#MAGNAGOTHICA MALEGHAST
1 messages · Page 15 of 1
That's a bunch of instances of 1
doesn't beat ward/super armor
Yeah, but if there's one thing Mox is good at it's plague gen
Mmmh it isn't clear if you're meant to discard a VIT token if you get past it with plague
I feel like you might be supposed to
? Plague ignores tokens
Not as of the current definition of vitality tonebs
Where they only get discarded if they actually reduce damage
Plague does, what i'm saying is, does it ignoring the token's effect mean it doesn't tick down as if it was used
I assume so, since discarding it is part of the effect
We just assumed because it just ignored it it didn't tick down, but if the trigger is "taking damage"....
Yeah taking damage even if it doesn't reduce it would, theoretically, tick it down
Technically Vitality still tries to reduce the damage, is my read
its just that plague gets to ignore it
Current vit says "take -1 damage, discard a token after reducing damage this way"
Oh seriously? I'll fix it tomorrow morning. I don't know how I missed that.
Not mine, but I love their work and I will be commissioning the heck outta them for sure
it doesn't ignore the token really
if Plague ignores reductions, then the Vit token did not reduce the damage
it just can't be reduced
it doesn't matter if it ignores the token or not
so it shouldn't get discarded
^
You want, like, melt + strength to very definitely slay that 1 hp guy over there
I'm not gonna continue this but like, I do feel like you're just straight up ignoring what i'm saying here haha
There's not an entry for Dark Priest? It's in the token data file
what are you saying?
Only problem with taking Melt is that you're not taking Necrocide. It's a hard choice
well if you're only on Spite, yeah
not gonna continue this tbh
Or Carniphagous Blade. So many good ACT options on the Plaguelord
Honestly it didn't win so I'm not sure on suggesting it but it was a build about spreading hazards with host, leech, and the soul ability "praise the filth" which let me duplicate like 5 spaces of hazards I believe. I didn't have a Rotten though.
Praise the Filth is neat
I need to get used to how to play honestly I'm not much into wargames
Oh I see what's missing. Easy fix when I get to it
do we have a new errata doc or is it the same one or?
No new one, I don't think anyone's gone through and checked which ones have been fixed
I wish it had more range though, since it's range 2 praise the filth can only reach so far and I want to coat more places in horrible goo
i read it the same way, vit says to remove a token when you take damage, not just if it reduces
That's explicitely not true in 1.1
Doesnt look like its there
But no rush! Youve done an amazing work so far!
speaking of, can someone dm me 1.1, i'd love to know
i think praise the filth could stand to be nerfed
this was specifically clarified because of the interaction with armor
Are the rats hazards?
RAT
1.1 on page 18 reads:
Vitality: Take -1 damage, discard one after reducing damage this way.
so my read is that it's not discarded if the damage isn't reduced
PRAISE THE MANY-TAILED GOD!
Rat rat, rat rat rat, rat rat, rat ra trat, RAT RAT
someone already clarified this for me, thanks. this is a change in 1.1; the original version does not have the clarification of "after reducing damage this way"
I am growing on the carcass double AoE list
devil bullet/living cannon + goblin + egis then filler to really punish grouping
necromancer ACTs finished
now the SOUL abilities
which will probably be the hardest part for me
coming up with shit that's powerful enough to warrant being resource linked but not too powerful so as to be busted
this homebrew process has been fueled almost entirely by linkin park and a lot of tortilla chips
mood
https://i.imgur.com/w2cJFGR.png
THE CORPSE PILE GROWS. ARMOR COUNTERS GOREGRINDERS

really though i think it could be nerfed- it kinda dominates any map ive seen it on
or at least have a cap on how much it can create
at this rate i'm gonna become a carcass or deadsouls or something main
per use
carcass is solid
it's funny because for every person i see say "carcass really struggles in x situation" i then see carcass blowing games up
I'm quite the fan
(obviously i know they can have weaknesses and still win but it's funny to see)
imo part of it is that carcass is pretty forgiving
you've got a lot of tools and your units are generally able to contribute from most positions
i like goregrinders aesthetically and want to start with an easy playstyle but i keep seeing dunks and it throws me
I played CARCASS and hit a wall but also the soul abilities were not clicking with me
imo carcass is pretty straightforward
You gotta not let that tilt you tbh
set up your gunline, wave at your opponent and say "advance and die"
There's gonna be a winner and a loser in every match
play what looks fun to you and what you think you will enjoy
that's my advice in almost anything
yeah and if it turns out not to be fun, try something else out
on some scenarios you can have two losers
i play fighting games extensively and i always just pick whatever character looks fun or has the coolest jacket, viability be damned, and i always end up having a better time than if i try adhering to tierlists
ye the only time you really have to care about optimal play is like, if you're really going for competitive play which I dont think most players are
play for fun
Like to contrast "armour counters Goregrinders" they can also fly up to an unarmoured unit and do 4 damage deterministically with a little bit of setup
Even then, who knows what optimal looks like yet. There've been, what, maybe two dozen games posted here at most?
Also true
Way too early yet to separate mechanical issues from misplays
designing a faction logo is harder than i thought it'd be
graphic design is NOT my passion. fuck this
as minnesota rats, i think it should have a cap
yeah
it's just making it look decent
though i have someone else helping me for art so i might ask them to make a prettier version of the logo if they'd be able to
considering that this will almost certainly look like ass
thats nice ^^
I'm curious to see how your faction turns out, it seems interesting from the snippets you've shared
thanks! i'll be able to get the mechanics done tonight and then it'll just be a matter of waiting for the art to be done + making a pdf that looks nice
yus
i'll also open the actual faction document up to people with commenting turned on so people can leave balancing suggestions
because god knows i am not good at balancing my own shit
lol very fair
I've spent much too long myself working on homebrew projects, I understand the pain
i still have a lancer homebrew that's all but finished i just haven't bothered to learn how to convert shit to lcp + the artist i commissioned hurt their wrist so they haven't been able to draw for a while
i like homebrewing
it's fun and therapeutic for me
This is a super cute board I like it a lot
Thanks Ive ran 5 games in a row in this here pit !
Learning the game this way is just really neat , every house has a character
A Banshee can two shot an Egis Weapon and it’s insane
yeah banshees are hilarious
if you can get all of their conditions right they just obliterate shit
Dead Souls in a literal haunted house map would be extremely lopsided fight
banshees look like they kinda dumpster carcass
any map that has walls on it by default is hilarious with dead souls
free bound devil food
the chosen telling the antipriest on the other side of the wall how Kidnap works
this will be the third time i've posted this image but i'm still proud of it
if it would send
cmon discord
It’s the Starmetal swords you make along the way
it is deeply tragic that the antipriests have sword arts and a sword in their art
but no sword act
The StarmetalSword is in your heart
like in Utena
Rip
smash the world's shell
i am torn between two directions
on one hand; i want to adhere to the metal theming of my faction's soundtrack and keep the 3 current metal songs i have which all fit their theme quite well
on the other; what if i put hacker by death grips in their soundtrack
Im in your area
i know the first three numbers
what's more punk than not having a non-metal song on the tracklist
you'll catch a jpeg to the head
(context for outside observers: lyric from the song)
yeah fuck it i'll put hacker. there's one song on their tracklist that doesn't really fit them anyway
and if carcass can have breakcore
then neuromongers can have a little bit of whatever the fuck death grips is
i just call death grips experimental hip-hop
that's probably the most apt label yeah
industrial punk hip hop
currently have a goregrinder comp consisting of a carnifex, two painwheels, and four warheads. should i adjust it? don't really know how to build in maleghast
my actual feedback thus far is that gargamox hazardous terrain builds are really fucking strong rn
good because that's what i want to build for
must turn arena into fromsoft poison swamp
my gut tells me to replace two of the warheads with a pain ghoul, is that about right?
rat time
Minnesota R4ts
hazardous terrain seems more oppressive than anything else
@pale adder
Four scum, one leech, one plague host, and necromancer with corruptor, corpse explosion, and praise the filth
does anyone have the hex code for the dead souls blue?
i dont have any solid ideas for tackling it but i think in both games i played against this comp the hazardous terrain was brutal and locked down everything
this seems a little too fucked up even for a 6 soul
25ffe3
igorri, igorring, igone
operator and dark priest band together to defeat one incredibly scary doctor
had to devil bullet straight to grave me
igorii ❤️
or i would have just murked them both
Yeah I was spectating that game and it had gotten to the point that even the mox's ally had to carefully consider where to talk
literally looks like my fuckin character
grape soda faction
the issue is how to make hazard tokens not oppressive but still impactful
i think really the main problem is just the rate at which the team can spit them out
it covers most of the map by round 2
Yea
also hey mutagen injector is terrifying
it is
like what the fuck
i murked an egis in one shot
also riding the edge of death with vitality + mutation is great
Igorri is the only one I've put off really learning
i think my friend is going full scorched earth tactics he is not bringing thralls
I have the gist of all the other factions, while getting into the grooves of CARCASS
two strigoi two lycans and a tyrant
i dont know how that'll go for him but
it'll sure be fucking interesting
homonculus scares me
Am i wrong in thinking that you can only consume one corpse for it?
Or, rather, no matter how many corpses you consume you only get the extra 1 damage
Does it? It doesn't say "per corpse consumed" like a lot of the other spare parts effects
had a lovely time
E.G. Chaos Beam
reading... thinking.... can Regurgitate create 21 corpses if you have 7 units around the splash target?
carcass & deadsouls vs igorri & goregrinders
I think it's max 3 corpses, but I see how you'd read it the other way
Since the alternative would be absolutely nuts
Regurg is maxed at 3 yeah
Ohh that makes more sense
oh, you're right, it's repeat effect once! i misread
House: Goregrinder
Malice: Hatred (7) | Unit Limit: 5
[Units]
10x Warhead (Bladed)
[Necromancer]
Warlord
Bonus Trait: Nerve Twitch
[ACT Upgrades]
Quench | Sawtooth Slayer Axe | Spine Devil Blade | Pilebunker
[SOUL Upgrades]
Blood Boil | Overclock | Gorebather | Killing Spree
kinda meme goregrinder list
Somehow I feel like Carcass and Deadsouls are best friends
They have opposite mechanics that fuck with each other
But yes Igorri is so funny
shoutout to sample genome
and to World's Beefiest Dog
I'd call it pretty solid!
It needs a chunk of setup; blood gorger is a great way to make it very quickly scary
Lycan is critical to Igorri IMO
it and Homonculus are really your units that actually kill shit
i just realized that a lot of the neuromonger abilities are like hard counters to igorri
Oops
i didnt think about that at all until now
and mox
Neuromonger?
my homebrew
Tbh Igorri could use counters haha
Ah
MOST of it is centered around their own tokens
and not enemy tokens
but there are some things
I mean Gargamox and Deadsouls also care very much about token allocation
worth thinking about that tag that stops units from gaining tokens and how often you want to deal it out
that's a tag?
whatever you were doing with that
I'd say that's relatively fine tbh!
the freak is definitely a little overtuned
and i may just give it really bad stats to compensate
just give this a gander
one unit in a roster being able to shut down igorri shit on one unit on a turn is a nasty wrench but it doesn't disallow their gameplan
for upload, virus is a neuromonger tag where they can transfer a negative token on themself to an enemy unit, which is why upload is worded like that
yeah i know purge requires high rolls to manipulate more than one token but the downside to ctrl x is that it does not let you pick, but i may change that
Crash is fine imo
the braniac is the unit i am the most sure i will need to rework
brainiac*
here's why ctrl+x may need a rework; uplink, the faction trait, lets you distribute tokens on one unit to any other units with the uplink tag.
Upload is neat but isn't great on its own merit with reworking CTRL
so for example, let's say
hm
let's say there's an enemy unit with two strength and one slow and you ctrl x. at the end of the brainiac's turn it can then move the two strength to another uplink unit and either keep the slow on itself or offload that to someone else as well
or it can move one strength to one unit and one to another
Hey so the Leech "evolve strain", it clears all plague tokens, does it only do one damage no matter how many plague tokens were on that person? I know it slows per token and gives strength per token but I wanted to check
Also here's the build I've been rocking while I get to grips, <@&1169764878454620231> if anyone wants to play a match
House: C.A.R.C.A.S.S.
Malice: Spite (0) | Unit Limit: 5
[Units]
4x Gunwright
1x Enforcer
2x Barrelform
[Necromancer]
Operator <2Pick>
Bonus Trait: Bone Wall
[ACT Upgrades]
Unholy Sixgun
[SOUL Upgrades]
Frag Bullet```
i'm not gonna worry about rebalancing right now though. once i finish the soul abilities tonight then i will
tomorrow i'll post the doc with commenting turned on so people can go through and tell me what's too good and what's too bad
i say tomorrow just because more people will be awake then
Question, for allies to gain strength do the plague tokens need to be on them when they're stripped away?
yeah, i think the idea is that if you're targeting an ally with evolve strain then you're taking their plague to give them strength
unless thats not what you're asking
It sounds like you're asking about timing
but what Loose Item are you rocking
Ahhh I thought it was different, but it would make sense.
I'm not sold on the sixgun without devil bullet tbh
That could mean your necromancer is going around super buff at some point because the leech just turns a pile of plague into strength
you need as much to make that reliable as possible
Gyoza (cold, foil wrapped)
I could play a game!
the necro is forming
do we want to see if we can get a fourth?
Sure!
I mostly just like it
hey why is the necro so cute. that's not allowed
is that bag full of rats
i can join up
wait how is it still 1 am
Devil Bullet slows down the sixgun to make it more reliable
the sixgun's reload anyway
Give it a minute
they do be cute tho
VTT/TTS/?
finally get to run my 10x scum gargmox black mass
Also shrooms. Not rats
oh i love them
The main idea is to sit on one side of the map body blocking
Though I'll tune as necessary
I've mostly been teaching my friends
I have most things set up on r20
works for me
Question about one of the Slime's Acts, Surge-can it pass of its plague tokens to allies it passes through, or only foes that suffer the toxic damage?
lol I just set up almost exactly the same list, except I have 4x Gunwight, Ammo Goblin, 1x Barrelform, and the EGIS Weapon. But identical Operator picks
does 'explode' mean anything in game terms? Trying to figure out if my Stitches take damage when they Unstable Mutate
They do not
it does note splash
Thanks! That's what I was hoping
introduced this game to my kill team group to play and it's taking off
Hell yeah
are folks finding that all-in specialization or a bit of flexibility works better? (it might depend on faction). Like I'm looking at Abhorrers and debating between 2x Penitents, 1 Zealot, 1 Antipriest, 1 Inquisitor, or dropping the Zealot and focusing the squad more on ranged damage
just picked up maleghast, super excited to start playing
in the game I played tonight as Igorri, I specialized on Horrors and found that it paid off for me
I honestly might drop the homonculus and just bring a third Lycan (if I can, need to check)
I cannot, darn, but two is all I need. Gave em names and everything.
you can have as many thralls as you want, three scions (which igorri doesn't have), one tyrant, and two of everything else
unlimited thralls, 3x scions, 2x everything else, 1x tyrant, 1x necromancer
Fasscinating. I was honestly planning on not even bringing a Lycan
one of my Lycans took out two Gun Wights early and kept attention off my Strigoi, and I had my Chirurgeon feeding the other one doggie treats in the back until my Homonculus destroyed a wall and the Super-Lycan was able to blitz up the board and kill a Barrelform and Operator
oh wow
they r good dogs
With Strigoi getting doinked on the head with a damage nerf Lycans are your big alpha strikers
yeah
yeah
Tuned to 1 in 1.1
ahhh
I might drop my Strigoi for a Chopdoc with this in mind, just for the easy turn 1 Mutate
bc not proccing Polyglot every round makes me sad
I was planning to focus all my support into a big Homunculus death star. Did you only take the one Stitch then?
My list was a Chirurgeon, two Stitches, two lycans, one Strigoi, and the Homonculus.
Ah, six unit game then
for anyone who uses owlbearrodeo, which health tracker and token tracker have ya'll been using?
Stitches are Thralls, so you can have two per slot
the most challenging part of any game
At the absolute minimum effect of a Bloodgorger use, Lycans can guarantee 4 damage on an unarmoured target on hit
Malice level, so my chosen Necromancer upgrades were Grow Additional Limbs (useless), Flesh Jump (wonderful), and Chaos Beam (hilarious)
brutal
that's how I killed the Barrelform yeag
Lycan does big slappie
Youch.
yeah, that's not even considering Spare Parts procs
I'd hate to lose the strigoi's corpse generation though
Was planning on starting the game off by having the strigoi vomit out three corpses and the Homunculus eating them all
i think the big secret is that anything can work
well ok maybe not anything
but
most things
10x gunwights let's gooo
there are options
honestly might not even be a terrible idea
Yeah I think the important things of any list are, basically
Hm. Maybe I actually want to cut the stitches...
A) establish your lines of play
B) know your weaknesses and how to deal with them
If you have those in mind while you're making a list you're already 3 steps ahead of everyone else
Then you can refine any specifics after you get some games in
most of them don't even really have that bad stats, as far as I can tell
for sure
I don't think any of them have bad stats tbh
some are like bread and butter damage units and some are a bit more specialized
full thrall lists can sometimes have the issue of having more SOUL than you know to do with
i think
i havent tried it out myself
damn I didnt even think of that
scum gaming
running shittons of scum, mox populi and refreshing your scum is actually pretty good now
meanwhile me (a sicko) had constant 1-3 soul
that would make it better at higher malace, so you can take more soul actions to pop off more often
Oddly enough I never used this, was playing without the patch the the opportunity cost of not doing the 2 damage Sin Eater was too high
we ran at 4 DP
so maybe its better with more DP
i wanna run 5x2 warheads
Makes sense, I suppose
same
at 7 DP
yeah
can you just use glory kill on one of your own units
goregrinders is kinda low on my "wanna play" list tho
grab a 0 hp warhead and splatter it to get buffs
since glory kill obliterates
i can def see situations where its good
ill be running it tomorrow
very excited
the one faction i dont want to play is abhorrers
anymore
i wanted to initially but i realize i do not like their lack of thrall at ALL
i know they have ways to compensate for it
but i just like having funny little guys
this is gonn be extremely funni
i love abhorrers
I think it's funny to make the Exorcist go sicko mode in round 4
I also just like announcing SUPREME SWORD ART: MERCIFUL SNOWDROP CUT
it takes the exorcist 4 rounds to become motivated
Hope you're taking Mox Populi as well 😛
Free corpses? 👀
Though I'm personally not that big on the Scum myself
i'm so close to being fucking done with the homebrew
i just cannot think of a soul 4 ability
Host and Rotten are the primary Mox units I'm interested in
i thought :D
i am done with the creation stage and in about 8-10 hours i'll post the full neuromonger doc here with open comment access so people can give balancing advice and such
because there's gotta be stuff in here i didn't do good
but that's a problem for the me of several hours from now
the Gargamox Rotten's "Pustulate" says you "create a hazard in a free space...", what defines a free space? And is it intentionally different from the Holy Body's hazard ability that doesn't say anything about a "free space"?
i presume a space without units on it
Stuff always needs to be created in a space without units unless it specifically says it creates it under the unit
is that stated somewhere in the book?
thank you!
in a two player game does furious roar also work for the other player?
because if it does that is wildly good
I'm not sure
I would generally assume your teammates units are allied to you, but yeah it's not very clear
seems pretty intuitive that teammates would be allies
I feel like its reasonable to say that, by definition, a teammate is an ally
Does the +1 Range based on what direction you are shooting in, or is it just a generalized bonus while near your zoms?
They are so good and classy
grape flavor
science flavor
generalized
Seems generalized to me, since it doesnt say "cover relative to your target"
is the way im supposed to be reading soul harvest is that you get +1 soul for ever unit of yours that dies but only the first time each unit dies?
yes
thank you
A lot of Abhorror units just keep on truckin'
my first black mass i'm making is "11 dead men" and it's just an operator and ten gunwights
All hail the firing squad
mhm
What options are you picking on your Operator?
clutch reload, lv4 and STG
oh hell yes
ah wait sorry for the ping, looks like somebody got that already
what does this mean, specifically the 5+ here
You roll the effect die along with the action
If you roll 5 or 6 you get two strength instead of 1
Even faceless, the mushroom witch still gets some love
Oh yeah I've been meaning to ask, if it's an attack with an effect, do I roll a separate effect die, or just use the result of the attack die to determine the effect
seperate
i believe its seperate
ty
for a living cannon build, I'm weighing up what a goblin actually gets you vs taking devil bullet
you can go devil bullet reload to shoot every other round so the goblin theoretically could bring you up to every round
but also is that even desirable
Ya gotta factor the Strength token(s) into the equation here as well
yeah
you get one strength token and best case scenario twice as many less reliable shots
and imo yeah it's worth
ok now that I say it out loud yeah twice as many shots is worth it
devil bullet/formation 3D is better into cover but it's like Lancer accuracy where otherwise you have diminishing returns
yeah that's true it asymptotically approaches 6
And when 2D is baseline +50% chance to hit thats still really quite reliable
I was thinking more the guaranteed headshot vulnerable but yeah
That's probably the tipping point more than anything
plus twice as many shots gets you more flexibility, less exploitable downtime, etc
probably messes with your opponents more too
but overall I think spamming out the cannon when possible is a solid strat
well, that'll be fun if I can scrounge up a game tomorrow
but I am beat
it is 4 AM and my eyes look like cherries
gn
sleep well!
The background color and something about this' aesthetic has me considering if a BABA IS YOU tileset would work
GUNWIGHT IS SHOOT
Do you think anyone in this setting is physically capable of changing clothes
CARCASS guys have their bone carapace stuff, goregrinders don't appear to have adam jensen sleeves or the inclination to care, mox are like fifty percent zombies
igorri ig?
i mean im sure almost all the necromancers can
Ok maybe not physically capable but like, "bathe regularly"
lmao
we see penny dreadful (example character and carcass iconic) both in- and out-of-gear for one
Do we?
yeah
both full carcass battle armor and casual clothing. fairly sure word of tom is they're the same person
Penny Dreadfuls the CARCASS example necro and the front page girl right?
Wait are those the same character?
iirc ye
word of tom (7:69, 420) "they're the same person"
that or i hallucinated or misrembered or somin
#1164643959721693184 message get citationed
plus i figure John Goregrinder could unplug the chainsaw arm for outside battle, for example. necromancy (jazz hands)
The chainsaw arm is interchangible for a variety of different implements.
such as regular arm and spatula (for grillin')
John Goregrillin'
in terms of the various necromancers' abilities to change clothes:
- operator: easy, it's tactical armor
- warlord: medium, may need to remove too-large components to fit sleeves and such
- plaguelord: medium-hard, solid 50% chance the clothing is structurally significant but they'll probably be fine while amorphous
- dark priest: the clothes can be changed but the makeup is a vital part of the integumentary system
- exorcist: easy, it's some church wacko in the usual gear. some of those robes are real flowy though, might be harder
- chirurgeon: hard, coordinating that many arms has to be a pain
Also before I fall asleep, idea for thorn forest: make the thorns destructible like walls
that way CARCASS isn't totally gimped and can shell open fire lanes and such
don't carcass ops grow their tactical armor as like
bone plating that they have to specifically trim away with magic?
seems like that'd be pretty hard to change out on a whim
Weirdly enough I was thinking that the stacking terrain reminded me of Baba is You
I thought they had a contract with the bone devil to use the bone devil's bones which they then use for armor and guns
Oh rereading it the bones definitely grow off of their bodies
Though they probably groom themselves regularly, in their own bone way, since they need to stay mobile and mostly un-fused
Are there any good VODs of MALEGHAST?
Not sure if anyone here will be able to help me, but I was trying to configure my foundry for maleghast following @tame pasture steps (as best as I could) and I steped into a problem. I was trying to find a way to have several instances of a certain tokens, so I add a custom attribute for each token so you can fill all the info. Seems a little rough to use, but better than having an excel to keep tack to it like I used to do it. So anyways is there a better way to do that?
If not, my idea was to try and bind those attributes to tokens, so when you have more than 1 of one token attribute, the corresponding icon should show. But the trigger system of CUB does not detect the attributes as they are custom. Is there a way to add the attributes so they can be read by the CYB trigger system?
Alright folks
We're gonna make a Maleghast homebrew channel
well, forum post
mostly to keep this channel on topic and avoid confusion and whatnot
unsure what the issue you're describing here is
how do you keep track of tokens if you got more than 1 of a certain token
for example strenght 2
that was my first problem which later bacame the second
turn off token attribute link in their settings
For all of your Maleghast homebrewing needs, go to #1170699117454962848 !
Making this a pin
link actor dator should be off
so that if you put down multiple of the same token they dont share their stats/conditions
would appreciate it if folks pointed to it when you see people talking homebrew here when you see it !
ohh wait
im misunderstanding the question
the module 'status icon counters' works for multiple tokens
ooooo
you can just click again on them to stack them
okey I skiped that part xD
my bad
okey got it working, but how do I remove from a token then?
right click
thanks!
I found that if you right click it with its already 0 the token is highlighted and cannot be interacted until you right click again. That can be fixed or I just avioud righclicking too much?
👍
yeah that’s rad
For Carniphagous Blade, does each instance of Infect grant 1 plague to foes and 1 strength to an ally? Or can infection hop to enemies and allies doing one effect or the other each time?
Second one
Alright, trying to figure out a visual design for another Carcass Necro, this one with:
+Gun Kata
+Unholy Sixgun
+Bullet Hustle
+Double Tap
Thinking of trying a posse of one supporting Ammo Goblin, two Barrel Forms in the backline, and a pair Enforcers to shield up in front of him or the barrel forms, and a pair of Gunwights to help generate Soul
that’s 1 unit too many isn’t it
This is fixed! https://github.com/delzhand/isocon/releases/tag/v0.5.8
1 too many ye
is it not 2 too many since your necro counts?
10x Warheads, devil impact twice, easy game
Oop, thanks all, silly me. Tbh, I would prolly drop the Gunwights, so we keep our mobile cover for the Necro+ammogoblin
Oh, but what do y'all think of the (very sketchy first draft) visual design? Is the power-armor-cowskull jaw too off the aesthetic or does it work for a one-off main character thembo?
In a final design I bet I could also include more skeletal bitz in the outfit?
I like it, this feels like a setting where your designs are supposed to go as hard as possible anyway
Like if it feels cool dive all the way in go fkn nuts
how many days has this forum existed
bone game good
when everything is new, everything is commentable
Very fun game
Also we discuss rules, games, world, cooking game dlc, character designs, funny gargamox moment
All in one for the most part
I am also realizing just now that my mans has no actual arms of his own original body just a robot hand and a chainsaw
He needs help tying his shoes 😔
Here's a simple map I whipped together out of 4e terrain tile scans. A peaceable dunner breaks out into a brawl. The Table, bookshelf, and cuppbard are elevation, while the cauldron and furnace are both Hazards.
Speaking of cooking game :p
I dig it
I might adjust one of the bookshelves but only because I'm a symmetry person
Truetrue
What I really need is like.. a prep or cook table over there, to reinforce the grand-feast vibes
Does bring to mind a question I had about Anzenmezzeron, i can roughly picture where they get the meat for their meat dumpling’s, but where do they get the wheat
Unless its like…skin…or fungus somehow
Resurrect last harvest's wheat from the dead
I imagine the import market is big
Anyone have an opinion on what the BIS upgrade for Lycans is? Hunch has a lot of survivability synergy with other units but The Hunter seems delightful as well. Not sure why I'd ever use Autophagia on one of my precious doggies.
Looks awesome!
Yeah I imgaine the necromancers strip the city for parts like vultures do for a carcass, and anything it can't provide they buy from outside
i don't think there's a BiS in this game tbh
BiS?
Id also like to imagine the Igorri have their 'off limits' dudes cuz if they die they cant leave Anzemezzeron and get the neat stuff
best-in-slot
differnet way of saying "whats the meta"
if there's no BiS that's a big relief to me, I am ultra-poisoned from playing warhammer too long
So the game is still really early for anyone to have come up with one IMO, and John lancer is pretty good at balancing things to be even
ah okie, I wasn't sure if there was a playtest period or something. my Dark Heresy GM linked it to me and said "this looks like the kind of weirdo thing you're into" and I was off making lists immediately lol
the only meta thing ive learned is that all-scum black mass is a bad call against carcass
I will simply play by vibe and die until it works
get akimbod
Gun Wights do be shooting
mfw last night when my opponent Akimbo killed all my Stitches at once and then Reload Slide away
Clearly you didnt use enough scum! Or Scream and shit enough
The math is there, we just need to harness the unlimited power of these fucking wretched scum
I will charge my berserker into the enemy line and then down you in warheads and painwheels, pray they finish you before my Warlord gets there
Um. Mutates you cutely.
Amazing
honestly an all-scum mass is a matter of setup
like theyre rly good for surrounding enemies, so it coulda worked if the scum left hazards instead of corpses
Thats why you get corpse explosion for your necromancer
And turn corpses into hazards
i mean i did lol, but its hard to use that every time
Hmm
there's an upgrade for that

Fully upgraded thrallswarms do sound great
Did you pat your scum and tell them they were good gross boys before holding them up like meatshields and tanking a billion bulelts for you?
i wanna run all-thralls for all the houses
I think all Gun Wights could be a great list. All Stitches won't do much, they are basically just free corpses you put in your unit slot lol
I was planning a list that was an Operator, eight Gun Wights, and a Bound Devil
pull people right into the gunline
Warheads going "all rook chess" could be good but I think it's very "Rely on your Warlord" strat once you get into the mix
you choose only one upgrade per unit atype
oh yea the other players agreed gunwights were p good besides how slow they were
Still
Gunwights are just really good burst damage.
i mean all-thrall masses always rely on necros for big damage
now I can't stop imagining the Warheads beautifully ice-skating across the map in perfectly straight lines
Wonderful
warheads would last longer tho
esp bc they're GA2
that's so good
imo Gun Wights are probably the best Thrall, GA2 doesn't do much for Igorri
yeag my last skirmish game was Kill Team
The big thing with Stitches is that they get to snowball a bit.
isa fun game, even when i lose all the time
Kroot player checking in 
can't not play the team that gets Meat Tokens
anyway
m e a t
schmeat
They just get a Lot of positive tokens, which means they can get fast and get strong faster than one may expect, if allowed to
y'know, get in range.
Sadly mine got gunned down in the middle of the board, but the pile of dead bodies they left made my Homonculus grow big and strong (:
stitches are definitely like the most durable thralls once they get rolling
every day I feed my Homonculus delicious vegetables (corpses) so he will get powerful and smash walls for me
Oh yeah, the big use for Stitches is as Fuel™️ for sure
this game fills me with the glee of a madwoman
recently just hit me how like distinct the undead are in maleghast
carcass is "we do bones", abhorrers are the most human-lookin of the bunch, gargamox is gooped to the nines
do you think the Leech and Host argue?
It’s very viable. I tried it against Abhorrers
For some reason I imagine leech and host being the same unit but in different modes
Like every leech is a host and vice versa you just got them on that particular rotation
meanwhile rotten and scum are vibing together
Ok, I know it is comitting the sins of an asymetricalality, but what about a brawl in the town square? Carts are +1 elevation, Ox is difficult terrain, and the fountain in the center is both elevated and difficult
I imagine it's like that pocketss comic about the kobold moss collectors, "they're having the argument about the rats again"
INTERDICT
House: CARCASS
Malice: Spite
Dark Power: 0
Slots: 4
8x Gunwight
Operator: Lt. Ocus
Bone Wall
Devil Bullet
S.T.G```
made this list for 4 player games, goal is to just nuke enemy necromancers
very straightforwards
So an important thing about gunning straight for the necromancer; you do have to chew through most of their roster first
Because of Bodyblocking
yep
tis what the other allied necromancer is for, to get the other units away from the necro
lmao
tbf might swap 1 slot of gunwights for a barrelform
for deathmark
gonna be playing in about half an hour so hyped
thinking about
3x Enforcer
2x Gunwight
1x Barrelform```, then just pair one enforcer with one of the others, and hold that formation
My own carcass list is 4 Gunwights, 2 goblins, 1 enforcer (dropping 1 goblin in big games)
carcass is great
enforcer is super solid damge too
just, flat 2 damage melee attack
The ideal gameplan is to split them up into two 'squads'; two wights, Goblin, then enforcer or the necro
might make an egis weapon list too for 4 player games
crack skull goes hard especially when there's some hzards to grate someone through
some progress on the silly igorri fella
Hell yeah
oooo
the canister on the back is to inject souls directly into the bloodstream
MS. frizzle the ghostbuster, hell yeah
On the juice I see
2x Gun Wight
Ammo Goblin
Barrelform
EGIS Weapon
Operator: Big Sarge
Clutch Reload
Unholy Sixgun
Double Tap```
very simple, focuses around buffing mortar, if/when egis dies barrelform takes over at being buffed
Playing against CARCASS last night, the Enforcer's Flashbang is nasty
yeah it's good range and vulnerable applier
also actually really good for the carcass mirror match
cause it breaks formation
Two formations of Enforcers throwing Flashbangs at each other and giggling
should throw extended barrel on the barrelform for the extra adjacency buff
Has anyone used Chirurgeon's Clone ACT in actual play? I was thinking it may be pretty sick against negative token stack, but there wasn't really a great opportunity to use it while playing against a Mox opponent
Not yet but it's def a cool ability
I don't think it actually gets rid of tokens
I see it as basically an ally teleport that leaves a corpse
Does graze damage consume str/wk/vit/vuln?
Would also trigger on-death stuff
yeah
Which isn't as relevant for igorri but Is neat
obliterate doesn't trigger effects that happen on Slay
Ohhh right Obliterate
desperately trying to get my very gay boyfriend into maleghast by saying "slayyyy" every time i explain the rules to him
it's not working
you must take fate into your own hands
shouting 'hit the SLAY button' as I use S.T.G.
if i ever get an in person game of maleghast with my friends i'm getting into it im just going to yell the word "SLAY" through the apartment every time i do it and hope i bait him to the table like a rat with cheese
desperately pointing at penny dreadful look she's cunty isn't she
Do you count as "in cover" for stuff like Operator's Bone Wall and Barrelform's Extended Barrel, when merely adjacent to cover but not behind it from any enemies?
I'd say so yeah
as long as there is a piece of cover next to you, it should count IMO
Yeah same
can you Blood Boil your necromancer?
I mean I don't see why not.
Well, you'd already be on the ropes at that point
Sure you lose but if it's a 2v2 it could turn the tide for your ally
If you can make it happen
could be a good punish for people not targetting your threats
couple of warheads die, you rush in with necro
if they focus fire on them instead of your big dudes you can get an extra turn
Blood Boil is a sick ability though, slapped that on a Painwheel that blasted through the Carcass backline twice
Big 'witness me' vibe
I plan to use it in my next game with some other synergies, will report back
Alright, just hte very first draft, drying to draw up a custom map of a Necrosphynx for people to fight across, where the head is made up of walls and can be destroyed seperately
I knew it looks derpy, I just need to figure out how to give it a really good top-down face :p
i love it, they are very friend shaped
can the sphynx do anything? like create terrain or conditions when the players interfere with it?
I think you're pretty on point with the illustration then
I was going to let it be a solid object, but when players destroy the wall layers (the head) it creates this lil' divot of cover because it goes to lvl 1
would this goon take 1 hazard damage on turn start or 2?
1!
If only!
But no, we cannot Bolides space-laser the tyrants
lmao, yeah thats how we ruled but wanted to double check
Question: Have Tom or anybody else posted transparent or white-background versions of the iconic Necromancers anywhere? The C.A.R.C.A.S.S. cutie on page 30 notwithstanding
Thanks! I think I'm just wanting it to be more ominous so we feel more grounded in the setting, but I'm unsure how to do that at my skill level >.>
I think it's ominous presence is more vertical than present from a bird's eye view -- I think it being a little esoteric can make it feel more strange, some times strange or oddly-aesthetic landmarks end up being more memorably than generally scary or imposing landmarks
and tbf, I played my first game on this - suped up pools of obliteration
bold way to expand pools of obliteration lol
When we played that we still just had the 2x2 in the middle
I also added this special rule - "Units slain in hazard tiles are Obliterated. (A unit that is obliterated leaves neither body, such as a corpse, nor SOUL and does not trigger effects that are triggered when slain or reduced to 0 hp.)"
I was also playing mox at the time so I had a hole field advantage
Rotten chillin' in the pit
Anyone wanna play a duel tonight at <t:1699212600:t>?
(i'd ping the role for this but I am deathly afraid)
Gonna be busy then, but i hope you have a good time!
but besides that - I describe the room as an ancient ritual temple with an endless pool of bubbling tar, with the wilderness around it having tar pits that resurrect fallen units around the corrupted fountain
and honestly it was a great tone setter
I would but I just played 2 games yesterday... Probably maleghasted out for a day or two
sometimes a little description here and there helps; because despite the wargame nature, I kind of do treat it as an RPG and I just referee two players, while they took turns beating each other into pulps for ooey-gooey necromancy points to win the match
I'll get you eventually igorri scum
No u dont understand we need to playtest more so we can find the flaws Igorri has
None I am a perfect tactical genius

Speaking of Igorri scum, anyone have any good ideas for Igorri Black Mass names?
next time I will run more than one rotten, and then you'll see
Chop Shop
Abhorrers are easy in my opinion just yoink the angel naming scheme from K6BD lmfao
abhorrers vs goregrinders duel, goregrinders won with 0 hp, with just the necromancers on the table
Experiment Group #666
"86 Wilful Gaze Engulfs the Horizon"
"tyrant program"
The Multi-Material Knitter Brigade
TO BE LIKE GODS
Flesh Communion
Or more horrifying dental drilling noises
horrifying to the other houses maybe
Ivory Armory
just armor and beasts made of teeth
See we just use a chainsaw much less intimidating
I need my dental drilling noise machine to fall asleep
Could also steal some cool phyrexian names
TRUE
Blue colored specifically
Progress Tyrants?
SEVEN SOULSEWN
bumping this briefly
Cool names yall
that would be such a dope name for a stitch heavy build
I'll be at work but you should ping the role
aaaa
Do you want me to do it so nobody will be mad at you
if you ping it odds are good you will find at least an adversary
Or you'll get into a 2v2 or free-for-all
You're even giving, what, 90 minutes of notice lol
You could make a google form and take applications
<@&1169764878454620231> Anyone up for a game at <t:1699212600:t>?
Hell yeah
Roll20, if you don't mind
Alrighty. I'm kinda new to using all the different vtts so bear with me lol
heya, all homebrew stuff is done over in here now https://discord.com/channels/426286410496999425/1170699117454962848
oh i didnt even SEE that
s'all good
my bad! and thank you
for 2v2 can you use ally effects on your teammate? for example can carcas get formation bonuses with your teammate?
theres no raw on it afaik
in the 2v2 i was in we ruled teammate units count as allies
hmm
mannnn same
i had this picture all ready to go for if i won and everything
oh well i'll probably find someone in here to skirmish with
actually, i just realized; do i have to update my maleghast foundry data for 1.1
well i mean i know i do just not how
i did not see an updated json for either the icon system or simple worldbuilding ones
carcass vs gargamox, mox populi was popped v scary, plague lord died to an operator which was alone with 3 health 2 plague using bullet hustle
super hype
otherwise u can just manually update it
i'm using the icon system, i just don't know how to take the new stat/ability/etc changes from the 1.1 maleghast release and socket that into foundry. unless it is just manually going through a text file somewhere and changing values
so what u will most likely have to do is go into the compendium folder for maleghast actors and abilities
abilities are easy to change, just replace the text
stat changes are a bit more difficult
i would have to do research into that
there should be a way to change an actor's stats though
👍
thankfully tom made a changelog
that is true
y'know, about Abhorrers
for having their listed playstyle be "slowly growing power", they sure have exactly one non-necromancer ability with Stance (Round N+)
on Spite level yeah, but once you start using Dark Power upgrades then Holy Body, Zealots, Inquisitors, Penitents, and Antipriests all gain a Stance (N+) option
My feeling is this game is probably best played around Hatred level
yeah i think one or two games on spite to learn it and then beyond that there isn't really a reason to go back to spite
^
which is the way it should be i feel! spite feels PLENTY fun to play but once you get a taste of that dark power fuckery
there's no going back
agree!
Huh, sure enough
anyway time to spend twenty minutes changing everything in my forge/foundry for 1.1
I've been playing using the excellent TTS mod
Do hazards only trigger once a turn? Or if a unit moves through 3 hazards it takes 3 damage?
I think the latter
with the exception of the "start their turn in" clause
for which tyrants take just one damage
Spicy tiles
Small maps against gargamox is a pain
All tiles are hazards and everything is going to die
realizing i have no idea how to do this
i can't edit it while loaded into a world, it says that the data is locked
but there's nothing in the data folder that i know how to edit
it doesn't say it's locked is the thing
hold on let me show the message that happens when i'm in the world
but the module isnt locked
what does the compendium say
does it say its locked
like go to the compendium folder that say "maleghast actors"
ohhhh for god's sake
sorry
and thank you
one of these days i really need to go read that encounter library website
didnt even know compendiums could be locked individual of their module
yep they can!
🙏 thanks for the help as always
also no worries! im just glad to be of use
this is less of an important question but once i update this data for foundry would i just be able to import wizard in forge again and it'll just replace the old maleghast stuff with the new edited stuff
you would have to export the new, updated compendiums
thankfully the maleghast module doesnt have a github repo so u cant "update" it per say
so u dont have to worry about it overwriting your updated compendiums
yeah i figured
but if you happen to update all the changes, could you export those json files so others could use em?
uhhhhh sure if you'll tell me how to do that
it may take me some time because i have work in a little while but i intend to do it all by the end of the day
trying to figure that out right now
👍
@brittle otter do you have any insight into this?
carcass and goregrinders done so far but abhorrers and souls are gonna be the long shit

sorry did i tag the wrong person?
you made the icon system maleghast module right?
I'm currently editing all of the maleghast stuff for the icon system for the 1.1 update
we want to know how i can export that as a json so people can just plug that in and have the updated stuff
without having to manually do it like i am
no, it'll still be a little while unfortunately, i'm on mox rn
just started a little bit ago + i have work soon
but if you can leave instructions or something i can save it for later
or if you just want to wait until after your d&d session no sweat either
Well let me say first, drag out all the abilities and actors into your tabs
