#Helldivers 2: For Managed Democracy!
1 messages · Page 81 of 1
Starter pistol is good on bugs but verdict seems to one shot body shot light bots whereas peacemaker needs 2, not having to worry about aiming on the head and just do one click fast on bodies is nice for me
The verdict does one tap raiders in the body most of the time, and it's a nice mix of more ammo than the senator and more stopping power than the starter
does it need you to be walking forward to one tap? /hj
I probably wouldn't use it against bugs since in that case you're dealing with more numbers of weaker enemies
Yea peacekeeper can one shot most light bugs anyway so Verdict is just overkill with less mag size
(velocity is factored into the damage calculation which means bullets decelerating straight out the barrel drops them to 99.99999% of their damage which in some very specific cases robs them of one shots)
(walking forward adds enough to counteract this)
Helldivers 2 has a hidden weakspot multiplier per weapon too right?
There's like a ton of stats we don't see on screen
the pulls back the mechanics courtain "what the fuck" betrays its shared blood with vermintide
no
theres no weakspot multiplier anywhere
"weakspots" just have less health
also a lot of removable armor is just another enemy body part that covers other body parts
shooting enemies in multiple body parts effectively wastes all bullets that didn't go in the part last hit
unless it was a part that deals damage to torso when damaged
anyway i love the verdict, its a great secondary weapon esp on bots
because enemies die of a bodypart healthpool running out, they only have a vague "main HP" approximation in the form of torso
I just have to try it and the numbers don't mean much to me
but if you shoot them 90% dead in the torso their head is still perfectly fine
so swapping to headshots then won't speed it up any
<@&1206091872716595200> who down
I could a couple
noice
Maybe this evening
Interesting
I've said it before, but I think the big appeal of this game is that it captures the feeling of playing with action figures really well.
For me, anyway.
it does yeah
I’m just playing with my Space GI Joes and making them fight the robots.
I’ve really been enjoying the good ol’ MMG lately.
its a really solid all-rounder
https://www.rxddit.com/r/Helldivers/comments/1ebxqne/my_friend_and_i_made_charts_for_helldivers_2/
https://www.rxddit.com/r/Helldivers/comments/1eckjm6/due_to_demand_on_the_cooldown_charts_heres_two/
Hot damn, that EAT cooldown.
lmao
I wonder if I should include the ballistic shield in stealth loadouts
shield stealth is probably not very practical compared to just proning in scout armor but hilarious
The shield is/was bugged that it stopped LOS if you raised it
So it made some whacky stealth possible, can't find a video right now though
An advantage I can think of if you're good at playing with LoS and risking it but cause you're standing you walk faster than moving prone
And it's usually a race against time, I don't think it's like a huge difference though
the shield stops enemies from aggroing even if they're aware of you
so you can be very blunt with your stealth
Huh that's wild
if they're already in combat mode they'll still shoot you
Also couldn't you use scout and shield for mega stealth even if that's probably redundant
but if they go "WHO GOES THERE" and you raise your shield they'll just
stare, vaguely aware that someone is there
but unable to proceed
Uhhh automatons have thermal vision and the shield is the same temperature as the atmosphere so they can't sense your body heat, that's what my democracy officer said and it's entirely intentional
I’ll buy that for a Super Credit!
Now THIS is Managed Democracy
Those are great, honestly
Oooo
Nice, that's a fun story
five planets is a tall order but im hoping we can get it done
Bot major order? not likely
Why do people not play bots in this game
gods only know
cause it isn't fun to them, its not in any way complicated
My guess is they're used to horde shooters where enemies are melee heavy and that's their notion of fun they're used to
The melee horde shooter going strong for decades with L4D1 and COD zombies
Vermin Tide and Killing Floor. It all has very similar design of the swarm enemies are melee with a few ranged one and bots are the opposite of that formula they're used to
I guess I'm just weird, because I enjoy the bots more
the planets all have 0.45% regen so its not unobtainable
The planets at 0.0% would be difficult with bot numbers
The upside is that they're all at only .45 reinforcement
it isn't weird at all that different players prefer different parts of a game
No
It is weird that bugs are an order of magnitude more popular than bots
It would take away the major part out but I'd like have 2 MOs for one bots and one bug at the same time at all times
The weird part is the number of bug players who don't leave, yeah.
not at all. There is zero obligation for people to evenly split between different aspects of a game
Is it weird? If they don't enjoy bots at all whyeave bugs
I don't really do bugs and do primarily only bots
I'm just wondering where the disparity comes from
Major orders
Bugs feel kinda solved for me
But if a bug MO goes on, you'll still go do the bugs is my point
Why though
Yeah, if it was purely random 'each person likes their own thing', we wouldn't be seeing so many more people playing bugs
You can ignore it and do whats fun for you
There has to be some reason why people gravitate to one en-masse
its no different than say the classic Battlefield "24/7 10k ticket metro" servers anf such
#1204832579287519292 message
random does not mean 50/50 at all
Bugs are familiar and I think that's mostly it
That assumes players are blank slates with no preferences before playing this game
I mean, yes
I'm trying to figure out where the preference comes from
Their past gaming experiences will shape what the enjoy
Like, I can viscerally remember several hard Bug MOs that the bot front dropped off to complete
Long history of horde shooters being successful? It's fun cause you kill lots of swarms and fairly easy coop PvE when they're mostly melee and you have guns
I can think of zero bot MOs that got the same treatment
i remember Malevolent creek
I will say that bots were viscous due to actual bugs when the game was starting out, one shot rockets etc.
And also people hate being juggled
Which still happens a lot
The MO dropped, and the most popular planet by percent right now is Estanu
Hunter stuns or Rocket juggling pick your poison
Ah, that just changed while I was typing
a large chunk of bot only players probably dropped off after the creek stopped being a thing as they had tied an identity to it, so once that was resolved, there just wasn't any air left afterwards.
While bug players never had such an emotional attachment to a single place, it was always more balanced and free flowing, so any one event didn't instantly remove any satisfaction from continueing to play
I can assure you as a bot only player, the creek may have gotten me in, but it's not what made me stay
yes, thats self evident
Malevelon creek defense at level 3 made me not touch bots for like 7 levels
Not really an excuse now since bots are mostly fine
So much better than launch
Pre nerf rocket devs just one shotting everyone cause of explosion damage glitch making it deal way more than intended
I think the sticky early opinion of "bots are harder than bugs" is the main thing
Despite bots being way less of an anti-tank check
Higher bots can have you bring in just about any weapon you want. Higher bugs go "Does your team have the tools to handle five Bile Titans and four chargers at once?"
Yea I think by just numbers most people aren't like playing this game for several hours everyday and fans who are vocal. There is just a large number of folks that just boot up HD2 for a few hours on the weekend or a random weekday they're free then leave it at that, they don't read the news or updates about the game and they're a silent majority that just play a game of bugs cause it reminds them of L4D2 or COD zombies and call it good without posting in a public space about bugs being fun
https://vxtwitter.com/helldivers2/status/1817273756160569488 brigador crossover wow (joke)
Breaking: Orbital Cannons now stand across Automaton territories, firing on our fleet and seeking to challenge our aerial superiority.
The Orbital Cannons have targeted SEAF air forces, extending extraction…
💖 127 🔁 14
makes me wonder how well a combination front MO would work
2 bot planets 2 bug planets etc
escalation of freedom would be a good time to try something like that if they wanted to, invites everyone to check out the new beasties they cooked up
neat
Paris gun(Kaiser Willhelm gun) / Schwerer Gustav lookin ahh
This Major Order is going to be funny as hell.
I played some bug games recently out of curiosity and went "ok that was neat back to bots it is"
I will go to bugs for a MO
amusingly I am the world's loudest vermintide fan
and once the MO is done, immediately return to Bots.
I will say that Bugs are no longer at a point that I hate to play them.
gonna have to see how the meta changes with the new enemies
bugs are both somewhat Industry Standard and a little weird in a way I can't get adjusted to
bots give me an experience no other PVE game so far did
it's a nice test of my ability to pay attention instead of just click heads better
because they bring in heads faster than I can click
I'm not calling them a TACTICAL PUZZLE FOR BIG BRAIN GAMERS but more... you are your own worst enemy against bots
and I like that a lot
Yeah, bots are a lot more interactive than bugs in my experience.
also I need a primary that can deal with gunships somewhat fierce because I can play around not having a gun to take out any of their other units
but a gunship following me for an entire match is giving me constipation
I could naturally just bring a Correct support weapon or a missile sentry but that's too simple
Primary is out of the question.
Lascannon and HMG do it best I think
lascannon has been my goat the entire time but I like to spice things up
lascannon is also funny in that it's practically also a primary vs bots
only real problems are factory striders and berserkers
and I can just not be where the factory strider is
and as for berserkers
uhh ummm
DCS will probably remain my bot primary for the Foreseeable Future until I can grind out a warbond
so magdumping it in their spines works
only the scorcher is viable vs gunships and it still takes like more than a mag of actually hitting the engine
I used to run sickle for its silent profile but I realized DCS is nearly silent and also berserkers actually notice being shot by it
sickle? scythe? can never remember which is which
DCS being diligence countersniper?
the beam one
and yeah
sickle is very funny vs small bots because their heads popcorn from being lightly caressed by it
so even if it's nighttime fog smoke and debris, I can just flail it at where shots are coming from and something probably dies
beam one is the Scythe
I love the Sickle into bots because of how unneringly accurate it is, you can crouch and magdump into a heavy dev head and they're gone in about 16-17 landed shots
There's no muzzle flash on the scope either
So it's way easier to aim while firing for me
is there any weapon that can kill airships but still deal with mediums handily but isnt the AC
laser cannon can sorta do that but deals with devs too slow at range
railgun is too bad at anti airship work
AMR too
RR has too little ammo- Quasar fires too slow
hmm? the AMR does fine against gunships if you shoot the engine block, it just takes practice to get the leading down
HMG falls into the same category as the AMR in that you need to lead the engines but you have a lot more bullets
yeah the HMG also destroys gunships if you like that weapon
its hard to get the lead down when my game either decides to drop 40 frames when I use first person or the scope just doesn't load
but yeah I suppose those two are good options I just don't really enjoy using them too much
IDK what it is but the sickle is fine for me regarding accuracy until the very moment I decide I want to try shooting devastator heads with it, upon which it changes to spraying a cone shape where all shots land AROUND the reticle and consequently into the devastator's shoulder armor dealing zero damage
I find the lascannon to be very quick at taking down devs but it is frustrating if they do anything other than pose for the picture
My go to preference is railgun to the waist, but admittedly railgun lacks efficacy against anything that ISN'T a devastator or strider so while it's amazing at those two it's a big anti armor hole to fill for stratagems
use case for the expert extraction pilot booster!
For sure
The big difference I've noticed between bots and bugs is that the bots will dogpile you if you kick the hornet's nest, but you can dupe them more easily. Bugs are more about constant harassment and are always trying to grab your ass.
Oh no, bugs will also dogpile you.
Bots are generally polite enough to come from the same general direction.
Bugs will go out of their way to flank you.
bots will also go telegraph when they're about to appear on top of you much better than bugs will imo
Maybe that's why I feel like the bugs are a constant harassment.
I feel like I get dogpiled by bugs significantly more often than I do bots
Bug breaches are pretty easy to head off if a Bile Titan doesn't pop out.
But I definitely feel like I'm under constant low-level pressure with the bugs while the bots always feel like it's nothing and then a huge spike of activity that escalates the longer you fight them.
I find bug Breaches easier to handle entirely because of Orbital Gas.
Bots you can find cover, there's really no safety from a bug swarm besides kill a lot of them while keeping distance
Pretty much.
If you can think for just a moment, you can generally handle bot problems.
It's things like Berserkers that complicate that.
Pressure from bugs is more difficult for me to deal with because I often struggle against Bile Titans.
I actually found a use case for incendiary grenades against bots as a way to control Berserker swarms.
The one thing I find really reliable on bugs is airburst launcher, wiping out a patrol before they get a nanosecond to call in another breach is good when you remember how many lone patrols turn into long engagements or being chased for miles
Gas is very consistent on handling breaches
Gas and napalm are my go-to for breaches, yeah.
Last night I forgot to switch to the impact grenades I usually bring for bots and still had the incendiary impacts equipped and found them actually very useful for stopping Berserker charges, though.
They go a long way to softening them up.
Gas is very nice now
Yeah, for Bugs the problem points are Spewers, Hunters, Stalkers, and quantity of Bile Titans and Chargers.
It just makes berserkers on fire chasing me
It eats through their huge health pool and makes it easier to mop them up with your primary.
I run stuns for a long time but don't impacts still one shot berserkers
For Bots, it's Gunships, Heavy Devs, and Cannon Turrets.
And Machine Gun Raiders, ofc
Yeah but if you have a lot of them running at you, it can help a lot.
And Berserkers.
I have the most trouble with Bile Titans out of anything.
Berserkers are the reason I sometimes choose to just run a shotgun.
I use verdict over senator cause it's much more forgiving if you miss a berserker waist and boy do they love swaying
It is just a skill issue on my part
I can usually kill a Charger if I don't get myself cornered, Spewers are annoying but they're not as bad now that they got nerfed. Hunters are infuriating little shits, but I've gotten better at murdering them. But with BTs? I'm useless.
Their head hitbox is like bad
It's supposed to be 2 EATs should kill to the head but is very inconsistent
lmao
That's why I use OPS on them instead now.
I had one last night that took four EATs and a Quasar shot before we got its head.
If there's a lot of charger killers on my team I bring Commando to bugs cause at best it 2 shot head shots but usually 3rd or 4th will kill and the universe hates you if it takes 5
Yeah, I started using OPS and dropping it when I'm pretty sure they're about to puke.
That and a person using the "Fuck you in particular big guy" orbital tends to handle them at the 6 I'm usually at.
Idk how folks headshot chargers so well I always hot those stupid under-leggies
Truth is that you can just strip a charger leg and be fine tbh.
It used to be eats for my but I got tired of calling in EATs shooting 2 and it survives then I got to wait for it to be back and run around for like a minute
Most squads I end up in have at least one person with a railcannon strike.
Just for BTs.
It's the best call for them at the moment since the head's bugged.
I'm classic stun+OPS but maybe not really use stun for those since OPS comes in faster now
Open them up, shoot the gooey center.
I'm going to be practicing with the OPS against them.
Not fun phrasing? 😛
Ah
Entirely fair!
I will always stand by OPS
Helps for base-breaking too.
It's a good all-rounder for if you need to say "Fuck off, weirdo."
OPS is just super versatile.
Really you just throw it where they're going to be and it's easier since calldown is shorter
You don't have to lead it a ton now
My standards for bugs are OPS, Gas Strike, Rover, and the non-backpack support of my choice.
BTs aren't even really hard to handle as long as you're aware of them and know how to bait them into standing still (literally just walk into their range and then away, or run under their legs)
Rover handles those rat bastard hunters.
Rover is just so necessary for bugs because I can't look in every direction at once.
Like most bugs a single BT isn't an issue it's when there's like 7 chargers/BT that accumulated cause you didn't kill them fast enough and that's dangerous
Bugstacking is the worst, yes.
1 or 2 BT you can kind of ignore and be mindful of position but they become priority once there's enough of them
I've had times where I've been alone, and suddenly there's 3 Chargers and two Biles that I have to kill.
Thankfully chargers are dummies you can bait easily.
I tried out gun dog last time for bugs and it's really nice, not for the killing part but it shoots where enemies are so it's really hard to sneak up on you
I wish there was like press 5 to toggle it off and have it return to backpack
Rover gets me into fights I didn't start all the time.
Yea that's why I wish there was a toggle
I want it off if we're not detected and the moment stealth is not possible then bring it out
Would be great tbh
Or even for gundog save ammo
I've never really had an issue with gun dog ammo but it'd still he nice
I get killed by BTs stomping me more than by their acid.
Same
The temper-tantrums are killer.
They're very quiet and you see a leg for a second from the corner of your screen then it stomps you.
Another reason I like gundog
Any of you want to dive? I'm tired of pubbies.
"GET OUT OF HERE STALKER!" followed by a barrage of shotgun fire.
<@&1206091872716595200> Oh right the ping.
dont aim for the mouth, you wanna aim for the forehead
6195-3603
You have to aim at the thickest part of the armor, yeah.
Anyway I'm ready whenever.
The Helldivers 2 trailer where someone one shots a BT to the head and it explodes was a lie
It's a propaganda film so I'm pretty sure there was a cut to the BT being blasted, and then the Helldiver getting covered in Terminid goo.
Especially because it's obviously a guided rocket and the Helldiver in question has a recoilless rifle.
So uh... is anyone coming or should I just dive?
I mean I can hop on but it seems to be a permanent case that only two people at a time seem to wanna dive
a lot of us are off elden ringing or similar
and or waiting for the big content drop
makes sense
I run gundog against bots in stealth loadouts
it's a hassle to be always mindful of its range and shoot or unequip it when I need to get closer unnoticed but the mop up potential on dropship callers is wonderful
I was honestly surprised by how well the gun dog cleans up
now only if it's ammo reserves got proper replenished when you resupped
for refrence this is a solo 3
can you believe it guys? enough for a warbond just a week away
I still don’t have Polar Patriots or the jungle one bought
I don't think I'll ever buy Polar Patriots (Just doesn't have anything worth it if you ask me) while Viper Commandos is an excellet warbond if only for the booster alone (and the armor trait)
i've not missed a warbond yet myself
mostly cause i tend to just have enough credits laying around each time
Polar Patriots has the Pummeler, Incendiary Impact and Verdict, all of which are very useful.
It also has the Tenderizer, which is my favorite assault rifle. But it's kind of love or hate because of its small-ish magazine.
The Pummeler and incendiary impact grenades are really useful for crowd control and the Verdict is a great middleground between the Peacemaker and Senator.
Yeah, Polar Patriots gets ignored because it has one really bad gun.
But it's still pretty solid.
I'd get Demo Demo and Cutting Edge before it.
like it has one bad gun, 2 middle of the road guns, an ok grenade, no special armor perks and a bad by comparison booster
other warbonds offer better stuff if we're to rank em
I would not call Pummeler middle of the road.
But hey, I'll break down Polar Patriots some. It'll be fun!
Okay the Pummeler was bad on release which is why people got burnt
Tenderizer was built on older numbers and was the one considered bad on release.
Pummeler immediately had people invested, because of its hitstun.
Oh the Pummeler, the SMG
OK, so we've got on the first page:
- Heavy Servo-Assisted Armor, something that takes Steeled Veterans 3 pages to get to
- Slow reduction Booster, an actually good buff against Bugs. It just has to compete with Cutting Edge and its patently insane Page 1 Localization Confusion
- Tenderizer, which is a nice gun into bigger bugs for sure
Page 2:
- Pummeler, the submachine gun. The work it does to keep you safe from things like berserkers is insane.
- Incindiary Impacts are a good source of fire on demand, which is great into both sides. It can just eliminate an entire group, no problem. You can also toss 'em onto bug breaches if gas is on cooldown.
- Heavy Fortified Armor. Boring.
Page 3:
- Light Scout armor. You already have this. But it looks nice.
- Purifier is bad. I'm not going to defend it. I've got Eruptor on Page 2 of Democratic Demolitions, and that works way better.
- Verdict, which is honestly a good pistol. For all that people love Senator, that revolver handles like a god-damn brick. This is a good compromise between ease of use and stopping power.
What makes a warbond good for me is when it gives the goodies.
Cutting Edge has just the most stonks page 1 out there, thanks to Localization confusion and Sickle, and Page 2 has Punisher Plasma and Stuns. Like, it's got zero competition for how good it is.
The armor does look sick
Yeeee
And again, a page 1 Heavy Servo-Assist is good.
But yeah, for all of Cutting Edge's good points, it gives you just not worth it armor.
how are thermites btw
Impacts or normal?
They’re decent
They used to suck shit and now they kill hulks and chargers pretty nicely
Ah, ye
I still just run HE's because they take care of the problems I actually worry about.
IE Berserkers and large groups of bugs.
Oh, and Heavy Devs.
You know, I think i want to cover each of the bonds now.
I like them for hulks since you throw 2 in their general direction and they die
when they released we still had the goofy aaaa damage over time bug right
Yeah
When dot damage was a host privilege
Steeled Veterans is next!
Page 1:
- Liberator Concussive is just worse Pummeler now. It's not bad, but Pummeler does everything it does better in a SMG frame. But hey, page 1 vs. Page 2.
- Senator is the Big Iron. Medium Pen, good damage, but low capacity and not great handling. It's good on its own merits though, and a good pick-up.
- Medium Servo-Assist Armor. Just a good, versatile ability to have.
Page 2:
- Incendiary Grenades. Fire on demand, slower than the impacts. Ain't nothing else to say.
- Breaker Incendiary. F i r e s h o t g u n. What's not to love? Quite possibly one of the best bug weapons in the game.
- Another Medium Servo-Assist armor. This is for fashion options tbh.
Page 3:
- Flexible Reinforcement Budget Booster. Niche, to say the least. You should probably use something that actually helps during the whole mission instead.
- JAR Dominator. So, I'm going to be perfectly honest. I have never used this gun. I haven't even been particularly interested in giving it a try. It comes in late on the warbond, and has a lot more explosive damage competition in the main. If someone has more experience with it, please tell me.
- Heavy Servo-Assist Armor. This stuff saved my life back on Merida and the Dark Fluid injection missions. It comes way later than Polar Patriots and its version of this though.
I have a ton of experience with the JAR Dominator and it's genuinely my favourite gun
Against bots. Don't bother with it against bugs
But it can seriously hurt every Bot enemy that's not a Hulk or a Tank
And even then, it can actually destroy Hulks by hitting the rear radiator
Which I don't believe many Primaries can
Fair! I use Eruptor into Bots. In the brief period of time it was terrible, I used Punisher Plasma.
Sometimes I'll do sickle, but the Eruptor being able to snipe fabs and pop Striders, Devs, and Missile Devs is invaluable.
The Dominator puts down Devs with a single headshot and about 6-10 bodyshots depending on how merciful the damage calc is feeling
It can also kill Striders from the front
Ooooo, that is nice!
As for fabricators, I live and die by the Spear but that's my bias
Entirely fair. There's no one answer for bot fabs, and that's great.
the slow reduction isn't enough to matter
when its competing with other much better and more consistent boosters
Also, another thing the JAR does, it staggers just like the old Slugger did, so heavy devastators go from Destroyers of Worlds to 'Oh no you clipped my shoulder now my shield is not covering anything and you get to wreck my shit'
Though it's highly recommended to use it with the armour that reduces recoil, or improves handling
I found that peak phisique makes basically any "heavier" weapon just work
and idk if its just me or not but it also seems to have pseudo recoil reduction?
Sssssssssssssssort of?
Not really, the recoil is still hefty, you can tell on the HMG
I think it's because recoil-reducing armour reduces the kick, while Peak Physique increases how quickly the gun swings back down after the recoil
something like that probably
Time for Cutting Edge!
Page 1:
- Localization Confusion Booster. Get this. One of the best boosters in the game. It will, 100%, save your team trouble. The fact this a page 1 pick is insane.
- Sickle. Do you want to never worry about ammo again? Like, don't even worry about overheating clips. Just pick up more. They even fixed the sound now! A strong contender for one of the best guns in the game.
- Medium Electrical Conduit armor. Awful. Literally the base armor is better. Without any enemies that use electrical damage, the only thing this works against is friendly fire. Get literally anything else.
Page 2:
- Punisher Plasma. Have you ever wanted to be your own mobile mortar? Do you hate Heavy Devestators with the searing passion of the sun? This is the gun for you. Bugs like getting close, so it gets a bit dangerous to use against them, but it comes with good hitstun in addition to good range once you get used to its drop.
- Stun Grenades. Say goodbye to all problem enemies with these babies. Lock 'em down, and take your clean shot to get rid of them. You'll need other ways to handle spawners, but that's a very small price to pay.
- Medium Electrical Conduit Armor. Same as before.
Page 3:
- Arc-12 Blitzer. Literally never have to worry about ammo with this. Makes you a bug-killing god for anything that's not a Charger or Bile Titan. You will shoot a teammate and drop them to the ground with this. But that's their problem, they shouldn't be in front of you. Go, my child, and harvest that bug juice. (You can also use it into bots, it's fun against Berserkers. But there's better weapons for them)
- Dagger. Oh boy. So, uh. Pretty much any sidearm is better. I guess if you want an all-laser build it's nice. Typical laser "what's ammo?" upside. Not good a good sidearm thanks to charge time.
- Light Electrical Conduit armor. Still awful.
Wait the Sickle sounds not like an AR now?
It's a little different yeah
The sound is so much better. They gave it pews.
I know it's a leak so Ill spoiler it in regards to the elcetrical conductor armor
|| illuminate are s'posed to use arc weapons, so the armor will likely get some more use then ||
It has one(1) niche use, bug defence missions.
Drop a tesla tower, stand in it
But you can also do things other than that. That work better.
That
Is entirely fair
Aye, as is in the current state of the game, arc res does nothing
might be better later, but for the time being
nothin'
As it stands, it's a resounding negative point against Cutting Edge.
It's still the first Warbond you should get because everything else
if I had to rank all the warbonds, polar patriots is still on the bottom imo
but that's because I don't care for the weapons inside that much, the booster is D tier at best and the armors don't give us anything particularily good
It's not at the bottom for one simple reason.
And that reason is Viper Commandos.
And to show that, we're going to skip over Demo for Viper Commandos
Wrong viper commando is top tier cause it has hellpod and mech cosmetics
Viper commandos has one of the best boosters, one of the top tier armor perks, mid to bad weapons sure
but the armors and booster by itself carry viper commando
To interrupt my flow: It has an OK armor perk.
You're competing with extra grenades, extra stims, and Servo-Assist.
And the ever-present recoil reduction.
I like the bushwhacker
Favorite secondary in the game
that is all i have to say about viper commandos
I also like the Bushwhacker.
It suffers from me having Senator, Verdict, and grenade before it.
I do love the booster as a stim pilled medic armor main
based and stim pilled /joke
Honestly though, armour wise it's gonna be tough for me to do anything but the latest heavy EK set we got, the guerilla one
Viper Commandos is... Different than the others, for reasons you will soon see.
Page 1:
- Liberator Carbine. Another gun I haven't used. It's around in my armory, but I don't see a reason to use it thanks to having picked up the Breaker Incendiary, Eruptor, Sickle, etc before it.
- Light Peak Physique Armor. Peak Physique is nice for those quick turns you'll need to do with heavy weapons sometimes. The extra melee damage is neat, but niche.
Page 2:
- Bushwhacker. A lot of a firepower in a sidearm! Handles kinda clumsily though, and eats through ammo at the 3-shot. Has to compete with Verdict and Senator too.
- Heavy Peak Physique Armor. Same as before, just on the other end of armor.
Page 3:
- Experimental Infusion Booster. More running! More running is excellent! Finally something that competes with Localization Confusion!
- KNIFE! Look, I know I should probably use a grenade instead. But this this will tell a single enemy to absolutely go fuck themselves, so long as it's not a heavy. What's not to love about absolutely nailing a Stalker with a knife?!
So yeah.
Viper Commandos gives you less.
In exchange for a title and skins for hellpods, mechs, and the Pelican. Those are all more subjective in value, like the emotes and capes.
For that reason, I say you can wait till last for Viper Commando.
electric armor has the theoretical upside of letting you fight within the range of your tesla tower
purely theoretical because you will be kicked for bringing a tesla tower
Yep, but you can also use a different armor and not do that.
This is a downside unless everyone brings it
You can arc
staring the host in the eye as I select tesla tower and both minefields
Hey now, until gas was working, Minefields were great to throw on a bug breach.
Hulk vents have AV 0, literally every gun in the game can damage it
Are you talking about turret vents? Those have AV 3 and only med pen primaries can hurt them
But yeah, Viper is my least liked Warbond in terms of mechanics because it just gives you less. The most worth is on Page 3, with the Booster. Otherwise, you're getting OK armor.
And the Bushwhacker.
And for all my love of the knife...
You should probably just have grenades instead.
knife is kinda the worst nade rn
on one hand, grenade pistol
on the other, you can't load stuns into the pistol
and stuns are the most picked grenades I think
For good reason, they're amazing.
Stuns and Impacts are the typical picks.
But yeah, from a mechanical standpoint, I'd rather get Polar Patriots than Viper Commandos.
Give me stun Eruptor and stun grenade pistol and stun eagles
I want no one to move ever
EMS Orbital >:D
isn't one of the plasma guns that no one really likes a stun gun for practical purposes?
big AoE with huge push force
purifier?
I don't remember which one it was but it stops short of knocking heavy devs flat on their asses
Purifier sucks ass
Literally just take the plasma punisher
Until they either fix a supposed bug with the charge time or rework it its just ass
I found some footage and the purifier makes scout striders do a dance with each shoot lmao
Liberator carbine is a great lib sidegrade
Punisher plasma does the same but faster
Like
Literally
The only thing purifier has over punisher plasma is longer effective range
And faster projectile
Its inferior every other way
And now to finish off the Warbonds, Democratic Detonations!
Page 1:
- Thermite Grenade. You ever want to cook a Hulk or Charger? These can be pretty fire and forget in that regard, but are pretty localized. Still not bad to have, especially as a first-page pull.
- Medium Engineering Kit Armor. You have this already more likely than not, but this isn't bright orange at least.
- Adjudicator. OK, so. It's got monstrous recoil, and not great ammo issues. But those bullets do hit hard, especially with Medium Armor pen and the rate it fires at.
Page 2:
- Expert Extraction Pilot Booster. It usually doesn't do enough, but with the advent of some of the extract timer fuckery that has recently popped up in a MO, this can be a nice niche option to have in your back pocket.
- Light* Engineering Kit Armor. Now this is actually pretty unique across the board. Actually has some funky stat points.
- Eruptor. So, full bias here. The Eruptor is my favorite gun. It just works. Base-clearing, Medium enemy elimination, being able to have it burst near enemies... If you can handle the slow between shot reload and needing something else for the gribblies that get next to you, this gun will be a go-to problem solver.
Page 3:
- Exploding Crossbow. An interesting weapon to be sure! In many ways similar to the Eruptor, while being a silent shot to help with stealth.
- Grenade Pistol. This sidearm gets better the more warbonds you have. It can out and out replace your grenade slot, letting you use other options like Stuns instead. A gold standard for enablign builds.
- Heavy Fortified Armor. You probably have this already.
I feel like the knife would see a lot more play if you could retrieve it
Agreed.
So for my rankings:
1st - Cutting Edge
2nd - Steeled Veterans/Democratic Demolitions
3rd - Polar Patriots
4th - Viper Commandos
also dunno if it still is but it used to be the case that the exploding crossbow can't close bugholes etc
while the eruptor can
No clue.
I have only stopped using the Eruptor for a brief period of time.
And it only doesn't get used against bugs because of the Blitzer being a weapon of divine retribution against bugkind.
It can now
Excellent
One thing that comes up is the Page 2 Amazing guns for most Warbonds.
Pummeler, Plas Punisher, Eruptor, Breaker Incendiary
Viper Commandos doesn't have a Page 2 Amazing Gun.
I believe the aoe was reduced too? It's like a rapid fire Eruptor
I don't remember the armor pen
Viper Commandos has The Fashion though
Medium
If you like the fashion, then by all means get it! But it's giving you less options than the other Warbonds, and I think it's important to remember that.
The funny thing about crossbow is it's silent
They'll be alert by explosion but won't pay attention to where it can from
A useful tactic for throw arms if a distant patrol is heading your way is to lob an explosive in a different direction and they'll walk towards it
from what I remember about the game, besides sounds enemies are also aggro'd by a sort of... cone your gun projects when shot at them?
so if you shoot a silent gun and miss they'll still turn around not because there are bullet whizz mechanics but because of this cone
For most guns yes
also how multiple enemies get aggro'd when you shoot into a group but they don't see their rearmost friend die
Last I used it near launch I don't think this is how crossbow works
I imagine projectile weapons are different because you can't really attach a cone to a high angle shot?
I've shot at enemies in bases facing my direction and the grenade lands lands behind them so they turn around and we do sneaky
Yeah, the crossbow is still the ultimate in weapon stealth based on observations.
I love aggressive stealth
Fantastic for those folks who are doing map sweeps to pick up samples.
I would never subject my team to me splitting off to MGS objectives alone
I subject randos to that all the time unless someone else is doing it first.
but being a little off to the side to swoop in with a rescue unnoticed is peak
or if they get stuck in a meatgrinder I circle around it and complete the objective they're trying to get to before hitting the roadblock from behind
Requisition is useless.
I need no title aside from Space Cadet.
Give me Super Credits, medals, and samples.
I think my favourite build can be just summed up as
my value increases exponentially the harder my team is struggling
if they're doing great I'm just kinda also there
now I just need smoke grenades to free up a strat slot...
Update on my PSA on shooting for the head. Finally got around to recording the evidence and found out something interesting -
Scorcher does 0 damage to engines
tl;dw shoot the gunship bodies with scorcher, thats the only part that it can deal damage to
:Tc Odd! I'm just glad HMG continues to make them into vapor
I have the controversial opinion that I don't like the Sickle. I've tried to give it a shot because it seems like everyone loves it, but I do not see the appeal.
It's like a laser stalwart as a primary
On release it was very strong
Still is but other weapons got buffed
Also at the time the med pen weapons that existed weren't really strong so the meta was use sickle as basically the only ad clear you needed and rest of strats are support weapons or heavy killers
And last I checked it's still very precise, the nerf like reduced it's heatsinks you can carry?
Also sickle is big numbers, easy to break 2000+ shots fired with like 80%+ accuracy and I think bragging rights is the most important thing
It's boring but very consistent, it's like the starting rifle but without having to reload if you run it well
Sickle shines if you're having lots of smaller medium-range engagements where you can clean up the weaker stuff pretty quickly. At long range it has inaccuracy that can be annoying (though obviously not costly) and at close range or if you're being swamped in enemies it lacks the responsiveness of a traditional gun.
Did they nerf it's accuracy? I remember you used to be able to like easily headshot shield devs from like 100m away with not much issue besides travel time
It can still do it, but I have a lot of recollection on attempting to make precise shots at distance and the bolts go mostly around the crosshair instead of on target
It's shockingly accurate, yeah.
But yea it used to be straight upgrade to liberator and the liberator is a good stat stick gun for putting a lot of bullets out fast in short time.
Liberator isn't the most unique or fun to many but it's very strong
It does good damage, is very consistent on aim, and it never runs out of ammo (for the sickle)
Never runs out of ammo is a *
And heat damage does full damage to spewer butts when they one shotted you
But you have to work very, very hard to run out your sickle reserves.
I think sickle is still good, it just dominated cause other weapons didn't feel as strong at the time and post major buff patch more weapons are more viable and do their unique roles effectively.
A big game changer for me was when med pen primaries got buffed
very much a case of the sickle still being really good, just other guns are on par with it now
mostly
Eruptor can be pried out of my cold, dead hands.
I've kinda been falling out of love with the eruptor at least against bugs
while it feels great just popping bilespewers
Spewers, warrior and commander heads, bases from afar.
it's too unwieldly to hit broken armor well in close to mid range at 10's
so unless you bring something to specifically deal with elites you have a problem
Cause before the strongest primaries were the ones good for ad clear as the med pen ones were lack luster. So if you want the "optimal" experience you get an ad-clear primary then shore up weaknesses by using med/heavy stratagems to kill what your primary can't.
Whereas now I can carry Eruptor to destroy med enemies and use my stratagems to ad clear with AT support so i'm still equip for every enemy just in a way I like better
but if you do, you're running a double elite loadout
That's wild even as an Eruptor main
Yeah, I don't bring Eruptor into bugs.
Oh falling out of love, misread and thought you meant you liked bringing it to bugs
I am one of the Eruptor's biggest fans, but those little bastards make it hard.
I just said all that, bluh
I don't really play bugs cause my favorite primary, Eruptor, isn't as good against bugs
Have you tried our lord and savior of bug killing, the Blitzer?
Blitzer is what I bring for bugs
100% the same.
But Eruptor still my favorite
Before I discovered its glory, I used Incend Breaker.
I only used blitzer after it's fire rate buff
For the brief period that Eruptor got pantsed, I was inclined to bring fire shotgun into bots because of how good it was at killing Berserkers.
Same for me.
Once you get that consistent flow going, you can just take out huge groups of bugs with it.
I still think sickle is better performance wise for bugs but blitzer is just more fun for me
Blitzer is supremely satisfying.
The biggest problem with it is teammates.
Too many people want to run in front of me
smh
I mean it doesn't deal too much friendly fire damage, I can't say they same when they're on the ground being swarmed
people going "blitzer should be able to arc" after their wish comes true and they get a triple teamkill with the first shot of the match:
I've done enough arc into bots to know that people don't want that wish.
It is supremely funny to just lock down a hulk or charger with electricity, though.
how the hell are you playing 10s before august 6th
anyway i usually pair eruptor with stalwart
(comedy option: 9's with pubs is a 10)
true
It's the windup that gets me. It feels like the gun isn't working right and fucks up my snap shots.
The spool is incredibly miniscule
It's not nothing though, I do understand being offput by it when you really need to just pop an enemy reflexively
0.5 seconds can make the difference between killing an enemy or getting fucked over
It's not much of a windup, but it's enough to annoy me when I'm trying to take a reflex shot, yeah. So I guess I just won't use it. I have other guns I like.
Yea spool up you need to account for but once you fire your first shot it doesn't spool up again if you tap fire like Gatling guns in other guns and ammo isn't an issue to do so with but it's not detrimental to not use the gun there's a good number of guns that fulfill similar role like the OG liberator
Also unlimited ammo sounds nice but supply drops are free and the Super Earth wants you to know this there's just free ammo box at the park and you can take as many as you want.
I've never really had issues with ammo on primaries aside from shotguns before their ammo reserve buff
I mostly used the scythe when I intended to fuck off on my own so that I wouldn't ever need to call in a resupply away from the team
Not sure if I can agree with this
I mean, what part? The video shows it clear as day
Yeah but like, it feels more efficient to aim for the engine even if the damage is lower
But thats only from my personal experience without any deep benchmarking
Raleigh, did you watch the video?
I did
The difference between hitting the chassis and hitting the engines is over 2 and a half magazines
The evidence isn't fibbing
I'm not saying it is fake. I'm just saying that I perceived it differently when fighting them normally.
Might be a weirder plasma thing since the “plasma explosion” has weird functions
Like hitting both engines on body hit
Also, how often do you get to attack them head on without being the focus of their attacks?
I mean, you see it pretty clearly in that video?
YOu fairly often if they're attacking a temamate or if you yoursel are under atatck, and having ap riamry that can take them down is actually a Big Deal
i am back gaming
<@&1206091872716595200> who want gaming https://discord.gg/P8kRCgEM
@quick plinth nyxie isnt playing
@quick plinth WE STILL HAVE SPACE
I know what the problem is, it's out of gas
What is that thing?
ammo
Specifically the orbital cannon ammo
Ah ok thanks
New strategy: Simply do not die.
You can tell the bots sure made a spirited effort to subvert this strategy, though.
One person shot more than the other 3 combined
He had a Sickle.
That woudl explain it
I did love having the most shot by a large margin using sickle
And if you had mech you could hit a nice 4000
Or close I haven't yet
i always aprpeicate not haivng the most shots fired, but having more kills than shots
and hjigh accuracyt
Highest accuracy and kills is def more important to me
I've been using the liberator vs bots and just popping raider heads for that extreme precision takedown
when I use the countersniper and spear, it's actually difficult not to have like 80%+ accuracy
My line on deaths is that someone's gonna have the clown nose in a mission. And if it's not me, it'll be someone else
Though I've had the odd no death mission
In my experience that sounds about right there is always someone who the game decides is public enemy number one
I'm kinda glad we're done on Wasat because for whatever reason that planet just had a ridiculous number of heavy devastators
Easily like 20+ in some engagements with clear line of sight from all of them, bullet hell everywhere
Several times I got isolated from the team and just laid behind a rock waiting for the opportunity to strike back at the 10 devastators hosing down by position
there's something weird about the AC
it seems to be a closed bolt design
but you can never have +1
probably to make it play nice with 5 round clips rather than realism
9 round internal magazine
It’s getting hot in here… or is it just us?
Helldivers, get ready to spark a galactic-scale inferno🔥
The Freedom’s Flame Premium Warbond is deploying on August 8th. Full briefing: https://blog.playstation.com…
💖 61 🔁 9
FLAMERS WINNING
Me after my 100th stim in a mission
https://www.rxddit.com/r/helldivers2/s/bCoNERWAnd
Flame trooper time! :D
Wooo!
Lets see what we get
A non-stratagem flamethrower?
Huh
I feel like they should add a backpack stratagem that is just a fuel tank.
heavy flamer
Interesting a hellpod booster
Oh?
Description does seem to suggest it's only reinforcement hellpods
EATs would be so goated if it were any hellpod
What does it do?
Fiery Drop – Firebomb Hellpods
Scorch the earth (and anything else) below as you touch down with attitude and ignite the dropsite.
No clue based on description I assume causes firey explosion on hellpod impact
dont land next to your friends lol
It's ok my friends just land on top of me
Me wearing bright white and green medic armor
Friend that just hellpodded me: oh I thought you were an enemy
Also the long awaited fire resist armor
i know this pain immensely
I sortet of wanted a napalm grenade launcher but 2 mini flamethrowers are cool too
I assume one is a secondary and could be good for Eruptor gaming
Flanethrower, Flamethrower pistol, flamethrower stratagmen, phosphorous grenade and napalm.
The bug BBQ
jump pack
Oh yeah
We almost have a full pyro build we just need more fire stratagems
incin mines
Lets goooo, further weaponize Hellpods like Super Earth intended!
I just fear a lot of most literal friendly fire incidents when using these pods.
That's what the reserve Helldivers are for
The cookout fires a shockwave rather than single shrapnel's, yes?
I assume it's some sort of AoE on impact site
It would be funny if it was just a single fireball that was lobbed in a single direction on impact and you hit a teammate with it from far away but that wouldn't make sense
it shoots flaming pellets like the breaker incendiary
Honestly really been feeling the spear lately
it's amazing how nice it feels when you actually can lock onto shit
looks like a tighter spread
spear fucks
literally only thing holding it back was the targetting bugs
it having a staged reload is also nice
It's really nice being able to snipe fabricators from a distance regardless of angle
The building targeting bug I hope is fixed?
wasn't it intended
I'm looking forwards to the Torcher.
As in the spear was intended not to be able to target fabricators?
Yeah no that wasn't intended and i believe has long since been fixed
Ok I was fairly sure they said it was a bug and that's good it's fixed
it was a bug that it worked
No?
they literally listed that it was a bug that it wasn't locked on, lemme go find the notes
Also, why is it that I see an sos, and it turns out it's a private game I don't have permission to join
I feel like they said at some point that it was a bug that it targeted them
huh
like, earlier than june
They said it was a bug that it wasn't targeting them, because when they buffed lock it wasnt locking structures
the locking on was NEVER a bug, it's one of the biggest features with the spear
I mean specifically againsty structures
Well if they listed it like this
they clearly saw it not locking as a bug.
Explcitly they said it was a bug that it wasnt targeting structures
you MIGHT be thinking of the commando and how they said it's demo force is a little bugged?
No I'm thinking way back closer to launch
last I played commando wasn't even a thing yet
Yeah no they never said spear wasn't meant to lock on buildings dude
It was the monkey's paw bug fix where they fixed the lock-on on enemies but broke the structures
Like said it was literally one of its selling points
and considering we have gone to today with a fix to make sure it locked onto buildings instead of making it unable to
it's the intended state of it currently
if it wasn't at launch, it sure as shit is now
Anyway, i better earn some more super credits soon
Apologies i'm coming off aggressive am i?
Yea a bit
But I don't ever remember the devs saying spear targeting structures was unintended and i've also played sinc launch
I too am a spear lover and I will always bring one
unless the armor buff is actually like flame resist- but I'd have to give up peak physique for that
It is
75%
75% flame resist
Blew my assumptions regarding elemental resistances out the fuckin' water so i'll own up to being wrong on that
no new grenades
which is fine
they stuck both the incendiaries in previous passes
but again I genuinely feel like neiter Polar Patriots nor Freedom's Flame has anything I like, cept maybe for the cookout
I assume they did 75% fire cause a current enemy, hulks do fire damage instead of 95% like arc.
Although if a certain new faction deals arc damage I'm not sure on that logic
Given my kinetic preference, the shotgun might interest me but
ehhh...
I'm not a big flames guy in HD
maybe cause fire typically deals less damage than arc
Maybe I just lack imagination, but I feel like so far HD2 has covered almost every ballistic archetype with several unique variants.
We still lack an explosive shotgun, i can name that one
AA10 with HE rounds when
or just a concussive shotgun in general
I'm surprised we don't have a concussive shotgun that's true
I mean punisher(?) staggerlocks devs but like I want stupid amounts of stagger from a concussive shotgun
I want one dedicated to concussive measures
true shotgun family concussive
whether it's just like punisher concussive or concussive breaker
(i'd personally prefer the second but no real preference)
But yeah i'm sure they could cook up stuff regardless
New Warbond looks rad.
I'm looking forward to seeing how it holds up!
Hoenstly the armor and maybe one of hte primaries are the bthings i care aobut
Hellpod firebomb booster is cool
If the incin punisher (Which is what the new one looks like) has good punch, that might displace the Dominator as my goto anti bug primary
Flame armor is probably going striaght on and never coming off as much as i set myself on fire
it'll suck not having 50% chance to just Not Die
but like...
Fire resistance
Crisper seems like a perfect pairing for Eruptor or any slow fire gun
I wonder if the game text refers to the pods that support weapons come in as "hellpods"
Cause the booster text to me reads as only the reinforcement hellpods when it says as "you" touch down
Scorch the earth (and anything else) below as you touch down with attitude and ignite the dropsite.```
hellpods are only pods that contain helldivers iirc
Has anyone played with the knight recently?
I wish the targeting thing for mortars was also autocannons
so you could make it focus on the targets you want
is the thermite grenade good yet btw
Ah, I hoped they would have buffed it
what I want is some flak cannon ass thing to replace the old eruptor
designed with different stats from the ground up to not make the shrapnel OP
manually timed detonation,,,
We'll probably never see shrapnel on a weapon again
Interesting so stratagems come from hellpods
If it makes EATs hellpod cause fire i'll be using it all the time
Eat hellpods are already really good for coring chargers/titans
I feel like putting fire around support weapons is just gonna be annoying though
could see it being real nice for turrets though
I wonder if a second hellpod booster comes in if you could stack those
4 hellpod booster meta of just reinforcing constantly
I mean that's the speedrun strat
setting fire to the ground around a tesla turret would be real nice for protecting it as it got the first charge off
the thing is as a booster itll apply to everyone lol
Yea if it applies too all hellpod stratagems it might lead to a lot of kicks
In rando games no one checks what the others bring for boosters really
This would be the first booster that could fire friendly isn't it?
Can you even check boosters ingame?
as in if someone joins mid mission can you see what they picked
the new warbond looks neat :3 tho then i gotta grind credits again but, its still neat
<@&1206091872716595200> anyone down to grind sc with me
might be in an hour
I’m available for diving now
Whoa I missed that you get a chest bump emote like in the trailer, this makes freedom's flame top tier
I hope firebomb hellpods is like Extremely dangerous
Getting killed cause someone dropped a beacon near you, then drop your beacon near them, endless death loop
lol sweet, i get to prioritize older warbonds due to preference
Hope the armor grants fire resist
Good news it's 75% fire resist
wonder how much of a differenc that makes against a flamer hulk
We'll need to test! 😄
i like this one
This is gonna rule.
All we need now is a flamer guard dog for maximum bug removal
Eventually we'll get the exosuit that has a flamer and a 90mm battle cannon
I still want a flame turret
literally just strap two to four flamethrowers on the spinny mine deployer and make it keep spinning
Fantasy dungeon-ass trap device, rotating gouts of fire
Flame mech, Flame dog, Flame Turret, Napalm Eagle and you could have an all fire build
Look at us, we're the hellmire now
i want an eagle 1 fulton device to hurl me across the map
Weather control call in that summons fire tornadoes fire for you.
"Local aggressive terraforming device"
Summon a stationary cannon that you can get into and fire yourself across the map
Ope the ping sin
Is anyone else getting the bug where your CTRL and Shift Key no longer work on missions?
fun how I can't actually view the steam blog post because if I try to open it in web it just says it's not avilable in my region
Our rivers of blood will flood out the automatons.
Absolutely had a blast filming this one. Most footage was captured at insane resolutions, so my 4090 definitely got limit tested this week! Big thanks to all my guys in Mischief and Misfits. Join our discord!
https://discord.gg/pAu4fjtJYk
#helldivers2 #helldiver #helldivers2gameplay #helld...
Remember the Creek
there are now youtube ads in the embeds wtf
yeah, fuckin' rip guess I'm gonna have to view everything in browsers now
just a community news post thats weirdly regionlocked
Youtube ads in discord embeds
Did one of our daring video team members just manage to capture some rare footage of the elusive J.O.E.L? 😳
it's steam's region locking that's stopping me from viewing it in web
works fine in the client cuz I own the game
still can't look at the store page
yeah the region locking is one of the reasons i dont play any more, we all dive together or we dont dive at all
and not the Japanese region locking thats a separate thing that just gets them their own client version
Some of my friends were talking about how it'd be cool if you could invade other players' games as enemy units and I am so glad this is not happening.
... This is not a pvp game oh my god
No
I even enjoy weird asymmetrical pvp like Elden Ring or left 4 dead 2, and this would be so much worse
asymmetrical pvp is good. symmetrical pvp is good when the game is built around it (usually). this is not a game built around it.
Just let PvE games be PvE, there are so many PvP games just play those
I haven't played in like 6 months but decided to hop back on today and it turns out that reinforcement input muscle memory never goes away. Like the beacon was thrown before I realized I didn't read the input.
I don't play games like Dark Souls and Elden Ring because of their PVP. I'd go to Stockholm and throw things at Arrowhead's offices until I was thrown out of Sweden if they put in PVP.
Every drop can be PVP if you don't tell the host
Me wondering why the NPCs look like my character but don't fire back when shot
I think the AI is broken to only fight the bugs/bots
Also there's been like several buff patches so a lot of things are viable and good now that would surprise you
number 8 will surprise you
YOU WON'T BELIEVE WHAT HAPPENED TO GUN DOG [GONE WRONG] [TOP 10 ANIME BETRAYALS]
wonder if they'll introduce more dogs
gun dog is honestly great and an interesting alternative to chaff clear stratagems
I just wish gun dog could refill off of ammo boxes too and not just supply boxes
yeah seriously, its the one thing holding it back from being a viable option
compared to laser dog
The gundog is like surprisingly ammo'd up it takes a long time to like empty it completely even with enemies coming in non stop
And it actually doesn't constantly firing when switching targets usually but it's less friendly fire chances than laser
We have this, it's called bringing guard dogs
4 more days for the escalation.
so this happens when you have a fire tornado that refuses to stop when extraction ticks down:
I'm getting the fire armor just for fire tornados
I swear, they purposely programmed all tornadoes to move towards the extraction zone
what is a tornado if not an independent patrol
A patrol you cant obliterate
I held on to my stockpile of dark fluid, don't think I won't make another black hole
super earth's fiery enemies cannot be allowed to roam loose
maybe i can disperse the tornado if i keep mag dumping into it
I still want a jetpack buff like Darkfluid jetpack
ok, 5% chance of turning into a mini black hole just taking out everything in a 10m radius every time you jump
o o f lmao
got hit by an aoe just as I was about to throw a tesla tower to cover our extraction, landed right next to the extract ship instead
RIP
Shooting a fire tornado away would the most Helldivers thing
I think if you hit it with a big explosion it should affect the fire tornado somehow
We failed the MO
Wonder if ppl are gonna blame bugdivers again...
No. It was a hard ask
The stupidest people are always the loudest
But also there were consistently like, 6k on Estanu
There is a difference made in MO's when about a fourth of the game is not doing it.
We still got 4 out of 5
4 and a half really
OH MY GOD
we gotta put in work so we don't get them then
they're learning
Alright we're gonna take like 11 bug planets to dodge the AT mines
Time to keep the meme alive and kill as many enemies as possible
I want this AT mines escalation to just go on
New MO that if you fail you get AT mines: get 8 hours sleep, eat at least 3 servings of vegetables a day, stay hydrated, exercise for 30 minutes every day
once again
It'd be funny if they just had a MO that's like kill 6,000,000 and they never say what it is even after it was completed or failed
This will be the week that everyone thats taken a break from the game picks it back up
Community memes of not wanting mines
I WILL FIGHT FOR MY BROTHERS AND SISTERS
NO MINES NO MINES
the poor dev that suggested at mines
I put in a lot of missions on this MO, so this kind of rankles a bit.
If we get this they should do the MO that we just failed but say we'll get AT mines if it fails
Exact same and everything
sir yes sir oorah
Kill 3 billion bots
kill 6 bill- oh wait wrong channel
It’s taking all of my willpower to not abbreviate Punisher Plasma to PP to make the most juvenile jokes known to modern science. I want you all to know this and appreciate my personal sacrifice.
PP good
New MO: volunteer for 4 hours a week at a local charity or else you get AT mines
Sort of feel sorry for the AT mines devs that spent time making it then the community says nah
I hope they appreciate the joke
I’m more of a Scorcher guy.
They probably enjoy the meme more than the effort put into making the mines
I just thought of something, a doomsday clock for AT mines and when we fail an MO it ticks down closer to releasing AT mines
Super Earth says Mountain Dew Liberty has no addictive properties
tastes like lack of at mines
Also one dev said that AT mines can "one shot" striders, and they clarified factory striders
no at mines
We are purposely avoiding what I assume is a powerful AT weapon
at mines are sedition
The orphan children do not yearn for the AT mines
it would make bot front easier. too easy, Super Earth needs the war to keep going to keep their regime up
they dont, it takes multiple detonations to kill a charger
its middling at best from what ive seen of its datamined performance. Bile Titans absolutely laugh at them though lol
not only is the main body higher than the mines' AoE but its stilt legs avoid most of the field and the mines' AP is only 5, meaning they do nothing to the BT's legs that have 6 armor
Is datamined stratagems accurate to release?
generally, yes
especially when theyre ready for release
commando's stats were unchanged from the datamines once it was ready to be shipped
AT mines do 1000 damage with AP5
it can at least cripple hulks
their legs are AV4 600 hp
and wil def track a tank, tracks are 750 HP AV3
but killing them requires more than one mine
Turning a tank into a turret is nice
speaking of tanks, i do hope we get some kind of tracked vehicle strategem down the line
the tank destroyer from HD1 would be fun i wanna duel an automaton tank in one
I've been using the HMG more and shooting Hulks in the leg is really funny.
Remember why we fight. To avoid giving anti-tank mines to children.
Also, new fun loadout I've been using:
Twigsnapper armor
Punisher Plasma
Verdict
Stalwart
Incendiary Impact grenades.
I feel like these randoms were purposefully antagonizing me by not opening the bunker door
I indicated, pinged, asked in text, they CAME OVER TO IT and just STOOD THERE and then ran off
multiple times, all three of them
why do they hate gaining samples and credits??
Look, if they came and then left, I would 110% shoot them.
Death
The automatons are learning
I showed a rando that you can blow open those buried CONEX boxes and he kept spamming "Thank you!" and "Affirmative!" at me and I'm not sure if he was genuinely thanking me or being snotty because I showed him something he already knew.
You'll never know unless you meet again
May your killing go well today, divers.
Also, I will never understand the folks who bring the Extra Reinforcement booster.
It sounds like a good idea on paper
And it's really hard to convince people that always on bonuses are stronger than "a few extra lives"
Tbh, health, stamina & ammo boosters shouldn't be a thing
They crowd out too much space
I think you should just drop with full supplies by default.
It's, like. So hard to not take more health or full supplies.
But, like. The extra reinforcements don't help. In the extraction I just did, the only difference it made is that we ended with 11 reinforcements left instead of 6
"It's just a game, don't ask me to take something different"
Bah
This is why I host, and I will tell people to change their boosters
And if they don't listen?
Kick 'em, yeah.
I did.
But apparently "Not Dying and Being Able to Get Places Faster" are not good reasons.
But if they're just being stubborn etc, well, go play somewhere else. This is diff 7 minimum
Normally I wouldn't care, but there was two sub-20s in that rando group
why would I die less if I can just plan for the possibility of dying more 
If you die and everyone has throw armor they can reinforce you really far away
Die and be able to get places faster
tactical dying...
super earth will order a helldiver to explode so they can send in another hellpod instead of increasing the head count from 4 to 5
I wonder if you can speedrun missions by using throw armor and extra reinforcement boosters and just chain reinforcing your teammates across the map, throw a bunch of lasers/380s at a command base, then die to extraction
How fast can you finish a mission this way
Where we're going we don't need samples
And where we're going to is die
Sevens, you know what we have to do now.
Whee, I just had my first griefer in a holdout mission
Blows up friendly sentries, calls airstrikes onto teammates, eventually starts calling airstrikes onto the generators.
I was doing a destroy automaton fabricators mission and I spawned right next to a stratagem jammer that was right next door to a gunship factory. Genuinely what are you supposed to do in a situation like that? Is there even any non-support equipment that can deal with getting swarmed by 4 gunships?
Technically, the plasma rifles can take them down
But yeah, that's super hard to deal with, unless the strat jammer is the easy to destroy version
yeah at that point you just wanna be running away as fast as possible
Technically smoke grenades will buy you time from arbitrarily many gunships but you need to have brought them

