#MAGNAGOTHICA MALEGHAST

1 messages · Page 12 of 1

crisp night
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yeah

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im gonna do second gheist

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i also have to keep in mind to use cyclopean monolith like all the time always

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it's so useful

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the only soul abilities im taking on my dark priest are twist sinews and malebolge

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twist sinews is a cheap way to potentially isolate a unit

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and malebolge is good for if i happen to get a lot of soul without needing to spend it

arctic solar
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any act abilities you're looking at?

crisp night
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good question

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with the nerf to frozen hell i might drop it

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hmmm

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the damage is nice and all but it got a range nerf too which is actually what i care about more

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less freedom to muck up the joint

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im gonna take unholy summoning

primal nest
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Weirdly enough I don’t know what I would want to have Mox Hersey with

crisp night
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now that it's a curse i dont have to roll

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consistency = gud

primal nest
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All of their stuff just synergies do well with each other

crisp night
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i might stick with lathean devil whip for higher malice but the urgal blade is kind of great

rugged cloud
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I got a juicy 5 damage Zealot attack

crisp night
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anything that doesn't get doomed by doomblade/shriek/etc is gonna get slapped by a big 4 damage

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4 is a SHIT ton

short sky
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genuinely think this could be good. AP thralls kinda spooky.

thinking of doing it with Devil Gun + S.T.G so you can insta-gib anything scary the bone boys can't plink down.

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maybe do 4 points of Gunwights and then Ammo Goblin with 2x reload and str

crisp night
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i'm keeping foul monuments for chosen. their best utility is still walling and better range on walls is quite good

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terrorize is the best choice for the gheist

umbral cipher
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Had a very rad 2v2 game

crisp night
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fuck if i know what to give the sacrifice

crisp night
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do tell

umbral cipher
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Carcass/Abhorrors versus Deadsouls/Gargamox

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Carcass/Abhorrors won; Deadsouls lineup had a rough time cracking the abhorrors while Carcass safely nailed off the Scum, but then Gargamox ruined Carcass with deathburst Leech nonsense

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As Abhorrors moved in and cleaned up

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The Carcass/Mox matchup is really interesting, since Mox is great at turning Formation strats against em

craggy iron
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WELCOME TO THE BONE ZONE

umbral cipher
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And slapping Hazards everywhere is a pain for Reloading

crisp night
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we should change one of rotten's acts to a catapult where it picks up an adjacent unit (scum or slime most likely) and throws them range 3

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and they deathburst on impact

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i know swell with corruption exists but is it a baseball throw? unlikely

umbral cipher
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FASTBALL SPECIAL

slow ferry
slow ferry
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that and guaranteed procs of unholy sixgun headshot ability to up the dmg

short sky
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yup that was my whiteboard theory

rugged cloud
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I am a bit sad because games very rarely go beyond round 3 when I am playing abhorrers

silver lotus
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What modules are folx using on VTT? I'm mocking up the server for my friend group.

slow ferry
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ive been using roll20 and the pools of obliteration haunt

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simple terrain and set up

silent sluice
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There's some foundry stuff in the pins

silver lotus
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Oh! I should have looked. Thanks!

vague elbow
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yeah roll20 has been working like a charm

rugged cloud
vague elbow
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yeah my first game ended on 3? I think

rugged cloud
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Probably for other game types

gray crystal
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It seems like the only thing getting people to round 6 is focusing too much on buffs instead of damage

lethal trench
rugged cloud
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One of the special objectives probably do it

silk storm
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Soon™️ 👀

pulsar lodge
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about to play my first maleghast game

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excited

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Carcass vs Goregrinders

silent sluice
umbral cipher
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SPARKBOLTS
Faction Mechanic: Voltage
Sparkbolt units gain Voltage tokens by moving or specific actions. Abilities that reach Voltage thresholds activate additional effects, and then spend all Voltage on that unit.

Special Tags
Amp: Abilities that gain additional effects for having adjacent allies.

Curse of inspiration

lapis bone
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Cool!!

pulsar lodge
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duel setup

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does this look pretty standard to yall

umbral cipher
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Needs more stuff tbh

pulsar lodge
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what would you reccomend?

eager berry
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When do units respawn in Blood Grinder?

umbral cipher
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Fill out those areas in the empty corners with walls, elevation, w/e

pulsar lodge
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thanks

eager berry
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Start of round, start of turn, etc etc?

pulsar lodge
umbral cipher
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Yeah that's better
The more stuff going on in a map the better generally

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Tactical texture and whatnot

arctic solar
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Possibly 'when they take their turn'

umbral cipher
eager berry
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For Pools of Obliteration it says Round so that's my leaning

umbral cipher
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Yeah

solemn laurel
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made a goregrinder this time. might have a second goregrinder in the banks but i at least wanted to share my other one. desperately curious of The Workflow that was done for the texturework but heres a close enough approximation

umbral cipher
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Oh hell yeah

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goregrinder dad...

solemn laurel
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goregrinder really digs into a lot of concepts that i personally really adore and i Do like making big buff men who are a little crazy

umbral cipher
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Very based

keen ravine
loud abyss
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https://docs.google.com/document/d/1JO-MtcNGB1D9adORqQ_JwzqhDG6V9fcHAEVIr-dPsN4/edit?usp=drivesdk

Rough for homebrew, got inspired to get some from seeing the ghoulcore one, more homebrew for the win

patent steeple
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pull up to game with carcass
friend picks deadsouls on a whim

arctic solar
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just blob up and shoot the walls, everything will be fiiiine

primal nest
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- Plaguelord Myca: Pollution Shroud, Necrocide, Ceaseless Spew, Mox Populi, Praise Filth, Scourge
- "Moldmen" Scum x10 (5 pts) (Aftermath)```
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I am a craftsman

crisp night
eager berry
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Can Splash attacks target empty spaces?

patent steeple
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its our first game so im just running 1 of each

crisp night
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good luck

primal nest
crisp night
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the more i look at deadsouls stuff the more i realize they all DO have ways around adverse terrain

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chosen has free movement next to walls, gheist can teleport, banshee can just sit at the back of the map anyway, and the devil can teleport

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sacrifices do not but who cares they're thralls fuck em

tiny fulcrum
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If a Chirurgeon has no mutation tokens to convert at start of turn, does Polyglot make them mutate anyway?

arctic solar
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I think so

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Otherwise getting that first token is a huge pain

tiny fulcrum
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Yeah thats my exact thought

rugged cloud
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here is my attempt at a Non-Traditonal Gargamox army at loathing

Gordaan The Great
Corrupter, Vermin Form, Purge Guts

Jo(Rotten)
Joe(Rotten)
Joey(Rotten)
Ratz(Host)
Ratz 2(Host)

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This is the Rotten maxing army

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the attempt is making a more "supportive" plaguelord

crisp night
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hey all, i'm trying to sort out the special mechanic for my homebrew, and i have an idea but it might be a little too strong

arctic solar
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I'm a big fan of hosts

crisp night
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Uplink - Whenever a unit gains a positive token, it is copied across all allied units in X range

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this feels too good

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but i want to keep this idea

arctic solar
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yeah that's a bit too spooky for me

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feels easy to cheese with heresy too

rugged cloud
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you could make individual units weaker to compensate or smthin

crisp night
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treu

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heresy was my main worry

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especially with stuff like HB ablutions

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wait nvm that doesnt gift vitality

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what am i thinking of

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gentleness

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gentleness could very quickly lead to an entire squad with like 4 vit

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hmmmm

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i forgot to specify it has to be another unit with the uplink tag by the way

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so in heresy non-rustmonger units wouldn't benefit from uplink

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but still

arctic solar
arctic solar
crisp night
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that too

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point is; it's a little too juicy

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i don't want to let negative tokens do the same thing since then it would be incredibly easy for something like a vizigheist to inflict three units with weakness at once and then the entire team all has 3 weakness stacks

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hmmmmmmmmmmmmmmmm

lapis bone
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Would it be too strong to be able to shift a token to another Uplink unit on that unit's turn?

arctic solar
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I dig that actually

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No token multiplying, but a lot of token passing

crisp night
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that could work actually

lapis bone
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Not sure if it would be an Effect or just a Trait

crisp night
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trait is what i'm going for

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uplink is the formation of this faction

lapis bone
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Word

rugged cloud
arctic solar
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Ah, noted

lapis bone
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Yeah, on a Uplink X unit's turn, they can shift one token to another Uplink unit within Range X

rugged cloud
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the story here is "random conman who got picked for being a funny little guy"

arctic solar
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no range at all

lethal trench
crisp night
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then i can have a freak with an upgrade like "you can shift the tokens to two units in range" so you do technically have some copy

lethal trench
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though I was considering taking one Leech instead of a third Rotten

crisp night
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which is very strong

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but is an upgrade you have to choose

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on a fragile support unit

lapis bone
# arctic solar no range at all

That too! Just thought a range could give osme unit variety, one unit who's a router to all the others with Uplink 6 or something crazy

crisp night
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the idea i have so far for the freak is basically a sentient server stack

lapis bone
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It's strong but you gotta put the dark energy for it

keen ravine
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Trying to make a brawler Exorcist but stuck on which soul ability I should take

arctic solar
elfin ermine
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now that a lot of your units are just 3+ idk if the math works out as well

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it helped you ignore curses, and keep some of your important guys alive while you're up there brawling

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the raw damage stuff probably doesnt hurt

keen ravine
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It's a good general defensive tool I think

crisp night
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okay, so uplink will be unlimited range but you can only transfer tokens by default instead of copy
just need to think of one r two good tags

keen ravine
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Snowdrop Cut is basically a finisher it seems, doesn't seem so useful for the cost pre-R4

crisp night
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i have one idea for a tag, that being Synchronicity: when a unit Steps, all units with Synchronicity within range 2 (might make this adjacency) can Step the same distance in the same direction

arctic solar
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Drifting Blossoms could let you position further forwards and retreat when needed

crisp night
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rustmongers are going to be skirmishers who want to push in like goregrinders but aren't quite as blood-and-guts melee focused

real bane
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Feeling like I can't play Maleghast with anyone here because it feels like everyone's done nothing but play the game non-stop for a week while I'm still just kind of in a corner going wow cool skeleton, and I'd get mega trounced instantly

crisp night
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it's more like applying pressure from a solid midrange

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and cowing enemies into a corner

night hedge
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getting the rules done for the units, it's coming together

rugged cloud
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most games don't make it to round 4+ is my main concern

arctic solar
lapis bone
night hedge
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same lol

keen ravine
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Safflower Cut seems real good especially with Will of God

umbral cipher
candid monolith
keen ravine
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A line 6 damage and disruption 🤔

rancid girder
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I'm looking at carcass and honestly

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Guns? Guns

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Just gunline it up and call it a day

candid monolith
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Also sweating I've made a mistake I refuse to pull back from and must now name my minions something over-long and ridiculous

rancid girder
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Why overcomplicate things

umbral cipher
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Carcass is great

candid monolith
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How am I supposed to follow this up what is wrong with me

umbral cipher
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no this is great

keen ravine
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strategy? nah son, ten gunwights

candid monolith
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Glorious

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Thank you

lapis bone
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I gotta figure out a faction mechanic for my fungi-druids...something to do with growing stuff. I was wondering if they could get scaling benefits as their units are killed, so the less guys they have the better

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Though going Whoops All Thralls would probably make that too strong

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Hmmmm

candid monolith
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lmao

thick sphinx
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My first thought is actually that deathburst fits them really well

umbral cipher
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Deathburst is a unique mechanic, can't really cop it

rancid girder
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maybe something where if they stay still they get a buff?

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so they're planting roots or filaments or something?

keen ravine
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The other issue with bruiser abhorrers is whether I should just stick to penitent/antipriests or get wackier with it

rancid girder
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clouds of spores for fungi maybe?

thick sphinx
lapis bone
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Ooo yeah, getting bonuses for not moving might be good

eager berry
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For Beckon Lamb does the target have to be isolated or the Bound Devil?

keen ravine
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holy body is good for gunning down unarmored goons but is also relatively fragile while doing so

umbral cipher
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Target

crisp night
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does this wording make sense? all moves with the Synchronicity tag will also have Step by the way, i just didnt want to include that in the description because it might be a little too wordy

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uses an ACT*

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not move

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oops

rancid girder
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incidentally, are people setting up games here?

pale echo
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There's a role now

thick sphinx
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Yep. There's a role you can ping

pale echo
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But hasn't been used yet

keen ravine
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Do unit upgrades apply to all units or just one

primal nest
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Maleghast map makers

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Show me your maps

crisp night
keen ravine
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Gotcha

crisp night
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if you have two scions and upgrade one the other gets the same upgrade

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👍

primal nest
crisp night
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i feel like this is either way too good or way too situational

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this includes positive tokens obviously

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most units will have an act with the reboot tag

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most not all

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i still have to figure that shit out

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but i cant start making units until i nail down what the gimmicks are

arctic solar
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That feels like a Freak support ACT I think

crisp night
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more than a tag?

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true

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hmmm

arctic solar
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Or a necro optional

crisp night
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i don't NEED two tags but i feel like just Synchronize is a little too simple considering some of the crazy cool shit you people are getting up to

vague elbow
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idk if thats just me though, ive only played one game so far

crisp night
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Crash; When a unit is affected by Crash, they cannot lose or gain Tokens until the end of their next turn.
THis is way too strong i realized halfway throgh typing it but i wanted to finish it anyway

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this could like

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turn off a holy body

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which is a bit much

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so i will table that idea. maybe a necro soul ability

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i need to think less tokens and more "affects whole or part of squad in some way"

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since that's the main theme of the rustmongers

arctic solar
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maybe the scion has a trait that lets them take damage for nearby allies (or vice versa)

crisp night
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reverse bodyblock?

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intriguing

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i will save this idea

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if the next tag idea i have still isn't functional i'll just keep the one tag and move on to units

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but i want to be extra

vague elbow
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anyone have the colors of each house on hand?

brazen pine
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i do!

crisp night
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_ _

vague elbow
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big thank

brazen pine
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do flying units benefit from elvated terrain?

crisp night
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that's a good question

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they ignore the movement penalty i know that but not sure on the benefits

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hmmm

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i'm gonna say yes

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just on the virtue of it would suck if they couldn't

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but that's not a great reason

tiny fulcrum
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goregrinder gaming: executed

brazen pine
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flying specifically refers to the "negative effects" of elevation

crisp night
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munched

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oh ok

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so then yeah

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they should benefit

candid monolith
elfin ermine
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I also think you still get elevation bonus against them

tiny fulcrum
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very much so, this was top of round 4

charred glacier
brazen pine
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the other question then is do tyrants, as a 2x2 unit, gain the benefits of elevation if they're only partially on elevated terrain

tiny fulcrum
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it's good for ease of use but also makes token tracking a lot more painful than foundry

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tradeoffs

crisp night
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is there a unit or ability in the game yet that transfers negative tokens on the unit to an enemy when it hits it

arctic solar
elfin ermine
arctic solar
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yes

elfin ermine
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its what we settled on, picking a targeted square

arctic solar
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and line of sight
pick a square to hit

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my exception to this is splash effects, which get big when you target a tyrant

primal nest
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im mainly just wanna see what people have come up with

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because unfortunately you can't search through forums

crisp night
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okay last idea for a tag

vague elbow
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ah that makes sense

keen ravine
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LOATHING BLACK MASS

GOLDEN SAINTESS AZI 
TRAITS
HOLY VESSEL
CORPSE VIOLET STANCE

ACT Abilities
STARMETAL GODSWORD 
RELIC LANCE

SOUL Abilities
ABSOLUTION
WILL OF GOD
SWORD ART: SAFFLOWER CUT

2x CLEANSING PRAYER ANTIPRIEST 
1X HOLY FONT HOLY BODY
1X SUFFUSE ZEALOT 
1X PENITENT``` is this brawly enough
crisp night
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added weakness clause so you cant just ignore having weakness

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this forms a system where units with shitty tokens can route their negative tokens to an ally with a Virus attack, which can then start offloading it onto enemies

keen ravine
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Might be too conservative with the holy body, could trade it out for another zealot beatstick

crisp night
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though i did make the transfer once per attack so that you can't just get hit with like, 3 slow and then slap it on the enemy all at once

night hedge
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skull crack is way stronger than i thought it was tbh

tiny fulcrum
night hedge
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carcass was first faction i read so didn't realise how much damage 2 is

crisp night
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i'm gonna stick with virus tbh. if it ends up seeming too strong i'll just fix it later

ocean bloom
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I have given Maleghast a go in a 2 v 2

tiny fulcrum
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That's sorta the thing - Enforcers are both solid damage and fantastic peel

rancid girder
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I mean lowkey for carcass 6 gunwights an ammo goblin and a CGIS are probably a solid group

ocean bloom
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It had some whoopsy moments but I was playing Garganox

short estuary
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sounds like a reasonable infantry unit to me

stoic hornet
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Has anyone noticed that berserker from goregrinder has formation? That has to be a typo, right?

nova mason
rancid girder
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it's just solid damage output with a big heavy anchor

vague elbow
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its meant to be blood rage

rancid girder
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though gun kata seems....bad?

nova mason
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we probably shouldve pinned toms errata list lol

tiny fulcrum
rancid girder
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unless it's a typo but the way it's written gun kata makes it so that you can't proc the push part of it

ocean bloom
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Good time when I cast the curse of death burst on an enemy, then next turn cast corpse explosion on the space next to them and chain reactioning a good chunk of bad boys

tiny fulcrum
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loool

pale echo
tiny fulcrum
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yeah that was a super simple map I copied from someone here

nova mason
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i mean fair

tiny fulcrum
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it worked well tho!

nova mason
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for sure

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like not throwing shade

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it just immediately struck me

tiny fulcrum
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oh yeah no i getcha

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the cube is absolutely funny

nova mason
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cuz theres just like a giant void cube lol

tiny fulcrum
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the wall tokens are coloured white normally and were kinda blinding

thick sphinx
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Skull Crack is stronger than the Goregrinder Necro's base attack and stronger than the Pilebunker against any DEF greater than 2

rancid girder
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wait strength applies to grazes?

crisp night
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yes

rancid girder
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holy shit gunwights are cracked then

thick sphinx
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At least if the Necro doesn't have 2+ strength

crisp night
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enforcers are beefy

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they drink their milk trol

lethal trench
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Strength applies any time you do damage

crisp night
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grew up big and strong

rancid girder
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right but I thought gunwights were already strong because it's just consistently one damage

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being able to throw out guaranteed 2 is excellent

brazen pine
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can forced movement move diagonally?

tiny fulcrum
tiny fulcrum
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You basically need to factor that into every attack

thick sphinx
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But you get that with every action

tiny fulcrum
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Imo

crisp night
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unless wights do have inherent strength

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but i dont remember that

rancid girder
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also actually though why is this considered a plus

rancid girder
crisp night
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oh yeah scavenge ammo

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doy

arctic solar
tiny fulcrum
thick sphinx
rancid girder
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err

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sorry, when it says gain minimum range I'm interpreting that as restricting the range band not expanding it

tiny fulcrum
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nope

rancid girder
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so 2-3 goes to 3-3

tiny fulcrum
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It goes to 1-3

rancid girder
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ah ic

lethal trench
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yeah it expands range to 1-4 instead 2-4

rancid girder
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okay that makes a lot more sense

lethal trench
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so you don't have the minimum range anymore

rancid girder
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and then for akimbos and the chainsaws, is the 4+ and 6+ two separate rolls?

lethal trench
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just one

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or do you mean separate from the attack?

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in that case yes

rancid girder
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I missed the line that says only one effect roll

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but one attack roll and then one effect roll

lethal trench
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yeah

tiny fulcrum
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If you don't take the double barrel shotgun Gun Kata is probably the best trait

crisp night
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whatre the other traits

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i remember the one where you can cover behind your units

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but what's the other

tiny fulcrum
crisp night
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oh yeah gun kata is pretty good

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clutch reload is probly good and all but i am biased against rng effects

tiny fulcrum
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Bone Wall is real good too, but Gun Kata is important for insurance

crisp night
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and headshot at the end of the day is still getting lucky

rancid girder
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I think you can probably get around gun kata if you're fielding a lot of gunwights

patent steeple
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sweating i might actually win this one

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carcass my beloved...

rancid girder
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the sixgun is definitely a trap though

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far too unreliable imo

lethal trench
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it is unreliable, but I think with Formation you have decent odds

crisp night
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mostly it's funny

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and that's what really matters

candid monolith
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preach

lethal trench
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Devil Bullet can also guarantee it, but that's also very slow

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but yeah of the Act upgrades for Operator, I think the shotgun is really good

tiny fulcrum
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yeah out of the ACT options I think the shotgun, cannon and devil bullet are all premium choices

arctic solar
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you can maybe go devil bullet sixgun sixgun sixgun and try to roll headshots naturally while hitting for 2

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but risky

candid monolith
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I decided to get fucking weird with the names

tiny fulcrum
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for SOUL upgrades I don't think theres a world where you dont optimally take Frag Bullet

rancid girder
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double tap is intruiging just as a way to clean up lights

tiny fulcrum
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which is fucking cranked

rancid girder
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but also yeah frag bullet

lethal trench
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pretty much all the Soul abilities for Carcass are pretty good I think

candid monolith
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Feels like a pretty straightforward group of minions too

rancid girder
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STG is a hilarious meme option but also STG + devil bullet can oneshot the enemy necromancer

lethal trench
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yeah it's very unwieldy, but it is also a big threat

rancid girder
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which is imo a very potent threat

lethal trench
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if they can't bodyblock, they just die

rugged cloud
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STG+Devil Bullet is actually a good wincon for the spam Gunwight build too

rancid girder
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yeah you've got lots of ways to gain soul

tiny fulcrum
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yeah it's less of a meme than it looks

rancid girder
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uhhh what else

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I'm not sold on the cannon just because you can only fire it every third round

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if you have multiple reload weapons do they all reload at the same time?

tiny fulcrum
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Reload is a binary state

rancid girder
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as written I'm interpreting it as one reload action for any number of weapons

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yeah

tiny fulcrum
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you either are ammo'd up or you arent

slow ferry
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first 2v2 match, goregrinders and carcass vs abhorrors and igorri

crisp night
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hey is Devil of Foresight or Oracle Devil a better name for a devil that can see into the future

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i dont just want to use future devil because of chainsaw man

tiny fulcrum
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So yeah the Cannon is every third round

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It's probably a luxury upgrade? but that's not so bad

rancid girder
#

ok, there is a slightly funny build with double goblin + CGIS + cannon to just vomit AoEs every turn

tiny fulcrum
#

Lol

rancid girder
#

and honestly with double tap it might even be good

tiny fulcrum
#

I mean unironically, right

#

That also gives the Operator anywhere between two and four strength

#

Blasting that much damage around is good stuff

jovial tulip
#

Hey wait
Is it CGIS Weapon?
Or EGIS Weapon?

lethal trench
#

EGIS

short estuary
#

Metal font claims another victim

tiny fulcrum
#

A pun on AEGIS, I assume

arctic solar
#

the Cannon is most likely every other round
fire cannon + move to reload, fire non-cannon, move to reload, fire cannon+move to reload

slow ferry
#

also obsessed with my buddy's name for his exorcist

crisp night
#

this is an excellent name

rancid girder
#

incidentally, how does strength interact with AoEs?

arctic solar
#

excellent

rancid girder
#

if I hit two things with the AoE, is that one or two tokens?

vague elbow
#

two

crisp night
#

i read it as just one

vague elbow
#

one token per damage

crisp night
#

the strength token applies to the whole aoe since it's one damage instance

#

but

tiny fulcrum
#

Afaik, and how Tom has described it, you'd spend only on the first target hit

crisp night
#

i could be wrong

tiny fulcrum
#

So you'd hit 1 dude for X+1 and the other for X

crisp night
#

sad

rancid girder
#

oh it's in the errata

#

so I need one token per target

patent steeple
#

i won...

#

carcass vs deadsouls

#

came down to the double tap

lethal trench
#

though I'd assume you can choose the order in which to resolve the AoE

tiny fulcrum
#

yeah

#

I don't really see another way of doing it

pulsar lodge
#

first game down

#

I lost as Carcass

#

it was a lot of fun, neither of us play wargames but we were able to pick it up easily

tiny fulcrum
#

Hell yeah

rugged musk
pulsar lodge
#

my EGIS Weapon died almost immediatly lol 😭

arctic solar
#

F

pulsar lodge
#

lot of fun though, we were already talking about potential future matchups at the end

jovial tulip
#

Out of curiosity, what vtts have you guys been using for this?

short estuary
#

Been seeing a lot of roll20 and foundry

crisp night
#

foundry for me

#

putting my forge sub to good use

arctic solar
#

Seen some Owlbear Rodeo too

short estuary
#

Personally I used roll20 because I just wanted to throw it together quickly

pulsar lodge
#

we used owlbear rodeo

lethal trench
#

having done the Foundry setup today, it's fairly simple mostly

#

just need to manually install the module

short estuary
#

When I was playing the foundry modules weren't made yet either

crisp night
#

hey all, is giving a 2 health thrall an upgrade that gives them armor overkill

rugged cloud
#

almost def

pulsar lodge
#

does splash effect damage happen automatically or is it a roll

rugged cloud
#

unless its like... ward

#

maybe

short estuary
#

splash effects just happen

jovial tulip
arctic solar
#

In pins

jovial tulip
#

Oh sweet

short estuary
silent sluice
#

I mean SCUM has armor by default

short estuary
#

but they have 1 HP

#

not 2

crisp night
#

scum only have one health though

#

yeah

#

that's why i'd make the armor an upgrade so you have to spend malice on it

#

or dark power

#

whateve rit's called

cinder isle
#

speaking of, it's a typo that scum don't have the thrall trait, yeah?

short estuary
#

yea

crisp night
#

yeah

#

same for stitches

short estuary
#

there's errata that all thrall are supposed to have that trait

cinder isle
#

gotcha gotcha, thought so

short estuary
#

to be officially codified in "Maleghast for sickos"

crisp night
#

i'm gonna make the thrall slow to compensate

#

2 mv like a gunwight but less firepower (more utility based, which is why you'd be willing to spend an upgrade point to keep the thrall around longer)

#

i'm allowed to make stupid decisions so i can reverse them later

rugged cloud
cobalt junco
#

Since soul abilities can trigger on any turn, are they applying to just the necromancer or do they apply to the unit taking it's turn?

arctic solar
#

Necro unless specified, I believe

rugged cloud
#

yeah

patent steeple
#

necro is always the origin point

#

double tap is kinda cracked

#

ngl

#

i just realized

tiny fulcrum
#

Yeah the CARCASS soul abilities are really clutch

#

Which does feed into "thralls good" for them

patent steeple
#

gunwight firing line list

rancid girder
#

gunwights are good

#

two consistent damage per unit slot per turn, often ignoring damage

patent steeple
#

gunwights are fucking awesome

#

the bound demon bullied my barrel form so much

lethal trench
patent steeple
#

also love ammo goblins

#

those fuckers are so good

umbral cipher
#

Ammo Goblins are great

lethal trench
#

great upgrades on the Ammo Goblin too

umbral cipher
#

Hmm, I'm now debating if I need to get more interesting with my homebrew Freak's design

#

Because stuff like Ammo Goblin and Leech are cool!

short estuary
#

I need to actually try running a leech

crisp night
#

i've decided to add a tyrant and remove a hunter from my faction. hunter archetype doesn't lend itself to a forward march cluster of units

#

unless i got reaaaaally weird

short estuary
#

I was blinded by my love of slimes and then my desire to do thralls pulling people into hazards blinded me to leech's potential

crisp night
#

i might get really weird actually.

#

i've had an idea

#

this is why it's good for me to type shit out because then i can second guess myself and have ideas

night hedge
#

nearly done with units bar necromancer, upgrades, and ACT names

#

overall is bulky melee with buff/debuff spreading

rugged cloud
#

🫡

pine crescent
#

I just want to confirm something - CARCASS units are either loaded or not, right? The language suggests that the reload is tied to the specific ability, but there's no scenario where you have multiple actions tagged with reload at the same time, as far as I understand it

tacit cedar
#

egis and operator do

lethal trench
#

you don't track it per ability

tacit cedar
#

since it says 'any ability' and not 'that ability'

brazen pine
#

warhead cleave, is the "adjacent unit" adjacent to the target or the warhead

pine crescent
lethal trench
lethal trench
#

you can have multiple Act on your Necro

pine crescent
#

yeah I guess I mistinterpreted "choose a new ACT ability"

tacit cedar
#

id go with the wording on the carcass page

pine crescent
#

OH

#

how'd I miss that

tacit cedar
#

the examples on page 18 are paraphrasing

pine crescent
#

yeah the CARCASS page is pretty definitive

#

perfect 👌

#

ty

tacit cedar
#

np

silent sluice
pine crescent
#

I know it'd be easier to read the PDF start to finish but my brain just can't, I'm forever scrolling up and down looking at bits and pieces

crisp night
#

the homebrew fugue state has taken hold i think i'm gonna bang this whole thing out tonight

night hedge
#

i think i'll make my freak the only source of non hatch tokens in the list so as to give the option to sidestep rng and do other builds

crisp night
#

it's so funny to me how fast everyone has gone to homebrewing

#

it also makes me happy

arctic solar
#

writing a freak ability for my lawman cowboy judge dredd faction

Serve Papers: Curse, range 4. The target unit takes 2 Justice. Additionally, choose one of the target’s ACT abilities. If they use it on their next turn, immediately trigger Justice on them.
crisp night
#

oh my god is justice a token

#

or a damage type

#

whatever it is this is awesome

arctic solar
#

token

#

it's like plague but instead of dealing damage over time, when you slay/obliterate a unit all your justice turns into curse damage

crisp night
#

they're like the undead IRS

#

in anzenmezzeron, not even death is certain; and yet, taxes still remain

arctic solar
#

the faction uses slow tokens and I'm not sure what else yet
the theme is that they don't kill lawbreakers, they imprison them, which is much worse

crisp night
#

they really ARE the IRS

#

i'm very excited to see where this goes jokes aside

arctic solar
#

I have the thrall unit written up somewhere
It's called the Jury

crisp night
#

if you're drawing inspiration from dredd can one of the necro acts or souls be called "court adjourned"

arctic solar
#

stealing that

crisp night
#

(i'm a fake dredd fan i've only seen the one movie and haven't read the comics)

#

at least i saw the good movie with karl urban

languid lotus
arctic solar
#

hmm
justice might need a little tweaking to make it 'safer' for necromancers

crisp night
#

that's what the throne gives you

#

power to evade taxes

arctic solar
#

might cap the amount you can have

#

maybe necromancers can buy their way out of Justice with SOUL

languid lotus
crisp night
#

hey question because i dont play abhorrers but i'm using one of its acts as reference

#

antipriest's delay judgement isn't a curse but it's only for targetting alies

#

do you still have to roll to see if it succeeds

#

i know curses just automatically succeed (except if the unit is curseproof obviously)

languid lotus
#

i assume it just works seeing as there's no attack trait

crisp night
#

yeah i thought so

#

im just making sure

#

👍

languid lotus
#

the curse tag just means "susceptible to curseproof" aiui

crisp night
#

and you don't have to roll for it

languid lotus
#

yea

crisp night
#

love curses

#

despite the deadsouls nerfs

#

im very glad that they got twisted sinews as a curse

#

and some other shit

night hedge
crisp night
#

just realized something extremely funny

#

with my homebrew

#

which i might need to change

#

with the way Virus works, a unit inflicted with Doom could inflict it back onto a Deadsouls unit

#

taste of their own fuckin medicine

languid lotus
#

it's like what john deadsouls says, every soul has its dead

pale echo
#

So true

cobalt junco
#

HOW do strength tokens apply to aKimbo?

slow ferry
#

so glad to see everyone is seeing the truth of GUNWIGHT supremacy

cobalt junco
#

On hit does it treat it like an AOE?

#

Or does the token only apply to the primary target

patent steeple
#

iirc each instance of dmg is a strength proc

cobalt junco
#

The language of akimbo isn't super clear on the "order" of the damage. I'm definitely reading it as since the second damage requires a hit that it would apply the strength to that target, but my opponent is reading it as applying the damage at the same time

umbral cipher
#

Yeah every time you deal damage, if you have a strength token, it procs

cobalt junco
#

He only has one strength token

#

that's the quandry

umbral cipher
#

Then it only hits harder for the first target

patent steeple
#

so its the first instance of damage

cobalt junco
#

Lol that's what I thought but we were a little confused

#

ty ty

umbral cipher
# umbral cipher Hmm, I'm now debating if I need to get more interesting with my homebrew Freak's...
ROPEDOLL
Rickertock Freak
MV 4 HP 4  DF 4+ ARM -
Traits:
Ghoulcore
ACT Abilities:
Networker (Range 3)
Effect: Two target units Step 2 or take 1 Slow (+4) and choose another target.

Hangman's Noose (Melee, Curse)
Curse: Target unit takes 1 Curse damage, 1 Vulnerable (+4) and cannot move or be moved until the start of self's next turn.

Reweave (Range 3, Harvest)
Effect: Target unit gains 2 Vitality and 1 Strength.

hmmmmm

patent steeple
#

thinking about carcass lists

arctic solar
#

otherwise you just boost damage against some

patent steeple
#

1x egis weapon
2x ammo goblin
2x gunwight

#

is this a thing at all?

umbral cipher
#

I've been running a group with 4 wights, 2 goblins, and an enforcer that works pretty well

#

Same principle applies I suppose, the enforcer is just Bigger

patent steeple
#

by 4 wights u mean 2x2 right?

umbral cipher
#

Yeah

#

Dropping 1 Goblin in a 4 unit squad

patent steeple
#

im just considering egis cuz i wanna run brace

umbral cipher
#

Egis is good! I just like Enforcer better on a personal level

patent steeple
#

yeah fair

#

i just like beeg mech

cinder isle
#

also uh

umbral cipher
#

I'm generally not a big fan of running tyrants I find :P

patent steeple
#

i like them for carcass specifically i think

#

easy adjacency

cinder isle
#

i keep seeing people talk about high thrall-count just generating soul really quickly

#

i thought you only get soul on the first death

umbral cipher
#

Yeah

cinder isle
#

not any

#

but it seems like people are talking about it otherwise

patent steeple
#

its 1/unit

#

and thralls are 2 units

umbral cipher
#

No, it's the first time A Unit dies

cinder isle
#

yeah, like

#

1/game

#

+1/round

#

right?

umbral cipher
#

No

cinder isle
#

oh

umbral cipher
#

Per unit

patent steeple
#

its per unit yeah

cinder isle
#

that's very wonkily-worded, then

patent steeple
#

so like

#

if ur unit comes back

#

u cant get soul off of its second death

cinder isle
#

right, like with miracle

#

it's just

patent steeple
#

or with blood grinder

cinder isle
#

when it says "the first time a unit dies" i don't assume "the first time each unit dies" pain

umbral cipher
#

Sure

#

But yeah live n learn

cinder isle
#

yeah it's this specific phrasing that kept making me second-guess myself

brazen pine
#

Does strength A) apply to all damage dealt by a splash effect/attack and B) get consumed by an attack that does not hit

pale echo
#

No

cinder isle
#

strength is apparently applied and consumed on a per-target basis

pale echo
#

B) it can

umbral cipher
#

It does apply to missed attack damage, yeah

cinder isle
#

so an attack that hits multiple enemies would consume 1 str per target until you're out of str

umbral cipher
#

If you Graze you can still deal a good chunk of damage with Strength or Vulnerable

cinder isle
#

armor and 4+ makes scum really fat, huh

#

for a thrall

ocean bloom
#

Weird question:
When you trigger a Unit's deathburst ability with "Swell with Corruption" do they have to be alive or can you do that on corpses?

umbral cipher
#

I find scum tend to get nastily domed by Splash stuff or gunwights

pale echo
umbral cipher
#

The 'real' durable Thralls are Warheads, funnily enough

ocean bloom
#

my poor scum ;-;

shut hare
#

scum when holy body exists

eager berry
#

Does the person who starts initiative always start off a round? Or is it just whoever didn't go last at the end of the last round

umbral cipher
#

Since they're guaranteed to always take at least 2 hits, often 3

elfin ermine
#

graze with funky damage, or aoes of funky damage, clears scum very well

tiny fulcrum
#

Warheads are sooo good

pale echo
#

Corpses aren't characters, I don't think

shut hare
#

think of deploying like a turn

cinder isle
eager berry
#

Okay so even in later rounds?

shut hare
#

no

#

it swaps per round

eager berry
#

Okay yeah that's what I was asking about, so the next round the other player goes first and it keeps swapping?

shut hare
#

yep!

eager berry
#

Thank you!

languid lotus
#

is there any way to heal one's units or necro besides miracle bringing them back?

crisp night
#

don't think so

pale echo
#

Mox Populi fakes it

crisp night
#

wow huh i totally didnt even think about it there's no healing in this game

pale echo
#

of course not
healing hurts undead, like in final fantasy

crisp night
#

ha

#

true

tiny fulcrum
#

Lack of healing really encourages forward momentum

crisp night
#

this is also true

#

in a game with only 6 rounds

#

you don't want to spend time just dumping healing actions onto a tyrant so it can stlal

#

stall

#

instead, you find other more hilarious ways to stall

arctic solar
#

vitality tokens are almost, but not quite, healing

crisp night
arctic solar
#

just don't take 2+ damage

pine crescent
#

easiest to stall when your opponent is dead

crisp night
#

changed rustmonger to neuromonger because it still sounds metal-y but then i get to make a neuromancer reference

#

i'm a genius

#

may also change the name from netfreak for this unit

#

but it'll keep net

brazen pine
#

does the init winner always go first each round, or does it go to the opposite player of whoever acted last (like lancer)

tiny fulcrum
#

the latter

cinder isle
#

hm

crisp night
cinder isle
#

how does the living cannon work, exactly? if you reload once after shooting it, is other stuff available again but it isn't?

#

or does it bar everything until you've doubled?

crisp night
#

all i have left to do is the hunter and the horror and then comes the necro, which is the hard part

pale echo
#

It doesn't lock anything else out

cinder isle
#

what about if you shoot, then reload, then use another reload act? does that reset its progress?

#

i'd assume so, but never hurts to ask

pale echo
#

It's unclear whether the reloads need to be "stacked" or if they can be spread out

patent steeple
#
House: Igorri
Malice: Hatred (7) | Unit Limit: 5

[Units]
1x Homunculus (Meld)
1x Lycan (Autophagia)
1x Strigoi (Rapid Adaptation)
2x2 Stitch (Genestealer)

[Necromancer]
Chirurgeon
Bonus Trait: Accelerate Evolution

[ACT Upgrades]
New Material | Biotoxin Injector

[SOUL Upgrades]
Final Form | Recycle | Flesh Jump
#

how is this list?

arctic solar
crisp night
#

tell us how it goes when you use that

#

final form seems like a borderline joke SOUL but i feel like considering the amount of buffs it gives it has to be useful

#

just not outside of like, round 5 or 6

#

obviously

cinder isle
#

i think i'd disagree by my understanding of reload intent, but i'll happily foist off the question to other people pain

tiny fulcrum
#

The cannon would be godawful if it required a double reload

#

in succession

#

so I'm inclined to agree with Sol

patent steeple
cinder isle
#

it just feels odd that its "load" isn't tracked synchronously to me

#

but from a usability perspective, that's a fair point

patent steeple
#

oh wrt reload

#

can u act -> sacrifice MOVE

#

to like

cinder isle
#

since there ain't many other options without reload

patent steeple
#

reload the same turn u use a reload ability

cinder isle
#

and akimbo has it

pale echo
#

Yeah

arctic solar
patent steeple
#

okay

opaque socket
#

I def agree that the Cannon is only meant to count how many reloads happened

#

for sure

brazen pine
#

is speed consumed if your movement wouldn't use the bonus movement?

night hedge
#

finished all the units stats, traits and acts

#

so need to do necromancer and upgrades

#

and then art

#

main balance levers for the faction is how strong hatch is, and how easy/difficult it is to apply hatch

#

or at least that was the goal

#

it is now 2:47 am here so i'm gonna go sleep

naive glacier
#

we have a little pseudo healing with vit

#

but graze + statuses mean you are always doing shit

#

and you can never reduce more than 2 damage at a time

patent steeple
#

low damage numbers + graze is very nice

#

always felt impactful

#

and makes armor feel very nice

naive glacier
#

i felt pretty confident going into maleghast I have design lessons from a lot of game design lol

shut hare
#

yeah its been pretty solid right outside the box - i think i've only had one rules question so far and my assumption was correct so kudos mr evilman

patent steeple
#

oh yeah maleghast was very slick

#

i played carcass vs deadsouls, did 4 rounds in 1.5 hrs

#

man it was so smooth

shut hare
#

i think the funniest part of reading it initially was questioning the "round 6 = draw" thing and then actually playing a game

#

like oh. i get it now

patent steeple
#

low health numbers my beloved

naive glacier
#

yeah

#

we did playtests both went to round 5 or 6 but they were pretty low unit counts at that pt

#

average game time is about 4-5 rounds i think which is nice

#

not uncommon to get to 6 either

shut hare
#

yeah i've only had one game end in a draw it was still pretty satisfying

pale echo
#

btw Tom do you need to "stack" two reloads of Living Cannon before it can be fired, or can you reload, shoot something else, reload, fire Living Cannon?

naive glacier
#

the nice thing is your necro has so much beef compared to other units that you end up getting your minions blown away

patent steeple
#

is this about the pace ur aiming for for icon?

naive glacier
patent steeple
#

in terms of gameflow?

pale echo
#

cool cool thanks

naive glacier
#

yeah kinda although icon is a little more juicy in the mechanics dept since you are playing just one dude

#

maleghast has a good pace where by the end it's your necro and you might have a little soul to blow on something fun

#

soul works quite well actually i was pretty happy with how it turned out in practice

patent steeple
#

yeah soul is good

naive glacier
#

it keeps you in the game

#

that plus alternating intiative does a lot of work

patent steeple
#

my friend got up to like 9 soul in my last game, shit was intense

patent steeple
#

turns in maleghast are very fast and juicy

#

i often am just like

#

"oh"

#

"i dont needa overthink this"

shut hare
#

TRUE

#

sometimes i just dont wanna move and that speeds up things quite nicely

crisp night
#

In my first match me and my friend spent way too long on each turn but that was because we had to check the rulebook and it was our first time

#

But towards the later end of the match I was getting into a flow

patent steeple
#

yeah sometimes u just wanna MOVE x2

crisp night
#

I would be planning my move during their turn and once theirs ended I'd just do it

shy forum
#

it's got a good mix of lightnesss and crunch

opaque socket
#

Soul works super well because its like, a catch up mechanic

shy forum
#

feels easy to teach

opaque socket
#

if you're getting wrecked by someone you get more to play around of

patent steeple
#

yep

opaque socket
#

it also means you're less conservative about units dying too

patent steeple
#

its nice mind games

shut hare
#

especially thrall yeah

patent steeple
#

"i gotta take out this unit"

#

"but OH if that unit dies they get soul"

umbral cipher
#

Yeah the way the game always has a forward momentum to it even if you're beefing all your rolls feels really good

patent steeple
#

"but I NEED to take them out"

shut hare
#

that + being able to target your own units for soul generation is a nice little niche mechanic

opaque socket
#

Gargamox has a secret with its thralls

#

you can pop them early if you make them go on hazard

#

its free and the cops can't stop you

#

you also get soul for it

crisp night
#

I would feel bad doing that to my scum

pine crescent
#

Is it just called Egis Weapon because there's no Æ in the gothic typeface, I wonder? It's called aegis weapon in the asset pack

crisp night
#

They're my friends

shy forum
#

the rotten surrounding a pit of spikes as the thrall jumps in to spread plague

crisp night
#

which one

#

the book or the assets

shy forum
#

prolly the book

pine crescent
#

oh no I did a find and replace
"handlers should be raegistered in this method"

#

534 matches found

silver lotus
#

Oh wow, a bunch of people did good maleghast workshop items for Tabletop Simulator.

ocean bloom
#

I need to learn how to properly play Gargamox

silver lotus
#

Throws VTT into the trash

pine crescent
#

Steady progress. I think I just need to write the callbacks for the number nudgers and we should be ready to launch

silver lotus
#

Gorgeous!

umbral cipher
ocean bloom
#

I dunno it was a bit hard to track, specially when I seemed to run out of people a lot sooner than everyone else.

pine crescent
#

I've had to de-engineer a lot of ICON specific stuff and that's slowed me down quite a bit

umbral cipher
#

I think use the Slime a bit better and you could have been doing some really nasty stuff

ocean bloom
#

Yeah but the damage I did do was something I shouldn't have been able to do because I was spreading slime underneath people when I shouldn't

#

Shall just have to try it out again sometime

umbral cipher
#

(Said Slime needs a bit of buildup before it gets proper scary, use Percolate or the Freak to build them up)

shy forum
#

prolly did better than me! I had only thralls and rottens and didn't play em well aha

ocean bloom
#

Yeaaaah I used my poor Jane badly

crisp night
#

i remember before we knew what the units were when tom was posting units on twitter and he posted the mox sheet and the slime was where the tyrants were for every other image

#

and i was like huh

#

smaller than the other ones

umbral cipher
#

Scum can pull people into hazards, but, well, they don't last particularly long

#

Once you figured out what to do with the Leech though those were some nasty tactics

#

Like that deathburst chain reaction

ocean bloom
#

That was funny honestly.

#

Deathburst on that poor ammo goblin then corpse explosion right next to them

#

For one on ones I was thinking of two Leech, so you could even put deathburst on then force activate it with another leech. Or place it on two, then try and chain them like Gangplank.

primal nest
#

Oh yeah. Scum are built to die

brazen pine
#

do attacks that pierce walls damage them?

glacial junco
#

Scum want to be dead. The slime must be freed from the body

primal nest
#

The main trick is getting to die in a way that gives you big value

glacial junco
#

free the ooze

thick sphinx
#

Here's a fun rules question: If a Goregrinder triggers berserk, but that berserk doesn't do damage due to armor/vitality, does it do 1 self damage?

ocean bloom
#

My scum were popped immediately by Gunwights and damaged their allies ;-;

thick sphinx
#

And, much more relevant follow up because I think this is properly unclear, if Berserk fails to do damage and you take the 1 instead, do you discard the token? The way it's written makes it seem like you don't

primal nest
#

Even them dying next to your necro or rotten can setup up come nasty stuff later on

umbral cipher
#

Was indeed

primal nest
#

Ok so

umbral cipher
#

I got first activation and went for it

primal nest
#

Gunwights can’t hit scum if you position them in the backrow

#

Unless they have that range buff upgrade

crisp night
#

how'd they punch through the armor point?

#

oh wait

#

i fuckin

#

forgot

#

gunwights pierce armor

#

insane thralls

primal nest
#

Generally, if you are sure your opponent is bout to pop ur scummy boys turn 1 (like with mortar) if what to position them next to ur necro or a rotten

ocean bloom
#

I will have to keep that in mind for the future. A bit odd but it felt like my Necromancer should be quite close to front range, since they have some 2 range abilities

umbral cipher
#

Gunwights are the best thralls for sheer offense, but their mobility is ass and are easy to rush down

primal nest
#

Hell despite the size or the splash, if you position right a mortar can only hit one or two scum

#

If you got 4 of them

tiny fulcrum
#

Yeah Gunwights are so fucking slow

ocean bloom
#

Just to check, Toxic damage still hurts Gorgamox right?

primal nest
#

Yes

tiny fulcrum
#

needing to reload + mv2 is the pits

ocean bloom
#

Right good we were doing that right. Immune to plague but not the damage

primal nest
primal nest
#

Which is sick

#

(Also sorry for the pings I wish that was off by default)

ocean bloom
#

np np

#

I like leech, putting deathsplosion on the ammo goblin immediately turned it from a useful buffer into a liability. Which immediately popped all over their allies

primal nest
#

Leech Is so fucking good

#

Yes I will put suppurate on your tyrant

#

Suffer

#

I need to use evolve strain more. That could have won my abhorrers game

umbral cipher
#

I wanna run Gargamox with two Rotten, a Leech, and maybe some Scum

primal nest
#

Yeye

#

That’s actually close to what I run

umbral cipher
#

Chuck a Host in there

ocean bloom
#

I did Suppurate into Necromancer using Corpse Explosion next turn and took out like three/four folk with the chain reaction. It was a good moment.

primal nest
#

- Plaguelord Myca: Corruptor, Corpse Explosion, Necrocide, Insides Out, Fecundity 
- "Moldmen" Scum x4 (2 pts) 
- "Footstools" Leech x2 (2 pts) (Massive Swell) 
- "Fester Stone" Rotten (1 pt)(Catalyze)```
ocean bloom
#

Part of me wonders if I should run Two Hosts, Two Slimes and some Scum. The idea of just covering the map in goo that makes it hard to close in, while filling the slime with plague and then running down enemies in a big wave.

primal nest
#

Yeah. Pop pollution shroud in there and you are tough to kill

ocean bloom
#
GARGAMOX
GLOO
Sniffle (Plaguelord)
- Polution Shroud
- Corpse Explosion
- Praise the Filth

Hankie/Pankie (x2 Scum)
Sticki (Leech)
Oozo (Host)
Jane (Slime)
(if 5)
Wikkit (Leech)```
umbral cipher
#

Nothing but Hazards Hazards Hazards is a fine way to play

#

Because at some point they have to try and come to you

primal nest
#

I do wish bloat was a lil better?

#

It seems like scum’s weakest upgrade imo

#

Might need to try stuff out with it

ocean bloom
#

I'm very tempted to try doing something stupid and nasty where I spend my souls infesting someone in range of a leech and then using the leech pop to do damage and give my team strength

primal nest
#

Yeesss

primal nest
crisp night
#

aftermath seems like the best one but this is from the perspective of someone who hasnt played mox

primal nest
#

It is unless you wanna run corpse explosion

ocean bloom
#

Corpse explosion do be good

primal nest
#

I turn my little men into mines

ocean bloom
#

If you have a character with two Deathburst as they both triggered by "swell with corruption"?

primal nest
#

Yes unless they are the same one think

ocean bloom
#

Say I supperate my Scum

primal nest
#

So you can’t double stack suppurate

primal nest
ocean bloom
#

And a toxic damage

primal nest
#

Yep

#

Is pretty gud

ocean bloom
#

Turning your little Scum into shuddering flesh orbs

crisp night
#

i need to make a mox team tonight once i finish homebrewing

primal nest
# primal nest It seems like scum’s weakest upgrade imo

Like bloat is bad for corpse explosion cuz you want to keep them near the corpses. The knockback might good for hazard lines but at that point you should probably just run aftermath. I don’t think you are gonna to have enough traps by the time they die to get value out of it

crisp night
#

i'm gonna get the last two units done and their upgrades and then make the necro tomorrow

#

and then that'll be that

#

then i gotta find someone to do art for the units

primal nest
#

I guess maybe for a weird infest setup?

#

Dunno

primal nest
ocean bloom
#

so silly question but that stuff under the characters, like Bloat, tentacle whip, and aftermath, is that only once you've upgraded your characters? I'm not sure when these get applied.

primal nest
#

It’s when you get dark power in higher malice

#

Spite has no dark power

umbral cipher
#

When you gain a Dark Power, you can:
Get 1 of 3 upgrades for a unit type
Get a new ACT ability for your necro
Get a new Soul ability for your necro

#

Unit upgrades apply to All of that kind of unit

primal nest
#

Ye

#

You rolling 10 scum? Just need one aftermath on em

ocean bloom
#

nice nice

umbral cipher
#

If I have 2 Ammo Goblins and I get Hot Casing then they both get the upgrade yeah

#

But you can only get one of the three upgrades

crisp night
#

unless you go to the highest malice tier

#

at which point you can have two upgrades for each unit type

primal nest
#

Unless you play ultrahell

crisp night
#

which is when shit gets entirely insane

primal nest
#

Like a true maleghast player

umbral cipher
#

speakin of upgrades I ought to get cracking on those for my units...

#

I find it really funny that I managed to open the Homebrew Floodgates

crisp night
#

i'm glad you did

#

having a great time churning my neuromonger cauldron

primal nest
#

Homebrewing this system seems really fun

crisp night
#

this faction might end up being entirely useless but who cares

#

it'll be my useless faction

primal nest
#

There’s so much you can do

crisp night
#

and that's what matters

primal nest
#

Speaking of which

crisp night
#

DEVIL DAMAGE??

primal nest
#

Yes!

umbral cipher
#

Devil Damage is hilarious

primal nest
#

Talked about it last night

crisp night
#

oh RIGHT the time police

#

"police"

#

timefuckers

primal nest
#

Time “mafia”

#

Isdiffernt

crisp night
#

i'm really curious to see how the matador works mechanically

primal nest
#

I still figuring it out

crisp night
#

can't wait to see it when it's ready

primal nest
#

I do wanna do a sorta of parrything

crisp night
#

is giving armor to a horror overkill

#

i dropped the health by one point and it only has the standard 4+ save target

#

vizigheist gets ward and a 5+ save target with 3 health

primal nest
#

Also a move that gives it speed and slows and adjacent unit

crisp night
#

i feel like this is fair game

#

wait

#

this is the hunter not the horror

#

oops!

#

wrong unit entirely

#

i'm very good at this

#

but the neuromonger horror will have those stats

primal nest
#

The fun part is gonna coming up with necro abilities for the Underboss

crisp night
#

hunter will be a standard 2 4 4

ocean bloom
#

Make a semi-aquatic clockwork necromancer called the Lochwerks

harsh gorge
#

ive been thumbnailing my carcass operator
CARCASS IS SO GRREEEEBLY

crisp night
#

the most greebled faction

umbral cipher
#

okay first pass at upgrades for These Guys

SOULTICKER
Rickertock Thrall
MV 4 HP 2 DF 5+ ARM -
Traits: 
Skitter: When this unit MOVEs after the first, it may pass through units and walls.
Thrall: 2 of these units are worth 1 unit slot. You may activate 2 at a time.

ACT Abilities:
Pins And Needles (Attack, Range 1-2)
On Hit: Deal 1 Damage, (4+) and 1 Vulnerable

Ghoulic Overclock (Self, Splash)
Effect: Splash (self): 1 Curse damage, 1 Slow, then self is slain.

Upgrades
Spirit Vapors: When this unit activates the Skitter trait, the first ally it moves adjacent to gains 1 Vitality.
Instability: Unit Steps 2 before Ghoulic Overclock's effect.
Unsanitary: Pins And Needles gains (+4) deal 1 Weak.
patent steeple
#
Umbral/Astral: This unit gains +1D on even numbered rounds, and +1 Df on odd numbered rounds.

SPECIAL TAG
Predict: Effects with this keyword require the unit to roll an effect die. That effect will occur in that many turns.```

i brewed up something for a homebrew faction, is this a concept worth exploring? or is it too similar to stance stuff?