#Colony Sims Talk Ahoy! (Rimworld, Dwarf Fortress, etc.)
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but that new tree is orbular and glowy
Man, both the free update and the new DLC look amazing
Anomaly isn't so much my thing, but this... has great potential to swallow my life, lol.
The gravship feature especially.
I love anomaly and adding space ships and stations to horror is only going to make it better :3
entire ships turned into metal horrors
Pick up anomalies, take into space, yeet them into space to get rid of them
That plan is definitely the cause of several in universe horror movies
Not sure about having space on the ship for anomaly research though
It’s also not like we can bring the monolith with us
Drop the monolith on the mechanoid space base just to fuck with them
I need to do a gimmick for my next playthrough
Oh they integrated smart pathfinding mod?
And clean pathfinding mod
I mean yeah it was a must have on my modlist because it improved pathfinding while being superior on performance compared to vanilla method
So that’s another mod I can bin
oh thank fuck
now that weird ass excuse of "this is the most effective path to get from point A to B" isn't a thing.
Me forcing every god damn path and everything to be walled in and straight so pawns don't wiggle up and down
Holy shit
Yeah clean pathfinding was a must have
It's the multithreading, they can spend more computation time on it
They just let them be dumb normally to increase tps
I Farmed Growth Vat Babies for Meat in RimWorld. Can we survive by turning to one of the most extreme and disturbing food sources—our own vat-grown babies? In this ruthless playthrough, we’ll extract ovums from female colonists, accelerate their growth in vats, and harvest them for meat to keep the colony alive. To sustain production, we’l...
Lmao
Would you use dubs bad hygiene with a gravship base
Having to land to take in water would add an interesting challenge
Wonder if dubs would add water recycler building
I'll one up you. landing on asteroids to mine ice to turn it into water AND oxygen
I do wonder about life support system necessity
Living in space will be quite complex
In exchange for being free of random raids by most foes I wager
I’m hoping for traders who arrive by shuttle
you won't get normal traders. you'd be getting orbital traders.
because you're probably gonna need a comms unit thing forgot the name, to probably control the ship or something.
Even with orbital traders you also need a surface exposed to space to receive drop pods right
Most complication would be growing food
maybe. depends on how it would work now.
Would be pretty intensively energy costly
Between heating, life support, sunlight generator
Complete lack of fauna to hunt
So trading and hydroponics is your only option
i can only assume the ship is basically end game tech almost.
also just a tonne of sun panels.
You could live on a space platform or asteroid
Oh yeah
In space you could theoretically have solar panels active 24/7
Which would solve most power issue
It's free real estate!
Looking at various shots in the preview vid, it looks like most of the time the gravship is pretty small and still relies on an actual colony as a base of operations.
So yeah, a self-sufficient gravship seems like pretty late game tech.
but yeah it allows for long term exploration
you can send an away team and have them active on another map for days
Though I wonder about a start that's highly gravship based, nomadic play.
it also presumably allows for escape on a truly hopeless situation
If the DLC itself doesn't add such a start, I assume that's going to be the first thing modders add, lol.
Ah yeah, that's very true
you can just launch yourself onto a new tile and start over there with all the important bits of your base already extant
and build a new base around your grav ship
That actually makes me wonder how many types of raiders will actually stick around your original base once you evacuate
once you abandon a tile it becomes unvisitable forever
You might be able to fly somewhere else, survive for a few days or a quadrum or whatever, and then fly back home to rebuild
ah I meant clicking the Abandon button
no you can't go back to the same tile period
it becomes an Unvisitable location
if you never abandon the map itself you should be able to return
raider AI will have them give up and return home with enough time
or steal stuff and leave once storage is breached
Yeah, that's what I was thinking
I guess maybe I have a mod that lets me do that then.
Less sure about mechanoids or maneater packs
Bugs probably just sit there and multiply, lol.
From experience mechanoids absolutely will just go hang around
Or atleast the boss ones summoned by mechanitors
Tho just dipping is an interesting strategy yeah
Probaly means your base gets wrecked but maybe worth it
Think we getting blog teases about mechanics like we did for Anomaly?
i usually have my civilians evacuate to a bunker while a battle rages on
yes i think we will
probably weekly until release
we should get one this wednesday I figure
instead of doing that I can just have civvies evacuate to orbit
though
i am most curious about doing an asteroid base run
We should be getting a teaser today hopefully
Oooh we got a new gif on store page
I wonder how they move the blocks mechanically
skyfaller
the code already kinda exists to translate structures around
it's what SOS2 uses
but pawns like...it's not just the ship it's also the pawns
or do they also get skyfalled
Yeah it’s interesting
Honestly haven’t seen that part before
It’s usually just the ships
That part might be new code
I’m more fascinated by the fact that this gif implies you can rotate ship
Horizontal layout turns vertical when landing on the orbital platform
inb4 you rotate the map instead
I wanna build a large corvette tbh
oh no as in, the game map
there are more layers now
they added a foundation layer, and a flowing layer, iirc
Oh hoh
So floors
Flowing layers I suppose will be relevant for flooding and lava
Volcanic eruptions etc
so the game can handle things moving and translating over and under eachother better
I'm assuming it's also a potential random event you can get hit with
I imagine it must be restricted to volcanic regions
i dont know if lava is a thing
It is
it is
lava events
they are
yowch
again, probably limited to volcanic regions maybe
firefoam clutch
but you can probably customise the events you get weather wise
I wonder if you can walk over the top of lava in the game or if it's just like deep water
Well someone is melting in it in the image
So I assume you can run across it with levitation or enough fire resistance
awesome, I can finally try to build my evil villain lair and deal with lava as an event
I wonder if it'll flow in, or just sorta pop in suddenly.
Just barricades seem to block the flow
So you can surround your base with walls to avoid lava
As long as you deal with the constant meteor showers
oh good, won't just pop up on you.
It means I CAN run in a volcanic region no issue
well minus the showers
need hulking lava-proof construction bots to wade through the molten rock and repair the barricades
hah I'm going under my mountain
Mechanoids are immune to fire as is aren’t they?
I was gonna say aren't they immune
what makes one immune to that stuff.
well what about superheated air?
100% heat resistance should make you resist 100% of all heat damage
200% is a bit overkill
they heal from heat damage
welding
Mechanoids aren’t affected by superheated air afaik
They are perfectly fine in several hundred centigrade fire rooms
I swear there has to be a mechanoid that's made for firefighting, but I may be insane
there IS the medic mechanoid
which automatically fights fires
but its more of a secondary role
oh so there was one okay
yeah
paramedics can use jump jets to quickly arrive and get away
and will automatically fight fires
i activate them when I need fire stamped
I wonder why I forgot about them
Because they are largely useless haha
Yeah that's fair they are very much emergency mechanoids.
Good to know that pork chop the tribal kid made it to space
And is now a space marine
I love small storytelling bits like that
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Rimworld: Golden Gods is half madness, half challenge run where we play as three glorious golden gods who refuse to recruit new colonists as equals, instead relying on worshippers and zealots to do all of their dirty work! But here in...
This was an amazing first episode
I’ll turn anyone I want into a hat
This is some really cool stuff, especially the weather
SOS3 going to go hard
GOD those old textures are making me crease
back when they still had the prison architect sprites
Oh is this from the new DLC
Looking interesting
The chemfuel generator in the tiny space shuttle though
Or is it wood powered
Those pawns are smoked more thoroughly than bacon
Looks like the cheapest most scuffed reusable drop pod almost
I'm thinking too hard abt this image
Why is it ring shaped like a centrifuge concept if the stuff is not set up to take advantage of the artificial geavity...
New tree type confirmed to exisst
a low-grade AI that reduces the chances of your pilot doing an oopsie while flying (though nothing can fully account for human error).
Okay what skill will determine the pilot flying.
Prooooobably intellectual?
“Catastrophic failure: flew into the sun”
[Reply to:](#1176792551227924560 message) ```a low-grade AI that reduces the chances of your pilot doing an oopsie while flying (though nothin…
Probaly a new stat mainly governed by intellectual and manipulation I bet
I'm waiting for stories of entire grav ships being ate up by the sun
You get a mechanoid broadcast and it's just this https://youtu.be/wOygJJ7Zudk?t=38
Is that guy just a head in a mechanical body?
i am too important for this nonsense
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yoooo
ranged weapon overhaul
and colorful forgotten beasts
now you can aim at parts with ranged weapons and reloading is separate from firing
either of these are tertiary for me. they readded ammo management and made archery work in the first place
that's massive
i'll have to play and see if my dwarves still swan dive out of an archer tower
i bet squamous is gonna be glad to see this too since they have the long night and stuff
is the sky falling
Damn this will actually make me play DF again
I've always tried militia by virtue of giving everyone a crossbow, but they love diving out of windows and using them as clubs
this is hype
Being able to aim shots and reload separately from firing is huge for adventure mode
yeah ever since they added jumping it seems like even the ancient strategy of locking them in places they can't escape don't work b.c. they'll just jump through the fortifications silly style. jumping broke so much shit it's unreal
tag yourself for rimworld dlc
FTL proved squares are superior
I do object to having the bridge located on the external room
i follow the touhou school of philosophy unfortunately
as many people pointed out elsewhere, these ships literally travel atmospherically
I will be making some silly fucking noodle ships though
including a ship that spells out
THIS IS
MY COLONY
chess room
snails
fesh
Hot springs!
fish in the hotsprings
fish is big
as much as i love the fishing mod
it left a lot to be desired with the different kinds of fish being different stacks
looks like there might be a lot less by default though
yeah
so you ended up with like 36 separate stacks
Ngl really really curious about
Settling the volcano regions
So that I can enjoy the hot springs
this shit gives me factorio space age vibes
And lava snail escargot
let me suck the lava out of the ground and turn it into molten steel
geothermal power out the wazoo tho
Surely the volcanic terrain is also ideal for farming
you know
since these lava apparently flow
do you think it would be possible eto set up IED mines in such a way when a raider triggers it it floods the room or corridor with lava
now youre thinking with layers
and i raise you: mod that makes blood a fluid for the fluid layer
sanguiphages eatin good
but yeah I can see gettin dwarf fortress-style defenses. Interested to see the end results and ways to refine it.
me just using a mechanoid to break a wall to flood the hall with lava.
Not without being in command range you won’t
pretty sure there are ranged mechanoids that can hit from pretty far away.
3 more days...
Waiting for this
Gotta be either tomorrow or Thursday
cool looking bat wings
gotta wonder if all those chemfuel tanks are really necessary
honestly all the spaceship stuff needs chemfuel so I think so
a reason to make chemfuel
the armour stands look neat
is biofuel refining still the only way to produce chemfuel?
slightly superfluous if you organize your shelves, but the quick swapping aspect is convenient
baseline yeah I think so (I've been running modded chemfuel stuff for a long while now so I'm unsure)
yeah you'll still have refining to do with it if you don't mod it.
boomalope
oh yeah, milking boomalopes
but with this DLC it's also encouraging you to go out and explore places for chemfuel so it's not that bad.
it's really easy to just get up and leave in the ship
There is a new mushroom in odyssey
couldn't you go wood harvesting crazy for a bit
That yields chemfuel when harvested
Grows naturally in mushroom biome
I suppose you could also grow it inside your ship with a little fungal gravel
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Thank you to Ludeon Studios for providing me with an early copy of Rimworld: Odyssey! Though this is not sponsored in any way other than the game key, it would be remiss of me not to mention you can get Odyssey starting the 11th of Ju...
I want to play a trader lifestyle tbh
spoiler: early access for this fellow
the pirates life for thee
Live a nomadic life going for easy loot and minerals
Now the takeoff process for gravship apparently obliterates the tile they are on
I Think I'm gonna modify the game to have two colonies, one for the ship and another that's...my actual colony
i mean thats just a setting
yeah.
The ship’s grav core doesn’t increase the radius of build possible surface around it
But actually
Gravship is limited by number of tiles
you place multiple though
You start with 500 usable tile
Gravship at maximum upgrade can support about 2000 tiles
Or about 20x100 build size
So wasting space on corridors is apparently very bad idea haha
I think I’ll instead connect bedrooms directly to common area/kitchen
that makes sense
It will hyper focus the compact base building that the meta players kinda figured out
base layout efficiency becomes more important when your base becomes the map, of sorts
all rooms should be connected to one another
and I'm not spending a room on hydroponics
truly reminiscent of other spacecraft management sims
we are gonna buy all our foods with the loot we steal from our enemies
I can respect a not 100% self-sufficient ship
since my pawns are fine with nutripaste even a little food can last a long time
nah I'll be connecting hyroponics TO the kitchen freezer.
It'll go hydroponics>Freezer>Kitchen>dining room
and we could fish for resources whenever we arrive at a waterside place
ah yes
best change ever btw
drill mechs can now use deep drills
but the reality is..I'll just have a base base to work with and use the ship as a quick get around thing
concept: put most everyone in cryptosleep caskets except the skeleton crew
so you don't need pawns skilled in mining just for deep drilling anymore
further building on this: install mod to make the crew literally skeletons.
oh shit haunted spaceships with skeletons
space's haunted
instead of building a hydroponics bay
I can build a ritual room
and it'll double up as a meditation chamber for psycasters
Honestly
I think yeah I can live the nomadic life
And only settle down late game
Once I build a gravanchor
I think they're suffering from being overshadowed by the gravships, but the shuttles look like they're going to be so nice for midgame colonies and beyond
shuttle and gravships explicitly have differnt niches
it takes multiple days for gravship to takeoff from a tile
shuttle can take off immediately
or at least--gravship have significant cooldown between jumps
so the idea is that you use shuttles to explore and trade
and gravship as your mobile base
RIMWORLD TOMORROW
Yes, it's a Harry Potter Reference
================================
Nintendo Direct Feb 2022 Watchalong! ※Not a Mirror Stream
https://youtu.be/EHpxi7khHb0
Channel:
@NinomaeInanis
#ホロライブ #hololive #vtuber #holoEN #hololiveEN #hololiveEnglish
I know it's not required but like, I wish there was some more anomaly - odyssey crossover
Mods will do it for sure but I'm a little surprised there's not like, idk, fleshheart asteroids or space obelisks
I suppose the expansion is a lot of rewriting code and content already though
Magic
in the future there's always a little bit extra DLC integration done between the individual DLC's, obviously mods do alot, but the devs did it for anonmaly into ideology.
Got too hyped for Odyssey and just now realised Im too broke to afford it lmao
We Will Be There
It's here

im probally gonna et odysee and biotech at once
i removed a tile of my ship because the way to the starting resources were blocked
once again in love with aelanna's mods
introducing something that I didn't even know I needed
transparent floors for your gravship
so you can look down on the planet
and get super scared you might fall through
hows the dlc so far
She makes so many good mods 😌
[Reply to:](#1176792551227924560 message) once again in love with aelanna's mods
I want that ostranaut experience in Rimworld
surprisingly? It's slightly stressful.
Albeit I've only done 2 hours so far as I'm streaming it
is one of the new starts where you start with one?
i havent played since 2022 and im thinking about just going aheda and buying biotech and oeddsy since both seem to add a lot
theres a disable children thing ive heard?
You can disable children being raiders
I don’t quite remember an option to disable children entirely since I never touched those options
yeah mood
i haven't used them but i figure it's like dwarf fortress where by the time they're labor capable everyone's on fire and the colony is retired
theyre actually super good and extremely useful
they grow up relatively fast and you get control of their passions and skills based on choices and quality of education
based on how much they learn they gain growth points, and when they reach age levels they gain traits, skills, and passions you choose from based on their growth points
also growth vats exist and can accelerate children out of infant phase which is the the only period they are truly useless
so basically, theyre born, or you grow them out of extracted zygotes, speed growth them to childhood, then let them learn and help out until they become extremely good colonists
I set child growth speed at 500x
High child growth speed and growth vats means being able to grow a whole generation of very good colonists with even a half decent colony
neat loot spoilers for odyssey
Oh yeah extremely rare
But base game
Never heard of it spawning randomly inside structures though?
I just adopt kids that sometimes spawn in quests
it was inside of ||an ancient vault||
Yeah that must be new
That’s pretty much only from quest reward
So if it spawns in ancient vaults that’s definitely new
Which means
I can afford to put less space on lab facility in my ship
God I forgot how much not having good social hurts
having someone who has a chemical fascination and not having drugs is pain.
oh yeah that will kill you
ok ive got something strange here
so this is the first colony i ever got the win on
and it wierdly loaded better this tim ethan last time
(yes its still broken but less so than last time)
well the update did fix up a number of things and made stuff load just outright better so not surprised!
1.6 came with a bunch of performance upgrade for improving load time of saves etc
What the fuck
yeah its an old save
\
Scavving around
Front part is temporary as I decide what I want where
(shelves are from that new warehouse mod, because I love how they look)
I’m a dirty rat
I’m definitely gonna beeline straight for installing aelanna’s fusion core onto my gravship
She made a miniaturized version to fit right into a gravship
can you do anything with a sulfur spout
i love the new shelves
and a bunch of dogs with wings too
hhngh
i really gotta stop going all in on mods right after an exapnsion launches
i'm having a very annoying bug where all the overlaid ui elements disappear specifically while a pawn is traveling on the world map
which is very specific and annoying
I would aim for very minor mods not major ones
well the problem is that the issue is almost certainly a ui mod, which is supposed to be fairly lightweight, right?
Mmmmmmm depends
well rimworld is a menu/ui game so that's 90% of the game
Problem is that a lot of mod authors also think that and just slapped 1.6 label onto their mods and assumed their old code worked
When a lot of changes happened under the hood
So just because workshop says something is 1.6 compatible
Doesn’t mean anything atm
yeah
There was a PSA on Rimworld discord about that
ahhhh, i fixed the menu issue but now my pawns won't enter my city.
what a pain, i think i'm gonna start a new game with nothing but vanilla expanded and the alpha set
im having a pawn kill themself by getting up trying to get food and falling down
over and over
yeah im just making this colony as doomed i don't see a way back
yeah the glowshroom bio is cool visually but it feels kinda half baked
i also hate that the workshop was never updated with actual categories
Author of the incredible Pick Up and Haul, Smart Medicine, Random Research, Replace Stuff, Custom Alerts, etc
Pick up and haul was probably a top 100 mod
They do slightly different things, since PUAH changes how pawns can haul rather than just changing how they choose to
PUAH essentially automatizes an incredibly strong caravan forming cheese strat from vanilla- which ends up with a lot of effects on balance
OTL
augh
i can't load my gameeee
pawns aren't rending + shit is corrupted
so
I gotta wait for the mods to update before I play 😭
This is a PSA
Once you kill the mechhive
It disables EVERY mech raids
Including mech raids you summon for mechanitor progressions
So
Make sure you are happy with your mechanitors
oh damn
that's actually a legitimate reason to deal with the mechhive then.
It getting rid of the mechanoid rids outright.
Yes
Yeah it disables every kind of mechanoid raids
No more mech ships
No more mech clusters
No more mech raids
No more swimming mechs
No more birds
No more queens of England
No more robots
God I need the mechhive dead /s
I normally just disable mechanoids but this is funnier
like you can disable it...but you could also just...fight them to wipe them out
...wait you can play rimworld on the steam deck?
Yes
It's playable on console to begin with
so I assume the same way
(badly)
Unfortunate 
Maybe the touchscreen will make it better?
...it is apparently the 20th most played steam deck game this week 
i just had the funniest raid i think i've ever seen
drop pod raid from an industrialist faction, they all landed inside one person's bedroom, there was one enemy who had dynamite and wiped out half of the landing party just throwing it around
We’ve tried it for a bit and the controls are certainly something
They feel like they’d end up being pretty fluid once you got used to them, but getting used to them would take a while
[Reply to:](#1176792551227924560 message) (How the heck did they make the controls work?)
haha a single pigskin just walked into the map near my gravship build site
ran up, stole the engine, and ran off the map
VERY cool
what a waste of an entire day of playing
i am so unbelievably pissed off
what the fuck
why can they just STEAL A GRAV ENGINE
thats actually infuriating
he wasnt even out of combat for more than a second as i pulled my colonists over
one colonist took a shot at him and backed up a sec for others to show up but then he just took it and ran
this game has NEVER made me this actually mad before
i am never playing on commitment mode ever again
Oh I never play on commitment
Mostly because I play modded
And I just know
Some stupid glitch is gonna mess with me over and over again
And I gotta troubleshoot
But yes they can steal grav engines for some reason
I didn't even MEAN to play on commitment which is why I rapidly checked if I could reload
Because wow that completely ruins my run in the most annoying infuriating unsatisfying way possible
A random pigman just puts my ships engine in his pocket and runs off
They can also steal your engines
For some reason
Honestly probably an unintended consequence of allowing them to be minifiable
Which allows them to be moved but also allows raiders to do this
Yeah thats... That's what I'm angry about. They took my grav engine, the thing you only get one of
Technically you can get a replacement but MTH on that is two years
Which honestly is punishingly long
Oh no this doomed me because I had committed to the grav ship and hadn't set up to properly get through the winter
Yeah
Makes sense honestly
Jump somewhere warm, raise up the baby, expand the ship, etc
Mmm
Oh yeah another thing
Don’t land on quest sites with your gravship
Because those tend to do things like “oh no enemy is calling in reinforcements you gotta leave quick”
And two things happen
- The reinforcements come every few hours
- Reinforcement depends on your wealth level on map
Consider
- Your gravship is very wealthy
Yeah
- Your gravship launch cooldown measured in days
Yeah that shit will end your run real quick
High piloting skill can bring this down but it's still measured in hours
The minimal is 12 hours I think
Which still means handling about 4-6 raids
Assuming ancient terminal type quest anyways
Anyways Rimworld is still prettybjanky game full of unintended consequences because of its long long long history
I still think this counts as an Andy All Time Hit
the last one shoulda been SatisTRANStory
ngl
Lmao
huhhh
Oh yeah bunch of new biomes added
Grassland is basically the Great Plains
No trees
Just loads and loads of fertile soil
And extremely flammable grass
Watch out for breaking winds
Explains why it's windy, at least
Flying a Nokia into space
for now
we will utilize Engi space ship design philosophy until we have enough space to engage in aesthetics
I need to rework my entire ship design so that I have more min maxed room.
I'm STRUGGLING to get gravlite panels
partly because I'm scared to take risks
Engi design philosophy is cube superiority?
Just go to space and mine
What’s the worst that can happen
unfortunately my colonies first child was stillborn
sadge
but we did manage to make a masterwork sarcophagus for the baby
(all hail the cube)
[Reply to:](#1176792551227924560 message) Engi design philosophy is cube superiority?
youre not thinking in four dimensions
well
the woman whos child was stillborn is now the colony mechinator
funny that
That's a spinning top
building out a facsimile of my redesign both to get it right in my head and also provide a temporary base whilst rebuilding
Haha
I see you are surrounding your grav core with walls
Just to ensure it’s never stolen
not letting it happen again
honestly that's fair.
still one of the most dickish, but simultaneously hilariou things I have heard happen
Putting this here as both a reference for myself and to show y’all what I’m about to suffer through
minor miscalculation on how much gravlite i had
i will now be flying around in the second death star
like imhotep
i will find sites with what i need and consume them to rebuild my desired form
SCP-096
shouldve put the original in a cryptosleep box on an asteroid
current ship
flying around in a half-complete hodgepodge
commited a US Imperialism
landed at a farm working site
rapidly dismounted in full force, guns out, took up position and gunned down the farmers
who were wearing shadecones
their potatoes are ours now
but you must understand, i had just spent a week fighting through a crashed mechanoid platform for a measly 25 grav panels
in toxic acidic conditions
we were starving!
RIP potato farmers
now i just need to find a nice spot to bivoac and rearrange the internals
the ground pen scanner does work on a gravship
which is nice
go to map with the feature "compact plasteel rich"
look inside
no compact plasteel
oh boy i love blind strip-mining!!!
youd think that gravship walls would be better at insulation
going to be stuffing a lot of stuff in this ladys brain
yo it fuckin cold
but thankfully the vacsuits are perfect for this
and my giant sons are good at digging nice
ah of course
a solar flare
thanks randy
i really wish my colonists would stop beating the fuck out of eachother in hostile environments
they never do it when things are peaceful
ship :)
In the middle of the forest
That’s good looking tree mod though
Biomes I presume?
Wait a minute this is just the Kestrel
Nope! Comigo's Majestic Trees (with a retexture to make 'em look real pretty)
We violating Geneva convention in Rimworld today
🤔
I'm getting very jealous of everyone's ships, I must say
Playing with Dub's Bad Hygeine with ship space limits? You absolute mad lad.
2000 tiles is honestly about fifth of a map so it’s not too bad
Lots of space for random bullshit
I do like aelanna’s fusion core mod though for gravship
Really gives you a sci fi way to improve space efficiency
plan for the future is to make it LONGER
Yeah and eventually
You can add open air decks and stuff
Where you can add defensive surfaces
mine is a brick full of infantrymorphs (custom xenotype)
What like a quasimorph reference?
Oh quasimorph is a game where you run a spaceship and send out cloned mercenaries to do jobs
Well, a cloned mercenary
once i get growth vats

Prisoners as it turns out
Will use the orbital power beam caster
If they get their hands on it while escaping
Yeah this is well known
meh its just a few pikeman and a grazer
its called a grazer because it grazes you
nothing that a few machinegun can't solve
now if there was a centipede in there you'd be right fucked
yeah probably time to leave then
I also had this happen.
Wasn't randy random though but it really made me laugh for a minute or two.
uhhhhh, any idea why my grav ship left its thrusters behind on takeoff?
this is what got to the other side lol
I've never had this happen.
So uh..maybe reload.
LMAO
you built over the limit
is my guess
nope, i figured it out, the diagonal walls on the thrusters don't count as connected lol
ah.
incredible. My kid who just turned 13 decided to grab a blunt and smoke it
its a fun challenge!
That's a huge blunt
tbf she is VERY small
land. exterminate pigskins. use their mining equipment and steel to locate and construct deepchem extraction and refinery operation.
that specific AMR is from Vanilla Expanded
the ship grows
Ooh hygiene works on the ship
....why are the wing edges still disconnected?
is it because i have too much substructure connected?
yep!
your grav engine has exceeded the max amount of substructures it can connect
oh yeah it does!!! There's even vacuum toilets
Tile limit 500
You have 558
Amused at how your airlock is your bathroom lol
the gass driver
I mean, I already refine literal shit from my plumbing into chemfuel
so that's not far off
that's the ass driver
🤔
How’s the new odyssey stuff so far?
Also: what do the grav ships do? From what we’ve seen they kinda seem like really fast caravans
i've only read about it but orbit is a new region
my partner described it as "the nether" and didn't elaborate
If caravans carried your entire base intact on their backs
yeah that too you literally build on it
yeah no basically Gravships is a outright better caravan system and that's a good thing.
being able to just ship up and move the entire base around, getting to all those "You've heard about this odd ancient complex." meaning yo can go check it out, and not have to aggressively juggle the caravan downsides
No
If you have the toggle on (like the gravship start) they'll give you a random warning and 4ish days to pack up and leave or face fairly strong mechanoid raids
so is them being angry a specific thing to that start?
Afaik yes but you might be able to trigger it in game?
It's also a custom start setting in case you want it on
ok thanks
It’s specific only to that start
But you can toggle it on in the start setting
The raid is unbeatable btw
They never stop coming
I just noticed, did they remove the advanced options for map generation?
Oh wait no they just moved it to the world generation screen
Yeah since expectation now is you are gonna be moving a lot
i wonder how the larger map sizes feel now
whoever was asking earlier its the Vanilla Weapons Expanded AMR
has most mods been given enough time to update do you think?
theres never "enough" time because its volunteer work but I'd give it a month
I dont know about rimworld modding but since it changed worldgen im assuming its anywhere from "nothingburger obstacle" to "FUCK"
so presumably the mods that only did like guns and research and such are fine probably.
probably pawn behavior too
oh right they did make it more optimised and changed path finding.
ah balls
whenever I try to launch my gravship, it shows my entire underlying substructure, and fails to do anything else as the game freezes
😔
I can only assume mods or you got a weird bug
yeah mods probably
anyway here's my ship
hopefully it'll get bigger when I sort my list
in the meanwhile I'm stuck on this tile
😔
it makes sense, you need somewhere to throw up after your first time in microgravity
UX designer grindset
I'm glad its at least silly
are those foam turrets in the hydroponics rooms? I have yet to use/see them
Those are valves!
they're to make sure i don't waste too much water when the hydroponics aren't working
I see! makes sense
also HOORAY
idk what I did to make it work
but my ship has flown to a new map!
Boiling water from the sky
Hey it could be worse
It could be 80 degrees centigrade
okay so you can just slap a grav engine in a house and build the substructure underneath it
I guess until you research to fabrication
You are supposed to remain largely planetside
Scavenging grav panels from ancient complexes
yeah that's what I've been doing
also, steel walls are airtight
so you really dont need to gravship hull the entire ship unless youre really afraid of fire
but what if you really want to explore the lava fields
ust did a quick test run and i was able to fit most of what I cared about fitting into a 500x500 space
so the real bottleneck are those pesky grav panels
FINALLY I COMPLETED ODYSSEY
||Killed the Cerebrex Core and now EVERY mechanoid/mech structure on the planet is deactivated||
||I forgot to take a screenshot tho 😔||
I did ||do another save for scavenging it, but the cerebrex pack is VERY underwhelming 😔||
aw this is cute
And here it is, New Amberlight, the ship that stopped the mechhive
Now it’s time to slaughter the empire
Wait a minute
You are insane
You are using regular conduits on your ship?
🤔 yeah
Truly mad
I thought enemies punch conduits
They do but considering the number of guns on this ship if the enemies get close enough to do that there’s probably more to be concerned with than loss of power to some segments of the ship
yep! I need to attach more autocannon turrets to this thing
or uranium slug turrets 🤔
hidden conduits are invisible, invincible, and immune to short circuits
for only 1 additional steel
its a bargain
Mmm
JESUS FUCK?
damn that newspaper is loaded.
I'm gonna do it
i'm doing it for the plasteel
oh that's more fair.
oh no
how's the TPS?!
Hedgehog skin is good learher
lightleather...
Sonic the Hedgeshoe
in other news, a deer has been run over
god I love my ship
its very funny ||when any quest/event happens that has mechanoids, because WHOOPS theyre all deactivated|| (odyssey spoilers)
like
||none of these machines work anymore||
nice
No one got the memo
HONESTLY I wish colonists could do that
Hello! It’s been almost 2 weeks since Odyssey came out, and we’ve been hard at work fixing bugs and incorporating your feedback. If you’d like to help us by reporting a bug, please join the . Today’s update has improvements and fixes for RimWorld, Odyssey, and the other expansions. This includes things like removing the -3 soaking wet th...
Disabled gravship landing on worshipful village.
Fix: Gaining soaking wet thought when swimming for recreation.
Fix: Gravship shield generator not blocking mortars.
Nice
Oh that’s why everyone in our colony was constantly soaking wet, we thought it was just them deciding to path through water
Ooh, shield generator blocking mortars makes it more attractive
nOOOOOO
New Amberlight on her 8th year
The grand piano is 
When does the game "expect" you to do the quests for additional gravcores?
🤔 its random, I suppose
it stops at 6 gravcores i think?
or was it 8?
or 10???
yep
or well the max is 2k tiles, which is 6 grav field extenders.
totally
So for all intents and purposes, yes 6 is the max.
and you can only place them within range of the original grav engine.
I believe the game gives them to you randomly, give or take for the specific gravship subquests.
There is no limit to how many you get. But there is a limit to their uses, unless modded.
You can also use those things for power generation
Or the signal jammers
Or the shield generator
Or for killing god
so yes. Limited uses unless modded.
modders will probably add in ways to use them to make anti-gravity fields for bases so raiders walk in and just float around
Anyways we should blind our colonists
They won’t need eyes where the gravship is going
into the great beyond of the depths of anomaly.
fly the entire ship right into the windy anus of it.
I meant like- what gear you should have
seems to be atleast flak jackets and assault rifles to marine armor
ohhh.
Well uh I've had some gambles with it so hard to say
🤔 ohhh I see
flak jackets/flak vests/flak pants are mandatory for some of them
others definitely require more advanced armor (like the mech ones)
