#Colony Sims Talk Ahoy! (Rimworld, Dwarf Fortress, etc.)
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I've done A LOT of theme runs, this one is a medieval overhaul run
currently using expanded psycasts to roast my enemies
YEET
Starting to get proper full 50 man raids now
not that anyone has gotten through the ditch while being bombarded with fire spells
going to bed now but I should really find a way to display the challenge runs
yeah 👀
GO MY PRETTIES UEHEHEHEHEHEHE
This was definitely the funniest challenge run
British Empire ideo, with like raider, city builder, bigotry, muskets only (mostly), same hair and everyone had to be 'in uniform'
Then the complete opposite: Scum playthrough
doing all the shit you're not supposed to do
and deliberately making my base random, sloppy, messy, and never symmetrical/neat
and go juice
LOTS of go juice
the Juice!
Is Dwarf Fortress a Colony sim in addition to it's other genras?
As I know Suki has said in the past that it's unfair to rimeworld to compare it to DF
I suppose so
Ok Cool! Let us show off the Fortress of Truthfullships. a fortress entering into it's 4th year though it's a bit stunted as it spent a year under seige from the local unfrendly necromancer. It is a ""reverse tower" fortress running from Z-level 5 to Z-level -25. Notable things in it include a OK tavern, a metalsmiths guild hall meating place that is open to all, and a libarary with a handfull of books and no writing materials. though the underground pens do produce enough wool for to keep the dwarfs in yarn cloth.
Absolutely
And nice fort!
Thanks, it's at that awkward part whare there are 2.5x the number of citazens then there were 6 months ago
yeah We have Opnions™️ on the rework of the migrants algoryth that 0.50.0 had but year two tending to not have migrants ness you relay work hard at improving your forts value (like studing the beds of the first seven with gems)
Cowboy run, lots of ranching and cattle
set up like a frontier town
Vow of Pacifism run, walled monastery with blunt traps
absolutely no violence
Double Ideology build using dev mode to set up a second ideo
Bunch of creepy collar and mask wearing thralls and aristocratic vampires
Roman Villa Fort run
Medieval Village run, based on a semi-accurate field layout
Permanent toxic fallout, permanent volcanic winter challenge run
with colonist xenotype which gets cancer constantly
using that cool start where you begin in an abandoned biolab
I don't even remember this run but this base looks nice
👀 nice
DEATH FROM ABOVE
Base is expanding
Now just randomly paving all the inner section
Annoyingly I can't really give my pawns good houses because they need to be married
But I've sketched out where they'll go if they ever actually bother
niiiiice
ty!
your base looks neat too!
FUCK
phew
41 FUCKING DIPROTODONS
goriver...
fancy!
thanks!
I took in 20 refugees
knowing it was rimworld
10 days later we were house to house fighting them after the inevitable betrayal
I lost a colonist, and then they broke some doors
a caribou wandered in, I told a colonist to kill it
Sometimes rimworld is like 'yeah fuck this guy'
oof
nyooom
what a shitty room
Lmao how the fuck
when I mean shitty, I mean it
Why do you have 397 kg of shit
for chemfuel refining
my (soon to be) guest rooms look a lot less cluttered than my main colonists rooms
just gotta finish the singles rooms
that's a nice design!
chess room
thank you!
god my raider game has been a clusterfuck

.....i just had a raid I was very badly prepared for
But instead of attacking they stole the corpses outside my house and left?
I assume someone must have died wearing expensive armor or something
Just...marshalling everyone to defend, even arming my kids
And they just fucking took some stimky bodies and ran away
🤔
Oh shiiiii

ONWARD
go, do a crime.
a crime
That’s a warcasket autocannon assault rifle
EXACTLY
i've been playing a lot of songs of syx lately
one of these days i'll make a town i'm satisfied with
i really like how you think in the macro despite everything working on a micro. like it reminds me of playing simcity 3000 when i was younger except now those little dots on my road are lizard people
Is that some actual historical town design
Goddamn its pretty
like, vaguely but not based on anything in particular,,
the way it highlights taken paths helps with doodling rural trails and stuff
Yeah path highlighting is nice
Yeah, that is impressively organic. My cities always become borg cube grids, lol.
the plaza thing i do probably helps and i don't know where i picked it up or whether it's sound strategy but i just like the way it looks
a manor i made in a new save since folks liked the town i posted
riverside's home, 11 and a half years
Daaaaaamn that's a nice looking base
Very nice indeed! Mountain bases ftw. 😉
How many colonists? I was surprised to see only 2 hydroponic pods for a base that size.
Although actually it's been a while since I played a proper game of Rimworld, so maybe food production has changed a bit. 🤔
🤔 i have some farm plots in there
I need to check how many colonists later,
26 colonists, but it feels like they're 32 with how much they eat
finally figured out the research system
speaking of populations eating a lot: amevians
i have like three fisheries full of dudes grabbing fish
right after i post this i realize "oh, fisheries are a tool industry too." oops
after getting tools i have never need made another fishery again
What game is this?
songs of syx
https://cdn.discordapp.com/attachments/390854571884412928/1186811424484368394/image.png absurd res screenshot for scale
population of 1086
Nah, you know what you like. 
The problem is the 51%
If by "plaza strategy" you mean having a center where you throw down all the services and then just putting stuff around that then yeah that does make sense
I'm not sure if it's strictly optimal, but it works very well and is an easy way of organizing things in your head
(technically they eat slightly less than everyone else does)
the last attempt i had had some really good fishing spots since it was a coast so i'm probably just feeling the hurt of missing that : (
.....Outlander.
(I found a morrowind ash-wastes mod)
I can finally stare at random people coming onto my tile and grumble at them
for not being dunmer
"cliff racer extinction"
finally, some good news
also since you seem knowledgeable, do you know how i'd press army units out of my (single) foreign region? i've googled around but can't find any info and i know they have soldiers to spare on their screen at least
it's also how the game workers and resources likes their city blocks organized, so that's nifty lol
It has been a while and I'm magically pretty bad with UI questions, hm
Also, it might well have changed with the last version
(Which I haven't really played yet)
dang. i've been noticing the raids increasing in size and all
and i was like "uh oh!" with the last one
I have bad news; it's a counter that starts at 100,000
I'm guessing you get rewards if you ever reach 0
oh... so it's a counter, not an event D:
New Aelanna mod just dropped
No more people going to bed in full battle armor
Now they place them in the cabinet next to the bed
Reward is you don’t get cliff racer events anymore
But why would you want to render such a valuable creature extinct
They create absolutely nothing of any worth while consuming all of the lands finite resources and murdering all in their path
Therefore they provide a valuable service of whittling the weak who cannot resist them while paring down the world into a sharper and finer point
Just as lord Vivec intended
As ashlanders, they have provided me with meat and hides to build tents
They are a net positive I just leave food outside to lure them and then farm them
they should provide plumes but i have no clue what they were smoking when they wrote that
@coarse ice The Beast Arrives
omg what a cutie
CLONE ARMY CLONE ARMY CLONE ARMY CLONE ARMY
unfortunately tonight I was raided when I foolishly left one pawn alone
she bravely decanted the three near-ready clones
and we made a stand- one veteran soldier and three clones whose first waking moments were grabbing guns and manning barricades naked
one clone died, one was kidnapped, and one survived barely
the one actual soldier was firing disposable rockets and throwing concussion grenades at people
in between sniping with a charge sniper rifle
I'm more concerned the bathtubs are in stalls
There's not yet a precept option for privacy so you take endless -5 moods when people see each other bathe or toilet
even if you're some kind of.......just picking at random here but 'omnicidal clone army death cult'
This is funny though
this mf's sick of the world and they haven't experienced consciousness yet
not even out of the tank and they're sick of this shit
Just killed a raider who dropped 10 triple rocket launchers
which I assume is some kind of CE bug
but very funny
🤔
Huh
Never seen that happen before
And I’ve only been using CE lmao
10, by jove
Vietnam war imagery intensifies
as I launch an airborne helicopter attack on a medieval fort
🤔 I think its more FMA
Siri play fortunate son
green houses to desperately weather the volcanic winter
oh boy my favorite event
Im already in a boreal forest
Outside it’s a pleasant 2 Celsius in the summer
In the winter it’s around -30 now
shiny
why do you have all these crowns on display
they're all from enemy kings
I see
Today's weather is a pleasantly warm -24 degrees centigrade with a chance of raining insects
a particularly suicidal toddler went to skydream in the middle of the infested ship chunks in this weather.
😔
Current base, approaching the end of the game
by which I mean 'several years of wiping out every other faction'
Managed to snag a No Sleep gene recently
So the bedrooms are now entirely decorative, no one needs to sleep
They do have 150% hunger though
Colonist naming schema is 'number - Year decanted - DayMonth decanted'
So 21-5503-9S is the 21st clone chronologically, decanted 5503, 9th Septober'
I also have the anonymity meme so no social interactions and they all wear helmets/visage masks
Very creepy clone army
Hey, Birdfolks! 🐦 A little bird told us that we have some announcements to make! And we are more than happy to share some news with you. With this update we are introducing a new game mechanic: workforce. And we are sure that you’ll love it! From now on, each colony will possess a certain amount of workforce! This change will dictate how many bu...
👀
that geyser opn the right is heating up my farms
yes
that area above it said vaccum so i thought that meant it was like an open spot that i could just dump the heat into but its not
cause i know ive seen some people do that
sicne that world is probally doomed anyway ima try tomse stuff
I’m steadfastly wiping out settlements in rimworld now using drop pods and far skip
But I’ve hit that bane of my existence
Steel

Does ONI have radiated heat now, i.e. heat transfer to vacuum? I know that didn't work at one point, but that was a long time ago.
heat does transfer over places
thats why my crops were dying
i manged to encase it in tiles then i put a fan in my farm room and that did help
but i should still start over
im converting water into oxygen and hydrogen
and this system is being powered by someone running
Yeah, ONI has always modeled heat conduction. It didn't used to model radiated heat, so you couldn't build a radiator to shed heat into a vacuum - there's no matter there to conduct to, so the fluid in the pipes didn't cool down.
Nicely managed!
i dont really think so
Well, your crops are growing again, and it looks like you've got some containment around the geyser now.
My problem with using electolysis for O2 is always the heat. Keeping a small pop definitely helps with resource usage, though. I think I always let myself take in too many dupes.
firefights inside my base tend to lead to horrendous damage now I have charge weapons
protip, if you care about base integrity, don't have multiple charge miniguns firing down a narrow corridor
Behold! A giant ground sloth and a giant hermit crab, megafauna wonders of the Rim
I do wonder why, of all the creatures to resurrect from extinction
Rimworld brought back the mega sloth
dunno, but its a good thing I got mods that add in a lot of other megafauna
Greetings, Spacefarer! We have decided to take a different approach with the upcoming Alpha 18 Update and release an early unstable version of the update for testing. We have added a new special branch for this, which will allow you to access this new update right away if you want to see how the new update is looking. Keep in mind this branch wi...
Behold the great library
Book count: 3
...it's a work in progress okay
(game restrictions: Mostly androids, guest stuff on but everything is free, must attempt to rescue/heal raiders after they're downed, must make as many books as possible)
👀
have you tried this?
https://steamcommunity.com/sharedfiles/filedetails/?id=2894816192&searchtext=book
I feel like it'd make things a lot easier
with the printing presses and functional bookshelves and whatnot
oooh thanks
Current annoyance: based rimworld colonist refuses to attend his own funeral because of 'extreme temperature in the ritual area', aka 'it's too cold'
my brother, you are DEAD
How
Huh
https://store.steampowered.com/news/app/1700870/view/3971679040456456895?l=english hey this is really cool
👀
long watdr
W a a a a a a a a a a a a t e r
https://store.steampowered.com/app/2201620/Adaptory/ oxygen not included but you have a specific squad of 4 survivors. Next fest demo
Adaptory is a 2D base-building/simulation game where your crew of four have crash landed on a mysterious planetoid deep in uncharted space. Using the planet’s limited resources and your creativity, you must keep your motley team alive, explore your surroundings, build a thriving base, rebuild your ship, and ultimately get home.A unique cast of e...
2024
Ooooo amazing reccomndations as always
Lueur feels familiar, yet unlike any building strategy games you've played before. Unwind and play with ease, whether at home or on the go, with your gamepad, keyboard or handheld console. Lueur won't hold your hand through endless tutorials or convoluted menus - you can dive right in and start building. Go back to the roots of gaming, where exp...
2024

Or maybe archaeology?
the vials and the cube of gold give me alchmy vibes
along with the tome like book
also the calculator
And the tentacles on the back
my guess is alchmy and magic which intrests me a lot more the psionic stuff
Well that was human gene modding
No alien creatures
Xenobiology as in like
Actual alien life forms
Although that’s probably not lore compliant
Since the tagline is “it will awaken” I do kinda feel like some kind of relation to the ancients are given
Either ancient life forms sleeping beneath the earth or uncovering the mysteries of the rimworld
I wish I was in the rimworld server
alas, I was banned from it
for picking too many fights with bigots 😔
I only check i5 for updates occasionally
And occasionally sneak peeks at what modders are doing
I'll point out this is probably spoilers for players who wanna go blind
Your link even includes a spoiler warning
Uhh
I dunnow how to mark as spoiler images
Less spoilery base game changes
Crawling mechanic
+2x1 couchesx 2x1 doors, and decorative books
That can serve to increase recreation
1.5 unstable branch is available right now I believe
Oooh, this looks horrifying fun 👀
Yeye. I especially like ||building containment facilities to exploit the anomalies||
Now I can finally be Weyland Yutani
Oh ehll when was this made?!
bah doesn't matter. ONE MONTH
MY MODS SUFFER BUT I SHOUT IN HAPPINESS!
This is straight up like that one rimworld of madness mod.
The Cuuube
Wow Tynan really just went "A'ight we had a hopeful warmth and probelm solving DLC...now let's fuck it up."
oh my god Pawns can crawl now.
That's horrifying.
Tynan really is looking at the modders and going "Y'all make some good stuff. Gonna put that in the base game."
Omfg
I was planning to get into Rimworld recently because I was sure it wasnt getting more updates
Lmao
Anyways this expansions rocks
I am so ready to fight a mad superintelligence
Also the base changes are good
Multithreading?????
The holy grail of performance imprvement
Here???
In the base game
wait what. Hold on, I read that but I didn't READ that.
holy hell mods are gonna go hard after this
There are also a lot of modder quality of life improvement
I am vibrating so hard.
I wish I knew how to mod.
I wonder if there can be integration with biotech
||pawns trying to determine which among them are the secret sanguophage through investigation and interrogation mechanix||
||AMONG US||
Hm..
Royalty
Ideology
Biotech
Anomaly
RIBA
OTHERWISE KNOWN AS RIBA
RIBAOLRD
take the first two letters of each DLC and the last two of each.
roidbiantygychly
I am very excited for this
Running the scp foundation in rimworld was exactly the experience I wanted to do in some play through a
Even got some mods for it
But nobody had good anomaly containment mechanic
||THOSE AREN'T FLOWERS||
||NOR ARE THEY CHERRY BLOSSOMS||
||THATS MEAT||
||> A massive flesh creature is growing across the landscape, consuming and covering the whole map with a quivering mass of meat. It defends itself with beasts and acid. Fight it to get samples of its nervous system, then study them until you can venture to its heart and kill it for good.||
Hehehhe
hmm
I think that meat is like rock/mineable. Meaning the normal ground is ground tahnkfully
I think the meat is burnavle
I'll be sad to see a bunch of mods go.
Though it might mean the weird conflict I get where I can't draft mechanoids will be resolved.
1.5 unstable is up already so people are already updating mods
The cubists have already seized control of other rimworld discords
what
ALl I could think of was "How is cubism the art style taking over rimworld?"
Then I remembered, The cube.
The cube
And somehow it feels perfect, it's smooth, golden, touching it is delightful
And you suddenly grow an interest, in the geometry of the Cube, how pretty the proportions are, you try to draw the Cube on paper but cannot mimmic its magnificience, then on your spare time, between battles against fierce raiders and deadly mechanoids, you make a sculpture of it
Only to realize you're struggling making a cube as perfect as it is, yours has rougher edges, it's heavier, the Cube is so light, was it always so light ? It fascinates you even more. How did it come to be. You talk to your friends about it, and they too grow fascinated with it, together you attempt; and fail at making cubes as perfect as it is. Your replicas are imperfect, heavier, bigger, rougher, they never feel right
And you keep on trying because you realize that whatever the Cube is, it's perfectly designed. Whoever, or whatever created it must be a genius, no, an artist. An artist that inspires you. You try all your might to recreate it, to strive for its perfection, you enjoy its touch
Soon you realize it is perhaps the most valuable thing you own... that this colony owns. Food can grow back, people are replaceable... but the Cube... it isn't, no one can replicate it. This realization changes your perspective on the world. Nothing else ever mattered, and you are oh so lucky to have found the Cube. Perhaps it has even found you. You must speak of the Cube to all those you know and love, you must show it, treasure it, worship it```
...That's horrifying
Latest colony timelapse
Uses the wrong tactics on a Diabolus
Fun fact
you cant see it at this scale
but I had a heavily permanetly injured prisoner who wandered in her cell well after my colonist was dead for like 3 days until the Diabolus burned her cell down
Possibly
It's not ||not skeletons walking about||
I can't wait for this mod to add even more fucked things, I just hope it makes good usage of the biotech stuff.
It’s uh
It’s new dlc
Data miners indicate there are some compatibility with biotech
Not sure what though
fuck I didn't mean mod, I meant DLC. Three lettered words.
So why does human meat look like bacon
MEAT
Not called longpork for nothing
Partly this and partly so you never mix it up with animal meat that all shares the same sprite
also why it's auto-forbidden and disabled in recipes
Wonder if we are gonna get any further blog spots for Anomaly until its release
Aelanna’s projectiles always look so pretty
(She intended for the turrets to be shooting four missiles per burst but accidentally made them fire four missile per shots in the burst)
does passive coolers lower energy usage
...That's alot of burst
It saves you AC cost
It doesn’t lower electricity use on AC That’s already on I think
What gandiva looks like
That’s an entirely reasonable number of missiles
So based on the few example things that was given in anomaly, what is everyone's first colony scenario gonna be like?
Crashland 3 colonists temperate forest 😎
Crashland 4-5 colonists with some extra resources so that I can jump straight into containment facility
Release confirmed 3 weeks from now
An infestation except ||to clear it you have to drop down into the cave and defeat the creatures in their nests… and also escape before the cave collapses after your victory||
yooo
finally news
I ||find the fleshmass heart kinda weird as described? It seems like it can just kinda spawn in your base and becomes a major annoyance for quite a while until you get all the required neural samples||
The heart ||spawns nerve clusters and flesh beasts so I would guess it can be done in about a day or two’s work||
I’m excited to roleplay as a corporate research team
The weyland yutani research colony
Suggestions for where to put down a throne room for a noble
build it into a mountain.
either that bottom right one, or centre top one your walls are next to
center top yes
that way if you get a noble who you think is....a big meanie butt, you can get a bug infestation and have them deal with it.
unless it's your own noble then, different story
but it might be annoying to have your noble be meditating so far away from a dining room
nobles have psionics and are actually valuable
Could build a secondary dining room. It's what I normally do when I cover a huge area.
or build a dining room into the area.
Well they would also need to access the freezer
New dev diary just dropped
|| Build an electroharvester to draw electric power from the entity. A bioferrite harvester will generate organic metal which can be used for later power generation, sculpture, or outdoor heating, or for crafting at the new bioferrite shaper.||
From the dev diary
It is time to face the fear and build the future
...oh no, I'm gonna struggle to pronounce that and just sound like I sneezed
Ghouls
oh this DLC is gonna give me so much shit to play with in the Rimworld campaign I'm gonna be running too
||Definitely more lob corp than scp then||
|| Okay the metal horror infestation I don't really like, as it plays the same as the mimic from alpha animals. Kinda just...oh there goes a colonist you might have gotten attatched to!||
Actually it doesn't look as bad as that, but still makes me EHHH about it
Assuming this is right after ||a metal horror rips itself out of Az, Az survived the event||
But the ||bleeding might get them soon||
yeah I'm ehhh about that thing because of just...how bad it sounds.
Still better than dwarf fortress serial killer vampires I think
pfft, that's amusing
A pawn is more valuable than the typical dwarf but still
Honestly the ||Revenant is the one most trouble some creature if you ask me||
Every night it assassinates a pawn until you kill or capture it
Have I told you about my mimic story
No but knowing how the mimic is, it's gonna be partly soul crushing or something
A wanderer joined the colony, fell in love with another colonist, and they had a child together
And I never realized he was a mimic until he died defending the colony against some pirates
I was in shock
aaaaaaa see this is the shit that I hate with mimics
because I would be screaming and wondering what the hell the child is
Lmao
Unfortunately I’m too versed in how the mechanics work to wonder about that now
But it was very amusing to me at the time
yeah I'm atleast 2.5k hours in, so I assumed it was a normal child but god I hate mimics.
I actually rather like mimics
They are adorable
Metalhorrors seem like a more subtle version
....how are mimics adorable?
admittedly I've only ever had "Oh shit a colonist, yoo let's get you trained up!"
insert like a month later and they just suddenly bust into mimic form in the middle of the recreation room
That I usually find them adorable rather than threatening
I'm probably too loose with the pawns so It's always a chaotic unveiling of horror scenario than your defender of the colony scenario
I tend to take stock of stockpiles regularly and spit unusual expenditure of food
||Using bioferrite, humans can be surgically (irreversibly) transformed into ghouls. These are mindless flesh-craving killers and fearless melee combatants who can be augmented with a variety of dreadful implants. (Ghouls will be discussed in a future blog post!)||
Oh myy
I wonder how good they'll be
Usually when Rimworld does stuff like this it's just...not worth it. If they dont count against the colonist limit they might be real good or if the implants are real good
Code to not make certain pawns count towards colonist limit already exist—slaves don’t count I’m fairly sure
Since they are mindless beasts they presumably also lack a lot of tickable and opinion related stuff that makes pawns cost expensive in terms of cpu usage
If they are more manageable slaves who can be used as disposable shock troopers they might be worth it
But presumably next Thursday we’ll have more info on ghouls
And body modifications
As some cultists seem to have tentacles and stuff growing out of them
They seem to require human flesh for sustenance though so requires having a large freezer
But yeah we gotta extract all the enkephalin—I mean, bioferritr from the anomalies
Lobotomy corp rp is real
But who will be the ai that despises us?
I really thought you said Tickleable.
||And who gets to be Carmen?||
"I CAN'T TICKLE THEM?!"
also That's amusing because there WAS an attempt at a Lobotomy Corp mod on the workshop
it seemed to be on the more memey broken side(OP) part of it
Indeed
I’m hoping for a more legitimate attempt
If not I’m sure there will be a BUNCH of mods anyways
That adds new anomalies
I’m expecting a lethal company mod within a few days
Well few weeks anyways
the week of the DLC dropping, I'll be planning to do a lightly modded run of it where I'll be taking my own TTRPG characters, and a few friends and playing it out that way.
I am actually weirdly excited for it
Yeah
My ttrpg lancer pilot who shows up in every colony
I’m gonna have her be a psycaster and we will contain all anomalies for fun and profit
And maybe get eaten by metalloids or whatever they are called but such is life
I might end up getting psycasters extended and having it be like genelines That other mod that hit the workshop.
I am amused that Tynan continues to insist that metal are flammable
and...maaybe use rimworld fantasy mod...whatever that's called that gives genuine classes
Ah
That’s too expensive on resources for me
My tps noticeably drops so I don’t use it
I think he just realises that if he made steel not burn, the game becomes kinda...easily anti-fire
Yes but now
Serum that makes you similar to a metallic creature also grants you fire vulnerability
So metal is esp vulnerable to fire
What type of metal must they be made of
They don’t seem to explode in contact with blood though
...God almighty imagine if someone made a mod to make steel replaced with sodium, so everything just goes up in explosion fire when it rains
Come to think of it
Serums giving forbidden strength are also things I wanted for quite a while
Glad it’s getting official dlc so that I can get rid of them from my modlist
I just got the luciferium mod to make luciferium way more cool
Like this voidsigjt serum
Increases research speed at the cost of sanity
Very intriguing
.,..oh I wonder if the VOID 2 mod will make use of this stuff
Maybe
I’m excited for new mods
Vanilla expanded people will surely make some anomalies expanded junk
Do you have a good scientist
a 16 skill double flame already yeah
In the alternative do you have a good miner
Do you want a second scientist
Two research benches are pretty lit
I also have two good miners
So really the question is if you want a second scoentist
With these stats I would probably just devour his heart
I already have several other candidates for a second scientist
wait...how many mods, if any
Do you already have someone good in social?
Yes
Only QoL
I guess you’ve got to eat him then
unless you plan on having a doctor, yeah food
Mashallah he is in the freezer
I’m guessing this is what happens when you let metal horror infestation go undetected
man having so many of these...Anomalies is gonna make my base management worse.
my games always have one ablative child before I realize I forgot to stop them nature running at the edge of the map
Lmao
Children always go out and get eaten by lions
That’s usually when I decide to confine the rest of the children to within the walls
That’s probably gotta be a plot to young adult sci fi novel somewhere
“Stupid adults say we can’t play outside the colony walls anymore but I’ll show them!@
Anyways I just keep the bodies inside refrigerated tombs until I can acquire resurrector serums
Sigh
Am I really gonna have to build separate prison rooms to better prepare for metal horrors
I guess I could just confine people to their bedrooms
Bedrooms turned Cells.
Oh y'know what's missing in general? Some way to easily dump food into a room so you never have to interact with the potential infected.
Need Mechanoids that can pick up food and deliver to cells or something. That'd be cool.
I just use nutrient paste dispenser
In the alternative you can just drop a stack of packaged meals in the cell and forbid it
Prisoners will ignore forbidden so they’ll eat it and you can put 10 per stack
So it’ll last them few days
Or heck you can just put a storage area food in it and set it to accept only packaged meal at critical priority
And your pawns will deliver packaged meals to cell regularly as long as you set production to replace losses
In the alternative just use vanilla expanded nutrient paste dispenser
I guess yeah but...hmmm I have not faffed about with a nutrient dispenser before
Nutrient paste dispenser is very useful for prisons and the expanded nutrient paste mod makes it easier to use
The dispenser now only takes 3x1 space and can be connected to a remote storage tank by piping
I grind up insect meat and potatoes and a single 3x1 dispenser can feed the entire prison barracks hassle free
If you want minimal interaction with prisoners that’s basically the way to go
If you don’t mind manually turning devices on and off every so often you can also use the feeder which automatically dispenses 1 nutrient paste meal from connected storage tanks when empty
And costs only 1x1 space
If you want to be particularly dystopian there is also a drip feeder machine which automatically feeds pawns when they sleep in bed
Probably gonna start using them in prisons now that I think about it
Very annoying that my pawns have to hand feed downed prisoners
One of the few vanilla expanded mod that I have an unambiguously positive opinion of
Yeah the fact that the only way to stockpile nutrient paste meals in vanilla is like
Having to manually spam thr draft button is like just unnecessarily frustrating
yeah I think there are certain mods that are better in general.
Like me putting a drip feeder in a hospital situation.
Or generlaly medical situations.
Yeah
Feeding downed pawns take significant amount of time
Drip feeders save a lot of it
....I might look into that mod
I usually just go out and kill people anyways unless there’s mechs involved
I use CE and Aelanna’s defense grid so I can pick them off with sniping and smart bombs
I should try out CE someday
Yeah if you ask me it reduces the need for kill boxing which is a plus
Instead you use kill zones and fortified positions which seem a bit more natural
And lots and lots of mines
Yeah I would use CE but there's so many other mods which don't use or are compatible with it.
Well I sometimes patch those myself
But there’s usually a good variety of mods that are compatible with it that I don’t mind
Bloating my modlist too much isn’t good for my sanity either after all
Ahahaha...aha. Totally not over 359 mods here.
ONE WEEK
FUCK
all my mods... will be broken...
all ~500 of them
all 555 of them, I mean
well 221 of them will be still usable after it updates
but thats less than half of my current list 😔
I’ve been making a new mod list
And purging unnecesaary ones
So far I’ve reduced them to 160
At this point they are mostly technical stuff
What I’m mostly concerned about is lack of character editor
oh and hairstyle mods
I refuse to play without about 10 hairstyle mods lmao
Honestly I expect it’ll take a good month or two for everything to be patched so I might as well start a fresh game with only key mods
yeah
i think I have like
uh
10 performance optimizer mod
anyways a lot of the mods will get an update day or two before the actual update I think
Took a psychic shock lance and like
20 spike traps
But I got two dead thrumbos in a fridge
I am informed that multiple mods I used impacted performance actively so I have chosen to remove them. I am now down to 311 mods.
I will probably remove more with time but I WANT MY DAMN RIMWORLD TO NOT LOOK THAT PLAAAIN
ahem
Psychic shock lance is basically an instant kill
Since you can just hunt the downed thrumbo for an instant kill
does mean I lose the previous save though but bah.
I refuse to move Glitter tech though, I like the content that mod adds.
I'm sad I have to not use Betterloading. The fancy loading bars really helped knowing when stuff was done.
Is anyone else having issues with rimworlds steam workshop at all?
I think that problem is about to sort itself out
Update
We uuh
had a normal raid then a shuttle defense soon after this
only one cryocasket intact and some components burned down
but I never had to face down a centipede yippee
It's funny, I am almost sure the mechanoids and insects are enemies.
That or mods have really corrupted my lore perspectives of them.
Insectoids are genetically modified creations of the ancients designed with the sole purpose of fighting mechanoids
According to the Lore
okay so I Was half right, sorta.
ohhh...shiiit that I Did not know.
Yeah if you let waste packs expire it has a chance of immediately spawning insectoids
I've normally shoved those right into a mountain cooler thing. So I guess my organisation made me too effective..
Insectoids also power up significantly while affected by pollution I think
Another dev diary has arrived courtesy of the cubists
Would you love the cube
fucking marker from dead space
they forgot about the ghouls lmao
you know the resemblance is uncanny
and it turns people into horrible fleshbeasts
Holy shit lmao
we really are in the Dead of Space now...
Man I kinda hope someone does a signalis type of mod.
only so I can do a happy story.
https://store.steampowered.com/app/1823950/Laysara_Summit_Kingdom/ laysara EA release
Laysara: Summit Kingdom is a challenging city builder which tasks you with creating a new home for your people forced out of the lowlands. During a campaign or sandbox playthrough, you will establish multiple towns, each on a unique mountain with its own traits. All your towns co-exist in symbiosis, creating a trading network, which you can then...
$15.99
They are very ghoulish
Man all I'm seeing is more want for a signalis mod
yeah that's about it sadly.
I'm tempted to find that one modder who takes mod commissions and just ask them to do it
just go to mod commission market
there's a discord of modders who take comms for rimworld
wait what. that's the first I've ever heard of this.
oh my lord it does exist, what the hell
There's a good android mod!
Mmm mmm
Looks neat, might make for good prisoner use
Depends on how expensive the res serum will be
Well cheaper than actual res serum I’m sure
Probably cheaper than getting a new ghoul
1 hour.
15 minutes -I think
time to figure out what I Want my start to be- oh wait I Can't character editor isn't updated
Just download the unofficial 1.5 char editor
I'm surprised the Devs didn't add in a default character editor.
I know the attraction of random pawns but sometimes you can just make a solid editor, and have it be random as a start off.
Buy DRM-free with instant Steam access: https://rimworldgame.com/anomaly
Buy on Steam: https://store.steampowered.com/app/2380740/RimWorld__Anomaly/
Darkness stirs on the rim. Survive flesh infestations, cultist attacks, shambling undead, blood rains, invisible hunters, and other sanity-shredding perils. Capture and study entities to harness th...
So far
It's real good.
The wall lights though suck ass to place.
most of the stuff so far actively spooked me
It's so funny to read the 1.5 changelog and just see
a list of things my rimworld already does
- Books and bookcases
- Wall lights
- Couches
- 2x1 Doors
- Search tool
- Mood bars
- Clean Room job
- Right click dismiss
etc etc
A lot of the underlying pawn coding stuff is neat as hell though
Listen half the mods that added these had spaghetti code so Im happy it's im vanilla just for performance reasons
that is VERY true
HOLY SHIT ITS OUT
Variety of adorable monsters have been caged
Some kind gentleman sent us a free revenant spine
When we put it into the containment cell it magically became a revenant
Electric output 200W
Bioferrite output 4.0 per day
It appears that fleshy anomalies generate more bio electricity
While skeletal or inorganic looking creatures generate more bioferrite
It has been near impossible to contain shamblers
Ooh I found a great personal plasma sword in a raid on an imperial outpost
This will be epic in my war against the flesh
Currently research hellcat rifle to make that standard issue
this is gonna be a weird thing to ask, but I'm writing up a mod request on that server I was linked to byy.. @sacred crater (Sorry for the ping) but would anyone here be okay with giving me input on what I have so far? and/or anything you might also want added to it incase I missed something.
It relates to a signalis mod I Want made.
Adding in a few pieces of clothing and hair to the game that was shown in game as well, Plus some miscellaneous items.
Possibly adding in a variant of the Replika's that would use the Anomaly DLC that relate to the games story.
This mod will hopefully go hand in hand for the existing SIGNALIS weapons mod on steam.
NOTE: This mod will be story spoiling for SIGNALIS so either having played it and/or not caring for story spoilers necessary. ```
Hmm
I tried to be vague to allude to the story and other aspects but I wanted to know if this was good enough
Replicas aren’t exactly xenotype though right
They are synthetic yeah, that's the weird part, but I wanted to use an existing system for it.
Will you make it dependent upon VE Android expanded?
That is something I don't have installed, so no.
It's meant to be kinda on it's own to ensure that it would work without that much reliance on other mods.
while in part I should ask in the signalis chat but...I dunno if they would be in the same vein
This post is very vague I think and the scope of the work is unknowable but probably not small—that would be my immediate concern
Making a xenotype with mechanics is hard
Yeah, I'm not fully aware of the scope, so I would hope that the modders(or someone else) would have a better idea of what it takes to do that.
IT's why I'm being vague because I imagine that I have -no- experience, so I'm gonna be intending on doing discussions with modders(or any interested) to get it to come alive
Might be worth pitching the idea in mod ideas discord of modder market for feedback before posting in mod request
Like a lot of this depends upon what you actually want
Okay got'cha, yeah I want to work through it before I send it
Do you want replikas to be accurate to lore, that is, a mostly synthetic android with some biological parts?
Not -super- accurate but yes.
Or are you fine with them being organic who only looks hmm…
This might need dependency upon big and small genes if you want them to be tall
if they have the xeno type traits of "BIomechanical skeleton" then that's fine
And HAR
ough fuck Har is a rough one.
I have thought about big and small genes, but HAR is one i'm getting issues with
You don’t technically need it but it will tank your performance to the ground if you don’t have it
Might be different in 1.5 who knows
I suppose in the alternative you can use VE framework since alpha genes have larger sizes pawns without har
Actually yeah that’s a better idea
Hm..Okay this is good input because I'm very blank when it comes to mods
but I really want to get signalis into the game (In part that Anomaly screams Signalis)
I do patch work and bug fixing on CE discord
So I have encyclopediac knowledge of mod interaction lmao
I think the easiest way to get what you want us to make it dependent upon VE androids and add some endogenes that allow androids to gain psychic sensitivity
That would lower necessary work (and thus price) by quite a lot
You can then use the same framework to add genes that add stuff like mechanical wings
Or halos
Which will be simple xml work
That even I can do if I have the right art assets
Weapons and equipment is easy enough
Yeah I also have it put in as an Art+coding thing because I know there's alot of custom things.
I have no frame of reference on how easy it would be to add anomalies
I'm not actually worried about weapons, as there is a mod already up on steam.
But you want their suits and armor I am guessing
Yeah the anomaly part is like, the ghoul version of a Replika, looking like the version from the game.
so kinda fucked up and grotesque.
Ahh I see
the suits and armour I'm not actually sure on!
I thought originally that they were "effectively" always naked
but had attachments of armour for duties and such
yeah, the skin thing would be what (atleast in my head) is what their looks in game would be, but having the options of armour as something to add onto
You want armor that can only be worn by replikas, or some gene that can be modified onto them for extra plating?
First is impossible to my knowledge. Second is pretty inconvenient but possible
It'd be armour anyone could wear but just themed after it
Yeah makes sense
I play with race limiting armour and it's annoying
Yeah and I want to avoid reliance on HAR specifically, which sucks because some mods that use it are good but certain parts chunk performance
HAR is generally negligent on performance—but race mods do tank it because most aren’t coded well
looks at moyo
It's so cool
BUT GOD DAMN
that's actually why I want to have it go to Xenotypes since that's (I think) using existing code
Eh
Okay so
Xenotypes have this one assumption
Which is that the pawn it is applied to is human
And that only humans exist
Android mods generally have the opposite assumption
Which is why there’s a dearth of robot xenotype mods while HAR like 3 androids mods
Well no code itself assumes only human pawns
Which is why if you make a gender neutral android mod and give it ability to romance it will try to fuck everything
...That made me laugh because 100% I have seen that.
romance attempt chance and success chance is weird in a way that makes gender neutrals extremely likely to attempt romance and also extremely likely to succeed
hard coded, cannot be changed
Sorry I'm trying to put together the question on how to ask this...and not repeat our conversation we just had, in the other server.
Because while this cleared up alot of my thoughts, I still have ot put them down in paper.
...oh my lord I am struggling to format this question
Have y’all encountered any bugs or anything with anomaly?
not me personally, but I Do know others are having some weird issues
occasional
traveled to distress signal
immediately exited the map
upon arrival
so couldn't engage with the quest at all
📝👍
The orb.
Orb 👀
it's just been floating there
menacingly
so far to my knowledge we have not encountered the amongus anomalies
current containment facility
I know for a fact that next void provocation will result in metal horror infestattion
and the moment the ritual completed, a stranger showed up with superpowers and tried to join the colony
me: haha you are going to jail
side containment facility
I am just waiting for the jumpscare for this prisoner to become a metal horror
have him locked up tight in a prison cell
o7
o7
o7
I still have that mod installed.
It lets you adjust the values of wall lights so I still see value in it.
https://store.steampowered.com/app/1839930/Lifecraft/ just released
Lifecraft is a survival game in which you start from a simple cell, striving to survive by assimilating resources from a sort of primordial broth.Through evolution you will be able to slowly become a more advanced organism which will have to deal with all the benefits and drawbacks of it: you will need more energy, more complex resources and you...
$20.69
Is this... it looks like a pixelart Factorio but you're making cells. That's a fascinating concept.
Antibody cannons??
Perfect
this nosciosphere is insane
I HAVE ONE. I have the ORB.
It makes no clue
Plasteel Monosword has been dethroned
just means no handle smacking I think which is good
Nah longsword also has the pommel strike I think
Bioferrite have pretty ridiculous sharp damage stuff value
no I meant that bioferrite has better damage because it has less handle smacking
Yeah melee verb selection is a weird niche beast
I should honestly get a proper crafter making armour in my plathrough but...auuugh the mod I like to use isn't updated.
I should play Anomaly, my modlist technically works but I get weird red errors about AI task seeking
anomaly is pretty fun
I finally have a stable 1.5 modlist
I have a ||Pit|| and I don't have anything really to deal with it
They got nice loot down there
I only have bows and a bunch of people who are not capable of fighting really
Ah
I stole a persona plasma sword from the deserter quest outpost raid
So that was a nice start
Ooh new update
Good changes
My rimworld framerate has tanked for no discernable reason even on vanilla
🥩
