#Lancer: Enhanced Combat
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may be cool but your players may not think so
besides grapple in first round
Then structuring the second?
sets the stakes and lets them be like
'oh shit this fucker is strong if we let him hang around'
true..
ohoho my support player who's looking into Bligh will be happy to hear that
Executioners are big flashy distractions
they lummber into position until they grapple a player
and then they demand they be dealt with before they inflict a staggering amount of damage
but lets be real, dealing with them isn't terribly hard
any instance of knockback or involuntary movement applied to them will break the grapple and save the player
one of my players is a caliban so lol
things only get disgusting if you make them ultras with unstoppable
because that remove like
all the counterplay
and then its just
Question
Since uh
Behemoths are always ultra
Does that mean that they get optional ultra systems and traits?
If so
YES AHAHAHHAHAHAHHAHAHAH YEEEEESSSSS
it has the doomsday missile
But being able to throw colossal bolts of lightning....
maybe i could just do that with the artillery, just change the damage type to energy
you can just ignore that rule
i know i have in the past
the reason its included is just that its safer to not have an ultra optional loaded behemoth
but ive given the behemoth a short cycle lance as a treat before
oh haha
when i ran my behemoth it felt a bit toothless
or at least
lacking in variation
"you can give the walking death machine an instant structure gun, as a treat"
When can swabber drones attack? As an action by the mech, or on their own? I don’t know where it is elaborated on
No quarter
Per your recommandation I ran one like that once, where I used it to replace a Behemoth optionnal, and it went great !
I did use a slight variation I like to makje it more fair : You activate it as a full action, and as a protocol you can fire it. It went from a damage to control tool, and feels way more fair (wasted an entire turn to get themselves out of the line)
So I can confirm Behemoth with the short-cycle lance does indeed work
one of the bligh's traits, no quarter, dictates when the drones can attack.
i do have a question;
Contract Killer. So, he vanishes when he inflicts a structure. I was hoping to use him more climactically; the vanishing conditions sort of make it impossible to have a 'final battle' with the guy.
I assume it would be fitting to have him show up in multiple sitreps in a mission unless destroyed, to represent ambushing the party opportunistically, carving some structure off of them, and dipping back into the shadows.
The actual question is here, though: am I reading the bonus objective correctly?
The target gets to ignore damage, heat, and effects from every NPC that isn't the killer?
question on swabber drones... is drone commander rank 1 +hp bonus meant to apply to them? the wording on drone commander specifically says "systems" for the +5 hp while the swabber drones are a core passive(?)
Core systems are systems indeed
They're sometimes refered to as core passives or something, and Comp/Con maybe doesn't show it well, but from what I understand Core systems (core passives + core actives) are counted as systems.
I could be wrong, so don't just take my word for it, but it seems logical, at least to me
gotcha wasnt sure, 10hp +1armor +resistance seems like a lot of effective health for drones on the gm side, esp at lower tiers...i guess just dont bother hitting the drones
bombards are super efficient at clearing them out
the bligh player usually cant afford to keep them adjacent either, shepherd field usually comes into play so the drone actually gets a turn after it is deployed EoT
train heists <3
CORRECT AND FACTUAL
used crusader in my holdout
with the jammers
players were for destroying the jammers, but things got outta hand once they made a crusader reactor meltdown lol
that does sound like a time lmao
was nice
@hardy sierra hope y'don't mind the ping, but i'm thinking of a sitrep where players need to turn on generators/redirect power to power on an elevator. i was thinking of reflavoring the sitrep beacon reacon, or either siege, what do you think from your personal opinion?
it's either one of those two, because i think i don't reaaaally need to also add the final objective of "get on the elevator after powering it up"
feel like getting to a designated zone would be too much by that point i think lol
Right, because the fight on a slowly descending elevator is for the next scene
CLOSE
but the next scene is just them riding the elevator and shor resting before fighting a ultra behemoth ship at the top of an industrial building
Well, elevator conversation is just as nice as elevator fight
Put on a 15 minutes timer and tell the characters to talk through the awkwardness as they ride the comedically slow elevator lol
haha its a short rest too, BUT that sounds cool
i'm gonna have the sub zero effect during the first 3 combats of the mission
its an ice planet... and the whole place is abandoned as a dash to the elevator
should i build my maps around the fact that everybody is slowed, or build maps as normal?
i will inform my players of the ice planet's hostile conditions, say that generating heat will be something to keep in mind, but won't say the exact effect
this effect is for a holdout > gauntlet and finally the elevator powerup stuff
also! how should i go about my npcs for this mission to make them fit with the effect?
should i go for slow moving npcs? or npcs that are okay with heat? what should be my course of action to show off that these npcs are adept in these conditions
Swap the background music to tinny elevator music
also, this ice mission has an extra effect of them bein chased by a giant ship
so it launches blast 1 areas at start of rounds
and those areas explode at end of rounds
i was thinking that those exploded areas become scorched, which makes it so that if a character starts in that zone, they dont suffer the sub-zero effect
is this a good idea?
to those that have ran nosferatu npcs before
is my enkidu player gonna hate me for it
thinking of having two elite commander nosferatus for a holdout
one starting, then on round 4 would come the second one
probably

ive never used a nosferatu but just reading them they are Built to fuck with HA frames
and nuc cav users
well not only that but also wuth the sub-zero effect on the encounter too
every player is gonna have some form of heat

and the nosferatu existing is gonna make them think if its worth clearing the slowed
interesting combat puzzle
to be fair all of them have something that gives heat fyi
i like it
im now thinking what other npcs to pair for them
this is all for a holdout
so i dont want to abuse strikers
any ideas to go with them? like, a battalion or so?
so you can have the nosferatus be the sort of 'main' striker
is this faction melee oriented or a mix
oh yeah, the faction is very military doctrine based
Lang Xian (branched spear) doctrine, main officers act as the "head" of the spear, with the other chaff/standard infantry supporting them are the "shaft", artillery taking advantage of not needing to move much anyway are the "leaves", dealing damage to anyone trying to avoid the main head
so, the elite commander nosferatu would be the "Head" in this case
oohh
with ranking officer
are they much better than just using a normal striker?
not really
they're like an alternative to grunts
that don't die Instantly
but they also dont do obscene damage like assault grunts
hmm
4 legionnaires is roughly = to one normal striker
i mean i dont wanna use grunts, i always avoid grunt because they never really fit too much as an enemy imo
they're just split up
if you dont wanna run a legionnaire crew though try a phantasm
same general gist of damage that can come from anywhere but its a little stronger, mobile artillery
might fit better with the exotic design of
Nosferatus
as command frames
ah didnt look atthat one
the idea is that they're ambushing the players in the moment
ok ok
so thats hwy i went with nosferatu as the leader of the ambush
lemme look at phantasm
so frames that could, Reasonably;
be part of an ambush crew
phantasm, nosferatu, operator, mirage, priest, scout, witch, seeder, strider
dont use all of these all at once just
pick your faves
and if you want a defender its hard to go wrong with a bastion
i think, i could use the strider, phantasm and operator, as for the ambush but also repurposing it for future combats
i'd like to try and reuse the npcs as much as i can to spare me time on sprites and whatnot
so its also just trying to figure out "which of these would fit as part of a force normally"
operators are more like incredibly mobile strikers
that happen to be long range
so by a technicality they're artillery
how much action economy do you want your opfor to have vs your players
^^
they fit as fodder enough even if their chassis is "advanced"
it was really funny
should my operators have templates too?
oh they loved it
they just kept telling the mirage to kill itself
then you could go with mirages ya
because it kept teleporting in
so
many
enemies
into the holdout
it was also a spec ops mirage
so most of the time the extra spec ops turn was for the mirage just to deny the knockback efforts
very funny
up to you, operators are pretty simple without optionals
or templates
i wouldnt recommend any template that gives structure tho
im just thinking template for operator to make it more important
like a second-rank officer, or just be the "Leaf" in this case

you could make them spec ops or 'mercenaries'
+1 accuracy to engaged hostiles by mercenaries, plus scout drones

im more thinking that the operator is just focused on those that arent engaged by the nosferatu
hmm
grrr thinking of elite operator
both can be used effectively by an operator given their ability to teleport
im thinking this:
for first round,
- elite commander nosferatu
- elite operator
- x2 phantasms
- x1 support/defender
agaisnt 6 players in a holdout
does this sound too oppressing?
The 6 players will eat those alive
Slow is not a very significant debuff in the holdout sitrep
Holdout is a double budget
From what I see, you have a 1.5 rn, I am not familiar with phantasm or nosferatu I am afraid
really? just two elite commander nosferatu, two elite operators
and the rest just as phantasms?
scared of all the strikers thats all lol
You can always withheld the excess
and in the end it's just be 3 npc classes on field
maybe i should just do the ol reliable
and throw in sentinels
sentinels are hard to beat for a mobile defender
or goliaths
big and fuck ugly but crush targeting tho
those are way too darn big for an ambush
im just thinking of ways to make the holdout exciting beyond the nosferatu
the phantasms seem very long range too with the operators
maybe i should go with berserkers?
ooorrrr
hmm
darn this is such a puzzle lol
whats the opinion on this so far for an ambush in a holdout
considering the sub-zero effect, i think the berserkers heating themselves up will make them fine to deal with
i will avoid phantasms for now, i will use them in the gauntlet or control
and for staples of the faction, i'll likely end up using the berserkers and witches
thinking of this now tho
We had fun :)
Wait I don't think I'm supposed to be here
GHOUL WHAT ARE YOU DOING HERE
he's my player AND HE'S SPOILING HIMSELF KILL THIS GUY
This means nothing to me I don't know what any of it means anyways
teehee whoops though
Sorry if this has been discussed already, hard to search since it’s a forum; any opinions on running elite/ultra executioners? I’m scared there’s little counterplay if the executioner goes late in turn order
Especially with Cast in the Name of God
But I want to have that big scary oomph CNG gives, so I guess my question is is it as not fun as it looks?
Just force the executioner to spread out their activations in a round?
its pretty opressive due to no counterplay, yea
the idea with executioners is that the team can deal with them before the axe comes down
but i guess in that way they arent much different from elite witches waiting to go last, feel?
Mm, might have to play around with it and see what works then
@hardy sierra ralf! hear me out: i gave it thought for my control/beacon reacon, and i mentioned i wanna reflavor it as a generator power up thing, so...
- beacon recon is instead of "ping beacon" would be "redirect power"
- the last CZ would be the main generator powerflow and thats required to do a full action to turn that generator on (or quick action if they have manipulators or are a caliban)
- after that, this opens up the elevator which is an extraction zone in a spot of the map
do y'think this sounds good? i was thinking of making it a round 8 rather than round 6, or maybe just removing the round limit once the elevator is open
also i need to know how it is to having the sub-zero effect active and wanting to do a gauntlet with difficult terrain that splits the map in two
sounds cool!
woo
should i change up my design philosophy for the gauntlet cuz of the sub-zero?
my slowest player is like...
4 speed
and they're a tortuga
if they are aware of the effect and packed some self heat stuff it should be fine
alrighty
The mission briefing is gonna be a while, but at the end of downtime this week, I'll inform them that their next mission will be at a cold planet and for that they'll require heat producing stuff to avoid getting slowed
@hardy sierra Hey so quesiton about Bligh. One of my players has taken Field Analyst, and we got the the 2nd rank. If his Swabbers attacked from him triggering No Quarter, would that count as him taking a hostil action, or the drones since it clarifies they are the ones attacking, he's just selecting them. If it doesn't count as him making a hostile action, just the drones, does that mean Field Analyst: Information Handling would still increase?
Boomboy(my player) thanks you
Also, does this imply that Swabbers are full blown NHP Level Sapient if they are technically their own persons?
MSMC legal corps can and will put the blame on the one who got shot
they might sentence the drone to death
(you create a new one at the end of your turn)
My Bligh player is going to be investing in either Balor for Hive Drone or Gorgon for Sentinel. Help I'm scared of the Omnibus Plate shenanigans he'll do alongside the Swabbers
He also has a neverending supply of Turret Drones
bombards with bunker buster an scourers with melt are your friends
breachers with breach ram alsp
they all easily destroy objects
at least he's not taking hydra 😛
do not tempt fate
Lancer Enhanced Combat has officially reached 1000 sold copies in a little over 2 months!
Thanks to all of you who supported me and the project, especially the artists who really brought the supplement to life!
Big thanks to you if you bought the supplement ❤️
Love you all ❤️
I'm doing my part
I'm doing my part!
hell yeah!
so who inherited interpoint? 
Ralf Jr
Ralg
Ralf (1) (copy) (copy) (final) (2)
Love the book, it's chock-full of everything I wanted in a Lancer supplement. More tables, more battle modifications, more NPCs, more reserves...it's awesome.
❤️
"I'm doing my art! I'm doing my art!- what?!"
I'm trying to plan out an Infiltration sitrep and I'm having a surprisingly difficult time thinking of what NPCs work well with this sort of sitrep. The Scout seems like it needs to be right out, for instance, since it straight up ignores PCs' Hidden status. Plus I get the impression that this is more about having NPCs that patrol about rather than actively set up defenses and only really start fighting once alerted, no?
https://www.twitch.tv/videos/2054534975
first half of this stream is an infiltration sitrep
the NPCs arent really menat to pretend not to know where the PCs are
the spotting and investigating actions are so restricted that as long as the PCs smartly stick to cover and coordinate they will be able to tackle the sitrep relatively easily
Gotcha
noice, i was getting bored at work xD
boredom no more
trains trigger mines right?
me when i iskander place down three mines then manticore swap with an unfortunate size two who's already taken their turn
lmao evil train
True neutral train
quick question: is it intentional that morningstars' Last Judgement doesn't seem to have any special interactions with objects? the description only mentions causing damage to characters, not objects or terrain or etc. just wondering if that's by design
That's a good point, it should affect objects
I usually just throw a big crater on the board that kills all terrain haha
:3 👍
sorry if this has already been asked, but is there an LCP for the sitreps? not sure if that's even something you can include in LCPs, but I'm just curious if it exists
cool thanks, not hard to put it in custom, was just wondering
quick note on the lcp for enhanced combat in foundry - for some reason it doesn't given Morningstars Last Judgment by default, which is Weird; equally the compcon version doesn't give them siege armour (?) I don't think it's that I have an older version as I bought it just a weekish ago...
Thanks!
@hardy sierra So my Bligh player has had his first fight. He enjoys it and says it feels good to use. He says it lacks the wow factor of popping Shiver Timbers, but he really likes the chessmaster element.
He says that it's best to use them in melee for the AP, and the artillery is the weakest unless you use it on grouped up squishies, and the rifles are solid, espeically if there were grunts, but they're mostly for plinking until melee is gained. He originally considered charging alongside for giving them resistance, but then realized spreading them out was the best plan so they can melee. To be clear,you don't need to buff the others, he's just saying in terms of "big number go BRRR" he likes melee.
Drone commander is great because of the free movement, extra HP, and Invigorate for daisy chaining Overshield and damage across the field.
tl;dr a less flashy kidd, but very fun and tacticool.
Also the image is his Bligh, the Fuck-I.T. Bucket
Part of me wants to do a really stupid selfish support build with Bligh. FABI+Leader 3 to buff up the artillery fire, that kind of thing. ...problem being, after those two your options start to look a little thin
The bligh is very fun.
indeed.
One of my players is convinced the Bligh may be way too strong, but I've managed to convince him to wait until the current mission is finished, and also that as a GM I so far haven't had any "holy shit" moments when fighting it.
His main concern is the stats are high and you can swarm the field with chip damagers that can add up over time, buuuut that also requires good positioning and not having the Bligh get stage dived by an Assassin, which did happen and possibly would've been deadly had it not switched targets(because I felt bad the Bligh player got stunned from Strucure Check...)
Mmmm bombard mmm
Indeed
Legionnaire NPC with RPV template - yay or nay?
My GM doesn't like using bombards, so I am lucky. 🙂
bombards eatin GOOD tonight
Hey RALF, quick Q.
In Infiltration, is there any way to interrupt an NPC that's spotting someone outside of destroying their mech?
Not Ralf and havent read the sitrep, but would jamming them not stop them from alerting the rest of opfor? The npc themself would be aware, but it couldn't tell anyone.
it could, i'm more trying to figure out if it's intended to be able to buy extra time by jamming/stunning people.
or if that's something that would break the sitrep in half.
No, once they've started you must kill them.
It's a tech action so you can jam them to prevent them from taking it but once it's underway it's too late
It's a balancing concern since otherwise a single horos1 trivializes the sitrep to an insane degree
fair!
If it's an effect from a tech, wouldn't like
Shut Down/PEBCAC/ICEOUT work
We will admit to the great sin of Not Having Read The Thing In Question so. fair.
Is it mandatory to clear 2 heat after attacking with my heavy ranged weapon if I’m using the Oleander’s Absolute-0-Module, or can I choose not to?
Asking because the text says “you clear 2 heat” and not “you may clear 2 heat”.
Once per effect are always optional in lamcer
oh huh, is it? where's that from? I'd be very interested to learn about that
it's sort of...implicit? extrapolated? a 1/round or 1/turn effect is different from effects that are templated as "the first time you..." It's basically the difference between Nuclear Cavalier triggering on exactly the first attack on your turn and Siege Specialist 2 letting you wait for a later attack in your barrage.
OH, I see. I was thinking of the wrong thing. that makes sense now. thanks
So my players LOVED the Nexus Defense sitrep
yippee
I gave them a lot more supplies (One for every opened box in another Bonus Objective) for a total of 10 since it took them a long time and they got beat up getting there
and gave them a HUGE deployment zone
they built a whole city!
lemme show you
I was also extra mean because the Nexus was a ship of evacuees getting loaded in
and each charge was more of them getting take nout
And the main Ultra NPC that was messing with them was a Bastion with Bombard optionals
i hope they made it out O:
Yeah, they were fine
Managed to get out with minimal casualties thanks to a lich of all things being a supertank
just eating a short cycle lance with its core power
For the Habsburg I assume it's Eisen Shield apply on... systems that are not attacks. Like Assaults Micro-Missile barrage. It came up with some funky interactions with House Guard 3.
Also, does burn that triggers at the end of turn also get reduced by the Habsburg's trait?
yes and no
So for the Eisen Shield, if an enemy creates a hostile effect like Razor Swarms, and the Habsburg walks into that, should that trigger House Guard 3?
only if Feedback shield from the spite triggers off of stuff like Plasma Thrower fire and Iskander Core
not to complicate things unnecessarily, but does the Drone tag effect these rulings? Razor Swarm is a Drone and so is technically a character like all drones. So if anything gets jammed from Feedback Shield, it would be the Razor Swarm
Wew
also, House Guard 3 says "attacker" explicitly as the target of the effect so I would assume there would have to be an attack involved to trigger it
i think the idea there is that if you rule house guard 3 applies to those kinds of "non-attack roll damages" as part of "reducing damage to an allied character", then it should apply. i think it's possible to interpret that either way
So behemoth question. When I build a tier one behemoth in foundry it has 4 structure. But I believe that the Redundant Systems trait implies that it should have as many starting structure as you have nodes (or PCs.) So in a 3 PC fight it would have 3 structure and nodes, but in a 5 or 6 PC fight it would have that many nodes so it would have 5 and 6 structure and stress respectively. Am I reading that right?
its always got an ultra amount of structure, so 4
the nodes just serve as "stoppers" so the players cant burst it down too quickly
so a 3 node behemoth can lose 1 structure up front before the PCs need to clear out nodes
that is inteded and correct
So if they have 5 nodes, they have to lose at least a couple nodes before they can take any structure? That was my other thought.
And you said 3 in your first response, you meant 4, correct? 1 +3 for ultra? Your subsequent examples seemed to imply that.
Cool. I'm sorted, then. I'm remaking one of the In Golden Flame combats as a Behemoth so I'm making sure I understand.
Oooooh yeah!
ooh which one
||Anti-Capital.||
Trying out fortress NPC this sunday and excited for it. Spent a while even making a unique sprite for it to really make it stand out while being clear about what it does.
Any suggestions for running it before I finally get into the thick of it?
my gm didn't tell us the scene names but i can guess which one it is lol
||Sunbird||||-1|| will be a behemoth. I made this big 8-round staged map where all the terrain is being destroyed as the battlefield shrinks, throwing dangerous/difficult terrain into space and leaving behind soft cover.
oh sick
bro is displaying his own lancer game in the middle of battle
Its meant to be a hardlight barrier but now i want to make a Goblin doing exactly that
make a mini battle map projection like that
Wait no a swallowtail
i know i was just kidding ToT
well it gave me a fun idea lmao
i am glad xD
always love terrain destruction. had a similar sitrep where a size 4 titan slowly spreads its difficult terrain by trampling every non-flat ground in the area
hey if Bligh takes a friendly tech action and has its Swabbers shoot enemies, does that count as having taken a hostile action for Field Analyst, Orator, etc?
feels like it should but im not sure it technically does
Nope! I had this exact question for Field Analyst bcz my Bligh player picked it up.#1179990837661278330 message
According to Ralf as you can see, by law it was the drones who shot that man not the pilot.
You were just buffing allies, the drones shot of their own accord
np!
I'm sending this to my Bligh player
correct
Does a Behemoth have multiple turns due to the Ultra template? Or is that meant to be sort of covered by the Auxiliary nodes?
The body has 2 turns because it's an ultra
And it would gain Overshield on each of those turns?
for you
Alright cool. Throwing one of these at my party in a few sessions and want to make sure I understand it all. Complicated beast.
Speaking of Behemoths, would it be considered foul play to throw one at my party of 4 on the 4th fight of a mission? I'm worried looking at some of these damage numbers that they might be a smidge too worn down by the time they get to it
Fair enough! Planning on reflavoring one as a big kaiju type that attacks the party after fleeing an underwater SSC research base they caused a reactor meltdown in so looking forward to trying this thing out hehehehe
there is something cooking...
YEAAAA
Ran a Behemoth Brawl for the campaign finale tonight - couldn’t have gone more perfect! 🎉 \o/
Made prepping the encounter a piece of cake too! Super happy with the resources available
LETS GOOOOOO
Thanks again for everything Ralf ✌️
Yeah, Behemoth is such good design for a Big Boss
Compaired to standard Ultras, it's so much simpler, yet just as threatening (if not more !)
Is there a plugin to add the new reserves to Foundry VTT?
i dont have one
darn, guess copy and pasting effects it is
Ok dumb question... I've been thinking about Morningstar's... Especially an ultra Morningstar with the button, or superior reactor
But more importantly... If you have a Morningstar veteran with the veteran trait that allows it to self destruct... If it isn't exposed and initiates a veteran self destruct does it technically explode twice?
According to the rules when you have a reactor meltdown your mech is "vaporised" and the wreck is "annihilated", RAW it never states it's "destroyed"
up to the gm i suppose
Time to implement the world easiest veteran ultra by getting it to blow itself up twice round one
might set an awkward precedent for the Manticore. or a really cool one
Id classify "being completely vaporised" as the mech being destroyed
THE BOY DEPLOYER
The Lad Creator
my only complaint with that sprite is that it's going to be really hard to steal the legs for kitbashing. it's such a great token
Squad
Just saw this in the concept art forum, would make a great bligh token! https://twitter.com/tankhead_mecha/status/1764678562747998529
but we're already getting a great bligh token 😭
Whoa, bligh with eggs /lh
Technically it's for the upcoming "tankhead" lancer supplement, so no need to worry
Is tankhead a supplement? I thought it was just a seperate mech art worldbuilding project
Tankhead is not related to lancer https://emersontung.com/tankhead
Oh, the font looked the same so it got me, either way it would be an amazing lancer supplement. I'm definitely using art from it in my future games!
tankhead is pretty old. Like even on artstation the oldest tankhead illustration posted there is 7 years ago.
Awesome, that means there's a lot of cool art!
I'd like to look at some recordings of people playing a Breach and Clear sitrep, is there a good one on the interpoint twitch I can review to get an idea of running it?
mostly cause I want to look at deployments and think about how to arrange enemies so it's appropriately frantic without the broken up deployment allowing the players to too easily just ignore enemies and rush the exit but also not overwhelm them
oh i love this one
The scuttler!
introduced nosferatu as a elite commander
player hit the darn thing for 16 dmg
whilst it was exposed
sobbing
definitely a dangerous mech to use, probably should have avoided activating feeding frenzy so early
either way, here's the sprite for my nosferatu made by a friend in a quick whim
i am just not used to dealing with very glass canon npcs
but i still got another one coming, phew
i think if you activated feeding frenzy you arleady won
i won mentally
but
the tortuga shooting me for 16 dmg
turned it 32 dmg
painful
blud went right through the 2 structure augh
Okay I put way too much effort into this meme.
But something hit me over the head and spoke to me when I made this
On top of my head I don't know which exact vod hm
Which scallywags require plundering?!?!?!?
had a thought about Oleander with the Caliban's HHS Cannibal
Supermassive Mod, when overclocked, causes the weapon it's applied to to have more knockback but also Ordnance
Oleander ignores ordnance
Add in Auxiliary Rails (from Oleander)
If it stacks that's about 8 Knockback with a single double-barrel shot
yea, its a railgun shotgun
Uncle cannibal oleander is also a classic 👀
"He could never be rollin' "
It wants to make sure it is reading or interpreting this correct, for if it wants to take a certain weapon. If say it uses a weapon with heat 3. Does the heat from the weapon go of before or after absolute zero kick in. absolute zero says after the attack resolves, and heat tag says after using the weapon.
its assuming absolute zero is before? as the attack resolving is part of using the weapon?
simultaneous effect
you choose
basically itll eat the heat always outside of niche cases where you wanna overheat yourself
do legionnaire npcs have a standard move?
Where subaltern grabbing onto a wheel and spinning on it?
I just had a dumb thought.....could you possibly do a Displacer Oleander or no?
its got a main mount
but it cant put hte assembly on the displacer sings its not a heavy
Well I got some sad news for one of my players then. Though that Hannibal build is gonna be something they're into
Clearing up something about the payload rules- "This is the ONLY way a payload can be moved" is intended to stop things like "i ram the payload / i accelerate the payload", yeah?
is it intentional that the siege and signal chase sitreps don't include the "Hostiles with multiple Structure count as 1 character per Structure remaining." condition that other sitreps with control zones have?
it is
so quick question on the alt frame Bligh, are swabber drones unlimited, or do you only get 4 per scene or something akin to that?
the passive says you may have a maximum of 4 swabber drones at any time, but as long as you have space within that cap you can keep printing drones.
like if the GM keeps melting your drones, you'll continue to get 1 at the end of each of your turns until the combat ends or the bligh/npc in question is destroyed.
- the line about having an integrated printer implies they're meant to be able to continuously throw drones onto the board.
tl;dr i don't think they ever run out of drones to deploy, they just have a hard limit on how many can exist at any given time.
got it, just wanted to make sure when building with the frame
har yar!
Yar har har a pirates life for me
In the Infiltration sitrep, the RAW would suggest that hostiles who have initiated a Spot Hostile or Investigate Body get the VP at the end of their next turn unless that hostile gets destroyed before the end of their next turn arrives. Is that the ONLY way for either of those actions to be blocked, once they've been initiated?
In other words: assume an enemy begins a Spot Hostile against a PC. If that PC then moves to a spot where they could Hide, does the ongoing Spot Hostile against them end? Going by RAW, the answer is no. Just making sure that's the intention.
that is the correct read and intended
this sitrep is already heavily in favor of the players
Hello everyone, does someone have some OpFor ideas I could use for a tier 1 signal chase sitrep ?
Nevermind, I just remember that Hive exists.
Apologies if this has been answered before, but I'm looking to use the Executioner NPC, but I'm confused looking at its tactical advice. This sentence, Their aura of dread means that hostiles have a hard time coming to grappled allies' aid while the Executioner's imposing Trait makes it exceedingly difficult to escape their grasp. seem to suggest they're meant to have... abilities that have these names and do those things, but neither seem to be the case. Was the Executioner redesigned and this text just wasn't changed, or are features missing from the NPC?
imposing is mech catcher and aura of dread is onto the scaffold
Just spotted "vase systems" on the artillery emplacement
Got a question about the habsburgs Eisen shield...
I was rereading the rules for order of handling damage
Step 2 is reduce armour, step 3 is other reductions including resistance.
So as eisen shield is a reduction and not armour, if you had resistance which would be resolved first or is it choice of the player?
I'd assume it would be eisen shield first because that's how armour works but could you have eisen reduce after resistance afterwards?
It works the same as leadership 3 Damage reduction
Ah... well now I need to ask what order that resolves 😆
But that's a big old cup of not your problem
OK so it's what I assumed it was... characters choice... that makes eisen shield so much better than I thought it was...
its pretty good, yea
it also works against stuff that armor doenst work against like burn
its super armor
It's also the fact that when you take chip damage and have resistance for some reason you can just negate it rather than just saying "I half 1 to 1"
i think habsburg and white witch should stand next to each other
Could the Oleander frame mount a superheavy weapon and still benefit from its core system, or is the intent that the frame is really meant to only ever use a heavy?
It's for regular heavies only
the core passive was too powerful with superheavies
i initially madea compromise where the core active worked with superheavies still
but a lot of people were even more confused by that
so i just axed them
The ability to remove ordinance from a superheavy is still pretty nifty
I assumed as much but wanted to be sure. I was wanting to suggest one of my fellow PCs give the mech a try, but people have also been trying to get them to try a superheavy weapon
updoot on my IGF campaign and my Bligh player. Still haven't had any Bombards to throw his way, and holy fuck Blighs are a nightmare on objective missions that involving contesting multiple zones. I love it, and also Swabbers having Reliable on their rifles makes them weirdly good at shredding invis targets like Dataveil Scouts and Mirages.
🤔 ...I was thinking about respeccing to something to deal with invis
Actually, anyone got spicy LL4 Bligh builds? My immediate thought was loading up on support options that normally need another player
god i hope your gm isnt letting you contest zones with drones
Wait can you not do that? I thought since Drones were characters they could? Also I'm the GM.
Ah well, it didn't make much of a difference in said control mission because the enemies were practically forced off the objectives turn 1 by the Manticore Beckoning a Goliath from one objective into the arms of the waiting Bligh player.
My bligh player is speccing into Emperor for even more overshield shenanigans, may be worth looking into
sorry for the ping, but idk if you're still around. this is what the FAQ has to say about it.
Ty for the ping it is appreciated
I will try to remember this for when I am not high
fair!
Enhanced combat also has "scoring character" rules clarifications right near the beginning so you don't need FAQ
Yeah
A recent convo about hiding revealed to me that the bligh could leverage hiding to a despicable degree.
In light of this information, a bligh passed through photo editing software to look like it has a cloaking module of some sort.
you take your eyes off the Bligh for one second then suddenly BOOM, hordes of swabbers
I call this build, "Plausible Deniability". The swabbers shot that mech, it wasn't me!
they legally cannot prove that you shot that man
I have an alibi, I was nowhere near the combat zone!
for the payload rules, must the PC start their standard movement next to the payload, or is it possible to still move it even if they had already spent some of it on that turn?
that is possible
TO ANYONE WITH A PC RUNNING BLIGH: Do not let them deploy all 4 Swabbers before a fight bcz they are in position to ambush. Worst mistake in my life... I talked with player and he agreed we aint doin that again.
also Bligh gunsquads with Emperor systems are my sleep paralysis demons...
yeeaaaaaaaaaahhh...
my god Bligh is terrifying. I need to crank up my difficulty and throw more Grunts in to slow them down
Arguably Grunts would just get torn up by swabbers
the best way to prune the swabs is obviously the bombard
scourer has an entire system that just says, "wow, fuck drones" iirc
Planning to run a Stockpile sitrep as essentially a game of soccer with mech fighting. I was going to have the PCs (LL3 Mourning Cloak, Pegasus, Lich, and Genghis, having expended a lot of their resources) up against a team of 4 templated units, no reinforcements. I had NPCs in mind, picked from memorable NPCs they've fought in the past... but said NPCs would be a rough team comp (3 strikers, 1 defender), so I need to make changes.
Current idea is:
Veteran Commander Cataphract (Lightning Reflexes, Quick March, Elec. Lasso, Cap. Discharge)
Veteran Avenger (Slippery, Judgement Shotgun, Duck)
Elite Hive (Grind Maniple, Motile Swarm, Grind Maniple)
Veteran Demolisher (Acrobat, Conc. Missiles, Sap)
Anyone have suggestions, with respect to fitting the sitrep or otherwise?
Minor error discovered in the EC .lcp - the Contract Killer's Hunting Knife is listed as a Heavy Rifle instead of an Auxiliary Melee.
your knives aren't ridiculously heavy and rifled? What knives are you using!?!?!
now, this is a knife
Question about breach and clear sitrep. End of round one is it guaranteed the second zone will be revealed? So it kinda acts like a brawl to defeat any quadrant 1 hostiles ASAP?
Looking forward to running this Stockpile game for my players on Sunday. The PCs are going to be playing mechball for the fate of the world! (Or at least, if they win, they'll have a much easier time protecting this world)
TIL The Habsburg colors are just the Saladin colors inverted
Huh?
ok now that i'm looking at it again, it doesn't really work
it's kinda close??? maybe?
No I see it
Is saladin yellow or blue
It's various shades of blueish grey
Dumbass question about the "lock pick" pattern nuke
Do you have to be in a mech to use the full action to throw it?
My next character will pilot a Saladin in that dress. Like, the Saladin will be in that dress.
You decide
Lovely
If the pilot works out and is yoched they can probably toss a nuclear bomb
How heavy can it be
Maybe make it like range 1 or something lmao
A tonne?
google says the one on tomahawk missiles weigh 130kg
if you're juicing you could probably make it work
you could probably make pretty portable nukes with 5016u tech
like that one bomb from halo 4
For the Oleander, Heavy Gunner would work with Absolute-0-Module and the heat clear wouldn't be halved (similarly to how Heat X isn't halved), correct? Was considering combining the thing with Heatfall to allow for very sustainable overcharging so as to fit in Killshot, Core Siphon Skirmish, and Covering Fire every turn.
(also the lightest complete nuclear weapon I know of, the SADM, weighed about 27 kg)
I think Heavy Gunner would work with that, just keep the limitation of firing only once per turn in mind. Though that's... probably why the Absolute-0 module also says it's only once per turn.
TTS my beloved...
Is the Train in the Train Heist sitrep intended to count towards encounter balance? And if so, how much? A standard NPC? Elite? Ultra?
I believe it isn't counted. The encounter budget already takes it into consideration
Train is tacked on at the end in addition to what you prep, yeah
Thanks ya both! Good to know.
For the necromancer NPC, is there any drone or item that we have access to deploy the thralls? Or do i need to make a mech from scratch
^^ same here for foundry, does the lcp have any implementation of that
no
i dont use foundry so i dont know how it works :S
i thought making it like the engineer would be enough sorry
ripo
Foundry imports npcs and mechs from the LCP. So if you have an enemy lcp you can click and drag the enemy to an empty stat block and it auto generates the NPC with all their abilities and automated weapon macros. Engineers need to either manually set up their turrets as deployable objects (which doesn't have traits like NPC mechs nor does it have an automated attack rolls/weapons to attack with) or there's an alternative where people have made "engineer turret lcp" which adds engineer turrets as an NPC type in comp con
All it takes is a new actor of the “deployable” type and then set the stats accordingly. Doesn’t take that much longer than setting up a base NPC.
but thralls are unique. I guess i can treat it like a moving drone. Its got 1-2 attacks
just gotta find a retrograde-style model for them to look like robo zombies
thinking about it now...i could probably pull one of those cyber zombies from Mass effect
explosive husks my behated
SITREP #14 - SEARCH AND RESCUE from enhanced combat - do you randomly pick both the extract and objective zones? So sometimes they are close to each other and sometimes far apart?
Yep
It usually evens out so you get some good ones and bad ones
Promotes team decision making which one's to go for
So, just to confirm my understanding, you roll twice and might get extract 1 to go to objective 6 and it's the full length of the map?
Hello, the Cohesion Trait of the Legionnaire does not show up on Comp/Con, is that normal ?
Nevermind, I just updated my lcp.
Hey, can spot hostile be disrupted by iceout drones?
got it
anyone have general advice for running an infiltrate sitrep?
Sniper with two activations is many times scarier than a sniper with only one activation
My tactical goal is pretty much to compromise/ control their targeting priority, and generate tension between knocking out the guy who is spotting them vs a more threatening foe yeah?
in your experience, how difficult is a legionnaire compared to a single striker? I feel like the legionnaires would be a bigger threat just based on action economy
They're more or less equivalent to a single Striker tbh
In practice I've found that, at least
Their reduced actions and low damage and having to roll for each shot makes em pretty reliable though
i guess the tradeoff is that their damage is vulnerable to attrition in a way that a single unit isn't
They also die instantly if a chomolungma pops core
NPCs don’t die to stress though
Only works, guaranteed, at tier 1
retrograde is working on the Habsburg now
that is all
YEAAAA
the additional reserves aren't added to the lcp, are they?
No
They’re more single-use anyhow
do a salamander's slag bombs block LOS or provide cover? Normally I'd assume, no, they're just objects, but I'm wondering if that was supposed to be an effect of making them Terrain Objects specifically.
Same as kobold blocks
Aha! Great, thanks. So that's explicit hard cover...implicit LOS block?
its whatever the kobold blocks do
Ello! Rules question here, I'm confused what this mount does on the Bligh can you use it to shoot your drones weapon? If so what kind of action is that?
You can only fire your swabber's weapons by using the frame's passive traits iirc
its basically just there because thats the best way to display the swabber weapons in comcon
Would Strong Winds be too mean of a battlefield effect for my PCs' first time doing Signal Chase?
I'm torn between that and Extreme Sun.
it also happens to make it a lot easier to roll the attacks in Foundry, from a player's perspective. so it was, imo, a good decision.
👀 👀 👀 👀
Saladin with da big iron. What will he do
you know i gotta ask
who runs the hapsburg?
like, i'm not a player but i'm trying to understand whats the build for this guy
or like, the intended playstyle
as a support shield, idk what the hapsburg can do that other bigger mechs can't do
heck, i got a bligh player in my campaign and his supporting is pretty cool cause it rewards them to shoot their lil guys
its cool to fire out shields via pylons
you can even use them with hardlight or blinkshield to create prisons for NPCs
ooh
but what about like, the rest of the kit? with just one main mount and -2 tech attack, what is the build for this to enable the pylon throwing
houseguard 3
saladin shields
emperor shields
HG3 can trigger off the passive Eisen Shield
Saladin shields can trap enemies or protect far away allies
Emperor shields can also be measured from the pylons
The Habsburg has a much easier time keeping up with faster teams or on sitreps that split up the players because the pylon represent another anchor point to rally around making Control sitreps for example more fun for the defender
plus its got unique supera rmor with the Eisen Shield capable of working even while shredded or against burn
i dont know htat it plays much different from a saladin but it has some cool unique interactions that make it ineresting i think
ooh ok
yeah sorry i am just not a player
so i had no idea of all this stuff
like i was staring at it as a gm and i did not see the vision
OH RIGHT EMPEROR
it can also serve as a remote trigger for stasis bolt !
if I use a contract killer npc that i plan to reuse later, potentially as an ally, should they keep the contract killer template?
Also the “ceaseless bombardment” sub objective in a nutshell is just:
YOU ARE IN RANGE OF ENEMY ARTILLERY
I thought I was free from that
HA drake... wild
Ah yes the Fear killer.For when defense becomes an unstoppable offense.
B I G
I love this thing
If a size 1+ PC boosts next to and triggers overwatch from a Necro's size 1/2 Thrall Drone, which hits and grapples on hit, does the player lose the rest of their boost?
Confusion we ran into with a smaller character grappling a larger one mid-boost for the larger one.
Grappled says you can't boost or take reactions while grappled but the grapple happens as the boost starts
So, does the player lose their triggering boost?
Does HoG 2 also apply to they Habsburg's pylons ? For normal usage and Eisen shield, in case there's a difference...
My reading is no, but I'm still checking : since the part about Eisen shield being relayed is still in the trait itself and not the deployable, I feel like it's worth asking
It's a no
Aight, noted
question, can someone give me the TLDR on the Bligh, my drone queen player, i feel, might at least be somewhat interested in it
they print free swabber drones that attack when you do supporting actions or place non-drone deployables; like if you bolster an ally or put down a smokestack, a couple of the swabber drones get to attack.
ah so its like extra offense now instead of building up to big lasor in how it differs form the kidd
do support, get reward still being its kinda core thing
kind of. you're building up to a swarm of 4 drones, because each drone can only attack once per turn and you get four maximum at any given time.
Played in a Nexus Defense for a Wallflower campaign with remixed sitreps - Played beautifully. Great objective and very fun using the Installations!
Gonna throw this put there for any GM who is struggling to fight a Bligh. Bombards work great, but if gou wang to mix things up Hornets and any Jam spammer work great. Also, Scourer with Melt. Specifically, a steady trickle of Melt Scourer Grunts can really put pressure on the Bligh and force the party tp divert attacks to deal with them
The Melt Scourer Grunts is something I have in fact tested and it works
is bligh a challenge to play against?
not more so than the hydra
that was my impression, ok, i have some experience with the hydra
the main thing is just keeping track of all the crazy 4D shit a Bligh player can do
Such as?
Setting up Tempest Drones to turn the battlefield into a ping pong table
My GM specifically disallowed hydra shenanigans, so i'm playing a bligh without puppetmaster and it still plays good.
huh. I was looking at Bligh the other day and I couldn't decide whether it actually wanted drones besides the swabbers. It seemed like drones would cut into your No Quarter damage.
Do you like Bloons TD 6
⬇️ ⬇️
Yes No
⬇️ ⬇️
More Drones Still more Drones
turret drones can be fun because the swabs can trigger them
other than that, yea
theres no real incentive to deploy them
(by design)
the biggest reason you'd do more more more drones is kinda flavor/narrative rather than mechanical
not that there arent good drones available
especially if you have more 3rd party and youre insane enough to stack em
though h aving a butt load of drones gets cumbersome i imagine
Isn't the general consensus that you do like ghostbusters and not cross the beams homebrews?
It's best to do so because it could easily lead to unintended/unaccounted-for interactions
Unless you want to break game balance over your knee, yes :p
I for one had to learn the "don't mix homebrew" rule the hard way.
What did it?
I don't know that that's the general consensus, my understanding is that it's mix homebrew at your own discretion as they are not balanced against each other and will likely have unintended interactions.
I do it, I manage the unintended interactions as we discover them. Players and myself are all on the same page about how we want to address exploitative interactions to keep things interesting
Been running that way for a while just fine. I usually just advise beginner gms or gms who want a more controlled environment to avoid picking more than 1 at least initially
So far I've kept it mostly to "one homebrew book per player" as a soft rule. Albeit I've allowed my Bligh player to dip in WAZAL for the Serjeant talent, though that may be tweaked depending on how things go
The other homebrew that's in use for me rn is Burning Memories cuz I got someone rocking Phaon Crescent.
just wanna make sure i ncase im not misreading, the aux nodes can be anything right?
like i can have 4 point defense and 1 shield gen and whatnot?
also @hardy sierra sorry to bother, but what do you recommend about dealing with a flying ship behemoth vs a melee lancer, and also a cqb lancer? i'm thinking of the ship flying around height 3 with the melee being size 2 and the cqb being size 0.5, or maybe going higher with height but there being towers around for them to climb around or something?
THE GRAV FIELD THE BEHEMOTH IS EMITTING IS SO STRONG THAT IT PULLS UP THE LANCERS, ALLOWING THEM TO FLY WHILE CLOSE TO IT
AUGH THATS A GOOD POINT LOL
yeah i was kinda
considering that
rather than random towers
it fits too because of the weird energy the ship is powered by haha, ok, another question then: is 2 gun emplacements, 2 artillery, 1 hunter killer and 1 shield gen sound fine enough?
also my sympathies
dear lord
though granted i did mention this wayyyy long time ago, but the boss fight is coming up now so i will remind: every 3 rounds the behemoth gets stunned by cannon and loses its funny armor
and permanently lowers its armor
kinda basically "shoot the guns and then unload onto the ship once it gets knocked down"
kinda also thinking the ship's aux nodes get stunned for a whole round too when "knocked down"
it is literally the worm fight from ac6 but its a giant ship
Hey so for the spotting infiltrator actions in the Infiltration sitrep, do hostile NPCs have to still have been able to take their scanning action at the end of the round, do they still have to be alive, or if they start doing it are they guaranteed to get points?
Example: Sentinel walks up to a wreck and uses its full action to Investigate Body. Players shoot the sentinel with knockback and it is no longer adjacent to wreck. Do they still score? What if the shot just killed the sentinel?
killing the NPC definitely stops them from scoring, since they won't have a next turn
as far as i'm aware, killing the NPC is the only way to stop them from gaining VP once the action has started, because it stops them from having a 'next turn'.
that said, jamming them before they can take the action does help, because it's a tech.
hm... ok so its like they already know there someone from the moment that action resolves, but they have to wait until the end of the round it report it to their team?
Yea, uploading the pictures takes way long
Except if you're an elite
Priority channels
The elite is using nordvpn
Elites have wireless ethernet
That's not allowed, simply too powerful
Would putting Captive Spike from OWS on an Elite Executioner be too evil? I've yet to use the Executioner in my campaign and I'd like it to have a big entrance. I'd like to use a method of grappling that doesn't require a to-hit roll because most of my PCs either have a sub-8 evasion... or have exclusively put points into Agility, and I don't want that character to feel completely unthreatened. Would I be better served using Imaple or Electrified Lasso?
with the power of kitbashing, there's almost no limit to how many DD288s a mech can have
Mmmmm
sometimes you gotta double fist it
the power of Superheavy Mounting is strong
They're just a big guy
A large fella
With the power to atomise you with two overclocked punches
How come LEC has the two best retrograde sprites, how is that fair? 😏
itll be 4 before you know it
Very exciting
Who's next 👀
Different topic, I'm curious if anyone has ran legionairres ignoring their template and structure limitations. Like, elites, vets or ultras. My assumption is that the trait was added to keep them closer to grunts, but the concept of an elite legionnaire squad sounds really cool
Elite legionnaire pods? Neat
I mean, in my mind I'd kinda wanna try an ultra legionnaire squad. With +2 hp each rather than +5 each. Then make each of them have unique ultras systems or something. Like the anti armour weapon is only equipped to one legionairre, one gets a wolfhound or devastated cannon or something
A full squad of legionnaires with ravager turret to make your players despise your continued existence
almost as bad as a squad full of short-cycle lances
almost
Might want to be careful with the action economy, joking aside : the legionnaire's actions are not worth as much as a typical NPC's, wich is why they get twice as many; if you give them access to normal-power actions while still having more, things could get messy
Crew served ravager turret good meme
Crew Served Short Cycle Lance is actually kind of a dope centerpiece for an encounter
Recharge roll increased by 1 per alive legionnaire
I mean, none could activate it cos none have full actions :P
Or make it the opposite, increased by 1 per dead legionnaire
Probs also make stuff like juggernaut only apply to 1 npc per turn. 1 repaired weapon/system for the squad, 1 cleared condition
can legionnairres do spot target or investigate body in infiltratoin sitrep?
No? Because they can only perform boost, skirmish and overwatches
I've never used legionairres and I love them
4 INDUSTRIAL LEGIONAIRRES, WITH FUSION CUTTERS OR BUZZSAWS
damn. Sentinel grunts it is then
I usually let them spot
cool
Maybe I'll give them 3 spotters and an one support shooter who cannot spot
The goal is for them to be pinaka fodder
Ah fair, this is my brain coming from kill team where some units "can't perform mission actions" so I defaulted to that
Like... a dog can't interact with a computer... so I thought an intern in a mech couldn't investigate a corpse since both situations are very similar
no investigating bodies tho?
ah, fair enough
legionnairres should be budgeted for similarly to normal strikers yes? just with particular weaknesses and strengths?
ya
Hapsburg is just a lot more usable tbh
it provides passive damage reduction in a small radius
(I mean only to adjacent character but lets be real every single person taking this frame has House Guard)
and it deploys relays so it doesn't have to be standing where the shield is (or immobilized) while providing shields
hm... double budget 5 player sitrep, 10 legionnairres + assorted non-dps npcs. Let a player hit the xiong limit
i played lance warriors once
liky daynasty warriors
where we chewed through like 50 legionnaires
interspersed with veterans
How do you track legionnaire groups? Just have one massive group and only activate 4 at a time?
(Asking for a friend 😅)
Legionnaire A1
Legionnaire A2
Legionnaire A3
Legionnaire A4
Legionnaire B1
Legionnaire B2
...
Color coordinate the tokens 😛
Welp ik what I'm doing this evening I guess
Ah got it, so same role actually, but does so via passive mitigation instead of reactive mitigation and does it more consistently
Its deal is better range and mobility than the saladin
? It's got the same base speed as the saladin and less sensors, is the mobility your referring to from something else?
half of Sal's mobility problems are its speed, the other half is its love of systems that slow or immobilize it. The Hapsburg can use its pylons to project its immobilizing shields, and to generally get more range for things like Stasis Bolt
Yep, exactly what I was referring to
Continuing to slowly hammer out my own takes on the NPC types from Enhanced combat. Previously slowed off the Fortress, Still going with GMS asthetic as that's what my part is dealing with.
A Crusader (With deathcounter shield) and then an Executioner both with grappling arm hidden and revealed in order to spook players who dont scan it (with a variant for showing the "cast in the name of god" optional system)
Trying my best to capture the essence of the idea behind each of these NPC types. With the Crusader standing proud as a beacon to up morale, and the executioner cloaked and hiding its strength in order to have an intimidating look especially with it being hunched over and dragging its sword.
With the Infiltration Sitrep, does anyone have experience with changing scoring so that hostiles have to still be able to see their opponent/be next to the wreck in order to score? I'm worried that the only counterplay once you get spotted being "kill that guard right now" might not be so great for controllers?
The sitrep already heavily favors pcs, if the npcs also have to maintain linear of sight they have no way to score
Fair enough I suppose. I've not actually run it, so I might be overestimating how easy it is for PCs to get spotted
Are swabber drones allied characters to yourself?
If so is it possible to
Deploy GMS turret -> Activate swabbers -> attack with swabber -> attack with same drone?
Yea Swabbers can activate a turret
Just note that deploying is not turret doesn't trigger no quarter
So you'll need to use some action to activate no quarter because swabs can't attack without it
Genuinely rules as written infiltration works fine. My party hard murdered everything before they could score anything and in doing so managed to get a barbarossa through while completing the objective
@hardy sierra can I check with you something regarding the Payload
"Payloads are Size 1 Mission Critical Entities. 1/turn when a PC performs their standard movement while adjacent to a Payload, they may place that Payload in a free and valid adjacent space at the end of that movement. They may not interrupt the movement with any other movements or actions and may not fly more than 1 space above the surface during this movement."
does this work with Blinkspace Tunneler, where "As part of any movement, characters other than you (hostile or allied) that enter the space at least partially may teleport to a free space adjacent to you. "
My intuition says no, because payload shouldn't be able to teleport. But my player raised a good point in that a core-active Mourning Cloak would thus be unable to escort the payload at all
It depends how much Lancer you wanna play
A mourningcloak with core and a sunzi on the team can raw complete extraction round 1
Talk to your players if they want that or if they actually want to play Lancer
I okay-ed the Mourning Cloak's core still rendering it able to move the payload, but said no to the Sunzi trick
That would be my take as well
Heya, do External Batteries affect the Bligh Swabbers?
I really don't think so. The Swabbers are not the the Bligh's weapons after all
ya
As in, they don't?
Cool, figured as much
Making sure my group is reading Infiltration right: if the PCs get to the enemy deployment zone before the end of round six, they have to hang out there until the end of round six?
Amen 🫡
context: swabber drone knocked wolfhound missile back to the ultra
player immediately made meme
Holy fuck that's based
based
Ultra Executioner running cast in the name of god: The most stressful session my players have ever had, but they won
I fucking LOVE the Executioner
What's the counterplay to that? I worry the fight is just the Exe killing one player over and over while the players race to shoot them
if you give the executioner unstoppable there is 0 counteplay
so dont do that
you can end the grapple by applying forced movement to the exe
sotpping the execution
can be very dramatic
as the executioner slowly readiess its oversized blade
positioning it over your allies grasped mech
very slowly
Is it possible to Skirmish a Superheavy with the Oleander?
no, Oleander largely doesn't interact with Superheavies except for removing ordnance.
Our player who was geting grabbed was abusing juggernaut and their core power from Orchis to keep it off them but it was a STRUGGLE and was stupidly dramatic
Made for an incredible fight, my party now has a mortal enemy cause he lived
Genuinely though like, Enhanced combat has become so much fun for creating far more interesting combat encounters. I am so happy I ended up picking this up and I will probably never run a lancer game without it
😊
Nah lancer enhanced combat is stinky and bad... SMH
(It's such a nice QOL for GMs, the variant frames fit right into base games. Hell 2/4 of my players are using LEC frames. The sitreps are just more thought out and refined with much more variety than the base game. Side objectives are real cool, environment conditions are real cool additions too which I want to use, new NPCs are tasty... sadly not all appeal to me but those that do appeal to me appeal hard, and God damn are the reserves fun! And there's one hundred of them! It's a great book for GMs that brings little overhead apart from what the GM wishes for and it's great)
i almost make a point of using or riffing off the liquid rules in almost every encounter
or riffing off them to make more interesting difficult terrain in general
Pretty basic additions to my GMS enemy work, but this time made legionairres and one with a support weapon. Figured this was an interesting take and all made with basic simple parts to especially get accross how its a basic-ass unit, fodder
I find it funny that I ended up going with the same model type. 
(I didn't do an editor pass on mine, so they're just flat colors)
my own Legionnairre tokens.
i like the new nelson with a bayonet rifle myself
I'll definitely be doing that when I make some IPSN legionaires
I just use a half-scale assault
Is the contract killer's "Shrug it off" not showing 1/round on Comp/Con a know issue ? or perhaps only on my part ?
Either way, that's what it says on my screen.
You appear to be correct
Not going crazy ! That's a relief.
(as a general rule though, if a reaction does not have a per round limit its always 1/round
Of course, that's why I went to check the book after seeing C/C
does a crusader’s inspiring aura affect itself?
Effects that usually say "allies", never counts itself
Question about the train heist, I know the train NPC itself is size 3, are there meant to be multiple segments that all share the same HP that are size 3 like different parts or is the whole thing fitting in the size 3 area?
its just one
i experimented with segments like that
its more trouble than its worth in the end
Understandable
#lancer-vtt message contract killer is missing the bonus stress/structure in the LCP
somebody mentioned that in the vtt channel and I figured I'd mention it here for any rounds of minor lcp cleanup
thanks!
how strong are legionnaires in terms of raw damage? I know they're strikers, but there's a difference between "striker like an ace" and "striker like an assault" when it comes to damage
Hmm
I mean worst case they do 8AP
And they can’t boost and attack in the same turn
They’re like grunt+
I might have to bump up the damage of this opfor than, its mostly controllers/defenders/supports (actual low damage ones) and legionnaires

👍