#Helldivers 2: For Managed Democracy!
1 messages · Page 17 of 1
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the percentage increase
Nothing else matters
also in regards to the meta, its not so much that there is a meta in helldivers as there are certain loadouts that are just outright better than the rest due to balancing
That just feels... wrong
I don't like the railgun or shield pack and both of those are basically mandatory 8+
Like, everyone always says "lol requisition slips max out" but like, I can buy a single stratagem every two missions what the fuck am I doing wrong?
I have bought every stratagem
I legitimately have no use for rp or xp
I'm a death captain for life
And unlocks stop at 20
So a lot of us are high level and doing diff 7+ missions
where we get 10k+ per mission req
anyway @upbeat vector we're doing high level stuff! come join us!
I've maxed without ever playing 8+
It's fun!
The only thing attractive about 8+ is I hear you can get 6 supers instead of 3
I dunno, 20 minutes?
5 supers on 8, 6 supers on 9.
5-6 is where im comfortable
I'm trying to get to the point where 7 is my comfort zone
But alas I can only really get into playing seriously like 1-2 days a week
Oh it looks like you're full
@upbeat vector we arent!
Me when the Executioner set came out
angry eyes still my best purchase
I just want 10 super samples for the last eagle upgrade
After that I'm sticking to 6
if I want to sweat a bit I go solo Helldives at this point
and proper hilarity
I may have been on the Skull Admiral Grindset too long
I'm gonna note you two down for future maybe carry missions at 7
I can make things more difficult
By being a teammate
bringing a whole new meaning to i'm doing my part
You treat EVERY mission like a solo mission
Since day 1
Misc has the big protagonist vibes
"Who are these NPCs with stratagems that claim to be Helldivers"
"where's misc?" and you're three postal codes away karate chopping a bug
I feel like asking for a status report just jinxes him, because every time he voices up to say he's doing alright, he immediately dies
schrodivers

So this would work for more Illuminate but I could see either bugs or Automatons kinda pulling it off.
Mimic enemies.
They resemble a helldiver wandering around and if they get close they jump you and chunk your damage. Similar to stalkers invisibility, but instead it's a mimic of a person.
I already almost mistake automatons as helldivers
I can imagine the Illuminate will do something similar
Or make a teammate look like an enemy so you shoot your friend
Illusionists have a lot of funny potential
The rule for Illuminate is "geek the mage"
Find wizard. Kill wizard.
The leaked files mentioned a status effect call ||hallucination||
Yeah, there's a good chance it'll happen, but oh boy mimic divers would be rough to fight
So I imagine that’s the Illuminates gimmick
I cannot wait to get to scream "SNIPER"
Bot mortars already let me scream INCOMIIING
5 seconds · Clipped by Amko The Terrible · Original video "[HD] Dawn of War 2 - Cinematic Trailer/Intro" by dawnofwarDE
barotrauma psychosis effects when
This happens to me too a lot, just ask @stone bridge
pretty much lm,ao
misc "venom" snake
i think i get the most joy out of helping brand new helldivers on their first missions
Honestly, I'll take mimics over the control reversal the Illuminate did in the first game.
||could also see Hallucination meaning that you see your fellow Helldivers as enemies as well >:)||
it is tuesday
wtf
Why does it say mature content?
Is it cause it's spoilered and they don't differentiate between spoiler blur and lewd blur?
I bet that the Illuminate will be added right before/after a major push on one of the fronts (creek falling, bug home sectors opening up) to keep players from running out of gameplay from that front
<@&1206091872716595200> any more?
maybe for a mission or two depending on lenght
I'm down for a dive
worst part about going from the bugs to the bots: i am not used to having to use cover to not get shot so i keep randomly getting exploded LOL
Me every time i see the helldiver ping at work
mood
I can dive soon ish
There are many differences between red and blue stratagems, this is one that may not be as known as the others.
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Same
Lmao
But that means its over
You have the high ground
Hellpods getting stuck on stuff i funny tho ngl
Gunnery and skullduggery
I can't wait for lobotomy kaisen helldivers 2 crossover meme
Anyone want to help me do a single diff 7 op
I just want my 10 super samples
tank on a stick
Full Metal Enema
that was a 6
Even worse!
Is there a way to take out tanks with a railgun besides shooting vents
2 impact nades to the back of the turret
I think 6 might be slightly overtuned
oh wait with a railgun
shoot the sides a lot.
just keep shooting the turret
You can also destroy it but shooting the body.
same with the big stationary turrets, they'll need like 5-6 shots but they'll go down
I dunno what has more health/armor though... probably the body.
I believe shooting the turret in general is the same as shooting the vent for the Railgun
But they're one of the enemies they're worst for
You can two shot a tank in the vent with an autocanon right?
three
wouldn't surprise me, impacts hit roughly similar breakpoints in other situations
Autocannon is so goated vs bots
I'm pretty sure it takes two perfectly placed HE nades to kill a tank.
doesn't need to be that perfect but yeah
Well, one and however much of the second one isn't overkill.
true
Do nades knock each other around?
probably
I have mostly been using impacts and incindiary so I haven't seen it much but there's a lot of physics enabled stuff
If I climb on top of thee tank I can drop a nade on top of it, but then I usually dive off and throw the second one from a few feet away since it's so badly damaged by then.
Feels like HE nades kill them quicker, but are harder to land.
QUciker than impacts I mean.
according to the stats page it should be the same but we know those aren't that good
When I'm playign Eradicate missions and chucking impacts from atop the cliff it feels like it takes at least three, but I might just not be aiming them perfectly.
huh maybe it matters if they directly hit the vent or not
It's definitely 2 if you do it point blank into the vents
<@&1206091872716595200> anyone up for a diff 6 or 7 dive?
sure
I'm down in a few minutes. I wanna finish my warframe dailies real quick.
We have 4 already, but feel free to start another group
I might be down
Cool
Oh shoot, its later than I thought I don't think I have time before I need to head out
Mine has one eye, yes
Democracy officers are the dude standing next to your map right?
yup
Someone stole my railgun and then immediately destroyed it and himself.... D:
Welp... that's my first time I TKed someone on purpose, cause they stole my RG again as soon as I dropped it.
Yeah.
Different name and different appearance.
Same voice as far as I can tell though.
Oh yeah, the hat that removes stats rather than provides them
at least for as long as armour is kaput
yep
Does that armor have increased armor passive
and this is the medium armor that is heavier and slower
no, but the enforcer armor is like Medium Heavy
Looking Cool is important
Gotta admit i really like the medic light armor thay lets you carry extra stims
Keeps me alive and looks pretty dope
Combined with shields to prevent one shots you're practically invincible to regular enemies
Unless it's a big horde
Gives me a taste of what heavy armor could be
The thing that makes the medic armor great imo is the extra 2s time
extra 2s invuln time + two extra lives is fucking insane
Not slowed (from hunters), just the red box injuries like broken limbs
jesus christ i just played a quickplay with three dudes speaking spanish and it was amazing
difficulty 5 but we had fuckin conga lines of chargers showing up at objectives
one of them was running FLAME LOADOUT and we were drained of reinforces by the final obj completed
so the run to evac ended up with just me
i have been less and less impressed with napalm each time i use it
and so these three dudes are cheering me on as i am knee deep in bug guts, firing my stalwart from the hip and diving around, atop a rock waiting for extract
stim clears status effects
its so fun to just be firing the stalwart whilst a bug literally crawls on top of you trying to kill you and you just cut it in half from below with gun
Jump Pack Stalwart is like my favorite thing
What a reaction pic
Maybe
There's the HMG Emplacement, which is a manned turret you can call down
<@&1206091872716595200> anyone up to play in like 5-10?
i can play but cant vc cuz on with me cule
Sometimes quickplay gives you the true gems
Eyes up Helldiver, more cool art of Eagle and Pelican has been posted
https://twitter.com/Heartbreak_Juan/status/1765225038062735863?t=CQqGiIH7DMqCVHLn02y6eQ&s=19
A non horny version of eagle one? I think that's a first for me
She's so cool
I would trust her to drop a 500kg
i think i posted one a ways up now lol
thissun
My mental image of Pelican is a chubby truck driver friendly type
btw i think i know the answer to this but you can see her aircraft right?
like during strats that is
Ye if you look up when you call for a strike you can see her flyby
that is at the very least written in french lol
I really don't get how to properly use EATS against chargers and bile titans.
I know they're fast and decently strong but I'm not sure they're powerful enough
Also I just watched a Hulk eat a spear rocket and not care
For Chargers, go for the head or a leg; Leg strips all the armour off there, you can magdump a primary into the exposed flesh for an easy kill, and it'll one shot to the head if you do other damage first
For Biles, aim for the head as well, in particular you want to try and aim for the webbing between their jaws when they open their mouth
That's a one shot on hit
I really need to get used to aiming when they're chasing me
I tend to just kinda run and flail
I just trust the white circle
Lead the target a bit and just kind of wait said body part into the white reticle then fire
The reticle moves a bit too slow to aim it like a regular gun or autocannon
The white circle feels more trustworthy than the ADS half the time
Spear definitely needs some work tho. For something that takes that long to target when you could just be pointing and shooting it really needs to kill in one.
Pequad Pelican-1
As for chargers, if they're charging me i'll wait to the last second to charge at an angle towards and to the side
Then once they run past it gives good time to fire EATs
"This is pelican-1. Arriving shortly at LZ!"
The only thing I've seen that the spear can do that others can't is target and destroy buildings
It doesn't seem like an actually good weapon and should be treated as something to call down to deal with buildings specifically, which isn't the greatest
I want to love it so much because it's so cool .-.
yea the spear could use some tuning or even a dumb fire mode
But then again a dumb fire spear is sort of like a recoiless
What I don't get though is that Spear's lock on takes so long and needs MORE than direct line of sight. Like you need to try and not even have atmosphere in the way.
I've even been blown up by my own rocket because even locked on it whipped around and erased me
I feel like it should probably much one shot or severe harm the current heavies we have at least considering all the setup it needs
I decided to bring the AMR on a suicidal automaton mission and when a hulk followed me I panicked and just spam fired shots directly at the face and random bullet spread took managed to kill it.
And Spear still takes more than one shot.
i miss my gjallarhorn
man I've gotten so good at calling EATs in emergencies it is like reflexive now
Yes I've basically memorized it in my fingers it's the fastest stratagem I could call in 1 to 2 seconds
It feels good
I like at around 6 EATs actually feel better cause there's usually at least 1 or 2 threats that warrant a call down to drop and shoot then another to carry and use later
And with bots you're constantly summoning it on cooldown anyways
I think I like it more than recoilless
recoilless is cool in concept, but it's hard to stay still for a reload
That's why you have a Loader
I do, but we have found it hard to coordinate
literally sitting next to each other irl too lol
If you need more than 3 heavies killed in less than a minute RR shines cause the reload animations are staged and can be interuptted
And resumed later
A R T
#the-gallery message
And you can resupply it
That’s pretty good yeah
The drone tech helmet is good, but the trailblazer hood's colour blends in very nicely
Someone with a shield pack get in there and give them a hug!
finally fought bugs
my thoughts are easier overall than bots
but if you get stuck on geometry and they can cc a bunch its rough
cuz allot of them have cc attacks
That's official art, even
which makes it even better
Been craving helldiving all night so I'm gonna get on and do a couple trivials/easys before bed
Was watchin a Chilean streamer play #Helldivers2
Joel blessed this man with some unreleased gear... 👀🍺
💖 4 🔁 2
damn, i got got
I think one of the funniest things about this game is how you can main a war
That's a very funny way of putting it yeah
I legit thought "I'm a bug war main' and now it lives rent free in my head
i've been too entrenched in the creek. i can never leave the bot front now
one time i joined up on a friend's game got boiled by an acid spitter and went right back to the machines
you know it's bad when they almost feel like family
i don't really got a main am just here to do my part.. tho bugs are simpler to fight considering they just come charging at you
not to mention dealing with a single bug breach is easier than 3 drop ships
I am very annoyed at the patch
...because it doesnt fucking tell me how the balance changed
That's infuriating
Did they go up in damage? ammo?
FATSHARK
its worse than Fatshark
These are Dominions level patch notes
"changed."
changed what?!
🤷 potato
it's finally time to rock the heavy drip
Thicctime begins now
Helldivers now take damage from fire, gas etc. generated by other players.
That's gonna be fun
Yesssss
Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
AS IT WAS MEANT TO BE
I do wish the changes were more specific
But I'm really glad that armour Works™️ now, allegedly
alright im booting up to check stuff
I was, but hten my game hard crashed
and then it startedp atching after the hard crash
so
???
Same here, the Helldivers discord is
Unhelpful
oh
Fucking Gamers™️ I swear to Liberty
The Breaker seems to have lost 2 rounds in the mag and I think 50 fire rate
Spray and Prey damage up to 192
Punisher damage up to a gnarly 405
Does that put the punisher up past the slugger now?
Ah, okay, wow, that's a lot of punch on the punisher then
Def more of a consideration vs the slugger
ah yes, my time has come
Okay, gonna test the Railgun now
wait.. they didn't take that already?.. huh
They took it if you flamered them directly, but not from lingering ground effects
Breaker: Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55
Railgun: Decreased armor penetration, decreased damage against durable enemy parts
Flamethrower: Increased damage per second by 50%
Laser Cannon: Increased damage against durable enemy parts, increased armor penetration, improved ergonomics
Punisher: Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 per bullet to 45 per bullet
Breaker Spray & Pray: Increased armor penetration, increased fire rate from 300 to 330, increased number of pellets from 12 to 16 per shot, decreased magazine size from to 32 to 26
Energy Shield Backpack: Increased delay before recharging
380mm and 120mm Orbital Barrages: Increased duration of the bombardment, decreased spread
They actually posted notes after everyone being very mad.
Honestly
That's good
Oh thank god
we just got numbers
Oh where did they post?
On the discord
holy dooley those Puinisher buffs are huge
And uhh, 'decreased armour penetration' is...
Unfortunate
True, but we didn't get an increase in damage for Recoilless, EATs and Spears to compensate
I thought armor pen of the railgun was the railgun's job
Yeah, exactly.
I am loving the phrase "Imrpoved ergonomics"
Though, I will admit
Laser Cannon buff is excellent
Not when it sidelines every other anti-armour weapon by virtue of existing
Anyway I'm about to test the impact on Chargers
we shall see, we shall see
Yeah, i'm a little worried about the railgun, but we'll see
I'm very interested in the laser cannon and flamer cahnges
Y'all aren't talking about the perfect pinnacle of anti-armor, the Spear
also in the HEs.
You mean the most inconsistent weapon in the game?
The punisher vs the slugger vs the breaker looks like real choices now, which i like.
Railgun can lose some armor pen, because if I'm guessing right it just lost some damage vs hard armor but still is just as good vs precision targets and weak points
Unruly, unreliable, will sometimes just shoot off into nowhere for no reason, the Spear is the most perfect weapon in the game. Truly worth the 45,000 schools that could be built for the cost of each rocket fired. Perfection
aka if you're bodyshotting devastators it's not as good but if you're hitting the joints it's the same
If it can't kill turrets by just plinking them at range, that's good
Little more uipset if it cant kill devs by punching straight through a shiled anymore
because the scope isnt good enough for precise shots
I want to feel the unmitigated idiocy of the military industrial complex, I want to live it
I am happy they consider the autocannon 'perfectly balanced'
I wanna know what the laser cannon is usable against now, because previously it was "nothing but unarmored raiders and bugs"
If it can murk devs and med bugs, it'll be great
as all things should be
It makes sense to me that the LASER CANNON would have at least medium armor pen
In this essay i will explain whyt MCU thanos sucks is dragged off stage
Finally, I will feel marginally less stupid for the Disco Ball build (energy weapon primary, rover guard dog, orbital laser, laser cannon)
All we really need is an update with a laser turret
i still love how helldivers have united the consoles
I thought it couldn't be played on Xbox?
Yes, but even PS players want it to be on Xbox
exactly, finally we have world peace

is there any reason they dont tell us what they're doing in the patchnotes?
They did, after some prodding
Disaster: they made it so Text To Speech option applies to narrating literally everything you cursor over instead of just text chat
Yeah there's no way this is staying on
and it'll get reverted
anyway yeah there was no way they weren't gonna get bombarded for NUMBERS ON PATCH NOTES
wait, people use text to speech unironically?
the chat TTS is funny sometimes
I had it on because I play with a bunch of people who're chat-mutes
so not having to stop and read their posts in the middle of fighting was great
And also a laser sidearm
(I dare not contemplate the laser grenade)
we require more dakka
so what is the point of the Railgun now? it's basically a muskted with how it works, but now it doesn't strip armor as well so what's the point?
Okay, but i lowkey want a grenade that's just the laser beam from IM2's scene, you just throw it out, it pops up, and discos everything
Finally, the true discoball
Until we actually test things, this is hyperbole.
I know
Railgun first impressions: Safe mode glances off Charger legs entirely, you need to put it in Unsafe and it takes around 3 shots with a close to full charge to break a leg plate entirely
Ooof.
Haven't tried it on the head
but it seems my gut feeling was semi correct
But the Railgun was very good as a precision weapon
anyway I'll be trying the laser cannon now
TTS chat is always, and nomatter what game you are playing, funni mode
since I felt that it could use a buff
There's nothing wrong with pushing it into the role further
glorious success
That's twice the lumens
On testing with heavy, it does seem to work...most of the time? But I've also had random instances where Scavengers hitting me for literally 0 damage did 75% of my health
I'm not sure if this is a bug or if they somehow headshot me and headshots bypass armour entirely
That's better than before
Certainly
Wait, how were you seeing it being 0 damage?
I'm having trouble parsing that
scavs sometimes just dont do damage
also I just realised that we have both Stalkers and Scavs among the bugs
They were hitting me and doing straight up no damage
Until they did the 75% hit

Seems like a headshot possibly?
Ah, okay
Anyway, my opinion on the Railgun is that a backpackless, mobile support weapon should have never been better than dedicated AT weapons at their job - the issue frankly lies in Charger and Bile Titan durability more than anything
Which is a connected but separate issue
Yeah, i can agree with that
the railgun was honestly pretty nutty.
I'm gonna setup a loadout with the laser cannon, flamethrower, and the barrages
and see hwat happens
The nerf was warranted and I'll stick to my guns on that
But they'll need to nerf Chargers and Biles at some point imo
yes I dont dissagree that it was too good
its just that a recoilless rifle or disposable AT don't do their job that well either
can railgun still do the armor stripping for chargers or nah
^ @hexed steeple
See, idk, I think they being noticably miserable to fight is kinda delightful
And my game is hard crashing again, time to reinstall, again
It can, but it takes a lengthy amount of time longer
You need to set it to unsafe and charge it up to about full to get a 3 shot
I mean mine just decided to do that some times
Otherwise it's a 4 shot to remove the leg plating
wahoo
I hard disagree with this sentiment I'll be real
anyway for those just joining us
An enemy should never be miserable to fight - it can frustrate you and be annoying if you don't bring the proper tools, but if it is bad to fight at all times that's a failure of enemy design
the charger is exactly that
bile titans are whatever
you're meant to call in strategems on them
but chargers are too numerous to constantly call in shit on them
I mean, when I say miserable, I here mean "intense sturggle and suffering(funni)", and I could definitley see the argument that Charger health is a little high or weakpoint damage is a little low
Yeah, agree. It's okay for stuff to be overwhelming or scary, but chargers are often obnoxious right now
though the changes to the Punisher might make it a good charger killer now
So, railgun update
It doesn't seem to one-tap hulks anymore, everything else largely unchanged
(Do the make em skid, then blast hte legs)
it doesn't have a weakpoint
the rear is normal damage
stripped legs are weak points
It has multiple weak points, you're dead wrong sorry.
Back legs become a weak point if it does a skid animation after charge
it's belly is also a weakpoint
right
So you can bounce grenades under it and kill it that way
please do tell me how you plan on shooting under it
Charger abdomens are explosive vulnerable weakpoints
Grenade Launcher does well, exactly that. Bounce em under and fry hte fucker.
I mean okay fine, I was wrong but in my experience nothing you shoot at those bastards does anything unless its the stripped front legs
https://old.reddit.com/r/Helldivers/comments/1ayeate/how_to_kill_chargers_with_any_weapon_no_matter/
Has anyone tested the railgun on a cannon turret/tank yet?
punisher looks epic now
Not that I've seen, I'd love to hear soeone's findings tho
I just shoot it in the butt.
Or drop airstrikes on everythnig in the tri-state area and pray
rear shot is too tanky
I do know the eyeball hit on Hulks is pretty fussy. How's the Heavy devs, can you blow through their shields?
From what I’ve heard so far I am not super impressed with the railgun changes in the context that most other AT options remain middling, inconsistent or both
In terms of support weapons I should clarify
We will have to check if the orbital barrages can actually hit things now
I think the Recoilless is hard slept on
I mean, is it?
how many shots of recoilless to strip front leg armor
1
One
Yeah, by people who aren't coordinating to get loaders
phew
though to be honest I havent found accuracy to be an issue with the controller thus fur
just a tad more finnicky
O o f, railgun bounces off charger legs now on safe mode
Also REcoiless has staggered reloads, which is def a help
(As in you can reload in stages even if you have to dive to iterrupt)
True, and it does have twice the ammo of a Spear
the carlgustaff imo is great its just that if you don't have someone loading it for you on bug missions, its very hard to find the time to solo load
I guess I'll start using it now
Honestly these railgun nerfs just seem unfun
I like that chargers are big and tanky because they're not actually that dangerous
I have found almost all the loading weapons, given time to set up with a buddy, feel absolutely ludicrous to use
Gonna have to try the setup stuff, honestly
the shoulder 20 is great solo
Having friends is the best, basically
I'm looking foward to busting out both laser and flamethrwoer and giving them a spin
Yes, but cooperation and communication are
Largely unheard of
The art of bugwar is mostly knowing how to effectively get distance and loop them in circles, and the only bugs you actually have to kill to do that are Hunters and Stalkers
Is it bad I genuinely prefer fighting bots?
Most people seem to and I think that's a shame
hive commanders also out speed you
It is a ton of fun, never feel shame for that, it is a blast
Good, because despite everyone claiming it's 'more difficult', I enjoy it a lot more
its because you can actually get some reprive
when fighting bots
bugs are constantly chasing you
I think it is a really different set of challenges, also on lighter difficulties it can be a lot more interesting and varied
True
Honestly it sounds like my bot loadout might become heavy armour, carl gustav, and the JAR-5
Carl gustav?
Recoilless rifle
the Carl Gustav is the most famous Recoiulless rifle irl
first produced in like, the 50s
Also the one the in-game one is modeled after
Honestly them not buffing other support weapons much if at all while absolutely murdering the railgun is kinda annoying
The Railgun was not "completely murdered", crikey
the railgun is a backpackless AT solution
Yeah, it's still good
its still good VS lighter things
Needing 2 unsafe shots to make a charger even killable is a lot of time considering they need to be on the same leg
its just now no longer the be all and end all
The thing was a pocket superweapon that could one shot bile titans before
I enjoy both for different reasons. Bugs feel more like trying to stall the horde to get objectives done and it’s fun to just blast away without bothering with cover overly much. Bots feel like, well, bots. You’ve got to suppress, take cover, and smoke is actually genuinely useful, and it feels incredibly atmospheric to have a hail of laser fire overhead while trying to extract (something something malevelon creek)
yeah, the over reactions are really irriating me
Like how kill chargers? Flamethrwoer was already showing promise there.
Now it just got a stupid huge 50% buff.
Not to range, which it needed
Yeah the Flamer might be low key cracked now
I feel like flamethrower vs bug was always you set bugs on fire, they charge into you, setting you on fire
Though, I don't know how much 50% extra to DOT is.
The damage buff is big.
Since the DOT was previously 'bugger all', and 50% of 'bugger all' doesn't sound like much
Reports on armor so far are kind of confusing? Some claim it doesn't reset to normal until you die once, some say that previously everyone got heavy armor and patch lowered it?
The few times I used the flamethrower it just made the enemy more dangerous rather than killing them
The latter is absolutely not true
In Heavy I was having scavengers deal 0 damage per hit
the armor was previously it worked, but everything had masivley overtuned armor pen
Which never happened before
so they just ignored it and punced through
Like if anything , surviabliy should be up across the board
It seems to be better, but just like armour on enemies there's issues with consistency
I'm pretty sure headshots exist on players
which is a mechanic that i hate because you have very little control over a headshot happening to you from ai.
But they shouldn't be dealing that much damage on a heavy armour player from the weakest enemy in the game
Because the game has ludicrously complex damage/armour/sloping calculations that basically equate to rolling a d100 against anything that's not a 90 degree perpendicular hit
We do have hit locations, we know that much.
so far both of my friends who tried in heavy armor see no difference
I saw some difference
I am, no offence, not going to trust random word of friends
Yes
Which is why I said so far it's confusing
Because so far there's no consistent info at all
But yeah if the game wants to drop a tank every minute on difficulty six, we need more consistent ways to deal with them, railgun was that
It's not ww1 I don't want to run at a tank hoping for the best while clutching a grenade
Yeah, back in game 1 the recoilless and the EAT one-tapped cyborg IFVs and Bug tanks
Which are now called Tanks and Chargers respectively
the literal anti tank weapon not being anti tank is just so funny to me
Bring an Autocannon or a Recoilless if you want
this wasn't forcecasted
Oh yeah, there's weather events now
That's great
They didn't mention that in the patch notes
They did actually
I saw an Ion Storm that disables your map
sadly did not have the time to check up on any of the spots where a meteor landed cause there was. the chargers
Oh
Lovely
I mean that in a good way, planetary variety is my favourite part of this game
When I say "suffering" in regards to helldivers, it is because I want things to be as much of a struggle as possible
it is a pain simulator and I love it so much for that
Anyways
<@&1206091872716595200> Now that we had the patch drop, who wants to team up to stress-test things?
yahoo
let's see what the damage is
do tell how damage feels like with new armor values
early morning update: after a long and thorough chewing out of infantry armor manufacturers and several court-martials, armor now works as intended. liberty now protects us as it should
with that propaganda out of the way i'm very ready to stare down a heavy devastator and still get turned to cheese
You can still run them in circles more easily, same with Chargers, it's only the jumpy guys and the lightspeed stalkers that are real issues
Fucks sake
My game keeps crashing
"And an additional note from AHGS_Fluffy on the Railgun's balancing changes: "The Railgun was overperfoming in it's ease of use and convenience. We therefore made it so that the safe mode of the Railgun is not able to penetrate heavier armor, but the unsafe overcharged mode is still able to penetrate the heavier armor. In addition the damage that the Railgun does to massive body parts is reduced, meaning you need to land headshots and other specific weakpoint shot for it to have maximum efficiency.""
seems to make sense to me
People used safe mode?
lol
If only they gave it a better scope then the big old red dot it has now
I don’t want much just a slightly more precise dot even if we stay at 0 magnification
Also exterminate missions are now twice as long and more intense, so it's not quite so much free farming
Okay, this is some hot bullshit with the crashes
fuck yes
I am genuinely so excited for this. They felt like they finished just as we where getting started. Rip And Tear Until It Is Done
Have you tried validating after install?
I did, i'm doing another fresh reinstall and then i'll validate immediatley afterwards
Woo armor fix! Goodbye shield pack
Hello heavy stim armor
RR is back on the table
All my homies hate droppshps surviving to drop enemies
oh they nerfed two guns. I thought they wouldn't..
I guess the nerf crowd screamed too loud
They were kinda best in slot... and more stuff got buffed than nerfed
on armor: it's.... fine? pretty good at soaking up damage from chaff enemies but your problem matchups are still problem matchups
well that's why you buff other things, not nerf stuff.
at this point i'm too used to light armor mobility to switch off, so that's likely a point of bias
definitely sounds like it's a change that will be better on the bot front though, since you get too slow to deal with huge ragdoll-type bug encounters
When you end up with stuff that's way too clearly best-in-slot for people you're looking at like "buff 20 guns" vs "nerf 1" if you want an equal footing
I'd want 20 guns buffed. From what I've played many of the weapons just...don't perform.
wish i snagged that one helmet that increased your armor rating so i could armormaxx with a heavy extra padding armor, see how much that actually reduces damage
railgun nerf makes sense, it pretty much trivialised any of the heavy AT because it doesn't take a backpack, is easier to use and has spectacularly more ammo
no reason to ever shoot a rocket at something
shield also, since everyone just got more durable from the armour fix
I would love to know how much “increased delay” actually is
I'm not too worried about armour or survival stuff since we've all proven we can survive while feeling like wet tissue paper.
It being left vague has me assuming the worst
I still really like ballistic shield + smg for bot fights, I'm wondering how much more I'll like it now that armor is real
I am become wall
butt pan returns
I have suspected as much, I have been a turtle more than once
I'm gonna have to see how the 120mm and 380mm are in like 9 hours
looks like i was wrong about this - that helmet's from level 3 of the premium pass. might invest just to find out what maximum armor looks like
Have we confirmed if railgun can no longer pen the front armour of those yet?
in unsafe maybe? i dunno i always used a stinger on those
Didnt work. game loaded in, the moment i pulled up a menu, crash
Ooo do we have patch notes out?
old.reddit.com/r/Helldivers/comments/1b7yqwf/charger_vs_laser_cannon_t7/ the laser cannon is looking good though
...
and now i'm fine?
Apparently
Oh, no, it just took longer to crash this time.
I love it when i get used to a thing that is objectively bad, and then once I figure out how to use it they suddenly make it better
Let's goooooooo
Trying a fresh reinstall of my graphics drivers, because it seems to be a graphics card problem, maybe?
nothing else is triggering a crashm, but it's crashing hard enoguh to take out hte gpu sometimes
so
for future refrence you can change reddit links to have rxddit instead of reddit so the embed works right in discord
I didn't really notice a difference against bugs
i was under the assumption that armour not working meant everyone was at medium armour levels no matter what you wear
but that was, in fairness, a total guess
I thought it was that every attack had way more armor pierce than armor could handle so everyone was basically at sub-light armor levels but idk either
from what I heard/told it was the enemies had whack armour pen, so it didn't matter what you wore.
But supposedly that's been fixed so light armour is still light (and probably has some resistance now maybe) and it only goes up from there.
but I think I'd still run light for just speed.
autocannon feels like it bounces a lot more on charger legs
autocannon does
there's so many things that autocannon just goes PYON off to the side with. any bug over...uh hard, most larger bots.
I wish I could be helldiving but alas I must job 
like a good 80% of shots bounce now
it also feel slike the autocannon should have way more pierce and less explosion.
How does it do with the back of the leg trick
Same... Stay strong helldiver
also reporedtly the laser cannon melts hulks if you stay on the eye for a few seconds
Admittedly the auto cannon is for light vehicle armour.
But it'd be nice to be told what is and isn't considering light vehicle armour
flamethrower wrecks chargers, I saw the laser cannon melt a charger in 4-5 seconds of sustained hits to a single leg
I think both are perfectly serviceable in that role
flamethrower especially since it's also horde clear
autocannon kills hulks just fine, it's a two-tap to the eye
As a bot fighter I'm wondering if I'll trade rail for lascannon or not
Did armor get fixed
yes
medium armour still gets chewed up by Hunters but takes much less damage from scavengers and prowlers
not sure about heavy
its heavy
Bugs are less of a concern
I wouldn't mind if razor sharp claws still hurt a good deal
this is so exciting to see, I've been monched by scavengers way more times than I care to admit
You have tools to keep them away
I really wanna know if armor helps against bots and acid goop
rocking the marshmellow armor so ill get back to you on that
I powered the computer down, removed the cables from my onitor, and reseated them
Do not fucking ask me why that worked
Didn't see the patch list posted so figured I'd yeet this
Honestly overall the nerfs are more like tweaks to weapons which I appreciate
With rail being the only overt nerf
Which as I understand was more or less logical due to how much it did
Even the railgun nerf is pretty light, honestly
like reports are coming in it's basically just charger legs it no longer kills well
Maybe next week the content drop will have the bigger changes
and probably tank turrets/cannnon turrets too
which is... like good? it was dumb it could kill those.
Laser feeels pretty decent so far, giving it a quick whirl!
You'll want to be careful with heat managment, but it def melts some shit now
They didn't change the jump pack much, which is okay to me
Can anyone tell me if Stalwart hit markers work now?
Pls
I hear the punisher and slugger got buffed
Might try out the spray and pray
My sweet sweet flamethrower damage increase!
good stuff
oh those are hardly railgun nerfs at all
I feel like it hit the safe mode the hardest
"put it in unsafe mode" rather than anything else
At this point I almost want them to remove safe mode so you know what you're getting into with the railgun
also so they only have 1 damage profile to balance
Oh but I like having an 'unsafe mode' where I know I've done this to myself if I explode violently
the little toggle is fun
oh and they decreased the spread on the he orbital bombardments, that's good. No longer will I throw it and instantly kill myself
they still spread quite a bit
people us it in safe mode?
flamethrower is extremely sexy now
Slugger has 60 rounds now
Very exciting
permanent firewall
Ye
Someone please test stalwart for hitmarkers
Oh good news that ICBM's now toast you if you're standing right next to them as they launch
a good old drum mag
Ammo pool
can confirm this has wider applications on misc in general — i called an airstrike in as he reinforced and it missed him by a hair, i cry out “misc i am SO glad you’re alive!” and then he instantly gets domed
can report the 380 is pretty good now
not god tier but it's sustained firepower and great for holding extracts and knocking out half to 2/3 of a heavy bug nest without having to charge it
and yes, that happens basically every time
Then i call in the 380
Looking forward to using the 380 more accurately
I swear sometimes they wait for one boom, then run in
and it's like "no this is more than just ONE boom"
they're used to single strike orbitals
2 fully charged railgun shots(unsafe so 90%) doesn't break charger legs fully
lmao
Also the gas friendly fire WAS off and now it isn't any more
Might we get a pin for the patchlist? Just cause I know folks will be lookin' for it?
And yeah, flamethrwoer liquifies chargers now
it's not super ammo efficent, but it will absolotuey kill a charger and mot of it's frineds in a few seconds
Oh I actually came here to chat about an idea because I don't know why people haven't suggested it yet. You know what other game was a recent thing about living in a capitalist hellscape where your lives are disposable and everything sucks?
Lethal Company / Helldivers Crossover when?
Are we gonna ignore the obvious DRG crossover
Patchlist in that article
Or the EDF crossover that will never happen
otherwise it's on the steam
...wow there are quite a few games with 4 player co-op where you fight bugs
:0
Ka-ching
I just like the idea of sending in Lethal Company drones afterwards onto the planet after it's been savaged and you've got to go and collect the resources back up
collect all the dropped weapons and strategem balls
How'd that happen?
In other news, laser cannon is much more usable, as is flame thrower and the 120/380 barrages
Good buffs
Sal coming in with the true power of democracy
So excited for the flamethrower to be good now, it was already fun and maybe now it can be viable
If you toss a 380 into the center of a large bug nest odds are good it'll hit all the holes
Also, hyped to make 380 barrage choices that all my friends will wail in agony over respect and complement me on the efficacy of
Like all dangerous strats, awareness is key. If one gets thrown out everyone needs to be aware of it so they can back off and wait
What's the new 380 duration now btw, does anyone have the info on that?
Something like 20 seconds
I thought it had gone up?
30s fully upgraded.
actually, 30 seconds of barrage seems like an a w f u l lot thinking about it again
But, I suppose, sometimes you just needa clear extraction and you don't have any other way
What's the worst that could happen?
It's absolotuey got a role now as a base breaker
and as a "fuck this direction"
I would probably want someone with the extra throw range to be carrying it
Love the category of tools that just reads "make this place over here Bad™️"
also, the laser cannon is sweet as hell now. On chargers it starts boucning off initally
but
sustained fire literally melts a hole in the charger's armor
you can literally see the hit effect change as you keep the fire on
and then the goo starts steaming out and the charger dies
flamerthrower is quicker, but riskier and also ammo issues
It was always supposed to be a sustained fire tool, so that is great to hear
but having someone bring either of those with droney? Oh boy, you are gonna clear some bugs
maybe this stratagem buff was the charger nerf folks where looking for after all
Big issue on the flamethrwoer is still range, but it does kill shit very fast
and it's ammo and reload are still a problem, but it will sweep up crowds of little guys
or about 2/3rds a mag is enoguh to do in a charger, and it'll probably wipe out incidnetails
30 secongs at full upgrade I think was said
Laser you ahve to manage heat, which is a problem
(You only have one replacement heatsink)
but like, it'll splat spewers, chargers, etc
and Laser/Slugger/Laser Drone is a very good generalist bug setup
Laser does in chargers/spwewers, and i'll bet it does good work on a bile's face too
Slugger for mediums
laser drone cleans up
Can I also say, this has been a consistent turn around. These devs are super on the ball.
@keen zinc no stalwart hitmarkers

Also I hear that armor is mostly worse now
I feel slower? is the main thing i'm noticing
But also i changed my graphic setitngs to turn down visual clutter while i was trying to fix things
so its' entirely possible my brain is going YOU ARE MOVING PAST LESS STUFF SO YOU ARE SLOWER I AM VERY SMART
stupid grey matter
In theory armor should be better now though right?
Apparently it's worse now
It takes LESS hits to kill in heavy armor now, according to the testing videos I'm seeing
Weird
so far feels more durable to me
I'll have to test it
Maybe bugs just have high AP melee
And at least it being fixed means they can tweak it better in the future
I see a lot of people malding about these changes on twitter
but a lot of these seem really good
I wish they'd buff stuff like the counter sniper
but still
Spray and Pray at least matches my current armor getup
oh yeah
Eh folks will mald over anything
now that armor's been fixed, recoil-dampening armor is more viable
I'm a bit miffed about the shield pack nerfs but I think they're warranted
i mean yea twitter.. thats enough i needed to hear, the point is invalid
People will scream and cry about anything. They're good changes imo, even against the folks who say everything should only buffed instead of nerfing down
I mean
railgun requires 3 overcharged shots to a chargers leg to core it now
the breaker isn't even that nerfed
Railgun and breaker clearly over performed and invalidated not only other weapon choices but performed too well in too many use cases
oh, it can still pen charger armor?
And yeah they're not even bad nerfs, both are still totally usable
yea but you need to oc it
It's just FAIR now
And anyway, from what I interpreted the Railgun still serves the role of a scalpel. Its direct-armor damage got nerfed but that says nothing about what happens when you hit an unarmored weak spot like on devastators
Which would mean you can just keep cutting them in half at the waist
Yeah, variety is good. There's still going to be a role for a railgunner - it can still one shot heavy Devs right through their Shield, apparently.
But now you've got reasons to see stuff like lasers or flamers on a team
Headshot will do that, I imagine waist shots and direct hitting the heavy devastators' ammo backpack counts too
I'm looking forward to bringing a flamethrower to the bugs
This is probably one of the game design takes that I dislike the most whenever it comes to balance changes
tbh
the "everything should be buffed, nothing should be nerfed" mindset I mean
I honestly like that I don't feel pressured into railgun now
I'm curious how these changes will affect bots
Problem is that like, I've tried the railgun in a few missions now and there just doesn't seem to be a good role for it anymore at least for bugs, it just either bounces off or does barely anything armor strip or damage wise against bigger targets
just isn't fun anymore is the most important bit
for bugs*
If everything is buffed, you just end up with slurry
true
Sharpening roles helps a lot
like legit if they didn't touch railgun this patch people would still be using the newly buffed things way more
Niche protection and all that
the tightening of the 120 and 380 are a godsend tho
its still not great, not versitile enough
It needs a 3-5 degree aim on every shot imo
I think that's fair
just to reduce the randomness a tiny bit
if this is what you want, the 110mm rocket pods kinda fill that role
Do rockets actually work now
It ignores the notion that there's an intended level of power things are supposed to be played at. Say if all the other guns were buffed to compensate for the breaker and railgun, now EVERYTHING is too strong against the enemies and the enemies have to be rebalanced because of it too
https://store.steampowered.com/news/app/553850/view/4113546867235200192?l=english patch notes if they havent already been linked / another link for ease of access
Fresh new patch notes Helldivers! Major Updates Planetary Hazards active Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more. Balancing Eradicate Missions Eradicate missions now require more kills and enemies spawn more often. The time to...
Now that armor is working they can get an idea of balance for it
I expect it'll be buffed
110 rocket strike was always a good pick but needed the right circumstances vs certain enemies like chargers (not moving) or hulks (relatively small top profile)
" fire tornadoes" scares me
But I was already running this so "optimal" isn't in my dictionary
It really shines vs automaton bases when you just need to pop the assembler in a quick fashion
Improved flashlight efficacy
:D
But the spray and pray will work very nicely with this look
ty leika
Yeah, you can see this in StS, where due to patches generally pushing power level up, while some stuff became more viable, you also got issues - infinites became more of a thing, which crowded out other strategies. Notably silver bullet cards (caltrops being the classic example) fell off, because why bother with a narrow solution when more general ones exist?
StS still very well balanced, but it's still a thing tm
been running the laser cannon recently, it does a surprisingly good job on bug missions
melts through any non-charger bug and can still hit chargers with butt shots
it pens armor now which is the big part
bots not so much since you don't have the ability to hold sustain for long, but i did one or two runs and it menaces hulks better than i expected it to
I saw earlier that if it's focused long enough laser cannon can get through some charger armor
Yeah the problem is keeping it in place on the charger since they move so much
And having what seems to be medium pen helps vs bots even though I really wouldn't consider the laser cannon a good tool vs them anyway
Wonder if laser and energy weapons will shine some more when the squids show up with their energy shields
It might be pretty good against them now since it should be able to cut through devs pretty quickly
If it’s anything like the first game I expect the MGs to go hard as the squids always lacked heavy armour
Tru
the stalwart is the counter for an enemy which has yet to arrive mark my words
3-5 seconds on the leg punches a hole, they die pretty fast after that
Possibly longer, but it absolutely does them in. It's basically an ammo and range question. Laser has the range and ammo, but it's slower. Flamethrower lacks range and ammo, but murks way more
ahah
The stalwart is a counter to almost everything
Love that gun
Really wish they'd give it hitmarkers
it played the deflect vfx so i thought it wouldnt go through, i needed sustain
good to know
I was not very impressed with laser cannon vs hulks because it's hard to hold on the eye, but it works fine for everything else
yeah
good bug weapon for sure
been running a silly all laser loadout with laser cannon guard dog scythe orbital laser there, though unfortunately the scythe wasn't touched and is still not all that great compared to something like the breaker incendiary
Big huge
Having ran a bit, the Breaker still performs really well
It's just hungrier now
I hope armor gets tweaked in future updates
I'm kinda sad to how it is working "as intended"
I'm still gonna run my silly build but y'know
tbh now I'm just incentiveised to run the default armor
since it has the protection of heavy but mobility of medium
They buffed my beautiful 380mm boy
seems flamer is truly the dedicated charger cooker weapon
Can confirm, just roasting a charger is a viable way to kill it
I'd say Light Gunner armor is probably best now, light armor with extra padding
Light armor is still probably best
Wasn't there a Super Store armour that had that?
yea.. i got a feeling they gotta buff heavy armour, considering the starting medium armour has the same armour rating it feels a bit.. meh
Does the starting medium armour have any bonuses?
beyond giving extra armour not really
Then that's the pay off then
No bonuses, but you get some extra armour
I wonder how I'm going to hold up with light armour now
gonna be one next superstore rotation
for friday
oh was already said - well that's when it is!
The Creek has evolved in its ever present cruelty and suffering
https://media.discordapp.net/attachments/1208390071074562139/1214967408826130485/image.png?ex=65fb0993&is=65e89493&hm=bf4764a88be379f6949774457f07e51ab65c7e1463cdd6ff2fd4fa17bc50995a&
Don’t care about the weapon balances, since they seem sorta minor (maybe just hoping for a buff to the recoil less at some point)
But I love the new hazards
The flamethrower is a great buff from what I've heard
And I'm super eager to try out the new horrifying hazards
thats the fun part, you don't
Just don't get hit
Shouldn't be hard, that's why you're using Light Armour anyways isn't it?
And for everything else there's stims
I just was doing creek, and ate a single rocket to the face and survived on one HP effectively.
I was on light armour
before I would have died regardless.
howdy, i have been directed here for extreme helldiving action
i also sometimes play lancer but mostly right now i'm here to die ignonimously for managed democracy
The 50% reserve ammo pool buff has strengthened my already extant opinion that the Slugger is the best gun

