#Helldivers 2: For Managed Democracy!
1 messages · Page 98 of 1
TtHIS IS NOT OKAY
It was with my friends so I wasn't hurting randoms. I would never do this to randoms.
This game has so many methods to Lovingly Bother your Friends
Oh also the Stim Pistol can't get through the bubble shield, but, if you get actually physically close to them you can shoot through
also you can hide from sandstorms and stuff by clinging to them like a baby koala
Pfft.
So, wild idea for an armor
Superheavy armork, with a passive of no grenades. No secondary weapon. YOu can carry an extra support weapon.
alt, might be fairer/mroe balcned if it's no primar,y no grenade
I think that would better as a backpack
Not the grenade/secondary thing, but a second support weapon as a backpack stratagem.
In order to make effective use of it you would give up a backpack slot and probably a total of 3 Stratagems (1 for the backpack and 2 more for the different support weapons).
Heh if they wanted to be cute about it they could have it drop with a break-action shotgun
I would love a backpack that just reloads weapons not in use.
Guard Dogs be like 
Or, oh man, a backpack that's just a big old battery charger for energy weapons. That feels flavorful and fun.
Born ready my beloved 🥰
What tune is this sung to
Jingle bells
Same part as the old "batman smells" parody
https://www.youtube.com/watch?v=fEcmhceslN4 this probably
Provided to YouTube by Columbia/Legacy
Here We Come A-Caroling · Ray Conniff
Here We Come A-Caroling
℗ Originally released 1965. All rights reserved by Columbia Records, a division of Sony Music Entertainment
Released on: 1965-11-03
Composer, Lyricist: Traditional
Producer: Ernie Altschuler
Auto-generated by YouTube.
<@&1206091872716595200> need more for lobby 2
Still got any room? I can be along in a few.
gotta say no on the 500kg take gas strike instead
need for the ships
500kg and gas strike both work on ships. Gas strike is more flexible since it is crowd control for voteless and overseers.
500kg is more useful specifically for destroying ships though.
Gas Strike (Direct hit) and Orbital Precision both kill warp ships with much lower cd
I have also had 500kg not kill the warp ship
I'm the kinda diver who instead brings Eagle Strafe and just grenade pistol's the door.
But bringing a 500kg and 120mm on a blitz mission works pretty well.
500kg is about same CD as precision strike
how does one use it that way? I've had it be very unreliable even with direct hits
sometimes it does work tho so idk what I'm doing wrong
This probably has something to do with the 500kg hitbox
🤔 hm if it doesn't go down any that might explain some of the wonk
I don't know what to tell you since I've never experienced dud 500kg's on Illuminate ships. I parked the beacon on the ground right next to/underneath the ship and it worked.
For lazy mode you can bring a 120mm Barrage and just lob it into the middle of three ships, or onto whatever the stupefaction tower is called and it'll likely get the powerboxes.
grenades also kinda inconsistent
If you do intend to use grenades in the doors, I advise getting impact grenades as timer-based ones can bounce back out. I use grenade pistol or crossbow, personally.
Eruptor would work too.
IDK who uses Eruptor into squids though, it's probably not very good.
btw, anything good in the 4 warbonds before last one?
seen a guy go crossbow + stallwart
Eruptor is good against them because of explosive headshots and shrapnel AoE.
As ever, the wombo combo of Stalwart/Eruptor is good.
IIRC those are
- Truth Enforcers - great flexible shotgun, great secondary plasma pistol
- Chemical Agents - gas grenades (amazing, personal favorite), stim pistol (underrated, cool team tool)
- Freedom's Flame - great anti-bug shotgun (good vs light bots, voteless), primary and secondary flamethrowers if that's your deal
- Viper Commandos - Peak Physique is amazing with the latest stun lance/baton and generally useful for unwieldy weapons, liberator carbine is higher rate of fire liberator, bushwhacker is a pocket shotgun
I'm absolutely a crossbow main, and can attest that crossbow + stalwart is a very nice combo
Eruptor is similar but sluggish compared to the crossbow, better at long ranges but frankly I get dopamine every time I arc a crossbow bolt into a fabricator vent from 200m away
next to/underneath being required would explain some things yeah
I was trying to land it on top so the actual hit would take out the shields and the boom would take out the ship
I saw it work a few times but I'm betting the shield was slightly damaged beforehand
Orbital Gas can destroy a ship if it directly impacts (e.g. beacon on top of ship, or "underneath" the side overhang)
viper has the experimental stims booster also which give dr and movement speed I think
Notably re: Torcher and Crisper, tehy're the only AP4 Primary & Secondary currently
I forgot the stims booster, yeah. It's considered pretty meta but frankly I don't go for it ever.
(Well, okay, the Sentaor also exists)
Real;ly? Weerrid. I'm addicted to it, because ZOOMIES button
I use the stim armor also so the stim booster is my second favorite after stamina
AFAIK the "most meta" picks for boosters is
- ammo
- health
- stamina
- flex (usually stim booster)
but I prefer muscle booster so I can run through more terrain and uphill and all over faster
if you run medic armor then yeah stim booster is cracked.
ammo as in the drop supplies one?
muscle is good but I can never remember which planets have the terrain it's most useful on 😔
Hellpod Space Optimization, the one that gives you full mags/stims/nades. Frankly if I'm playing with my regular friendgroup I occasionally suggest that we skip it because HSO is only really needed if you're dying a lot and we're good enough to Just Don't Die
I dont tend to run medic armor, because there is no light medic armor that doesnt look like absoloute arse.
Think of all the times you've used up 2x stims/grenades/half ammo before you could either resupply or scavenge a POI for more. That's all time you don't need HSO.
I've enjoyed the new booster that straps a liberator on top of resupply pods. Only nice in a group that remembers to drop them often, but handy.
Gun resupply is kinda neat yeah. Not always a thing to take but it's cool for squids to help hold back voteless
That's fair. I like Stims because it gives me "Penguin does some real bullshit" button
Anyone who's seen me play can confirm that penguin having a do some real bullshit button is vitally importnat
It's unfortunate that most other boosters are just kinda not worth using.
My favorite of the non-space/health/stamina boosters is actually the one that delays enemy spawns.
That shit is a life saver.
But also Muscle Enhancement because of my hatred for H I L L S
Theres one door that seems to be immune to thrown grenades on illuminate ships, likely a bug
Flex. Reinforcement: 10% reduced reinforcement time (only activates at 0 reinforcements)
Inc. Reinforcement: +1 reinforce per player, max 4
Expert Extraction: 15% faster extraction time
Loc. Confusion: 10% increased cooldown between enemy reinforcements (breaches/drops, doesn't prevent scripted ones)
Firebomb Hellpods: this is a meme
Dead Sprint: at 0 stamina, spend HP to keep sprinting
Motivational Shocks: helps prevent bugspit slows, not much else
It doesnt delay spawns, it only increases the cooldown timer between calling in reinforcements
Patrol spawns are unaffected
UAV Recon Booster is cool for situational awareness but I run scout armor and just check around with map pings so it doesn't change much (and also doesn't stack for some reason)
That is the better way to put it, yeah.
Extra reinforcements is... Just bad.
yeah, I think people should fear dying all at once much less and continuing the death spiral by spawning people one by one under fire more in general
huh, so the other side should consistently work then?
🤔 although the respawns usually seem more driven by being afraid everyone will be pissed at them for not dropping everything to dial in a respawn rather than keeping people alive
Oh, I play with almost nothing but pubbies. This means HSO is *required
Most people will understand if they have to wait a bit, especially if they can see you.
In fact, if someone dies on the other side of the map while I'm sample collecting, I am not going to respawn them.
I also notice pubs are usually too scared that someone will need a resupply so you end up with like 2-3 called per match instead of the 14+ you'd get if you just spammed them
so I spam them unless there's a group far away that needs them
Because then they're away from all their stuff.
Calling in resupply is something you can often just do on cooldown.
yeah!!!
everyone acts like it's limited per mission tho
I'm not calling down resupply for just me.
I throw it ahead at chokepoints mostly
it's just when there's 2 groups that I clam up and then the other party doesn't throw the 2-4 resupplies they could have gotten in the time before we meet back up
the problem is that people only call them when they're out-out
so then it entirely empties without even refilling anyone
if you avoid running out in the first place you'll find you only need 1-3 per pod that's called to top up
and then it'll be there later at the chokepoint
the hard bit is getting people to actually use them though, even if you call it ahead so it's there by the time they walk by it
because they think "oh I'm not entirely out, I need to give it to other people", because they're used to 8x less being called
If I'm running around with a Blitzer, a Quasar, a Grenade Pistol, and a jetpack, I don't really need the resupply myself.
much more effective when there's objectives that people stick around at for longer, you can amass a few while everyone is waiting
If it helps, look at it more like calling resupply when you're coming up on an objective or large outpost. Restock before or after the fight, if not during if it's really that dire.
I can just zhoop to a POI.
ah yeah, I don't really do that (zoom around alone)
Running ammo-less kit obviously is an exception to calling resupply.
if you know where to place them and get lucky with the map, half of the pods you leave behind will end up getting used later also
it's mostly about trying to put them in the open next to places people need to go through or around
I go around alone/provide covering fire all the time.
but uh, you can look at it like this: every X time you don't call a resupply while it's on cooldown, that's one less the party gets
well I don't lol
I want my mf super credits.
unfortunately you get less doing that than spamming trivals with 1 other person for 1/3rd of the time
I also want my time to nto be boring.
It's less credits/hr but IMO it's not significantly more effort to just hit POIs while you're doing missions normally.
And you can get a fine number by just playing the game normally
I don't think it should be like that to clarify
Just be lucky and get +100 pickups, it's that easy.
yeah most people probably don't lol
I admittedly am super biased because I've been keeping up with content releases so I don't have to look at a huge wall of 1000 SC warbonds to save for. I just play the game and accumulate maybe 600-700 between warbonds with normal play.
I do the sc grind as warmup/cooldown mostly
people are still coming into the game as new players with 0 sc and no warbonds
so yeah there's a wide spectrum of what people have ahead of them vs what they have now
Yeah I try not to think about it :(
those poor babies
All the more reason for me to be off on my own getting PoIs.
what level missions are you doing
yeah I personally wouldn't drag a noob into those difficulties
and if that had happened to me when I started playing, I would have quit from that first impression
people certainly tried to do it to me
A new new person, no.
But the level 30s I consistently see at 6?
I am doing them a service. 😛
I also wouldn't drag them to sc grinding except as like "here let's do vr training, and this is the closest thing"
some people hate doing the lower intensity stuff but I would have just quit
I've quit enough games as is because people did that to me
"You have OPS and a machine gun, that's good enough"
I also seen enough people quit lol
And genuinely, OPS and a mahine gun is good enough.
if you know what you're doing yes
and some people like being shellshocked right out of the gate
other people will never want to boot up the game again
I know what category I'm in so I always avoid people when a new co-op game comes out I want to play
hmm, think ill wait and see what they cook up next
1 more for diving
<@&1206091872716595200> ^
This is the way of things
Grats on your new cape, we're going super helldiving.
@ivory swallow I remember you asking about this earlier
https://youtu.be/RiymAUcALME?si=-NdU_I0tPhdwGnw9
With the arrival of the Illuminate in Helldivers 2, there are a lot of new enemies to contend with. And that means we need to figure out which are the best and worst primary weapons to face these squids.
0:00 The Illuminate Invasion!
0:49 Liberator AR
2:14 Liberator Penetrator AR
2:56 Liberator Concussive AR
4:08 StA-52 AR
5:53 Liberator Carbin...
It's a tierlist video, sure.
But they do actually go over each weapon and how well it works
Liberator is my personal favorite primary for squids. I don't like what the video shows though, because that accuracy on the reviewer's part is dogwater.
Probably not my kinda video though since it seems they're being graded on criteria that I don't agree with though. Namely, valuing the Liberator lower because it's not good against Harvesters of all things - when in my mind that's a matter of having a good loadout overall instead of how the weapon works against the entire enemy roster including things it's obviously not meant to.
I can't really think of any primaries that can kill a harvester
Anything medium pen can if you aim for the leg joints.
But I'm not gonna use my primary for that, I bring an AMR or MMG that fills that job.
Lib pen can basically do the entire job, though it takes like three clips in ideal situations
But in a pinch the xcrossbow or anything with medium pen can do some good chip damage
> Liberator - versatile, practice aiming to oneshot voteless heads at range, dump half a mag into overseer torso for kill
> Grenade Pistol - exclusively used for destroying ship spawners, objectives, or POI crates
> Gas Grenades - emergency crowd control tool, disorients for an extended time to buy space
> Anti Materiel Rifle - specifically for killing overseers with headshots/backpack shots (1 shot), watchers (1 shot), and Harvester leg joints (4 shots) from medium to long range
> HMG Emplacement - used anytime we need to stop (objectives) or have to fight a drop/mass overseers/harvesters
> MG Sentry - throw it out pretty much on cooldown at small hills or crossroads, it will kill all voteless and overseers in the area leaving you free to do anything else
> Eagle Strafe - used for popping harvester or ship shields, occasionally for thinning crowds```
anyway i'm done being annoyed at a tierlist video that isn't for me, ramble over. watching this guy dump 15 rounds of an SMG to the empty space next to a voteless while praising its accuracy is enough for me.
which smg was that?
Defender.
yeah if I was praising the accuracy of that I'd be showing 1-shot headshots 💀
It's not the weapon that bugs me, it's the obvious "this person doesn't seem to know how to aim" that's ruining any credibility for me.
yeah
or shooting down the patrol drones at range
Turns out the Liberator is fantastic vs voteless if you just use your optic and pop them with one bullet to the head from down the street. Then pop another 10-15 and suddenly the crowd is gone.
wait did they... shoot the harvester with the defender
if that's why they didn't like the liberator
One of the criteria he was noting was how good the weapon was at breaking harvester shields.
Oh, I always assumed that the leg joints were heavy armor on the harvesters
Nah medium, it's actually quite easy to kill harvesters if you have an appropriate tool for it. Just that the appropriate tools are unintuitive compared to how we deal with bot heavies (big ordnance)
yeah the rest of the game sets you up to fail vs illuminate
once you roughly know how they work the lack of unit variety makes it feel like they don't scale
I've just realised that when we take out bot drops, bots become significantly easier on diff 10 missions
I do think a lot of the complaints about them wouldn't have happened if there was a lore video about how they work and noting the MMG drops in their missions
I wasn't aware of any particular complaints about illuminate enemies. Were people upset that their toys didn't work the same as the bugs/bots?
Though once you get the hang of it, the RR dunks on them real good.
I've actually given up on leg shots (generally, they're still good depending on the angle), because the eye shots are so easy and reliable
Anything with the Scout passive. The default warbond has two, and there's a medium armor one somewhere (I think superstore)
I still think the fliers are just, too tanky. Either make them slower or give them less health
The medium scout armour is not superstore
It's...
What was the one after Cutting Edge?
Oh they're all in the core warbond actually
SC-34 Infiltrator is a "light-medium"
SC-30 Trailblazer Scout is a light
SA-04 Combat Technician is medium
I normally run Combat Technician.
Switch to a grenade medium if doing an extermination or similar holdout mission, since I might want to throw more grenades and sneaking isn't a thing.
Infiltrator is my favorite. Every bit as zippy as normal light armor, a bit tougher (this really comes through more than you'd expect), and it's the stealth perk.
Which even in the Penguin lexicon of stealth ("Explosions") is very good
Legs, head or jetpack are all easy ways to drop them.
Center mass with something that'll break their armor also works
Senator can punch straight through their skulls, which is nice
Any kind of stunning effect makes them sitting ducks, in particular
a different egg rock
some of them are fake
if it has supplies under it it's the one that doesn't have samples
ye, that's the one I found
does the actual one still look the same or does it look different?
Yeah, you'll see The Rock and it'll be an actual misdirection. If the samples aren't there then it's the wrong rock or someone already grabbed them.
will a second egg rock with the samples also spawn or would it be a different thing altogether?
gotcha, ty
sometimes they're right next to each other
the fake one is a normal poi that appears at random like any other, you can see it on lower difficulties sometimes
@fringe quiver as long as you can see the super samples at the top right, that means they're somewhere on the map
ye that's what I figured but wasn't 100% sure if it glitched or not on the previous mission
when I saw it a 2nd time I was like "no something is up"
I've had a mission generate no super samples because it had no room for pois
well for me it was a few people I knew who didn't interact with games channels like this, before they got told in-game (by people who do talk in places like this) which toys were still usable
the fake one is embeded in the ground
the real one isn't and is clear on all sides
at least ime
something I'd really like to try against bots is actual squad tactics
covering fire, pin and manuvere and so on
my current strat is foraging for an MG, so i drop with Diligence CS + Senator, works reasonably well so far
anything with medium pen shot at leg
1.5 mag from Diligence CS seems to work okish
honestly with how illuminate mapsets are laid out it's entirely viable to just scavenge an MMG from one of the gate POIs
haven't tried dominator yet
2-3 shots strip armor the next kills the overseers
other than that, against the votless you want something else
7 frags 🤷
not that effective in my experience
mg turret
#engineergaming
my priority is the jetpack guys and striders
i can outrun zombies easily
harvesters*
<@&1206091872716595200> who's diving? My puzzle solving strats are begining to fail me
I just realised I had a dream where I got 2000 sc in one mission.
Didn't realise it was a dream up until now.
I had this dream like a day ago
'ate it when reality dissolves like that
I haven't even been home to play the game too lmao
<@&1206091872716595200> looking to grind a couple super credit
<@&1206091872716595200> I smell some planets in need in FREEDOM
I"m about to do an illuminate 10 for a bit if you want in?
I was planning on spreading the truth of democracy to the bots
Ah, i will leave you to it then!
bots are my favored enemy to fight. if there's no major order...I always find myself punching them in the face
They're very satisfiyng, i just wanted to test some stuff vs squiddies
let me see if i can join
am in a vc for comms
Oh, i'm annoyed. I really like the STahl XD
im available now
how is it?
Better liberator, the main thing is it's got a chunky drum mag
It's a little slow to reload, but that's taken care of by the new seige ready passive
Big virtues are: great bullethose. not too much recoil when full auto. Pops Voteless in one headshot, meaning you can sweep crowds of them very easily. Good at ripping armor and shields off illumiante overseers, harversters and heavies
Only has ironsights, so it's not at all along range weapon, but it's ability to bullethose at closequartersi s really good
does feel like you want a punchy secondary (I've been using the senator, b ut i should try the Loyalist with it) to help you out with tougher foes
but as an anti-illuminate weapon, goddamn, it's exactly what i was looking for - Good against voteless warms, good against shields, can tango with overseers (not super well, but it can do it.)
i remember when i was new and the supply pack and MG was my best thing for bots. i just threw as much ammunition down range at the bots and around the bots cause i heard you could supress em. so i used hell let loose/squad MG tactics.
it's very funny tho
but the basic idea of having 2 people as a firesupport team, with heavy AT and anti medium weapons while 2 other people storm a position while they have support is good
I always put it as the way to loose to bots is letting them out flank you. the way to beat bots is to out flank them
Buts are horrible if they catch you from mutliple directions, but they die horribly if caught from muiltiple direcitons
all i'm saying a decent call in and a machine gun... funny shennigans
Preventing flanks is the key to maintaining control of the situation on any front, bot bug or bquid. It always pays to have someone attentive who focuses on eliminating hunter packs and voteless, or watching the map for incoming bot patrols to warn the team.
Mission completed : Mournful Victory
#HELLDIVER2 https://t.co/pe5sYztxSZ
any way to get samples out from the middle of a lake?
sadly no
rip
The blitzer is pretty solid against illuminates imo
the stun makes watchers a cakewalk, you can fry 3 voteless per shot (and it has some weird head-seeking behavior against them) and it stuns the real enemies too
that is also what i do in Rimworld
They might be the best type of mine
They work nicely against the automatons
I like how they're green.
3 Billion squids wasn't enough i guess.
god damn.
calamari's back on the menu. chopped meat.
Idk how tbh 
I just wanna point out how existnelly horrible suepr earht is that "Murder 115 million of your own citizens" is no big deal.
I need this
Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:
The AD-289 Angel is a DLC Stratagem, available at any rank to those who purchase the Support Pack.
The AD-289 Angel is one of two personal defense drones available...
Seven million harvesters, damn
In two hours we're already past 130k >.>
thermite is kinda useless on squids right?
Correction: We are now past 210k harvestgers killed
Can't see much use for it currently, no. Gas is my fav into illumiante, but gas is my fav into everything
if im already taking explosive crossbow, i know i have space to take a utility grenade, but is smoke more useful than like, impact?
at this rate the squids won't even make it to the borders of the othr fronts
i dont have any other utility grenades
I think taking impacts is going to be more useful into illuminate
but unlocking some incins or similar seems like a good priority
impacts, even with explosive crossbow?
my recommendations for the squids
take as many crowd control stratagems as you can. the voteless are a horde rivalling the bugs.
armor piercing or explosive is the only way other than headshots to damage overseers without stripping the armor.
i have not a damn clue how to deal with the tripods
Harvesters are relatively easy, bring any medium+ penetrating weapon and hit the leg-to-body connecting segments. Machine Gun, HMG, HMG Emplacement, and AMR are my preferred picks, but you can use EATs/commando/RR and so on as well as long as you break the shield first
question about AT there: target the eye or target the leg connector too?
The eye is acceptable, I don't ever go for it though. The leg connection is larger and predictable in movement so I only aim for that
For RR, awlays the eye imho
If you whiff the leg, you miss entirely
If you whiff the eye, you still hit the body, which can kikll outrighti f it hits one of hte parts not covered by armor
and often blows up the shield generator crest on it's head
Do impacts have a unique use if you already are using an explosive crossbow
Not really. Crossbow dunks on overseers and can be used to destroy ships once the shield is down
Yeah. Im doing explosive crossbow, machine pistol, and mg43 and trying to figure out my best option for grenades
I’ve got base warbond + thermites
If that's all what you've got available, maybe frags for emergency crowd clear. I run gas grenades so if things get too crowded I just back up and throw one close to buy time
Frags feel nice into Voteless, the buffed AOE is felt
plus they love to catch ya reloading
I will say re: RR vs Harvters, leg shots are great when you're amubshing shit
RR?
Recoiless Rocket launcher
My favourite supprot weapon, great on every single front
i see
i mean yea it's very comically horrible but like. theres no cure and their aggressive on mass threatening SEAF and Helldivers alike. but knowing super earth they probably don't give a shit as equal as the vengeful illuminate. (god it's literally warhammer logic now)
the horrors. anyway.
my question why you need so many specimens is beyond me.
i'm guessing 2 birds with 1 stone operation.
again how was 3 billion not enough-
The sum total of super earth's attempts to cure the voteless are basically "check if they still stand for the flag" after which they concluded "nah kill em all"
i mean yea mind control to be feral and attack people which i'd assume knowing super earth they are reverse engineering the methods to which. either they use the technology for their greed to control their enemys or they cure citizens of their mutations. either way the lore implications of a votless cure are fascinating.
which makes me wonder if we're gonna get horde mind control for the bugs or bots or voteless
as a stratagem
Nah super earth isnt going to spend any more effort towards it
Has been said
Super earth has an overpopulation problem and after the initial shock im sure the higher ups realized this is a great way to get rid of the excess
To be honest, I'm confused as to how your average super earth citizen could be more thrilled to leap upon the enemy and tear them limb from limb.
side note i wish we had counters seperated for actual illuminate and voteless
One thing the helldivers really have going for them is nigh-unbreakable morale.
i mean hard to loose morale when you don't live long enough to loose it.
statistically your average helldiver is alive for 5 minutes and will deploy their few stratagems then die if we consider an average grunt
which i never thought i'd see something rival the survivalbility of a guardmen or krieger in 40k.
And each and everyone one of them lands with a bloodthirst and democracy in their heart.
yea which to add on to that technically a helldiver that survives any of these conflicts for prolonged periods is considered a very high tier resource/asset saved for later mass conflicts as experienced veterans is high tier in itself in terms of a soldier. given the cryo'd veteran divers you launch in rockets from the first war.
so yes. you're helldive 10 veteran diver can be canonical. see you in the 3rd war. o7
Did they even try to look for a cure is my question
idk but i think this major order is exactly that but tbh they could definitely 360 on curing the lads.
Obviously they did.
The dedication and vigilance of super earth's scientists is unquestioned
Unfortunately the voteless captured for testing didn't stand for the national anthem and were deemed impossible to rehabilitate.
tbh i feel like they care now cause obviously the illuminate are going to be an ongoing problem.
like. they GUESS they have to care.
y'know
like you can only loose checks notes probably 3/4 a population per planet.
like only so much.
till it's a problem.
the commando, how many shots on avg should it take to kill harvesters?
trying to figure out how to kill them effectively since they usually cause me to get overwhelmed with I can only deploy 1 commando support weapon at a time
there might be a better support weapon
IIRC one good hit to the leg-body connection segment
I'm def doing something wrong, taking me like 3 shots minimum
Main Body ---- Muscle Connection ---- Vertical Leg
Hitting the middle part, yeah?
I was gonna say back of knee but
gotcha I was aiming for the eye but I kept missing I think
both of the fins are related to shield gen it would seem (in my anecdotal experience)
Yeah this isn't entirely accurate but the fins don't matter anyway if you just kill the harvester
I've hit the upper fin only and never seen them regenerate.
I really want them to give us ways to repair our vics
alternatively give me the angel drone
they really ought to increase the hitbox of the stim darts
I’d like a gas impact grenade.
id like a smoke impact grenade
Heck, you can literally see em havintg more singifncat mental resposnes to the forklift and something else in the video
<@&1206091872716595200> liberty calls for aid will you answer?
sure i can answer
I can hop on for a mission or two
<@&1206091872716595200> spot for one more

Come join us Pom you know you want to
work?
Yeah :<
bummer :(
Magic
all laser build or??
yeah
solid
it's probably the entire point of the helldiver's program in the first place so
even if super earth has an easy cure it'd completely destroy their propaganda machine to have an enemy they can't dehumanize and encourage their population to fantasize about killing
There is one more weapon that does a treat for killing a harvester if you wear elecricity resist armor: The Flamethrower. Don't even have to take down the shield, just walk under and aim up.
You can hit multiple weak points at the same time with that.
I was surprised to learn how much Illuminate dislike the flamethrower, been a fun addition
Works incredibly well into basically everything they have.
Wonder what the first Large Big Illuminate will be
i think a bunch of voteless fused into a big mutant mass would be fun
my brother accidently bought the game with my card so i stayed up all night playing yesterday, its fun! im up to super helldive
in one day damn
i havent beat this final mode but it was a 10 hour session
me and the SES Fist of Family Values, im level 17
How do you accidentally buy the game!?
Tbf getting to higher difficulties is much much easier when you have dedicated stack
he was buying it for him and forgot to change which card was default on the ps5
Also when you're not me trying to figure out how to use EATs against every heavy 
i was just using quickplay and getting lucky having high level people join me randomly who knew what they were doing
i did get to use the frv yesterday i love technicals so much!, and exosuit at least was free to every player yesterday its fun too
I forgot that 
ooh im gonna try this
i also just got orbital laser which im excited to try
an interesting booster could be something like:
"Exoskeleton enhancement"
Helldivers are given wearable exoskeletons under their armor, enhancing their mobility
what it would essentially do is just give you the mobility stats of the next lighter armor class or make you even faster if youre in light armor
👀
I like it
reverse extra padding lol
well, you get to keep the armor value
it'd make heavier armors better but I imagine that it actually shouldn't apply to light armors
otherwise the booster might be too general and good
I don't see the point of it being a perk
when the first armor you get is basically what this would be on a heavy armor then
I feel like that'd be redundant with stamina booster, since that already makes you move faster
it doesn't make you move faster
it makes your stamina last longer and regenrate faster
Team mates in teh distance struggling with a harvester
suddenly, form DOWN TOWN rocket
Immediate "Thank you!"s from my team
no it also makes you move faster
Comparing how long you can sprint before running out of stamina with and without the booster, and a bonus clip at the end
I was told they fixed that? Ofc my source not super trustworthy
understandable 
they still are souls worth saving 
<@&1206091872716595200> divehellers?
We'd love to but we are very sick :(
Oh no! Get better soon, friendo
may your illness ail you for the shortest amount of time possible
there's still a few armors with nonstandard stats iirc
like the tiers are just arbitrary values that most armors neatly fall in, some armors are in-between
you could make it impact lighter armors less anyway with a formula tho
🤔 it should definitely apply at least some degree to everything, a booster that just forces everyone else to wear heavier armor or get no effect would be frustrating
esp. if they join late and put it on while you're already in mission
tbh I think another just straight 'go fast' booster like that would make things less interesting since mobility is so vital unless you're doing a defense mission
I always run light armours for mobility reasons but maybe I should run other armours for the drip for once...
A bit of a hot take but
Whenever this booster talk comes up I always think something along the lines of "what if boosters only applied to the player that equipped them, and to compensate, maybe double, triple or even quadruple their effects if possible"
I dunno if Arrowhead want things to lean more into a sort of "class based team comp" system, but I personally think it could be alright
It wouldn't be the worst approach, honestly, though it'd run into a bunch of issues with some existing boosters (Reinforcements etc)
Yeaaaa
That's the big obstacle there
My proposed solution would have 5 slots total
- a team-wide slot, either everyone votes for one (with ties going to the one the host picked) or the host just picks. I think it'd have only the ones that'd make sense there too (reinforcement budget, hellpod stuff(?), shuttle booster, etc)
- then each player gets an individual slot (with options like vitality, stamina, muscle enhancement, etc)
Regardless of what we do though, I don't think firebomb hellpods is getting chosen anytime soon :b
That one may need some changes, or just needs to get replaced with something else (maybe flame turret hellpods? Which then makes it fit perfectly with the proposal above)
<@&1206091872716595200> divedive time yes yes drop dive time is the bestest no need for snicker scrurry only drop dive yes yes
oh sweet, give me a sec
ah
Why has a skaven got into helldivers?
because we the rats rats are the best goodest and our tunnels can cross traverse any thing (i have been playing alot of WH3 as the skaven and their on my mind now)
tbf, i'd probably play Skavendivers!
I kinda lovehate the skaven, i mean, they're very good, but they're also a contiunce of bieng a massive slur on Rats a whole.
<@&1206091872716595200> brand new helldivers slot open :D
@sage plume Crashing your ship with NO SURVIVORS
I love skaven because sometimes the best faction is the one full of absolutely abhorrent little bastards.
Sure dark elves are right there but they arent rats
Here's the thing, Druchii are ethical, they just have a fucked up code. Skaven are unethical, even by Skaven standards.
Skaven ethical standards are located in teh toilet. As toilet paper.
Also i hope @sage plume appreicates the number of times a harvester has had it's shields popped, and then a rocket has come from DOWN TOWN and snipe it before it could do anyhting
i appreciated not noticing harvesters at all so often
Yeah, RR into them is great
the kill area on the eye is shockingly big
And even if you whiff the eye, you often blow the generator, the shock maker, or the funiest whiff: miss the eye and hit the back leg, killuing it anyway.
aka the "I meant to do that" shot.
That's it for me 🙂
great dive today yall :)
I wonder how long it will take them to do a 40k crossover
I hope they don’t but it’s a matter of time tbh, it’s a shoe in
I thought WotC was weird about that kind of thing
Mainly that most 40k players would be insufferable in this game, and 40k is like, barley satire anymore
40k is made by Games Workshop, not Wizards of the Coast
Two different companies
right yes
I think its probably less likely than you think, since space marine 2 is one of the bigger competitors to helldivers rn
I certainly wouldn't call it inevitable at least
As neat as Space Marine 2 was, I don't think it's comparable to Helldivers 2 in terms of activity and content.
Not meaningfully, anyway.
I remember hearing they were going to, and then one side backed out before it could be finalized
I see
Yea games workshop is very stubborn about their license and anybody threatening their money at all.
If it did happen tho I wonder if they would give us guardsman armor.
Or some infantry armor with a face covering be my guess.
4000 super credit baneblade stratagem
They gave us Kriegsman armour
They just have to be subtile about it
Yes they were very subtile about it, helldivers is the definition of legally distinct a lot of instances.
Which is funny
The urban legends heavy armor is very 'Space Marine Armor kinda'
Heck one of the polar armors has a space marine vibe. The middle one in the bond.
I mean look at that helmet ! Same vibe !
<@&1206091872716595200> It's time to dive
Heck, missed the call because of other diving.
bots are the most fun front overall tbh
Imma hold on to the krieger helmet paired with the medium-light grey engineering kit armor for optimized trench raiding
🤔 how so?
helmetless ultramarines are ultracringe
which part
how would 40k people be worse?
providing context:
- while GW's community staff has been actively trying to mitigate it, there still exists a decent amount of sexism, gatekeeping, homophobia, and surprising amounts of people actually agreeing with the beliefs of some of the factions within the fiction (usually the imperium).
chuds exist sadly indeed
mhm
granted, there are folks who are the same way with HD2, but I feel the very large majority of the playerbase understands it's satire
i feel it's historical trends
Helldivers' satire vibe is mostly pointed at Bush era neocons and such
not many of those around on shitposter forums these days
plenty of fashy types tho
so they go to the fascism-satire to go this but unironically
also because helldivers is much more up front with super earth sucking
Tbf you’d think that a horrific theocracy that loses entire sectors due to clerical errors in it’s ridiculous bureaucracy would also be obvious about sucking
But chuds gonna chud
Both of them are going to have chuds. 40k is just a larger fandom, so you see more of them.
<@&1206091872716595200> Diff 10 squiddies, anyone?
I'd be down
vc? or nah?
this is bordeline a cognito hazard
No vc. Let me finish this mission then i'll invite you
(And sorry about no vc, is just because am haivng ah orrid time with long covid, in a lot of pain as a result)
<@&1206091872716595200> room for 2 more to fight the squids. d10
<@&1206091872716595200> Anyone up for bots?
the people who didn't left over time and didn't seem to have come back as much as everyone else
(also the ways super earth is bad got more blatantly stated by the in game characters over time I think in response to people not getting it)
that sounds pretty american tbh
maybe even less evil since the clerical errors and inefficient beaucracy are not by design in 40k
I'm struggling with squids 6 q-q
what gear are you using?
guard dog, eagle 500kg + airstrike, commando, reinforcement booster (cause don't have stim booster), medium + stim armor, blitzer (it's ok), redeemer
I'm gonna hazard a guess and say the elevated overseers are giving you trouble?
actually not believe it or not
more the uhh
trying to destroy the sheild on the grounded ships
takes 2 mags of the sidearm
I tried but it doesn't go through the shield q_q
I was having a lot of trouble until some people here told me to do that
since I was landing it on top
Try airstrike instead, it strips the shields in one pass
you might be able to commando or nade it after if it at least takes the shield down?
Er, strafe
eagle strafe into anti medum / anti heavy weapons is a good combo
Also just
Precision orbital does the job in one go if you need that
But eagle strafe (or high RoF weapons) is the way to go for popping the shield
perecision oribtal?
The default orbital strike you start with. It'll destroy a ship guaranteed
Eagle Strafe strips the shields and then you can toss a grenade at it.
Orbital Gas will also destroy them with a direct hit. 500kg eagle will too.
it does, it has to be liek right next to it
also orbital precision strike and gas strike also kill with direct hits
I have 2 eagle 500kgs hmm
If the projectile directly hits the ship. it's not the gas that kills, but the canister that just got launched from space
So straight off, no offence:
Reinforcment booster is shit.
I know it's bad
Take vit booster.
I just don't have anything better lmao
Yes you do.
don't have it
Vitality booster is in the first few pages, it's ridic strong
reinforcement budget, hellpod space optimization (I sometimes take this but ehhh), and localization confusion (also ehh cause usually I can kill the patrols)
I'm saving for experimental infusion q_q
Page 3 of has space optimization
Page 4 has vitality enhancement
both are objectively more useful than reinforcement booster
Just to math it out
you have to use 21 reinformcents for Reinformcent booster to do anyhting
and you have to use that 21st one within 2 minutes of the 20th one
- Increased Reinforcement Budget: gives you +1 reinforcement per player (worthless)
- Flexible Reinforcement Budget: reduces the timer at 0 reinforcements by -10% (worthless)
I'm usually only playing solo 
ye I have the flexible one
I mean, that's your other issue then, this is a team game
play with people
randos are genrally fine
but I want to make sure I'm good enough to play with others 
To good hoenstly, eps if you climb up diffuclty
even playing solo you're likely better off just running the health booster
buddy, I have seen randoms who don't know how to hold RMB to aim their gun, I'm sure you're fine
Thanks for the games, peng!
they cry that the game is too hard when they don't even aim
I want to make sure I can reliably solo diff 6 solo on all enemy types 
That's doable, but you don't do that by playing the same way you would with players.
ye I don't know what builds to go with other players
Like it's fundamentally different and you're setting an entirely arbitrary prerequisite for yourself that isn't representative of what the bar for "good enough" is
I died 8 times in the diff 10 i just did.
I still came out with most kills
literally anything that remotely makes sense, like if you don't bring an anti-armor tool (orbital precision, recoilless rifle, EATs, anything) and then go into a bot mission where they have tanks, THAT's not sensible
"Good enough" is "Dont drop cluster bombs ontop of other people or cosntatly frag them with your strats"
That's the bar.
I like quasar against bots and bugs
Quasar is excellent.
Reverb I will absolutely play with you no matter what your skill level is
Perosnally, i see little reason to take qusar when RR exists, but that does take your backpack slot up
(And while i may seem like a grump - to be fair, i am - i will play with most people. Till can confirm i like carrying folk)
If you bring quasar and just use it regularly, you're doing good.
I'm just extra grumpy now because i am having a very bad time iwth Long Covid currently
Ye Penguin is good
We aspire to be as good as they are (alas... Shaky hands means bad accuracy)
ye but I'm still trying to figure out illuminate plus I still am not 100% your times for I am bald eagle helldiver and I believe you are lion helldiver
<@&1206091872716595200> anyone want to dive some more? need to get a bit more sc
I can dive a lil, hold a slot open for us please!
If you REALLY want to go easy mode, you just bring a handful of sentries. MG sentry and rocket sentry do unparalleled work with zero effort.
I will join but you'll need to tell me what to take
Could you elaborate pretty please?
I actually don't know what this means ._.
I am american helldiver you are EU helldiver (I think, can not remember)
Canadian, so.. maybe goose is more accurate
Current squid loadout i'm using:
Stahl (You can just use the basic liberator)
Loyalist (Verdict, Senator are totally fine too. you just want something punchy to kill overseers with)
Gas Nades (Basic frags are also totally fine, even good)
Light armor (Current choice is the siege ready, this is just because the stahl has arse for reload time, and it having faster reloads and more ammo goes a long way)
Strats:
Gas Strike (Kills warp ships, fucks up hoards)
Eagle STrafe (pops shields, kills hoards, can even sometimes kill harvesters if you get very lkucky and it punctures a leg)
MG turret (Godlike in general, spammable and cheap. Does have a tendecy to friendly fire you with voteless, so learn to dive. a lot ofm y illuminate deaths come from MG turret)
RR (One shots harvies to the eyes, blows up warp ships in various ways, HE mode is very useful vs crowds)
HonkDivers...
You mean moose
same thing
I've never actually seen a moose in person
did get to see lions once though
I hear they're bigger than most imagine them to be
they were uhhhh
My squid loadout:
- Liberator / Grenade Pistol / Gas Grenades
- Anti-Materiel Rifle / HMG Emplacement / MG Sentry / Eagle Strafe
- Medium Scout Armor
HMG emplacement and MG sentry mulch everything squid shaped
oh yeah they're huge, counting their antlers i think they're somewhere near 3/5 as tall as an elephant
It has very deadly collision physics
eyup
any more?
I did this by playing lower difficulties
beating squids 6 solo will probably only teach you how to flee once you get overwhelmed
at least ime
I had the misfortune of doing squids 6 solo due to the game not letting other people join my lobby
If you’re going to take a useless booster at least make it something funny
Like flaming hellpods
I think the bare minimum is just don't tk in terms of skill. And knowing when you should probably help your boys. Oh also try and pick your fights as wisely as you can. Tactical retreat is viable when under-prepared. Good not to waste a reinforces if you can help it.
But like that first part is really all ya need to do at least.
in general you want one high-uptime antitank (RR/laser cannon/commando/EAT-17), one chaff clear (cluster, strafe, gas, airburst), one low-uptime antitank (eagle rocket pods, 500kg, OPS), and a flex pick
and then for primaries imo just a decent spread of coverage
against bugs I'll run blitzer/GP/Stun since the blitzer covers anything spewer or smaller so my other two slots can be utility
against illuminate it'll be blitzer/senator/HE or thermite because I don't need the GP for objectives and the heavy armor pen on the senator is occasionally useful
I've a friend who regularly (almost always) runs
- recoilless rifle
- autocannon sentry
- rocket sentry
- mg sentry
And the work she does with it is low-key amazing sometimes
Sentries can be pretty nuts
a lot of making loadouts work is just knowing when you're powerful and why you're powerful
and what to do when you're not
MG Sentry alone can feel like Fifth Helldiver
MG sentry puts in work on every front
Love my mg sentry. Get into any fight ever? Toss that bad boy down
Solves ambushes whether you started them or not
Just learn how to place them smartly so they're not likely to swivel around and cut someone in half with bullets
Consider where the enemy is/approaching from and where the gun is going to shoot at them, use walls to deliberately restrict its vision angles
Or get it elevated on top of something
I'm a strong advocate for cluster
its just so consistent and it covers such a large area
Too many people kill me with cluster for me to have any love for it
I like to take AC/RR or MG-43/AGL, turret or JJP/Supply Pack, BRRT, and either OPS or OABS.
Like it's good and all, but it's a very high skill floor to use well
And used badly it's breaking turrets and team killing all over the place
if you carry democracy in your heart
I think a lot of it is that I have a tendency to separate from the group which makes it a lot safer
also why I typically run solo friendly loadouts
but yeah good strike placement is a big part of it
I think splitting solo is a generally bad idea
Teams of two just works better in 90% of cases
Duos is great. I'll fairly often run off solo but that's because
- I run very independent loadouts
- I use scout armor and can avoid detection
you'll also each get your own patrols which could be problematic
a lot of the time going solo also means there's a team of two and someone just stranded somewhere unsure what to do
I think swinging by stuff to do solo is perfectly fine but extended jaunts away from everyone can put pressure on the rest of the team
2s is good if both teams are competent enough, you can tackle so many things
These days I've become a driver tho. I haven't played in a while due holiday. Am excited to flip us all over 5 times again when I get back.
:3
I go vroom
Idk I think I drive good tho
I try to maximise speed while keeping to a threshold of safety level
So yeah ill barrel down the map but I'll do it safe enough :3
<@&1206091872716595200> THE FRONTLINES SHIFT ONCE AGAIN, LET US BRING THE 500KG OF MANAGED DEMOCRACY TO ALL
The trick to driving an FRV well is to just not hold the accelerator all the time. Don't constantly be giving it gas and don't constantly be trying to go full speed, you waste time when you keep crashing so just go slower and around all the rocks
Yeah i do that while maximising speed.
So I find straights and I swerve between rocks.
I don't hold the pedal to the metal at all times but I definitely try to find ways I can.
And sure I do flip over a couple times per mission but it's a couple times per mission instead of a couple times per time behind the wheel.
I'd rather find gays, tbh
another tip to the FRV is putting it into first gear
since its still pretty speedy but still slow enough you have good traction/power
I find the gays by tumbling over.
But fuel efficiency!!!!
I only put it in 1st or 2nd if I'm going up hills and having any difficulty with that but otherwise just drive
Or if my tires are popped and I need to drive in 1st
1st gear is genuinely useful for when you need to climb hills, the torque is amazing
Yeah
otherwise it just sounds like the engine is crying
I've also taken to only letting my friends with an actual drivers license drive out of safety reasons.
So... I haven't played since 4 months ago, what should I know before I go into a mission?
You can honestly stick to what you know, the only new thing is weapons in general feel more effective than they were in August (4 months ago) and the illuminate are here (bring at least one high RoF weapon for them, cause they've got projected shields and there are big big hordes)
There was a big set of patches - the 30 day/sixtiy 63 day patch. This did a lot to tweak the experience of the game, but the TLDR:
Players are a lott more killy. Players are also a b it more fragile. Things in genral, feel more fair
Several weapons got the aibltiy to swtich fire modes - RR can switch of HEAT rounds to HE for crowds, Autocannon can switch to Flak rounds for anti-group, Airbusrt can switch to cluster munitons instead of proximity trigger
Airburst also got a massive buff, it's damage is huge
But generally, your gameplay experience will remain the same outside of the Illuminate.
And they're just different by virtue of being a different kind of enemy
Hello! looking for helldivers. anyone up for it?
oops.
<@&1206091872716595200>
never mind...
Is there a resource for knowing what enemies die by what including buildings?
not in-game unfortunately
I'll see what I can find online
though I'll be betting it's out of date a little bit
there is this thing that lists health and stuffhttps://helldivers.io/Enemies
...though most of it is just listing raw data instead of how to actually counter stuff
oh heyhttps://steamcommunity.com/sharedfiles/filedetails/?id=3159493752
Ty
The helldiver's wiki is actually very useful here
The Bile Titan is a massive, heavily-armored Terminid superheavy that appears to be the final growth stage of a Bile Spitter. Despite its size, it can quickly catch up to Helldivers, spewing its lethal bile onto them similarly to Bile Spewer. Helldivers near it can also be crushed by its hulking claws...
I'm doing my democratic part by not learning anything of the vile enemy
As it has breakdowns of everything, including the hp of various parts, if it's got the FATAL tag (means destorying that part kills, regardless of the creatures actual hp)
EG Bile Titans have 6k hp total - but their head is a measly 1.5k hp with the FATAL tag. RR does 3k, so a square shot to the head....
no more bt
oh there's a wiki?
I desire to eat them like a true patriot
Good luck with the bots but a valid effort
The majestic earth abinals capture their prey and eat them
We must strive to do the same
Iron for healthy diet
The wiki also has handy things like the Super Store rotation
helldivers.io hasnt updated at all iirc
figures...
the wiki is fairly updated
The Damage page explains how different Enemies, Weapons, and Stratagems handle damage.
this is a useful table for armor values
also I really wish I could quit the blitzer
but I can't
the reason the FRV feels so tanky is because its got AV3 all over the body, where most automaton small arms fire has AP2. The only attacks from the bots that can damage it are all the rockets (which have AP6), heavy lasers (from hulk bruisers, scout striders, shredder tanks) (which have AP3), bunker mini-turrets (which have AP4), and cannon turrets (which have AP6 and deal 1500 damage)
the doors can be shot off by small arms fire, which just reveal the diver sitting inside
the buffs to mech armor also mean that it doesnt have to worry at all about small arms fire, except for the guns and legs, which are still fairly tanky
Ice planets are a romp with it, the traction just vanishes
driving without wheels ain't the worst. done it before.
tbh the extra traction is nice. better to be slow and steady then fast and sliding like spagetti.
but yea the handling is terrible. it very low quality and janky.
yes you can master the jank and be use to it. but doesn't make it good it's there lmao.
IMO there isn't a really good mobility item yet, best is boosted stims
and even then that's a little slow
i mean the speed is good when you got an enemy right on your face and the god health is just... perfection
i've ran through my own teams napalm barrage to get into the pelican on nothing but the boosters (majestically ablaze and in cinder i was)
ye p much, that's why it's the best, cause you can use it and you always have it on you regardless of what else you take unless you run out of stims
but aye like. you look at the jeep and usually you'd think 'this baby is meant to handle goop, streets, sand, rock, and snow'
like a proper type of vehicle it is
and it handles like your grandma's 2005 honda civic
like i don't get it-
it's almost as bad as driving in fuckin dayz.. almost... or a fuckin roblox game...
idk the handling needs some refining but between the jeep and cars. i sense the engine begging on it's knees but we can try for better no ?
I just assume it was made for patrolling flat urban-like terrain and it costs too much to do anything else 
a glorified fork-lift
ngl getting kinda boring after a week
I CRAVE THE CRIMSON TRACERS!
😭 bought urban warfare warbond a week ago from steam wallet and am already at 1200SC since
well, i did get the stuff a week earlier so not bad or anything
but already bought all good warbonds and armors
What warbonds do you have left?
something about fighting the bots is so fun
i think it's cause the weakpoints are so consistent
from polar to before last one
dislike Cutting Edge, Steel Veterans is top tier, Detonation and Urban are neat
I enjoy them because they operate under the same general rules we do
exactly, it feels like combat, as opposed to pest control/ running as prey
yea it's a very conventional military force.
you know. like us.
So you dont have Viper Commandos, Freedom's Flame, Chemical Agents or Truth Enforcers?
You should fix that for Freedom's Flame and Truth Enforcers
Both are top tier
flamer primary sounds rather limited
It's one of the best primaries into Terminids imo
It kills hordes and mediums very quick
dragonreathing slapgun does sound fun tho, probably mostly wouldn't take over the gigaBreaker still
alas, I'm no bugdiver 
I mean no one fights just one faction
flamers pretty good. heck get that bad boy with a supply pack and the urban warfares light armor. you have fire for days.
It's good to have for when it happens
this too. why not have it.
even if you do. more in your arsenal is just good to have.
given you can prioritize.
like warbonds in order of what you wanna aqquire.
It's really strong. It's limation is range and a bit of windup. Otherwise, it's good into all 3 factions and is the only primary with AP4.
whcih means it can murder a ton of stuff.
Be sneaky
(you're right, but it's still a great compliment to something like the AMR in a bot loadout, a way to quickly murk a ton of troopers or deal with zerkers)
Also great into Illuminates for the same reason.
Oh yeah, the Torcher can kill harvesters!
Yeah, it'll blitz Voteless hordes
You can also do the flamethrower tactic of "Make firebreak, walk away"
The voteless will run into it and just die.
Also really good at killing Overseers.
holy shit, i might be able to fit into my jumper sniper loadout afterall
It's one of my favorite primaries.
In city flag defenses, you can just go to one of the chokepoints, light it up, and things just die
Freedom's Flame and Truth Enforcers has bangers left to right
Chemical Agents is, imo, worth it just for gas nades
But the Stim Pistol is neat too
Viper Commandos is by far the most skippable warbond...out of all of them?
The one legitimately good item in it, the booster, is shared anyway
Staunch supporter of DemoDetonation for the crossbooooooooow
Gas grenades are indeed the biggest win from chemical tho
And the Eruptor!
And the grenade pistol, and Thermites
Just a banger of a Warbond.
DDetonation is also all bangers all around
Truth Enforcers Armor has a surprisingly good ability for going into Illuminates and Bots.
if your group doesn't have it though it's pretty nice to get
I do have a question: do gas nades still blow up fabs and bug holes?
if they do I think I'll get it as my next 👀
Yes, thanks to a recent buff to their demolition strength
The only Warbond I like more than DDetonation is Cutting Edge.
what from it?
couldn't get the hang of stun grenades
can't think of anything else worthwhile in it
All three of it's guns are quite good overall
Plasma Punisher and Sickle both ahve strong reaosns to use them. PP falls off after bot 8s, but is super strong at any level below that
how does it fall off? 🤔
Cutting Edge has the Purifier IIRC which absolutely dunks on things like Devastators and Overseers
on shortish distance due to low projectile velocity
is the range needed more at higher levels then?
Normal striders get replaced with ROcket Striders, and it's a lot less effective at bullying those.
ah, hm 🤔
I just railgun those
although at higher diffs I do start to feel the ammo economy of the railgun
I guess I'm just used to shooting less things with my primary weapon
end of base warbond and ye it does
oth AMR oneshots them
newfound appreciation for the AMR
ol' reliable diligence CS
That's the Scorcher, the Purifier is the charge-up one
Both are good, though i hoestnhly think the scorcher needs a bit more ammo in the mag, and anotehr mag carried
it burns throguh stuff to ofast, espp when the Purifer is right there
(And can mag dump to really out put the dps, or charge to preserve ammo)
Sickle my beloved
Ammo resupply ? What's that !
Side note even after the nerfs the sickle quaser/shield pack is my goto for bots. A fully jack of all trades self-sustaining build. (Armor and secondarys can make up for anything else ye lack)
In terms of energy stuff
the current issue with the Sickle is that it's subject to a joke by the devs where they keep making it comically larger
Pilestedt recently spoke on "the line" wrt crossovers
Here's the line.
But there's some nuances to this:
"Issue"
I don't like the silly in this context
I mean, it's a silly game
it is
but not "we made a weapon comically large over the course of a few months of patches"
kind of silly
how comically large?
🤔 honestly I don't consider it a silly game in the traditional sense
I feel like all the laughter it's trying to provoke is uncomfortable laughter
what about the kz sniper set, any updates on how that's gonna work?
the GP is extremely good because it offers a lot of new capability that there isn't an equivalent for otherwise
since you can have building demolition in a secondary and you get a lot of grenades
the blitzer speaks to god
unironically the best primary against bugs, still extremely viable against bots and illuminate
didnt try because ive found the big one not quite useable
the arc thrower is kinda meh but the blitzer is really good for a primary
medium pen, really high damage, and it never stops
you can keep zapping forever
so if you want to fight six bile spewers at the same time you can and with the stun effect they'll never get an attack off
it takes a while, don't get me wrong, but you can do it
it'll also oneshot brood commanders and stalkers on a meatshot headshot though stalkers are very inconsistent since a lot of the time it'll go for their arms
It was free to everyone. Just log in and you should have it, along with the burst sniper and smg.
nice....
Congrats, now your next artillery will be all smokes.
only for the listed active accounts at the time, I'm waiting for an update on how it's going to work for the inactive accounts at the time
there's no word on how active you needed to be but if you hadn't logged on in awhile or are new you didn't get it.
AMR and GunDog is a great combo for illuminate
take the Bizon and GP to deal with the warpships (Bizon can take out Harvester shields too) (Eagle strafe is prefered since it speeds up the process and saves your own ammo)
grenade is up to prefrence
and the last slot can either be the FRV or an MG turret (also anything else, up to prefrence)
Can confirm, AMR is amazing for popping overseers and harvesters, GunDog (when it's behaving) will headshot 37 voteless in 0.7 seconds.
It's a little bizarre seeing a whole crowd suddenly have their heads vanish.
<@&1206091872716595200> I desire to fiddle with my anti-squid gear! join me!
loved this performance
i had a cool idea, imagine a sidearm, with no ammo but if you have a stratagem ball, you can use the sidearm to launch it way ,further than you otherwise could just throwing
stratagem atlatl
type shit
We have stratagem launcher at home
is that a thing???
it is! just gotta lop your arm off first 😛
Tennis ball thrower
<@&1206091872716595200> ?
damn, this got buffed hard
Honestly I'm for it
VBIED check
'Honk to arm'
The Hellbomb should be strapped to the front
give me one hellbomb in each seat and send me off
that mag cap is capping, really doesn't feel more than it used to
They're fun, but they do make you long for the disco laser show of the entire metal planet trying to kill you.
I dropped an OPS on the FRV yesterday
Because it lost a tire and I wanted to deny it ot the enemy
It popped the other three tires, but the vehicle itself was otherwise unharmed.
It's so hard to destroy
Squids feel weirdly easy
just nothing's really threatening barring harvester laser but even then you can just run away from it
bear in mind that the squid roster is missing it's heavy hitters
Squids have a whopping total of five enemy types at the moment
im honestly hoping it stays that way
Six if you count the tesla towers
even when they add their heavier hitters i really do like how the squids don't really need at the same way the other two fronts do
idk maybe I'm getting burned out but honestly a lot of the time nowadays I'm just kinda bored
There's not a lot of challenge barring playing with weapons I don't like or using loadouts that are intentionally missing something important
Is it just me or does every last fucking squid mission always have Complex Stratagem plotting?
It's really starting to piss me off.
Planet dependent, I was able to get some yesterday that didn't
I'll take plotting over cooldown, but I always see them with Poor Intel which feels like.. not a modifier
It wouldn't annoy me nearly as much if it didn't also affect evac speed
Squids rae rpetty easy, but missing most of hteir roster makes them pretty easy
it'ds like fighting bugs with no bile titans, impalers, alpha commanders etc atm
BTs were in on launch
Or bots where it's only hulks and a few dev types plus packs of troopers, and no tanks, factory striders etc
Yeah? I wasn't drawing a line to launch
ah
I'm drawing a line to "If you fought bugs now, but got rid of all thesebig hitters" (and let's remove behemoth chargers too, while we're at it)
Give it time. Like they're obviously building tstuff up, and given some of the things we know about from data mines ||Prophets, Ghouls, anotehr Overseer-type but in much fancier armor||
Yeah easy samples for the moment ig
Tbh, any of the factions on d10 arent that threatning if you build right for them
No I'm aware I've been complaining about it
i think bugs are pushovers for instance, they're mostly "Can you run and did you bring an at weapon and some chaff killing?"
and like also, that's fine, they'll probably put out a d11 too
then we'll get crazy good at that, and complain it's easy as well 😄
(rember, ifw e're fcdomplaining D10 is too easy, we are not most players)
I don't think difficulty creep is the solution to increasing player power but I'm alone on that hill
We are 110% in the .5% of best players at that point
Yeah but most players don't need to be able to clear diff 10
I think d10 is largely a matter of "how proactive are you with taking out the heavy armor enemies". If you instantly kill chargers/BTs/Impalers/Hulks/Tanks/Turrets then you're just left with a bunch of medium/light enemies and those are relatively easy to just handle with normal weapons.
The content barrier is diff 6
The squids right now are as if the heaviest enemy you can fight on bots are hulks and they didnt have heavy devastators or rocket devastators
It's easy to forget 
Like relastically, i am n extriedonalry good player, even though i beat myself up and complain i'm ahving terrible missions
But my terrible misisonsl ook like "Died 8 times on d10, still full cleared the map, and probalby came out with most kills"
I don't often recall that most people do not consider heavy devastators more of a problem than Hulks, and that's just because there's more of the former than latter and their sheer bullet volume gets annoying.
They were a lot worse till they got nerfed recnetly
Heavy devastators are a lot more threatening than hulks
well, were a lot more threatening
Like, I see a hulk -> I instantly kill it from 100m away with a railgun to the eye
heavy devastators are annoying with their smaller heads and movement that at least can make their shields block a shot
Heavy devastators are really more of a threat because of the quantities they can be in. A single heavy devastator is a threat but manageable
Its when a ton of them are laying covering fire that theyre much deadlier
Also fun fact
I find that heavy devs can actually hit me with their guns unlike hulks
The heavy devastator shield is only AV5, but it has infinite health
If it didnt it could be destroyed by AT weapons and the railgun, but right now those literally do nothing
In more recent times, I'm usually sitting in an AT emplacement on bot 10s and instantly deleting swathes of hulks, tanks, and devastators.
Also heavy devs die to senator headshots
it's a lot easier for everyone to do objectives when one player is roleplaying as field artillery and deleting anything bigger than a Raider
Nah bruiser hulks can be pretty accurate with their lasers, and when they had the bunker turret guns they were even more deadly. Bruisers just tend to be more rare than scorchers anecdotally
I found that brusiers miss a lot more
Their bullets deal more damage is the main thing, 35 per bullet vs heavy devs 20
well, bruisers fire fewer shots so the odds one hits is lower
I think it also has higher ap? 3? Vs 2 on heavy devs
Bruisers do 60 with the laser
Yeah that was it
Bruisers can be a threat to vehicles with their mg (exo and frv have av3) while heavy devastators arent
I like to imagine someone opening up the stats file and finding there's an infinity symbol there. "ah, yup, that'll do it"