#Colony Sims Talk Ahoy! (Rimworld, Dwarf Fortress, etc.)

1 messages · Page 4 of 1

sacred crater
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But there are NEW giant mushrooms

candid dock
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but that new tree is orbular and glowy

small geyser
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Man, both the free update and the new DLC look amazing

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Anomaly isn't so much my thing, but this... has great potential to swallow my life, lol.

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The gravship feature especially.

clear hare
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I love anomaly and adding space ships and stations to horror is only going to make it better :3

candid dock
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entire ships turned into metal horrors

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Pick up anomalies, take into space, yeet them into space to get rid of them

oak sailBOT
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That plan is definitely the cause of several in universe horror movies

visual plank
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still probably only gonna run biotech and odyssey

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maybe ideology

sacred crater
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Not sure about having space on the ship for anomaly research though

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It’s also not like we can bring the monolith with us

candid dock
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Space storage.

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also you can

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just get the mod to just lift it up!

visual plank
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Drop the monolith on the mechanoid space base just to fuck with them

serene edge
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I need to do a gimmick for my next playthrough

clear hare
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😩

sacred crater
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Oh they integrated smart pathfinding mod?

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And clean pathfinding mod

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I mean yeah it was a must have on my modlist because it improved pathfinding while being superior on performance compared to vanilla method

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So that’s another mod I can bin

candid dock
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oh thank fuck

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now that weird ass excuse of "this is the most effective path to get from point A to B" isn't a thing.

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Me forcing every god damn path and everything to be walled in and straight so pawns don't wiggle up and down

small geyser
sacred crater
clear hare
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They just let them be dumb normally to increase tps

sacred crater
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Lmfao

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But can we make this even faster

serene edge
woven perch
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Lmao

sacred crater
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Would you use dubs bad hygiene with a gravship base

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Having to land to take in water would add an interesting challenge

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Wonder if dubs would add water recycler building

candid dock
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I'll one up you. landing on asteroids to mine ice to turn it into water AND oxygen

sacred crater
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I do wonder about life support system necessity

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Living in space will be quite complex

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In exchange for being free of random raids by most foes I wager

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I’m hoping for traders who arrive by shuttle

candid dock
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you won't get normal traders. you'd be getting orbital traders.

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because you're probably gonna need a comms unit thing forgot the name, to probably control the ship or something.

sacred crater
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Even with orbital traders you also need a surface exposed to space to receive drop pods right

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Most complication would be growing food

candid dock
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maybe. depends on how it would work now.

sacred crater
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Would be pretty intensively energy costly

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Between heating, life support, sunlight generator

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Complete lack of fauna to hunt

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So trading and hydroponics is your only option

candid dock
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i can only assume the ship is basically end game tech almost.

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also just a tonne of sun panels.

sacred crater
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You could live on a space platform or asteroid

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Oh yeah

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In space you could theoretically have solar panels active 24/7

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Which would solve most power issue

small geyser
small geyser
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So yeah, a self-sufficient gravship seems like pretty late game tech.

sacred crater
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but yeah it allows for long term exploration

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you can send an away team and have them active on another map for days

small geyser
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Though I wonder about a start that's highly gravship based, nomadic play.

sacred crater
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it also presumably allows for escape on a truly hopeless situation

small geyser
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If the DLC itself doesn't add such a start, I assume that's going to be the first thing modders add, lol.

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Ah yeah, that's very true

sacred crater
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you can just launch yourself onto a new tile and start over there with all the important bits of your base already extant

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and build a new base around your grav ship

small geyser
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That actually makes me wonder how many types of raiders will actually stick around your original base once you evacuate

sacred crater
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once you abandon a tile it becomes unvisitable forever

small geyser
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You might be able to fly somewhere else, survive for a few days or a quadrum or whatever, and then fly back home to rebuild

candid dock
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no you can go back to it

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just the map itself is wiped out/deleted

sacred crater
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ah I meant clicking the Abandon button

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no you can't go back to the same tile period

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it becomes an Unvisitable location

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if you never abandon the map itself you should be able to return

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raider AI will have them give up and return home with enough time

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or steal stuff and leave once storage is breached

small geyser
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Yeah, that's what I was thinking

candid dock
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I guess maybe I have a mod that lets me do that then.

small geyser
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Less sure about mechanoids or maneater packs

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Bugs probably just sit there and multiply, lol.

sacred crater
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they do indeed

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but bugs tend to be easier to deal with

serene edge
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Or atleast the boss ones summoned by mechanitors

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Tho just dipping is an interesting strategy yeah

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Probaly means your base gets wrecked but maybe worth it

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Think we getting blog teases about mechanics like we did for Anomaly?

sacred crater
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i usually have my civilians evacuate to a bunker while a battle rages on

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yes i think we will

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probably weekly until release

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we should get one this wednesday I figure

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instead of doing that I can just have civvies evacuate to orbit

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though

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i am most curious about doing an asteroid base run

candid dock
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I wonder how they move the blocks mechanically

sacred crater
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skyfaller

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the code already kinda exists to translate structures around

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it's what SOS2 uses

candid dock
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but pawns like...it's not just the ship it's also the pawns

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or do they also get skyfalled

sacred crater
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Yeah it’s interesting

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Honestly haven’t seen that part before

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It’s usually just the ships

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That part might be new code

candid dock
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or do pawns have to get strapped in to move around

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get turned into objects

sacred crater
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I’m more fascinated by the fact that this gif implies you can rotate ship

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Horizontal layout turns vertical when landing on the orbital platform

candid dock
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inb4 you rotate the map instead

sacred crater
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I wanna build a large corvette tbh

visual plank
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they also added like

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2 more layers to the map

sacred crater
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To the overworld map yeah

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Now there’s the Space layer

visual plank
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oh no as in, the game map

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there are more layers now

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they added a foundation layer, and a flowing layer, iirc

sacred crater
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Mmm

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I wanna know if they added any new interesting livestocks

visual plank
sacred crater
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Oh hoh

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So floors

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Flowing layers I suppose will be relevant for flooding and lava

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Volcanic eruptions etc

visual plank
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so the game can handle things moving and translating over and under eachother better

candid dock
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ah fuck

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I do not want to deal with suddenly lava admittedly

sacred crater
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Stay away from the volcanic region haha

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It’s a specific biome

candid dock
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I'm assuming it's also a potential random event you can get hit with

sacred crater
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I imagine it must be restricted to volcanic regions

visual plank
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i dont know if lava is a thing

sacred crater
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It is

candid dock
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it is

visual plank
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lava events

candid dock
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they are

visual plank
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yowch

sacred crater
candid dock
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again, probably limited to volcanic regions maybe

visual plank
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firefoam clutch

candid dock
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but you can probably customise the events you get weather wise

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I wonder if you can walk over the top of lava in the game or if it's just like deep water

sacred crater
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Well someone is melting in it in the image

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So I assume you can run across it with levitation or enough fire resistance

candid dock
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awesome, I can finally try to build my evil villain lair and deal with lava as an event

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I wonder if it'll flow in, or just sorta pop in suddenly.

sacred crater
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Just barricades seem to block the flow

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So you can surround your base with walls to avoid lava

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As long as you deal with the constant meteor showers

candid dock
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oh good, won't just pop up on you.
It means I CAN run in a volcanic region no issue

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well minus the showers

sacred crater
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Yeah

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Always just one meteor away from a wall breach letting lava into the base

visual plank
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need hulking lava-proof construction bots to wade through the molten rock and repair the barricades

candid dock
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hah I'm going under my mountain

sacred crater
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Mechanoids are immune to fire as is aren’t they?

candid dock
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I was gonna say aren't they immune

sacred crater
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Armor heat 200% for constructoids

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As high as they can get in base game

candid dock
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what makes one immune to that stuff.

sacred crater
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Flammability 0%

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So can’t catch on fire

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So is as immune as one can get

visual plank
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well what about superheated air?

sacred crater
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100% heat resistance should make you resist 100% of all heat damage

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200% is a bit overkill

candid dock
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they heal from heat damage

visual plank
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welding

sacred crater
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Mechanoids aren’t affected by superheated air afaik

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They are perfectly fine in several hundred centigrade fire rooms

candid dock
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I swear there has to be a mechanoid that's made for firefighting, but I may be insane

fervent lantern
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there IS the medic mechanoid

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which automatically fights fires

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but its more of a secondary role

candid dock
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oh so there was one okay

sacred crater
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yeah

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paramedics can use jump jets to quickly arrive and get away

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and will automatically fight fires

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i activate them when I need fire stamped

candid dock
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I wonder why I forgot about them

sacred crater
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Because they are largely useless haha

candid dock
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Yeah that's fair they are very much emergency mechanoids.

sacred crater
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Good to know that pork chop the tribal kid made it to space

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And is now a space marine

ashen urchin
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I love small storytelling bits like that

serene edge
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Allow me to continue to be sponsor free and keep saying naughty words: https://www.patreon.com/MrSamuelStreamer

Rimworld: Golden Gods is half madness, half challenge run where we play as three glorious golden gods who refuse to recruit new colonists as equals, instead relying on worshippers and zealots to do all of their dirty work! But here in...

▶ Play video
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This was an amazing first episode

serene edge
sacred crater
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I’ll turn anyone I want into a hat

serene edge
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This is some really cool stuff, especially the weather

golden inlet
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SOS3 going to go hard

serene edge
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A teaser for a fairly interesting premise, curious if it maps out to anything big

fervent lantern
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GOD those old textures are making me crease

ashen urchin
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back when they still had the prison architect sprites

warm rose
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New rimworld dlc??

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Neat

sacred crater
sacred crater
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Hrm

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Those are some murderous looking drfenses on this orbital

woven perch
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Oh is this from the new DLC

sacred crater
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Yes

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Tynan randomly posted a screenshot of it

woven perch
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Looking interesting

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The chemfuel generator in the tiny space shuttle though

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Or is it wood powered

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Those pawns are smoked more thoroughly than bacon

sacred crater
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Looks like the cheapest most scuffed reusable drop pod almost

dapper shoal
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Why is it ring shaped like a centrifuge concept if the stuff is not set up to take advantage of the artificial geavity...

serene edge
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New tree type confirmed to exisst

candid dock
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a low-grade AI that reduces the chances of your pilot doing an oopsie while flying (though nothing can fully account for human error).
Okay what skill will determine the pilot flying.

sacred crater
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Prooooobably intellectual?

oak sailBOT
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“Catastrophic failure: flew into the sun”

Arth ↩️

[Reply to:](#1176792551227924560 message) ```a low-grade AI that reduces the chances of your pilot doing an oopsie while flying (though nothin…

serene edge
candid dock
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I'm waiting for stories of entire grav ships being ate up by the sun

ashen urchin
oak sailBOT
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Is that guy just a head in a mechanical body?

sacred crater
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Are mechanoids evil

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Or just misunderstood

visual plank
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yoooo

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ranged weapon overhaul

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and colorful forgotten beasts

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now you can aim at parts with ranged weapons and reloading is separate from firing

dapper shoal
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either of these are tertiary for me. they readded ammo management and made archery work in the first place

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that's massive

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i'll have to play and see if my dwarves still swan dive out of an archer tower

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i bet squamous is gonna be glad to see this too since they have the long night and stuff

ashen urchin
clear hare
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Damn this will actually make me play DF again

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I've always tried militia by virtue of giving everyone a crossbow, but they love diving out of windows and using them as clubs

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this is hype

visual plank
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Being able to aim shots and reload separately from firing is huge for adventure mode

dapper shoal
sacred crater
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tag yourself for rimworld dlc

visual plank
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FTL proved squares are superior

sacred crater
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I do object to having the bridge located on the external room

candid dock
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bottom one is me

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we don't have to worry about how it looks, it's gonna work

sacred crater
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i follow the touhou school of philosophy unfortunately

clear hare
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I will be making some silly fucking noodle ships though

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including a ship that spells out
THIS IS
MY COLONY

fervent lantern
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chess room

candid dock
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froge

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crabs

serene edge
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snails

candid dock
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fesh

sacred crater
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Hot springs!

candid dock
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fish in the hotsprings

visual plank
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fish is big

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as much as i love the fishing mod

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it left a lot to be desired with the different kinds of fish being different stacks

sacred crater
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They are still different stacks

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You can see different looking fish in the screens

civic mango
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looks like there might be a lot less by default though

visual plank
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yeah i am okay with a few

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but the fishing mod had like 12 fish types of each size

civic mango
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yeah

visual plank
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so you ended up with like 36 separate stacks

sacred crater
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Ngl really really curious about

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Settling the volcano regions

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So that I can enjoy the hot springs

visual plank
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this shit gives me factorio space age vibes

sacred crater
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And lava snail escargot

visual plank
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let me suck the lava out of the ground and turn it into molten steel

sacred crater
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Lemme build lava generators

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Like it’s Minecraft

visual plank
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geothermal power out the wazoo tho

civic mango
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geothermal plants buildable anywhere on lava when

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(not really)

sacred crater
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Surely the volcanic terrain is also ideal for farming

sacred crater
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you know

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since these lava apparently flow

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do you think it would be possible eto set up IED mines in such a way when a raider triggers it it floods the room or corridor with lava

visual plank
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now youre thinking with layers

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and i raise you: mod that makes blood a fluid for the fluid layer

civic mango
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sanguiphages eatin good

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but yeah I can see gettin dwarf fortress-style defenses. Interested to see the end results and ways to refine it.

visual plank
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raiders when i speak the secret phrase to open the gates on our defensive canal

candid dock
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me just using a mechanoid to break a wall to flood the hall with lava.

sacred crater
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Not without being in command range you won’t

candid dock
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pretty sure there are ranged mechanoids that can hit from pretty far away.

clear hare
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3 more days...

serene edge
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Waiting for this

sacred crater
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Gotta be either tomorrow or Thursday

sacred crater
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cool looking bat wings

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gotta wonder if all those chemfuel tanks are really necessary

candid dock
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honestly all the spaceship stuff needs chemfuel so I think so

visual plank
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a reason to make chemfuel

civic mango
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the armour stands look neat

visual plank
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is biofuel refining still the only way to produce chemfuel?

civic mango
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slightly superfluous if you organize your shelves, but the quick swapping aspect is convenient

civic mango
untold grotto
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camels

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or what ever they are called

visual plank
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vanilla chemfuel expanded

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staying on da modlist

candid dock
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yeah you'll still have refining to do with it if you don't mod it.

untold grotto
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boomalope

civic mango
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oh yeah, milking boomalopes

candid dock
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but with this DLC it's also encouraging you to go out and explore places for chemfuel so it's not that bad.

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it's really easy to just get up and leave in the ship

sacred crater
untold grotto
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couldn't you go wood harvesting crazy for a bit

sacred crater
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That yields chemfuel when harvested

civic mango
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having a boomalope farm on the ship is a fun idea

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ha ha

sacred crater
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Grows naturally in mushroom biome

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I suppose you could also grow it inside your ship with a little fungal gravel

candid dock
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Allow me to continue to be sponsor free and keep saying naughty words: https://www.patreon.com/MrSamuelStreamer

Thank you to Ludeon Studios for providing me with an early copy of Rimworld: Odyssey! Though this is not sponsored in any way other than the game key, it would be remiss of me not to mention you can get Odyssey starting the 11th of Ju...

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sacred crater
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I want to play a trader lifestyle tbh

candid dock
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spoiler: early access for this fellow

sacred crater
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Steal stuff from places

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Sell them for chemfuel and food

civic mango
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the pirates life for thee

sacred crater
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Live a nomadic life going for easy loot and minerals

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Now the takeoff process for gravship apparently obliterates the tile they are on

visual plank
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if fungal gravel can grow the chemfuel mushroom

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cave dwellers stay winning

candid dock
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I Think I'm gonna modify the game to have two colonies, one for the ship and another that's...my actual colony

visual plank
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i mean thats just a setting

candid dock
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yeah.

sacred crater
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The ship’s grav core doesn’t increase the radius of build possible surface around it

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But actually

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Gravship is limited by number of tiles

candid dock
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you place multiple though

sacred crater
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You start with 500 usable tile

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Gravship at maximum upgrade can support about 2000 tiles

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Or about 20x100 build size

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So wasting space on corridors is apparently very bad idea haha

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I think I’ll instead connect bedrooms directly to common area/kitchen

candid dock
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that makes sense

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It will hyper focus the compact base building that the meta players kinda figured out

sacred crater
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yeah

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corridors bad

civic mango
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base layout efficiency becomes more important when your base becomes the map, of sorts

sacred crater
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all rooms should be connected to one another

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and I'm not spending a room on hydroponics

civic mango
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truly reminiscent of other spacecraft management sims

sacred crater
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we are gonna buy all our foods with the loot we steal from our enemies

civic mango
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I can respect a not 100% self-sufficient ship

sacred crater
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since my pawns are fine with nutripaste even a little food can last a long time

candid dock
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nah I'll be connecting hyroponics TO the kitchen freezer.

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It'll go hydroponics>Freezer>Kitchen>dining room

sacred crater
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and we could fish for resources whenever we arrive at a waterside place

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ah yes

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best change ever btw

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drill mechs can now use deep drills

candid dock
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but the reality is..I'll just have a base base to work with and use the ship as a quick get around thing

civic mango
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concept: put most everyone in cryptosleep caskets except the skeleton crew

sacred crater
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so you don't need pawns skilled in mining just for deep drilling anymore

candid dock
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oh shit haunted spaceships with skeletons

civic mango
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space's haunted

sacred crater
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instead of building a hydroponics bay

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I can build a ritual room

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and it'll double up as a meditation chamber for psycasters

sacred crater
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Honestly

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I think yeah I can live the nomadic life

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And only settle down late game

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Once I build a gravanchor

civic mango
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I think they're suffering from being overshadowed by the gravships, but the shuttles look like they're going to be so nice for midgame colonies and beyond

sacred crater
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shuttle and gravships explicitly have differnt niches

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it takes multiple days for gravship to takeoff from a tile

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shuttle can take off immediately

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or at least--gravship have significant cooldown between jumps

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so the idea is that you use shuttles to explore and trade

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and gravship as your mobile base

fervent lantern
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RIMWORLD TOMORROW

untold grotto
visual plank
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Rimworld

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TOMORROW

clear hare
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I know it's not required but like, I wish there was some more anomaly - odyssey crossover

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Mods will do it for sure but I'm a little surprised there's not like, idk, fleshheart asteroids or space obelisks

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I suppose the expansion is a lot of rewriting code and content already though

sacred crater
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Magic

candid dock
serene edge
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Got too hyped for Odyssey and just now realised Im too broke to afford it lmao

clear hare
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SOON

serene edge
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We Will Be There

serene edge
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It's here

sacred crater
serene edge
untold grotto
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im probally gonna et odysee and biotech at once

elder aurora
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i removed a tile of my ship because the way to the starting resources were blocked

sacred crater
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once again in love with aelanna's mods

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introducing something that I didn't even know I needed

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transparent floors for your gravship

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so you can look down on the planet

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and get super scared you might fall through

untold grotto
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hows the dlc so far

oak sailBOT
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She makes so many good mods 😌

Charlie! ↩️

[Reply to:](#1176792551227924560 message) once again in love with aelanna's mods

sacred crater
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I want that ostranaut experience in Rimworld

candid dock
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surprisingly? It's slightly stressful.
Albeit I've only done 2 hours so far as I'm streaming it

untold grotto
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is one of the new starts where you start with one?

sacred crater
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Yes

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But you are being hunted by mechanoids

untold grotto
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i havent played since 2022 and im thinking about just going aheda and buying biotech and oeddsy since both seem to add a lot

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theres a disable children thing ive heard?

sacred crater
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You can disable children being raiders

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I don’t quite remember an option to disable children entirely since I never touched those options

dapper shoal
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don't scroll down reddit is obnoxious

untold grotto
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Thanks i really only cared about biotech for everything else

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not the babies

dapper shoal
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yeah mood

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i haven't used them but i figure it's like dwarf fortress where by the time they're labor capable everyone's on fire and the colony is retired

visual plank
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theyre actually super good and extremely useful

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they grow up relatively fast and you get control of their passions and skills based on choices and quality of education

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based on how much they learn they gain growth points, and when they reach age levels they gain traits, skills, and passions you choose from based on their growth points

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also growth vats exist and can accelerate children out of infant phase which is the the only period they are truly useless

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so basically, theyre born, or you grow them out of extracted zygotes, speed growth them to childhood, then let them learn and help out until they become extremely good colonists

sacred crater
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I set child growth speed at 500x

visual plank
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High child growth speed and growth vats means being able to grow a whole generation of very good colonists with even a half decent colony

elder aurora
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neat loot spoilers for odyssey

serene edge
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This is basegame

sacred crater
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Oh yeah extremely rare

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But base game

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Never heard of it spawning randomly inside structures though?

sacred crater
elder aurora
sacred crater
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Yeah that must be new

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That’s pretty much only from quest reward

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So if it spawns in ancient vaults that’s definitely new

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Which means

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I can afford to put less space on lab facility in my ship

serene edge
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God I forgot how much not having good social hurts

candid dock
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having someone who has a chemical fascination and not having drugs is pain.

sacred crater
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oh yeah that will kill you

untold grotto
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ok ive got something strange here

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so this is the first colony i ever got the win on

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and it wierdly loaded better this tim ethan last time

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(yes its still broken but less so than last time)

candid dock
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well the update did fix up a number of things and made stuff load just outright better so not surprised!

sacred crater
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1.6 came with a bunch of performance upgrade for improving load time of saves etc

untold grotto
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age of the save

clear hare
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What the fuck

untold grotto
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yeah its an old save

untold grotto
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whats the current prepar carfully mod

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ok its stil same

clear hare
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Scavving around

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Front part is temporary as I decide what I want where

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(shelves are from that new warehouse mod, because I love how they look)

sacred crater
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I’m a dirty rat

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I’m definitely gonna beeline straight for installing aelanna’s fusion core onto my gravship

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She made a miniaturized version to fit right into a gravship

untold grotto
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can you do anything with a sulfur spout

untold grotto
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i love the new shelves

civic mango
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new critter:

#

||monitor lizard. it's very cute and has a toxic buildup attack.||

visual plank
#

Dog

#

I can't believe the update added 3 new dogs

candid dock
#

and a bunch of dogs with wings too

fervent lantern
#

hhngh

tall escarp
#

i really gotta stop going all in on mods right after an exapnsion launches

#

i'm having a very annoying bug where all the overlaid ui elements disappear specifically while a pawn is traveling on the world map

#

which is very specific and annoying

candid dock
#

I would aim for very minor mods not major ones

tall escarp
#

well the problem is that the issue is almost certainly a ui mod, which is supposed to be fairly lightweight, right?

candid dock
#

well rimworld is a menu/ui game so that's 90% of the game

sacred crater
#

Problem is that a lot of mod authors also think that and just slapped 1.6 label onto their mods and assumed their old code worked

#

When a lot of changes happened under the hood

#

So just because workshop says something is 1.6 compatible

#

Doesn’t mean anything atm

candid dock
#

yeah

sacred crater
#

There was a PSA on Rimworld discord about that

tall escarp
#

ahhhh, i fixed the menu issue but now my pawns won't enter my city.

what a pain, i think i'm gonna start a new game with nothing but vanilla expanded and the alpha set

untold grotto
#

im having a pawn kill themself by getting up trying to get food and falling down

#

over and over

#

yeah im just making this colony as doomed i don't see a way back

#

yeah the glowshroom bio is cool visually but it feels kinda half baked

#

i also hate that the workshop was never updated with actual categories

clear hare
#

Author of the incredible Pick Up and Haul, Smart Medicine, Random Research, Replace Stuff, Custom Alerts, etc

sacred crater
#

ahk

#

well i never actually used any of those mods but

clear hare
#

Pick up and haul was probably a top 100 mod

sacred crater
#

I just use common sense instead

#

seems fine enough

clear hare
#

They do slightly different things, since PUAH changes how pawns can haul rather than just changing how they choose to

serene edge
#

PUAH essentially automatizes an incredibly strong caravan forming cheese strat from vanilla- which ends up with a lot of effects on balance

clear hare
#

Eh it's hard to accidentally cheese

#

but it is nice for people hauling shit usefully

fervent lantern
#

OTL

#

augh

#

i can't load my gameeee

#

pawns aren't rending + shit is corrupted

#

so

#

I gotta wait for the mods to update before I play 😭

sacred crater
#

This is a PSA

#

Once you kill the mechhive

#

It disables EVERY mech raids

#

Including mech raids you summon for mechanitor progressions

#

So

#

Make sure you are happy with your mechanitors

candid dock
#

oh damn

#

that's actually a legitimate reason to deal with the mechhive then.
It getting rid of the mechanoid rids outright.

sacred crater
#

Yes

sacred crater
#

Yeah it disables every kind of mechanoid raids

#

No more mech ships

#

No more mech clusters

#

No more mech raids

#

No more swimming mechs

#

No more birds

#

No more queens of England

#

No more robots

clear hare
#

God I need the mechhive dead /s

#

I normally just disable mechanoids but this is funnier

candid dock
#

like you can disable it...but you could also just...fight them to wipe them out

oak sailBOT
#

...wait you can play rimworld on the steam deck?

serene edge
#

Yes

oak sailBOT
#

Neat!

#

(How the heck did they make the controls work?)

clear hare
#

so I assume the same way

#

(badly)

oak sailBOT
#

Unfortunate sadcowboy

#

Maybe the touchscreen will make it better?

#

...it is apparently the 20th most played steam deck game this week sweating

untold grotto
#

yeah dlc is out along with a major update

#

that fixes most peformance issues

tall escarp
#

i just had the funniest raid i think i've ever seen

#

drop pod raid from an industrialist faction, they all landed inside one person's bedroom, there was one enemy who had dynamite and wiped out half of the landing party just throwing it around

civic mango
#

(it didn't work)

oak sailBOT
#

We’ve tried it for a bit and the controls are certainly something
They feel like they’d end up being pretty fluid once you got used to them, but getting used to them would take a while

Sophia (She/Her) | The Labrynth Princess ↩️

[Reply to:](#1176792551227924560 message) (How the heck did they make the controls work?)

visual plank
#

haha a single pigskin just walked into the map near my gravship build site

#

ran up, stole the engine, and ran off the map

#

VERY cool

#

what a waste of an entire day of playing

#

i am so unbelievably pissed off

#

what the fuck

#

why can they just STEAL A GRAV ENGINE

#

thats actually infuriating

#

he wasnt even out of combat for more than a second as i pulled my colonists over

#

one colonist took a shot at him and backed up a sec for others to show up but then he just took it and ran

#

this game has NEVER made me this actually mad before

#

i am never playing on commitment mode ever again

sacred crater
#

Oh I never play on commitment

#

Mostly because I play modded

#

And I just know

#

Some stupid glitch is gonna mess with me over and over again

#

And I gotta troubleshoot

#

But yes they can steal grav engines for some reason

visual plank
#

I didn't even MEAN to play on commitment which is why I rapidly checked if I could reload

#

Because wow that completely ruins my run in the most annoying infuriating unsatisfying way possible

#

A random pigman just puts my ships engine in his pocket and runs off

sacred crater
#

They can also steal your engines

#

For some reason

#

Honestly probably an unintended consequence of allowing them to be minifiable

#

Which allows them to be moved but also allows raiders to do this

visual plank
#

Yeah thats... That's what I'm angry about. They took my grav engine, the thing you only get one of

sacred crater
#

Technically you can get a replacement but MTH on that is two years

#

Which honestly is punishingly long

visual plank
#

Oh no this doomed me because I had committed to the grav ship and hadn't set up to properly get through the winter

sacred crater
#

Ah

#

Planning on jumping to a forever summer place to forage?

visual plank
#

Yeah

sacred crater
#

Makes sense honestly

visual plank
#

Jump somewhere warm, raise up the baby, expand the ship, etc

sacred crater
#

Mmm

visual plank
#

But nope. Single pigman ignores BEING SHOT AT and just

#

Ruins the save

sacred crater
#

Well that’s part of why I play CE I guess

#

Suppression effect

visual plank
#

This basically took any desire to play Rimworld right out of me

#

What a travesty

sacred crater
#

Oh yeah another thing

#

Don’t land on quest sites with your gravship

#

Because those tend to do things like “oh no enemy is calling in reinforcements you gotta leave quick”

#

And two things happen

#
  1. The reinforcements come every few hours
#
  1. Reinforcement depends on your wealth level on map
#

Consider

#
  1. Your gravship is very wealthy
visual plank
#

Yeah

sacred crater
#
  1. Your gravship launch cooldown measured in days
#

Yeah that shit will end your run real quick

celest needle
sacred crater
#

The minimal is 12 hours I think

#

Which still means handling about 4-6 raids

#

Assuming ancient terminal type quest anyways

#

Anyways Rimworld is still prettybjanky game full of unintended consequences because of its long long long history

visual plank
#

God I was actually really enjoying that run

fervent lantern
#

I still think this counts as an Andy All Time Hit

#

the last one shoulda been SatisTRANStory

#

ngl

woven perch
#

Lmao

visual plank
sacred crater
#

Oh yeah bunch of new biomes added

#

Grassland is basically the Great Plains

#

No trees

#

Just loads and loads of fertile soil

#

And extremely flammable grass

visual plank
#

not what i was

#

read the big text

sacred crater
#

Oh

#

Thats rather big isn’t it

#

Alarming even

sullen anchor
#

Watch out for breaking winds

small geyser
visual plank
#

SOON MY TRIBE WILL BE TRULY FREE

woven perch
#

Flying a Nokia into space

visual plank
#

for now

#

we will utilize Engi space ship design philosophy until we have enough space to engage in aesthetics

candid dock
#

I need to rework my entire ship design so that I have more min maxed room.

#

I'm STRUGGLING to get gravlite panels

#

partly because I'm scared to take risks

sacred crater
#

Engi design philosophy is cube superiority?

#

Just go to space and mine

#

What’s the worst that can happen

visual plank
#

unfortunately my colonies first child was stillborn

#

sadge

#

but we did manage to make a masterwork sarcophagus for the baby

oak sailBOT
#

(all hail the cube)

Charlie! ↩️

[Reply to:](#1176792551227924560 message) Engi design philosophy is cube superiority?

ashen urchin
#

THat's a donut

visual plank
#

youre not thinking in four dimensions

#

well

#

the woman whos child was stillborn is now the colony mechinator

#

funny that

visual plank
#

i hate sickly pawns

#

im gonna start having this mf take penoxycycline

fervent lantern
#

heeheehoohoo

#

ship :)

woven perch
#

That's a spinning top

fervent lantern
#

oh what the SHIT

#

😭

candid dock
#

pfft

#

fish attacked back

#

nothing is safe on the rim

sullen anchor
visual plank
#

building out a facsimile of my redesign both to get it right in my head and also provide a temporary base whilst rebuilding

sacred crater
#

Haha

#

I see you are surrounding your grav core with walls

#

Just to ensure it’s never stolen

visual plank
#

not letting it happen again

candid dock
#

honestly that's fair.

#

still one of the most dickish, but simultaneously hilariou things I have heard happen

oak sailBOT
#

Putting this here as both a reference for myself and to show y’all what I’m about to suffer through

visual plank
#

minor miscalculation on how much gravlite i had

#

i will now be flying around in the second death star

#

like imhotep

#

i will find sites with what i need and consume them to rebuild my desired form

clear hare
#

oh FUCK lmao

visual plank
#

SCP-096

#

shouldve put the original in a cryptosleep box on an asteroid

#

current ship

#

flying around in a half-complete hodgepodge

#

commited a US Imperialism

#

landed at a farm working site

#

rapidly dismounted in full force, guns out, took up position and gunned down the farmers

#

who were wearing shadecones

#

their potatoes are ours now

#

but you must understand, i had just spent a week fighting through a crashed mechanoid platform for a measly 25 grav panels

#

in toxic acidic conditions

#

we were starving!

#

RIP potato farmers

visual plank
#

now i just need to find a nice spot to bivoac and rearrange the internals

#

the ground pen scanner does work on a gravship

#

which is nice

visual plank
#

go to map with the feature "compact plasteel rich"

#

look inside

#

no compact plasteel

#

oh boy i love blind strip-mining!!!

visual plank
#

i love this thing

#

my gigantic son

fervent lantern
#

BIG

#

MEATY

#

CLAAAAAAWS

visual plank
#

youd think that gravship walls would be better at insulation

visual plank
#

going to be stuffing a lot of stuff in this ladys brain

visual plank
#

yo it fuckin cold

#

but thankfully the vacsuits are perfect for this

#

and my giant sons are good at digging nice

#

ah of course

#

a solar flare

#

thanks randy

#

i really wish my colonists would stop beating the fuck out of eachother in hostile environments

#

they never do it when things are peaceful

fervent lantern
#

ship :)

sacred crater
#

In the middle of the forest

#

That’s good looking tree mod though

#

Biomes I presume?

#

Wait a minute this is just the Kestrel

fervent lantern
sacred crater
#

Ahh

#

I’m guessing you build prisons outside the ship

fervent lantern
#

...prisons?

#

what prisons 🤔

sacred crater
#

We violating Geneva convention in Rimworld today

fervent lantern
#

🤔

small geyser
#

I'm getting very jealous of everyone's ships, I must say

small geyser
visual plank
sacred crater
#

2000 tiles is honestly about fifth of a map so it’s not too bad

#

Lots of space for random bullshit

#

I do like aelanna’s fusion core mod though for gravship

#

Really gives you a sci fi way to improve space efficiency

visual plank
#

plan for the future is to make it LONGER

sacred crater
#

Yeah and eventually

#

You can add open air decks and stuff

#

Where you can add defensive surfaces

sacred crater
#

See

#

Plenty of space for random bullshit haha

visual plank
#

mine is a brick full of infantrymorphs (custom xenotype)

sacred crater
#

What like a quasimorph reference?

visual plank
#

killers

#

never heard of it

sacred crater
#

Oh quasimorph is a game where you run a spaceship and send out cloned mercenaries to do jobs

#

Well, a cloned mercenary

visual plank
#

once i get growth vats

sacred crater
#

Isn’t four plasma thrusters a bit overkill

#

You planning on going to mars?

celest needle
sacred crater
#

Prisoners as it turns out

#

Will use the orbital power beam caster

#

If they get their hands on it while escaping

serene edge
#

Yeah this is well known

candid dock
#

I think it's a good time to pause.

sacred crater
#

meh its just a few pikeman and a grazer

#

its called a grazer because it grazes you

#

nothing that a few machinegun can't solve

#

now if there was a centipede in there you'd be right fucked

candid dock
#

I am not a colony that can handle that.

#

I am most likely going to up and leave.

sacred crater
#

yeah probably time to leave then

candid dock
#

I also had this happen.
Wasn't randy random though but it really made me laugh for a minute or two.

tall escarp
#

uhhhhh, any idea why my grav ship left its thrusters behind on takeoff?

#

this is what got to the other side lol

candid dock
#

I've never had this happen.
So uh..maybe reload.

clear hare
#

LMAO

sacred crater
#

is my guess

tall escarp
#

nope, i figured it out, the diagonal walls on the thrusters don't count as connected lol

sacred crater
#

ah.

candid dock
#

ahhhh

#

That would be it, yeah those diagonal walls are tricky blighter.s

sacred crater
#

i want to build a gravship based around the design of the Federal Corvette

fervent lantern
#

incredible. My kid who just turned 13 decided to grab a blunt and smoke it

woven perch
#

That's a huge blunt

fervent lantern
#

tbf she is VERY small

visual plank
#

land. exterminate pigskins. use their mining equipment and steel to locate and construct deepchem extraction and refinery operation.

visual plank
#

killed a bear with an AMR

woven perch
#

Is AMR a new weapon?

#

Or just Vanilla Expanded?

sacred crater
#

Probably modded

#

Lots of different mods add it

#

Like Rimsenal

fervent lantern
#

the ship grows

woven perch
#

Ooh hygiene works on the ship

tall escarp
#

....why are the wing edges still disconnected?

#

is it because i have too much substructure connected?

fervent lantern
#

yep!

#

your grav engine has exceeded the max amount of substructures it can connect

fervent lantern
sacred crater
#

You have 558

woven perch
fervent lantern
#

🤔

#

well, it was for a moment

#

now it just sits in a weird crossroad of my ship

dapper shoal
#

the gass driver

fervent lantern
#

I mean, I already refine literal shit from my plumbing into chemfuel

#

so that's not far off

sacred crater
#

Not using water recyclers?

#

Oh wait from toilets

fervent lantern
#

yep

#

I should research that

dapper shoal
fervent lantern
#

🤔

oak sailBOT
#

How’s the new odyssey stuff so far?

#

Also: what do the grav ships do? From what we’ve seen they kinda seem like really fast caravans

dapper shoal
#

i've only read about it but orbit is a new region

#

my partner described it as "the nether" and didn't elaborate

visual plank
dapper shoal
#

yeah that too you literally build on it

candid dock
#

yeah no basically Gravships is a outright better caravan system and that's a good thing.

#

being able to just ship up and move the entire base around, getting to all those "You've heard about this odd ancient complex." meaning yo can go check it out, and not have to aggressively juggle the caravan downsides

untold grotto
#

ive heard mechnoids hunt you down

#

is that space only

clear hare
#

No

clear hare
untold grotto
#

so is them being angry a specific thing to that start?

clear hare
#

Afaik yes but you might be able to trigger it in game?

#

It's also a custom start setting in case you want it on

untold grotto
#

ok thanks

sacred crater
#

It’s specific only to that start

#

But you can toggle it on in the start setting

#

The raid is unbeatable btw

#

They never stop coming

oak sailBOT
#

I just noticed, did they remove the advanced options for map generation?

#

Oh wait no they just moved it to the world generation screen

sacred crater
#

Yeah since expectation now is you are gonna be moving a lot

untold grotto
#

i wonder how the larger map sizes feel now

visual plank
#

whoever was asking earlier its the Vanilla Weapons Expanded AMR

candid dock
#

has most mods been given enough time to update do you think?

dapper shoal
#

theres never "enough" time because its volunteer work but I'd give it a month

#

I dont know about rimworld modding but since it changed worldgen im assuming its anywhere from "nothingburger obstacle" to "FUCK"

candid dock
#

so presumably the mods that only did like guns and research and such are fine probably.

dapper shoal
#

probably pawn behavior too

candid dock
#

oh right they did make it more optimised and changed path finding.

fervent lantern
#

ah balls

#

whenever I try to launch my gravship, it shows my entire underlying substructure, and fails to do anything else as the game freezes

#

😔

candid dock
#

I can only assume mods or you got a weird bug

fervent lantern
#

yeah mods probably

fervent lantern
#

anyway here's my ship

#

hopefully it'll get bigger when I sort my list

#

in the meanwhile I'm stuck on this tile

#

😔

woven perch
#

Comfy!

#

The fact that the bathroom is at the entrance still cracks me up

dapper shoal
#

it makes sense, you need somewhere to throw up after your first time in microgravity

#

UX designer grindset

fervent lantern
civic mango
#

are those foam turrets in the hydroponics rooms? I have yet to use/see them

fervent lantern
#

Those are valves!

#

they're to make sure i don't waste too much water when the hydroponics aren't working

civic mango
#

I see! makes sense

fervent lantern
#

also HOORAY

#

idk what I did to make it work

#

but my ship has flown to a new map!

fervent lantern
#

fucking

#

BIG FISH

#

🆑🆎

visual plank
sacred crater
#

Boiling water from the sky

#

Hey it could be worse

#

It could be 80 degrees centigrade

visual plank
#

okay so you can just slap a grav engine in a house and build the substructure underneath it

sacred crater
#

I guess until you research to fabrication

#

You are supposed to remain largely planetside

#

Scavenging grav panels from ancient complexes

candid dock
#

yeah that's what I've been doing

visual plank
#

also, steel walls are airtight

#

so you really dont need to gravship hull the entire ship unless youre really afraid of fire

sacred crater
#

but what if you really want to explore the lava fields

#

ust did a quick test run and i was able to fit most of what I cared about fitting into a 500x500 space

#

so the real bottleneck are those pesky grav panels

visual plank
#

FLYING HOUSE

#

WOOOOAAAAA

sacred crater
#

You can’t sneak a large bin with human meat by me

#

Or is that alpaca leather

visual plank
#

meat is meat

#

man i forgot how annoying baseliners are

civic mango
#

gotta eat folks

#

I mean, folks gotta eat

fervent lantern
#

FINALLY I COMPLETED ODYSSEY

#

||Killed the Cerebrex Core and now EVERY mechanoid/mech structure on the planet is deactivated||

#

||I forgot to take a screenshot tho 😔||

#

I did ||do another save for scavenging it, but the cerebrex pack is VERY underwhelming 😔||

fervent lantern
#

aw this is cute

fervent lantern
#

And here it is, New Amberlight, the ship that stopped the mechhive

sacred crater
#

Now it’s time to slaughter the empire

#

Wait a minute

#

You are insane

#

You are using regular conduits on your ship?

fervent lantern
#

🤔 yeah

sacred crater
#

Truly mad

fervent lantern
#

I didn't install that one conduit mod for my hulls

#

heh

sacred crater
#

No I mean

#

Hidden conduits are invulnerable to zzzt

fervent lantern
#

ohhh

#

well I don't have zzzts enabled

#

sooo

sacred crater
#

Ah

#

Carry on the

woven perch
#

I thought enemies punch conduits

sacred crater
#

They do but considering the number of guns on this ship if the enemies get close enough to do that there’s probably more to be concerned with than loss of power to some segments of the ship

fervent lantern
#

yep! I need to attach more autocannon turrets to this thing

#

or uranium slug turrets 🤔

visual plank
#

hidden conduits are invisible, invincible, and immune to short circuits

#

for only 1 additional steel

#

its a bargain

woven perch
#

Mmm

fervent lantern
#

JESUS FUCK?

candid dock
#

damn that newspaper is loaded.

fervent lantern
#

I'm gonna do it

candid dock
#

wait no don't do it for the newspaper.

#

I just found it really fucking funny

fervent lantern
#

i'm doing it for the plasteel

candid dock
#

oh that's more fair.

fervent lantern
candid dock
#

how's the TPS?!

fervent lantern
#

SURPRISINGLY GOOD

#

those multithreading changes really worked

#

aaaaand dead

candid dock
#

oh shit

#

food

sacred crater
#

Hedgehog skin is good learher

fervent lantern
#

lightleather...

sullen anchor
#

Sonic the Hedgeshoe

fervent lantern
#

in other news, a deer has been run over

fervent lantern
#

god I love my ship

fervent lantern
#

its very funny ||when any quest/event happens that has mechanoids, because WHOOPS theyre all deactivated|| (odyssey spoilers)

#

||none of these machines work anymore||

fervent lantern
woven perch
#

No one got the memo

clear hare
#

(HUAN 17 by @ZezhouArt)

candid dock
#

HONESTLY I wish colonists could do that

clear hare
#

Disabled gravship landing on worshipful village.

#

Fix: Gaining soaking wet thought when swimming for recreation.

#

Fix: Gravship shield generator not blocking mortars.

#

Nice

oak sailBOT
#

Oh that’s why everyone in our colony was constantly soaking wet, we thought it was just them deciding to path through water

visual plank
#

Ooh, shield generator blocking mortars makes it more attractive

fervent lantern
#

nOOOOOO

oak sailBOT
#

😭

#

Honestly, we could see someone catching a live capybara on a fishing pole

fervent lantern
#

New Amberlight on her 8th year

small geyser
#

The grand piano is chefkiss

serene edge
#

When does the game "expect" you to do the quests for additional gravcores?

fervent lantern
#

🤔 its random, I suppose

#

it stops at 6 gravcores i think?

#

or was it 8?

#

or 10???

candid dock
#

6 grav field extenders.

#

that's the max you can use at once on a grav ship

fervent lantern
#

yep

candid dock
#

or well the max is 2k tiles, which is 6 grav field extenders.

fervent lantern
#

totally

candid dock
#

you're using mods.

fervent lantern
#

ah fair

#

ya got me there

candid dock
#

So for all intents and purposes, yes 6 is the max.

#

and you can only place them within range of the original grav engine.

candid dock
sacred crater
#

You can also use those things for power generation

#

Or the signal jammers

#

Or the shield generator

#

Or for killing god

candid dock
#

so yes. Limited uses unless modded.

#

modders will probably add in ways to use them to make anti-gravity fields for bases so raiders walk in and just float around

sacred crater
#

Anyways we should blind our colonists

#

They won’t need eyes where the gravship is going

candid dock
#

into the great beyond of the depths of anomaly.

#

fly the entire ship right into the windy anus of it.

serene edge
#

seems to be atleast flak jackets and assault rifles to marine armor

candid dock
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ohhh.
Well uh I've had some gambles with it so hard to say

fervent lantern
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flak jackets/flak vests/flak pants are mandatory for some of them

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others definitely require more advanced armor (like the mech ones)

visual plank
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either full flak and heavy smgs and assault rifles

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or like, standard mechtech

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tunnelers are godsends for clearing rooms