen BTs
Those urban bug maps really do be full of bugs (also chargers and such climbing over buildings they have no right to is terrifying)
Vs voteless, the trick is to bring the Jetpack, and then you can create a flame wall and jump it and the votless pack, leaving them to dobuel bakc through the fire
Jetpack in cities also very good form obility
well the gloom enemys are fixed
just got the patch who wants to dive <@&1206091872716595200> HELLDIVE
apparently dog breath is great against shriekers too, they have low enough HP that one pass is enough to DoT them
its kind of iffy if it can hit them though
and its likely that it gasses you while trying to do so
I've had that happen but it still takes them out handily if you juke to the side
I'm crazy and sometimes like to bring mortar sentry to squids so it kills all the voteless from like 4 streets away
I will find you, and I will end you. >=[
If it works
Do like uh,
- liberator, flex secondary (i use gp)
- AMR, mortar sentry, mg sentry, eagle strafe
AMR kills harvesters in 4 shots and headshots kill overseers instantly. Liberator with trigger discipline is very versatile, plus you can just hose overseers in the chest to kill them easy. Throw mortar out and it'll clear streets ahead of and around you, mg sentry is goated and goes anywhere as often as possible. Eagle strafe kills crowds and more importantly strips harvester and ship shields.
The Liberator is Just Good.
I prefer the Tenderizer, but there’s a lot of times where I miss the extra magazine capacity.
That's definitely my gripe with it and the libpen. I always wind up hurting for those extra 10 or 15 rounds
I like to one-tap headshot voteless instead of mag dumping into the crowd at body level, so 45 near-perfectly precise bullets is just what I need
I remain a hopeless blitzer addict
Blitzer is good.
Shout-out to gun dog when it suddenly just headshots 30 voteless in less than a second
Perhaps, though I'm of the opinion that gundog just killing everything outright is more useful for crowd control than the confusion effect and weak DOT
Gundog sweeping voteless is honestly the best
lib pen and regular lib both have the same ammo per mag now
lib pen has less total mags tho
The most powerful status effect is dead.
Well that's nice at least
farming samples is still so braindraining
really wish you could trade samples to other samples
if I could trade supersamples for rare samples at a say 1:2 or 1:3 I wouldn't mind everyone doing 10's
tbf 10s are a pretty good way to get rares
if you have a team that actually picks em up at least
I'm 2edgedsickle pilled
Hm, maybe I need to start modding the game
I can't find anyone even talking about anyone else getting banned, however- I don't wanna risk my acc
may i make a suggetion/request?
sure?
turn the fire fighter armor into pyro tf2
Did find a mod that makes samples more visible which is really helpful
that sounds incredible
It got deleted off nexus cause some people think mods that help people with reduced vision is cheating, but you can still download it
because of course they do
even though mods like that have been a staple for every pc monster hunter
<@&1206091872716595200> Time to find some samples
goated
I have been loving the incendiary grenades for bugs and voteless lately
It does mean you need to lean on your support weapon and strategems more for heavy kills though
But turns half a street's width into a barbecue
I forgot who else was in the call because of their cursed fucking name but @quick plinth
hadabadaga
think @uncut hatch was another
please let me know if this is reproducible because i am now 10000% more interested in these things
I will, i doubt it is but
jesus christ if it is
i know i watched 2 of them pop a charger shell
It was probably already damaged
Or it just hit them in the mouth while it was open
Mouth hit is probably super likely
the charger popping was on an untouched one though
Like, comment, and subscribe if you enjoyed! It helps out a lot!
🟪JOIN THE DISCORD - https://discord.gg/m2WEchy3KC 🟪
📺WATCH ME LIVE - https://www.twitch.tv/wallbouncing_📺
😁BECOME A MEMBER - https://www.youtube.com/channel/UCEyBvyArBcWyGR4H08Ob_GQ/join 😁
no way
it's a max rpm stalwart kinda night
Anyone been getting disconnections a lot recently? My last two missions, my connection dropped during the extraction countdown. 😔
I got a couple today, but only twice between 2 people out of 4, and across 4 missions
Hopefully I was just unlucky. Maybe third time's the charm!
<@&1206091872716595200> you know why, so DEMOCRACY NEVER DIES
IM IN
<@&1206091872716595200> 2 MORE FOR 10S
Still need divers for the cause?
Apologies if im not super talkative, its late as fuccck so i dont wanna be insanely loud
@sage plume where'd ya go
oof :(
The Fast Recon Vehicle is Helldivers 2's first vehicle, and she is a beaut of a stratagem. Fast, nimble, and the apex of fun. But how does a Helldiver go about using the FRV on the battlefield?
In this video, I aim to compile a somewhat comprehensive guide for Helldivers dabbling with this unique stratagem. Passing on knowledge that should prov...
this is so peak, he even became british for the bit
Apologies for the poor performance
no worries, you were alright
You did perfectly fine, sorry we couldn't get you back in
's fine, just felt like i could've done better is all
Holy shit that J turn
"I'm a motorbike now"
from the first game
im finished
I wonder when are they gonna spring Spore BTs on us
Perhaps we go further into the gloom and that's when we get em?
damn illuminate missions are fucking HARD
I've found it difficult to not bring machine gun sentry and/or gatling sentry on illuminate missions, it's good at handling the voteless so you can shoot the real enemies
...are they?
I find illuminates to be kind of a snooze
voteless die to basically anything and you can rip up tripods with almost any medium armor pen weapon
Illuminates are a pain in the ass if you aren't as good at aiming at moving hard to kill targets
And harvestors are CBT to me still
illuminate have 2 types of enemies, a flying light bulb and the ground has arms that try to grab you
so you either have an easy time killing the 2 actual enemies the illuminate have, but if you struggle with those, there isn't really anything else in the faction that happens, that you can focus on instead
i just get zerged by voteless and i dont have time to actually take out the spawners because those little guys are constantly rushing me
they just. dont stop spawning. at least not on liberate occupied city missions
I usually bring 500kg or orbital precision strike for taking out at least one spawner without having to bother with the shield
gundog is your #1 solution to voteless zergrush imo it'l even kill overseers and scouts for you and it shreds the zombies no problem
for the zombies i just bring incendiary impacts
the stragglers can be gunned down, everything else just melts
Styling on em
I run blitzer, strafe, cluster, incendiary impact
squids don't have heavy armor so I can get away with no armor clear strats
Illuminate missions can be hard if you bring tools for them like you're going on a bug/bot mission. You have to prepare with very different requirements in mind.
<@&1206091872716595200> Anyone up for some dives in about 15 minutes?
sure
I've been wondering, when a team extracts with say, 10 common samples, is that 10 towards the MO or is it 40 because its 10 each
yeah, that makes more sense
It used to be bugged and return 4x, same with the first "kill ten billion bugs" MO which got finished in like 2 days
I'd read a recap of the first year and it mentioned fake samples, they must have been referring to that bug
No, that one was caused by hackers "collecting" ridiculous volumes of samples and blowing straight past the target
love trusting user input without validating data on the server
We've had time to solve them. They're a shock to the system and be different approaches if you don't know their tricks and weaknesses
The secret is become dakkaman. Sentries, machine guns, guard dogs, they are all your friends
You want at least one high RoF gun for shields
these gloom missions got hands
got ya feelin gloomy?
yeh
idk
the fact all the spore bugs seem to have less armor means cookout is even better
maybe the enemies are a tad more numerous but standard bug tactics still work
The basic machine gun sentry is super handy to thin out hordes and provide a distraction
Chargers and bile titans hate them even more than helldivers
yeah I know, just
Lady Havoc, I'm well aware - you and a few other people tend to have a reflexive "nuh uh" response to someone implying something is slightly difficult. Can you please stop? It's condescending
I should've worded it differently in retrospect
since I did in fact notice a bit more of a difficulty in how the spawns work, especially in the city on the gloom planet
I feel like machine gun sentry, guard dog, liberator, quasar cannon would be a hella good loadout
gun? gun
tank? dead
take 500 kg as my extra to kill bug holes
er
bile titan holes
and if my quasar is down, thermite
they dont have less armor, in fact they actually have more health than regular enemies
regular warriors take 3 liberator shots to pop their heads, while spore burst warriors take 4 shots
It's not about the wording, it's about feeling like I'm being talked down to or you're trying to get a low key flex in
that is not at all what I was trying to do though?
I was trying to share how the new stuff felt to me, which while it felt very cool, didn't feel much different in difficulty unlike the predator strain
Then I'll leave it at this - please work on your tone when it comes to that, because it comes off like you're trying to downplay things
understood
gun:gun
personally I feel like the gloom bugs aren't terribly more difficult than regular bugs
there's just more of them and as you kill them it becomes impossible to see what you're shooting
which allows them to get close to you faster
guard dog and sentries are fucking gold for this since they ignore any and all visual obstructions
what scares me in particular tho are predator strain bugs
stalkers as part of regular spawns and patrols are ghek
I'm interested in more illuminate enemy types
they feel... basic, right now
and I don't like basic, automatons and bugs have good variety
That's a fine loadout yes. MG Sentry is just kinda universally good really. Guard Dog is great these days, Liberator remains the most versatile gun in the game. Quasar is just a convenient low-AT weapon you can be independent with.
I like the adjuciator since I can shoot hive guards in the face
30 round mags is fine
I'm used to those
If you learn where weakspots are the quasar can take down anything, it's just a little less on demolition power than EATs.
I know to shoot chargers in the face/butt and bile titans in the jawline
I like thermiting chargers
it's fun
they go boom
the big boi chargers are worrysome for me since I don't know how to kill them with a quasar
If it's Behemoth Chargers, still a headshot. If you mean Impalers (with the underground face-tentacles) you shoot them on the upper part of exposed orange face when they noodle their tentacles into the dirt.
impalers go here and a quasar will one-shot them
out of the big three they're just a fucking joke in terms of threat imo
impalers never threaten me
they just die when they're found
turns out most forms of life stop working when you explode their heads
chargers and bile titans are much more scary because you can't just uh, walk away from them
which you can with impalers, just walking around is usually enough to dodge the tentacles
They're still easy. Chargers you matador just to the side, bile titans you can run under/between their legs and out behind them.
they're worst case to fight on the defense missions tho imo
chargers second worst case
chargers for me are a tad difficult
they turn fast
I find diving into their turn, then getting up and immediately backpedalling saves my bacon
impalers in my experience are either "tentacles flail around stupidly and never hit me" or "i randomly get oneshot by a tentacle by an impaler hiding behind 50 layers of fog and a wall"
true
the inconsistency annoys me more than anything else
also illuminate I have issue with since I'm a controller player
so I cannot hit the flying overseers worth a shit
ooooh yeah
i hear the wasp oneshots them if you really want to get them out your face
I love mowing down the voteless with an LMG and a guard dog tho
All you have to do is get them running straight and then skim just to the side of them. You'll always struggle if you try to get them into a turning fight, but if they're running straight then you can literally just walk past them like this and they overshoot. Don't even need to dive and sometimes not even sprint.
you literally just walk
get me some video clips?
Don't let Chargers get the upper hand on you, start wrangling them now!
Like and Subscribe for more Content!
I wonder if I'm just not understanding the inertia aspect of how chargers move
hrm
interesting
I'll try it next time
tldw run towards them and go just around the side to run past the charger, don't even bother trying to run away from or to the ⬅️ or ➡️
once they overshoot, they're not a threat until they come to a full stop and turn around with their little waddle
you have like 4-6 seconds before they come back which is all time you can spend either attacking their abdomen or just killing other bugs while ignoring the charger (my preference)
once you practice it chargers stop being a real threat altogether so long as you're not in an out-of-control situation
👍
if I can make chargers a joke I will be a very happy girlie
can stalwart on max rpm burst a charger butt if i manage to pull the madator off?
Maybe not in one pass but probably in 2-3 passes.
charger butt is 950 hp 80/100% durable
stalwart deals 15 durable
plughhhhh...
so 63 stalwart shots, apparently
should theoretically be dooable in a mag
i love thermites for chargers but i'm also bloody sick of them if that makes sense
i get antsy running the same loadout too long
The issue is reality: recoil and other factors affecting your accuracy so not all shots are guaranteed to land
I'm not sure if I believe that honestly because that number seems low
I personally don't like thermites cuz they;re too slow
that's like 4 seconds of continuous fire
I use gas grenades instead
ooogh when you put it like that...
AC takes like 5 shots, 2 passes
is that accounting for max rpm?
at least 2 passes
63 shots / 950 shots/minute * 60 seconds/minute = 4 seconds
they turn around too quickly for 1 pass
Realistically I'd believe 2-3 passes to kill a charger by abdomen with a stalwart
assuming no other factors
stal's max firerate is 1150, no?
or am i misremembering
it maxes out at 1150
so uhhh
3.3 seconds
I personally run stun/OPS and a commando/quasar/EATs so I can kill chargers head on
checks out
I should try out commando on bugs, is it one or two rockets to a charger face
two
Two
one to the butt
Commando's okay, I kinda prefer EATs for disposable AT purposes but there's good convenience in having all 4 rockets instead of only carrying 1 EAT at a time
what do you take in the rest of the start slots out of curiosity
commando is for pubs because I don't trust randoms
blitzer/stun + cluster/500/OPS/antitank support weapon
most are not very trustworthy
running medium Democracy Protects
blitzer is class, used to main it all the time on bugs
If blitzer has million number of fans i am one of them . if blitzer has ten fans i am one of them. if blitzer have only one fan and that is me . if blitzer has no fans, that means i am no more on the earth . if world against the blitzer, i am against the world. i love #blitzer till my last breath.. .. Die Hard fan of blitzer. Hit Like If you Think blitzer Best gun & Smart In the world
I love the blitzer/senator combo for illuminate
I'm a hopeless cluster addict because I haven't found any replacement that offers its combination of AoE, consistency, and uptime
Eagle Airstrike IMO is more versatile since it's effective at heavier targets and things like bugholes/fabricators. Cluster does have a much larger covered area but I believe that's less necessary if you have good airstrike beacon placement
I love all my eagles equally
except smoke
i know it has its uses on bots but i just don't care for it
and as someone who basically runs just eagles for my red stratagems, i've become more familiar with them than i'd like
I don't like Eagle Smoke either. If I want smoke I bring Orbital Smoke.
Low cooldown, doesn't interfere with other eagle reloads, doesn't get blocked by AA objectives. Only use it when I'm kinda bored on bots though.
i would kill a lotta enemies of democracy if we could get an eagle EMS strike ngl
I like cluster because you get more callins per rearm and the area is huge so regardless of enemy movement or beacon placement everything gets hit
it does do those things
I've got that "has every upgrade" bias so eagle rearms aren't as impactful to me and my usual loadout doesn't involve me needing airstrikes all the time
absolutely rips up factory striders
I mean so do I but it's nice to have almost double the strikes per unit time
better uptime than grenades usually
I think my 3 setups for eagles are...
strafing run, 110s, and either a flex of airstrike or clusters for bots/bugs respectively
Illuminate get just strafing run/500kg
(i'm usually running a backpack and an hmg so only get two eagles there)
reason i switch out 110s on illuminate is cause they just don't do anything there
harvester shrugs them off too easily and as it stands that's the only thing that really warrants 110s
Honestly I usually just run Strafe these days, though I'm tempted to go back to the 500kg for these Gloom missions
I only run rockets against bots
The enemy density is intense
I don't find rockets to be super consistent against bug targets but they kill the shit out of tanks
Rockets haven't really failed me on any bug so far, either kills em outright or cracks a hole for my tenderizer to finish them off through
Rockets are kinda strange since 1x doesn't always do enough even on a charger, but the ease of use from how they prioritize high armor stuff is nice
I used to use them a ton vs bots to quickly clear outposts but there's better tools for that these days
Shrug
i always used them as HVT poppers
If i wanna pop a spawner i've got strafes for that
Apologies, not trying to brush off the remarks it's just very eh
User experience varies
Everyone's got different preferences and habits.
I for example almost exclusively run Scout armor for the reduced detection radius and map-ping radar. Absolutely my favorite armor.
Certainly not a common armor pick.
I've a friend who exclusively runs the heavy armor that looks like a green bomb suit and she plays the game like a tower defense, her usual kit is Recoilless Rifle // Autocannon Sentry // Rocket Sentry // MG Sentry
engineer gaming, she's so good at it
Hell yeah
i've considered switching out my third eagle for an AT emplacement on bots/bugs admittedly
There's some utility cluster has that airstrike doesn't
Cluster is incredibly good at wiping out entire objective sites
Airstrike can't do this
Airstrike can get a good chunk of them ye but cluster can wipe out all the chaff in one go
(more importantly airstrike can pop chargers, cluster can't)
AT Emplacement can feel like cheating vs bots. It can work vs bugs but is pretty vulnerable to all the lighter stuff
You also get 5 uses of cluster when upgraded
Which is really nice
Really really nice
You can treat cluster as "these guys are mildly inconvenient, time to obliterate them all"
I've had cluster save an extract once or twice
I popped it in the middle of the extract platform, bam, over 40 kills
Cluster is much better now it can't ricochet I think
Personally I like taking cluster and napalm on bugs
Napalm for breaches
Cluster for hordes
It could just randomly ice people way outside the kill zone or not actually kill what it's supposed to before
Sometimes I'll take 500kg for things like nests in the event a titan hole exists
Is the lack of progress on Planet Piss For Prime a bug?
I've found Gas is generally a lot better for breaches
my guess is they're going to lower the resistance once we get closer to collecting all the necessary samples
I like throwing Gas followed by Orbital Barrage or Airburst on bug breaches
Gas is just too good
Not actually too good but metaphorically
1/minute, DOT that kills light enemies and confused medium and heavy enemies
Nope
The Terminid resistance was originally 15%, lowered to 10%, 9%, 8%, and now 7%
"Sen what does this mean"
The Helldiver's planetary impact per hour needs to exceed the bug's
If the bugs have 5%, and we are sitting at 6.2%, we gain 1.2% impact per hour
If we sit at 4.8%, the bugs gain .2% impact per hour, thus making us lose progress
Yeah, Gas is fantastic and I run at least one gas based bit of kit on basically every Loadout
The way I've described it in my head is
Napalm kills, Stuns make a window of opportunity, Gas creates space
Apparently the spear can oneshot the titan holes
Three quarters of all Helldivers are on Fori Prime.
These new bugs got hands.
There’s not going to be a fori prime at this rate
