#Colony Sims Talk Ahoy! (Rimworld, Dwarf Fortress, etc.)

1 messages · Page 2 of 1

sacred crater
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No mods?

clear hare
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Yeah

serene edge
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Check file integrity?

fervent lantern
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or perhaps there a bigass log constantly piling up lines?

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a crashlog, I mean

fervent lantern
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no wait i tried playing a bit of modded rimworld

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and it was a bit laggy

clear hare
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No ingame log

sacred crater
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||minor duplication mishap||

serene edge
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Almost finished up eith my 1.4 colony

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If I had a nickel for each colony child killed by a mad wild boar it have 2 nickels which isnt much but ya know how it goes

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Excited fot Anomaly tho!

smoky birch
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If they didn’t want to be eaten they shouldn’t have played in wild boar territory

serene edge
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Chat

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took 430 hours and the pressure of a new DLC

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but done it

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first playthrough completed

candid dock
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Nicely done!

serene edge
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(also lmao at me accidentally leaving one of the Stellarchs guard behind)

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He'lll be fiiine (I also left behind 4 militors and a tunneler)

candid dock
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no the poor militor!

serene edge
candid dock
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wait how do you do the timelaspe

serene edge
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Timelapse 2023 mod

candid dock
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oooh

sacred crater
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i'm not using sufficient fire

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I think soon I will throw open the doors of the corpse larder

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I have a special surprise for the invaders

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deploying our most powerful weapons

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highly effective

sacred crater
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dawn has finally arrived at long last

sacred crater
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Everything outside of my base’s walls are now barren wasteland

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Given how much entities like to bumrush you it was a wise decision to get sidearms mod and give everyone bioferrite longswords as sidearm

sacred crater
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That we a real hard fight

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I am now almost entirely spent in terms of resources

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No more super weapons remaining in my arsenal ded

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I do like how anomaly dlc adds like a few of those that you can stockpile and unveil at critical moments

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May have lost the attempt if it weren’t for me having a few of those

sacred crater
clear hare
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Having done LITERALLY nothing

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my game has gone from sub 30fps to 100+

fervent lantern
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huh

clear hare
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Like for three days it was unplayable

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now it's 140fps

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I'm not complaining but hey

serene edge
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It just works

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Oh shit

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There's vanillia joywires with no consciousness penalty 👀

sacred crater
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Extremely powerful

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I don’t use it in my colony but

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I had everyone take it before the final challenge

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Honestly will be extremely useful against psychic shriek too

serene edge
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Oh no no no

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Im talking about ||Bliss lobotomy||

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Anomaly expectations: Hard mode Rimworld, absolute pain
Anomaly in-play: Please stop dying I need to capture you

coarse ice
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Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a pros...

Price

$17.99

Recommendations

2218

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fervent lantern
sacred crater
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Hug it

clear hare
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I have not encountered horror yet

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So far just a pair of shamblers outside, and an ex cultist

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I have acquired like 5 kids though

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Rimworld childhood is rough it seems

sacred crater
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How did you collect that many kids

candid dock
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Honestly that's easy, I have 2 colonist's who's now on their ...sixth? child.

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I need to get a mod to make it so the game stops giving me colonists or atleast controls the amount better

sacred crater
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Implausible unless it’s a really long colony

candid dock
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very plausible.

clear hare
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Wanderer or distress call or whatever

sacred crater
clear hare
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Nope

sacred crater
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well then yeah

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you gotta pray to the monolith to start the anomaly chain of event

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otherwise anomaly events are very limited

clear hare
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Hmmm

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have prayed at monolith but the quest says monolith level 0

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and I don't have a codex

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I do have anomaly research tab but nothing on it

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Waiting For The Spooky

sacred crater
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Huh that’s weird

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You got the event saying that monolith has awakened?

sacred crater
clear hare
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Uhhh I don't think so

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I think it might be bugged

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Yeah it's bugged I'm reading about it now

serene edge
coarse ice
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https://www.youtube.com/watch?v=poCobhtX37o diluvian winds is out, cutesy turn based colony sim about managing a lighthouse and helping weary transient travellers as they cross the world

clear hare
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Successful at getting shit to work 2nd time

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with a new file but hey

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I have been mildly spooked

sacred crater
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Have you been accosted by a gang of ne’erdowells demanding your eyes

clear hare
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Not yet

clear hare
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Oh wait, if you mean ||the sightless|| then yes

sacred crater
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||sightstealers, yes||

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honestly they are actually mildly scary

clear hare
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Do they come in groups?

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Cos everytime they've shown up I just shoot them

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I guess they'd be horrible if you just let people wander

sacred crater
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Well dozens

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But it feels like hundreds

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They are the early game threat

clear hare
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Amazing

sacred crater
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Yeah because like

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Often the only warning you get of them ||is when you are dealing with some other threat outside of your base and then it says SIGHTSTEALERS REVEALED|| and literally hundreds of them seem to materialize out of thin air in a huge tsunami of bodies to overwhelm your pawns

clear hare
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With cool narrated intro about the end of the last game
and with the characters left behind from Drinkdeep being the new cast of the new game!

clear hare
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oh my GOD

fervent lantern
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oh boy

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oh boy

fervent lantern
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pancetta is a type of cured pork

sacred crater
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yeah lot of the pigmen are named after pork based food

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porkchop

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bacon

fervent lantern
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🤔

coarse ice
clear hare
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FEAR OF THE DARK

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FEAR OF THE DAAAAAAAAAAAARK

sacred crater
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hope you goot some disruptor flares

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you'll be needing them

clear hare
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I HAVE A CONSTANT FEAR THAT SOMETHING'S ALWAYS NEARRRRR

sacred crater
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i was curious about how you would react to it haha

clear hare
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Nope I did this by rushing into the dark and using wooden torches

sacred crater
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now I am much better about lighting up my base

clear hare
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I also played fear of the dark by iron maiden the whole time

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definitely one of the cooler events

sacred crater
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yeah yeah

clear hare
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I've also had a ||colonist get labyrinth'd|| and ||a giant pit cave of flesh and the monster within||

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Anomaly is a great expansion

sacred crater
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after I experienced it once now I put a disruptor flare pack on at least one of my pawns

clear hare
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I'm playing tribals ;_;

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I did just get to electricity though

sacred crater
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well first time around I did have a psycaster with solar pinhole

clear hare
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WOW

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they made that actually useful

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lmao

sacred crater
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which does work against hte darkness yeah lmao

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I wasn’t prepared for just HOW DARK it would be

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And so it came as a godsend

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Now I just put lamps in every room every hallway everywhere my pawns are going to walk

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I’ve become a lot more paranoid

clear hare
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Yeah I love that anomaly just makes you fucking paranoid

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'Yes I will accept this rando into my colony'

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[Surgical inspection]

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I've heard rumors of the metal horror The Thing shit

sacred crater
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Oh that wouldn’t reveal the impostor if you are wondering about that

clear hare
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oh great

sacred crater
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That would be too easy

clear hare
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amongus

sacred crater
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No, surgical inspection actually does nothing

clear hare
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OH GREAT

sacred crater
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Until you identify that there is indeed a metal horror in your colony

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And have collected 3 samples of the metal horror flesh

clear hare
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Oh fuck, cos you don't know what to look for

sacred crater
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Yep

clear hare
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That tracks with how the study mechanic works yeah

sacred crater
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The infection ||vectors are social interaction, meals cooked by the infected, meals fed by the infected to a downed pawn, pawns tended by the infected pawn, pawns operated on by the infected pawn (including conducting surgical inspections), injuries inflicted by the infected in a social fight….||

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In short, learn to enjoy nutripaste

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That’s my current paranoid state

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I’ve demolished the kitchen and is insisting on pure nutripaste diet

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Oh yes

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An injury inflicted upon a pawn by any kind of entity has a very very small chance of infecting them

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Infinitesimally small but extant

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Enjoy paranoia

clear hare
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I will revel in the chaos

sacred crater
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Haha

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I did get basically the easiest ||metal horror infestations||

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Metal horror was ||the last thing in my codex ||

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I know void provocation always result in one of the undiscovered entities attacking my colony

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Moment after I did void provocation some guy tried to join my colony

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Immediately threw him in jail

coarse ice
#

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Price

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Recommendations

7120

Metacritic

81

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warm rose
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Huh there’s a forum for this?

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Also I am not a fan of that one unfortunately, played it some at my parent’s

coarse ice
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Oh thanks for the heads up tron

#

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warm rose
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So yknow, overall review is mixed

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It just didn’t really capture me

small geyser
warm rose
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As such he struggles health-wise to play a lot of things, but not for accessibility reasons in the traditional sense, perse

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Sorry for not being more clear, I don’t often think about having to explain that

small geyser
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No worries, I can google it. 😉 Thanks!

fervent lantern
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colony of three and a half years

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its amazing what a mod that increases out of combat movespeed can do

warm rose
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Damn, swanky

fervent lantern
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ty!

sacred crater
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do you have a monster containment area

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lot of green space for your pawns

fervent lantern
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I don't have anomaly :(

warm rose
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For those who have it, how much does having anomaly on change the focus of the game to the anomaly stuff?

sacred crater
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You can set the frequency of anomaly content at storyteller setting

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By default I found it pretty manageable still

clear hare
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if you do activate the monolith you'll have a fair amount of Spooky

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if you level the monolith up it gets even spookier

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the minor entities are cool but don't dominate the game

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whereas the higher tier ones are increasingly Fucked Up

warm rose
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Mmm, alright

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The flesh blob is just extremely my vibe but it sorta seems like you need to dedicate your colony to it to really experience the dlc?

sacred crater
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Not really

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You are still gonna do regular rimworld things

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Make yayo, sell for trade, etc

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But you do get far far more paranoid about stuff

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Making sure every room has a light source

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Making sure food policies are sensible

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Dividing up roles

clear hare
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But yeah you still get all the normal rimworld stuff

clear hare
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@sacred crater When you discover a ||metal horror|| do they all come out?

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or just the one you find

sacred crater
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all of them I think

clear hare
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I thought it just did

sacred crater
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leaves them bleeding out

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not that death is more than an inconvenience with anomaly

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just get death defiance for all your pawns lmao

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of the pawns always make sure your melee pawn and your doctor has death defiance

coarse ice
#

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Price

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Recommendations

1164

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clear hare
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I am a very normal colony

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I can be trusted with your visitors

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||THE CUBE THE CUBE OH HOW IT SINGS TO ME||

sacred crater
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THECUBETHECUBETHECUBETHECUBETHECUBETHECUBETHECUBE THECUBE

coarse ice
fervent lantern
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👀

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I wanna get it

unborn frost
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Rimworld: No Mods, No Expansions

What do y'all do with your "tattered" clothing? do you usually just wait for someone who buys it to come along?

untold grotto
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you can burn it

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you can set them to destroy any appreel under x %

sacred crater
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Yep

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Burn it

unborn frost
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Gotcha :/
It's still worth 100+ silver, cause I've got 2 pawns with double fire tailoring so everything comes out good+ quality, so it feels a little bad, but fair enough

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No better way to recycle it back into my resource engine, ig

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ah, expanded my storage, should have plenty of space for the spare clothes now

unborn frost
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Ok, Rimworld again:

Is there an expansion or mod that will let me spay/neuter my pets?

dapper shoal
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birds and the bees had a neutering operation

unborn frost
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Yoink thank you

dapper shoal
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make sure you get the unofficial updated branch

untold grotto
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i thought vanilla rimworld let you do that now

unborn frost
untold grotto
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i think its a medical operation

unborn frost
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Oh, there it is. Thank you :)

dapper shoal
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oh nice

unborn frost
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Horses are a really nice addition to any settlement that wants to quest a bunch. Most quests are within like.... 24 hours or less of travel for me

unborn frost
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I hate winter sm Y^Y

clear hare
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Mfw toxic fallout, cold snap, then drought

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Motherfucker what am I supposed to eat

dapper shoal
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People

sacred crater
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Sterilize operation

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Oh I see you found it

unborn frost
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Yeah, it was just a little hidden and I missed it the first time through

sacred crater
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Yeah the menus are a bit obtuse

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But actually

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You should be able to sterilize animals from the Animal tab

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You’ll see a little icon in the list of animals which you can click to sterilize

small geyser
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I saw that the Colony Manager mod isn't updated for 1.5 yet. Do people really play long games without that? I hate micromanaging all the hunting and gathering stuff, lol.

sacred crater
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Colony manager cause late game lag so I don’t touch the stuff

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I just don’t hunt

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Sometimes I notice we are out of meat and send folks out to hunt or hunt down thrumbos

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But aside from that I can get most of the protein from chicken eggs

clear hare
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I don't use colony manager because it doesn't seem that useful and the things it does I just do myself without really thinking

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I never hunt or raise animals for the most part anyway, I am veggie pilled and rice-maxxing

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Also drop raid on my dining/rec room

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frantic firefight over the gaming tables

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not pictured: 2nd group of raiders who got mortared and then ran into a heavily armed trader outside

sacred crater
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I remember when a group of raiders dropped into my dining room

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And immediately started building a gold mortar inside it to my disblief

clear hare
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I have a glass mod installed

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so raiders usually build themselves glass mortars

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which while aesthetically cool makes me wonder about the material science going on here

fervent lantern
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its a literal glass canon

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which is funny since the base is made of glass, not the cannon barrel itself

sacred crater
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sometimes imperial raiders come wearing gold plate armor

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which I interpret as them trying to style on me

dapper shoal
clear hare
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Cube town has fallen

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double raid into 30+ chimeras was too much

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I committed the same sin I always commit in rimworld

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building too much stuff and getting rekt by wealth mechanics

fervent lantern
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😔

smoky birch
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You should’ve spent more on cubes

untold grotto
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you could have cubed your cubes

clear hare
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new colony: modern ancient egypt

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Royalty/Trader/Faith/Proselytizer

unborn frost
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I hate food-killing events.

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I got two cold snaps that wiped my crops when they were like 75% grown, so I may have to butcher my horses or my muffalos :(

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I'm going to cut up two horses. Puts me down to 4, but that means that I should be able to do more questing in summer once I've got food again

unborn frost
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I'm at 9/15 of winter and all my animals are starving :(

woven perch
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Could go trade with a nearby settlement?

unborn frost
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Nearest settlement that isn't upset with me is about 5 days, cause Mountains can bite my toes :/

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idk what I did to piss off the very nearest but the other reasonable travel time is a slaver encampment that keeps trying to steal my people

woven perch
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Oof

unborn frost
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Yeah

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Oh, apparently it's just that I'm "too close"

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:|

woven perch
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Uh, take the risk and attack them, then carry a corpse away?

unborn frost
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Me fr rn

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I have meat, plenty of meat

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no veggies for my muffalos and horses

woven perch
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Ah

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What about nutrient paste?

unborn frost
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Oh, can you feed that to animals? Great, that'd fix it

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Oh, wait, apparently, simple meals can be fed to animals once they get to a certain level of hungry if they have an animal bed to sleep in

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even if the meal is pure meat

woven perch
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Ooh yeah that works too

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Though can't you also make kibble, or does that need veggies?

unborn frost
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That needs veggies too

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It's pricy, but I have like.... 30 animals corpses in the freezer to cut up for food

woven perch
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What's the point of animal feed if it's more demanding than simple meals

unborn frost
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Efficiency

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It takes 10 meat to feed 1 muffalo about... 30%? it looks like? with simple meals. Whereas Hay is super fast and plentiful to grow and feeds a muff closer to 50% for 15

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And kibble is a similar thing

woven perch
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Yeah like, kibble seems like either a last resort thing or you have non-grazing animals I guess

unborn frost
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Kibble is also really good for taming, afaik

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My pawns at least always use it first

unborn frost
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I swear I landed in the middle of Slaver Central. All of my nearby trading partners are Slavers or send me Slaver convoys :|

unborn frost
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You know what sounds like a wild "colony" sim game? something where you build a site to contain and study anamolies, SCP-style, etc.

elder aurora
unborn frost
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Not strictly. It's still a little more survivory than I was thinking, but it might work?

unborn frost
dapper shoal
unborn frost
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Never heard of it, but a quick look says "close" so 10/10 recommendation

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On to the wishlist of games it goes

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Got so many there 😅

fervent lantern
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hrm

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to anyone here who plays rimworld
does anyone know how to get rid of the screen flickering black every so often??

sacred crater
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I uh am not familiar with the phenomenon

fervent lantern
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ah damn 😔

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i guess i have too many mods

candid dock
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thats a mod issue yeah. something that affects the map widely is going bonky

clear hare
unborn frost
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What do you do when you are low/out of Components?

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Or do I need to risk a heavy trading caravan?

untold grotto
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you can make them

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mine them as well

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sometimes

clear hare
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Or solo caravan to a nearby place

unborn frost
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And I need components to make a High-Tech bench

dapper shoal
unborn frost
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Probably some turrets. But that doesn't solve in the long term, and I still have some research I can do without the bench. So I'm just going to solve it now

unborn frost
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Medical Operation on Mare 3 has Failed (Sterilize) leaving her Sterile.

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Yay. The nearest settlement is now neutral and I can trade. Excellent.

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Gonna just buy SOOO many components rq

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Woof. Spent just over 1500 silver for 43 components

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And just earned it back selling my collection of Leathers that I have better versions of

sacred crater
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ye

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that's how you earn money in this game

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the fur trae

unborn frost
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Oops. Apparently harvesting a prisoner's organs until they die has a big negative impact on colonist happiness

woven perch
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That's what the emergency supply of yayo is for

unborn frost
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Now I know for the future: Have some Yayo ready when I turn prisoners into organ sacks

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Do organs need frozen?

dapper shoal
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when i played no

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the tynanlore is that they all have little freezerboxes or something

small geyser
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I pretty much always buy as many components as I feel I can afford from every trader that comes by

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Always need more components. 😉

woven perch
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Easy enough to get hundreds of the stuffs with a remote scanner

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Big production tie up is advanced component

unborn frost
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Anybody have advice for defenses? I'm finding turrets are incredibly expensive for pretty crap aim, so I've taken to Wooden or Steel traps around places attackers could use for cover and then marble barricades and just moving a bunch of pawns to deal with incoming enemies.

clear hare
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on the gamey side, two wide corridor with alternating trap-fence-trap-fence going back and forth forever

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Like so

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your pawns will zig-zag avoiding the traps, enemies will not

unborn frost
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Thank you

clear hare
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on the super gamey side there's stuff you can do with pathing enemies through super hot corridors that burn them alive

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but that's cheesey so I never learned how to do it

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also stocking up on like, shock lance/insanity lances

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and doomsday/triple rocket launchers later on

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just cos one accurate shot is a major raid deleter

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.....one inaccurate shot is a colony deleter though

untold grotto
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i only doo the fire thing on bugs

dapper shoal
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I used to cover the area surrounding my base in minefields

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But that's also a pain if you expand

untold grotto
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i often just put random wood traps everwhere on maps i had large forrests in

woven perch
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Adam vs Everything has a vid on base defenses

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You can make one-tile wide hallways filled with fences with a one-tile gap in between each fence

unborn frost
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Welp. Failed to tame a megasloth and it somehow killed all but 2 of colonists and took an arm and a leg off one of the remaining ones.

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So there goes that colony

supple drum
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I've been playing rimworld for the first time proper

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learning about specific game mechanics takes some time

clear hare
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Yeah megasloths are nasty

sacred crater
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Mega sloths are nasty yeah

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I don’t think I usually bother with taming anything except maybe a few muffalos

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For caravan purposes

clear hare
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I tried taming animals in my latest playthrough and no one would buy my tame giraffes

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What a ripoff, surely someone has a fucking zoo

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I want to sell queer giraffes

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[Extremely dated reference]

sacred crater
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Settlements typically only buy livestock I think

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So mules, muffalos, and stuff like chickens

candid dock
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that's why I uninstalled a number of animal mods because realistically it had no value

sacred crater
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Yeah

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Also animal mods tend to be harsh on performance

candid dock
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yeah I think I still have a few in my current run, but I plan on removing them too.

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and a few others too

clear hare
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I think I'll go the other way and add a mod that makes people buy them, lmao

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I wish at least like, the empire would buy them

untold grotto
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i like how some of the alpha animals have unique featuers

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like the walking freezer

clear hare
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I've had to disable alpha animals because some of the animals are a little fucked up

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There's a fairly common dog thing that gets 9 attacks

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They are all conceptually cool though

untold grotto
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you can disable specifc animals in the config

clear hare
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Yeah I should go through and do that tbh

small geyser
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I feel like exotic traders should buy almost any kind of animal

clear hare
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congratulations for working this out by kneeling all your active processes in a row and shooting them until something got fixed

woven perch
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Wanna do an Anomaly colony

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In the future

supple drum
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I'm still trying to have the colonists escape the planet

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But they keep beating eachother up and one ended up breaking one of the ship components

woven perch
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Lmao

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Can I see the base

supple drum
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Sure, will need to give me a moment

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base could use some better setup

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but usually the colonists are getting upset due to ideology, one wants to eat human meat and doesn't want trees chopped down, one wants to attack and raid other colonies while also having a dependency on go-juice. Another wants a neurallink. And then one colonist is having a rough time because they were just divorced.

Oh and the newest colonist is a pyromaniac

woven perch
#

Are you not converting them?

supple drum
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I'm not suuuper sure how tbh, this is my first time playing rimworld proper so still learning a bunch of stuff

woven perch
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So you can convert pawns of a different ideologion by imprisoning, then setting them to conversion

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Takes a while, and is dependent on your own pawns' social

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And they won't be useful for a while

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It's easier if you put that pawn in the worst prison cell possible

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Another way is by using a spiritual leader

#

Which is a role you can give, they can do a conversion ritual or the convert ability

supple drum
#

I did not know that

#

that would def be helpful as one of the pawns has a go juice dependency but their ideology dislikes recreational drugs or being forced to take drugs (despite this saving them once they are KO'd)

woven perch
#

The ritual has a longer cooldown and takes some time, but depends on the quality you have a chance to instantly turn them to your ideologion

#

The ability is more consistent

woven perch
#

Oh it's all wood huh

#

I'd suggest swapping to stone walls at some point

supple drum
#

yep, planning on reconstructing the base to get it a bit more optimal for surviving the 15 days of the ship

woven perch
#

Do you have the perimeter boarded up?

#

You can also build just the reactor, board it up, then activate it and survive the 15 days then build the rest of the ship

#

Helps make raids a little smaller by giving you less wealth

supple drum
#

no real defenses outside the basic sandbags

#

also how does wealth work for raids exactly? I could probably deconstruct some of the things that aren't in use

woven perch
#

I don't exactly know, I only know that more wealth = bigger raid

#

And it's also dependent on your colonist count

#

Uh, it also counts every structure you constructed on the map and every item lying around

#

So an excess of food also contributes to wealth, though that's getting into min-maxing territory and not something we need to bother with

supple drum
#

but the things

small geyser
woven perch
#

Probs yeah

woven perch
#

If you wanna declutter the UI

#

Anyway, raid size doesn't get that bad on lower difficulties anyway

small geyser
#

Is that actually 8k steel, or is that grouping something together? That seems rather excessive, lol.

woven perch
#

I think you'd be fine with some defensive structures

woven perch
small geyser
#

I've done some pretty advanced colonies and I'm pretty sure I've never had more than ~1k steel at any given time

woven perch
#

Oh oops

#

I tend to melt through my steel storage somehow

small geyser
#

What I mean is - that's a lot of steel to have just sitting around doing nothing. 😉 It's much more useful crafted into some gear or whatever, haha.

woven perch
#

True

supple drum
#

So for me it's more managing different projects and I had colonists that didn't have anything to do go mine

#

plus also having like

woven perch
#

Ah

supple drum
#

1 fabricator workbench until recently

woven perch
#

Try trading with the outlanders

supple drum
#

ye that's the plan. haven't had another faction drop by who wanted raw steel in awhile

woven perch
#

The settlements tend to have at least 1-3 advanced components lying around

#

What weapons do you have on everyone?

small geyser
#

Or comms console I guess, is the primary concern.

supple drum
#

five have charge lances, one has emp grenades, one can't fight, the other two have a shotgun and bolt action rifle

supple drum
woven perch
#

You're still holding onto the bolt action rifle, that's loyalty

supple drum
#

I just can't find the automatic guns within all the clutter tbh

woven perch
#

Uh ditch the charge lances, they suck

supple drum
#

really? I thought they were the best I could craft

woven perch
#

People usually recommend assault rifle for kiting, heavy SMG for low-skilled mid to close-ranged shooters, chain shotgun for CQC and killbox, and sniper or bolt action for long-ranged kiting

supple drum
#

I don't have any good kiting setup yet

woven perch
#

Charge lances have horrendous aiming and cool down time

supple drum
#

nor do I have good kill box

woven perch
#

By the time you'd missed your first shot they'd be up your ass

#

I'd recommend looking through defense guides, because you're gonna need them if you wanna get through the 15 days relatively intact

supple drum
#

I was gonna make like 6 tile thick walls of sandstone with steel setup as weaker to make a killbox and then just bunker up

woven perch
#

Grenades can blow through that relatively easily

#

Though breachers and sappers arrive in smaller groups so that's more manageable

supple drum
#

I thought they always path for the weaker walls?

woven perch
#

If memory serves they path away from turrets

unborn frost
#

I failed my perception check

#

Accidentally cracked an ancient danger

#

With absolutely no set up T^T

clear hare
#

Rip

#

I have restarted my medieval overhaul Ranger's Guild colony

#

So far we have prevented some illegal mining, defeated barbarians and raiders trying to plunder the forest, lost Ranger Joe to the plague, and aided some refugees!

#

Playthrough themed around a dark forest biome with 'must respond to distress signals', 'cannot allow hostile camps in dark forest tiles' etc

sacred crater
#

I tend to make an inner keep of some kind

#

Where I can evacuate civilians to stocked with food and basic facilities

#

So that even when defenses fail the civilians can wait out the raiders

unborn frost
unborn frost
#

Any advice for capturing enemies without my colonists taking unGODly damage?

#

Cause using guns kills more than 9 in 10 of attackers and melee is still 50/50 and I take a lot of damage to get it done

untold grotto
#

you just gotta get lucky honestly

#

one thing you can do is keep a place to capture closer by even if its aweful just to get them into a bed to tend to their wounds

sacred crater
#

set up your prison closer to your kill zone

#

either that or get a psionoic with psychic shock ability

unborn frost
#

Oh, if they go down without dying, I've got that handled, but they almost always die when they go down, rather than just being knocked over

untold grotto
#

could use weaker guns or maybe bows

#

not greatbows though

unborn frost
#

Gotcha. Thank you :)

woven perch
#

Could also adjust the storyteller setting

#

Reduce the death on downed chance

unborn frost
#

Now, if only I could get a prisoner with anything resembling good stats :|

#

I keep getting people with only 1-3 skills that exceed 3, and the skill they do exceed in is something I already have a colonist who's got double (or better) their skill in it

clear hare
#

probably better to wait until all of the various mods are updated to 1.5 tho

clear hare
#

Pirate baby what will he do

#

he literally arrived like this btw

unborn frost
#

I love him. He will (probably) commit crimes on the high seas

unborn frost
#

Ah, apparently Blunt weapons and Devilstrand Dusters were the answer to my question. Heavy defensive and much higher chance of inflicting pain instead of death

woven perch
#

Wonder if the machine pistol can work for ranged downing

#

Since it has low damage and would likely drop them from pain

supple drum
fervent lantern
#

🥳

#

NEW CHESS ROOM

candid dock
#

that's pretty cool

woven perch
#

I should do one like that

#

Damn

#

Need a colony with gratuitous spots like that

oblique trout
#

hello rimworld people

i started playing the game again after a few months (1.5, no anomaly, all other DLCs)

#

i got a question, my top researcher is 6.5 and it's been like, 70-ish days

#

i only have batteries and smithing researched with machining on the way, is research going too slow?

untold grotto
#

i often have multiable people reasrching sometimes

#

also your start does determine how fast you research

#

starting as tribe is slower then others

#

i often have spare benches but put people on lowest prioty for resarch so if they have nothing to do they do research

oblique trout
#

did crashlanded

#

not got a dedicated researcher yet and the only one who’s decent is also my grower

#

and one of my doctors

untold grotto
#

thats not a good combo

#

resaerching is something they basicly want to be doing all the time

#

so you want your resaerches secondary jobs to be things that arent everyday actevities

#

doctor is a good one, farmer is not

#

artist can be fine, as can animals, and social

oblique trout
#

I have nobody else who can grow

#

Lmfao

#

Everyone else is a 1 intellectual

sacred crater
#

Gotta start kidnapping some smart people

#

Or alternatively farmers

untold grotto
#

the idea behind my thing is you just hvae more doing it when they arent busy

#

and have 1 maybe 2 foucsed on research

oblique trout
#

well well, just found an impid in a raid with burning passion mining and research

#

cooking too

#

captured him alive and he's currently in prison

sacred crater
#

Impids are generally on my “do not recruit” list but as a researcher they aren’t too bad yeah

#

Miner isn’t bad either

untold grotto
#

the porblem is mining and cooking are both time consuming jobs

#

the reason your research is going so slow is they are being stopped by jobs that are very time conusming

sacred crater
#

Not if you don’t mine

#

😛

oblique trout
#

I got a mole refugee who may join

#

He can be my miner

#

Along with my builder

clear hare
#

I set everyone to Priority 4 or 3 research

#

so they hit up benches whenever they run out of tasks

#

I don't need hauling or cleaning cos I obsessively haul urgently and force room cleaning when I feel it's dirty

sacred crater
#

here's a simple and easy way to get research done fast

#
  1. Build multiple research benches
#
  1. set everyone to do research
#
  1. draft everyone and bring them into the room with the research benches
#
  1. lock the doors
#
  1. undraft
#

if you don't have the pawns, build a few cleansweepers

#

pollution never killed anyone too quickly

tall escarp
#

i just had a mechanoid cluster land while i have an uncontrolled metalhorror infestation in my colony

#

this should be entertaining

woven perch
#

What does the cluster have?

supple drum
#

pain

oblique trout
#

ah yes

#

hell

#

and it's looking like this is going to last the whole 15 days

#

toxic fallout's gone

#

hurrah

oblique trout
#

r8 the colony

clear hare
#

Starter Base/10

#

Looks pretty good though

#

if you stick houses adjoining with vents you can use 1 cooler/1 heater

oblique trout
supple drum
#

Think I'm going to go ahead and restart

#

the raids happening are getting too annoying to deal with cause colonists can't shoot well enough and are outnumbered

woven perch
#

Make a killbox

supple drum
#

not sure I can, the enemies only path to the side they're on and won't path around buildings

woven perch
#

Can I see the base?

#

For killbox, you want to surround the base but leave one entrance open

supple drum
#

I thought you had to make a path in the middle of the base

woven perch
#

And behind the entrance leave a pathable valuable like colony pets or furnitures

supple drum
woven perch
#

How do I make Raiders go where I want them to? Why do Raiders attack my walls? How do I get enemies to stop stacking? This RimWorld Guide covers exactly how to make Raiders go into your killbox, single file, as well as the mechanics behind why it works.

You can also read the text version of the guide over at my website: https://adamvseverything...

▶ Play video
#

This should be useful

supple drum
#

just looked at it

#

the bit about immediate attacking or when they decide to attack being the point of target selection helps understanding

oblique trout
#

eugh

#

killboxes

#

gross

woven perch
#

I can only micromanage so much

supple drum
#

I want to be lazy and not use killboxes but my colonists are shit at aiming for some reason

#

On the flipside I could try reducing colony wealth

#

Tbh I kind of want to know if there's sets of mods that make the combat different

#

I want to see goofy anime combat mods
Proper gundam mecha
Maybe some John wick gunfu

woven perch
#

Killbox is the lazy solution

#

Funneling everything into a choke point for you to manage

woven perch
#

I remember a mod that makes it so higher shooting skills makes the pawn reload faster

unborn frost
#

gfdi. Had a bear go mad while adjacent to one of my fucking colonists who was out hunting. Killed them, ofc, and now my whole colony is on the edge of (or actively having) a breakdown, so no work is getting done and they keep getting sadder cause the body isn't buried

#

And now they let the prisoner go 🙃

#

Everything is fine

#

idk if this colony is gonna survive tho

woven perch
#

Cassandra was out to get them

unborn frost
#

Nope. Down to 2 survivors, both broken and wondering around in the cold, at night, without warm clothes 🙃

#

Fuck me

#

Time for colony 4, ig

woven perch
#

Oof, good luck

unborn frost
#

I think the game is trying to apologize?

#

That's the first colonist it gave me

untold grotto
#

premare moderately?

unborn frost
#

It lets you ask for (or not for) certain things when rerolling for colonists

woven perch
#

She's 59 though

unborn frost
#

True

#

In exchange, that's a really solid stat line

woven perch
#

Ugh I hate how this game makes you discriminate

#

That's true

#

So many relationships though

unborn frost
#

tru

woven perch
#

Though maybe she can last long enough for you to get medicines or get the saguophage event

smoky birch
#

You can reroll the relationships at least, though that might lose some good colonists

clear hare
#

Was gonna ask hades but there's no reason not to just throw it out there

#

Favorite difficulty?

#

(Also fave storyteller/custom storyteller settings?)

#

I normally play Blood and Dust with Perry Persistent (faster events and quests)

#

Ironically I feel like cassandra is a pretty tough storyteller

#

I've heard Phoebe will just randomly kill you worse than Randie tho

woven perch
#

So the thing is that Cassandra consistently sends threats your way, whereas Randy can just not send threats for a while with good rolls

#

Phoebe sends fewer threats, but since raids are one of your main source of recruitment and acquiring weapons in the early game and is proportional to your wealth, she can suddenly hit you with the gigantic raid because your wealth ballooned

#

Granted I might be wrong

#

I haven't tried anyone else aside from Cassandra, she's pretty predictable

#

And I like Adventure Story, it's chill enough

supple drum
#

After spending a few hours reading guides

#

They primarily effect timers of events

#

Randy is def rng so it can go either way

#

Cassandra sends like 2 threats in a 5ish day timeframe and then gives 6ish days of rest

#

Phoebe is 1 event for 8 days then 8 days of rest

#

Of course the timers aren't effected by quests

#

And with the way wealth works

#

You actually might get more screwed because you take a quest and spawn in wealth

#

Also if you play using Phoebe

#

You might use that downtime to suddenly proc a bunch of wealth which is where a sudden increase of difficulty might come up

unborn frost
#

Does anyone ever pitch a table and chair in the freezer?

candid dock
#

sometimes.

#

I like to play in boreal forest so normally my freezer is extra cold.

woven perch
#

I don't think I ever did

unborn frost
#

My colonists just keep eating in the freezer. Despite the fact I have a very nice dining room right next door

#

That awkward moment when you get a random masterwork wooden chair

#

:|

woven perch
#

Wait really?

#

Just Rimworld thing I guess

unborn frost
#

Yeah

#

Just making a chair for my dining table

woven perch
#

Maybe zone a stockpile for exclusively meals near the entrance

unborn frost
#

"Your colonist has made a MASTERWORK" eyeroll

woven perch
#

Can always sell it for a pretty penny

oblique trout
supple drum
#

The prisoner bed they made in the 1x2 room for forcing a religion conversion is masterwork

clear hare
#

My favorite thing about rimworld is the storyteller settings just being like

#

Anything from 'I want to chill' to 'Fuck me up'

#

Plus they're custom and you can change them literally any time

oblique trout
#

first part of my giant cave tunnel built base done

#

next is going to be the dining hall/throne room/church

#

then the rec room

#

then turn the current church and freezer into one big storeroom and workshop and research room

#

down the line i will turn my current stone stockpile into like

#

apartments

#

and link up everything

tall escarp
#

how long do metalhorror infestations actually take to manifest? It's been over a year since my first gray flesh incident without any repeats

woven perch
civic mango
#

last look at the colony before we accept the archotech map fragment (open in browser for big zoom)

unborn frost
#

I have yet to get anything better than good, except these two random chairs XD

unborn frost
#

ff in chat boys. I thought I could take the group of 4 muffalos. Evidenice suggests otherwise.

untold grotto
#

honestly using fireing lines even against aniamls is good

#

against larer animals ill just put a bunch of people in combat stance in a line and open fire

unborn frost
#

Yeah. If I had more guns/bows I might have gotten it, but sadly, I only had the starter revolver and rifle, and the muffs just ran over me :/

#

But I just got a Stranger in Black event, so I have that going for me

#

Wolf ate one of my turtles squint

untold grotto
#

turtles can be actully pretty worth breeding for combat somewhat

unborn frost
#

Yeah

#

I know.

#

They have very heavy defense

untold grotto
#

i think they have the best defense

unborn frost
#

But they also make reptile leather and eggs and are just generally a good food source

clear hare
#

if they show up pre-infected, reveal grey flesh and then fucking die

#

the event would probably just stop

unborn frost
#

I am screaming. I just need a little more power, but I chose to go for geothermal cause there's two spouts right next to my base

#

And I don't wanna switch to batteries

#

:/

#

But I gotta

sacred crater
#

Just build more wind turbines or wood gen?

tall escarp
# clear hare is it possible the host died?

i don't think i've had any deaths since. i had a drifter who i imprisoned right after the first gray flesh incident but that was in a common area so it's not like he could have caused it. i also examined every colonist (although not double-blind with both doctors)

clear hare
#

You need to study a certain number of samples before you can detect metal horrors

oblique trout
#

I think I've progressed far too fast in terms of difficulty considering I'm starting to get these quests when my best gun is a bolt-action rifle

#

everyone has a flak vest and simple helmet

sacred crater
#

hmm

#

it'd be tough but it's doable with the janissaries

oblique trout
#

got a 10 ⭐ ⭐ shooter with a combat handgun from VE, a 15 ⭐ ⭐ shooter with the bolt-action, a 11 ⭐ melee with a plasteel knife, a 10 ⭐ shooter with a makeshift LMG from VE, a 4 shooter with a hand cannon from VE, a 6 ⭐ melee with a masterwork steel gladius, and a 3 melee with a plasteel knife

#

the star indicates passion

#

two stars = burning passion

sacred crater
#

maybe invest in some better guns though haha

oblique trout
#

yeah

#

i got vanilla expanded's weapon mods and yayo's combat

sacred crater
#

honestly I use Rimsenal instead of vanilla weapons

#

for the frontier rifle

clear hare
#

that's 1 turret, 2 baby turrets, a centipede

#

and then a small number of ???

oblique trout
woven perch
#

Does it work on mechs?

oblique trout
woven perch
#

The cluster usually spawns with some walls

oblique trout
#

the closest thing i have being is like

#

my hunting rifle

woven perch
#

Could use it for cover

#

Though you could also just build a greenhouse and hunker down and let the next raid deal with the cluster for you

oblique trout
#

And EMP grenades are the flashbang equivalent

#

For mechanoids

unborn frost
#

Lobotomy Corp was on sale so I'm slowly going crazy trying to find a "blue" anomoly

#

I have every other color but blue :|

sacred crater
#

uh

#

a blue anomaly?

unborn frost
#

Anomalies have different skills that are better for doing their work

#

Uh, Repression being Blue

#

Which corresponds to the Justice stat, which is really expensive to level between days and a little tricky to train w/o an anomoly that has better than "low" for using Repression to interact with it

#

Is there a different name for that in the community?

#

I got up to common by training Temperance/Purple/Attachment for +success chance, but that's a pain to get the newbies to

sacred crater
#

Ahh I see

#

You want Justice training abnormality

unborn frost
#

Yes

serene edge
#

Oh

#

Those are rare to say the least

unborn frost
#

Ok, good to know

sacred crater
#

Your best bet may be actually ranking up Temperance first

#

And then working on abnos with which you have decent if not good chance at Justice work with

unborn frost
#

I got one! Takes Justice 3 to do safely (and eats like 30 san just to do it (pain)) but I have one

oblique trout
#

hey question
for a paid psychic suppression should i go for stoneskin gland or 57 plasteel and healer mech serum
i got a guy in my cell who i want to make my mechanitor because he's got steadfast he's also passionate in both combat skills
he IS an impid but i can just give him a gun

oblique trout
#

I went for the stoneskin gland but uh new question

#

is there a mod that lets me split the contents of a stockpile between to stockpiles
e.g put some meals in one stockpile and others in another
i want to install the fridge mod so i can make a breakroom for my workshop and a "pet food bowl" for my cat

unborn frost
#

Anyone have a suggested mod for checking the weapons in my storage?

woven perch
#

Simple sidearms can let you see all available weapons while setting what to wield

#

What if you make a stockpile set to only the weapons you want to equip

unborn frost
#

Oh, sweet, thank you

oblique trout
oblique trout
#

anyone who uses vanilla weapons e xpanded, why can't I find smoke grenades on the machining table?

woven perch
#

Is there a research option?

unborn frost
#

ree.

#

There's two thrumbos in my zone

#

And I WANT THEM SO BAD

#

But I don't have the skill to tame or equipment to kill

woven perch
#

Could just wall them

#

Layer of wood, layer of stone, roof it in, then wait

#

Could also shoot them once so they bleed out

#

They'd fight back but you can block them with doors

oblique trout
#

i can make smoke grenade belts and flash grenade belts

#

but not the nades themselves

woven perch
#

Might just be a bug

unborn frost
#

Oof. I have too many animals but I'm not sure if I should slaughter the youngins or not\

#

Cause I have food for all of my colonists

#

Just not enough for all these stupid TURTLES

untold grotto
#

yeah as long as they arent bonded you can kill them freely

#

also when making armor the material does matter

#

lizardskin isnt a bad material to make some stuff out of

unborn frost
#

Do y'all ever get raids that walk through your base to wait on the opposite side?

#

Mad Squirrel!
Jumps to Squirrel in question
Squirrel: walks onto trap

sacred crater
#

i've been feeding so many bodies to the harbinger trees that I now have a rather alarming grove around my base

clear hare
#

the animal explosion is real

sacred crater
#

raiders

unborn frost
#

... I recently enclosed my whole base via walls and barricades.

#

This was a good move, overall.

#

But it ALSO means that the animal "pen" could be the whole base

#

Which might be a bad idea? not sure

#

I've got a few things™️

sacred crater
#

Organize your shelves >:3

unborn frost
#

No.

#

Or, more accurately: Why?

sacred crater
#

It looks nicer

supple drum
unborn frost
#

Hm. Once I don't have a somewhat-urgent quest I'll look into it

#

Like, it's really nice for combat and hauling

#

but it keeps eating my rice plants

#

Me, every time that stupid sloth wanders close to my rice: D:<

#

those sent out of order

woven perch
#

Like putting components near a workshop or clothes in a clear area for you to pick

sacred crater
#

You can also more easily gauge amount of steel or cloth you have for construction projects

unborn frost
#

... you don't just use the sidebar?

sacred crater
#

No

#

As I am insane

civic mango
#

I use both the sidebar and organization, tho I tend to not start organizing til the colony is more established.

clear hare
#

I don't use the sidebar but I also don't use warehouse storage

#

I intermix: kitchen has an adjoining fridge with shelves, dining room has a 1x1 Critical Meals shelf so colonists don't walk in and out of the freezer

#

Workshop benches have adjoining shelves for cloth/steel/components/leaves

candid dock
#

Me:
Hmm this big wide open space....with floor is perfect storage.

unborn frost
civic mango
#

what should I name the colony cat

sacred crater
#

Cat 1

clear hare
#

Cat 2

#

and only ever have one cat

sacred crater
#

I think this might be a banksy

oblique trout
#

nah this is a Micheal Altman

fervent lantern
#

it died. Of a heart attack.

#

oof

clear hare
#

something's gotta kill a thrumbo eventually I guess

sacred crater
fervent lantern
#

boomrat plush...

sacred crater
candid dock
#

FREE WOODPECKER ROCK!

oblique trout
fervent lantern
#

(Body Horror)
???????? huh????????

supple drum
#

Just a Lil blorbo

#

Very calm

gleaming flax
#

Lovely little lap dog

fervent lantern
#

it still remains incredibly funny that babies talk like this in Rimworld

fervent lantern
#

potato...

sacred crater
#

time to make some vegetarian lavish meals

oblique trout
fervent lantern
#

maybe

#

or I could turn a lot into vodka

woven perch
#

Turn it into chemfuel

coarse ice
serene edge
serene edge
#

New Rimworld DLC in the works

woven perch
#

Oh shit

clear hare
#

CW: Blood, vampires, mind control, memory alteration

#

cool rimworld comic

woven perch
#

Woah

#

Wonder you'd even unwrap this

#

Objectively, yes her side attacked them

#

On the other hand, they brainwashed her

sacred crater
#

objectively they are a cult

coarse ice
#

hmmm actually scorchlands is more of a factorio game I think. I'll repost it there

smoky birch
#

They put laundry dragonmaid in rimworld?

serene edge
#

Yes

#

As a marketable plushie

clear hare
#

Huh why is it so hard to find a mod for a plague doctor mask

#

my new run is 'Medieval Overhaul, Ambient Horror (20%), Permanent Death Pall Resurrection'

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so anything that dies outside is turned into shamblers

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forever

untold grotto
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expanded armor i think has some sort of mask

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nmv that a gas mask

clear hare
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AND HIS NAME IS JOOOOOHN CENA

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The squad

serene edge
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YEEEAH

coarse ice
coarse ice
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Odd Realm gameplay with Splat! Let's Play Odd realm and check out a game where you'll build up a colony on the outskirts of civilization while avoiding seasonal threats, and more physical ones.

Download Odd realm : https://store.steampowered.com/app/688060/Odd_Realm/
------------------------------------------------------------------------------...

▶ Play video
ashen urchin
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Once again I'm looking into how much it costs to get up to date on rimworld, and the siren call of just getting oxygen not included calls again

untold grotto
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oni is good but i think its harder than rimworld to understand

ashen urchin
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Funnily enough it hits my area of expertise very well which is why it seems interesting to me

untold grotto
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i think its good

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but i do think i need to use a mod to disable the elec wierdness

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its just too much for me

ashen urchin
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elec weirdness?

untold grotto
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theres a thing where you need to limit how much electrciity is going though a wire

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with transformers and making better cables

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timstampe dot the explaining

small geyser
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Yeah, it kind of models actual electrical distribution problems. Except transformers are funky.

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Tbh though, when you said electrical weirdness, I thought you meant the problem space of setting up efficient power generation. I usually find that I burn half a power generator's output on its own supporting infrastructure (e.g. pumps, filters, airlocks, etc...) unless I put a whole lot of thought into designing those systems.

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Which, actually, would probably be super easy to fix by mod by just increasing the power output of most generators. (Or just research solar panels sooner.)

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... this is probably going to make me start another ONI colony, isn't it? 🧐

small geyser
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Yyyyup, started a new game of ONI. 😄

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Currently scheming how to get some radbolt generation going

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Probably easiest to just climb to space

ashen urchin
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Anyone know of a good playthrough of oni not made by an uber expert of it?

untold grotto
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oni is one of those games that i think its hard to have that

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its harder than rimworld for sure

ashen urchin
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yeah I'd just like to have a playthrough of someone that doesn't just have blueprints for every optimal thing

ashen urchin
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Allow me to continue to be sponsor free and keep saying naughty words: https://www.patreon.com/MrSamuelStreamer

Another hilarious medical science mishap leads to yet another hideous and terrifying xenotype emerging out here on the Rim, but this time they have the whole insect world backing them up. The Empire isn't taking any chances here in bu...

▶ Play video
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This modpack almost makes me want to get the dlc

fervent lantern
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yahooo

small geyser
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Oxygen Not Included is one of my favorite games of all time. I will now talk at you about it for fifteen minutes. No, I will not fix the spelling mistake near the end.

Watch me struggle live: https://www.twitch.tv/connorconquers
Random train of thought: https://twitter.com/PenthosGaming

Music Used: https://youtube.com/playlist?list=PLNgoQLurSH...

▶ Play video
clear hare
fervent lantern
#

FUCK
my save won't load AND the modlist got borked

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now I can't load my modlist, since it spits them out and goes to the default game

serene edge
ashen urchin
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Speaking of oxygen not included, is the frosty planets pack worth it when just starting out

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also any suggestions for qol etc mods

small geyser
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I have no idea what I've actually done differently this time, but my ONI colony is nearing cycle 200 and I've not entered a death spiral yet

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The past ~50 cycles have been rather painful because I was very reliant on natural gas power and my natural gas geyser went dormant, so I was scrambling around mining a bit of coal, producing and burning large amounts of ethanol (this creates an absolutely ridiculous amount of CO2, which nearly suffocated that base), and of course spending a ton of dupe labour on hamster wheels.

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But the nat gas is on again, so I can now run the radbolt collectors again, so I can do material science research again, so I now have glass manufacturing and renewable power researched. Going to tame a volcano and start building solar panels.

ashen urchin
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Did you learn that you need to grab as much hydrogen as you can while it's not dormant? :v

small geyser
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I think what I really learned is that I need to switch over to renewables, lol. On one planetoid that should be no problem - it has 5 metal volcanoes. The other will be a bit trickier, but it does have a magma biome so maybe I can set up some kind of continuous steam plan there.... 🤔

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And of course solar panels at both, though that will also need some protection from meteors.

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I am harvesting all my hydrogen; I suppose I could disable the hydrogen generators while the nat gas is on, but I'm sure I don't generate enough right now to last through the nat gas dormancy.

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Re: frosty planets, no idea, I haven't tried it yet. I do have Spaced Out, which is fun and cool but also bumps up the complexity a fair bit. I'd recommend it, but I also don't think you need it to play a good game.

ashen urchin
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neat thanks, adjustable coolers seems a bit strong though

small geyser
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I haven't done a whole lot with them yet in this run, but the mod doesn't give you any better power efficiency. Power use scales with what they're set to, you just get adjustable cooling setting now. You can build something that does the same as the reverse cycle using radiant piping, but it would take up more space.

fervent lantern
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soon I'll have two bigass tanks

fervent lantern
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WARCHIEF: AGONY
WARCHIEF: TUNDRA

small geyser
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The spaghetti is real pain

elder aurora
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That's just life

fervent lantern
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here they go, off to destroy an insectoid hive

fervent lantern
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HIVE: DESTROYED

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footage of Agony and Tundra destroying some insectoids

ashen urchin
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poor hive didn't do anything

elder aurora
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harrison armory moment

sacred crater
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excuse me but how many guns do you have around your base

fervent lantern
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uh

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a lot

fervent lantern
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like a lot.

smoky birch
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That seems excessive

sacred crater
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no

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not excessive enough

fervent lantern
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yeap

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gonna add some big laser guns to it soon

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ish

fervent lantern
#

m e a t

civic mango
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hit the juckport 7 trillion

ashen urchin
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I realized something about the new insect mod for rimworld, there's a mortar insect building called the vile throbber and despite its name it's not an sc1 sunken colony

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which is a bummer because insect bases would obviously be under mountain, where mortars aren't really useful

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so would be much more interesting if it came from below rather than above

fervent lantern
#

chessroom

fervent lantern
ashen urchin
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I'm sure they're friendly

fervent lantern
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oh they weren't! Though, i don't think toxpacks have any concept of what's a friend or foe

sacred crater
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Toxpacks are friendly

ashen urchin
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oh no I just found out how to make a quantum stockpile in ONI

fervent lantern
#

digital storage!!!!!

ashen urchin
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Why do youtube guides build those giant evolution chambers when this can easily fit into a normal room height

untold grotto
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probally room requirements

ashen urchin
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the evolution chamber isn't a real room

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it's just a nice way to say a kill room

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but most of the ones I've seen are like, ten blocks tall

elder aurora
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the biggest one i've made was like 3 wide and ~7 tall but that's because it had multiple levels

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top level had the dropper container to put eggs in and a box to sweep eggshell out

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and then there's a spot that's like

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I'LL MAKE A DIAGRAM

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E D
E D
X X
XSSS
XWX
XWX
XXX```
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E is a storage box to sweet eggshells into

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D is a dropping box that dupes put eggs into

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the eggs fall into the water

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X are wall tiles

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S is the sweeper

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W is liquid

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I forget exactly the tile config, but the idea is extra eggs drop in there and they become meat.

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dupes can't reach in there for infinite dump loops

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and the sweeper removes meat into kitchen (usually directly to the left)

ashen urchin
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managed to make one that also does eggs by being 1 wider

clear hare
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Our house staff are very accommodating

clear hare
fervent lantern
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pretty!