#MAGNAGOTHICA MALEGHAST

1 messages · Page 9 of 1

keen ravine
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she got the new air jordans

tame pasture
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as tom intended

hexed coral
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Smoking that shit that made the Corpse Piler

nova mason
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and deadsouls finds it funny that they can basically make gargamaxers eat anything

hexed coral
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Smoking that shit that made the Garga Maxx

languid lotus
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with my lack of tactical skill?

languid lotus
halcyon wharf
short estuary
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I'm not sure you get what I mean, the mutation tokens can replace a vitality spend from reducing damage

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And they usually have a shit ton of mutation tokens

nova mason
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like its literally like a fucking motionless goth hands at their sides just getting like horribly ground on by the just most horrid gremlin punk but both are here for it lol

languid lotus
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holy body gets 6 vit at combat start

short estuary
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It's not just high vit gen

languid lotus
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and super armor

short estuary
#

That's cringe

keen ravine
tame pasture
languid lotus
#

balance point is 3 hp 2 df

hexed coral
short estuary
zinc solstice
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The trademark Tom Kill Billions Grin

short estuary
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I dunno I'd have to play with it to see

tame pasture
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you will hit the holy body

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but by god it will soak

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so much damage

languid lotus
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and no miracle for some reason. still confused by that

nova mason
tame pasture
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the 3hp is deceptive to put it simply

short estuary
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The specific case I was dealing with was a 6 HP unit with comparable vit

nova mason
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and its justhorrible like reverbed to shit like dubstep

short estuary
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And very limited str

keen ravine
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even this zombie dripped out

languid lotus
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it's like ssc emperor from what i gather

nova mason
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like the building is just shaking

halcyon wharf
languid lotus
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the one time i played an emperor i took absolutely no actual damage, i was handing out so much overshield

hexed coral
nova mason
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gods

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i vaguely remember what you mean

arctic solar
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holy body is the day 2 thing I'm seeing people think is busted but I'm waiting for day 7 before casting judgement

nova mason
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but its been so long

versed ravine
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people who've played it out: what's the CARCASS - Deadsouls matchup look like

nova mason
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like the way i describe it is its the song freak on a leash

versed ravine
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they look like they hate each other

opaque socket
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you got the right idea

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i think

nova mason
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but each person thinks theyre the one holding the leash

pale echo
nova mason
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and has not like discussed if this is the case at all. but it just works out anyways

opaque socket
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I give it two days tops before someone complains about something from a different faction being too good

arctic solar
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agreed

pale echo
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everyone is still learning the game

arctic solar
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my personal bet is barrelform being the next 'oh no strong' one

opaque socket
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get working nerds

lethal trench
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Holy Body is strong, but it has counters

arctic solar
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2 vuln is spooky scary

lethal trench
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mainly token removal

nova mason
nova mason
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also cw for like sound lol

opaque socket
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There is also a huge chance this completely changes with higher difficulty levels too btw

languid lotus
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i have no idea how to find someone to play maleghast with. my ttrpg strategy is invariably take-whatever-games-i-can-find so i don't really know how to ask or coordinate or anything

keen ravine
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Goregrinders wanted some initiative, blew up their entire Pit, I'm moving like Carcenkarrion

hexed coral
nova mason
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also goregrinders always pass out first at the rave

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like they are all wild to start but last maybe an hour

silver lotus
nova mason
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sounds like weak shit to me smh

elfin ermine
halcyon wharf
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the last guy who ran off on the black mass got choked out by some bonenchy gloves. the last thing he ever saw was the price tag. slowly faded into darkness and i let the abhorrers take him

elfin ermine
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fucked up round 2 boardstate

hexed coral
keen ravine
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JESUS LMAO

hexed coral
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JEEZ

nova mason
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the abhorrers are the djs

languid lotus
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now i'm worried i'll be disappointed by the goregrinder build i put together

short estuary
hexed coral
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So what you’re saying is

nova mason
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and the ones on the upper level just sipping drinks

hexed coral
short estuary
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Homunculus zooted with 1 vit and like 6 mutates

shut hare
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that would only be true if tom buys crack now

nova mason
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maleghast is absolutely toms barely hidden stratafication of a goth dance club

hexed coral
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True

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That’s awesome

zinc solstice
thick sphinx
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I think all the solutions to killing a Homunculus as the Mox are Necromancer-based? Unholy Vapors and Necrocide seem like your best bet I guess

nova mason
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and getting kicked out or fuckign rolled out on stretchers lol

silver lotus
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Some of us need to get a whole party in, in under 45 minutes. If we pass out now, we can get to work on time and pretend it was refreshing.

hexed coral
short estuary
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I did not

nova mason
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like and abhorrers are those obviously non sceners who either are there with a scene friend and horrified or are the angry as fuck scene kids parents

arctic solar
elfin ermine
thick sphinx
patent steeple
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do we have a maleghast role?

elfin ermine
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he keeps doing 3-4 str gains and then aoe 2 damages to just obliterate everything

patent steeple
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perhaps we should

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idk the procedure

patent steeple
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for this sorta stuff

short estuary
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I picked the corpse exploder on that particular game

halcyon wharf
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Oh that’s probably a good role to have

languid lotus
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another element is i can't properly work a vtt to save my life

nova mason
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looking around angrily

silver lotus
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Has anyone played a heresy game yet?

crisp night
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I would love a maleghast role

opaque socket
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lets get a role for malegaze you're right

hexed coral
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^^

nova mason
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lol yeah

hexed coral
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Let’s Maleghast it up

patent steeple
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something nice and pingable

hexed coral
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@corpseboys

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And or people

shut hare
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abhorrers definitely ruining the function

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"get off the table" vibe

short estuary
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It was also the first time I played so I didn't really understand it that well

patent steeple
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on off days

thick sphinx
nova mason
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also the abhorrers who are kids either end up going home with a goregrinder or end up like being their till the end with the souls and gargas

versed ravine
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role me

nova mason
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and either like just quietly leaving at that point or having one hell of a story to tell their future kids

shut hare
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lmfao

hexed coral
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“I saw the end of all parties”

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“I witness a dying star”

shut hare
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young dad lore except its your average abhorrer

languid lotus
hexed coral
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“And lo! It was some guy on a table, zooted out of his gourd”

nova mason
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like ride or die future puritan mom who just happens to have the wildest "how i lost my v card" story lol

versed ravine
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owlbear is fairly intuitive

nova mason
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and only tells the story once like when she ends up shit faced

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and denies it to her grave

elfin ermine
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needs to roll at least a 2 to get the on-hit effect to teleport away

versed ravine
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at least imo

elfin ermine
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its joever.....

short estuary
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Roll20 is not that intuitive but I don't think it's a trashfire

thick sphinx
short estuary
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Let alone for a game that has the level of simplicity as maleghast

languid lotus
nova mason
arctic solar
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I haven't used owlbear but its docs look pretty readable

opaque socket
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finding a way to add maleghast as a role

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and its not gonna be fancy

nova mason
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a born to scene kid who tricked themself into being the opposite for a long ass time lol

opaque socket
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its just going to be @ maleghast as a role

arctic solar
short estuary
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That sounds bizarre

hexed coral
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Terrifying actually

short estuary
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I've never had that in the actual years I've used it

languid lotus
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and i've experienced it randomly crashing firefox before

opaque socket
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go get your role folks

nova mason
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but yeah thats my rave break down of maleghast. thanks for coming to my ted talk lol

keen ravine
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Tied the thralls to the back of an Egis Weapon and dragged 'em around the Walk of Unforgiven Souls for 24 hours

pale echo
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hacker voice i'm in

arctic solar
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not quite the place to diagnose roll20 issues, but do you have any extensions for Firefox that could interact with roll20?

languid lotus
# hexed coral Terrifying actually

i should know, i look down at the ram info on my system info bar, see "29.9 gib" in the "in use" section, panic, suspect r20, close the tab, immediately drops back down to 7 gib

hexed coral
serene sundial
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It really do be like that.

hexed coral
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Rector Thomas coming in hot with the fresh prayers

elfin ermine
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the six speed, line 4, 2 damage, doesnt roll to attack fiend

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just gunned me down

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I missed the final katana move to step to safety for at least another turn

elfin ermine
languid lotus
versed ravine
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based

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owlbear good

languid lotus
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wish more people used maptool but nobody does so i'm working in my options

maiden hatch
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This the necro-den

languid lotus
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there's the additional wrinkle of map design being something I Do Not Know

versed ravine
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does "1" range mean 1 further than melee

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or does it mean melee

umbral cipher
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Gonna ask this again

short estuary
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Or use them as a starting point for inspiration

languid lotus
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inspiration for doing it in what program

undone kestrel
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Can Devil Bullet trigger S.T.G.?

short estuary
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I have the answer you don't want to hear which is roll20

languid lotus
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fuck

short estuary
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Or anything that makes square hex maps

arctic solar
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I have a hot take of my own: google sheets

short estuary
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Like dungeondraft I think is one

short estuary
serene sundial
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Trigger on roll I think

versed ravine
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all square map games can be played on an excel spreadsheet, AMA

short estuary
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There's some free ones that I always forget and then Google to find again

arctic solar
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play on maps to see how they play

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but also bad maps are fine too

thick sphinx
short estuary
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Steal icon maps and they will probably just work if you scale them

languid lotus
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i need to learn what to make the maps in before i can learn how to make non-shit maps

short estuary
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Like from deeptower

umbral cipher
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Only Headshots that do the funny thing then

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(@harsh gorge for another thing clarified)

arctic solar
short estuary
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Use paint if you want

harsh gorge
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Headshots are great

short estuary
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Doesn't have to be complicated

arctic solar
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legitimately, the thing I did for the Panic game works fine

harsh gorge
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Ah thank you

crisp night
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hey sorry for the ping but how did you mark units as dead/corpse with the skull overlay. was that just a custom tile you slapped on top or what

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i am very bad with foundry

hexed coral
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I figure you just make it a status?

arctic solar
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this is also pretty good probably but I haven't tried it

patent steeple
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under combat tracker

crisp night
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ohhh yes it is

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thank you

grizzled silo
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god, the heartbreaking agony of reading through every unit writeup excited for Skeletonball, only to recall at the last second that he's not a unit, he's a flavor NPC. DLC Skeletonball faction when

glacial junco
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Necromancer thats a tyrant sized ball

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ORBB

grizzled silo
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YES

hexed coral
crisp night
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im about to run one in a bit

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i'm just trying to chisel off as much of my rust as i can

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there's just so many features i forgot how to use because the last time i used foundry was over a year and a half ago now

hexed coral
thick sphinx
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Could make it part of a map, have it roll back and forth. "Pendulum and the Pit" bit

hexed coral
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Are you using the deadsouls list?

crisp night
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yes

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my friend is gonna use abhorrers

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which will be interesting

hexed coral
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Oh interesting.

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Hopefully you can wall them off!

crisp night
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i hope so too

tame pasture
crisp night
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my biggest worry is, expectedly, the holy body

hexed coral
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Of course yeah

crisp night
hexed coral
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that thing is scary

hexed coral
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Love that thing

crisp night
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cubesouls

hexed coral
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Magnacube Malacube

thick sphinx
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Huh, interesting. Body Block only works if you're the "primary target". Good thing to keep in mind

crisp night
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yeah doesnt work for splash or line

hexed coral
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Makes sense I figure

crisp night
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and infect spread doesn't technically count as like, fuckin

thick sphinx
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Or Infect, or a Warhead's cleave I think

crisp night
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an attack

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oh i forgot about cleave

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infect spread is an effect so it's its own thing

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but i forgor about cleave

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man warheads are funny

thick sphinx
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They are the bestest little ones

crisp night
#

one last question for anyone in here who has played maleghast on foundry;
is there a way to actually get a unit's attack to target an enemy directly so it'll roll against their defense and spit out a result, or do you just have to roll the dice and tally the damage/effects yourself, or what

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i feel like i remember the lancer system i played on like a year ago having that but that could be a false memory

patent steeple
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you'll have to make a macro

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theres one for simple worldbuilding

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but not for the icon system

crisp night
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oh lord i have no idea how to do that

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i can figure that out later

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manual will work fine for a first game

tame pasture
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in da pinz

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my funny

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setup

shut hare
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foundry has a built in targeting system

crisp night
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oh yeah

patent steeple
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yeah when i ran it on the icon system i did it manually

shut hare
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you have to hook the mechanic into the targeting system but it's basically already there

patent steeple
#

if i would run it on simple worldbuilding i would use the macro

umbral cipher
#

hmmm...

HARVESTMAN
Rickertock Scion
MV 3 HP 4 DF 5+ ARM -
Traits: 
Ghoulcore
ACT Abilities:
Scythe Through 
(Attack, Melee)
You may Step 1 before attacking. On Hit: Splash (self) 1 damage.
Razorwatch
(Self, Effect)
Until the start of this unit's next turn, characters moving or being moved adjacent to it for the first time take 1 damage. 
Wheat From Chaff 
(Curse, Recycle)
Curse, Effect: All hostile units within Range 2 take 2 Vulnerable (+4) and 2 Weak.
crisp night
#

okay last thing i set up the illandril's tooltips from the first screenshot but don't know what window has the stuff in the second screenshot

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i really appreciate the help by the way 🙏

tame pasture
#

actor tab

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attributes for an actor

willow gust
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what ar eyou using to build that?

hexed coral
#

There's a pin for it, I believe

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check those!

tame pasture
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in the pins

hexed coral
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^^

mystic lark
#

Currently fussing about with papercraft miniatures before my group's first game Saturday.

umbral cipher
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Hell yeah

mystic lark
#

Very excited to try the game out, love the style a lot

twilit atlas
#

First two pages for a custom faction I'm working on. Probably an unbalanced nightmare, but still fun to do.

hexed coral
#

Looks good so far!

patent steeple
#

how did u get the formatting

steady tangle
#

3rd party content already?

umbral cipher
patent steeple
#

yeah, any way you can make a formatting guide?

twilit atlas
#

I can try

patent steeple
#

factions are pretty asymmetric and the game has low numbers

twilit atlas
#

I knew nothing about photo editting about 3 hours ago so it's pretty scuffed but it works

patent steeple
#

its pretty easy to make homebrew i think

umbral cipher
#

I've been kicking around stuff since yesterday, yeah

lethal trench
#

do Soul abilities always originate from your Necro, or do they originate from whichever unit's turn it is?
assuming abilities that can activate on allied/any turn obviously

umbral cipher
#

I would presume from your Necro unless otherwise stated?

lethal trench
#

does it actually say that anywhere?
I was unsure, and couldn't find anything that specifies either way

patent steeple
#

checking

crisp night
#

holy shit look at this art

umbral cipher
#

ough

patent steeple
#

since SOUL abilities are abilities like ACT abilities, they work the same way, point of origin being the caster and range being measured from the caster

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i dont think its explicitly said, but thats how ACT abilities work

patent steeple
#

if they worked differently i think it would mention it

crisp night
#

also i couldn't figure out how to set stuff up in simple worldbuilding so i'll just keep using the icon system lol

#

brain too small

plush verge
#

following bc i live for necromancy

hexed coral
#

Or unlive, as it were

autumn gale
#

Live in a “It lives!!!” Way

tiny fulcrum
#

I think I'm gonna go Goregrinders gaming next

tired bolt
#

same

tiny fulcrum
#

Goregrinders grindset gaming

hexed coral
#

Nice! I’ve also got them on my list

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Plus it means I can use the name LORD MAGNANIMOUS NITROUS seriously

magic basalt
#

currently putting together an igorri squad for a tournament match on monday

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love to mutate

sand bear
#

I have noticed a typo. The die is a 4, not 4!, which is 24

night hedge
#

i think i'm gonna focus on making a lot of gore grinders lists rather than do a bunch of houses for the moment

autumn gale
#

For those that have played, how much of a factor has losing your necromancer been? My major worry with the system is that it’ll be mostly a scramble to assassinate the necro without concern for other objectives.

tiny fulcrum
#

That is very hard to do generally, due to body block

lethal trench
#

body blocking makes that generally pretty hard, unless you leave your necro exposed

patent steeple
#

still need good positioning tho

thick sphinx
#

I think the Mox may actually be the best at Necro-sniping, since so much of their stuff can't be body-blocked?

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That or you're getting real tactical with pushes and pulls

patent steeple
#

mox is a hard match up

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for necro centric builds

thick sphinx
#

A well-timed Push may let the Operator STG a necro, or a Warlord Devil Impact them

versed ravine
#

I think my first list is gonna be Abhorrers

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They look so weird

thick sphinx
#

Though that far in the game Devil Impact is probably a mutual-kill

lethal trench
arctic solar
#

DI is the 6-soul ability I believe the least in

thick sphinx
arctic solar
#

it's a nice threat to hold over the other guy's head but it's situational

thick sphinx
lethal trench
#

how much starting HP does the Warlord have?

thick sphinx
#

10

arctic solar
#

10 iirc

thick sphinx
#

No armor, no Vitality, 3+ Def

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I don't really see a situation where Devil Impact isn't a mutual kill

tiny fulcrum
#

I thought blood rage let you live there?

quasi bridge
#

yeah that's the idea I'd assumed

thick sphinx
#

Nope, Devil Damage Obliterates

quasi bridge
#

oh you're so right! wacky

thick sphinx
tiny fulcrum
#

Man that's kinda whack for a 6 Soul ability

autumn gale
#

I mean you’d still win if it killed the necro right.

arctic solar
#

geeez
operators have 8 hp but 4+ def and armor
plaguelord has 10 hp and 4+ def
dark priest has 8 hp, 4+ def, and ward
exorcist is 10 hp and 4+ def
chirugeon: 10 hp, 4+ def, ward

thick sphinx
#

Yeah, it's kinda unfortunate

thick sphinx
arctic solar
#

oh wait maybe not

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it's 'deal 6 damage to the unit. then deal 6 damage to yourself'

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so, maybe?

thick sphinx
#

Actually, yeah, so you might win before the damage gets delt to you?

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That means you can only ever use it on the enemy necro though. No one-shotting bound devils

arctic solar
#

I guess the grinder wins there

#

also I just noticed how many of the deadsouls have def 5+

#

very spooky

magic basalt
#
<The Repo Men>

House: Igorri
Malice: Spite (0) | Unit Limit: 5

[Units]
2x2 Stitch
1x  Chop Doc
1x  Lycan
1x  Strigoi

[Necromancer]
Chirurgeon <Miss Steal Your Genes>
Bonus Trait: Accelerate Evolution

[ACT Upgrades]
Mutagen Injector

[SOUL Upgrades]
Devolve
``` gaming
quasi bridge
#

planning for my first game later this week; I saw "thralls (unlimited)" and saw red and came out with 8 warheads and a necromancer, am I utterly screwed or is this workable

tired bolt
#

holy shit the repo men

hexed coral
#

Good name!

tired bolt
#

from my movies

quasi bridge
#

(I'm running it either way cos I love the idea but)

hexed coral
#

From the movies?? Love that

magic basalt
#

woah

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yeah I showed my partner Repo! last night so its on my brain

quasi bridge
#

ya

patent steeple
#

nice

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lemme know how it goes

#

2v2 seems insane

arctic solar
quasi bridge
#

that's the idea

arctic solar
#

GLORY KILL doesn't care how much armor or vitality the other guy has, it just cares about hp

#

smash the holy body to smithereens

lapis bone
#

Does free movement also apply to the extra movement needed to change elevation?

thick sphinx
#

Mildly amusing that the dude with the riot shield has the same DEF as the dude with a chainsaw and leather apron

night hedge
#
House: Goregrinders
Malice: Hatred
Slots: 5

Carnifex 1 THE CHAIN: Heavy Swing

Carnifex 2 THE TEETH: Heavy Swing

Carnifex 3 THE TRIGGER: Heavy Swing

Pain Ghoul 1 THE FUEL: Stim Haze

Pain Ghoul 2 THE FIRE: Stim Haze


Warlord: VIOLENCE HATE ENGINE
Trait: Nerve Twitch
Act: Spine Devil Blade, Quench, Furious Roar, Apoplexy
Soul: Devil Impact, Blood Boil, Killing Spree```
silly little mass, the idea is carnifex's rev and build strength for a turn or two, VH8 does apoplexy twice, and then turn 3 murder blender the enemy necromancer
arctic solar
night hedge
#

will probably never have enough soul to devil impact but it's an option if things go on that long

lapis bone
elfin ermine
#

the tokens they generator mean they can raw stat check a lot

next basin
#

yo this looks based

elfin ermine
#

true!

arctic solar
#

I have no idea lol

tacit cedar
thick sphinx
tacit cedar
#

could be wrong but I think that's the idea

arctic solar
#

and is much simpler to explain how it interacts with speed tokens

elfin ermine
#

target a wall with flesh whip, splash the Necro

thick sphinx
tacit cedar
#

yeah english sucks

thick sphinx
#

Homunculus is going to be a right terror

tacit cedar
#

like both are completely valid readings

arctic solar
thick sphinx
#

Trying to figure out how I beat Homunculus/Chirurgeon as Goregrinders. That's a rough matchup

arctic solar
#

you really gotta hit them before they start picking up tokens

elfin ermine
#

they lack armor, but the vitality is rough

#

yeah

thick sphinx
#

Possibly by playing keep-away with my Painwheels?

lapis bone
arctic solar
#

hmm
glory kill bypasses vitality which could be useful

thick sphinx
arctic solar
#

ah heck absorb bypasses blood rage doesn't it

thick sphinx
thick sphinx
#

Plus give the Homunculus your Speed/Berserk tokens

elfin ermine
#

strigoi can steal str and beserk too

arctic solar
#

I think oddly enough I want to maybe give them berserk tokens deliberately with a painghoul?

#

idk maybe I am not cooking but berserk tokens can kinda be fake plague tokens sometimes

thick sphinx
#

Pilebunker isn't a bad option, but then you're not taking Furious Roar. Apoplexy-stacking might help?

thick sphinx
arctic solar
#

my other idea is rushdown with painwheels before they get an absorb off
ignite a painwheel, run straight into melee, maybe glory kill it yourself before the homunculus can absorb it

thick sphinx
#

Carnifex + Warlord can at least chew through Vitality tokens with some lucky rolls

arctic solar
#

I want pilebunker to be good but I'm not sure it makes it

thick sphinx
#

That -1D is just so incredibly punishing

dense stratus
#

how does one get extra d in a roll?

arctic solar
#

elevation mainly

thick sphinx
#

Elevation

dense stratus
#

ah

arctic solar
#

a few traits (most notably Formation)

lethal trench
#

elevation, some abilities and traits

thick sphinx
#

For the Warlord, I think Elevation is its only option

golden wave
# thick sphinx I think you'd tie?

I think that you win here because of order of effects: if a necromancer is slain, they are "defeated and instantly lose," and Devil Impact deals 6 damage to your target and then 6 damage to you (with the damage to you being in a separate sentence from the damage to target).

patent steeple
#

ur not really aiming for higher numbers beyond the def threshold

zinc solstice
#

oh my

patent steeple
#

so rolling more dice is just better to hit percentages

zinc solstice
#

dragon here

patent steeple
#

unless carcass

arctic solar
#

I think it'd be interesting to try and deliberately berserk the homunculus though

patent steeple
#

has anyone thought of like

thick sphinx
#

Yeah, 44% chance to hit a 3+ DEF character with a Pilebunker

patent steeple
#

map making the patd way

#

where when u get into a combat everyone can place down some terrain

#

how are maps made for other skirmish games btw?

elfin ermine
#

flight doesnt remove the +D from elevation you get attacking, right?

arctic solar
#

it does not

arctic solar
# arctic solar I think it'd be interesting to try and deliberately berserk the homunculus thoug...

to elaborate: berserk causes two problems for the homunculus

  1. absorbing foes now requires you to have another foe nearby or you're taking damage continuously, meaning you need to position much more aggressively and can't hang back
  2. berserk also drains your supply of strength tokens- either by hitting someone nearby or by hitting yourself

as a result it's forced to play much more aggressively and trade more directly, which goregrinders are good at

thick sphinx
#

I think your best option against Igorri is to just have your painwheels constantly Exfoliate-ing the homunculi to drain tokens

arctic solar
#

the downside to my strat is that uh
igorri can just pick up Stitch Fix

#

but trading unit actions for necro actions is probably a net positive?

thick sphinx
#

That and murdering the Strigoi as fast as possible. I do not want to see what Regurgitate does if you leave it alone

#

Painwheel with a Painghoul buffing them sure does hit like a truck. Four damage on a 4+ is a nice chunk of change

crisp night
#

and so it begins

tired bolt
#

lets go

thick sphinx
#

Spine Devil Blade is also a potential, though I hate to lose Furious Roar. Taking guaranteed damage just for the chance to do extra damage to your opponent seems like a bad deal though

#

(I'm assuming you pay the token-price before rolling to see if you hit)

arctic solar
#

yeahhh

#

I think if you're going heavy on painwheels furious roar is a must-take

thick sphinx
#

And I think you do want to go heavy on Painwheels

arctic solar
#

so the one thing I'm not sure of- are we talking at dark power 0 or 1+?

#

at 0 there's no way for homunculus to get armor which is a big advantage for you

#

otherwise, it might be nice to try apoplexy-stacking

#

try and get as much strength as you can to just grind through the armor the hard way

thick sphinx
#

Maybe, and since Apoplexy is an action it does trigger Berserk

tiny fulcrum
#

So since a lot of Goregrinders do 1 damage "again" in packets, you spend Strength tokens per damage packet, right?

arctic solar
#

I also do think it's worthwhole just going with the classic strat of Hit Them Fast

thick sphinx
#

So you immediately deal damage to everything around you, potentially using up all your strength tokens

tiny fulcrum
#

Yeah

thick sphinx
#

Ironically, if you have a strength token I'm pretty sure it applies to self-berserk damage

tiny fulcrum
#

I think that's huge

arctic solar
#

it does, yeah

tired bolt
arctic solar
thick sphinx
#

So you do not want to use Apoplexy without something around to hurt

arctic solar
#

yeah
you gotta treat it like a melee attack

tiny fulcrum
lethal trench
tired bolt
#

nice nice

#

it caused me to bounce off the faction on first read but i see how it is now

#

you just gotta lift weights

thick sphinx
#

Painwheels are the winner there, since they can trade speed for strength

#

And Painghoul can give them speed tokens

lethal trench
#

yeah it makes Painwheels pretty scary

elfin ermine
#

I'm wondering about the Abhorrer x Igorri matchup, who needs to be aggressive early if they both want space to stack

thick sphinx
#

Berserker also hits pretty hard, since it'll probably have the strength for it's Rip and Tear to hit for 3

arctic solar
#

I think igorri adapts towards damage probably

#

and tries to break through with aggression

#

make some corpses fast

lethal trench
thick sphinx
#

My first turn as Igorri would probably be

  • Strigoi vomits out corpses
  • Homunculus eats the corpses for Sculpt Flesh
  • Other, less important stuff happens
#

By your second activation your death-star Homunculus is up and running

lethal trench
#

Regurgitate on yourself is also pretty amusing

arctic solar
#

I think there's honestly a world in which I use Marriage turn 1 on a thrall to make Homunculus awesome

thick sphinx
#

By turn two you're hoping to be able to copy the Homunculus' tokens onto your Necro

tiny fulcrum
#

My current Goregrinder Theory is you basically exploit your absurd mobility to dive the backline and horribly murder any unarmoured units

night hedge
arctic solar
#

the other Big Funny you want to do is Sample Genome on a Holy Body

tiny fulcrum
#

Let your Berserker deal with armoured threats initially

thick sphinx
#

My current list-thinking actually doesn't have a Berserker, which may be a mistake

night hedge
#

everything bar your thralls and pain ghouls have ways to get strength

thick sphinx
#

2x2 Warheads, 2x Painwheel, 1x Painghoul

night hedge
#

and pain ghouls are support units so eh

#

war heads bounce off of armour pretty hard

#

so use painwheels and your warlord for those

arctic solar
#

I'm honestly not sold on the Carnifex's Rev just looking at it

night hedge
#

have the warheads dive unarmoured ones

night hedge
zinc solstice
#

Average Goregrinder gameplay

thick sphinx
night hedge
arctic solar
night hedge
#

it'll still work vs the necromancer

thick sphinx
#

...so, this is a stupid question. You can't Spin Out through enemy units, can you?

arctic solar
#

you can

#

painwheel's trait

thick sphinx
#

Ah, yup, thank you

#

That's what I was missing

night hedge
#

literally says pass through

tiny fulcrum
night hedge
#

that came off more passive aggressive than intended

dense vine
#

God's strongest stitch

night hedge
#

apologies

#

that's a lot of corpses

#

and a very unlucky berserker

thick sphinx
hexed coral
tiny fulcrum
#

If the opponent doesn't hit it you Ignite the zerker next round and it suddenly slaps something for 5 damage

#

And the more you hurt it the more dangerous it is

arctic solar
#

I think I'm currently looking at 'try and deny a t1/t2 absorb, buff your painwheels with Furious Roar, let them go to town'

night hedge
#

blood boil on berserker is great

arctic solar
#

like just deny armor completely

pine crescent
#

Anyone want to do some gruntwork for IsoCON support? I've got a bunch of UI work to do but I also need to format a switch statement for each unit type

glossy dome
dense vine
#

wuh oh

glossy dome
#

Big Fuck comes to say hi

hexed coral
#

things are going

arctic solar
night hedge
lethal trench
pine crescent
#

I just need the units in a certain format:

                Move = 2;
                MaxHP = 2;
                Defense = 4;
                Armor = "";
                Ability1 = "Brace";
                Ability2 = "Tactial Reload";
                Ability3 = "Scavenge Ammo";
                break;```
#

Armor should just be "ARMOR", "WARD", or "SUPER"

night hedge
#

oh i completely missed blood rage gives strength

#

neat

arctic solar
#

yeah I can take a swing at that
do you want traits?

dense vine
#

it seems igorri vs goregrinders is a common match up

night hedge
#

i'm also happy to do grunt work

pine crescent
#

It couldn't hurt, I suppose. I don't have a place for them in the UI yet but if you want to add them however you think they make sense, sure

#

Oh wait I know where to put them

arctic solar
#

gonna take a swing through carcass to start
also this is not necro yet, right?

pine crescent
#

Hold on let me figure out how I want to format traits

#

Not necro?

night hedge
#

are we doing the necromancer unit as well

dense vine
#

big fuck(ed)

pine crescent
#

Yeah, necros included

night hedge
#

kk

glossy dome
#

:(

night hedge
#

simply devil impact

arctic solar
dense vine
#

maybe spending half my budget on stitches wasnt the smartest

crisp night
#

does involuntary movement get affected by adverse terrain

night hedge
#

no i don't think so because adverse terrain talks about movement cost

night hedge
pine crescent
#

Traits as comma separated, ACT as Ability1, SOUL option 1 as Ability2, SOUL option 2 as Ability3

arctic solar
#

awesome, can work from there

night hedge
#

cool, i'll start working on Igorri

pine crescent
#

Much appreciated!

crisp night
#

one other question does adjacency go in diagonals

arctic solar
crisp night
#

i know melee attacks dont

arctic solar
#

do you want the actual ACT abilities?

elfin ermine
naive glacier
#

man you guys have played so much of this game in 2 days lol

patent steeple
#

you shouldve expected this from us tom, we're absolute gremlins

pine crescent
crisp night
#

and also this game is awesome

#

im finally playing my first game and my friend already hates deadsouls

pale echo
#

tom you have to stop making games that are good

arctic solar
#

In your example, you don't have OL45 or Baton

dense vine
#

Look this was being posted when i started getting into the locked tomb and released when i started getting into fire emblem

i was cursed from the start

pale echo
#

we can't keep it up

arctic solar
#

do you want those similarly to the triats?

#

*traits

pine crescent
#

ohhh

#

crud

arctic solar
#

there's a variable number of em unfortunately

#

2-3 for most enemies

frigid lark
#

Line/splash has friendly fire?

arctic solar
#

hits allies

frigid lark
#

Gotcha

pine crescent
#

Oh I've got the upgrades as abilities in the sample

arctic solar
#

yeh

#

do you want like

Abilities = "OL45,Baton"
#

and rename ability1/2/3 to upgrade1/2/3

#

(carcass done, moving on to goregrinders)

pine crescent
#
                ActAbilities = "QL45,Baton";
                Upgrades = "Brace,Tactical Reload,Scavenge Ammo";
arctic solar
#

👍

pine crescent
#

SoulAbilities = "Reload Slide,Bullet Time";

#

We can keep it simple because I'm not planning on putting mechanical descriptions in the UI

glossy dome
#

good grindin

arctic solar
#

done with carcass other than that

crisp night
#

hey question for everyone, if this grazes does the splash still go off

arctic solar
#

it does not

pale echo
#

The only thing that happens on graze is 1 damage

#

(which can get juiced w/Strength tokens)

crisp night
#

ok ok ok

#

thanks

#

my walls remain intact :D

magic basalt
#
<S.P.I.N.E.L.O.C.K>

House: CARCASS
Malice: Spite (0) | Unit Limit: 5

[Units]
1x  EGIS Weapon
2x  Enforcer
1x  Ammo Goblin
1x  Barrelform

[Necromancer]
Operator <Warden>
Bonus Trait: Clutch Reload

[ACT Upgrades]
Armor Lock

[SOUL Upgrades]
Overwatch
``` carcass defensive build. I love to stay in a spot and never let anyone into my spot
tired bolt
#

what would you do if someone spread plague throughout your spot

magic basalt
#

:^(

#

cry,

pine crescent
tired bolt
#

lmao

crisp night
#

thank god i just killed their penitent really fast

#

no doom clearing for me

night hedge
#

moving on to abhorrers

crisp night
#

do enemies count as los blockers

#

for that matter, do allies

arctic solar
#

moving onto gargamox

pine crescent
#

oh I don't know why I put a colon instead of an = in the soul abilities, should look the same as the others

hexed coral
umbral cipher
#

not sure about this unit but also stumped for ideas on em

STRING WITCH
Rickertock Freak
MV 4 HP 4  DF 4+ ARM -
Traits:
Ghoulcore
ACT Abilities:
Baleful Gaze (Curse, Range 3)
Unit takes 1 Curse damage and (+4) 1 Vulnerable
Weave (Range 3)
Target unit Steps 1 and gains 1 Vitality (+4) as well as another unit in Range.
arctic solar
#

deadsouls time

hexed coral
#

DEADSOULS SWEEP

crisp night
#

do hazards overwrite adverse terrain or no

granite karma
#

I have plans that I cannot share right now or the haters will sabotage me

elfin ermine
#

💀

arctic solar
#

deadsouls done

autumn gale
#

Has anyone found success with the slime? I don’t really understand it just by reading.

pine crescent
#

becs already did Abhorrers and Igorri, so that might be all of them

arctic solar
#

yeah

rocky stump
arctic solar
#

also I think a string witch should have an ability that can push or pull enemies around

crisp night
#

does vitality negate hazard damage

#

im pretty sure it does

arctic solar
#

it does

crisp night
#

ok

#

fuck

hexed coral
#

Not in a good situation?

queen nebula
pulsar lodge
#

has anyone made token assets

crisp night
patent steeple
hexed coral
crisp night
#

i have realized though

#

that if an abhorrer dies in a hazard they get stuck in an eternal loop

#

which is really funny

#

even if they miracle they just take a damage at the start of their turn

hexed coral
#

Oh haha that's funny

#

Got our counter

pulsar lodge
vague elbow
#

yee

#

wait no

#

there are no token assets, I think they were thinking units

#

tbh I made the same mistake sorry

pulsar lodge
#

gotcha

#

when it says unlimited next to thralls, they still take up 1 unit slot (as a pair) each right?

vague elbow
#

yes

arctic solar
#

unlimited means you can put all your points in thralls

vague elbow
#

it means that you can take 10 thralls

#

the correct amount

pulsar lodge
#

okay so this would be a full team, 1 + 3 + 1 and necromancer

arctic solar
#

this is 3+necromancer

#

the gunwight's collectively take up 1 point per 2 of them

vague elbow
#

yeah you need 1 or 2 more units depending on if its 2v2 or 1v1 respectivly

pulsar lodge
#

1 v 1. Thought Scion was worth 3 by itself?

brittle otter
#

The number in brackets is the limit of that unit type, not the cost

arctic solar
#

no

pulsar lodge
#

ohhh

brittle otter
#

The cost of each guy is 1

#

Besides thralls

pulsar lodge
#

okay gotcha gotcha

brittle otter
#

You can only have 3 scions is what it's sayin

pulsar lodge
#

the boys

#

gunwights are cute

crisp night
#

how it's going;

#

bolides suck

hexed coral
#

Looks pretty good on your end but that body is scary

crisp night
#

im just slowly trying to set up a limb from limb up there

#

slowly

arctic solar
crisp night
#

but it's okay

#

because

#

so do walls

#

:D

hexed coral
#

They do!

#

Walls for days

crisp night
#

i kidnapped that zealot by using cyclopean monolith + kidnap and pulled it directly into one of the hazards

#

and doomed it to eternal damnation

lapis willow
#

Brawl Arcane 28 offers some fantastic inspo for anyone making boards for in person play - this one is from Gardens of Hecate

crisp night
#

i hate my life

lethal trench
#

Haha

crisp night
#

two units died because of that

hexed coral
#

😔

lethal trench
#

Bolides is a really strong move yeah

#

probably the best one for Holy Body IMO

crisp night
#

limb from limb has also been doing work though

drifting heron
#

So how do I play igorri? I fuck with the aesthetics

lethal trench
#

get Mutate tokens, get good tokens, use mutate to keep the good tokens for longer

#

profit

crisp night
#

and i haven't brought it up

arctic solar
#

homunculus rules, marry a unit to it and slap it with Sample Genome

elfin ermine
elfin ermine
pulsar lodge
#

when it says + choose one more in the necromancer cards, is that referring to personal choice for customization or for when you have Malice and can spend it

arctic solar
#

your free customization

drifting heron
elfin ermine
#

Homunculus, Soul moves, or Lycan to eat them for buffs

drifting heron
#

Also corpses

#

Keep making corpses

arctic solar
elfin ermine
#

the Igorri gameplan is partially number bigger

#

chip away at their threats while keeping your tokens up

lethal trench
#

yeah Mutate just lets you play around with positive tokens a lot, and you can curate the tokens based on what you need

elfin ermine
#

one of their strengths means you can swap gameplan pretty flexibly

#

yeah

lethal trench
#

Strength to push damage and punch through armor, Vitality to win trades through tankiness, etc

elfin ermine
#

any of their units is dangerous with 3 vitality and 3 str

#

you treat your units as resources

lethal trench
#

you can also make a lot of corpses, and use those corpses to fuel Spare Parts abilities on Lycan or Homonculus

#

a Lycan that eats multiple corpses can beef up massively

drifting heron
#

What's the best act for my chirurgeon? New Materials seems enticing

tiny fulcrum
#

You can also spend mutate tokens if you get hit by the corresponding negative status effect

#

Instead of having your other positive tokens drained

drifting heron
#

True that's nice to spend mutate instead of getting negative buffs

arctic solar
#

it's also quite nice against gargamox and deadsouls

tiny fulcrum
#

I find Igorri kinda kick Abhorrers in the ass in general

#

They're the best at killing a Holy Body by far in particular

#

With that one token steal SOUL ability

arctic solar
#

whoops was thinking of deadsouls

drifting heron
#

Abhorrers don't have thralls right?

tiny fulcrum
#

Nope

drifting heron
#

Are they like a elite army type?

arctic solar
#

every faction is missing a basic unit type

patent steeple
lethal trench
patent steeple
#

also cuz theyre meant to stick around long

charred glacier
#

Hey folks, does this ability on Holy Body mean that other units can get the damage reduction from its Vitality, or is it only for abilities that use the tokens?

patent steeple
#

thralls sorta go against that

arctic solar
#

carcass- horror
goregrinders- hunter
gargamox-tyrant
deadsouls-freak
abhorrers-thrall
igorri-scion

bleak folio
#

yea abhorrers are highly specialized

patent steeple
#

my beloved

crisp night
#

@hexed coral kidnap is so stupidly good

#

kidnap just won me the game

patent steeple
#

abhorrers 😌

charred glacier
#

Maybe a bad place to start my first game but also I need to hang out with the angel

crisp night
#

i think. i MIGHT still lose

#

but very low chance

charred glacier
#

Sow we're doing our best to angel it up

hexed coral
lethal trench
#

Abhorrers can be very hardy

#

Penitent and Holy Body both have super armor

#

and Holy Body has a huge stack of Vitality along with that, so its really hard to kill

crisp night
#

i would have lost but i cyclopean monolith'd a pillar next to their necro, dragged it through with kidnap into a hazard, doombladed it

#

doom proc'd since it was end of the 4th round

#

limb from limb hit so now it has 2 health left

languid lotus
#

rember: there's always reflavoring. call your bound demon an angel if you want. hell, call your pack of ten warheads angels if you want

crisp night
#

HAHAHAHAHAHAHA

#

DEATH TETRIS WINS

drifting heron
#

What's the least to most complex houses to play?

tiny fulcrum
#

Kill everything around it first

lethal trench
#

Barrelform can strip all the Vitality if you get lucky

drifting heron
lethal trench
#

but yeah I think trying to hurt the Holy Body is kind of pointless in a lot of cases

#

though if you don't it just lets them spend the Vitality for Indignation

tiny fulcrum
#

It's a good unit and a legit threat but many factions will have extreme trouble actually bringing it down

#

Especially Goregrinders

lethal trench
#

its just so tanky that a lot of units struggle to actually hurt it

#

it has super armor and starts with 6 Vitality

tiny fulcrum
#

Abhorrers can be very tanky but their real deal damage dealers are unarmoured

elfin ermine
#

thats a basic attack / corpse powered way to do it

tiny fulcrum
#

If you fly around and murder their Zealots and Inquisitors first their big scaling power is gone

tiny fulcrum
#

Strigoi fuck

thick sphinx
#

Igorri I think is works really well as a death-star-type build? Just have a Homunculus and your Necro and a bunch of support for them

elfin ermine
#

yeah

arctic solar
#

I think it also matters a lot whether vitality is spent when you use an ability that deals 1 damage to the holy body

elfin ermine
#

theres probably good counters to it

lethal trench
tiny fulcrum
#

Oh right

arctic solar
#

oh good

thick sphinx
#

Spending tokens isn't optional

drifting heron
tiny fulcrum
#

Strigoi steal tokens, that's it

elfin ermine
tiny fulcrum
#

They're a really good unit anyway so

elfin ermine
#

afaik the vitality isnt consumed

#

if it bounces off armor

lethal trench
#

but yeah Strigoi can also get there

#

by doing 2 damage and stealing tokens

arctic solar
umbral cipher
crisp night
#

bound devil is a really weird tyrant

tiny fulcrum
#

The Typo pass should answer a lot of these questions hopefully

crisp night
#

i've discovered

thick sphinx
#

Ah, sorry, my bad. If, after taking damage into account, you would take damage, you spend vitality

hexed coral
elfin ermine
thick sphinx
#

If no damage would be taken after armor, no vitality gets spent

crisp night
#

it can put in work in the right scenario but on its own, if you can't set it up right, it just sort of sits there

elfin ermine
#

so like it works

crisp night
#

as opposed to the other tyrants which seem to just work out of the box

#

but that's okay

#

small price to pay for baphomet

thick sphinx
lethal trench
#

it varies I think

#

some of the tyrants are more direct than others

crisp night
umbral cipher
#

Beserker and Egis are very up-front compared to Bound Devil, yeah

crisp night
#

but i did end up dealing a total of 6 damage to their exorcist through limb from limb

#

(only 3 really because of fucking vitality)

umbral cipher
#

Homunculous is another bit of an oddball in that it wants to scale itself up

arctic solar
hexed coral
lethal trench
#

EGIS I find a little odd personally, but it seems to work decently enough

arctic solar
#

My read is that both vitality and armor say 'take -1 damage' and aren't applied in an explicit order, so you still spend the vitality

crisp night
#

i'm gonna retool my team to have a banshee instead of a visigheist and change my necromancer's abilities a little

thick sphinx
crisp night
#

the gheist didn't quite do enough to justify it over another source of wall creation + having line offense

charred glacier
#

Alright y'all, where do I find the Icon terrain markers?

arctic solar
#

I think that you have to spend the vitality for the same reason you can use strength or vuln tokens to break through armor

primal nest
#

Bwuh

charred glacier
#

oh this Fucks!

thick sphinx
primal nest
elfin ermine
#

I dont like how it encourages throwing your weakest moves into vit

#

turns into into a bit of a gremliny knowledge check

arctic solar
#

The alternative seems to be that the holy body requires you to deal approximately 9 instances of 2 damage (or 3 instances of 3 damage) in order to defeat it, unless it actively helps you out

arctic solar
primal nest
#

I do need to get around to updating them. But right now necro art comes first

thick sphinx
#

As has been said, I think you ignore it completely in any non-Igorri matchup

arctic solar
#

I think that sounds like a pretty rough dynamic, especially when it's a Tyrant and has massive ability to be used as a mobile wall

thick sphinx
#

I mean, it's not like you take Attacks of Opportunity from it, and it's offensive output is... fine, I guess? High enough to hurt, but it's not an offensive powerhouse

proven citrus
#

I was playing 4D chess with deadsouls today but I was wondering. Doom is useless after turn four yeah?

crisp night
#

there are some acts that get benefits from doom

arctic solar
crisp night
#

which is what won me the game today lol

thick sphinx
#

I'm not gonna say it's not a problem without a lot more data, but I'd want the data before I said it's a problem

#

I do think it's ending most games alive, and it's ability to just pop scum, in particular, is a touch ehhh?

proven citrus
crisp night
#

still good to try and proc

hexed coral
#

Doom is useful, even after 4

arctic solar
proven citrus
#

It was a bit of a slop team as me and a friend were testing waters

crisp night
#

this is the most useful factor imo

#

this upgrade is veeeeeeery good

#

if you can get it to work

hexed coral
#

To the slaughter slaps

tame matrix
#

Where do you draw range from on Tyrants? Any square?

proven citrus
#

2 sets of sacrifices, a chosen, a banshee, and a bound devil

crisp night
#

death toll is alright but i try to stay away from rng upgrades if i can help it

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and im sure strong pact is also useful but matchup dependent

#

to the slaughter just seems like the best upgrade for most situations for BD

hexed coral
#

^

umbral cipher
thick sphinx
arctic solar
#

I think bolides are pretty cracked fwiw

thick sphinx
#

If I was gonna suggest changing anything it'd be nerfing Bolides a touch

crisp night
#

bolides are extremely cracked

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all of the deaths on my team were due to hazard damage

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today

tiny fulcrum
#

The fact Bolides don't spend Vit tokens but are stronger than Indignation is a problem for sure

arctic solar
#

we haven't even gotten into ablutions which I suspect is also pretty damn good

crisp night
#

i'm curious

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because i spent every single soul point i had on it

umbral cipher
#

I think it's hard to comment on how strong Abhorror stuff is with only like, a few days of the game existing

crisp night
#

being able to erect clutch walls and use it for a kidnap or to circumvent/delete hazards for my necro was extremely good

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or to fuel limb from limb

thick sphinx
umbral cipher
#

Maybe we'll figure out some Perfect Counterstrat with goregrinders or something

arctic solar
#

very valid
Again, my thesis is less "body op" and more "I think HB would have been written differently if armor protects you from losing vitality tokens to chip attacks"

tame matrix
# arctic solar Yeah

Does that mean that functionally any minimum range 2 act on a Tyrant can still target an adjacent square since they can draw it from one of their non-adjacent squares?

umbral cipher
arctic solar
tame matrix
#

Fair enough I suppose

arctic solar
#

Which is not currently the consensus opinion

crisp night
#

afaik spending positive tokens isn't optional

lethal trench
#

I think Bolides being so good is the main thing that makes Body strong IMO

arctic solar
#

And no word of tom either way

crisp night
#

though it's a question of like

lethal trench
#

Hazards are just really powerful

crisp night
#

does vitality calculation come before armor

#

that's important for abhorrers in general also because of penitent

elfin ermine
#

Hazards in general are strong

thick sphinx
cobalt junco
#

right, conceptually if armor is soaking, you're not really taking damage

arctic solar
#

I think it's a also a question of, like, does strength calculation come before armor? Does vulnerable come before armor
Vitality seems like it should work the same way
I think it's all simultaneous and you can 'waste' tokens

elfin ermine
#

Hazards are even brutal against abhorrers, breaks miracle

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if you cant slap VIT back on

thick sphinx
arctic solar
#

If you have a weakness token and hit someone with a vitality token with a 1 dmg ability, what gets discarded?

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I think it's all one step and both are lost

#

Waste can happen

tiny fulcrum
#

I think the resolution def needs to be clarified

thick sphinx
#

My instinct is to say negative -> armor -> positive, but that's completely unsupported by the rules and just my natural inclination

arctic solar
#

(Gonna back off before I get heated)

thick sphinx
#

Actually, I just changed my mind

#

I think you're right Sol

arctic solar
#

o

thick sphinx
#

Specific thought that changed it was that tokens are only discarded after damage is resolved. So every token that could apply does (along with armor), then all that applied are discarded.

arctic solar
#

I'm following, yeah

#

That makes sense. I think the position of the rules has to be that 0 damage is still damage- otherwise, from an overly-literal reading, if vitality tokens reduce damage to 0, you don't discard any.

thick sphinx
#

Makes sense to me. Hopefully it gets fully clarified come the errata

umbral cipher
#

My stance is on the other way around, but, yeah we'll see

opaque socket
#

My stance on the other hand, only turns on when the round number is odd

#

so you'll have to wait for it

arctic solar
#

oh shit

tiny fulcrum
#

I do think if it works how Sol is describing it makes smaller damage factions a lot fairer into Abhorrers and Igorii

#

Which is good

crisp night
#

i played it that way earlier and i probably would have lost otherwise

tiny fulcrum
umbral cipher
#

Meanwhile I'm stuck on trying to quantify the role Scions fill in a house roster

arctic solar
#

They're, like...melee specialists?

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But bulkier than thralls

#

But...less bulky than tyrants?

warped mirage
#

you take a scion if you want necromancer...2!

umbral cipher
#

They tend towards being bulky melee 'everyman' units

arctic solar
#

Idk actually

umbral cipher
#

But that's a broad category

tiny fulcrum
#

Scions are everyman units that fill holes in the roster imo

patent steeple
#

whats the classification

#

for every unit class

arctic solar
#

Enforcers are really clear in how they fit into Carcass

tiny fulcrum
#

Eg. CARCASS Enforcers are very important for providing a bulky frontload that can peel for the ranged units

crisp night
#

scions just kind of do whatever they need to do

thick sphinx
cinder isle
#

enforcers are like

tiny fulcrum
#

Some of them are odd tho

crisp night
#

chosen aren't tanky but they have an incredible amount of utility

cinder isle
#

"niche-enforcers", yeah?

tiny fulcrum
#

Still don't know what a Carnifex offers over Grinder units

arctic solar
#

Non-enforcer scions are a little less clear to me honestly in terms of their rolw

crisp night
#

actually nah pretty much every enforcer but chosen is tanky

umbral cipher
#

Thralls are swarmers and chaff
Freaks are supports and debuffers
Hunters are ranged killers and aids
Horrors are fast and dangerous melees
Tyrants are The Big Uns

arctic solar
#

Scions are The Dudes

umbral cipher
#

Scions are kinda just Big Thralls in their role

opaque socket
#

Scions usually play into the faction they're in as a like, faction mechanic enabler

#

usually

cinder isle
#

scions are your like

crisp night
#

rottens ave 4 health and armor. that's pretty buff

cinder isle
#

workhorse unit, I think

arctic solar
#

Rotten are honestly very-yeah

thick sphinx
#

...I just realized that the Rotten hits like friggin Truck-kun

umbral cipher
#

Yeah, they kind of embody their house while being longer lasting than a Thrall

warped mirage
#

like i meant what i said when i said they were necromancer 2. they seem to enable you to spend 2 turns a round running your tricky gameplan instead of just 1 with the necro

arctic solar
#

rotten are like...frontline AoE?

#

with rotblade and pustulate to spread damage and plague

umbral cipher
#

Mmm. I'll come back to designing a Scion after the rest of the crew, see what they might need to 'fill the hole'

arctic solar
#

Do you have a doc somewhere?

thick sphinx
#

The Rotten feel like the Mox's answer to all things hard-to-kill

#

Rotblade + Plaguebearer is a very pretty amound of damage

arctic solar
#

Rotten are actually pretty nice 'direct plague infliction'

#

Pustulate and vomitous mass to spread plague, slow tokens to slow things down

crisp night
#

and they have a big lead pipe

#

don't forget the big lead pipe

#

it's essentia

#

l

arctic solar
#

They're one of the few units that straight-up inflict plague with no hoops

#

Which I guess does make them necromancer 2

vague elbow
#

how are people keeping track of token numbers on roll 20?

opaque socket
#

Enforcer is there to provide cover and formation
Carnifex are all about being tanky and rushing down folks
Rotten play with infect and play nice with a lot of hazard generating stuff
Chosen plays with basically every deadsoul mechanic lol
Penitent is all about sustain and keeping on being alive while also allowing other units to be alive, also round stuff

lethal trench
#

Rotten just seems very good in general

arctic solar