#MALEGHAST HOMEBREW

1 messages · Page 3 of 1

eager dove
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marshmallows

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they're mostly gelatin after all

kind fox
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Big smore community down in ol Anzen

floral cargo
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Anyone get the chance to read this one?

kind fox
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Sit down by the fire, roast a nice smore, try not to think about the eyes glinting hungrily in the dark

floral cargo
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😌

eager dove
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sick

supple venture
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i feel like carcass has a bunch of different MREs but they don't eat literally anything else

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Marrow Ready to Eat

eager dove
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well they better

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or they'd be boned

haughty ocean
kind fox
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The vibes are immaculate until you wake up a week later because a homeless vagabond pledged to the sewage devil crushed your head in with a rock and now you’ve woken up in some tomb in the middle of ass nowhere. So you die of starvation a few times and hope you get rngd back to like the main hub

floral cargo
ivory bane
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Traditional lower Corpsepits eyesoup

kind fox
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Sometimes its awful, but most of the time its exceptionally awful

ivory bane
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Wowee

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Try adding more snot next time

kind fox
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Salt surprisingly makes palatable (it doesnt we just tell everyone that)

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But nothing passes the time starving to death like a good skeleton erotica book

ivory bane
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Look at those thighbones!

kind fox
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Hot dog legs for days

haughty ocean
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They really put the bone in boner

kind fox
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Thats the rule

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Everyone gets one Boner pun

haughty ocean
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Fair enough

eager dove
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that's just not humerus

kind fox
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Youre on thin ice

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(dang was hoping someone would follow up with another)

eager dove
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i couldn't think of any

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really boned that one

kind fox
floral cargo
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Here is the mechanics

New mechanic: apprentice
Choose one other Allied unit to be this units Mentor, it treats its mentors tokens as its own.
New Mechanic:Align
Whenever a unit Aligns put 1 charm or strange token on it(Whenever you use a ACT with the alignment tag, after it resolves remove one charm or strange token from that unit. Charm and strange tokens cancel each other out like strength and weakness)
New Tag: Alignment
Actions with the alignment tag have different effects depending on if the unit has a charm or strange token on it.

eager dove
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if an apprentice uses an act with alignment it consumes the token off it's mentor as normal?

floral cargo
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Yeah

eager dove
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interesting

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i'm assuming thralls will be apprentices

floral cargo
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Nah, the Scions, Hunters, Freaks and Tyrants will be apprentices

kind fox
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A no Thralls faction?

floral cargo
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No horrors

kind fox
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Ah

eager dove
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interesting

floral cargo
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Wizards so they are a ranged faction

Their thralls are gonna be kinda supportive and act as living spellbooks

kind fox
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Sick

eager dove
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Haunted Grimoires

kind fox
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Kinda love the idea of these guys getting really into the Black Sacrement, running to the city thinking it's some hell hole of debasement and debauchery but get there and find everyone's just kinda chillin. Like there's a little bit but after a 100 years everyone's kinda mellowed out. Like a college kid running to spring break

floral cargo
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😌

floral cargo
supple venture
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I like these fellas

eager dove
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yea i just like the word Grimoire

supple venture
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I actually have to work on silent sanctuary later today now that the neuromongers rework is done

kind fox
supple venture
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I think it's funny to imagine using the thralls flaming head to help read a tome in the dark

kind fox
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And they're like, covered in scrolls and loose pages that are stabled to them

supple venture
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You just have to be careful not to get too close

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I've decided I'm gonna drop thralls from the sanctuary

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They aren't technically necromancers

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So they wouldn't have little corpse fellows to fight for them

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As much as I love thralls it just fits the lore

kind fox
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Fair enough, you could say they're like book golems or something, enchanted piles of tomes and scrap leaflets with innane scribblings on them that act as spell conduits

supple venture
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I might do something stupid and design the tyrant first for them

kind fox
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Or do that with the scions and make them like actual relays to cast spells from

supple venture
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I need to figure out how to make a giant Buddhist monk design

floral cargo
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Oh Thud is doing a different faction than me

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These are good ideas

kind fox
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Oh duh, I cant read

supple venture
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Yeah sorry I split the discussion

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I just want to say if there isn't a trait or upgrade where the thrall dies and its head explodes afterwards I'll be sad

floral cargo
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I will make sure

supple venture
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I feel like I need to pay someone money to find me a color hex that a) isn't royal blue and b) doesn't just blend in with the other faction colors

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Impossible task

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I got a neat teal for neuromongers but I can't find anything else that works

floral cargo
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Red

supple venture
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so maybe I'll just make silent sanctuary literally brown

kind fox
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The real challenge I see with those monk fellahs is making them distinct from the Abhorrers

supple venture
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Buddhism is a very different visual and spiritual language from Catholicism/Christianity

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I'm not too worried

kind fox
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True, but like the Abhorrers have a very eastern style in terms of their ability names

supple venture
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The sanctuary won't be using katana or shuriken or anything like that, for the most part it'll either be staves or their bare hands

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The tyrant is going to be a giant martial artist

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Probably based on Shaolin kung fu or bajiquan

eager dove
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did you know kung fu really just refers to any discipline or skill achieved through hard work and practise?

supple venture
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Yes hence why I specified shaolin

eager dove
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fair enough

supple venture
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May also draw from Muay Thai

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We shall see

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I'm just gonna cram as much martial arts nerdism into this faction as I can

tawdry root
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man I guess I gotta figure what color galvaniza is, huh

eager dove
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electric blue

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MT does suit a tyrant

tawdry root
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I mean yeah but that feels like the Easy answer

kind fox
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Gotta throw in a one Total Life Oblitaration technique

floral cargo
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Expelled units

Thralls: Grimoire(zombies with spells tattooed into their skin and fireballs for heads)
Scions: Abjurer(defensive magic mini Lich, can give Allies armor)
Freaks: Pedagouge(big Aligner and strength generation)
Hunter: Incinerator(BIG DAMaGE)
Tyrant: Starborn(terrifying aoe star monster)
Necromancer: Astral Sorcerer(a fucking artillery necromancer)

eager dove
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they feel like they take up a tonne of space plus most MT fighters spend a year or so as a monk for cultural reasons

eager dove
tawdry root
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It doesn't 😔

kind fox
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The easy answer is often the right one

supple venture
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The tyrant hitting your necromancer with a knee bomb into a knee and elbow crush

kind fox
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The necromancer needs to have this as their 6 Soul power

supple venture
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The tyrant is going to be the least enlightened and most aggressive unit; the smaller and weaker you are the closer you are coming to understanding

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The freak is gonna be a shriveled old monk whose understanding of life and death is so strong the power of their soul can be used to help their comrades

eager dove
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Tyrant hits you with a teep and you're launched like a missile into your allies

supple venture
supple venture
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this is the terrain destruction move

eager dove
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good

supple venture
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if you hit an enemy into a wall they ricochet off into another wall in range 2

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Can break three walls that way and

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Hm

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No that's too close to a weird limb from limb

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I'll figure something out though

kind fox
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I mean my Tyrant just does 2 damage to walls

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I think its not unreasonable to just have a thing that makes it possible for them to scoot along

supple venture
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I may make the teep the solo damage move actually

eager dove
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do damage and push (some amount) if you are stopped by a wall destroy it and take additional damage, if you are stopped by another unit both take additional damage

supple venture
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2 damage and if you hit another unit you bounce off of them and both units take 1 damage and the attacker (tyrant) gets to choose what adjacent space you land in

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See but having them ricochet off of walls is also funny

kind fox
supple venture
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It'll have something to do with Karma

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Which is the faction mechanic

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One of them anyway

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I'll figure this out later I have work in ten minufes

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I'll let the ideas percolate while I'm making burgers for the ungrateful masses

eager dove
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i'm grateful for your burger sacrifices

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think about question mark kicks to sustain you

supple venture
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I have to give the necro an ability or trait called Flurry of Blows though

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Like

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That's a requirement

kind fox
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Of course

haughty ocean
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And stunning fist too

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That's the base DND monk references required

supple venture
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I do want to make the 6 soul called "escape samsara" so maybe the 4 soul will be the martial arts technique

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And the 6 soul will be achieving enlightenment mid battle

eager dove
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Heaven through Violence

supple venture
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If I can't squeeze a Maya reference in somewhere I'm doing it wrong

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I'm giving the necromancer an act or soul called protecting the rat now

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Also I'm gonna make their faction color brown

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because it's a very muted and not flashy

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As real Buddhist monks would be

eager dove
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mud brown or like.. dried blood brown

supple venture
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anyway I'll be back later to spitball ideas

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I'll figure that out later

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Brown of some variety

lost bough
ivory bane
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Bloodtrail, Wylderot Hunter

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I think i went a bit too much on the dithering, ugh

kind fox
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I lik the vibe and i think she cute

ivory bane
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heres the version i ended up using xd

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i really like the big head style of maleghast tokens, they are very fun and cute

kind fox
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It is a very cute style

kind fox
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Alrighty gang, the Shaggrath are open to Spite level playtesting

ivory bane
lost bough
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Did a lil bit more work on The Kronodores.
Pretty much all of the necro stuff is filled out. Just gotta come up with some more act abilities and a 6 soul ability for it
Unit stuff is also pretty much done. Just mainly filling out upgrades. Still gotta come up with a 3rd ability for the sandman tho

supple venture
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👍

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i need to give it a read soon

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i love the theming and mechanics

lost bough
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I am also terrible at naming stuff lmao

kind fox
kind fox
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(okay for really real Im done now minus the upgrades, i added those missing Necromancer abilities and now can officially playtest in Spite games)

tawdry root
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AMPOLYTE
Galvaniza Thrall
MV 4 DF 3+ HP 2 ARM -
Traits
Fanatic: This unit Extolls 1 after ACTing.
Thrall: 2 of these units are worth 1 unit slot. You may activate 2 at a time.

ACT Abilities:
Wirecross (Range 3, attack)
On Hit: Deal 1 Shock damage to target (+4) and 1 Shock damage to unit adjacent to target.
Voltage 4: Instead, deal 2 Shock damage to 2 units in range, then self is slain.
Spark Chant (Self)
Effect: Self gains 1 speed and its next MOVE is Flash.

it begins

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Balancing these guys is gonna be tricky haha

lost bough
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i share in your pain

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but yeah these seem fun

tawdry root
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Having their Voltage trigger murk them seems like a solid way to make these guys good while not having the strategy with them be purely to use them to sit back and help superboost Voltage on other units en masse

lost bough
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feels like this fits well for Galvaniza

ivory bane
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trying to clear up the wording, need some help

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the idea is simple, to get the effect under bloodprice, hit yourself or adjacent ally for 1 damage before doing it

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how do i write it in cool fancy words

kind fox
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I think its clear imo

ivory bane
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Testing out the design for wylderot tyrant

kind fox
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Big buggy boy

ivory bane
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Trying to go for the intermixing of mothman and horned one, also, tall

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On that note, ive been pondering an upgrade for him
He has flight as trait, and upgrade i cooked is

Everwatching
When MOVing, may place this unit on any adverse terrain in range 4 instead, ignoring line of sight.

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Either that or
"Once per MOVE may pass through a wall, destroying it immediately."

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Both seem like fun and also scary upgrades for an eldritch horror themed tyrant

kind fox
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I like the first one

ivory bane
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I like em both, question is which one is more fair/fun

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Teleportation baked into his theme of creating adverse terrain seems cool

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But it also might make him too mobile

kind fox
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Well if it's an act then it isn't too terrible

ivory bane
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Nah those are upgrades i am cooking

kind fox
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fair

ivory bane
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He got 3 acts already, all are core enough to his identity

kind fox
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I say throw the hail mary, make it OP then you can tone it back from there

ivory bane
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  1. create adverse terrain
  2. splash then push
  3. obliterate ally to deal 1 devil damage to target in range, if they survive - weak+vulnerable. If they die - spawn a friendly thrall
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He got 1 upgrade related to eaxh ability, so i was thinking to tie in teleport to his adverse terrain spawn

kind fox
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https://docs.google.com/document/d/1lKg2S2grmNsnpqxRRQlsbz9s2-L8F-4RHJxG_Yovy60/edit?usp=sharing

Also added the upgrades, so now, for really really reals, it's ready for playtest

supple venture
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one of my favorite games of all time and sorely underrated it makes me happy just to see it mentioned

peak zodiac
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Okay, I think it's playtestable??

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The house formerly known as Thorn

tawdry root
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SURGENT
Galvanzia Hunter
MV 3 DF 4+ HP 4 ARM Mag
Traits
Apotheosized: All of this unit's movement is Flash.
ACT Abilities:
>Fulmination (Range 2-4, Attack, Splash)
On Hit: Deal 1 damage to target, then Splash (target) 1 Shock damage.
Voltage 3: Target an additional unit.
>Overbuzz (Range 3)
Effect: Target unit Flash Steps 2 and Extolls.
Voltage 2: Target an additional unit.
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...hm. I just realized that Voltage doesn't really do anything on non-galvanzia units and it probably should?

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...hmmm....
Non-Galvaniza unit actions all have Voltage 3: Then take 1 irreducible Shock damage.

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Not sure if this would shift the house's dynamic too hard but it does make for an interesting side strategy

stark lance
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You get a voltage on a Move yeah?

stark lance
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Got some updates in here. I've got first drafts of all units except for Tyrant and Necro. Probably shouldn't be homebrewing before even getting a game in. But this is a very fun system and space to mess with

haughty ocean
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There are some very interesting ideas

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I like the sandscour synergies and the plays you could make with that

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I do think that "spending slow as vitality" could be a bit confusing

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Could that be worded as "if a unit with this trait would gain a slow token, they gain a vitality token instead"?

stark lance
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I tried modelling it off of the pain wheel's spend speed as strength. The idea is that they're still slow so they're not going to be moving much even though they're chonkier with vitality

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Not sure how else I could rephrase it. Open to suggestions 🙂

haughty ocean
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What I'm thinking is that spending negative tokens as positive ones might cause some confusion with other rules

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For example, what if you gain a vulnerable token? Normally, it would cancel the vitality but with that ability you would have vitality and vulnerable at the same time

stark lance
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I could make it a new token?

haughty ocean
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I guess so, you could make it into a token that acts like both

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Kinda like a mini mutate token

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Interesting concept

stark lance
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Yeah. I could instead give it a different type of health buff like effect. Maybe boosting df.

haughty ocean
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That could work

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Buffing DF by 1

stark lance
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The reason I was doing vitality was so that the sandscour didn’t damage them

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Because it would be reduced by the vitality and not removed

haughty ocean
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I see

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If you create a new token you can always say that units with that token are immune to sandscour damage and slow

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It would create some weird Igorri fuckery but Igorri are going to do weird things anyways

stark lance
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Yeah I like that. What im thinking I’d do is change sandscour to give that token to allied units and just give slow to enemy units

ivory bane
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I will be updating some other homebrew stuff, so do you want your things to be added to tabletop sim? @peak zodiac @kind fox

ivory bane
peak zodiac
ivory bane
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@peak zodiac
Honor/dishonor

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here we go, adding that to the table

north fjord
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No doubt this is Not Good, but I am at the whims of inspiration

stray bobcat
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This is interesting having faction specific str/wk

peak zodiac
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Unit sketches for Scortifiore

ivory bane
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I would playtest them myself but i am tio obsessed with my own faction rn xd,

peak zodiac
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Yeah I need to actually play a real match first 😅

peak zodiac
ivory bane
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I do want to inquire on design behind it

peak zodiac
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I was hoping the defense would compensate, but I confess I do err on the side of caution and have probably made them weak

peak zodiac
ivory bane
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Like what was the idea xd
I dont think i saw defense above 4,right?

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Usually in my experience maleghast gives high defense to mobile units, its more of a how hard it is to hit

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So penitents have defense of only 2+ since they are TRYING to get hit

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I wouls suggest lowering defenses if you want to represent armored units and sprinkling in actual armor

peak zodiac
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So the goal is to stay grouped up (which, yeah pros and cons to that) and build up honor

ivory bane
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That might be more annoying than just giving them armor 😅

peak zodiac
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Lol

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Not my problem! /s

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No that's a good point tho

ivory bane
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It would make sense both gameplay wise and narratively

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Penitent, eg, has super armor, so he has lower health and def

peak zodiac
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Gotcha

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The "idea" was basically "I think it'd be cool to have some death knights in this game" and then everything else was slapped on to that haphazardly

north fjord
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Which runs kind of opposite to what you want in a house

ivory bane
kind fox
ivory bane
kind fox
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Ty vm

kind fox
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And those corpse tokens you made plz 🙂

ivory bane
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Ill add them, ye

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They are just edited regular corpses that i made

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Which imo works since it would look like corpses get 3 stages of infection

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First they arr normal, then something sprouts from them, then they bloom

barren bluff
ivory bane
# barren bluff These look so cool, is there a pdf or doc for em?
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Nermendus originally had them named order of thorn so if some things refer to them as such still, dont be confused xd

kind fox
peak zodiac
peak zodiac
haughty ocean
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Necrostatic Network: Units with this trait count as being connected as long as they are within range 2 of another allied unit with Necrostatic Network. They also count as being connected to every unit connected to each unit they’re connected to (as long as you can draw range 2 lines between connected units, they are all connected to each unit in the chain)

Special tags:
Burnout: Units with burnout can only ACT or MOVE on their turn. Burnout clears at the end of a unit’s turn.

Electric damage: electric damage is a type of magical damage
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uhhhh mechanics and tags and stuff

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very wordy way of saying "make a range 2 chain of your dudes"

peak zodiac
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Is Burnout meant to be ACT or MOVE, not both?

haughty ocean
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Yes

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I should re write it

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Burnout is mainly a debuff for your own dudes

peak zodiac
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I'd just add the word "either"

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Yeah it's like after you cast Haste in d&d 5e

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(I think)

haughty ocean
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But maybe some upgrade or soul action lets you transfer burnout to enemies

peak zodiac
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Mm cool

haughty ocean
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But yeah same thing

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The playstyle of the faction is a heavy focus on positioning and coordinated strikes

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I want to get a similar feel as playing The Exiled Dead from Warhammer Underworlds

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Activating a unit and letting someone else in the chain get a small buff, maybe some Soul action to take a double activation in exchange of giving yourself a burnout token

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I'm trying to fuck around with the action economy without making it too oppresive/with a decent enough downside

dark ferry
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necromancers are supposed to have 7 bonus ACTs and 6 bonus SOUL abilities right?

haughty ocean
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yep

dark ferry
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thanks

tawdry root
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7 bonus acts? thought it was 6 each

kind fox
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Naw its 7, give or take

lost bough
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Ye it’s 7 for acts

kind fox
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Typically if your necromancer has a ranged act by default there’ll be a weapon act that gives them a melee option

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The the carniphagous blade for garg

lost bough
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Does goregrinders have 1?

kind fox
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Or the opposite with the abhorrors having a ranged attack since the default is a melee

kind fox
lost bough
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Igorri doesn’t have a melee option I know for sho

kind fox
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Twould seem not, igorri is mostly lines and ranged attacks but they have a soul that makes them a monster for anturn

lost bough
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They have some ranged stuff tho

kind fox
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They have the pilebunker

lost bough
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Pilebunker is melee is it not?

kind fox
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Yes? Wait what are you saying they dont have then?

lost bough
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A ranged attack

kind fox
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They do tho

kind fox
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The sawtoothed axe is a line

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But by default no they dont ill grant you

lost bough
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True. Although lines are weird and don’t count as attacks

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Anyway

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Homebrew

ivory bane
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finishing up porting shaggrath to tabletopsim

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sadly seeded and overgrown corpses wont have a cool feature of being one thing one one side and a second thing on the other, and will just be separate tokens

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you can just put them over eachother tho

unkempt wave
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Anything else i should cover to say "person + mount"?

hollow vine
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first one down, will have to do em all digitally at some point but having the concept i want drawn is still big progress

ivory bane
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ngl looks like shit but ill take it

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straight up comical

unkempt wave
# ivory bane

There is a horror there way beyond what you expected

ivory bane
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I kinda imagine them like nurgling to Beelzebub

unkempt wave
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HEY HEYO LISTEN WATCH OUT LISTEN

ivory bane
unkempt wave
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Fair, heh

ivory bane
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there also this guy whom i made a portrait for, but i think ill redo it later, really unsatisfied

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kay, shaggrath and scortifiore update are in o7

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If anyone wants to playtest anything, hit me up, i am bored now

kind fox
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Yaaaay, danke

unkempt wave
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How you'd feel about an ability poaching tokens from a different faction?

peak zodiac
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I prefer softboiled

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Sorry

unkempt wave
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Forgiven

peak zodiac
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Lol I don't deserve that

kind fox
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im a sunny side up or overeasy guy myself

peak zodiac
peak zodiac
kind fox
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I know I did

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Just so long as you rework it so it naturally fits into your factions kit

unkempt wave
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There's little in my head that can translate what i'm thinking like...
6 SOUL: Summon [BIG CHUNGUS] and give it Berserk 6.

tawdry root
#
HERETECH
Galvaniza Scion
MV 3 DF 3+ HP 4 ARM PHYS
Traits:
Powerhungry: When Extolling, unit instead copies a token from an adjacent unit onto itself.
ACT Abilities:
>Circuit Breaker (Melee, Attack)
On Hit: Deal 2 Damage and 1 Voltage, (+4) then Extoll.
>Tesla Lash (Range 3)
Effect: Target takes 1 Weak and 1 Damage, (+4) then unit Flash Steps 1.
Voltage 3: Then unit Flash Steps 2. Units adjacent to the end of this movement take 1 damage.
>Ritual Battery (Self, Splash)
Effect: Extoll, then Splash (self): 1 Shock damage (+4) and 2 Voltage.
Voltage 6: Then, unit takes 2 Shock damage and Splash (self): 2 Damage.
CONDUIT
Galvanzia Freak
MV 4 DF 4+ HP 4 ARM -
Traits:
Voltspeaker: Unit may Extoll to units in range 2.
ACT Abilities:
>Static Haze (Range 2, Curse)
Effect: Target takes 2 Weak (+4) and Splash (target): Deal 1 Voltage.
>Sermon Of Lightning (Self)
Effect: Gain 1 Speed (+4) and 1 Strength. Extoll.
Voltage 2: Then Extoll.
>Ascension Current (Range 2-3, Curse)
Effect: Target takes 2 Voltage and Extolls 2. If target is a foe, this unit controls their Extoll.
Voltage 3: First, give the target 1 Strength or 1 Weak.
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cookin

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Heretech's trait might be kinda too nuts so i'll possibly drop its armour or HP

dark ferry
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My sad knights are kinda ready, still gotta playtest them properly tho

kind fox
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And then one of its upgrades could be that the trait copies

tawdry root
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Stealing tokens would make this guy way more annoying to both use and go against tbh

kind fox
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What about generating a random token then? Adds a lil rng while still giving him some kinda buff

peak zodiac
dark ferry
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Theres always room for more little guys clad in armor

tawdry root
tawdry root
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I like the 'storybook/arthurian fable' flavor vibes

unkempt wave
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Shoot me:
Half the context is: this is a thrall-less faction, so Scions are being used as pseudothralls

supple venture
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would it be weird to have a Special Mechanic that lists as yet unexplained tokens which then get explained down in the special tags

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nothing else does this which is why i'm worried it'll be just slightly clunky

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example; the special mechanic of silent sanctuary has to do with generating karma, a token that is not explained in the description for their special trait but is explained immediately after

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though i might actually swap them around, frankly, since gargamox has their faction trait in special tags and not in special mechanic

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nvm ignore all of this rambling i just figured out how to format all of this in a much better way

tawdry root
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ELECTRIC MAIDEN
Galvaniza Tyrant
MV: 4 DF 2+ HP 6 ARM MAG
Traits
Faraday: At 5+ Voltage, unit cannot lose positive tokens or gain negative tokens, except for Voltage.
Tyrant: 2x2 Unit.

ACT Abilities: 
>Crackling Gospel (Range 3, Attack, Curse)
On Hit: Target takes 1 Shock damage, then unit adjacent to target takes 1 Shock damage, (+4) then unit adjacent to them takes 1 Shock damage.
Voltage 6: Effect roll automatically succeeds and affected units take 1 Weak.
>Purify (Line)
Line 2: Deal 1 damage. Destroy all walls, hazards, and adverse terrain in this Line.
Voltage X: Unit may choose this ability's Voltage trigger and does not remove excess Voltage afterwards. For every 2 Voltage spent, increase Line by 1.
>Divinity Engine (Self, Splash)
Effect: Units’ next MOVE is Flash and it gains 1 (+4) 2 Strength. Splash (self): 1 Voltage.
Voltage 6: Extoll 4.
#

oh girl you're electrifying...

#

idea behind them is that they really want to bulk up on Voltage and any other positive tokens they can get ahold of, and then have a Big Fucking Turn where they unleash a gamechanger play

#

Faraday is supposed to not only prevent them from bein debuffed, but also gaining effectively perma-strength or speed until they use an ability and burn all that Voltage (thus allowing the positive tokens to be lost again)

#

(and vitality technically but these guys don't have a way to gain that in-roster)

north fjord
#

Oh no I'm getting attached to the mish-mashed core book reject support group of a house I made

#

V2 with upgrades coming soon probably

unkempt wave
#

miswriting of a Corpse

ivory bane
#

Ruin is comically strong

#

The fact that it splashes 2, has no friendly fire is a guaranteed hit AND can remove adverse terrain is just

#

Sheesh

#

I am thinking of a map in whuch a guy was not near any of the 3 things listed at any point of time

unkempt wave
#

Yeah, adjustable.
My only major concern is that i'm not sure if splash [target] on a melee attack would hit the user

ivory bane
#

It would

#

You can just say except self

unkempt wave
#

well, that's the only thing i don't want, so yeah

#

that and lower damage

ivory bane
#

I would also get rud of destroying adverse terrain

#

Not only is that super strong, its also narratively weird

#

Because people usually flavor adverse terrain as like

#

Pits

#

Nud

#

Mud*

#

Swamp

#

Rtc

#

Etc*

#

So like what does it do

#

Does it punch a pit so hard it fills itself back up? xd

#

The reason its strong is because of how easy the condition is

unkempt wave
#

The idea would be basically leveling the place, be ripping walls or making the solid parts colapse into the hole/liquid, but i can guess.

ivory bane
#

Walls/corpses kinda work, but adverse terrain on many maps is just everywhere

unkempt wave
#

accepted

ivory bane
#

Dont forget that base board size is 8 by 8 and splash is a 3 by 3 area already

unkempt wave
#

1 damage, corpses and walls, except self

ivory bane
#

I would honestly just make it an on hit, that destroys walls and corpses automatically

#

Or maybe be insane and moce targetting corpses to an upgrade

#

Since usually theres enough walls already

unkempt wave
#

It could be doable, as the current upgrade is actually targeting units directly. Reverse the paradigm.

ivory bane
#

Making it an on hit means that you can try to hit the target, but hitting walls is always proccing

#

So its more profitable to target terrain already, and the design is preserved, but now theres an option to try and hit the guy yourself

unkempt wave
#

In that light, Gnaw could outright be just an effect

ivory bane
#

That would be fine, imo

#

Except its 4+ so 50/50 theres a chance of it happening multiple times

#

Which imo is fine

tawdry root
#

alright, units for Galvaniza are done (except for the maiden's upgrades)
https://docs.google.com/document/d/1j3OVK8I2Fni_g02h1Zq4WFOpA6qq-gSxnyLHtRNh2YM/edit?usp=drivesdk

floral cargo
#

hey I wanna check in because I am not sure if the way I am doing this kinda clunky mechanic is the best way to do it or not

#
Feral Evoke
Range 2, Attack, Alignment 
On Hit: Deal 1 fire damage 
Alignment(Strange): Deal 2 physical damage instead.
Alignment(Charm): Deal 1 curse damage and push 1 instead.

I was wondering if this was intuitive(for context Alignment is a token mechanic in which there are 2 mutually exclusive tokens, like they cancel out and stuff, that have diffrent effect on actions with alignment)

stark lance
#

Stand Eternal: When a unit with this trait would gain a slow token gain a Steadfast token instead. Steadfast tokens act as a hybrid of slow and vitality tokens, -1 Damage and can only Move a maximum of 1 space, discard after Moving.

Is this busted as a mechanic? Changed it so that it doesn't cancel out with vulnerable

floral cargo
#

hmmmm I feel like slow tokens are kinda handed out sparingly, so its probably just never gonna be the target of anything that gives slow

#

yeah slow tokens are basically only handed out by Gargamox, and one requires setup and the other requires souls

#

oh scourge can also do this

#

but has a luck element

#

in general

#

I feel like this trait is gonna be more of a nothing ability than busted

#

That is unless the faction dishes out a slow of slow

#

that friendly fires

floral cargo
#

I did the sound track for the expelled

Sound Track
All Good Things- I Have The Power
Legend- The Wizard's Vengeance
Written By Wolves-Starlight

strong needle
#

I Have The Power’s got main character energy to it lol

#

Also, dunno if anyones tried something like this yet but I’m tossing this out as a possible faction mechanic. The flavor here is doomed undead pirates, like some davy jones shit

#

ABYSSAL: Ignores Adverse Terrain. If inside Adverse Terrain, may remove self from the battlefield and place inside another free Adverse Terrain space in range 4 instead of MOVEing normally.

kind fox
#

Id have to double check but I think mine is just letting one unit move diagonal on a special piece of terrain

#

Speaking of im making a few tweaks to my Shaggroth, mostly ability names and faction flavor rn, once I get a few playtests or feedback from some ill be sure to try to make the changes in one go rather than one at a time

kind fox
#

Mostly jumping from one corpse to another

strong needle
#

Ahhh I see

stark lance
ivory bane
#

@kind fox moved seeded-overgrown corpse to states of normal corpse

#

press 2 on any corpse to seed it, press 3 to ovegrow it

floral cargo
floral cargo
stray bobcat
#

How high can elevated terrain be? One space? Or could it be up to two? Like /\ ²

floral cargo
#

One space

ivory bane
#

Redid wildcaller portrait
New vs old

ivory bane
#

Bloodtrail, Wylderot Hunter

ivory bane
#

Mothman, Wylderot Tyrant

kind fox
#

MOTHMAN

#

Theres no need to feel down

#

I said MOTHMAN

#

Lift that man off the ground

ivory bane
#

Adding actual eyes make him less scary so i opted for darkness and moon obscured by his antennae

north fjord
#

Extremely good

kind fox
#

V spoopy

eager dove
#

ominous (positive)

ivory bane
#

Only necro art left beelz_smirk

floral cargo
#

People being able to do art is so cool

supple venture
#

wylderot units look fantastic

ivory bane
#

But there are more talented people around here o7

eager dove
#

don't downplay your self to lift others up

#

lift yourself with them

supple venture
#

^

tawdry root
#

would ask if I could comm you tbh but I probably can't spare enough to get a full suite of unit art atm

ivory bane
#

Ill make a discount if you allow me to be more sloppy than usual, but i currently have a queue so thats that xd

tawdry root
#

o7

#

Appreciated nonetheless

ivory bane
#

The reason i could allow myself to make everythijg ib basically 3 days is because i didnt go out of my way to polish it that much xd

#

Especially with portraits, those are just

#

chopchop

#

Done

#

If somebody wanted me to do full polish on an entire roster i wouldnt even take the money, ill mentally die lmao

tawdry root
#

i would take the money before i died personally

kind fox
#

I was considering asking for some but i think i wanna do a few play tests and be satisfied with the roster before committing any art for it

supple venture
#

i have art set up for both of my brews

#

one being worked on currently and the other one whenever i get around to actually making silent sanctuary

#

maleghast just continues the trend in my life of spending exorbitant amounts of time and money on my passions

tawdry root
#

Haha

ashen zephyr
#

a faction with one unit with a bunch of modular pieces

#

the modular pieces each take turns as if they were units and effect the necromancer’s stats

ivory bane
#

that one could be weird

#

ah

ashen zephyr
#

the pieces can be deactivated by some method or could just have straight up hp like a normal unit

tawdry root
#

Mmm
I guess I just don't quite buy it as a thing that would work
But feel free to fuck with it

tawdry root
#

is that darkest dungeon 2
fuck has that game been up to, love that

kind fox
#

Its the same style but it's from warhammer total war

tawdry root
#

Funky but tracks

kind fox
#

The vampire coast faction

#

I mean fantasy has Vampirates fighting alien dinosaurs and rats with gatling guns, it's a fun time

ashen zephyr
#

it’s all fun and games until the ship gets up and starts gatting

#

honestly they seem really imposing right up until you put them next to the tomb kings constructs

ashen zephyr
#

those things are like 500 tons of straight up animated metal

#

good ol hierophant

#

that’s it i’m making a tomb kings maleghast house

ivory bane
#

i have an idea for a special scenario but kinda need to think of its gimmick

#

concept is
you are fighting in a temple

kind fox
#

Das it?

ivory bane
#

no, got distracted xd

#

theres a coffin in the middle

kind fox
#

XD

ivory bane
#

in a coffin is like a mummy

#

And I would assume you either dont want it disturbed or want to please it

kind fox
#

Makes sense

ivory bane
#

By idea I say i thought of a layout but not of mechanics

#

any ideas?

kind fox
#

Here's an immediate first thought

#

Both Necromancers start off with a tribute pile that they deploy as a unit, each pile lets say has...3 ish tributes.

#

They have to deliver more than their opponent to the mummy

ivory bane
#

The only ideas i have are the PHARAOHS CURSE BE UPON YOU memes

kind fox
#

Also you can steal tribute from the other necromancer.

ivory bane
kind fox
#

And that can be done via AoE accidents

ivory bane
#

so you would need to think what abilities you use, since if the coffin gets caught in a splash, you get minus points

#

yea

kind fox
#

It takes a unit a whole action to deliver the tribute (there's a whole delivery ritual)

#

Or just the necromancer themselves can be the only ones who can deliver it

#

OR

#

Just popped into the noodle

#

There's only one thing the mummy wants, SOUL

#

No wait...actually thinking about the logistics of that and it probs wouldnt work

ivory bane
#

maybe tribute can be used as soul

#

so as long as you hold your tribute, you can consume it as +1 soul, but that means you wont deliver it

ashen zephyr
#

it also strikes me immediately as something like Old Maggie

ivory bane
#

i mean a coffin wont kill you if you walk into it

#

ohhh

ashen zephyr
#

i’m wondering if this scenario is something you want to change the wincon of the game or just make it like an additional thing?

#

like a full scenario vs a map

kind fox
#

Maybe you can snackrifice units to the Mummy, you dont recieve soul but you do get points

ashen zephyr
ivory bane
ashen zephyr
#

or maybe a turn timer starts until the mummy wakes up

kind fox
#

And slaughter house rules they respawn later so it's just whoever can get the most guys to the base of the coffin

ivory bane
#

Could be like

#

Deliver tribute to increase favour
Destroy walls or damage coffin to increase anger
If anger is 3, the mummy is now on a timer and will kill you both, regardless of how much favour you have. If a timer is on, any additional anger speeds it up by 1 round, any payment in favour slows it down.

#

A bit more complex than normal maps but i think it could be fun

kind fox
#

Here's a though, Winner is either first to deliver 3 tribute or kill the other necromancer. There's slaughter house rules for everyone but the necros

#

If the mummy wakes he wipes out all the goons, but only does half damage to the necromancers current health

ashen zephyr
#

i think it could be fun to make the mummy a moving unit that attacks the nearest character

ivory bane
#

oooo

ashen zephyr
#

automatically killing it

ashen zephyr
kind fox
#

So necromancers can intentionally piss off the mummy to damage the other one and wipe the board clean, but in doing so also hurt themselves

ivory bane
#

should it allow for 4 players or just a 1 v 1

kind fox
#

If the Mummy's anger is 6 he insta kills both necromancers and the match is a draw

#

But if a necromancer can deliver 3-4 tributes before the other or kill the other necromancer then they win

ashen zephyr
#

i like allowing 4, but then the anger timer will be a little rocket tag-y

kind fox
#

You can raise the anger timer to a higher value

#

But every 3 anger he wipes the board

#

Tribute reduces the anger and that can be given either by sacrificing a minion or having an addjacent necromancer give up a soul (board wipes dont give soul or tribute)

ivory bane
#

what are the thoughts on this layout

#

grills flip every round

lost bough
#

Tyrants are gonna suffer here

unkempt wave
#

they can and should always eat the walls

#

but yea

ivory bane
lost bough
#

lol

ivory bane
#

lord of this pyramid doesnt like big guys stomping in his bedroom

lost bough
#

Hey I’m a mox player

#

I can’t complain

kind fox
#

He wakes up
"Where am I?"
"Anzenmezzeron sir."
"The hell did you just say to me?"
"Uh...the city of a billion corpses?"
"A BILLION! When I went to sleep it was only a couple million what the hell happened?!"

ivory bane
ivory bane
#

ill write down rules proper tommorrow i think

lost bough
#

Gonna be uploading the map to the drive?

ivory bane
#

after the rules are done, then sure

#

might have troubles with the grills if transferring to roll20, since they are meant to alternate tho

#

should i remove the grills, what do you think?

kind fox
#

I like the grills

#

Ooh ya know what

#

Im tweaking my faction and like, I never loved the names I picked for it right? Like they were mostly placeholders until I wrote something that clicked with me

#

But it just hit me, cuz im tweaking it the necromancer and backstory to be a little more witchy themed

#

and i think im gonna called it "COVEN"

#

Simple, memorable, on the nose, it works imo

ivory bane
#

You renaming shaggrath to Coven or?

kind fox
#

Yeah that's what im thinking

#

I'll make a post about it when Im finished making my tweaks to the flavortext stuff so no need to implement that change on the tts game just yet

ivory bane
#

sure!

#

just feel free to tell me when you want it updated

kind fox
#

ye ye! Ill try to do all my big changes at once so im not buggin ya every time I like re-write a sentence or whatever

stark lance
ivory bane
#

I should probably make a version that is a bit more hinged for the house necromancer lmao
I went too much on cute enby juice for wylderot design

kind fox
#

I mean, thats not entirely out of place in the setting to have a lil cute

#

Just need a good balance of like magical anime girl and like...macabe

#

I present my case

#

So like throw a skull or a few fly based themes and you'll be guuchi

ivory bane
#

I wanted to go for a fae sort of macabre here

ivory bane
kind fox
#

It needs just a dash more satanism

ivory bane
#

And better proportions

#

Cant tell if the arms are too long, or legs are too short

kind fox
#

Word, Wyldrots deal is like flies and stuff yeah?

tawdry root
#

Maybe skeletonize the arms?

#

Could be a neat touch

ivory bane
kind fox
#

Gotcha, I was gonna say maybe add like a butterfly/mothwing robe, maybe replace the horns and ears with antennae

unkempt wave
#

Hades Artemis except made of bug

ivory bane
#

Their more human looking units are actually made out of earth around an animated skeleton shaped into an image of what they were once by pure spite, and are not flesh and blood zombies.

#

And mothman i headcannon as not even being undead. He just shows up.

#

Hes not a spirit of beelzebub, which is why he has no fly motiffs, but leaves around him.

ivory bane
unkempt wave
kind fox
#

Lol just Beelze being like "Gah! Ther fk is that?!"
"Wait you didn't send him?!"
"NO! That's f
king scary!"

ivory bane
#

Horns are a reference to the Horned God. I actually imply that mothman and the horned one are one in the same too

#

Hence why i gave him 4 antennae, and also there are hornlike branches sticking out of his shoulders for no reason

unkempt wave
#

Nice

ivory bane
#

I have a big problem during playtesting tho

#

I feel bad when i enjoy my faction lmao

ashen zephyr
#

build her like a spaghetti noodle

unkempt wave
#

That fear of feeling good = being too strong?

kind fox
#

Pixie wings! Do iiiiit

ivory bane
#

Like there was a moment where i went
"Fuck yeah. Get outplayed, bitch", by having mothman deal 4 devil damage to a holy body with 8 vitality and 6 strength tokens

#

4

I chained 2 activations. I had the first turn, so i ended a round with activating mothman, and started it by doing the same

#

One of his abilities is Calamity Manifest, obliterate an adjacent lly to deal a single point of devil damage to target, i had 5 strength so 2 batches of 2

#

It felt very good and then i got anxious if its too strong

#

In retrospect, that holy body couldve dealt 12 damage in 2 activations ignoring los lmao

#

So probably not that strong

unkempt wave
#

I'm now thinking a stupid ability that sadly i have no place to put it tho

ivory bane
#

I would rate wylderot as fairly balanced tbh. They have big adaptability tho

unkempt wave
#

Onhit: deal 0 devil damage.

That is it. No more. No nothing. Get yourself strenght tokens.

ivory bane
#

A lot of abilities have optional effects or change for a price of 1 hp, and you have ways of getting vitality fast, but not a lot

#

Which means that there 2 optional big playstyles, you can play tanky and rely on your vit generation, while having your abilities be actually a bit weaker than an average ability if everybody else, or play fast and furious, burn your guys down for minute benefits

unkempt wave
#

Btw

#

Any thoughts on making elements matter?

#

Right now with all magic damage doing the same thing i feel there lacks a reason to even there being difference between holy, fire and curse and stuff

#

Map interactions maybe?

ivory bane
#

I think flavour is fine enough

#

It would be unfair if some maps say had "deal holy damage to this" thing since only abhorrers have that

real fjord
#

the problem with making elements matter is that most factions are stuck with one element.

ivory bane
#

Toxic is only garga and igorri

#

Curse is only deadsouls

#

Fire is only gore and carcass

#

Making resistances and vulnerabilitues to specific damage types would make factions hard counter eachother rock paper scissors style. Which is bad

real fjord
#

though for a casual game then a map with element gimmicks sounds great.

ivory bane
#

It being just something thats a name works fine to me

#

Archive homebrew has "electric" damage type

real fjord
#

also makes it painless to add more elements like Archives electric.

#

lol yeah

ivory bane
#

I thought about renaming all instances of curse to eldritch in my faction but we decided its too on the nose lmao

unkempt wave
#

Element gimmicks could need to account everyone instead of being "needs specific thing or does nothing", but can agree on flavor being enough

unkempt wave
#

Do i Wall Lizard or Wall Cat?

lost bough
lost bough
#

bone shards does it for some reason

stray bobcat
pure stone
ivory bane
#

Silent Tomb of the Lord of Dust

A desert within a city, where both time and space fold upon eachother, is a place of many secrets and terrible curses.

12x12
Wincon: Kill enemy necromancer OR gain favour with LORD OF DUST

At the center of the map is a Sacrophagus. It is located on 4 tiles of elevation, known as Sacrophagus Zone.

Tribute: Each player starts with 3 tribute tokens.
2 of them are placed on their units, and 1 in a free space, at least 2 away from any unit.
A unit may pickup a tribute by ending their MOVE on its space, or starting a turn there.
Unit carrying a tribute will drop it in their space, if killed.
A player may use a tribute token their units as Soul when casting, destroying it.
A unit carrying a tribute and standing in the Sacrophagus Zone may Make An Offering. This is an ACT. Performing it destroys the tribute and grants you one Favour.
The first player to get 3 Favour wins immediately.

Anger: If a Sacrophagus Zone is caught in a splash effect, or a wall is destroyed, players causing the effect loses 1 Favour, then add 1 Anger.
Once 3 Anger has been accumulated, LORD OF DUST will wake up. You now need 4 Favour to win. Before proceeding, place 1 more tribute per player, in any free space more than 2 away from sny unit. If no such place exists, place it more than 1 away. Etc. Each player places 1 tribute.
Set up a timer with value of 2.
Remove 1 at the end of a round, or if new Anger would be generated.
Add 1 if favour is generated.
If timer reaches 0, the Sacrophagus opens. All non-necromancer units are obliterated. All necromancers receive lose half of their current HP, rounding up. This is not damage, and cannot be reduced or increased in any way.

Flamepits: Flamepits alternate between being normal spaces and hazards every round. At round 1, all flamepits near the Sacrophagus Zone are hazards.

#

Thoughts?

ivory bane
pure stone
#

ohh, sick

ivory bane
#

If they are on fire, its damage, if they arent - nothing

pure stone
#

ohhh, its like a hazard with stance

#

i like that a lot

#

that's cool

ivory bane
#

Thankies

#

I now slep

#

Sleep*

pure stone
#

goodnight

ivory bane
ivory bane
pure stone
#

yippie! I'll give feedback if ya want :3

ivory bane
#

I do want feedback ^w^

#

I expect it to be kinda brokrn/boring tho

ivory bane
haughty ocean
#

That looks dope

#

I love the skull with the jaw hanging out

ivory bane
#

pondering if it will look better with gnat wings, but i am afraid it might mess up the composition

haughty ocean
#

Maybe it's too much with wings on top of that

ivory bane
#

wings will add a lot of centre weight, and i think it would be that beneficial

floral cargo
#

Deadsouls does a little magic

ivory bane
#

yeah but they are way too distinct from proper classic fantasy undead people

#

I guess another problem would be, what extreme metal would it even be tied to

haughty ocean
#

I think it's a good thing that there's no "just a necromancer" faction

floral cargo
#

Fair

ivory bane
#

True, but it could still be an interesting twist

haughty ocean
#

If you're gonna make a game about necromancers, having a faction like that just makes it the default lamest

#

Or at least the least inspired

ivory bane
#

Mhm

haughty ocean
#

I love necromancers, but having just normal ones would be kinda meh

floral cargo
#

My current one is leaning into very High Fantasy Lich, where their gimmick is mixed disciplines

haughty ocean
#

Compared to the rest of factions

floral cargo
#

In that they aren’t only using necromancy

eager dove
#

maleghast definitely feels less about necromancers

#

and more about undead

#

if that makes sense

floral cargo
#

They are like… Wizards who know necromancy
Rather than Necromancers

ivory bane
#

Metal first, undead second, necromancy third

eager dove
#

it definitely feels like it was made as a zine then tom was like "actually lets make a game"

ivory bane
#

If i was looking into a more clasdic fantasy looking faction, i would probably look at less extreme genres tbh

#

Classic power metal bands, suxh as blind guardian or rhapsody of fire o7

stray bobcat
#

I feel like there is an element of urban fantasy with the modern items that some of the necromancers have, and with some implications of the city — it feels in part, that it is brought about by the existence of devils and/or the liminal nature of Anzenmezzeron being a nexus point for travelers of all kinds

haughty ocean
#

That's true, in my head Anzenmezzeron was a regular medieval hell city until the necromancers started pouring in and modernizing the city

#

And now it's like dark urban fantasy hell

#

Damn zoomer necromancers with their TikToks

stray bobcat
#

It's like a matryoshka that's bigger on the inside

eager dove
#

it's like dai dark and dorohedoro

stray bobcat
#

Because it's eons old, there must be other architectural styles that are underneath the Medieval Gothic style - in my mind styles like Sumerian, Achaemenid, Minoan, Zagwe, Byzantine, Khmer, Art Deco & Nouveau - all twisted into this gothic form as it becomes apart of the city

#

Like no matter the style, the city is like Davy Jones ship in PotC, it just transforms it into something gothic-esque

ivory bane
#

Its very much owod stygia tbh

kind fox
#

Touchin up the names again for the Coven. Changed the Freak to Meliae, the Tryant is now Leshy and the Necromancer is a Nymph

eager dove
#

forest god huh

kind fox
#

Yeah tryin to settle on the vibe to make sure theyre distinct from Wyldrot while also keeping to the planty plant forest of the dead vibes

#

And mechanically theyre very easy to hit, all the defs are basically 2+ or 3+, but they have more health than the average goon and heal frequently

unkempt wave
#

Closest thing to "just a necromancer" thing i could imagine here would be... "just a general purpose wizard".

Like, straight up "fireballs and cones of cold" wizard, surrounded by magically overcharged corpses of different elements

kind fox
#

Someone was making that a faction i think

ivory bane
ivory bane
floral cargo
ivory bane
# ivory bane Could i suggest you look into whatever asphodel had going for them in dominions?
kind fox
#

Ive been lookin for more art as well.

ivory bane
#

You could just name necromancer something like Hag and that would work nicr

kind fox
#

I did actually have that as a name rollin around in my noodle

ivory bane
#

Manikin, Mandragora are very good words for what you might want

unkempt wave
#

Hermit?

kind fox
#

Im thinkin Mandragora for the Horror since i want it to be a carnivorious plant

unkempt wave
#

Funnily Hermit sounds me the perfect blend of terrifying and cotagecore to hit the "evil forest conjurer" vibes

kind fox
#

I made a second doc just for changes and stuff i wanna make to the main one

peak zodiac
#

House Scortifiore units, polished and done

#

That pink isn't bright enough :<

ivory bane
#

If you want them added to the tabletop, hit me up

peak zodiac
peak zodiac
kind fox
#

I'll need a proper artist to make this at some point but it definately popped into my head that the COVEN necromancers dress up like...goth hippies

#

Like peace and love and flowers in the hair throwing peace signs...but like all black with poison flowers

peak zodiac
#

I was about to get excited cuz peace sign = inverted cross, very goth... But then I doubted myself and looked it up...

#

But this just reinforced Coven and CARCASS being bitter enemies even more

#

Necromancer named "Lily of the Valley" gingerly placing a nightshade flower into a barrelform's mouth

kind fox
#

I was…supremely confused for a moment. Because I thought you were talking about this

peak zodiac
#

Lmao

#

Yeah if you sorta squint at it a whole lot you can see how it's an inverted cross, right??

kind fox
#

Yeah kinda

#

Didnt realize it went that far back, certainly not what it means in the modern age

peak zodiac
#

I've gotten carried away... I was talking about this ☮️, that's the nuclear disarmament thing that crazies say is an inverted cross or whatever

#

And then I got sarcastic about this ✌️

#

Anyway, I need to shut up, but: goth hippies, love it

dark ferry
#

really cool guys

peak zodiac
kind fox
stray bobcat
#

okay, a little nervous - but this is the jank asymmetrical pvp mode i've been trying to make for the last week

#

kind of developed it to be more so that players can "boss fight" someone else

#

I was gonna make SKELETON BALL into a "Archenemy", which in essence are like mini-houses meant to embody a small theme, but god my brain is fried from working overtime during this

#

still essentially a WIP, but wanted to share

floral cargo
#

omg I have been working on something similar

#

this looks very cool

stray bobcat
#

it's been my brainworm since last saturday

#

truly this game is just

#

so inspiring

#

also I think I may have glanced something you or someone else posted about neutral units

#

and thought it was very interesting

floral cargo
#

I think that might have been Thud(?) but I can't confirm

#

would you like to see what I have been working on in this direction, its way less advanced and playable compared to yours atm but I have ideas™️

stray bobcat
floral cargo
#

the idea is that your using the same factions, but instead of having a Necromancer your army is led by a Higher Being

#

I would have just used Devil but I wanted to preserve the ??? of Abhorrorers

forest basalt
#

JRPG boss fight Maleghast

stray bobcat
#

I like this idea of the Higher Being, it feels much more final boss

floral cargo
#

the Carcass one is Artilery Devil, Overlord Of The 7 Second War

#

and the other is the Grand Artist, Great Work Of The Multicolored Demon

#

(For Igorri)

forest basalt
#

7 second war......

#

I enjoy

stray bobcat
#

and I forgot about the soul limit so i do have to add that exception

forest basalt
#

I take it these are Not the devils the 6 houses made pacts with in the lore

#

Should Hellfire Rocket Boosters be Step 4?

floral cargo
#

yeah

stray bobcat
#

I really like the color tokens for the Grand Artist

#

the color out of space beating your squad in the battleground

#

also rREALLY love the spaghetti-fication attack that multiples the corpse

floral cargo
#

Thank you!!!

stray bobcat
#

and I like how the tokens have to combine to gain more color options, it adds more depth to the "boss" player's thoughts on how to distribute or discard tokens

forest basalt
#

The Grand Artist is actually insane

stray bobcat
#

yea it's definitely powerful because of the token distribution and x2 act

forest basalt
#

You can.... burn through mutation tokens with a white token

#

Ah it's 6 soul that makes sense

#

Me, the grand artist, and my 14 stitches pull up to the function

floral cargo
#

Exactly!!!!

#

the entire idea of white is to work insane with mutate

forest basalt
#

With RAW, it seems to me like a white token wouldn't allow your HB to do duplicate actions (same ACT twice) but it would allow your units to?

floral cargo
#

yeah I

#

guess so

stray bobcat
#

I will be seated for the Butcher Engine debut

floral cargo
#

on the hierarchy

#

like instead of The Bone Devil itself, its the Artilery Devil

floral cargo
forest basalt
#

Using my Ball Of Limbs Homunculus to machinegun my opponent to death with a white token

ivory bane
kind fox
#

Oki doke got a first playtest of the COVEN done

ivory bane
#

How did it go?

kind fox
#

Fairly well, it was Coven V Abhorrors, they won because we got to about round 7 so everything was bascially instant kill

#

BUT still learned some valuable stuff

stray bobcat
#

I will eventually make SKELETON BALL, [???], and [unnamed dragon?? something fafnir-esque] archenemies soon as to have a number = to the houses

kind fox
#

My tyrant is super underwhealming so gonna buff him, need to reword the scion to be more consistent with damage, need to reword a few abilities and the faction power overall

floral cargo
forest basalt
#

Round 7?

floral cargo
#

like a non Abhorror member of the church

#

and a BIG one

kind fox
forest basalt
#

Normally at the end of round 6 if both necro are alive it's a tie

kind fox
#

Oh gootcha

ivory bane
#

I have a funny situation where i want to help people playtest their stuff, but also really like just playing my stuff too lmao

forest basalt
#

The curse

ivory bane
#

The curse of making a thing based on what you like mechanically

forest basalt
#

I'm happy to figure out how Deadsouls works while people playtest

stray bobcat
kind fox
#

yeah well still all in all the first game was relatively even, having really low defense but high health means they aren just dying outright

#

need to see how they do against other factions

ivory bane
#

I had a funny concept for a boss fight thats just minos ultrakill

stray bobcat
#

ahh fuck guardian to Anzenmezzeron, the triple-head necrosphinx

ivory bane
#

He gets to activate every time its his turn, and has a wise array of actions that move you across the board and deal damage

floral cargo
#

ooooooo

ivory bane
ivory bane
#

Example of an interaction that i see, is that i dont have anything that interacts with corpses. This was meant to prop up the igorri matchup in igorri favour

kind fox
#

Yeah i'll definately be down to try, it'd mostly be another test for my guys to see how well they operate

ivory bane
#

Somewhere tommorow then?

kind fox
#

Probably not sadly, im busy most of the day

ivory bane
#

So am i! Yippee

viscid marsh
#

has anyone done testing on that Archive homebrew?

#

thinking of getting my gay little hands on that and testing it against vanilla

#

but i don't want to play it and then annihilate my friends in a bad way :(

ivory bane
#

Irc its fairly playtested, but i didnt try it personally

#

I dont balance the things, i just add them 😅

#

Except wylderot

#

That one is actually mine to balance

#

But if you feel like you too strong, please to creatot me so i can relay it to the creator. You can also just hold back and not go full force. I do that regularly as abhorrers.

digital aspen
#

Also been wanting to play test the archive and wondering who to send feedback too

ivory bane
#

Send it to me or leave ut in steam discussions i made, ill relay it to the person

digital aspen
#

Quick question about them: does the Mantis Blades ACT (synchronized) repeat indefinitely if you keep hitting?

ivory bane
#

No idea o7

stray bobcat
#

you'd really have to get lucky with the 6s

#

the scissors as well but it's single target

ivory bane
#

I go to sleep now, so if you have any questions on the archive, ping me with them and ill ask the creator later

forest basalt
#

Is the creator not on here?

digital aspen
#

Ah, it's in the FAQ

digital aspen
forest basalt
#

Where do I see the various homebrews people have made?

kind fox
#

We sadly dont have a collective page for it, though we should make like a drive folder or somethin

forest basalt
#

Pensive

kind fox
#

<@&1169764878454620231> Here's a folder to upload your homebrews if you want.

quartz rivet
#

can someone pin this?

kind fox
#

@eager dove Could we bother thee to pin the link?

tawdry root
#

I can

forest basalt
#

Cosmic power....

lost bough
#

Noice

kind fox
kind fox
#

Oh yall make sure you have a working copy of your homebrew in case someone accidentally fudges up your doc

#

Also to the Kronodores guy I left a comment on your doc

lost bough
#

Also what’s Death and Taxes

forest basalt
#

View only

Suggest only

kind fox
lost bough
#

Okie

kind fox
lost bough
#

Could use that as a name for a soul ability

kind fox
#

Could make it your 6 Soul

#

Deal damage based on how much Soul each of you have

lost bough
#

Well that’s the Stillcold Iron

forest basalt
#

"1 damage to every unit, then every necromancer takes damage equal to their SOUL" taxing every unit on the field, even in (un)death

kind fox
#

I like that that's fun

lost bough
#

Hmmm

forest basalt
lost bough
#

Honestly my main concern right now is making more act abilities

kind fox
#

Death & Taxes (6 Soul) Start of round, All MOVES, ACTS and SOUL abilities now require a payment, either take 1 Devil damage, or Spend one Soul (Or one extra in the case of Soul abilities) to perform your act

forest basalt
#

There are So Many abilities

#

My brain is too small

lost bough
kind fox
#

I mean it is the 6 soul, it is mean to be a little disgusting

lost bough
#

Cuz they kronodores already does a decent amount of devil dmg, which auto obliterates

forest basalt
#

They also gain So Much soul

lost bough
#

Yeah

forest basalt
#

6 soul isn't as much of a barrier as it is for other houses

kind fox
#

Oh tru

forest basalt
#

Entertained that the Underboss' trait is nearly identical to the necromancer for my house's trait (my house being currently deeply unfinished and therefore unpublished) in how it interacts with the house mechanic

lost bough
#

Honestly most of what I’m probably gonna be tweaking once the boys are reading for playtest is their soul gain

kind fox
#

My house is...done? It just needs playtesting and tweaking

#

Hence why I've put it out there

lost bough
#

But right now for act abilities I need to figure out a melee attack, a ranged curse that does extort, and more stuff that interacts with speed and slow

forest basalt
#

What's the Allegory a reference to, if anything?

lost bough
#

A small reference to one of my personal projects

#

It’s a hatchet

#

A very funny hatchet

forest basalt
#

Ahh

lost bough
#

I also might actually make the stilliron melee

#

And just call it The Allegory instead

#

Cuz lil tommy is already a ranged attack that interacts with soul

#

Which conveniently gives me an idea for a melee attack

#
Attack. Melee.
On Hit: 2 damage and push 1, Greed(3+): push 2, Greed(5+): or push 3. 
Effect: target clears Extorted tokens if they would be pushed into a wall or elevated space.```
forest basalt
#

I love that

#

Really feels like a shakedown

lost bough
lost bough
#

Alright just need to come up with two more act abilities

#

Probably more stuff that interacts with speed and slow

#

For more kronotemper funny

forest basalt
#

What does Skip Through Time do

#

Also is this house in any way related to the Felt

#

You also only need 1 more ACT to get to 6 total

#

Wait houses have 7 bonus actions available ignore me

lost bough
#

Ye lol

#

Also what is the felt?

forest basalt
#

Time traveling gang from Homestuck

lost bough
#

Oh

#

No

#

Not at all

lost bough
forest basalt
#

I'm following that part I'm confused about what the line does

lost bough
#

If an ally walks through it they gain 1 speed

forest basalt
#

Allies gain 1 speed at the end of their turns, then this unit tries to mirror their move and gains extra speed?

lost bough
#

No?

#

Oh this is probably an issue of order of operations

#

I can just quick fix that

forest basalt
#

Oh ok

#

So you Free Move and then the line grants speed

lost bough
#

Ye

forest basalt
#

Sick

lost bough
#

The funny thing about it is that if the matador is that if you already have speed it increases the distance on the move

forest basalt
#

Very similar to the Painwheel

#

That ability at least

lost bough
#

Ye

lost bough
#

The hard part now is coming up with a playlist that isn’t the blasphemous ost

viscid marsh
#

one sec

peak zodiac
potent bay
#

toying with a trait that says “enemy units can move and be moved through spaces occupied by this unit. When they do, this unit deals 1 damage to them

#

is that too weak/too strong to be fun? i could see it being really interesting

kind fox
#

Double cheked it was set to comment only

#

Idk if i changed it or one of yall did but its gotta be on edit for anyone to upload docs

peak zodiac
kind fox
#

Naw everyones got folder access and idj how finicky gdrive is with folder permiss

peak zodiac
#

Well I have ADHD and instead of finishing my previous homebrew, I space out during a work meeting and made this instead:

potent bay
potent bay
#

it would need some syntax things ironed out but i think it could be fun

peak zodiac
peak zodiac
potent bay
#

it could be called like "Stall for time" or "reschedule" or something lol!

peak zodiac
#

I liked the idea of having all the ability and soul names be inscrutable form numbers

potent bay
#

oh thats good lol!

kind fox
#

Added a proper story block for the COVEN

#

The COVEN, a loose coalition of witches who have made the Black Sacrament with “The Black Goat Devil” who they affectionately refer to as “Mother.” The demands of this devil are often considered occult or weird even by the standards of other Devils and the Major houses. One offering may be a bundle of home grown flowers, neatly tied to make a delightful wreath, the next one might be the guts of the ‘cleanest zombie’ and the ripped pages of an Abhorrors sacred poems. The "Sisters" of the COVEN are often equally esoteric. They'll act eagerly as tour guides through the dark forests of Anzenmezzeron, tutors teaching home remedies to new Necromancers in almost whimsical classes that are equal parts performance, or as occult herbalists selling alien flowers, unpronounceable tinctures, and perfumes that are as fragrant as they are toxic. Even their relationship with the Black Sacrament isn’t truly understood, as these witches summon forth malicious and violent tree spirits from the depths of the wilds. All COVEN leave their battlefields strewn with parasitic plants, poison flowers, and unpassable overgrowth, leaving dark catacombs more “alive” than when they entered it.

lost bough
#

alright

#

just one last act ability for the Kronodores necro

#

Liar’s Gold: Effect: Splash(self)...

#

just need to figure out something for this

unkempt wave
#

Leaving this here so i can sleep, for the map makers:

Table: this is a special Elevation that can be targeted and destroyed like a wall. While adjacent to it, you may ACT to flip or unflip it. A flipped table becomes a wall and pushes any unit atop it 1 space.

Barrel: a special, targetable Elevation that instead you may ACT to push it 3. If it gets stopped, both the barrel and unit or object that halted it takes 1 damage.

Ok, go make bar brawls.

floral cargo
ivory bane
stark lance
#

Would a mechanic related to when an opponents unit misses you be too overpowered? Giving a benefit on top of the fact that they didn't hit you?

floral cargo
#

nope

stark lance
#

Sweet, put that on the list of faction mechanics

unkempt wave
stark lance
# stark lance Would a mechanic related to when an opponents unit misses you be too overpowered...

Okay further on that codifying it into an actual faction mechanic (plus some related tokens). Names are temporary but are related to the faction idea, I'm thinking something about biomagnetism.

`
Parry: Effect that triggers when an attack misses this unit.

Attract: Units affected by Attract have -1 DF (minimum of 1+), this token is discarded when the unit is hit by an attack.

Repel: Units affected by Repel have +1 DF (maximum of 6+), this token is discarded when an attack misses the unit.
`

How's it looking? Don't think that there's anything inherently busted there, but never know.

#

Okay further on that codifying it into an actual faction mechanic (plus some related tokens). Names are temporary but are related to the faction idea, I'm thinking something about biomagnetism.

Parry: Effect that triggers when an attack misses this unit.

Attract: Units affected by Attract have -1 DF (minimum of 1+), this token is discarded when the unit is hit by an attack.

Repel: Units affected by *Repel* have +1 DF (maximum of 6+), this token is discarded when an attack misses the unit.

How's it looking? Don't think that there's anything inherently busted there, but never know.

ivory bane