#MAGNAGOTHICA MALEGHAST
1 messages · Page 9 of 1
as tom intended
Smoking that shit that made the Corpse Piler
and deadsouls finds it funny that they can basically make gargamaxers eat anything
Smoking that shit that made the Garga Maxx
with my lack of tactical skill?
corpse piler i hardly know 'er
Dracula Flow taking on new meaning
I'm not sure you get what I mean, the mutation tokens can replace a vitality spend from reducing damage
And they usually have a shit ton of mutation tokens
like its literally like a fucking motionless goth hands at their sides just getting like horribly ground on by the just most horrid gremlin punk but both are here for it lol
holy body gets 6 vit at combat start
It's not just high vit gen
and super armor
That's cringe
I was pushin bricks for the Many Colored Devil since before you became a Type One Necromancer
thats what i said
balance point is 3 hp 2 df
In the club playing [SLIME CORE, NEW ERA MIX (Dead Rodent Eating a Rib)]
That's less cringe
The trademark Tom Kill Billions Grin
I dunno I'd have to play with it to see
and no miracle for some reason. still confused by that
yeah and once all the maxxer are comatos teh deadsouls start their rave
the 3hp is deceptive to put it simply
The specific case I was dealing with was a 6 HP unit with comparable vit
and its justhorrible like reverbed to shit like dubstep
And very limited str
even this zombie dripped out
it's like ssc emperor from what i gather
like the building is just shaking
they must have amnesia they forgot that im him doesn’t even need editing
the one time i played an emperor i took absolutely no actual damage, i was handing out so much overshield
Oh so it’s just that line from Upside Down Pineapple played at max volume
holy body is the day 2 thing I'm seeing people think is busted but I'm waiting for day 7 before casting judgement
but its been so long
people who've played it out: what's the CARCASS - Deadsouls matchup look like
real
like the way i describe it is its the song freak on a leash
they look like they hate each other
but each person thinks theyre the one holding the leash
this is extra funny with Day 1 people saying it looks so weak
and has not like discussed if this is the case at all. but it just works out anyways
I give it two days tops before someone complains about something from a different faction being too good
agreed
everyone is still learning the game
my personal bet is barrelform being the next 'oh no strong' one
get working nerds
Holy Body is strong, but it has counters
2 vuln is spooky scary
mainly token removal
All credit to Korn. This video was suggested by Facepalm Gamer, thanks! Like, Subscribe, and Suggest our next Distortion!
This absolutely
like this is the song for garga x soul dynamic in my head
also cw for like sound lol
There is also a huge chance this completely changes with higher difficulty levels too btw
i have no idea how to find someone to play maleghast with. my ttrpg strategy is invariably take-whatever-games-i-can-find so i don't really know how to ask or coordinate or anything
Goregrinders wanted some initiative, blew up their entire Pit, I'm moving like Carcenkarrion
Slap that on a jacket and call me fresh
also goregrinders always pass out first at the rave
like they are all wild to start but last maybe an hour
Some of us work tomorrow, okay?
sounds like weak shit to me smh
the last guy who ran off on the black mass got choked out by some bonenchy gloves. the last thing he ever saw was the price tag. slowly faded into darkness and i let the abhorrers take him
fucked up round 2 boardstate
Candles that burn brightest etc etc
JESUS LMAO
JEEZ
the abhorrers are the djs
now i'm worried i'll be disappointed by the goregrinder build i put together
This is what I'm talking about
So what you’re saying is
and the ones on the upper level just sipping drinks
Maleghast is the Friday Night Funking of Tom work now
Homunculus zooted with 1 vit and like 6 mutates
that would only be true if tom buys crack now
maleghast is absolutely toms barely hidden stratafication of a goth dance club
tbf, it's not that they can't handle it.
Goregrinders are absolutely the guys literally chugging gasoline and methanol for stunts and paying the price of being absolute idiots (they will regard the event fondly from the hospital bed)
I think all the solutions to killing a Homunculus as the Mox are Necromancer-based? Unholy Vapors and Necrocide seem like your best bet I guess
no yeah exactly like theyre the fuckers starting moshes for no reason
and getting kicked out or fuckign rolled out on stretchers lol
Some of us need to get a whole party in, in under 45 minutes. If we pass out now, we can get to work on time and pretend it was refreshing.
Salute to the brave, who did what we could not
You have to actually pick those
I did not
like and abhorrers are those obviously non sceners who either are there with a scene friend and horrified or are the angry as fuck scene kids parents
I think you can probably just ask in this channel and see if someone's up for something now / in a few hours? Same principle as setting up board game nights more or less
its fucking crazy
Idly, what did you pick?
do we have a maleghast role?
he keeps doing 3-4 str gains and then aoe 2 damages to just obliterate everything
Seething in the upper floors
for this sorta stuff
I picked the corpse exploder on that particular game
Oh that’s probably a good role to have
another element is i can't properly work a vtt to save my life
nah nah if its parents theyre standing like stock straight at the ground bar
looking around angrily
Has anyone played a heresy game yet?
I would love a maleghast role
lets get a role for malegaze you're right
^^
lol yeah
Let’s Maleghast it up
something nice and pingable
It was also the first time I played so I didn't really understand it that well
that one abhorrer necro that just gets funky
on off days
How's it getting the Strenght, Inject Mutagen?
also the abhorrers who are kids either end up going home with a goregrinder or end up like being their till the end with the souls and gargas
role me
and either like just quietly leaving at that point or having one hell of a story to tell their future kids
lmfao
young dad lore except its your average abhorrer
roll20 is a garbage fire and i have no idea how to use owlbear rodeo
“And lo! It was some guy on a table, zooted out of his gourd”
like ride or die future puritan mom who just happens to have the wildest "how i lost my v card" story lol
owlbear is fairly intuitive
and only tells the story once like when she ends up shit faced
and denies it to her grave
needs to roll at least a 2 to get the on-hit effect to teleport away
at least imo
its joever.....
Roll20 is not that intuitive but I don't think it's a trashfire
How did you just perfectly sum up my early 20s?
Let alone for a game that has the level of simplicity as maleghast
i got hit with a 22 gb memory leak from it the other day, it's a computational house of cards
because i am a partial poser partial sage of the scene lol
I haven't used owlbear but its docs look pretty readable
a born to scene kid who tricked themself into being the opposite for a long ass time lol
its just going to be @ maleghast as a role
I will say your experience is extremely abnormal I think
That sounds bizarre
Thats impressive
Terrifying actually
I've never had that in the actual years I've used it
and i've experienced it randomly crashing firefox before
go get your role folks
but yeah thats my rave break down of maleghast. thanks for coming to my ted talk lol
Tied the thralls to the back of an Egis Weapon and dragged 'em around the Walk of Unforgiven Souls for 24 hours
hacker voice i'm in
not quite the place to diagnose roll20 issues, but do you have any extensions for Firefox that could interact with roll20?
i should know, i look down at the ram info on my system info bar, see "29.9 gib" in the "in use" section, panic, suspect r20, close the tab, immediately drops back down to 7 gib
Never go to a Carcass party, they'll start playing Warren Zevon and won't stop
It really do be like that.
Rector Thomas coming in hot with the fresh prayers
the six speed, line 4, 2 damage, doesnt roll to attack fiend
just gunned me down
I missed the final katana move to step to safety for at least another turn
its why the Abhorrers are the DJs yeah
point is, i'm gonna use owlbear because i'm not buying foundry and nobody uses maptool
wish more people used maptool but nobody does so i'm working in my options
This the necro-den
there's the additional wrinkle of map design being something I Do Not Know
Gonna ask this again
Good news: you can just use the maps in maleghast for the special scenarios
Or use them as a starting point for inspiration
inspiration for doing it in what program
Can Devil Bullet trigger S.T.G.?
I have the answer you don't want to hear which is roll20
fuck
Or anything that makes square hex maps
I have a hot take of my own: google sheets
Like dungeondraft I think is one
Bizarre but somewhat workable
Trigger on roll I think
all square map games can be played on an excel spreadsheet, AMA
There's some free ones that I always forget and then Google to find again
Legitimately this is a thing you learn by doing
Do it in rpgmap if you gotta
play on maps to see how they play
but also bad maps are fine too
I think it's a templating thing and you still roll effect dice
Steal icon maps and they will probably just work if you scale them
i need to learn what to make the maps in before i can learn how to make non-shit maps
Like from deeptower
Gotcha! Makes sense
Only Headshots that do the funny thing then
(@harsh gorge for another thing clarified)
Google sheets, or just, like, grab some objects and sprinkle them on a blank rectangle
Use paint if you want
Headshots are great
Doesn't have to be complicated
legitimately, the thing I did for the Panic game works fine
Ah thank you
hey sorry for the ping but how did you mark units as dead/corpse with the skull overlay. was that just a custom tile you slapped on top or what
i am very bad with foundry
I figure you just make it a status?
this is also pretty good probably but I haven't tried it
i believe its an option in the initiative order
under combat tracker
god, the heartbreaking agony of reading through every unit writeup excited for Skeletonball, only to recall at the last second that he's not a unit, he's a flavor NPC. DLC Skeletonball faction when
YES
Oh you said you were planning games with friends. How's that going?
im about to run one in a bit
i'm just trying to chisel off as much of my rust as i can
there's just so many features i forgot how to use because the last time i used foundry was over a year and a half ago now
Oh gotcha. Good luck!
Could make it part of a map, have it roll back and forth. "Pendulum and the Pit" bit
Are you using the deadsouls list?
i hope so too
my biggest worry is, expectedly, the holy body
Of course yeah
this movie sucks but i love it
that thing is scary
cubesouls
Magnacube Malacube
Huh, interesting. Body Block only works if you're the "primary target". Good thing to keep in mind
yeah doesnt work for splash or line
Makes sense I figure
and infect spread doesn't technically count as like, fuckin
Or Infect, or a Warhead's cleave I think
an attack
oh i forgot about cleave
infect spread is an effect so it's its own thing
but i forgor about cleave
man warheads are funny
They are the bestest little ones
one last question for anyone in here who has played maleghast on foundry;
is there a way to actually get a unit's attack to target an enemy directly so it'll roll against their defense and spit out a result, or do you just have to roll the dice and tally the damage/effects yourself, or what
i feel like i remember the lancer system i played on like a year ago having that but that could be a false memory
you'll have to make a macro
theres one for simple worldbuilding
but not for the icon system
oh lord i have no idea how to do that
i can figure that out later
manual will work fine for a first game
foundry has a built in targeting system
oh yeah
yeah when i ran it on the icon system i did it manually
you have to hook the mechanic into the targeting system but it's basically already there
if i would run it on simple worldbuilding i would use the macro
hmmm...
HARVESTMAN
Rickertock Scion
MV 3 HP 4 DF 5+ ARM -
Traits:
Ghoulcore
ACT Abilities:
Scythe Through
(Attack, Melee)
You may Step 1 before attacking. On Hit: Splash (self) 1 damage.
Razorwatch
(Self, Effect)
Until the start of this unit's next turn, characters moving or being moved adjacent to it for the first time take 1 damage.
Wheat From Chaff
(Curse, Recycle)
Curse, Effect: All hostile units within Range 2 take 2 Vulnerable (+4) and 2 Weak.
okay last thing i set up the illandril's tooltips from the first screenshot but don't know what window has the stuff in the second screenshot
i really appreciate the help by the way 🙏
what ar eyou using to build that?
simple worldbuilding system
in the pins
^^
Currently fussing about with papercraft miniatures before my group's first game Saturday.
Hell yeah
Very excited to try the game out, love the style a lot
First two pages for a custom faction I'm working on. Probably an unbalanced nightmare, but still fun to do.
Looks good so far!
how did u get the formatting
3rd party content already?
early homebrew gang
and yes please give me that formatting
yeah, any way you can make a formatting guide?
I can try
factions are pretty asymmetric and the game has low numbers
I knew nothing about photo editting about 3 hours ago so it's pretty scuffed but it works
its pretty easy to make homebrew i think
I've been kicking around stuff since yesterday, yeah
Oh, I see
do Soul abilities always originate from your Necro, or do they originate from whichever unit's turn it is?
assuming abilities that can activate on allied/any turn obviously
I would presume from your Necro unless otherwise stated?
your necro
does it actually say that anywhere?
I was unsure, and couldn't find anything that specifies either way
checking
ough
since SOUL abilities are abilities like ACT abilities, they work the same way, point of origin being the caster and range being measured from the caster
i dont think its explicitly said, but thats how ACT abilities work
if they worked differently i think it would mention it
also i couldn't figure out how to set stuff up in simple worldbuilding so i'll just keep using the icon system lol
brain too small
following bc i live for necromancy
Or unlive, as it were
Live in a “It lives!!!” Way
I think I'm gonna go Goregrinders gaming next
same
Goregrinders grindset gaming
Nice! I’ve also got them on my list
Plus it means I can use the name LORD MAGNANIMOUS NITROUS seriously
currently putting together an igorri squad for a tournament match on monday
love to mutate
I have noticed a typo. The die is a 4, not 4!, which is 24
i think i'm gonna focus on making a lot of gore grinders lists rather than do a bunch of houses for the moment
For those that have played, how much of a factor has losing your necromancer been? My major worry with the system is that it’ll be mostly a scramble to assassinate the necro without concern for other objectives.
That is very hard to do generally, due to body block
body blocking makes that generally pretty hard, unless you leave your necro exposed
still need good positioning tho
I think the Mox may actually be the best at Necro-sniping, since so much of their stuff can't be body-blocked?
That or you're getting real tactical with pushes and pulls
A well-timed Push may let the Operator STG a necro, or a Warlord Devil Impact them
Though that far in the game Devil Impact is probably a mutual-kill
hazards can be nasty for chipping at the Necromancer yeah
DI is the 6-soul ability I believe the least in
Hazards, Plague, Infect-bouncing...
it's a nice threat to hold over the other guy's head but it's situational
It's definitely a meme, I just wish Blood Rage let you survive it.
how much starting HP does the Warlord have?
10
10 iirc
No armor, no Vitality, 3+ Def
I don't really see a situation where Devil Impact isn't a mutual kill
I thought blood rage let you live there?
yeah that's the idea I'd assumed
Nope, Devil Damage Obliterates
oh you're so right! wacky
Man that's kinda whack for a 6 Soul ability
I mean you’d still win if it killed the necro right.
geeez
operators have 8 hp but 4+ def and armor
plaguelord has 10 hp and 4+ def
dark priest has 8 hp, 4+ def, and ward
exorcist is 10 hp and 4+ def
chirugeon: 10 hp, 4+ def, ward
Yeah, it's kinda unfortunate
I think you'd tie?
oh wait maybe not
it's 'deal 6 damage to the unit. then deal 6 damage to yourself'
so, maybe?
Actually, yeah, so you might win before the damage gets delt to you?
That means you can only ever use it on the enemy necro though. No one-shotting bound devils
I guess the grinder wins there
also I just noticed how many of the deadsouls have def 5+
very spooky
<The Repo Men>
House: Igorri
Malice: Spite (0) | Unit Limit: 5
[Units]
2x2 Stitch
1x Chop Doc
1x Lycan
1x Strigoi
[Necromancer]
Chirurgeon <Miss Steal Your Genes>
Bonus Trait: Accelerate Evolution
[ACT Upgrades]
Mutagen Injector
[SOUL Upgrades]
Devolve
``` gaming
planning for my first game later this week; I saw "thralls (unlimited)" and saw red and came out with 8 warheads and a necromancer, am I utterly screwed or is this workable
holy shit the repo men
Good name!
from my movies
(I'm running it either way cos I love the idea but)
From the movies?? Love that
oh r u running a 2v2
ya
you're probably fine, you have a billion SOUL to work with
that's the idea
GLORY KILL doesn't care how much armor or vitality the other guy has, it just cares about hp
smash the holy body to smithereens
Does free movement also apply to the extra movement needed to change elevation?
They some tanky cultists
Mildly amusing that the dude with the riot shield has the same DEF as the dude with a chainsaw and leather apron
House: Goregrinders
Malice: Hatred
Slots: 5
Carnifex 1 THE CHAIN: Heavy Swing
Carnifex 2 THE TEETH: Heavy Swing
Carnifex 3 THE TRIGGER: Heavy Swing
Pain Ghoul 1 THE FUEL: Stim Haze
Pain Ghoul 2 THE FIRE: Stim Haze
Warlord: VIOLENCE HATE ENGINE
Trait: Nerve Twitch
Act: Spine Devil Blade, Quench, Furious Roar, Apoplexy
Soul: Devil Impact, Blood Boil, Killing Spree```
silly little mass, the idea is carnifex's rev and build strength for a turn or two, VH8 does apoplexy twice, and then turn 3 murder blender the enemy necromancer
I believe so?
I think the list of things relevant to it is like
-elevation
-adverse terrain
-slow tokens
will probably never have enough soul to devil impact but it's an option if things go on that long
So for a Lycan's Lope, where does the corpse need to be for it to gain free movement to ignore the elevation penalty? On the lower space, the higher space or both?
Chiurgeons are def the winners here
the tokens they generator mean they can raw stat check a lot
yo this looks based
true!
good question
um.
I have no idea lol
lycan always has free movement, the corpse is just for the hazard I'm pretty sure
Movement cost is for entering, so I'd guess the higher space?
oh, that makes sense!
could be wrong but I think that's the idea
and is much simpler to explain how it interacts with speed tokens
Igorris good at it, Homunculus and Necro have access to STR and solid AOEs on large bodies
target a wall with flesh whip, splash the Necro
I think this is actually unclear. Is it "Has free movement / and ignores hazards in spaces occupied by corpses" or "Has free movement and ignores hazards / in spaces occupied by corpses". I think the former makes more sense, or at least is a lot clearer rules-wise
True that
yeah english sucks
Homunculus is going to be a right terror
like both are completely valid readings
homunculus be like 'what if holy body had strength tokens instead'
Trying to figure out how I beat Homunculus/Chirurgeon as Goregrinders. That's a rough matchup
you really gotta hit them before they start picking up tokens
Possibly by playing keep-away with my Painwheels?
Yeah I was reading it as the latter, but I think it is less confusing for the former. Could be worth clearing up though
hmm
glory kill bypasses vitality which could be useful
Chirurgeon has Ward and Homunculus can get armor
ah heck absorb bypasses blood rage doesn't it
I'd read it as the latter as well, but the more I think about it the more rules questions that raises
Ayup
Plus give the Homunculus your Speed/Berserk tokens
strigoi can steal str and beserk too
I think oddly enough I want to maybe give them berserk tokens deliberately with a painghoul?
idk maybe I am not cooking but berserk tokens can kinda be fake plague tokens sometimes
Pilebunker isn't a bad option, but then you're not taking Furious Roar. Apoplexy-stacking might help?
Relies on them taking actions at range, which... I mean, it might happen?
my other idea is rushdown with painwheels before they get an absorb off
ignite a painwheel, run straight into melee, maybe glory kill it yourself before the homunculus can absorb it
Carnifex + Warlord can at least chew through Vitality tokens with some lucky rolls
pilebunker is so rough vs. 3+ defense
it's like a 50/50 shot of hitting them
might still be worth it even so
ignite yourself, run in, hit them for 2+1 then 1 then 1 from berserk
I want pilebunker to be good but I'm not sure it makes it
That -1D is just so incredibly punishing
how does one get extra d in a roll?
elevation mainly
Elevation
ah
a few traits (most notably Formation)
elevation, some abilities and traits
For the Warlord, I think Elevation is its only option
I think that you win here because of order of effects: if a necromancer is slain, they are "defeated and instantly lose," and Devil Impact deals 6 damage to your target and then 6 damage to you (with the damage to you being in a separate sentence from the damage to target).
ur not really aiming for higher numbers beyond the def threshold
oh my
so rolling more dice is just better to hit percentages
dragon here
unless carcass
I think it'd be interesting to try and deliberately berserk the homunculus though
This is incredible lmao
has anyone thought of like
Yeah, 44% chance to hit a 3+ DEF character with a Pilebunker
map making the patd way
where when u get into a combat everyone can place down some terrain
how are maps made for other skirmish games btw?
flight doesnt remove the +D from elevation you get attacking, right?
it does not
to elaborate: berserk causes two problems for the homunculus
- absorbing foes now requires you to have another foe nearby or you're taking damage continuously, meaning you need to position much more aggressively and can't hang back
- berserk also drains your supply of strength tokens- either by hitting someone nearby or by hitting yourself
as a result it's forced to play much more aggressively and trade more directly, which goregrinders are good at
I think your best option against Igorri is to just have your painwheels constantly Exfoliate-ing the homunculi to drain tokens
the downside to my strat is that uh
igorri can just pick up Stitch Fix
but trading unit actions for necro actions is probably a net positive?
That and murdering the Strigoi as fast as possible. I do not want to see what Regurgitate does if you leave it alone
Painwheel with a Painghoul buffing them sure does hit like a truck. Four damage on a 4+ is a nice chunk of change
and so it begins
lets go
Spine Devil Blade is also a potential, though I hate to lose Furious Roar. Taking guaranteed damage just for the chance to do extra damage to your opponent seems like a bad deal though
(I'm assuming you pay the token-price before rolling to see if you hit)
And I think you do want to go heavy on Painwheels
so the one thing I'm not sure of- are we talking at dark power 0 or 1+?
at 0 there's no way for homunculus to get armor which is a big advantage for you
otherwise, it might be nice to try apoplexy-stacking
try and get as much strength as you can to just grind through the armor the hard way
Maybe, and since Apoplexy is an action it does trigger Berserk
So since a lot of Goregrinders do 1 damage "again" in packets, you spend Strength tokens per damage packet, right?
I also do think it's worthwhole just going with the classic strat of Hit Them Fast
So you immediately deal damage to everything around you, potentially using up all your strength tokens
yup
Yes
Yeah
Ironically, if you have a strength token I'm pretty sure it applies to self-berserk damage
I think that's huge
it does, yeah
oh so they can still deal with armor
which is why I think inflicting berserk on a homunculus could be potentially very annoying
So you do not want to use Apoplexy without something around to hurt
yeah
you gotta treat it like a melee attack
Yeag
yeah you just need Strength
nice nice
it caused me to bounce off the faction on first read but i see how it is now
you just gotta lift weights
Painwheels are the winner there, since they can trade speed for strength
And Painghoul can give them speed tokens
yeah it makes Painwheels pretty scary
I'm wondering about the Abhorrer x Igorri matchup, who needs to be aggressive early if they both want space to stack
Berserker also hits pretty hard, since it'll probably have the strength for it's Rip and Tear to hit for 3
I think igorri adapts towards damage probably
and tries to break through with aggression
make some corpses fast
being able to use Strength on Retaliation is also still funny to me
My first turn as Igorri would probably be
- Strigoi vomits out corpses
- Homunculus eats the corpses for Sculpt Flesh
- Other, less important stuff happens
By your second activation your death-star Homunculus is up and running
Regurgitate on yourself is also pretty amusing
I think there's honestly a world in which I use Marriage turn 1 on a thrall to make Homunculus awesome
By turn two you're hoping to be able to copy the Homunculus' tokens onto your Necro
My current Goregrinder Theory is you basically exploit your absurd mobility to dive the backline and horribly murder any unarmoured units
i think that's the point of it tbh
Maybe, yeah
the other Big Funny you want to do is Sample Genome on a Holy Body
Let your Berserker deal with armoured threats initially
My current list-thinking actually doesn't have a Berserker, which may be a mistake
everything bar your thralls and pain ghouls have ways to get strength
2x2 Warheads, 2x Painwheel, 1x Painghoul
and pain ghouls are support units so eh
war heads bounce off of armour pretty hard
so use painwheels and your warlord for those
I'm honestly not sold on the Carnifex's Rev just looking at it
have the warheads dive unarmoured ones
Neither am I
yeah i have a list where i'm gonna try and use a lot of it but it seems underwhelming
Average Goregrinder gameplay
It's the Igorri Necro and Homunculus that we were theorycrafting on how to kill, since they're kinda death stars
the idea being that i'd have them all rev first turn then mow down stuff second turn
plus Absorb seems to bypass Blood Rage, which is sort of A Problem
it'll still work vs the necromancer
...so, this is a stupid question. You can't Spin Out through enemy units, can you?
literally says pass through
I think you take it as an unignorable threat basically
that came off more passive aggressive than intended
God's strongest stitch
No worries
Yoo, good luck!
If the opponent doesn't hit it you Ignite the zerker next round and it suddenly slaps something for 5 damage
And the more you hurt it the more dangerous it is
I think I'm currently looking at 'try and deny a t1/t2 absorb, buff your painwheels with Furious Roar, let them go to town'
blood boil on berserker is great
like just deny armor completely
Anyone want to do some gruntwork for IsoCON support? I've got a bunch of UI work to do but I also need to format a switch statement for each unit type
My big boy doing his best at the mosh (he's nervous!)
wuh oh
Big Fuck comes to say hi
things are going
whatcha need, I've got an evening mostly free
i think 2 buffed pain wheels can bring down a homonculus without too much trouble in one turn provided they get decently lucky with exfoliate
Warheads can gain Strength through Blood Rage :)
I just need the units in a certain format:
Move = 2;
MaxHP = 2;
Defense = 4;
Armor = "";
Ability1 = "Brace";
Ability2 = "Tactial Reload";
Ability3 = "Scavenge Ammo";
break;```
Armor should just be "ARMOR", "WARD", or "SUPER"
yeah I can take a swing at that
do you want traits?
it seems igorri vs goregrinders is a common match up
i'm also happy to do grunt work
It couldn't hurt, I suppose. I don't have a place for them in the UI yet but if you want to add them however you think they make sense, sure
Oh wait I know where to put them
gonna take a swing through carcass to start
also this is not necro yet, right?
are we doing the necromancer unit as well
big fuck(ed)
Yeah, necros included
kk
:(
can... probably do?
might need an example necro as well, sorry
for stuff like optionals / SOUL abilities
maybe spending half my budget on stitches wasnt the smartest
does involuntary movement get affected by adverse terrain
no i don't think so because adverse terrain talks about movement cost
ping me when you've figured it out, i've got another half hour before i need to sleep and i think i could bash out two factions in that time
Move = 4;
MaxHP = 8;
Defense = 4;
Armor = "ARMOR";
Traits = "Formation,Hot Clip";
Ability1 = "Akimbo";
Ability2 = "Reload Slide";
Ability3 = "Bullet Time";
break;```
Traits as comma separated, ACT as Ability1, SOUL option 1 as Ability2, SOUL option 2 as Ability3
awesome, can work from there
cool, i'll start working on Igorri
Much appreciated!
one other question does adjacency go in diagonals
okay actually second question
you've got 'Ability X' being the upgrade, correct?
i know melee attacks dont
do you want the actual ACT abilities?
I like chop doc on stitched or low health character, make corpses + buff homunculus, then eat
man you guys have played so much of this game in 2 days lol
you shouldve expected this from us tom, we're absolute gremlins
I'm not sure what you mean?
and also this game is awesome
im finally playing my first game and my friend already hates deadsouls
tom you have to stop making games that are good
In your example, you don't have OL45 or Baton
Look this was being posted when i started getting into the locked tomb and released when i started getting into fire emblem
i was cursed from the start
we can't keep it up
Line/splash has friendly fire?
hits allies
Gotcha
Oh I've got the upgrades as abilities in the sample
yeh
do you want like
Abilities = "OL45,Baton"
and rename ability1/2/3 to upgrade1/2/3
(carcass done, moving on to goregrinders)
ActAbilities = "QL45,Baton";
Upgrades = "Brace,Tactical Reload,Scavenge Ammo";
👍
SoulAbilities = "Reload Slide,Bullet Time";
We can keep it simple because I'm not planning on putting mechanical descriptions in the UI
good grindin
okay last question for real(?) this time
you want these?
done with carcass other than that
hey question for everyone, if this grazes does the splash still go off
it does not
The only thing that happens on graze is 1 damage
(which can get juiced w/Strength tokens)
<S.P.I.N.E.L.O.C.K>
House: CARCASS
Malice: Spite (0) | Unit Limit: 5
[Units]
1x EGIS Weapon
2x Enforcer
1x Ammo Goblin
1x Barrelform
[Necromancer]
Operator <Warden>
Bonus Trait: Clutch Reload
[ACT Upgrades]
Armor Lock
[SOUL Upgrades]
Overwatch
``` carcass defensive build. I love to stay in a spot and never let anyone into my spot
what would you do if someone spread plague throughout your spot
not for now
lmao
moving on to abhorrers
moving onto gargamox
oh I don't know why I put a colon instead of an = in the soul abilities, should look the same as the others
I’d figure they would? Like. It’s difficult to see a dude behind another dude
not sure about this unit but also stumped for ideas on em
STRING WITCH
Rickertock Freak
MV 4 HP 4 DF 4+ ARM -
Traits:
Ghoulcore
ACT Abilities:
Baleful Gaze (Curse, Range 3)
Unit takes 1 Curse damage and (+4) 1 Vulnerable
Weave (Range 3)
Target unit Steps 1 and gains 1 Vitality (+4) as well as another unit in Range.
deadsouls time
DEADSOULS SWEEP
do hazards overwrite adverse terrain or no
I have plans that I cannot share right now or the haters will sabotage me
💀
deadsouls done
Has anyone found success with the slime? I don’t really understand it just by reading.
becs already did Abhorrers and Igorri, so that might be all of them
yeah
@queen nebula check this out
what sort of tokens does rickertock focus on? I think freaks tend to do token stuff
also I think a string witch should have an ability that can push or pull enemies around
it does
Not in a good situation?
YO
has anyone made token assets
nah it's fine but it's too early and too close to tell who's winning
they come with the download
Ahh gotcha gotcha. Good luck!
i have realized though
that if an abhorrer dies in a hazard they get stuck in an eternal loop
which is really funny
even if they miracle they just take a damage at the start of their turn
in the units assets?
yee
wait no
there are no token assets, I think they were thinking units
tbh I made the same mistake sorry
gotcha
when it says unlimited next to thralls, they still take up 1 unit slot (as a pair) each right?
yes
unlimited means you can put all your points in thralls
okay so this would be a full team, 1 + 3 + 1 and necromancer
yeah you need 1 or 2 more units depending on if its 2v2 or 1v1 respectivly
1 v 1. Thought Scion was worth 3 by itself?
The number in brackets is the limit of that unit type, not the cost
no
ohhh
okay gotcha gotcha
You can only have 3 scions is what it's sayin
Looks pretty good on your end but that body is scary
deeply agree
i kidnapped that zealot by using cyclopean monolith + kidnap and pulled it directly into one of the hazards
and doomed it to eternal damnation
Brawl Arcane 28 offers some fantastic inspo for anyone making boards for in person play - this one is from Gardens of Hecate
i hate my life
Haha
two units died because of that
😔
limb from limb has also been doing work though
So how do I play igorri? I fuck with the aesthetics
get Mutate tokens, get good tokens, use mutate to keep the good tokens for longer
profit
mostly because my friend forgot you can bodyblock 
and i haven't brought it up
homunculus rules, marry a unit to it and slap it with Sample Genome
behold! the might of an angel!
stitched or strigoi, maybe even with a chop doc sacrificing the first, to generate some corpses
when it says + choose one more in the necromancer cards, is that referring to personal choice for customization or for when you have Malice and can spend it
your free customization
Basically keep good buffs and attack
Homunculus, Soul moves, or Lycan to eat them for buffs
(per page 20/25 depending on numbering)
the Igorri gameplan is partially number bigger
chip away at their threats while keeping your tokens up
yeah Mutate just lets you play around with positive tokens a lot, and you can curate the tokens based on what you need
Strength to push damage and punch through armor, Vitality to win trades through tankiness, etc
any of their units is dangerous with 3 vitality and 3 str
you treat your units as resources
you can also make a lot of corpses, and use those corpses to fuel Spare Parts abilities on Lycan or Homonculus
a Lycan that eats multiple corpses can beef up massively
What's the best act for my chirurgeon? New Materials seems enticing
You can also spend mutate tokens if you get hit by the corresponding negative status effect
Instead of having your other positive tokens drained
True that's nice to spend mutate instead of getting negative buffs
this is a bit odd but I like stitch fix
It's got a lot of strong utility and lets you cancel out negative tokens directly instead of trying to add enough positive tokens to go positive
it's also quite nice against gargamox and deadsouls
I find Igorri kinda kick Abhorrers in the ass in general
They're the best at killing a Holy Body by far in particular
With that one token steal SOUL ability
whoops was thinking of deadsouls
Abhorrers don't have thralls right?
Nope
Are they like a elite army type?
every faction is missing a basic unit type
yep
sort of
also cuz theyre meant to stick around long
Hey folks, does this ability on Holy Body mean that other units can get the damage reduction from its Vitality, or is it only for abilities that use the tokens?
thralls sorta go against that
carcass- horror
goregrinders- hunter
gargamox-tyrant
deadsouls-freak
abhorrers-thrall
igorri-scion
it's both
yea abhorrers are highly specialized
my beloved
abhorrers 😌
Maybe a bad place to start my first game but also I need to hang out with the angel
Sow we're doing our best to angel it up
Yo noted okay
Abhorrers can be very hardy
Penitent and Holy Body both have super armor
and Holy Body has a huge stack of Vitality along with that, so its really hard to kill
i would have lost but i cyclopean monolith'd a pillar next to their necro, dragged it through with kidnap into a hazard, doombladed it
doom proc'd since it was end of the 4th round
limb from limb hit so now it has 2 health left
rember: there's always reflavoring. call your bound demon an angel if you want. hell, call your pack of ten warheads angels if you want
What's the least to most complex houses to play?
I legit think everyone but Igorri should ignore the Holy Body lol
Kill everything around it first
Barrelform can strip all the Vitality if you get lucky
It's basically a distraction unit?
but yeah I think trying to hurt the Holy Body is kind of pointless in a lot of cases
though if you don't it just lets them spend the Vitality for Indignation
It's a good unit and a legit threat but many factions will have extreme trouble actually bringing it down
Especially Goregrinders
no its very strong too
its just so tanky that a lot of units struggle to actually hurt it
it has super armor and starts with 6 Vitality
Every Vit they spend is a win for you at least
Abhorrers can be very tanky but their real deal damage dealers are unarmoured
dont even need the SOUL if they run heavy Strigoi
thats a basic attack / corpse powered way to do it
If you fly around and murder their Zealots and Inquisitors first their big scaling power is gone
Also true yeah
Strigoi fuck
Igorri I think is works really well as a death-star-type build? Just have a Homunculus and your Necro and a bunch of support for them
yeah
I think it also matters a lot whether vitality is spent when you use an ability that deals 1 damage to the holy body
theres probably good counters to it
also did you mean Sample Genome?
because that one doesn't actually steal the tokens, it just copies them
It is
Oh right
oh good
Spending tokens isn't optional
Hmm I'm liking this playstyle sounds
Strigoi steal tokens, that's it
you mean that doesnt pierce the armor?
They're a really good unit anyway so
I have now heard both possible answers
I want a focus on debuffing with Vulnerable and a bit of Weak, and have been messing with Vitality as well (but wondering if that clashes with the 'kill allies to activate powerful abilities' mechanic in Recycle)
bound devil is a really weird tyrant
The Typo pass should answer a lot of these questions hopefully
i've discovered
Ah, sorry, my bad. If, after taking damage into account, you would take damage, you spend vitality
Congrats!
it obliterated me as abhorrers earlier: #1164643959721693184 message
If no damage would be taken after armor, no vitality gets spent
it can put in work in the right scenario but on its own, if you can't set it up right, it just sort of sits there
so like it works
as opposed to the other tyrants which seem to just work out of the box
but that's okay
small price to pay for baphomet
I think it's not as simple as it sounds, but it is very solid
thank you!
Beserker and Egis are very up-front compared to Bound Devil, yeah
it's just funny juxtaposing the usage of bolides literally every round to having two rounds of my devil just kind of moving around waiting
but i did end up dealing a total of 6 damage to their exorcist through limb from limb
(only 3 really because of fucking vitality)
Homunculous is another bit of an oddball in that it wants to scale itself up
Is there WoTom on this? I actually do have the opposite reading personally
When the Lamb is beckoned bottom text
EGIS I find a little odd personally, but it seems to work decently enough
Let me check...
Nope
My read is that both vitality and armor say 'take -1 damage' and aren't applied in an explicit order, so you still spend the vitality
i'm gonna retool my team to have a banshee instead of a visigheist and change my necromancer's abilities a little
Definitely needs some clarification then
the gheist didn't quite do enough to justify it over another source of wall creation + having line offense
Alright y'all, where do I find the Icon terrain markers?
I think that you have to spend the vitality for the same reason you can use strength or vuln tokens to break through armor
I do have a google drive of some
Bwuh
oh this Fucks!
That makes a certain kind of sense, but it's also kinda feelsbad to spend vitality when you don't actually need to
Thanks!
I dont like how it encourages throwing your weakest moves into vit
turns into into a bit of a gremliny knowledge check
The alternative seems to be that the holy body requires you to deal approximately 9 instances of 2 damage (or 3 instances of 3 damage) in order to defeat it, unless it actively helps you out
this is fair
I do need to get around to updating them. But right now necro art comes first
I think the intent is to be spending the vitality tokens rather than using them to keep the Holy Body alive, but yeah it's tanky as hell
As has been said, I think you ignore it completely in any non-Igorri matchup
I think that sounds like a pretty rough dynamic, especially when it's a Tyrant and has massive ability to be used as a mobile wall
I mean, it's not like you take Attacks of Opportunity from it, and it's offensive output is... fine, I guess? High enough to hurt, but it's not an offensive powerhouse
I was playing 4D chess with deadsouls today but I was wondering. Doom is useless after turn four yeah?
there are some acts that get benefits from doom
can trigger some stuff but no inherent effects
which is what won me the game today lol
I'm not gonna say it's not a problem without a lot more data, but I'd want the data before I said it's a problem
I do think it's ending most games alive, and it's ability to just pop scum, in particular, is a touch ehhh?
Gotchya
still good to try and proc
Doom is useful, even after 4
that's definitely fair but the thing I sorta fumbling at is less "the Body is a problem" and more "I think that the Body would not have been written as-is if the interaction was that armor protects vitality tokens", which I admit is sorta trying to infer Tom's intent through a crystal ball
It was a bit of a slop team as me and a friend were testing waters
this is the most useful factor imo
this upgrade is veeeeeeery good
if you can get it to work
To the slaughter slaps
Where do you draw range from on Tyrants? Any square?
2 sets of sacrifices, a chosen, a banshee, and a bound devil
death toll is alright but i try to stay away from rng upgrades if i can help it
and im sure strong pact is also useful but matchup dependent
to the slaughter just seems like the best upgrade for most situations for BD
^
Hmm, maybe I should put a focus on Slow over Weak...
It's a fair concern, 'cause it is basically unkillable if it's not actively spending those vitality points. And you might get enough value out of Bolides that you don't feel the need to spend the vitality tokens
I think bolides are pretty cracked fwiw
If I was gonna suggest changing anything it'd be nerfing Bolides a touch
bolides are extremely cracked
all of the deaths on my team were due to hazard damage
today
Yeah
The fact Bolides don't spend Vit tokens but are stronger than Indignation is a problem for sure
we haven't even gotten into ablutions which I suspect is also pretty damn good
how often did you use cyclopean monolith in your game(s)
i'm curious
because i spent every single soul point i had on it
I think it's hard to comment on how strong Abhorror stuff is with only like, a few days of the game existing
being able to erect clutch walls and use it for a kidnap or to circumvent/delete hazards for my necro was extremely good
or to fuel limb from limb
Oh it absolutely is (especially with Holy Font) but I think it's how you're meant to be spending your vitality tokens
Maybe we'll figure out some Perfect Counterstrat with goregrinders or something
Oh, absolutely
very valid
Again, my thesis is less "body op" and more "I think HB would have been written differently if armor protects you from losing vitality tokens to chip attacks"
Does that mean that functionally any minimum range 2 act on a Tyrant can still target an adjacent square since they can draw it from one of their non-adjacent squares?
Armour does protect you from that, I thought
yeah but you could take splash
Fair enough I suppose
My belief is that it doesn't-I think that if armor alone is able to soak the hit, you still spend a vitality token
Which is not currently the consensus opinion
afaik spending positive tokens isn't optional
I think Bolides being so good is the main thing that makes Body strong IMO
And no word of tom either way
though it's a question of like
Hazards are just really powerful
does vitality calculation come before armor
that's important for abhorrers in general also because of penitent
Hazards in general are strong
That's the topic of discussion
right, conceptually if armor is soaking, you're not really taking damage
I think it's a also a question of, like, does strength calculation come before armor? Does vulnerable come before armor
Vitality seems like it should work the same way
I think it's all simultaneous and you can 'waste' tokens
Hazards are even brutal against abhorrers, breaks miracle
if you cant slap VIT back on
I could see armor applying first (reducing strength to 0) and then strength bumps it back up again
If you have a weakness token and hit someone with a vitality token with a 1 dmg ability, what gets discarded?
I think it's all one step and both are lost
Waste can happen
A very good question
I think the resolution def needs to be clarified
My instinct is to say negative -> armor -> positive, but that's completely unsupported by the rules and just my natural inclination
(Gonna back off before I get heated)
o
Specific thought that changed it was that tokens are only discarded after damage is resolved. So every token that could apply does (along with armor), then all that applied are discarded.
I'm following, yeah
That makes sense. I think the position of the rules has to be that 0 damage is still damage- otherwise, from an overly-literal reading, if vitality tokens reduce damage to 0, you don't discard any.
Makes sense to me. Hopefully it gets fully clarified come the errata
My stance is on the other way around, but, yeah we'll see
My stance on the other hand, only turns on when the round number is odd
so you'll have to wait for it
oh shit
I do think if it works how Sol is describing it makes smaller damage factions a lot fairer into Abhorrers and Igorii
Which is good
i played it that way earlier and i probably would have lost otherwise
Snort
Damn 
Meanwhile I'm stuck on trying to quantify the role Scions fill in a house roster
They're, like...melee specialists?
But bulkier than thralls
But...less bulky than tyrants?
you take a scion if you want necromancer...2!
They tend towards being bulky melee 'everyman' units
Idk actually
But that's a broad category
Scions are everyman units that fill holes in the roster imo
Enforcers are really clear in how they fit into Carcass
Eg. CARCASS Enforcers are very important for providing a bulky frontload that can peel for the ranged units
scions just kind of do whatever they need to do
Melee beatstick / frontliner is how I had them pegged.
enforcers are like
Some of them are odd tho
chosen aren't tanky but they have an incredible amount of utility
"niche-enforcers", yeah?
Still don't know what a Carnifex offers over Grinder units
Non-enforcer scions are a little less clear to me honestly in terms of their rolw
actually nah pretty much every enforcer but chosen is tanky
Thralls are swarmers and chaff
Freaks are supports and debuffers
Hunters are ranged killers and aids
Horrors are fast and dangerous melees
Tyrants are The Big Uns
Scions are The Dudes
Scions are kinda just Big Thralls in their role
Scions usually play into the faction they're in as a like, faction mechanic enabler
usually
scions are your like
rottens ave 4 health and armor. that's pretty buff
workhorse unit, I think
Rotten are honestly very-yeah
...I just realized that the Rotten hits like friggin Truck-kun
Yeah, they kind of embody their house while being longer lasting than a Thrall
like i meant what i said when i said they were necromancer 2. they seem to enable you to spend 2 turns a round running your tricky gameplan instead of just 1 with the necro
rotten are like...frontline AoE?
with rotblade and pustulate to spread damage and plague
Mmm. I'll come back to designing a Scion after the rest of the crew, see what they might need to 'fill the hole'
Do you have a doc somewhere?
The Rotten feel like the Mox's answer to all things hard-to-kill
Rotblade + Plaguebearer is a very pretty amound of damage
Rotten are actually pretty nice 'direct plague infliction'
Pustulate and vomitous mass to spread plague, slow tokens to slow things down
They're one of the few units that straight-up inflict plague with no hoops
Which I guess does make them necromancer 2
how are people keeping track of token numbers on roll 20?
Enforcer is there to provide cover and formation
Carnifex are all about being tanky and rushing down folks
Rotten play with infect and play nice with a lot of hazard generating stuff
Chosen plays with basically every deadsoul mechanic lol
Penitent is all about sustain and keeping on being alive while also allowing other units to be alive, also round stuff
Rotten just seems very good in general
type a number while hovering your mouse over the token
