#MAGNAGOTHICA MALEGHAST
1 messages · Page 12 of 1
im gonna do second gheist
i also have to keep in mind to use cyclopean monolith like all the time always
it's so useful
the only soul abilities im taking on my dark priest are twist sinews and malebolge
twist sinews is a cheap way to potentially isolate a unit
and malebolge is good for if i happen to get a lot of soul without needing to spend it
any act abilities you're looking at?
good question
with the nerf to frozen hell i might drop it
hmmm
the damage is nice and all but it got a range nerf too which is actually what i care about more
less freedom to muck up the joint
im gonna take unholy summoning
Weirdly enough I don’t know what I would want to have Mox Hersey with
All of their stuff just synergies do well with each other
i might stick with lathean devil whip for higher malice but the urgal blade is kind of great
I got a juicy 5 damage Zealot attack
anything that doesn't get doomed by doomblade/shriek/etc is gonna get slapped by a big 4 damage
4 is a SHIT ton
genuinely think this could be good. AP thralls kinda spooky.
thinking of doing it with Devil Gun + S.T.G so you can insta-gib anything scary the bone boys can't plink down.
maybe do 4 points of Gunwights and then Ammo Goblin with 2x reload and str
i'm keeping foul monuments for chosen. their best utility is still walling and better range on walls is quite good
terrorize is the best choice for the gheist
Had a very rad 2v2 game
fuck if i know what to give the sacrifice
Carcass/Abhorrors versus Deadsouls/Gargamox
Carcass/Abhorrors won; Deadsouls lineup had a rough time cracking the abhorrors while Carcass safely nailed off the Scum, but then Gargamox ruined Carcass with deathburst Leech nonsense
As Abhorrors moved in and cleaned up
The Carcass/Mox matchup is really interesting, since Mox is great at turning Formation strats against em
WELCOME TO THE BONE ZONE
And slapping Hazards everywhere is a pain for Reloading
we should change one of rotten's acts to a catapult where it picks up an adjacent unit (scum or slime most likely) and throws them range 3
and they deathburst on impact
i know swell with corruption exists but is it a baseball throw? unlikely
FASTBALL SPECIAL
lhjdsalhdahldaslh
CLOSE TO WHAT I DID
I took devil bullet and unholy sixgun to get a SHIT ton of dmg while my lil guys take the brunt
that and guaranteed procs of unholy sixgun headshot ability to up the dmg
yup that was my whiteboard theory
I am a bit sad because games very rarely go beyond round 3 when I am playing abhorrers
What modules are folx using on VTT? I'm mocking up the server for my friend group.
There's some foundry stuff in the pins
Oh! I should have looked. Thanks!
yeah roll20 has been working like a charm
(Clarification: I’m not losing I just feel like games aren’t going to round 6 that often in the kill the necromancer objective ones)
Agreed
yeah my first game ended on 3? I think
Probably for other game types
It seems like the only thing getting people to round 6 is focusing too much on buffs instead of damage
how do I actually install the module from the zip?
One of the special objectives probably do it
Soon™️ 👀
you're asking the wrong guy, I know nothing about foundry lol
SPARKBOLTS
Faction Mechanic: Voltage
Sparkbolt units gain Voltage tokens by moving or specific actions. Abilities that reach Voltage thresholds activate additional effects, and then spend all Voltage on that unit.
Special Tags
Amp: Abilities that gain additional effects for having adjacent allies.
Curse of inspiration
Cool!!
Needs more stuff tbh
what would you reccomend?
When do units respawn in Blood Grinder?
Fill out those areas in the empty corners with walls, elevation, w/e
thanks
Start of round, start of turn, etc etc?
Yeah that's better
The more stuff going on in a map the better generally
Tactical texture and whatnot
I think it's actually 'immediately'
Possibly 'when they take their turn'
I would probably say start of round
For Pools of Obliteration it says Round so that's my leaning
Yeah
made a goregrinder this time. might have a second goregrinder in the banks but i at least wanted to share my other one. desperately curious of The Workflow that was done for the texturework but heres a close enough approximation
goregrinder really digs into a lot of concepts that i personally really adore and i Do like making big buff men who are a little crazy
Very based
trying to make an abhorrer with this vibe but it's been a struggle https://www.youtube.com/watch?v=pCRjJxYSPRc
Provided to YouTube by The Orchard Enterprises
Vaudeville Villain · Viktor Vaughn · MF DOOM
Vaudeville Villain
℗ 2003 Sound Ink Records
Released on: 2012-01-17
Auto-generated by YouTube.
https://docs.google.com/document/d/1JO-MtcNGB1D9adORqQ_JwzqhDG6V9fcHAEVIr-dPsN4/edit?usp=drivesdk
Rough for homebrew, got inspired to get some from seeing the ghoulcore one, more homebrew for the win
Abysswimmers Water and drowned themed house with demon of abyss Playstyle Hit and run Gimmick; Swimmer - Ignore the effect of adverse terrain Special tag Dive - able to teleport between adverse terrain tiles if they are in movement range Submerge - hide in adverse terrain tiles, resurfaces...
just blob up and shoot the walls, everything will be fiiiine
- Plaguelord Myca: Pollution Shroud, Necrocide, Ceaseless Spew, Mox Populi, Praise Filth, Scourge
- "Moldmen" Scum x10 (5 pts) (Aftermath)```
I am a craftsman
what's your team comp
Can Splash attacks target empty spaces?
its our first game so im just running 1 of each
good luck
Ye
the more i look at deadsouls stuff the more i realize they all DO have ways around adverse terrain
chosen has free movement next to walls, gheist can teleport, banshee can just sit at the back of the map anyway, and the devil can teleport
sacrifices do not but who cares they're thralls fuck em
If a Chirurgeon has no mutation tokens to convert at start of turn, does Polyglot make them mutate anyway?
Yeah thats my exact thought
here is my attempt at a Non-Traditonal Gargamox army at loathing
Gordaan The Great
Corrupter, Vermin Form, Purge Guts
Jo(Rotten)
Joe(Rotten)
Joey(Rotten)
Ratz(Host)
Ratz 2(Host)
This is the Rotten maxing army
the attempt is making a more "supportive" plaguelord
hey all, i'm trying to sort out the special mechanic for my homebrew, and i have an idea but it might be a little too strong
I'm a big fan of hosts
Uplink - Whenever a unit gains a positive token, it is copied across all allied units in X range
this feels too good
but i want to keep this idea
you could make individual units weaker to compensate or smthin
treu
heresy was my main worry
especially with stuff like HB ablutions
wait nvm that doesnt gift vitality
what am i thinking of
gentleness
gentleness could very quickly lead to an entire squad with like 4 vit
hmmmm
i forgot to specify it has to be another unit with the uplink tag by the way
so in heresy non-rustmonger units wouldn't benefit from uplink
but still
I don't love vermin form here, is my main concern
Pure movement for your only other ACT feels a bit too defensive
For support, I'm personally eyeing carniphagous blade + spreader to give your team a bunch of strength
chop doc's marriage was what I was looking at
that too
point is; it's a little too juicy
i don't want to let negative tokens do the same thing since then it would be incredibly easy for something like a vizigheist to inflict three units with weakness at once and then the entire team all has 3 weakness stacks
hmmmmmmmmmmmmmmmm
Would it be too strong to be able to shift a token to another Uplink unit on that unit's turn?
that could work actually
Not sure if it would be an Effect or just a Trait
Word
ima be honest that was slightly a narrative focused choice
he's meant to be a bit inept and depdenant on his goons
Ah, noted
Yeah, on a Uplink X unit's turn, they can shift one token to another Uplink unit within Range X
the story here is "random conman who got picked for being a funny little guy"
you could probably make it global even
no range at all
I was considering something like this for a Mox list too haha
then i can have a freak with an upgrade like "you can shift the tokens to two units in range" so you do technically have some copy
though I was considering taking one Leech instead of a third Rotten
which is very strong
but is an upgrade you have to choose
on a fragile support unit
That too! Just thought a range could give osme unit variety, one unit who's a router to all the others with Uplink 6 or something crazy
That'd rip, I feel
the idea i have so far for the freak is basically a sentient server stack
It's strong but you gotta put the dark energy for it
Trying to make a brawler Exorcist but stuck on which soul ability I should take
router unit that can both send and receive, or move more tokens at once?
Grace was pretty good with the 4+
now that a lot of your units are just 3+ idk if the math works out as well
it helped you ignore curses, and keep some of your important guys alive while you're up there brawling
the raw damage stuff probably doesnt hurt
It's a good general defensive tool I think
okay, so uplink will be unlimited range but you can only transfer tokens by default instead of copy
just need to think of one r two good tags
Snowdrop Cut is basically a finisher it seems, doesn't seem so useful for the cost pre-R4
I'm honored 😌
i have one idea for a tag, that being Synchronicity: when a unit Steps, all units with Synchronicity within range 2 (might make this adjacency) can Step the same distance in the same direction
Drifting Blossoms could let you position further forwards and retreat when needed
rustmongers are going to be skirmishers who want to push in like goregrinders but aren't quite as blood-and-guts melee focused
Feeling like I can't play Maleghast with anyone here because it feels like everyone's done nothing but play the game non-stop for a week while I'm still just kind of in a corner going wow cool skeleton, and I'd get mega trounced instantly
it's more like applying pressure from a solid midrange
and cowing enemies into a corner
getting the rules done for the units, it's coming together
most games don't make it to round 4+ is my main concern
the game's been out for three days and I haven't actually played yet
I have played 0 Maleghast, do not even sweat it
same lol
Safflower Cut seems real good especially with Will of God
Nah it's pretty easy to pick up and 'get'
I can play literally any game and still be trash do not fear
A line 6 damage and disruption 🤔
I'm looking at carcass and honestly
Guns? Guns
Just gunline it up and call it a day
Also
I've made a mistake I refuse to pull back from and must now name my minions something over-long and ridiculous
Why overcomplicate things
Carcass is great
How am I supposed to follow this up what is wrong with me
no this is great
strategy? nah son, ten gunwights
I gotta figure out a faction mechanic for my fungi-druids...something to do with growing stuff. I was wondering if they could get scaling benefits as their units are killed, so the less guys they have the better
Though going Whoops All Thralls would probably make that too strong
Hmmmm
Four "John"s
lmao
First impression is that they're a vitality/weakness token faction
My first thought is actually that deathburst fits them really well
Deathburst is a unique mechanic, can't really cop it
maybe something where if they stay still they get a buff?
so they're planting roots or filaments or something?
The other issue with bruiser abhorrers is whether I should just stick to penitent/antipriests or get wackier with it
clouds of spores for fungi maybe?
That'd be neat
Ooo yeah, getting bonuses for not moving might be good
For Beckon Lamb does the target have to be isolated or the Bound Devil?
holy body is good for gunning down unarmored goons but is also relatively fragile while doing so
Target
does this wording make sense? all moves with the Synchronicity tag will also have Step by the way, i just didnt want to include that in the description because it might be a little too wordy
uses an ACT*
not move
oops
incidentally, are people setting up games here?
There's a role now
Yep. There's a role you can ping
But hasn't been used yet
Do unit upgrades apply to all units or just one
all of the same type
Gotcha
(Mostly cuz it’s a pain to search for them here)
i feel like this is either way too good or way too situational
this includes positive tokens obviously
most units will have an act with the reboot tag
most not all
i still have to figure that shit out
but i cant start making units until i nail down what the gimmicks are
That feels like a Freak support ACT I think
Or a necro optional
i don't NEED two tags but i feel like just Synchronize is a little too simple considering some of the crazy cool shit you people are getting up to
the problem im having with fixed maps is that walls and hazards and such are so fluid that having a non-modular map design makes it confusing later on
idk if thats just me though, ive only played one game so far
Crash; When a unit is affected by Crash, they cannot lose or gain Tokens until the end of their next turn.
THis is way too strong i realized halfway throgh typing it but i wanted to finish it anyway
this could like
turn off a holy body
which is a bit much
so i will table that idea. maybe a necro soul ability
i need to think less tokens and more "affects whole or part of squad in some way"
since that's the main theme of the rustmongers
maybe the scion has a trait that lets them take damage for nearby allies (or vice versa)
reverse bodyblock?
intriguing
i will save this idea
if the next tag idea i have still isn't functional i'll just keep the one tag and move on to units
but i want to be extra
anyone have the colors of each house on hand?
i do!
_ _
big thank
do flying units benefit from elvated terrain?
that's a good question
they ignore the movement penalty i know that but not sure on the benefits
hmmm
i'm gonna say yes
just on the virtue of it would suck if they couldn't
but that's not a great reason
goregrinder gaming: executed
flying specifically refers to the "negative effects" of elevation
Gores Grinded
I also think you still get elevation bonus against them
very much so, this was top of round 4
I love the counters-on-bases dealio you got going!
the other question then is do tyrants, as a 2x2 unit, gain the benefits of elevation if they're only partially on elevated terrain
Yeah this is using the TTS mod someone made here earlier
it's good for ease of use but also makes token tracking a lot more painful than foundry
tradeoffs
is there a unit or ability in the game yet that transfers negative tokens on the unit to an enemy when it hits it
my personal ruling is 'pick a source square'
you do the same for incoming ranged versus a Tyrant in cover?
yes
its what we settled on, picking a targeted square
and line of sight
pick a square to hit
my exception to this is splash effects, which get big when you target a tyrant
i have a tileset that i just use
im mainly just wanna see what people have come up with
because unfortunately you can't search through forums
okay last idea for a tag
ah that makes sense
LOATHING BLACK MASS
GOLDEN SAINTESS AZI
TRAITS
HOLY VESSEL
CORPSE VIOLET STANCE
ACT Abilities
STARMETAL GODSWORD
RELIC LANCE
SOUL Abilities
ABSOLUTION
WILL OF GOD
SWORD ART: SAFFLOWER CUT
2x CLEANSING PRAYER ANTIPRIEST
1X HOLY FONT HOLY BODY
1X SUFFUSE ZEALOT
1X PENITENT``` is this brawly enough
added weakness clause so you cant just ignore having weakness
this forms a system where units with shitty tokens can route their negative tokens to an ally with a Virus attack, which can then start offloading it onto enemies
Might be too conservative with the holy body, could trade it out for another zealot beatstick
though i did make the transfer once per attack so that you can't just get hit with like, 3 slow and then slap it on the enemy all at once
skull crack is way stronger than i thought it was tbh
Enforcers are The Good
carcass was first faction i read so didn't realise how much damage 2 is
i'm gonna stick with virus tbh. if it ends up seeming too strong i'll just fix it later
I have given Maleghast a go in a 2 v 2
That's sorta the thing - Enforcers are both solid damage and fantastic peel
I mean lowkey for carcass 6 gunwights an ammo goblin and a CGIS are probably a solid group
It had some whoopsy moments but I was playing Garganox
sounds like a reasonable infantry unit to me
Has anyone noticed that berserker from goregrinder has formation? That has to be a typo, right?
menacing cube
it's just solid damage output with a big heavy anchor
yes
its meant to be blood rage
though gun kata seems....bad?
we probably shouldve pinned toms errata list lol

unless it's a typo but the way it's written gun kata makes it so that you can't proc the push part of it
Good time when I cast the curse of death burst on an enemy, then next turn cast corpse explosion on the space next to them and chain reactioning a good chunk of bad boys
loool
The revision is going up in like, a day
yeah that was a super simple map I copied from someone here
i mean fair
it worked well tho!
cuz theres just like a giant void cube lol
the wall tokens are coloured white normally and were kinda blinding
Skull Crack is stronger than the Goregrinder Necro's base attack and stronger than the Pilebunker against any DEF greater than 2
wait strength applies to grazes?
yes
holy shit gunwights are cracked then
At least if the Necro doesn't have 2+ strength
Strength applies any time you do damage
grew up big and strong
right but I thought gunwights were already strong because it's just consistently one damage
being able to throw out guaranteed 2 is excellent
can forced movement move diagonally?
Is this accounting for your free Berserk token
No
You basically need to factor that into every attack
But you get that with every action
Imo
it's still only guaranteed 1, at least on the first shot; if you inflict vulnerable with a headshot it would go up to 2 damage
unless wights do have inherent strength
but i dont remember that
also actually though why is this considered a plus
wights have ways to pick up strength
reload + fire in the same turn
Because it allows you to sac movement to reload -> attack even if they're adjacent
'Cause otherwise the Operative can't attack the goregrinder trying to tear its face off
err
sorry, when it says gain minimum range I'm interpreting that as restricting the range band not expanding it
nope
so 2-3 goes to 3-3
It goes to 1-3
ah ic
yeah it expands range to 1-4 instead 2-4
okay that makes a lot more sense
so you don't have the minimum range anymore
and then for akimbos and the chainsaws, is the 4+ and 6+ two separate rolls?
I missed the line that says only one effect roll
but one attack roll and then one effect roll
yeah
If you don't take the double barrel shotgun Gun Kata is probably the best trait
whatre the other traits
i remember the one where you can cover behind your units
but what's the other
oh yeah gun kata is pretty good
clutch reload is probly good and all but i am biased against rng effects
Bone Wall is real good too, but Gun Kata is important for insurance
and headshot at the end of the day is still getting lucky
I think you can probably get around gun kata if you're fielding a lot of gunwights
it is unreliable, but I think with Formation you have decent odds
preach
Devil Bullet can also guarantee it, but that's also very slow
but yeah of the Act upgrades for Operator, I think the shotgun is really good
yeah out of the ACT options I think the shotgun, cannon and devil bullet are all premium choices
you can maybe go devil bullet sixgun sixgun sixgun and try to roll headshots naturally while hitting for 2
but risky
I decided to get fucking weird with the names
for SOUL upgrades I don't think theres a world where you dont optimally take Frag Bullet
double tap is intruiging just as a way to clean up lights
which is fucking cranked
but also yeah frag bullet
pretty much all the Soul abilities for Carcass are pretty good I think
Feels like a pretty straightforward group of minions too
Agreed
STG is a hilarious meme option but also STG + devil bullet can oneshot the enemy necromancer
yeah it's very unwieldy, but it is also a big threat
which is imo a very potent threat
if they can't bodyblock, they just die
STG+Devil Bullet is actually a good wincon for the spam Gunwight build too
yeah you've got lots of ways to gain soul
yeah it's less of a meme than it looks
uhhh what else
I'm not sold on the cannon just because you can only fire it every third round
if you have multiple reload weapons do they all reload at the same time?
Reload is a binary state
as written I'm interpreting it as one reload action for any number of weapons
yeah
you either are ammo'd up or you arent
first 2v2 match, goregrinders and carcass vs abhorrors and igorri
hey is Devil of Foresight or Oracle Devil a better name for a devil that can see into the future
i dont just want to use future devil because of chainsaw man
So yeah the Cannon is every third round
It's probably a luxury upgrade? but that's not so bad
ok, there is a slightly funny build with double goblin + CGIS + cannon to just vomit AoEs every turn
Lol
and honestly with double tap it might even be good
I mean unironically, right
That also gives the Operator anywhere between two and four strength
Blasting that much damage around is good stuff
Hey wait
Is it CGIS Weapon?
Or EGIS Weapon?
EGIS
Metal font claims another victim
A pun on AEGIS, I assume
the Cannon is most likely every other round
fire cannon + move to reload, fire non-cannon, move to reload, fire cannon+move to reload
this is an excellent name
incidentally, how does strength interact with AoEs?
excellent
if I hit two things with the AoE, is that one or two tokens?
two
i read it as just one
one token per damage
Afaik, and how Tom has described it, you'd spend only on the first target hit
i could be wrong
So you'd hit 1 dude for X+1 and the other for X
sad
yeah
though I'd assume you can choose the order in which to resolve the AoE
first game down
I lost as Carcass
it was a lot of fun, neither of us play wargames but we were able to pick it up easily
Hell yeah
I'm taking that one
my EGIS Weapon died almost immediatly lol 😭
F
lot of fun though, we were already talking about potential future matchups at the end
Out of curiosity, what vtts have you guys been using for this?
Been seeing a lot of roll20 and foundry
Seen some Owlbear Rodeo too
Personally I used roll20 because I just wanted to throw it together quickly
we used owlbear rodeo
having done the Foundry setup today, it's fairly simple mostly
just need to manually install the module
When I was playing the foundry modules weren't made yet either
hey all, is giving a 2 health thrall an upgrade that gives them armor overkill
almost def
does splash effect damage happen automatically or is it a roll
splash effects just happen
Oh, there's already a module for it?
In pins
drat okay
Oh sweet
hard to say at this juncture but there are upgrades that give other units curseproof
I mean SCUM has armor by default
scum only have one health though
yeah
that's why i'd make the armor an upgrade so you have to spend malice on it
or dark power
whateve rit's called
speaking of, it's a typo that scum don't have the thrall trait, yeah?
yea
there's errata that all thrall are supposed to have that trait
gotcha gotcha, thought so
to be officially codified in "Maleghast for sickos"
i'm gonna make the thrall slow to compensate
2 mv like a gunwight but less firepower (more utility based, which is why you'd be willing to spend an upgrade point to keep the thrall around longer)
i'm allowed to make stupid decisions so i can reverse them later
https://docs.google.com/document/d/1vSVsFwcf42FqHyy66IOSHtcDtyOMEVQbpxrbdkWneTs/edit?usp=sharing
introduction to a homebrew faction, no units yet but its a good intro I think
Cryptik A decentralized organization of warrior-scholars, black theologians and necromantic explorers who delve into the deepest buried crevices of Anzenmezzeron looking for any clues that could lead them to taking the throne. They performed the black sacrament with Secrets Devil in order to ass...
Since soul abilities can trigger on any turn, are they applying to just the necromancer or do they apply to the unit taking it's turn?
Necro unless specified, I believe
yeah
necro is always the origin point
double tap is kinda cracked
ngl
i just realized
Yeah the CARCASS soul abilities are really clutch
Which does feed into "thralls good" for them
gunwight firing line list
gunwights are good
two consistent damage per unit slot per turn, often ignoring damage
and potentially more if you get lucky with headshots
Ammo Goblins are great
great upgrades on the Ammo Goblin too
Hmm, I'm now debating if I need to get more interesting with my homebrew Freak's design
Because stuff like Ammo Goblin and Leech are cool!
I need to actually try running a leech
i've decided to add a tyrant and remove a hunter from my faction. hunter archetype doesn't lend itself to a forward march cluster of units
unless i got reaaaaally weird
I was blinded by my love of slimes and then my desire to do thralls pulling people into hazards blinded me to leech's potential
i might get really weird actually.
i've had an idea
this is why it's good for me to type shit out because then i can second guess myself and have ideas
nearly done with units bar necromancer, upgrades, and ACT names
overall is bulky melee with buff/debuff spreading
🫡
I just want to confirm something - CARCASS units are either loaded or not, right? The language suggests that the reload is tied to the specific ability, but there's no scenario where you have multiple actions tagged with reload at the same time, as far as I understand it
egis and operator do
it's a binary yeah
you don't track it per ability
since it says 'any ability' and not 'that ability'
warhead cleave, is the "adjacent unit" adjacent to the target or the warhead
actually it says "this ability" on page 18, and as you pointed out, egis (aegis?) weapon has two abilities with the reload tag. I don't think it affects operator, since picking a new ACT replaces the base one
I'd assume to the Warhead
it doesn't replace
you can have multiple Act on your Necro
yeah I guess I mistinterpreted "choose a new ACT ability"
id go with the wording on the carcass page
the examples on page 18 are paraphrasing
np
Even at Spite level, you'd have 2 ACT abilities since you get one more for free (along with your Bonus Trait and a SOUL upgrade).
I know it'd be easier to read the PDF start to finish but my brain just can't, I'm forever scrolling up and down looking at bits and pieces
the homebrew fugue state has taken hold i think i'm gonna bang this whole thing out tonight
i think i'll make my freak the only source of non hatch tokens in the list so as to give the option to sidestep rng and do other builds
it's so funny to me how fast everyone has gone to homebrewing
it also makes me happy
writing a freak ability for my lawman cowboy judge dredd faction
Serve Papers: Curse, range 4. The target unit takes 2 Justice. Additionally, choose one of the target’s ACT abilities. If they use it on their next turn, immediately trigger Justice on them.
token
it's like plague but instead of dealing damage over time, when you slay/obliterate a unit all your justice turns into curse damage
they're like the undead IRS
in anzenmezzeron, not even death is certain; and yet, taxes still remain
the faction uses slow tokens and I'm not sure what else yet
the theme is that they don't kill lawbreakers, they imprison them, which is much worse
I have the thrall unit written up somewhere
It's called the Jury
if you're drawing inspiration from dredd can one of the necro acts or souls be called "court adjourned"
stealing that
(i'm a fake dredd fan i've only seen the one movie and haven't read the comics)
at least i saw the good movie with karl urban
there's an entirely unrelated city where taxes are broken
hmm
justice might need a little tweaking to make it 'safer' for necromancers
might cap the amount you can have
maybe necromancers can buy their way out of Justice with SOUL
when the government takes your money it comes back in six days. needless to say, horrible economic crisis
hey question because i dont play abhorrers but i'm using one of its acts as reference
antipriest's delay judgement isn't a curse but it's only for targetting alies
do you still have to roll to see if it succeeds
i know curses just automatically succeed (except if the unit is curseproof obviously)
i assume it just works seeing as there's no attack trait
the curse tag just means "susceptible to curseproof" aiui
and you don't have to roll for it
yea
love curses
despite the deadsouls nerfs
im very glad that they got twisted sinews as a curse
and some other shit
just realized something extremely funny
with my homebrew
which i might need to change
with the way Virus works, a unit inflicted with Doom could inflict it back onto a Deadsouls unit
taste of their own fuckin medicine
it's like what john deadsouls says, every soul has its dead
So true
HOW do strength tokens apply to aKimbo?
so glad to see everyone is seeing the truth of GUNWIGHT supremacy
On hit does it treat it like an AOE?
Or does the token only apply to the primary target
iirc each instance of dmg is a strength proc
The language of akimbo isn't super clear on the "order" of the damage. I'm definitely reading it as since the second damage requires a hit that it would apply the strength to that target, but my opponent is reading it as applying the damage at the same time
Yeah every time you deal damage, if you have a strength token, it procs
Then it only hits harder for the first target
so its the first instance of damage
ROPEDOLL
Rickertock Freak
MV 4 HP 4 DF 4+ ARM -
Traits:
Ghoulcore
ACT Abilities:
Networker (Range 3)
Effect: Two target units Step 2 or take 1 Slow (+4) and choose another target.
Hangman's Noose (Melee, Curse)
Curse: Target unit takes 1 Curse damage, 1 Vulnerable (+4) and cannot move or be moved until the start of self's next turn.
Reweave (Range 3, Harvest)
Effect: Target unit gains 2 Vitality and 1 Strength.
hmmmmm
thinking about carcass lists
of note- AoE is confirmed to require 1 strength per target to get boosted damage on all of them
otherwise you just boost damage against some
I've been running a group with 4 wights, 2 goblins, and an enforcer that works pretty well
Same principle applies I suppose, the enforcer is just Bigger
by 4 wights u mean 2x2 right?
im just considering egis cuz i wanna run brace
Egis is good! I just like Enforcer better on a personal level
also uh
I'm generally not a big fan of running tyrants I find :P
i keep seeing people talk about high thrall-count just generating soul really quickly
i thought you only get soul on the first death
Yeah
No, it's the first time A Unit dies
No
oh
Per unit
its per unit yeah
that's very wonkily-worded, then
or with blood grinder
when it says "the first time a unit dies" i don't assume "the first time each unit dies" 
yeah it's this specific phrasing that kept making me second-guess myself
Does strength A) apply to all damage dealt by a splash effect/attack and B) get consumed by an attack that does not hit
No
strength is apparently applied and consumed on a per-target basis
B) it can
It does apply to missed attack damage, yeah
so an attack that hits multiple enemies would consume 1 str per target until you're out of str
If you Graze you can still deal a good chunk of damage with Strength or Vulnerable
Weird question:
When you trigger a Unit's deathburst ability with "Swell with Corruption" do they have to be alive or can you do that on corpses?
I find scum tend to get nastily domed by Splash stuff or gunwights
They also have only 1 HP
The 'real' durable Thralls are Warheads, funnily enough
my poor scum ;-;
scum when holy body exists
Does the person who starts initiative always start off a round? Or is it just whoever didn't go last at the end of the last round
Since they're guaranteed to always take at least 2 hits, often 3
graze with funky damage, or aoes of funky damage, clears scum very well
Warheads are sooo good
Corpses aren't characters, I don't think
yes, since they deploy first, then the other deploys, then it goes back to them
think of deploying like a turn
that also makes sense
Okay so even in later rounds?
Okay yeah that's what I was asking about, so the next round the other player goes first and it keeps swapping?
yep!
Thank you!
is there any way to heal one's units or necro besides miracle bringing them back?
don't think so
Mox Populi fakes it
wow huh i totally didnt even think about it there's no healing in this game
of course not
healing hurts undead, like in final fantasy
Lack of healing really encourages forward momentum
this is also true
in a game with only 6 rounds
you don't want to spend time just dumping healing actions onto a tyrant so it can stlal
stall
instead, you find other more hilarious ways to stall
vitality tokens are almost, but not quite, healing
just don't take 2+ damage
easiest to stall when your opponent is dead
changed rustmonger to neuromonger because it still sounds metal-y but then i get to make a neuromancer reference
i'm a genius
may also change the name from netfreak for this unit
but it'll keep net
does the init winner always go first each round, or does it go to the opposite player of whoever acted last (like lancer)
the latter
hm
changed it to netweaver
how does the living cannon work, exactly? if you reload once after shooting it, is other stuff available again but it isn't?
or does it bar everything until you've doubled?
all i have left to do is the hunter and the horror and then comes the necro, which is the hard part
It doesn't lock anything else out
The first is correct
what about if you shoot, then reload, then use another reload act? does that reset its progress?
i'd assume so, but never hurts to ask
It's unclear whether the reloads need to be "stacked" or if they can be spread out
House: Igorri
Malice: Hatred (7) | Unit Limit: 5
[Units]
1x Homunculus (Meld)
1x Lycan (Autophagia)
1x Strigoi (Rapid Adaptation)
2x2 Stitch (Genestealer)
[Necromancer]
Chirurgeon
Bonus Trait: Accelerate Evolution
[ACT Upgrades]
New Material | Biotoxin Injector
[SOUL Upgrades]
Final Form | Recycle | Flesh Jump
how is this list?
my personal read is that
Cannon
Reload
Akimbo
Reload
Cannon
is a legitimate sequence, if that settles anything
final form...
tell us how it goes when you use that
final form seems like a borderline joke SOUL but i feel like considering the amount of buffs it gives it has to be useful
just not outside of like, round 5 or 6
obviously
that's the question i was looking for an answer to, so thanks
i think i'd disagree by my understanding of reload intent, but i'll happily foist off the question to other people 
The cannon would be godawful if it required a double reload
in succession
so I'm inclined to agree with Sol
i wanna use it so bad
it just feels odd that its "load" isn't tracked synchronously to me
but from a usability perspective, that's a fair point
since there ain't many other options without reload
reload the same turn u use a reload ability
and akimbo has it
Yeah
it gets insane with heresy obviously but like, the only things that can spend 6 str is experimental surgery and maaaaybe biotoxin injector
okay
I def agree that the Cannon is only meant to count how many reloads happened
for sure
is speed consumed if your movement wouldn't use the bonus movement?
House Velgarii Murderers, masochists and middle managers in the service of the Parasite Devil, an ancient exploitatory devil which oversees much of the bureaucracy of the city, they draw on the power of their contract in the form of control over hives of Greater Tendon Wasps, which infest and b...
finished all the units stats, traits and acts
so need to do necromancer and upgrades
and then art
main balance levers for the faction is how strong hatch is, and how easy/difficult it is to apply hatch
or at least that was the goal
it is now 2:47 am here so i'm gonna go sleep
we have a little pseudo healing with vit
but graze + statuses mean you are always doing shit
and you can never reduce more than 2 damage at a time
low damage numbers + graze is very nice
always felt impactful
and makes armor feel very nice
i felt pretty confident going into maleghast I have design lessons from a lot of game design lol
yeah its been pretty solid right outside the box - i think i've only had one rules question so far and my assumption was correct so kudos mr evilman
oh yeah maleghast was very slick
i played carcass vs deadsouls, did 4 rounds in 1.5 hrs
man it was so smooth
i think the funniest part of reading it initially was questioning the "round 6 = draw" thing and then actually playing a game
like oh. i get it now
low health numbers my beloved
yeah
we did playtests both went to round 5 or 6 but they were pretty low unit counts at that pt
average game time is about 4-5 rounds i think which is nice
not uncommon to get to 6 either
yeah i've only had one game end in a draw it was still pretty satisfying
btw Tom do you need to "stack" two reloads of Living Cannon before it can be fired, or can you reload, shoot something else, reload, fire Living Cannon?
the nice thing is your necro has so much beef compared to other units that you end up getting your minions blown away
is this about the pace ur aiming for for icon?
you can stagger the reloads
in terms of gameflow?
cool cool thanks
yeah kinda although icon is a little more juicy in the mechanics dept since you are playing just one dude
maleghast has a good pace where by the end it's your necro and you might have a little soul to blow on something fun
soul works quite well actually i was pretty happy with how it turned out in practice
yeah soul is good
my friend got up to like 9 soul in my last game, shit was intense
yeah i def felt that
turns in maleghast are very fast and juicy
i often am just like
"oh"
"i dont needa overthink this"
In my first match me and my friend spent way too long on each turn but that was because we had to check the rulebook and it was our first time
But towards the later end of the match I was getting into a flow
yeah sometimes u just wanna MOVE x2
I would be planning my move during their turn and once theirs ended I'd just do it
it's got a good mix of lightnesss and crunch
Soul works super well because its like, a catch up mechanic
feels easy to teach
if you're getting wrecked by someone you get more to play around of
yep
it also means you're less conservative about units dying too
its nice mind games
especially thrall yeah
Yeah the way the game always has a forward momentum to it even if you're beefing all your rolls feels really good
"but I NEED to take them out"
that + being able to target your own units for soul generation is a nice little niche mechanic
Gargamox has a secret with its thralls
you can pop them early if you make them go on hazard
its free and the cops can't stop you
you also get soul for it
I would feel bad doing that to my scum
Is it just called Egis Weapon because there's no Æ in the gothic typeface, I wonder? It's called aegis weapon in the asset pack
They're my friends
the rotten surrounding a pit of spikes as the thrall jumps in to spread plague
i think tom said thats a typo
prolly the book
oh no I did a find and replace
"handlers should be raegistered in this method"
534 matches found
Oh wow, a bunch of people did good maleghast workshop items for Tabletop Simulator.
I need to learn how to properly play Gargamox
Throws VTT into the trash
Steady progress. I think I just need to write the callbacks for the number nudgers and we should be ready to launch
Gorgeous!
I think you were doin pretty well tbh
I dunno it was a bit hard to track, specially when I seemed to run out of people a lot sooner than everyone else.
I've had to de-engineer a lot of ICON specific stuff and that's slowed me down quite a bit
That just happens sometimes, especially when Carcass is rolling unhindered
I think use the Slime a bit better and you could have been doing some really nasty stuff
Yeah but the damage I did do was something I shouldn't have been able to do because I was spreading slime underneath people when I shouldn't
Shall just have to try it out again sometime
(Said Slime needs a bit of buildup before it gets proper scary, use Percolate or the Freak to build them up)
prolly did better than me! I had only thralls and rottens and didn't play em well aha
Yeaaaah I used my poor Jane badly
Lookin sick as hell Delz
i remember before we knew what the units were when tom was posting units on twitter and he posted the mox sheet and the slime was where the tyrants were for every other image
and i was like huh
smaller than the other ones
Scum can pull people into hazards, but, well, they don't last particularly long
Once you figured out what to do with the Leech though those were some nasty tactics
Like that deathburst chain reaction
That was funny honestly.
Deathburst on that poor ammo goblin then corpse explosion right next to them
For one on ones I was thinking of two Leech, so you could even put deathburst on then force activate it with another leech. Or place it on two, then try and chain them like Gangplank.
Oh yeah. Scum are built to die
do attacks that pierce walls damage them?
Scum want to be dead. The slime must be freed from the body
The main trick is getting to die in a way that gives you big value
free the ooze
Here's a fun rules question: If a Goregrinder triggers berserk, but that berserk doesn't do damage due to armor/vitality, does it do 1 self damage?
My scum were popped immediately by Gunwights and damaged their allies ;-;
And, much more relevant follow up because I think this is properly unclear, if Berserk fails to do damage and you take the 1 instead, do you discard the token? The way it's written makes it seem like you don't
Even them dying next to your necro or rotten can setup up come nasty stuff later on
Was this round 1?
Was indeed
Ok so
I got first activation and went for it
Gunwights can’t hit scum if you position them in the backrow
Unless they have that range buff upgrade
how'd they punch through the armor point?
oh wait
i fuckin
forgot
gunwights pierce armor
insane thralls
Generally, if you are sure your opponent is bout to pop ur scummy boys turn 1 (like with mortar) if what to position them next to ur necro or a rotten
I will have to keep that in mind for the future. A bit odd but it felt like my Necromancer should be quite close to front range, since they have some 2 range abilities
Gunwights are the best thralls for sheer offense, but their mobility is ass and are easy to rush down
Hell despite the size or the splash, if you position right a mortar can only hit one or two scum
If you got 4 of them
Yeah Gunwights are so fucking slow
Just to check, Toxic damage still hurts Gorgamox right?
Yes
needing to reload + mv2 is the pits
Right good we were doing that right. Immune to plague but not the damage
Oh right yeah pits
Leech is getting ward next update tho
Which is sick
(Also sorry for the pings I wish that was off by default)
np np
I like leech, putting deathsplosion on the ammo goblin immediately turned it from a useful buffer into a liability. Which immediately popped all over their allies
Leech Is so fucking good
Yes I will put suppurate on your tyrant
Suffer
I need to use evolve strain more. That could have won my abhorrers game
I wanna run Gargamox with two Rotten, a Leech, and maybe some Scum
Chuck a Host in there
I did Suppurate into Necromancer using Corpse Explosion next turn and took out like three/four folk with the chain reaction. It was a good moment.
- Plaguelord Myca: Corruptor, Corpse Explosion, Necrocide, Insides Out, Fecundity
- "Moldmen" Scum x4 (2 pts)
- "Footstools" Leech x2 (2 pts) (Massive Swell)
- "Fester Stone" Rotten (1 pt)(Catalyze)```
Part of me wonders if I should run Two Hosts, Two Slimes and some Scum. The idea of just covering the map in goo that makes it hard to close in, while filling the slime with plague and then running down enemies in a big wave.
Yeah. Pop pollution shroud in there and you are tough to kill
GARGAMOX
GLOO
Sniffle (Plaguelord)
- Polution Shroud
- Corpse Explosion
- Praise the Filth
Hankie/Pankie (x2 Scum)
Sticki (Leech)
Oozo (Host)
Jane (Slime)
(if 5)
Wikkit (Leech)```
Nothing but Hazards Hazards Hazards is a fine way to play
Because at some point they have to try and come to you
I do wish bloat was a lil better?
It seems like scum’s weakest upgrade imo
Might need to try stuff out with it
I'm very tempted to try doing something stupid and nasty where I spend my souls infesting someone in range of a leech and then using the leech pop to do damage and give my team strength
Yeesss
If it was something like “when slain step per x plague before dying” tho? 👀
aftermath seems like the best one but this is from the perspective of someone who hasnt played mox
It is unless you wanna run corpse explosion
Corpse explosion do be good
I turn my little men into mines
If you have a character with two Deathburst as they both triggered by "swell with corruption"?
Yes unless they are the same one think
Say I supperate my Scum
So you can’t double stack suppurate
Free 2 plague
And a toxic damage
Turning your little Scum into shuddering flesh orbs
i need to make a mox team tonight once i finish homebrewing
Like bloat is bad for corpse explosion cuz you want to keep them near the corpses. The knockback might good for hazard lines but at that point you should probably just run aftermath. I don’t think you are gonna to have enough traps by the time they die to get value out of it
i'm gonna get the last two units done and their upgrades and then make the necro tomorrow
and then that'll be that
then i gotta find someone to do art for the units
This atleast helps with the positioning issues they have at the cost of plague investment
so silly question but that stuff under the characters, like Bloat, tentacle whip, and aftermath, is that only once you've upgraded your characters? I'm not sure when these get applied.
When you gain a Dark Power, you can:
Get 1 of 3 upgrades for a unit type
Get a new ACT ability for your necro
Get a new Soul ability for your necro
Unit upgrades apply to All of that kind of unit
nice nice
If I have 2 Ammo Goblins and I get Hot Casing then they both get the upgrade yeah
But you can only get one of the three upgrades
unless you go to the highest malice tier
at which point you can have two upgrades for each unit type
Unless you play ultrahell
which is when shit gets entirely insane
Like a true maleghast player
speakin of upgrades I ought to get cracking on those for my units...
I find it really funny that I managed to open the Homebrew Floodgates
Homebrewing this system seems really fun
this faction might end up being entirely useless but who cares
it'll be my useless faction
There’s so much you can do
and that's what matters
DEVIL DAMAGE??
Yes!
Devil Damage is hilarious
Talked about it last night
i'm really curious to see how the matador works mechanically
I still figuring it out
can't wait to see it when it's ready
I do wanna do a sorta of parrything
is giving armor to a horror overkill
i dropped the health by one point and it only has the standard 4+ save target
vizigheist gets ward and a 5+ save target with 3 health
Also a move that gives it speed and slows and adjacent unit
i feel like this is fair game
wait
this is the hunter not the horror
oops!
wrong unit entirely
i'm very good at this
but the neuromonger horror will have those stats
The fun part is gonna coming up with necro abilities for the Underboss
hunter will be a standard 2 4 4
Make a semi-aquatic clockwork necromancer called the Lochwerks
ive been thumbnailing my carcass operator
CARCASS IS SO GRREEEEBLY
the most greebled faction
okay first pass at upgrades for These Guys
SOULTICKER
Rickertock Thrall
MV 4 HP 2 DF 5+ ARM -
Traits:
Skitter: When this unit MOVEs after the first, it may pass through units and walls.
Thrall: 2 of these units are worth 1 unit slot. You may activate 2 at a time.
ACT Abilities:
Pins And Needles (Attack, Range 1-2)
On Hit: Deal 1 Damage, (4+) and 1 Vulnerable
Ghoulic Overclock (Self, Splash)
Effect: Splash (self): 1 Curse damage, 1 Slow, then self is slain.
Upgrades
Spirit Vapors: When this unit activates the Skitter trait, the first ally it moves adjacent to gains 1 Vitality.
Instability: Unit Steps 2 before Ghoulic Overclock's effect.
Unsanitary: Pins And Needles gains (+4) deal 1 Weak.
ooooo
Umbral/Astral: This unit gains +1D on even numbered rounds, and +1 Df on odd numbered rounds.
SPECIAL TAG
Predict: Effects with this keyword require the unit to roll an effect die. That effect will occur in that many turns.```
i brewed up something for a homebrew faction, is this a concept worth exploring? or is it too similar to stance stuff?
