#Helldivers 2: For Managed Democracy!

1 messages · Page 98 of 1

verbal summit
glad marsh
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Diabolical

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Remind me to be on the other side of the map if we ever play together

cobalt patrol
verbal summit
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It was with my friends so I wasn't hurting randoms. I would never do this to randoms.

cobalt patrol
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The caps were accdinetal, but i'm leaving them

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they're deserved

verbal summit
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Actually I probably would lmao

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:3

supple siren
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This game has so many methods to Lovingly Bother your Friends

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Oh also the Stim Pistol can't get through the bubble shield, but, if you get actually physically close to them you can shoot through

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also you can hide from sandstorms and stuff by clinging to them like a baby koala

cobalt patrol
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Pfft.

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So, wild idea for an armor

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Superheavy armork, with a passive of no grenades. No secondary weapon. YOu can carry an extra support weapon.

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alt, might be fairer/mroe balcned if it's no primar,y no grenade

shrewd tiger
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I think that would better as a backpack
Not the grenade/secondary thing, but a second support weapon as a backpack stratagem.
In order to make effective use of it you would give up a backpack slot and probably a total of 3 Stratagems (1 for the backpack and 2 more for the different support weapons).

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Heh if they wanted to be cute about it they could have it drop with a break-action shotgun

indigo bear
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I would love a backpack that just reloads weapons not in use.

kind cloud
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Guard Dogs be like SadFalchion

indigo bear
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Or, oh man, a backpack that's just a big old battery charger for energy weapons. That feels flavorful and fun.

uncut hatch
barren iron
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What tune is this sung to

shrewd tiger
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Same part as the old "batman smells" parody

spare verge
trail nymph
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<@&1206091872716595200> It’s time to spread some democratic cheer

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2 more for squids

sinful briar
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orbital gattling, 500kg

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engineer armor + ferag grenades + MMG

ivory swallow
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<@&1206091872716595200> need more for lobby 2

tight zephyr
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Still got any room? I can be along in a few.

shrewd tiger
sinful briar
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need for the ships

unreal merlin
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500kg and gas strike both work on ships. Gas strike is more flexible since it is crowd control for voteless and overseers.

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500kg is more useful specifically for destroying ships though.

shrewd tiger
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Gas Strike (Direct hit) and Orbital Precision both kill warp ships with much lower cd

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I have also had 500kg not kill the warp ship

unreal merlin
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I'm the kinda diver who instead brings Eagle Strafe and just grenade pistol's the door.

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But bringing a 500kg and 120mm on a blitz mission works pretty well.

sinful briar
versed hamlet
tall stone
versed hamlet
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🤔 hm if it doesn't go down any that might explain some of the wonk

unreal merlin
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I don't know what to tell you since I've never experienced dud 500kg's on Illuminate ships. I parked the beacon on the ground right next to/underneath the ship and it worked.

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For lazy mode you can bring a 120mm Barrage and just lob it into the middle of three ships, or onto whatever the stupefaction tower is called and it'll likely get the powerboxes.

sinful briar
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grenades also kinda inconsistent

unreal merlin
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If you do intend to use grenades in the doors, I advise getting impact grenades as timer-based ones can bounce back out. I use grenade pistol or crossbow, personally.

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Eruptor would work too.

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IDK who uses Eruptor into squids though, it's probably not very good.

sinful briar
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btw, anything good in the 4 warbonds before last one?

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seen a guy go crossbow + stallwart

tall stone
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As ever, the wombo combo of Stalwart/Eruptor is good.

unreal merlin
# sinful briar btw, anything good in the 4 warbonds before last one?

IIRC those are

  • Truth Enforcers - great flexible shotgun, great secondary plasma pistol
  • Chemical Agents - gas grenades (amazing, personal favorite), stim pistol (underrated, cool team tool)
  • Freedom's Flame - great anti-bug shotgun (good vs light bots, voteless), primary and secondary flamethrowers if that's your deal
  • Viper Commandos - Peak Physique is amazing with the latest stun lance/baton and generally useful for unwieldy weapons, liberator carbine is higher rate of fire liberator, bushwhacker is a pocket shotgun
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I'm absolutely a crossbow main, and can attest that crossbow + stalwart is a very nice combo

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Eruptor is similar but sluggish compared to the crossbow, better at long ranges but frankly I get dopamine every time I arc a crossbow bolt into a fabricator vent from 200m away

versed hamlet
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I saw it work a few times but I'm betting the shield was slightly damaged beforehand

unreal merlin
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Orbital Gas can destroy a ship if it directly impacts (e.g. beacon on top of ship, or "underneath" the side overhang)

versed hamlet
cobalt patrol
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Notably re: Torcher and Crisper, tehy're the only AP4 Primary & Secondary currently

unreal merlin
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I forgot the stims booster, yeah. It's considered pretty meta but frankly I don't go for it ever.

cobalt patrol
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(Well, okay, the Sentaor also exists)

cobalt patrol
versed hamlet
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I use the stim armor also so the stim booster is my second favorite after stamina

unreal merlin
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AFAIK the "most meta" picks for boosters is

  • ammo
  • health
  • stamina
  • flex (usually stim booster)
    but I prefer muscle booster so I can run through more terrain and uphill and all over faster
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if you run medic armor then yeah stim booster is cracked.

versed hamlet
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ammo as in the drop supplies one?

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muscle is good but I can never remember which planets have the terrain it's most useful on 😔

unreal merlin
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Hellpod Space Optimization, the one that gives you full mags/stims/nades. Frankly if I'm playing with my regular friendgroup I occasionally suggest that we skip it because HSO is only really needed if you're dying a lot and we're good enough to Just Don't Die

cobalt patrol
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I dont tend to run medic armor, because there is no light medic armor that doesnt look like absoloute arse.

unreal merlin
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Think of all the times you've used up 2x stims/grenades/half ammo before you could either resupply or scavenge a POI for more. That's all time you don't need HSO.

indigo bear
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I've enjoyed the new booster that straps a liberator on top of resupply pods. Only nice in a group that remembers to drop them often, but handy.

unreal merlin
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Gun resupply is kinda neat yeah. Not always a thing to take but it's cool for squids to help hold back voteless

cobalt patrol
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Anyone who's seen me play can confirm that penguin having a do some real bullshit button is vitally importnat

unreal merlin
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It's unfortunate that most other boosters are just kinda not worth using.

tall stone
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My favorite of the non-space/health/stamina boosters is actually the one that delays enemy spawns.

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That shit is a life saver.

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But also Muscle Enhancement because of my hatred for H I L L S

strange vine
unreal merlin
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Flex. Reinforcement: 10% reduced reinforcement time (only activates at 0 reinforcements)
Inc. Reinforcement: +1 reinforce per player, max 4
Expert Extraction: 15% faster extraction time
Loc. Confusion: 10% increased cooldown between enemy reinforcements (breaches/drops, doesn't prevent scripted ones)
Firebomb Hellpods: this is a meme
Dead Sprint: at 0 stamina, spend HP to keep sprinting
Motivational Shocks: helps prevent bugspit slows, not much else

strange vine
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Patrol spawns are unaffected

unreal merlin
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UAV Recon Booster is cool for situational awareness but I run scout armor and just check around with map pings so it doesn't change much (and also doesn't stack for some reason)

tall stone
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Extra reinforcements is... Just bad.

versed hamlet
sinful briar
versed hamlet
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🤔 although the respawns usually seem more driven by being afraid everyone will be pissed at them for not dropping everything to dial in a respawn rather than keeping people alive

tall stone
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Oh, I play with almost nothing but pubbies. This means HSO is *required

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Most people will understand if they have to wait a bit, especially if they can see you.

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In fact, if someone dies on the other side of the map while I'm sample collecting, I am not going to respawn them.

versed hamlet
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I also notice pubs are usually too scared that someone will need a resupply so you end up with like 2-3 called per match instead of the 14+ you'd get if you just spammed them
so I spam them unless there's a group far away that needs them

tall stone
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Because then they're away from all their stuff.

unreal merlin
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Calling in resupply is something you can often just do on cooldown.

versed hamlet
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yeah!!!

tall stone
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Ehhhh.

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Ehhh

versed hamlet
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everyone acts like it's limited per mission tho

tall stone
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I'm not calling down resupply for just me.

versed hamlet
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I throw it ahead at chokepoints mostly

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it's just when there's 2 groups that I clam up and then the other party doesn't throw the 2-4 resupplies they could have gotten in the time before we meet back up

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the problem is that people only call them when they're out-out

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so then it entirely empties without even refilling anyone

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if you avoid running out in the first place you'll find you only need 1-3 per pod that's called to top up
and then it'll be there later at the chokepoint
the hard bit is getting people to actually use them though, even if you call it ahead so it's there by the time they walk by it
because they think "oh I'm not entirely out, I need to give it to other people", because they're used to 8x less being called

tall stone
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If I'm running around with a Blitzer, a Quasar, a Grenade Pistol, and a jetpack, I don't really need the resupply myself.

versed hamlet
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much more effective when there's objectives that people stick around at for longer, you can amass a few while everyone is waiting

unreal merlin
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If it helps, look at it more like calling resupply when you're coming up on an objective or large outpost. Restock before or after the fight, if not during if it's really that dire.

tall stone
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I can just zhoop to a POI.

versed hamlet
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ah yeah, I don't really do that (zoom around alone)

unreal merlin
versed hamlet
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if you know where to place them and get lucky with the map, half of the pods you leave behind will end up getting used later also

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it's mostly about trying to put them in the open next to places people need to go through or around

tall stone
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I go around alone/provide covering fire all the time.

versed hamlet
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but uh, you can look at it like this: every X time you don't call a resupply while it's on cooldown, that's one less the party gets

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well I don't lol

tall stone
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I want my mf super credits.

versed hamlet
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unfortunately you get less doing that than spamming trivals with 1 other person for 1/3rd of the time

tall stone
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I also want my time to nto be boring.

unreal merlin
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It's less credits/hr but IMO it's not significantly more effort to just hit POIs while you're doing missions normally.

versed hamlet
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that is understandable

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yeah it's not
but you just get so little

tall stone
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And you can get a fine number by just playing the game normally

versed hamlet
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I don't think it should be like that to clarify

unreal merlin
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Just be lucky and get +100 pickups, it's that easy.

tall stone
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I have had to do the grind for SC for two warbonds.

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Buuuut I also play daily.

versed hamlet
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yeah most people probably don't lol

unreal merlin
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I admittedly am super biased because I've been keeping up with content releases so I don't have to look at a huge wall of 1000 SC warbonds to save for. I just play the game and accumulate maybe 600-700 between warbonds with normal play.

versed hamlet
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I do the sc grind as warmup/cooldown mostly

versed hamlet
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so yeah there's a wide spectrum of what people have ahead of them vs what they have now

unreal merlin
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Yeah I try not to think about it :(
those poor babies

tall stone
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All the more reason for me to be off on my own getting PoIs.

versed hamlet
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what level missions are you doing

tall stone
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If I want to no-brain, 6.

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Right now, 8s.

versed hamlet
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yeah I personally wouldn't drag a noob into those difficulties
and if that had happened to me when I started playing, I would have quit from that first impression
people certainly tried to do it to me

tall stone
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A new new person, no.

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But the level 30s I consistently see at 6?

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I am doing them a service. 😛

versed hamlet
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I also wouldn't drag them to sc grinding except as like "here let's do vr training, and this is the closest thing"

unreal merlin
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Dragged a newbie into a bot 10 the other day, no regrets.

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Trial by fire, let's go

versed hamlet
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some people hate doing the lower intensity stuff but I would have just quit

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I've quit enough games as is because people did that to me

tall stone
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"You have OPS and a machine gun, that's good enough"

versed hamlet
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I also seen enough people quit lol

tall stone
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And genuinely, OPS and a mahine gun is good enough.

versed hamlet
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if you know what you're doing yes

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and some people like being shellshocked right out of the gate
other people will never want to boot up the game again

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I know what category I'm in so I always avoid people when a new co-op game comes out I want to play

sinful briar
trail nymph
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1 more for diving

ivory swallow
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<@&1206091872716595200> ^

frosty nexus
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Grats on your new cape, we're going super helldiving.

glad marsh
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@ivory swallow I remember you asking about this earlier
https://youtu.be/RiymAUcALME?si=-NdU_I0tPhdwGnw9

With the arrival of the Illuminate in Helldivers 2, there are a lot of new enemies to contend with. And that means we need to figure out which are the best and worst primary weapons to face these squids.

0:00 The Illuminate Invasion!
0:49 Liberator AR
2:14 Liberator Penetrator AR
2:56 Liberator Concussive AR
4:08 StA-52 AR
5:53 Liberator Carbin...

▶ Play video
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It's a tierlist video, sure.
But they do actually go over each weapon and how well it works

unreal merlin
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Liberator is my personal favorite primary for squids. I don't like what the video shows though, because that accuracy on the reviewer's part is dogwater.

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Probably not my kinda video though since it seems they're being graded on criteria that I don't agree with though. Namely, valuing the Liberator lower because it's not good against Harvesters of all things - when in my mind that's a matter of having a good loadout overall instead of how the weapon works against the entire enemy roster including things it's obviously not meant to.

glad marsh
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I can't really think of any primaries that can kill a harvester

unreal merlin
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Anything medium pen can if you aim for the leg joints.

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But I'm not gonna use my primary for that, I bring an AMR or MMG that fills that job.

frosty nexus
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But in a pinch the xcrossbow or anything with medium pen can do some good chip damage

unreal merlin
#
> Liberator - versatile, practice aiming to oneshot voteless heads at range, dump half a mag into overseer torso for kill
> Grenade Pistol - exclusively used for destroying ship spawners, objectives, or POI crates
> Gas Grenades - emergency crowd control tool, disorients for an extended time to buy space

> Anti Materiel Rifle - specifically for killing overseers with headshots/backpack shots (1 shot), watchers (1 shot), and Harvester leg joints (4 shots) from medium to long range
> HMG Emplacement - used anytime we need to stop (objectives) or have to fight a drop/mass overseers/harvesters
> MG Sentry - throw it out pretty much on cooldown at small hills or crossroads, it will kill all voteless and overseers in the area leaving you free to do anything else
> Eagle Strafe - used for popping harvester or ship shields, occasionally for thinning crowds```
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anyway i'm done being annoyed at a tierlist video that isn't for me, ramble over. watching this guy dump 15 rounds of an SMG to the empty space next to a voteless while praising its accuracy is enough for me.

versed hamlet
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which smg was that?

unreal merlin
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Defender.

versed hamlet
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yeah if I was praising the accuracy of that I'd be showing 1-shot headshots 💀

unreal merlin
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It's not the weapon that bugs me, it's the obvious "this person doesn't seem to know how to aim" that's ruining any credibility for me.

versed hamlet
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yeah

versed hamlet
unreal merlin
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Turns out the Liberator is fantastic vs voteless if you just use your optic and pop them with one bullet to the head from down the street. Then pop another 10-15 and suddenly the crowd is gone.

versed hamlet
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wait did they... shoot the harvester with the defender
if that's why they didn't like the liberator

unreal merlin
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One of the criteria he was noting was how good the weapon was at breaking harvester shields.

glad marsh
unreal merlin
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Nah medium, it's actually quite easy to kill harvesters if you have an appropriate tool for it. Just that the appropriate tools are unintuitive compared to how we deal with bot heavies (big ordnance)

civic apex
versed hamlet
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once you roughly know how they work the lack of unit variety makes it feel like they don't scale

kind cloud
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I've just realised that when we take out bot drops, bots become significantly easier on diff 10 missions

versed hamlet
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I do think a lot of the complaints about them wouldn't have happened if there was a lore video about how they work and noting the MMG drops in their missions

unreal merlin
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I wasn't aware of any particular complaints about illuminate enemies. Were people upset that their toys didn't work the same as the bugs/bots?

cobalt patrol
fringe quiver
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quick question

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what's the stealth armor?

unreal merlin
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Anything with the Scout passive. The default warbond has two, and there's a medium armor one somewhere (I think superstore)

upbeat vector
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The medium scout armour is not superstore

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It's...

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What was the one after Cutting Edge?

unreal merlin
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Oh they're all in the core warbond actually

upbeat vector
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Oh yeah it is

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It's rather deep down

unreal merlin
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SC-34 Infiltrator is a "light-medium"
SC-30 Trailblazer Scout is a light
SA-04 Combat Technician is medium

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I normally run Combat Technician.

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Switch to a grenade medium if doing an extermination or similar holdout mission, since I might want to throw more grenades and sneaking isn't a thing.

cobalt patrol
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Infiltrator is my favorite. Every bit as zippy as normal light armor, a bit tougher (this really comes through more than you'd expect), and it's the stealth perk.

Which even in the Penguin lexicon of stealth ("Explosions") is very good

cobalt patrol
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Senator can punch straight through their skulls, which is nice

stone bridge
fringe quiver
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if the super rare samples don't spawn under the egg rock

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where do they spawn?

spare verge
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a different egg rock
some of them are fake

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if it has supplies under it it's the one that doesn't have samples

fringe quiver
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ye, that's the one I found

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does the actual one still look the same or does it look different?

unreal merlin
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Yeah, you'll see The Rock and it'll be an actual misdirection. If the samples aren't there then it's the wrong rock or someone already grabbed them.

fringe quiver
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will a second egg rock with the samples also spawn or would it be a different thing altogether?

spare verge
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the actual one still looks the same

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yeah

fringe quiver
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gotcha, ty

spare verge
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sometimes they're right next to each other

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the fake one is a normal poi that appears at random like any other, you can see it on lower difficulties sometimes

quick plinth
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@fringe quiver as long as you can see the super samples at the top right, that means they're somewhere on the map

fringe quiver
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ye that's what I figured but wasn't 100% sure if it glitched or not on the previous mission

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when I saw it a 2nd time I was like "no something is up"

spare verge
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I've had a mission generate no super samples because it had no room for pois

versed hamlet
versed hamlet
quick plinth
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something I'd really like to try against bots is actual squad tactics

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covering fire, pin and manuvere and so on

sinful briar
sinful briar
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1.5 mag from Diligence CS seems to work okish

unreal merlin
sinful briar
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haven't tried dominator yet

quick plinth
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2-3 shots strip armor the next kills the overseers

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other than that, against the votless you want something else

sinful briar
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7 frags 🤷

quick plinth
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not that effective in my experience

sinful briar
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mg turret

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#engineergaming

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my priority is the jetpack guys and striders

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i can outrun zombies easily

quick plinth
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harvesters*

sinful briar
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tripods

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also, are these motherfuckers here to steal our oil??

unkempt river
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<@&1206091872716595200> who's diving? My puzzle solving strats are begining to fail me

quick plinth
verbal summit
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I just realised I had a dream where I got 2000 sc in one mission.

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Didn't realise it was a dream up until now.

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I had this dream like a day ago

shy prairie
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'ate it when reality dissolves like that

verbal summit
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I haven't even been home to play the game too lmao

runic cairn
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<@&1206091872716595200> looking to grind a couple super credit

tropic isle
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<@&1206091872716595200> I smell some planets in need in FREEDOM

cobalt patrol
tropic isle
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I was planning on spreading the truth of democracy to the bots

cobalt patrol
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Ah, i will leave you to it then!

tropic isle
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bots are my favored enemy to fight. if there's no major order...I always find myself punching them in the face

cobalt patrol
quick plank
tropic isle
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am in a vc for comms

cobalt patrol
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Oh, i'm annoyed. I really like the STahl XD

quick plank
tropic isle
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my helldivers crashed and doesn't wanna reopen

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give me a while.

quick plank
cobalt patrol
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It's a little slow to reload, but that's taken care of by the new seige ready passive

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Big virtues are: great bullethose. not too much recoil when full auto. Pops Voteless in one headshot, meaning you can sweep crowds of them very easily. Good at ripping armor and shields off illumiante overseers, harversters and heavies

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Only has ironsights, so it's not at all along range weapon, but it's ability to bullethose at closequartersi s really good

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does feel like you want a punchy secondary (I've been using the senator, b ut i should try the Loyalist with it) to help you out with tougher foes

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but as an anti-illuminate weapon, goddamn, it's exactly what i was looking for - Good against voteless warms, good against shields, can tango with overseers (not super well, but it can do it.)

high epoch
# quick plinth covering fire, pin and manuvere and so on

i remember when i was new and the supply pack and MG was my best thing for bots. i just threw as much ammunition down range at the bots and around the bots cause i heard you could supress em. so i used hell let loose/squad MG tactics.

quick plinth
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well you can suppress them

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though it's not as neccessary

high epoch
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it's very funny tho

quick plinth
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but the basic idea of having 2 people as a firesupport team, with heavy AT and anti medium weapons while 2 other people storm a position while they have support is good

cobalt patrol
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I always put it as the way to loose to bots is letting them out flank you. the way to beat bots is to out flank them

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Buts are horrible if they catch you from mutliple directions, but they die horribly if caught from muiltiple direcitons

high epoch
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all i'm saying a decent call in and a machine gun... funny shennigans

unreal merlin
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Preventing flanks is the key to maintaining control of the situation on any front, bot bug or bquid. It always pays to have someone attentive who focuses on eliminating hunter packs and voteless, or watching the map for incoming bot patrols to warn the team.

fringe quiver
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any way to get samples out from the middle of a lake?

fringe quiver
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rip

oblique lotus
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The blitzer is pretty solid against illuminates imo

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the stun makes watchers a cakewalk, you can fry 3 voteless per shot (and it has some weird head-seeking behavior against them) and it stuns the real enemies too

sinful briar
idle hollow
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fart mines...

supple siren
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They might be the best type of mine

tight zephyr
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Yeah, I'm willing to second that.

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They're really nice for protecting chokepoints.

fringe quiver
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They work nicely against the automatons

tight zephyr
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I like how they're green.

high epoch
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3 Billion squids wasn't enough i guess.

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god damn.

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calamari's back on the menu. chopped meat.

fringe quiver
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Idk how tbh headempty

cobalt patrol
# high epoch

I just wanna point out how existnelly horrible suepr earht is that "Murder 115 million of your own citizens" is no big deal.

quick plinth
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I need this

unreal merlin
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Seven million harvesters, damn

cobalt patrol
ivory swallow
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thermite is kinda useless on squids right?

cobalt patrol
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Correction: We are now past 210k harvestgers killed

cobalt patrol
ivory swallow
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if im already taking explosive crossbow, i know i have space to take a utility grenade, but is smoke more useful than like, impact?

agile fable
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at this rate the squids won't even make it to the borders of the othr fronts

ivory swallow
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i dont have any other utility grenades

cobalt patrol
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but unlocking some incins or similar seems like a good priority

ivory swallow
agile fable
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my recommendations for the squids
take as many crowd control stratagems as you can. the voteless are a horde rivalling the bugs.
armor piercing or explosive is the only way other than headshots to damage overseers without stripping the armor.
i have not a damn clue how to deal with the tripods

unreal merlin
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Harvesters are relatively easy, bring any medium+ penetrating weapon and hit the leg-to-body connecting segments. Machine Gun, HMG, HMG Emplacement, and AMR are my preferred picks, but you can use EATs/commando/RR and so on as well as long as you break the shield first

blissful sparrow
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question about AT there: target the eye or target the leg connector too?

unreal merlin
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The eye is acceptable, I don't ever go for it though. The leg connection is larger and predictable in movement so I only aim for that

cobalt patrol
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If you whiff the leg, you miss entirely

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If you whiff the eye, you still hit the body, which can kikll outrighti f it hits one of hte parts not covered by armor

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and often blows up the shield generator crest on it's head

ivory swallow
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Do impacts have a unique use if you already are using an explosive crossbow

unreal merlin
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Not really. Crossbow dunks on overseers and can be used to destroy ships once the shield is down

ivory swallow
#

Yeah. Im doing explosive crossbow, machine pistol, and mg43 and trying to figure out my best option for grenades

#

I’ve got base warbond + thermites

unreal merlin
#

If that's all what you've got available, maybe frags for emergency crowd clear. I run gas grenades so if things get too crowded I just back up and throw one close to buy time

supple siren
#

Frags feel nice into Voteless, the buffed AOE is felt

#

plus they love to catch ya reloading

cobalt patrol
#

I will say re: RR vs Harvters, leg shots are great when you're amubshing shit

ivory swallow
#

RR?

cobalt patrol
#

Recoiless Rocket launcher

#

My favourite supprot weapon, great on every single front

ivory swallow
#

i see

high epoch
#

the horrors. anyway.

#

my question why you need so many specimens is beyond me.

#

i'm guessing 2 birds with 1 stone operation.

#

again how was 3 billion not enough-

strange vine
high epoch
#

which makes me wonder if we're gonna get horde mind control for the bugs or bots or voteless

#

as a stratagem

strange vine
#

Nah super earth isnt going to spend any more effort towards it

#

Has been said

#

Super earth has an overpopulation problem and after the initial shock im sure the higher ups realized this is a great way to get rid of the excess

frosty nexus
#

To be honest, I'm confused as to how your average super earth citizen could be more thrilled to leap upon the enemy and tear them limb from limb.

high epoch
#

side note i wish we had counters seperated for actual illuminate and voteless

frosty nexus
#

One thing the helldivers really have going for them is nigh-unbreakable morale.

high epoch
#

statistically your average helldiver is alive for 5 minutes and will deploy their few stratagems then die if we consider an average grunt

#

which i never thought i'd see something rival the survivalbility of a guardmen or krieger in 40k.

frosty nexus
#

And each and everyone one of them lands with a bloodthirst and democracy in their heart.

high epoch
#

so yes. you're helldive 10 veteran diver can be canonical. see you in the 3rd war. o7

upbeat vector
high epoch
frosty nexus
#

Obviously they did.

#

The dedication and vigilance of super earth's scientists is unquestioned

#

Unfortunately the voteless captured for testing didn't stand for the national anthem and were deemed impossible to rehabilitate.

high epoch
#

tbh i feel like they care now cause obviously the illuminate are going to be an ongoing problem.

#

like. they GUESS they have to care.

#

y'know

#

like you can only loose checks notes probably 3/4 a population per planet.

#

like only so much.

#

till it's a problem.

fringe quiver
#

the commando, how many shots on avg should it take to kill harvesters?

#

trying to figure out how to kill them effectively since they usually cause me to get overwhelmed with I can only deploy 1 commando support weapon at a time

#

there might be a better support weapon

unreal merlin
#

IIRC one good hit to the leg-body connection segment

fringe quiver
#

I'm def doing something wrong, taking me like 3 shots minimum

unreal merlin
#

Main Body ---- Muscle Connection ---- Vertical Leg
Hitting the middle part, yeah?

fringe quiver
#

gotcha, so like

#

if I treat their legs as arms

#

their armpits

unreal merlin
#

The red

fringe quiver
#

I was gonna say back of knee but

#

gotcha I was aiming for the eye but I kept missing I think

quick plinth
#

both of the fins are related to shield gen it would seem (in my anecdotal experience)

unreal merlin
#

Yeah this isn't entirely accurate but the fins don't matter anyway if you just kill the harvester

verbal summit
#

I've hit the upper fin only and never seen them regenerate.

quick plinth
#

I really want them to give us ways to repair our vics

#

alternatively give me the angel drone

quick plinth
#

they really ought to increase the hitbox of the stim darts

tight zephyr
#

I’d like a gas impact grenade.

keen zinc
#

id like a smoke impact grenade

cobalt patrol
trail nymph
#

<@&1206091872716595200> liberty calls for aid will you answer?

sage plume
#

sure i can answer

oblique hazel
#

I can hop on for a mission or two

sage plume
#

<@&1206091872716595200> spot for one more

unkempt river
trail nymph
#

Come join us Pom you know you want to

sage plume
#

work?

unkempt river
#

Yeah :<

sage plume
#

bummer :(

trail nymph
#

I kill with my mind no one is safe

#

<@&1206091872716595200> space for 2 more

verbal summit
#

Magic

unkempt river
trail nymph
unkempt river
#

solid

versed hamlet
#

even if super earth has an easy cure it'd completely destroy their propaganda machine to have an enemy they can't dehumanize and encourage their population to fantasize about killing

tall stone
# unreal merlin

There is one more weapon that does a treat for killing a harvester if you wear elecricity resist armor: The Flamethrower. Don't even have to take down the shield, just walk under and aim up.

#

You can hit multiple weak points at the same time with that.

supple siren
#

I was surprised to learn how much Illuminate dislike the flamethrower, been a fun addition

tall stone
#

Works incredibly well into basically everything they have.

supple siren
#

Wonder what the first Large Big Illuminate will be

shut bane
#

my brother accidently bought the game with my card so i stayed up all night playing yesterday, its fun! im up to super helldive

supple siren
#

in one day damn

shut bane
#

i havent beat this final mode but it was a 10 hour session

#

me and the SES Fist of Family Values, im level 17

cobalt patrol
fringe quiver
#

Tbf getting to higher difficulties is much much easier when you have dedicated stack

shut bane
fringe quiver
#

Also when you're not me trying to figure out how to use EATs against every heavy headempty

shut bane
fringe quiver
#

Ah

#

Did they let you try out the exosuits?

#

Or did you get to use the FRV yet?

shut bane
#

i did get to use the frv yesterday i love technicals so much!, and exosuit at least was free to every player yesterday its fun too

fringe quiver
#

I forgot that headempty

shut bane
#

i also just got orbital laser which im excited to try

quick plinth
#

an interesting booster could be something like:

"Exoskeleton enhancement"
Helldivers are given wearable exoskeletons under their armor, enhancing their mobility

what it would essentially do is just give you the mobility stats of the next lighter armor class or make you even faster if youre in light armor

quick plinth
#

looking for <@&1206091872716595200> to spread democracy with

quick plinth
#

it'd make heavier armors better but I imagine that it actually shouldn't apply to light armors

#

otherwise the booster might be too general and good

strange vine
#

oh wait thought you meant armor perk

#

i think itd be better as an armor perk

quick plinth
#

I don't see the point of it being a perk

#

when the first armor you get is basically what this would be on a heavy armor then

oblique hazel
#

I feel like that'd be redundant with stamina booster, since that already makes you move faster

quick plinth
#

it doesn't make you move faster

#

it makes your stamina last longer and regenrate faster

cobalt patrol
#

Team mates in teh distance struggling with a harvester

#

suddenly, form DOWN TOWN rocket

#

Immediate "Thank you!"s from my team

oblique hazel
shy prairie
#

I was told they fixed that? Ofc my source not super trustworthy

sinful briar
ivory swallow
#

<@&1206091872716595200> divehellers?

glad marsh
#

We'd love to but we are very sick :(

cobalt patrol
quick plinth
versed hamlet
#

like the tiers are just arbitrary values that most armors neatly fall in, some armors are in-between
you could make it impact lighter armors less anyway with a formula tho
🤔 it should definitely apply at least some degree to everything, a booster that just forces everyone else to wear heavier armor or get no effect would be frustrating
esp. if they join late and put it on while you're already in mission

#

tbh I think another just straight 'go fast' booster like that would make things less interesting since mobility is so vital unless you're doing a defense mission

verbal summit
#

I always run light armours for mobility reasons but maybe I should run other armours for the drip for once...

glad marsh
#

A bit of a hot take but
Whenever this booster talk comes up I always think something along the lines of "what if boosters only applied to the player that equipped them, and to compensate, maybe double, triple or even quadruple their effects if possible"

#

I dunno if Arrowhead want things to lean more into a sort of "class based team comp" system, but I personally think it could be alright

cobalt patrol
#

It wouldn't be the worst approach, honestly, though it'd run into a bunch of issues with some existing boosters (Reinforcements etc)

glad marsh
#

Yeaaaa

#

That's the big obstacle there

#

My proposed solution would have 5 slots total

  • a team-wide slot, either everyone votes for one (with ties going to the one the host picked) or the host just picks. I think it'd have only the ones that'd make sense there too (reinforcement budget, hellpod stuff(?), shuttle booster, etc)
  • then each player gets an individual slot (with options like vitality, stamina, muscle enhancement, etc)
#

Regardless of what we do though, I don't think firebomb hellpods is getting chosen anytime soon :b
That one may need some changes, or just needs to get replaced with something else (maybe flame turret hellpods? Which then makes it fit perfectly with the proposal above)

sage plume
#

<@&1206091872716595200> divedive time yes yes drop dive time is the bestest no need for snicker scrurry only drop dive yes yes

unkempt river
#

oh sweet, give me a sec

wide star
#

didn't get pinged in time

#

rip

unkempt river
#

no no, we still have a spot

#

Andy is just bisexually observing

wide star
#

ah

cobalt patrol
sage plume
#

because we the rats rats are the best goodest and our tunnels can cross traverse any thing (i have been playing alot of WH3 as the skaven and their on my mind now)

cobalt patrol
#

I kinda lovehate the skaven, i mean, they're very good, but they're also a contiunce of bieng a massive slur on Rats a whole.

sage plume
#

<@&1206091872716595200> brand new helldivers slot open :D

cobalt patrol
#

@sage plume Crashing your ship with NO SURVIVORS

quick crown
#

I love skaven because sometimes the best faction is the one full of absolutely abhorrent little bastards.

#

Sure dark elves are right there but they arent rats

steady flameBOT
#

Here's the thing, Druchii are ethical, they just have a fucked up code. Skaven are unethical, even by Skaven standards.

cobalt patrol
#

Also i hope @sage plume appreicates the number of times a harvester has had it's shields popped, and then a rocket has come from DOWN TOWN and snipe it before it could do anyhting

sage plume
#

i appreciated not noticing harvesters at all so often

cobalt patrol
#

Yeah, RR into them is great

#

the kill area on the eye is shockingly big

#

And even if you whiff the eye, you often blow the generator, the shock maker, or the funiest whiff: miss the eye and hit the back leg, killuing it anyway.

#

aka the "I meant to do that" shot.

cobalt patrol
#

That's it for me 🙂

sage plume
#

great dive today yall :)

ivory swallow
#

I wonder how long it will take them to do a 40k crossover

#

I hope they don’t but it’s a matter of time tbh, it’s a shoe in

supple siren
#

I thought WotC was weird about that kind of thing

ivory swallow
#

Mainly that most 40k players would be insufferable in this game, and 40k is like, barley satire anymore

ivory swallow
#

Two different companies

supple siren
#

right yes

oblique hazel
#

I think its probably less likely than you think, since space marine 2 is one of the bigger competitors to helldivers rn

#

I certainly wouldn't call it inevitable at least

ivory swallow
#

Space marine 2 has like

#

No content

#

I doubt it’s holding on

unreal merlin
#

As neat as Space Marine 2 was, I don't think it's comparable to Helldivers 2 in terms of activity and content.

#

Not meaningfully, anyway.

glad marsh
ivory swallow
#

I see

high epoch
#

If it did happen tho I wonder if they would give us guardsman armor.

#

Or some infantry armor with a face covering be my guess.

hazy oriole
#

4000 super credit baneblade stratagem

short rune
#

They just have to be subtile about it

high epoch
#

Which is funny

indigo bear
#

The urban legends heavy armor is very 'Space Marine Armor kinda'

high epoch
#

Heck one of the polar armors has a space marine vibe. The middle one in the bond.

#

I mean look at that helmet ! Same vibe !

trail nymph
#

<@&1206091872716595200> It's time to dive

tall stone
#

Heck, missed the call because of other diving.

sinful briar
#

bots are the most fun front overall tbh

sinful briar
sinful briar
ivory swallow
sinful briar
#

how would 40k people be worse?

glad marsh
# sinful briar 🤔 how so?

providing context:

  • while GW's community staff has been actively trying to mitigate it, there still exists a decent amount of sexism, gatekeeping, homophobia, and surprising amounts of people actually agreeing with the beliefs of some of the factions within the fiction (usually the imperium).
sinful briar
#

chuds exist sadly indeed

glad marsh
#

mhm

#

granted, there are folks who are the same way with HD2, but I feel the very large majority of the playerbase understands it's satire

sinful briar
#

i feel it's historical trends

#

Helldivers' satire vibe is mostly pointed at Bush era neocons and such

#

not many of those around on shitposter forums these days

#

plenty of fashy types tho

#

so they go to the fascism-satire to go this but unironically

oblique lotus
#

also because helldivers is much more up front with super earth sucking

trim breach
#

Tbf you’d think that a horrific theocracy that loses entire sectors due to clerical errors in it’s ridiculous bureaucracy would also be obvious about sucking

#

But chuds gonna chud

tall stone
#

Both of them are going to have chuds. 40k is just a larger fandom, so you see more of them.

cobalt patrol
#

<@&1206091872716595200> Diff 10 squiddies, anyone?

unkempt river
#

I'd be down

unkempt river
glad marsh
#

@trail nymph

unkempt river
cobalt patrol
#

(And sorry about no vc, is just because am haivng ah orrid time with long covid, in a lot of pain as a result)

#

<@&1206091872716595200> room for 2 more to fight the squids. d10

tropic isle
#

<@&1206091872716595200> Anyone up for bots?

versed hamlet
versed hamlet
fringe quiver
#

I'm struggling with squids 6 q-q

versed hamlet
#

what gear are you using?

fringe quiver
#

guard dog, eagle 500kg + airstrike, commando, reinforcement booster (cause don't have stim booster), medium + stim armor, blitzer (it's ok), redeemer

versed hamlet
#

I'm gonna hazard a guess and say the elevated overseers are giving you trouble?

fringe quiver
#

actually not believe it or not

#

more the uhh

#

trying to destroy the sheild on the grounded ships

#

takes 2 mags of the sidearm

versed hamlet
#

oh yeah

#

I think you can 500kg them if you land it near/under the ship

fringe quiver
#

I tried but it doesn't go through the shield q_q

versed hamlet
#

I was having a lot of trouble until some people here told me to do that

#

since I was landing it on top

stone bridge
#

Try airstrike instead, it strips the shields in one pass

versed hamlet
#

you might be able to commando or nade it after if it at least takes the shield down?

stone bridge
#

Er, strafe

quick plinth
#

eagle strafe into anti medum / anti heavy weapons is a good combo

glad marsh
#

But eagle strafe (or high RoF weapons) is the way to go for popping the shield

fringe quiver
#

perecision oribtal?

unreal merlin
#

The default orbital strike you start with. It'll destroy a ship guaranteed

#

Eagle Strafe strips the shields and then you can toss a grenade at it.

#

Orbital Gas will also destroy them with a direct hit. 500kg eagle will too.

strange vine
#

also orbital precision strike and gas strike also kill with direct hits

fringe quiver
#

I have 2 eagle 500kgs hmm

glad marsh
#

Wait

#

Sorry

#

gas of all things kills the ships instantly?

unreal merlin
#

If the projectile directly hits the ship. it's not the gas that kills, but the canister that just got launched from space

cobalt patrol
fringe quiver
#

I know it's bad

cobalt patrol
#

Take vit booster.

fringe quiver
#

I just don't have anything better lmao

cobalt patrol
#

Yes you do.

fringe quiver
#

don't have it

cobalt patrol
#

how the fuck do you not have Vitality booster?

#

It's in the basic warbond

fringe quiver
#

Idk what it is

#

I have uhh

unreal merlin
#

Could simply have just not paid the medals

#

anyway go pay the medals for it

cobalt patrol
#

Vitality booster is in the first few pages, it's ridic strong

fringe quiver
#

reinforcement budget, hellpod space optimization (I sometimes take this but ehhh), and localization confusion (also ehh cause usually I can kill the patrols)

#

I'm saving for experimental infusion q_q

unreal merlin
#

Page 3 of has space optimization
Page 4 has vitality enhancement
both are objectively more useful than reinforcement booster

cobalt patrol
#

Just to math it out

#

you have to use 21 reinformcents for Reinformcent booster to do anyhting

#

and you have to use that 21st one within 2 minutes of the 20th one

unreal merlin
#
  • Increased Reinforcement Budget: gives you +1 reinforcement per player (worthless)
  • Flexible Reinforcement Budget: reduces the timer at 0 reinforcements by -10% (worthless)
fringe quiver
#

ye I have the flexible one

cobalt patrol
#

I mean, that's your other issue then, this is a team game

#

play with people

#

randos are genrally fine

fringe quiver
#

but I want to make sure I'm good enough to play with others sipp

cobalt patrol
#

To good hoenstly, eps if you climb up diffuclty

unreal merlin
#

even playing solo you're likely better off just running the health booster

cobalt patrol
#

It's like a 20% or more boost to surviablity.

#

as in just raw hp it adds

unreal merlin
unkempt river
#

Thanks for the games, peng!

unreal merlin
#

they cry that the game is too hard when they don't even aim

fringe quiver
#

I want to make sure I can reliably solo diff 6 solo on all enemy types aroo

unreal merlin
#

That's doable, but you don't do that by playing the same way you would with players.

fringe quiver
#

ye I don't know what builds to go with other players

unreal merlin
#

Like it's fundamentally different and you're setting an entirely arbitrary prerequisite for yourself that isn't representative of what the bar for "good enough" is

ivory swallow
#

would anyone like to dive in a bit?

#

need to get some more sc

cobalt patrol
#

I still came out with most kills

unreal merlin
cobalt patrol
#

"Good enough" is "Dont drop cluster bombs ontop of other people or cosntatly frag them with your strats"

#

That's the bar.

fringe quiver
#

I like quasar against bots and bugs

unreal merlin
#

Quasar is excellent.

glad marsh
cobalt patrol
#

Perosnally, i see little reason to take qusar when RR exists, but that does take your backpack slot up

#

(And while i may seem like a grump - to be fair, i am - i will play with most people. Till can confirm i like carrying folk)

unreal merlin
#

If you bring quasar and just use it regularly, you're doing good.

cobalt patrol
#

I'm just extra grumpy now because i am having a very bad time iwth Long Covid currently

glad marsh
fringe quiver
ivory swallow
#

<@&1206091872716595200> anyone want to dive some more? need to get a bit more sc

glad marsh
unreal merlin
#

If you REALLY want to go easy mode, you just bring a handful of sentries. MG sentry and rocket sentry do unparalleled work with zero effort.

fringe quiver
#

I will join but you'll need to tell me what to take

glad marsh
fringe quiver
#

I am american helldiver you are EU helldiver (I think, can not remember)

glad marsh
#

Canadian, so.. maybe goose is more accurate

cobalt patrol
#

Current squid loadout i'm using:

Stahl (You can just use the basic liberator)
Loyalist (Verdict, Senator are totally fine too. you just want something punchy to kill overseers with)
Gas Nades (Basic frags are also totally fine, even good)
Light armor (Current choice is the siege ready, this is just because the stahl has arse for reload time, and it having faster reloads and more ammo goes a long way)

Strats:

Gas Strike (Kills warp ships, fucks up hoards)
Eagle STrafe (pops shields, kills hoards, can even sometimes kill harvesters if you get very lkucky and it punctures a leg)
MG turret (Godlike in general, spammable and cheap. Does have a tendecy to friendly fire you with voteless, so learn to dive. a lot ofm y illuminate deaths come from MG turret)
RR (One shots harvies to the eyes, blows up warp ships in various ways, HE mode is very useful vs crowds)

glad marsh
#

HonkDivers...

cobalt patrol
glad marsh
#

same thing

#

I've never actually seen a moose in person

#

did get to see lions once though

fringe quiver
#

I hear they're bigger than most imagine them to be

glad marsh
#

they were uhhhh

unreal merlin
#

My squid loadout:

  • Liberator / Grenade Pistol / Gas Grenades
  • Anti-Materiel Rifle / HMG Emplacement / MG Sentry / Eagle Strafe
  • Medium Scout Armor
#

HMG emplacement and MG sentry mulch everything squid shaped

glad marsh
toxic socket
#

Moose are huuuuge

#

its scary actually

glad marsh
#

It has very deadly collision physics

toxic socket
#

eyup

ivory swallow
#

any more?

versed hamlet
#

I had the misfortune of doing squids 6 solo due to the game not letting other people join my lobby

trim breach
#

If you’re going to take a useless booster at least make it something funny

#

Like flaming hellpods

high epoch
#

But like that first part is really all ya need to do at least.

oblique lotus
#

and then for primaries imo just a decent spread of coverage

#

against bugs I'll run blitzer/GP/Stun since the blitzer covers anything spewer or smaller so my other two slots can be utility

#

against illuminate it'll be blitzer/senator/HE or thermite because I don't need the GP for objectives and the heavy armor pen on the senator is occasionally useful

unreal merlin
#

I've a friend who regularly (almost always) runs

  • recoilless rifle
  • autocannon sentry
  • rocket sentry
  • mg sentry
    And the work she does with it is low-key amazing sometimes
cobalt patrol
#

Sentries can be pretty nuts

#

a lot of making loadouts work is just knowing when you're powerful and why you're powerful

#

and what to do when you're not

supple siren
#

MG Sentry alone can feel like Fifth Helldiver

spare verge
#

MG sentry puts in work on every front

unreal merlin
#

Love my mg sentry. Get into any fight ever? Toss that bad boy down

#

Solves ambushes whether you started them or not

#

Just learn how to place them smartly so they're not likely to swivel around and cut someone in half with bullets

#

Consider where the enemy is/approaching from and where the gun is going to shoot at them, use walls to deliberately restrict its vision angles

#

Or get it elevated on top of something

oblique lotus
#

I'm a strong advocate for cluster

#

its just so consistent and it covers such a large area

cobalt patrol
#

Too many people kill me with cluster for me to have any love for it

steady flameBOT
#

I like to take AC/RR or MG-43/AGL, turret or JJP/Supply Pack, BRRT, and either OPS or OABS.

cobalt patrol
#

Like it's good and all, but it's a very high skill floor to use well

#

And used badly it's breaking turrets and team killing all over the place

oblique lotus
#

if you carry democracy in your heart

oblique lotus
#

also why I typically run solo friendly loadouts

#

but yeah good strike placement is a big part of it

stone bridge
#

I think splitting solo is a generally bad idea

#

Teams of two just works better in 90% of cases

unreal merlin
#

Duos is great. I'll fairly often run off solo but that's because

  • I run very independent loadouts
  • I use scout armor and can avoid detection
versed hamlet
#

I think swinging by stuff to do solo is perfectly fine but extended jaunts away from everyone can put pressure on the rest of the team

verbal summit
#

We usually split in groups of 2

#

Sometimes a group of 2 splits again

unreal merlin
#

2s is good if both teams are competent enough, you can tackle so many things

verbal summit
#

These days I've become a driver tho. I haven't played in a while due holiday. Am excited to flip us all over 5 times again when I get back.

muted burrow
#

:3

verbal summit
#

I go vroom

#

Idk I think I drive good tho

#

I try to maximise speed while keeping to a threshold of safety level

#

So yeah ill barrel down the map but I'll do it safe enough :3

unkempt river
#

<@&1206091872716595200> THE FRONTLINES SHIFT ONCE AGAIN, LET US BRING THE 500KG OF MANAGED DEMOCRACY TO ALL

unreal merlin
#

The trick to driving an FRV well is to just not hold the accelerator all the time. Don't constantly be giving it gas and don't constantly be trying to go full speed, you waste time when you keep crashing so just go slower and around all the rocks

verbal summit
#

Yeah i do that while maximising speed.

#

So I find straights and I swerve between rocks.

#

I don't hold the pedal to the metal at all times but I definitely try to find ways I can.

#

And sure I do flip over a couple times per mission but it's a couple times per mission instead of a couple times per time behind the wheel.

unkempt river
strange vine
#

another tip to the FRV is putting it into first gear

#

since its still pretty speedy but still slow enough you have good traction/power

verbal summit
verbal summit
#

I only put it in 1st or 2nd if I'm going up hills and having any difficulty with that but otherwise just drive

#

Or if my tires are popped and I need to drive in 1st

unreal merlin
#

1st gear is genuinely useful for when you need to climb hills, the torque is amazing

verbal summit
#

Yeah

unreal merlin
#

otherwise it just sounds like the engine is crying

verbal summit
#

I've also taken to only letting my friends with an actual drivers license drive out of safety reasons.

wide zenith
#

So... I haven't played since 4 months ago, what should I know before I go into a mission?

glad marsh
cobalt patrol
#

Several weapons got the aibltiy to swtich fire modes - RR can switch of HEAT rounds to HE for crowds, Autocannon can switch to Flak rounds for anti-group, Airbusrt can switch to cluster munitons instead of proximity trigger

#

Airburst also got a massive buff, it's damage is huge

indigo bear
#

But generally, your gameplay experience will remain the same outside of the Illuminate.

And they're just different by virtue of being a different kind of enemy

fringe quiver
#

ship hitbox extends like 5 feet below it

#

rip me and 15 rare samples

wide zenith
#

Hello! looking for helldivers. anyone up for it?

#

oops.

#

<@&1206091872716595200>

#

never mind...

fringe quiver
#

Sure, although you'll need to tell me what to take

#

Ah kk

fringe quiver
#

Is there a resource for knowing what enemies die by what including buildings?

glad marsh
#

though I'll be betting it's out of date a little bit

#

there is this thing that lists health and stuffhttps://helldivers.io/Enemies

#

...though most of it is just listing raw data instead of how to actually counter stuff

fringe quiver
#

Ty

cobalt patrol
# fringe quiver Is there a resource for knowing what enemies die by what including buildings?

The helldiver's wiki is actually very useful here

https://helldivers.wiki.gg/wiki/Bile_Titan

Helldivers Wiki

The Bile Titan is a massive, heavily-armored Terminid superheavy that appears to be the final growth stage of a Bile Spitter. Despite its size, it can quickly catch up to Helldivers, spewing its lethal bile onto them similarly to Bile Spewer. Helldivers near it can also be crushed by its hulking claws...

supple siren
#

I'm doing my democratic part by not learning anything of the vile enemy

cobalt patrol
#

As it has breakdowns of everything, including the hp of various parts, if it's got the FATAL tag (means destorying that part kills, regardless of the creatures actual hp)

#

EG Bile Titans have 6k hp total - but their head is a measly 1.5k hp with the FATAL tag. RR does 3k, so a square shot to the head....

#

no more bt

glad marsh
#

oh there's a wiki?

fringe quiver
supple siren
#

Good luck with the bots but a valid effort

fringe quiver
#

The majestic earth abinals capture their prey and eat them

#

We must strive to do the same

fringe quiver
indigo bear
#

The wiki also has handy things like the Super Store rotation

glad marsh
#

figures...

strange vine
#

the wiki is fairly updated

oblique lotus
#

this is a useful table for armor values

#

also I really wish I could quit the blitzer

#

but I can't

strange vine
#

the reason the FRV feels so tanky is because its got AV3 all over the body, where most automaton small arms fire has AP2. The only attacks from the bots that can damage it are all the rockets (which have AP6), heavy lasers (from hulk bruisers, scout striders, shredder tanks) (which have AP3), bunker mini-turrets (which have AP4), and cannon turrets (which have AP6 and deal 1500 damage)
the doors can be shot off by small arms fire, which just reveal the diver sitting inside

#

the buffs to mech armor also mean that it doesnt have to worry at all about small arms fire, except for the guns and legs, which are still fairly tanky

fringe quiver
#

honestly

#

even with the wheels gone it's not that bad to drive

supple siren
#

Ice planets are a romp with it, the traction just vanishes

high epoch
#

tbh the extra traction is nice. better to be slow and steady then fast and sliding like spagetti.

#

but yea the handling is terrible. it very low quality and janky.

#

yes you can master the jank and be use to it. but doesn't make it good it's there lmao.

fringe quiver
#

IMO there isn't a really good mobility item yet, best is boosted stims

#

and even then that's a little slow

high epoch
#

i mean the speed is good when you got an enemy right on your face and the god health is just... perfection

#

i've ran through my own teams napalm barrage to get into the pelican on nothing but the boosters (majestically ablaze and in cinder i was)

fringe quiver
#

ye p much, that's why it's the best, cause you can use it and you always have it on you regardless of what else you take unless you run out of stims

high epoch
#

but aye like. you look at the jeep and usually you'd think 'this baby is meant to handle goop, streets, sand, rock, and snow'

#

like a proper type of vehicle it is

#

and it handles like your grandma's 2005 honda civic

#

like i don't get it-

#

it's almost as bad as driving in fuckin dayz.. almost... or a fuckin roblox game...

#

idk the handling needs some refining but between the jeep and cars. i sense the engine begging on it's knees but we can try for better no ?

fringe quiver
#

I just assume it was made for patrolling flat urban-like terrain and it costs too much to do anything else headempty

sinful briar
sinful briar
# glad marsh

😭 bought urban warfare warbond a week ago from steam wallet and am already at 1200SC since

#

well, i did get the stuff a week earlier so not bad or anything

#

but already bought all good warbonds and armors

tall stone
#

What warbonds do you have left?

agile fable
#

something about fighting the bots is so fun

#

i think it's cause the weakpoints are so consistent

sinful briar
#

dislike Cutting Edge, Steel Veterans is top tier, Detonation and Urban are neat

glad marsh
sinful briar
#

exactly, it feels like combat, as opposed to pest control/ running as prey

strange vine
high epoch
#

you know. like us.

stone bridge
#

You should fix that for Freedom's Flame and Truth Enforcers

#

Both are top tier

sinful briar
stone bridge
#

It's one of the best primaries into Terminids imo

#

It kills hordes and mediums very quick

sinful briar
sinful briar
stone bridge
#

I mean no one fights just one faction

high epoch
stone bridge
#

It's good to have for when it happens

high epoch
#

even if you do. more in your arsenal is just good to have.

#

given you can prioritize.

#

like warbonds in order of what you wanna aqquire.

cobalt patrol
#

whcih means it can murder a ton of stuff.

strange vine
#

i wouldnt say its good on bots

#

bots have too many ranged enemies

cobalt patrol
#

Be sneaky

#

(you're right, but it's still a great compliment to something like the AMR in a bot loadout, a way to quickly murk a ton of troopers or deal with zerkers)

tall stone
#

Oh yeah, the Torcher can kill harvesters!

stone bridge
#

Yeah, it'll blitz Voteless hordes

tall stone
#

You can also do the flamethrower tactic of "Make firebreak, walk away"

#

The voteless will run into it and just die.

#

Also really good at killing Overseers.

sinful briar
tall stone
#

It's one of my favorite primaries.

#

In city flag defenses, you can just go to one of the chokepoints, light it up, and things just die

stone bridge
#

Freedom's Flame and Truth Enforcers has bangers left to right

#

Chemical Agents is, imo, worth it just for gas nades

#

But the Stim Pistol is neat too

#

Viper Commandos is by far the most skippable warbond...out of all of them?

#

The one legitimately good item in it, the booster, is shared anyway

unreal merlin
#

Staunch supporter of DemoDetonation for the crossbooooooooow

#

Gas grenades are indeed the biggest win from chemical tho

stone bridge
#

And the grenade pistol, and Thermites

tall stone
#

Just a banger of a Warbond.

stone bridge
#

DDetonation is also all bangers all around

tall stone
#

Truth Enforcers Armor has a surprisingly good ability for going into Illuminates and Bots.

versed hamlet
#

I do have a question: do gas nades still blow up fabs and bug holes?

#

if they do I think I'll get it as my next 👀

unreal merlin
tall stone
#

The only Warbond I like more than DDetonation is Cutting Edge.

sinful briar
#

what from it?

#

couldn't get the hang of stun grenades

#

can't think of anything else worthwhile in it

cobalt patrol
#

All three of it's guns are quite good overall

#

Plasma Punisher and Sickle both ahve strong reaosns to use them. PP falls off after bot 8s, but is super strong at any level below that

versed hamlet
#

how does it fall off? 🤔

unreal merlin
#

Cutting Edge has the Purifier IIRC which absolutely dunks on things like Devastators and Overseers

sinful briar
versed hamlet
#

is the range needed more at higher levels then?

cobalt patrol
versed hamlet
#

ah, hm 🤔

#

I just railgun those
although at higher diffs I do start to feel the ammo economy of the railgun

#

I guess I'm just used to shooting less things with my primary weapon

sinful briar
sinful briar
#

newfound appreciation for the AMR

unreal merlin
cobalt patrol
#

Both are good, though i hoestnhly think the scorcher needs a bit more ammo in the mag, and anotehr mag carried

#

it burns throguh stuff to ofast, espp when the Purifer is right there

#

(And can mag dump to really out put the dps, or charge to preserve ammo)

high epoch
#

Ammo resupply ? What's that !

#

Side note even after the nerfs the sickle quaser/shield pack is my goto for bots. A fully jack of all trades self-sustaining build. (Armor and secondarys can make up for anything else ye lack)

#

In terms of energy stuff

quick plinth
#

the current issue with the Sickle is that it's subject to a joke by the devs where they keep making it comically larger

strange vine
#

Pilestedt recently spoke on "the line" wrt crossovers

Here's the line.

But there's some nuances to this:

quick plinth
#

I don't like the silly in this context

stone bridge
#

I mean, it's a silly game

quick plinth
#

it is

#

but not "we made a weapon comically large over the course of a few months of patches"

#

kind of silly

versed hamlet
#

how comically large?

#

🤔 honestly I don't consider it a silly game in the traditional sense

#

I feel like all the laughter it's trying to provoke is uncomfortable laughter

fringe quiver
oblique lotus
#

since you can have building demolition in a secondary and you get a lot of grenades

oblique lotus
#

unironically the best primary against bugs, still extremely viable against bots and illuminate

sinful briar
#

didnt try because ive found the big one not quite useable

oblique lotus
#

the arc thrower is kinda meh but the blitzer is really good for a primary

#

medium pen, really high damage, and it never stops

#

you can keep zapping forever

#

so if you want to fight six bile spewers at the same time you can and with the stun effect they'll never get an attack off

#

it takes a while, don't get me wrong, but you can do it

#

it'll also oneshot brood commanders and stalkers on a meatshot headshot though stalkers are very inconsistent since a lot of the time it'll go for their arms

tardy onyx
tight zephyr
#

nice....

unreal merlin
#

Congrats, now your next artillery will be all smokes.

fringe quiver
quick plinth
#

AMR and GunDog is a great combo for illuminate

#

take the Bizon and GP to deal with the warpships (Bizon can take out Harvester shields too) (Eagle strafe is prefered since it speeds up the process and saves your own ammo)

#

grenade is up to prefrence

#

and the last slot can either be the FRV or an MG turret (also anything else, up to prefrence)

unreal merlin
#

Can confirm, AMR is amazing for popping overseers and harvesters, GunDog (when it's behaving) will headshot 37 voteless in 0.7 seconds.

#

It's a little bizarre seeing a whole crowd suddenly have their heads vanish.

oblique lotus
#

the gundog has absolutely insane head seeking

#

I don't understand

unkempt river
#

<@&1206091872716595200> I desire to fiddle with my anti-squid gear! join me!

sage plume
#

loved this performance

shut bane
#

i had a cool idea, imagine a sidearm, with no ammo but if you have a stratagem ball, you can use the sidearm to launch it way ,further than you otherwise could just throwing

spare verge
#

stratagem atlatl

shut bane
#

type shit

glad marsh
#

We have stratagem launcher at home

shut bane
#

is that a thing???

oblique hazel
#

it is! just gotta lop your arm off first 😛

oblique lotus
sinful briar
#

<@&1206091872716595200> ?

sinful briar
#

damn, this got buffed hard

honest acorn
oblique lotus
#

Honestly I'm for it

indigo bear
#

'Honk to arm'

daring pelican
#

The Hellbomb should be strapped to the front

trail nymph
#

give me one hellbomb in each seat and send me off

sinful briar
sinful briar
#

ik i got thoroughly bored of squids

#

🥱

frosty nexus
#

They're fun, but they do make you long for the disco laser show of the entire metal planet trying to kill you.

trim breach
#

I dropped an OPS on the FRV yesterday

#

Because it lost a tire and I wanted to deny it ot the enemy

#

It popped the other three tires, but the vehicle itself was otherwise unharmed.

tall stone
#

It's so hard to destroy

oblique lotus
#

Squids feel weirdly easy

#

just nothing's really threatening barring harvester laser but even then you can just run away from it

trail nymph
#

bear in mind that the squid roster is missing it's heavy hitters

oblique lotus
#

sure but like, present squids are really easy

#

You don't even need high AT options

trim breach
#

Squids have a whopping total of five enemy types at the moment

hazy oriole
#

im honestly hoping it stays that way

trim breach
#

Six if you count the tesla towers

hazy oriole
#

even when they add their heavier hitters i really do like how the squids don't really need at the same way the other two fronts do

oblique lotus
#

idk maybe I'm getting burned out but honestly a lot of the time nowadays I'm just kinda bored

#

There's not a lot of challenge barring playing with weapons I don't like or using loadouts that are intentionally missing something important

trim breach
#

Is it just me or does every last fucking squid mission always have Complex Stratagem plotting?

#

It's really starting to piss me off.

oblique lotus
#

Planet dependent, I was able to get some yesterday that didn't

supple siren
#

I'll take plotting over cooldown, but I always see them with Poor Intel which feels like.. not a modifier

trim breach
#

It wouldn't annoy me nearly as much if it didn't also affect evac speed

sinful briar
#

anyone wanna go Vog Sojoth?

#

(the planet with the ice canyons)

cobalt patrol
#

Squids rae rpetty easy, but missing most of hteir roster makes them pretty easy

#

it'ds like fighting bugs with no bile titans, impalers, alpha commanders etc atm

oblique lotus
#

BTs were in on launch

cobalt patrol
#

Or bots where it's only hulks and a few dev types plus packs of troopers, and no tanks, factory striders etc

#

Yeah? I wasn't drawing a line to launch

oblique lotus
#

ah

cobalt patrol
#

I'm drawing a line to "If you fought bugs now, but got rid of all thesebig hitters" (and let's remove behemoth chargers too, while we're at it)

oblique lotus
#

Also squid spawn rates seem low

#

Like there's not enough of them even on drops

cobalt patrol
#

Give it time. Like they're obviously building tstuff up, and given some of the things we know about from data mines ||Prophets, Ghouls, anotehr Overseer-type but in much fancier armor||

oblique lotus
#

Yeah easy samples for the moment ig

cobalt patrol
#

Tbh, any of the factions on d10 arent that threatning if you build right for them

oblique lotus
#

No I'm aware I've been complaining about it

cobalt patrol
#

i think bugs are pushovers for instance, they're mostly "Can you run and did you bring an at weapon and some chaff killing?"

#

and like also, that's fine, they'll probably put out a d11 too

#

then we'll get crazy good at that, and complain it's easy as well 😄

#

(rember, ifw e're fcdomplaining D10 is too easy, we are not most players)

oblique lotus
#

I don't think difficulty creep is the solution to increasing player power but I'm alone on that hill

cobalt patrol
#

We are 110% in the .5% of best players at that point

oblique lotus
unreal merlin
#

I think d10 is largely a matter of "how proactive are you with taking out the heavy armor enemies". If you instantly kill chargers/BTs/Impalers/Hulks/Tanks/Turrets then you're just left with a bunch of medium/light enemies and those are relatively easy to just handle with normal weapons.

oblique lotus
#

The content barrier is diff 6

strange vine
cobalt patrol
#

Like relastically, i am n extriedonalry good player, even though i beat myself up and complain i'm ahving terrible missions

#

But my terrible misisonsl ook like "Died 8 times on d10, still full cleared the map, and probalby came out with most kills"

unreal merlin
#

I don't often recall that most people do not consider heavy devastators more of a problem than Hulks, and that's just because there's more of the former than latter and their sheer bullet volume gets annoying.

cobalt patrol
#

They were a lot worse till they got nerfed recnetly

oblique lotus
#

Heavy devastators are a lot more threatening than hulks

#

well, were a lot more threatening

unreal merlin
#

Like, I see a hulk -> I instantly kill it from 100m away with a railgun to the eye

#

heavy devastators are annoying with their smaller heads and movement that at least can make their shields block a shot

strange vine
#

Heavy devastators are really more of a threat because of the quantities they can be in. A single heavy devastator is a threat but manageable

#

Its when a ton of them are laying covering fire that theyre much deadlier

#

Also fun fact

oblique lotus
#

I find that heavy devs can actually hit me with their guns unlike hulks

strange vine
#

The heavy devastator shield is only AV5, but it has infinite health

#

If it didnt it could be destroyed by AT weapons and the railgun, but right now those literally do nothing

unreal merlin
#

In more recent times, I'm usually sitting in an AT emplacement on bot 10s and instantly deleting swathes of hulks, tanks, and devastators.

oblique lotus
#

Also heavy devs die to senator headshots

unreal merlin
#

it's a lot easier for everyone to do objectives when one player is roleplaying as field artillery and deleting anything bigger than a Raider

strange vine
oblique lotus
#

I found that brusiers miss a lot more

strange vine
#

Their bullets deal more damage is the main thing, 35 per bullet vs heavy devs 20

oblique lotus
#

well, bruisers fire fewer shots so the odds one hits is lower

strange vine
#

I think it also has higher ap? 3? Vs 2 on heavy devs

oblique lotus
strange vine
#

Yeah that was it

#

Bruisers can be a threat to vehicles with their mg (exo and frv have av3) while heavy devastators arent

cobalt patrol