#Lancer: Enhanced Combat

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round pecan
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since that way they cant

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grapple then structure in the same round

spare kernel
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But that's so cool

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🥺

round pecan
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may be cool but your players may not think so

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besides grapple in first round

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Then structuring the second?

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sets the stakes and lets them be like

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'oh shit this fucker is strong if we let him hang around'

spare kernel
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They still gotta move into position

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A size 2 is not gonna be ignored either

round pecan
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true..

twilit flower
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ohoho my support player who's looking into Bligh will be happy to hear that

hardy sierra
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Executioners are big flashy distractions

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they lummber into position until they grapple a player

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and then they demand they be dealt with before they inflict a staggering amount of damage

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but lets be real, dealing with them isn't terribly hard

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any instance of knockback or involuntary movement applied to them will break the grapple and save the player

spare kernel
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one of my players is a caliban so lol

hardy sierra
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things only get disgusting if you make them ultras with unstoppable

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because that remove like

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all the counterplay

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and then its just

tardy willow
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Question

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Since uh

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Behemoths are always ultra

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Does that mean that they get optional ultra systems and traits?

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If so

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YES AHAHAHHAHAHAHHAHAHAH YEEEEESSSSS

vagrant lodge
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it cannot

tardy willow
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NOOOOOOOO

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No short cycle lance :(

vagrant lodge
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it has the doomsday missile

tardy willow
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But being able to throw colossal bolts of lightning....

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maybe i could just do that with the artillery, just change the damage type to energy

hardy sierra
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you can just ignore that rule

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i know i have in the past

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the reason its included is just that its safer to not have an ultra optional loaded behemoth

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but ive given the behemoth a short cycle lance as a treat before

vagrant lodge
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oh haha

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when i ran my behemoth it felt a bit toothless

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or at least

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lacking in variation

twilit flower
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"you can give the walking death machine an instant structure gun, as a treat"

wind skiff
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When can swabber drones attack? As an action by the mech, or on their own? I don’t know where it is elaborated on

hardy sierra
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No quarter

zealous scaffold
# hardy sierra i know i have in the past

Per your recommandation I ran one like that once, where I used it to replace a Behemoth optionnal, and it went great !
I did use a slight variation I like to makje it more fair : You activate it as a full action, and as a protocol you can fire it. It went from a damage to control tool, and feels way more fair (wasted an entire turn to get themselves out of the line)

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So I can confirm Behemoth with the short-cycle lance does indeed work

ripe lichen
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i do have a question;
Contract Killer. So, he vanishes when he inflicts a structure. I was hoping to use him more climactically; the vanishing conditions sort of make it impossible to have a 'final battle' with the guy.
I assume it would be fitting to have him show up in multiple sitreps in a mission unless destroyed, to represent ambushing the party opportunistically, carving some structure off of them, and dipping back into the shadows.
The actual question is here, though: am I reading the bonus objective correctly?
The target gets to ignore damage, heat, and effects from every NPC that isn't the killer?

past turtle
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question on swabber drones... is drone commander rank 1 +hp bonus meant to apply to them? the wording on drone commander specifically says "systems" for the +5 hp while the swabber drones are a core passive(?)

zealous scaffold
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Core systems are systems indeed
They're sometimes refered to as core passives or something, and Comp/Con maybe doesn't show it well, but from what I understand Core systems (core passives + core actives) are counted as systems.

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I could be wrong, so don't just take my word for it, but it seems logical, at least to me

past turtle
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gotcha wasnt sure, 10hp +1armor +resistance seems like a lot of effective health for drones on the gm side, esp at lower tiers...i guess just dont bother hitting the drones

hardy sierra
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bombards are super efficient at clearing them out

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the bligh player usually cant afford to keep them adjacent either, shepherd field usually comes into play so the drone actually gets a turn after it is deployed EoT

weak kelp
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train heists <3

wind skiff
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CORRECT AND FACTUAL

spare kernel
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used crusader in my holdout

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with the jammers

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players were for destroying the jammers, but things got outta hand once they made a crusader reactor meltdown lol

hardy sierra
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that does sound like a time lmao

spare kernel
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was nice

spare kernel
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@hardy sierra hope y'don't mind the ping, but i'm thinking of a sitrep where players need to turn on generators/redirect power to power on an elevator. i was thinking of reflavoring the sitrep beacon reacon, or either siege, what do you think from your personal opinion?

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it's either one of those two, because i think i don't reaaaally need to also add the final objective of "get on the elevator after powering it up"

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feel like getting to a designated zone would be too much by that point i think lol

manic jasper
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Right, because the fight on a slowly descending elevator is for the next scene

spare kernel
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CLOSE

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but the next scene is just them riding the elevator and shor resting before fighting a ultra behemoth ship at the top of an industrial building

oak flame
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Well, elevator conversation is just as nice as elevator fight

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Put on a 15 minutes timer and tell the characters to talk through the awkwardness as they ride the comedically slow elevator lol

spare kernel
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haha its a short rest too, BUT that sounds cool

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i'm gonna have the sub zero effect during the first 3 combats of the mission

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its an ice planet... and the whole place is abandoned as a dash to the elevator

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should i build my maps around the fact that everybody is slowed, or build maps as normal?

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i will inform my players of the ice planet's hostile conditions, say that generating heat will be something to keep in mind, but won't say the exact effect

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this effect is for a holdout > gauntlet and finally the elevator powerup stuff

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also! how should i go about my npcs for this mission to make them fit with the effect?

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should i go for slow moving npcs? or npcs that are okay with heat? what should be my course of action to show off that these npcs are adept in these conditions

manic jasper
spare kernel
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also, this ice mission has an extra effect of them bein chased by a giant ship

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so it launches blast 1 areas at start of rounds

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and those areas explode at end of rounds

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i was thinking that those exploded areas become scorched, which makes it so that if a character starts in that zone, they dont suffer the sub-zero effect

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is this a good idea?

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to those that have ran nosferatu npcs before

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is my enkidu player gonna hate me for it

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thinking of having two elite commander nosferatus for a holdout

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one starting, then on round 4 would come the second one

round pecan
spare kernel
round pecan
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ive never used a nosferatu but just reading them they are Built to fuck with HA frames

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and nuc cav users

spare kernel
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well not only that but also wuth the sub-zero effect on the encounter too

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every player is gonna have some form of heat

round pecan
spare kernel
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and the nosferatu existing is gonna make them think if its worth clearing the slowed

round pecan
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interesting combat puzzle

spare kernel
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to be fair all of them have something that gives heat fyi

round pecan
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i like it

spare kernel
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im now thinking what other npcs to pair for them

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this is all for a holdout

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so i dont want to abuse strikers

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any ideas to go with them? like, a battalion or so?

round pecan
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so you can have the nosferatus be the sort of 'main' striker

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is this faction melee oriented or a mix

spare kernel
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oh yeah, the faction is very military doctrine based

round pecan
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ok very military doctrine

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so:

spare kernel
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Lang Xian (branched spear) doctrine, main officers act as the "head" of the spear, with the other chaff/standard infantry supporting them are the "shaft", artillery taking advantage of not needing to move much anyway are the "leaves", dealing damage to anyone trying to avoid the main head

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so, the elite commander nosferatu would be the "Head" in this case

round pecan
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ye

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deploy the nosferatu with a squad of legionnaires

spare kernel
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oohh

round pecan
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with ranking officer

spare kernel
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those seem like such a hassle to use

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😭

round pecan
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not really

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one standard move, one quick action, only boosting or skirmishing

spare kernel
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are they much better than just using a normal striker?

round pecan
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not really

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they're like an alternative to grunts

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that don't die Instantly

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but they also dont do obscene damage like assault grunts

spare kernel
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hmm

round pecan
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4 legionnaires is roughly = to one normal striker

spare kernel
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i mean i dont wanna use grunts, i always avoid grunt because they never really fit too much as an enemy imo

round pecan
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they're just split up

spare kernel
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hm

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thinkin

round pecan
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if you dont wanna run a legionnaire crew though try a phantasm
same general gist of damage that can come from anywhere but its a little stronger, mobile artillery

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might fit better with the exotic design of

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Nosferatus

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as command frames

spare kernel
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ah didnt look atthat one

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the idea is that they're ambushing the players in the moment

round pecan
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ok ok

spare kernel
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so thats hwy i went with nosferatu as the leader of the ambush

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lemme look at phantasm

round pecan
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so frames that could, Reasonably;

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be part of an ambush crew

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phantasm, nosferatu, operator, mirage, priest, scout, witch, seeder, strider

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dont use all of these all at once just

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pick your faves

spare kernel
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hmm

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i just saw the phantasm

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neat

round pecan
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and if you want a defender its hard to go wrong with a bastion

spare kernel
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i think, i could use the strider, phantasm and operator, as for the ambush but also repurposing it for future combats

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i'd like to try and reuse the npcs as much as i can to spare me time on sprites and whatnot

round pecan
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^

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fair

spare kernel
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so its also just trying to figure out "which of these would fit as part of a force normally"

round pecan
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operators are more like incredibly mobile strikers

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that happen to be long range

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so by a technicality they're artillery

spare kernel
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it would work well for the encounter

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just dunno how many to put and what templates

round pecan
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how much action economy do you want your opfor to have vs your players

spare kernel
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i have 6 players, and this is for a holdout so far

round pecan
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okay okay

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uhhh

spare kernel
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phantasms could just be templateless

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no optionals

round pecan
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^^

spare kernel
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they fit as fodder enough even if their chassis is "advanced"

round pecan
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phantasms are complex enough

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without any optionals

spare kernel
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yooowza

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so, 6 phantasms

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and just one more class to round this up

round pecan
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remember that it can bounce its attacks off of

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its decoys

spare kernel
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yeye i saw

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very dense enemy

round pecan
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but uhhh

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if you ask me

spare kernel
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i am not sur on the bastion

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that thing is slow as hell

round pecan
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i'd axe 2 of the operators

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replace them with scouts or mirages

spare kernel
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mirages...

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i literally had a holdout and my players

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HATED

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the 1 mirage

round pecan
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hm

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then try a priest

spare kernel
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it was really funny

round pecan
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or two

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hated (fun) or hated (ughhh)

spare kernel
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should my operators have templates too?

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oh they loved it

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they just kept telling the mirage to kill itself

round pecan
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then you could go with mirages ya

spare kernel
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because it kept teleporting in

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so

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many

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enemies

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into the holdout

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it was also a spec ops mirage

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so most of the time the extra spec ops turn was for the mirage just to deny the knockback efforts

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very funny

round pecan
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or templates

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i wouldnt recommend any template that gives structure tho

spare kernel
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im just thinking template for operator to make it more important

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like a second-rank officer, or just be the "Leaf" in this case

round pecan
spare kernel
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hmm

round pecan
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you could make them spec ops or 'mercenaries'

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+1 accuracy to engaged hostiles by mercenaries, plus scout drones

spare kernel
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im more thinking that the operator is just focused on those that arent engaged by the nosferatu

round pecan
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hmm

spare kernel
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spacer template to have thumper grenades?

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i duno

round pecan
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thumpers

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or gravity rifles

spare kernel
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grrr thinking of elite operator

round pecan
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both can be used effectively by an operator given their ability to teleport

spare kernel
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im thinking this:

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for first round,

  • elite commander nosferatu
  • elite operator
  • x2 phantasms
  • x1 support/defender
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agaisnt 6 players in a holdout

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does this sound too oppressing?

oak flame
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The 6 players will eat those alive

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Slow is not a very significant debuff in the holdout sitrep

spare kernel
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i see

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should i opt for more striker/artillery then?

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instead of a support?

oak flame
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Holdout is a double budget

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From what I see, you have a 1.5 rn, I am not familiar with phantasm or nosferatu I am afraid

spare kernel
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ah nah thats 2x budget

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phantasm is artillery

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nosferatu is striker

oak flame
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I think that work ye

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Just put in sufficient reinforcement

spare kernel
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really? just two elite commander nosferatu, two elite operators

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and the rest just as phantasms?

oak flame
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I think so

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It never hurt to overprepare reinforcement

spare kernel
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scared of all the strikers thats all lol

oak flame
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You can always withheld the excess

spare kernel
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and in the end it's just be 3 npc classes on field

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maybe i should just do the ol reliable

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and throw in sentinels

round pecan
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sentinels are hard to beat for a mobile defender

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or goliaths

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big and fuck ugly but crush targeting tho

spare kernel
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those are way too darn big for an ambush

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im just thinking of ways to make the holdout exciting beyond the nosferatu

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the phantasms seem very long range too with the operators

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maybe i should go with berserkers?

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ooorrrr

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hmm

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darn this is such a puzzle lol

spare kernel
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whats the opinion on this so far for an ambush in a holdout

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considering the sub-zero effect, i think the berserkers heating themselves up will make them fine to deal with

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i will avoid phantasms for now, i will use them in the gauntlet or control

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and for staples of the faction, i'll likely end up using the berserkers and witches

spare kernel
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thinking of this now tho

glad plank
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Wait I don't think I'm supposed to be here

spare kernel
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GHOUL WHAT ARE YOU DOING HERE

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he's my player AND HE'S SPOILING HIMSELF KILL THIS GUY

glad plank
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This means nothing to me I don't know what any of it means anyways

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teehee whoops though

strange garden
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Sorry if this has been discussed already, hard to search since it’s a forum; any opinions on running elite/ultra executioners? I’m scared there’s little counterplay if the executioner goes late in turn order

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Especially with Cast in the Name of God

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But I want to have that big scary oomph CNG gives, so I guess my question is is it as not fun as it looks?

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Just force the executioner to spread out their activations in a round?

hardy sierra
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its pretty opressive due to no counterplay, yea

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the idea with executioners is that the team can deal with them before the axe comes down

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but i guess in that way they arent much different from elite witches waiting to go last, feel?

strange garden
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Mm, might have to play around with it and see what works then

spare kernel
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@hardy sierra ralf! hear me out: i gave it thought for my control/beacon reacon, and i mentioned i wanna reflavor it as a generator power up thing, so...

  • beacon recon is instead of "ping beacon" would be "redirect power"
  • the last CZ would be the main generator powerflow and thats required to do a full action to turn that generator on (or quick action if they have manipulators or are a caliban)
  • after that, this opens up the elevator which is an extraction zone in a spot of the map

do y'think this sounds good? i was thinking of making it a round 8 rather than round 6, or maybe just removing the round limit once the elevator is open

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also i need to know how it is to having the sub-zero effect active and wanting to do a gauntlet with difficult terrain that splits the map in two

hardy sierra
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sounds cool!

spare kernel
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woo

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should i change up my design philosophy for the gauntlet cuz of the sub-zero?

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my slowest player is like...

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4 speed

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and they're a tortuga

hardy sierra
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if they are aware of the effect and packed some self heat stuff it should be fine

spare kernel
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alrighty

spare kernel
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The mission briefing is gonna be a while, but at the end of downtime this week, I'll inform them that their next mission will be at a cold planet and for that they'll require heat producing stuff to avoid getting slowed

twilit flower
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@hardy sierra Hey so quesiton about Bligh. One of my players has taken Field Analyst, and we got the the 2nd rank. If his Swabbers attacked from him triggering No Quarter, would that count as him taking a hostil action, or the drones since it clarifies they are the ones attacking, he's just selecting them. If it doesn't count as him making a hostile action, just the drones, does that mean Field Analyst: Information Handling would still increase?

hardy sierra
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correct

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no court of law can prove you shot that man

twilit flower
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Boomboy(my player) thanks you

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Also, does this imply that Swabbers are full blown NHP Level Sapient if they are technically their own persons?

twilit condor
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nah you've just got a technicality and a really good lawyer

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(you called saul)

zealous scaffold
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MSMC legal corps can and will put the blame on the one who got shot

hardy sierra
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they might sentence the drone to death

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(you create a new one at the end of your turn)

twilit flower
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My Bligh player is going to be investing in either Balor for Hive Drone or Gorgon for Sentinel. Help I'm scared of the Omnibus Plate shenanigans he'll do alongside the Swabbers

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He also has a neverending supply of Turret Drones

hardy sierra
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bombards with bunker buster an scourers with melt are your friends

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breachers with breach ram alsp

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they all easily destroy objects

ripe lichen
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at least he's not taking hydra 😛

twilit flower
hardy sierra
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Lancer Enhanced Combat has officially reached 1000 sold copies in a little over 2 months!

Thanks to all of you who supported me and the project, especially the artists who really brought the supplement to life!

Big thanks to you if you bought the supplement ❤️

Love you all ❤️

spare kernel
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I'm doing my part

tawdry sail
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I'm doing my part!

neon marsh
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hell yeah!

brazen oasis
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Service gaurantees citizenship!

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wait, wrong movie

ripe lichen
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so who inherited interpoint? blobthinkingeyes

urban sage
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Ralf Jr

round pecan
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ralph

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ph, not f

hardy sierra
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Ralg

manic jasper
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Ralf (1) (copy) (copy) (final) (2)

wanton granite
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Love the book, it's chock-full of everything I wanted in a Lancer supplement. More tables, more battle modifications, more NPCs, more reserves...it's awesome.

hardy sierra
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❤️

tawdry sail
hot crown
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I'm trying to plan out an Infiltration sitrep and I'm having a surprisingly difficult time thinking of what NPCs work well with this sort of sitrep. The Scout seems like it needs to be right out, for instance, since it straight up ignores PCs' Hidden status. Plus I get the impression that this is more about having NPCs that patrol about rather than actively set up defenses and only really start fighting once alerted, no?

hardy sierra
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the NPCs arent really menat to pretend not to know where the PCs are

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the spotting and investigating actions are so restricted that as long as the PCs smartly stick to cover and coordinate they will be able to tackle the sitrep relatively easily

hot crown
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Gotcha

tawdry sail
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boredom no more

steady fern
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trains trigger mines right?

hardy sierra
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they dooo

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:3c

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but so do players when you drag them onto the tracks

steady fern
# hardy sierra they dooo

me when i iskander place down three mines then manticore swap with an unfortunate size two who's already taken their turn

hardy sierra
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the train knows no mercy

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it hates all life equally

tawdry sail
minor garden
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True neutral train

raw forge
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quick question: is it intentional that morningstars' Last Judgement doesn't seem to have any special interactions with objects? the description only mentions causing damage to characters, not objects or terrain or etc. just wondering if that's by design

hardy sierra
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That's a good point, it should affect objects

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I usually just throw a big crater on the board that kills all terrain haha

dreamy oak
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sorry if this has already been asked, but is there an LCP for the sitreps? not sure if that's even something you can include in LCPs, but I'm just curious if it exists

hardy sierra
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its not something that exists or that can be created i think

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at least last i heard

dreamy oak
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cool thanks, not hard to put it in custom, was just wondering

midnight jolt
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quick note on the lcp for enhanced combat in foundry - for some reason it doesn't given Morningstars Last Judgment by default, which is Weird; equally the compcon version doesn't give them siege armour (?) I don't think it's that I have an older version as I bought it just a weekish ago...

hardy sierra
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Thanks!

twilit flower
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@hardy sierra So my Bligh player has had his first fight. He enjoys it and says it feels good to use. He says it lacks the wow factor of popping Shiver Timbers, but he really likes the chessmaster element.

He says that it's best to use them in melee for the AP, and the artillery is the weakest unless you use it on grouped up squishies, and the rifles are solid, espeically if there were grunts, but they're mostly for plinking until melee is gained. He originally considered charging alongside for giving them resistance, but then realized spreading them out was the best plan so they can melee. To be clear,you don't need to buff the others, he's just saying in terms of "big number go BRRR" he likes melee.

Drone commander is great because of the free movement, extra HP, and Invigorate for daisy chaining Overshield and damage across the field.

tl;dr a less flashy kidd, but very fun and tacticool.

Also the image is his Bligh, the Fuck-I.T. Bucket

manic jasper
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Part of me wants to do a really stupid selfish support build with Bligh. FABI+Leader 3 to buff up the artillery fire, that kind of thing. ...problem being, after those two your options start to look a little thin

ripe lichen
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The bligh is very fun.

twilit flower
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indeed.

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One of my players is convinced the Bligh may be way too strong, but I've managed to convince him to wait until the current mission is finished, and also that as a GM I so far haven't had any "holy shit" moments when fighting it.

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His main concern is the stats are high and you can swarm the field with chip damagers that can add up over time, buuuut that also requires good positioning and not having the Bligh get stage dived by an Assassin, which did happen and possibly would've been deadly had it not switched targets(because I felt bad the Bligh player got stunned from Strucure Check...)

minor garden
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Mmmm bombard mmm

twilit flower
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Indeed

minor garden
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Legionnaire NPC with RPV template - yay or nay?

ripe lichen
wind skiff
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bombards eatin GOOD tonight

hardy sierra
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WAITER! WAITER!

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MORE SWABBERS PLEASE

ripe lichen
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Hey RALF, quick Q.
In Infiltration, is there any way to interrupt an NPC that's spotting someone outside of destroying their mech?

twilit condor
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Not Ralf and havent read the sitrep, but would jamming them not stop them from alerting the rest of opfor? The npc themself would be aware, but it couldn't tell anyone.

ripe lichen
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it could, i'm more trying to figure out if it's intended to be able to buy extra time by jamming/stunning people.

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or if that's something that would break the sitrep in half.

hardy sierra
ripe lichen
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fair!

plucky current
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If it's an effect from a tech, wouldn't like
Shut Down/PEBCAC/ICEOUT work

hardy sierra
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its not really dependent on the target

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its not an effect that sticks on the target

plucky current
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We will admit to the great sin of Not Having Read The Thing In Question so. fair.

tranquil bay
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Is it mandatory to clear 2 heat after attacking with my heavy ranged weapon if I’m using the Oleander’s Absolute-0-Module, or can I choose not to?

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Asking because the text says “you clear 2 heat” and not “you may clear 2 heat”.

hardy sierra
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Once per effect are always optional in lamcer

raw forge
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oh huh, is it? where's that from? I'd be very interested to learn about that

manic jasper
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it's sort of...implicit? extrapolated? a 1/round or 1/turn effect is different from effects that are templated as "the first time you..." It's basically the difference between Nuclear Cavalier triggering on exactly the first attack on your turn and Siege Specialist 2 letting you wait for a later attack in your barrage.

raw forge
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OH, I see. I was thinking of the wrong thing. that makes sense now. thanks

obsidian dome
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So my players LOVED the Nexus Defense sitrep

hardy sierra
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yippee

obsidian dome
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I gave them a lot more supplies (One for every opened box in another Bonus Objective) for a total of 10 since it took them a long time and they got beat up getting there

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and gave them a HUGE deployment zone

hardy sierra
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they built a whole city!

obsidian dome
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lemme show you

#

I was also extra mean because the Nexus was a ship of evacuees getting loaded in

#

and each charge was more of them getting take nout

#

And the main Ultra NPC that was messing with them was a Bastion with Bombard optionals

hardy sierra
#

i hope they made it out O:

obsidian dome
#

Yeah, they were fine

#

Managed to get out with minimal casualties thanks to a lich of all things being a supertank

#

just eating a short cycle lance with its core power

north leaf
#

For the Habsburg I assume it's Eisen Shield apply on... systems that are not attacks. Like Assaults Micro-Missile barrage. It came up with some funky interactions with House Guard 3.

#

Also, does burn that triggers at the end of turn also get reduced by the Habsburg's trait?

hardy sierra
#

yes and no

north leaf
#

So for the Eisen Shield, if an enemy creates a hostile effect like Razor Swarms, and the Habsburg walks into that, should that trigger House Guard 3?

hardy sierra
#

only if Feedback shield from the spite triggers off of stuff like Plasma Thrower fire and Iskander Core

silver kiln
#

not to complicate things unnecessarily, but does the Drone tag effect these rulings? Razor Swarm is a Drone and so is technically a character like all drones. So if anything gets jammed from Feedback Shield, it would be the Razor Swarm

hardy sierra
#

Wew

silver kiln
#

also, House Guard 3 says "attacker" explicitly as the target of the effect so I would assume there would have to be an attack involved to trigger it

shell sleet
#

i think the idea there is that if you rule house guard 3 applies to those kinds of "non-attack roll damages" as part of "reducing damage to an allied character", then it should apply. i think it's possible to interpret that either way

undone ore
#

So behemoth question. When I build a tier one behemoth in foundry it has 4 structure. But I believe that the Redundant Systems trait implies that it should have as many starting structure as you have nodes (or PCs.) So in a 3 PC fight it would have 3 structure and nodes, but in a 5 or 6 PC fight it would have that many nodes so it would have 5 and 6 structure and stress respectively. Am I reading that right?

hardy sierra
#

so a 3 node behemoth can lose 1 structure up front before the PCs need to clear out nodes

#

that is inteded and correct

undone ore
#

So if they have 5 nodes, they have to lose at least a couple nodes before they can take any structure? That was my other thought.

hardy sierra
#

yes

#

if they have 5 nodes 2 nodes need to die before the body can structure once

undone ore
#

And you said 3 in your first response, you meant 4, correct? 1 +3 for ultra? Your subsequent examples seemed to imply that.

hardy sierra
#

oh yea, that is correct

#

4 total structure at all times due to being an ultra

undone ore
#

Cool. I'm sorted, then. I'm remaking one of the In Golden Flame combats as a Behemoth so I'm making sure I understand.

undone ore
#

Oooooh yeah!

undone ore
late herald
#

Trying out fortress NPC this sunday and excited for it. Spent a while even making a unique sprite for it to really make it stand out while being clear about what it does.

Any suggestions for running it before I finally get into the thick of it?

hot crown
undone ore
hot crown
#

oh sick

tawdry sail
late herald
#

Its meant to be a hardlight barrier but now i want to make a Goblin doing exactly that

#

make a mini battle map projection like that

#

Wait no a swallowtail

hot crown
#

gotta admit that sprite fucks btw

#

it kicks an unreasonable amount of ass

late herald
tawdry sail
steady fern
floral oxide
#

hey if Bligh takes a friendly tech action and has its Swabbers shoot enemies, does that count as having taken a hostile action for Field Analyst, Orator, etc?

#

feels like it should but im not sure it technically does

twilit flower
#

According to Ralf as you can see, by law it was the drones who shot that man not the pilot.

#

You were just buffing allies, the drones shot of their own accord

floral oxide
#

hee hee hoo hoo scheming

#

ty for the reply!

twilit flower
#

np!

vagrant fulcrum
twilit flower
#

I'm sending this to my Bligh player

wind skiff
#

correct

pale isle
#

Does a Behemoth have multiple turns due to the Ultra template? Or is that meant to be sort of covered by the Auxiliary nodes?

hardy sierra
#

The body has 2 turns because it's an ultra

pale isle
#

And it would gain Overshield on each of those turns?

hardy sierra
#

it do

#

(he's a big guy)

round pecan
#

for you

pale isle
#

Alright cool. Throwing one of these at my party in a few sessions and want to make sure I understand it all. Complicated beast.

thin crow
#

Speaking of Behemoths, would it be considered foul play to throw one at my party of 4 on the 4th fight of a mission? I'm worried looking at some of these damage numbers that they might be a smidge too worn down by the time they get to it

hardy sierra
#

then they can go hunt it down and take revenge the next mission

thin crow
#

Fair enough! Planning on reflavoring one as a big kaiju type that attacks the party after fleeing an underwater SSC research base they caused a reactor meltdown in so looking forward to trying this thing out hehehehe

hardy sierra
#

there is something cooking...

round pecan
#

enhanced combat sprites!

#

bite 👍

wind skiff
#

YEAAAA

minor garden
#

Ran a Behemoth Brawl for the campaign finale tonight - couldn’t have gone more perfect! 🎉 \o/
Made prepping the encounter a piece of cake too! Super happy with the resources available

hardy sierra
#

LETS GOOOOOO

minor garden
#

Thanks again for everything Ralf ✌️

zealous scaffold
#

Yeah, Behemoth is such good design for a Big Boss

#

Compaired to standard Ultras, it's so much simpler, yet just as threatening (if not more !)

unreal pivot
#

Is there a plugin to add the new reserves to Foundry VTT?

hardy sierra
#

i dont have one

unreal pivot
#

darn, guess copy and pasting effects it is

hidden sand
#

Ok dumb question... I've been thinking about Morningstar's... Especially an ultra Morningstar with the button, or superior reactor

#

But more importantly... If you have a Morningstar veteran with the veteran trait that allows it to self destruct... If it isn't exposed and initiates a veteran self destruct does it technically explode twice?

hardy sierra
#

i believe you never become destroyed when you melt down

#

but i may be incorrect

hidden sand
#

According to the rules when you have a reactor meltdown your mech is "vaporised" and the wreck is "annihilated", RAW it never states it's "destroyed"

hardy sierra
#

up to the gm i suppose

hidden sand
#

Time to implement the world easiest veteran ultra by getting it to blow itself up twice round one

floral oxide
#

might set an awkward precedent for the Manticore. or a really cool one

late herald
#

Id classify "being completely vaporised" as the mech being destroyed

hardy sierra
#

THE BOY DEPLOYER

plucky current
#

The Lad Creator

hidden sand
#

LETS FUCKING GOOOOO

#

Friendship ended with Zheng, now Bligh is my best friend

twilit flower
#

big stubb legs

manic jasper
#

my only complaint with that sprite is that it's going to be really hard to steal the legs for kitbashing. it's such a great token

wind skiff
#

Squad

next rapids
#

Just saw this in the concept art forum, would make a great bligh token! https://twitter.com/tankhead_mecha/status/1764678562747998529

Tankhead development went in two directions throughout the war. Ever larger walking machines of war were conceived, but the technology was also miniaturized allowing for smaller faster fighting vehicles. Both extremes can be seen in the FT3 Hen Transport and Vickers Egg Tankette.

hardy sierra
#

but we're already getting a great bligh token 😭

next rapids
eternal tree
minor garden
next rapids
brazen oasis
next rapids
hot crown
#

I'd like to look at some recordings of people playing a Breach and Clear sitrep, is there a good one on the interpoint twitch I can review to get an idea of running it?

#

mostly cause I want to look at deployments and think about how to arrange enemies so it's appropriately frantic without the broken up deployment allowing the players to too easily just ignore enemies and rush the exit but also not overwhelm them

azure pond
ripe lichen
#

The scuttler!

wind skiff
#

Yarr

#

And I can’t stress this enough

#

Har

spare kernel
#

introduced nosferatu as a elite commander

#

player hit the darn thing for 16 dmg

#

whilst it was exposed

#

sobbing

#

definitely a dangerous mech to use, probably should have avoided activating feeding frenzy so early

#

either way, here's the sprite for my nosferatu made by a friend in a quick whim

#

i am just not used to dealing with very glass canon npcs

#

but i still got another one coming, phew

hardy sierra
#

i think if you activated feeding frenzy you arleady won

spare kernel
#

i won mentally

#

but

#

the tortuga shooting me for 16 dmg

#

turned it 32 dmg

#

painful

#

blud went right through the 2 structure augh

eternal tree
#

Okay I put way too much effort into this meme.
But something hit me over the head and spoke to me when I made this

dim swift
hidden sand
mental willow
#

had a thought about Oleander with the Caliban's HHS Cannibal

#

Supermassive Mod, when overclocked, causes the weapon it's applied to to have more knockback but also Ordnance

Oleander ignores ordnance

Add in Auxiliary Rails (from Oleander)

If it stacks that's about 8 Knockback with a single double-barrel shot

hardy sierra
#

yea, its a railgun shotgun

dim swift
#

Uncle cannibal oleander is also a classic 👀

hardy sierra
#

they said he would never roll

zealous scaffold
#

"He could never be rollin' "

hasty ivy
#

It wants to make sure it is reading or interpreting this correct, for if it wants to take a certain weapon. If say it uses a weapon with heat 3. Does the heat from the weapon go of before or after absolute zero kick in. absolute zero says after the attack resolves, and heat tag says after using the weapon.

#

its assuming absolute zero is before? as the attack resolving is part of using the weapon?

hardy sierra
#

simultaneous effect

#

you choose

#

basically itll eat the heat always outside of niche cases where you wanna overheat yourself

maiden belfry
#

do legionnaire npcs have a standard move?

hardy sierra
#

yea

#

allegedly standard move isnt an action

#

(the scholars debate this)

hidden sand
dusk sage
#

I just had a dumb thought.....could you possibly do a Displacer Oleander or no?

hardy sierra
#

its got a main mount

#

but it cant put hte assembly on the displacer sings its not a heavy

dusk sage
#

Well I got some sad news for one of my players then. Though that Hannibal build is gonna be something they're into

ripe lichen
#

Clearing up something about the payload rules- "This is the ONLY way a payload can be moved" is intended to stop things like "i ram the payload / i accelerate the payload", yeah?

hardy sierra
#

i dont believe that is a sentence that requires clearing up

#

(but yes)

ripe lichen
#

I just have a thick skull and wanted to be absolutely certain.

#

thanks!

tranquil cedar
#

is it intentional that the siege and signal chase sitreps don't include the "Hostiles with multiple Structure count as 1 character per Structure remaining." condition that other sitreps with control zones have?

hardy sierra
#

it is

gilded rose
#

so quick question on the alt frame Bligh, are swabber drones unlimited, or do you only get 4 per scene or something akin to that?

ripe lichen
#

the passive says you may have a maximum of 4 swabber drones at any time, but as long as you have space within that cap you can keep printing drones.

like if the GM keeps melting your drones, you'll continue to get 1 at the end of each of your turns until the combat ends or the bligh/npc in question is destroyed.

  • the line about having an integrated printer implies they're meant to be able to continuously throw drones onto the board.
    tl;dr i don't think they ever run out of drones to deploy, they just have a hard limit on how many can exist at any given time.
gilded rose
#

got it, just wanted to make sure when building with the frame

signal drum
#

har yar!

nova sky
#

Yar har har a pirates life for me

winter bloom
#

In the Infiltration sitrep, the RAW would suggest that hostiles who have initiated a Spot Hostile or Investigate Body get the VP at the end of their next turn unless that hostile gets destroyed before the end of their next turn arrives. Is that the ONLY way for either of those actions to be blocked, once they've been initiated?

#

In other words: assume an enemy begins a Spot Hostile against a PC. If that PC then moves to a spot where they could Hide, does the ongoing Spot Hostile against them end? Going by RAW, the answer is no. Just making sure that's the intention.

hardy sierra
#

that is the correct read and intended

#

this sitrep is already heavily in favor of the players

midnight folio
#

Hello everyone, does someone have some OpFor ideas I could use for a tier 1 signal chase sitrep ?

midnight folio
#

Nevermind, I just remember that Hive exists.

umbral oyster
#

Apologies if this has been answered before, but I'm looking to use the Executioner NPC, but I'm confused looking at its tactical advice. This sentence, Their aura of dread means that hostiles have a hard time coming to grappled allies' aid while the Executioner's imposing Trait makes it exceedingly difficult to escape their grasp. seem to suggest they're meant to have... abilities that have these names and do those things, but neither seem to be the case. Was the Executioner redesigned and this text just wasn't changed, or are features missing from the NPC?

hardy sierra
#

imposing is mech catcher and aura of dread is onto the scaffold

umbral oyster
#

Ok thanks.

#

Love the book by the way, just got hung up on this

quaint seal
#

Just spotted "vase systems" on the artillery emplacement

hidden sand
#

Got a question about the habsburgs Eisen shield...

I was rereading the rules for order of handling damage
Step 2 is reduce armour, step 3 is other reductions including resistance.

So as eisen shield is a reduction and not armour, if you had resistance which would be resolved first or is it choice of the player?

I'd assume it would be eisen shield first because that's how armour works but could you have eisen reduce after resistance afterwards?

hardy sierra
#

It works the same as leadership 3 Damage reduction

hidden sand
#

Ah... well now I need to ask what order that resolves 😆

But that's a big old cup of not your problem

#

OK so it's what I assumed it was... characters choice... that makes eisen shield so much better than I thought it was...

hardy sierra
#

its pretty good, yea

#

it also works against stuff that armor doenst work against like burn

#

its super armor

hidden sand
#

It's also the fact that when you take chip damage and have resistance for some reason you can just negate it rather than just saying "I half 1 to 1"

floral oxide
#

i think habsburg and white witch should stand next to each other

umbral oyster
#

Could the Oleander frame mount a superheavy weapon and still benefit from its core system, or is the intent that the frame is really meant to only ever use a heavy?

hidden sand
#

It's for regular heavies only

hardy sierra
#

the core passive was too powerful with superheavies

#

i initially madea compromise where the core active worked with superheavies still

#

but a lot of people were even more confused by that

#

so i just axed them

hidden sand
#

The ability to remove ordinance from a superheavy is still pretty nifty

umbral oyster
#

I assumed as much but wanted to be sure. I was wanting to suggest one of my fellow PCs give the mech a try, but people have also been trying to get them to try a superheavy weapon

twilit flower
#

updoot on my IGF campaign and my Bligh player. Still haven't had any Bombards to throw his way, and holy fuck Blighs are a nightmare on objective missions that involving contesting multiple zones. I love it, and also Swabbers having Reliable on their rifles makes them weirdly good at shredding invis targets like Dataveil Scouts and Mirages.

manic jasper
#

🤔 ...I was thinking about respeccing to something to deal with invis

manic jasper
#

Actually, anyone got spicy LL4 Bligh builds? My immediate thought was loading up on support options that normally need another player

hardy sierra
twilit flower
#

Wait can you not do that? I thought since Drones were characters they could? Also I'm the GM.

#

Ah well, it didn't make much of a difference in said control mission because the enemies were practically forced off the objectives turn 1 by the Manticore Beckoning a Goliath from one objective into the arms of the waiting Bligh player.

twilit flower
ripe lichen
twilit flower
#

Ty for the ping it is appreciated

#

I will try to remember this for when I am not high

ripe lichen
#

fair!

hidden sand
#

Enhanced combat also has "scoring character" rules clarifications right near the beginning so you don't need FAQ

spare kernel
#

Yeah

ripe lichen
#

A recent convo about hiding revealed to me that the bligh could leverage hiding to a despicable degree.
In light of this information, a bligh passed through photo editing software to look like it has a cloaking module of some sort.

twilit flower
ripe lichen
#

I call this build, "Plausible Deniability". The swabbers shot that mech, it wasn't me!

twilit condor
#

they legally cannot prove that you shot that man

ripe lichen
#

I have an alibi, I was nowhere near the combat zone!

tranquil cedar
#

for the payload rules, must the PC start their standard movement next to the payload, or is it possible to still move it even if they had already spent some of it on that turn?

hardy sierra
#

that is possible

twilit flower
#

TO ANYONE WITH A PC RUNNING BLIGH: Do not let them deploy all 4 Swabbers before a fight bcz they are in position to ambush. Worst mistake in my life... I talked with player and he agreed we aint doin that again.

#

also Bligh gunsquads with Emperor systems are my sleep paralysis demons...

hardy sierra
#

lol

#

yea its very much balanced around not that

twilit flower
#

yeeaaaaaaaaaahhh...

#

my god Bligh is terrifying. I need to crank up my difficulty and throw more Grunts in to slow them down

hot crown
#

Arguably Grunts would just get torn up by swabbers

hardy sierra
#

the best way to prune the swabs is obviously the bombard

ripe lichen
#

scourer has an entire system that just says, "wow, fuck drones" iirc

umbral oyster
#

Planning to run a Stockpile sitrep as essentially a game of soccer with mech fighting. I was going to have the PCs (LL3 Mourning Cloak, Pegasus, Lich, and Genghis, having expended a lot of their resources) up against a team of 4 templated units, no reinforcements. I had NPCs in mind, picked from memorable NPCs they've fought in the past... but said NPCs would be a rough team comp (3 strikers, 1 defender), so I need to make changes.

Current idea is:

Veteran Commander Cataphract (Lightning Reflexes, Quick March, Elec. Lasso, Cap. Discharge)
Veteran Avenger (Slippery, Judgement Shotgun, Duck)
Elite Hive (Grind Maniple, Motile Swarm, Grind Maniple)
Veteran Demolisher (Acrobat, Conc. Missiles, Sap)

Anyone have suggestions, with respect to fitting the sitrep or otherwise?

winter bloom
#

Minor error discovered in the EC .lcp - the Contract Killer's Hunting Knife is listed as a Heavy Rifle instead of an Auxiliary Melee.

hidden sand
#

your knives aren't ridiculously heavy and rifled? What knives are you using!?!?!

hardy sierra
#

now, this is a knife

hidden sand
#

Question about breach and clear sitrep. End of round one is it guaranteed the second zone will be revealed? So it kinda acts like a brawl to defeat any quadrant 1 hostiles ASAP?

hardy sierra
#

Yea!

#

Very Action packed start

hidden sand
#

Can't wait to run it

#

It's only checks plans 3 missions away

umbral oyster
#

Looking forward to running this Stockpile game for my players on Sunday. The PCs are going to be playing mechball for the fate of the world! (Or at least, if they win, they'll have a much easier time protecting this world)

umbral oyster
brazen bloom
#

TIL The Habsburg colors are just the Saladin colors inverted

hidden sand
#

Huh?

brazen bloom
#

ok now that i'm looking at it again, it doesn't really work

#

it's kinda close??? maybe?

hidden sand
#

No I see it

hardy sierra
#

Is saladin yellow or blue

hazy talon
#

It's various shades of blueish grey

minor garden
hidden sand
#

Dumbass question about the "lock pick" pattern nuke

Do you have to be in a mech to use the full action to throw it?

fast bay
#

My next character will pilot a Saladin in that dress. Like, the Saladin will be in that dress.

hidden sand
#

Lovely

hardy sierra
#

If the pilot works out and is yoched they can probably toss a nuclear bomb

#

How heavy can it be

hidden sand
#

Maybe make it like range 1 or something lmao

hardy sierra
#

A tonne?

shell sleet
#

google says the one on tomahawk missiles weigh 130kg

shell sleet
#

if you're juicing you could probably make it work

maiden belfry
#

you could probably make pretty portable nukes with 5016u tech

#

like that one bomb from halo 4

main turtle
#

For the Oleander, Heavy Gunner would work with Absolute-0-Module and the heat clear wouldn't be halved (similarly to how Heat X isn't halved), correct? Was considering combining the thing with Heatfall to allow for very sustainable overcharging so as to fit in Killshot, Core Siphon Skirmish, and Covering Fire every turn.

#

(also the lightest complete nuclear weapon I know of, the SADM, weighed about 27 kg)

umbral oyster
#

I think Heavy Gunner would work with that, just keep the limitation of firing only once per turn in mind. Though that's... probably why the Absolute-0 module also says it's only once per turn.

hardy sierra
#

it does work

#

otherwise it would say 1/round

steady fern
thorny pewter
#

Is the Train in the Train Heist sitrep intended to count towards encounter balance? And if so, how much? A standard NPC? Elite? Ultra?

umbral oyster
#

I believe it isn't counted. The encounter budget already takes it into consideration

minor garden
#

Train is tacked on at the end in addition to what you prep, yeah

thorny pewter
#

Thanks ya both! Good to know.

kindred cliff
#

For the necromancer NPC, is there any drone or item that we have access to deploy the thralls? Or do i need to make a mech from scratch

brazen bloom
#

^^ same here for foundry, does the lcp have any implementation of that

hardy sierra
#

no

#

i dont use foundry so i dont know how it works :S

#

i thought making it like the engineer would be enough sorry

brazen bloom
#

ripo

hidden sand
# hardy sierra i dont use foundry so i dont know how it works :S

Foundry imports npcs and mechs from the LCP. So if you have an enemy lcp you can click and drag the enemy to an empty stat block and it auto generates the NPC with all their abilities and automated weapon macros. Engineers need to either manually set up their turrets as deployable objects (which doesn't have traits like NPC mechs nor does it have an automated attack rolls/weapons to attack with) or there's an alternative where people have made "engineer turret lcp" which adds engineer turrets as an NPC type in comp con

winter bloom
#

All it takes is a new actor of the “deployable” type and then set the stats accordingly. Doesn’t take that much longer than setting up a base NPC.

kindred cliff
#

but thralls are unique. I guess i can treat it like a moving drone. Its got 1-2 attacks

#

just gotta find a retrograde-style model for them to look like robo zombies

#

thinking about it now...i could probably pull one of those cyber zombies from Mass effect

wind skiff
#

explosive husks my behated

tropic crow
#

SITREP #14 - SEARCH AND RESCUE from enhanced combat - do you randomly pick both the extract and objective zones? So sometimes they are close to each other and sometimes far apart?

hardy sierra
#

Yep

#

It usually evens out so you get some good ones and bad ones

#

Promotes team decision making which one's to go for

tropic crow
#

So, just to confirm my understanding, you roll twice and might get extract 1 to go to objective 6 and it's the full length of the map?

hardy sierra
#

Yea

#

And each zone can only happen once

midnight folio
#

Hello, the Cohesion Trait of the Legionnaire does not show up on Comp/Con, is that normal ?

midnight folio
#

Nevermind, I just updated my lcp.

late herald
#

Hey, can spot hostile be disrupted by iceout drones?

hardy sierra
#

The targeting can

#

Once it's underway the only way to prevent it is to keel

late herald
#

got it

safe aurora
#

anyone have general advice for running an infiltrate sitrep?

hardy sierra
#

Elites can make players sweat

#

So can terrain destruction

lofty heath
#

Sniper with two activations is many times scarier than a sniper with only one activation

safe aurora
#

My tactical goal is pretty much to compromise/ control their targeting priority, and generate tension between knocking out the guy who is spotting them vs a more threatening foe yeah?

pseudo linden
#

in your experience, how difficult is a legionnaire compared to a single striker? I feel like the legionnaires would be a bigger threat just based on action economy

hot crown
#

They're more or less equivalent to a single Striker tbh

#

In practice I've found that, at least

#

Their reduced actions and low damage and having to roll for each shot makes em pretty reliable though

pseudo linden
#

i guess the tradeoff is that their damage is vulnerable to attrition in a way that a single unit isn't

hot crown
#

They also die instantly if a chomolungma pops core

grim pawn
#

NPCs don’t die to stress though

hot crown
#

System Crusher.

#

They have 2 HC and 4 HP so

#

It just kills them

thorny pewter
#

Only works, guaranteed, at tier 1

hardy sierra
#

retrograde is working on the Habsburg now
that is all

wind skiff
#

YEAAAA

pseudo linden
#

the additional reserves aren't added to the lcp, are they?

hardy sierra
#

No

grim pawn
#

They’re more single-use anyhow

manic jasper
#

do a salamander's slag bombs block LOS or provide cover? Normally I'd assume, no, they're just objects, but I'm wondering if that was supposed to be an effect of making them Terrain Objects specifically.

hardy sierra
#

Same as kobold blocks

manic jasper
#

Aha! Great, thanks. So that's explicit hard cover...implicit LOS block?

hardy sierra
#

its whatever the kobold blocks do

paper tundra
#

Ello! Rules question here, I'm confused what this mount does on the Bligh can you use it to shoot your drones weapon? If so what kind of action is that?

umbral oyster
#

You can only fire your swabber's weapons by using the frame's passive traits iirc

hardy sierra
#

its basically just there because thats the best way to display the swabber weapons in comcon

umbral oyster
#

Would Strong Winds be too mean of a battlefield effect for my PCs' first time doing Signal Chase?

#

I'm torn between that and Extreme Sun.

ripe lichen
hardy sierra
brazen bloom
#

👀 👀 👀 👀

lofty heath
#

Saladin with da big iron. What will he do

spare kernel
#

you know i gotta ask

#

who runs the hapsburg?

#

like, i'm not a player but i'm trying to understand whats the build for this guy

#

or like, the intended playstyle

#

as a support shield, idk what the hapsburg can do that other bigger mechs can't do

#

heck, i got a bligh player in my campaign and his supporting is pretty cool cause it rewards them to shoot their lil guys

hardy sierra
#

its cool to fire out shields via pylons

#

you can even use them with hardlight or blinkshield to create prisons for NPCs

spare kernel
#

ooh

#

but what about like, the rest of the kit? with just one main mount and -2 tech attack, what is the build for this to enable the pylon throwing

hardy sierra
#

houseguard 3
saladin shields
emperor shields

HG3 can trigger off the passive Eisen Shield
Saladin shields can trap enemies or protect far away allies
Emperor shields can also be measured from the pylons

The Habsburg has a much easier time keeping up with faster teams or on sitreps that split up the players because the pylon represent another anchor point to rally around making Control sitreps for example more fun for the defender

#

plus its got unique supera rmor with the Eisen Shield capable of working even while shredded or against burn

#

i dont know htat it plays much different from a saladin but it has some cool unique interactions that make it ineresting i think

spare kernel
#

ooh ok

#

yeah sorry i am just not a player

#

so i had no idea of all this stuff

#

like i was staring at it as a gm and i did not see the vision

brazen bloom
#

OH RIGHT EMPEROR

zealous scaffold
#

it can also serve as a remote trigger for stasis bolt !

pseudo linden
#

if I use a contract killer npc that i plan to reuse later, potentially as an ally, should they keep the contract killer template?

grim pawn
#

Also the “ceaseless bombardment” sub objective in a nutshell is just:

YOU ARE IN RANGE OF ENEMY ARTILLERY

wind skiff
#

I thought I was free from that

hardy sierra
#

harrison armory drake

#

lol

azure pond
#

HA drake... wild

dusk sage
# hardy sierra

Ah yes the Fear killer.For when defense becomes an unstoppable offense.

wind skiff
#

Habsburg

#

Habsburger

hidden sand
#

B I G

tawdry sail
true plaza
#

If a size 1+ PC boosts next to and triggers overwatch from a Necro's size 1/2 Thrall Drone, which hits and grapples on hit, does the player lose the rest of their boost?

Confusion we ran into with a smaller character grappling a larger one mid-boost for the larger one.

Grappled says you can't boost or take reactions while grappled but the grapple happens as the boost starts

So, does the player lose their triggering boost?

hardy sierra
#

Can't boost, boost ends

#

It's the same as becoming slowed basically

zealous scaffold
#

Does HoG 2 also apply to they Habsburg's pylons ? For normal usage and Eisen shield, in case there's a difference...
My reading is no, but I'm still checking : since the part about Eisen shield being relayed is still in the trait itself and not the deployable, I feel like it's worth asking

hardy sierra
#

It's a no

zealous scaffold
#

Aight, noted

safe aurora
#

question, can someone give me the TLDR on the Bligh, my drone queen player, i feel, might at least be somewhat interested in it

ripe lichen
#

they print free swabber drones that attack when you do supporting actions or place non-drone deployables; like if you bolster an ally or put down a smokestack, a couple of the swabber drones get to attack.

safe aurora
#

ah so its like extra offense now instead of building up to big lasor in how it differs form the kidd

#

do support, get reward still being its kinda core thing

ripe lichen
#

kind of. you're building up to a swarm of 4 drones, because each drone can only attack once per turn and you get four maximum at any given time.

minor garden
#

Played in a Nexus Defense for a Wallflower campaign with remixed sitreps - Played beautifully. Great objective and very fun using the Installations!

twilit flower
#

Gonna throw this put there for any GM who is struggling to fight a Bligh. Bombards work great, but if gou wang to mix things up Hornets and any Jam spammer work great. Also, Scourer with Melt. Specifically, a steady trickle of Melt Scourer Grunts can really put pressure on the Bligh and force the party tp divert attacks to deal with them

#

The Melt Scourer Grunts is something I have in fact tested and it works

safe aurora
#

is bligh a challenge to play against?

hardy sierra
#

not more so than the hydra

safe aurora
#

that was my impression, ok, i have some experience with the hydra

twilit flower
#

the main thing is just keeping track of all the crazy 4D shit a Bligh player can do

manic jasper
#

Such as?

lofty heath
#

Setting up Tempest Drones to turn the battlefield into a ping pong table

ripe lichen
#

My GM specifically disallowed hydra shenanigans, so i'm playing a bligh without puppetmaster and it still plays good.

manic jasper
#

huh. I was looking at Bligh the other day and I couldn't decide whether it actually wanted drones besides the swabbers. It seemed like drones would cut into your No Quarter damage.

lofty heath
#

Do you like Bloons TD 6
⬇️ ⬇️
Yes No
⬇️ ⬇️
More Drones Still more Drones

hardy sierra
#

turret drones can be fun because the swabs can trigger them

#

other than that, yea

#

theres no real incentive to deploy them

#

(by design)

safe aurora
#

the biggest reason you'd do more more more drones is kinda flavor/narrative rather than mechanical

#

not that there arent good drones available

#

especially if you have more 3rd party and youre insane enough to stack em

#

though h aving a butt load of drones gets cumbersome i imagine

lofty heath
#

Isn't the general consensus that you do like ghostbusters and not cross the beams homebrews?

umbral oyster
#

It's best to do so because it could easily lead to unintended/unaccounted-for interactions

umbral oyster
#

Unless you want to break game balance over your knee, yes :p

signal drum
#

I for one had to learn the "don't mix homebrew" rule the hard way.

umbral oyster
#

What did it?

safe aurora
# lofty heath Isn't the general consensus that you do like ghostbusters and not cross the ~~be...

I don't know that that's the general consensus, my understanding is that it's mix homebrew at your own discretion as they are not balanced against each other and will likely have unintended interactions.

I do it, I manage the unintended interactions as we discover them. Players and myself are all on the same page about how we want to address exploitative interactions to keep things interesting

#

Been running that way for a while just fine. I usually just advise beginner gms or gms who want a more controlled environment to avoid picking more than 1 at least initially

twilit flower
#

So far I've kept it mostly to "one homebrew book per player" as a soft rule. Albeit I've allowed my Bligh player to dip in WAZAL for the Serjeant talent, though that may be tweaked depending on how things go

#

The other homebrew that's in use for me rn is Burning Memories cuz I got someone rocking Phaon Crescent.

spare kernel
#

just wanna make sure i ncase im not misreading, the aux nodes can be anything right?

#

like i can have 4 point defense and 1 shield gen and whatnot?

#

also @hardy sierra sorry to bother, but what do you recommend about dealing with a flying ship behemoth vs a melee lancer, and also a cqb lancer? i'm thinking of the ship flying around height 3 with the melee being size 2 and the cqb being size 0.5, or maybe going higher with height but there being towers around for them to climb around or something?

hardy sierra
#

THE GRAV FIELD THE BEHEMOTH IS EMITTING IS SO STRONG THAT IT PULLS UP THE LANCERS, ALLOWING THEM TO FLY WHILE CLOSE TO IT

spare kernel
#

AUGH THATS A GOOD POINT LOL

#

yeah i was kinda

#

considering that

#

rather than random towers

#

it fits too because of the weird energy the ship is powered by haha, ok, another question then: is 2 gun emplacements, 2 artillery, 1 hunter killer and 1 shield gen sound fine enough?

hardy sierra
#

how large is your fucking group

#

6 people??

spare kernel
#

yes.

#

<:3

hardy sierra
#

damn

#

then yea

hardy sierra
#

also my sympathies

twilit flower
#

dear lord

spare kernel
#

though granted i did mention this wayyyy long time ago, but the boss fight is coming up now so i will remind: every 3 rounds the behemoth gets stunned by cannon and loses its funny armor

#

and permanently lowers its armor

#

kinda basically "shoot the guns and then unload onto the ship once it gets knocked down"

#

kinda also thinking the ship's aux nodes get stunned for a whole round too when "knocked down"

#

it is literally the worm fight from ac6 but its a giant ship

lofty fossil
#

Hey so for the spotting infiltrator actions in the Infiltration sitrep, do hostile NPCs have to still have been able to take their scanning action at the end of the round, do they still have to be alive, or if they start doing it are they guaranteed to get points?
Example: Sentinel walks up to a wreck and uses its full action to Investigate Body. Players shoot the sentinel with knockback and it is no longer adjacent to wreck. Do they still score? What if the shot just killed the sentinel?

manic jasper
#

killing the NPC definitely stops them from scoring, since they won't have a next turn

ripe lichen
#

as far as i'm aware, killing the NPC is the only way to stop them from gaining VP once the action has started, because it stops them from having a 'next turn'.
that said, jamming them before they can take the action does help, because it's a tech.

lofty fossil
#

hm... ok so its like they already know there someone from the moment that action resolves, but they have to wait until the end of the round it report it to their team?

hardy sierra
#

Yea, uploading the pictures takes way long

#

Except if you're an elite

#

Priority channels

hidden sand
#

The elite is using nordvpn

vagrant fulcrum
#

Elites have wireless ethernet

hidden sand
#

That's not allowed, simply too powerful

umbral oyster
#

Would putting Captive Spike from OWS on an Elite Executioner be too evil? I've yet to use the Executioner in my campaign and I'd like it to have a big entrance. I'd like to use a method of grappling that doesn't require a to-hit roll because most of my PCs either have a sub-8 evasion... or have exclusively put points into Agility, and I don't want that character to feel completely unthreatened. Would I be better served using Imaple or Electrified Lasso?

hardy sierra
hidden sand
#

Habsborg ❤️

#

Wait DD288 Habsborg?

#

IT CAN HAVE 2 DD288'S!?!?!?

manic jasper
#

with the power of kitbashing, there's almost no limit to how many DD288s a mech can have

hidden sand
#

Mmmmm

hardy sierra
#

idk what retrograde was cooking with the double DD 😂

#

but it looks sick

hot crown
#

sometimes you gotta double fist it

twilit flower
hidden sand
#

They're just a big guy

#

A large fella

#

With the power to atomise you with two overclocked punches

safe aurora
#

quadrupal d

#

dddd56

hardy sierra
candid pelican
#

How come LEC has the two best retrograde sprites, how is that fair? 😏

hidden sand
#

Someone did Habsburg paint job already?

#

Damn

hardy sierra
hardy sierra
candid pelican
#

Very exciting

hidden sand
#

Who's next 👀

hardy sierra
#

Haven't talked to Retrograde yet

#

I'd like salamander I think

hidden sand
#

Different topic, I'm curious if anyone has ran legionairres ignoring their template and structure limitations. Like, elites, vets or ultras. My assumption is that the trait was added to keep them closer to grunts, but the concept of an elite legionnaire squad sounds really cool

wind skiff
#

Elite legionnaire pods? Neat

hidden sand
#

I mean, in my mind I'd kinda wanna try an ultra legionnaire squad. With +2 hp each rather than +5 each. Then make each of them have unique ultras systems or something. Like the anti armour weapon is only equipped to one legionairre, one gets a wolfhound or devastated cannon or something

zealous scaffold
#

A full squad of legionnaires with ravager turret to make your players despise your continued existence

#

almost as bad as a squad full of short-cycle lances

#

almost

#

Might want to be careful with the action economy, joking aside : the legionnaire's actions are not worth as much as a typical NPC's, wich is why they get twice as many; if you give them access to normal-power actions while still having more, things could get messy

hardy sierra
#

Crew served ravager turret good meme

hot crown
#

Crew Served Short Cycle Lance is actually kind of a dope centerpiece for an encounter

hardy sierra
#

Recharge roll increased by 1 per alive legionnaire

hidden sand
hidden sand
#

Probs also make stuff like juggernaut only apply to 1 npc per turn. 1 repaired weapon/system for the squad, 1 cleared condition

lofty fossil
#

can legionnairres do spot target or investigate body in infiltratoin sitrep?

hidden sand
#

No? Because they can only perform boost, skirmish and overwatches

#

I've never used legionairres and I love them

4 INDUSTRIAL LEGIONAIRRES, WITH FUSION CUTTERS OR BUZZSAWS

lofty fossil
#

damn. Sentinel grunts it is then

hardy sierra
#

I usually let them spot

lofty fossil
#

cool

hardy sierra
#

But they're terrible at it

#

They die so fast lol and have 5 sensors

lofty fossil
#

Maybe I'll give them 3 spotters and an one support shooter who cannot spot

#

The goal is for them to be pinaka fodder

hidden sand
#

Like... a dog can't interact with a computer... so I thought an intern in a mech couldn't investigate a corpse since both situations are very similar

lofty fossil
#

no investigating bodies tho?

hardy sierra
#

They don't have full actions yea

#

Not trained for forensics

lofty fossil
#

ah, fair enough

lofty fossil
#

legionnairres should be budgeted for similarly to normal strikers yes? just with particular weaknesses and strengths?

hardy sierra
#

ya

safe aurora
#

ooo whats teh role shift between the haps and the sally?

#

or the playstyle change

vital spindle
#

Hapsburg is just a lot more usable tbh

#

it provides passive damage reduction in a small radius

#

(I mean only to adjacent character but lets be real every single person taking this frame has House Guard)

#

and it deploys relays so it doesn't have to be standing where the shield is (or immobilized) while providing shields

lofty fossil
#

hm... double budget 5 player sitrep, 10 legionnairres + assorted non-dps npcs. Let a player hit the xiong limit

hardy sierra
#

i played lance warriors once

#

liky daynasty warriors

#

where we chewed through like 50 legionnaires

#

interspersed with veterans

candid pelican
#

How do you track legionnaire groups? Just have one massive group and only activate 4 at a time?

(Asking for a friend 😅)

hardy sierra
#

Legionnaire A1
Legionnaire A2
Legionnaire A3
Legionnaire A4

Legionnaire B1
Legionnaire B2
...

manic jasper
candid pelican
#

Welp ik what I'm doing this evening I guess

safe aurora
zealous scaffold
#

Its deal is better range and mobility than the saladin

safe aurora
#

? It's got the same base speed as the saladin and less sensors, is the mobility your referring to from something else?

manic jasper
#

half of Sal's mobility problems are its speed, the other half is its love of systems that slow or immobilize it. The Hapsburg can use its pylons to project its immobilizing shields, and to generally get more range for things like Stasis Bolt

zealous scaffold
#

Yep, exactly what I was referring to

late herald
# late herald Trying out fortress NPC this sunday and excited for it. Spent a while even makin...

Continuing to slowly hammer out my own takes on the NPC types from Enhanced combat. Previously slowed off the Fortress, Still going with GMS asthetic as that's what my part is dealing with.

A Crusader (With deathcounter shield) and then an Executioner both with grappling arm hidden and revealed in order to spook players who dont scan it (with a variant for showing the "cast in the name of god" optional system)

#

Trying my best to capture the essence of the idea behind each of these NPC types. With the Crusader standing proud as a beacon to up morale, and the executioner cloaked and hiding its strength in order to have an intimidating look especially with it being hunched over and dragging its sword.

lofty fossil
#

With the Infiltration Sitrep, does anyone have experience with changing scoring so that hostiles have to still be able to see their opponent/be next to the wreck in order to score? I'm worried that the only counterplay once you get spotted being "kill that guard right now" might not be so great for controllers?

hardy sierra
#

The sitrep already heavily favors pcs, if the npcs also have to maintain linear of sight they have no way to score

lofty fossil
#

Fair enough I suppose. I've not actually run it, so I might be overestimating how easy it is for PCs to get spotted

hidden sand
#

Are swabber drones allied characters to yourself?

If so is it possible to

Deploy GMS turret -> Activate swabbers -> attack with swabber -> attack with same drone?

hardy sierra
#

Yea Swabbers can activate a turret

#

Just note that deploying is not turret doesn't trigger no quarter

#

So you'll need to use some action to activate no quarter because swabs can't attack without it

hidden sand
#

Oh ofc they're drones... Not deployables

#

MB

late herald
lament pier
#

@hardy sierra can I check with you something regarding the Payload

#

"Payloads are Size 1 Mission Critical Entities. 1/turn when a PC performs their standard movement while adjacent to a Payload, they may place that Payload in a free and valid adjacent space at the end of that movement. They may not interrupt the movement with any other movements or actions and may not fly more than 1 space above the surface during this movement."

#

does this work with Blinkspace Tunneler, where "As part of any movement, characters other than you (hostile or allied) that enter the space at least partially may teleport to a free space adjacent to you. "

#

My intuition says no, because payload shouldn't be able to teleport. But my player raised a good point in that a core-active Mourning Cloak would thus be unable to escort the payload at all

hardy sierra
#

It depends how much Lancer you wanna play

#

A mourningcloak with core and a sunzi on the team can raw complete extraction round 1

#

Talk to your players if they want that or if they actually want to play Lancer

lament pier
#

I okay-ed the Mourning Cloak's core still rendering it able to move the payload, but said no to the Sunzi trick

hardy sierra
#

That would be my take as well

lament pier
#

Was hoping to get your input on the RAI

#

alrighty, thanks

eternal echo
#

Heya, do External Batteries affect the Bligh Swabbers?

lament pier
#

I really don't think so. The Swabbers are not the the Bligh's weapons after all

hardy sierra
#

ya

umbral oyster
#

As in, they don't?

hardy sierra
#

they do not

#

they are their own little guys

umbral oyster
#

Cool, figured as much

manic jasper
#

Making sure my group is reading Infiltration right: if the PCs get to the enemy deployment zone before the end of round six, they have to hang out there until the end of round six?

spare kernel
hidden sand
#

Amen 🫡

spare kernel
#

context: swabber drone knocked wolfhound missile back to the ultra

#

player immediately made meme

hidden sand
#

Holy fuck that's based

spare kernel
#

it was certainly a genius moment

#

paid off lovingly

hardy sierra
#

based

late herald
#

Ultra Executioner running cast in the name of god: The most stressful session my players have ever had, but they won

#

I fucking LOVE the Executioner

candid pelican
#

What's the counterplay to that? I worry the fight is just the Exe killing one player over and over while the players race to shoot them

hardy sierra
#

if you give the executioner unstoppable there is 0 counteplay

#

so dont do that

#

you can end the grapple by applying forced movement to the exe

#

sotpping the execution

#

can be very dramatic

#

as the executioner slowly readiess its oversized blade

#

positioning it over your allies grasped mech

#

very slowly

eternal echo
#

Is it possible to Skirmish a Superheavy with the Oleander?

manic jasper
#

no, Oleander largely doesn't interact with Superheavies except for removing ordnance.

late herald
#

Made for an incredible fight, my party now has a mortal enemy cause he lived

late herald
#

Genuinely though like, Enhanced combat has become so much fun for creating far more interesting combat encounters. I am so happy I ended up picking this up and I will probably never run a lancer game without it

hardy sierra
#

😊

hidden sand
#

Nah lancer enhanced combat is stinky and bad... SMH

(It's such a nice QOL for GMs, the variant frames fit right into base games. Hell 2/4 of my players are using LEC frames. The sitreps are just more thought out and refined with much more variety than the base game. Side objectives are real cool, environment conditions are real cool additions too which I want to use, new NPCs are tasty... sadly not all appeal to me but those that do appeal to me appeal hard, and God damn are the reserves fun! And there's one hundred of them! It's a great book for GMs that brings little overhead apart from what the GM wishes for and it's great)

safe aurora
#

i almost make a point of using or riffing off the liquid rules in almost every encounter

#

or riffing off them to make more interesting difficult terrain in general

late herald
ripe lichen
#

I find it funny that I ended up going with the same model type. 3Dlul

#

(I didn't do an editor pass on mine, so they're just flat colors)

late herald
#

heh

#

yeah those are pretty similar

lofty fossil
#

my own Legionnairre tokens.

candid pelican
#

Ended up of something a bit weedier myself for Legionnarrie

hardy sierra
#

i like the new nelson with a bayonet rifle myself

late herald
#

I'll definitely be doing that when I make some IPSN legionaires

grim pawn
#

I just use a half-scale assault

zealous scaffold
#

Is the contract killer's "Shrug it off" not showing 1/round on Comp/Con a know issue ? or perhaps only on my part ?
Either way, that's what it says on my screen.

hardy sierra
#

You appear to be correct

zealous scaffold
#

Not going crazy ! That's a relief.

hardy sierra
#

(as a general rule though, if a reaction does not have a per round limit its always 1/round

zealous scaffold
#

Of course, that's why I went to check the book after seeing C/C

maiden belfry
#

does a crusader’s inspiring aura affect itself?

spare kernel
#

Effects that usually say "allies", never counts itself

late herald
#

Question about the train heist, I know the train NPC itself is size 3, are there meant to be multiple segments that all share the same HP that are size 3 like different parts or is the whole thing fitting in the size 3 area?

hardy sierra
#

its just one

#

i experimented with segments like that

#

its more trouble than its worth in the end

late herald
#

Understandable

shell sleet
#

#lancer-vtt message contract killer is missing the bonus stress/structure in the LCP

#

somebody mentioned that in the vtt channel and I figured I'd mention it here for any rounds of minor lcp cleanup

hardy sierra
#

thanks!

lofty fossil
#

how strong are legionnaires in terms of raw damage? I know they're strikers, but there's a difference between "striker like an ace" and "striker like an assault" when it comes to damage

grim pawn
#

Hmm

#

I mean worst case they do 8AP

#

And they can’t boost and attack in the same turn

#

They’re like grunt+

lofty fossil
#

I might have to bump up the damage of this opfor than, its mostly controllers/defenders/supports (actual low damage ones) and legionnaires

grim pawn
spare kernel
#

@hardy sierra question, is the behemoth supposed to have 35 hp?

#

or i mean like

#

when i add the ultra template

#

it adds the +5 hp