#Underrail Support Group

1038 messages · Page 2 of 2 (latest)

keen needle
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12 or 14

hidden salmon
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this one i linked is smgs, metathermics and tc

keen needle
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and so you ignore as many fights as possible while looking for oddities

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that's a lot of focuses

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you don't really need or want both an offensive psi and an offensive gun usually

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TC + MT isn't bad because MT has good cc and personal defense to rotate with Neural Overload's busted ass

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but that's not the kind of build that wants to invest in all the dex (and per) perks you need to make an smg build pop

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if you want psi + guns, your best bet is always TM, because it's crazy good as a pure support buff & debuff button

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that gives you a billion free AP and can blast enemies with skills that also proc Opportunist

hidden salmon
keen needle
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otherwise, pure psi lets you focus on defensibility or More Magic

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that still looks pretty split between gameplans

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which you want to avoid

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sorry, i'm fading

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i would love to help more but i think i'm about to pass out

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all my flesh gone sadcowboy

hidden salmon
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it's ok

keen needle
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realistically though if you're on easy/normal you can do whatever you want and not be super concerned about build power

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so that last one looks fine

hidden salmon
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yeah im just doing normal

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alright

keen needle
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but you should probably stick with either guns

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or psi

hidden salmon
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it looks like it starts as just pure guns and then splits into psi

keen needle
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(temporal manipulation doesn't count)

hidden salmon
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after level 14

keen needle
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(TM is objectively optimal on every build because of what it is and how it works)

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(but that doesn't mean it's mandatory by any means)

hidden salmon
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The build shown here is like a regular sniper suddenly dual-classing into a psionic - the feats are separated to two columns for an easier view. Yet it is strongly recommended to follow the sequence shown up to level 10. Those are the core sniper feats you need to get early, but you can pretty much tailor this to however you like it after. Could use psionic skills from the start and change the order of feats to your preference from then on.

placid glen
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first build i did was mainly pistols and grenades

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also make a taser

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even a crap one is amazing

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S tier item

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a nearly unresistable stun on almost everything in the game that has like a 3 turn cooldown

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if you make the damage on it bad enough the charge also lasts forever

fleet yew
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turns out nothing can resist being tazed

placid glen
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i think its just the electric bugs

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some of the natiest thnigs in the gamne? like the super robot and crawlers