#MALEGHAST HOMEBREW
1 messages · Page 3 of 1
Big smore community down in ol Anzen
Anyone get the chance to read this one?
Sit down by the fire, roast a nice smore, try not to think about the eyes glinting hungrily in the dark
😌
sick
i feel like carcass has a bunch of different MREs but they don't eat literally anything else
Marrow Ready to Eat
They sound cool
The vibes are immaculate until you wake up a week later because a homeless vagabond pledged to the sewage devil crushed your head in with a rock and now you’ve woken up in some tomb in the middle of ass nowhere. So you die of starvation a few times and hope you get rngd back to like the main hub
Thank you ☺️
Traditional lower Corpsepits eyesoup
Mystery sludge
Sometimes its awful, but most of the time its exceptionally awful
Salt surprisingly makes palatable (it doesnt we just tell everyone that)
But nothing passes the time starving to death like a good skeleton erotica book
Look at those thighbones!
Hot dog legs for days
They really put the bone in boner
Everyone gets one, after everyone within earshot is legally obligated to beat you to death with a hammer
Thats the rule
Everyone gets one Boner pun
Fair enough
that's just not humerus
Here is the mechanics
New mechanic: apprentice
Choose one other Allied unit to be this units Mentor, it treats its mentors tokens as its own.
New Mechanic:Align
Whenever a unit Aligns put 1 charm or strange token on it(Whenever you use a ACT with the alignment tag, after it resolves remove one charm or strange token from that unit. Charm and strange tokens cancel each other out like strength and weakness)
New Tag: Alignment
Actions with the alignment tag have different effects depending on if the unit has a charm or strange token on it.
if an apprentice uses an act with alignment it consumes the token off it's mentor as normal?
Yeah
Nah, the Scions, Hunters, Freaks and Tyrants will be apprentices
A no Thralls faction?
No horrors
Ah
interesting
Wizards so they are a ranged faction
Their thralls are gonna be kinda supportive and act as living spellbooks
Sick
Haunted Grimoires
Kinda love the idea of these guys getting really into the Black Sacrement, running to the city thinking it's some hell hole of debasement and debauchery but get there and find everyone's just kinda chillin. Like there's a little bit but after a 100 years everyone's kinda mellowed out. Like a college kid running to spring break
😌
The plan was zombies with spells tattooed into their skin and fireballs for heads
I like these fellas
yea i just like the word Grimoire
I actually have to work on silent sanctuary later today now that the neuromongers rework is done
Ooh that'd be a good thrall name
I think it's funny to imagine using the thralls flaming head to help read a tome in the dark
And they're like, covered in scrolls and loose pages that are stabled to them
You just have to be careful not to get too close
I've decided I'm gonna drop thralls from the sanctuary
They aren't technically necromancers
So they wouldn't have little corpse fellows to fight for them
As much as I love thralls it just fits the lore
Fair enough, you could say they're like book golems or something, enchanted piles of tomes and scrap leaflets with innane scribblings on them that act as spell conduits
I might do something stupid and design the tyrant first for them
Or do that with the scions and make them like actual relays to cast spells from
I need to figure out how to make a giant Buddhist monk design
Oh duh, I cant read
Yeah sorry I split the discussion
I just want to say if there isn't a trait or upgrade where the thrall dies and its head explodes afterwards I'll be sad
I will make sure
I feel like I need to pay someone money to find me a color hex that a) isn't royal blue and b) doesn't just blend in with the other faction colors
Impossible task
I got a neat teal for neuromongers but I can't find anything else that works
Red
so maybe I'll just make silent sanctuary literally brown
The real challenge I see with those monk fellahs is making them distinct from the Abhorrers
Buddhism is a very different visual and spiritual language from Catholicism/Christianity
I'm not too worried
True, but like the Abhorrers have a very eastern style in terms of their ability names
The sanctuary won't be using katana or shuriken or anything like that, for the most part it'll either be staves or their bare hands
The tyrant is going to be a giant martial artist
Probably based on Shaolin kung fu or bajiquan
did you know kung fu really just refers to any discipline or skill achieved through hard work and practise?
Yes hence why I specified shaolin
fair enough
May also draw from Muay Thai
We shall see
I'm just gonna cram as much martial arts nerdism into this faction as I can
man I guess I gotta figure what color galvaniza is, huh
I mean yeah but that feels like the Easy answer
Gotta throw in a one Total Life Oblitaration technique
Expelled units
Thralls: Grimoire(zombies with spells tattooed into their skin and fireballs for heads)
Scions: Abjurer(defensive magic mini Lich, can give Allies armor)
Freaks: Pedagouge(big Aligner and strength generation)
Hunter: Incinerator(BIG DAMaGE)
Tyrant: Starborn(terrifying aoe star monster)
Necromancer: Astral Sorcerer(a fucking artillery necromancer)
they feel like they take up a tonne of space plus most MT fighters spend a year or so as a monk for cultural reasons
doesn't make it bad
It doesn't 😔
The easy answer is often the right one
The tyrant hitting your necromancer with a knee bomb into a knee and elbow crush
The necromancer needs to have this as their 6 Soul power
The tyrant is going to be the least enlightened and most aggressive unit; the smaller and weaker you are the closer you are coming to understanding
The freak is gonna be a shriveled old monk whose understanding of life and death is so strong the power of their soul can be used to help their comrades
Tyrant hits you with a teep and you're launched like a missile into your allies
The 6 soul is definitely going to be some sort of ultimate physical attack I just need to figure out how to make it powerful without infringing on stuff like devil impact
Stealing this
this is the terrain destruction move
good
if you hit an enemy into a wall they ricochet off into another wall in range 2
Can break three walls that way and
Hm
No that's too close to a weird limb from limb
I'll figure something out though
I mean my Tyrant just does 2 damage to walls
I think its not unreasonable to just have a thing that makes it possible for them to scoot along
I may make the teep the solo damage move actually
do damage and push (some amount) if you are stopped by a wall destroy it and take additional damage, if you are stopped by another unit both take additional damage
2 damage and if you hit another unit you bounce off of them and both units take 1 damage and the attacker (tyrant) gets to choose what adjacent space you land in
See but having them ricochet off of walls is also funny
Something like Obliterate any adjacent unit, for each unit obliterated take 3 devil damage for thralls, 6 damage for non-thralls, and if your target is a necromancer this unit is also obliterated after resolving the effect.
It'll have something to do with Karma
Which is the faction mechanic
One of them anyway
I'll figure this out later I have work in ten minufes
I'll let the ideas percolate while I'm making burgers for the ungrateful masses
i'm grateful for your burger sacrifices
think about question mark kicks to sustain you
I have to give the necro an ability or trait called Flurry of Blows though
Like
That's a requirement
Of course
I do want to make the 6 soul called "escape samsara" so maybe the 4 soul will be the martial arts technique
And the 6 soul will be achieving enlightenment mid battle
Heaven through Violence
If I can't squeeze a Maya reference in somewhere I'm doing it wrong
I'm giving the necromancer an act or soul called protecting the rat now
Also I'm gonna make their faction color brown
because it's a very muted and not flashy
As real Buddhist monks would be
mud brown or like.. dried blood brown
anyway I'll be back later to spitball ideas
I'll figure that out later
Brown of some variety
Me 🤝 Thud
Faction color brown
I lik the vibe and i think she cute
heres the version i ended up using xd
i really like the big head style of maleghast tokens, they are very fun and cute
It is a very cute style
Salami <3
Shaggrath One of the many ‘druidic’ sects of necromancers that survive in the wastes around Anzenmezzeron, the Shaggrath have joined the Black Sacrament under “The Black Goat Devil” who is said to continually birth monsters that warp the mind and flesh. The Shaggrath themselves are a primarily f...
Alrighty gang, the Shaggrath are open to Spite level playtesting
i think striking through redacted rules makes it very confusing to read xd
Did a lil bit more work on The Kronodores.
Pretty much all of the necro stuff is filled out. Just gotta come up with some more act abilities and a 6 soul ability for it
Unit stuff is also pretty much done. Just mainly filling out upgrades. Still gotta come up with a 3rd ability for the sandman tho
I am also terrible at naming stuff lmao
lol yeah my b I'll clean it up to make it read better
(okay for really real Im done now minus the upgrades, i added those missing Necromancer abilities and now can officially playtest in Spite games)
AMPOLYTE
Galvaniza Thrall
MV 4 DF 3+ HP 2 ARM -
Traits
Fanatic: This unit Extolls 1 after ACTing.
Thrall: 2 of these units are worth 1 unit slot. You may activate 2 at a time.
ACT Abilities:
Wirecross (Range 3, attack)
On Hit: Deal 1 Shock damage to target (+4) and 1 Shock damage to unit adjacent to target.
Voltage 4: Instead, deal 2 Shock damage to 2 units in range, then self is slain.
Spark Chant (Self)
Effect: Self gains 1 speed and its next MOVE is Flash.
it begins
Balancing these guys is gonna be tricky haha
Having their Voltage trigger murk them seems like a solid way to make these guys good while not having the strategy with them be purely to use them to sit back and help superboost Voltage on other units en masse
Linkfire: https://va.lnk.to/ZRHWD
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Original track from Furi, the all-boss combat-action game, from The Game Bakers.
100% original compositions from Lorn.
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Distribution by G4F Records.
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feels like this fits well for Galvaniza
trying to clear up the wording, need some help
the idea is simple, to get the effect under bloodprice, hit yourself or adjacent ally for 1 damage before doing it
how do i write it in cool fancy words
I think its clear imo
Testing out the design for wylderot tyrant
Big buggy boy
Trying to go for the intermixing of mothman and horned one, also, tall
On that note, ive been pondering an upgrade for him
He has flight as trait, and upgrade i cooked is
Everwatching
When MOVing, may place this unit on any adverse terrain in range 4 instead, ignoring line of sight.
Either that or
"Once per MOVE may pass through a wall, destroying it immediately."
Both seem like fun and also scary upgrades for an eldritch horror themed tyrant
I like the first one
I like em both, question is which one is more fair/fun
Teleportation baked into his theme of creating adverse terrain seems cool
But it also might make him too mobile
Well if it's an act then it isn't too terrible
Nah those are upgrades i am cooking
fair
He got 3 acts already, all are core enough to his identity
I say throw the hail mary, make it OP then you can tone it back from there
- create adverse terrain
- splash then push
- obliterate ally to deal 1 devil damage to target in range, if they survive - weak+vulnerable. If they die - spawn a friendly thrall
He got 1 upgrade related to eaxh ability, so i was thinking to tie in teleport to his adverse terrain spawn
https://docs.google.com/document/d/1lKg2S2grmNsnpqxRRQlsbz9s2-L8F-4RHJxG_Yovy60/edit?usp=sharing
Also added the upgrades, so now, for really really reals, it's ready for playtest
Shaggrath (AN: Currently available for Spite level playtesting. Any feedback or suggestions on abilities and upgrades for higher level play is greatly appreciated) One of the many ‘druidic’ sects of necromancers that survive in the wastes around Anzenmezzeron, the Shaggrath have joined the Black...
FURI SOUNDTRACK 🙏 🙏 🙏
one of my favorite games of all time and sorely underrated it makes me happy just to see it mentioned
From somewhere within the deepest parts of the city, where time folds inward upon itself, contingents of a long-forgotten order have emerged. Holding to a rigid code of honor that most modern necromancers scoff at, the Knights of the House of Scortifiore have sworn to bring a spurred heel down u...
Okay, I think it's playtestable??
The house formerly known as Thorn
SURGENT
Galvanzia Hunter
MV 3 DF 4+ HP 4 ARM Mag
Traits
Apotheosized: All of this unit's movement is Flash.
ACT Abilities:
>Fulmination (Range 2-4, Attack, Splash)
On Hit: Deal 1 damage to target, then Splash (target) 1 Shock damage.
Voltage 3: Target an additional unit.
>Overbuzz (Range 3)
Effect: Target unit Flash Steps 2 and Extolls.
Voltage 2: Target an additional unit.
...hm. I just realized that Voltage doesn't really do anything on non-galvanzia units and it probably should?
...hmmm....
Non-Galvaniza unit actions all have Voltage 3: Then take 1 irreducible Shock damage.
Not sure if this would shift the house's dynamic too hard but it does make for an interesting side strategy
You get a voltage on a Move yeah?
Got some updates in here. I've got first drafts of all units except for Tyrant and Necro. Probably shouldn't be homebrewing before even getting a game in. But this is a very fun system and space to mess with
There are some very interesting ideas
I like the sandscour synergies and the plays you could make with that
I do think that "spending slow as vitality" could be a bit confusing
Could that be worded as "if a unit with this trait would gain a slow token, they gain a vitality token instead"?
I tried modelling it off of the pain wheel's spend speed as strength. The idea is that they're still slow so they're not going to be moving much even though they're chonkier with vitality
Not sure how else I could rephrase it. Open to suggestions 🙂
Okay, I get it
What I'm thinking is that spending negative tokens as positive ones might cause some confusion with other rules
For example, what if you gain a vulnerable token? Normally, it would cancel the vitality but with that ability you would have vitality and vulnerable at the same time
I could make it a new token?
I guess so, you could make it into a token that acts like both
Kinda like a mini mutate token
Interesting concept
Yeah. I could instead give it a different type of health buff like effect. Maybe boosting df.
The reason I was doing vitality was so that the sandscour didn’t damage them
Because it would be reduced by the vitality and not removed
I see
If you create a new token you can always say that units with that token are immune to sandscour damage and slow
It would create some weird Igorri fuckery but Igorri are going to do weird things anyways
Yeah I like that. What im thinking I’d do is change sandscour to give that token to allied units and just give slow to enemy units
I will be updating some other homebrew stuff, so do you want your things to be added to tabletop sim? @peak zodiac @kind fox
Sure, thank you!
Which color do they use?
Kind of a rosy hot pink
https://docs.google.com/document/d/1pHkZkq4FvM9pDn-UhlVQk9n2OpMklAI7Xi_xweh1Edc/edit?usp=sharing
#1164643959721693184 message
MISFITS Strictly speaking, Misfits does not exist. It’s not an officially recognized group, none of its members are listed anywhere except after-action reports, and their very existence seems to defy all logic. Even still, under abandoned bridges or in deep nooks between buildings, one may cha...
No doubt this is Not Good, but I am at the whims of inspiration
This is interesting having faction specific str/wk
Woah cool!
Unit sketches for Scortifiore
Tell me whenever you want them added 
I would playtest them myself but i am tio obsessed with my own faction rn xd,
Yeah I need to actually play a real match first 😅
Thanks! I'll keep you posted
I think their low health might be a problem but well see 
I do want to inquire on design behind it
I was hoping the defense would compensate, but I confess I do err on the side of caution and have probably made them weak
?
Like what was the idea xd
I dont think i saw defense above 4,right?
Usually in my experience maleghast gives high defense to mobile units, its more of a how hard it is to hit
So penitents have defense of only 2+ since they are TRYING to get hit
I wouls suggest lowering defenses if you want to represent armored units and sprinkling in actual armor
Chevalier has 5+, and both Chevalier and tarasque have the vanguard trait which boosts defense of adjacent allies
So the goal is to stay grouped up (which, yeah pros and cons to that) and build up honor
That might be more annoying than just giving them armor 😅
It would make sense both gameplay wise and narratively
Penitent, eg, has super armor, so he has lower health and def
Gotcha
The "idea" was basically "I think it'd be cool to have some death knights in this game" and then everything else was slapped on to that haphazardly
On the contrary, these guys don't work very well with each other, I don't think
Which runs kind of opposite to what you want in a house
Yes plz
Sorry, i am no longer home, but color would you like?
I have tweaked ze numbers
How about a light blue?
Sure
Ty vm
And those corpse tokens you made plz 🙂
Ill add them, ye
They are just edited regular corpses that i made
Which imo works since it would look like corpses get 3 stages of infection
First they arr normal, then something sprouts from them, then they bloom
These look so cool, is there a pdf or doc for em?
Here you go
https://docs.google.com/document/d/1zPp41mSSeDD6I14sk6gNfKyto0pErbr6MuVo4OO6jGc/edit?usp=drivesdk
From somewhere within the deepest parts of the city, where time folds inward upon itself, contingents of a long-forgotten order have emerged. Holding to a rigid code of honor that most modern necromancers scoff at, the Knights of the House of Scortifiore have sworn to bring a spurred heel down u...
Nermendus originally had them named order of thorn so if some things refer to them as such still, dont be confused xd
Thank ye thank ye
Ah frick 😅 yep I'll fix that too
Thank you! 🙂
Necrostatic Network: Units with this trait count as being connected as long as they are within range 2 of another allied unit with Necrostatic Network. They also count as being connected to every unit connected to each unit they’re connected to (as long as you can draw range 2 lines between connected units, they are all connected to each unit in the chain)
Special tags:
Burnout: Units with burnout can only ACT or MOVE on their turn. Burnout clears at the end of a unit’s turn.
Electric damage: electric damage is a type of magical damage
uhhhh mechanics and tags and stuff
very wordy way of saying "make a range 2 chain of your dudes"
Is Burnout meant to be ACT or MOVE, not both?
I'd just add the word "either"
Yeah it's like after you cast Haste in d&d 5e
(I think)
But maybe some upgrade or soul action lets you transfer burnout to enemies
Mm cool
I was thinking like staggered on Pathfinder 1e
But yeah same thing
The playstyle of the faction is a heavy focus on positioning and coordinated strikes
I want to get a similar feel as playing The Exiled Dead from Warhammer Underworlds
Activating a unit and letting someone else in the chain get a small buff, maybe some Soul action to take a double activation in exchange of giving yourself a burnout token
I'm trying to fuck around with the action economy without making it too oppresive/with a decent enough downside
necromancers are supposed to have 7 bonus ACTs and 6 bonus SOUL abilities right?
yep
thanks
7 bonus acts? thought it was 6 each
Naw its 7, give or take
Ye it’s 7 for acts
Typically if your necromancer has a ranged act by default there’ll be a weapon act that gives them a melee option
The the carniphagous blade for garg
Does goregrinders have 1?
Or the opposite with the abhorrors having a ranged attack since the default is a melee
Goregrinders have one yeah
Igorri doesn’t have a melee option I know for sho
Twould seem not, igorri is mostly lines and ranged attacks but they have a soul that makes them a monster for anturn
Also they don’t 💀
They have some ranged stuff tho
They have the pilebunker
Pilebunker is melee is it not?
Yes? Wait what are you saying they dont have then?
A ranged attack
They do tho
Referring to this
finishing up porting shaggrath to tabletopsim
sadly seeded and overgrown corpses wont have a cool feature of being one thing one one side and a second thing on the other, and will just be separate tokens
you can just put them over eachother tho
Anything else i should cover to say "person + mount"?
first one down, will have to do em all digitally at some point but having the concept i want drawn is still big progress
very cool!
There is a horror there way beyond what you expected
yeah they are undead demon flies
I kinda imagine them like nurgling to Beelzebub
HEY HEYO LISTEN WATCH OUT LISTEN
they are actually binding of isaac flies xd
Fair, heh
there also this guy whom i made a portrait for, but i think ill redo it later, really unsatisfied
kay, shaggrath and scortifiore update are in 
If anyone wants to playtest anything, hit me up, i am bored now
Yaaaay, danke
How you'd feel about an ability poaching tokens from a different faction?
Forgiven
Lol I don't deserve that
im a sunny side up or overeasy guy myself
Strigoi's got Sin Eater, so there's at least precedent
These are great, you gotta stop ragging on yourself!
yeah I mean who among us hasnt filed the serial nmbers off a liiiitle bit for a new ability
I know I did
Just so long as you rework it so it naturally fits into your factions kit
Dont mean stealing from units in field, i mean "outright using/generating a token not from my identity"
There's little in my head that can translate what i'm thinking like...
6 SOUL: Summon [BIG CHUNGUS] and give it Berserk 6.
Ahhh gotcha
HERETECH
Galvaniza Scion
MV 3 DF 3+ HP 4 ARM PHYS
Traits:
Powerhungry: When Extolling, unit instead copies a token from an adjacent unit onto itself.
ACT Abilities:
>Circuit Breaker (Melee, Attack)
On Hit: Deal 2 Damage and 1 Voltage, (+4) then Extoll.
>Tesla Lash (Range 3)
Effect: Target takes 1 Weak and 1 Damage, (+4) then unit Flash Steps 1.
Voltage 3: Then unit Flash Steps 2. Units adjacent to the end of this movement take 1 damage.
>Ritual Battery (Self, Splash)
Effect: Extoll, then Splash (self): 1 Shock damage (+4) and 2 Voltage.
Voltage 6: Then, unit takes 2 Shock damage and Splash (self): 2 Damage.
CONDUIT
Galvanzia Freak
MV 4 DF 4+ HP 4 ARM -
Traits:
Voltspeaker: Unit may Extoll to units in range 2.
ACT Abilities:
>Static Haze (Range 2, Curse)
Effect: Target takes 2 Weak (+4) and Splash (target): Deal 1 Voltage.
>Sermon Of Lightning (Self)
Effect: Gain 1 Speed (+4) and 1 Strength. Extoll.
Voltage 2: Then Extoll.
>Ascension Current (Range 2-3, Curse)
Effect: Target takes 2 Voltage and Extolls 2. If target is a foe, this unit controls their Extoll.
Voltage 3: First, give the target 1 Strength or 1 Weak.
cookin
Heretech's trait might be kinda too nuts so i'll possibly drop its armour or HP
Once honorable warriors and protectors of the crown, the house of Questaint was a sect of disgraced knights that, as part of their punishment for failing the throne, were dispatched on a quest to the City of the Dead to seek the gift of immortality for their liege, oblivious that this was a death...
My sad knights are kinda ready, still gotta playtest them properly tho
Id say instead of copy make it a steal
And then one of its upgrades could be that the trait copies
Stealing tokens would make this guy way more annoying to both use and go against tbh
What about generating a random token then? Adds a lil rng while still giving him some kinda buff
More knights! Love it. You're way better at coming up with names for moves and stuff than me lol
We suffer from a severe shortage of knights
Theres always room for more little guys clad in armor
Ehhh, comes with its own troubles and fucks with the core of the Voltage gameplan
Oh, this is really neat
I like the 'storybook/arthurian fable' flavor vibes
Shoot me:
Half the context is: this is a thrall-less faction, so Scions are being used as pseudothralls
would it be weird to have a Special Mechanic that lists as yet unexplained tokens which then get explained down in the special tags
nothing else does this which is why i'm worried it'll be just slightly clunky
example; the special mechanic of silent sanctuary has to do with generating karma, a token that is not explained in the description for their special trait but is explained immediately after
though i might actually swap them around, frankly, since gargamox has their faction trait in special tags and not in special mechanic
nvm ignore all of this rambling i just figured out how to format all of this in a much better way
ELECTRIC MAIDEN
Galvaniza Tyrant
MV: 4 DF 2+ HP 6 ARM MAG
Traits
Faraday: At 5+ Voltage, unit cannot lose positive tokens or gain negative tokens, except for Voltage.
Tyrant: 2x2 Unit.
ACT Abilities:
>Crackling Gospel (Range 3, Attack, Curse)
On Hit: Target takes 1 Shock damage, then unit adjacent to target takes 1 Shock damage, (+4) then unit adjacent to them takes 1 Shock damage.
Voltage 6: Effect roll automatically succeeds and affected units take 1 Weak.
>Purify (Line)
Line 2: Deal 1 damage. Destroy all walls, hazards, and adverse terrain in this Line.
Voltage X: Unit may choose this ability's Voltage trigger and does not remove excess Voltage afterwards. For every 2 Voltage spent, increase Line by 1.
>Divinity Engine (Self, Splash)
Effect: Units’ next MOVE is Flash and it gains 1 (+4) 2 Strength. Splash (self): 1 Voltage.
Voltage 6: Extoll 4.
oh girl you're electrifying...
idea behind them is that they really want to bulk up on Voltage and any other positive tokens they can get ahold of, and then have a Big Fucking Turn where they unleash a gamechanger play
Faraday is supposed to not only prevent them from bein debuffed, but also gaining effectively perma-strength or speed until they use an ability and burn all that Voltage (thus allowing the positive tokens to be lost again)
(and vitality technically but these guys don't have a way to gain that in-roster)
Oh no I'm getting attached to the mish-mashed core book reject support group of a house I made
V2 with upgrades coming soon probably
Whats a BODY again?
miswriting of a Corpse
Ruin is comically strong
The fact that it splashes 2, has no friendly fire is a guaranteed hit AND can remove adverse terrain is just
Sheesh
I am thinking of a map in whuch a guy was not near any of the 3 things listed at any point of time
Yeah, adjustable.
My only major concern is that i'm not sure if splash [target] on a melee attack would hit the user
I would also get rud of destroying adverse terrain
Not only is that super strong, its also narratively weird
Because people usually flavor adverse terrain as like
Pits
Nud
Mud*
Swamp
Rtc
Etc*
So like what does it do
Does it punch a pit so hard it fills itself back up? xd
The reason its strong is because of how easy the condition is
The idea would be basically leveling the place, be ripping walls or making the solid parts colapse into the hole/liquid, but i can guess.
Walls/corpses kinda work, but adverse terrain on many maps is just everywhere
accepted
Dont forget that base board size is 8 by 8 and splash is a 3 by 3 area already
1 damage, corpses and walls, except self
I would honestly just make it an on hit, that destroys walls and corpses automatically
Or maybe be insane and moce targetting corpses to an upgrade
Since usually theres enough walls already
It could be doable, as the current upgrade is actually targeting units directly. Reverse the paradigm.
Making it an on hit means that you can try to hit the target, but hitting walls is always proccing
So its more profitable to target terrain already, and the design is preserved, but now theres an option to try and hit the guy yourself
In that light, Gnaw could outright be just an effect
That would be fine, imo
Except its 4+ so 50/50 theres a chance of it happening multiple times
Which imo is fine
alright, units for Galvaniza are done (except for the maiden's upgrades)
https://docs.google.com/document/d/1j3OVK8I2Fni_g02h1Zq4WFOpA6qq-gSxnyLHtRNh2YM/edit?usp=drivesdk
GALVANIZA A fanatical, disorganized, and dangerous technecrocult that has quickly sparked across Azenmezzeron, Galvaniza's believers search for a very different form of Death's End; the ascension of the body and soul to pure, unaltered energy, and with it, power akin to the gods. Preachers, engin...
hey I wanna check in because I am not sure if the way I am doing this kinda clunky mechanic is the best way to do it or not
Feral Evoke
Range 2, Attack, Alignment
On Hit: Deal 1 fire damage
Alignment(Strange): Deal 2 physical damage instead.
Alignment(Charm): Deal 1 curse damage and push 1 instead.
I was wondering if this was intuitive(for context Alignment is a token mechanic in which there are 2 mutually exclusive tokens, like they cancel out and stuff, that have diffrent effect on actions with alignment)
Stand Eternal: When a unit with this trait would gain a slow token gain a Steadfast token instead. Steadfast tokens act as a hybrid of slow and vitality tokens, -1 Damage and can only Move a maximum of 1 space, discard after Moving.
Is this busted as a mechanic? Changed it so that it doesn't cancel out with vulnerable
hmmmm I feel like slow tokens are kinda handed out sparingly, so its probably just never gonna be the target of anything that gives slow
yeah slow tokens are basically only handed out by Gargamox, and one requires setup and the other requires souls
oh scourge can also do this
but has a luck element
in general
I feel like this trait is gonna be more of a nothing ability than busted
That is unless the faction dishes out a slow of slow
that friendly fires
I did the sound track for the expelled
Sound Track
All Good Things- I Have The Power
Legend- The Wizard's Vengeance
Written By Wolves-Starlight
I Have The Power’s got main character energy to it lol
Also, dunno if anyones tried something like this yet but I’m tossing this out as a possible faction mechanic. The flavor here is doomed undead pirates, like some davy jones shit
ABYSSAL: Ignores Adverse Terrain. If inside Adverse Terrain, may remove self from the battlefield and place inside another free Adverse Terrain space in range 4 instead of MOVEing normally.
Id have to double check but I think mine is just letting one unit move diagonal on a special piece of terrain
Speaking of im making a few tweaks to my Shaggroth, mostly ability names and faction flavor rn, once I get a few playtests or feedback from some ill be sure to try to make the changes in one go rather than one at a time
Yup, added something like it as a Soul 3 power option for my necromancer
Mostly jumping from one corpse to another
Ahhh I see
They come with a hazard that gives units slow
@kind fox moved seeded-overgrown corpse to states of normal corpse
press 2 on any corpse to seed it, press 3 to ovegrow it
Yeah, felt like it works very well for that Wizard Hubrid
Alright that might be better then
Thank ya thaank ya
How high can elevated terrain be? One space? Or could it be up to two? Like /\ ²
One space
Redid wildcaller portrait
New vs old
Bloodtrail, Wylderot Hunter
Mothman, Wylderot Tyrant
Adding actual eyes make him less scary so i opted for darkness and moon obscured by his antennae
Extremely good
V spoopy
ominous (positive)
Only necro art left 
People being able to do art is so cool
wylderot units look fantastic
As my friend, whose pfp i made, put it
But there are more talented people around here 
^
This goes hard
would ask if I could comm you tbh but I probably can't spare enough to get a full suite of unit art atm
Ill make a discount if you allow me to be more sloppy than usual, but i currently have a queue so thats that xd
The reason i could allow myself to make everythijg ib basically 3 days is because i didnt go out of my way to polish it that much xd
Especially with portraits, those are just
chopchop
Done
If somebody wanted me to do full polish on an entire roster i wouldnt even take the money, ill mentally die lmao
i would take the money before i died personally
I was considering asking for some but i think i wanna do a few play tests and be satisfied with the roster before committing any art for it
i have art set up for both of my brews
one being worked on currently and the other one whenever i get around to actually making silent sanctuary
maleghast just continues the trend in my life of spending exorbitant amounts of time and money on my passions
Haha
a faction with one unit with a bunch of modular pieces
the modular pieces each take turns as if they were units and effect the necromancer’s stats
the pieces can be deactivated by some method or could just have straight up hp like a normal unit
Mmm
I guess I just don't quite buy it as a thing that would work
But feel free to fuck with it
is that darkest dungeon 2
fuck has that game been up to, love that
Its the same style but it's from warhammer total war
Funky but tracks
The vampire coast faction
I mean fantasy has Vampirates fighting alien dinosaurs and rats with gatling guns, it's a fun time
it’s all fun and games until the ship gets up and starts gatting
honestly they seem really imposing right up until you put them next to the tomb kings constructs
those things are like 500 tons of straight up animated metal
good ol hierophant
that’s it i’m making a tomb kings maleghast house
i have an idea for a special scenario but kinda need to think of its gimmick
concept is
you are fighting in a temple
Das it?
XD
in a coffin is like a mummy
And I would assume you either dont want it disturbed or want to please it
Makes sense
Here's an immediate first thought
Both Necromancers start off with a tribute pile that they deploy as a unit, each pile lets say has...3 ish tributes.
They have to deliver more than their opponent to the mummy
how about giving tribute gives you favour, and dealing damage to the coffin removes it from you
And that can be done via AoE accidents
so you would need to think what abilities you use, since if the coffin gets caught in a splash, you get minus points
yea
It takes a unit a whole action to deliver the tribute (there's a whole delivery ritual)
Or just the necromancer themselves can be the only ones who can deliver it
OR
Just popped into the noodle
There's only one thing the mummy wants, SOUL
No wait...actually thinking about the logistics of that and it probs wouldnt work
maybe tribute can be used as soul
so as long as you hold your tribute, you can consume it as +1 soul, but that means you wont deliver it
it also strikes me immediately as something like Old Maggie
i’m wondering if this scenario is something you want to change the wincon of the game or just make it like an additional thing?
like a full scenario vs a map
Maybe you can snackrifice units to the Mummy, you dont recieve soul but you do get points
yeah but if you disturb the coffin something could happen negatively
sorry, its a full on map with its own wincon
or maybe a turn timer starts until the mummy wakes up
And slaughter house rules they respawn later so it's just whoever can get the most guys to the base of the coffin
Could be like
Deliver tribute to increase favour
Destroy walls or damage coffin to increase anger
If anger is 3, the mummy is now on a timer and will kill you both, regardless of how much favour you have. If a timer is on, any additional anger speeds it up by 1 round, any payment in favour slows it down.
A bit more complex than normal maps but i think it could be fun
Here's a though, Winner is either first to deliver 3 tribute or kill the other necromancer. There's slaughter house rules for everyone but the necros
If the mummy wakes he wipes out all the goons, but only does half damage to the necromancers current health
i think it could be fun to make the mummy a moving unit that attacks the nearest character
oooo
that could be fun
automatically killing it
yeah that’s neat then the grudge match starts lol
So necromancers can intentionally piss off the mummy to damage the other one and wipe the board clean, but in doing so also hurt themselves
should it allow for 4 players or just a 1 v 1
If the Mummy's anger is 6 he insta kills both necromancers and the match is a draw
But if a necromancer can deliver 3-4 tributes before the other or kill the other necromancer then they win
i like allowing 4, but then the anger timer will be a little rocket tag-y
You can raise the anger timer to a higher value
But every 3 anger he wipes the board
Tribute reduces the anger and that can be given either by sacrificing a minion or having an addjacent necromancer give up a soul (board wipes dont give soul or tribute)
Tyrants are gonna suffer here
thats the idea
lol
lord of this pyramid doesnt like big guys stomping in his bedroom
He wakes up
"Where am I?"
"Anzenmezzeron sir."
"The hell did you just say to me?"
"Uh...the city of a billion corpses?"
"A BILLION! When I went to sleep it was only a couple million what the hell happened?!"
ill write down rules proper tommorrow i think
Gonna be uploading the map to the drive?
after the rules are done, then sure
might have troubles with the grills if transferring to roll20, since they are meant to alternate tho
should i remove the grills, what do you think?
I like the grills
Ooh ya know what
Im tweaking my faction and like, I never loved the names I picked for it right? Like they were mostly placeholders until I wrote something that clicked with me
But it just hit me, cuz im tweaking it the necromancer and backstory to be a little more witchy themed
and i think im gonna called it "COVEN"
Simple, memorable, on the nose, it works imo
You renaming shaggrath to Coven or?
Yeah that's what im thinking
I'll make a post about it when Im finished making my tweaks to the flavortext stuff so no need to implement that change on the tts game just yet
ye ye! Ill try to do all my big changes at once so im not buggin ya every time I like re-write a sentence or whatever
Yeah very much the inspiration for my sandy guys
I should probably make a version that is a bit more hinged for the house necromancer lmao
I went too much on cute enby juice for wylderot design
I mean, thats not entirely out of place in the setting to have a lil cute
Just need a good balance of like magical anime girl and like...macabe
I present my case
So like throw a skull or a few fly based themes and you'll be guuchi
I wanted to go for a fae sort of macabre here
Thigh ribs are not enough, noted 
It needs just a dash more satanism
Word, Wyldrots deal is like flies and stuff yeah?
Their deal is that they are druids of decay, and their units are a mix between beelzebubs minions, and druids/forest folk
Gotcha, I was gonna say maybe add like a butterfly/mothwing robe, maybe replace the horns and ears with antennae
Hades Artemis except made of bug
Their more human looking units are actually made out of earth around an animated skeleton shaped into an image of what they were once by pure spite, and are not flesh and blood zombies.
And mothman i headcannon as not even being undead. He just shows up.
Hes not a spirit of beelzebub, which is why he has no fly motiffs, but leaves around him.
Horns and ears i would like to keep, although ears need to be redone. Ill cook something up tho
"Master, why is this gift different?"
"It is not a gift. I dont even know what it is."
Lol just Beelze being like "Gah! Ther fk is that?!"
"Wait you didn't send him?!"
"NO! That's fking scary!"
Horns are a reference to the Horned God. I actually imply that mothman and the horned one are one in the same too
Hence why i gave him 4 antennae, and also there are hornlike branches sticking out of his shoulders for no reason
Nice
for an ethereal fae u could make the torso longer
build her like a spaghetti noodle
That fear of feeling good = being too strong?
Pixie wings! Do iiiiit
Like there was a moment where i went
"Fuck yeah. Get outplayed, bitch", by having mothman deal 4 devil damage to a holy body with 8 vitality and 6 strength tokens
4
I chained 2 activations. I had the first turn, so i ended a round with activating mothman, and started it by doing the same
One of his abilities is Calamity Manifest, obliterate an adjacent lly to deal a single point of devil damage to target, i had 5 strength so 2 batches of 2
It felt very good and then i got anxious if its too strong
In retrospect, that holy body couldve dealt 12 damage in 2 activations ignoring los lmao
So probably not that strong
I'm now thinking a stupid ability that sadly i have no place to put it tho
I would rate wylderot as fairly balanced tbh. They have big adaptability tho
Onhit: deal 0 devil damage.
That is it. No more. No nothing. Get yourself strenght tokens.
A lot of abilities have optional effects or change for a price of 1 hp, and you have ways of getting vitality fast, but not a lot
Which means that there 2 optional big playstyles, you can play tanky and rely on your vit generation, while having your abilities be actually a bit weaker than an average ability if everybody else, or play fast and furious, burn your guys down for minute benefits
Btw
Any thoughts on making elements matter?
Right now with all magic damage doing the same thing i feel there lacks a reason to even there being difference between holy, fire and curse and stuff
Map interactions maybe?
I think flavour is fine enough
It would be unfair if some maps say had "deal holy damage to this" thing since only abhorrers have that
the problem with making elements matter is that most factions are stuck with one element.
Toxic is only garga and igorri
Curse is only deadsouls
Fire is only gore and carcass
Making resistances and vulnerabilitues to specific damage types would make factions hard counter eachother rock paper scissors style. Which is bad
though for a casual game then a map with element gimmicks sounds great.
It being just something thats a name works fine to me
Archive homebrew has "electric" damage type
I thought about renaming all instances of curse to eldritch in my faction but we decided its too on the nose lmao
Element gimmicks could need to account everyone instead of being "needs specific thing or does nothing", but can agree on flavor being enough
I still want that tho...
Do i Wall Lizard or Wall Cat?
carc actually does have curse
bone shards does it for some reason
Personally element damage is for flavor, but is encompassed under magic damage
what do the grills do
Silent Tomb of the Lord of Dust
A desert within a city, where both time and space fold upon eachother, is a place of many secrets and terrible curses.
12x12
Wincon: Kill enemy necromancer OR gain favour with LORD OF DUST
At the center of the map is a Sacrophagus. It is located on 4 tiles of elevation, known as Sacrophagus Zone.
Tribute: Each player starts with 3 tribute tokens.
2 of them are placed on their units, and 1 in a free space, at least 2 away from any unit.
A unit may pickup a tribute by ending their MOVE on its space, or starting a turn there.
Unit carrying a tribute will drop it in their space, if killed.
A player may use a tribute token their units as Soul when casting, destroying it.
A unit carrying a tribute and standing in the Sacrophagus Zone may Make An Offering. This is an ACT. Performing it destroys the tribute and grants you one Favour.
The first player to get 3 Favour wins immediately.
Anger: If a Sacrophagus Zone is caught in a splash effect, or a wall is destroyed, players causing the effect loses 1 Favour, then add 1 Anger.
Once 3 Anger has been accumulated, LORD OF DUST will wake up. You now need 4 Favour to win. Before proceeding, place 1 more tribute per player, in any free space more than 2 away from sny unit. If no such place exists, place it more than 1 away. Etc. Each player places 1 tribute.
Set up a timer with value of 2.
Remove 1 at the end of a round, or if new Anger would be generated.
Add 1 if favour is generated.
If timer reaches 0, the Sacrophagus opens. All non-necromancer units are obliterated. All necromancers receive lose half of their current HP, rounding up. This is not damage, and cannot be reduced or increased in any way.
Flamepits: Flamepits alternate between being normal spaces and hazards every round. At round 1, all flamepits near the Sacrophagus Zone are hazards.
Thoughts?
Damage 
ohh, sick
If they are on fire, its damage, if they arent - nothing
also this is sounds fun, could I try it out in my next game?
goodnight
Its a draft so i want to check if people see any problems with it
But no problem!
This is the map layout, @pure stone
yippie! I'll give feedback if ya want :3
here we go
pondering if it will look better with gnat wings, but i am afraid it might mess up the composition
Maybe it's too much with wings on top of that
wings will add a lot of centre weight, and i think it would be that beneficial
in retrospect, it is kinda shocking that theres no classical undead mage faction in vanilla
like the closest to this that we get is carcass
https://fxtwitter.com/ganglemanVA/status/1720085856986276050?s=20
skeleton divine death blast
Deadsouls does a little magic
yeah but they are way too distinct from proper classic fantasy undead people
I guess another problem would be, what extreme metal would it even be tied to
I think it's a good thing that there's no "just a necromancer" faction
Fair
True, but it could still be an interesting twist
If you're gonna make a game about necromancers, having a faction like that just makes it the default lamest
Or at least the least inspired
Mhm
I love necromancers, but having just normal ones would be kinda meh
My current one is leaning into very High Fantasy Lich, where their gimmick is mixed disciplines
Compared to the rest of factions
In that they aren’t only using necromancy
maleghast definitely feels less about necromancers
and more about undead
if that makes sense
They are like… Wizards who know necromancy
Rather than Necromancers
I would say its more about metal tbh
Metal first, undead second, necromancy third
it definitely feels like it was made as a zine then tom was like "actually lets make a game"
If i was looking into a more clasdic fantasy looking faction, i would probably look at less extreme genres tbh
Classic power metal bands, suxh as blind guardian or rhapsody of fire 
I feel like there is an element of urban fantasy with the modern items that some of the necromancers have, and with some implications of the city — it feels in part, that it is brought about by the existence of devils and/or the liminal nature of Anzenmezzeron being a nexus point for travelers of all kinds
That's true, in my head Anzenmezzeron was a regular medieval hell city until the necromancers started pouring in and modernizing the city
And now it's like dark urban fantasy hell
Damn zoomer necromancers with their TikToks
It's like a matryoshka that's bigger on the inside
it's like dai dark and dorohedoro
Because it's eons old, there must be other architectural styles that are underneath the Medieval Gothic style - in my mind styles like Sumerian, Achaemenid, Minoan, Zagwe, Byzantine, Khmer, Art Deco & Nouveau - all twisted into this gothic form as it becomes apart of the city
Like no matter the style, the city is like Davy Jones ship in PotC, it just transforms it into something gothic-esque
Its very much owod stygia tbh
Touchin up the names again for the Coven. Changed the Freak to Meliae, the Tryant is now Leshy and the Necromancer is a Nymph
forest god huh
Yeah tryin to settle on the vibe to make sure theyre distinct from Wyldrot while also keeping to the planty plant forest of the dead vibes
And mechanically theyre very easy to hit, all the defs are basically 2+ or 3+, but they have more health than the average goon and heal frequently
Closest thing to "just a necromancer" thing i could imagine here would be... "just a general purpose wizard".
Like, straight up "fireballs and cones of cold" wizard, surrounded by magically overcharged corpses of different elements
Someone was making that a faction i think

Could i suggest you look into whatever asphodel had going for them in dominions?
I am making a faction like that
With the narrative being that they were wizards first
MA Asphodel, Carrion Wood Lore "If you have walked in a forest with trees covered in ivy and stumbled across the carcass of a dead animal, partly covered by leaves and vines, your imagination might give life to the vines and the roots of the nearby plants. The carrion jerks and twitches as the roots gives life to the dead animal. It opens its ...
You could just name necromancer something like Hag and that would work nicr
I did actually have that as a name rollin around in my noodle
Manikin, Mandragora are very good words for what you might want
Hermit?
(as minions)
Im thinkin Mandragora for the Horror since i want it to be a carnivorious plant
Funnily Hermit sounds me the perfect blend of terrifying and cotagecore to hit the "evil forest conjurer" vibes
Hagroth COVEN (AN: Currently available for all levels of playtesting. Any feedback or suggestions on abilities and upgrades for higher level play is greatly appreciated) One of the many ‘druidic’ sects of necromancers that survive in the wastes around Anzenmezzeron, the Shaggrath have joined the...
I made a second doc just for changes and stuff i wanna make to the main one
Thats incredibly wellmade!
If you want them added to the tabletop, hit me up
Thanks! I admit I did some tracing, I struggle with drawing armor 😓
Toss em in there
I'll need a proper artist to make this at some point but it definately popped into my head that the COVEN necromancers dress up like...goth hippies
Like peace and love and flowers in the hair throwing peace signs...but like all black with poison flowers
I was about to get excited cuz peace sign = inverted cross, very goth... But then I doubted myself and looked it up...
But this just reinforced Coven and CARCASS being bitter enemies even more
Necromancer named "Lily of the Valley" gingerly placing a nightshade flower into a barrelform's mouth
I was…supremely confused for a moment. Because I thought you were talking about this
Lmao
Yeah if you sorta squint at it a whole lot you can see how it's an inverted cross, right??
Yeah kinda
Didnt realize it went that far back, certainly not what it means in the modern age
I've gotten carried away... I was talking about this ☮️, that's the nuclear disarmament thing that crazies say is an inverted cross or whatever
And then I got sarcastic about this ✌️
Anyway, I need to shut up, but: goth hippies, love it
I think it fits perfectly
really cool guys
Thanks! 😅
Ty, one heck of a curve ball to say the least
okay, a little nervous - but this is the jank asymmetrical pvp mode i've been trying to make for the last week
kind of developed it to be more so that players can "boss fight" someone else
I was gonna make SKELETON BALL into a "Archenemy", which in essence are like mini-houses meant to embody a small theme, but god my brain is fried from working overtime during this
still essentially a WIP, but wanted to share
it's been my brainworm since last saturday
truly this game is just
so inspiring
also I think I may have glanced something you or someone else posted about neutral units
and thought it was very interesting
I think that might have been Thud(?) but I can't confirm
would you like to see what I have been working on in this direction, its way less advanced and playable compared to yours atm but I have ideas™️

the idea is that your using the same factions, but instead of having a Necromancer your army is led by a Higher Being
I would have just used Devil but I wanted to preserve the ??? of Abhorrorers
JRPG boss fight Maleghast
I like this idea of the Higher Being, it feels much more final boss
the Carcass one is Artilery Devil, Overlord Of The 7 Second War
and the other is the Grand Artist, Great Work Of The Multicolored Demon
(For Igorri)
and I forgot about the soul limit so i do have to add that exception
I take it these are Not the devils the 6 houses made pacts with in the lore
Should Hellfire Rocket Boosters be Step 4?
yeah
I really like the color tokens for the Grand Artist
the color out of space beating your squad in the battleground
also rREALLY love the spaghetti-fication attack that multiples the corpse
Thank you!!!
and I like how the tokens have to combine to gain more color options, it adds more depth to the "boss" player's thoughts on how to distribute or discard tokens
The Grand Artist is actually insane
yea it's definitely powerful because of the token distribution and x2 act
You can.... burn through mutation tokens with a white token
Ah it's 6 soul that makes sense
Me, the grand artist, and my 14 stitches pull up to the function
With RAW, it seems to me like a white token wouldn't allow your HB to do duplicate actions (same ACT twice) but it would allow your units to?
I will be seated for the Butcher Engine debut
More the things immediatly below them
on the hierarchy
like instead of The Bone Devil itself, its the Artilery Devil
I will ping you for it!!!!
Using my Ball Of Limbs Homunculus to machinegun my opponent to death with a white token
Could you answer my dms about the assets btw?
Oki doke got a first playtest of the COVEN done
How did it go?
Fairly well, it was Coven V Abhorrors, they won because we got to about round 7 so everything was bascially instant kill
BUT still learned some valuable stuff
I will eventually make SKELETON BALL, [???], and [unnamed dragon?? something fafnir-esque] archenemies soon as to have a number = to the houses
My tyrant is super underwhealming so gonna buff him, need to reword the scion to be more consistent with damage, need to reword a few abilities and the faction power overall
try look at Lindworm names
and maybe for an angel for ??? you could do some sort of Paladiny type fellow come to fucking explode necromancers
Round 7?
yeeee It was kill the necromancer and we both were kinda hanging back taking potshots
Normally at the end of round 6 if both necro are alive it's a tie
Oh gootcha
I have a funny situation where i want to help people playtest their stuff, but also really like just playing my stuff too lmao
The curse
The curse of making a thing based on what you like mechanically
I'm happy to figure out how Deadsouls works while people playtest
I thought of an angel, but the devil kind of took up that design space -- I think another "religious" figure boss would be too samey; but I will come back to it, if get enough juice in my brain — something like the triple-head goddess combined with a cheribum or throne - to be like triple phased
yeah well still all in all the first game was relatively even, having really low defense but high health means they aren just dying outright
need to see how they do against other factions
Did we already say Cerberus
I had a funny concept for a boss fight thats just minos ultrakill
ahh fuck guardian to Anzenmezzeron, the triple-head necrosphinx
He gets to activate every time its his turn, and has a wise array of actions that move you across the board and deal damage
ooooooo
Thats a cool concept :3
If you ever want to do a homebrew mash and have 2 madeup houses fight eachother hit me up. Wylderot seems on vanilla level mostly, but a lot of it is because i gave them circumstancial tools to counter specific things, so i wonder how will it interact with something from outside the box
Example of an interaction that i see, is that i dont have anything that interacts with corpses. This was meant to prop up the igorri matchup in igorri favour
Yeah i'll definately be down to try, it'd mostly be another test for my guys to see how well they operate
Somewhere tommorow then?
Probably not sadly, im busy most of the day
So am i! Yippee
has anyone done testing on that Archive homebrew?
thinking of getting my gay little hands on that and testing it against vanilla
but i don't want to play it and then annihilate my friends in a bad way :(
Irc its fairly playtested, but i didnt try it personally
I dont balance the things, i just add them 😅
Except wylderot
That one is actually mine to balance
But if you feel like you too strong, please to creatot me so i can relay it to the creator. You can also just hold back and not go full force. I do that regularly as abhorrers.
Also been wanting to play test the archive and wondering who to send feedback too
Send it to me or leave ut in steam discussions i made, ill relay it to the person
Quick question about them: does the Mantis Blades ACT (synchronized) repeat indefinitely if you keep hitting?
No idea 
the pirouette? I believe so
you'd really have to get lucky with the 6s
the scissors as well but it's single target
I go to sleep now, so if you have any questions on the archive, ping me with them and ill ask the creator later
Is the creator not on here?
For the archive eliminator it just says "on hit, attack again" if synchronized
Ah, it's in the FAQ
and I oop
For now please tell them that as a hivemind enjoyer and an aspiring librarian I'm love their faction very much
Where do I see the various homebrews people have made?
We sadly dont have a collective page for it, though we should make like a drive folder or somethin
Pensive
https://drive.google.com/drive/folders/1olg8csR1c6fPRxLx4HdZS61hs5Zp3nIe?usp=sharing
Here's a folder to upload your homebrews if you want.
<@&1169764878454620231> Here's a folder to upload your homebrews if you want.
can someone pin this?
@eager dove Could we bother thee to pin the link?
I can
Cosmic power....
Noice
Thank ya
Oh yall make sure you have a working copy of your homebrew in case someone accidentally fudges up your doc
Also to the Kronodores guy I left a comment on your doc
True
Also what’s Death and Taxes
View only
Suggest only
The only two constants in life
Okie
"Death and taxes" is a phrase commonly referencing a famous quotation written by American statesman Benjamin Franklin:
Our new Constitution is now established, and has an appearance that promises permanency; but in this world nothing can be said to be certain, except death and taxes.
Though Franklin is not the progenitor of the phrase, his usa...
Could use that as a name for a soul ability
Well that’s the Stillcold Iron
"1 damage to every unit, then every necromancer takes damage equal to their SOUL" taxing every unit on the field, even in (un)death
I like that that's fun
Hmmm
Ah so it is
Honestly my main concern right now is making more act abilities
Death & Taxes (6 Soul) Start of round, All MOVES, ACTS and SOUL abilities now require a payment, either take 1 Devil damage, or Spend one Soul (Or one extra in the case of Soul abilities) to perform your act
Honestly in this case that might be a lil too much
I mean it is the 6 soul, it is mean to be a little disgusting
Cuz they kronodores already does a decent amount of devil dmg, which auto obliterates
They also gain So Much soul
Yeah
6 soul isn't as much of a barrier as it is for other houses
Oh tru
Entertained that the Underboss' trait is nearly identical to the necromancer for my house's trait (my house being currently deeply unfinished and therefore unpublished) in how it interacts with the house mechanic
Honestly most of what I’m probably gonna be tweaking once the boys are reading for playtest is their soul gain
My house is...done? It just needs playtesting and tweaking
Hence why I've put it out there
But right now for act abilities I need to figure out a melee attack, a ranged curse that does extort, and more stuff that interacts with speed and slow
What's the Allegory a reference to, if anything?
A small reference to one of my personal projects
It’s a hatchet
A very funny hatchet
Ahh
I also might actually make the stilliron melee
And just call it The Allegory instead
Cuz lil tommy is already a ranged attack that interacts with soul
Which conveniently gives me an idea for a melee attack
Attack. Melee.
On Hit: 2 damage and push 1, Greed(3+): push 2, Greed(5+): or push 3.
Effect: target clears Extorted tokens if they would be pushed into a wall or elevated space.```
I can just call Tax Writeoff that
Alright just need to come up with two more act abilities
Probably more stuff that interacts with speed and slow
For more kronotemper funny
What does Skip Through Time do
Also is this house in any way related to the Felt
You also only need 1 more ACT to get to 6 total
Wait houses have 7 bonus actions available ignore me
Time traveling gang from Homestuck
It makes a line effect that you track on the map
I'm following that part I'm confused about what the line does
If an ally walks through it they gain 1 speed
Allies gain 1 speed at the end of their turns, then this unit tries to mirror their move and gains extra speed?
Ye
Sick
The funny thing about it is that if the matador is that if you already have speed it increases the distance on the move
Ye
The hard part now is coming up with a playlist that isn’t the blasphemous ost
one sec
okay nvm i have one (1) song
https://youtube.com/watch?v=TIZwy9zsGds&si=2Q3pJ_2_Y5Xhk8Lx
Provided to YouTube by [Merlin] Eleven Seven Music Group
Shadowmaker · Apocalyptica
Shadowmaker
℗ Better Noise Records
Released on: 2015-04-20
Auto-generated by YouTube.
I'm not able to add my document... Am I being a dummy or do I just not have permission
toying with a trait that says “enemy units can move and be moved through spaces occupied by this unit. When they do, this unit deals 1 damage to them”
is that too weak/too strong to be fun? i could see it being really interesting
Everyone should have permissons, you logged into google ye?
Double cheked it was set to comment only
Idk if i changed it or one of yall did but its gotta be on edit for anyone to upload docs
I don't think I did... At any rate, got my stuff in there, thank you
Naw everyones got folder access and idj how finicky gdrive is with folder permiss
Well I have ADHD and instead of finishing my previous homebrew, I space out during a work meeting and made this instead:
C.A.D.A.V.E.R. From the office of Collector Greyparchment, Esq., Central Anzenmezzeron Department for Asset Valuation and Extraction of Revenue P.O. Box 621311 Anzenmezzeron, Pit-Above-Hell, 66666 Dear Necromancer, We are examining your year [REDACTED] soul income tax return. We need you to pr...
i love the flavor of this it’s so charming!!
a SOUL ability that i was thinking about the other day might work well for this: “triggger: target opponent unit initiates an ACT. effect: target unit’s ACT does not resolve until the beginning of the opponent’s next turn. Target unit cannot be slain (but can still be obliterated) until the ACT resolves.
it would need some syntax things ironed out but i think it could be fun
Thanks! I think the bean counters at CADAVER would hate to hear that someone considers them charming lol but I certainly appreciate it
Ooh that's definitely on brand with the "interruption" tactics
it could be called like "Stall for time" or "reschedule" or something lol!
I liked the idea of having all the ability and soul names be inscrutable form numbers
oh thats good lol!
Added a proper story block for the COVEN
The COVEN, a loose coalition of witches who have made the Black Sacrament with “The Black Goat Devil” who they affectionately refer to as “Mother.” The demands of this devil are often considered occult or weird even by the standards of other Devils and the Major houses. One offering may be a bundle of home grown flowers, neatly tied to make a delightful wreath, the next one might be the guts of the ‘cleanest zombie’ and the ripped pages of an Abhorrors sacred poems. The "Sisters" of the COVEN are often equally esoteric. They'll act eagerly as tour guides through the dark forests of Anzenmezzeron, tutors teaching home remedies to new Necromancers in almost whimsical classes that are equal parts performance, or as occult herbalists selling alien flowers, unpronounceable tinctures, and perfumes that are as fragrant as they are toxic. Even their relationship with the Black Sacrament isn’t truly understood, as these witches summon forth malicious and violent tree spirits from the depths of the wilds. All COVEN leave their battlefields strewn with parasitic plants, poison flowers, and unpassable overgrowth, leaving dark catacombs more “alive” than when they entered it.
alright
just one last act ability for the Kronodores necro
Liar’s Gold: Effect: Splash(self)...
just need to figure out something for this
Leaving this here so i can sleep, for the map makers:
Table: this is a special Elevation that can be targeted and destroyed like a wall. While adjacent to it, you may ACT to flip or unflip it. A flipped table becomes a wall and pushes any unit atop it 1 space.
Barrel: a special, targetable Elevation that instead you may ACT to push it 3. If it gets stopped, both the barrel and unit or object that halted it takes 1 damage.
Ok, go make bar brawls.
How much health does barrel have?
Its described as elevation, so i assume uhh
None? xd
Would a mechanic related to when an opponents unit misses you be too overpowered? Giving a benefit on top of the fact that they didn't hit you?
nope
Sweet, put that on the list of faction mechanics
holy shoot you cooked.
The idea for both is standard 2hp but autohits, same as walls.
But could be 1 if you feel its best
Okay further on that codifying it into an actual faction mechanic (plus some related tokens). Names are temporary but are related to the faction idea, I'm thinking something about biomagnetism.
`
Parry: Effect that triggers when an attack misses this unit.
Attract: Units affected by Attract have -1 DF (minimum of 1+), this token is discarded when the unit is hit by an attack.
Repel: Units affected by Repel have +1 DF (maximum of 6+), this token is discarded when an attack misses the unit.
`
How's it looking? Don't think that there's anything inherently busted there, but never know.
Okay further on that codifying it into an actual faction mechanic (plus some related tokens). Names are temporary but are related to the faction idea, I'm thinking something about biomagnetism.
Parry: Effect that triggers when an attack misses this unit.
Attract: Units affected by Attract have -1 DF (minimum of 1+), this token is discarded when the unit is hit by an attack.
Repel: Units affected by *Repel* have +1 DF (maximum of 6+), this token is discarded when an attack misses the unit.
How's it looking? Don't think that there's anything inherently busted there, but never know.
As long as you dont have like 5+
Very cool :3