#Helldivers 2: For Managed Democracy!
1 messages · Page 72 of 1
but at that point with a spewer i can usually hear the wind up and stagger them with me blitzer or pummeler
well stagger might be the wrong word for blitzer? whatever it does to stop them from spewing
That's stagger I think
brain flubbed that one a hair
It's a very high stagger gun
I wanna agree but they don't physically stagger
it just stops the bile from coming out of their mouth
they do the animation and everything
it's
actually a really strong counter to them because they get animation locked
Maybe but it also just doesn't stagger them in normal play either
like if it's just walking they don't stagger
so it seems intentional?
would need an arc thrower bud to detail their own experiences
since while i love the blitzer I
do not love the arc thrower
Oh yeah, found a fun bot build my friends are basically calling 'riot cop'
Pummeler/Verdict/stun nades/ballistic shield
Blitzer buff made it very effective vs medium buggos
It's a good bug weapon, good stagger and all that, but it's very much an acquired taste even post buff
Could maybe use a touch of arcing
Beam Build upgraded into Arc Action.
it's one of my favorites and will likely be to the end of time
but now my list of favored weapons is too long
i can't bring 'em all into a mission
blitzer, pummeler, adjudicator, punisher plasma, tenderizer
It's a good bug weapon for like just running and shooting
Like no reload, no ammo, ok cooldown time, and ideally kills 3 enemy with every shot without needing to aim
It feels great when a bunch of hunters jump at you and you just zap 3 of them out if the air at once
Not good for bots
The range issue is the issue for bots, it staggers berserkers well
So if you're being chased by like less than 6 berserkers you're fine with a blitzer, as for every other enemy that pings you from a distance?
What’s a good long distance primary for bots
Tired of using punisher and being horribly outclassed against a Devastator platoon
My togos are Sickle and used to be Eruptor (hope the buff gets it back)
that might need a little more narrowing down depending on what you want cause by all means most ranged medium pen options are good
Also like the counter sniper I hear is low-key great
Dominator is great fun
CS is good, love my adjudicator, plasma pun stuns the fuck out of shield devs and kills striders nicely, dominator is the dominator it does great
Dominator also great thing erases medium bots to weakpoints
Love me some boltgun
I found plasma pun isn't as strong against strider since they received the pilot explosive reduction
Unless there's something I'm missing
does it still kill them from the front in less than a battery?
It takes like 3 to 4 shots near the top of the shield to kill?
So yes it's still fine, just takes more
it's not as one and done
and being able to stun lock shield devs and rocket devs is still more than enough worth
Yea plasma punisher is good for stun locking other mediums, I still like the feel of Eruptor better
Liberator or Lib Pen are both good
i'm
not putting down the eruptor my bud i'm just talking about a different weapon?
Yeah I don't like fighting bugs as much.
I apologize if I was unclear or sounded defensive. I'm stating my preference for Eruptor over Plasma punisher is cause to recent changes to how striders take damage indirectly nerfs plasma punisher in a way that I'd prefer the Eruptor better
Alright, which is fair, i'm just not one to compare weapons like that since the eruptor and plasma pun clearly want to do something different with how they function
plasma pun is basically a hand held energy grenade launcher and eruptor is a minature missile launcher
not to mention the plasma pun gets way more of its value out of being able to stun the fuck outta most things
I do compare them for personal use cause like I can only bring one primary per mission and stick to it for that faction until changes happen. I am not skilled enough or play enough to be swapping weapons and be good at it
I'm just saying my opinions? Maybe I should play games if I'm being unintentionally confrontational at this moment
I apologize, did that sound rude?
No its fine i just think perhaps this might've been a bit confusing to me
Its funny cause its the opposite for me. The plasma punisher is way better to me for killing scout striders because you can fire 2 shots to kill in the time it takes for the eruptor to rack in for the 2nd shot
What's the secret behind killing it in 2 shots? Since that one patch it takes like 3 to 5 for me on the leg joints or top of shield or middle of shield
I just shoot the faceplate. Its always been 2 shots to kill for me with plas punisher
Maybe a 3rd shot if very unlucky
Really maybe I'll try it again, the effectively increased breakpoint requiring a few extra shots made me stop using it
They used to be able to do it in 1
Yeah it was 1 shot before, but now its 2
What's the best way to kill a bile spewer real quick? Because they seem to come by the dozen and they're hard to kill.
I've been using the Punisher and it's not quite doing it.
Impact grenade oneshots them iirc
Ah. Guess that's my next unlock. I'm gonna go back to fighting bots for a while after this, I think.
Grenades, autocannon, grenade launcher
I think those are my most effective methods of dealing with bile spewer swarms
Ah, I need to unlock the autocannon. I've been having so much fun with the recoilless rifle that I forgot to do that.
It's different use case, autocannon is like a jack of all trades support weapon you can basically use as a primary
Although on bots autocannon is kind of goated afaik it can destroy every enemy and building via weakpoints and has a good magazine size and rate of fire and reloads quick assuming it's not completely empty
It kills ads, usually 1 or 2 taps medium, and a few more shots for heavies to weakpoints
I like the RR because it's a big explosion, but not too big, and also because the recoilless rifle as a weapon is underrepresented and I'm just excited to see one.
If you want a bigger but weaker explosion airburst is great fun against bugs
If you like RR for it's ability to deal with heavy enemies then maybe not airburst
I got to see my dad use a Carl Gustaf in training once and it was one of the coolest things I've ever witnessed firsthand.
I like the RR because it's an RR and I think that's a cool weapon.
But also yes it's been very useful for swatting heavies.
I like using it to knock the tracks off of bot tanks and then flee as fast as I can.
So, I think I'm going to prioritize the autocannon and the impact nades next.
Impacts are my 2nd favorite with 1st being stuns. But also I haven't tried the impact incendiary which might take 2nd place
Also if you didn't already know, unless your weapon is explosive the big glowing bile sacs are not a real weakpoimt
me when i see a bug at my lawn:
I think they count as a 'large volume body" or something like that, and have 90% damage resistance against non explosive
For non explosive weapons, the bile spewer head/mouth is the place
yea iirc explosive damage just deals normal to those parts, which usually (if the weapon is the custav or eat) tends to kill it in one hit
bile spewer go pop
massive body parts are... really complicated in terms of damage calculation, i recall
not all explosive weapons deal full damage to them, each gun has an independent damage value for them with generic ballistics being around 10%
the only thing you really need to remember is that most primaries deal pretty low "durable damage" [even explosive ones] except the scorcher
yeah enemy health is a bit complicated
every body part has its own health pool, and every body part has a certain "durable" percentage
each weapon also has, in addition to its regular damage, a durable damage stat
which is the damage it does to durable body parts
most primaries do very low durable damage (usually 10%), and most explosives like the autocannon deal 100% durable damage
The autocannon does kind of rule, but man I don't like fighting the bugs still. I just did a mission where, after getting killed and redeploying, I could see that the entire map around us was basically solid bile spewers.
yeah 'ate those bile spewer maps
The spawn rate on bile spewers is too damn high
I never see any less than 4 of them at a time whenever they show up, regardless of difficulty
They're not exactly hard to deal with, but they act as cover for the little swarming guys and it's a pain in the ass
it's why having a high volume of explosives is a necessity for me on bugs
gotta be able to pop the water balloons quickly because they spawn constantly
well anger towards the enemy is good :3 makes me want to kill em even more
my issue is they're quiet and spawn so many for how quickly they will kill you with bile
They're like pre nerf flame hulks but numerous medium enemies
I should try turning on midnight mode like someone else suggested
Apparently it makes the bugs easier to hear
It helps let's you hear BT, chargers, and spewers a bit but the prowlers and hunters often drown them out
It helps against lone spewers sneaking up on you when you hear the gurgle
TBF I tend to prioritize killing Prowlers and Hunters anyway
I run heavy medic witb supply pack so I'm always hopped up on stims and they're a lower priority for me
I just don't like being unable to run away :V
I think like 2 or 3 spewers do more than can stims can handle
If you can see spewers coming they're never a problem on their own
Im always running cause I just stim when I'm out of stamina
They should let us stim at full health
ah yes, the drug dispenser ^-^ good times
There's a light medic armor that's really good for that tactic
One of the ones you have to buy with super credits
CM-21 Trench Paramedic
I've tried all 3 medic armors and I still like heavy cause stims negate the slowness if you're always running and gives you a bigger buff to stim
Also I'm just a big fan of tanking in general
Light medic theoretically is good with supply pack too cause stimming negates it's low armor while giving you lots of speed but I find enemies that stagger you to stop stimming like 3 hunters or being knocked down from rocket barrages will kill you quick
If you get slowed by hunters, being in heavy armor would just make it even harder to get away
With heavy armor and stims you don't need to get away
heavy armour is based option
Between stuns, supply pack, and heavy medic armor anything less than 12 hunters is not a threat to me at all
TBH I've never noticed a significant enough difference between heavy and any other armor that would warrant taking heavy, except against bots when using the armor that reduces explosive damage
And if it is then stun at my feet, dive away, throw a strike near me, stim, almost die, and make it out with full health
I like not having to expend resources when possible
Not getting hit is the best defense
Resources are really plentiful
Not when you're out of meds and trying to find some while your teammates hog the supply drops
But if you like not being hit, then you'd appreciate the 20 hunters on me instead of you
It would make for a very tempting target for a napalm strike, true
I don't run out of meds or use more than 1 supply drop, I get stuff from POIs. A fresh supply packs get you 8 grenades/meds and is refillable
And I burn at least 25 stims in a 40 minute mission
I never take the supply pack when I can just output free damage with a rover
Rover is good for that I tend to be the person that does the terminals cause I am too stimmed up to die
Everyone has their own roles in the team
I also like to be the sample carrier, someone dies and drops samples in a hot zone. Ig i'm walking through the swarm to grab the super samples and walking back
I do too, being in light armor all the time helps a lot with that
I also tend to play with friends are don't play HD2 a lot so they die more often than folks here, and I try not to die more than once a mission so it's like 3-4 extra lives for my teammates.
I don't get to play with friends that often so my playstyle is usually pretty self-reliant
Same, that's like the default for most folks unless they coordinating in a group with VC
Some would say I play selfishly, but I usually end up dying the least and getting all the objectives done mostly by myself, so 🤷♂️
Though once in a blue moon you meet a rando team that is well-coordinated and actually know what they're doing, and it's wonderful
Shoutout to the team that helped me unlock Helldive difficulty
I don't really play to win, I play to ensure people don't not have fun. Someone in my friend group is just in a deathloop and getting frustrated that they can get the support weapon they have fun with back? The optimal choice would be to tell them to leave it and wait for the CD to get a new one so we don't burn reinforcements and get the objective odone, but i'd rather just abandon what i'm doing and escort them to get their stuff back so they can get back to fun
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Carbot is good fun

I feel like it sort of steps on the toes of turrets to have a flying turret that's basically invincible but honestly sounds sick
Well it only lasts for less than 20 s
According to the graphic
So it cant do the same locking down an area thing
As an eagle fan I wouldn't mind having a pelican with similar mechanics
I could get behind having the Pelican orbit the battlefield for a short time to provide fire support.
Sounds sick.
I take it that the mortar and gatling fire comes out the side?
I have said it before I would love to be able to have pelican one just sit above the field for a bit as a stratagem
He does so much work when he comes in for evac and when he drops off EXOs
A poor super destroyer crewmember is in the back of the pelican and firing off a ground mortar from the ramp
nah they're just throwing them out the back by hand
To be fair, if it's a pintle-mounted or roof-mountex gunmortar, that's fairly smart.
Then again, that requires Super Earth being smart.
i love that the mortar sentries have a fucking lil robot arm that loads in the mortar shell every shot
its not in some magazine or whatever
its needlessly more complicated
<@&1206091872716595200> spill oil?
Once I've had breakfast, lemme get up properly
It is one step above having an intern dropped with the mortar to load it, functionality-wise
I’d like an AC-130 equivalent. Super Earth is already “America, except more.” Might as well put in the aircraft with a tank cannon and like five other guns sticking out of the side.
An aircraft with so many guns the recoil makes it do a barrel roll
The Eagle-1 strafing run needs an upgrade where it just goes on for way too long
Unironically I am still haunted by this
It was fairly hilarious metacommentary tbh
Like now I just can’t do bots without heavy explosive resist armor
Armor just making you slower for no gain since super earth went with the lowest bidder
<@&1206091872716595200> HELL HELL HELL DIVERRRS
Look, under optimal conditons
<@&1206091872716595200> One more?
Cruelty Squad was like this for... like an entire year.
nobody realised
it was so funny
no wonder people thought armor sucked lmfao
the giant screen-screwing flesh suit that gives like 80% damage reduction doing nothing
Honestly the funny bubble man suit I thought felt weirdly fragile for ages then that patch note arrived and I laughed my ass off realising why
Super Earth isn't prjmiu, the robot arm is operated remotely be an unpaid internship who is not paid in exposure because they don't have enough experience to have a role ojn a super destroyer that pays in exposure yet
I think in the first game strafing run could like be call immediately after you called one in so you can burn charges to effective make a wall of lead for like 20 seconds straight
Divers
Ah, we're fucked.
It had a cooldown of 10 seconds, no use limit, and you could stack multiples of them in your stratagem list
Welp, game is still delisted here and in 160-180ish countries. And according to steam support it's sony's decision.
That sure bodes well.
having eagle one animated sure looks wack, also that voice sounds somewhat close to the one in game.. or is that just me
https://www.youtube.com/watch?v=Vl6O7Z9nmog
MASSIVE thank you to Valentine for voicing this and HB for letting me adapt his work! As usual this was made in Goo-engine (Blender) with help from RT3 with the Modelling. They are all linked below so please check them out!
Voiced by VALENTINE:
https://twitter.com/ValentineCh_VT
Original Helldivers Manga Panel:
https://twitter.com/Heartbreak_J...
You know what'd be cool? a strat that chases after whatever you mark
like a version of orbital laser but weaker, except you can more directly control it
Aren't stratagems supposed to follow the beacons if they stick to something that moves, but it's currently bugged?
Supposedly, yes!
I'm thinking something liek a controllable gattling barrage could be cool
<@&1206091872716595200> Re: restirctions, see above image.
TLDR: It was admin error that hese ones werent already restricted. Valve fixed that. orignal restricting is still sony, Arrowhead is still pushing for game to be avaible evrywhere
ok so we should still be mad at sony
EDF laser pointer 👀
only some of them are supposed to
iirc only the blue ones really
Ye, offensive strats only target the spot where it first activated on
other than the laser, rocket pods, and railcannon that havve their own targeting mechanics
and the 380 that doesn't care in the first place
It does; t drops in set patterns
That are based on the direction you thew and if you previously used a barrage this mission
yes, but the spread is so large, its marker getting carried around doesn't really matter much relatively
enemy walked 10m with the marker on its head? still a 70m area
I should note this is apparently a bug that will eventually be fixed
i cannot wait for them to fix it and people to not notice and get absolutely bodied by Cluster strikes
Hot off the testing, the Pummeler kinda actually slaps the hell out of bots.
Would recommend, especially with a ballistic shield.
The concussive effect lets you seriously bully devastators of all types and it does quite well vs raiders with trigger discipline.
Also disrupts raiders trying to launch flares so you can better control alerts.
The new assault rifle is just kinda okay. I didn't really see it stand out but I used it a few missions and it was about as serviceable as the liberator.
yeah pummeler's the clearest winner of the bunch
I dunno, I still like the crossbow, and the eruptor needs a bug fix and it'll be right back.
Plus grenade pistol is still just good.
Crossbow will be made great again when it gets its medium armor pen.
After the damage buff the concussive liberator isn’t bad too
It’s kind of middling now but that’s a lot better than “community agreed upon bottom 1 primary”
I mean, they all do explosions?
Not big AoE mostly (except GP), but neither does the pummeler, surely?
More talking thematics and feel
The pummeler feels more Explosive in theme than the Eruptor
In it's current form
Man I increasingly can't tell if they've played their own game
why.. why is the tenderizer so insanely bad
what was it's imagined role
also yeah everything feels thematically super incoherent lol
Tenderizer is the assault rifle, right?
The working theory is that its numbers were based on pre-buff Liberator.
And it got missed or had to stay that way for console purposes.
console purposes?
Things having to be set in stone earlier for Playstation players.
weird, okay
You need to submit a build to Sony, they verify it and then you can release it. Which can take a while
It will 100% get buffed. Arrowhead is more than willing to fiddle with weapons.
definitely feel for them it's just....so strange to see a good 1 or 2 weapons per warbond be just
baaaad
I would be more surprised if everything was good.
I think cutting edge has the best weapons of the premiums all in all
Blitzer is good now, plasma punisher is good, dagger is good now, Sickle is top tier
And to top it off one of the best boosters
Steeled Vets is pretty good with everything but the conc lib being very solid
DD is kind of whack rn with multiple bugged/overnerfed weapons
(I haven’t touched polar yet)
the tenderizer absolutely isnt bad, its just aggressively alright. It's pinpoint accurate, better than the Sickle actually imo, meaning ive been able to get full auto head shots on devastators 50 meters out
its not really outstanding compared to the liberator, which is the issue
if i had to choose b/w the liberator and tenderizer, id take the former vs bugs and the latter vs bots
And again, it will definitely get a buff to match its description vs the liberator. I'll eat a hat otherwise...
At which point I think it'll be in a good spot.
yeah honestly it just needs a damage buff
Finally memes on the subreddit
railgun oneshots hulk to the eyeslit, right?
Yup
One shot safe or unsafe?
unsafe
It works on safe mode.
The only things I think you'd need to go unsafe for are charger legs for armor break, or maybe bot armor/vents. Just leave it on safe mode to
- cut devastators in half at the waist
- kill hulks with one eye shot
- pop heads off hive guards/commanders/spewers
Quality "I WISH IT WOULD SUCK MORE" proposal
I feel like it'd be good asa difficulty modifier rather than upping the enemy numbers, as diff goes up enemy patrol compositions change and adapt to players during a mission
I'd want more changes to bugs tbh. They don't really alter the gamestate like Bots can.
Time for worms 🪱 🪱🪱
<@&1206091872716595200> lets go lets gho lets go
Yes
OK, so something fucky is going on with mission tracking rn.
I was using a Quasar cannon. One other guy was using a Machine Gun.
Teammate kills count for personal orders
Can confirm
Huh. How have I never noticed that before?
Prolly just thought the orders were real easy :)
Having everyone on a team on lower difficulties with the weapon definitely helped that, yeah.
Usually go to the Bugs for a bit for "Kill X Enemy" orders.
Also, the bot killing goes well I have to damit.
Question btw: I'm about to have enough medals that I could get one or the other, which should I get?
Plasma Punisher?
Or Grenade Pistol?
Originally I was thinking of getting the former but I hear it isn't a shotgun but more like a mini-plasma grenade launcher with weak range.
But I was starting to lean Grenade Pistol specifically after reading it can take down bug holes/etc, especially as it would free my grenade slots for more utility type grenades
P. Punisher is very much a grenade launcher
Utility grenades are good.
Range isn't Particularly bad, just need to adjust for 70+m
It's got a drop-off, yeah
(And the short range of the Plas-punisher seem disapointing as I do enjoy the stopping/stagger power of the regular Punisher even at pretty decent range even against medium/heavy-ish foes like Devastators since even when my support weapon is out of ammo I could take out the Punisher to chain stagger some foes while better armed allies would take them out)
Can Plas.Punisher at least take out bug holes and fabricator?
That I don't remember off the top of my head.
nods Might focus on grenade pistol and then afterward stun grenade to progress a bit in Cutting Edge instead then
i was initially quite disappointed with the plasmisher even post-buff, but that was against bugs. despite its explosive nature it's actually much better vs. bots
chunks devastators and two-taps scout striders if fired at their legs
very good medium clearer, it's like the purifier if it was an actual gun
I feel like they need to take some moments to examine shit and polish some things. They have a LOT of stuff out there, give it all a good polish before going on
At least it's primarily a stat and mechanic problem
The designs are all good
The tenderizer looks and sounds cool
I just want it to hit good
Using larger ammunition and is still bullpup but is still the length of a long rifle, it should have very good muzzle velocity and ballistics
It should punch through or knock flat whatever it hits
That's a lot of energy
It really seemed like it would fulfill the niche of "high damage but light armor pen" AR, not "pinpoint accurate average damage" gun
From the preview text
I think they should up the Penetrators damage but make it's bullets subsonic and rebrand it as a special purpose weapon
Make it a groza
Give the penetrator 55 damage
55 damage, medium pen, subsonic ammo, boom it is now an excellent niche pick
Idk "subsonic" and "AP" doesnt make sense to my laygirl mind lol

Special purpose weapons are a fun type of assault rifle
Its already paying for the AP with lower ammo per mag
The Russians made a lot of them
It doesnt need less damage too
The Soviets really loved designing shit for hyper specialized niches
the russian subsonic guns are so weird, i love them
These are SPECIFICALLY for indoors urban ops where collateral damage is to be minimized
So they need to be able to be quiet, hit very hard, penetrate armor, but NOT penetrate walls
So they have to be big, specially made to be armor piercing, but also fly slow to be quiet and not shoot through walls and hurt other people
And somehow they did it
Damn thing i learned today
I normally dislike bullpups but the Groza is my beloved
Sweet
I love it
Function before form: the gun
That's a pretty good gun in STALKER.

I've been making a lot of friends because of those things.
<@&1206091872716595200> spill oil!
be there in a bit
What's the MO kill count if anyone can drop it real quick?
Thanks
not terrible progress but cutting it hella close
This is what we get for obliterating that terminid MO a few weeks back
we mainly did it because we were getting 4x the kill count
That was also before player count took a blow due to all the recent controversies
Sorry to be negative. But it sure does looks like an indicator for further restriction if game "shouldn't have" been sold in my country in the frist place.
Oh, no you've every right to be upset and mad
I will try restrain myself to not bring up the topic again.
I'm just trying to clarify this is on Sony and Arrowhead is at least trying to step up to bat for you
No, be loud about it. It'd stupid gooseshit from Sony
One of these days I wanna do a full squad of arc resistant armors, blitzers and arc throwers, laser rovers and Tesla towers
Task Force Lightning
What if a mech that has a arc thrower as its only weapon but has a tesla tower hat
It would be bugged and destroy itself 
But consider, Tesla dog
A dog for every damage type, Fire, lightning, and explosive
Just tape the grenade pistol to one.
Cluster dog or mortar dog or nothing
High speed Ramming dog
HD2 first melee weapon but it's not for us, that would be ironic
Mech stompy is right here
HD1 Cyborg dog, but as a pet you take into battle
Orbital Banana Drop
calling in my cyberdog stratagem and watching it get stuck on an underbrush within 4.3 seconds of deployment
Throwing a 500kg and running away to hide behind a rock then you see cyberdog is there with you but with the beacon in its mouth and the sound of impact in the dirt next to you
But don't worry because it's a 500kg cyberdog was fine cause they were a foot away from the bomb
Rule Of Ape
Reminds me of the best Rimworld mod
so a question about the tenderizer..... the description mention it's "stopping' power and for some reason one aspect I can't help but think of when reading that description isn't "damage" but "stagger"... which I can't help but think about because the Punisher shotgun is specifically one of my favorite weapon due to it's ability to stagger some large foes(devastators, warrior bugs, even berzerkers a bit?) even when it doesn't penetrate the armor plating.
Has anyone noticed any different between the stagger capability of the tenderizer VS the liberator?
Chances are good that it got hit with being sent for approval before the Liberator buff, because it is notably more powerful than pre-buff Lib.
I really want it to get like 65 damage, high velocity bullets, and good hitpunch
Doesn't have to stagger but I want to see light things get a little shook getting hit by it
Also want it to get its black texture so I can look cool
I wonder when the next patch gonna drop
hey the Railgun kinda slaps actually?
brought it against bots to diff 8 and it just one shots Devastators
nothing quite as satisfying as oneshotting a hulk tbh
ye
feels real easy to hit the eye, too
is the projectile hitbox just huge or something?
idk! maybe you're just cracked
I noticed it with AMR and hulk where it's shoot near the eye and like the impact hole the fist of a fist isn't even touching any red but it didn't reflect and counted as a weakpoint hit
I'm guessing smapl weakpoints are bigger than they seem visually
Something feels more generous about it for me
It might just be that the projectile is near instant and the sight properly aligned
yeah maybe
definitely haven't been this good at hitting the eye with the AMR or the laser cannon
i sketched up a helldiver for scale purposes with a suit based off limebreaker's design
Bnuuy ears

bnuuy diver
I love liberty
respectfully, 👀

Limebreaker my beloved
This maybe be slightly too risque for this channel tho
Cyan pops in regluarly, surely if there was an issue he'd comment, yeah?
I think it’s within server bounds
Limebreaker! I like that artist.
The voices
They do a good whiskey
They certainly make stuff.
Communism but the vanguard party is literally a melee vanguard that hacks apart the enemies of the proletariat

Try to bring Democracy to Rimworld
End up with cannibal bugmen worshipping nutrient paste dispensers
... so terminids adjacents?
Not everything is translatable into Warhammer 40K factions, nerd
to be fair i did say adjacent
Nah not even that, just a bug that stole an autocannon. Not even sure if they know how to use it, they might have just gotten lucky so far. Are they reloading, or just picking up new autocannons as they go? It's a question best left for the Super Scientists.
Me teaching the bugs the concept of fire and maneuver
Please don't teach the bile spitters how to form overlapping arcs of fire I can hardly handle them already when they're too blobbed up for more than one to shoot at a time 😭
Teach Pouncers how to prime grenades
Hulk riding a Bile Titan.
And the Titan is using an Annihilator tank as a skateboard.
Bile titan with automaton artillery bolted on, maybe an armored platform on top for bots to shoot down from
And it will periodically drop some devestators
[User was sent to Freedom Camp for this post.]
My democracy officer really hates my puns huh
(Yall invented the factory strider)
Alternatively, a factory walker except it just keeps moving at you, and then when it gets close enough it opens up and dumps like four dozen scavengers out
I just spawned outside after a mission
A Devastator with a Bile Spewer on a leash.
Robot voice: “He doesn’t bite.”
Also, I changed the voices to French for a laugh and...
The Democracy Officer sounds really cool now.
“For a laugh” isn’t exactly accurate. It’s more curiosity.
Four gunships airdrop a factory strider that opens it's bays only for nothing to emerge (to the naked eye)
Stalker team six deploys
Yeah I've done that too. A little sad I can't get the Japanese voices
I'd quite like being able to randomise into the different language voices for your helldiver. Would really lean into the "disposable replacements" vibes
Would be fun
<@&1206091872716595200> anyone up for a few missions?
Belay that, other game to play, sorry folks
<@&1206091872716595200> ok, fr this time: Anyone up to Spill Oil?
an onthology series about a different helldiver each episode would be a pretty awesome thing
(each and every episode ends with the inevitable demise of that episodes helldiver)
<@&1206091872716595200> No voice robot crunchin'
Correction: I will be in voice, Zombie will not
<@&1206091872716595200> Some Voice Robot Crunching.
cleaned up that sketch!
well.. that bunny is in trouble
Only 50% of the time
Every time
Something something super earth
Everytime you take lethal damage, 50% of the time you don't
Go to church
Is the 500kg bomb’s area of effect really small? I feel like it’s really small.
finished a commission of @golden ledge's Automaton OC named AM-S4113NXT-C "Sallie"!
Pog
Hell yea
Clamper arms
The grippy
Lunging for the Helldiver's stratagem pad with my grabby claws
Hey, heads up divers who use it
Airburst launcher exclusively procs on enemies and helldivers now, so watch that friendly fire
Also the tenderizer is black now and they've listed it's damage as a known issue
as it should
Aw cute
It's working as intended cause it identifies threats to the user and the biggest threat are other helldivers
I'm just waiting for that damn spear fix
tasting the nectar of the gods the other day by targeting gunships from 300m away next to a resupply pod (I have the full ammo on pickup) has given me the idea of just how good the spear would be if the targeting wasnt screwed since it just immediately locked them and shot them out of the sky
Ngl, the spear lock on being wonky seems fair for its effective range
It should at least be less wonky up close if that were true
It’s in the known issues list so we know it’s not intended
Mhm, and they HAVE a fix in the pipe, just need to send it
issue is: its not meant to be wonky, if it was meant to be wonky, fine but then make it one hit whatver it does hit instead.
since its on the bugs list we know its not meant to be wonky, not to mention what I said earlier about it locking near instantly on gunships without any issue
Gotcha
She signed up to be converted from a super earth citizen to a happy automaton.
i imagine its because of the way the lockon works, terrain or whatnot has some weird interaction with it that makes it messup the lockon
since it can lock on gunships like a heatseeker can low flying planes (extremely easy and quick)
ive noticed it has a relatively simple time locking onto BTs when theyre alone and terrain is relatively flat
Mhm, its lock just needs to be fixed like they planned and it'll be a-okay
and this is from someone who's been using it since day 1
i love the damn thing when it works
but its more inconsistent than warthunder and thats a damn achievement
Oh man that's so unpatriotic, you should definitely tell me where and how she signed up so I can make sure to avoid that
I'm not sure wh at woudl be funnier Cyberstan or Malevelon Creek
I’ve been trying to use the RR on Hulks and I only seem to be able to seal the deal in two shots about half the time.
Otherwise it seems to eat an apparently random number of shots. I’m not sure where the shot goes when it’s looking at me because shooting the front is so inconsistent.
Any advice?
aim for the legs
1 leg down slows them to a crawl second leg gone kills
unless ur certain u can make the eye shot
I’m usually trying for snap shots if it’s bearing down on me. I’ll remember this.
each leg takes 1 rr shot
That’s fine.
More units sold than there are people in sweden
In this video I analyse the hidden mechanics in Helldivers 2, looking at: Durable Damage; Squishy Parts; Durable Body Parts; Explosive damage split; Explosive damage AOE; Squishy layers theory; Armour Penetration levels; Angled Armour Hits.
#Helldivers2 #helldiversguide
LINKS:
Visual reference guide (Steam Guide) – https://steamcommunity.co...
Hey, I came back from level 7 missions with nearly 300 bots killed each mission, I'm doing my part
You are indeed.
anti tank mines will be quietly dropped into the stratagems unlock 3 days later or something
Well, i have been sleeping on the plasma punisher into bots
and also possibly Gas trike
I'm a big gas strike enjoyer for bots
It's also good for bugs but I've come to prefer napalm vs them
Gas Strike is goated
Plasma Punisher is just great too. Point and click entire groups of troopers away
Yeah it's the weapon which had the biggest turn around for me
Used it for the first time vs bugs and was like "this is ass bottom 1 weapon holy shit it sucks"
And then I learned how to use it
plasma punisher got me kicking my feet and giggling
<@&1206091872716595200> So who's around currently?
Considering how things have gotten i am not shocked
I'm frend...
There's like /r helldivers, /r helldivers2, /r lowsodiumhelldivers
there's a similar one for destiny
The mods in Helldivers have at least started to thump things a bit to clean up the negativity etc
not surprising given the general levels of toxicity in their respective fanvbases
and ooogh, yes, Destiny's fanbase is possibly even worse
imagine getting so heated about not porting over an exotic from d1 that you death threat a developer off twitter
least insane d2 player
That.. that was defintely a thing that happened, yeah
I'm not even kidding when i say the fanbase was a huge chunk of why i stopped playing
like 40% fanbase, 40% issues with bungie as a company, 20% issues with the game and general apathyt etc
Hmmm
- first person shooter
- MMO
Yeah
I'm remembering why I didn't like destiny much again
It was like an MMO combined with a COD lobby
At least when I played
siiiiigggh
I hate kicking people. but also when you've been told repeteadly "Get off extract, we need to clear out these bases" (because they're swarming us with reinfrocementsand extract is a hellzone), the soloution is not to call in extract.
This is a good game.
no hellzone is the mediocre playstation exclusive shooter franchise
It's really impressive how pretty HD2 is
Pfft.
This thread is amazing omg
https://www.rxddit.com/r/Helldivers/comments/1cs5v3j/this_rts_sucks/
Even on the easier difficulty, I'm still having a hard time actually finding and killing all four of these goddamn monkies.
"Orbital drop detected"x4 ffs - next thing I know my expo is dead, broadcast tower got sniped from who knows where, and the detector tower I BUILT SPECIFICALLY FOR THIS REASON, caught only one bastard three seconds bef...
tbh, an RTS version of Helldivers sounds dope as hell!
I wanted to say "hey at least the armor is cool" but then I remembered that was just them making jin roh OCs
Helldivers rts but your hero units don't listen to you
Kinda sorta? Your gobbos listend to you prettyu good in Overlord
Fair enough


<@&1206091872716595200> dos mas por favor
Download / Stream: https://DJShadow.lnk.to/RocketFuelID
Pre-Order DJ Shadow's New Album - Our Pathetic Age - http://smarturl.it/opastore
DJ Shadow has released his first new music since 2017. Today he’s unveiled “Rocket Fuel” featuring De La Soul via Mass Appeal Records. The song will be featured on a new album coming later this year, and on ...
i am a rocket man
also verry similiar https://open.spotify.com/artist/7qEGDvyYKOw0Nk7pR1KEb4?si=5VXntVICQfqAx8_bKowRFA
verry bangin
Actually peak comedy ngl
helldivers rts where you control the seaf and theres a rare chance that a dive in helldivers2 (with actual players) takes place on your map
Dust 514 2
dust but not being an idiot about exclusives or making it an extraction shooter this time ™️
Isn't there a FPS/RTS hybrid like that where each side gets a PC commander to command PCs and some NPCs while PCs lead the charge in FP
A few, most dead or not quite the same
If only Silica didn't run like absolute ass.
It's one of those perenial concepts that's been around forever, and it sounds cool in practice
sounds cool, but in practice it's just bad\
mainly because of a bunch of factors
RTSes thesmelves are very werid games in that the skills they reward have very little to do with the straterghy part (Well, that matters, but so does your ability to just slam keys real fucking fast etc. There's good reasons mobas have mostly displaced them)
the main issue they run into is there isnt a good way to practice for the commander role and then people get very elitist (generally not even commanders just beople are like do run it if you dont know it) about it because its so important and then the few commanders burn out and then you have no commanders and the game dies
I think, ironically, a pve version could kinda work, but you still have issues there wedding the two gameplay types and balancing your playerbase
the key is to allow each player to switch between fps and rts at will imo, and go for a pve you and your friends against the ai kinda game
going for a warcraft rtsrpg with first person elements probably would have the best bet
Honestly, tapping into moba stuff would also work - every player has a hero unit, and that's what you control when you drop into fps mode, and it's about balancing dropping bakc to rts mode to que up stuff and setup pushes etc, then dropping in to apply personal player skill as a force multiplier
Throw Natural Selection 2 into the ring of RTS/FPS hybrid. It worked pretty darn well, although is no longer being developed and for a long time had a problem of there being an ENORMOUS skill disparity in the playerbase. There wasn't really a middleground: either your team had some average joes of middling to low competency and coordination, or there was someone with a purple rank who could solo the entire enemy team by themselves with a Shotgun or Fade.
Aside that player skill disparity it worked great as an RTS/FPS hybrid.
Did they just retcon like two months of war
Two months of special operation my Democratic friend
Ngl id love a self nuking enemy
my other 'kinda' fps/rts hybrids I can throw in the ring are Activision and Pandemic's Battlezone 1 and 2, though they're more rts/hovertank sims
I mean that would be on-par with the Ministry of Truth no?
Very on par tbh
man I loved the special military operation, I can't wait for the global war on terror galactic war on tyranny
/s
Also wow they're getting satire from everywhere aren't they
Boy howdy I’m glad to have spent five days shooting bots to come 78% to the goal.
Actually I did have fun but it is a bit disappointing.
I don’t really get it.
Like, rockets are annoying but if I never see another bile spewer it’ll be too soon. Fine for some, I guess.
i don't find bugs fun at all so i stick to bots
randos struggle with picking engagements and using crouch/prone to sneak up on enemies and so dislike bots as that's a key part of avoiding some of their issues
Also stuff like being rocket juggled can feel really bad
Man i dont care what the target is, command says shoot, i shoot.
the totally unprecedented power of running stealth armor and crouch walking
also the new pummeler SMG rocks hard vs bugs in addition to bots
very strong pick for primary weapon
They need to turn down the visual effect before I'll be happy using it. It's literally painful for me
it has a visual effect?
it strobes quite heavily when it's hitting things
My theory is that because the bots don’t really feature in the promotional material nearly as much as the bugs do, new players automatically end up gravitating towards the bugs, and then they hear how difficult and dangerous the bot front is and decide that it doesn’t sound fun.
It’s not even difficult, though. I have a way worse time against bugs.
It comes down a lot to how people play
some playstyles work alot better vs one or the other
I think a lot of players that like HD2 and coop horde shooters tend to melee focused like zombies in L4D2 or literal bugs like deep rock galactic
The idea of a swarm nonhuman enemy that shoots back is probably novel and scary to players not used to it
I love the bots because they shoot back at me.
Except for Heavy Devs, which can go die.
Whereas bugs are mostly melee awarm enemies with some twists that they're familiar to fighting in other coop horde games
Also Vermintide is another horde coop with mostly melee enemies
If I never see a bile spewer again, it’ll be too soon.
Are bile spewers and the artillery bugs the same one
I play bugs on lower level solos to avoid bile spewers then nursing spewers which seem as deadly just squishier
The car-sized ones that come by the gorillion, are hard to kill, vomit acid on you and delete you instantly.
Yeah, but Content Creators™️ say it's difficult, so it doesn't matter what the truth is, it's precieved as harder.
Hi I'm John Helldiver, I'm helldiving 25 hours a day since launch and it seems so easy on Helldive I've been playing with a flute controller so I want more suffering for everyone
I have a catastrophic skill issue when it comes to fighting bugs, but I'm pretty sure that's on me (with bots you just shoot them in the face like twice and they die, with bugs you try that and then suddenly they're on top of you and oh god oh fuck the diving does nothing)
One thing I find odd is AT is more important for bugs than bots, almost everything bots can be killed witb med pen weapon to weakpoints but against BT and Charger it's extremely slow to kill them without a heavy pen weapon or explosive
The faction with a literal tank needs less AT the bugs
Flamethrower goes ahahaha burrrn
Flamethrower is underrated for killing chargers
Flamethrwoer is underrrated vs bugs in general >.>
I can delete everything that's not a bile titan with it
I've BBQed a few chargers in a pinch
Yeah, for real. I run the slugger or sometimes the SMG, and with the former of those I can kill almost anything while with the later I can avoid getting killed by almost anything (via ballistic shield). Whereas for bugs I need a gun specifically for chaff, a gun specifically for heavies, and a grenade for everything that falls in between (which is probably good from a build diversity perspective, but it's bad from a me not running out of ammo and dying perspective)
Also enjoying using the flamethrower to create impromptu firewalls to hinder bug movements thanks to its ability to set ground on fire
I used the flamethrower a bit back when I was new, but the amount of times I'd fire it while moving and explode into flames was very high
You just gotta take a shield pack learn to live with it
And it seemed like the ground fire did nothing most of the time
I usually tell teamates to just bring them to me
Last I checked you can kill a charger to the leg witb 1/4th to 1/3rd of a flamethrower tank depending on the ship module upgrade
because i can eviscerate c hargers in about 1/6th of a mag
OH WAIT DoT got fixed I need to try the flamethrower again don't I
and a few seconds
Flamethrowers damage against charger is insane even without dots its mostly direct hit damage
It was a bummer outside of chargers if you lost on the dot rng though
Since no firebreaks
Alright that's intriguing, I'll give it a spin sometime. What primaries do y'all pair with it?
Being able to consistently kill at least 2 chargers per flamethrower tank seems kind of too powerful unless someone at AH just really hates chargers
I don't know if it's really intended or it was an accidental consequence of nerfing chargers way back when
something with good range, I mean the incendiary breaker
It was from the flamethrower buff not charger nerf
I think its kinda ok because its the shortest range and most risky to use support weapon
And you can mess up and die instantly a few ways while using it
Not to mention the team risk involved.
I can't believe Helldivers 2 is getting political /s
https://www.rxddit.com/r/Helldivers/s/xmKOoO5TFM
I still find chargers generally scary, but it really feels like there's room for something in between them and bile titans. Like, bile titans are a big enough problem that sometimes the answer is to just run away, while chargers are an immediate problem but they're one that you solve very quickly most of the time (in my experience). Both of them are dangerous, but there's a pretty big gap between them I reckon.
I'm just waiting for Impalers to return
I'm not afraid of chargers as I am afraid of being knocked down by one and swarmed without being able to stim
Chargers dont' scare me. I can get the dumb things to run in circles.
Hunters on the other hand....
A lone charger with a weak swarm isn't even a threat if it rams into you (or maybe it's the shield pack)
No, they do surprisingly little damage when they hit you.
Just a looot of stagger
The most dangerous thing about them is the stomp.
Yeah, the only bugs that feel directly threatening to me are bile spewers, hunters, and stalkers. Everything else is a danger because of the mental load they create or the CC they inflict. Sure, the former of those two (bile titans and chargers) probably could kill you, but it's more likely that you'll be trying to avoid them and then get got by something else.
However, I get got to something else a lot, because I am bad at fighting bugs.
It's very hard to see everything that's going on with Bugs.
Bots don't do as many flanking manuevers as they do.
Sometimes they do some other attack almost immediately afterwards that kills instantly against medium armor, but that's rare in my experience. Almost all of the time I get rammed and staggered (and maybe thrown a good distance), some of the time I also get splattered.
Also something I like about Bots more than Bugs: You can do damage to Bot drops and take out specific dropships in advance to improve your odds.
You get a bug breach though? Too bad, you have to deal with the entire breach now.
Please god no
Now granted there are some great tools for dealing with a bug breach (Mmmmm, Orbital Gas Strike)
I think bugs also have a different design philosophy in that BT, Chargers, Shriekers all are basically distractions for the swarm
You can just drop gas/napalm/airburst on a breach and not need to deal with like 70% of it though
gas is bugfuck (ha) now
Yeah, I've been finding that my heavy slot is trending more and more towards things that can kill dropships, since a primary and impact grenades and precision strike can kill everything else (except striders, most of the time).
Bots are opposite, first priority for bots is to kill heavies and troopers are distractions
Except berserkers
Commissar? You mean future blown up dropship
You know, fair.
But yeah. I like playing against bots because they're more interactible beyond "Shoot all the things"
Also another reason I like bots is you can counter their reinforcements
If it weren't for berserkers being in their hot boy summer era then they'd be scary as hell to me (they have crop-top armor and you can shoot them in the belly with a pistol, it's easy enough even while running for your life)
Berzerkers are things you have to pay attention to though.
They live and die for fashion
Mostly they die for it, thankfully 😌
(I would too, but the cowards at high command keep sticking me back in cryo when I ask about cropping my armor)
Side note, current MO seems to be progressing fine.
300 armor extra heavy armor but it's a super Earth chainmail bikini and the rest is unprotect
Vernen Wells defense is on track, so unless the bots make us have to defend Aeris Pass at the same time, we should have this in the bag.
Angel's Venture should be done today.
That would be incredibly real of them, just need to find a way to maintain the gender anonymity. I suggest an extremely armored bikini, like some proper ERA blocks for maximum protection of everything above the lower ribs.
Now that the Kill Two Billion Robots order is over maybe I'll try my hand against the bugs again.
Wear the bikini over the default armor.
I'm pretty sure my brain is ocmepltey toast oin it's ability ot evaulte itself
"that was a terrible missiuon, i did shit" i say. Then i get to the scoreboard and i've most kills by a mile, best accuracy, no accdientals, pletny of strats used etc
Those missions tend to be the one where you happen to be locked in engagement for most of it. Those always feel like you are doing badly, even if you are managing it well enough
This suddenly explains the Menkent Line.
I don't know what's more horrifying
Having to go behind enemy lines while fighting the bugs and the bots as helldivers
Or being SEAF and fight either head on in actual battles
Plus side: SEAF gets the mortar emplacements.
Minus side: You're there before the Helldivers, and that means you have to take environmental storytelling detail sometimes.
Oh yeah, for sure.
I imagine they actually evacuate SEAF soldiers but it's inevitable they get ambushed or someone has to hold the line until helldivers come in
Another downside: You still get deployed to Hellmire.
Well the bots and bugs probably have uses for them
Bugs use the bodies as propaghanda on ther illegal broadcasts
I imagine that a lot of the gains are actually made by the SEAF, especially on the bot front where conventional warfare makes sense. Our missions just divert forces or otherwise aid the SEAF. The SEAF still takes horrific casualties, of course
The only rational explaination
I honestly think the illegal broadcasts were made by the human colonists trying to expose the truth about how the bug crisis came to be. Wasting valuable Helldiver mission time and stratagem resources on silencing dissent and whistleblowing is very Super Earth.
We're definitely the madman who make strategic goals more feasible by undertaking suicide missions, yeah.
Or silencing the people who discover the Terminids are sapient.
(If they even are, they might just be a man-made ecological disaster being solved the entirely wrong way)
The Bugs from Helldivers 1 were absolutely sentient (as commonly used for sci-fi)
So the options are we either selectively bred/engineered higher thought out of the terminids
Or we still have that in there and harvest them for fuel anyways.
Tries playing bugs with rabdoms
These guys are 25 minutes in
They have used all but four of their reinforcements
One of them is level 39
Bugs really seem just not as fun to fight ngl
SOMEONE CALLED IN AN ORBITAL JUST AS I RESPAWNED
I’m so done
I had someone earlier dropping the Eagle cluster bomb strikes pretty much as soon as they cooled down.
To their credit, when I asked them to be more careful with it they seemed to make the effort to do so. I suspect I was playing with an Actual Child in this case.
my shield build has reached max stupidity
OPS, 380mm, gas strike, shield
Doesnt gas go throguh the shield?
Ballistic shield, but yes regardless
i dont
really intend to step IN the gas though?
Look, i don't like to make assumptions on players playstyle. I watched someone be magnetically attracted to the pretty green gas reepeteadly tonight! also i thought you meant the big bubble shield. So. You know
Fair, its very much more of a "hold position, make them walk through the gas" style
New loadout:
Pummeler, Grenade Pistol, Stun Grenade
Armor of preference, I like light
Railgun, 500kg, Orbital EMS, Orbital Gas.
Focus on controlling the mass of enemies, bring a friend with more AT options (EAT/RR/etc).
Gas on a bug breach is too nice
Gas on bot drop is my preferred
feet first into them melting
Oh i typically drop it a lil infront of the ship enemies will usually approach me and it misses the ship
as said, i am too on the ball with my aim
Penguin fuckin balling
Yes, redditor. They;'re dumb. They're super earth. They're that dumb
Fuck i have a hard choice to make
ballistic shield main or spear main
Por que no los dos? Alternate every few missions.
Ballistic shield is super good now and lets you stare heavy devastators in the face.
Although spear is super good theoretically, the inconsistent lock on bug can be really frustrating.
I've been using spear since launch, trust me, i know, i just don't care about the lock
there are very few that understand the machine spirit of the spear
I want to use it more, I just don't appreciate sidestepping for 30 seconds trying to find the sweet spot where I can actually acquire lock instead of 80% and losing it.
its fun when the spear works but when it doesnt it feels bad
being able to delete towers from halfway across the map makes things easier
I will be the biggest spear user and enjoyer in the world when the lock on works.
Doing a little sidestep dance before every shot though is what makes the anger gauge crank up the quickest
Love the little triangle spinning an slowly getting smaller and smaller and smaller and then just grow again.
over and over.
ive taken to holding down the fire button so it triggers immediately when it becomes green
same, just when it never even becomes green its a pain
I have enough for another war bond track. I’m eying the Pummeler. Is it any good? I feel like it’d be helpful against Berserkers.
pummeler's great with ballistic shield
you can lock down entire berserker packs and devastators
I think I might be thinking of the wrong thing. The assault rifle that staggers.
It’s decent now
Can stagger lock berserkers but doesn’t kill them very fast
But it is a safe way to beat packs of them
Not my favorite primary but it is functional now
The dominator and incendiary breaker are very good though
Volunteered for conscription? How patriotic of them.
I need a better option for dealing with Berserkers and especially Devastators. The Liberator Penetrator has been mostly disappointing.
berserkers are fat chunks of pure HP and little armor, you usually want something that can output a lot of DPS to take em out
I generally pull my sidearm for them.
for berserkers either Senator fishing for headshots (hard) or the machine pistol are good options
how many senator headshots is it to take a bezerker down?
It takes like 2 headshots at most with rapid fire weapons to kill a berserker with other weapons. But yea they bob and weave like nothing
outplayed by mushrooms
dont aim for the head
shoot them in their shiny tummy
the secret easy weakspot on all devastators is the waistline. it's not AS instakill as the head but it's much easier to target and hits to the midsection > hits to the shoulder armor next to the head because you missed
When in doubt, saw the berzerker in half.
Shouldn't have given them such a cinched waist, is fragile
they had to make sure the robots werked
Comment by u/Kestrel1207:
It should be noted that despite having 175dmg, the Senator cannot actually onehit headshot them. This is because damage falloff in this game begins as soon as a bullet leaves the barrel, so basically you'd instantly drop to 174.9, and thus miss the oneshot breakpoint.
Basically meeting a breakpoint exactly is actually ...
Ahhh, now this is the kind of game analysis I live for.
I hate that.
Is there anything in the Polar track worth it?
People are saying the pummeler is good
The booster/incin grenades might also be nice, possibly less so for bots though
That seems pretty nice
better boosters out there
There's only really 2 super strong boosters IMO so with 2 slots left I can see taking it
and most of the better ones are free
It's a great filler booster for bugs.
For when the main three you want to have are taken.
Main three being Stamina, Health, Hellpod Optimization.
pummeler, incendiary impacts, and the pistol are all good
i fucking love the verdict so much
senator is cool and all but the verdict feels snappier
(also has a higher total ammo pool, barely)
I mostly fight bots, how is it against them?
good for popping troopers
Hmmm...
Kills most devs in 2 headshots
Its actually by a huge amount, the Verdict has 10 to a mag and 8 in reserve
Senator is a 40 or 60? forgot which
Compared to the Senator's 6 in cylinder and 40 in reserve
Oh yeah no over double then, my bad
I'm gonna guess the Verdict has 80 in reserve, not less than 1 mag?
8 magazines my friend
But yeah, senator is more lax but the verdict can last longer and still kill enemies when ya need it
like skaian said it can dumpster troopers
Can I use my current sickness as an excuse to being an idiot?
i've mostly one shot them to the body/head
You're 100% fine
Personally i adore the verdict, more than even the senator
My aim isn't all that precise, I tend to just kind of hose down Berserkers with the machine pistol if I'm using a sidearm.
It's kind of an ammo hog, though. So I'm shopping around a bit.
Is the GP-31 still any good?
Grenade pistol? yeah no it's been untouched i think
it's just that it's more a utility option rather than active use
And is the Eruptor still bugged?
Probably
next balance patch is overall gonna be interesting, i hope they don't overcorrect and buff too hard.
Then i can't really suggest the verdict for bots
granted it does do good work on zerkers, less than a mag i wanna say?
assuming all shots hit their tummy
I think the Verdict is great if you're more consistently swapping to your secondary for whatever reason, while the Senator is if you really need punchy firepower at a moment's notice
I forget since it's been a while, are there any "special" slot weapons you can use with the shield, or does the shield take that slot?
Wdym?
it only takes the back slot so any support that doesn't have a backpack is usable
I mean like, holding the shield and a support weapon.
Oh you can't hold both, no
but it will sit on your back to switch to while using a support weapon
None of the supports are one handed, and i don't know if we'll ever get one
They also glued it onto your arm better, i've not dropped it once since beginning to use it again
What if they made one but it feed from backpack lol
Would be funny and sorta purpose defeating
Actually that would be sick, have a homie feed you while shield gunning
Prolly won’t tho
i guess it would have the sole niche of being a support you can actively use while carrying SSDs
honestly idk how a 1-handed support weapon would work, not to mention that the shield and a single objective type care about being one handed
Mhm
it's just not worth the effort if you ask me
... however if it was some fucked up high powered sawed off shotgun with explosive shells, i could fuck with that
just lemme use a ballistic shield and the super shotgun
I like the idea of a sawn-off O/U shotgun for the secondary slot, yeah.
A one handed support melee weapon to use with the ballistic shield
i'm just saying
two birds, one stone
get some new passives, and finally get melee stuff
Three chargers, one EAT stratagem
Pfft
I bet you could do 4 with some luck
Also when we get melees
i need a "fuck you" hammer of sorts that actually can rock against armour at times
Power fist
So I started playing about a week ago. Have we ever actually succeeded on a Major Order?
I want to ruin the games aesthetic with an armor that detonates microexplosives for short sudden horizontal movement and a devastator exoskeleton arm to punch through armor and yes I want it to become knockoff dark souls
we've had a good record up until now and this one is the team giving us an easy order
We have both succeeded at harder orders and failed easier ones.
<@&1206091872716595200> Who's around, currently?
Yknow
i keep hearing people mention the ballistic shield's health and
i gotta wonder how high it is cause ive not had this shit break on me
Cause folk make it sound like its gonna break mid mission and ive
never had one break on me, 9 and lower
I don’t think it takes damage any more
Got one surefire way i know how to test
gonna go piss off a cannon turret and let it direct impact the shield
It can be smashed by sufficently big booms
For instnace
i have b roken @orchid pulsar sheild with a 380 barrage
Can affirm, tank shot broke the shield
i was pretty fine all things considered but yeah its gotta be up there in destructive power to break it
was trying to use a base turret but the thing kept missing.
Ohh, I think I misunderstood a patch note saying that it wouldn’t take chip damage from small arms
I have intentionally broke one with like 6 direct shots from a bruiser hulk
Which is like incredibly tanky still, if you're taking that much damage from an enemy and lived that shield has more than paid off
It takes some work to break a shield, yeah.
One thing I love is bullying heavy devastators, like being within 10 feet of one and just tanking their shots then headshot them
It feels so disrepectful and rewarding
Feels good, doesnt do good damage but its known issue so it'll likely see a damage bump
Well i shouldnt say that, it doesnt do good damage for what its advertised as
One-shotting a hulk with an A-Mat is just a spike of dopamine concentrate, dude.
I think I'm gonna go with the Steel Veterans.
The Dominator looks neat and that incendiary shotgun is handy.
The Dominator and Senator are extremely good @tight zephyr
<@&1206091872716595200> here to run a few games of Helldivers, anyone down to spill oil?
Yeeh sure
Pff
So the tenderizer. Not sure how to feel about it
Could need some slight damage boost?
Yeah it's listed as a known issue, probably gonna be 10~ or so , least that's the play in my head
Otherwise it seems decent? Ammo is also a bit scarce but maybe thats fine when the gun kills faster
Gun feels great to me, just want a lil more damage is all
Yeh
all the plasma weapons ahve been bad
Plasma?
plasma punisher and such
No the plasma punisher is goated actually
how so ?
did they upgrade it ?
last time I used it it just seemed to have to little ammo and was hard to use
I like the vibe
it just didnt seem great
Scorcher also is pretty decent last time I checked
They made the projectile a lot faster, but it was always good imo
I've never been able to get behind the plas punisher, but the scorcher v nice
Also isn’t the Purifier the new plasma weapon not the tenderizer?
The plasma punisher is something I really really wanted to like, it was the second weapon I unlocked, and I've used it a lot now but I feel like it just lacks a little in actual killing power sometimes
The projectile speed increase has gone a long way to make it feel great, and the splash and stagger offer a lot of utility, but often it can feel weirdly like throwing water balloons at devastators and berserkers
Though that's partly the low rate of fire, I suppose, because the total number of shots to kill them isn't really bad at all
I mean, yeah, you're using an AoE weapon against a) targets that extremely reward precision and b) extremely high health targets
For devs and berserkers respectively
It's a triangle mismatch, essentially
No yeah those were probably bad examples, I more mean it's balance of features leaves me feeling like it's sort of neither fish nor fowl the damage just being the bit that sticks out to me. I don't really know what enemies I want to be shooting at with it
Besides striders
Yeah, plasma punisher is fine as it is now with its improved projectile physics. Scorcher is an excellent bot killer (inadvisable vs bugs) if you have a good degree of accuracy and don't waste shots. The new one is kinda trash though
part of me really, really hopes that AT mines and vehicles get released at the same time
how many major orders is it failed by now?

